Re: Wicked Spheres: OOC Thread
Yeah, until Cetaen explained that to me, I didn't knew it either; it's a very useful bit of information.
By the way, I've spoken of this with a few of you, but if you survive this meeting with the s and make it to your destination, I'll eventually be asking what are your plans for your character development for the future. This isn't meant to be in character (I mean, you will be asked about it in character as well, but that's a separate thing), but rather what you as a player want to get out of your characters in the long term.
This game is about your characters rising from nobodies to nightmares, becoming veritable dark lords that will be talked about for centuries, and to achieve that kind of fame, your character will sort of need to have some overarching goals/ambitions they want to achieve for themselves. Again, this doesn't need to be something the character themselves even actually know, let alone have planned out, but as players, it is your responsibility to start thinking about it right now.
I won't ask for an answer now - I will wait for you to make it to your destination before I get into actually detailed talks over this - but it'd be better if you start thinking about it; again, much as I said when I asked for crimes, go overboard. I know that most of you didn't took me seriously on that, since I did read all the applications to join, but it wasn't as important then, so I let it slide because the characters were all very interesting despite that. That's not so here; I really need you to aim for becoming evil lords like none before. Paint a picture in your minds of the most memorable villains you could imagine your character become, figure out a reason they'd get there, and when I ask, give it to me so I can help you plot a road to get there that works with what the game will be throwing at you.
This will also be the chance for you to drop from the game most easily, if you so wish. I would rather enjoy keeping everyone of the six of you, because you're all great in your own different ways, but if, once we get to your destination, you feel like you don't actually want to follow me in this adventure, that you're unable to keep up to the commitment for whatever reason, or anything else, you'll have the chance to drop off the game there; in character, you will be asked to sign a contract, but if you do not want to continue playing, just have your character say no, and for you, the game will end there.
I think by then, with the prologue over, you should have a good enough grasp of what this game'll be like going forward, but know that if you stay, I want players who are committed: who interact with each other to build a solid team that works together, who interact with the NPCs to learn about the world, the setting, the plot and in general everything the game has to offer, who have a personal goal for their character to achieve and personal suggestion on how to make the story more immersive for everyone and the setting itself more suited to their personal taste, who keep up with the game's requirements and don't keep me or the other players waiting, who do their best to point out to me when the game might be showing weaknesses so I can shore them up or even help me with it, the whole package. This is, in my opinion and experience, the only way a roleplaying game can work, and I know that you all are up to the challenge of making it work; it's all a mater of wether you want to. I do hope you all will - I certaily have had no reason to doubt it, so far - but nevertheless, I wanted to clarify what I expect going forward, because I don't want people to force themselves into continuing if this is too much for them.
Think it over, and when the time comes, let me know! ^_^