First this battle needs to be over, after that we'll see if i can trigger it :3
Oh, by the way, Nothing? Not sure what your stance is towards feat suggestions, but considering you're focusing on debuffs and fields of darkness, have you looked at these two feats?
quote:
Nightmare Fist
You are even more deadly in magical darkness.
Prerequisite: Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness.
Benefit: While fighting within an area of magical darkness, you gain a +2 bonus on damage rolls with unarmed strikes, or a +4 bonus against opponents that are shaken, frightened, or panicked. You also gain a +2 morale bonus on Acrobatics and Intimidate checks.
quote:
Nightmare Weaver
You can use your ability to create magical darkness to terrorize enemies.
Prerequisite: Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast darkness.
Benefit: By spending a full-round action to cast darkness, you can also make Intimidate checks to demoralize all foes in the spell’s initial area.
Special: This feat counts as Dazzling Display for purposes of qualifying for Deadly Stroke and Shatter Defenses.
Makes you hit a little harder in your own darkness, and the requirements are easy to hit, just need Improved Unarmed Strike. Fun Fact: Any opponent you've successfully demoralized (at a +2 for you) is shaken, so you'd be on +4 damage fighting unarmed, which is nothing to scoff at, while they'll be on -2 attack against you. Even less if they can't see in the dark. Shatter Defenses would also make them flatfooted against your attacks.
It's a bit more meleeish than you'd probably have in mind, but it can be a great panic button if used well.
This message was last edited by the player at 17:02, Mon 02 Sept 2019.