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14:24, 1st May 2024 (GMT+0)

Wicked Spheres: OOC Thread 3.

Posted by Security FeatureFor group 0
Security Feature
GM, 924 posts
Mon 20 Jan 2020
at 16:43
  • msg #1

Wicked Spheres: OOC Thread 3


And, new thread open! Feel free to continue the discussion over the virtues and faults of 4E, or anything else you want to - I'm really enjoying it, and in general it's nice to have some activity on the OOC thread. :)
Carmen Gorgon
player, 719 posts
Just try and catch me
(last time didn't count)
Mon 20 Jan 2020
at 16:52
  • msg #2

Wicked Spheres: OOC Thread 3

Gunna jump into this for one sec to say: I've never played 4E, I've played Pathfinder and 5E, and of the two, I like Pathfinder better. Call me crazy, but I like a ton of fiddly numbers and rules and generally how you can kinda fine-tune your character down to the exact specifications that you want. Yes, it's more work--a lot more work--but I like to research and go over rules (even if I forget half of them) and generally min-max characters.

I doubt I'd like 4E for the very reason Nothing likes it--but I'll let you guys fight over it XD
Adrika
player, 703 posts
Can't stop
the rock
Mon 20 Jan 2020
at 16:56
  • msg #3

Wicked Spheres: OOC Thread 3

And that's 19 damage on Balin, so with all other things added in i think we've just about got him ^^

 
quote:
Interesting; seems something like what a Spheres of Might Warleader would be capable of. It's certainly an interesting concept when it's executed properly.


Hmm... Yes and no. Warleaders give bonuses to others in their party, but it strikes me more as a line infantry Sphere to keep the enemy attention on them rather than the Spherecaster preparing the fireball that will soon kill them.

Warlords are more like the Commander class, with access to the Warleader Sphere. The combination is pretty damn effective from what i can see at first glance.
This message was last edited by the player at 17:04, Mon 20 Jan 2020.
Security Feature
GM, 925 posts
Mon 20 Jan 2020
at 17:10
  • msg #4

Wicked Spheres: OOC Thread 3


It is; hopefully you'll see it in play eventually - not like you've made enemies of a powerful military that would spot such individuals or anything like that. ;)

So, now that he's dead, even if you didn't see much of what he was capable of (only the barriers, really), any comments on Balin?
Carmen Gorgon
player, 721 posts
Just try and catch me
(last time didn't count)
Mon 20 Jan 2020
at 17:21
  • msg #5

Wicked Spheres: OOC Thread 3

Classic paladin (even if he isn't officially one) and thus classic idiot. He had good reason to be confident about fighting us . . . but six to one isn't a fair fight, for him at least. Once we had one character in AoO range, his spell casting went non-existent; so his major way of doing damage to us was negated.  So . . . fairly good fight I'd say, I think we got lucky in figuring out how to hamstring him early and once he had vines around him and Adrika within AoO range, he was kinda toast.
Adrika
player, 704 posts
Can't stop
the rock
Mon 20 Jan 2020
at 17:34
  • msg #6

Wicked Spheres: OOC Thread 3

Yeah, i do not regret Adrika having a Neutral alignment that would allow her to cross both anti-Good and anti-Evil barriers with ease, even if that means she can't actually attack said barriers any more than she could punch the air. I think we can all agree that it was good we managed to get someone in melee range, or the fight would have been a LOT tougher.

That, and the battle gave her some ideas, which she of course is going to make use of. But that's just common sense.
Lilah
player, 169 posts
Mon 20 Jan 2020
at 17:49
  • msg #7

Wicked Spheres: OOC Thread 3

I don't think we honestly saw half of what this guy was capable of, myself.  We just managed to pen him in and not give him a way out, and the only things he could do was to try and protect himself.  If we'd given him the room to work with, I imagine the fight might have gone differently- but honestly?  This one is a feather in our caps.
Carmen Gorgon
player, 722 posts
Just try and catch me
(last time didn't count)
Mon 20 Jan 2020
at 17:50
  • msg #8

Wicked Spheres: OOC Thread 3

Also anyone else calculating that we're 1 XP from level 3?
Adrika
player, 706 posts
Can't stop
the rock
Mon 20 Jan 2020
at 18:07
  • msg #9

Wicked Spheres: OOC Thread 3

Yep ^^;
Lilah
player, 170 posts
Mon 20 Jan 2020
at 18:17
  • msg #10

Wicked Spheres: OOC Thread 3

Anyone else feel like making a run for the other necklace if we're this close?  I mean, we still have a few more good rounds in us, and it would be a shame to leave points on the table if we're that close...

...on the other hand, I don't know what SF had waiting for us, if anything- anybody remember?

Also- how much time is left to us?  I mean, we have this one, we're close to a level already, we may as well at least consider it...
Security Feature
GM, 926 posts
Mon 20 Jan 2020
at 18:18
  • msg #11

Wicked Spheres: OOC Thread 3


You have around 18 hours left; of course, Thorn would be very pleased if you proved yourself capable of being prompt and efficient in executing his orders.
Adrika
player, 707 posts
Can't stop
the rock
Mon 20 Jan 2020
at 18:25
  • msg #12

Wicked Spheres: OOC Thread 3

Bring it up ICly and Adrika would agree we'd retrieve the other necklace as well, even if it's just to tell Thorn "Hey, you weren't specific about which necklace to bring back, so we brought both." and see how they'd react.
Cetaen
player, 467 posts
Mon 20 Jan 2020
at 23:57
  • msg #13

Wicked Spheres: OOC Thread 3

Nothing:
Yes, the Wizard can chuck a fireball that explodes and burns everyone in an area whilst also knocking them over, but the Fighter can also just march in and swing their weapon around in a wide arc, dealing damage and knocking everyone over too. Same end result, different damage type (and attack range) ;).


Yeah, like I said, boring because everyone was the same.

Honestly I love 5e. It's my favorite version of TTRPG yet. PF and 3.5 are fun because anything you can think to build or mimic or do has a way to do it (I built all the Avengers in 3.5 after the first movie came out), but... there's just too many options. It takes me hours and hours to make a 1st level character in those systems. 5e? Maybe 10 minutes and I'm rolling.

But at the same time, nothing feels the same, which makes it fun because my fighter and rogue aren't just doing the same things as a spellcaster. I don't want my classes the same.
Nothing
player, 301 posts
Tue 21 Jan 2020
at 15:50
  • msg #14

Wicked Spheres: OOC Thread 3

It's not that they're the same, it's that they can all be effective. Older edition spellcasters were super OP compared to melée fighters once you got to the higher levels. All the fighters could do was walk up and hit something with their weapon (maybe even twice or thrice depending on level!), meanwhile the casters are busy summoning demons and teleporting to other planes and levelling cities with meteor storms or whatever. I've heard that a Fighter is actually one of the more complicated classes in Fourth Edition...I think it's because they (like other classes in the "Defender" role) spend a lot of their time in combat focusing heavily on positioning, getting enemies where they want them in order for other people to use their own abilities most effectively without having to worry about getting hit.

Fifth Edition seems to have just gone back to melée classes going "I hit it" again, while the casters just seem to have one great big spell list, from which a selection are available based on class and level, but spells aren't unique to classes the way Powers are in Fourth Edition, so you could have three different classes all casting Blight or whatever. I'm not sure how different you can make separate characters of the same class, but I think every edition has the means to make them different, like if you want a party of Wizards or Monks or whatever, I think there are different abilities/styles you can have to make them not all the same? Or do melée characters (in older editions) still suffer from "I hit it with my sword, that other guy hits it with his axe, but we're still basically doing exactly the same thing"?

I've heard that a lot of people who complain about Fourth haven't actually tried it, but I don't know how true that is. Certainly partly true, but that's hardly unique to DnD - plenty of people will say they don't like a film, or a book, or a game, or whatever, just because they've heard it's bad, but they never actually give it a try themselves to see if they like it. I'm not trying to say that's the case for anyone here, just to point that out. But "It's different, so I don't like it" doesn't mean that the differences are "bad" ;).
Cetaen
player, 471 posts
Wed 22 Jan 2020
at 21:33
  • msg #15

Re: Wicked Spheres: OOC Thread 3

Nothing:
It's not that they're the same, it's that they can all be effective.


I mean, many of the abilities I saw in 4e were literally the exact same thing just with a different name for the different classes. YMMV though.
Cetaen
player, 477 posts
Fri 24 Jan 2020
at 17:22
  • msg #16

Re: Wicked Spheres: OOC Thread 3

Does our level up take effect now or after we've rested or later?
Security Feature
GM, 930 posts
Fri 24 Jan 2020
at 17:34
  • msg #17

Re: Wicked Spheres: OOC Thread 3


We'll say that in-character it's the result of your training, but OOC it'll take effect immediately, and I'll be implementing it as soon as I have everybody's new stats available.
Nothing
player, 306 posts
Sat 25 Jan 2020
at 10:38
  • msg #18

Re: Wicked Spheres: OOC Thread 3

Mine is probably gonna take a few IRL days to sort as I always end up having to message back and forth with the GM a few times to figure out what I actually get and then ask if various changes are okay and all that before I actually update my sheet :D.
Cetaen
player, 497 posts
Thu 30 Jan 2020
at 18:49
  • msg #19

Re: Wicked Spheres: OOC Thread 3

So... how's everyone doing in their private threads?? :)
Adrika
player, 737 posts
Can't stop
the rock
Thu 30 Jan 2020
at 21:56
  • msg #20

Re: Wicked Spheres: OOC Thread 3

Went pretty well, now i'm waiting for a few other people to be done so i can slide into their thread :)

You?
Cetaen
player, 498 posts
Thu 30 Jan 2020
at 22:12
  • msg #21

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 20):

Still going well :)

It's just been quiet with everyone all in their private threads.

I'm not sure if SF told everyone or not, but there are a total of 16 ingots of mithral, so each person gets 3.2 ingots. We can negotiate with each other for more or less as wanted.

quote:
It takes two ingots to make heavy armor, one ingot to make medium armor, light armor or two-handed weapons, half an ingot to make 1h weapons (so you get two from an ingot) and a quarter to make a light weapon (so, four per ingot)

Carmen Gorgon
player, 748 posts
Just try and catch me
(last time didn't count)
Tue 4 Feb 2020
at 18:54
  • msg #22

Re: Wicked Spheres: OOC Thread 3

heyo so ive been out of action cause real life stuff but trying to get back in sorry for keeping you waiting
Cetaen
player, 515 posts
Tue 4 Feb 2020
at 19:24
  • msg #23

Re: Wicked Spheres: OOC Thread 3

I'm not waiting for you, and I'm also not one to talk!

Hope you're RL stuff is ok!
Adrika
player, 772 posts
Can't stop
the rock
Tue 4 Feb 2020
at 19:28
  • msg #24

Re: Wicked Spheres: OOC Thread 3

No worries Carmen, just curious how you were doing since your posting rate had dropped over the weekend.

Myself, i had some other things to do as well before the meeting, so timewise i'm still an hour out in said other thread. No need to hurry ^^
Carmen Gorgon
player, 749 posts
Just try and catch me
(last time didn't count)
Wed 5 Feb 2020
at 17:48
  • msg #25

Re: Wicked Spheres: OOC Thread 3

Basically, I got a boyfriend now and have been a liiiitttttllleee obsessed . . .
Adrika
player, 778 posts
Can't stop
the rock
Wed 5 Feb 2020
at 19:06
  • msg #26

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 25):

Just curious, but was this around the time you started sleeping with Carver? :P
Carmen Gorgon
player, 752 posts
Just try and catch me
(last time didn't count)
Wed 5 Feb 2020
at 19:15
  • msg #27

Re: Wicked Spheres: OOC Thread 3

Actually nope, this is new as of January 7th. Sleeping with Carver is entirely about controlling him actually—it’s to make him obey Carmen better.

...carmen bring more lovey dove recently might be related tho....
Adrika
player, 826 posts
Can't stop
the rock
Thu 20 Feb 2020
at 14:52
  • msg #28

Re: Wicked Spheres: OOC Thread 3

Hmm... I think i may have found an approximation of what Terran sounds like, as well as the general flavor of Adrika's tribal culture:

https://www.youtube.com/watch?v=rClD6sf8wjQ
Lilah
player, 191 posts
Thu 20 Feb 2020
at 15:00
  • msg #29

Re: Wicked Spheres: OOC Thread 3

...not only is it a good listen, it reminded me I still needed to wishlist the new Hellblade sequel coming out.
Adrika
player, 833 posts
Can't stop
the rock
Mon 9 Mar 2020
at 18:14
  • msg #30

Re: Wicked Spheres: OOC Thread 3

So in terms of Being Evil, i've recently come across the following:

https://www.kickstarter.com/pr...ath-of-the-righteous

And oh my, am i looking forward to that one :P
Security Feature
GM, 1005 posts
Mon 9 Mar 2020
at 18:21
  • msg #31

Re: Wicked Spheres: OOC Thread 3


I don't know that Pathfinder is well suited to being played as a video game; also it's generally not really my preferred type of videogame, I tend to favor older titles to newer ones.

Have you actually ever read the Adventure Path in question? I found it's an interesting one, especially books 1 and 4, but I feel like the ending is a bit lacking overall. It's still good, but there's others I like more.
Carmen Gorgon
player, 780 posts
Just try and catch me
(last time didn't count)
Mon 9 Mar 2020
at 18:25
  • msg #32

Re: Wicked Spheres: OOC Thread 3

Oh these are the same guys that did Kingmaker, and from what I know of the module it's pretty damn accurate. The company put a LOT of effort into recreating the battle and world systems in interesting ways, even keeping morality decisions and choose-your-own-adventure sections. I dunno, if you see it on sale, I'd pick it up.
Security Feature
GM, 1006 posts
Mon 9 Mar 2020
at 18:33
  • msg #33

Re: Wicked Spheres: OOC Thread 3


I haven't tried the Kingmaker videogame either, although I did heard good things about it - and that's objectively one of the most interesting Adventure Paths too. Have you tried it yourself, Carmen? I'd be curious to get an informed opinion.
Carmen Gorgon
player, 781 posts
Just try and catch me
(last time didn't count)
Mon 9 Mar 2020
at 18:40
  • msg #34

Re: Wicked Spheres: OOC Thread 3

Alas, my computer can't exactly handle it, so I've only made it through the first module--but what I saw I really liked. It really does feel like a video game version of the game--not trying to make it a direct translation (no dice rolls, for one); but rather stay faithful to the spirit of the game. I dunno, I really liked it, and if I could actually finish the game without tanking my cpu I would.

(That . . . is the one major complaint I have. Its graphically intensive and I dont have a gaming pc XD)
Security Feature
GM, 1007 posts
Mon 9 Mar 2020
at 18:49
  • msg #35

Re: Wicked Spheres: OOC Thread 3


I see; that would definitely be a problem for me too since my PC isn't really a gaming type either - honestly whenever I play I mostly use emulation to run older consoles and older games. So that'd be a pretty heavy limit for me too.

Of course, the very fact that I favor older games over new ones is probably part of the reason why I haven't gotten a gaming PC in the first place - I sort of never feel the need; the most recent game I've player is Galactic Civilization II (which is awesome) and that one is at least six or seven years old, I think (I do have the latest update they did before publishing GC3). So there's that.
Adrika
player, 834 posts
Can't stop
the rock
Mon 9 Mar 2020
at 19:01
  • msg #36

Re: Wicked Spheres: OOC Thread 3

Kingmaker... I played it, and in all honesty, it feels like it's a good module that's run by an inexperienced DM.

It can be fun, but random encounters end up all over the place (you have three goblins one moment and run into an Elder Water Elemental the next) and there's some other stuff that's badly indicated or doesn't make much sense, but in my experience it won't actually crash on you or feature a number of bugs.
Security Feature
GM, 1008 posts
Mon 9 Mar 2020
at 19:13
  • msg #37

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 36):

That's more or less what I would expect - it's very hard for a computer to compensate for all the complexities a human player with access to even just a limited portion of the Pathfinder ruleset would be able to bring into play. Which would still make for a pretty good videogame, I expect, especially by today's standards, but does means that I'd be ever less willing to take a bet on the Wrath of the Righteous one.

Basically, Wrath is a more complex Adventure Path than Kingmaker in several respects, and from what I read, the new one is gonna include even more rules, including Mythics, which is hard to handle even for human GMs who really know what they're doing.
Cetaen
player, 578 posts
Mon 9 Mar 2020
at 19:26
  • msg #38

Re: Wicked Spheres: OOC Thread 3

I've heard great things about Kingmaker, though I've never played it myself.

On the one hand I agree Wrath will take more rules for them to implement. OTOH, there are some aspects to having a computer manage things like Mythic abilities and Mythic feats/spells/etc that would probably be easier for the computer to manage than a Human GM simply because it is so complex and there are so many variables/things to keep track of when playing.
Security Feature
GM, 1009 posts
Mon 9 Mar 2020
at 19:30
  • msg #39

Re: Wicked Spheres: OOC Thread 3


Fair point; it's certainly a wortwhile experiment to attempt if nothing else, and I might not play the game but I am definitely happy somebody out there is getting to enjoy these things in some form, who would otherwise never have tried to.
Adrika
player, 835 posts
Can't stop
the rock
Mon 9 Mar 2020
at 19:34
  • msg #40

Re: Wicked Spheres: OOC Thread 3

Oh yeah, i agree, which is why i said 'inexperienced' rather than 'bad'. Back when i played there were a few things of note i looked up (such as where to find the Treasurer the quest log was expecting me to already have found) and a certain boss battle that i was having trouble with until i figured out swarming them in summons is a perfectly acceptable and viable tactic. Then there was a couple of wisps on a story map i had to fight my way past that i had no idea how to actually hurt (a problem they did not have).

So yeah, the module is pretty good (keep in mind that, like the actual Adventure, you're on a timer throughout), but save often since at times the DM seems to consider CR some kind of sports drink.
Security Feature
GM, 1010 posts
Mon 9 Mar 2020
at 19:45
  • msg #41

Re: Wicked Spheres: OOC Thread 3


Well, to be fair there's nothing inherently wrong with having high CR creatures around when the player is low level if it makes sense for them to be there. I mean this very game has you sharing a house with a group of people who, if they banded together, would probably make for a CR 12 or so encounter (Thorn + Wolfram + Tiadora + Redwood), but they're not going to just jump up and fight you out of nowhere. I expect a PC would have a tougher time adjudicating that.

Speaking of which, how does the game handles the more political "king interactions" portions of Kingmaker? Are they jettisoned entirely, or did the game find a way to include them?
Adrika
player, 836 posts
Can't stop
the rock
Mon 9 Mar 2020
at 20:32
  • msg #42

Re: Wicked Spheres: OOC Thread 3

Yeah, the high level Elder Water Elemental i mentioned a few posts back was a random encounter a couple of hours away from my capitol. It was faster than half my party, could one-hit my tank and had Cleave, so the 'battle' (i it could be called that) was watching it gib two or three characters per attack. This was right after a random encounter with like 5 goblins which i wiped taking zero damage. Then there's one occasion where the main story sends you to an area map, and straying off it for too far has you run into a group of level 18 Dire Boars... while you're level 6.

Politics... Never played the module, so i'll just describe how it works in the game. I recall you set up people as your advisers, and can then be sent out to deal with stuff. When in your Town Hall, they're shown as character cards which you can assign to mission cards. Said missions have a duration (say, 7 days) and an expiration date, with a roll being made at the end of it to see if it was a fail, a success or a crit success. Not sending someone on that mission is an auto-fail. The effects of missions is basically stats for your kingdom, and every 10 points in (for example) Culture unlocks a level up mission where you can get a +1 on Culture rolls, but takes up two weeks of you and your adviser's time, and forces you to eat a timeskip for some odd reason so you cannot react to any emergencies that might pop up in the meantime. Most stat increases to your kingdom come from constructing buildings.

If i may give some advice, try to get Arcane to level 3. It grants you the ability to build Teleportation Circles in your settlements, which should cut travel time down tremendously, especially over areas with more difficult terrain. As someone who tends to explore a lot, this is pretty much what you want so you won't end up running short on main mission time.

Anyway, it's like i said. Some derpyness on behalf of the AI DM, but overall an enjoyable experience. Just be sure to get a mod that unlocks all alignment based dialogue options so you don't feel you're not Evil enough to pick one.
Security Feature
GM, 1011 posts
Mon 9 Mar 2020
at 20:43
  • msg #43

Re: Wicked Spheres: OOC Thread 3


As I said, I probably couldn't even run the game on my computer (which is a Laptop and thus inherently less powerful for games by default), but it's just interesting hearing about the experience nonetheless.

Although I must say I was a bit surprised they went with Kingmaker and now Wrath rather than starting with Rise of the Runelord or Curse of the Crimson Throne - both of those two have plots that are a lot better suited to a standard videogame experience.
Adrika
player, 837 posts
Can't stop
the rock
Mon 9 Mar 2020
at 22:29
  • msg #44

Re: Wicked Spheres: OOC Thread 3

Maybe it's because they are harder to convert to PC format. It'd make for a bigger Kickstarter audience...
Security Feature
GM, 1012 posts
Mon 9 Mar 2020
at 22:32
  • msg #45

Re: Wicked Spheres: OOC Thread 3


Fair point - Kingmaker especially is enough of a fan favorite and up there with Crimson Throne for quality, so it makes for a reasonable first choice. But I'd still not have expected Wrath, of all things, to be the second; that one is a somewhat controversial AP, in terms of its perceived quality.
Lilah
player, 196 posts
Mon 9 Mar 2020
at 22:39
  • msg #46

Re: Wicked Spheres: OOC Thread 3

Rise of the Runelords has just been done to absolute death by a lot of other platforms- for example, the Pathfinder Adventure card game, the first story arc of the comic, the fact it's had two editions released (original and anniversary)...

Kingmaker's been the subject of one other game (the MMO is sort-of related to it, even if it is a pile of- well... let's just say I'm not a fan).

There are lots of other APs out there that could use the game treatment, but between Kingmaker and now WotR, well... I was kind of hoping for something like Jade Regent, but... if Owlcat gets to make a third or more... I could see them going with something like Hell's Rebels.
Security Feature
GM, 1013 posts
Mon 9 Mar 2020
at 22:45
  • msg #47

Re: Wicked Spheres: OOC Thread 3


I personally dislike almost all MMO, so you're not going to offend me with that complaint. :)

Also, no love for Curse of the Crimson Throne? I always thought that one was among the best of the lot, quality-wise... although I must confess that my personal favourite is Serpent's Skull. It's a mess, but it's just my kind of mess, and I've put a lot of thought into ways to fix it so it'd be deserving of being played.

I think you said me before that you loved Jade Regent; I'd be curious to hear why! ^_^
Lilah
player, 197 posts
Mon 9 Mar 2020
at 23:04
  • msg #48

Re: Wicked Spheres: OOC Thread 3

Don't get me wrong, I like MMOs, it's just... well, for what they want for it, it completely stinks, and it's not really anything like actual Pathfinder- the story is pretty much "go here, kill twenty bears, find ten bear asses and bring them to said NPC" types of things.  The story is almost nonexistent, like the tutorial, and it's really hard to get motivated to do anything.

I think the big thing for me is the whole time-locked progression of character skills.  You don't get XP for killing things; you get money and loot, but XP is doled out in realtime- you get a steady drip of XP every day, and that's what you buy your skills with.  It doesn't matter how many bears or bandits you kill, you're not going to level up skills until you save up enough XP.   And given the fact the only other way to get XP is to buy if off the cash shop, well... *shrugs*  I think it's just going to crater pretty hard after it launches because there's no real advertising for it, and going up against PSO2, WoW, FFXIV, BDO, and everything else- I mean, if I had to compare the game to any other MMO?  EverQuest I, right when they were still hammering the kinks out.  It's not polished, it's just... I think it ought to be scrapped and given to a company that can make it work a lot better.  I mean, I have pages of ideas about it...

Jade Regent... it's more to do with the story, and yes, people complain that it's all about the NPCs, but then again, one of my favorite games is "Loren the Amazon Princess" where you also play the second banana, but in the end, well... I'd rather have a good story over a lot of everything else.  I don't want to spoil it, but I just really like the way the story goes and how some of the other characters turn out.
Security Feature
GM, 1014 posts
Mon 9 Mar 2020
at 23:18
  • msg #49

Re: Wicked Spheres: OOC Thread 3


It does has a pretty strong NPC cast, I can agree with that. I think the primary problem people had it however was how it was a travelogue, which basically resulted in only the last two books being set in "the Orient", whereas one of the AP supposed point of appeal was it supposedly being "the oriental" AP.

But yeah, the fact the NPCs are more of a driving force is also a complaint that I've heard... I suppose it infringes a bit on the players' ability to determine their own path, which is a deal breaker for a ton of player. Honestly, however, I think a bit of direction is necessary - this AP after all has somebody giving you marching orders, so even if you'll be mostly self-directing once you're on the field, having something to give structure isn't so bad.

For me personally, the one thing I always answer to people who dismiss Jade Regent is "book 3 has Vikings vs Ninja as its primary plot element". It's really hard to consider something truly bad when it contains such an awesome element.
Cetaen
player, 579 posts
Mon 9 Mar 2020
at 23:34
  • msg #50

Re: Wicked Spheres: OOC Thread 3

Security Feature:
For me personally, the one thing I always answer to people who dismiss Jade Regent is "book 3 has Vikings vs Ninja as its primary plot element". It's really hard to consider something truly bad when it contains such an awesome element.


I mean... it's not Ninja vs. Pirates (http://drmcninja.com/archives/comic/2p16/) or anything. But, I guess that's cool :)

side note - I hate that players can't use hyperlinks in anything but their character sheets on here.
Security Feature
GM, 1015 posts
Mon 9 Mar 2020
at 23:42
  • msg #51

Re: Wicked Spheres: OOC Thread 3

In reply to Cetaen (msg # 50):

What's the difference between posting a link like you just did and an hyperlink? I'm afraid I'm not literate enough in how computers work to tell the difference.
Cetaen
player, 580 posts
Mon 9 Mar 2020
at 23:49
  • msg #52

Re: Wicked Spheres: OOC Thread 3

I mean I guess what I posted is a link, but the site has the <a href=" ... "> Text </a>

code for use, but only DM's can use it in games. That code would make the word "Text" have the link embedded in it so you don't need to see the whole "www.drmcninja..." part
Security Feature
GM, 1016 posts
Mon 9 Mar 2020
at 23:50
  • msg #53

Re: Wicked Spheres: OOC Thread 3


Oh, I see. I think it's structured that way to prevent people from creating links without the DM noticing?
Adrika
player, 838 posts
Can't stop
the rock
Tue 10 Mar 2020
at 01:28
  • msg #54

Re: Wicked Spheres: OOC Thread 3

Actually, the difference is:

http://drmcninja.com/archives/comic/2p16/

^ That link gets converted into something clickable by the site.

Whereas:

<a href="http://drmcninja.com/archives/comic/2p16/">Click me!</a>

gets converted to a link with the text Click me!... but only when posted by a GM. Us mere players don't get to have that shiny ^^;

Personally, it's not so much as trying to hide links (i mean, the color coding is pretty much a dead giveaway) as it is adding a little functionality to make the GM's sticky posts look cleaner when they have links in them, which they tend to have. I've seen games with a Notice called 'index' that linked to a bunch of other threads, being able to name your links to what they are really helps keep things organized.
This message was last edited by the player at 01:31, Tue 10 Mar 2020.
Cetaen
player, 581 posts
Tue 10 Mar 2020
at 04:54
  • msg #55

Re: Wicked Spheres: OOC Thread 3

For me it's just about my desire make things "clean", I don't like having full url's on display. So messy.
Adrika
player, 839 posts
Can't stop
the rock
Tue 10 Mar 2020
at 11:57
  • msg #56

Re: Wicked Spheres: OOC Thread 3

I can understand that. Though it's more of a cosmetic inconvenience for me.
Security Feature
GM, 1018 posts
Tue 10 Mar 2020
at 21:51
  • msg #57

Re: Wicked Spheres: OOC Thread 3


Yeah, it doesn't seem that big of a bother, but being a lover of keeping things orderly myself, I can understand Ceaten's annoyance.

Completely unrelated, I was wondering, and I don't think I've ever asked any of you: where are you all expecting this game to go? I mean, currently I'm letting you have this downtime to iron out the relationships between the various team-member and to prepare, but afterwards there will be a lot of stuff going on, so it seems like the perfect time to make a check of what you each are expecting from the game, to allow me to tweak things accordingly going forward.
Adrika
player, 840 posts
Can't stop
the rock
Tue 10 Mar 2020
at 21:54
  • msg #58

Re: Wicked Spheres: OOC Thread 3

Hmm... Hard to say.

I've got plans, yes, but i'm a reactive player at heart. Much like Shylla, whether i get to follow through on said plans is purely due to circumstance and opportunity. Just like real plans :P
Security Feature
GM, 1019 posts
Tue 10 Mar 2020
at 21:59
  • msg #59

Re: Wicked Spheres: OOC Thread 3


That's fine - I was more wondering from a player's point of view, rather then the characters. Basically, the question is how do you expect the narrative to develop, more than what do you expect your character to do.

Does that makes more sense?
Cetaen
player, 583 posts
Tue 10 Mar 2020
at 23:11
  • msg #60

Re: Wicked Spheres: OOC Thread 3

I expect the game to go...whereever the AP and you take it? :P

More seriously though, I expect that we'll be taking on missions like the one we're about to do that are all very specialized and different but roughly equate to assassin/sapper type special ops.

if we can do enough of them successfully, we'll have removed enough of the mythran's key pieces to let us triumph.

I also expect that, despite the contract, there will be some sort of inner conflict at some point. Either we're going to have to fight and kill another Knot because they get in our way, or they try to do the same to us because we're a threat to them somehow... or something. I don't think we'll get to fight each other, but I do think we'll have to fight other members of our little plot/cabal/whatever before all is said and done.

I expect... very little in the way of political machinations or intrigues because... we're just here to wipe out the opposition, not parley with them.
Nothing
player, 350 posts
Wed 11 Mar 2020
at 14:44
  • msg #61

Re: Wicked Spheres: OOC Thread 3

Well, I expect there's going to be a mixture of Sneaky Bastard Tactics and "Fuck it, smash everything!" depending on the nature of each individual mission and the level of influence each of our characters will have in any given situation >:).

While we've obviously made a literal deal with a devil and signed away our souls forever and are likely going to show the Mythrans just what a bunch of hypocritical arseholes they are, I hope we don't end up being completely screwed over by some kind of mass insta-kill or other TPK or inescapable imprisonment or something just because "we're the bad guys and we should have expected it". I hope that if our characters do what they need to do, and succeed at Thorn's great big master-plan thing, that we all get appropriately rewarded and have satisfying endings that make us as players feel like we earned it. If something unavoidable and bad happens, it will feel more like "Well, what was the point in that?". But I suppose I could say that about any in-game situation which has potential for us being railroaded into a certain path regardless of whether or not it's what our characters would realistically do.

I hope there isn't too much inter-party conflict, either. There have been a few disagreements but hopefully those aren't a sign of things to come and that our characters will all get the hang of working together, listening to each other, and generally be willing to have a little trust in each other in order to achieve whatever it is we happen to be doing at any given time :D.
Adrika
player, 841 posts
Can't stop
the rock
Wed 11 Mar 2020
at 18:01
  • msg #62

Re: Wicked Spheres: OOC Thread 3

I've never played a D&D AP before -- at least nothing that survived its own first chapter -- but i have some things in mind.

Given that we're to be granted territories should we survive everything Talingrade's going to throw at us, will we be moving on to Kingmaker after this, or start a fresh AP?
Security Feature
GM, 1020 posts
Wed 11 Mar 2020
at 18:05
  • msg #63

Re: Wicked Spheres: OOC Thread 3


No, I'm not running two APs in sequence; the last book of this AP has a bit of a kingdom-management aspect, but it's very very small compared to Kingmaker and it's mostly about preparing for the upcoming storm that is the story's Endgame.

Well, that and giving you the chance to enjoy the results of your conquest - the point of this game is to have fun as evil villains, and if I didn't give you the chance to enjoy the results of said villainy at least a bit, I'd be robbing you of the game's full experience.
Cetaen
player, 585 posts
Wed 11 Mar 2020
at 18:14
  • msg #64

Re: Wicked Spheres: OOC Thread 3

We're still not even done with book 1 here right? We have a long... way... to go... if this is a 6 book AP like they normally are.

That said, I'd be down to play in another game with you all down the road where we're not all (or mostly) evil SOB's trying to murder and overthrow a government!

Maybe Wrath of the Righteous would be thematically appropriate :P
Security Feature
GM, 1021 posts
Wed 11 Mar 2020
at 18:28
  • msg #65

Re: Wicked Spheres: OOC Thread 3


Yes, that's correct; book 1 is essentially divided into four parts, which are Branderscar, the Mansion, the sea Journey, and Balentyne. So we're about halfway through the first book right now.

As for starting another game, I might consider it (as I said, I've wanted to run Serpent's Skull for a while), but not right now, I just wouldn't have the time.
Cetaen
player, 586 posts
Wed 11 Mar 2020
at 18:49
  • msg #66

Re: Wicked Spheres: OOC Thread 3

Oh, I was totally joking with the Wrath of the Righteous thing.

If and when we ever get there, I'd be down to do another one with you and this group, but I have no desire to try and get that rolling right now. Let's just keep this one going!
Adrika
player, 842 posts
Can't stop
the rock
Wed 11 Mar 2020
at 21:18
  • msg #67

Re: Wicked Spheres: OOC Thread 3

If we end up doing Wrath of the Righteous, i'm just going to come out and say i would totally expect to see our characters as bosses as we liberate territory one by one :P
Security Feature
GM, 1023 posts
Wed 11 Mar 2020
at 21:30
  • msg #68

Re: Wicked Spheres: OOC Thread 3


I don't think I would want to run Wrath - I don't really have a good enough grasp on that one to run it. The one I really want to run is Serpent's Skull, really, but I won't be doing that right now; as I said, I really have limited time as it is.
Nothing
player, 352 posts
Thu 12 Mar 2020
at 14:12
  • msg #69

Re: Wicked Spheres: OOC Thread 3

What do you mean by "AP"? From context it seems to mean the same as "module" but I can't figure out any more than that.
Security Feature
GM, 1024 posts
Thu 12 Mar 2020
at 14:17
  • msg #70

Re: Wicked Spheres: OOC Thread 3


"AP" Means "Adventure Path". It's a set of six modules which have plots that build on one another. So, for example, book 2 of this AP is about Thorn ordering a set of his servants to complete a new step of his plan, separated from what you're doing in this one, and in theory, you could start that module directly without having needed to play through the first one, although obviously playing them in sequence is more rewarding.
Nothing
player, 353 posts
Fri 13 Mar 2020
at 14:56
  • msg #71

Re: Wicked Spheres: OOC Thread 3

Okay, so it's the same as a campaign module, then - sounds like maybe they just call it something different in Pathfinder :D. I wonder what happens if we end up inadvertently diverting into some other random thing instead :D. I've never run a module before - I've always just homebrewed everything because I'd feel more restricted if I was following a pre-written thing and would probably feel more kind of "stuck" when the PCs decided to go off and do something not in the book (because they would - it's DnD, after all) :D.
Security Feature
GM, 1028 posts
Fri 13 Mar 2020
at 15:00
  • msg #72

Re: Wicked Spheres: OOC Thread 3


In this particular adventure, that's not really a problem. After all, you're not self-motivated, you're receiving orders and being sent to a specific place to do a specific thing. You have absolute freedom in the "how" of doing that thing, but since you have a goal to accomplish and a location to accomplish that goal at, there's little risk of you doing something I'm unprepared for.

And having said that, the whole point of being a GM is to let the players to what they want and then react to it as things come - if you never did anything I didn't expect, it'd be no fun at all for me to run the game! ^_^
Nothing
player, 354 posts
Sat 14 Mar 2020
at 10:33
  • msg #73

Re: Wicked Spheres: OOC Thread 3

True indeed. But even in this setup you get to see what kind of weird ideas and loopholes we manage to come up with in order to fulfill our missions >:D.
Security Feature
GM, 1030 posts
Sat 14 Mar 2020
at 10:57
  • msg #74

Re: Wicked Spheres: OOC Thread 3


Yep, which is one of the things I'm honestly looking forward to. :)
Carmen Gorgon
player, 785 posts
Just try and catch me
(last time didn't count)
Mon 16 Mar 2020
at 14:54
  • msg #75

Re: Wicked Spheres: OOC Thread 3

Personally Imma wait to see what game will be run after this until we get way further into this game; we're only 1/12 of the way done and it's been 6 months . . . so it'll be a few years before we complete this module XD.
Security Feature
GM, 1033 posts
Mon 16 Mar 2020
at 15:21
  • msg #76

Re: Wicked Spheres: OOC Thread 3


Yeah, that's normal for play-by-post campaigns with any decent breadth to them - as Nothing can confirm, the other game I'm running here, which has been in its ending segment for the last year or so, I started in 2011. Playing an Adventure Path in a play-by-post environment is a commitment; it'll likely take around ten years to get it all done, if all proceed smoothly. However, you can be assured that I won't drop it unless something truly forces me to, so as long as you keep playing, I'll keep running it. :)

And speaking of speed, I want to inform everybody that for the upcoming two weeks I'll be staying home due to Hamburg implementing a general health-related shut-down of a number of things, so I'll have more time to post. Meaning if anybody wants to rush things with a set of back-and-forth post through one day of intense activity, now's the time! The game'll go faster the more we post in it, after all! ^_^ But please, nobody feel obliged or anything - post at your own time; the whole point of an RPG is to let people relax and destress, so if the experience stops being fun and becomes a chore, there's really no point to it anymore.
Adrika
player, 865 posts
Can't stop
the rock
Mon 16 Mar 2020
at 15:44
  • msg #77

Re: Wicked Spheres: OOC Thread 3

Every situation is what you make of it :P

https://www.twitter.com/restiv.../1238534135318265860
This message was last edited by the player at 15:46, Mon 16 Mar 2020.
Nothing
player, 356 posts
Tue 17 Mar 2020
at 15:24
  • msg #78

Re: Wicked Spheres: OOC Thread 3

So far there's not been any super shutdowns here. At least, not anywhere near where I live, that I know of. I've still been going to work and stuff (well, while I still have a job - my whole team is being made redundant at the end of the month, completely unrelated to the pandemic :P) but it's not super-majorly-messed-up here just yet. Even if I do end up having to stay at home for several days, I still have other things to do so would probably be sticking to roughly the same posting schedule here, but doing so in the morning (as I do at weekends) rather than the afternoon :D.
Cetaen
player, 618 posts
Thu 19 Mar 2020
at 00:32
  • msg #79

Re: Wicked Spheres: OOC Thread 3

general question SF - do you anticipate having more of these extended solo thread play at any real point once we actually leave the mansion?

Just curious, I like them don't get me wrong, we've just been stalled in the same week for almost 2 months of RL!
Carmen Gorgon
player, 794 posts
Just try and catch me
(last time didn't count)
Thu 19 Mar 2020
at 00:35
  • msg #80

Re: Wicked Spheres: OOC Thread 3

. . . I feel that might be slightly my fault for slowing us down so much . . . but I dunno.
Cetaen
player, 619 posts
Thu 19 Mar 2020
at 00:54
  • msg #81

Re: Wicked Spheres: OOC Thread 3

Don't feel like that! It's just what happens when everyone is spaced out like that, people move at different speeds in their threads.

I've spaced for days at a time on threads too, it really is a group effort. Except maybe Nothing. They're very regular :)

I'm just curious if this is a thing that is exceptional to this part of the adventure, or if it'll be something with some regularity (once a year, whatever).
Security Feature
GM, 1042 posts
Thu 19 Mar 2020
at 09:28
  • msg #82

Re: Wicked Spheres: OOC Thread 3


In general, every book includes a little bit of downtime; the adventure is structured that way so you have a chance to build connection with each others outside of direct adventuring as well as, more importantly, give you a chance to enjoy the results of being evil while preparing for the challenges ahead.

This will likely become more clear in future books, but even in this, consider: you made it out of prison and passed Thorn's tests, so you now have a mansion where you're free to do whatever you want to relax as a compensation for your successes, but at the same time, all of you are gathering resource, gaining abilities and forging connections that will be important to help you face the upcoming challenges.

Having said all of this, I can easily cut back on the solo threads if you dislike them; I can make them shorter and try to keep you together as much as possible. However, preventing any splitting up at all wouldn't really be possible without reducing your ability to make your own decisions, which I don't want to, and every single one of you should know that you learned things in your own thread (or if you haven't yet, you will soon) that you only could have learned by being alone in those circumstances - so a bit of it might well be necessary.

Basically: individual threads will show up from time to time, but not too often and in general only when I feel they're necessary, unless you players split up on purpose.

I hope that clarifies things! ^_^
Adrika
player, 868 posts
Can't stop
the rock
Thu 19 Mar 2020
at 10:55
  • msg #83

Re: Wicked Spheres: OOC Thread 3

Yeah, not to worry. In my case, i'm still waiting on a private thread to free up (no Carmen, not ours :P), and decided to cut back a little on the posting rate in order to not run out of solo content too fast. To me, it's basically a question of whether to deliberately hold back now, or end up doing stuff for the sake of doing stuff later, and i'd rather use the last part to pick up steam in preparation of the main threads starting up again.

I'm still here, don't worry :)
Nothing
player, 358 posts
Thu 19 Mar 2020
at 14:51
  • msg #84

Re: Wicked Spheres: OOC Thread 3

I don't mind the mini-threads - it's nice to just have an IC chat one-on-one (or at least in a smaller group) rather than a mad dash of loads of us all posting stuff at once that then needs responding to. It can be awkward trying to construct a post that contains multiple responses, each to a different other character who may have said or done something that I might want to respond to.

And it's nice in general to have some downtime to get to know each other's characters a bit better in between the more action-filled sections where there may be more time-pressure due to bad guys trying to find us or whatever - there was understandably not a whole lot of time for chit-chat whilst trying to sneak out of Branderscar, for example ;). That said, I can sort of get around that through the fact that my character is telepathic so could in theory have a private conversation with any nearby character(s) at any time, with no-one else any the wiser >:).

It also makes sense that some of us will split off from time to time - for example if we're trying to infiltrate a secret base or something, we could potentially come up with a plan that has the shouty-loud people (such as Adrika) going and causing a distraction round the front while us Sneaky Bastards head in round the back and mess stuff up. And that would require planning both as a whole and in our separate mini-groups to pull off such a thing, presumably with added assurances that it won't go like the Balin fight wherein we all come up with a plan and then one or two characters decide to do something else and almost end up having to face the bad guy all by themselves ;).
Security Feature
GM, 1048 posts
Sat 28 Mar 2020
at 17:53
  • msg #85

Re: Wicked Spheres: OOC Thread 3


Hi! Very little activity these last few days - clearly everybody is a little busy. How are you all holding up? Everything fine?
Carmen Gorgon
player, 805 posts
Just try and catch me
(last time didn't count)
Sat 28 Mar 2020
at 18:40
  • msg #86

Re: Wicked Spheres: OOC Thread 3

Ack sorry, I just fell behind cause of life.
Adrika
player, 872 posts
Can't stop
the rock
Sat 28 Mar 2020
at 18:58
  • msg #87

Re: Wicked Spheres: OOC Thread 3

Yeah, not many issues here. Corona ironically having me go out more than usual, but keeping a close eye on exposure either way.
Security Feature
GM, 1049 posts
Sat 28 Mar 2020
at 19:00
  • msg #88

Re: Wicked Spheres: OOC Thread 3


@Carmen

That's fine; as I said, it wasn't anybody in particular, just a general lack of activity from everybody, and I know none of you is missing on purpose, so I understand it's just a result of the generally messy conditions things are currently at. I was just making sure that nobody was having more serious problem than normal life interference - with the times being what they are, one can never be certain, so I'd rather ask than worry. :)

@Adrika

If you're going out more, I would guess you're either in retail or transport? Those seems to be the people who're working overtime these days, while everybody else is doing their best bear/squirrel impression (accumulating foodstuff and then hibernating to wait the whole thing over).
This message was last edited by the GM at 19:01, Sat 28 Mar 2020.
Cetaen
player, 628 posts
Sat 28 Mar 2020
at 21:39
  • msg #89

Re: Wicked Spheres: OOC Thread 3

Yeah, nothing crazy here, just keeping life moving along as I can.

Well, and I posted last in all the threads I'm in, so waiting on response from others ^.^
This message was last edited by the player at 21:40, Sat 28 Mar 2020.
Security Feature
GM, 1050 posts
Sat 28 Mar 2020
at 22:07
  • msg #90

Re: Wicked Spheres: OOC Thread 3

In reply to Cetaen (msg # 89):

Ah, but your last post in one of those threads says "this post isn't finished, I'll complete it later", so in that one particular case, it's the other player waiting for you, isn't it? ;D

Don't worry, it's really not a problem, as I said before - I was just making sure everyone was fine and that nothing bigger than normal problems was keeping people from posting. I'm glad to see everybody's fine!
Adrika
player, 873 posts
Can't stop
the rock
Sun 29 Mar 2020
at 07:34
  • msg #91

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 88):

Neither actually. I've got a friend who works social healthcare, and his wife's a nurse, so they're both needed at work. They have kids though, and since the schools are closed, they need someone looking after them.
Security Feature
GM, 1051 posts
Sun 29 Mar 2020
at 09:19
  • msg #92

Re: Wicked Spheres: OOC Thread 3


Oh, I see. That's very generous of you.
Nothing
player, 366 posts
Sun 29 Mar 2020
at 10:21
  • msg #93

Re: Wicked Spheres: OOC Thread 3

I'm still working, too - I work in the head office of a bank dealing with incoming/outgoing post so I can't work from home. We had an e-mail at work yesteday saying we are officially "key workers" and to print out said e-mail in case we ever get asked by the police what we're doing outside. It's been a bit of a weird couple of weeks, and not just because of Covid-19. Still, all we can do is just get on with it, I suppose.
Adrika
player, 874 posts
Can't stop
the rock
Sun 29 Mar 2020
at 12:38
  • msg #94

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 92):

Hey, you know how it is, we all step up in our own ways :)
Security Feature
GM, 1054 posts
Tue 31 Mar 2020
at 18:36
  • msg #95

Re: Wicked Spheres: OOC Thread 3


It has been mentioned by several of you that things have slowed down a bit on the game, and I agree. I'm not faulting anyone here; it's normal for games to have periods of slower activity and ones of faster activity, everybody has real life obligation, and besides everybody still agrees that they're having a good time and enjoying the game. So, no real trouble there.

That said, it is true that we've now been two full months (all of February and all of March) completely paused on the general plot progression. Once more, I want to stress that other things have progressed a lot - in fact, I think a number of you all have a much better grasp of your fellow players' personalities, not to mention much stronger relations with a number of NPCs and a general framework to build up future armies of minions from. And of course, those who have finished their discussion with Thorn should also have been provided with some long-term personal goals to work towards as the game progresses.

Still, things do need to go on; we're in no hurry, so I'm going to give everybody all of April to finish anything we've left to do in the Mansion, including private threads with each other, interactions with NPCs, seeking information and beginning to make serious plans. Once April is over, however, I'll be pushing things onward with the main plot, even should all the private threads not be over. Again, this is no indictment to anybody, and indeed, I will have no problem with continuing to run any unfinished private thread separately to their conclusion, so no need to worry too much about it. I just want to shift gear for the story and get it back into motion, and I though it fair to give everybody a solid month of warning about that. I will also want everybody to confirm their level up information by then if they haven't already - this is also your notice about that, which I think one month is a reasonable timescale for.

In fact, I was planning to have the announcement tomorrow, before I realized that making the announcement on the first of the month would mean making it on April 1st, which I know sounds idiotic as a realization, but I just don't care about these things outside loved ones' birthdays. Now, the mere concept behind the idea of "April's Fool" is something I would very deeply prefer if it went to die in a fire and was completely forgotten and erased from all knowledge and history, but sadly reality doesn't conform to our wishes; thus, since I wanted to make sure this announcement was taken seriously, the choice was between one day early or one day late, and since I'm announcing this earlier for player convenience, I thought earlier to be the preferable choice.

Anyway, this was no more than an informative message; no need to panic about it, just making sure everybody is informed, that's all. If you have complaints, let me know (even in PM), and otherwise, I hope everybody's happy and in good health, and I look forward to continue playing with you all! ^_^
Nothing
player, 368 posts
Wed 1 Apr 2020
at 08:44
  • msg #96

Re: Wicked Spheres: OOC Thread 3

If it helps, I'm reading it on the 1st April, so in a way you managed to achieve both things - posting it on a day that isn't the First but having at least one of us see it then anyway :D.
Cetaen
player, 634 posts
Wed 1 Apr 2020
at 23:32
  • msg #97

Re: Wicked Spheres: OOC Thread 3

Hah
Adrika
player, 898 posts
Can't stop
the rock
Sat 25 Apr 2020
at 10:19
  • msg #98

Re: Wicked Spheres: OOC Thread 3

And grats on 5k posts everyone!
Security Feature
GM, 1070 posts
Sat 25 Apr 2020
at 10:21
  • msg #99

Re: Wicked Spheres: OOC Thread 3


It is a nice milestone, to be sure. I hope everybody is having fun so far? As always, if you have any complaints or anything you're unhappy about, let me know and I'll try to fix them as best I can. :)
Nothing
player, 390 posts
Sun 26 Apr 2020
at 09:41
  • msg #100

Re: Wicked Spheres: OOC Thread 3

It's good so far - the one-to-one conversations are nice, a chance for some RP between us and a chance to get to know each other without people trying to compare the sizes of their weapons or whatever ;). And I'm sure I'll think of more "What if...?"s to PM you about regarding my powers. Because of course I can't pick anything straightforward and have to go instead for the stuff that has a billion tiny uses :D.
Security Feature
GM, 1074 posts
Thu 30 Apr 2020
at 09:21
  • msg #101

Re: Wicked Spheres: OOC Thread 3


Just leaving a friendly remainder to everybody that tomorrow we'll be resuming with the main plot; I'll let the currently unfinished threads (basically every player has at least one at the moment) continue to run in parallel until they're all solved, but I think it's time to get the main plot rolling - the current low level of activity is making me worried, and hopefully having a main story they need to contribute to will encourage everybody to post more often.

For those of you who haven't finished giving me their choices for level 3rd yet, I'll need something now - if you are unsure, just tell me what general type of progression you're looking for IC and I'll suggest some abilities that might fit.

If anybody has any comments or request to make, either here or in PM, let me know; I'm always open to suggestions and ideas from you all! ^_^
This message was last edited by the GM at 09:22, Thu 30 Apr 2020.
Nothing
player, 395 posts
Thu 30 Apr 2020
at 17:07
  • msg #102

Re: Wicked Spheres: OOC Thread 3

Yeah I think my level-up finally got done...I do still need to update a few things on the sheet (like my Caster Level and how it's worked out, because it's kind of important and I keep forgetting ;)), but the actual adding of new skills and all that stuff is done. I hope ;).
Security Feature
GM, 1075 posts
Thu 30 Apr 2020
at 17:20
  • msg #103

Re: Wicked Spheres: OOC Thread 3


I think so, but it's never bad to remind everybody to double-check everything. :)
Cetaen
player, 653 posts
Thu 30 Apr 2020
at 17:22
  • msg #104

Re: Wicked Spheres: OOC Thread 3

Pretty sure I did all my level up stuff about 3 months ago now :)
Security Feature
GM, 1076 posts
Thu 30 Apr 2020
at 17:42
  • msg #105

Re: Wicked Spheres: OOC Thread 3


As I said, I was addressing everybody to make sure; there's no need to make a roll call, I know who is at which point of what, but double checking is always a good idea. :)
This message was last edited by the GM at 17:51, Thu 30 Apr 2020.
Carmen Gorgon
player, 832 posts
Just try and catch me
(last time didn't count)
Thu 30 Apr 2020
at 17:49
  • msg #106

Re: Wicked Spheres: OOC Thread 3

Gettin' started, yay! Heh, even tho Ive been one of the low posters, itll still be fun to talk with everyone again in one thread :)

I'll double-check level stuff myself, but ye, thatll be for PMs
Security Feature
GM, 1077 posts
Thu 30 Apr 2020
at 17:52
  • msg #107

Re: Wicked Spheres: OOC Thread 3


Glad to hear everybody's looking forward to restarting the main game in earnest! That makes me really happy. ^_^
Adrika
player, 917 posts
Can't stop
the rock
Tue 5 May 2020
at 11:50
  • msg #108

Re: Wicked Spheres: OOC Thread 3

Just tossed this on the RPoL Discord as well:

quote:
Something i've been noticing as of yesterday is that the tags are acting up. Spoiler tags aren't showing any text for me unless i read it through quoting the post, and an italics tag breaks existing tags such as color tags and the aforementioned spoiler tags. The spoiler tag stuff may be related to the italics error as well.

I know it's not me, because when quoting the posts i get to see PLs to the GM and other players starting from where the italics tag was used, which i normally shouldn't be able to (as a player).


For example, when quoting Nothing's latest post, i get the following:

Nothing:
Nothing's form shifts, their appearance changing to become that of a hooded figure, not too dissimilar to that of the first time they tested out the illusory powers of the onyx ring, though that does not appear to be on their finger currently illusion or no. Their new appearance wears a dull brown cloak, nondescript in appearance and with no particular markings or patterns stitched into it. The hood is pulled up over a genderless, and currently expressionless, face which at least seems to have a little more detail than Nothing's first attempt at creating such a mask - there is less vagueness now, more detail, as though the shadow-creature has taken time to study or practise the disguise. The face has no particular distinctive features and its eyes are a dull grey colour. Those with sufficient levels of observation, however, might notice that

Spoiler text: (Highlight or hover over the text to view)
their shadow hasn't really changed, and that while it roughly matches the outline of the now-cloaked humanoid figure, it still ripples and shifts, continuing to randomly sprout or lose various limbs and appendages that Nothing doesn't even have when undisguised
.

need[/i] to know anything about me, after all, but if they ask then there should be some manner of explanation prepared so as to avoid suspicion. And you would not be lying, after all, if you were to tell someone that I cannot speak as you do.~~]
need[/i] to know anything about me, after all, but if they ask then there should be some manner of explanation prepared so as to avoid suspicion. And you would not be lying, after all, if you were to tell someone that I cannot speak as you do.~~]
need[/i] to know anything about me, after all, but if they ask then there should be some manner of explanation prepared so as to avoid suspicion. And you would not be lying, after all, if you were to tell someone that I cannot speak as you do.~~]
need[/i] to know anything about me, after all, but if they ask then there should be some manner of explanation prepared so as to avoid suspicion. And you would not be lying, after all, if you were to tell someone that I cannot speak as you do.~~]

something[/i]. GM EDIT.]


As you can see, hovering over the spoiler or clicking on it does nothing, but quoting this post reveals it as per usual. So yeah, please try to avoid italics within spoiler tags and PLs for now. I've noticed it breaking color tags as well yesterday.
This message was last edited by the GM at 12:03, Tue 05 May 2020.
Security Feature
GM, 1082 posts
Tue 5 May 2020
at 11:56
  • msg #109

Re: Wicked Spheres: OOC Thread 3


Thanks for the information, I'll keep it in mind; I'll also edit Nothing's post, since I expect she's not going to be around to do it herself until tomorrow.

The spoiler was working normally for me, by the way - also, now that you've proved your point Adrika, I'll be removing the spoiler text from your quote, but I can confirm for the others that it was indeed there.
This message was last edited by the GM at 12:02, Tue 05 May 2020.
Adrika
player, 918 posts
Can't stop
the rock
Tue 5 May 2020
at 12:10
  • msg #110

Re: Wicked Spheres: OOC Thread 3

Yeah, that may be due to you being a GM, and any viewing restrictions to players would simply not apply to you.

Thanks for the edit, wasn't sure whether to add it but the main point was that i could read sections of PLs definitely not meant for me :)
Security Feature
GM, 1083 posts
Tue 5 May 2020
at 12:30
  • msg #111

Re: Wicked Spheres: OOC Thread 3


Thank you for pointing it out! ^_^ Not being on any Discord, I wouldn't have known without you making me aware.
Adrika
player, 919 posts
Can't stop
the rock
Tue 5 May 2020
at 20:12
  • msg #112

Re: Wicked Spheres: OOC Thread 3

Various words

- "This is a line in red, with the word red italicized."

Other words


Spoiler text: (Highlight or hover over the text to view)
And something in a spoiler tag


Edit: Hm, seems fixed, perhaps?
This message was last edited by the player at 20:17, Tue 05 May 2020.
Security Feature
GM, 1085 posts
Tue 5 May 2020
at 20:16
  • msg #113

Re: Wicked Spheres: OOC Thread 3


I couldn't say - as we established, it wasn't giving me any problem at any point, probably because of my GM status. Maybe one of the other players can try to quote your post, in case you can do it but the others can't? That might prove it, especially if you include a private line addressed to me for them to possibly copy.
Cetaen
player, 667 posts
Tue 5 May 2020
at 20:59
  • msg #114

Re: Wicked Spheres: OOC Thread 3

I don't have any issues seeing spoiler tag stuff and haven't had while I've been on rpol.

Glad it seems to be working for you again though!
Security Feature
GM, 1086 posts
Tue 5 May 2020
at 21:01
  • msg #115

Re: Wicked Spheres: OOC Thread 3


I think that's it then. Adrika, maybe is something to do with a particular browser, or something? I know you're more computer literate than I am, so you'd probably know better than me what it could be.
Adrika
player, 921 posts
Can't stop
the rock
Tue 5 May 2020
at 22:58
  • msg #116

Re: Wicked Spheres: OOC Thread 3

Just checked, it's Firefox. Chrome doesn't give me issues with spoiler tags, and it's not due to Adblock Plus or NoScript i've got running here as i've disabled both.

Oh well, not much of a problem.
Nothing
player, 406 posts
Wed 6 May 2020
at 09:21
  • msg #117

Re: Wicked Spheres: OOC Thread 3

Hmm, the message from Adrika above with the red italicised text and spoilers and everything looks fine to me, and I'm on Firefox. It did get an update yesterday though, I think, so maybe that broke something for some people? Bit awkward if suddenly everyone can see all my telepathy, lol - should I not put italics in my speech any more, or something? I don't think I do it that often - Nothing doesn't seem to be particularly emphatic most of the time.
Adrika
player, 922 posts
Can't stop
the rock
Wed 6 May 2020
at 09:41
  • msg #118

Re: Wicked Spheres: OOC Thread 3

Nah, from the Discord it seems i was the only one running into that particular issue, so i'm guessing the code messed up on a closing bracket somewhere in your post. It happens very rarely, and the post is usually fixed by removing the offending > and replacing it at a different point, so the GM going in to remove the italics pretty much fixed it for me.

Spoilers are still borked on Firefox, though it updated when i opened it this morning so it may be a known issue. No biggie.
Cetaen
player, 673 posts
Wed 6 May 2020
at 20:59
  • msg #119

Re: Wicked Spheres: OOC Thread 3

@SF - is there a rough idea/limit to what we could have requisitioned for the journey itself from a GP perspective?
Security Feature
GM, 1087 posts
Wed 6 May 2020
at 21:03
  • msg #120

Re: Wicked Spheres: OOC Thread 3


If it's non-magical, or magical but under 500 gp in price, you can have it, so long as you don't exceed your carrying capacity. I hope that helps?
Cetaen
player, 674 posts
Wed 6 May 2020
at 23:18
  • msg #121

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 120):

sure does!
Adrika
player, 925 posts
Can't stop
the rock
Thu 7 May 2020
at 00:14
  • msg #122

Re: Wicked Spheres: OOC Thread 3

Ehh... The ring i've brought up is 1k, am i still allowed to bring it with? Redwood said he could do it, but with the limit being said at 500 i feel i'd need to double check.
Carmen Gorgon
player, 843 posts
Just try and catch me
(last time didn't count)
Thu 7 May 2020
at 00:16
  • msg #123

Re: Wicked Spheres: OOC Thread 3

I think SF just means that you dont need to ask for mundane or <500g magic items; after that we have to discuss it with them in order to get it approved.

Cause like, can't have us all just having end-game loot at the start XP
Adrika
player, 926 posts
Can't stop
the rock
Thu 7 May 2020
at 00:52
  • msg #124

Re: Wicked Spheres: OOC Thread 3

Well in that case...

http://legacy.aonprd.com/ultim...drousItems/head.html

quote:
Mask of Stony Demeanor

Price 500 gp; Aura moderate transmutation; CL 6th; Weight 4 lbs.

When worn, this mask transforms the wearer's face into a stone statue and its voice into an emotionless monotone. Though it allows the wearer to speak, its facial expressions and voice betray little emotion, granting a +10 competence bonus on Bluff checks made to lie and a +5 competence bonus on Bluff checks made to feint, but also imposing a –5 penalty on Bluff checks made to pass a hidden message.

Construction Requirements

Cost 250 gp

Craft Rod, innocence , stone shape


Let's get a set of these then! Passing secret messages won't matter anyway since we can speak with our minds anyway ^^


Spoiler text: (Highlight or hover over the text to view)
Don't worry, this was latter errata'd to cost 8k XD

Security Feature
GM, 1088 posts
Thu 7 May 2020
at 06:20
  • msg #125

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 124):

I don't think I'd let anybody get something like that, even if the price wasn't a typo. :)

I should probably have said this before, but I forgot. So: if any item grants a bonus to skill checks (even just a +1), then I very likely will refuse to let you have it; I am very much against magical bonus to skill checks. I can make exception if the bonus are circumstance-based from the particular item (like thieve's tools), but in general, I'm opposed to permanent boosting of skills with magic.

So, Carmen is mostly correct - you'll still need to tell me what you're taking so I can confirm it, but if it's something small which it would be reasonable for Redwood or Tiadora to have at hand, you can get it.

I hope that makes sense?
Adrika
player, 927 posts
Can't stop
the rock
Thu 7 May 2020
at 11:37
  • msg #126

Re: Wicked Spheres: OOC Thread 3

I know, which is why i posted it XD

Anyhow, on to the actual advice. Note that i cannot bring these up ICly, because Adrika.

https://www.d20pfsrd.com/magic...-token/anchor-token/

For 50 gold, immobilize a ship for a day. Needless to say, i think we can all figure out a good use for this one ;)
Security Feature
GM, 1089 posts
Thu 7 May 2020
at 14:47
  • msg #127

Re: Wicked Spheres: OOC Thread 3


I'm not sure how useful that'd be; it says that it creates an anchor, but not that the anchor is unbreakable or is secured to the ship through magical means. The way I'd rule it, it wouldn't be difficult to disengage your special anchor for sailors who know how to do that, and really, while this is going to be a sea journey, you're on a longboat, not a galleon, so any naval warfare will pretty much be limited to boarding.
Carmen Gorgon
player, 845 posts
Just try and catch me
(last time didn't count)
Thu 7 May 2020
at 15:53
  • msg #128

Re: Wicked Spheres: OOC Thread 3

Heck the more useful if the feather tokens would be the swan boat as a emergency measure—big boat, might only last a day but if something happens to the ship....
Security Feature
GM, 1095 posts
Fri 8 May 2020
at 11:18
  • msg #129

Re: Wicked Spheres: OOC Thread 3


That would be useful indeed, I can agree. Also while we're at it, a bag of 10 tokens is gonna weight 1 lb. Just so you all don't go overboard with that stuff.

As a completely unrelated point, it has been brought to my attention that some magical items that cost less than 500 gp would normally require a CL above 6 to create. Now, as I'm sure you all remember, there exists no person with a natural CL above 6 in the setting, since we're playing E6. Now, the fact that we're using Spheres as our magic system means that there is some leeway, but even so, for items which have CL 6 as a requirement, I'll need to confirm they're allowed first; some will be, but others won't.
Nothing
player, 411 posts
Sat 9 May 2020
at 09:10
  • msg #130

Re: Wicked Spheres: OOC Thread 3

I've not even been looking at that kind of thing. I think in terms of roleplay/narrative rather than mechanics, so I have no plans to try and get hold of any specific magic items or anything else. Nothing wouldn't know about any of that stuff anyway, nor have much interest in it unless it was specifically useful to them. If I think of something I might want improving, maybe I'll ask if there's an item that can do that when we're at a place that can likely provide such, but for now I have no real idea. We've not done much yet, so any problems haven't had much chance to show themselves.
Adrika
player, 959 posts
Can't stop
the rock
Fri 22 May 2020
at 13:36
  • msg #131

Re: Wicked Spheres: OOC Thread 3

Okay, so, bit of calculation that i can't do IC here:

The ship is 6,000 feet deep.

If you don't have ranks in Swim, you can move a quarter of your base speed with a move action, or half your base speed as a full-round action.

So, assuming base 30 ft. land speed, that's 15 feet/round. At ten rounds to a minute, and 60 minutes to an hour, that's 9,000 feet/hour. So, your limit would be 15-20 minutes of searching before needing to head up. Assuming you make all your Swim checks, of course.

Adrika... wouldn't even need to try. Her base is 20 ft (so 6,000/hour) so even ignoring her curse she wouldn't even need to try ^^;

That said, her waterskin drought she brought along is actually a pretty good idea: A portion lasts for an hour, and causes you to automatically stabilize when at negative HP, lowering the odds of you going unconscious underwater.
Security Feature
GM, 1103 posts
Fri 22 May 2020
at 14:10
  • msg #132

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 131):

That's a partially correct calculation, except it's ignoring a few specific things that only matters in extended underwater exploration.

The first of all those is air. Generally, a creature can hold their breath underwater for a number of rounds equal to their full Constitution score - if they are standing fully still. Every standard action taken (such as swimming) costs them one extra round of breath. A full-round action (such as that needed to swim at half your land speed), or a standard action that requires heavy breathing (such as casting a spell with vocal components) consumes three extra rounds of breath. That's not a problem for people using Air-Tanks, but even those need to be careful, since the air supply isn't unlimited and you'll likely need more than one trip to collect everything down there.

In addition, creatures have buoyancy, which can affect how fast they go down underwater if they stay still. In general, a land creature that is not swimming had a buoyancy of sinking, meaning that every round they do not attempt to swim, they sink 10 ft. That's important because it means that it's harder to go up than down. A creature with something of high density to themselves (like an anchor) or creatures that are naturally more dense (like, say, an oread) would have swift sinking buoyancy, meaning the sink at twice the speed (20 ft per round), but also meaning that moving upwards would add +10 to the DC of the swim check (so it's 20 rather than the normal 10 for calm waters). So... the sinking down would actually be faster, but the return would be harder.

Furthermore, as long as you aren't carrying something that'd alter your buoyancy otherwise, Air Tanks give a "swiftly rising" buoyancy until they're empty, meaning they grant a +20 ft speed in moving toward the surface, and reduce the swim DC to swim upwards by 10, while adding the +10 DC to checks for swimming toward the bottom. That'd greatly affect speeds as well.

And of course, can't forget water pressure. For every minute spent under a depth of 100 ft, a Fort save with a DC equal to 15 + the number of minutes you've been underwater is required, and you take 1d6 pressure damage whenever you fail a check. That's gonna accumulate pretty quickly.

Finally, don't forget that I added that rule that, when there's a lot of swim checks to do, I'll just use one, and simply grant you extra movement speed based on the amount by which you beat the swim DC. And according to the same logic, I won't make everybody roll two dozens Fortitude saves to see how long they take to fail - instead, we'll just roll one, and however much you beat the DC 15 by, that's the amount of minutes you can remain underwater before you start rolling for damage, and you just tell me how many extra minutes you want to stay there and we'll roll the damage all at once afterwards.

So, Adrika, you want to redo your math now that you have some more accurate information? ;)
Carmen Gorgon
player, 857 posts
Just try and catch me
(last time didn't count)
Fri 22 May 2020
at 15:40
  • msg #133

Re: Wicked Spheres: OOC Thread 3

Personally I'm a bit skeptical on our chances of surviving this simply due to water pressure--IRL, a depth that deep would kill you, that's why we invented subs. Anything over 400 feet is dicey--much less 6,000 feet!

That's why Carmen asked about dive-suits; even in Victorian (dont quote me) age they had ways of deep diving with specialized suits (the dorky ones you see in movies). They weren't just for air--IIRC, they were steel-reinforced to keep the swimmer safe--up to 2,000 feet.


I hate to be That Guy . . . but the real-world mechanics make this so impossible its almost laughable. I mean . . . sorry, that's mean. But personally, this seems a little too unrealistic--maybe adjust the depth to six hundred feet? 1,00 is the world record for free-dives, so it's still a risk to get the boat, without it being . . . well, like we're made of steel.

I'm not sure if the depth is to make the swimming difficulty a certain way . . . I also don't know if anyone else cares, Im sorry.
Security Feature
GM, 1104 posts
Fri 22 May 2020
at 16:02
  • msg #134

Re: Wicked Spheres: OOC Thread 3


As I said, water pressure damage is there, is just that, much like a number of other forms of damage in the game, it's structured so that you can (potentially) survive it. And even then, only so much - eventually, water pressure will kill you, since the DC for the save keep getting bigger the longer you stay underwater. It's just gonna take some time.

That said... yes, I am fudging the rules on pressure somewhat; the damage scales with depth, and if I was using the actual one, at 6000 ft depth I'd need to be rolling 60d6 of pressure damage every time you failed a save - but if I do that, any kind of underwater adventuring would be impossible.

If the situation would be more believable for you as players with the depth being 600 ft rather than 6000, and using the pressure damage of that depth instead (6d6), I can definitely do that; it's not a problem to change some numbers if they break suspension of disbelief.

Can I get a round of opinion on this, everyone?
This message was last edited by the GM at 16:03, Fri 22 May 2020.
Nothing
player, 427 posts
Fri 22 May 2020
at 17:46
  • msg #135

Re: Wicked Spheres: OOC Thread 3

I don't even know how far 6000 feet is (I'm terrible at making sense of any measurement when given numbers - I much prefer a real-life comparison like "It's as far as from X to Y" or "It's as heavy as Z"), but it sounds pretty far and I'm basically out from this one anyway as my character has no choice but to constantly "breathe" directly through their outer membrane, hence getting so edgy around water all the time and being so immobile on the current journey. Even rain is highly unpleasant. I imagine Nothing has just been sitting there enduring all this horribel watery yucky stuff flying all over the place whilst also maintaining enough concentration to keep up the performance of being an actual human-ish creature of some kind wearing clothes which at least need to appear as though they are reacting to this environment (getting wet, etc) in order to not tip off the arseholes in charge of the ship that I might be more than I seem ;).

I wonder how they even know there's a ship down there anyway? Or did the captain say they'd previously had word the ship had been wrecked in this vicinity, and scoped out its location on a previous visit in order to know where to "park" now. Well, okay, obviously we're not exactly parked motionless because...well, it's the sea, and we'd need to have dropped an anchor or something in order to stay in place. Or did they do that already, I can't remember...anyway, it'd be interesting to see how this moody bint was planning on getting the treasure without us.
Security Feature
GM, 1105 posts
Fri 22 May 2020
at 18:16
  • msg #136

Re: Wicked Spheres: OOC Thread 3


They did drop anchors.

They heard that there was a shipwreck from contacts in a nearby port as the survivors of the wreck were trying to convince the authorities to mount a retrieval expedition; due to bureaucracy, said retrieval hasn't been launched yet, and Odenkirk used her contacts in office to get the shipwreck's position. Not that you would have any way to learn of this in character.

6000 ft is about 1,8 kilometers. 600 ft would be about 180 meters. 6 ft is 1.80 meters. In general, using the 6 ft = 180 cm as a general "rogue estimate" for visualization of stuff is the best way to get a sense for the scale of stuff.
Security Feature
GM, 1106 posts
Fri 22 May 2020
at 20:10
  • msg #137

Re: Wicked Spheres: OOC Thread 3


And in fact, after checking back on the actual book rather than my notes, the depth was supposed to be 600 ft in the first place, I just typed an extra 0 in there without realizing it.

So... yeah. I'll just be editing that in the main thread, and apologies to everyone for getting that wrong in the first place, and thanks to Carmen for pointing it out!

I almost never go back to check the actual pdf since working from my notes is both faster and easier, but I guess some time double-checking is just the right thing to do, isn't it? :P
Adrika
player, 960 posts
Can't stop
the rock
Fri 22 May 2020
at 20:45
  • msg #138

Re: Wicked Spheres: OOC Thread 3

See? 600 is much more doable. ^^

It'd still be dicey on pressure of course, but heading up is 4 minutes now, so that would at least be possible. 60d6 pressure damage would pretty much have crushed the ship and anything on it. The good news is that it's per minute, but still, 6d6 can be pretty dangerous if it drops you from full to negative in one roll.

Feet: Meter to feet i usually multiply by three and add 10%. Officially it's multiply by 3,28-something, but that narrows it down enough in most cases anyway.
Security Feature
GM, 1107 posts
Fri 22 May 2020
at 21:03
  • msg #139

Re: Wicked Spheres: OOC Thread 3


Pressure can actually be reduced in danger by descending gradually. Pressure damage increase by 1d6 every 100 ft, but if you pass five Fort saves at a specific depth, say, 350 ft deep, when you would take 2d6 damage for failing the save, then you move down and fail a save at a deeper depth, say, 600 ft, (where it's actually 5d6 and not 6 because the first section, 0 to 100, doesn't have pressure damage, so the 6d6 starts at 601 ft down), the pressure damage you take is reduced by 2d6 - basically, with slow descent/ascent, you adapt yourself to the changing pressure. So, if you spend more time going up and down, it can make the trip less dangerous.

And the swimming up-down period, of course, also counts for the "1 minute underwater" count for pressure damage.

By the way, creatures with the Aquatic subtype can ignore pressure rules when they're at their native depth range (of which there's six, with everything from surface to 600 ft being the first such depth range, called the "sunlight zone"), and Water typed creatures are fully immune to these rules.
This message was last edited by the GM at 21:04, Fri 22 May 2020.
Lilah
player, 227 posts
Fri 22 May 2020
at 21:20
  • msg #140

Re: Wicked Spheres: OOC Thread 3

Yeah, I was thinking "6,000 feet down?  So it's more than a mile under the surface, and a two-mile round trip? ...are you sure you don't have those numbers all wrong?"

But yeah, 600 feet is more manageable... to a point, I would say.

Given that we don't have much of a team to go down and deal with it, though...  I mean, it's not a place I could honestly send Lilah- 30 max HP means I'm a good save-fail away from being in trouble, and if there's an encounter down there, and my fort save is only a +3.

I mean, you'd need muscle, a healer (does magic even work underwater?) and someone to keep a lookout for various toothy sea creatures desiring lunch, at least.
Security Feature
GM, 1108 posts
Fri 22 May 2020
at 21:26
  • msg #141

Re: Wicked Spheres: OOC Thread 3


Indeed, most of you aren't well suited to this particular challenge - but then, it was your choice to go there; you knew before making the choice that it would include "salvaging from a sunken ship". So... I really don't feel bad that you choose a path you weren't really well prepared for, and are now reaping the results of that; I am sure it will be a valuable lesson for the future. After all, collecting information about future obstacles doesn't really help much if you don't make sure you have the ability to face these obstacles, now does it? :D
Adrika
player, 961 posts
Can't stop
the rock
Fri 22 May 2020
at 22:13
  • msg #142

Re: Wicked Spheres: OOC Thread 3

Yeah, the irony is that in terms of sustainability, Adrika would definitely be able to do it... Were it not for her curse.

Had it been a spell, then yeah, jingle all the way. But it's an item, and while being 'broken' would do nothing to it mechanically, it'd still be inconsistent from an IC point of view, so....
Nothing
player, 428 posts
Sat 23 May 2020
at 09:49
  • msg #143

Re: Wicked Spheres: OOC Thread 3

It wasn't so much conversion I was having a problem with, since whether metres or feet it's all just a bunch of numbers to me :D. I just tried Googling for the heights of some stuff and apparently the Eiffel Tower is a very convenient (for this situation) 300m tall, so two of those is how deep we have to go. So that's pretty far.
Security Feature
GM, 1109 posts
Sat 23 May 2020
at 09:54
  • msg #144

Re: Wicked Spheres: OOC Thread 3


The Tour Eiffel is indeed 300 m tall - which is not 300 ft; as I said, 600 ft. is actually 180 m, so you need to go about two-thirds of the length of the Eiffel Tower downward. I hope that helps!
Nothing
player, 430 posts
Sat 23 May 2020
at 10:12
  • msg #145

Re: Wicked Spheres: OOC Thread 3

Lol oh yeah, derp. I read it and then forgot and then searched for the wrong unit because I tend to think of metres first :D.
Security Feature
GM, 1110 posts
Sat 23 May 2020
at 10:17
  • msg #146

Re: Wicked Spheres: OOC Thread 3


I do too, and in general metric is the superior system, which is why in a fantasy pseudo-medieval setting using the imperial measures feels better to me - they convey a certain sense of backwardness that helps with immersion, at least to me.
Carmen Gorgon
player, 858 posts
Just try and catch me
(last time didn't count)
Sat 23 May 2020
at 15:24
  • msg #147

Re: Wicked Spheres: OOC Thread 3

Ya . . . I personally won't be sending Carmen or Carver into this whichever system we go with, it's just too risky? They have like no health at alllllll.

WHELP.
Security Feature
GM, 1111 posts
Sat 23 May 2020
at 15:50
  • msg #148

Re: Wicked Spheres: OOC Thread 3


I mean, despite your crime being theft, you're essentially the team's wizard (well, Nothing is too in a sense, but their non-human nature make them a bit harder to project on traditional class roles), so your being squishy is in no way surprising.

And anyway, there's no reason why everybody should go; the point is to see how you're able to handle the situation with the abilities you have. So, if you don't feel like doing it, there's no need for you to; in the end, the decisions are yours to make! ^_^
Carmen Gorgon
player, 860 posts
Just try and catch me
(last time didn't count)
Sat 23 May 2020
at 15:54
  • msg #149

Re: Wicked Spheres: OOC Thread 3

Heh, good point! And as wizard, I just realized I have an ability to make me safe to dive--Hierophant. I just need someone with high HP to help me out XD
Security Feature
GM, 1112 posts
Sat 23 May 2020
at 16:01
  • msg #150

Re: Wicked Spheres: OOC Thread 3


See? You shouldn't discount yourselves - you're all more versatile and capable of facing complex situations than you think, you just need to learn how to use your powers to the fullest! ^_^
Adrika
player, 964 posts
Can't stop
the rock
Sun 24 May 2020
at 19:13
  • msg #151

Re: Wicked Spheres: OOC Thread 3

In keeping in line with the whole Hell theme, i can recommend the following:

https://store.steampowered.com/app/1289310/Helltaker/

Fun was had. Secret pancake recipe was obtained.
Security Feature
GM, 1113 posts
Sun 24 May 2020
at 19:18
  • msg #152

Re: Wicked Spheres: OOC Thread 3


I don't know that we've had that strong a hell theme yet - more of a subdued one, I would think. Still, that seems interesting.
Nothing
player, 432 posts
Mon 25 May 2020
at 08:57
  • msg #153

Re: Wicked Spheres: OOC Thread 3

Doesn't really look like my kind of game. And hey, it's only our boss NPC and his immediate subordinates who are specifically "Hell"-themed (well, more kind of "Abyss"-themed, this being DnD ;)). Not all of us want to bring fire and destruction upon the mortal folk, some of us just want to kind of...wander around looking at everything and enjoying the view. If any mortals want to bring about their own ends by interfering with that, that's their problem ;).
Lilah
player, 229 posts
Fri 29 May 2020
at 09:43
  • msg #154

Re: Wicked Spheres: OOC Thread 3

Question: is there any way I could sing telepathically to help Carmen out, or is it more that I have to verbally sing to inspire?
Security Feature
GM, 1115 posts
Fri 29 May 2020
at 10:10
  • msg #155

Re: Wicked Spheres: OOC Thread 3

You don't necessarily need to sing; every performance type would do, so you could dance, or recite poems (acting), or anything. You generally use Dance because that's the skill you have the most points in, I believe.

What is necessary is that the target of a performance would need to perceive the performance. So... dancing would not work, but singing might, if we say that you can sing through the telepathic connection. Not all telepathic connections are the same, however.

I would say that Nothing's and Raj's telepathy are of a different type than Carmen's mind link; I will now rule that normal telepathy prevents a performance from translating properly, but the mind link, due to being a shared space rather than relying on a single individual's perception, can be used as if it was reality for the purpose of translating a audible-only performance correctly. So, with Mind Link, I would allow performance to apply. You can note this down for future reference.

However, Carmen's Mind Link has a 60 ft range. Even if I was allowing this to work through Raj's telepathy (which I'm not), that'd only have 100 ft range. The ship, as we remarked, is 600 ft down. So... unless somebody has a way to expand the range of Carmen's mind-link, this can't really help her once she's underwater; I suppose you could dive with her if you wanted to to allow it (since it's a telepathic song, you could use it without needing to actually speak), but at that point I'm not sure if it's worth the effort.

EDIT: disregard that - it says in the ability that the limit is only for when the ability is activated, but once it is, there's actually no range limit - so yes, Lilah, you actually CAN use performance to boost Carmen's skills, so long as it's an audible-only performance. Apologies for that.
This message was last edited by the GM at 10:43, Fri 29 May 2020.
Carmen Gorgon
player, 863 posts
Just try and catch me
(last time didn't count)
Fri 29 May 2020
at 16:10
  • msg #156

Re: Wicked Spheres: OOC Thread 3

Heh, there's a reason I wanted to boost the mind link--it's a niche power, but quite the versatile one. I plan on making good use of it when we get to the Lastwall--we'll be able to coordinate quite a bit better there than we have in the past.
Security Feature
GM, 1116 posts
Fri 29 May 2020
at 16:18
  • msg #157

Re: Wicked Spheres: OOC Thread 3


Indeed, it is quite a good ability; I just forgot that it had that particular "limited activation range but unlimited active range" detail to it. It happens.

And I'm confident you'll find a lot of ways to combine your abilities to great extent; this whole journey is a test run for that, after all, and you're already coming up with some nifty combos, aren't you? :)
Nothing
player, 435 posts
Fri 29 May 2020
at 17:16
  • msg #158

Re: Wicked Spheres: OOC Thread 3

I suspect I've done all I can for the time being, but the scouting feels like a decent contribution, at least :D. Anything else I could do would require me to be closer to the action, and sod that with my breathes-through-their-skin-and-can't-ever-stop character in this particular location :D.
Carmen Gorgon
player, 865 posts
Just try and catch me
(last time didn't count)
Sat 30 May 2020
at 00:12
  • msg #159

Re: Wicked Spheres: OOC Thread 3

Oh ya, to be specific, does anyone have stuff to boost fort saves, since that will be the main one determining how long I can dive?
Adrika
player, 968 posts
Can't stop
the rock
Sat 30 May 2020
at 00:17
  • msg #160

Re: Wicked Spheres: OOC Thread 3

Don't have one myself aside from the aura you'd be out of range for, but the auto-successes when rolling to stabilize might help there as well. If you're unconscious for any reason, and stabilize, you'd have to make hourly Constitution checks to see if it stays that way. And with the masks having a one hour supply, it should keep you alive long enough for us to figure something went wrong and follow after you, rather than 'Oh crap, i rolled badly a couple of times and now i'm dead'.

I mean, not the biggest of consolations, but there it is. Plus, you have Darkvision now, so you can actually see what's trying to eat you.
Carmen Gorgon
player, 866 posts
Just try and catch me
(last time didn't count)
Sat 30 May 2020
at 01:18
  • msg #161

Re: Wicked Spheres: OOC Thread 3

I do have darkvision normally but this will help to extend it, so thank you! ^-^

And ya, if I fall unconscious, it's teleporting to surface time afterwards, but auto-survival is really nice thank you!
Nothing
player, 437 posts
Sat 30 May 2020
at 09:29
  • msg #162

Re: Wicked Spheres: OOC Thread 3

Oh yeah, I forgot you could teleport - well, that's handy if you get into trouble. The speed-boost thing is basically the only thing I can do that would be useful - I could give you temporary darkvision but you already have it, otherwise I'd've offered to do that instead :D.

As for Fortitude...well, best not ask me. I mean, I can affect your Fortitude, but not in the direction you'd want :D.
Carmen Gorgon
player, 867 posts
Just try and catch me
(last time didn't count)
Sat 30 May 2020
at 13:53
  • msg #163

Re: Wicked Spheres: OOC Thread 3

Pffff well I appreciate the speed boost, that's a great get-away tool!
Adrika
player, 969 posts
Can't stop
the rock
Sat 30 May 2020
at 14:08
  • msg #164

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 163):

The speed boost would combo nicely with an action that's tied to your movement speed btw, so it's a great panic button for stuff like Run, which quadruples that further.

If you had a swim speed somehow, you could actually 'run' underwater :P
Security Feature
GM, 1117 posts
Sat 30 May 2020
at 14:17
  • msg #165

Re: Wicked Spheres: OOC Thread 3


Anybody could easily get the equivalent of a Swim speed by taking the Athletics Sphere of Might and focusing on the "Swim" package and talents from it; really, I don't think any other sphere could compare to that one in terms of granting extra mobility in all sorts of environment. And failing that, I do believe that there's a feat for it, too.

Not hat I think you'll have much use for swim once this journey is over, and you're unlikely to get to level 3rd before then, but I just wanted to point out that there are a number of options; and there might be a number of other reasons why somebody might want to get a swim speed regardless. But in the end, as with everything, you can generally get any ability you want if you focus on it enough - it's just that you can't focus on that many things at once.

But then, that's why you are a team; so that, when somebody doesn't have the skills for a job, the others can help with it. Like you're all doing now! ^_^
This message was last edited by the GM at 14:18, Sat 30 May 2020.
Adrika
player, 970 posts
Can't stop
the rock
Sat 30 May 2020
at 15:55
  • msg #166

Re: Wicked Spheres: OOC Thread 3

Security Feature:
and you're unlikely to get to level 3rd before then


You'd be correct, as the only way for any of us to become level 3 again is if you break out the level draining enemies :P

But point taken regardless. There's some workarounds in the Nature Sphere as well i believe ^^
Security Feature
GM, 1118 posts
Sat 30 May 2020
at 16:07
  • msg #167

Re: Wicked Spheres: OOC Thread 3


And I would bet Alteration has something as well, since that's sort of its wheelhouse. But yes, obviously I meant level 4th - unless you manage to do something surprising and earn more XP that way, I don't think you'll make it there before the journey's over; although I do think you should manage to reach level 4th before you start the infiltration of Balentyne proper.

Still, we'll need to wait and see; right now, as you all can see, I'm just giving you a chance to really get a feeling for each other abilities and practice some teamwork in a more relaxed environment. Hopefully you'll also be having fun along the way! ^_^
Nothing
player, 438 posts
Sun 31 May 2020
at 10:12
  • msg #168

Re: Wicked Spheres: OOC Thread 3

Ha, yeah I was gonna say, I'm sure Alteration allows swimming - it allows pretty much any other kind of physical...well, alteration, so I'm sure that if it can do flying, it can do swimming. The two are basically the same movement, after all, just through a different medium :D.

And the definition of "relaxed environment" probably depends on whom you ask - if the current environment was solid ground, clearn air, and absolutely no light, I'd likely agree with you ;).
Security Feature
GM, 1119 posts
Sun 31 May 2020
at 10:24
  • msg #169

Re: Wicked Spheres: OOC Thread 3


I can see how Nothing's definition of "relaxing" might differ from other people; that's really not surprising, honestly. :)
Nothing
player, 439 posts
Mon 1 Jun 2020
at 10:31
  • msg #170

Re: Wicked Spheres: OOC Thread 3

It's just all ths horrible yucky water everywhere that these mortals seem obsessed with, they are so strange :O.
Carmen Gorgon
player, 881 posts
Just try and catch me
(last time didn't count)
Fri 5 Jun 2020
at 16:25
  • msg #171

Re: Wicked Spheres: OOC Thread 3

Hey, question for you all (that normally the DM does)-- how did you feel about this section? I wasn't trying to overpower and take over the show from everyone, so I hope it didn't seem that way? Carmen was just oddly suited for the adventure because of her thief-wizard build, but was there a way I could have included you guys more?
Adrika
player, 982 posts
Can't stop
the rock
Fri 5 Jun 2020
at 17:02
  • msg #172

Re: Wicked Spheres: OOC Thread 3

Nah.

We all got to participate in some form or another, everything went according to plan so all things considered, i'd say things went rather well.

This time the focus was on Carmen, next event the circumstances would be different and it's someone else's turn to get the spotlight. That's what being in a party's all about.
Nothing
player, 444 posts
Fri 5 Jun 2020
at 17:23
  • msg #173

Re: Wicked Spheres: OOC Thread 3

Yeah, exactly - there will be times where one or two of us get to excel and really come to the fore and show off all our cool toys, and times when those same characters have little to do but sit back and let other people do it. Like right now, Nothing really isn't enjoying themselves. There's this horrible "water" stuff all over the place, which Nothing detests for its lethal, smothering (to them) nature, everything's always going up and down, there's stupid arsehole mortals tromphing around the place (the crew, not the party ;)), the environment is always the same, nothing new to explore and see. I was actually a little surprised I managed to find a way to help out in the shipwreck dive, actually - I had almost been feeling guilty that I was just sitting around doing nothing and unable to pitch in somehow :D.

I expect if we get into the northern lands and have to interact with any of the barbarian tribe people, Adrika will suddenly get to show off. And if there's any diplomacy/deception-type social interactio stuff then someone like Lilah would probably do pretty well. Meanwhile I get to mostly hide at the back until you need someone to help out with stealthy stuff, generally creeping people out, and/or killing people in subtle ways without them potentially even noticing... >:)
Security Feature
GM, 1127 posts
Fri 5 Jun 2020
at 17:31
  • msg #174

Re: Wicked Spheres: OOC Thread 3


I mean, I would say Nothing was very relevant in this particular mission, wasn't they? After all, they used the shadow lurk twice, once for exploration (without which Carmen wouldn't have been able to pick the right location to loot) and once to make it so the recovery of the stuff was done without further risk of awakening the sea monsters below (and believe me, you would not have enjoyed the results if you had awoken those things).

So, all things considered, I would say that, even if Carmen had the bigger role, Nothing at least played a very important role in how things turned out in the end. And Adrika and Lilah did contribute in their own ways, even if they were comparatively minor.

And yeah, I think that a lot of the future challenges will give everybody a chance to shine more or less, but really, as I think this latest situation proved, you're most effective when you're working together.

Also, post incoming to move the journey forward, but this doesn't mean you can't keep IC talking with each other; I just want to keep the game going, but that doesn't mean you can't keep roleplaying while it does. The point of the game is to roleplay throughout! ^_^
This message was last edited by the GM at 17:32, Fri 05 June 2020.
Adrika
player, 1008 posts
Can't stop
the rock
Wed 24 Jun 2020
at 19:18
  • msg #175

Re: Wicked Spheres: OOC Thread 3

Just to confirm, Dryssa's berries were +12 now and +4 AC until hit, and i believe they could cause one's HP to go above their max, correct?
Security Feature
GM, 1140 posts
Wed 24 Jun 2020
at 19:30
  • msg #176

Re: Wicked Spheres: OOC Thread 3


The stats for the Temporary HP ones are actually at +14 HP now. The complete formula is Caster Level (which is now 3) +2 (because Dryssa has 2 abilities that raise her Caster level) x2 (for one of her magic talents) +4 (her Charisma modifier, from another talent). And then the +4 to AC, yes. They can now also be eaten in advance, and activated at any point in the following 4 hours.

Additionally, the "actually healing ones" (which cost 1 SP each for Dryssa to create, so she can only makes these in cases of emergencies) heal 3d8 +5 HP, which averages 18 HP or so - I think that's about two-thirds of the HP total for most team members, if I'm not mistaken.

And she has the ability to cure some conditions too (which also costs 1 spell point, so she can only do it 12 times a day), in case that should be necessary.

Honestly... as long as you ensure she doesn't get killed herself, or somebody just get one-shot, I don't think it's gonna be possible for your team to get more damage in a day than she's able to cure. She's a very high efficiency healbot, as these things go.
This message was last edited by the GM at 19:31, Wed 24 June 2020.
Lilah
player, 246 posts
Mon 29 Jun 2020
at 21:26
  • msg #177

Re: Wicked Spheres: OOC Thread 3

This might be a slow weekend for stuff- Saturday the 4th is our Independence Day here in the U.S., and despite everything going on in the world, it's still going to be a time of some celebration, so things might be slow from any of us in the States.

I'm planning on a small cookout with the family- nothing really all that much, but some time out in the sun would be really welcome.
Security Feature
GM, 1145 posts
Mon 29 Jun 2020
at 21:38
  • msg #178

Re: Wicked Spheres: OOC Thread 3


I see! I honestly forgot about that. I can delay the start of the exploration to the 5th then, if people want me to, so that we can start the action when everybody is here, and also so you all have the time to come up with a proper plan of action? What do you all think?
Nothing
player, 459 posts
Tue 30 Jun 2020
at 09:24
  • msg #179

Re: Wicked Spheres: OOC Thread 3

I don't mind - I hadn't thought about such things either, being on the other side of the Atlantic from such frivolities ;). I'll post any time there are posts I feel I can reply to :D.
Adrika
player, 1014 posts
Can't stop
the rock
Tue 30 Jun 2020
at 10:09
  • msg #180

Re: Wicked Spheres: OOC Thread 3

Wait, does Carmen have darkvision?

Because when we explored the sunken ship, i recall using one of my potions on her, but that would only have lasted a day and it'd have expired a good couple of days ago by now.
Carmen Gorgon
player, 901 posts
Just try and catch me
(last time didn't count)
Tue 30 Jun 2020
at 10:18
  • msg #181

Re: Wicked Spheres: OOC Thread 3

Carmen gained dark vision back at Thorns mansion—on the ship it just made her normal 60 ft of DV increase to 120. She is human, but has Tiefling Heritage and a fear she picked up at second level that gives her dark vision and natural armor.
Adrika
player, 1015 posts
Can't stop
the rock
Tue 30 Jun 2020
at 10:54
  • msg #182

Re: Wicked Spheres: OOC Thread 3

Ah okay, think i missed that earlier but oh well, it gave me an opportunity to RP some so it's all good :)
Carmen Gorgon
player, 902 posts
Just try and catch me
(last time didn't count)
Tue 30 Jun 2020
at 17:26
  • msg #183

Re: Wicked Spheres: OOC Thread 3

I didn't really announce it to be fair, that's my bad. But ya, she's basically 1/4 Tiefling? That's what the red glowy eyes thing I do comes from--that and a little spooky effect.

As for the 4th of July thing, I'm going to be active, but I keep getting stuck on how best to proceed--theres likely nothing at the ruins, but I worry :P
Security Feature
GM, 1147 posts
Tue 30 Jun 2020
at 18:21
  • msg #184

Re: Wicked Spheres: OOC Thread 3


Honestly, my primary problem is that you all can't seem to just commit to a plan of action; I really can't move things along if there isn't a clear "ok, GM, this is what we're going to be doing" for me to follow. I think everybody needs to be more decisive; you all have made characters that are very interesting but lack in decisiveness except for Adrika - but I can't simply let Adrika decide on her own, that'd be unfair to the rest of you and create part conflict (we know this because it already happened, remember?). I need you all to figure out a strategy for making decisions in the game; generally, the best way to do this would be to have a procedure for decision-making in place.

To make an example, something like this:

(1)GM present a situation.
(2)EVERY INDIVIDUAL PLAYER provides a suggestion
(3)EVERY INDIVIDUAL PLAYER offers constructive criticism on ALL provided suggestions
(4)IF information is found to be lacking, information is sought (WARNING! DO NOT TARRY HERE!)
(5)IF information is acquired, go back to (2)
(6)IF no new information is acquired, proceed to (7)
(7)EVERY INDIVIDUAL PLAYER proposes a plan of action, OR
(8)EVERY INDIVIDUAL PLAYER agrees to a plan of action that has already been proposed
(9)IF a single plan of action has been agreed upon, great! Proceed to (13)
(10)IF multiple plans of action still exists, proceed to (11)
(11)EVERY INDIVIDUAL PLAYER explains why their preferred plan is best
(12)IF multiple plans of actions still exists, the most supported is agreed upon
(13)GM is informed of decision and plan is implemented

In the current situation, you can acquire no more information (this is what I mean when I say "do not tarry", that sometimes there's no further information to be found and seeking it will get you nowhere), and yet you are still stuck on 3. Wasting too much time on 3 will never get you anywhere.

This is, of course, a schematic exaggeration, but my point is that you have already hashed out all the pro and cons of the situation and of your abilities, and you now need to pick a plan and implement it. It's the most important part of making a plan; you don't want to be like those politics who hems and haws their entire terms and never get anything of substance accomplishes, do you? Be decisive! ^_^
Adrika
player, 1016 posts
Can't stop
the rock
Wed 1 Jul 2020
at 00:44
  • msg #185

Re: Wicked Spheres: OOC Thread 3

Yeah, Adrika's pretty much as subtle as a concrete boot to the face, and she's trying to be less... dominant in her conversations as it is. She'd have no problem issuing a plan of action, but like Narrator said, that has literally led to some in-party friction in the (recent) past, so that may not be the best of ideas.

That said, i think Lilah is the current party leader, so wouldn't she have the final say in what goes?
Security Feature
GM, 1148 posts
Wed 1 Jul 2020
at 08:01
  • msg #186

Re: Wicked Spheres: OOC Thread 3


Yes, she would, but seeing as you are a group, everybody should contribute to the decision making; I'd be fine with her saying "we're going with this plan", too. But even that needs for a plan to be made in some manner, which requires that you have a way to come up with one plan quickly.
Nothing
player, 462 posts
Wed 1 Jul 2020
at 09:19
  • msg #187

Re: Wicked Spheres: OOC Thread 3

I think for now we are still, at least to some extent, getting the hang of what each other can do, especially since we've recently levelled up and gained even more things we can do which the others may not know about just yet. Eventually I think we'll learn what the specialities are of the other members of the team and no longer need to ask things like "Hey X, can you do Y?" or whatever. We're bound to forget stuff here and there because this is a very fiddly system with lots of little ins and outs and things to remember even on our own characters before we get to anyone else, but at least we can eventually each amass a general idea of what everyone else is both capable of and willing to do.

Better we spend a while now when we're outside some old ruin that's not been touched for however many years (and is therefore hopefully unlikely to change while we sit around deliberating and therefore not disturbing it) rather than when we get to that Balentyne place and have to kill that guy for the thing ;).
Security Feature
GM, 1149 posts
Wed 1 Jul 2020
at 21:27
  • msg #188

Re: Wicked Spheres: OOC Thread 3


Oh, indeed; this journey's primary goal, from an OOC POV, is to help you build up some solid cooperation and group strategies going forward. I just want to make sure that "an efficient decision-making process" is one of those strategies you'll develop, that's all. :)
Nothing
player, 463 posts
Thu 2 Jul 2020
at 16:59
  • msg #189

Re: Wicked Spheres: OOC Thread 3

Well, put it this way - if it isn't, I'm sure we'll all be suffering for it soon enough as soon as we hit any real challenges ;).
Security Feature
GM, 1151 posts
Thu 2 Jul 2020
at 17:10
  • msg #190

Re: Wicked Spheres: OOC Thread 3


Indeed you will, but I'd rather you didn't - I'm very kindhearted after all. ;D
Adrika
player, 1020 posts
Can't stop
the rock
Thu 2 Jul 2020
at 17:55
  • msg #191

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 190):

Considering we're playing an Evil Party, that should be worrying us the most :P
Security Feature
GM, 1152 posts
Thu 2 Jul 2020
at 18:09
  • msg #192

Re: Wicked Spheres: OOC Thread 3


Just you wait, I have the best set of heroes ever ready to go once you start getting infamous.

I was thinking a formerly cursed psion who's been filled with the power of cleansing light, a telepathic ranger, a druid with a group of companions consisting of two white mice, a big black dog and a griffin, an invisible thief in search of redemption, and a boisterous warrior with a scar on his face and wielding two flaming swords would make for a nice opposition, maybe?

And if that sounds like a suspiciously specific description... it might just be because that's Nothing's party from the other game I'm running here. They are incredibly effective heroes and I would find it really amusing to see how well you can measure up to a team whose synergies I know inside and out after nine years of having them used against me. ;)
Adrika
player, 1021 posts
Can't stop
the rock
Thu 2 Jul 2020
at 18:41
  • msg #193

Re: Wicked Spheres: OOC Thread 3

Well, we'll just have to gather some more villains then:

https://youtu.be/wO3BxPAVR98?t=255
This message was last edited by the player at 18:41, Thu 02 July 2020.
Nothing
player, 464 posts
Fri 3 Jul 2020
at 17:07
  • msg #194

Re: Wicked Spheres: OOC Thread 3

White mice? Pff, nooo, no tiny little mice. Proper big friendly lovely gorgeous rats. And they're not white - one is brown, the other is more of a sandy colour. And they both have names, not that that's ever come up. Well, one has a name...I can't remember if I came up with a name for the other...

I feel like the "griffin" would be cooler as something bigger and, well, cooler, too, but DnD is so full of possible options that I'm not sure what I'd settle for. The humble griffin is at least far too small, anyway, isn't it? ;)
Security Feature
GM, 1153 posts
Fri 3 Jul 2020
at 17:15
  • msg #195

Re: Wicked Spheres: OOC Thread 3


I always forget that the rats are actually not white; for some reason I have them always pictured of that color in my mind.

And I never said anything about the griffin's size, did I? ;)

But I'd be more curious of what you'd think about Nothing and the others having to face that particular group as opponents - how would you foresee such a confrontation going? Would it be interesting, in your opinion?
Nothing
player, 465 posts
Sat 4 Jul 2020
at 09:23
  • msg #196

Re: Wicked Spheres: OOC Thread 3

Well, I suppose it would be interesting to see them just met - after all, no guarantee all of them would instantly attack each other. Dusk Rat is probably (one of?) the least inclined to violence out of her group and Nothing would find these telepathic mortals rather interesting and likely with to learn from/about them if possible. I don't think there's a size limit on Shadow Lurk, though, so...shadow-Cloudcatcher versus everyone...? >:)
Security Feature
GM, 1154 posts
Sat 4 Jul 2020
at 10:14
  • msg #197

Re: Wicked Spheres: OOC Thread 3


I'm pretty sure Sun Snake would insist that the group stop being evil, and then decide to attack when they don't. But that might just be me. ;)
Nothing
player, 466 posts
Sun 5 Jul 2020
at 09:34
  • msg #198

Re: Wicked Spheres: OOC Thread 3

Oh yes, I'm sure we would get the obligatory wall of text, which someone like Adrika would most likely cut short if this wasn't a forum-based game which makes it basically impossible to interrupt anyone :D.
Adrika
player, 1023 posts
Can't stop
the rock
Sun 5 Jul 2020
at 10:01
  • msg #199

Re: Wicked Spheres: OOC Thread 3

Not so much actually.

Attacking to interrupt a speech means you don't think you can take him on when he's done preparing. She did that with Balin as well, for all their dueling until the rest of the party could get there, he attacked her first.

It's basically a "Prepare all you want, if we fight we're still going to win" attitude. Other than that, she'd make pleasant conversation as long as they don't actively try to stop her from doing what she wants to.
Security Feature
GM, 1156 posts
Sun 5 Jul 2020
at 10:06
  • msg #200

Re: Wicked Spheres: OOC Thread 3


That'd be a very long conversation, but I'd enjoy reading it. :)
Nothing
player, 468 posts
Mon 6 Jul 2020
at 10:17
  • msg #201

Re: Wicked Spheres: OOC Thread 3

Ahh, well, fair enough - I was just trying to think of someone who'd more inclined toward "Shut up. Bored now. Time for you to die." :D. Maybe that's more Grumblejack's area ;).
Adrika
player, 1026 posts
Can't stop
the rock
Mon 6 Jul 2020
at 10:51
  • msg #202

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 201):

Oh, definitely. I have no doubt in my mind Grumblejack tries to roll intimidate for everything.
Security Feature
GM, 1161 posts
Tue 7 Jul 2020
at 22:22
  • msg #203

Re: Wicked Spheres: OOC Thread 3


Ok, so here where I am it's officially the 8th of July. That means that it has now been two months to the day since the last time Cetaen posted in this game. As you all can check in the RTJ/House Rules threads, two months is in fact the limit after which I'll remove people from the game, so this means that, at the end of today (ie, in about 24 hours from making this post) I will be removing Cetaen's player from the game.

Now, the character will still be around as an NPC, at least for a little while, but this still leaves your team reduced to only 4 PC. As such, I can see the rationale in seeking a new player. I could look for somebody to take over Cetaen, or possibly Grumblejack or (if Carmen wants) even Carver; or I could look for a person to bring in a completely new PC, even. The latter would be FAR more likely to entice people to join a game already in progress, but either or neither or even both options (if you want me to get more than one person) are entirely fine for me.

However, I feel, this isn't my decision to make, but rather yours, as a team. I will leave it up to you all to discuss here in the OOC if you want a new player or not, and if you do, what option you feel would be more easily integrated into the game. If you have concerns that you don't want to share with the other players, which also would be perfectly reasonable, you can always PM me as usual.

Obviously, the sooner you all as a group can collectively reach a decision, the better it would be for getting the new player on board, assuming you decide for that, but even so, take the time to make sure you are happy with whatever you decide to go with - and of course, if you have a preference, making a solid speech to persuade your fellow players of why agreeing with you would be better for the game is a great idea.

In the end, you're the players and this is your game, so I leave the decision fully in your hands! ^_^
This message was last edited by the GM at 22:23, Tue 07 July 2020.
Lilah
player, 249 posts
Tue 7 Jul 2020
at 23:49
  • msg #204

Re: Wicked Spheres: OOC Thread 3

I'm all for a new player, myself- I would say offer them a few roles- maybe Cetaen, Grumblejack, and Carver (with the potential caveat that maybe Carmen's player gets some say on that given her own character's involvements with Carver), with also the potential to just let them create a new character from scratch.

When it comes down to it, I'd prefer a new character, but I'm just hoping for a new player, period.
Carmen Gorgon
player, 908 posts
Just try and catch me
(last time didn't count)
Tue 7 Jul 2020
at 23:56
  • msg #205

Re: Wicked Spheres: OOC Thread 3

Personally, I vote for another player--as our team needs a solid melee dps/tank to round out our group, as our current team is. . . lacking.

No offense to anyone, I love all ya'lls characters, but here's how I would break down things.

We got good utility between Nothing (darkness stuff) and myself (teleportation), good support with Lilah (and EVERYONE has some support IMO), good crowd control between Nothing and Adrika, and good fighting with--no one.

I mean, I have (1) attack (sonic blast) and that's the only ranged option we have--yipes! Adrika I would call half dps and half crowd control and she does hit hard--but she can't take down everyone alone.

In most fights, we have Nothing set up a trap, Lilah do some buffs, Adrika pop her luck and go punch stuff, and me ranged snipe from different angles. But that's still two fighters in our group--and if the hero group is six people, that might start to be an issue.

Cetaen WAS our main dps guy, being able to do range and melee and do both well. But even with him, we have no PC tanks.

Now. I know we have a tank in Grumblejack, a healer in Dryssa, and a good fighter in Carver -- but they're NPCs and not allowed to be too useful. They level at 1/2 speed to us, and thus will always be 1/2 as a useful (IMO).


Honestly . . . I think we need either Grumblejack or Carver to become a PC; or a new character come in with a tanky build in mind. Or even just straight damage, but as is--we have a hole in our team.


And even outside of that . . . um . . .

I feel we need another poster to move conversations along.

A lot of our talks have gone . . . slowly recently. And not like literally slow, content slow.  Nothing doesn't speak unless they need to, Lilah rarely speaks at all (not to either player's fault, I understand the reasons), leaving Adrika and myself to hold conversations--but only so many iterations of 'I wanna do this' 'but I wanna do this' 'but I wanna do th-' you get the idea.

I don't dislike the banter of course--but another chatty talker to bounce off of us would help imo.


I dunno, this is a long post, but I really think it could help . . .


edit: also, I give the full go-ahead for Carver being a real person, it'd be interesting to roleplay whatever results from that.
Adrika
player, 1030 posts
Can't stop
the rock
Wed 8 Jul 2020
at 00:33
  • msg #206

Re: Wicked Spheres: OOC Thread 3

Ehm, small correction there: Adrika isn't a crowd controller. She has no area attacks (not counting the once per day ground stomp), and is at her best fighting a single opponent. She's tanky and hits hard, but can't spread that damage to several other opponents in a round, so she runs the risk of potentially getting swarmed if she's not holding a choke point since she can only hit one person per round (barring AoOs).

So yeah, i think we'd be best off if we add someone more specialized in ranged combat, preferably being able to hit multiple opponents since most of us focus fire on single targets.

That said, there's no harm in NOT adding a ranged option, which would create an interesting situation where we'd need to compensate for our lack of ranged hitting power. If a new player decides to join, first and foremost they'd be free to create whatever kind of character they'd want -- within the rules of the game, of course -- and we'd all take it from there.
Nothing
player, 472 posts
Wed 8 Jul 2020
at 08:54
  • msg #207

Re: Wicked Spheres: OOC Thread 3

I'm fine with a group of four people, and I think in terms of narrative, not meta-tactics stuff/mechanics, so any powers I pick are chosen mainly due to two factors - how cool I think they sound, and whether I can come up with ways they might be useful. So the latter reason does cover combat to some extent but I don't exactly make major tactical plans like we're plotting a raid in Everquest or something :D. If we got a new member I wouldn't want them to feel "forced" into playing a certain kind of character just because people think we need one. It's up to us to use our abilities to the best of our, er, abilities, but we should also hope the GM won't punish us for our earlier character choices (and for the fact that other people have left) by throwing encounters at us that are unbalanced for our party make-up ;).

The game does not consist of only combat encounters, after all, so we need to take into account what is going to the majority of the game, ie everything else :D.
Adrika
player, 1031 posts
Can't stop
the rock
Wed 8 Jul 2020
at 11:34
  • msg #208

Re: Wicked Spheres: OOC Thread 3

True, but most of that is unfortunately player intelligence vs. character intelligence. A character can have 20 Intelligence, but if the player doesn't have any good ideas, then it only comes into play with combat rolls and skill points.

I've once had a high Int Heretek character come up with an elaborate plan in a Black Crusade game, where we were exploring the ruin of a ship that had crashed a long time ago. We found an intact stasis pod and woke up a new player, and the GM said that he had been the last survivor of the original crew members. Cue my character reasoning that if he was the last crew member, that also made him the highest ranking one, which in turn would give him the authority to access the ship's systems and set the rest of the party as temporary crew members, so the automated anti-boarding defenses would switch us from enemies to friendlies. We then lured some major enemies into a corridor with said defenses and basically set up a killzone. Good times.

Similarly, a Monk/Sorceress of mine also got herself petrified in the first combat round fighting a basilisk... because i simply forgot that i had the Blind Fight feat and could fight with my eyes closed.

Moral of the story: You can't predict a character's behavior based on their character sheet alone, but combat is a much simpler thing since it's all about stats, abilities and rolls. Adrika's abilities mean that she's at her best up in the opponent's face, so that's regardless of her personality and whatnot. Likewise, someone that's specialized to fight at range isn't going to wade into melee with a dagger every combat. It makes it easier to anticipate.

So yeah... If we get a new player, they can be whoever they want to be. Sure, there are preferences based on current party weaknesses, but in the end, we'll manage. :)
Security Feature
GM, 1162 posts
Wed 8 Jul 2020
at 13:38
  • msg #209

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 208):

Remember, with the way I'm handling it, you can use high INT to have me suggest you a plan, or high WIS to notice when you're about to make a mistake, or high CHA to have me point out the best way to approach a social situation - so having the stats can matter out of battle as well, if you feel like it.

And on the matter of combat, I believe Lilah was planning to get some ranged skills, which she would be particularly well suited for, since her character doesn't tend to get into melee much. But I believe she can elaborate on that on her own; I'm only bringing it up to make it clear that, if we get a new player, they won't need to force themselves into being ranged, necessarily.

In any case, it seems to me that the group consensus is that everybody agrees on wanting a new player, and the preference would be for them to come in with a fresh new character of their own, as well? Is everybody in agreement with this, or are there any objections?
Adrika
player, 1032 posts
Can't stop
the rock
Wed 8 Jul 2020
at 15:46
  • msg #210

Re: Wicked Spheres: OOC Thread 3

No objections here, aside from that it would be entirely their decision whether to create a new character, or adopt an existing one :)
Carmen Gorgon
player, 909 posts
Just try and catch me
(last time didn't count)
Wed 8 Jul 2020
at 17:55
  • msg #211

Re: Wicked Spheres: OOC Thread 3

I see Adrika's point, so ya, no objections here!
Adrika
player, 1034 posts
Can't stop
the rock
Wed 8 Jul 2020
at 21:14
  • msg #212

Re: Wicked Spheres: OOC Thread 3

Carmen Gorgon:
I see Adrika's point, so ya, no objections here!


Now if only i could get you to do that more often IC :P
Lilah
player, 250 posts
Wed 8 Jul 2020
at 22:55
  • msg #213

Re: Wicked Spheres: OOC Thread 3

Yes- one of the things we seem to be missing as a group is someone who can hit from a distance.  I can stand back and ping away with some little stuff- wouldn't be all that much- and a few other things I can do, but we need someone who can turn and go long-range and blast away.  It would give me something better to do between keeping my performances going and trying to just trick things.

So I'm thinking of moving towards support/ranged damage instead of just pure support.
Adrika
player, 1035 posts
Can't stop
the rock
Thu 9 Jul 2020
at 11:13
  • msg #214

Re: Wicked Spheres: OOC Thread 3

I think the most important thing to ask yourself is: "What does Lilah want to do?"

Remember, as important as being part of a group is, in the end she, like everyone else, has her own goals and future plans ahead of her. And while adjusting to the circumstances is a fairly natural thing to do, it wouldn't change who she is. What goes for a new player -- you can make any kind of character you want within the scope of the rules and setting -- goes double for you. So have Lilah be who she wants to be: Her own person :)
Security Feature
GM, 1164 posts
Thu 9 Jul 2020
at 15:59
  • msg #215

Re: Wicked Spheres: OOC Thread 3


Alright, it seems like the consensus is to get a new player with a new character, so I'll be putting up the "looking for a new player" ad in... let's say four hours or so? If anybody has objections to getting a new player on board, let them be know before then.
Nothing
player, 474 posts
Thu 9 Jul 2020
at 16:59
  • msg #216

Re: Wicked Spheres: OOC Thread 3

I have no objections to getting a new player, but similarly no objections to not getting one, either. If you do get a new person, I think offering them the chance to make a new character is only fair, rather than potentially sticking them with a pre-made one that they have no attachment to. Maybe they would've been with us originally but their wagon got held up/waylaid en route to Branderscar and they got rescued by Thorn's people separately once he found out where they were or something :D. I dunno, I probably shouldn't try coming up with those kinds of ideas when I'm not the GM :D.
Security Feature
GM, 1165 posts
Thu 9 Jul 2020
at 17:10
  • msg #217

Re: Wicked Spheres: OOC Thread 3


You'll likely find somebody hanging to a plank of wood in the remains of a shipwreck as you keep sailing northward, probably some pirate whom ship was destroyed by the coastal guard and barely managed not to drown, so they have a grudge with Talingarde to settle. It'd be the easiest and fastest way to get somebody to join you without overly complicating things.

I also have other ideas, but those'll depend on the type of player we manage to get, so I can't really make any guess about them right now.
Adrika
player, 1037 posts
Can't stop
the rock
Thu 9 Jul 2020
at 19:59
  • msg #218

Re: Wicked Spheres: OOC Thread 3

It's a bit hard to tell from the map, but if we're heading in from the top, wouldn't we be having walls on all sides aside from the hole we'd have walked in through?
Security Feature
GM, 1166 posts
Thu 9 Jul 2020
at 20:06
  • msg #219

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 218):

Remember how I said most of the houses are burned down or otherwise destroyed? I didn't have a map for this particular location, so I'm borrowing a different one, but you can assume that any house nearby one of the openings in the walls is damaged enough to be effectively "difficult terrain" (of the "broken furniture and debris" variety), and broken walls providing partial cover/concealment, rather than actual buildings.

Basically, the only buildings that are whole enough that you can't simply walk through their walls are B10-B11 and B12-B13-B14, and even those are substantially damaged.

I hope that makes sense?
Adrika
player, 1038 posts
Can't stop
the rock
Thu 9 Jul 2020
at 20:17
  • msg #220

Re: Wicked Spheres: OOC Thread 3

Ah yeah, wanted to be sure.

That means i can 5-ft step in it since it's earth- or stone-based difficult terrain. Definitely something we could use to our advantage here. :)
Adrika
player, 1041 posts
Can't stop
the rock
Mon 13 Jul 2020
at 11:26
  • msg #221

Re: Wicked Spheres: OOC Thread 3

Just to be sure before i inevitably post marching in...

...Everyone's okay with the plan, and ready for combat rounds?
Carmen Gorgon
player, 916 posts
Just try and catch me
(last time didn't count)
Mon 13 Jul 2020
at 16:31
  • msg #222

Re: Wicked Spheres: OOC Thread 3

I’m ready!
Nothing
player, 479 posts
Tue 14 Jul 2020
at 09:01
  • msg #223

Re: Wicked Spheres: OOC Thread 3

Sure, let's do this - it's you melée guys are the ones going into danger, after all, since it seems so far as though these undead don't seem willing/able to leave the boundaries of the outpost ;).
Lilah
player, 253 posts
Tue 14 Jul 2020
at 15:05
  • msg #224

Re: Wicked Spheres: OOC Thread 3

Mmhm, ready to go!
Adrika
player, 1043 posts
Can't stop
the rock
Thu 16 Jul 2020
at 15:00
  • msg #225

Re: Wicked Spheres: OOC Thread 3

The icons on the map are kind of...



That said, why are we in B6? I thought the walls on either side of the corridor between it and the outer wall could be climbed over? Was i wrong?
Security Feature
GM, 1170 posts
Thu 16 Jul 2020
at 15:11
  • msg #226

Re: Wicked Spheres: OOC Thread 3


There is a maximum size limit to the map, I would need to cut the image apart to make it bigger. I do think you can tell who's who, so it shouldn't matter too much, should it? It's not like you're fighting something capable of tactical movement like the snakes in the dungeon or a flier, you just need to know when the enemies will be sufficiently grouped together for Carmen to pulverize with her sonic wail, and for that, I think the map is enough.

As for the walls, yes, they're broken and ruined, thus you can move through them, but they also offer partial cover/concealment, without which you'd be unable to use Stealth - you can't use stealth without some source of concealment available unless you're invisible or have some equivalent ability. Carver moved first and you followed him, so Carver determined your position on the field. You can move through the walls if you wish to; you just haven't so far.
Adrika
player, 1044 posts
Can't stop
the rock
Thu 16 Jul 2020
at 16:55
  • msg #227

Re: Wicked Spheres: OOC Thread 3

Ah okay, just confirming. I though the Stealth part was the rubble strewn about, not actual chest-high walls :)

Also, maximum size limit? We've had bigger maps, right? Or does the main game map have different restrictions?
Security Feature
GM, 1173 posts
Thu 16 Jul 2020
at 17:26
  • msg #228

Re: Wicked Spheres: OOC Thread 3


The image maximum size for each map is 1 MB; that's true of all images. While I'm not sure that's the main issue, the main game map is jpg, while the battle maps are png, which probably makes them larger, but I've no idea why that's the case; when I added the numbers to the main map (which was not made be me) and saved, it still saved it as a jpg, but when I modify the battle maps, it saves them as png, yet I used Paint to do it both times. I suspect that the fact the map itself was given to me as jpg is the reason, but I really understand next to nothing of image modification.

The main map is 396 kb, for reference; the current battle map is 1 mb, because with the battle maps I always resize the image until I have it as big as I possible can get it.
This message was last edited by the GM at 17:27, Thu 16 July 2020.
Adrika
player, 1045 posts
Can't stop
the rock
Thu 16 Jul 2020
at 17:47
  • msg #229

Re: Wicked Spheres: OOC Thread 3

It may be that's the issue then.

In simplified terms, .png supports transparency, whereas .jpg does not. While that makes .png images blend into the background better (because every pixel has an opacity value), all that extra information also makes those images bigger.

For example, the battle map is 719 Kb. when i downloaded it. Opening that image in Paint and saving it as a .jpg drops it down to 162 Kb for me.

So if you're going for square or rectangular maps anyway, no reason not to use .jpg if the maps are size limited.
Security Feature
GM, 1174 posts
Thu 16 Jul 2020
at 17:54
  • msg #230

Re: Wicked Spheres: OOC Thread 3


...just knowing how to change the file format when saving in paint would be enough, to be honest - I can't seem to do that. How would I do it?

EDIT: Ok, I found it; I'll see if that helps.

EDIT2: and now I've replaced the old battle map with a new, gigantic version. I still don't think it changes all that much, but hopefully it's of some help anyway?
This message was last edited by the GM at 18:01, Thu 16 July 2020.
Adrika
player, 1046 posts
Can't stop
the rock
Fri 17 Jul 2020
at 04:48
  • msg #231

Re: Wicked Spheres: OOC Thread 3

My glasses wearing self thanks you ^^
Security Feature
GM, 1176 posts
Fri 17 Jul 2020
at 11:54
  • msg #232

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 231):

I'm glad it was of some use.

You do know that the next post in the main thread is yours, Adrika, right?
Adrika
player, 1047 posts
Can't stop
the rock
Fri 17 Jul 2020
at 12:22
  • msg #233

Re: Wicked Spheres: OOC Thread 3

On it :)
Nothing
player, 481 posts
Fri 17 Jul 2020
at 16:31
  • msg #234

Re: Wicked Spheres: OOC Thread 3

Oh wow, that new map is enormous! I don't suppose it would be possible to still have the more zoomed-out version up as well, as a separate image or something? The new one is huge and blurry and requires a lot of scrolling to pan across the whole thing...
Security Feature
GM, 1178 posts
Fri 17 Jul 2020
at 16:42
  • msg #235

Re: Wicked Spheres: OOC Thread 3


I'm starting to think there's no way to make everybody happy. :)

But in an effort to try, I'll have the smaller map accessible for you as the group B map, Nothing. I hope that works?
Adrika
player, 1051 posts
Can't stop
the rock
Fri 17 Jul 2020
at 19:04
  • msg #236

Re: Wicked Spheres: OOC Thread 3

Actually, you could do both:

Nothing, go to Map 0, right click on the image and select "View Image". That should have the image show up separate from everything else, but more importantly, it'll scale the image down to fit on your screen. Click on the image to switch from real size to shrunk to fit when needed ;)

Of course, disregard if you're trying to see it on your phone since right clicking isn't a thing on there, but for PC, that should work just fine.
Nothing
player, 483 posts
Sat 18 Jul 2020
at 09:00
  • msg #237

Re: Wicked Spheres: OOC Thread 3

Ahh didn't know that, Adrika - that works :D. Yeah, I like being able to see the whole thing without it being a big blurry mass that I have to scroll around in order to try and see where everything is :D.
Ashaia
player, 1 post
Sat 18 Jul 2020
at 11:33
  • msg #238

Re: Wicked Spheres: OOC Thread 3

Good day, y'all! I am Ashaia, Tiefling Samurai here to fight forces of good and earn some shiny coin along the way! All the coin, in matter of fact! Hope you don't mind.

Looking forward to getting to know you and playing with you bunch!
Adrika
player, 1052 posts
Can't stop
the rock
Sat 18 Jul 2020
at 12:38
  • msg #239

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 238):

And welcome to the game :)

'Course, there might be some trouble in welcoming you ICly, but that's par for the course in an Evil game, right? Promise the hazing won't be too bad (as in: you'd probably survive. Probably.)

Nothing to worry about. Really.
This message was last edited by the player at 12:40, Sat 18 July 2020.
Ashaia
player, 2 posts
Sat 18 Jul 2020
at 15:12
  • msg #240

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 239):

What if I come bearing cupcakes?
Carmen Gorgon
player, 923 posts
Just try and catch me
(last time didn't count)
Sat 18 Jul 2020
at 16:14
  • msg #241

Re: Wicked Spheres: OOC Thread 3

Hello fellow coin lover! Youll have to compete with my thief for the monies, but other than that, welcome!

And all cupcakes must be examined for poison first—wouldn’t want an accident would we ;)
Ashaia
player, 3 posts
Sat 18 Jul 2020
at 16:28
  • msg #242

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 241):

quote:
Hello fellow coin lover! Youll have to compete with my thief for the monies, but other than that, welcome!

I love competition! I'll wrestle you for the coin in that case!

quote:
And all cupcakes must be examined for poison first—wouldn’t want an accident would we ;)


Nothing
player, 484 posts
Sun 19 Jul 2020
at 09:28
  • msg #243

Re: Wicked Spheres: OOC Thread 3

Heya, welcome to the game :D. Don't worry, I'm sure some of our characters won't try to kill you and/or take your stuff, or at least not without good reason. Depending on what constitutes a "good reason", naturally ;).
Adrika
player, 1053 posts
Can't stop
the rock
Sun 19 Jul 2020
at 10:49
  • msg #244

Re: Wicked Spheres: OOC Thread 3

So i was thinking:

Given that our mission concerning the ship is literally "Kill everyone that is not us", and Thorn actually stated outright that no exceptions were to be made:

quote:
"But do not take anything living. That would be the most idiotic risk one could ever take, and also a breach of your contract. I'm ordering you to kill every single one of the smugglers, leave no survivor, and destroy every single body. Make absolutely sure no loose ends remains."


I'd say the first real chance we'd have of running into Ashaia WITHOUT having a contractual obligation to shove a dagger in her back would be once we arrive in the North, right?
Security Feature
GM, 1181 posts
Sun 19 Jul 2020
at 10:58
  • msg #245

Re: Wicked Spheres: OOC Thread 3


Ashaia is not a part of the smugglers' crew, so she's not included in Thorn's orders.

I don't want to give away much, as it'll be much more interesting for you to discover stuff about her by playing, but Ashaia is a worshiper of Asmodeus, in a fashion (certainly more than any of the rest of your team is, at any rate), and hurting her might well be considered as "reducing the power of Asmodeus on this plane", since you'd be removing a powerful servant of Asmodeus from existence without a good enough reason.

Furthermore, if you want, you can use your rings to contact Thorn and tell him you have somebody who wants to sign the contract, or at least ask for direction on how to act. That'd be much smarter than risking breaking the contract's first clause due to a misunderstanding.
This message was last edited by the GM at 11:07, Sun 19 July 2020.
Ashaia
player, 6 posts
Sun 19 Jul 2020
at 18:41
  • msg #246

Re: Wicked Spheres: OOC Thread 3

I dunno, I just rolled 3 on Stealth and 1 on Diplomacy checks.

I might not survive long enough to even meet you guys x)
Carmen Gorgon
player, 924 posts
Just try and catch me
(last time didn't count)
Sun 19 Jul 2020
at 18:56
  • msg #247

Re: Wicked Spheres: OOC Thread 3

Pfff do try to, it'd be kewl to have another Tiefling on the team. (Tho I won't tell who it is ;) )
Security Feature
GM, 1182 posts
Sun 19 Jul 2020
at 19:03
  • msg #248

Re: Wicked Spheres: OOC Thread 3


Nah, Ceaten's not going to kill you without checking with the team first; you'll have time to come up with a good strategy to justify being rescued.

You'll just need to find something other than relying on people's good heart to do it; when Adrika's not around to provide it, this team really doesn't have any of that, I'm afraid. :)
Nothing
player, 486 posts
Mon 20 Jul 2020
at 10:14
  • msg #249

Re: Wicked Spheres: OOC Thread 3

Well now, that doesn't mean we're all happy to just murder random people who've not given us any trouble - some of us need a pretty good reason to start resorting to violence, and even then it might not be the kind that's intended to just kill you ;). Just, you know, freak you out and mess with your head and leave you jumping at shadows and stuff...
Adrika
player, 1054 posts
Can't stop
the rock
Mon 20 Jul 2020
at 10:45
  • msg #250

Re: Wicked Spheres: OOC Thread 3

Security Feature:
You'll just need to find something other than relying on people's good heart to do it; when Adrika's not around to provide it, this team really doesn't have any of that, I'm afraid. :)


When the barbarian is mentioned as the party's moral compass...

...Be afraid. Be VERY afraid :P
Security Feature
GM, 1183 posts
Tue 21 Jul 2020
at 21:00
  • msg #251

Re: Wicked Spheres: OOC Thread 3


Sorry if I wasn't very present today - cleaning the entire house took a while longer than I thought. I should have posts up in a couple hours or so, complete with updated map.

Adrika, just to confirm, you've not activated Serendipity at any point, right? Since I don't see it in any of your actions during the battle, I'm just double-checking to make sure I haven't missed anything.
Adrika
player, 1055 posts
Can't stop
the rock
Wed 22 Jul 2020
at 02:20
  • msg #252

Re: Wicked Spheres: OOC Thread 3

Actually, it is, i used its bonus when making my Stealth roll.

Serendipity is one of those things that she keeps on, unless it isn't. For example, during the trek through the jungle she had to take her movement into account, so it was turned off because she couldn't afford to restrict her movement.

Any other situation, and there's no reason she wouldn't have it on, really.
Security Feature
GM, 1186 posts
Wed 22 Jul 2020
at 06:20
  • msg #253

Re: Wicked Spheres: OOC Thread 3


Ok; that would have given Carver a bit extra power, but since he hit anyway, it doesn't really matter - I was just making sure for your turn. All's good. :)
Adrika
player, 1056 posts
Can't stop
the rock
Wed 22 Jul 2020
at 11:15
  • msg #254

Re: Wicked Spheres: OOC Thread 3

Great :)

Oh, by the way, since your post mentions two of them were charging at Carver and found me in his path, does that mean i get AoO's against them, or was that just a narrative effect?

And, just as a refresher, do my Destruction Dice apply to AoO's?
Security Feature
GM, 1188 posts
Wed 22 Jul 2020
at 11:31
  • msg #255

Re: Wicked Spheres: OOC Thread 3


No, it doesn't. If you check the Elemental Strike talent, it says "as a standard action"; this means it also doesn't apply to full attacks. And as I'm sure you remember, using it still provokes attacks of opportunity, since you're casting; you're not attaching the spell to an attack, it's the attack that is a rider / additional effect of the spell.

The best way is to think of it as a touch spell, except the attack is a part of the casting - specifically, it's the way by which you are picking your target and confirming whether you hit them or not.

As for the enemy, they started a charge to attack the first enemy they met, it just happened that you were the enemy they hit instead of Carver, so there's no attacks of opportunity.

The creatures, now that I checked them again, are actually BOTH shades and zombie - they have both templates attached - so they can't both move and attack in the same turn, unless they charge. Given that they could not charge at Carver because you were in the way, it made sense to me that the charge would be redirected to you instead.

It's the same ruling I would apply to an invisible opponent being in the middle of a charge lane, given that the combat rules don't really have any indication on how to act in such a corner case. Because, how would a character know that they can't initiate a charge if they don't know an obstacle is there? And I think we can agree that having "I declare a charge" be a good way to discover where hidden/invisible enemies are standing to be a bit silly.

So... that's the reason you were attacked. I hope it makes sense?
Carmen Gorgon
player, 925 posts
Just try and catch me
(last time didn't count)
Wed 22 Jul 2020
at 16:35
  • msg #256

Re: Wicked Spheres: OOC Thread 3

Oh sorry for the delay guys, been busy/depressed. Anyways, GM, Carmen is in the wrong spot on the map--I meant for her to be two down (our view) from Lilah, not to the side. I'm going to  move her again, but from the assumption she is there, ok?
Security Feature
GM, 1189 posts
Wed 22 Jul 2020
at 16:36
  • msg #257

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 256):

Of course; I'm sorry if I misunderstood your initial intentions. I'm also sorry that you're feeling down; you're amazing and don't deserve it, so if there's anything that would be of help, just say so!
Adrika
player, 1057 posts
Can't stop
the rock
Wed 22 Jul 2020
at 23:59
  • msg #258

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 255):

Actually, there's no AoO to me using Energy Strike. Entropic Sage class ability :D

That said, i figured that since they were trying to charge at Carver, they'd be entering my threatened squares without being aware of me, thus opening them up for an AoO. Oh well :)

By the way, what's "80% = 16"?

Edit: And posted. It was a bit of a list, but i think i got everything summarized now.
This message was last edited by the player at 00:40, Thu 23 July 2020.
Security Feature
GM, 1192 posts
Thu 23 Jul 2020
at 06:49
  • msg #259

Re: Wicked Spheres: OOC Thread 3


The shades only have 80% chance to hit. They only have 80% of a zombie's normal AC. They inflict 80% damage. The DC of their abilities are 80% of what they'd normally be. Every ability they have has only 80% chance of working. It's a result of them being semi-real, and you being aware of that and able to time your attacks to match it, thanks to Lilah warning you about that fact.

16 is 80% of 20, which is what the shade rolled. They're really only a threat if they can swarm you and start using flanking bonuses to improve their hit chances. And even so, some of you have high enough AC to be in "hit only by critical" territory.
This message was last edited by the GM at 06:50, Thu 23 July 2020.
Adrika
player, 1059 posts
Can't stop
the rock
Thu 23 Jul 2020
at 12:48
  • msg #260

Re: Wicked Spheres: OOC Thread 3

14:47, Today: Adrika rolled 15 using 1d20+6.  Know (Arcana) vs. 15.

ding dingding

Can i be assumed to share my findings with the others through the mental link?
Security Feature
GM, 1194 posts
Thu 23 Jul 2020
at 13:18
  • msg #261

Re: Wicked Spheres: OOC Thread 3


Sure!

The closest enemy to you - not the one in front of you, that's the one you destroyed last turn, the one right next that would have been in the line of fire of Lilah - currently has 8/14 HP. The two paired just behind it both have 11/12, since these are the ones Carmen hit with her sonic blast.

The one closest to Lilah's lurk has 9/9 HP, while the pair right next to each other that are half in darkness and half without both have 14/14. The one close behind has 11/11, while the two that are in a line behind each other both have 8/8.

Finally, the lone straggler at the back has 13/13 HP.

Outside of that one bad roll for the one that attacked Carver, I've overall rolled pretty well for HP with the things - although, of course, since this is their HP after if has been reduced to 80%, they're a bit less resilient than the 2d8 + thoughness they got would suggest.

I hope that helps! ^_^
Adrika
player, 1060 posts
Can't stop
the rock
Fri 24 Jul 2020
at 15:45
  • msg #262

Re: Wicked Spheres: OOC Thread 3

By the way, the DR 3/slashing part... Is that information included in my Knowledge: Arcana roll?

Because Tear Flesh allows me to also make piercing and slashing attacks with my fists, but i don't want to metagame it.
Security Feature
GM, 1196 posts
Fri 24 Jul 2020
at 16:06
  • msg #263

Re: Wicked Spheres: OOC Thread 3


Hm... I think it should be, yes. Even if not, Adrika would have noticed with her punch that it was a bit less effective (not that it'd have mattered with her 19 damage attack anyway) if it was a bludgeoning attack.
Adrika
player, 1061 posts
Can't stop
the rock
Sat 25 Jul 2020
at 01:35
  • msg #264

Re: Wicked Spheres: OOC Thread 3

Yeah, the tricky part is that she knows they're part shade, and never having punched Nothing she doesn't have anything to compare them to, so i was kind of iffy on it.

Either way, if i know, i'l pass on that information to the others :)
Carmen Gorgon
player, 927 posts
Just try and catch me
(last time didn't count)
Sun 26 Jul 2020
at 17:36
  • msg #265

Re: Wicked Spheres: OOC Thread 3

sorry reply will be delayed hurt my right arn
Security Feature
GM, 1200 posts
Sun 26 Jul 2020
at 17:51
  • msg #266

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 265):

That's totally understandable, and I want you to have the best of my well wishes to recover soon and safely. Take care of yourself!
Lilah
player, 259 posts
Thu 30 Jul 2020
at 09:12
  • msg #267

Re: Wicked Spheres: OOC Thread 3

So, question- could my lurk get off two attacks right now?  What with Carmen's attack, I might be able to dust a second one with the lurk's physical attacks.  I'd just need to do four or better to one...
Security Feature
GM, 1202 posts
Thu 30 Jul 2020
at 09:26
  • msg #268

Re: Wicked Spheres: OOC Thread 3


Sure; can't see any reason why not, myself. Move action to close in, standard action to use your dual wielding for two attacks. You don't need to aim them both to the same opponent either; they do need to both be within 5 ft range from you, however.
Adrika
player, 1066 posts
Can't stop
the rock
Thu 30 Jul 2020
at 13:04
  • msg #269

Re: Wicked Spheres: OOC Thread 3

Now that it's close to the enemy turn, obligatory mention that the first shade stepping into my melee range gets hit with 14 (17-3) damage ;)
Security Feature
GM, 1203 posts
Thu 30 Jul 2020
at 13:12
  • msg #270

Re: Wicked Spheres: OOC Thread 3


I am very aware; it's pretty clear that you and Carver, with ranged support from Nothing and Lilah, are not going to have a hard time right now. :)

In case it wasn't clear, I'm waiting on Lilah's lurk action and a possible edit of her post from Carmen due to a miscommunication between the two of us.
Carmen Gorgon
player, 929 posts
Just try and catch me
(last time didn't count)
Thu 30 Jul 2020
at 15:32
  • msg #271

Re: Wicked Spheres: OOC Thread 3

Okay finished editing my post so Im good to go!
Security Feature
GM, 1204 posts
Thu 30 Jul 2020
at 15:42
  • msg #272

Re: Wicked Spheres: OOC Thread 3


Great! Next post should be up in ten minutes or so; the map is already updated. :)
Lilah
player, 261 posts
Fri 31 Jul 2020
at 23:55
  • msg #273

Re: Wicked Spheres: OOC Thread 3

Which shades are still up?  I think 3 is, and 7, 8, and 9?
Adrika
player, 1068 posts
Can't stop
the rock
Sat 1 Aug 2020
at 01:55
  • msg #274

Re: Wicked Spheres: OOC Thread 3

Nope, 9 went down between me and Nothing, and 3 i think died to my readied action.

Just the ones over at the shadow zone remaining, i believe, so that's 7 and 8.
Nothing
player, 492 posts
Sat 1 Aug 2020
at 08:54
  • msg #275

Re: Wicked Spheres: OOC Thread 3

Posting here so as not to clog up the IC thread...

Yaaay, I killed one with the crappy crossbow! :D
And yeah, it does seem I'm doing well on the damage (you know, considering what I'm using and all that). I normally don't like rolling automated die rollers 'cause I'd rather do it myself with my own dice, but it seems this one is being kind to me for now. Just wait till I'm trying to do something that's more substantial/useful than plinking vaguely at crappy undead thingys :D.
Adrika
player, 1069 posts
Can't stop
the rock
Sat 1 Aug 2020
at 19:45
  • msg #276

Re: Wicked Spheres: OOC Thread 3

Well of course.

I mean, you're a shadow. Not being substantial is kind of your thing :P
Nothing
player, 493 posts
Sun 2 Aug 2020
at 09:24
  • msg #277

Re: Wicked Spheres: OOC Thread 3

Not really. I'm a creature of living shadow with a sort of outer membrane thing that absorbs things like air and nutrients within the air directly. If I was actually a shadow I wouldn't need to worry about such things as "gravity" or "physical objects" because I'd be both weightless and two-dimensional :D. If Nothing lacked substance I expect the idiot zealots would've had a much harder time getting their hands on them in order to chain them up and put them in prison ;).
Adrika
player, 1070 posts
Can't stop
the rock
Sun 2 Aug 2020
at 12:28
  • msg #278

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 277):

And that's a good thing. Leave being two-dimensional to the murderhobo parties :P
Lilah
player, 263 posts
Mon 3 Aug 2020
at 13:03
  • msg #279

Re: Wicked Spheres: OOC Thread 3

Will another full move get me in range of either of the two shades as far as my chakram goes?
Security Feature
GM, 1207 posts
Mon 3 Aug 2020
at 13:27
  • msg #280

Re: Wicked Spheres: OOC Thread 3


With one move action, you would end up in one of the squares adjacent to Nothing; I think the one underneath her current position would be the best for you to reach right now.

That'd get you 1 range increment closer (if you check, you'll see the chakram range increment and your moving speed are the same). Meaning, instead of -8 (as you would take shooting from where you are), you'd only take a -6. If you spend your entire turn moving, using both your standard and move action to move through, then you remove another range increment and it goes down to -4. Then your next turn, one single move action would become enough to bring the penalty down to -2, which, considering the enemies are already taking a -2 penalty, would basically cancel itself out and give you the same accuracy you had when shooting those who were fighting Adrika.

If you'd spent your last turn on taking those two move actions, then you would have been able to take a move action this turn and then use your standard to throw.

You actually didn't actually give me any actions last turn, which would suggest you were standing still, even if your narrative did mentioned "press forward into the area". If you want, given that you didn't contradict the narrative with a IC post that actually said "Lilah herself doesn't take any action", I'm willing to let you retcon having spent the last turn heading for the fight so that you can finish closing this turn and attack; after all, it is in part my fault for not asking clarification at that time. That said, in the future I will try to be more careful, so going forward make sure to consider such things in advance.

But for now, count three move actions and tell me yourself from where you're going to shoot, keeping in mind that you need a clear line of attack - ie, one that doesn't pass through other people's area - to avoid having cover problems.
This message had punctuation tweaked by the GM at 13:27, Mon 03 Aug 2020.
Lilah
player, 264 posts
Mon 3 Aug 2020
at 13:53
  • msg #281

Re: Wicked Spheres: OOC Thread 3

No, that one was my fault- I should have been clearer, my bad. It’s almost finished, anyways- if it gets to where I need another turn, I’ll attack then.
Lilah
player, 266 posts
Tue 4 Aug 2020
at 20:46
  • msg #282

Re: Wicked Spheres: OOC Thread 3

Pretty sure we can write off that last shade.  I think we have Nothing coming up followed by Carver, and then Lilah gets another few whacks at it- I'll get my full attack at it and then both lurk swings at it, so barring some disastrous rolls, I think it ought to be down after my turn at the latest.
Security Feature
GM, 1209 posts
Tue 4 Aug 2020
at 21:15
  • msg #283

Re: Wicked Spheres: OOC Thread 3


That seems the most likely result, yes. If you all want me to simply end the fight without going through the motion of it, I can do that; we don't need to go through the motions of the rolls unless you all want to.

Although I was a bit curious to see how the kill count would shake up - right now, I have Adrika at 1, Lilah at 1 (+3 if we assign the Lurk's kill to her), Nothing at 1 (+3 if they get the lurk's kill instead), Carmen at 3, and Carver at 2.

It's not like it means anything, it just was amusing to me to keep score. :)
Adrika
player, 1073 posts
Can't stop
the rock
Wed 5 Aug 2020
at 01:12
  • msg #284

Re: Wicked Spheres: OOC Thread 3

I'm on 2 actually, there's the one from the readied action as well ;)
Lilah
player, 267 posts
Wed 5 Aug 2020
at 12:51
  • msg #285

Re: Wicked Spheres: OOC Thread 3

...let me guess- we just attracted Mr. big-bad dragon who was in the area.  Oh, wonderful.

But... at the same time, well... maybe we could work a little magic, hm?  If he doesn't like the Mythrans, well... maybe we could pull a little "enemy of our enemy" idea, here?
Security Feature
GM, 1210 posts
Wed 5 Aug 2020
at 12:56
  • msg #286

Re: Wicked Spheres: OOC Thread 3


Many possibilities exists, but I don't want to spoil anything - it's more interesting if you discover things through playing. :)
Adrika
player, 1075 posts
Can't stop
the rock
Thu 6 Aug 2020
at 11:22
  • msg #287

Re: Wicked Spheres: OOC Thread 3

Not trying to break the turn order, but because i was specifically keeping an eye out it made sense for me to send a quick thought off. In terms of combat it's not my turn yet though, so i've made no actual actions :)
Carmen Gorgon
player, 933 posts
Just try and catch me
(last time didn't count)
Sat 8 Aug 2020
at 14:31
  • msg #288

Re: Wicked Spheres: OOC Thread 3

Hey guys so an update-- remember when I said my fever broke? Turned out I was two days too soon to say that. Turns out I might have Covid, or a really bad flu, we're not such which. Upshot, Im--really out of it?? so apologies if my posts remain off for a bit, Im having a hard time thinking.
Security Feature
GM, 1212 posts
Sat 8 Aug 2020
at 14:37
  • msg #289

Re: Wicked Spheres: OOC Thread 3


That's perfectly understandable, take all the time you need. You've my best well wishes for a fast and complete recovery; take good care of yourself!
Nothing
player, 499 posts
Sun 9 Aug 2020
at 08:49
  • msg #290

Re: Wicked Spheres: OOC Thread 3

Yeah, I think recovering from Covid-19 (or, indeed, any other illness or such thing) is a higher priority than posting in some RPG online ;). Go to bed and cheer on your immune system!
Adrika
player, 1084 posts
Can't stop
the rock
Mon 17 Aug 2020
at 12:01
  • msg #291

Re: Wicked Spheres: OOC Thread 3

Quick question, but how do you identify magical items again? Most of the time it's just assumed to be identified offscreen, but is it a Perception, Spellcraft or Knowledge Arcana?
Security Feature
GM, 1219 posts
Mon 17 Aug 2020
at 12:20
  • msg #292

Re: Wicked Spheres: OOC Thread 3


Spellcraft is the sure way to do it; depending on the type of magic, one out of Knowledge Arcana, Religion or Nature will also generally work.

Also, I want to point out that the new rules for the Cantrip feat (for those who have it) allow it to be used to identify magic items (with a DC of 15 + CL) as long as they user is touching them; originally, this wasn't a feature it had. It still requires 3 full rounds of study and is a "once-per-day" check, but I'd let you have a +2 bonus for consecutive day the task was attempted, so by studying an item long enough, eventually the powers of every magical item can be identified, it just takes time. I'd also let anybody attempt the check, even if they didn't have a specified ability, so long as they were trained in the skill and had spend at least one week studying the item beforehand.

In the particular case of the blouse, the item was easier to identify because the effects is very obvious - by moving the item around, the knick-knacks tied to it clack together in a obviously magical way that sounds like evil, echoing laughter; while the characters would not be able to simply say "oh, that's a Cackle", since abilities don't work that way, they'd be able to recognize the blouse magic as "create creepy magical laughter when moved" by simply moving it around, such as would be necessary to remove it from a dead body that was wearing it.

Basically: not every magical item is the same, but overall it takes either long study or physically attempting to use the item to see what it actually does, unless a specialized ability is used, and not all specialized abilities will tell you everything you want to know about an item; less powerful ones (such as the Cantrip feat) are less effective.
This message was last edited by the GM at 14:08, Mon 17 Aug 2020.
Adrika
player, 1085 posts
Can't stop
the rock
Mon 17 Aug 2020
at 13:58
  • msg #293

Re: Wicked Spheres: OOC Thread 3

And speaking of "less effective", it seems i won't be figuring out what potions they are.

15:57, Today: Adrika rolled 11 using 1d20+10.  Spellcraft.
Security Feature
GM, 1220 posts
Mon 17 Aug 2020
at 14:10
  • msg #294

Re: Wicked Spheres: OOC Thread 3


Don't worry, much like the wands you retrieved from the sunken ship, they'll keep; you have all the time you want to figure them out. :)

Then again, maybe either one of Lilah and/or Carmen will just roll a 20 and handle it; that's a perfectly valid possibility as well!
Adrika
player, 1086 posts
Can't stop
the rock
Mon 17 Aug 2020
at 14:13
  • msg #295

Re: Wicked Spheres: OOC Thread 3

That, or i'll try again tomorrow. It's once per day per item after all :)
Carmen Gorgon
player, 936 posts
Just try and catch me
(last time didn't count)
Tue 18 Aug 2020
at 15:41
  • msg #296

Re: Wicked Spheres: OOC Thread 3

10:41, Today: Carmen Gorgon rolled 22 using 1d20+8.  spellcraft.

That good enough to identify it?
Security Feature
GM, 1222 posts
Tue 18 Aug 2020
at 16:03
  • msg #297

Re: Wicked Spheres: OOC Thread 3


Yes; unsurprisingly, the team's primary caster is the best at recognizing magical items. Who'd have thunk? ^_^

Speaking of, Carmen, when you get back to the ship, remind me that you should get your rolls for the stuff you recovered from the wreck with the +14 bonus from a week of studying them, to determine what those do.
This message was last edited by the GM at 16:04, Tue 18 Aug 2020.
Ashaia
player, 51 posts
Wed 19 Aug 2020
at 11:09
  • msg #298

Re: Wicked Spheres: OOC Thread 3

The First two school days are behind me, yay. Introduction days and competence level tests pretty much. Next week will be an interview for the personalized study plan and real work can begin. Sadly not much to do before next Wednesday unless someone dumps more tasks into learning platforms to do.

Good stuff, regardless!
Security Feature
GM, 1223 posts
Wed 19 Aug 2020
at 13:40
  • msg #299

Re: Wicked Spheres: OOC Thread 3


Good luck with it then! :)
Carmen Gorgon
player, 946 posts
Just try and catch me
(last time didn't count)
Mon 24 Aug 2020
at 02:32
  • msg #300

Re: Wicked Spheres: OOC Thread 3

Oh hey Rpol lives!!
Security Feature
GM, 1228 posts
Mon 24 Aug 2020
at 06:44
  • msg #301

Re: Wicked Spheres: OOC Thread 3


Yeah, it was apparently down for one day due to upgrades to the servers or something like that, from what I gathered.
Adrika
player, 1093 posts
Can't stop
the rock
Mon 24 Aug 2020
at 09:50
  • msg #302

Re: Wicked Spheres: OOC Thread 3

Yeah, it can happen. There was a brief period of uptime two days ago when i slipped in a few posts, but it's been a mostly RP-less weekend for me :S
Nothing
player, 507 posts
Mon 24 Aug 2020
at 10:17
  • msg #303

Re: Wicked Spheres: OOC Thread 3

Oh yeah, it's been down for me the last two days I've checked. Well, yay, at least it's back now :D.
Adrika
player, 1094 posts
Can't stop
the rock
Mon 24 Aug 2020
at 14:21
  • msg #304

Re: Wicked Spheres: OOC Thread 3

Well, i'm going to wait for Lilah and Carmen to post first here, since they're the ones actually checking the room.

Also, the game seems aware i failed the Knowledge (Arcane) roll, since Spoiler tags are now completely broken on Firefox for me. Can't even get them to show up when quoting posts anymore, apparently.
This message was last edited by the player at 14:22, Mon 24 Aug 2020.
Security Feature
GM, 1229 posts
Mon 24 Aug 2020
at 14:23
  • msg #305

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 304):

That's because the post is formatted in a different manner for different players; it's not a fault on your end, is that you're trying to quote a post that includes private lines addressed to other people and that means you can't visualize it correctly.
Lilah
player, 276 posts
Mon 24 Aug 2020
at 19:14
  • msg #306

Re: Wicked Spheres: OOC Thread 3

What target number are we looking for to get past the trap?
Security Feature
GM, 1232 posts
Mon 24 Aug 2020
at 19:21
  • msg #307

Re: Wicked Spheres: OOC Thread 3


That would have been DC 17, but Carmen has disarmed that trap.

I'll give everybody a chance to update their action to say if they're going to follow Carmen down the stairway or not before I give you a description for what's to be found down the stairs.
Adrika
player, 1096 posts
Can't stop
the rock
Mon 24 Aug 2020
at 21:35
  • msg #308

Re: Wicked Spheres: OOC Thread 3

Security Feature:
In reply to Adrika (msg # 304):

That's because the post is formatted in a different manner for different players; it's not a fault on your end, is that you're trying to quote a post that includes private lines addressed to other people and that means you can't visualize it correctly.


...Not quite, as those are tags i'm not supposed to see to begin with.

I'm saying that when quoting the post, the Spoiler tag and everything inside it doesn't show up, and previously that was the only way for me to read the contents of spoiler tags as clicking or highlighting hasn't worked for a while now.
Security Feature
GM, 1234 posts
Mon 24 Aug 2020
at 21:49
  • msg #309

Re: Wicked Spheres: OOC Thread 3


Oh. I didn't know (did you tell me? If so, I forgot) that you couldn't read Spoilers. Have you tried asking in the tech support forums for some way to solve the issue?

As Carmen can confirm, she can't see the spoilered knowledge text, because that's not visible to her - I used secret lines to give each of you players individual descriptions of what was going on, because you have different perception scores. I've done it in the past, too; you in general tend to get more stuff than other players because your passive Perception bonus is higher than everybody else. It just had never happened before that you could notice something that would trigger a knowledge check that somebody else would not be able to notice, so I'd never had to put the spoiler text under a secret line before.

So, yeah, as I said, the problem was very likely with the tags - because the spoiled text was folded inside the secret tag, that likely made it impossible to quote for you. At least, that's what I think.

Basically, I didn't understand that you couldn't read the knowledge under the spoiler; in this case it was not important because you didn't roll high enough, but I'll try to keep it in mind going forward.
Adrika
player, 1098 posts
Can't stop
the rock
Mon 24 Aug 2020
at 22:22
  • msg #310

Re: Wicked Spheres: OOC Thread 3

Yeah, for a long long while Spoiler tags have looked like this for me:

Knowledge Arcana 24

    Spoiler text: (Highlight or hover over the text to view)



And no amount of clicking or highlighting will get the text to appear. Normally, i'd press Quote and then i'd be able to read what was in it, but now, Spoiler tags no longer appear in quoted messages.

Normally, it wasn't much of an issue so i never really brought it up beyond mentioning it, but with my workaround gone, i'd need to open the thread in Chrome in order to read what it says.
This message was last edited by the player at 22:23, Mon 24 Aug 2020.
Security Feature
GM, 1235 posts
Tue 25 Aug 2020
at 08:26
  • msg #311

Re: Wicked Spheres: OOC Thread 3


Ok, let's try an experiment:

Dragon

Spoiler text: (Highlight or hover over the text to view)
A dragon is a lizard with wings


How much of those can you read?
Adrika
player, 1099 posts
Can't stop
the rock
Tue 25 Aug 2020
at 10:49
  • msg #312

Re: Wicked Spheres: OOC Thread 3

Security Feature:
Ok, let's try an experiment:

Dragon
<spoile>A dragon is a lizard with wings</spoile>


How much of those can you read?


Broke the tags to show what i can see quoting a post -- what's the difference between the two?
This message was last edited by the player at 10:50, Tue 25 Aug 2020.
Security Feature
GM, 1237 posts
Tue 25 Aug 2020
at 11:01
  • msg #313

Re: Wicked Spheres: OOC Thread 3


The second spoiler is under the "secret" header.

You can see at least the title of the second spoiler, even if not the content, right?
Adrika
player, 1102 posts
Can't stop
the rock
Tue 25 Aug 2020
at 20:19
  • msg #314

Re: Wicked Spheres: OOC Thread 3

Nope, what i quoted is what i'm seeing while quoting. The entire Tiger tag isn't showing up for me when quoting at all, though i AM seeing it in the original post... which means i have no way of reading its content without switching browser.
Security Feature
GM, 1239 posts
Tue 25 Aug 2020
at 20:38
  • msg #315

Re: Wicked Spheres: OOC Thread 3


That's fine - I was making sure I correctly understood what was going on.
Adrika
player, 1104 posts
Can't stop
the rock
Tue 25 Aug 2020
at 20:45
  • msg #316

Re: Wicked Spheres: OOC Thread 3

More than me then XD

Out of curiosity though, what was the difference between the two? Because in Chrome i'm not seeing any differences in the text displayed within the spoiler tags... Though quoting there doesn't make the contents of the Tiger spoiler show up either.
This message was last edited by the player at 20:46, Tue 25 Aug 2020.
Security Feature
GM, 1240 posts
Tue 25 Aug 2020
at 20:51
  • msg #317

Re: Wicked Spheres: OOC Thread 3


The tiger spoiler is under the "Secret" tag.

The secret tag makes it so that you can see thing, and another player cannot, but unlike the "private" tag, you, the reader, aren't aware about the fact that other people aren't seeing the same you do. I use it a lot for descriptions, since your character wouldn't realize that they'd noticed something nobody else has.
Adrika
player, 1105 posts
Can't stop
the rock
Tue 25 Aug 2020
at 21:01
  • msg #318

Re: Wicked Spheres: OOC Thread 3

Ah, i see. I knew the Secret tag doesn't show up in posts when quoting even if you could see the contents, so that would explain the disappearance of the spoiler tag when quoting the post. :)
Adrika
player, 1128 posts
Can't stop
the rock
Wed 9 Sep 2020
at 10:59
  • msg #319

Re: Wicked Spheres: OOC Thread 3

Nothing:
At the lack of agreement or refusal from anyone else...


Sorry... ^^;
Nothing
player, 518 posts
Thu 10 Sep 2020
at 17:02
  • msg #320

Re: Wicked Spheres: OOC Thread 3

It's fine - if no-one feels like responding to Nothing's suggestions, they will just feel free to react to any situation the way they see fit, whatever that might entail >:D.
Carmen Gorgon
player, 991 posts
Just try and catch me
(last time didn't count)
Fri 11 Sep 2020
at 12:38
  • msg #321

Re: Wicked Spheres: OOC Thread 3

Oh hey! Just wanna make sure you know, Aisha (sorry if i misspelled XD) that we’re all glad you’re here, and welcome to the team! Our characters are just, well, evil and suspicious and arguing (you’ll see later so don’t meta gams this, but Carmen has a group telepathy going). Well include you in a bit, or you can go up to Carmen or Lilah and we’ll chat!
Lilah
player, 290 posts
Fri 11 Sep 2020
at 12:41
  • msg #322

Re: Wicked Spheres: OOC Thread 3

Yeah... I'm not really that bad, and honestly, I hope I'm not coming off as too harsh and things... I just hope we haven't been that bad, is all... sorry again, Ashaia!
Adrika
player, 1135 posts
Can't stop
the rock
Fri 11 Sep 2020
at 13:10
  • msg #323

Re: Wicked Spheres: OOC Thread 3

Seconding what the others have said, and... well, what i can say is that the main source of Adrika's irritation is due to something before your time: Early chapter 2 i believe.

None of it is actually aimed at you as a player, so don't worry there. Just a 'right place, wrong time' kind of moment i suppose. :)
Ashaia
player, 70 posts
Fri 11 Sep 2020
at 14:31
  • msg #324

Re: Wicked Spheres: OOC Thread 3

Nothing to worry about! I'm quite enjoying the dynamics going on so far ^^'

My morning / Day has been a bit too busy to reply today between calming my partner due to their tests and making Gyoza from scratch for lunch... ish time x).

I do read what's happening all throughout the day so do not be alarmed of me logging in but not posting. This is more of me being weird and nothing about you putting me off. Sorry if I left such an unintended impression!
Adrika
player, 1138 posts
Can't stop
the rock
Fri 11 Sep 2020
at 15:32
  • msg #325

Re: Wicked Spheres: OOC Thread 3

Well, once you become a part of the group, be sure to bring it up and we'll probably have a laugh around the campfire over it.
Nothing
player, 520 posts
Fri 11 Sep 2020
at 16:46
  • msg #326

Re: Wicked Spheres: OOC Thread 3

Hehe don't worry - I only log in once a day myself, so at least you get to read the posts as they're happening. It's a good job I didn't make a more talkative character, or these long silences of their would be really weird right now. Well, I mean, as another character has pointed out, mine is clearly mute...but...well, you know, if my character has any other means by which to communicate with you, I'm sure they will show you in due time if they feel it relevant/necessary to do so ;).
Ashaia
player, 72 posts
Sun 13 Sep 2020
at 22:00
  • msg #327

Re: Wicked Spheres: OOC Thread 3

I'm giving Carmen a chance to reply, but I will make a post tomorrow don't worry ^^!
Security Feature
GM, 1275 posts
Sun 13 Sep 2020
at 22:10
  • msg #328

Re: Wicked Spheres: OOC Thread 3


You probably want to clarify in your post which sentence is addressing her, and which Dryssa? I personally can tell, but I think after your edit it became unclear which one you were speaking with at any given point.
Carmen Gorgon
player, 993 posts
Just try and catch me
(last time didn't count)
Sun 13 Sep 2020
at 22:12
  • msg #329

Re: Wicked Spheres: OOC Thread 3

Oh thanks sorry, Ill get on that right away!
Lilah
player, 292 posts
Mon 14 Sep 2020
at 13:49
  • msg #330

Re: Wicked Spheres: OOC Thread 3

Sorry that took so long to get out!  Had a bit of a misadventure in the kitchen- but on the plus side, I've finally gotten around to cleaning everything out.  (I also know what a three-month-old potato looks like now... and no, it's not pretty.)

Also- I know the rest of us know already, but I'll restate: Lilah can be a bit much at times- if you ever feel that I'm taking things a bit far with how I play her, let me know, or let SF know and they'll let me know to tone it down.

I know you guys are tired of hearing me say it, but I'm just wanting to make sure everyone has fun and I don't go making anyone uncomfortable and things. :)
Carmen Gorgon
player, 995 posts
Just try and catch me
(last time didn't count)
Mon 14 Sep 2020
at 20:45
  • msg #331

Re: Wicked Spheres: OOC Thread 3

Oh I hope you're okay!

And don't worry about being too much ^-^  If anything, I think I can come across as too much due to Raj, but no one seems to worry--and Ive never felt uncomfortable with any of your posts.

We are villains, and we are evil >:D  I think as long as no one is too graphic its okay? Like the difference between saying 'I dismembered them' and describing how one might go about it.

(Not sure if thats what you were referring to honestly! This was my best guess.)
Nothing
player, 524 posts
Tue 15 Sep 2020
at 09:25
  • msg #332

Re: Wicked Spheres: OOC Thread 3

I'm guessing, this being Lilah, that it's more about any suggestions relating to clothing, the removal of such, and any acts that may result between two (or more?) people soon afterwards ;).

Incidentally, I have nothing further to add IC for now - I'll wait till we're underway again before taking any further actions, unless anyone wants to ask me anything before then.
Lilah
player, 293 posts
Tue 15 Sep 2020
at 09:59
  • msg #333

Re: Wicked Spheres: OOC Thread 3

More like being who she is, maybe beiung a little flirty (but nothing really in-your-face about it- though I tend to go a little overboard with things sometimes, anyways), so like I said, if it happens, just push me back and give me a whack, or a poke and say 'hey, I'm not comfy with this, just... maybe ease it back?'

I mean, it is who she is, but she's not going to be that way all the time...
Adrika
player, 1140 posts
Can't stop
the rock
Tue 15 Sep 2020
at 10:48
  • msg #334

Re: Wicked Spheres: OOC Thread 3

So basically, something like this then?


Nothing
player, 526 posts
Wed 16 Sep 2020
at 09:39
  • msg #335

Re: Wicked Spheres: OOC Thread 3

Well, I can't say I'm particularly worried about anyone ever trying to flirt with Nothing, at least ;).
Ashaia
player, 76 posts
Wed 16 Sep 2020
at 18:08
  • msg #336

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 335):

That sounds like a challenge!
Nothing
player, 527 posts
Thu 17 Sep 2020
at 16:38
  • msg #337

Re: Wicked Spheres: OOC Thread 3

More a statement on the utter uselessness of any such gesture in their direction. It just wouldn't work. Your character could try, but as a player I have about as much interest in sex and romance as any of my characters (well, I mean, they have as much interest in those things as I do ;)), so no-one will ever get anywhere with any of my characters, in any game, even if my character actually has a sex and/or a gender ;). But since your character doesn't know that yet, I suppose there's nothing stopping her from trying if she should decide she wants to start dropping hints (or whatever), for whatever reason.
Adrika
player, 1142 posts
Can't stop
the rock
Thu 17 Sep 2020
at 17:41
  • msg #338

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 337):

Hmm...

Well, subtle hints are unlikely to work due to Nothing lacking the required frame of reference to pick up on them, so... Start off with a body pillow, and work your way up from there?


Carmen Gorgon
player, 1000 posts
Just try and catch me
(last time didn't count)
Thu 17 Sep 2020
at 21:41
  • msg #339

Re: Wicked Spheres: OOC Thread 3

First off: I am very sorry for my shit-head of a familiar. Its nothing personal, its just--gack. Sorry.

On a more fun note, loot time~! In-character this will happen in the next leg of the voyage, but out of character I think a little discuss wouldnt hurt?

Most stuff is sellables, and honestly I don't know if we wanna divide those up or just divide the gold later? Carmen will carry shit around as long as is needed, but IIRC you guys weren't comfortable with her being the group treasurer?

If we wanna do the list of sellables, I'll list them, but for now, here's all the magical gear!


1) Wand of Magic Missile (not really, just borrowing the name)

Stored SP: 3/3, Caster Level 2

This wands contains the base Destruction Sphere ability, and always apply the "Force Blast" talent to it, meaning any shot costs 1 SP; by spending a second SP the damage is increased from the base of 1d6 to 2d6. Note that Force damage can be extremely useful against certain enemy types that are otherwise difficult to harm, such as ghosts.

2) Wand of Protection

Stored SP: 0/3, Caster Level 2

This wands contains the base Protection Sphere, but only with the "Ward" ability (and the associate base "Barrier" power), in exchange for also having the "Distant Protection" talent.

3) Wand of Prying Sight

Stored SP 4/4, Caster Level 4

This grants the base "Sense" ability of the Divination Sphere (but not the "Divine" ability), as well as only granting the "Prying Sight" talent (and thus not the "Read Magic" basic sense).

4) Wand of the Tribal Warchief

Stored SP 2/2, Caster Level 6

This grants free use of the War sphere, meaning both the base Totem (with Totem of War) and Rally (with the Commanding Aid effect), as well as the Mass Rally magic talent.

5) Wand of Counterspell

Stored SP: 2/7; MSB +5

This grants free use of the Counterspell feat, but the effect can only be paid for with the SP already into the wand.

6) Wand of Cantrips

This is a wand that lets the user benefit as if they had the Cantrip feat, even if they're not capable of using magic; it has unlimited uses.


Then, the statuettes!

Short explanation:

They will light up with different flashes in order depending on the main attributes of each characte. Str = dark blue, Dex = light blue, Con = Purple, Int = red, Wis = orange, Cha = gold.

Also, each statue is related to a attribute, and grants a +2 buff to it when held.

dog = str, snake = dex, elephant = con, monkey = int, owl = wisdom, and peacock = cha.


There's also some text that relates them to the mithril tablets that maybe will allow for a ritual to a permanent boost? So Carmen will keep those tablets until we figure out how they work--and no selling the statues either for that exact reason.


But ya, personally I'll want the monkey statuette, but other than that Im not sure who should get what? Sooo ya. discuss time!
Security Feature
GM, 1276 posts
Thu 17 Sep 2020
at 22:02
  • msg #340

Re: Wicked Spheres: OOC Thread 3


Of note: activating the statuettes' boost takes a standard action, and the boost last for one minute, so long as the statuette is held - which obviously take up one hand. This wasn't in the explanation I gave Carmen because I forgot to clarify it, but it's very much the intended way they work. Also, they stay alight as long as they're providing the boost, which might be important.
Adrika
player, 1143 posts
Can't stop
the rock
Fri 18 Sep 2020
at 00:43
  • msg #341

Re: Wicked Spheres: OOC Thread 3

Well, i'd like the Owl one myself (though having Carmen keep it safe until we get to the point of the ritual). I've got several things triggering off of WIS.

Also, this may not come up, but i'm mentioning it anyway: Due to everything i'm holding counting as having the Broken condition, that means that when i fire a wand or staff, it uses up twice the charges. The Wand of Cantrips circumvents that since it has technically infinite charges, but i figured i'd mention it all the same.
This message was last edited by the player at 00:44, Fri 18 Sept 2020.
Security Feature
GM, 1277 posts
Fri 18 Sep 2020
at 06:49
  • msg #342

Re: Wicked Spheres: OOC Thread 3


As far as the statuettes are concerned, that won't be a problem. Although I don't know how practical having one hand filled with a statue in battle is going to be...
Adrika
player, 1144 posts
Can't stop
the rock
Fri 18 Sep 2020
at 09:49
  • msg #343

Re: Wicked Spheres: OOC Thread 3

Clawhand Shield: https://aonprd.com/MagicArmorD...me=Clawhand%20Shield

Spare Hand (3.5): http://eberronunlimited.wikidot.com/spare-hand

Monkey Belt (5 min/day): https://www.d20pfsrd.com/magic...ems/a-b/belt-monkey/

I mean, where there's a will, there's a magic item, so if you're really determined to...
Security Feature
GM, 1278 posts
Fri 18 Sep 2020
at 09:56
  • msg #344

Re: Wicked Spheres: OOC Thread 3


You will need to find something like that first, though, and that might not be easy. Not to mention all of those items have a CL of 8th or more...
Adrika
player, 1145 posts
Can't stop
the rock
Fri 18 Sep 2020
at 10:10
  • msg #345

Re: Wicked Spheres: OOC Thread 3

Yeah, and that would only make sense, given that they mimic a racial feat: Grasping Tail for Tiefling, or as a Grippli i suppose you could use your 10 foot tongue to hold a statuette.

My guess is that, given their appearance, a Grippli character would tick Raj off pretty badly though :P
Carmen Gorgon
player, 1001 posts
Just try and catch me
(last time didn't count)
Fri 18 Sep 2020
at 14:49
  • msg #346

Re: Wicked Spheres: OOC Thread 3

Actually probably not--I imagine that Raj in his original form is just really alien, since Lumas are originally from the Outer Planes? Lizard is just what he's stuck with.

Also, Adrika, can you grasp the statue/a wand with your hair and use it? Might be a way around the breaking thing.
Nothing
player, 528 posts
Fri 18 Sep 2020
at 16:02
  • msg #347

Re: Wicked Spheres: OOC Thread 3

So...it turns out the most relevant stat boost to my dark-themed character out of all these "shining" statuettes is the peacock? I can't help noting a theme here, GM ;).
Security Feature
GM, 1279 posts
Fri 18 Sep 2020
at 16:55
  • msg #348

Re: Wicked Spheres: OOC Thread 3


Well, you know, Charisma is the stat of people who are good at talking - and that always brings Peacock to my mind, for some reason. ;D
Adrika
player, 1146 posts
Can't stop
the rock
Fri 18 Sep 2020
at 20:13
  • msg #349

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 346):

Nope.

I mean, i technically could, but the grasping with hair is basically reflavored permanent Mage Hand, and Mage Hand specifically can't be used for held items.

The long hair grapple stuff is a Hex, and while i could hold the statue using that, it's restricted to level x minutes per day, and i'd rather use those for tripping and grappling opponents that don't want me getting close to them :P
Carmen Gorgon
player, 1002 posts
Just try and catch me
(last time didn't count)
Fri 18 Sep 2020
at 21:55
  • msg #350

Re: Wicked Spheres: OOC Thread 3

Oh ya! We forgot some more loot:


Crystal ball:
Base Divination Sphere (Divine ability only, no Sense ability)
Expanded Divination: Divine Weather, Divine Illusions, Divine Life
Greater Divine
Dowsing
Viewing

when held with both hands.

As for potions, there's:

2 Potion of Amphibian (color: azure)

grants the Amphibian sub-type, 40 ft swim speed, and the ability to breath underwater for 1 hours each

and one

Potion of Water Walking (color: grey)

grants the ability to treat the surface of water as if it was solid ground; sinking into the water at will is possible, in which case the drinker land speed is treated as swim speed


These sell for a lot and we won't need them after this, so I think we should sell them to some sailors later?


I will also ask you guys this, if we don't claim magic shit, do we wanna sell it or keep it for a rainy day?
Adrika
player, 1147 posts
Can't stop
the rock
Fri 18 Sep 2020
at 23:02
  • msg #351

Re: Wicked Spheres: OOC Thread 3

Hmm... Going by our escape from Branderscar, i say keep it, so the weaker swimmers can just walk over the sea floor in case we need to hurry.

Potions are... Well, you never know when they could come in useful. Sure, if we've got like 20 of them there's no need to hold onto that many, but we could keep an assortment available exactly for situational use.
Security Feature
GM, 1280 posts
Sat 19 Sep 2020
at 08:04
  • msg #352

Re: Wicked Spheres: OOC Thread 3


The potion of water walking makes you walk on the sea surface, not its floor.
Nothing
player, 529 posts
Sat 19 Sep 2020
at 09:20
  • msg #353

Re: Wicked Spheres: OOC Thread 3

There seems no harm in hanging onto stuff in case it comes in useful some day - we have plenty of carrying capacity between us including those of us with the means to carry and/or equip stuff in such a way that it doesn't physically get in the way. We can sell/trade stuff if we feel we need whatever we'd be getting in return (money or other magic items or whatever), but unless we're in danger of running out of space, why not just hoard every magic item we end up getting our hands on because maybe one day it will be useful...and also, if we have it, our enemies don't. Even if it's something really minor :D.
Carmen Gorgon
player, 1003 posts
Just try and catch me
(last time didn't count)
Sat 19 Sep 2020
at 10:37
  • msg #354

Re: Wicked Spheres: OOC Thread 3

Between everyone we surely have enough space, but Carmen herself can only carry so much XD I can carry the magic items to hoard if everyone wants, but some of the more monitary items I think should be split up?
Security Feature
GM, 1281 posts
Sat 19 Sep 2020
at 10:43
  • msg #355

Re: Wicked Spheres: OOC Thread 3


I'm sure you'll be able to find a solution before it's time to leave the ship, since right now that is doing all the carrying for you.

Speaking of, if nobody wants to discuss anything else before you depart from the island, I'll be updating you with a post for voting about the next leg of the journey later today.
Adrika
player, 1148 posts
Can't stop
the rock
Sat 19 Sep 2020
at 10:57
  • msg #356

Re: Wicked Spheres: OOC Thread 3

Well, you've got my actions for the leg, so as far as i'm concerned...
Carmen Gorgon
player, 1004 posts
Just try and catch me
(last time didn't count)
Sat 19 Sep 2020
at 15:08
  • msg #357

Re: Wicked Spheres: OOC Thread 3

Im good to move on!
Security Feature
GM, 1282 posts
Mon 21 Sep 2020
at 18:20
  • msg #358

Re: Wicked Spheres: OOC Thread 3


Adrika, I don't think I'm understanding your point in your last post - Odenkirk has suggested that you take the long and safe route at every leg of the journey. Your comment seems to imply otherwise, which makes no sense to me.
Adrika
player, 1155 posts
Can't stop
the rock
Tue 22 Sep 2020
at 11:19
  • msg #359

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 358):

No, that was exactly the point.

Odenkirk is making it sound like any delays to our schedule are entirely our fault for having picked the safe and long routes, essentially blaming any delays on us. So i replied with "Okay, so if we take the risky route, how many of your crew would we lose, and how much would that impact our travel speed?".

I'm trying to get her to admit that the safe and long route is to her benefit as well, and if she's making it sound like that was entirely our fault, then surely she would not object to us putting our timetable before the well-being of her crew? The conversation i was referring to was us considering the risky route, since this:

quote:
just don't come complaining later if some of yours die because of your dumb choices.


kind of implies she'd just expect us to do all the work. So i'm getting her to admit that, and possibly following it up with "We may be mercenaries, but we weren't hired by you: You were hired by us." to point out that us cooperating to keep her crew safe is our choice, not our job. Hence, if we go the risky route, how would that affect our timetable with repairs included?

Hope i managed to clarify what i meant ^^;
Security Feature
GM, 1283 posts
Tue 22 Sep 2020
at 11:26
  • msg #360

Re: Wicked Spheres: OOC Thread 3


I think I sort of get it, a bit. That's not going to change Odenkirk's opinion at all, however, so in the end it's not too important, I just wanted to better understand what you were going for.
Adrika
player, 1156 posts
Can't stop
the rock
Tue 22 Sep 2020
at 11:34
  • msg #361

Re: Wicked Spheres: OOC Thread 3

Yeah, i figured it wouldn't already, so no loss there :P

But this talk of timetables opens things up to considering the risky/neutral route for the final leg, so there's that.
Nothing
player, 533 posts
Wed 23 Sep 2020
at 09:24
  • msg #362

Re: Wicked Spheres: OOC Thread 3

Eh, it doesn't really matter which route she wants to take, seeing how, as stated, she is working for us, and not the other way around. She can whine and complain all she wants but in the end it's our decision as to what happens, and once we get to where we're going, then, well, said job shall be terminated and she and her crew won't have to worry about it ever again, will they? ;)
Adrika
player, 1161 posts
Can't stop
the rock
Fri 25 Sep 2020
at 09:40
  • msg #363

Re: Wicked Spheres: OOC Thread 3

quote:
OOC: as Adrika said, she (well, and Grumblejack) are the only ones in the group who haven't put any points in Linguistic to learn Infernal.


Speaking of there, wasn't Carmen teaching me Elven while i was teaching her Terran? How's that working out?
Security Feature
GM, 1285 posts
Fri 25 Sep 2020
at 09:46
  • msg #364

Re: Wicked Spheres: OOC Thread 3


That was the IC justification for you to put points in Linguistics and learn the language she was teaching you. Since you didn't put any points in it, I guess Adrika isn't yet so well learned in Elven as to be able to speak and understand it; maybe she can recognize a few of the most basics words but nothing more.

It'd be simplicity itself to say that Adrika sought some more instruction from Carmen during the journey, and then when you level up next you can put the needed ranks in Linguistics to learn Elven and Infernal both, if you want to.
Adrika
player, 1162 posts
Can't stop
the rock
Fri 25 Sep 2020
at 09:50
  • msg #365

Re: Wicked Spheres: OOC Thread 3

Hmm... Yeah, once we reach Sakkarath i'll bring it up, but for now let's just focus on Elven for now. Adrika isn't exactly the linguist of the party.
Nothing
player, 535 posts
Fri 25 Sep 2020
at 16:26
  • msg #366

Re: Wicked Spheres: OOC Thread 3

You wouldn't even need to be fluent in a language as long as you can pick up a few key words. I'd say "maybe write your own little phrasebook with phonetic pronunciations for all the weird noises that some of these languages probably sound like" but then realised that if Adrika tried to put pen or pencil to paper, the whole lot would probably just disintegrate so that wouldn't be much help ;).
Adrika
player, 1163 posts
Can't stop
the rock
Fri 25 Sep 2020
at 19:14
  • msg #367

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 366):

That, and phonetics don't help in trying to figure out a key part of any language skill: The ability to hear where one word ends and the other begins :P
Nothing
player, 536 posts
Sat 26 Sep 2020
at 09:20
  • msg #368

Re: Wicked Spheres: OOC Thread 3

No, but as here on Earth if you're going to a foreign country, being able to say things like "Hello", "Goodbye", "Sorry, I don't understand", and "I'm going to crush your head with my fist now" is pretty useful ;).
Security Feature
GM, 1286 posts
Sat 26 Sep 2020
at 09:43
  • msg #369

Re: Wicked Spheres: OOC Thread 3


That latter is actually quite the hard sentence though; I don't think I'd be able to say that in German, and according to the certification I studied the last few months to get, I am moderately proficient in the language - as in, I can generally understand a text in German if it isn't too complicated.

But I can agree that being able to say a handful of canned phrases is far better than nothing; it doesn't help at all when people talk to you, but it helps a lot with letting people know they shouldn't try, and mostly get by in simple situations. Which, I imagine, would be what Adrika's Infernal and Elven would be like. :)
This message was last edited by the GM at 09:44, Sat 26 Sept 2020.
Adrika
player, 1164 posts
Can't stop
the rock
Sat 26 Sep 2020
at 11:30
  • msg #370

Re: Wicked Spheres: OOC Thread 3

Well, that runs into the fairly common pitfall of only knowing a couple of key phrases: When you say something in Infernal, you're likely to get an answer back in Infernal also. Muddle around in, say, Terran (pun intended), and it gets the message across quite efficiently that 1. You have no clue what they just said and 2. "I hope you know (in this case) Terran". Then, from there, you try out a few things until you either find a mutual language, or go find another person to talk to ;)
Carmen Gorgon
player, 1009 posts
Just try and catch me
(last time didn't count)
Sat 26 Sep 2020
at 18:54
  • msg #371

Re: Wicked Spheres: OOC Thread 3

Hey guys. . . Ive been dealing with a lot of brain fog recently which is why I havent posted much (reason: new diet and trying to adjust). Don't wait up on me? Im reading everything Im just having issues thinking of a reply.
Lilah
player, 298 posts
Sat 26 Sep 2020
at 19:35
  • msg #372

Re: Wicked Spheres: OOC Thread 3

Take your time!  I hope you feel better soon!
Security Feature
GM, 1287 posts
Sat 26 Sep 2020
at 19:41
  • msg #373

Re: Wicked Spheres: OOC Thread 3


Same here - hope you're well and best wishes from me as well!
Ashaia
player, 84 posts
Sat 26 Sep 2020
at 22:07
  • msg #374

Re: Wicked Spheres: OOC Thread 3

Take care of yourself Carmen!
Nothing
player, 537 posts
Sun 27 Sep 2020
at 09:34
  • msg #375

Re: Wicked Spheres: OOC Thread 3

The last phrase suggestion was supposed to be something of a joke...and after all, would something like that really need saying? ;)

Anyway, don't worry about it Carmen - plenty of times I don't have a reply either, and since I decided to make a character who (until very recently) has no concept of things like body language or the displaying of emotion, I can't really have them react in the background either :D.
Security Feature
GM, 1289 posts
Fri 2 Oct 2020
at 18:40
  • msg #376

Re: Wicked Spheres: OOC Thread 3


It seems to me like there's been relatively low activity from pretty much everybody in these last few days. Is anything going on that I'm not aware of (other than this year's general disruptive influence on RL) that is keeping people from posting? Or am I just stressing over nothing again?
Carmen Gorgon
player, 1012 posts
Just try and catch me
(last time didn't count)
Fri 2 Oct 2020
at 19:53
  • msg #377

Re: Wicked Spheres: OOC Thread 3

I just personally don't really know what to say--Carmen has been as friendly as is reasonable, but I'm not sure any of our characters are going to accept Ashaia before some kind of bonding experience (like a combat) sooo I dunno what to do.
Security Feature
GM, 1290 posts
Fri 2 Oct 2020
at 19:58
  • msg #378

Re: Wicked Spheres: OOC Thread 3


Seems to me like the banter is going fine so far? You're getting to know each other, which was the purpose.

That said, if everybody wants a combat, I can roll you a random one easily enough; otherwise, I would just double check with everybody over not having anything more to say, and simply push things to the next leg of the journey. I was just thinking that having a satisfying chat where you all learned a bit about each other would have been a better way to go about running things.
Ashaia
player, 89 posts
Fri 2 Oct 2020
at 21:00
  • msg #379

Re: Wicked Spheres: OOC Thread 3

If there is something I could do to make this easier, let me know! At this point, you could answer her question, or ask about what's so great about Erebus. :)
Adrika
player, 1172 posts
Can't stop
the rock
Sat 3 Oct 2020
at 00:04
  • msg #380

Re: Wicked Spheres: OOC Thread 3

Yeah, i'm just trying to give other people the chance to join in as well, Adrika isn't the most even tempered person in the group. :P
Lilah
player, 301 posts
Sat 3 Oct 2020
at 02:54
  • msg #381

Re: Wicked Spheres: OOC Thread 3

...am I the only one who sees Ashaia pulling a Scrooge McDuck at the end of the game and diving into a sea of cash to swim for all eternity? :P
Nothing
player, 539 posts
Sat 3 Oct 2020
at 09:20
  • msg #382

Re: Wicked Spheres: OOC Thread 3

Lol that would be funny...by that point she'd probably have ben sure to acquire some kind of reality-bending power that lets her actually do that rather than faceplanting onto what is effectively a large heap of solid metal :D.

Anyway, Nothing doesn't have anything more to add for the moment as they don't really have anything new to say on the matter that they haven't already said.
Adrika
player, 1174 posts
Can't stop
the rock
Sat 3 Oct 2020
at 10:19
  • msg #383

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 382):

Fun Fact: Scrooge McDuck actually has that.

One time the Beagle Boys actually managed to swipe his money legally, and he asked them if he could swim in it one last time. Confused, they agreed, and he did. They faceplanted HARD, knocking themselves out in the process, and then Scrooge took all his money back. When asked how he had no trouble with it, he said it was a 'trick' and didn't elaborate further.

Warlock McDuck confirmed.
Security Feature
GM, 1291 posts
Sat 3 Oct 2020
at 11:26
  • msg #384

Re: Wicked Spheres: OOC Thread 3


Really? I'd be curious to know when (ie, which published story) this happened in.

Don't get me wrong, I'm not saying it didn't happen; in fact, it sounds believable and very in line with general humor in McDuck's stories. It's just that it sounds like the kind of story I'd have remembered reading, and given I've read a lot of them, you have me curious as to which one this is; I like looking up the ones I missed whenever I have the time.
Adrika
player, 1175 posts
Can't stop
the rock
Sat 3 Oct 2020
at 16:04
  • msg #385

Re: Wicked Spheres: OOC Thread 3

Ehh... In Dutch, it's this one, posting the cover since it may look familiar:



Issued in Dutch in 1979 though, so it's bound to have an English equivalent. Which one it is though, that i do not know.
Security Feature
GM, 1292 posts
Sat 3 Oct 2020
at 16:16
  • msg #386

Re: Wicked Spheres: OOC Thread 3


I'm sure I'll be able to find it eventually; thanks! ^_^
Adrika
player, 1176 posts
Can't stop
the rock
Sat 3 Oct 2020
at 17:14
  • msg #387

Re: Wicked Spheres: OOC Thread 3

No probs :)

There's also a few Italian ones that are pretty funny.

And of course, DuckTales: https://www.youtube.com/watch?v=xoKguI5VYOE
Nothing
player, 540 posts
Sun 4 Oct 2020
at 09:10
  • msg #388

Re: Wicked Spheres: OOC Thread 3

Wow, I didn't even know Duck Tales came in book form - I just remember the cartoon (and the theme tune - "Duck Tales, ah-woo-ooh!" :D). I remember Scrooge had a "worry room" which was round and had a path worn in a perfect circle in it, because he'd go there and pace around when he was, well, worried. And I'm pretty sure Huey, Duey, and Luey were in it too...ohh yeah, because they referred to him "Uncle Scrooge". I can't remember what relation any of them were to Donald...
Security Feature
GM, 1293 posts
Sun 4 Oct 2020
at 09:22
  • msg #389

Re: Wicked Spheres: OOC Thread 3


Donald is the son of Scrooge's younger sister; Huey, Duey and Luey are the children of Donald's older sister. Thus, Donald and the three are both nephews to Scrooge, while Donald is also an uncle to the kids.

Also, Scrooge was first created for comic books (unlike Donald, who was first created for animated shorts), and in most comics stories, the three kids live with Donald. "Duck Tales"' first episode (at least, the old series - I haven't seen the new one yet) specifically explains why they're moving in with Scrooge, which at the time was the premise of the show. I believe Huey, Duey and Luey were created before Scrooge, but I'd need to check to be sure; they all definitely were there in Scrooge's first story.

Overall, while I liked the cartoon, it loses something when compared to the comics, where the interaction between Scrooge and Donald is generally the primary driving conflict of any story where both of them appear.
This message was last edited by the GM at 09:24, Sun 04 Oct 2020.
Adrika
player, 1178 posts
Can't stop
the rock
Sun 4 Oct 2020
at 12:33
  • msg #390

Re: Wicked Spheres: OOC Thread 3

It's also pretty interesting to see the differences between languages.

In the Dutch versions, stories with Scrooge usually involve going on a journey to discover and recover some ancient treasure of sorts. There's the Beagle Boys and Magica de spell, but they're usually there in single stories. Rockerduck is a minor character at best.

In the Italian one, the focus on scrooge's stories is far more about running his business(es), trade deals, saving money and dealing with taxes, and the Beagle Boys are usually hired by Rockerduck in order to sabotage Scrooge's business. Rockerduck and Scrooge have a pretty strong rivalry going on to see which of the two is the richest in the world fairly consistently, though Scrooge trolls him often.

It's interesting to see the difference in focus.

One of my fave Italian ones is a story of how Scrooge becomes minister of finance for the city. The first year or two, the city is seeing record tax income as the people are taxed for wastefulness. However, after that tax income plummets as everyone's started to live like Scrooge does, to the point where people even put money in their washbasins to wash their face with, like he does.

There's another where Rockerduck is tired of being the second richest, so he heads off to build himself a new city where he could be the richest, finally. And when it's all done, and he asks his technomagical mirror who is the richest, the answer is... Scrooge. Because Scrooge bought a small villa in the city in full view from his office megatower.
Security Feature
GM, 1294 posts
Sun 4 Oct 2020
at 13:02
  • msg #391

Re: Wicked Spheres: OOC Thread 3


I can say that there's plenty of traveling with Scrooge in search of a treasure even in the Italian version, although I agree that Rockerduck is a pretty big character, and the Beagle Boys are less prominent in general. Also, I always found it funny that the Duck Tales Beagle Boys were led by their mom, while the comic ones were led by their grandfather.

Then again, there's a lot of regional variance in this stuff - it is my understanding that the USA version of Ink Blot is rarely ever around, while in the Italian version of Micky Mouse comics Ink Blot is the most interesting and, in my personal opinion, best villain that Mickey has, since he tends to be presented as far smarter than anybody else. And I gather that Paperinik is pretty much an Italy only character, which always feels weird to me since both his traditional stories and the PKNA versions were among my favorites growing up.
This message was last edited by the GM at 13:03, Sun 04 Oct 2020.
Ashaia
player, 91 posts
Sun 4 Oct 2020
at 13:04
  • msg #392

Re: Wicked Spheres: OOC Thread 3

My childhood innocence died the day I overheard my mother cancel the subscription for Donald Duck magazine over the phone.

Don Rosa's work especially is very popular here in Finland, and Don did a Scrooge McDuck comic where the main plot revolved around Finnish mythos https://en.wikipedia.org/wiki/The_Quest_for_Kalevala
Security Feature
GM, 1295 posts
Sun 4 Oct 2020
at 13:36
  • msg #393

Re: Wicked Spheres: OOC Thread 3


I can sympathize with that; my personal favorites are the literary parodies - where the Donald and/or Mickey cast take the places of characters in famous books (such as the Count of Montecristo, the Odissey or Around the World in Eighty Days). They make for interesting experiments, and many are quite good.
Adrika
player, 1179 posts
Can't stop
the rock
Sun 4 Oct 2020
at 16:21
  • msg #394

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 391):

Yeah, Ink Blot (his name literally translates to "Black Stain" from Italian) was pretty good at what he did. Most of the time it's Pete that's put up against Mickey, but i agree they could use him as a mastermind more often.

Paperinik... Here in Dutch they tried it with naming him "Super Donald", but the Italians did it better.

Also, the Kalevala is pretty awesome. Someone actually did a vox recording of the whole thing: https://www.youtube.com/watch?v=UXxmNSYIJHc




As an aside, can i just say i find it absolutely hilarious how we went from us being super evil to talking about Donald Duck in the OOC? :D
This message was last edited by the player at 16:22, Sun 04 Oct 2020.
Security Feature
GM, 1296 posts
Sun 4 Oct 2020
at 16:30
  • msg #395

Re: Wicked Spheres: OOC Thread 3


The characters are evil; I'd like to think you all as players are actually good people! Right? :)

Of course, everybody is in fact perfectly free to post in the IC thread - I think I'll be pushing things forward Wednesday whether anybody does or not, so if you want to get that conversation concluded, you might want to put some effort into it! ^_^
Lilah
player, 302 posts
Sun 4 Oct 2020
at 23:32
  • msg #396

Re: Wicked Spheres: OOC Thread 3

Well, Disney stuff is awesome, that's why we keep talking about it. :P

We didn't get that much in the way of Disney comics here in the States (I think, I didn't really ever have the chance to look because there wasn't much of a comic market in my hometown), but there's still a lot of good ones out there- then again, we got a lot more of the animation here first than overseas did.

I wiled away more afternoons in front of the TV watching Ducktales than I can count.  It was more of an afternoon cool-down thing for me- I'd get home from school and plop down to relax for an hour or two of Disney afternoon serials (Ducktales, Darkwing Duck, Rescue Rangers, Goof Troop, etc.) until dinner.
Security Feature
GM, 1297 posts
Mon 5 Oct 2020
at 07:31
  • msg #397

Re: Wicked Spheres: OOC Thread 3


That more or less matches my experience, to be honest; Italy doesn't really have an internal market for animated shows the way some other European nations do, so USA cartoons and Japanese Anime was most of what we had available for child entertainment, at least back when I was young.
Nothing
player, 541 posts
Mon 5 Oct 2020
at 10:34
  • msg #398

Re: Wicked Spheres: OOC Thread 3

Hey Lilah, you forgot Talespin ;). And posible Chip 'n' Dale Rescue Rangers, but I'm not sure if that was a Disney thing...maybe it's based on the two Rescuers films? Those are some of the small handful of entries in the Disney Animated Canon that I'm yet to see (I've also not yet seen 101 Dalmatians or Basil the Great Mouse Detective, and I think one or two others). I was never super into the whole Mickey/Donald/Goofy etc characters - the cartoons I used to watch were things like Thundercats, Dungeons and Dragons, Bucky O'Hare and the Toad Wars, Pirates of Dark Water, etc. And then live-action stuff like Knightmare and Round the Twist. And a bunch of game shows. And this was back when kids' TV didn't have its own channel - there were only four channels in total (Channel Five came along some time around the mid-to-late '90s, I believe, not that I ever really watched that), so it was Children's BBC (CBBC) and Children's ITV (CITV) on weekday afternoons, and stuff like Live and Kicking on Saturday mornings.

Ahh, good times :D.
Security Feature
GM, 1298 posts
Mon 5 Oct 2020
at 10:43
  • msg #399

Re: Wicked Spheres: OOC Thread 3


Going by that lineup, and how I know you're from the UK, it seems like you're older than me, and I'm pretty sure I have at least a couple years over Lilah; that makes it unsurprising you'd have a different experience.
Adrika
player, 1180 posts
Can't stop
the rock
Mon 5 Oct 2020
at 17:26
  • msg #400

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 398):

Hmm... Since you mentioned CBBC, i'm going to drop a few names here and see if they ring a bell:

DJ Kat Show

Fun Factory
Nothing
player, 542 posts
Tue 6 Oct 2020
at 09:49
  • msg #401

Re: Wicked Spheres: OOC Thread 3

The names are vaguely familiar...maybe, but I'm not sure. I was born around the mid-'80s if that helps, so a lot of my kids' TV-watching would've been around the late '80s through to the mid-to-late '90s. One of the earliest things I can rememeber watching was Playdays, back when every day of the week had a different stop (weekdays only - it wasn't on at weekends), with different themes/people and activities and stuff. I can remember walking back from playgroup and asking my mum if she'd remembered to record it for me...I think I remember telling her it was the Why Bird Stop that day, which would mean it was a Monday (and yes, I can remember the others too ;)).
Security Feature
GM, 1299 posts
Tue 6 Oct 2020
at 09:55
  • msg #402

Re: Wicked Spheres: OOC Thread 3


Yes, that makes sense; I'm from the late '80s myself, so my childhood I have any memory of was primarily in the '90s.
Adrika
player, 1181 posts
Can't stop
the rock
Tue 6 Oct 2020
at 11:08
  • msg #403

Re: Wicked Spheres: OOC Thread 3

Early 80s here, so that would make sense.

Those two were shows on CBBC and Sky Channel respectively, had a whole bunch of good cartoons in them so i watched them a lot during weekends and right before heading off to school if memory serves. They did both air late 80's to early 90's, so i figured you'd have watched it a few times given that Nothing pretty much described what childrens' TV programming was like in those days.
Carmen Gorgon
player, 1015 posts
Just try and catch me
(last time didn't count)
Tue 6 Oct 2020
at 15:20
  • msg #404

Re: Wicked Spheres: OOC Thread 3

I was born in the mid-90's and watched mostly Boomerang and late-night (think after midnight) Disney and Nickelodeon, so I grew up on Kim Possible and Teen Titans and Thundarr the Barbarian and other shows so obscure no one has heard of them (The Future is Wild anyone?) since I wasn't allowed to watch TV and only saw stuff from 9pm-3am.
Security Feature
GM, 1300 posts
Tue 6 Oct 2020
at 15:43
  • msg #405

Re: Wicked Spheres: OOC Thread 3


Well, if nothing else this conversation is bringing up how different even weird things like what animated shows one watched as a child can be. That's a weird thing to speak about, but interesting enough, I feel.
Adrika
player, 1182 posts
Can't stop
the rock
Tue 6 Oct 2020
at 15:57
  • msg #406

Re: Wicked Spheres: OOC Thread 3

Yup.

Since the channels i watched as a kid were UK ones, the cartoons were in English, so i pretty much picked it up from there as a non-native speaker. By the time i got English classes in middle school, i pretty much owned it in terms of grades. :P
Security Feature
GM, 1301 posts
Tue 6 Oct 2020
at 16:03
  • msg #407

Re: Wicked Spheres: OOC Thread 3


I personally needed about 15 years of using it on the Internet to learn English at the level I'm currently at; then again, I've been living in Germany since 2017 and haven't yet learned German at all. I'm just not that good with languages, I fear.
Adrika
player, 1183 posts
Can't stop
the rock
Tue 6 Oct 2020
at 16:54
  • msg #408

Re: Wicked Spheres: OOC Thread 3

Hmm... Well, the best advice i can give is to try and think in the language you're trying to speak. That way, you won't waste any brain power translating everything like three times in your head.

As for learning the language itself, may i recommend cartoons? The language used in them is pretty simple most of the time due to its target audience, and you'll get the hang out of grammar use much faster than droning up a thesaurus.
Security Feature
GM, 1302 posts
Tue 6 Oct 2020
at 16:59
  • msg #409

Re: Wicked Spheres: OOC Thread 3


That seems like a good thing to try next. I mean, I'm no longer useless - I think I said some time ago that I have taken a course and passed an exam and can understand simple texts now - but since understanding spoken things is the hardest thing for me, I'll try that next.

Meanwhile, my younger brother can speak six different languages and knows some words in a couple more, which always makes me think there's also some element of natural talent to it.
This message was last edited by the GM at 17:14, Tue 06 Oct 2020.
Adrika
player, 1184 posts
Can't stop
the rock
Tue 6 Oct 2020
at 17:55
  • msg #410

Re: Wicked Spheres: OOC Thread 3

Yeah, i speak five languages myself, but i've been raised bilingual (Dutch and Italian) so it was pretty much natural for me to switch the language i'm thinking in to the one i happen to be speaking at the time. :)
Carmen Gorgon
player, 1016 posts
Just try and catch me
(last time didn't count)
Tue 6 Oct 2020
at 18:46
  • msg #411

Re: Wicked Spheres: OOC Thread 3

I speak . . . one. English. I used to know enough Latin to be able to passably read it (and by passibly I mean I knew the grammar but not the entire dictionary) but I cannot learn languages to save my life. I really want to learn Japanese, but its just--so complex XD
Security Feature
GM, 1303 posts
Tue 6 Oct 2020
at 18:52
  • msg #412

Re: Wicked Spheres: OOC Thread 3


You have all of my sympathy! Also, as I said, it took me 15 years to get to my current level in English; if you think that my skill is good enough, then you can take that to mean you'll be able to learn how to be on the same level eventually, if you just keep at it. Right? :)
Nothing
player, 543 posts
Wed 7 Oct 2020
at 09:17
  • msg #413

Re: Wicked Spheres: OOC Thread 3

I'm only fluent in English, but I know bits and pieces of a bunch of other languages. Any non-English speaker's English is basically better than my <their native language>, and online I can't often tell if someone's not actually English. Sometimes a person may slip up with the grammar and use phrasing that looks "off", but I can still tell what they mean. Like our own GM here - mostly your English is great, it's just some words are spelt weirdly or use a different word that sounds the same (I forget if that's a homonym or hommophone). But even that doesn't happen very often.

Apparently learning languages is easier as a child, because the brain is more, erm, like, it can take stuff in better. So if your parents were from different countries and therefore spoke two different languages that you might regularly hear in daily use (or if they both came from a different country to the one you're growing up in, so you hear their language and the local one), you'd probably become easily fluent in both. I've read somewhere that because of the way babies' brains develop (speech comprehension comes before speech production, so for a while they can understand you without being able to repeat it), it's a good idea to teach them some sign language because they don't need to actually speak for that. So hey could tell you they're hungry or whatever without gettng frustrated and screaming the place down :D.

I wouldn't mind learning sign language, it's cool - I can sort of do the alphabet (I've forgotten some of it) and I know a couple of other words but that's about it :P.
Security Feature
GM, 1304 posts
Fri 9 Oct 2020
at 13:53
  • msg #414

Re: Wicked Spheres: OOC Thread 3


Sign language is one of those things that it'd make sense to be taught in schools, and which sadly is very hard to find good way to learn in real life; I know I'd like to learn and I also know I never will. It's one of those things that requires a lot of work with a dedicated teacher.

Aside from that, is anybody still around? The posting rate just dropped like a stone since the beginning of the month, and that worries me.
Adrika
player, 1188 posts
Can't stop
the rock
Fri 9 Oct 2020
at 14:21
  • msg #415

Re: Wicked Spheres: OOC Thread 3

Yeah, i'm trying to be less forward about it, but Adrika's going to vote for the safe route again. She's at least familiar with there being sea monsters in the area, because as she said if people could simply sail around Lastwall they'd have been raiding the Southlands ages ago.

Banter between me and Ashaia aside, the decision is Carmen and Lilahs. Adrika's approach is "The best defense is the enemy not even knowing we're there", which she's mentioned often so far, and Nothing just wants to get off the ship, so it'd be up to those two to make the call.
Nothing
player, 544 posts
Fri 9 Oct 2020
at 16:41
  • msg #416

Re: Wicked Spheres: OOC Thread 3

I couldn't think of anything for Nothing to say in response to the latest dialogue so I was gonna wait and see what other people said.

It does feel like we're getting a bit too much OOC info on stuff, though - like, we would have no idea how many days it's gonna take us to do anything or exactly hwt kind of threats we might face. I figure just leaving it to the IC info is enough because that's all our characters have to go on and it would feel wrong for me to have mine react to stuff that only their player has been told.
Security Feature
GM, 1305 posts
Fri 9 Oct 2020
at 16:51
  • msg #417

Re: Wicked Spheres: OOC Thread 3


Yes, but since this is going to influence your chances of success at destroying the fortress, I find it much more important to ensure that you have the OOC information. I don't want anybody to say to me "but we don't have enough time to carry this plan out" later on; you have the time you earned and I was upfront about it, so that your success or failure will be entirely up to your own decisions. That's the only way to give meaning to the choices you make, and making meaningful choices is the whole point of RPG.
Carmen Gorgon
player, 1017 posts
Just try and catch me
(last time didn't count)
Fri 9 Oct 2020
at 21:13
  • msg #418

Re: Wicked Spheres: OOC Thread 3

For me, I've just been busy--school's been hell. I'mma post now tho
Security Feature
GM, 1306 posts
Fri 9 Oct 2020
at 21:26
  • msg #419

Re: Wicked Spheres: OOC Thread 3


That's fine, really, and I genuinely hope things get better on every front! It's just that, as I'm sure everybody here is aware by now, I tend to get a little nervous whenever I feel like there's been less activity in the game than normal. Thanks for still finding some time for it! ^_^
Nothing
player, 546 posts
Sat 10 Oct 2020
at 09:34
  • msg #420

Re: Wicked Spheres: OOC Thread 3

Eh, we are getting warnings from other characters, we've been told there's a time limit even if we don't know exactly what it is. It's up to us to decide what to do with the information we have. If we just metagame everything based on OOC info we've been given as players, it might make our characters' behaviour unrealistic in terms of their own motivations and stuff if we want to achieve certain things. If we're always told what the consequences of our actions (or inactions) will be, it's like reading ahead in a story - why would we bother with the in-betweens when we can just skip to the end of each chapter, or even the book as a whole?
Security Feature
GM, 1307 posts
Sat 10 Oct 2020
at 10:03
  • msg #421

Re: Wicked Spheres: OOC Thread 3


That's a fair point, but in this particular case, the cost might not be very apparent; I mean, the slow route will always mean (1) no real danger and (2) potential for resource gain. The fast route, on the other hand, always means "certain danger ahead". In character, it might have been made clear that "we need to hurry", so that's something the characters know; I'm just quantifying those things so you can make more informed decision. The fast path was already at a disadvantage in being chosen, so I needed to make the benefits for picking it very clear, or else the decision would have been ill informed.

Also, most importantly, once you arrive at the horde, you will be told "ok, you need to bring down the fortress within this timeframe". So, it's not like you wouldn't know the amount of time you'd have for the mission anyway; I'm just making it very clear that the exact time limit was completely your decision. I'd much rather compromise a tiny bit in immersion (since your characters KNOW they're in a hurry, so by revealing exactly in HOW MUCH of a hurry, I'm not really spoiling much), than sour everybody's experience when, at Balentyne, you find that you need to rush and throw everything you have at the problem at once instead of having the time to plan.

In the end, I don't want anybody saying to me "but, I had no idea that if I didn't hurry, I'd be late". I've had the argument "but, I had no idea that if I didn't physically move the target out of the line of fire, they'd die" used against me before, even though it seemed to me like it was clear that was what would happen. Thus, I'd rather err on the side of making it 100% clear what the results of doing things a certain way are, than risk having that kind of discussion again. I find it leaves people upset, and I'd rather avoid that happening whenever I can, even if it costs a little bit of immersion.
This message was last edited by the GM at 20:15, Sat 10 Oct 2020.
Nothing
player, 548 posts
Sun 11 Oct 2020
at 09:39
  • msg #422

Re: Wicked Spheres: OOC Thread 3

But we were told by Thorn we had a time limit. If we spend the entire journey arsing about and plodding along really slowly and then find we've not left ourselves enough time to get the job done, that's on us. Consequences, and all that. And if all our characters end up being of the mind that it's worth spending a bit longer if it'll give us more resources to use when the time comes for it, then that's what we should do. Because it wouldn't make sense for our characters otherwise. And from what I've seen elsewhere, the best bits in these kinds of RPGs come from the spontaneous, unplanned stuff that no-one knew was coming, not the GM or the players. The last-minute, panicked, or impulsive action from someone that suddenly can change the course of the whole campaign. That's the fun part, surely - the anticipation of knowing that literally anything can happen which none of us could have predicted. Even if we end up inadvertently making things harder for ourselves, if loads of cool crazy shit happens as a result then surely that'll make the whole thing more memorable to look back on. We shouldn't need to make informed decisions about everything, or at least not fully informed ones. We should be able to work with what we have, and if what we have is incomplete then we'll find out when our plan goes tits up and we have to improvise on the run :D.
Security Feature
GM, 1308 posts
Sun 11 Oct 2020
at 10:03
  • msg #423

Re: Wicked Spheres: OOC Thread 3


That's fine, so long as there isn't too little information, I feel.

Trust me, I've not spoiled very much at all in giving you a number for your deadline. There's lot of stuff that I'm not telling you, even if it'd help you make better decisions, because you've no way to knowing it; I fully expect that you'll fail to collect enough information going forward. In fact, even that you know as much as you do now is due to Carmen having an exceptional amount of initiative during the mansion portion of the game, and thus learning a lot of stuff that you would otherwise have been left unaware of. So, don't worry, plenty of situations where your lack of full knowledge (as a result of your actions in character) will leave you in a difficult position is waiting ahead. If you don't investigate stuff and remain uncurious about your surroundings, that'll cause you trouble for sure.

However, I felt like the deadline was too important for me not to make it fully clear what you were working with. Hence my decision on that front. Maybe I didn't struck the correct balance, but in my opinion, not letting you know exactly what the cost of losing time would be in a way you could quantify wouldn't have been fair.

For reference: taking the safe route four times was 9 + 8 + 10 (you reduced this to 8 by renouncing your reward) + 8 = 35 days (you reduced it to 33).

On the other hand, taking the fast route four time would have been 5 + 3 + 4 + 4 = 16 days in total; that's about 17 days less than the safe route, meaning, you'd have had two and a half extra weeks to complete the mission with. That's significant enough that it was important to me to make the difference very clear to you.

And taking the risky route four times would have led to 4 + 5 + 5 + 6 days, assuming everything went fine - several of the risky route option had the chance of adding penalties to the rest of the journey if you handled them poorly - which sums up to 20 days, so you'd have had a bit over an extra week. Again, significant enough for me to feel it necessary to make it clear.

In the end, all that matters to me is that it was your decision; I don't think that can be argued, and I feel my giving the times is a part of that, so I'm happy with the way I handled it, but your objection is noted, and I'll keep it in mind for the future.
Adrika
player, 1192 posts
Can't stop
the rock
Sun 11 Oct 2020
at 11:06
  • msg #424

Re: Wicked Spheres: OOC Thread 3

Yeah, Adrika's going to explain the delay to the Malebolgans once we arrive with the goods.
Security Feature
GM, 1310 posts
Wed 14 Oct 2020
at 21:42
  • msg #425

Re: Wicked Spheres: OOC Thread 3


Since I always have doubts when I'm using the language feature, can somebody confirm to me what they're seeing when looking at the young undine warrior's text? Not the old crone, that's in the common tongue, I mean how much everybody can see of what the young man is saying.
This message was last edited by the GM at 21:43, Wed 14 Oct 2020.
Lilah
player, 306 posts
Wed 14 Oct 2020
at 22:35
  • msg #426

Re: Wicked Spheres: OOC Thread 3

I'm not seeing anything between those quote marks- maybe you made it private to the language group instead of just using the group itself or something?
Security Feature
GM, 1311 posts
Wed 14 Oct 2020
at 22:52
  • msg #427

Re: Wicked Spheres: OOC Thread 3


Ok, I edited it - how is it now?
Lilah
player, 307 posts
Wed 14 Oct 2020
at 23:02
  • msg #428

Re: Wicked Spheres: OOC Thread 3

It's showing up now, no problem!
Security Feature
GM, 1312 posts
Wed 14 Oct 2020
at 23:12
  • msg #429

Re: Wicked Spheres: OOC Thread 3


Great! It's important that you are able to see the difference in the wording between the young chief and the old woman.
Carmen Gorgon
player, 1026 posts
Just try and catch me
(last time didn't count)
Sun 18 Oct 2020
at 17:15
  • msg #430

Re: Wicked Spheres: OOC Thread 3

Okay Ashaia no offense but why would fish people know Infernal?
Ashaia
player, 99 posts
Sun 18 Oct 2020
at 17:16
  • msg #431

Re: Wicked Spheres: OOC Thread 3

The first line was in Infernal, Second was in common. Sorry if I did not make that explicit enough.

edit: Edited it, hopefully, that makes it more clear.
This message was last edited by the player at 17:18, Sun 18 Oct 2020.
Ashaia
player, 100 posts
Tue 20 Oct 2020
at 10:08
  • msg #432

Re: Wicked Spheres: OOC Thread 3

Sorry, had family drama yesterday that has left me in extremely sour mood. I'll try to get over it and make post by today eve.
Security Feature
GM, 1317 posts
Tue 20 Oct 2020
at 10:23
  • msg #433

Re: Wicked Spheres: OOC Thread 3


It's fine; if you're not feeling up to post, we can wait a couple of days for you to feel better, should you need them. I hope things will get better soon!
Ashaia
player, 101 posts
Fri 23 Oct 2020
at 09:03
  • msg #434

Re: Wicked Spheres: OOC Thread 3

Sorry about the delay... I am currently in a much better headspace but I am blanking quite hard right now.

I'll make an effort this eve after schoolwork, promise!
Lilah
player, 311 posts
Fri 23 Oct 2020
at 10:31
  • msg #435

Re: Wicked Spheres: OOC Thread 3

About the best advice I can give you in a situation like this, Ashaia, is simple:

Breathe.

Everything's fine, we can wait as long as you need to post.  We've all had crappy brain days and days where real life decides "hey, let's drop a bunch of drama on you and see how much you can take".

If it takes a day to get a post up, it takes a day to get a post up.  No sense in worrying about it- hit it when you get your brain in the right place, no worries in rushing!
Carmen Gorgon
player, 1033 posts
Just try and catch me
(last time didn't count)
Fri 23 Oct 2020
at 15:52
  • msg #436

Re: Wicked Spheres: OOC Thread 3

Hey, it's okay Ashaia! All of us have times when things get in the way of the game--because life comes before the game anyways. Lilah is right--just take a deep breath. Focus on getting stuff in the real world into a good spot, then role play when you want to.

You won't get in trouble for taking a bit of time to post. We're willing to wait, and to adjust things as needed if you need to take a break. Trust me, we've all had periods of taking a back seat due to real life, it's okay.

And I wish you luck with the drama you have to deal with :)
Ashaia
player, 103 posts
Fri 23 Oct 2020
at 19:04
  • msg #437

Re: Wicked Spheres: OOC Thread 3

Your kind words and concern is appreciated :>

I am fine, really, just left feeling rather exhausted and not that creative, but I need to start moving forward. Little by little!
Nothing
player, 550 posts
Sat 24 Oct 2020
at 09:10
  • msg #438

Re: Wicked Spheres: OOC Thread 3

Yeah, just do what you can, when you can. As long as you're having fun, it's all good ;).
Carmen Gorgon
player, 1036 posts
Just try and catch me
(last time didn't count)
Tue 27 Oct 2020
at 19:10
  • msg #439

Re: Wicked Spheres: OOC Thread 3

Can people do me a favor and explain what you want exactly? Im ready to bargain, and due to rolls I can get everything half-off, so I wanna know how much of the group loot do you wanna exchange for this.


For reference, we have this stuff to obtain:

Fur Coat - rare (spotted, striped, red): 250 gp
Fur Coat - uncommon (blue, green, black, white): 100 gp
Fur Coat - common (brown, grey): 50 gp
Full fur clothes set (boots, mittens, trousers, sweater) - rare (spotted, striped, red): 500 gp
Full fur clothes set (boots, mittens, trousers, sweater) - uncommon (blue, green, black, white): 250 gp
Full fur clothes set (boots, mittens, trousers, sweater) - common (brown, grey): 125 gp
Pot of whale blubber: 750 gp
1 lb of cured meat: 1 gp

So lemme know who wants clothes and how much excess sellables we wanna keep (or just food, nows the time for rations-building). Just as a note, that blubber is normally rare and valuable because only these guys harvest it, so we'll be able to up-sell this stuff.

If no-one is interested in playing economics in Pathfinder, let me know the limit on how much to spend instead and Carmen will handle the tradestuff.

Oh by the way: we ARE getting that Narwale horn. It starts at 2,000 gold and is so magical it's worth more--Lilah or me need to examine it, but the DM has made it pretty obvious this is the 'treasure' of the route.


Soo ya lemme know!
Adrika
player, 1208 posts
Can't stop
the rock
Tue 27 Oct 2020
at 19:32
  • msg #440

Re: Wicked Spheres: OOC Thread 3

Going to leave it to Lilah to decide what kind of clothes she wants.

I'm at home in the North so i don't really need them (2 cold resistance and high Survival helps), but if everyone decides on a full set i'll pick one up too.

As for which one... I'd say it would come out of people's individual shares, but Carmen's our banker so...
Carmen Gorgon
player, 1037 posts
Just try and catch me
(last time didn't count)
Tue 27 Oct 2020
at 20:38
  • msg #441

Re: Wicked Spheres: OOC Thread 3

Whhiiicchh brings us to the question of division of loot that we still haven't fully addressed.

How about this.

I'll keep a running tally on my sheet of who spent what out of their share of the loot, and when we get around to selling and dividing out things, Carmen will deduct accordingly.

Or, we could divvy things up now and then people can do as they will.

It really depends on a) how much you trust Carmen and b) How much your characters wanna deal with loot.

I don't mind being a banker, or simply a vault. I wanna help, not make people mad--and loot can be a touchy subject.

So ya. . . what do we wanna do with that?
Adrika
player, 1209 posts
Can't stop
the rock
Tue 27 Oct 2020
at 20:45
  • msg #442

Re: Wicked Spheres: OOC Thread 3

Hmm... Maybe a loot thread would be nice, that Carmen can keep updated? With her ability to store things extradimensionally, she's definitely the most logical choice to hold onto, and by extension, keep track of things. Especially if she's going to be in charge of store negotiations as well.
This message was last edited by the player at 20:46, Tue 27 Oct 2020.
Security Feature
GM, 1321 posts
Tue 27 Oct 2020
at 22:25
  • msg #443

Re: Wicked Spheres: OOC Thread 3


If it helps, keep in mind the following:

1) There are no "magic shops" in this game, so you won't be able to simply pay your way into omnipotence or even just buy a specific magic item easily; chance to buy magic items will be limited and selections available will not be standardized.

2) If you just let me know via PM that you would like a specific item (such as Adrika did for the Cackling blouse), I will take it into account, and while you might not get the exact item you wanted, you might find something similar at an appropriate time

3) If I think your build is missing something, or spy a chance to give your character something that complements you well, I'll make sure to let you find it on your path; you don't need to worry about lack of resources due to inability to buy magic items.

4) Having carried the team's fund until now, Carmen can confirm that I help with the book-keeping and ensures its fairness.

Obviously, the decisions is ultimately yours as players, but whatever your choice, make sure to make it with this information in mind.
Adrika
player, 1210 posts
Can't stop
the rock
Tue 27 Oct 2020
at 22:39
  • msg #444

Re: Wicked Spheres: OOC Thread 3

Yeah, the benefit of Adrika's setup is that she doesn't need much to make it work. There are a couple of ease of life things that i've requested -- the Cackling Blouse to help with action economy, the modified Kyton's ring which Redwood helped craft for a couple of mithral ingots -- and there are some things i'm looking forward to that are being worked on (until i've conveniently gained a few levels), but i can say that the best way to get stuff is to ask for it. :P

As for the bookkeeping, i trust Carmen that it's being done fairly... though i'd like to see it in a loot thread all the same. Not because if any mistrust, but it helps me to keep things organized and know what i've got available to work with.
Nothing
player, 551 posts
Wed 28 Oct 2020
at 09:58
  • msg #445

Re: Wicked Spheres: OOC Thread 3

It should be known by now IC that Nothing also has a "secret storage space" in the form of their shadow, which still has to carry/wear stuff like a regular person would but is equipped with a backpack to help with that. Nothing themselves appears to be wearing, well, nothing. Not even the ring from Thorn. As well as that, it should (I hope ;)) be apparent by now that Nothing doesn't care for material possessions, and can't/won't wear clothes because they "breathe" through their "skin" and so anything covering that would be smothering them (hence the great dislike of water). So if I'm gonna get any loot it's only gonna be stuff that is useful in a practical sort of way, like it boosts my powers or something. So magical trinkets and not armour or weapons or whatever. But I can still carry stuff in my shadow, to a certain extent - I'm sure it's apparent that Strength is definitely not my highest stat ;).
Lilah
player, 312 posts
Wed 28 Oct 2020
at 10:13
  • msg #446

Re: Wicked Spheres: OOC Thread 3

Same thing.  It's not that I don't trust Carmen or her player with the group's money and stuff, but just something like an assets thread that we could use to coordinate and everything would be really, really great- especially if we end up finding a bunch of stuff that we might be able to use- I mean, you never know what kind of idea we might come up with!

Also, question: would a suit of fur clothes do for protection, or would I have to combo them for full benefit?
Security Feature
GM, 1322 posts
Wed 28 Oct 2020
at 10:26
  • msg #447

Re: Wicked Spheres: OOC Thread 3


It really depends from how cold the area is. Keep in mind that you're currently north of your actual destination of Balentyne, and things there will be less cold than in the area you are now - although the northern area where the horde is will be a good bit colder.
Adrika
player, 1211 posts
Can't stop
the rock
Wed 28 Oct 2020
at 10:47
  • msg #448

Re: Wicked Spheres: OOC Thread 3

In reply to Lilah (msg # 446):

Protection is mostly an RP thing. Consider the following:

quote:
Cold

Cold and exposure deal nonlethal damage to the victim. A character cannot recover from the damage dealt by a cold environment until she gets out of the cold and warms up again. Once a character has taken an amount of nonlethal damage equal to her total hit points, any further damage from a cold environment is lethal damage.

An unprotected character in cold weather (below 40° F) must make a Fortitude save each hour (DC 15, +1 per previous check) or take 1d6 points of nonlethal damage. A character who has the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description).

In conditions of severe cold or exposure (below 0° F), an unprotected character must make a Fortitude save once every 10 minutes (DC 15, +1 per previous check), taking 1d6 points of nonlethal damage on each failed save. A character who has the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well. Characters wearing a cold weather outfit only need check once per hour for cold and exposure damage.

A character who takes any nonlethal damage from cold or exposure is beset by frostbite or hypothermia (treat her as fatigued). These penalties end when the character recovers the nonlethal damage she took from the cold and exposure.

Extreme cold (below –20° F) deals 1d6 points of lethal damage per minute (no save). In addition, a character must make a Fortitude save (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage.


And, environmental damage from cold is actually treated as cold damage, so any resistances against cold damage will (surprisingly) also apply to protecting against cold weather damage, as will ways to increase Fortitude saves. There's also Adrika's Survival skill at 12, so by Taking 10 she should have enough to cover the party:

quote:
DC 15: Gain a +2 bonus on all Fortitude saves against severe weather while moving up to half your overland speed, or gain a +4 bonus if you remain stationary. You may grant the same bonus to one other character for every 1 point by which your Survival check result exceeds 15.


So we should arguably have enough to hold out for a good while. What a Cold Weather Outfit (the full set) does is grant a +5 to Fortitude checks specifically against cold weather damage, so i assume the cloak would be a +2. With a full set of the clothes, Adrika's aura and Survival skills, we'd be looking at a party-wide bonus of +8 to the roll, and +10 while stationary, on the DC 15 Fortitude check.

Or, y'know, we could just keep moving until Lilah passes out from hypothermia, and then keep shoving berries into her mouth every 20-30 minutes or so and thaw her out when we stop for the night and make a campfire. Your call :P
Security Feature
GM, 1323 posts
Wed 28 Oct 2020
at 11:11
  • msg #449

Re: Wicked Spheres: OOC Thread 3


The climate isn't currently cold enough to force environmental checks from anyone - if that were to happen, I'd let you know.
Carmen Gorgon
player, 1038 posts
Just try and catch me
(last time didn't count)
Thu 29 Oct 2020
at 21:01
  • msg #450

Re: Wicked Spheres: OOC Thread 3

Okay guys. . . I need to talk to you about something. In regards to loot.

Carmen . . . cannot carry everything. She has 100 lbs of storage, and maybe 50 pounds by hand, for her entire inventory and the party's loot. I don't mind keeping magical gear, but it has to have a limit--we can't hoard the world.

As well . . . sometimes it's best to just sell shit. Clear up space, get the gold for new shit. What good to us is golden navigational tools, or wands we will never use? If we all had bags of holding and people wanted to hoard, it'd be one thing.

But if we're just hoarding for hoardings sake . . .I can't carry everything.

As well, I'll be frank:

Carmen is a thief. She's Carmen Sandiago in every sense--seeking the world's treasures. And treasure begets treasure, and money begets money--but she isn't a dragon. More a savvy investor.

So far, I've been holding her back for sake of everyone, but since no one seems to have any preference on loot, Im not going to anymore.

As such, Im going to have a 'claimed' section in the loot thread (we've been working on one).

Anything you want, claim it. I'll hold and preserve all claimed gear as a friendly vault, but anything else will go into a sellables pile for the next time we hit a selling point.


Obviously if people wanna dispute who gets what feel free? But the stuff that clearly wont be used and is kept for the sake of it will be sold off for gold to get stuff we DO need--or other, better items.


If you guys have a better idea, feel free to disagree--but Imma make a move if not.
Adrika
player, 1213 posts
Can't stop
the rock
Thu 29 Oct 2020
at 22:07
  • msg #451

Re: Wicked Spheres: OOC Thread 3

Perfectly okay with that, to be fair i was kind of assuming you would.

In games, i personally hoard like the most dragonest of dragons. Here though, i realize inventory space (to stick with game terms) is limited, so as far as i'm concerned everything unclaimed is up for sale and as long as the coins get divided fairly, i see no reason to challenge that.

As you yourself have noted, Carmen's not the party packmule :P
This message was last edited by the player at 22:08, Thu 29 Oct 2020.
Nothing
player, 553 posts
Fri 30 Oct 2020
at 17:33
  • msg #452

Re: Wicked Spheres: OOC Thread 3

If I see anything I want (and there is no dispute about my having it), I'll likely take it and keep it on me anyway. So there shouldn't be any issues there. You guys can argue amongst yourselves about the shiny rocks and chunks of smelted yellowy metal and such-like ;).
Security Feature
GM, 1324 posts
Sat 31 Oct 2020
at 17:02
  • msg #453

Re: Wicked Spheres: OOC Thread 3


Ashaia, Lilah, could I have a confirmation if you're fine with Carmen's suggestion, or not? You can give me the answer in PM if you don't want to make it public, but I do need to know so I can actually start a inventory thread if you want to have one (or not, if you don't want one).

Partially correlated, Carmen, if you could make a post in the main thread with your offer, that would be wonderful; also remember you mentioned the potions, so you can use them for trading as well - and each one will go for twice its normal price, since the Undine would be highly interested in them.
This message was last edited by the GM at 17:03, Sat 31 Oct 2020.
Adrika
player, 1215 posts
Can't stop
the rock
Sat 31 Oct 2020
at 17:18
  • msg #454

Re: Wicked Spheres: OOC Thread 3

Yup, i'm fine with it. On my behalf, add the potions and oils i brought from Thorn's too (though she'd recommend keeping at least some of them for ourselves):

Waterskins (11 portions remaining): This crimson liquid is viscous and tastes foul. If you drink it, for the next hour you automatically stabilize when reduced to negative hit points (unless the damage is sufficient to instantly kill you) and have a 50% chance each round to end any bleed effect on you. If you take fire or acid damage, the benefits are suspended for 1 round.

Green jars (9 portions): This is used as a field treatment for wounds and bleeding, particularly where magical healing is not available. When applied directly to wounds, this jar of paste grants a living creature fast healing 2 for 2d4 rounds. While active, the styptic also closes any open wounds the subject receives, negating any bleed effects that would affect the target. This is a painful cure, and the target must succeed at a DC 15 Fortitude save or be sickened for the styptic’s duration.

Purple jars (4 portions remaining): The slime causes mild skin rashes, but it grants darkvision out to a range of 30 feet for 24 hours if applied to the eyes (a full-round action that provokes attacks of opportunity). If the subject already had darkvision, the darkvision’s range increases by 30 feet. Frequent use of this herb causes permanent purple blotches on the skin around the user’s eyes.
Carmen Gorgon
player, 1039 posts
Just try and catch me
(last time didn't count)
Sat 31 Oct 2020
at 17:31
  • msg #455

Re: Wicked Spheres: OOC Thread 3

I was waiting to see the results of this thread, sorry! Didn't wanna start selling shit off if people weren't okay with it, ya know?

But it seems everyone is fine, in which case, I'll go make my post. For now the potions will be sold off and some mythral ingots, for the narwhale horn and a set of fur for myself, Lilah, and Ashaia (since the NPCs haven't voiced any requests, Adrika doesn't need anything/will break it, and Nothing hates clothes)
Adrika
player, 1216 posts
Can't stop
the rock
Sat 31 Oct 2020
at 22:37
  • msg #456

Re: Wicked Spheres: OOC Thread 3

Before actually selling anything though, could you and Narrator set up the thread beforehand, with a note on what exactly you plan on selling?

Just in case, wouldn't be the first time anyone forgot about something.
Carmen Gorgon
player, 1040 posts
Just try and catch me
(last time didn't count)
Sun 1 Nov 2020
at 01:54
  • msg #457

Re: Wicked Spheres: OOC Thread 3

Well it depended a lot on what exactly we're getting, but I could make a post here outlining the decision beforehand if that'd help?

(And we do have a loot thread ready to go, we're just waiting for everyone's go-ahead first)


For reference, here are the prices:

Narwhal Horn: 3000 gp
Fur Coat - rare (spotted, striped, red): 250 gp
Fur Coat - uncommon (blue, green, black, white): 100 gp
Fur Coat - common (brown, grey): 50 gp
Full fur clothes set (boots, mittens, trousers, sweater) - rare (spotted, striped, red): 500 gpw
Full fur clothes set (boots, mittens, trousers, sweater) - uncommon (blue, green, black, white): 250 gp
Full fur clothes set (boots, mittens, trousers, sweater) - common (brown, grey): 125 gp
Pot of whale blubber: 750 gp
1 lb of cured meat: 1 gp


Here's the price of what I'm using:

- Mythal ingots: 2500 each
- Jewelry bag: 1500
- Potions: 800 each x 2 cause need for 1,600 each


Now for raw calculation:


Narwhale horn (3000) + rare clothes set (red, Carmen's, because its Carmen) (500) + rare clothes set (spotted, Lilah's (cause Im not sure which she wants, but as leader! XD)) (500) + common clothes set (brown, Adrika (sorry))(125) + uncommon clothes set (Green (I think Ashaia would look good in it)) (250) + uncommon full set (Ceaten, black) (250) + uncommon full set (green, Carver)(250) + uncommon full set (Dryssa, green) (250)

That's 5125 gold so far, or:

The 4 potions (since honestly we don't need em) come to 6,400; which is more 1275 than we need!

As such, I'll get-- a jar of blubber, an extra set of rare clothes to sell, and 25 pounds of cured meat for the group. Sound good?
Adrika
player, 1217 posts
Can't stop
the rock
Sun 1 Nov 2020
at 02:24
  • msg #458

Re: Wicked Spheres: OOC Thread 3

Hmm... Actually, considering the clothes sets are for her disguise, wouldn't an uncommon set suit her better? Her ring disguise is human looking after all.

Other than that, looks fine to me.
Carmen Gorgon
player, 1041 posts
Just try and catch me
(last time didn't count)
Sun 1 Nov 2020
at 04:23
  • msg #459

Re: Wicked Spheres: OOC Thread 3

Hey, Im fine with that! Ill just get an extra uncommon set. Any color preference?

(Also I only did common cause I figured the curse would ruin it anyways? But hey, not gunna say no ^-^)
Adrika
player, 1218 posts
Can't stop
the rock
Sun 1 Nov 2020
at 09:19
  • msg #460

Re: Wicked Spheres: OOC Thread 3

Hmm... As the more experienced Survival expert, Adrika's going to go for the white set.

I mean, i get why you picked black for Cetaen, it fits his overall sneakiness, but... winter clothing is often worn when there's snow, and snow is white, so white will blend in better. Unless the intent here was to color code our members ^^;

In terms of her curse, that part of it is mostly RP. Her clothes aren't actually in disrepair (for the most part, the blouse has indeed been lying on a rotting corpse for a hundred years) mostly because i wear wrappings under it that prevent my outer layer of clothing from touching my skin. So there should be no effect on the fur clothes since they are worn over those.

And mechanically, there are no effects on clothing anyway:

Broken:
  • If the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit.
  • If the item is a suit of armor or a shield, the bonus it grants to AC is halved, rounding down. Broken armor doubles its armor check penalty on skills.
  • If the item is a tool needed for a skill, any skill check made with the item takes a –2 penalty.
  • If the item is a wand or staff, it uses up twice as many charges when used.
  • If the item does not fit into any of these categories, the broken condition has no effect on its use. Items with the broken condition, regardless of type, are worth 75% of their normal value. If the item is magical, it can only be repaired with a mending or make whole spell cast by a character with a caster level equal to or higher than the item’s.


Since the Fort bonus isn't an effect that relies on charges, and the clothing doesn't grant AC and isn't used as a tool or weapon, it doesn't matter whether or not it's broken. It's why Adrika can still carry around potions and vials (though will usually still RP her way around doing that) without causing them to leak, since that would mean they'd be destroyed/sundered, which is a step up from broken.
Security Feature
GM, 1325 posts
Sun 1 Nov 2020
at 13:06
  • msg #461

Re: Wicked Spheres: OOC Thread 3


If asked, Cetaen would certainly prefer black, and Dryssa obviously would go for green whenever possible. Carver would go with whatever Carmen thinks best, which I don't think anybody is surprised by. I'm sure Ashaia and Lilah can offer their own opinion on what color they prefer, and it's something that can be retconned easily enough I don't think it's worth worrying over too much.
Carmen Gorgon
player, 1042 posts
Just try and catch me
(last time didn't count)
Sun 1 Nov 2020
at 15:36
  • msg #462

Re: Wicked Spheres: OOC Thread 3

Oh I didn't realize Adrika, my bad! I just remembered how it affected you back in Brandescar and thought all clothes were like that--okay, white it is!

And since it's been a few days I'm jut going to do the post today to move the story along.
Lilah
player, 314 posts
Sun 1 Nov 2020
at 15:41
  • msg #463

Re: Wicked Spheres: OOC Thread 3

Spotted would work well, yes.
Ashaia
player, 105 posts
Sun 1 Nov 2020
at 18:31
  • msg #464

Re: Wicked Spheres: OOC Thread 3

Stripes are slimming.
Adrika
player, 1219 posts
Can't stop
the rock
Sun 1 Nov 2020
at 19:20
  • msg #465

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 462):

Yeah, like i said, it's purely RP. Clothes are still clothes mechanically though, and i've got wrappings under it to minimize the amount they're touching my skin so they look less worn -- again, the actual curse doesn't work that way, but that's just part of the narrative i'm going with.

Ashaia: Unless they're black horizontal stripes on white... ;)
Security Feature
GM, 1331 posts
Sun 8 Nov 2020
at 19:46
  • msg #466

Re: Wicked Spheres: OOC Thread 3


Out of curiosity, how quickly are pages loading for everybody? I've been experiencing a bit of slowdown all of today, and I'm not sure if it's from my PC (like it was a few months ago) or from the site (as it happened last month).

Also, Adrika, since last time you suggested me to download the Malwarebytes thing to get rid of viruses, which helped a lot back then, but it hasn't found anything since, and I really can't pay for an updated version, do you happen to have some other suggestions on thing I could try if this is indeed from my PC, rather than something else?
Carmen Gorgon
player, 1050 posts
Just try and catch me
(last time didn't count)
Sun 8 Nov 2020
at 19:55
  • msg #467

Re: Wicked Spheres: OOC Thread 3

Its been loading slowly for me as well.

Also! Malwarebytes doesn't need to be paid for, its just a difference of having an active virus scanner or having a program you can run to remove viruses anytime. Windows Security can cover things fairly well for free, and Malwarebytes for manual scans when stuff is weird.
Security Feature
GM, 1332 posts
Sun 8 Nov 2020
at 19:59
  • msg #468

Re: Wicked Spheres: OOC Thread 3


Thanks! Then I won't worry too much, it's probably from the site's server.

And yeah, that's how I have been using MB, I use it to make a manual scan every 2 to 3 days or so; I just meant to say that, since that first use, NONE of these scans has ever found anything out of place, which (when compared to the something like 30 or so I had back then) occasionally makes me worry that it simply isn't picking up on stuff, rather than nothing being there. Hence the question. :)
Adrika
player, 1225 posts
Can't stop
the rock
Sun 8 Nov 2020
at 20:17
  • msg #469

Re: Wicked Spheres: OOC Thread 3

Nah, MB is fine. The paid version just has active scans to intercept potential problems, whereas with the free version you have to trigger scans manually.

Keep in mind that it's mainly built to fight spyware though, it's not an antivirus or anything. I've got the free version of it and Avast running alongside one another for years now and they're fine, with CCleaner as an occasional cleanup sweeper.
Security Feature
GM, 1333 posts
Sun 8 Nov 2020
at 20:26
  • msg #470

Re: Wicked Spheres: OOC Thread 3


Unless I'm wrong (dealing with PC isn't really my strong suit), I have AVG for active protection (at least, that's what pops up to stop me when I click on links that might lead to dangerous things), and I do use CCleaner as well to avoid accumulating stuff, so hopefully that's enough. I'm merely something of a worrier, but then, I bet you all already knew that by now. :)
Adrika
player, 1226 posts
Can't stop
the rock
Sun 8 Nov 2020
at 20:33
  • msg #471

Re: Wicked Spheres: OOC Thread 3

Yeah, AVG is good... enough. Tended to be a little too heavy handed for my tastes when it came to false positives, but it does what it's supposed to.

On a gaming perspective, Ashaia's made a roll -- do i notice anything about what she did? Because if it's a save i've got about a 67% chance of having made it.
Security Feature
GM, 1334 posts
Sun 8 Nov 2020
at 20:41
  • msg #472

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 471):

Adrika, really, if you needed to roll something, I would have told you. I know what Ashaia roll was for, and whether it was successful; if she wants to reveal what she was rolling for, that's up to her. Getting curious is fine, but you're asking the wrong person, and while I'm always open to criticism and suggestions, I do expect you to trust me about knowing how to do my GM job, ok? :)
Adrika
player, 1227 posts
Can't stop
the rock
Sun 8 Nov 2020
at 20:55
  • msg #473

Re: Wicked Spheres: OOC Thread 3

Oh no, it's not that, i just meant to ask if it was something that was noticeable:

quote:
Succeeding on a Saving Throw: A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature’s saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.


Since Ashaia was being fairly obvious with her actions that it was her, it would be something Adrika would bring up ICly if she was able to sense Ashaia 'trying to do something' even if she didn't know what that was.

On the other hand, if people do not perceive the effects of a spell unsuccessfully being cast on them, it opens up a number of tactical possibilities about casting from stealth, which makes this a rather important question to ask. ^^;
Security Feature
GM, 1335 posts
Sun 8 Nov 2020
at 21:00
  • msg #474

Re: Wicked Spheres: OOC Thread 3


Well, if any magic was cast, Adrika for sure didn't notice, let's put it like that. :)
Adrika
player, 1228 posts
Can't stop
the rock
Sun 8 Nov 2020
at 21:20
  • msg #475

Re: Wicked Spheres: OOC Thread 3

Great, shiny, let's move along then :)
Adrika
player, 1236 posts
Can't stop
the rock
Sun 22 Nov 2020
at 02:12
  • msg #476

Re: Wicked Spheres: OOC Thread 3

From a tactical point of view, how many entrances are there to the ship right now?
Lilah
player, 316 posts
Sun 22 Nov 2020
at 03:26
  • msg #477

Re: Wicked Spheres: OOC Thread 3

Sorry about that.  Been dealing with relatives who apparently still thought we were all getting together for Thanksgiving- ended up having to dodge a bunch of phone calls and things.  To say people are unhappy is, well... an understatement.  Just going to be four of us for Thanksgiving here.

I'm just happy the stress headaches are going away.  I just keep my phone on silent any more these days and just... don't answer.  I hate that I have to screen my calls, but apparently some people can't take the word 'no'...
Security Feature
GM, 1339 posts
Sun 22 Nov 2020
at 08:48
  • msg #478

Re: Wicked Spheres: OOC Thread 3

In reply to Lilah (msg # 477):

That's always very annoying; I'm just glad to hear you're still doing as well as reasonably possible in these times, at least.
Adrika
player, 1237 posts
Can't stop
the rock
Sun 22 Nov 2020
at 09:27
  • msg #479

Re: Wicked Spheres: OOC Thread 3

Nothing as tricky as getting between a person and what they think they deserve, i suppose...

But yeah, mental health comes first, so no need to force it on our accounts. Thanks for the heads up though :)
Adrika
player, 1238 posts
Can't stop
the rock
Sun 22 Nov 2020
at 22:25
  • msg #480

Re: Wicked Spheres: OOC Thread 3

Adrika:
From a tactical point of view, how many entrances are there to the ship right now?


GM?

Trying to get a post in tomorrow.
Security Feature
GM, 1342 posts
Sun 22 Nov 2020
at 22:42
  • msg #481

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 480):

...when did you ask that question?

And the ship doesn't have entrances, it has two ramps that have been lowered (at the end of each of which is a group of sailors and crates) or else a waist-height banister you can easily jump, which from the ground is about 20 ft up. It's a very large longship; if you've ever seen a viking ship anywhere, that's the model you're working with.

Unless you were asking something else entirely, in which case I'm not understanding the question and you'll need to elaborate a bit on it.
This message was last edited by the GM at 22:43, Sun 22 Nov 2020.
Carmen Gorgon
player, 1057 posts
Just try and catch me
(last time didn't count)
Sun 22 Nov 2020
at 23:03
  • msg #482

Re: Wicked Spheres: OOC Thread 3

msg #476 GM
Security Feature
GM, 1343 posts
Sun 22 Nov 2020
at 23:05
  • msg #483

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 482):

I totally missed that; I'm not sure why, to be honest. Still, the answer I just gave is as accurate as I can make it.
Adrika
player, 1239 posts
Can't stop
the rock
Mon 23 Nov 2020
at 08:54
  • msg #484

Re: Wicked Spheres: OOC Thread 3

Yeah, that was basically what i was asking about. I had the ship in mind as something taller, which would explain the lowered ramps, so i needed to know how many ramps there would be in order to block them with myself and Grumblejack.

Oh, and Ashaia too ;)
Security Feature
GM, 1344 posts
Mon 23 Nov 2020
at 09:02
  • msg #485

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 484):

Well, Ashaia is being teleported directly to the battlefield, so she won't have to worry about the ramps.

The ramps themselves are 80 ft in length, because to transport heavy crates filled with metal weapons and armor, you need an almost straight path; obviously there is an incline, but with the top end at 20 ft from the ground, the incline is small enough to not impede the disembarking of the cargo.

Also, I think it's worth pointing out that there are two groups of approaching enemies, with the leader being a third target, alone and isolated far at the back; you might want to make sure you are taking care of the two charging groups first to save Odenkirk's sailors, since if you focus on only one bugbear group, the other would be able to attack unimpeded. Keep that in mind!
Lilah
player, 317 posts
Wed 25 Nov 2020
at 16:32
  • msg #486

Re: Wicked Spheres: OOC Thread 3

Okay... two full turns.  What are we hurt8ng on?  I can spend one setting up my song, if that would help, but I have some Tricks I could pull, too.  I have some poisons I could turn into some nice explosives, or I could create something nasty- a giant plant monster eating bugbears could be good to buy us some time and maybe scare the stupid out of the lot of them...
Security Feature
GM, 1345 posts
Wed 25 Nov 2020
at 16:45
  • msg #487

Re: Wicked Spheres: OOC Thread 3


Last turn, Ashaia would have been hit only once, rather than twice, if she had 1 extra AC. Ashaia and Adrika both would not have been hit at all if they had 2 extra AC. So, even a single little +1 can help; your song doesn't add AC, so it wouldn't have helped them defensively, but Ashaia also rolled just 14 on her attack roll - if she had rolled 1 less, that would have been a miss. Thus, setting up your song would definitely be a great help to the others; I know it doesn't seem like it does much, because there are no actual in-character consequences, but in truth support is just as crucial to victory as more direct action is.

As for what else you could do, all of those are great ideas, but I'm the GM so I won't make any suggestions - your fellow players are free to do so if they want to, just remember that I need a post within the next two days. Also, keep in mind the distance from the enemies, since you'll need to factor that into whatever you decide to go with.
Carmen Gorgon
player, 1061 posts
Just try and catch me
(last time didn't count)
Wed 25 Nov 2020
at 18:16
  • msg #488

Re: Wicked Spheres: OOC Thread 3

I’m not sure what Lilah exactly does, but party support I think will help? We need to keep the fighters alive, and i for one am going to spend my next turn setting up a way to keep the sailors safe (room). If you need a teleport let Carmen know as well!
Security Feature
GM, 1346 posts
Wed 25 Nov 2020
at 18:28
  • msg #489

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 488):

Lilah can do a lot of things. As a two-weapon wielder, she's about on par in melee with Carver; behind the true fighter, but better than any other member of the group.

She can do ranged, and she's not the best in the group at it only because she lacks actual "range", ie, she's good only on medium distances, but she's remarkably lethal in both area of effect and single target options. I imagine that, once she levels up and can get some feats (like Far Shot) and Sniper talents to be able to hit farther away, she'll be leaving all of you in the dust on that front. Right now, she's still just about equal with Carver and Cetaen, and better than any of the rest of you.

She's pretty solid support, what with being a bard and having a number of songs for the purpose.

She's an illusionist and has invisibility, so she obviously has a lot of utility in different ways, especially since a number of her illusions (including the invisibility) are absolutely usable in combat.

She had exactly as high Charisma and Diplomacy as Dryssa, which makes her miles ahead of every other member of the group when interacting with people is a concern; not particularly relevant to the current situation, but there nevertheless.

She's your only real poison expert, and that might not have played a big role until now but I expect it'll become huge going forward.

So... overall, there's very little that Lilah can't do, and that's mostly what you and Nothing (ie, transport/storage and area-of-effect denial/minion creation) are there for. It's just that she tends to rarely be the best at any of those things, and the few things where she is better are more subtler ones, so it can be hard to notice.
Carmen Gorgon
player, 1062 posts
Just try and catch me
(last time didn't count)
Wed 25 Nov 2020
at 18:46
  • msg #490

Re: Wicked Spheres: OOC Thread 3

Oh I wasn’t trying to insult her or anything, I just meant that since I can’t see her sheet i wasn’t sure her abilities.


Hmm....given that, were it me, I’d hang back and provide cover for anyone who needs to fall back with ranged attacks and do support songs for the front lines
Security Feature
GM, 1347 posts
Wed 25 Nov 2020
at 18:49
  • msg #491

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 490):

Didn't thought you were, Carmen, I was just sharing a bit, because I generally have a better idea of what any of you can do than you yourselves do, on account of a better understanding of the system.

And the problem with Lilah's ranged attacks, as I said, is that she's limited in range; the "over 100 ft" you'd need to successfully target things from the ship is a bit outside where she would have good precision.
Lilah
player, 318 posts
Wed 25 Nov 2020
at 20:53
  • msg #492

Re: Wicked Spheres: OOC Thread 3

I'll try to have something up tonight, but if not it's more than likely going to be sometime Friday (Thursday is American Thanksgiving, and despite everything going on, we're still cooking up a storm and having lots of family time here).

But as far as what's needed IC, I'm thinking of having Lilah move down the side with Grumble-lurk and seeing what I can do to shore up things there.  A song to give every friendly fighter a bit of a boost, and then either trying my luck with an illusion or throwing a bit of a surprise at the other oncoming bugbear horde.

I have a few vials of Drow Poison I could chuck at that oncoming horde and try to buy some time- if it's just four of them, I could try and see if I couldn't knock a few unconscious with a quick tossed vial- if I'm within 100 feet, I could move 30 ft, fire up the performance for a round, then move 30 ft again and toss the poison bomb and cross our fingers.
Nothing
player, 562 posts
Thu 26 Nov 2020
at 17:46
  • msg #493

Re: Wicked Spheres: OOC Thread 3

Do whatever Lilah would do - it's not like she can spend several minutes asking her companions for their opinion mid-battle, is it? ;)
Security Feature
GM, 1348 posts
Thu 26 Nov 2020
at 18:42
  • msg #494

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 493):

She could, however, try to guess what her allies would want her to do, using IC knowledge that Lilah's character has but Lilah as a PC can't really have herself as she didn't spend the last month sharing a small enclosed space with next to no privacy with the rest of the team the way her character did, so it makes perfect sense Lilah as a player would ask the rest of the team what they would have wanted, since that's a guess Lilah would be able to make in character. So, I see no problem with her asking for help about it in this circumstance.
Security Feature
GM, 1350 posts
Sat 28 Nov 2020
at 19:44
  • msg #495

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 494):

So, given that pretty soon your characters will be reaching Level 4th, I was starting to think about how to handle your gaining of "above 6th level feats", to give you a bit of extra character progression without making the numbers balloon to highly. Here's what I was thinking would fit best:

Feat Name: Epic Progression

Benefit: choose Base Attack Bonus, Caster Level, or one class in which you have at least 1 level. For the purposes of qualifying for feats, you are treated as if the selected quality was 2 higher than it is in reality. This does not otherwise affects any ability you have that depends on the numerical value of the selected quality.

Special: can be taken multiple times, but it does not stacks - each time it is taken, you must pick a different quality that will benefit from this.

This would then allow me to create a "gain class feature" feat that lets you pick a class feature for which you qualify, but which you don't currently have (which will enable some limited cherry picking from Archetypes, potentially).

What's everybody opinion on this? Does it seems fine, excessive, or not enough? Is there anything I'm not considering?

Unlerated, but I don't want anybody to think I'm not keeping track of time, the next IC update will be up either after Lilah posts or 23 hours after the time-stamp of this post, whichever comes first.
This message was last edited by the GM at 19:46, Sat 28 Nov 2020.
Adrika
player, 1241 posts
Can't stop
the rock
Sat 28 Nov 2020
at 22:05
  • msg #496

Re: Wicked Spheres: OOC Thread 3

Hmm... I'd make the Caster Level and BaB increases "up to a maximum of character level" since that seems to be the most consistent requirement in Pathfinder and D&D in general, and we'd avoid the 'treated as x in situation y' problem altogether.

Other than that, looks nice :P
Security Feature
GM, 1351 posts
Sat 28 Nov 2020
at 22:13
  • msg #497

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 496):

That'd completely defeat the point of what this is supposed to do though.

Normally, you can't take a feat with a prerequisite of BAB +8 if you are a full BAB character at level 6 because your BAB is 6, which is the same as character level. The whole goal here is to let you all have the chance to take a small amount of the more interesting you could obtain from progressing your classes to higher levels without gaining the numbers (higher BAB, HP, Caster Level, Save Bonuses, etc.) that would force me to make enemy scale up to your level, which I don't want to do.

I will probably handle that piecemeal for every one of you, but I think having a feat like this to act as an "all purpose prerequisite" if I want to limit some things more than others would help - but I'm not sure if it's really necessary, hence why I'm asking opinions on it.
Adrika
player, 1242 posts
Can't stop
the rock
Sat 28 Nov 2020
at 22:36
  • msg #498

Re: Wicked Spheres: OOC Thread 3

Well, wouldn't you be going at it the wrong way then? It'd be easier to just scale down the feats and call them Epic, right?
This message was last edited by the player at 22:47, Sat 28 Nov 2020.
Security Feature
GM, 1352 posts
Sat 28 Nov 2020
at 22:46
  • msg #499

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 498):

That's a valid possibility as well, yes. I'm just considering options here, and getting a feeling for everybody's opinions, so I can make the game better going forward.
Adrika
player, 1243 posts
Can't stop
the rock
Sat 28 Nov 2020
at 22:57
  • msg #500

Re: Wicked Spheres: OOC Thread 3

Added as an edit, but you posted while i was editing :)

Went through the combat feat list, and the BAB +8 feats there were for the vast majority unarmed combat feats, and some of... doubtful use, with the exception of Improved Critical, which does the same as making a weapon Keen (and doesn't stack with it). Of the current PCs, i'm the only one using unarmed combat, but i don't apply for those as a Hedgewitch is a 3/4 BAB class, so my actual BAB would be +4 at level 6. BAB +9 feats are more crit focused, adding riders on criticals that under ideal circumstances are 10% or 5% chance to happen (usually halved again for the crit confirm roll) and you can't control when this will happen or who this will happen to, making them... rather situational unless you've brought crit range down to something insane such as 12-20.

So yeah, it's a good idea in general, buuuuut... I think an Epic feat (as a milestone) would get better mileage being a class ability rather than a feat intended for higher level characters.
Security Feature
GM, 1353 posts
Sat 28 Nov 2020
at 23:10
  • msg #501

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 500):

That's a very valid consideration as well, and probably the best point possible to handling the acquisition of higher level feats in a different, and probably more character-tailored manner. It'd likely work better.

I guess I just was in feat-making mode? That happens to me sometimes.
Adrika
player, 1244 posts
Can't stop
the rock
Sat 28 Nov 2020
at 23:16
  • msg #502

Re: Wicked Spheres: OOC Thread 3

Hey, no probs, i'd be lying if i wasn't interested in the idea, but sometimes feedback is necessary.

So yeah, Epic feats for milestones (such as our 10th feat at 154 XPs, or the game breaking 10,000 posts) and the regular feats and talents for everything else :)
Carmen Gorgon
player, 1064 posts
Just try and catch me
(last time didn't count)
Sun 29 Nov 2020
at 00:58
  • msg #503

Re: Wicked Spheres: OOC Thread 3

Not sure what Adrika means by Epic feats, but I personally like this, especially as Im a split-class character and a +2 CL would be amazing.

Tho I question why allow one advancement of basically two levels to lv. 8, instead of 2 for level 10 with all the fun stuff? Especially if its limited to one effect--you said you wanted us to have one Advanced (level 10) ability, right?
Adrika
player, 1245 posts
Can't stop
the rock
Sun 29 Nov 2020
at 02:48
  • msg #504

Re: Wicked Spheres: OOC Thread 3

Epic is kind of me copying SF's reference, basically it's a feat that we under normal circumstances would never have access to under E6 (such as, indeed, a level 10 ability), but as a special milestone would be able to access.

For example, Hedgewitches unlock Major Hexes at level 10, so i could pick one of those for mine.
Nothing
player, 563 posts
Sun 29 Nov 2020
at 11:03
  • msg #505

Re: Wicked Spheres: OOC Thread 3

I'm not even going to pretend I understand any of the above mechanical discussion. As long as I get to look through a nice big list that offers me a lot of choice and then pick a bunch of stuff that looks cool and lets me feel powerful, it's probably fine with me :D.
Adrika
player, 1246 posts
Can't stop
the rock
Sun 29 Nov 2020
at 19:51
  • msg #506

Re: Wicked Spheres: OOC Thread 3

It's basically an extra strong ability we normally wouldn't be able to get.

Example: Capped at level 6 as we are, i can cook potions...

quote:
Cauldron* (Ex)

Effect: The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.


...but an ability i can normally only get at level 10 (being unattainable) allows me to cook people.

quote:
Cook People (Su)

The witch can create fabulous spells by cooking an intelligent humanoid creature in her cauldron, either alive or dead.

Effect: Using this hex creates one meal or serving of food of the witch’s choice, typically a delicious stew or a dough suitable for cookies, pastries, or other desserts. Cooking the victim takes 1 hour. Eating the food provides one of the following benefits for 1 hour: age resistance, bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, neutralize poison (instantaneous), owl’s wisdom, remove disease (instantaneous). Alternatively, the witch can shape the dough into a Small, human-like creature, animating it as a homunculus for 1 hour. The witch must have the cauldron hex to select this hex. Using this hex or knowingly eating its food is an evil act.


Gotta love how the victim being dead is optional here.
Security Feature
GM, 1355 posts
Sun 29 Nov 2020
at 19:55
  • msg #507

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 506):

Well, wouldn't want to limit your options; sometimes you're just on a hurry to get the meal ready, you know? ;D

But yes, going with a "signature ability" for a few things and a "let's talk about it" basis for the rest is probably better. Although for more powerful stuff, I'll probably want to make feat chains out of it, instead of straight up giving you everything with a single feat... but we'll see when we get there.
Adrika
player, 1248 posts
Can't stop
the rock
Tue 1 Dec 2020
at 01:58
  • msg #508

Re: Wicked Spheres: OOC Thread 3

Tired, but made a quick post, hope i didn't mess up.

I'm on 6/7 SP though, had to use one to keep Serendipity going when i had to bum rush in the way of the charging Bugbears, and i was still under its effects (1 round per caster level, and my current CL is 4 due to Draw Magic) just now to give me the time i needed to eat a berry.
Security Feature
GM, 1357 posts
Tue 1 Dec 2020
at 10:17
  • msg #509

Re: Wicked Spheres: OOC Thread 3


Just double checking, but did you include the bonus from Lilah's performance in you attack roll?
Adrika
player, 1249 posts
Can't stop
the rock
Tue 1 Dec 2020
at 12:34
  • msg #510

Re: Wicked Spheres: OOC Thread 3

Yeah, i did. +2 base, +3 Str, +2 Serendipity and +1 Lilah makes +8.
Security Feature
GM, 1358 posts
Tue 1 Dec 2020
at 12:50
  • msg #511

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 510):

Alright, just double checking; that's a miss then. I'll be updating with the NPC post shortly, then it'll be Nothing's turn.
Adrika
player, 1250 posts
Can't stop
the rock
Tue 1 Dec 2020
at 18:25
  • msg #512

Re: Wicked Spheres: OOC Thread 3

Small heads up, but i should still be tripping one of those bugbears, or did they make the CMD check?

With an AoO from me if they try getting up, of course :P
This message was last edited by the player at 18:26, Tue 01 Dec 2020.
Security Feature
GM, 1359 posts
Tue 1 Dec 2020
at 18:31
  • msg #513

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 512):

You know, I completely forgot? They both missed, so if you can only use it on one of the two, pick one for me, and while you're at it, run me through the entire mechanical chain, so I'm sure not to forget about it in the future.
Adrika
player, 1251 posts
Can't stop
the rock
Tue 1 Dec 2020
at 19:02
  • msg #514

Re: Wicked Spheres: OOC Thread 3

Oh, don't worry about it too much. Basically, it's me spending my martial focus to make a free trip if someone misses me, so it should only come up against my first opponent in a combat.

Given the writing, let's go for the one with the spear, as that one interrupted me from what i was about to do to the now weaponless bugbear. Does it have Improved Unarmed Combat? Otherwise, it'll trigger an AoO just for trying to punch me.
Security Feature
GM, 1360 posts
Tue 1 Dec 2020
at 19:24
  • msg #515

Re: Wicked Spheres: OOC Thread 3


The mace-wielding bugbear wasn't weaponless when it attacked; it was, quite naturally, wielding a mace. It just rolled 1 on the attack roll, and since all of the bugbears weapons are fragile (being cobbled together from what they had available), after the attack, the weapon broke. The spear wielder didn't roll a 1 and so its spear is still whole.

And when I asked to run me through it, I meant to point out which Combat Talent you were using, since I couldn't find any on your sheet that would let you do that; only now did I realize that it's from Counterbalance, which you haven't added to your sheet yet. You might want to do that.

In any case, if you want to trip, you sort of need to roll me 1d20 for it. Then I'll be able to tell if the trip was successful. :)
This message was last edited by the GM at 19:26, Tue 01 Dec 2020.
Adrika
player, 1252 posts
Can't stop
the rock
Tue 1 Dec 2020
at 20:49
  • msg #516

Re: Wicked Spheres: OOC Thread 3

Rolled a 14 there.
Security Feature
GM, 1361 posts
Tue 1 Dec 2020
at 21:22
  • msg #517

Re: Wicked Spheres: OOC Thread 3


The bugbear's CMD is 16, so that's gonna fail unless you missed some bonus along the way.
Adrika
player, 1253 posts
Can't stop
the rock
Wed 2 Dec 2020
at 05:10
  • msg #518

Re: Wicked Spheres: OOC Thread 3

Nope again, just not my combat i suppose...
Security Feature
GM, 1363 posts
Wed 2 Dec 2020
at 13:32
  • msg #519

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 518):

Don't worry too much, it happens. At least you dodged most of the attacks they sent your way, and have managed to keep the attention of two enemies on you; surely that's good enough, right?
Adrika
player, 1254 posts
Can't stop
the rock
Wed 2 Dec 2020
at 16:40
  • msg #520

Re: Wicked Spheres: OOC Thread 3

To me, certainly. To Adrika, she holds herself to better standards, though she knows she didn't have her required 'setup time' for her abilities to play out at their maximum potential. ;)

By the way, Ashaia? We have a healer, but if you're in need of healing (and at 25 damage, i would assume so) you might want to let us know, thanks ^^;
This message was last edited by the player at 16:41, Wed 02 Dec 2020.
Carmen Gorgon
player, 1067 posts
Just try and catch me
(last time didn't count)
Wed 2 Dec 2020
at 17:00
  • msg #521

Re: Wicked Spheres: OOC Thread 3

Oh ya, and Carmen can yeet you without being next to you--she has ranged teleport, so as long as she's within 30~ feet she can send you wherever. Dryssa is our healer, so you might want to get whisked to her-tho only if you wanna ^-^
Adrika
player, 1256 posts
Can't stop
the rock
Sat 5 Dec 2020
at 01:43
  • msg #522

Re: Wicked Spheres: OOC Thread 3

Carmen: Might want to teleport Adrika over to Ashaia on your turn.

Otherwise... https://youtu.be/IB_E3gJK9oI
Security Feature
GM, 1369 posts
Sat 5 Dec 2020
at 09:07
  • msg #523

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 522):

That seems very unlikely to me; Ashaia is much tougher than she looks like.
Adrika
player, 1257 posts
Can't stop
the rock
Sat 5 Dec 2020
at 10:47
  • msg #524

Re: Wicked Spheres: OOC Thread 3

Well, i can only go by assumptions of course -- i know i can survive 25 points of damage, but by my own estimates it's around the HP total of the other members (with the exception of Grumblejack).
Security Feature
GM, 1370 posts
Sat 5 Dec 2020
at 10:51
  • msg #525

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 524):

I mean, she survived that already; it's a matter of whether she could survive another 13, which would be the amount of damage she took each of the last two turns. (She can, by the way). I'm not saying you shouldn't help her or anything, just that you shouldn't underestimate her; when Cetaen said she defeated Grumblejack in a duel upon introducing Ashaia, that wasn't hyperbole - if they'd been fighting for lethal, rather than non-lethal, Grumblejack would be dead. Think about what that means. :)
Nothing
player, 568 posts
Sat 5 Dec 2020
at 10:57
  • msg #526

Re: Wicked Spheres: OOC Thread 3

That's part of the reason why Shadowjack was sent over to help Adrika and Grumblejack to Ashaia - the shadow is weaker (in terms of hp and damage) than the person whos shadow it is and since I know Ashaia beat Grumblejack then it seemed fair to let him help her out. Plus the two are, for that very reason, more familiar with each other than I am with Ashaia. Although I suppose if I just tell Shadowjack "Fight like Grumblejack does" (which is basically what I do when I send someone's shadow into combat, not knowing theit tactics), that part wouldn't matter ;).
Adrika
player, 1258 posts
Can't stop
the rock
Sat 5 Dec 2020
at 11:15
  • msg #527

Re: Wicked Spheres: OOC Thread 3

Hey, like i said, i can only go by assumptions here, and i wasn't in the group to see that fight myself: All i have to compare with is you saying way back when that my Con score was the highest out of everyone at the time, so i concluded that my HP was 5-10 points over that of the others (again, sans Grumblejack).

As assumptions they can of course be wrong, but hey, that's why they're called assumptions :P
Security Feature
GM, 1371 posts
Sat 5 Dec 2020
at 11:24
  • msg #528

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 527):

Your assumptions weren't wrong at all; it's simply that you made that calculation before Ashaia joined the team. In fact, your character being as surprised by her durability IC as you are being OOC is something that'd make perfect sense, and I sort of expected these kinds of reactions after the first time you saw her fight. :)
Adrika
player, 1259 posts
Can't stop
the rock
Sat 5 Dec 2020
at 11:55
  • msg #529

Re: Wicked Spheres: OOC Thread 3

Yeah, it's part of the reason why i want to confirm just how hurt she looks ICly.

A different way to look at it is this:

75-100% HP: Normal
50-75% HP: Hurt
25-50% HP: Wounded
0-25% HP: Injured

Adrika's reaction would be different depending on what bracket she'd currently fall into. Obviously, taking 25 and being Hurt is far more impressive than being in Injured, so i'm trying to get a feel for it: Using herself as a benchmark it would put her in high Wounded herself.
Security Feature
GM, 1372 posts
Sat 5 Dec 2020
at 12:12
  • msg #530

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 529):

I see; that makes sense.

I'll let Ashaia herself weigh in on that, since I feel like it would give a better measure of things if she offered her own judgment call on that. I really shouldn't get this involved in discussion on behalf of PCs, really - she can speak for herself.
Adrika
player, 1260 posts
Can't stop
the rock
Sat 5 Dec 2020
at 13:17
  • msg #531

Re: Wicked Spheres: OOC Thread 3

Yup, wasn't looking for actual numbers either, but it'd be good to get that impression so i could judge Adrika's reaction accordingly. Either way, if i've read her posts correctly she has crowd control attacks, which would be just what we'd need :)
This message was last edited by the player at 13:18, Sat 05 Dec 2020.
Security Feature
GM, 1373 posts
Sat 5 Dec 2020
at 13:26
  • msg #532

Re: Wicked Spheres: OOC Thread 3


You read her posts correctly, she does. :)
Lilah
player, 321 posts
Sun 6 Dec 2020
at 08:55
  • msg #533

Re: Wicked Spheres: OOC Thread 3

I'd have Lilah do it, but I have a feeling the crew and Odenkirk are watching us, and the less we give away of our abilities, the better when we have to put them down.  They know about my magic and my fans... but I'm saving my poisons for the after-journey meal, hehe.  I imagine they'll want something to eat, and if we can whip up a nice little batch of stew for them, I can... season... it enough to at least take some of them out of the running~.
Ashaia
player, 113 posts
17/42 HP
Sun 6 Dec 2020
at 08:59
  • msg #534

Re: Wicked Spheres: OOC Thread 3

OOCly I do not really mind either way as I can delay damage taken but Ashaia might ;)
Nothing
player, 569 posts
Sun 6 Dec 2020
at 10:55
  • msg #535

Re: Wicked Spheres: OOC Thread 3

Hopefully the crew don't really know my capabilities - all they'll have seen this battle is me sat there apparently ignoring everything and then at some point I produced the box of vampiric mist from somewhere. So they might think that Grumblejack can animate his own shadow and that someone else was calling up the big areas of darkness over the battle :D.
Adrika
player, 1261 posts
Can't stop
the rock
Sun 6 Dec 2020
at 11:32
  • msg #536

Re: Wicked Spheres: OOC Thread 3

Pretty safe there, all the crew have seen me do is punch things :P
Nothing
player, 570 posts
Mon 7 Dec 2020
at 11:54
  • msg #537

Re: Wicked Spheres: OOC Thread 3

For that matter, I suppose there's no reason for Ashaia to know my capabilities either, unless I've previously given her details, but I don't think I have. And she certainly has so far only seen me as a hooded/cloaked figure that generally just seems to sit around physically saying and doing nothing (though of course know by now that I can "speak" ;)).
Security Feature
GM, 1375 posts
Mon 7 Dec 2020
at 11:57
  • msg #538

Re: Wicked Spheres: OOC Thread 3


You sent the warning about the Vampiric Mist though, so she should know at least that to be your action, I think.
Nothing
player, 571 posts
Tue 8 Dec 2020
at 10:45
  • msg #539

Re: Wicked Spheres: OOC Thread 3

True, but I also physically produced the box from somewhere and held it out, but I suppose everyone else would likely have been too focused on the bugbears to worry about what the creepy silent hooded figure on the boat was doing :D. I suppose I also sent a warning about the first conjuration of darkness advising the group not to enter it, so she'd likely know I had something to do with that as well (but the ship's crew wouldn't). Shadowjack is another matter though :D.
Adrika
player, 1263 posts
Can't stop
the rock
Tue 8 Dec 2020
at 13:36
  • msg #540

Re: Wicked Spheres: OOC Thread 3

Well, if we're taking line of sight into account, there's the rail of the boat in the way and, in the case of the Mist, the boat itself. Plus, she would literally be facing the other way as she was fighting a group of Bugbears at the time.

It's... debatable, but she would have heard you either way ;)
Adrika
player, 1264 posts
Can't stop
the rock
Wed 9 Dec 2020
at 14:38
  • msg #541

Re: Wicked Spheres: OOC Thread 3

So with Carmen translating for me, could someone tell me what it is that Sakkaroth said?

I'll spend a point on Linguistics next levelup, promise! :P
Security Feature
GM, 1376 posts
Wed 9 Dec 2020
at 14:52
  • msg #542

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 541):

Roughly, he said "these are my friends, anybody who bothers them I'll roast. They bring steel and magic as I promised; now trust my word that I'll be handing them out eventually, as I just proved I keep my promises, and let them unload the ship. Let's have a feast!", only, you know, a bit more formal and grandstanding. Also, he confirmed his name and the crowd began to chant it.
This message was last edited by the GM at 14:53, Wed 09 Dec 2020.
Carmen Gorgon
player, 1072 posts
Just try and catch me
(last time didn't count)
Wed 9 Dec 2020
at 17:16
  • msg #543

Re: Wicked Spheres: OOC Thread 3

Oh sorry Adrika I'll add the exact text:

"Listen well, everyone! These people" it waved an hand to encompass the team and the ship itself "are friends, and under my protection! Any who dares attempt to harm them shall answer to me, and you all know what happens to those who challenge my authority!"

 As promised, they bring us steel and magic with which to conquer Talingarde, and every bugbear shall receive them in the coming days! We shall have a feast to celebrate this great gift, and after, every bugbear shall partake of this bounty! That is the word of Sakkarot Fireaxe!
Ashaia
player, 116 posts
33/42 HP
Fri 11 Dec 2020
at 07:50
  • msg #544

Re: Wicked Spheres: OOC Thread 3

Week of school and doing inventory for a gas station is soon over... Sorry for the brief stint of inactivity.
Carmen Gorgon
player, 1075 posts
Just try and catch me
(last time didn't count)
Mon 14 Dec 2020
at 19:29
  • msg #545

Re: Wicked Spheres: OOC Thread 3

Not that Carmen would admit it, she was actually keeping an eye on Ashaia and planned on yanking her out of battle once she got dangerously weak. She can teleport people up to 30 feet away from her, she just didn't want to without good cause.
Adrika
player, 1294 posts
Can't stop
the rock
Tue 22 Dec 2020
at 11:29
  • msg #546

Re: Wicked Spheres: OOC Thread 3

Just a heads up, i'll wait for your initial reactions to the hustle and bustle in the camp before posting my arrival ;)
Ashaia
player, 120 posts
33/42 HP
Sat 26 Dec 2020
at 16:18
  • msg #547

Re: Wicked Spheres: OOC Thread 3

Hey! I am extremely sorry! D:

I got swept up by all the Christmas-related things and kinda forgot the internet existed for a moment.

I'll be making a reply tomorrow by the latest.
Security Feature
GM, 1388 posts
Sat 26 Dec 2020
at 16:37
  • msg #548

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 547):

It's fine; I did say that giving everybody a bit of slack for the holidays wasn't a problem. I hope you had fun! ^_^
Ashaia
player, 121 posts
33/42 HP
Sat 26 Dec 2020
at 16:41
  • msg #549

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 548):

Good times! I get to see family I don't see other times of the year. Also, Free food at grandparent's place! Can't say no to that ;)
Carmen Gorgon
player, 1077 posts
Just try and catch me
(last time didn't count)
Sat 26 Dec 2020
at 16:52
  • msg #550

Re: Wicked Spheres: OOC Thread 3

SO sorry myself for the radio silence--holiday shopping and meeting and stuff kept me too head-crowded for replying, Ill get to it now!
Security Feature
GM, 1389 posts
Thu 31 Dec 2020
at 23:30
  • msg #551

Re: Wicked Spheres: OOC Thread 3


Just showed up to wish everybody an happy new year; I hope everybody had some good holidays, and I'm looking forward to everybody being able to come back to the game in the next days! ^_^
Ashaia
player, 122 posts
33/42 HP
Tue 5 Jan 2021
at 11:41
  • msg #552

Re: Wicked Spheres: OOC Thread 3

Happy Newyear!

Mine started out with a figurative blast with plumbing issues, hence further distractions away from the game. Things are normal and getting back to the rhythm of things with school starting! Fingers crossed...
Security Feature
GM, 1390 posts
Tue 5 Jan 2021
at 11:48
  • msg #553

Re: Wicked Spheres: OOC Thread 3


I hope everything solves itself in a satisfactory manner, and for things to start going smoother for you as soon as possible! ^_^
Ashaia
player, 124 posts
33/42 HP
Tue 5 Jan 2021
at 12:02
  • msg #554

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 553):

Everything is solved! The benefit of a small town is that everyone knows everyone, and as long as you ain't an arse or looney people will help out despite the holidays.

With that out of the way, I only hope things will get better from here. Dunno about you lot but I am so ready to move forward from the last year's weirdness.
Security Feature
GM, 1391 posts
Tue 5 Jan 2021
at 12:05
  • msg #555

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 554):

You're not alone in thinking that, don't worry! :)
Carmen Gorgon
player, 1082 posts
Just try and catch me
(last time didn't count)
Thu 7 Jan 2021
at 00:46
  • msg #556

Re: Wicked Spheres: OOC Thread 3

Sorry for the delay! Got busy and every time I checked the thread someone had added an interesting addition, so it took me a bit to reply XD
Lilah
player, 324 posts
Sat 9 Jan 2021
at 07:15
  • msg #557

Re: Wicked Spheres: OOC Thread 3

Yeah, sorry it's taken me a while to get back to everything- things have certainly been crazy.  (I think someone accidentally ordered a 13th month for 2020 or something...)
Ashaia
player, 138 posts
31/42 HP
Wed 13 Jan 2021
at 14:28
  • msg #558

Re: Wicked Spheres: OOC Thread 3

Gotta say... This glorious duel ended up being a bit silly so far.
Security Feature
GM, 1392 posts
Wed 13 Jan 2021
at 14:34
  • msg #559

Re: Wicked Spheres: OOC Thread 3


Well, that's what happens when one of the fighters is a trickster drunkard who's repeatedly stated he's a washed out failure who was exiled by his former master due to incompetence. :)

I will claim that Sakkarot said it loud and clear that the oni was a pain in the ass, and so this should have been expected, although I'll be honest, I thought you'd just use your advantage of going first to charge at him and take him out in a single blow, which you most certainly could have. So... I was expecting the joke to be on him, rather than how it turned out.
This message was last edited by the GM at 14:34, Wed 13 Jan 2021.
Nothing
player, 579 posts
Thu 14 Jan 2021
at 17:59
  • msg #560

Re: Wicked Spheres: OOC Thread 3

Holy crap that's a lot of IC posts in one day :O. I'm gonna have to catch up on it when I have more time.
Security Feature
GM, 1398 posts
Thu 14 Jan 2021
at 18:00
  • msg #561

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 560):

If it helps, it's mostly a back-and-forth fight, with Ashaia and Raiju constantly missing each other.
Adrika
player, 1311 posts
Can't stop the rock
36/36 HP
Thu 14 Jan 2021
at 19:58
  • msg #562

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 603):

OOC: Oh, i understand. Likewise, we can't assume those that believe Lilah is a summoner won't somehow attribute an area effect buff to her either. It'd actually be a fairly reasonable assumption to make precisely because she is a summoner and is therefore much more likely to fight in a group (case in point, i'm playing one myself in a different RP). With Ellisif just having been confirmed as being smarter than she's letting on, it'd be too much risk for too little payoff.

Again, i am not here to dictate anyone's actions to them. I'm just saying what Adrika would do in this situation, using things the group knows about ICly to have them guess how she'd react to it. She would however keep any arguing about the matter to the mental link because it would be stupid not to.
Security Feature
GM, 1400 posts
Thu 14 Jan 2021
at 20:03
  • msg #563

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 562):

Just moved this here to keep the discussion outside the main thread.

As I said, arguing psychically is fine, but actual action to interrupt would basically mean you having to fight Cetaen - which Ashaia did a very good job of bringing to her side - which I don't think you'd want. Lilah's decisions are her own; I'm assuming she'd agree because I see no reason why she shouldn't and so that we don't hold things up too long when this fight has dragged on too much already. If she decides not to offer her support, we'll think about it then.
Adrika
player, 1312 posts
Can't stop the rock
36/36 HP
Thu 14 Jan 2021
at 21:28
  • msg #564

Re: Wicked Spheres: OOC Thread 3

Yeah, i'm usually active enough to take things as they come up, but in this particular case, with challenges being involved, i figured a heads up would be appropriate given that ICly, you'd know Adrika well enough to know she'd be rather strongly opposed to interfering.
Security Feature
GM, 1401 posts
Thu 14 Jan 2021
at 21:32
  • msg #565

Re: Wicked Spheres: OOC Thread 3


Oh, indeed - in fact, it's good you spoke up, so I could explain what my position is. I just didn't want to hold things too much, and this seemed like the most expedient way to speed things up, especially since the crowd erupting into chants would be a very natural thing in a feast of this type to happen and thus really very minimal risk.
Adrika
player, 1313 posts
Can't stop the rock
36/36 HP
Thu 14 Jan 2021
at 22:07
  • msg #566

Re: Wicked Spheres: OOC Thread 3

True, but normally we wouldn't be trying to hide it from someone whose Sense Motive skill is as high, or higher than mine :P
Security Feature
GM, 1402 posts
Thu 14 Jan 2021
at 22:14
  • msg #567

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 566):

Sakkarot is the only one with an higher Sense Motive than you, and he only has +11 to your +10. I think you misunderstood Carmen - Ellisif isn't good at Sense Motive or Perception, she's good at lying - her passive Bluff is +18, but her passive Sense Motive is only +6.

Of course, since a level 6 character with Bluff as a class skill and 18 Charisma would have only +13, while her bonus is already higher at level 4, you can see why Carmen would say she's a better liar than anybody else you've ever met, or even, in an E6 environment, that you're ever likely to meet.
This message was last edited by the GM at 22:20, Thu 14 Jan 2021.
Adrika
player, 1314 posts
Can't stop the rock
36/36 HP
Thu 14 Jan 2021
at 22:45
  • msg #568

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 567):

+11 actually, counting Serendipity :P

And yeah, i figured Ellisif's Sense Motive to be MUCH higher. Already assumed she was good at lying, i just figured that meant she was good at spotting the tells that others were lying as well.
Security Feature
GM, 1403 posts
Thu 14 Jan 2021
at 22:47
  • msg #569

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 568):

That would make sense, but it's not how those particular skills work in Pathfinder, as it happens. :D
Carmen Gorgon
player, 1089 posts
Just try and catch me
(last time didn't count)
Thu 14 Jan 2021
at 23:20
  • msg #570

Re: Wicked Spheres: OOC Thread 3

Ya in-character I'll explain this later, but what Carmen was TRYING to say is this:

Ellisif is faking. Massively faking. I barely--with a 28--discovered that she is as cold and calculating as Carmen herself--and a damn good liar. Not overly perceptive, but very good liar.

And ya maybe everyone else fig8re it out and I'm dumb I dunno :P
Security Feature
GM, 1404 posts
Thu 14 Jan 2021
at 23:27
  • msg #571

Re: Wicked Spheres: OOC Thread 3


Adrika might have suspected it, but that's because she had info on Ellisif that you don't, on account of Ellisif being probably the single most politically powerful individual in the whole Savage North. In character, neither she nor anybody else was able to see through her lies and disguise - in fact, they aren't now, either. Ellisif seems genuinely drunk and highly distractible, and knowing she isn't, intellectually, doesn't change the fact that she still look to all appearances like she is.

It's like watching a skilled actor at work; you might know that in real life that person isn't a ruthless serial murderer, but when you see them in a movie/tv series where they really seem like one, you can believe it, even when you know it's false. Ellisif is on that same level of pretending, except she uses it for political aims.
Adrika
player, 1315 posts
Can't stop the rock
36/36 HP
Thu 14 Jan 2021
at 23:35
  • msg #572

Re: Wicked Spheres: OOC Thread 3

Security Feature:
In reply to Adrika (msg # 568):

That would make sense, but it's not how those particular skills work in Pathfinder, as it happens. :D


Ah yes, a common and recurring problem for many RPGs.



As for Ellisif, yeah, Adrika already suspected it because of what Jotun society is like, and Ellisif is literally the one on top of it all, meaning that she by extension is the best at said Jotun-like behavior of stabbing people in the back for personal gain.
Nothing
player, 580 posts
Fri 15 Jan 2021
at 18:06
  • msg #573

Re: Wicked Spheres: OOC Thread 3

I figured as much too - after all, if your society is based on being a Manipulative Bastard in order to get on top of other people, if you manage to become the leader of it then by definition you must be the most Manipulativest of Bastards :D.
Security Feature
GM, 1409 posts
Fri 29 Jan 2021
at 15:47
  • msg #574

Re: Wicked Spheres: OOC Thread 3


I was checking over everybody's XPs, and the numbers aren't currently matching the way they should; thus, if everybody could confirm to me in a PM the XP gains they got since reaching level 3rd, that would be wonderful. Thanks to everybody, and sorry for the bother, but I need to double check these things from time to time. :)
Carmen Gorgon
player, 1098 posts
Just try and catch me
(last time didn't count)
Fri 29 Jan 2021
at 18:04
  • msg #575

Re: Wicked Spheres: OOC Thread 3

2 XP (trading) + 3 XP (assult ship) + 1 XP (island clearing) + 3 XP (sunken ship) +
2 XP (ruins)  = 11 XP

Just went through and checked, this is all stated stuff from main thread 2 and 3 post level-3.
Nothing
player, 582 posts
Fri 29 Jan 2021
at 18:07
  • msg #576

Re: Wicked Spheres: OOC Thread 3

Hmm, I've not been specifically tracking what I got exp for, just updating my total every time we get given some. I can look back through the IC thread(s) and see if I can add it all up...I can't remember off the top of my head when we actually levelled up last but I think it was shortly before leaving Thorn's mansion.
Adrika
player, 1327 posts
Can't stop the rock
36/36 HP
Fri 29 Jan 2021
at 19:19
  • msg #577

Re: Wicked Spheres: OOC Thread 3

According to my logs, this is me:

 Level 3
 +3 XPs: Recovering the treasure without waking the Charda
 +2 XPs: Managed to chase the lynx off without making noise
 +1 XPs: Fighting the Shades
 +2 XPs: Got the Narwhal horn from the Undines
 +3 XPs: Not getting any sailors killed (yet)
Security Feature
GM, 1411 posts
Fri 29 Jan 2021
at 19:23
  • msg #578

Re: Wicked Spheres: OOC Thread 3

Nothing:
I can't remember off the top of my head when we actually levelled up last but I think it was shortly before leaving Thorn's mansion.

Yes, that would be correct - you began the ship journey with 0 XP. You're also getting XP for having successfully completed your mission (delivering the weapons and map to Sakkarot), but before I handed those XP out, I was double-checking where everybody was and the numbers weren't matching, so I am making sure I didn't miss anything by seeing what you all noted down.

You really should note down the source somewhere whenever you get XP, because I foresee this matter coming up again in the future, and it's better to be prepared.
Adrika
player, 1329 posts
Can't stop the rock
36/36 HP
Fri 29 Jan 2021
at 20:26
  • msg #579

Re: Wicked Spheres: OOC Thread 3

Carmen's posts has me remember the time when she was completely pissed at Adrika right after the Balin fight.

Ah, memories...
Ashaia
player, 172 posts
42/42 HP
Sat 30 Jan 2021
at 15:36
  • msg #580

Re: Wicked Spheres: OOC Thread 3

I am giving Lilah the opportunity to make a post before I make mine.

I think I also should make a note just in case that I am aware Ashaia's current course of action is not going to win her any friends. Nor there is any OOC miff behind her actions. I hope you are enjoying her as much as I am :)

Nor do I have any intention of this becoming a norm or repeated occasion. She has made her main point clear and she will have them clarified before she walks away. After this, however this scene concludes, Ashaia will go on being disappointed that her group of Asmodians does not match her expectations, and continue to live a life of disappointment and make the best of it.

There is very little Lilah can say/do to convince her otherwise, but I am not discouraging her to do so. She might surprise us! I will do make a suggestion that if Adrika chooses she can use one of her tasks to have Asahai sit in the meeting and spill the beans like a good little girl if the group wants her to stay. Nothing mission-vital is being withheld by her.
Adrika
player, 1332 posts
Can't stop the rock
36/36 HP
Sat 30 Jan 2021
at 22:16
  • msg #581

Re: Wicked Spheres: OOC Thread 3

Actually, no. The tasks would be for Adrika's personal gain, much like she'd already told you. Nothing related to Knots and hordes i'm afraid :P
Carmen Gorgon
player, 1102 posts
Just try and catch me
(last time didn't count)
Sat 30 Jan 2021
at 22:27
  • msg #582

Re: Wicked Spheres: OOC Thread 3

sorry if Ive been overly harsh recently. . . Ive been super stressed recently due to life and the OOC reason this all started was I literally did not see Ashaia's comment before posting mine; it was never my intent to ignore her, but due to not having time to check RPs or post I missed it  . . . .


(also the GM basically told me to teleport Ashaia to the front to 'show her off' so theres that as well :P)
Adrika
player, 1333 posts
Can't stop the rock
36/36 HP
Sat 30 Jan 2021
at 22:29
  • msg #583

Re: Wicked Spheres: OOC Thread 3

Hey, like i mentioned earlier, there's a lot of overlap between how Adrika was when she first met the group, and how Ashaia is now.

Maybe it's just the Northern blood, and it's spread into the Borderlands through cultural exposure.
Ashaia
player, 173 posts
42/42 HP
Sat 30 Jan 2021
at 23:00
  • msg #584

Re: Wicked Spheres: OOC Thread 3

You've all been fine, Carmen. Do not worry about it. I just hope I have not been overly harsh on you in turn. It has not been my intention to be a disruption or cause distress about the game.

My character is a Lawful Evil Arse, is all.
Nothing
player, 584 posts
Sun 31 Jan 2021
at 11:00
  • msg #585

Re: Wicked Spheres: OOC Thread 3

And meanwhile Nothing is just kind of standing there watching the little children have their argument rather than doing the thing they're supposed to be doing (ie planning the attack on the fort place) :D. And Ashaia hasn't even seen yet why Nothing is so completely devoid of expression most of the time - don't worry, we'll show you when we get a chance >:).
Security Feature
GM, 1423 posts
Mon 8 Feb 2021
at 22:49
  • msg #586

Re: Wicked Spheres: OOC Thread 3


Ok everybody, I wanted to let you know that a new player is going to take over Carver as a character; this way, I get a reduced workload and you get an additional person to interact with during conversation scenes and an additional melee fighter for battle.

However, after speaking with each other, we decided that it'd not be fun for the new player to play a character that was not to their liking in terms of personality and attitude, and that it'd be annoying for everybody to have to maintain the slightly adversarial attitude Carver had with most everybody (and not adversarial at all with Carmen), as it'd gut the possibility for more interesting character interactions.

My solution to that was that, sometime soon, in-character Carver will experience a very conveniently timed bout of amnesia, which will leave them with a lot of holes in their memory (AKA: anything me and the new player don't want to bring along as baggage). To make this work, you all will need to have your characters accept that the memory loss is real and react to all the changes in personality as a natural result of Carver forgetting some of his own past that caused him to develop certain prejudices and insecurities. It might also eventually lead to Carver the character wanting to modify his body so that the player can have a character more to their liking to play, and again, I'd like it if everybody agreed to not make too much fuss about this in character, to keep the game progress smooth.

I hope I will have your collaboration to make the new player's entrance into the game as painless as possible, and everybody please let me know what you think of this! ^_^
Adrika
player, 1342 posts
Can't stop the rock
36/36 HP
Mon 8 Feb 2021
at 22:56
  • msg #587

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 586):

I'm not Carmen's player, but to me, this sounds like the perfect thing to blame Raj for.
Lilah
player, 332 posts
Tue 9 Feb 2021
at 01:40
  • msg #588

Re: Wicked Spheres: OOC Thread 3

Yeah, mucking about with someone's mind sounds like the kind of thing Raj would do, but that's up to Carmen and her player if that's the route they want to take.

Also, yay new player!
Lilah
player, 334 posts
Tue 9 Feb 2021
at 02:10
  • msg #589

Re: Wicked Spheres: OOC Thread 3

And also... yay, 7k posts!
Ashaia
player, 210 posts
42/42 HP
Tue 9 Feb 2021
at 03:19
  • msg #590

Re: Wicked Spheres: OOC Thread 3

For full transparency: "Fake-carver" is a good friend of mine who was in need of a rpol game and I made suggestion to apply here as you are a fun quality bunch :>

Funnily both of us were in a way of the wicked game years back where it caused some issues when it was not disclosed.

Also, Lilah you drastadly villain you stole the 7k post!
Nothing
player, 588 posts
Tue 9 Feb 2021
at 10:34
  • msg #591

Re: Wicked Spheres: OOC Thread 3

All sounds cool to me - Nothing doesn't really understand a lot of how these weird mortal things work, anyway - that parts of their weird squishy flesh-bits can malfunction and cause them to not know wtf is going on will likely just been seen as yet another peculiarity/unnecessary weakness in such creatures :D.
Adrika
player, 1343 posts
Can't stop the rock
36/36 HP
Tue 9 Feb 2021
at 11:39
  • msg #592

Re: Wicked Spheres: OOC Thread 3

Lilah:
Yeah, mucking about with someone's mind sounds like the kind of thing Raj would do, but that's up to Carmen and her player if that's the route they want to take.

Also, yay new player!


No kidding, the man literally sleeps next to someone mind-bonded with a memory eating lizard.

I mean seriously, why are we even discussing this? :D
Security Feature
GM, 1424 posts
Tue 9 Feb 2021
at 11:59
  • msg #593

Re: Wicked Spheres: OOC Thread 3


Because it's interesting? :D
Carmen Gorgon
player, 1107 posts
Just try and catch me
(last time didn't count)
Tue 9 Feb 2021
at 15:43
  • msg #594

Re: Wicked Spheres: OOC Thread 3

Pppfffff it really depends on how the new Carver and the GM wanna play it--I'm fine with Raj having Carver for a snack! It would be less about Raj double-crossing her and more Carmen being done with her boy-toy tho, if that complicates things
Security Feature
GM, 1426 posts
Tue 9 Feb 2021
at 16:09
  • msg #595

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 594):

I think Raj might eat some memories to allow Carver to survive an otherwise deadly wound, because that way no pointless conflicts are created. He's doing a favor to Carmen for his own reasons (which Carmen can decide on her own) while eating at the same time because, well, why not? At least, that's what would make the most sense to me.
Ashaia
player, 211 posts
42/42 HP
Tue 9 Feb 2021
at 16:12
  • msg #596

Re: Wicked Spheres: OOC Thread 3

So survival of Fake-carver is based on purely how happy he makes Carmen?
Security Feature
GM, 1427 posts
Tue 9 Feb 2021
at 16:28
  • msg #597

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 596):

I don't know if going with that kind of judgement is a good idea, that might be a bit chancy. ;D
Carmen Gorgon
player, 1108 posts
Just try and catch me
(last time didn't count)
Tue 9 Feb 2021
at 16:30
  • msg #598

Re: Wicked Spheres: OOC Thread 3

Eh, more like how much you piss Raj off--but OOC, Raj only serves as a plot device usually, he doesn't attack the party members in earnest without their (player's) consent.
Ashaia
player, 212 posts
42/42 HP
Tue 9 Feb 2021
at 16:42
  • msg #599

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 597):

But Carmen deserves all the happiness!
Adrika
player, 1345 posts
Can't stop the rock
36/36 HP
Tue 9 Feb 2021
at 17:04
  • msg #600

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 599):

And how do you make everyone happy?

By killing everyone that is unhappy!
Ashaia
player, 213 posts
42/42 HP
Tue 9 Feb 2021
at 17:28
  • msg #601

Re: Wicked Spheres: OOC Thread 3

Sounds like the type of solution my LE cleric would do.

We were tasked with figuring out who in the room was an assassin.

My Clerics solution was to systematically kill all the suspects in the room to leave no room for doubt.

This was the reaction of the NG member of the party: https://i.kym-cdn.com/entries/...hywouldyoudothat.jpg
Security Feature
GM, 1428 posts
Tue 9 Feb 2021
at 17:37
  • msg #602

Re: Wicked Spheres: OOC Thread 3


I mean, it is a very pragmatic solution, isn't it? Of course, the trouble there is that suggesting it out loud might make the rest of the room suspect you're the assassin... so, might want to go about it quietly. Make sure no-one notices until it's all done. ;)
Ashaia
player, 214 posts
42/42 HP
Tue 9 Feb 2021
at 18:03
  • msg #603

Re: Wicked Spheres: OOC Thread 3

We resolved it by having my character cast Zone of Truth and Assassin rolling Nat 1 save.

Equally efficient.
Carver Merling
player, 226 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Wed 10 Feb 2021
at 00:36
  • msg #604

Re: Wicked Spheres: OOC Thread 3

Greetings everyone! Looking forward to playing with you all, I see you have already gotten all sorts of weird plans going for me :p

And who you callin' fake, Ashi! >:o It is kinda funny that we left that way of the wicked game around the same point I came in here... Mind you, I missed the beginning of that one too.
Lilah
player, 335 posts
Wed 10 Feb 2021
at 01:16
  • msg #605

Re: Wicked Spheres: OOC Thread 3

Hey, welcome!  Nice to have you here!
Carmen Gorgon
player, 1110 posts
Just try and catch me
(last time didn't count)
Wed 10 Feb 2021
at 02:02
  • msg #606

Re: Wicked Spheres: OOC Thread 3

Welcome new Carver! Glad to have you on board :)
Ashaia
player, 215 posts
42/42 HP
Wed 10 Feb 2021
at 07:59
  • msg #607

Re: Wicked Spheres: OOC Thread 3

In reply to Carver Merling (msg # 604):

Only the best of plans, Neo-Carver

Maybe one day you will experience the jailbreak and the agony of being swallowed whole by a giant frog while escaping the prison, and your party SERIOUSLY considering leaving you to be digested by an overgrown amphibian.

One day.
Nothing
player, 590 posts
Wed 10 Feb 2021
at 11:04
  • msg #608

Re: Wicked Spheres: OOC Thread 3

Lol, your "Kill everyone to ensure killing the assassin" story sounds a lot like many Among Us videos I've watched :D. "These two people are both saying they saw each other kill someone, therefore we have to kill both of them in order to be sure we've got rid of an Imposter" ;).

Anyway, welcome New Shoes Carver to our little group :D. I foresee Carver losing enough memories that the rest of us have to reintroduce ourselves and demonstrate what kinds of things we can do, almost as if he had never seen it before ;). Well, unless we share all that info OOC, of course, but that sounds less fun ;).
Security Feature
GM, 1429 posts
Thu 11 Feb 2021
at 14:29
  • msg #609

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 608):

What you foresaw was more or less the idea, yes, although, of course, I will discuss the specifics of that with Carver in PM. :)
Ashaia
player, 217 posts
42/42 HP
Fri 12 Feb 2021
at 01:24
  • msg #610

Re: Wicked Spheres: OOC Thread 3

Sorry about the earlier short post. I have been so distracted with school work for the past few days that I misread GMs post and totally misunderstood the situation, I thought I was not in the scene and the day had not passed. D:

I blame Microsoft Office, the bane of my existence. In our country, we have a certificate system that is named after driving licenses. We've completed the base A license and we are doing the AB license. Due to COVID AB license is completed by submitting tasks instead of tests because there is not enough time to have enough classes for people to be prepped for tests. The class I am in has recognized me as one of the few who actually is self-motivated enough to be able to figure all this on their own and submit work beforehand. So I end up being a tutor for the "less motivated and gifted" folk to put it kindly (The skill level of my class is from between 'I can use a computer to browse social media' to 'I build websites and made my own Tetris clone', but a lot of this IMHO has to do with a willingness to study and find stuff on your own). We have a system because of COVID restrictions class is in two groups and rotate between in-person and from home lessons. My school is one hour away, so I do tasks during the from the home period because I am in the group that is at home first when new tasks are submitted for us, and this way I can save gas as I am motivated and knowledgeable enough to handle this on my own.

The Excel one is fine, because it was mostly about base logic stuff, searching, and other such functions, but Word one was hell because it was about making rich beautiful documents that Word is horrible at, and wrangling Word to display text in government standard documentation style in this country is always a pain.

Now we had Powerpoint one. It involved drawing things to certain nitpicky specifies that I had to redo twice because my Dyslectic ass read "draw line" as "dot line", and what I am happy to report trying to adjust drawings in PowerPoint is effin impossible. Also, it seems nobody in the in-person group was able to figure out how to make an animation where "Picture of a person on skis zig-zags down a "hill" from the corner of the page to another" as a teacher showed the one I made and submitted to his email during the class.

What I am trying to say is that Microsoft Office is the worst and I hope I can avoid it for the rest of my life.

reee
Adrika
player, 1347 posts
Can't stop the rock
36/36 HP
Fri 12 Feb 2021
at 01:33
  • msg #611

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 610):

Ah yes, Microsoft.

The only company that makes The Onion sound like an honest review.

https://www.youtube.com/watch?v=8AyVh1_vWYQ (profanity warning)
Carmen Gorgon
player, 1114 posts
Just try and catch me
(last time didn't count)
Tue 16 Feb 2021
at 18:28
  • msg #612

Re: Wicked Spheres: OOC Thread 3

Just a heads up, I live in Texas, and while I  have power while visiting my aunt/uncle, it could end at any time sooooo ya if I vanish thats why
Ashaia
player, 220 posts
42/42 HP
Tue 16 Feb 2021
at 18:31
  • msg #613

Re: Wicked Spheres: OOC Thread 3

Ah! Stay safe, Dear! Hope that situation sorts itself out there ASAP!
Lilah
player, 340 posts
Wed 17 Feb 2021
at 11:27
  • msg #614

Re: Wicked Spheres: OOC Thread 3

Posts from me tonight, I want to get a look at these when I'm a little more coherent. :P
Adrika
player, 1359 posts
Can't stop the rock
36/36 HP
Thu 25 Feb 2021
at 13:15
  • msg #615

Re: Wicked Spheres: OOC Thread 3

GM, just checking, but did those attack rolls include the +1 to allies and -1 to enemies from Adrika's Serendipity?

Which should be... pretty much everyone, going by the map? :)
Security Feature
GM, 1434 posts
Thu 25 Feb 2021
at 13:30
  • msg #616

Re: Wicked Spheres: OOC Thread 3


They did not. I don't think it changes much, however, going by the rolls. Also, keep in mind that you'll need to spend your actions if you want to keep the bonus running (or pay the SP cost, of course) now that your turn is up.
Adrika
player, 1360 posts
Can't stop the rock
36/36 HP
Thu 25 Feb 2021
at 16:02
  • msg #617

Re: Wicked Spheres: OOC Thread 3

It's move action, and i have an opponent in front of me :P

By the way, if i destroy the corpse, does that make the Incutilis on its head fall prone? Does it take falling damage?
This message was last edited by the player at 16:03, Thu 25 Feb 2021.
Security Feature
GM, 1435 posts
Thu 25 Feb 2021
at 16:10
  • msg #618

Re: Wicked Spheres: OOC Thread 3


No, the Incutilis only takes 1 point of damage from you damaging the body; any damage they would take is soaked by the corpse instead. It does take them a move action to detach from the killed zombie, however.
Security Feature
GM, 1439 posts
Fri 26 Feb 2021
at 19:10
  • msg #619

Re: Wicked Spheres: OOC Thread 3

Adrika:
OOC: Nothing makes a lurk of Nothing, which makes a lurk of Nothing, which makes a lurk of Nothing... until all squares of the ship are occupied and there's no place for the enemies to stand :P

The lurks can't copy special abilities or use magic of any sort. They do share the size and stats of whatever creature they're summoned from, however.
Adrika
player, 1363 posts
Can't stop the rock
36/36 HP
Sat 27 Feb 2021
at 03:21
  • msg #620

Re: Wicked Spheres: OOC Thread 3

Yeah, i was joking. Adrika's curse couldn't be shadow-copied either for much the same reason i believe XD

That said, correct me if i'm wrong, but seeing as the Incutilis in front of me is no longer attached to its zombie body, wouldn't that mean it just lost the -4 to attack for me targeting a body part next round, as i'd no longer be targeting a specific body part?
Security Feature
GM, 1440 posts
Sat 27 Feb 2021
at 09:55
  • msg #621

Re: Wicked Spheres: OOC Thread 3


Yes, that's correct. Of course, it still has 18 AC, so it isn't exactly an easy target at your current level.
Adrika
player, 1364 posts
Can't stop the rock
36/36 HP
Sat 27 Feb 2021
at 13:25
  • msg #622

Re: Wicked Spheres: OOC Thread 3

Well, with Lilah's dance it'll be even odds, that's still fairly decent compared to an AC 22 roll (18 at -4).
This message was last edited by the player at 13:26, Sat 27 Feb 2021.
Security Feature
GM, 1442 posts
Sat 27 Feb 2021
at 13:31
  • msg #623

Re: Wicked Spheres: OOC Thread 3


Oh, absolutely. Also, they lose the ability to attack with their puppet and their mobility is horribly crippled, so taking the puppets out obviously has advantages. It's still better to attack the mollusks directly if you can - see, how doing that allowed Ashaia to fully clear out an enemy - but if the corpses didn't gave them any advantages, they wouldn't need to control any of them in the first place. Hopefully the different options available to deal with the enemies will make for a more entertaining fight - at least, that was the idea.
Adrika
player, 1368 posts
Can't stop the rock
36/36 HP
Sat 6 Mar 2021
at 13:22
  • msg #624

Re: Wicked Spheres: OOC Thread 3

Did one of the Incutilis reposition? Because the one next to me should be dead now, right?
Security Feature
GM, 1450 posts
Sat 6 Mar 2021
at 13:38
  • msg #625

Re: Wicked Spheres: OOC Thread 3


Yes, the one next to you (Incutilis 11) is dead; I have it marked as such on the Initiative order, as well as covered with the red cross on the map.

One of the incutilis on the map is missing because it's the one Ashaia killed in the first round (Incutilis 5) and Lilah is standing on top of its corpse.

Unless I'm misunderstanding your question?
Adrika
player, 1369 posts
Can't stop the rock
36/36 HP
Sat 6 Mar 2021
at 14:49
  • msg #626

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 625):

Oh no, i see where the error was. I had to Ctrl+F5 to forcibly refresh the page because the (old) cached one was still appearing for me.

Everything looks fine on my end now :)
Adrika
player, 1373 posts
Can't stop the rock
36/36 HP
Sat 13 Mar 2021
at 12:14
  • msg #627

Re: Wicked Spheres: OOC Thread 3

Quick questions:

You updated the map, but the Incutilis next to me is still marked as alive? The list mentions 6 Incutilis still being alive, but there's 11 on the map. And isn't Incutilis 13 within range, given that Dryssa missed it with her tree?
Security Feature
GM, 1461 posts
Sat 13 Mar 2021
at 12:38
  • msg #628

Re: Wicked Spheres: OOC Thread 3


I said, "outside of those grappling Grumblejack". Incutilis 10 (the one to your diagonally top left) is one of the grapplers. Incutilis 13 is standing next to the Shadashaia - within threat range of the tree, but not you. And I'm counting six alive (five with the green cross of "lost a zombie", four with the blue line of "grappling") and five dead (because Cetaen is standing on top of the corpse of the last one).

Are you sure you updated the map? You are adjacent to three incutilis (one straight left, one diagonally to your top left, one diagonally to your bottom left), of which only the diagonally top left is the only one still alive, and is grappling Grumblejack.
This message was last edited by the GM at 13:52, Sat 13 Mar 2021.
Adrika
player, 1374 posts
Can't stop the rock
36/36 HP
Sat 13 Mar 2021
at 13:19
  • msg #629

Re: Wicked Spheres: OOC Thread 3

ARGH!

Yeah, just misunderstood the red crosses. My bad again.
Ashaia
player, 231 posts
42/42 HP
Sat 20 Mar 2021
at 19:30
  • msg #630

Re: Wicked Spheres: OOC Thread 3

I'll post tomorrow, Sorry. Not been a particularly good day and it has put me off my groove. Nothing serious, but still.

Love ye.

And Always a pleasure soaking bad rolls ;)
Security Feature
GM, 1468 posts
Sat 20 Mar 2021
at 19:43
  • msg #631

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 630):

Hope everything will get better soon!
Lilah
player, 348 posts
Sat 20 Mar 2021
at 20:04
  • msg #632

Re: Wicked Spheres: OOC Thread 3

No worries- take a breather day and treat yourself to something nice!

...on that note, I ought to go make some home-made hot chocolate mix for my next bad day- or maybe just because it's still really cold out here!
Adrika
player, 1380 posts
Can't stop the rock
36/36 HP
Sat 20 Mar 2021
at 20:18
  • msg #633

Re: Wicked Spheres: OOC Thread 3

And remember, whenever you're having a bad day...



...there's always someone, somewhere, whose day is even worse ;)
Nothing
player, 613 posts
Sun 21 Mar 2021
at 11:09
  • msg #634

Re: Wicked Spheres: OOC Thread 3

At least you have the knowledge that your character is out there kicking arse. Twice, if you count that I animated her shadow and got that to help out as well ;).
Ashaia
player, 232 posts
42/42 HP
Sun 21 Mar 2021
at 12:48
  • msg #635

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 634):

My Character is great, but my rolling on the other hand is less than stellar xD

Alright, back to business as usual! Thank you for the kind words and Gifs :>
Carmen Gorgon
player, 1130 posts
Just try and catch me
(last time didn't count)
Mon 22 Mar 2021
at 09:39
  • msg #636

Re: Wicked Spheres: OOC Thread 3


Sorry guys, had a long-ass week and a long-ass day on no sleep, hence why I havent replied. If you could give me till tomorrow morning, Ill get something up
Adrika
player, 1383 posts
Can't stop the rock
36/36 HP
Mon 22 Mar 2021
at 09:40
  • msg #637

Re: Wicked Spheres: OOC Thread 3


No problem. The apartment building i live in has been getting maintenance (breaking out old mortar joints, replacing doors and exterior paneling etc.) the past few weeks, and last Thursday it was my turn to get the single pane glass replaced by double pane.

As you may have guessed, single pane isn't all too great at blocking out sound, and they start work pretty early so you now are basically me last week :P
Security Feature
GM, 1470 posts
Mon 22 Mar 2021
at 09:41
  • msg #638

Re: Wicked Spheres: OOC Thread 3


Moved the posts here to avoid clogging the IC thread with OOC discussion.

And it's fine, Carmen, take the time you need, and try not to overstress!
Nothing
player, 614 posts
Mon 22 Mar 2021
at 12:22
  • msg #639

Re: Wicked Spheres: OOC Thread 3

Can I just say that the mental image of Grumblejack turning into a bear is fantastic - Grumblebear! :D And two Grumblebears if I animate his shadow while he's transformed, I suppose (if he does end up taking the cloak) >:).

Oh, for Ashaia's benefit, I'll provide a more detailed description of Nothing's true form, now that she's seen it - it's of the same kind of dimensions as the illusory form, being rather short and slender, but with no clothing. Or any features at all - no facial features, like eyes, nose, mouth. No ears. No musculature. IT's as though someone carved a humanoid-shaped hole in the fabric of space and left a strangely three-dimensional void in its place, the outer edges of which seem to constantly ripple faintly. Since there is no face, there are no facial expressions, and perhaps you can make further inferences about their previous behaviour now that you know what they are - the way they often stand or sit still, showing little emotional response to anything unless it seems they might be being watched by someone outside of the group. You may also have noticed they have never eaten or drunk anything, nor appeared to lie down and sleep (but that's dependent on how observant Ashaia is I suppose). And of course you already know they communicate telepathically. Now ain't it such a shame that the only people who know of this stuff (with very few exceptions from the beginning of the game) are either part of our group/general organisation or are due to be removed from the mortal plane the moment our little voyage is done >:).
Carmen Gorgon
player, 1131 posts
Just try and catch me
(last time didn't count)
Mon 22 Mar 2021
at 20:34
  • msg #640

Re: Wicked Spheres: OOC Thread 3

Okay Im slightly less out of it, so to explain--

The last week I was visiting my boyfriend, but due to circumstances outside his control I basically was trapped in a flashback for--the entire time. This doesnt normally happen, and he tried his best to help me, but I was basically so out of it I didnt know I was even trapped in the past.

(PTSD is FUN)

Yesterday I got 3 hours of sleep and then had to drive 3 hours (and be in the car 3 more) which just left me. . . wiped.
Security Feature
GM, 1471 posts
Mon 22 Mar 2021
at 20:46
  • msg #641

Re: Wicked Spheres: OOC Thread 3


That sounds rough, and I'm sad you had to go through that; I hope things get better for you soon. You don't have to tell us anything if you don't want to, Carmen - as I said above, if we need to wait a bit, we can, you don't need to worry.
Carver Merling
player, 228 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Mon 22 Mar 2021
at 23:22
  • msg #642

Re: Wicked Spheres: OOC Thread 3

Wow, sorry to hear about that Carmen, sounds horrible. Hope you're doing better.
Adrika
player, 1385 posts
Can't stop the rock
36/36 HP
Mon 22 Mar 2021
at 23:28
  • msg #643

Re: Wicked Spheres: OOC Thread 3

Yeah, that sounds rough to put it lightly :/

So... out of curiosity, what's the best way to handle someone being trapped in the past? My first hunch would be to play along until they'd snap out of it, but i don't know whether that would do more harm than good.
Ashaia
player, 235 posts
42/42 HP
Tue 23 Mar 2021
at 00:16
  • msg #644

Re: Wicked Spheres: OOC Thread 3

Terribly sorry to hear you're dealing with this Carmen, and I hope you're getting all the help and support you need with this.

Game will always be here, just take care of yourself.
Nothing
player, 615 posts
Tue 23 Mar 2021
at 10:53
  • msg #645

Re: Wicked Spheres: OOC Thread 3

Yeah, sounds like you have plenty to deal with withut also needing to post in a Pathfinder game evey day. Take your time and post when you're ready, I'm sure we're not going anywhere any time soon ;).
Carmen Gorgon
player, 1134 posts
Just try and catch me
(last time didn't count)
Wed 24 Mar 2021
at 20:53
  • msg #646

Re: Wicked Spheres: OOC Thread 3

Thanks everyone . . . think Im a little better now.

To answer your question Adrika, the answer is. . . complicated.

First off, PTSD flashbacks aren't like in media--you don't 'see' anything, or 'hear' anything. Its closer to . . . imagine you have a save state in a video game, only its just the character. Your attributes--mental age, ways of speech, preferences, etc;--all get saved at the moment of intense trauma.

So, if your trauma is at 5 years old, your save state is set to 5, with all the mental abilities of a 5-year-old. Oh, and the emotions as well--the emotion around the trauma get saved.

Being triggered--the LEGIT version--is like clicking the save state button. To give an example, a trigger for me is unexpected touch. Someone poking me can trigger me. Usually, a certain amount of intensity is needed (like multiple triggers, or a powerful one), but if someone gets fully triggered they get thrown back to the save state.


Now, depending on the person, the trigger, and the trauma; they may be fully in the past. Unable to even acknowledge new stimuli, just kinda frozen as memories play like ghosts in their mind. This is the movie-version, and its. . . rare.

Most of the time, its like the person suddenly lost all progress since the trauma. They'll be more fearful, or angry, or whatever they were like at the time of trauma.


For me, my trauma is being attacked when I was 5. So when I am triggered, I start acting more fearful, hunching down to appear smaller, apologizing a lot, and other things I did back then. This can be someone tame--just a wide-eyed wariness and mistrust of people--to full-on I-cant-move-trapped-in-memories.


Sorry if this is more info than you want, I just like educating CAUSE!

The solution is the opposite of your instinct: its to remind the person of the present moment, or 'ground' them.


Basically, its to get them back to the raw senses of their environment. Not just what day it is, where are you; but what sounds can you hear, what can you feel, etc. Remind them of their physical body, and this will help them pull out of the past.


A good trick taught in therapy is the 5-4-3-2-1 senses: Name 5 things you can see, 4 things you can hear, 3 things you can touch, 2 things you can smell, and 1 you can taste. I find that when Im really out of it--or with someone new to grounding--it helps jog you out of trauma, at least long enough to end the flashback.


Now, one other note: this can also manifest in a person starting to believe things they've disavowed (like nihilism or a negative religious experience, etc), and in this case--

Don't engage on the topic. The topic isn't the point. The emotions are the point. Why do they feel life is not worth living--where is that stemming from? Because of some deep philosophical belief . . . or because they were abused? If the latter, snapping them out of it (you arent there, they cant hurt you, etc) is the important part. THEN argue philosophy.



 . . . tht was long, but does that make sense?
Security Feature
GM, 1474 posts
Wed 24 Mar 2021
at 21:08
  • msg #647

Re: Wicked Spheres: OOC Thread 3


While I'm not the one who asked, I found that very interesting and instructive. So, thanks a lot for sharing, Carmen.
Adrika
player, 1387 posts
Can't stop the rock
36/36 HP
Wed 24 Mar 2021
at 21:53
  • msg #648

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 646):

Yeah, oddly enough i could already guess what it was like, but yeah, knowing how to deal with it was something i got completely wrong. It's good to know, like... first aid is good to know despite hoping you'd never get to use it.

Closest comparable thing i got to it is a phobia of heights. Even get it jumping down ledges in games -- i know it's BS, but my body doesn't care: Ten feet just feels like a hundred and i physically cannot let go of whatever it is i'm holding onto without making constant Will saves, so to speak.
Nothing
player, 617 posts
Thu 25 Mar 2021
at 17:28
  • msg #649

Re: Wicked Spheres: OOC Thread 3

Yeah it's interesting to know this stuff, and how to help someone deal with it if it happens. I'm into psychology/behaviourism in general so this is another thing to add to the ol' mental library :).
Carmen Gorgon
player, 1136 posts
Just try and catch me
(last time didn't count)
Sun 28 Mar 2021
at 00:08
  • msg #650

Re: Wicked Spheres: OOC Thread 3

Okay for the record I HAVE been working on a long post catching Carver up, but Life has been a bitch :/

Also from now until Thursday Im going to be spotty--I move Wednesday, and I need to finish packing and do school and just--ya. Ill do what I can I promse!! But Ill be slow.
Carver Merling
player, 231 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Sun 28 Mar 2021
at 00:40
  • msg #651

Re: Wicked Spheres: OOC Thread 3

No worries, Carmen! RL always comes first.
Adrika
player, 1390 posts
Can't stop the rock
36/36 HP
Sun 28 Mar 2021
at 01:07
  • msg #652

Re: Wicked Spheres: OOC Thread 3

In reply to Carver Merling (msg # 651):

Careful now, or we won't end up changing the 'Carver and Carmen are an item' subplot after all :P

Teasing aside though, take your time :)
Lilah
player, 352 posts
Fri 2 Apr 2021
at 10:39
  • msg #653

Re: Wicked Spheres: OOC Thread 3

Take an extra day and recover if you need to!

But game-wise, is the ship big enough that it has smaller craft to ferry people and cargo to shore/dock/whatever, or is the whole craft going to beach itself for us to get off?
Security Feature
GM, 1476 posts
Fri 2 Apr 2021
at 10:44
  • msg #654

Re: Wicked Spheres: OOC Thread 3


As you might remember from your fight with the rebel bugbears, the ship has long planks that it drops. Since it's a longship, it can beach itself if it needs to, but it can just as easily drop anchor in low water and use the planks to let people descend, which is how it usually docks. Considering that Odenkirk really wants to get rid of you as quickly as she can, she's likely going to do the latter, so that she can then leave without wasting any time.

Also, remember that, as I said to Nothing, you have only a bit more than three IC hours before you arrive, so there's not really much time to try and set up a complicated plot at this point.
Nothing
player, 622 posts
Sat 3 Apr 2021
at 10:04
  • msg #655

Re: Wicked Spheres: OOC Thread 3

Yeah I assumed we'd be docking against an actual physical chunk of land or something as that's what we did at the bugbear place - Nothing's suggestion is basically that we wait till that's happened and we've all disembarked, then I chuck some darkness on the boat to start confusion (and another harmful, although slow, effect) and leave the crew with, in theory, three options...

1.) Stay in the darkness and continue growing weaker
2.) Try to get out of the darkness by finding their way to the gangplanks or however we got off, by which time we'd hopefully have some hitty-people positioned in order to welcome them onto the land
3.) Try to get out of the darkness by jumping overboard, at which point they'll be stuck swimming and can be shot at or whatever while they try to find their way to land or otherwise seek cover

If we can punch a hole below the waterline of the boat a some point as early as possible during this, it can be slowly sinking and put the crew under even more pressure. Meanwhile I can also animate Odenkirk's shadow or something and have it start to beat the crap out of her - if that "dies" it's actually better for us as she'll then be Stunned for a round. Technically any target can recall their shadow with a Move action...but they'd have to have some notion of being able to do that because otherwise there would never be any point on my using on an enemy. Not unless they'd only just acted or something so we'd have a full round in which for it and us to do stuff.

Anyway, that's just a summation of Nothing's idea. Sorry, I don't want to get all meta and have the planning be all OOC - then there'd be no point in our characters having their own ideas :D.
Adrika
player, 1395 posts
Can't stop the rock
36/36 HP
Sat 3 Apr 2021
at 11:35
  • msg #656

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 655):

I think the main flaw in that plan is we have no real way of dealing ranged damage :P

Hmm... Considering Odenkirk hasn't seen Nothing's darkness field in action yet, could we 'sell' it as an encounter with an unknown enemy? Just have it appear in front of us as we sail for shore, too close to get out of the way of, and thin out the numbers a bit while hidden from sight?

We could even blame it on Fey (with a successful Planes roll): https://www.d20pfsrd.com/besti...fey/lurker-in-light/
This message was last edited by the player at 11:36, Sat 03 Apr 2021.
Carmen Gorgon
player, 1140 posts
Just try and catch me
(last time didn't count)
Sat 3 Apr 2021
at 13:38
  • msg #657

Re: Wicked Spheres: OOC Thread 3

Uh Adrika you are the only one with that issue. I have my blasts, Lilah her fans, Nothing the lurks/shadows, Cetaen and Carver their bows, Dryssa her plants... ok so Grumblejack and you
Security Feature
GM, 1477 posts
Sat 3 Apr 2021
at 13:57
  • msg #658

Re: Wicked Spheres: OOC Thread 3


Indeed, as Cetaen mentioned, a number of you have already proved their skill at long range fighting... and of course, I'm sure Cetaen doesn't get a kick out of being able to prove himself skilled at something Adrika has no real ability to do, or anything. ;)

Of course, the people who don't really have a ranged option (Adrika, Grumblejack and Ashaia) also happen to be those with the highest FORT saves (and thus would be able to last longer in Nothing's darkness), so if you want to have some people left behind in melee while the rest of you is striking from afar, they would make for good candidates.

That is, assuming you do decide to go with Nothing's plan with Dryssa's entangling support, which seems like the only real plan you have presented for now - although Ashaia hasn't really had the chance to say anything, and I would like more than one post from some of the others before being sure that you all as a team have chosen what you want to do.
Adrika
player, 1396 posts
Can't stop the rock
36/36 HP
Sat 3 Apr 2021
at 14:38
  • msg #659

Re: Wicked Spheres: OOC Thread 3

Carmen Gorgon:
Uh Adrika you are the only one with that issue. I have my blasts, Lilah her fans, Nothing the lurks/shadows, Cetaen and Carver their bows, Dryssa her plants... ok so Grumblejack and you


AH!

Right, sorry, forgot about the bows and i figured the fans, lurks and blasts didn't have much range on them. My bad ^^;

Still, plants can be useful even in water combat. I take it seaweed can grapple?
Security Feature
GM, 1478 posts
Sat 3 Apr 2021
at 14:53
  • msg #660

Re: Wicked Spheres: OOC Thread 3


It can, yes, although in this particular case the fighting would be taking place primarily on the ship and thus Dryssa would grow ivy or some such. And, of course, seaweed needs to be there to be used, otherwise Dryssa needs to grow some first, in which case the difference with her growing ivy instead is purely academic.

Dryssa is generally more effective in a forested environment because, if the plants are already present, she can use the entangle ability with no SP cost - it's growing plants out of nothing that costs SP, commanding already existing plants to harass people is free of charge. She's still primarily a healer (she has 10 Magic Talents in Life Sphere and only 1 in the Nature Sphere, out of 11 talents she got in addition to the two base spheres themselves), but she can be a very powerful controller if the circumstances are right.
Lilah
player, 353 posts
Sat 3 Apr 2021
at 23:38
  • msg #661

Re: Wicked Spheres: OOC Thread 3

And if worst comes to worst, Lilah has her little surprises, as well- dipping into her poison stash to make a few poisonous explosions, as well.

This rose is packing some pretty sharp thorns, after all. :)
Adrika
player, 1399 posts
Can't stop the rock
36/36 HP
Sun 4 Apr 2021
at 02:22
  • msg #662

Re: Wicked Spheres: OOC Thread 3

quote:
OOC:  ...would Lilah and Dryssa even be able to combine their skills to make poisonous plants like that?  I mean, anybody who's ever gotten nailed by poison ivy/oak/sumac knows there are poisonous plants, but do the sphere rules even allow something like that?


From my own reading, it requires some form of interpretation of whether Dryssa's animated plants count as weapons or not:

Alchemy sphere (base Poison):
You may apply this poison to a weapon as part of the same standard or move action used to create it and do not risk poisoning yourself when doing so.


So what it would boil down to is basically if the plants and trees would be considered valid targets to apply poison to, so they would trigger Fort saves every time they deal damage to someone.
This message was last edited by the player at 02:24, Sun 04 Apr 2021.
Security Feature
GM, 1479 posts
Sun 4 Apr 2021
at 08:42
  • msg #663

Re: Wicked Spheres: OOC Thread 3


The trees would be considered a weapon, because they inflict damage; the grasping vines that entangle wouldn't be, because they can't hurt somebody - Dryssa would need to take a talent to make them able to wound. Once she does, then applying the poison to them would be possible. Of course, the problem there is that I would need to determine how to mix the fact that the entangling vines cover a large area; and causing the plants to actually integrate the poison would be more complicated, although it's an interesting idea. I'll need to go over the rules a bit to verify how best one would go about ruling this, I'll let you all know once I have a clear idea.
Nothing
player, 624 posts
Sun 4 Apr 2021
at 10:08
  • msg #664

Re: Wicked Spheres: OOC Thread 3

Ooh just you guys wait till I get a bunch more Dark stuff - I was re-reading through its Sphere webpage at work a few days ago and I'm already getting ideas for cool stuff I can do in the future >:D.
Adrika
player, 1400 posts
Can't stop the rock
36/36 HP
Sun 4 Apr 2021
at 11:10
  • msg #665

Re: Wicked Spheres: OOC Thread 3

I know how you feel, most of the abilities i've been eyeing become active at level 5 ^_^
Security Feature
GM, 1481 posts
Sun 11 Apr 2021
at 11:21
  • msg #666

Re: Wicked Spheres: OOC Thread 3


Well, if nothing else, assuming you don't bungle up taking care of Odenkirk and her crew, most everybody should be going up to level 4th after that get's done - but we'll see what happens; you could still make enough of a mess of it to not earn enough XP. Still, starting to think about your next level up picks wouldn't be a bad idea.

Completely unrelated to the game, say that you were creating a golem / robotic servant of sort, and you wanted to ensure it didn't go out of control; also, to make it work, you need to give it a total of six directives - if it has less than that, it'll be too stupid to operate without supervision.

So, the three most obvious, necessary commands would of course be "don't hurt me" "obey me" and "don't lie", but what about the other three? What would each of you think was a good way to ensure that you had a loyal and trustworthy servant, rather than something who'd try to kill you the moment it realized you'd created it as a servant?

As I said, this isn't related to the game, I'm just brainstorming stuff and thought "hey, my players are all way smarter than me - maybe they would be able to come up with good ideas I can't think of", hence the question. Anybody is free to answer or not as they prefer, but of course any help you give will be appreciated! ^_^
This message was last edited by the GM at 11:23, Sun 11 Apr 2021.
Adrika
player, 1411 posts
Can't stop the rock
36/36 HP
Sun 11 Apr 2021
at 12:21
  • msg #667

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 666):

Nah, the trick is combining orders.

"Obey me" is broad enough to cover "Don't lie to me" when stated as orders, while still enabling it to lie to others ("No, the Master is not in right now, you just missed him"). My suggestion would also be to change "Don't hurt me" into "Defend me", because of a nasty little loophole that will have it reason that killing you painlessly would be acceptable. Another one would be needed to keep it from, say, flinging itself off your tower.

So you'd have:

"Obey me"
"Defend me"
"Defend yourself"

Strictly in that order of importance. Your orders would be able to keep it from defending you (a.k.a. sending it away on a task), and it would prioritize your defense over its own.

The remaining three would be situational, based on what the golem was created for. If it's to defend an area, "Don't leave this area" would be a good one. If you're looking for a spy, "Don't show people your true nature" and if you just want a lab assistant, something related to analytics, like "Record everything that happens", which could also have it double as a surveillance system of sorts. Three directives should be more than enough to cover whatever it is that you want it to do without having to order it to every time.
Security Feature
GM, 1482 posts
Sun 11 Apr 2021
at 12:30
  • msg #668

Re: Wicked Spheres: OOC Thread 3


That's more or less along the lines I was thinking.

As to what purpose the golem was created for, let's say you want a flexible all-purpose servant able to carry out many task of varied nature. While this isn't a fully correct view of the matter, imagine that you can't make more than one and are investing very huge amount of resources in this creation, of a type you would not be able to replicate without strenuous effort, so you want to be able to have it be as multipurpose as possible, while still ensuring it doesn't act against your interests, either by accident, malice or enemy action.

Also, assume that enemies exists that, if allowed, would look for way to turn the golem against you, but these enemies would not be able to alter the six rules or force the golem to break them - in fact, even attempting to break the rules would destroy the golem before it was able to go through with the rulebreaking.
This message was last edited by the GM at 12:31, Sun 11 Apr 2021.
Carmen Gorgon
player, 1144 posts
Just try and catch me
(last time didn't count)
Sun 11 Apr 2021
at 12:47
  • msg #669

Re: Wicked Spheres: OOC Thread 3

Pff, I'll help (tho I doubt it'll be for our own good XD)

Okay as SF well knows I am a rules lawyer so Imma do the most lawyer-like answer I can.

First off, the first three commands are too simply and easy to abuse.

1) Obey only me unless I tell you to obey another (so it doesn't obey others)

2) Always tell me the full truth (don't lie leaves WAY too much room for half-truths, and why keep it from lying to others?)

3) Do not cause me any sort of harm (physical, mental, etc)

4) Defend yourself in such a way as to not break any other law (to avoid the loophole of doing it at our expense)

5) Remember your place as a servant (to prevent uprisings)

6) If you cannot follow the above laws, acquire the means to do so ('means' can mean information so it can also ask the Master for clarification)


hope thart helps?
Lilah
player, 357 posts
Sun 11 Apr 2021
at 12:48
  • msg #670

Re: Wicked Spheres: OOC Thread 3

Are we looking at science-fiction or fantasy?

How easy is it to clone or otherwise run an illusion (magical or technological) of said person?

Because if they can fake the creator or the creator's voice easily enough, "obey me" as a rule pretty much gives them complete control of the thing, because if it obeys them, then they can go ahead and turn it against you- because as long as they convince it they're you, then the construct obeys them.
Security Feature
GM, 1483 posts
Sun 11 Apr 2021
at 13:16
  • msg #671

Re: Wicked Spheres: OOC Thread 3


I will say that the possibility of creating a disguise would be good enough to be a concern, but of course, the creator would be aware of that and likely tack on some identifying feature that is kept secret from others to ensure the creature will obey only them, and not a disguise. This could be something as esoteric as ingesting a metal item and giving the golem x-ray vision and wording the order as "obey me, as identified through your x-ray vision by having this metal item in my stomach". Or something similarly byzantine reliant on the specifics of the golem.

This would also apply to the rules; having alternate wordings for them is very useful, as it gives me an idea of how different people would word the three base ones, but you can assume that the creator would generally be aware of the necessity of specificity in the wording of every rule.

I must admit that I hadn't considered the potential of a rule like "remember your place"; that's an interesting approach to take.

I'm not sure I'm 100% sold on the self-preservation rule - what if you need the golem to do something that would damage it? My idea was that you would simply append a "and keep yourself safe while doing it" to various orders, or not, as required, but I can see the advantages of having it as an innate order, I'm just not sure that it'd be practical, since then you're more limited in what you can order the golem to do - as I said, it can't break any of the rules, and self-conflicting rules will make it erratic when unavoidably a corner case comes up that would make following a rule result in breaking another.

Basically, even if you include subclauses (like, protect yourself unless it goes against an order I've given), that still runs the risk that the creation will find itself in a situation where things might not work. For example, if you give an order to retrieve something, and it would lead to the golem being destructed in the process such that it was impossible to carry out the order to completion, the order of "don't damage yourself" would stop it from acting, since it'd be unable to obey the order anyway, and not acting would at least follow the self-preservation rule.

You don't need to offer me a solution to that particular example, by the way - it's just meant to make it clear that conflicts will always arise, hence why my questions was "do the positives of having the rule outweigh the negatives", rather than about specific wording. That's secondary, although it's still interesting to hear your different takes on that as well. :)
Carmen Gorgon
player, 1145 posts
Just try and catch me
(last time didn't count)
Sun 11 Apr 2021
at 18:36
  • msg #672

Re: Wicked Spheres: OOC Thread 3

Only reason I did that was so the robot wouldn't suicide itself either by accident or intentionally if it could be avoided.
Security Feature
GM, 1484 posts
Sun 11 Apr 2021
at 18:50
  • msg #673

Re: Wicked Spheres: OOC Thread 3


As I said, it's not that I don't see the advantages; I'm just not fully sold that they outweigh the disadvantages, you know? Which, as in most thing, is probably more due to taste than anything else. :)
Adrika
player, 1413 posts
Can't stop the rock
36/36 HP
Sun 11 Apr 2021
at 21:21
  • msg #674

Re: Wicked Spheres: OOC Thread 3

Well, the main issue with directives is you need to be really careful how to word your directives. Directives aren't just laws, they're Mozes' tablets Word of God grade instructions that cannot be broken under ANY circumstance.

"Protect me from harm" for example might be used as reasoning to have you wrapped up in silken bonds, unable to touch anything -- and thus, eliminate the chance of you harming yourself -- and being fed, cleaned and watered several times per day. Because anything less would mean being exposed to a possibility of harming yourself, even if it is as much as stubbing your toe, and thus be a violation of the directive.

Golems and/or robots are incredibly literal in their interpretation of the rules. Reducing the chance of something happening is almost always equal to taking draconic measures to ensure it will never ever happen, or at least bring the chance of it happening to as close to zero as possible, usually at the expense of everything else that isn't specifically a directive.

In one of my rare bouts as a GM, the party was looking for a famous alchemist and found themselves in a mountain village, where the weather easily reached well below freezing temperatures during the day. So at night, the guard patrols turned out to be golems, who were naturally resistant to freezing to death. Most directives you'd run into with golems are situational like that, linked directly to the reason for which they were created. If it helps, think of the directives as if you're writing in a programming language.
Nothing
player, 630 posts
Mon 12 Apr 2021
at 10:56
  • msg #675

Re: Wicked Spheres: OOC Thread 3

Hehe, reminds me of something from a card game in which you play as superheroes fighting off various different villains (each hero/villain and the things they can do is represented by a deck of cards). In the backstory of one of the villains, people wanted to design a robotics factory whose AI was super-intelligent and could construct various robots and weapons and such. Its primary directive amounted to "End/prevent all wars" and the hope, I believe, was that since this thing could just churn out bots and such-like, no-one would want to go to war again because this thing would turn the tables very quickly.
So they turned it on and it instantly became self-aware, analysed its orders and basically concluded "I must prevent all war. Humans cause war, therefore I must destroy all humans" and promptly started churning out robots and firing lasers and all that against the general populace. It also had the capacity to move itself since it could stick out a giant set of legs to walk about, so it wasn't just restricted to a single location.

Anyway, surprised to see no mention of Asimov's Three Laws of Robotics so far. Going from memory here, but I believe the three laws are as follows..

1.) Do not allow harm to come to any human.
2.) Obey any order given to you by a human, unless doing so would conflict with the first law.
3.) Do not allow any harm to come to yourself, unless not doing so would conflict with either of the previous two laws.

Maybe you could use some variant on that? Obviously you'd be wanting to be considerably more specific than "a human" for the first two laws, but still :D.
Security Feature
GM, 1486 posts
Mon 12 Apr 2021
at 11:03
  • msg #676

Re: Wicked Spheres: OOC Thread 3


If you notice, I did say that two of the three obvious rules were "don't harm me" and "obey", and I just explained why I'm not fully sold on the "preserve yourself" rule. I've read a ton of Asimov's stuff, including some of his less known sci-fi stories that aren't related to the primary robot/foundation timeline, so I have the three laws of robotics (and the derived 0th law) very clear in my mind - in fact, the example I made of how the second and third law can conflict comes straight from one of those robot stories.

That's why I'm looking for six rules, rather than three; because otherwise it'd be too easy. Six, however, leaves room for more interesting possibilities, while also allowing the chance of closing off a few of the possible loopholes that Asimov's laws can create.
Adrika
player, 1415 posts
Can't stop the rock
36/36 HP
Mon 12 Apr 2021
at 21:01
  • msg #677

Re: Wicked Spheres: OOC Thread 3

Well.. Keep in mind directives are supposed to be catchalls. For more specific instructions, there's always orders ("Stay here until i return") that do not necessarily have to be directives.

Speaking of AIs, have either of you ever read a short story called "I have no mouth, and i must scream"?

quote:
In a dystopian future, the Cold War has degenerated into a brutal world war between the United States, the Soviet Union, and China, who have each built an "Allied Mastercomputer" (or AM) to manage their weapons and troops. One of the AMs eventually acquires self-awareness and, after assimilating the other two AMs, takes control of the conflict, giving way to a vast genocide operation that almost completely ends mankind. 109 years later, AM has left only four men and one woman alive and keeps them in captivity within an endless underground housing complex, the only habitable place left on Earth. AM derives its sole semblance of pleasure from torturing the group on a daily basis. To disallow the humans from escaping its torment, AM has rendered the humans virtually immortal and unable to commit suicide.


With the story being about the five people.
This message was last edited by the player at 21:01, Mon 12 Apr 2021.
Security Feature
GM, 1488 posts
Mon 12 Apr 2021
at 21:23
  • msg #678

Re: Wicked Spheres: OOC Thread 3


I've heard of it, since it's somewhat famous, but never actually read the story itself. Although I must admit that I'm not really all that much into sci-fi horror; I much prefer stories that explore weirdness and alienation instead, or else sociological ones. If you've ever read "Sentry" (and if not, I'm including the link below, it's not even 500 words in total), that's more my style when looking for science fiction.

https://www.sffaudio.com/sentry-by-fredric-brown/

In fact, perhaps a few months ago I found an incredibly interesting post about how, from the point of view of some, fae (as described in welsh/gaelic mythology, the type that have incomprehensible traditions and kidnap children) actually exist on Earth; the way the point is argued is genuinely intriguing.

https://i.redd.it/5w6w6d7wwsj01.png

And, of course, while I greatly enjoy Asimov's robot stories and have re-read the Foundation cycle multiple times, my favorite story of his is "Not Even the Gods...", which again is about exploring the interaction of different alien species in a manner that is very interesting.

So... I guess that makes it clearer why I'm more interested in the large picture ideas than the details - because when one loses themselves in too much of the details, something of the grandeur and mystification of the idea goes lost, I find.
Adrika
player, 1419 posts
Can't stop the rock
36/36 HP
Tue 13 Apr 2021
at 11:15
  • msg #679

Re: Wicked Spheres: OOC Thread 3

Strategery:

I think Adrika and Grumblejack would be best placed close to one another, to limit the number of 'exposed squares' and, therefore, the amount of crew that can attack us at any given time.
Security Feature
GM, 1491 posts
Tue 13 Apr 2021
at 11:33
  • msg #680

Re: Wicked Spheres: OOC Thread 3


I can see the reasoning; you have the map, you're free to decide the placements among yourselves however you prefer. I'm not going to tell any of you that a decision is wrong or right, the effectiveness of any given choice will be proven through putting it into practice.
Carmen Gorgon
player, 1149 posts
Just try and catch me
(last time didn't count)
Tue 13 Apr 2021
at 14:06
  • msg #681

Re: Wicked Spheres: OOC Thread 3

I just want to be within 30 feet since my stuff is short-range, so wherever I can stand to do that will work
Adrika
player, 1420 posts
Can't stop the rock
36/36 HP
Tue 13 Apr 2021
at 16:54
  • msg #682

Re: Wicked Spheres: OOC Thread 3

Lilah: Obligatory "You don't need to pick a square that's on the current map" reminder ;)
Security Feature
GM, 1492 posts
Tue 13 Apr 2021
at 16:55
  • msg #683

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 682):

Although it's worth noting that some things have a limited range and Lilah might be considering that in her choice. ;)
Adrika
player, 1421 posts
Can't stop the rock
36/36 HP
Tue 13 Apr 2021
at 17:39
  • msg #684

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 683):

Yeah, and i don't mind moving a step forward, it's just that in order to block off the board i can't be further up than 4.
Security Feature
GM, 1493 posts
Thu 15 Apr 2021
at 19:26
  • msg #685

Re: Wicked Spheres: OOC Thread 3


So, I think I more or less have an idea of where everybody is positioned, so if somebody (I imagine either Lilah or Carmen, but I'm fine with anybody who wants to do it) could go ahead and call for the fight to start, that'd be appreciated.
Lilah
player, 359 posts
Thu 15 Apr 2021
at 21:30
  • msg #686

Re: Wicked Spheres: OOC Thread 3

Lilah could do it, if nobody else wants to, I suppose~.
Adrika
player, 1422 posts
Can't stop the rock
36/36 HP
Thu 15 Apr 2021
at 21:52
  • msg #687

Re: Wicked Spheres: OOC Thread 3

Right then, let me just trigger something and i'll be all set :)
Carmen Gorgon
player, 1150 posts
Just try and catch me
(last time didn't count)
Fri 16 Apr 2021
at 02:01
  • msg #688

Re: Wicked Spheres: OOC Thread 3

Okay guys sorry Ive been. . . . in a bad funk these last few weeks. Ill get a starter post up shortly!
Nothing
player, 632 posts
Fri 16 Apr 2021
at 16:49
  • msg #689

Re: Wicked Spheres: OOC Thread 3

If it seems like everyone's ready, I'll just do my darkness now, as I said I would. If Nothing was the kind of entity to be familiar with the geture of facepalming, they absolutely would be doing so at Ashaia inexplicably blowing our surprise by getting aggressive in advance of the attack starting.
Adrika
player, 1424 posts
Can't stop the rock
36/36 HP
Sat 17 Apr 2021
at 10:48
  • msg #690

Re: Wicked Spheres: OOC Thread 3

Since Grumblejack takes up four squares as opposed to one, can i pass through them with my movement?
Security Feature
GM, 1494 posts
Sat 17 Apr 2021
at 11:01
  • msg #691

Re: Wicked Spheres: OOC Thread 3


Yes. Why wouldn't you? The assumption behind "moving through an ally's square" is that they'll make room for you to move, and I don't think that'd change if they're Large sized. Of course, you can't STOP in a square he's occupying, and if you go through two squares, that naturally counts against your movement for the turn.
Adrika
player, 1425 posts
Can't stop the rock
36/36 HP
Sat 17 Apr 2021
at 12:44
  • msg #692

Re: Wicked Spheres: OOC Thread 3

Ah thanks, must have confused it with charging for a second.
Ashaia
player, 247 posts
42/42 HP
Sat 17 Apr 2021
at 14:33
  • msg #693

Re: Wicked Spheres: OOC Thread 3

Man, I was writing such a quick post but got postponed time and again as people keep pestering me for helping with homework, and I am way too much of a chump to say 'no'.
Security Feature
GM, 1495 posts
Sat 17 Apr 2021
at 14:55
  • msg #694

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 693):

That sounds painful; I hope you can find less pushy friends going forward, if that helps!
Security Feature
GM, 1496 posts
Sat 17 Apr 2021
at 15:00
  • msg #695

Re: Wicked Spheres: OOC Thread 3


Also, using your Challenge ability is a move action, so you still have a standard action left you can use to attack during this turn, if you want to; I imagine that you missed that due to the pressure, so if you want to edit your post, I'm more than fine with it! :)
Ashaia
player, 248 posts
42/42 HP
Sat 17 Apr 2021
at 18:12
  • msg #696

Re: Wicked Spheres: OOC Thread 3

I wouldn't call my classmates "friends". A couple of them are buddies, I guess?

And Dang it, I knew I forgot something <.< I cannot multi-task to save my life.
Security Feature
GM, 1497 posts
Sat 17 Apr 2021
at 18:23
  • msg #697

Re: Wicked Spheres: OOC Thread 3


That's fine, we're not in that much of a rush; while I like the promptness with which a lot of you post, I know RL can get in the way of stuff at times. Waiting is not a problem for me, even if I can get annoying about it at times. :)
Adrika
player, 1426 posts
Can't stop the rock
36/36 HP
Sat 17 Apr 2021
at 18:32
  • msg #698

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 696):

"There are no stupid questions, only stupid answers." ;)
Security Feature
GM, 1498 posts
Sun 18 Apr 2021
at 07:28
  • msg #699

Re: Wicked Spheres: OOC Thread 3


Right, so for whatever reason I forgot to include Carver's initiative rolls into the slate; that's my fault, and I apologize for any confusion that might have created. I've now edited the list to include it, and Carver has the next post, then Carmen will go once Carver has posted.

Speaking of which, Carmen, remember you'll need to roll against Odenkirk's Will save again if you want to keep control of her.
Adrika
player, 1429 posts
Can't stop the rock
36/36 HP
Tue 20 Apr 2021
at 13:59
  • msg #700

Re: Wicked Spheres: OOC Thread 3

quote:
OOC: Adrika, as you correctly imagined your grapple was successful. Of course, the sailor is now in the water, which means he might escape, whereas your orders are to kill everyone. Try not to forget about that.


Yeah. Looking at the map it'd put the sailor between Carmen, Lilah and Nothing, with Carver as backup, so i don't think his chances of survival are all that great. The other side of the ship would have been much more problematic :P
Security Feature
GM, 1500 posts
Tue 20 Apr 2021
at 14:54
  • msg #701

Re: Wicked Spheres: OOC Thread 3


He can swim though - I'll be rolling a check for such whenever the turn of the crew comes up, and that could change the relative positioning quite quickly.

Of course, you've plenty of enemies to take care off, and getting some space to maneuver was definitely necessary; I'm just saying, don't forget that you can't let anybody escape alive.
Carver Merling
player, 238 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Tue 20 Apr 2021
at 22:43
  • msg #702

Re: Wicked Spheres: OOC Thread 3

Hopefully one of us can shoot him down before he can get anywhere.
Lilah
player, 361 posts
Tue 20 Apr 2021
at 22:51
  • msg #703

Re: Wicked Spheres: OOC Thread 3

If he's in the water, does that make him a smaller target for me to hit?  I'll keep up my song, and take a whack at him, I suppose.
Security Feature
GM, 1501 posts
Tue 20 Apr 2021
at 22:54
  • msg #704

Re: Wicked Spheres: OOC Thread 3


He's no harder to hit than anybody else - if anything, it's possible that swimming might give him penalties, although I'll need to check about that.

Of course, I'm not trying to tell you what to do here; you can do anything you want, I just want to ensure that, if you let anybody slip through your fingers, there aren't any complaints afterwards when the necessary consequences of it follow.
Adrika
player, 1430 posts
Can't stop the rock
36/36 HP
Tue 20 Apr 2021
at 23:09
  • msg #705

Re: Wicked Spheres: OOC Thread 3

Well, he should still remain in that same spot until it's the crew's turn and he can start making checks and move, so Lilah, Dryssa and Nothing could have a go at him before he can even react.

As for rules, i did find this: https://www.aonprd.com/Rules.a...ry=Aquatic%20Terrain

Cliff notes is it's treated as cover against ranged attacks, and unless the creature has a swim speed the water is considered difficult terrain.

We did get shot at escaping Branderscar while swimming, maybe treat this the same way?

The main problem was that there weren't any other adjacent squares for me to put the sailor in, and i couldn't use my own square since i was still standing in it, making it illegal :/
Lilah
player, 362 posts
Tue 20 Apr 2021
at 23:26
  • msg #706

Re: Wicked Spheres: OOC Thread 3

+8 to AC thanks to cover... ugh.  Does that cover ranged touch attacks, or is that a +8 no matter what?
Security Feature
GM, 1502 posts
Tue 20 Apr 2021
at 23:55
  • msg #707

Re: Wicked Spheres: OOC Thread 3


According to the rules there, the cover would apply to any attack roll, so it boosts touch AC as well. You really need to get yourself Improved Precise Shot. It'd probably be better to leave such a target for somebody who can use AoE attacks that target their Reflex save, since the bonus to that is smaller. Or just try for something that'd target a different save, I suppose.
Lilah
player, 363 posts
Wed 21 Apr 2021
at 00:25
  • msg #708

Re: Wicked Spheres: OOC Thread 3

I just don't have a lot of good options at the moment.  I can snipe solo, but big groups of them is kind of beyond my purview... let's see, here...

Someone else is going to need to make sure to nail that guy before he takes off.  I can't do much of anything on my own, his AC is high enough to pretty much keep me from tagging him- I could try to fascinate him, but then we'd lose the bonuses to attack/damage...

I could try and catch him in splash damage from an exploding poison vial and hope he screws the fort save...
Security Feature
GM, 1503 posts
Wed 21 Apr 2021
at 00:33
  • msg #709

Re: Wicked Spheres: OOC Thread 3


Again, if it's too hard, you're free to target anybody else, or do any other thing with higher chances of success.

I'm sort of almost regretting giving you all the warning now because it seems like it's warping the decision-making process for this battle; I had to (since if anybody manages to escape you'll be in a much worse position and I don't want anybody to complain should that happen), but I really am unhappy about it now. It feels like I'm telling you what to do, whereas the point of running the game for me is to see what you came up with; I've fun when you lot surprise me, and that doesn't happen if I influence your decisions.
Adrika
player, 1431 posts
Can't stop the rock
36/36 HP
Wed 21 Apr 2021
at 00:46
  • msg #710

Re: Wicked Spheres: OOC Thread 3

Yeah, that said i didn't know about the +8 either. In my mind, i was just dropping the guy in water that wasn't particularly deep, so he'd be sitting in muddy water until he could stand up and try to walk away.

I mean... the ship's supposedly able to beach itself, right? The water wouldn't be that deep, especially with a semi-collapsed slope next to it and little to no current to wash away the buildup of sediments as it's not exactly getting dredged frequently, right?
Carver Merling
player, 239 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Wed 21 Apr 2021
at 02:00
  • msg #711

Re: Wicked Spheres: OOC Thread 3

Didn't SF say the gangplank was 80ft long? As such I assumed it was pretty much in full depth water.

I don't really understand why being chest deep in water would give such a ridiculous bonus to AC, to be honest... Surely someone swimming has a lot less maneuverability in water and would be slowed down considerably. Seems like a very weird rule.
Adrika
player, 1432 posts
Can't stop the rock
36/36 HP
Wed 21 Apr 2021
at 08:11
  • msg #712

Re: Wicked Spheres: OOC Thread 3

Yeah, in all honesty just putting him at Partial or Normal Cover would be more than enough given the circumstances:

quote:
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

*snip*

Partial Cover: If a creature has cover, but more than half the creature is visible, its cover bonus is reduced to a +2 to AC and a +1 bonus on Reflex saving throws. This partial cover is subject to the GM’s discretion.

Total Cover: If you don’t have line of effect to your target (that is, you cannot draw any line from your square to your target’s square without crossing a solid barrier), he is considered to have total cover from you. You can’t make an attack against a target that has total cover.

Improved Cover: In some cases, such as attacking a target hiding behind an arrowslit, cover may provide a greater bonus to AC and Reflex saves. In such situations, the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Stealth checks.


So +2 or +4 AC, +8 is indeed a little overboard (pun intended) given that it almost doubles their AC.
This message was last edited by the player at 08:13, Wed 21 Apr 2021.
Nothing
player, 634 posts
Wed 21 Apr 2021
at 09:50
  • msg #713

Re: Wicked Spheres: OOC Thread 3

Well, GM, you didn't have to remind us we need to kill them all - we were told as much when we were given the mission (and I know I had remembered this, at least), at which point it's on us to remember. I'm not too fussed about anyone getting lost underwater - even if someone manages to swim out of reach they'll have to come back at some point if they want to get back onto land (seeing how we're in a secluded cove and all). And even if it looks like someone might be getting away...well, people don't stop casting shadows just because they're in the water >:).
Security Feature
GM, 1504 posts
Wed 21 Apr 2021
at 10:30
  • msg #714

Re: Wicked Spheres: OOC Thread 3


Fair point; I'll try to keep that in mind, and trust you all to remember the warnings given at the beginning of the battle.

And yeah, I'm also honestly surprised by the +8 for cover; it seems a bit excessive. I can see it as acceptable when there's big waves, but for relatively calm water, I'm a bit surprised by it. Upon further reading, it seems to be a compensation for the fact that, if a target fails their swim check, they lose their DEX bonus and those attacking them gain an additional +2 bonus; so the idea is that people who can swim are harder to hit in water, but people who can't are more or less the same - and of course, wearing armor in water makes it harder to swim successfully.

Also, by checking the actual book, rather than the SRD, I found out that (1) the cover penalty is reduced by 2 for piercing weapons, and the way the explanation goes, the bonus is supposed to be gradual - the point being made is that, if the water is deep enough to swim into, then even a flailing creature will only have their head above the water, hence why the Cover bonus is "improved". If one is standing in water lower than their chest, then it's only partial cover (ie, -4 penalty to ranged attacks). So... it's still a lot, but I guess the point that the head being your only visible target above the water surface makes the shot more difficult is a fair one?

I'm still not sure I like the balance. I would probably have tied the amount of cover to the conditions of the water; choppy waters being harder to swim into but providing more cover makes more sense to me, but I imagine it was done this way for simplicity.

And speaking of the water, Adrika, while the longship is capable of beaching itself, in this circumstance it hasn't; you're in an inlet next to a rocky cliff, and aren't landing on a beach, but rather using the gangplank to walk into what could have been considered a cavern, if it went a bit more into the cliff face. The water itself is about 60 ft deep in the inlet, although the distance from the longship's deck to the waterline is about 20 ft, so if you were standing right on top of the enemy, it would be within Point-Blank Shot range, as well as being probably well within your penalty inflicting field, at least until he dives underwater.
Lilah
player, 365 posts
Wed 21 Apr 2021
at 20:19
  • msg #715

Re: Wicked Spheres: OOC Thread 3

So, I double (and I think triple)-checked with SF before posting this:

Recently, I started my own game to GM here on RPOL- a playthrough of the Pathfinder 1st Edition Shattered Star adventure path.  Things have been going well, but at the same time, one of my players has had to leave due to real life being a you-know-what.

So I'm looking for a replacement, and if anyone's interested, then feel free to head over to my game and throw me an app.

link to another game

The player leaving is the party's wizard, so while I'm taking every app into consideration, I'm giving more weight to arcane caster classes.

If you're bored and want another game to play in, cruise on by and check it out!
Adrika
player, 1433 posts
Can't stop the rock
36/36 HP
Wed 21 Apr 2021
at 21:07
  • msg #716

Re: Wicked Spheres: OOC Thread 3

Hmm... I've got a Dhampir that's never really had the chance to shine, though i could change to a core race depending on how attached you are to the 'core races only' rule.

What do you think?
Lilah
player, 366 posts
Wed 21 Apr 2021
at 21:54
  • msg #717

Re: Wicked Spheres: OOC Thread 3

It'd have to be a core race.  I'm allowing a lot of other things, but it's got to be a core race.
Carmen Gorgon
player, 1154 posts
Just try and catch me
(last time didn't count)
Wed 21 Apr 2021
at 22:40
  • msg #719

Re: Wicked Spheres: OOC Thread 3

OooOo I'd love to join another game! Okay, since its both Adrika and myself, guess you'll have to pick XD Or someone else :p

Anyways, I do have a question: arcane in this case means just pure magic-types (Sorcerer, etc) or does the quasi-magic of Cleric and Bard count?
Adrika
player, 1434 posts
Can't stop the rock
36/36 HP
Wed 21 Apr 2021
at 23:02
  • msg #720

Re: Wicked Spheres: OOC Thread 3

In reply to Lilah (msg # 717):

Sure, no probs.

Hmm...

For classes, i've actually never played a Kineticist before, would you advise this or would you rather i play something i am more familiar with?

What classes are the existing PCs, just to prevent overlap?
Adrika
player, 1435 posts
Can't stop the rock
36/36 HP
Thu 22 Apr 2021
at 10:17
  • msg #721

Re: Wicked Spheres: OOC Thread 3

Also, Carmen, random thought: Should the both of us be able to make it in, given that we'd be coming in from the same game, want to make our characters related?
Lilah
player, 367 posts
Thu 22 Apr 2021
at 10:23
  • msg #722

Re: Wicked Spheres: OOC Thread 3

We have an urban ranger, a cleric, and a warrior- but there's only one spot, unfortunately...
Adrika
player, 1436 posts
Can't stop the rock
36/36 HP
Thu 22 Apr 2021
at 10:30
  • msg #723

Re: Wicked Spheres: OOC Thread 3

Ah thanks. May the best character win then :P

Carmen Gorgon:
Anyways, I do have a question: arcane in this case means just pure magic-types (Sorcerer, etc) or does the quasi-magic of Cleric and Bard count?


In the interests of fair play however, there's a 3.5 Prestige Class for Bards that could give them 9th level spells, so you'd be covering both those bases if you (and GM Lilah) can agree on using it:

http://therafim.wikidot.com/sublime-chord
This message was last edited by the player at 10:31, Thu 22 Apr 2021.
Ashaia
player, 249 posts
42/42 HP
Thu 22 Apr 2021
at 12:26
  • msg #724

Re: Wicked Spheres: OOC Thread 3

I sent Lilah one of the Wizard ideas I have. This one with a fey twist!
Security Feature
GM, 1505 posts
Thu 22 Apr 2021
at 13:09
  • msg #725

Re: Wicked Spheres: OOC Thread 3


It seems like Lilah is super-popular; I don't envy her having to choose between the three of you, since you're all awesome players and, as this game attest, I'd think much better to have you all into a game. :)
This message was last edited by the GM at 15:22, Thu 22 Apr 2021.
Adrika
player, 1437 posts
Can't stop the rock
36/36 HP
Thu 22 Apr 2021
at 17:13
  • msg #726

Re: Wicked Spheres: OOC Thread 3

My RTJ's in as well. Got two ideas, one's an Arcanist spell researcher and the other a Bard with some personal life goals, but it fits into the requirements.
Lilah
player, 368 posts
Thu 22 Apr 2021
at 17:36
  • msg #727

Re: Wicked Spheres: OOC Thread 3

Well, if the three of you want to play together, you or I could just find a fourth and start up a second game, if you like.
Carmen Gorgon
player, 1155 posts
Just try and catch me
(last time didn't count)
Thu 22 Apr 2021
at 17:57
  • msg #728

Re: Wicked Spheres: OOC Thread 3

I would actually like that! SF, do you think one of the players in our other game would wanna join in? Since they're all good peeps.

Tho Lilah, would you be able to run two games simultaniously?
Lilah
player, 369 posts
Thu 22 Apr 2021
at 18:16
  • msg #729

Re: Wicked Spheres: OOC Thread 3

I could, yes!  It might take me a few days to get things set up the way I like them, but I could run a second table.
Carver Merling
player, 240 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Thu 22 Apr 2021
at 18:24
  • msg #730

Re: Wicked Spheres: OOC Thread 3

Given how hard it's been to find games, another would be really nice, if you'd take me. Hopefully I have the headspace for two!
Ashaia
player, 250 posts
42/42 HP
Thu 22 Apr 2021
at 18:26
  • msg #731

Re: Wicked Spheres: OOC Thread 3

In reply to Lilah (msg # 729):

Do you plan to run the same AP for us?

Also Carver is my best online friend and one of the best RPers I know! You can't go wrong with them!
Adrika
player, 1438 posts
Can't stop the rock
36/36 HP
Thu 22 Apr 2021
at 18:29
  • msg #732

Re: Wicked Spheres: OOC Thread 3

Could also be two parties in the same game, to be fair.

Had that in a Star Wars game once, actually: One party (let's call them A) was infiltrating the enemy base protected by a large shield, while Party B were in fighters escorting bombers that would destroy the facility the shield protected. Party A would then use the bombing as a distraction to make our escape.

What made it extra exciting was that either party could not see the other's posts. So B were in fighters and underway having to assume we'd get the sabotage done on schedule, and we were relying on the bombing to escape the enemy base again.

If you've got a set of stable posters, fun abound :P
Lilah
player, 370 posts
Thu 22 Apr 2021
at 18:35
  • msg #733

Re: Wicked Spheres: OOC Thread 3

I have two possible paths- Shattered Star (the one I'm currently running) and Jade Regent.

It'd also just be easier if I kept both games separate, mostly because it's easier on me to not have to juggle two sets of threads on the same one.
Carmen Gorgon
player, 1156 posts
Just try and catch me
(last time didn't count)
Thu 22 Apr 2021
at 18:38
  • msg #734

Re: Wicked Spheres: OOC Thread 3

OoOoo Carver ya! That makes 4.

Personally Im more interested in Shattered Star but Im flexible :)
Adrika
player, 1439 posts
Can't stop the rock
36/36 HP
Thu 22 Apr 2021
at 18:48
  • msg #735

Re: Wicked Spheres: OOC Thread 3

Hmm... I don't have a preference either way, but Jade Regent sounds like it'd give you the least trouble keeping your notes on who did what from getting mixed up.

If it's no trouble for you, it'll be no trouble for me :)
Ashaia
player, 251 posts
42/42 HP
Thu 22 Apr 2021
at 18:50
  • msg #736

Re: Wicked Spheres: OOC Thread 3

I don't have a huge preference, but I would lean more towards Jade Regent (Though I do know the "big twist" of it)
Carver Merling
player, 241 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Thu 22 Apr 2021
at 19:55
  • msg #737

Re: Wicked Spheres: OOC Thread 3

I don't really know much about either, Ashaia gave me the blurbs on each. I'm not really that fond of the pathfinder society itself, so I think Jade Regent sounds more appealing at first glance. That said I wouldn't really mind doing Shattered Star since both are new to me.
Adrika
player, 1440 posts
Can't stop the rock
36/36 HP
Thu 22 Apr 2021
at 20:06
  • msg #738

Re: Wicked Spheres: OOC Thread 3

Ashaia:
I don't have a huge preference, but I would lean more towards Jade Regent (Though I do know the "big twist" of it)


*gasps*

You mean... the true treasure was inside us all along? o_O
Ashaia
player, 252 posts
42/42 HP
Thu 22 Apr 2021
at 20:10
  • msg #739

Re: Wicked Spheres: OOC Thread 3

Adrika:
Ashaia:
I don't have a huge preference, but I would lean more towards Jade Regent (Though I do know the "big twist" of it)


*gasps*

You mean... the true treasure was inside us all along? o_O



Shhhhh, We are supposed to tear each other apart and carve chests open for the loot at the end of the adventure.
Adrika
player, 1441 posts
Can't stop the rock
36/36 HP
Thu 22 Apr 2021
at 20:15
  • msg #740

Re: Wicked Spheres: OOC Thread 3

Ashaia:
Adrika:
Ashaia:
I don't have a huge preference, but I would lean more towards Jade Regent (Though I do know the "big twist" of it)


*gasps*

You mean... the true treasure was inside us all along? o_O



Shhhhh, We are supposed to tear each other apart and carve chests open for the loot at the end of the adventure.


My thoughts exactly.

You hold Carmen down, i'll get the knives.
Carmen Gorgon
player, 1157 posts
Just try and catch me
(last time didn't count)
Thu 22 Apr 2021
at 20:35
  • msg #741

Re: Wicked Spheres: OOC Thread 3

Just try it rockhead, I always play min-maxed characters
Ashaia
player, 254 posts
42/42 HP
Thu 22 Apr 2021
at 21:10
  • msg #742

Re: Wicked Spheres: OOC Thread 3

What do you guys intend to play, as It is not very min-max (or it could be!) to play four arcane casters.
Adrika
player, 1442 posts
Can't stop the rock
36/36 HP
Thu 22 Apr 2021
at 21:16
  • msg #743

Re: Wicked Spheres: OOC Thread 3

Carmen, the trick to beating min-maxed characters is to fight them in a situation where their min applies, not their max head on ;)

Also:

1. Be in a prep session for new game.
2. Get entire party to be arcane casters.
3. Realize Summon Monster is a thing.
4. Realize some monsters are also arcane casters.
5. ???
6. Profit!
This message was last edited by the player at 21:17, Thu 22 Apr 2021.
Ashaia
player, 255 posts
42/42 HP
Thu 22 Apr 2021
at 21:21
  • msg #744

Re: Wicked Spheres: OOC Thread 3

Tanky Magus
Healy White Mage Arcanist
Damage Tastic Evocation Wizard or Elemental Sorcerer
Enchanting Enchantment Wizard
This message was last edited by the player at 21:38, Thu 22 Apr 2021.
Adrika
player, 1443 posts
Can't stop the rock
36/36 HP
Thu 22 Apr 2021
at 21:36
  • msg #745

Re: Wicked Spheres: OOC Thread 3

Psh. White mage? You're thinking too small.

Vulpinal Agathions are Summon Monster 5 and can cast 3d6 lay on hands 6/day. On a 6th level slot with Superior Summoning, that's 1d3+1 of them in a single cast.

3d6 x 6/day x average of 3 per cast = 54d6 worth of healing on a 6th level spell slot.

They also have ALL Knowledges on +21, can speak and understand every language, speak with animals for good measure and oh -- 3/day DC 17 holy smite.

Freaking love those guys.
Lilah
player, 371 posts
Fri 23 Apr 2021
at 23:50
  • msg #746

Re: Wicked Spheres: OOC Thread 3

Might take me another day or so to get stuff set up- kind of tired today for some reason, and I might just take it easy for the evening and try to catch up on sleep.

On the other hand, it's an opportunity to go indulge some at Paizo's webstore- all Paizo PDFs- Pathfinder 1, 2, and Starfinder, including the organized play stuff, is 25% off until May 2nd.  I'm going to fill in some gaps in my collection before this is over, I think!
Adrika
player, 1444 posts
Can't stop the rock
36/36 HP
Sat 24 Apr 2021
at 10:03
  • msg #747

Re: Wicked Spheres: OOC Thread 3

No probs.

Playing a summoning specialist in another RP, and truly... You have not lived until you've seen your enemies get trampled by a horde of dinosaurs that is also on fire. That, my friends, is art. <3

By the way, on the topic of the existing game you were initially recruiting for, did you find someone for the missing slot? :)
Ashaia
player, 256 posts
42/42 HP
Sat 24 Apr 2021
at 10:08
  • msg #748

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 747):

Sounds almost as amazing was my friends clone chemist with hundred clones.
Adrika
player, 1445 posts
Can't stop the rock
36/36 HP
Sat 24 Apr 2021
at 11:05
  • msg #749

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 748):

Ah, haven't done that, though i technically could:

Summon Monster VI has Shadow Demons, which have 3/day Shadow Conjuration. So you can have summons that summon other summons while you're summoning summons.

And because summoned monsters act at the end of your turn, you can pretty much replay the Army of the Dead scene in Return of the King. Using only one spell slot.
Security Feature
GM, 1506 posts
Sat 24 Apr 2021
at 11:28
  • msg #750

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 749):

Summoned creatures cannot summon anything else, that's a pretty iron clad rule; only called creatures can summon. So, I would say that you couldn't use Shadow Conjuration to replicate a summon spell, if I was the GM running that. Similarly, if a spell would allow to loophole past a firm rule, I'd probably rule against that as well.

That's why I much prefer Spheres casting over Vancian - it reduces the temptation of trying to break things when things are arranged in an interconnected and partitioned structure, rather than secluded individual effects. The way D&D Vancian Magic is structured, there's no logical progression to it, and the arbitrariness of it all always leaves me annoyed.
This message had punctuation tweaked by the GM at 11:28, Sat 24 Apr 2021.
Adrika
player, 1446 posts
Can't stop the rock
36/36 HP
Sat 24 Apr 2021
at 11:41
  • msg #751

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 750):

Yeah, rest assured that i didn't actually do that in character. You are correct that any sane GM (and player) would realize that that's not going to fly XD

For those interested, the loophole is that while Conjuration effects are indeed locked for summons, Shadow Conjuration is actually part of the Illusion school ;)
Nothing
player, 637 posts
Sun 25 Apr 2021
at 09:16
  • msg #752

Re: Wicked Spheres: OOC Thread 3

This is, I imagine, why my Shadow Lurks don't possess any of the magical abilities of the person whose shadow they are, nor are their items magical if they were on the original. Imagine if I animated the shadow of some enemy uber-mage and then had it cast a point-blank Fireball or something :D.
Security Feature
GM, 1507 posts
Sun 25 Apr 2021
at 09:20
  • msg #753

Re: Wicked Spheres: OOC Thread 3


Yeah, I imagine that wanting to prevent the possibility of infinite growth loop was one of the reasons the ability was designed that way.
Adrika
player, 1448 posts
Can't stop the rock
36/36 HP
Sun 25 Apr 2021
at 09:37
  • msg #754

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 752):

Yeah, that's a potential source of abuse.

I think one of the PC RPG games i have has that as a spell, to create a copy of oneself. What i'd then do was load up all my magic items onto one character, cast the spell, and ended up with a ridiculously overpowered clone that could not be touched.
Nothing
player, 639 posts
Sun 25 Apr 2021
at 10:03
  • msg #755

Re: Wicked Spheres: OOC Thread 3

Haha cool, which game? Yeah there's a reason these kinds of abilities have a bunch of limitations. Note also that even if I do make a fully-solid lurk of someone's shadow, it also doesn't share their hitpoints (instead they have a total based off my caster level). So even on the times I've animated the shadow of our walking mega-tank Grumblejack, if an enemy landed even one really decent hit on it, the real thing could be in a lot of trouble very quickly, which is why I'm careful about how I use it and indeed try to animate the shadows of those who are less likely to be hit - it would be pretty useless to animate my own shadow in this way, for example, unless we needed a distraction or something.
Carver Merling
player, 243 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Sun 25 Apr 2021
at 10:19
  • msg #756

Re: Wicked Spheres: OOC Thread 3

Reminds me of when I was playing Warhammer Fantasy RPG when I was younger, I had a grey wizard who'd been turned to chaos by the current bad guy as part of the GM's plot, and received a mutation. Luckily it was was one easily hidden, the ability to separate into d10 clones of himself, equally spreading total health pool across them. So when the time came for him to reveal his treachery, he used his clone ability when turning on the party. Rolled a 10. 10 grey wizards then riddled the party with a barrage of magic darts. It would've been a TPK if not for one of them having a fate point to expend...
Adrika
player, 1450 posts
Can't stop the rock
36/36 HP
Sun 25 Apr 2021
at 11:03
  • msg #757

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 755):

Can't really remember, but it was an older PC game, back when they came on CD-Roms i believe so... ^^;

I know one of my fave tactics in games where there's endgame accessories that have you absorb an element (say, fire), equip it on a tank, and send him up to taunt while firebombing the area with mages.

Extra hilarious when you can target the enemy with elemental 'buffs' so their weapons also deal fire damage.
Nothing
player, 640 posts
Mon 26 Apr 2021
at 08:26
  • msg #758

Re: Wicked Spheres: OOC Thread 3

Well, my gaming history goes back as far as floppy disks and I still have the original CDs for a bunch of games that came out during the '90s, so there is every chance I may well have played (or at least heard of) whichever game it is ;). I just wondered since I've played a lot of RPGs myself, though I don't remember one in which I did something like that, specifically.
Adrika
player, 1451 posts
Can't stop the rock
36/36 HP
Mon 26 Apr 2021
at 08:38
  • msg #759

Re: Wicked Spheres: OOC Thread 3

Oh, nothing that old. It's from the original Baldur's Gate (on CD-Rom), the Simulacrum spell to be precise. I looked it up:

https://baldursgate.fandom.com/wiki/Simulacrum

2nd Edition D&D (which BG was based on) makes no mention of the duping trick in its own Simulacrum description, so i'm guessing it was a coding issue. Still one of the more fun exploits though.

In terms of gaming age though, i've got you beat there: MSX, loading games from tapes. Took 30 minutes to load a game XD
This message was last edited by the player at 08:46, Mon 26 Apr 2021.
Security Feature
GM, 1511 posts
Mon 26 Apr 2021
at 18:52
  • msg #760

Re: Wicked Spheres: OOC Thread 3

Carmen Gorgon:
Now I may be mistaken, but since Explosive Orb targets a 5-food square, the swimming bonuses don't apply?

It does, actually, since the cover grants a +4 bonus to Reflex saves specifically.

However, it doesn't matter, since Carver already one-shot the enemy with his crossbow; he overcame the +8 to AC easily.

Unless you have a different preference, I'm redirecting your attack to the enemy in L6 (the one Lilah wounded earlier in this turn), since the 3 damage added to Lilah's 6 makes a total of 9, which will kill the enemy. Of course, if you prefer a different target, you can edit your IC post to say so.

Meanwhile, Adrika, you can go next. :)
This message was last edited by the GM at 18:53, Mon 26 Apr 2021.
Carmen Gorgon
player, 1160 posts
Just try and catch me
(last time didn't count)
Mon 26 Apr 2021
at 19:20
  • msg #761

Re: Wicked Spheres: OOC Thread 3

Oh whoops, missed that! But ya no Im perfectly fine with that shit roll killing someone XD
Nothing
player, 641 posts
Tue 27 Apr 2021
at 10:53
  • msg #762

Re: Wicked Spheres: OOC Thread 3

Oh I played Baldur's Gate, yeah - back when it first came out, on its four or five CDs :D. Never got very far with it, though. But I did play Icewind Dale through a few times when that came out. Those are the only Infinity Engine games I've played, so I've not had a go at the sequels to either of the above, nor Planescape Torment. Maybe one day ;). But yeah it sounds like your gaming history goes back further than mine - we've had a computer of some kind in the house since bfore I was born but the first one I really remember playing on was the Atari ST - floppy disks, yay :D. And I've since obtained an emulator so I can replay any of that stuff whenever I like :).
Ashaia
player, 258 posts
42/42 HP
Tue 27 Apr 2021
at 11:01
  • msg #763

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 762):

Planescape Torment is one of those games I feel should be on the "everyone must play at least once" list.

Though, it can be somewhat hard to recommend. It's somewhat clunky and combat is not that enjoyable by today's standards, but it is the greatest story ever told that can be told via video game imo. I watched friend of mine play it and going from "This is the dumbest game ever, why did you tell me to play this" to "This is the greatest game ever made, why didn't play this earlier?!"

I might also be a lil bias because I adore 2nd Edition DnD Planescape
Security Feature
GM, 1512 posts
Tue 27 Apr 2021
at 11:10
  • msg #764

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 763):

I've never played Planescape Torment, but I'm not one to be discouraged by graphics; if anything, I think a lot of modern games have sacrificed so much to graphics that they lost what made them fun and special (the Final Fantasy series comes to mind), so, if you can suggest some way it could be found for free, I think I'd like to try it out, given your glowing recommendation.

I do want to note that I tend to favor games with a strong strategy element, and the genre I enjoy the most are Tactical RPG (things like Vandal Hearts, Disgaea, and Final Fantasy Tactics, the latter of which is one game I think everybody should try at least once), so that might affect my appreciation of stuff. I play other things, but even while I've liked the occasional FPS, platformer, fighting game or action-adventure game, things that requires tactical and strategical thinking are more enjoyable to me.
Ashaia
player, 259 posts
42/42 HP
Tue 27 Apr 2021
at 11:37
  • msg #765

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 764):

Graphically Planescape Torment is fine and does well to convey the weird, the bleak and the mysterious environments you explore. Enhanced Edition (The one I would recommend you buy and play because it fixes a lot of the bugs and adds screen resolution support) smooths out the chunky pixels, even if I have fondness for old Infinity Engine RPG look. The Voice acting (what little there is) is wonderful and the music is one of the best OSTs out there. I often listen to it while studying or just vibing.

What makes it bit difficult to recommend is that the combat is not really fun compared to other infinity engine RPGs due to lack of variety. This is in part that the game discourages you from solving everything with violence and is more about solving things via dialog and puzzles. And there is still some UI jank that comes with Infinity Engine games.
And its VERY dialog heavy and that puts off a lot of gamers who lack patience, problem solving skills or just English skills in general.

After Playing Planescape my friend who I mentioned earlier tried to play Baldurs Gate and quit because he did not find the world as engaging or pleasure to explore/interact with as he did in Planescape.

Disgaea series is one of my guilty pleasures. Great Tactics gameplay married with very silly characters.
Lilah
player, 373 posts
Tue 27 Apr 2021
at 11:54
  • msg #766

Re: Wicked Spheres: OOC Thread 3

I really need to find a way to see into the darkness, because I think I have a flat miss chance for trying to strike anything in there...  I'm going to launch an attack at the enemy in F4, but what else am I going to need to roll besides my attack?

I'll get the post up so things can move on, but I can edit it (and let's face it, Grumble is going to turn these guys into soup and the only one we really, really need to worry about it the guy on the end of the ship at B6 because he's not grappled at all).
Security Feature
GM, 1513 posts
Tue 27 Apr 2021
at 12:07
  • msg #767

Re: Wicked Spheres: OOC Thread 3


Divination is the sphere for sensory things; Alteration also has options. And, of course, Nothing has way to grant darkvision, although I do think the two of you should try to work out a way in which your illusions and their darkness can be made to work together, at least OOC if not IC. It's kinda important for you two to find some synergy going forward.
Adrika
player, 1453 posts
Can't stop the rock
36/36 HP
Tue 27 Apr 2021
at 12:22
  • msg #768

Re: Wicked Spheres: OOC Thread 3

Nothing:
Oh I played Baldur's Gate, yeah - back when it first came out, on its four or five CDs :D. Never got very far with it, though. But I did play Icewind Dale through a few times when that came out. Those are the only Infinity Engine games I've played, so I've not had a go at the sequels to either of the above, nor Planescape Torment. Maybe one day ;). But yeah it sounds like your gaming history goes back further than mine - we've had a computer of some kind in the house since bfore I was born but the first one I really remember playing on was the Atari ST - floppy disks, yay :D. And I've since obtained an emulator so I can replay any of that stuff whenever I like :).


Yep, five. Plus one if you had the Tales of the Sword Coast expansion. BG2 had one less CD though :P

Also have Icewind Dale 1 and 2, Planescape: Torment and if we're talking Infinity Engine, Fallout 1 and 2 too.

Classic BioWare is best BioWare, hands down.
Nothing
player, 643 posts
Wed 28 Apr 2021
at 10:00
  • msg #769

Re: Wicked Spheres: OOC Thread 3

Although I haven't played Planescape Torment, I have heard similarly good things about it, how it is very story-based and you really need to get into the dialogue and stuff to figure things out. Someone told me it's possible to get through the entire game with only two fights (which are presumably unavoidable). Grapical quality is not something I care abot in a game, nor has it ever been, and I agree that many more recent games prioritise flashy looks and graphical realism over...well, pretty much everything else - story, UI, dialogue, etc. Morrowind remains my favourite of the Elder Scrolls system, for example. Skyrim is second but its UI can sod off, bleh :P.

Regarding the darkvision thing with Lilah, Nothing would've been quite happy to give you such had you asked. I didn't realise anyone still needed it, sorry :(. That's something I need to tweak about my character, actually - I took a class feature thing that lets me give someone darkvision, but then the Spheres stuff got changed/revamped and now my Dark sphere has an innate darkvision-granting thingy which...hmm actually, does cost a spellpoint to cast, while the other thing works off a different mechanic. Maybe I'll just leave it as-is, then :D. The non-sphere darkvision effect has a much shorter duration, though (one minute versus several hours). Enough for a battle, though, unless we somehow drag on over ten rounds, and I don't think anyone will be having fun if that ever happens :D.
Security Feature
GM, 1514 posts
Wed 28 Apr 2021
at 10:35
  • msg #770

Re: Wicked Spheres: OOC Thread 3


In reply to Nothing (msg # 769):

I mean, I might be having fun, if I manage to create a battle that actually challenges you lot for ten whole turns. I imagine it'd be pretty epic. :)

But yeah, the two abilities are basically "this is for one battle right now" and "this is for scouting or a battle we know is coming"; they have different uses and, as you rightly said, consume different resources, which means having both gives you more freedom. It's a bit redundant, but redundancy can be a good thing at times; only you can decide that.
Lilah
player, 375 posts
Wed 28 Apr 2021
at 10:42
  • msg #771

Re: Wicked Spheres: OOC Thread 3

Nah, it's my bad, I should have asked for it.
Carver Merling
player, 245 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Wed 28 Apr 2021
at 10:58
  • msg #772

Re: Wicked Spheres: OOC Thread 3

Do I have line of sight at all to the sailor that bailed into the water? I'm willing to burn more inspiration to try prevent their escape.
Adrika
player, 1455 posts
Can't stop the rock
36/36 HP
Wed 28 Apr 2021
at 11:31
  • msg #773

Re: Wicked Spheres: OOC Thread 3

Posted in the wrong thread:

Question.

If i Run after B6, how would that be handled, since half my running distance would be in water?
Security Feature
GM, 1515 posts
Wed 28 Apr 2021
at 11:44
  • msg #774

Re: Wicked Spheres: OOC Thread 3

Carver Merling:
Do I have line of sight at all to the sailor that bailed into the water? I'm willing to burn more inspiration to try prevent their escape.

As long as you can trace a straight line from a corner of your square to the center of the square your target occupies that doesn't pass through any square occupied by another creature (dead creatures, ie those with a red cross on them, don't count for this), then you can. I believe currently that means you can't target either of the two enemies in the water, although you could, of course, try to reposition now that so many enemies are dead.

Adrika:
If i Run after B6, how would that be handled, since half my running distance would be in water?

With jumping rules. You move (while running) up to wherever the edge is, and then roll Acrobatics and we see how far you get with the type of running start you took. And, of course, once you hit the water, you'll need to roll for swim, as well.
This message was last edited by the GM at 11:44, Wed 28 Apr 2021.
Adrika
player, 1456 posts
Can't stop the rock
36/36 HP
Wed 28 Apr 2021
at 12:05
  • msg #775

Re: Wicked Spheres: OOC Thread 3

Yeah, my chances are pretty good given that the sailors in Nothing's darkness are blinded, and therefore do not threaten their adjacent squares with AoO's while i pass through them.

The objective is to get in front of him, and then drag him down with Prehensile Hair given that it's got reach, so it'll threaten before the sailor is aware of it when he tries to swim past me.
Security Feature
GM, 1516 posts
Wed 28 Apr 2021
at 12:08
  • msg #776

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 775):

The sailors are not actually blinded, because the darkness is creating Dim Light, not absolute Darkness (due to being used under bright daylight conditions; it would be full darkness if it was used indoors or in an environment with non-bright lighting condition, such as if it was raining or it was especially cloudy), so they can take AoO, they just have the 20% miss chance.
This message was last edited by the GM at 12:09, Wed 28 Apr 2021.
Carver Merling
player, 246 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Wed 28 Apr 2021
at 13:11
  • msg #777

Re: Wicked Spheres: OOC Thread 3

I guess if Adrika's gonna make a break for the escapee, I can try to take out one of the sailors in the way to cut down on the AoOs you'll have to take.
Adrika
player, 1457 posts
Can't stop the rock
36/36 HP
Wed 28 Apr 2021
at 13:25
  • msg #778

Re: Wicked Spheres: OOC Thread 3

Well, keep in mind that Carmen can also teleport me, and her turn is right before mine so that would have me make an attack as opposed to getting in range and baiting the sailor to swim close by me. Also, he's likely a far better swimmer than i am, so catching up might be a problem if it turns into a chase.
Security Feature
GM, 1517 posts
Wed 28 Apr 2021
at 13:34
  • msg #779

Re: Wicked Spheres: OOC Thread 3


Working together is obviously always an option. Also, while I'm sure she knows, just making a note that Ashaia is next; Carver's strike indeed kill the sailor, especially since it was already wounded from Nothing's darkness, and there's really no need to make an IC post to confirm that.
Lilah
player, 376 posts
Wed 28 Apr 2021
at 13:57
  • msg #780

Re: Wicked Spheres: OOC Thread 3

If you need help, I could always stop my inspire and pull a fascinate on her- as long as you don't obviously threaten her, it'd be a Will save of DC 15, and it's good for up to 90 ft as long as they can hear and see me... as long as there's no obvious ongoing combat.  So that might be out.

If you clear a path for me, I could also try and toss some poison bombs their way- with a range of 30 ft and then making them have to save or fall unconscious for enough time for someone to do something about them...  ...I'll have to see if the charge only lasts for a turn or what, because I could just make a few and try to see if we could at least knock them out with splash damage and/or unconsciousness...
Adrika
player, 1458 posts
Can't stop the rock
36/36 HP
Wed 28 Apr 2021
at 14:09
  • msg #781

Re: Wicked Spheres: OOC Thread 3

Hmm... Yeah, Carmen's going to have to teleport me, and after the first crew member's dealt with i can use my 10 ft reach to try and AoO any other escapees on the north side.
Carmen Gorgon
player, 1161 posts
Just try and catch me
(last time didn't count)
Wed 28 Apr 2021
at 18:09
  • msg #782

Re: Wicked Spheres: OOC Thread 3

I take a break from RPOL for 12 hours and WHAT HAPPENS--

All joking aside, can I do as part of my post Adrika asking Carmen to port her over the mental link?
Adrika
player, 1459 posts
Can't stop the rock
36/36 HP
Wed 28 Apr 2021
at 18:11
  • msg #783

Re: Wicked Spheres: OOC Thread 3

Sure thing, go ahead :)
Security Feature
GM, 1519 posts
Wed 28 Apr 2021
at 21:19
  • msg #784

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 782):

In case you were waiting for me, Carmen, yes, you're allowed to use your teleportation on Adrika if you want to. Remember that you don't have the "Group Teleport" talent, so you can teleport either yourself or Adrika, but not both at the same time.
Carmen Gorgon
player, 1162 posts
Just try and catch me
(last time didn't count)
Wed 28 Apr 2021
at 21:45
  • msg #785

Re: Wicked Spheres: OOC Thread 3

Oh sorry the delay, I’ve just been busy—I’ll get up a post today, promise
Security Feature
GM, 1520 posts
Wed 28 Apr 2021
at 21:55
  • msg #786

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 785):

We're in no hurry, take the time you need! I just worried that perhaps I'd left you hanging, hence why I made that post; it wasn't meant to imply you needed to post immediately or anything. :)
Adrika
player, 1460 posts
Can't stop the rock
36/36 HP
Thu 29 Apr 2021
at 17:09
  • msg #787

Re: Wicked Spheres: OOC Thread 3

So, i guess we're all wondering what Nothing is doing, to only be able to post once a day.

And i believe i have found the answer. Ladies and gentlemen, may i present:

https://www.youtube.com/watch?v=UHJYYd_RnJc

Nothing's job in the Netflix series "Shadow and Bone"...
Security Feature
GM, 1521 posts
Thu 29 Apr 2021
at 17:17
  • msg #788

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 787):

I really wasn't wondering, honestly; Nothing's always been constant with one post per thread a day and no more in all the time I've had them as a player here, so I take it for granted that's just the limit they have on how much they can post in a day. The video is interesting though, even if I'm personally unlikely to actually watch that series - I can never find enough time to watch stuff as it is.

And what about you, Adrika? Any reason you haven't posted anything in the main thread today yet? ;)
Adrika
player, 1461 posts
Can't stop the rock
36/36 HP
Thu 29 Apr 2021
at 17:32
  • msg #789

Re: Wicked Spheres: OOC Thread 3

Just got home from my webcoding course, where i ended up spending most of the time looking up how to craft Ashaia a set of sunglasses.

It made sense at the time, really!

Anyway, Shadow and Bone isn't bad. Reminded me of Spheres of Magic in a way, seeing as how casters have so far been limited to calling up one element (and not terribly overpowered).

It takes place in a country that is Not-Imperial Russia, stuck between Not-Finland in the north and Not-China in the south, and divided by The Fold, a wall of darkness that is dangerous to cross and inhabited by monsters. So basically Not-Siberia.

Oh, also: What's the range on Carmen's ranged teleport?
This message was last edited by the player at 17:33, Thu 29 Apr 2021.
Security Feature
GM, 1522 posts
Thu 29 Apr 2021
at 17:41
  • msg #790

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 789):

So, she has two ranges. She can affect things that are withing close range of her; that's the "reach" range.

As for the "teleportation" range, she can move things to any place withing Close range for free, but she can also spend 1 SP to extend that to medium. And I believe she just finished spending her last SP to put you on the square she did, unless I have the math wrong, which happens from time to time.

Why do you ask? You've already been placed where you wanted to be, and Carmen's turn is over already.
This message was last edited by the GM at 17:43, Thu 29 Apr 2021.
Adrika
player, 1462 posts
Can't stop the rock
36/36 HP
Thu 29 Apr 2021
at 17:44
  • msg #791

Re: Wicked Spheres: OOC Thread 3

Just wondering if the range could be stretched a bit further is all.

The water kind of kills my movement speed and, as previously mentioned, catching up to an experienced swimmer is going to be a problem.
This message was last edited by the player at 17:45, Thu 29 Apr 2021.
Carmen Gorgon
player, 1164 posts
Just try and catch me
(last time didn't count)
Thu 29 Apr 2021
at 17:51
  • msg #792

Re: Wicked Spheres: OOC Thread 3

Sorry Adrika--I am out of SP normally, and my wand I rather not use unless its an emergency (especially since I have to roll Slight of Hand for it). I didn't realize your speed was that bad in water--I thought you'd be able to catch up on your turn before he got away on his turn.
Carver Merling
player, 248 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Thu 29 Apr 2021
at 17:53
  • msg #793

Re: Wicked Spheres: OOC Thread 3

This is why I need a certain sphere power I have coming down the line...
Security Feature
GM, 1523 posts
Thu 29 Apr 2021
at 17:55
  • msg #794

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 791):

I mean, you were the one who suggested you should do that, instead of, say, asking Carmen or Carver to do it themselves; for example, Carver delaying his turn so that Carmen could teleport him where she placed you would have given him a clean line of fire. And that's just one example of one way you all could have chosen to handle this.

So... if you decided that you could do it on your own without a plan for how to go about it, well, I rather think that's up to you to fix; you're the players, and your choices need to have consequences to matter, including the bad ones leading to bad consequences. So... up to you how to solve it, I guess! ^_^
Ashaia
player, 261 posts
42/42 HP
Thu 29 Apr 2021
at 18:01
  • msg #795

Re: Wicked Spheres: OOC Thread 3

Have you considered asking the Sailors nicely not to swim away?
Adrika
player, 1463 posts
Can't stop the rock
36/36 HP
Thu 29 Apr 2021
at 18:01
  • msg #796

Re: Wicked Spheres: OOC Thread 3

Yeah, i kind of assumed she'd be able to teleport me past where the sailor was ^^;
Security Feature
GM, 1524 posts
Thu 29 Apr 2021
at 18:07
  • msg #797

Re: Wicked Spheres: OOC Thread 3

Ashaia:
Have you considered asking the Sailors nicely not to swim away?

I mean, Raj decidedly could do that; after all, he successfully asked Odenkirk to be a dear and stand still while you killed her, didn't he?

Really, you've tons of ways to solve the situation, you just need to figure out one that will work.
Adrika
player, 1465 posts
Can't stop the rock
36/36 HP
Thu 29 Apr 2021
at 18:15
  • msg #798

Re: Wicked Spheres: OOC Thread 3

Nat 20 on the Athletics, 24 on the Grapple.

Noice :P
Carver Merling
player, 249 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Thu 29 Apr 2021
at 18:17
  • msg #799

Re: Wicked Spheres: OOC Thread 3

Honestly, I completely forgot about Carmen's teleports... Sometimes my brain goes somewhere I cannot follow and I have to continue for a while without it until comes back.
Adrika
player, 1466 posts
Can't stop the rock
36/36 HP
Thu 29 Apr 2021
at 18:20
  • msg #800

Re: Wicked Spheres: OOC Thread 3

In reply to Carver Merling (msg # 799):

No worries.

The whole point of a party is to pick up each other's slack, right? ;)
Lilah
player, 378 posts
Fri 30 Apr 2021
at 01:00
  • msg #801

Re: Wicked Spheres: OOC Thread 3

Sorry about the short post, I'm wiped and heading off to get some sleep!
Nothing
player, 645 posts
Fri 30 Apr 2021
at 16:53
  • msg #802

Re: Wicked Spheres: OOC Thread 3

It's not so much that I'm only able to get on here once a day. It's just that that's how often I come here, as it is with all my other forums and my e-mail. They all get checked once a day and then they're done - I have other things I like to do as well, after all ;).
Ashaia
player, 262 posts
42/42 HP
Fri 30 Apr 2021
at 19:24
  • msg #803

Re: Wicked Spheres: OOC Thread 3

Did Carver hit? Also, Can I shoot either of the fleeing guys (excluding Nothing's nom-noms) with my longbow from where I stand?
Carver Merling
player, 251 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Fri 30 Apr 2021
at 19:26
  • msg #804

Re: Wicked Spheres: OOC Thread 3

Yeah, GM said the sailor's AC was 20, so he ded.
Security Feature
GM, 1526 posts
Fri 30 Apr 2021
at 19:37
  • msg #805

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 803):

Yes, Carver's critical was confirmed and his target is dead. I'm sorry if you were waiting for me to confirm that! I thought it was obvious.

I'd also sort of forgotten that you had a Longbow, you know? It's a good thing you have one, too many melee character forget the importance of being able to attack at range. :)

That said, the only living targets left are the one that Nothing's lurk has caught (which, as I said, would be the best one to recover) and the one grappling with Adrika. The latter is within your Longbow's first range increment (barely, at 105 ft vs the 110 ft range of a composite longbow), but is both being grappled (-4 to your attack roll due to shooting in melee without having Precise Shot), as well as in water (+8 AC), and that's without counting the further -4 penalty from soft cover as a result of having to shot through a space occupied by an ally (since the entire "I" row of the map is occupied by either Carmen, Lilah, or Grumblejack). That's a total combination of -8 penalty and +8 AC, in addition to  the enemy's 10 AC (reduced from 12 by being grappled), so you'd need a 26 to hit, which means you need to roll a natural 20 unless you can get yourself some to-hit bonuses.

So, while it's possible to do it, I'd suggest looking for a plan more likely to succeed. Also, I imagine Adrika will likely one-shot the sailor she's caught anyway, so probably focusing on recovering Nothing's prisoner would be a more practical plan of action here.
Ashaia
player, 264 posts
42/42 HP
Fri 30 Apr 2021
at 20:02
  • msg #806

Re: Wicked Spheres: OOC Thread 3

I won't waste more time trying to think (and maybe over think this). I wont make the shot vs Adrika's target and I have equally bad chance to shoot Nothing's Nom-Nom.

I'll just use good old Diplomacy to convince them they're better off dying.
Security Feature
GM, 1527 posts
Fri 30 Apr 2021
at 20:17
  • msg #807

Re: Wicked Spheres: OOC Thread 3


I don't know how successful that'll be, but it's an interesting approach. :)

Carmen is next.
Carmen Gorgon
player, 1166 posts
Just try and catch me
(last time didn't count)
Sat 1 May 2021
at 23:56
  • msg #808

Re: Wicked Spheres: OOC Thread 3

Oh Adrika, in case you were curious, you're free to go, my turn worked.

Also,  this fight was our last 3xp, so all start work on your next level!

(and redoing init rolls XD)


This be 'relaying GM pms' newscast :)
Adrika
player, 1468 posts
Can't stop the rock
36/36 HP
Sun 2 May 2021
at 00:43
  • msg #809

Re: Wicked Spheres: OOC Thread 3

And posted. Made it a lot shorter than usual in terms of combat data, but yeah... Maintaining the grapple and dealing its unarmed damage (Hair has strength equal to my casting stat).

Not sure if Lilah's dance still applies, if not just deduct a point of damage.
Nothing
player, 647 posts
Sun 2 May 2021
at 10:15
  • msg #810

Re: Wicked Spheres: OOC Thread 3

Woo, ding! :D

I liked that combat - we all got to do a bunch of tactical planning beforehand and then get all our toys out of the toybox and go nuts kicking all their arses, taking advantage of the surrounding enviroment and stuff as well. And now they all get eaten because we happen to have an ogre with us...anyone use bone weaponry or anything? Can we use any bits of them Grumblejack might not end up devouring? :D
Security Feature
GM, 1528 posts
Sun 2 May 2021
at 14:56
  • msg #811

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 810):

You'd need somebody capable of crafting bones into weapons, and then the weapons themselves would be fragile (break on natural 1 rolls), while most of your fighters have magical weapons already, so I imagine they'd prefer to use those when given the choice. :)

That aside, I'm glad you enjoyed the fight! I was worried that the ease of it might have made it a bit boring, so I'm glad that was not the case. That said, if anybody else has comments or wants to tell me things they didn't like about the fight, say so! I'm always open to criticism, and if you don't tell me when some choice I made was a mistake, I won't be able to to better in the future! ^_^

Also, everybody who hasn't done so recently, I'll need you to roll me 20 Initiative rolls, since most of you are down to their last two rolls from those you gave me at the beginning of the game, and while the next section of the AP is going to require you to try and avoid combat as much as possible, I'd rather have the rolls ready for when you unavoidably screw up and have to deal with the troubles you'll have deservedly called upon your heads! ;D
Carmen Gorgon
player, 1167 posts
Just try and catch me
(last time didn't count)
Sun 2 May 2021
at 15:47
  • msg #812

Re: Wicked Spheres: OOC Thread 3

Hmm. . . speaking of craftig, anyone here good at making carts? Cause we DO have an ogre who through some sweet talking/bribing might be willing to haul it. That, or we could trade for one at the nearest village
Carver Merling
player, 252 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Sun 2 May 2021
at 16:10
  • msg #813

Re: Wicked Spheres: OOC Thread 3

Carver's not actually put all his new capabilities to use yet, but it was a good test to see if he can still be useful in a ranged capacity, so that's good.

You know my hatred of crafting by now, so no, unfortunately I'm not skilled in making carts. However I imagine it should be a pretty simple affair to make a rudimentary sled out of the stuff on the ship, plenty of planks and rope, nets to tie down the cargo, etc.
Ashaia
player, 265 posts
42/42 HP
Sun 2 May 2021
at 18:34
  • msg #814

Re: Wicked Spheres: OOC Thread 3

I'll be able to reply ICly and start working on sheet tomorrow evening most likely. School's evaluation projects have been taking most of my time.
Security Feature
GM, 1529 posts
Sun 2 May 2021
at 18:45
  • msg #815

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 814):

That's perfectly fine; take the time you need, I'll be looking forward to your post whenever you can make it. And I hope everything with school goes as well as it can! ^_^
Ashaia
player, 266 posts
42/42 HP
Sun 2 May 2021
at 19:10
  • msg #816

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 815):

I have finished the "Web Programming" project, though I have time to pretty it up till Friday. Monday we still got Web Programming class, so I will go there to at least ask the teacher's opinion on if I need to put more effort into it to earn more brownie points. After working on it through the weekend it is already beyond the base scope of the project.

We will get the Dabatase project hopefully on Monday, the teacher was supposed to make it and upload it on Thursday (we still get one week to complete it and upload it, but I still would like to get it done ASAP).

On a similar note, my apprenticeship period starts 10th of this month, so it should not change my posting too much, I will just be helluva busier (hopefully). It's been two years since I had a nine-to-five job to keep me structured, so I am excited about it :>
Nothing
player, 648 posts
Mon 3 May 2021
at 10:34
  • msg #817

Re: Wicked Spheres: OOC Thread 3

I'll get to sorting my level-up when I can. Lots of stuff to go through plus an unfamiliarity with all the fiddlinenss of this particular system (I'm used to Fourth Edition plus I have a handy Character Builder which does all the numbers for me, such as they are) means it takes me a while to get through this kind of stuff, though it is fun picking new toys for my magical spooky-darkness toybox >:). That said, I still have a note at the top of my sheet telling me I need to fill in the details of what is presumably the power I picked last time I levelled up but which I evidently keep forgetting about, whoops :D.

As for anything to do with building a cart, I think it is readily apparent by now that physical endeavours are not where Nothing's expertise lies. Technically I can make temporary copies of inanimate objects if I use Shadow Lurk on them (nothing says the target needs to be a living creature, after all), which would be rather more fragile than the object they are a shadow of (well, depending how many" hitpoints" said item had, I suppose) but otherwise identical. I am gonna get so much mileage out of this power, it's great :D.
Security Feature
GM, 1530 posts
Mon 3 May 2021
at 10:40
  • msg #818

Re: Wicked Spheres: OOC Thread 3


If you check your PM, I did a bit of the work for you, Nothing; hopefully that'll help, and let me know if you need more! ^_^
Adrika
player, 1471 posts
Can't stop the rock
36/36 HP
Mon 3 May 2021
at 19:40
  • msg #819

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 817):

Hmm... So if you use Shadow Lurk to create a copy of the gate, and we then attack said shadow gate, the actual gate will be dazed and unable to move for a round, which would allow us all time to slip in?

Brilliant! :P
Carver Merling
player, 254 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Mon 3 May 2021
at 19:48
  • msg #820

Re: Wicked Spheres: OOC Thread 3

Isaac and Miria would be proud. "We stole the doors, so nobody could get inside!"
Nothing
player, 649 posts
Tue 4 May 2021
at 09:33
  • msg #821

Re: Wicked Spheres: OOC Thread 3

Or, you know, I could find the guard who holds the key to said gate and make a shadow lurk of them and therefore everything they happen to have on them at the time ;).

Also yeah I did see the PM, thanks :). I did read it through, but levelling up just takes me like an hour or so in this game so I want to do it when I have the time without needing to go away and come back to it repeatedly. Might be able to do it some time today, though.
Security Feature
GM, 1531 posts
Tue 4 May 2021
at 09:48
  • msg #822

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 821):

It's fine; take the time you need, I just wanted to make sure that, if you need help, you'll know you can just ask me for it. :)
Lilah
player, 379 posts
Tue 4 May 2021
at 23:03
  • msg #823

Re: Wicked Spheres: OOC Thread 3

Had a case of the brain-blurps (as opposed to a brain-blast, which I would very much appreciate about now).  I'll get on levelling up ASAP.
Lilah
player, 381 posts
Wed 5 May 2021
at 16:18
  • msg #824

Re: Wicked Spheres: OOC Thread 3

Wrath of the Righteous has a launch date!  September 2nd, four months from now.
Ashaia
player, 269 posts
42/42 HP
Wed 5 May 2021
at 20:51
  • msg #825

Re: Wicked Spheres: OOC Thread 3

In reply to Lilah (msg # 824):

Hype ^__^
Carmen Gorgon
player, 1171 posts
Just try and catch me
(last time didn't count)
Fri 7 May 2021
at 20:34
  • msg #826

Re: Wicked Spheres: OOC Thread 3

I’ll get a post up within a day, I’m just dealing with finals hell (all ends Tuesday then I finally get some time off) but if anyone wants to know, Carmen is currently securing loot to be later hauled up (so setting it up so it can stay in the weather for a little bit.

She’ll comment on stuff soon, but if anyone needs a go ahead, she’s all for scouting and if anyone asks “why you here” using the excuse of “we lost our crew to sickness and had to abandon the ship” (I’m assuming grumble gunna eat em)
Security Feature
GM, 1533 posts
Fri 7 May 2021
at 20:39
  • msg #827

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 826):

I guess you haven't yet had the time to read the results of your successful Geography check, I gather? Or you would't be saying that.

In any case, don't worry and take your time; as I've said in the past, I understand the need to put real life first. :)
Nothing
player, 650 posts
Sat 8 May 2021
at 09:21
  • msg #828

Re: Wicked Spheres: OOC Thread 3

Yeah I assumed Grumblejack ate all the bodies, and any that he didn't I'd've had the mist suck out all the blood, at least. Then we'd just have a bunch of desiccated husks to shove somewhere.

Still need to do my level-up. Stupid work getting in the way of important things like DnD :P.
Carver Merling
player, 256 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Sat 8 May 2021
at 12:48
  • msg #829

Re: Wicked Spheres: OOC Thread 3

Since I didn't get a post in on the last thread I'll spend a spell point off-screen to indicate Carver snatched up Odenkirk's soul once Raj finished with her mind and ate that as well before Grumble presumably devoured her body. We waste no part of the prey!
Adrika
player, 1477 posts
Can't stop the rock
36/36 HP
Sat 8 May 2021
at 14:45
  • msg #830

Re: Wicked Spheres: OOC Thread 3

Similarly, i'd advice bringing the loot that can be carried in Carmen's hammerspace, the more valuable objects anyway.

So money, the ingots, jewelry and a couple of potions, including the darkvision ones and some other stuff that wouldn't take being exposed to humidity well. Basically high value stuff that would cost us if someone stumbled onto it.

With my ability to now burrow through solid rock however, we could literally hide it in a boulder.
Carmen Gorgon
player, 1172 posts
Just try and catch me
(last time didn't count)
Sat 8 May 2021
at 15:02
  • msg #831

Re: Wicked Spheres: OOC Thread 3

Ya, I need to shuffle around the hammerspace--Ill get a post up in a little bit, sorry guys!

(Just fyi, Carmen can carry 125 pounds currently, and no I cant increase it XD)(well not until I get a CL)
Security Feature
GM, 1534 posts
Sat 8 May 2021
at 15:03
  • msg #832

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 831):

You are counting your CL from level 4th into that? Or is it before counting the last level up in?
Carmen Gorgon
player, 1173 posts
Just try and catch me
(last time didn't count)
Sat 8 May 2021
at 15:16
  • msg #833

Re: Wicked Spheres: OOC Thread 3

Thats counting my CL upgrade to 5th, yes.

I mean, I only ever get 25 pounds per CL, so I cant exactly increase it . . .
Adrika
player, 1478 posts
Can't stop the rock
36/36 HP
Sat 8 May 2021
at 15:28
  • msg #834

Re: Wicked Spheres: OOC Thread 3

Okay, so i'll shove most of the bigger and heavier stuff in a boulder or two, and we draw an X on the ground so we can see if anyone's been in the area or not, deal? :P
Security Feature
GM, 1535 posts
Sat 8 May 2021
at 15:31
  • msg #835

Re: Wicked Spheres: OOC Thread 3


In reply to Carmen Gorgon (msg # 833):

Yeah, it's fair enough, I was just double checking.

I mean, you all have backpacks and Grumblejack has the strength to carry more stuff than the rest of us, but it should be pretty obvious that carrying everything you retrieved from the ship on people's shoulder is just not possible; it is, after all, the whole cargo of a ship. If it was easy to carry around, people wouldn't need carts and ships in the first place.
Carmen Gorgon
player, 1175 posts
Just try and catch me
(last time didn't count)
Sat 8 May 2021
at 23:40
  • msg #836

Re: Wicked Spheres: OOC Thread 3

Ok gunna make quick request to slow down on the main thread—it to just let me get a post in. I’ve been somewhat ill today but I feel Carmen would speak up
Ashaia
player, 274 posts
42/42 HP
Sat 8 May 2021
at 23:48
  • msg #837

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 836):

Absolutely! Don't worry about asking for us to pause for you.
Nothing
player, 652 posts
Sun 9 May 2021
at 10:43
  • msg #838

Re: Wicked Spheres: OOC Thread 3

Yes, things do seem to have sped up all of a sudden since I last checked yesterday :O.

Oh, on the matter of storage space, I do have my shadow too, though they really can't carry a huge amount. I'd rather save the space for very small, light things - I have a few bits and pieces already but nothing too heavy. And it's basically my equivalent of a backpack since Nothing won't be wearing any clothes or other attachments because of the whole breathes-through-their-outer-surface thing.
Security Feature
GM, 1536 posts
Wed 12 May 2021
at 17:44
  • msg #839

Re: Wicked Spheres: OOC Thread 3


Given the lack of answers to the last IC post in the last two days, am I to assume that the current plan has been finalized and you all have nothing more to discuss? I'd like a confirmation that this is the case before moving things forward.
Nothing
player, 654 posts
Thu 13 May 2021
at 16:40
  • msg #840

Re: Wicked Spheres: OOC Thread 3

I don't think I really have much to add for now, unless anyone wants to ask me anything.

Also I still need to finish off that one last thing on my level-up and get my sheet updated. Now we're in the second half of the week I've been at work so am not at home (and therefore sat at my computer ;)) as much as I am the rest of the time.
Adrika
player, 1490 posts
Can't stop the rock
52/52 HP
Thu 13 May 2021
at 17:32
  • msg #841

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 839):

Would have liked setting up coherent stories, but i suppose we could skip over those if no one else is interested.

I take it i won't be in the first group, due to a need to hide the loot in the cliffside, burn bodies and, as mentioned, dry my clothes at the fire since i'm the only one that jumped overboard?
Security Feature
GM, 1537 posts
Thu 13 May 2021
at 17:46
  • msg #842

Re: Wicked Spheres: OOC Thread 3


There's no real reason for you to separate at this point. You can all do the work of burning the ship and bodies together, and then move until nightfall, at which point you can make camp. You're fifteen hours away from the town, there's no real reason for one group to go ahead if you then sleep at the same camp anyway. Once you wake up afterwards, then breaking apart would make sense (and thus Cetaen will suggest it again at that time), but doing it here would change absolutely nothing.
Adrika
player, 1491 posts
Can't stop the rock
52/52 HP
Thu 13 May 2021
at 18:19
  • msg #843

Re: Wicked Spheres: OOC Thread 3

Ah okay, misunderstood the three groups thing.
Security Feature
GM, 1538 posts
Thu 13 May 2021
at 18:42
  • msg #844

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 843):

It's fine. Although, in the interest of making sure you're aware of the meaning of your decision, I want to remind you of the following fact:

- The ship graveyard is normally known to sailors, who generally do their best to avoid sailing into it.

- It took the ship four hours to reach the inlet where the ship discharged you, moving at a speed of 3 miles per hour.

- The "rock clearing" where you made landing is a hole in a cliff face, about twenty feet of sheer vertical cliff above the water

- The closest beach would be about 60 miles (two and a half day of walking = 20 hours) to the east of the place the ship stopped at. From that beach, the naval military installation of Northwatch would be a distance of 42 miles (two days of walking = 16 hours), while Balentyne would be 108 miles (four and a half day of walking = 36 hours) of distance away.

You might want to keep all of that in mind. Also, here's the rule page I'm referencing here.

https://www.d20pfsrd.com/align...escription/movement/

Note that this works pretty well on the current situation; you haven't really walked at all the whole day, so you can spend 8 hours today walking, then camp, and then tomorrow walk the other 7 hours and, as you reach Balentyne, be able to rest in town. Things were arranged this way intentionally - IC, because Odenkirk wanted to be able to ensure she was as far away from civilization as she could when smuggling you all, while OOC, because I wanted to make sure you all had it clear in your mind that your landing point and the ship were NOT within easy walking distance of your goal. You know, forcing you to make base in the town itself, or near it (with all the risk this comports) rather than leaving an easy option to retreat to a safe place. That's also something you all should keep in mind.
Adrika
player, 1492 posts
Can't stop the rock
52/52 HP
Thu 13 May 2021
at 19:21
  • msg #845

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 844):

And this is why i wanted to discuss plans ICly :P

Still, i can pretty reliably make Climb DCs of 20+, how high is this cliff total, from the water?
Security Feature
GM, 1539 posts
Thu 13 May 2021
at 19:38
  • msg #846

Re: Wicked Spheres: OOC Thread 3


Remember that your story would require that you do such climbing one-handed while encumbered by a 180 lb corpse. I know you probably have the strength for it, but I'm not the one Adrika needs to sell her story to.
Adrika
player, 1493 posts
Can't stop the rock
52/52 HP
Thu 13 May 2021
at 21:04
  • msg #847

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 846):

Nope. Burning before climbing actually, that was the intent :P
Security Feature
GM, 1540 posts
Thu 13 May 2021
at 21:14
  • msg #848

Re: Wicked Spheres: OOC Thread 3


You realize the question then would be how you were able to do a cremation (which requires several things, such as a container and, importantly, fire) in the middle of the water, right?
Adrika
player, 1494 posts
Can't stop the rock
52/52 HP
Thu 13 May 2021
at 21:46
  • msg #849

Re: Wicked Spheres: OOC Thread 3

Just a cliff directly down, then, for several miles?

Figured there'd be small patches of rocky coast at the bottom from where rocks would have fallen down, and the cliff face itself would have the occasional plant growing on its surface. That'd give me both dried branches to work with and a location to set fire to Odenkirk's corpse, which should be the minimum required, right?

Would the ship have had an oil lantern for lighting? Medieval ships would usually carry those since they're resistant to water and windy conditions. If so, i could claim to have used oil from that.
Security Feature
GM, 1541 posts
Thu 13 May 2021
at 22:15
  • msg #850

Re: Wicked Spheres: OOC Thread 3


The fortress is atop a large canyon, called Tyburn; that's what the bridge is for. The canyon is many miles long, yes, but slowly sloping downwards from the mountains where it begins. The point where the inlet the Frosthamar docked at is located is about halfway between the position of Balentyne and the point where the Tyburn has sloped down enough to start forming into rock and gravel beaches.

There were lanterns on the ship, but a proper cremation capable of reducing a body into ashes requires a bonfire; it's not something you'd be able to perform perched on rocks at the feet of a cliffside that are halfway into the water and constantly battered by waves.

And I think that's enough. I told Ashaia what the potential risks of her chosen path were (she needs documentations and other similar things to prove her nobility), I told Carmen the same (the Church has protocols that she needs to circumvent), and I'm telling you: any logical inconsistency in the story will prompt suspicion, further questioning, and doubt.

Just like they've decided they can take care of those difficulties when they come up in game, you'll need to decide if you'll be able to do the same. You've been warned what the risks of your path are; I'm not going to help you make your plan foolproof, just as I didn't help them. Making good plans is your job as players, not mine as GM.

So... good luck! ^_^
Adrika
player, 1496 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Thu 13 May 2021
at 23:00
  • msg #851

Re: Wicked Spheres: OOC Thread 3

Yeah, my main concern was getting the geography right there.

Eh, setting fire to the ship might just be the most foolproof action there. Could easily blame it on a lantern toppled and broken in combat, and -- let's be honest -- ship planks are curved and have been exposed to salt water for an extended period of time, there's very little practical value to them that i can see.

I mean, the sail, sure, it's thick waterproof cloth. Same with the rope. But Thorn did say the ship was to be burned and sunk, and that would play nicely into Adrika's story.

Do we have a reason to keep the ship, knowing none of us can actually sail and Thorn has a bunch of much nicer looking ones available through Walder already?
Security Feature
GM, 1542 posts
Thu 13 May 2021
at 23:06
  • msg #852

Re: Wicked Spheres: OOC Thread 3


You can't keep the ship. In fact, if you leave without destroying the ship, you're running the risk of breaking the contract, since Thorn gave you the order to destroy it and you agreed to do it, which means you're bound to so or could be found in breach of it.
Lilah
player, 385 posts
Fri 14 May 2021
at 00:15
  • msg #853

Re: Wicked Spheres: OOC Thread 3

Just strip everything we can use off of it- maybe have someone who can detect magic sweep it and make sure we're not missing anything; this IS a smuggler and I wouldn't put it past her to have a secret stash of emergency stuff hidden away in there.

But year, we've got to destroy the ship, if anything we can claim it's because there was no other way to build a pyre for the bodies on board.
Adrika
player, 1497 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Fri 14 May 2021
at 00:20
  • msg #854

Re: Wicked Spheres: OOC Thread 3

Reason i asked was the sail, rope and planks mentioned as loot in the equipment thread. Was kind of expecting to see "barrel of used nails" among it :P

But yeah, take what you need from it, i'll hide it in the cliff no problem, as long as we leave enough to make a pyre of on the water. The current will carry it downstream, but that won't matter since it'd back up my story anyway, human remains included.

Oh, before i forget -- anything about salvage rights i'd need to know? The one we did with Odenkirk seemed to be "first come, first serve" though she may not be the best example of Talingrade law on the matter.
This message was last edited by the player at 00:21, Fri 14 May 2021.
Carmen Gorgon
player, 1179 posts
Just try and catch me
(last time didn't count)
Fri 14 May 2021
at 03:30
  • msg #855

Re: Wicked Spheres: OOC Thread 3

Hey—I know I’ve been quiet, I lost my charger to my laptop and I thought the replacement would have been here by now. I’ll do what I can to catch up
Security Feature
GM, 1543 posts
Fri 14 May 2021
at 06:46
  • msg #856

Re: Wicked Spheres: OOC Thread 3

Adrika:
Oh, before i forget -- anything about salvage rights i'd need to know?

I think I'll need somebody to roll a Knowledge Local or History (DC 18) or Profession Sailor (15) to see if any of you has actually studied Talirean law enough to know what the local customs are on such matters.
Ashaia
player, 278 posts
42/42 HP
Fri 14 May 2021
at 07:18
  • msg #857

Re: Wicked Spheres: OOC Thread 3

quote:
...I told Ashaia what the potential risks of her chosen path were (she needs documentations and other similar things to prove her nobility)...


I KNEW I was forgetting something!

Anyone here has Linguistics?
Adrika
player, 1498 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Fri 14 May 2021
at 10:47
  • msg #858

Re: Wicked Spheres: OOC Thread 3

Hmm... I do. I can take 10 for a 17 in Linguistics, though Carver used to be a customs officer. He gets a +8 to that roll because he's seen similar documents before, and another +1 from my Serendipity. That alone would launch him far above anything the rest of us could feasibly reach.

As for Knowledges... Nope.
This message was last edited by the player at 10:48, Fri 14 May 2021.
Security Feature
GM, 1544 posts
Fri 14 May 2021
at 11:31
  • msg #859

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 858):

Necessary reminder that the "aid another" action exists. It can even be used in battle, in fact! Not that that'd be a productive use of turns for anything other than NPCs with teamwork feats based around working together as a military unit, but still.

Point is, for something like a forgery, every little bit would help, and Aid Another is one of those things that people forget are available to them. So I thought to remind you all. :)
This message was last edited by the GM at 11:42, Fri 14 May 2021.
Carmen Gorgon
player, 1180 posts
Just try and catch me
(last time didn't count)
Fri 14 May 2021
at 15:53
  • msg #860

Re: Wicked Spheres: OOC Thread 3

I might be best for Linguistics, I have a +10, so I can get a 20 by take ten (and 23 with ya'll help)

also:

10:54, Today: Carmen Gorgon rolled 21 using 1d20+9.  Knowledge: Local.
This message was last edited by the player at 15:55, Fri 14 May 2021.
Nothing
player, 655 posts
Fri 14 May 2021
at 15:54
  • msg #861

Re: Wicked Spheres: OOC Thread 3

I have like six languages or something now, loads of Linguistic stuff :D. Also to add to the skills discussion going on OOC in the IC thread, my Bluff is great and my Stealth not too far behind it. Actually, now I look at the list, Bluff is actually my best skillm, joint with "Knowledge - Planes". Linguistics and Spellcraft and a point behind those, with several other skills only a point or two behind those. Generally I am good at the mental/talky stuff, shit at the physical stuff (as if that wasn't obvious by now :D).

My Disguise isn't great, but I have this handy ring that lets me cloak myself in illusion, at which point I imagine it's the job of Bluff to help me out with selling the look :D. But as stated, my "role" is that of a mute who is perhaps not really very intelligent, the kind of person to be easily overlooked because of course the fact they can't speak must mean they can't understand your speech, right? Because obviously, everyone who is dumb is automatically deaf as well and therefore not really worth talking to ;).

I suppose, though, that it's more down to someone else to "sell" my story, since they'll be the one telling it. As for what that story might be, well, that is a thing for IC, not here. I do have something of an idea, though. Hmm, in fact, I may as well go and post it.
Ashaia
player, 279 posts
42/42 HP
Fri 14 May 2021
at 22:07
  • msg #862

Re: Wicked Spheres: OOC Thread 3

Ashaia has no Disguise ranks, because why would she hide her beauty and radiance?
Adrika
player, 1500 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Fri 14 May 2021
at 23:47
  • msg #863

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 862):

Part of my casting tradition is that i take my CL as a penalty to Disguise, so mine's actually in the negatives, at -4. So i may not be the best person to set up a disguise. :P

My best skills are Sense Motive and (unsurprisingly) Intimidate, so i tend to convince people through other means...
Security Feature
GM, 1545 posts
Sat 15 May 2021
at 09:50
  • msg #864

Re: Wicked Spheres: OOC Thread 3


Color me surprised that Adrika and Ashaia, two of the more outspoken people in the group, have a disdain for pretending to be anything but themselves, while the ones who are approachable and less confrontational are also those who are better at passing themselves off as what they aren't. ;)

Nothing, while you're correct that Bluff would be viable, Disguise isn't just about looks, but also things like body language, attitude and ability to sink into a role, all things that might be more relevant to persuading someone that you're not who you attempt to be. Mechanically, that means that, if you're pretending to be somebody you aren't, I'd likely let you use either one of Bluff or Disguise, but the DC for Bluff would be higher. Of course, Bluff has other uses that Disguise can't cover, so I don't feel that's too much of a problem.
Nothing
player, 657 posts
Sat 15 May 2021
at 10:08
  • msg #865

Re: Wicked Spheres: OOC Thread 3

Well considering my Bluff is like 12 and my Disguise is about 4, I think I'll take the Bluf roll any time, anyway :D. I wonder why both those skills exist? Surely if you are disguising yourself, that is a form of bluffing/deception? It seems a strange overlap that makes Disguise seem redundant.
Adrika
player, 1502 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Sat 15 May 2021
at 10:10
  • msg #866

Re: Wicked Spheres: OOC Thread 3

In my opinion, Disguise is trying to look like you're someone else. Bluffing is convincing people you're someone else.
Nothing
player, 658 posts
Sat 15 May 2021
at 10:13
  • msg #867

Re: Wicked Spheres: OOC Thread 3

But is the disguise not just part of the bluff, then?
Adrika
player, 1503 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Sat 15 May 2021
at 10:24
  • msg #868

Re: Wicked Spheres: OOC Thread 3

Not really.

It's kind of like sneaking through an area. Disguise is wearing a uniform, Bluff is convincing the guards to leave as one and Stealth is sneaking through the area unseen.

The outcome is the same, true, but skills are all about the method you're using to reach said outcome.
Security Feature
GM, 1546 posts
Sat 15 May 2021
at 10:28
  • msg #869

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 867):

I can see the argument for making them a single skill; I think the primary goal when they were separated was to reduce the power of Bluff, since it already is one of the most powerful skills without also having Disguise baked into it. That's the only rationale I can think of why the two skills weren't consolidated when Pathfinder consolidate Spot and Listen into Perception or Hide and Move Silently into Stealth.

The primary (big) difference is that Disguise can be used on item as well as other people (as in, to help disguise another person or an item to be something different), while Bluff can be used for lies other than pretending to be somebody else (such as feinting or conveying double meanings to different people with the same speech). Of course, they can be used together to strengthen each other, so the fact that both exists can act as a force multiplier for people who specialize.
This message was last edited by the GM at 10:28, Sat 15 May 2021.
Carver Merling
player, 260 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Sun 16 May 2021
at 02:51
  • msg #870

Re: Wicked Spheres: OOC Thread 3

I've 0 Disguise and 14 Bluff so I'm similar to Nothing there. No Linguistics, though, dropped all my points on knowledges, bluff, perception, stealth, escape artist and disable device.
Adrika
player, 1507 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Sun 16 May 2021
at 09:39
  • msg #871

Re: Wicked Spheres: OOC Thread 3

Yeah, Perception is so important it's pretty much a given everyone will want to spend a skill point in it each level. Part of the reason they combined Spot and Listen (and Hide and Move Silently) i believe, to get rid of the unspoken skill point tax and allow for more diversity between characters with lower skill points per level.
Nothing
player, 660 posts
Sun 16 May 2021
at 10:14
  • msg #872

Re: Wicked Spheres: OOC Thread 3

Yeah, having them as "Spot" and "Listen" always seemed a little strange to me - other sense exist, after all, beyond sight and hearing. Combnining the two and calling it "Perception" lets you detect stuff via other means as well :D. Some skills were combined further/removed entirely in Fourth Edition...in fact, quite a lot were removed. But you also don't have spendable skill points the way you do in older editions, and skills and stuff will gradually increase as you level even if you never train in them.

Anyway, yeah, Nothing's skillset is mostly around the sneaky/deceptive/brainy stuff, except for Disguise - I don't think I saw much point in putting anything into that since Nothing won't wear clothes or otherwise physically cover their body. But that's what the illusion ring is for :D. And of course when it comes to physical stuff, get soemone else to handle it - Nothing is very squishy and no good for any kind of "heavy" work. I would be entirely unsurprised if I am the weakest member of the group in that regard, but if I can avoid physical altercations by way of Sneaky Bastard Tactics, it shouldn't be too much of an issue (and it's more fun being a Sneaky Bastard and having some planned-out tactic work in my favour, anyway) >:).
Adrika
player, 1509 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Sun 16 May 2021
at 16:30
  • msg #873

Re: Wicked Spheres: OOC Thread 3

Yeah, mine's mostly the intuitive skills: Perception, Stealth, Survival and Sense Motive, along with Intimidate because... well, Adrika.

So yeah, attentiveness and gut feelings.
Security Feature
GM, 1551 posts
Tue 25 May 2021
at 06:28
  • msg #874

Re: Wicked Spheres: OOC Thread 3


OK, it has been three days without posts in the main thread. What's going on, people? Is nobody interested in the game anymore?
Ashaia
player, 285 posts
42/42 HP
Tue 25 May 2021
at 06:30
  • msg #875

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 874):

I think we've all been waiting for Lilah?
Lilah
player, 390 posts
Tue 25 May 2021
at 06:37
  • msg #876

Re: Wicked Spheres: OOC Thread 3

...and I thought we were waiting on someone else.  Short kick-start post up to get things moving again.
Nothing
player, 668 posts
Tue 25 May 2021
at 09:55
  • msg #877

Re: Wicked Spheres: OOC Thread 3


Can I just check...I only need four hours of rest so I can always carry on watching afterwards...am I the only one who only has a shorter rest time like that? Everyone else needs the full six, yeah?
Security Feature
GM, 1555 posts
Tue 25 May 2021
at 09:57
  • msg #878

Re: Wicked Spheres: OOC Thread 3


As of this last level up, Dryssa only needs two hours of trance per day, so long as they are had in sunlight - she'd be photosynthesizing, you see. It also fills in for eating at the same time, so if she wanted to, she could survive without eating, too. Of course, she hasn't told any of you that yet; she enjoys sleeping and eating enough to do it for fun, so she'll keep this card up her sleeve unless an emergency comes up where you need her to use it.

But otherwise, I indeed believe everybody else, NPCs included, still needs a full night of sleep to recover, yes.
Carmen Gorgon
player, 1185 posts
Just try and catch me
(last time didn't count)
Tue 25 May 2021
at 16:03
  • msg #879

Re: Wicked Spheres: OOC Thread 3

Ive just had a rough few days (sorry), Ill get back into it
Carmen Gorgon
player, 1189 posts
Just try and catch me
(last time didn't count)
Mon 31 May 2021
at 04:16
  • msg #880

Re: Wicked Spheres: OOC Thread 3

Hey, so, I know radio silence but--

bit of a family crisis came up, someone's in the hospital and I'm out of town. I can't really go into details for privacy's sake--but for now, I will be erratic with posting. Ill try to get something up tonight, but beyond that it's gunna be however it goes.

Sorry for the lack of warning, this just--became not a priority for obvious reasons.
Lilah
player, 395 posts
Mon 31 May 2021
at 04:41
  • msg #881

Re: Wicked Spheres: OOC Thread 3

Don't worry about it- you've obviously got something a hell of a lot more important than a few games to deal with at the moment.

I'm sending you lots of good thoughts and energy, and if you need someone to just vent to, my PM box is always open if you need a void to scream emotionally into or a friendly ear!
Security Feature
GM, 1561 posts
Mon 31 May 2021
at 04:42
  • msg #882

Re: Wicked Spheres: OOC Thread 3


Absolutely understandable; take the time you need, and hopefully things will resolve in a positive manner with this medical emergency - you have all my best wishes for things to go smoothly!
Ashaia
player, 325 posts
42/42 HP
Mon 31 May 2021
at 07:47
  • msg #883

Re: Wicked Spheres: OOC Thread 3

Take care of yourself and your's Carmen. You have all my best wishes and do not worry too much. The game will be here when you need it.
Nothing
player, 673 posts
Mon 31 May 2021
at 10:49
  • msg #884

Re: Wicked Spheres: OOC Thread 3

Yeah, take your time to deal with the things :). The game's not going anywhere and it's not like we're smack bang in the middle of some kind of really intense scene or a fight or anything.
Carver Merling
player, 266 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Thu 3 Jun 2021
at 07:25
  • msg #885

Re: Wicked Spheres: OOC Thread 3

Mhmm, I figured you probably had a lot on your plate, so don't worry about forcing out posts and take your time, I can wait.
Adrika
player, 1525 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Thu 3 Jun 2021
at 11:44
  • msg #886

Re: Wicked Spheres: OOC Thread 3

Yeah, had a family member leave the hospital just a day or two ago, so i know what you mean.

As said by others, focus on what's important, we'll be here. :)
Carmen Gorgon
player, 1192 posts
Just try and catch me
(last time didn't count)
Fri 4 Jun 2021
at 03:25
  • msg #887

Re: Wicked Spheres: OOC Thread 3

Ya sorry guys, its been HECTIC over here. . .

Not to be too specific, its getting an elderly person into long-term care after some medical issues, so. Everyone in the family is kiinnddaa freaking out (close family) so whenever Im NOT running around doing errands Im waiting for someone to give me orders.

Ill get a post up soon, even if its just 'carmen was lost in thought'
Adrika
player, 1532 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Thu 10 Jun 2021
at 18:28
  • msg #888

Re: Wicked Spheres: OOC Thread 3

Sorry, but i just gotta share this: https://cdn.discordapp.com/att...806002176/brazil.mp4
Carmen Gorgon
player, 1196 posts
Just try and catch me
(last time didn't count)
Sat 12 Jun 2021
at 01:27
  • msg #889

Re: Wicked Spheres: OOC Thread 3

ooc: medical stuff has cleared up, just in time for summer classes to start. 1 month semesters, math and politics, oh boy! Ill be posting but ya, fair warning XD


On the Nothing thing, I wanted to add this without clogging up the main-thread:

Carmen can easily BS a story about finding Nothing one day on her pilgrimage, discovering their disability, and taking them into the folds of the church; Nothing would join the group to see the world and learn more of Mythria through experience. I would emphasize that Nothing just can't make noises, its a birth defect, they've had clerics look but now she just wants to  not badger the poor dear more.

Little condescending yes, but in this case it SHOULD offer Nothing near-immunity to walk around and not be bothered by people, if they can take the pitying glances that is XD
Security Feature
GM, 1573 posts
Sat 12 Jun 2021
at 06:02
  • msg #890

Re: Wicked Spheres: OOC Thread 3


As long as a decision is reached, I'm fine with it - I just need something to go off of when moving things forwards.

Right now, I have votes as follows:

Nothing: with whatever group
Adrika: with Carmen's group
Carmen: with Carmen's group

Can I get a vote from Carver, Lilah and Ashaia as well?

And Nothing, the reason you're going to the village first is to collect information... I suppose. There's nothing stopping you from marching straight to the fortress and launching an attack, if you want to, I just have some small doubts that would achieve your desired result.
This message was last edited by the GM at 06:02, Sat 12 June 2021.
Nothing
player, 677 posts
Sat 12 Jun 2021
at 09:02
  • msg #891

Re: Wicked Spheres: OOC Thread 3

People acting condescending toward them/ignoring them/assuming they are deaf just because they are mute is pretty much exactly the angle Nothing is aiming for, as they said - they want people to imply they are somewhat less intelligent than they are so that they'll be overlooked/ignored most of the time and therefore avoid any unwanted attention. I don't see any issue with the muteness being implied/described as a "birth defect" - this might be a world of magic but I'm sure people still occasionally get born with limbs missing or whatever. If everyone could get healed of anything super easily, no-one would ever have any scars or anything.

Nothing just doesn't really mind which group they go with - their intention is to avoid notice and see what info they can gather in the process - they can look around without seeming to "look around", after all, since they don't need to turn their head in order to see anything, just focus their attention that way.
Ashaia
player, 359 posts
42/42 HP
Sat 12 Jun 2021
at 19:32
  • msg #892

Re: Wicked Spheres: OOC Thread 3

I think Ashaia would arrive in her own group?

And for Nothing as Ashaia suggested earlier in the evening was to have him go with Vow of Silence type of ordeal.
Security Feature
GM, 1574 posts
Sat 12 Jun 2021
at 19:41
  • msg #893

Re: Wicked Spheres: OOC Thread 3

I think I should summarize the current plan:

Carmen is going to be coming in as a pilgrim from the west, alongside Carver. This is the group you all decided will be going in first.

Adrika will come in alone, on her own, from the east, as a wanderer who's there to give the ashes of a comrade proper burial - this is a very common practice in Talingarde among people who die in the wilds, which would require no real interaction or explanation from her - indeed, offering any explanation other than "here, this comrade of mine died and I cremated their rests, please bury them" would be very suspicious, since it'd be the equivalent of going to the supermarket and, instead of simply buying what you need, very specifically explain that the combination of chemicals you bought isn't meant to be used for drug manufacturing, when the overworked clerk hadn't asked and would probably never have realized if you didn't bring it up.

Ashaia will be coming from the south as a noblewoman, with Cetaen playing the bodyguard and Dryssa the lady in waiting, with a story of hoping to meet the great Count Havelin for some training.

You have not yet decided if Adrika or Ashaia's group will be going first.

Finally, Lilah and Grumblejack will remain outside together, keeping watch and trying to get a sense for what's going on outside the town.

Various people have made arguments for how Nothing could benefit any group, if they were to join it, but nothing definitive has been decided and, when asked, Nothing insisted on not wanting to decide, so the group is deciding instead, hence the vote.

To clarify, Ashaia, are you voting for Nothing joining your group, or have I misunderstood your intentions?
This message was last edited by the GM at 09:32, Sun 13 June 2021.
Ashaia
player, 360 posts
42/42 HP
Sat 12 Jun 2021
at 20:03
  • msg #894

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 893):
quote:
To clarify, Ashaia, are you voting for Nothing joining your group, or have I misunderstood your intentions?


That was the original plan, yes.
Adrika
player, 1534 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Sat 12 Jun 2021
at 20:32
  • msg #895

Re: Wicked Spheres: OOC Thread 3

I have no preference whether i go before or after Ashaia, so it's up to her i suppose. :)
Nothing
player, 678 posts
Sun 13 Jun 2021
at 09:26
  • msg #896

Re: Wicked Spheres: OOC Thread 3

I don't mind and I don't think it makes too much difference. Nothing also doesn't mind and doesn't really know enough about how society works in order to really know if one option is better than another. It's not like we plan on getting into combat here or even being noticed any more than we can help, especially in my case, so if no-one specifically wants me in their group we can just flip a coin or roll a die or something, I dunno.

The "vow of silence" thing was something Adrika was pushing pretty hard but which Nothing disagreed with - they are just going to play the part of someone who is naturally mute.
Security Feature
GM, 1575 posts
Sun 13 Jun 2021
at 09:49
  • msg #897

Re: Wicked Spheres: OOC Thread 3


It makes a difference in that if I don't know which group Nothing is going with, I can't move things forwards because I don't know exactly what I have the world need to react to. So I need a decision to be made over where Nothing is, which is why I asked for a vote when you said you would not give that decision to me.

And I'm not sure why you would say nobody wants you specifically in their group, when Ashaia and Carmen both have said they'd like you along with them and the only reason Adrika hasn't is that her specific cover story requires her to go in alone. That seems like a pretty big misreading of what's going on here.
Adrika
player, 1535 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Sun 13 Jun 2021
at 10:28
  • msg #898

Re: Wicked Spheres: OOC Thread 3

Yup. And the only reason i was pushing the vow of silence was because it'd be something that would explain you being mute, while not being something that could be fixed by healing like a birth defect would be.

In the end it's your call though, it always has been. Adrika doesn't really do questions, she just says what she thinks and expects others to do the same until a consensus (or at least a decision) is reached.
Carver Merling
player, 268 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Sun 13 Jun 2021
at 10:42
  • msg #899

Re: Wicked Spheres: OOC Thread 3

Yes, I was going with Carmen in the pilgrim group, and I did suggest Nothing to join us as his mute childhood friend, but it was shot down for some reason, I believe? Don't recall.
Security Feature
GM, 1576 posts
Sun 13 Jun 2021
at 10:51
  • msg #900

Re: Wicked Spheres: OOC Thread 3

In reply to Carver Merling (msg # 899):

I don't think it was shot down, that I can recall; probably was part of a discussion and somebody raised a possible objection, but that doesn't mean that the idea can't work.

Anyway, that's now three votes out of five for Nothing to join Carmen's group; I'll give Lilah a bit more to reply, and then move things forwards unless something unexpected comes up.

In reply to Adrika (msg # 898):

There's plenty of conditions of birth that healing magic can't cure for one reason or another; it's perfectly acceptable for Nothing to claim muteness as a birth defect. It's not a problem to go with that justification, healing is not all powerful and there are things (such as, for example, the Branderscar mark that all of you have on your arm) that are nearly impossible to cure, even with magic.

In fact, Adrika, you have such a wound featured in your own backstory (the one you inflicted to your captor when he lost his eye, remember?), so you really shouldn't be surprised by this. Nothing being mute from birth is fine with me, if it wasn't I would have said so long before now. It's a character's choice, no need to belabor it.
This message was last edited by the GM at 15:19, Sun 13 June 2021.
Adrika
player, 1536 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Mon 14 Jun 2021
at 09:34
  • msg #901

Re: Wicked Spheres: OOC Thread 3

Yeah, i'm confident that if it wouldn't have worked, you'd have warned us about it, so no worries there.

In the end, it's Nothing's character, therefore it's Nothing's choice :)
Nothing
player, 679 posts
Mon 14 Jun 2021
at 10:18
  • msg #902

Re: Wicked Spheres: OOC Thread 3

Yeah I prefer the natural-muteness thing for reasons such as that which Nothing has presented, for example if something happened which might naturally cause a person to involuntarily cry out (even something as boring and straightforward as having a heavy object dropped on their foot, for example), their lack of doing such might be suspicious unless they were convincing enough in their apparently self-control to not make a sound. Might as well not leave ourselves any possible openings to get caught, I figure, and since Nothing is literally incapable of making any kind of vocalisations, we may as well use that in itself as the cover story - only the reason for the muteness is different. It is, after all, geneally advised to only change a few details here and there when creating a cover story so that there are fewer details to remember and it's easier to talk about it convincingly and come up with minor details that a full lie might not account for. Actual real-life secret agents/spies etc do this so if it works for them, maybe it'll work for an extraplanar being made of shadow-made-physical who has no understandable biology at all :D.
Ashaia
player, 361 posts
42/42 HP
Mon 14 Jun 2021
at 13:07
  • msg #903

Re: Wicked Spheres: OOC Thread 3

I had tooth removed today, so I will be taking it easy. I'll post tomorrow!
Adrika
player, 1538 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Mon 14 Jun 2021
at 13:21
  • msg #904

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 902):

Speaking of secret agents...

...James Bond is the worst spy ever. He always places himself at the center of attention, and leaves a clear trail of death and destruction in the wake of every single one of his missions. :P
Security Feature
GM, 1578 posts
Mon 14 Jun 2021
at 15:59
  • msg #905

Re: Wicked Spheres: OOC Thread 3


I always figured James Bond wasn't a spy in the traditional sense of collecting information; he's more of a wrecking ball than anything subtle. In my mind, MI6 doesn't send James Bond out when it needs something done quietly or deniably - rather, it sends James Bond when it wants something taken care of in a manner that very clearly say "don't piss off the UK next time", or when the mission is so important that failure would mean global catastrophe.

Anyway, I think Lilah gave us her vote in the IC thread, and it's for having Nothing go with Carmen, so I'm going with the majority consensus - I'll have the next big IC post up sometime in the next few hours.
This message was last edited by the GM at 18:04, Mon 14 June 2021.
Adrika
player, 1539 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Mon 14 Jun 2021
at 17:50
  • msg #906

Re: Wicked Spheres: OOC Thread 3

They asked the actual MI6 chief if he'd hire James Bond, and he replied Bond wouldn't even make it through the recruitment process. Though, amusingly, there is a theory floating about that he's supposed to be who he is, though for (slightly) different reasons:

https://www.digitalspy.com/mov...-theory-007-bad-spy/
This message was last edited by the player at 17:51, Mon 14 June 2021.
Adrika
player, 1540 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Tue 15 Jun 2021
at 10:06
  • msg #907

Re: Wicked Spheres: OOC Thread 3

Well, first posts are underway it seems...


Security Feature
GM, 1580 posts
Wed 16 Jun 2021
at 16:30
  • msg #908

Re: Wicked Spheres: OOC Thread 3


Adrika, you make me wonder if you're a bot sometimes - you make more posts with images, gifs and links than the rest of everybody else here combined. I guess that's just me being weird though.

Anyway, since the main thread will be focused on Carmen, Nothing and Carver for the next little while, I was wondering if the other three of you (Ashaia, Adrika and Lilah) want to do anything else in the meanwhile?

I mean, technically Adrika and Lilah's private thread is still up yet (although the last post there was way more than two days ago - despite my very clearly made point that I wanted the posting speed of "at least one post within two days of the last one" was to be retained in the side thread and main thread both, independently of each other), so you could actually continue that discussion if you're bored, but with that said, if any of you want something else to keep them occupied during this time where the others have center stage on the main thread, be sure to let me know - including in PM if you prefer.

Speaking of the others on the main thread, while I don't want to nag anybody until two days have passed from the last post made in the main thread, I do would like it if you tried your best to make your posts a bit faster there, to propel it forward faster and thus keeping the other players waiting for a shorted period of time.

I hope that's not too much of a bother - I specifically made this a public post, instead of three or four PM, because I didn't want to target anybody in particular with the message, I just wanted everybody to be aware of it, and perhaps to get an OOC discussion going on how to handle these troubles as a group in case anybody had suggestions to make. :)
Adrika
player, 1541 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Wed 16 Jun 2021
at 20:40
  • msg #909

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 908):

Yeah, you know how some people think in pictures and others in words, right? i myself fall firmly into the first category, so i tend to have a firm collection of images (and ways to find more) at my disposal.

The image links i can by now type without paying attention, honestly :P
Security Feature
GM, 1581 posts
Wed 16 Jun 2021
at 20:55
  • msg #910

Re: Wicked Spheres: OOC Thread 3


I think I'm probably more of a written word person myself; although there are occasional images I find interesting, I tend to have less reaction to them than most people. In fact, I've never been very clear about the interest people have in paintings, and the one time I visited the Louvre I spend about five minute in the art gallery before spending the next two hours in the area with the statues and armors, which spoke more to me. Don't misunderstand, I do like art here and there, but generally I need either a narrative or music to go along with it for it to really affect me.

But I do understand that's a difference between people; at one point, I had a partner who had Stendhal syndrome - paintings generally left them in a hyperemotional state in general and there were a few images that affected them extremely hard (for example, Munch's "the scream" would leave them shaking for a few minutes), who also chased after that rush. It lead to interesting conversations when I didn't "get" how any of it worked. So, yeah, I get it that people have different points of focus. It's just a strange thing to me personally because I don't really get it much, that's all. :)
Adrika
player, 1542 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Wed 16 Jun 2021
at 21:44
  • msg #911

Re: Wicked Spheres: OOC Thread 3

And there's nothing inherently wrong with that.

Whether one thinks in pictures or words has to do with how the brain is wired, there's some interesting theories on the how and why by the way: https://www.youtube.com/watch?v=ltYGVobKX0U

In the end, as long as the two can come together and have a good understanding conversation on the same topics, then... nothing is really lost in translation, is there? :)
Lilah
player, 400 posts
Thu 17 Jun 2021
at 20:12
  • msg #912

Re: Wicked Spheres: OOC Thread 3

Post and stuff tomorrow, been mentally exhausted these last few days and need a recharge.
Ashaia
player, 362 posts
42/42 HP
Fri 18 Jun 2021
at 00:41
  • msg #913

Re: Wicked Spheres: OOC Thread 3

Remember when I said tomorrow? Tooth extraction aftermath was not as fun as I expected, and all the time I've been afforded to do stuff has gone to work. It's much better now, no more pain or stuff.

I will, however, post tomorrow for realzies. Promise!
Security Feature
GM, 1582 posts
Fri 18 Jun 2021
at 06:51
  • msg #914

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 913):

...no need for you to be in a rush, Ashaia; unlike everybody else, you're only in a private thread with just me, which means even if you need to delay a bit, you're not holding things up for the other players, which is the thing I care most about. I can wait when it's just myself, I just don't want the others to be made to wait, because that holds up the whole game.

In any case, I'm glad you're feeling better! ^_^
Adrika
player, 1544 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Fri 18 Jun 2021
at 16:40
  • msg #915

Re: Wicked Spheres: OOC Thread 3

GM?

Your D&D may be slipping through, Pathfinder doesn't have a Gather Information skill. Did you mean Diplomacy, or Perception if it was about things overheard? :P
Security Feature
GM, 1585 posts
Fri 18 Jun 2021
at 16:45
  • msg #916

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 915):

Gather information is a possible use of Diplomacy; I'm not so stuck up on terminology that I have problems using them interchangeably.

https://www.d20pfsrd.com/skills/diplomacy

I'm just waiving the 1d4 hours of canvassing in the present situation, because these are just the rumors that can be picked up from simply walking around - actually looking for information would yield different information. I have a lot of it available for you to find, in fact - I don't expect you'll be able to collect it all without a very focused effort to do so.
Nothing
player, 683 posts
Fri 18 Jun 2021
at 16:54
  • msg #917

Re: Wicked Spheres: OOC Thread 3

Ahh right, I went to the IC thread before I came to this one so I already queried it there. Since we're just overhearing stuff rather than actively asking, though, shouldn't it be Perception? That's the "noticing stuff" skill, after all, which includes hearing things. Diplomacy is more for like, asking/persuading people of stuff, isn't it?
Security Feature
GM, 1586 posts
Fri 18 Jun 2021
at 17:09
  • msg #918

Re: Wicked Spheres: OOC Thread 3

In reply to Nothing (msg # 917):

Yes, but I'm already bending rules as it is by letting you collect information without spending the required time to do so, I'm not inclined to let you use a skill all three of you have maxed in place of the proper one, which none of you is especially good at.
Adrika
player, 1545 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Fri 18 Jun 2021
at 17:57
  • msg #919

Re: Wicked Spheres: OOC Thread 3

Nothing:
Ahh right, I went to the IC thread before I came to this one so I already queried it there. Since we're just overhearing stuff rather than actively asking, though, shouldn't it be Perception? That's the "noticing stuff" skill, after all, which includes hearing things. Diplomacy is more for like, asking/persuading people of stuff, isn't it?


And that is indeed why i asked. I knew Diplomacy was the 'official' Gather Information skill, but the way it was phrased implied Perception:

 
quote:
As they did, keeping their ears open, the group could overhear small snippets of idle conversations, which still were useful for learning a bit more about what was going on throughout the town.


Overall though, it doesn't matter, aside from knowing what skill to roll when we make our entry as well. Ashaia, when Narrator gives the signal, want to go first or should i?
Security Feature
GM, 1587 posts
Fri 18 Jun 2021
at 18:10
  • msg #920

Re: Wicked Spheres: OOC Thread 3


You might want to consider the possibility that, thanks to the information the current team might collect (or fail to), your plans might need adjustment, especially since part of the plan is to let some serious time (as in, along the lines of half/a whole day) pass between arrival, since if you all arrive within one hour of each other, that would defeat the point of splitting up (Cetaen will be very vocal about this if you need an IC reason to be aware of it).
This message was last edited by the GM at 18:22, Fri 18 June 2021.
Adrika
player, 1546 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Fri 18 Jun 2021
at 18:19
  • msg #921

Re: Wicked Spheres: OOC Thread 3

Yes, hence the "When Narrator gives the signal" part.

It's tempting to rush into the thread, i know, but i can resist :P
Security Feature
GM, 1588 posts
Fri 18 Jun 2021
at 18:23
  • msg #922

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 921):

The last thing I'll ever be annoyed by will be overeagerness, don't worry. :)

I was just making sure you knew what the current plan was, and also that you were ready to adapt it should new information be discovered that warranted doing so.
Carmen Gorgon
player, 1201 posts
Just try and catch me
(last time didn't count)
Sat 19 Jun 2021
at 02:19
  • msg #923

Re: Wicked Spheres: OOC Thread 3

/17
Quiz 3

6/18
Quiz 4
Politics:
• Wrap It Up FED Ch 3
• Wrap It Up FED Ch 13
• Wrap It Up Texas Ch 8
• Focus Activities FED Ch 13
• Watch and Consider FED Ch 13

6/20
Quiz 5
Practice Test 3

6/21
Test 3
EXAM 2 Politics


. . . why did I sign up for this D:

In all seriousness, Ill post when I can, but its 9pm my time and Ive veen working since 10 and Im NOT DONE YET
Security Feature
GM, 1589 posts
Sat 19 Jun 2021
at 03:41
  • msg #924

Re: Wicked Spheres: OOC Thread 3


You have all of my sympathy; I hope you can solve things for yourself soon!
Lilah
player, 403 posts
Sat 19 Jun 2021
at 22:56
  • msg #925

Re: Wicked Spheres: OOC Thread 3

25 total for that knowledge check... kind of makes sense considering Lilah and this bard were both in the traveling entertainer business...  :)
Security Feature
GM, 1591 posts
Sat 19 Jun 2021
at 23:04
  • msg #926

Re: Wicked Spheres: OOC Thread 3


That makes sense, yes. :)
Security Feature
GM, 1595 posts
Sun 27 Jun 2021
at 21:01
  • msg #927

Re: Wicked Spheres: OOC Thread 3


I'd really like for one out of Carmen, Carver and Nothing to answer to the main thread and keep it going - it's been two days now since that post was made. I feel like I'm having to prod people a lot lately... is this section really that boring? If so, you can tell me, and I'll push past it.
Adrika
player, 1553 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Sun 27 Jun 2021
at 21:12
  • msg #928

Re: Wicked Spheres: OOC Thread 3

It's not that, i think. I feel these pauses are just more noticeable because half the party isn't present.

And before you start blaming yourself, we (as in, the PCs) all agreed that this was the course of action we were going to take, so it's on us, not on you ;)
Security Feature
GM, 1596 posts
Sun 27 Jun 2021
at 21:19
  • msg #929

Re: Wicked Spheres: OOC Thread 3


It's not so much blaming anybody, really, I just genuinely get anxious that the game's gonna die if it stands still for more than two days. Like, I didn't pick the posting speed out of a hat - it's the amount of time I'm physically able to wait for an answer to be posted before I start to worry that the game might be about to die.

I'm able to wait if I have a good reason to tell myself "they'll be posting soon, don't be a bother", like Ashaia and Carmen are currently a bit tight for time so I understand why the two of them, in particular, would be less active right now, but when no activity happens at all, even if I know it's likely nothing, my brain reacts on its own.

So... I guess I apologize for being my usual nagging self? It's not really that I want to make anybody feel guilty or anything, I just can't stop myself. Weird as it is, this game is my main relaxation outlet, so when the outlet is closed because of lack of activity, I have trouble relaxing and get anxious instead. That's just how my brain works.
This message was last edited by the GM at 21:24, Sun 27 June 2021.
Carmen Gorgon
player, 1205 posts
Just try and catch me
(last time didn't count)
Sun 27 Jun 2021
at 23:52
  • msg #930

Re: Wicked Spheres: OOC Thread 3

For myself its literal 10 hour days and exhaustion, but honestly GM, out of this group:

Myself, Ashaia, and Adrika are the most common posters. Not to diss anyone, we're just chatty? And Ashaia and Adrika are hamstrung by not BEING there (which makes sense!) so its basically myself and two people who only talk when addressed (to be blunt), and Ive been quiet.

The game isnt going to die! We just have a group normally driven by a few folk and all are sorta out of commission for their own reasons.

Prodding is needed IMO (Im in a game where the GM refuses to and it moves once a month or two -.-), just dont feel bad about it and dont worry! A reminder to say 'hey, post something, even if its short' will move the plot and isnt too much to ask IMO!
Nothing
player, 686 posts
Mon 28 Jun 2021
at 10:17
  • msg #931

Re: Wicked Spheres: OOC Thread 3

Well, Nothing did make a suggestion or two as we arrived at the village but other than that they're just generally trying to avoid notice, so their behaviour has no reason to really change for the moment beyond "They stand there looking as though they're listening to the conversation" while we're standing right in front of a bunch of bad guys who really shouldn't be given any reasons to look at me more closely or otherwise pay me any attention at all, if possible.
Adrika
player, 1555 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Mon 28 Jun 2021
at 10:20
  • msg #932

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 929):

Yeah, don't worry about it.

I'm the same way, to be fair, which is why i'm in multiple games myself so there's something to react to even on slow days (while still remaining manageable if the pace picks up). It's a balance i've learned to manage.
Carver Merling
player, 277 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Thu 1 Jul 2021
at 01:44
  • msg #933

Re: Wicked Spheres: OOC Thread 3

Well now I just feel stupid, I was so sure when you talked about it earlier you said we were headed toward Westkirk as the final goal but my brain must've been off in space... This is why I don't usually play smart characters. :p
Nothing
player, 689 posts
Thu 1 Jul 2021
at 16:26
  • msg #934

Re: Wicked Spheres: OOC Thread 3

To be fair, Carver does have a legit IC reason for his brain to be all messed up right now, because, well, you know, his brain recently got all messed up :D. And Nothing is still coming to terms with the fact that so many things have names in the first place, so they're not likely to be too much help there. Fortunately all I have to do is just nod and smile whilst acting incredibly timid and shy and not keen on physical contact as everyone else does the talking around me. One day I'll probably be able to turn into a literal shadow and just skulk along wherever I please, but I think I have a few more levels before I can do stuff like that for any extended amount of time :D.
Carmen Gorgon
player, 1208 posts
Just try and catch me
(last time didn't count)
Thu 1 Jul 2021
at 16:57
  • msg #935

Re: Wicked Spheres: OOC Thread 3

Hey its okay, I just noticed the error when Justin reacted and wanted to lie over it real fast before someone else noticed! I'm the 'party lead' here, thats kinda ma job :P
Security Feature
GM, 1600 posts
Thu 1 Jul 2021
at 17:21
  • msg #936

Re: Wicked Spheres: OOC Thread 3


It's fine; I didn't expect you all to do everything perfectly. Of course, I'm still going to have the NPCs react appropriately to any screw up you do, so do it too much and you're likely going to be arrested or perhaps even executed, but a few tiny blunders will not harm your position too much... probably.

:)
Carmen Gorgon
player, 1209 posts
Just try and catch me
(last time didn't count)
Thu 1 Jul 2021
at 23:50
  • msg #937

Re: Wicked Spheres: OOC Thread 3

just remember if you ever have a question, just send a link to Carmen and she can reply. She has a lot of knowledge to share :)
Security Feature
GM, 1603 posts
Mon 5 Jul 2021
at 15:35
  • msg #938

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 937):

That's true enough, although in the current location, Ashaia might have more specific information to provide, if anybody thought to ask her for it. :)
Security Feature
GM, 1604 posts
Tue 6 Jul 2021
at 15:06
  • msg #939

Re: Wicked Spheres: OOC Thread 3

In reply to Security Feature (msg # 938):

Alright, apparently the required posting speed is too complicated for people to remember? That's not something I'm happy about, to be fully honest.

I'm going to give it until tomorrow at 09:00 (right now it's 17:00 here), then if there haven't been any posts in the main thread that are interacting with the events, I'll be pushing things forwards as if the characters remained silent for an uncomfortably long period of time in game. This will have appropriately negative IC consequences.

Furthermore, from now on I'll just be doing that (or something similarly penalizing but appropriate to the game situation) every time I find that forty-eight hours from the last post in the main thread have passed and nobody has posted anything in it. Maybe that will help people keep up the requisite posting speed.
Nothing
player, 690 posts
Wed 7 Jul 2021
at 09:43
  • msg #940

Re: Wicked Spheres: OOC Thread 3

I'd post but I don't have a lot to do right now, a previously mentioned - since my behaviour remains the smae for now in order to continue blending in, I'll post if something changes or Nothing wants to ask someone something, or whatever. Or if I notice/think of something that I think they would comment on/ask about.
Carver Merling
player, 283 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Sat 17 Jul 2021
at 23:06
  • msg #941

Re: Wicked Spheres: OOC Thread 3

I'm really suffering right now in the heatwave considering I essentially have an IRL CON of 9 so I might be out of commission a few days until it cools down a little. Just being awake takes up most of my energy at the moment, so just assume Carver's following along playing the dumb farmboy routine until I can actually do more than just melt into a puddle...
Nothing
player, 696 posts
Sun 18 Jul 2021
at 08:54
  • msg #942

Re: Wicked Spheres: OOC Thread 3

Urgh it's pretty warm here too (southeast England). They said earlier in the week that it was gonna get to like 27 degrees today :P. Well, at least I have no plans to go out.
Carver Merling
player, 284 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Wed 21 Jul 2021
at 17:21
  • msg #943

Re: Wicked Spheres: OOC Thread 3

The heat's a little bit more manageable today (Been like a solid 32 degrees in my room since saturday), so I'll try to get a post up later today. Current resting after getting my second vaccine shot this morning.
Security Feature
GM, 1612 posts
Wed 21 Jul 2021
at 17:41
  • msg #944

Re: Wicked Spheres: OOC Thread 3


Perfectly understandable; here in Germany we have had a similar heat wave about a week ago, and it made even sleeping very difficult. And while I haven't taken my shot yet (I'll do it next week), I understand it's quite stressful, physically speaking. I hope you'll feel better soon! ^_^
This message was lightly edited by the GM at 17:41, Wed 21 July 2021.
Ashaia
player, 368 posts
42/42 HP
Wed 21 Jul 2021
at 17:55
  • msg #945

Re: Wicked Spheres: OOC Thread 3

In reply to Carver Merling (msg # 943):

Yeah, when I got my shots they gave me flu-like symptoms (Fatigue, Muscle Ache). Not fun at all, but I am glad that's over I got both of my shots.
Nothing
player, 697 posts
Thu 22 Jul 2021
at 16:47
  • msg #946

Re: Wicked Spheres: OOC Thread 3

Had an e-mail a day or two ago saying I could rebook my second appointment to an earlier date, so I'm now having my second jab on Monday morning instead of mid-August :).
Carmen Gorgon
player, 1223 posts
Just try and catch me
(last time didn't count)
Mon 26 Jul 2021
at 02:53
  • msg #947

Re: Wicked Spheres: OOC Thread 3

sorry for not doing anything so far, last few days have been super hectic and stressful
Ashaia
player, 371 posts
42/42 HP
Tue 27 Jul 2021
at 17:46
  • msg #948

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 947):

Don't worry, same here. Take care of yourself as a priority.
Adrika
player, 1560 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Tue 27 Jul 2021
at 19:02
  • msg #949

Re: Wicked Spheres: OOC Thread 3

Got my second shot last Sunday, perfectly fine. But then again, i've got a high Con score irl so...
Nothing
player, 700 posts
Wed 28 Jul 2021
at 13:44
  • msg #950

Re: Wicked Spheres: OOC Thread 3

Yeah had mine on Monday. Arm's a bit sore but that's it - same as I had with the first jab :).
Adrika
player, 1561 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Wed 28 Jul 2021
at 14:04
  • msg #951

Re: Wicked Spheres: OOC Thread 3

Apparently a good way to deal with soreness is to keep moving with it and use the muscles.

Wasn't much of a problem for me since i did the 90 min. walk back home, but YMMV :3
Nothing
player, 701 posts
Thu 29 Jul 2021
at 16:24
  • msg #952

Re: Wicked Spheres: OOC Thread 3

Yeah I noticed it hurt a bit less after I'd been using it during the day. I'd been wondering if it was better to use it or let it rest, but it doesn't really hurt much now anyway so I suppose it doesn't matter :).
Adrika
player, 1562 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Fri 6 Aug 2021
at 19:44
  • msg #953

Re: Wicked Spheres: OOC Thread 3

quote:
So long as the doors and windowsill are closed, screams will be so muffled from the walls they'd be barely noticeable as whisper from another room, and anything less loud than that would be impossible to hear.


Well that's oddly specific... :P
Security Feature
GM, 1615 posts
Fri 6 Aug 2021
at 21:10
  • msg #954

Re: Wicked Spheres: OOC Thread 3


It is, isn't it? Now, keep in mind that nobody in the town has an evil alignment outside of you lot, and try to figure out what the most innocent possible reason to give such a specific description would be! ^_^
Adrika
player, 1563 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Fri 6 Aug 2021
at 21:21
  • msg #955

Re: Wicked Spheres: OOC Thread 3

Why, i didn't know the place had a Cult of Sune. Or wasn't that what you meant? :P
Security Feature
GM, 1616 posts
Fri 6 Aug 2021
at 21:44
  • msg #956

Re: Wicked Spheres: OOC Thread 3


It might not have been what I had in mind, but it's certainly an interesting point of view to consider, I'll give you that. :)
Nothing
player, 703 posts
Sat 7 Aug 2021
at 08:52
  • msg #957

Re: Wicked Spheres: OOC Thread 3

Yeah I thought that about her use of the word "scream"...it just sounded a bit more sort of...extreme than I'd've thought. I wonder what she thinks we plan on doing in here together? :O :P

Unless, of course, she's secretly some kind of serial killer who goes around bumping off anyone she doesn't like as they sleep in their rooms with the thick walls and soft, dark-coloured, highly-absorbent carpets :D.
Carmen Gorgon
player, 1229 posts
Just try and catch me
(last time didn't count)
Sat 7 Aug 2021
at 16:49
  • msg #958

Re: Wicked Spheres: OOC Thread 3

Ppffff if murder is out my first guess would be sex. Lots of sex in a nicely sound-proofed area to prevent noisy neighbors spying.
Security Feature
GM, 1617 posts
Sat 7 Aug 2021
at 17:52
  • msg #959

Re: Wicked Spheres: OOC Thread 3


That's certainly a possible reading.

It also brings to mind something that all of you should probably be made aware of, so that you can tailor your characters' reactions appropriately, since all of them (except obviously Nothing and possibly Adrika) would know all of this.

So, in terms of love, in general in Talingarde any possible pairing is considered acceptable, on the ground that, as long as the involved people are happy with their choice, a couple being made of two women or two men, rather than a man and a woman, is only their business.

However, due to how strongly lawful the society is, people of importance are expected to make sacrifices and have obligation, and due to them transitioning from a previously Asmodean society that was very keen on blood purity for various reason (including of magical nature), having "an heir of the body" is considered important enough that titled nobles are pressured to marry with somebody they can have biological children with. So, while having same-sex relationship is considered fine in general and is relatively normal among commoners, it's a bit rarer among nobles, since many of them have to accept a marriage even if it is with somebody who doesn't suit their tastes.

Speaking of marriage, polygamy is actually considered a sin; a marriage is a promise in front of Mythra to keep loyalty to one singular spouse, so multiples are not allowed and breaking a marriage can made somebody an outcast. Being the lover of a married person is considered even worse, since divorce (while carrying a very heavy social stigma and requiring serious penance to the church to be granted) is actually possible and legal. Thus, somebody who set out to seduce a married person would be very much a sinner, since they're both trying to get a person to break their own promise while at the same time not being willing to publicly make a legal commitment to that person.

This is also why prostitution is illegal, which is one of a few serious points of contention between the political authorities and the church in Talingarde. The former believe that everybody should be allowed to earn a living in every way they want and that punishing those who want to make use of their body to do it because they have nothing else to offer is not merciful, while the church states that other ways to provide for themselves should be offered to these people instead, because a prostitute has no way to ascertain that their clients are innocent unmarried people only looking for some relief, rather than married people seeking to secretly break their vows, which might make the prostitutes unwillingly complicit in a sin and thus unknowingly damning their souls. The church is currently winning this debate, but political authorities tend to be reluctant to enforce this particular rule, which naturally affects things to a certain extent.

Also, to go back to the matter of Nobles being generally demanded by their families to marry, there are socially accepted way to avoid it. Usually, members of noble families who aren't keen on dynastic marriage due to preference are encouraged to take roles that make a vow of having no children, such as in the church. In theory, members of the church taker vows of absolute chastity, but since nobody is perfect, it is considered fine for members of the church with no aspiration to leadership roles to have relationships so long as they don't have children, making it a more respectable way out for members of the nobility who aren't keen on marriage to somebody they don't like. Note that, given we're in a fantasy setting where the actual god can interact with their priesthood, Mythra is perfectly capable of stopping somebody in his clergy from advancing to higher office if they're not properly pious, so people of higher standing in the priesthood (such as the Cardinals, or the head of the Inquisition) are usually actually zealously vow-abiding people in a way that would have been hard in real life.

I think that should help with getting a better sense for how people would handle this matter IC. To summarize:

- preference is considered a personal thing that anybody is free to handle as they wish
- noble families have a thing for requiring biological heirs from their members
- nobles with no taste for accepting that will generally join the church
- monogamy is among the most important tenants of the Mythran faith
- divorce is allowed but carries heavy social stygma
- poligamy is considered one of the worst possible sins and a direct affront to Mythra
- prostitution is illegal, but it is a contentious issue

I hope this can be an useful primer that could help make sense of a number of situation going forward - and probably also shed new lights or add more meanings to past events.
This message was last edited by the GM at 14:51, Sun 08 Aug 2021.
Nothing
player, 705 posts
Sun 8 Aug 2021
at 09:22
  • msg #960

Re: Wicked Spheres: OOC Thread 3

Well, I wasn't exactly planning on any kind of sex-related tactics (IC or OOC) but I'm sure Nothing will consider all those rules to be a big ol' bunch of wtf for various reasons :D. I mean, I think they're silly too but at least I am familiar with the concepts of things like sex/gender, marriage, and reproduction already. You'd think these people would be okay with maybe the nobles being able to get with two people if they wanted to - one that was their romantic partner, the other for the provision of an heir if they didn't want to do that with the other partner or something. Oh well, good job we're here to screw up all their stupid laws :D.
Adrika
player, 1565 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Sun 8 Aug 2021
at 09:34
  • msg #961

Re: Wicked Spheres: OOC Thread 3

quote:
- preference is considered a personal preference that anybody is free to handle as they wish


Well, that first rule is one Adrika's tribe can agree with, everything else on that list though...

...Yeaah.
Security Feature
GM, 1618 posts
Sun 8 Aug 2021
at 15:51
  • msg #962

Re: Wicked Spheres: OOC Thread 3


Right, I expect the polygamy rule especially would be particularly annoying for Adrika, wouldn't it? :)
Adrika
player, 1566 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Sun 8 Aug 2021
at 15:55
  • msg #963

Re: Wicked Spheres: OOC Thread 3

Technically it isn't, because marriage isn't a thing.

Members of her tribe wanting to be a family just do so out of a sense of mutual agreement. In her eyes, getting a deity involved and using peer pressure to remain bonded to another basically just sounds like a voluntary prison sentence. It turns it into an obligation. Like taxes.

So it's not annoying per se, just causes a sense of "Why would people do that to themselves?" wonder. :P
This message was last edited by the player at 15:56, Sun 08 Aug 2021.
Carver Merling
player, 291 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Thu 12 Aug 2021
at 15:33
  • msg #964

Re: Wicked Spheres: OOC Thread 3

Was hoping to hear some feedback from the rest of the crew before making another post since our pilgrim lot have been taking up so much of the posting lately...
Security Feature
GM, 1619 posts
Thu 12 Aug 2021
at 16:47
  • msg #965

Re: Wicked Spheres: OOC Thread 3

In reply to Carver Merling (msg # 964):

Same here - this seemed like an excellent chance for the rest of the team to chime in, to me, hence why I was a bit surprised at the lack of involvement.

As a check, is everybody still interested in playing the game? If any of you isn't anymore, you don't have to stay in against you will - you can say so and leave; it'd be sad, but my last game died right before the final confrontation could take place because one of the players wouldn't post after saying they wanted to, and the rest refused to contribute anything because "my character wouldn't do anything in this situation", which led to the game having no posts for a whole year, after which I canceled it.

The point being, having players who pretend they're in the game but don't post because of "my character is not going to contribute for IC reasons", rather than saying "I'm a player in this game, I'm going to invent an IC reason why my character will do something, as is my obligation to the other players" is a waste of time for both myself and those players. And this also applies to those who can't keep up with the posting speed - the reasons matter little, people joined the game under the agreement they'd be able to keep up, and if somebody isn't, it's their responsibility to realize that and politely step out.

So, if you're interested in the game, everyone, it'd be nice to have more posts in the main thread, and if you're not, please don't make people think you are by remaining in the game while failing to keep up the proper posting speed. Either you want to play (in which case, you'll be playing, not finding IC reasons not to play), or you don't, in which case, again, just say so. I always says that nobody should ever do something they do not want to, so if you're not having fun (and failing to post would suggest a lack of enjoyment correlated to not having fun), why waste both our times?

...today was a hard day, so this might have come out less polite than I usually am, and if so, I apologize. I hope nobody felt attacked; I know some players have motives for reduced activity, and this isn't aimed at any person in particular, so if you feel you're involved and contributing constantly, this isn't addressed to you. I don't want anybody to feel rejected or anything like that.

However, the sentiment behind it still holds; one cannot be a player in a game if they don't play, and if one doesn't enjoy playing, or doesn't really want to play, they shouldn't say they're players.
This message was last edited by the GM at 16:50, Thu 12 Aug 2021.
Carmen Gorgon
player, 1231 posts
Just try and catch me
(last time didn't count)
Thu 12 Aug 2021
at 17:13
  • msg #966

Re: Wicked Spheres: OOC Thread 3

. . . I put something in here.

I've been spotty at times with this game, either because of RL stress or stress about the game, so I'm the first to understand 'life is a forest fire this game is on the back burner.'

. . . but if thats the case please tell us so we can figure out a solution. I'd imagine a way of back-burning a character is entirely possible if life is just too hard, but we can't help if we don't know.

SF didn't ask me to write this, this is just--look I've been probably one of the most active members, I love this game to pieces and I dun wanna see it die.

I put up the mental link for a reason, and got it to 8 hours a day for a reason. It is there so you guys can contribute freely, wherever we are. Comment, offer suggestion, argue, order us around--the link exists so people can be there in spirit, even if not in person.

I know the info-gathering part of any game is difficult, and I know Carmen is taking over, but I'm only doing that because, well. . . no one else is posting.

I don't want to see this game die. I don't. But I don't know how to help. I've tried to lean heavily on being the info-gatherer to make it easier, but now that its planning, no one wants to talk??? Why?

I just dont know. . .
Adrika
player, 1568 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Thu 12 Aug 2021
at 17:32
  • msg #967

Re: Wicked Spheres: OOC Thread 3

Well, Adrika's still around, that's for sure.

She just hasn't been as vocal because the mental link is only capable of transmitting limited information. Enough to get a basic impression of the town, certainly, but not enough to tell when the right time to speak up would be, so she focused on listening for trouble and sifting through the information that was made available.

But yeah, now is planning time so she currently has the latest post in the thread. Once she gets there, and has an idea of what it is you're going to do (for example, focus on Roth) she'll know to pick something other than Roth to keep her efforts from overlapping with Carmen's as the teams aren't supposed to know one another. That is what we, as a party, agreed on, so while it's been a while that Adrika's been physically present in the thread, it is not something i'd blame Carmen or SF for. It's been our choice as a party to do this.
Lilah
player, 411 posts
Thu 12 Aug 2021
at 17:47
  • msg #968

Re: Wicked Spheres: OOC Thread 3

I think this is a bad side-effect of the plan we chose- Nothing/Carmen/Carver all went in together, so the majority of the posts are revolving around them because the three of them are the only ones of us really in play at the moment- with Adrika soon to join them.

With Lilah, Ashaia, Cetaen, Dryssa and Grumble all on the sidelines for now, it's not like I can offer more than the occasional insight over what I hear over the link.   We're seeing three characters having to handle the main posting load (soon to be 4) where we're used to 5 or 6 of us, and there's not that much to be gained by simply re-hashing the same thing over and over.

With that, though, I can step up and take on a few posts as needed.  Sorry if I let you guys down with that...
Ashaia
player, 374 posts
42/42 HP
Thu 12 Aug 2021
at 19:38
  • msg #969

Re: Wicked Spheres: OOC Thread 3

I was hoping to post something yesterday evening but I really did not get anything out of my head, and today I spent all day at school/traveling (and with the health situation I do not like using it as an excuse, but that's a constant for me). I will try to work something out tomorrow.

It's not that I don't want to post, I just don't know what to post. If it was a social situation or something like that I would have something to post in a jiffy and contribute in an instance as that is where I shine. I just don't feel particularly cunning or smart at this moment with the heat, being perpetually tired or sick.

I am sorry if I am being a downer, but I am quite frustrated at myself if anything else.
Security Feature
GM, 1620 posts
Thu 12 Aug 2021
at 20:03
  • msg #970

Re: Wicked Spheres: OOC Thread 3


Alright, that's everybody except Nothing having posted, and given Nothing's general log in time, it's going to be about half a day before they can post an answer of their own. I don't want to leave people waiting that long, so I'm posting now, although I still would like to hear from Nothing as well, since this is a general check and so I want to hear from everybody.

As I said, I didn't intend for anybody to feel bad or anything; that wasn't my intention, and for any of you who, like Ashaia, is feeling frustrated, I want to say that you don't have to. I do understand difficulty and complication, I just wanted to be sure that everybody was still committed to the game and that you all were aware of the need for the group as a whole, not any of you in particular, to step up the posting a bit.

One thing that seems exceedingly clear from these responses is that everybody very much wants to continue playing and isn't unhappy with the game - I don't imagine any of you would feel frustrated of being unable to play if you didn't feel good when you were able to - so that's at least good to know.

As for coming up with ideas on what to discuss and not endlessly repeating yourselves, I think trying to think of way the new information you have learned could be put to use is what you should put your primary focus on. Ashaia, since you mentioned being unsure what to say, I would suggest drawing on the various PM material I gave you on the town, try to search for stuff from it that you can use to give people context on what Carmen's team found out? It might not be the same as suggesting plans the way Lilah did in her last posts, but clarifying information and pointing out important facts can be an useful way to help the plans being formed.

Overall, I want to let you all know that I'm happy that everybody at least seems committed to wanting to keep things going. As I've probably said in the past, but bear repeating, this is a very self-directed portion of the adventure: you need to come up with a plan of approach (or multiples, even) on your own, figuring out how to put it into action and what the benefits would be.

The reason I can't really have the NPCs help much is that I don't want to railroad you into anything. I want you to know, the book itself offers something like eight or nine different ways you could get to weaken the fort, then a supplement book added another four or five, and I added at least three or four more on my own to make things more interesting and leave you with more options. Many of these approaches can be used simultaneously, too.

And, of course, if any of you figure out something that wasn't in the plans, probably by relying on something unique to your characters, I'm likely going to let you use that as well - Ashaia's noble idea and Adrika's comment on the potential of Earth Glide are both things that you came up with on your own, based on your characters' background and skills, that could well pay off if directed correctly (of course, as with ALL approaches, they could also crash and burn spectacularly). I'm really open to anything you might think to suggest.

So, what I mean is that, hard as it might seem, the task ahead of you is in no way insurmountable - you have a lot of of options if you manage to find them, and you can make plenty of your own. It's one of the things that makes the climax of this first book of Way of the Wicked so interesting and exciting: despite the setpiece being fixed, the way the game plays out is unique to every group of players, and whatever solution you find to getting past this hurdle, you will know that is was born fully from your own creativity and skill. In fact, if you manage to win it, I'll then happily tell you everything about every option you didn't take advantage of if you want to, so that you can see that it really were your decision to lead you to victory... assuming you can manage it.

However, to get you to experience that sense of having earned your own victory, I need you to be active and cooperate with creating a working approach. That's why I was a bit worried about the relative slow down in activity and why I made this check, and why I'm glad you all responded to it by indicating you are still interested in seeing this through.

And with that said, my only suggestion for any of you who are feeling unsure as to what to do, is be creative and try to think outside the box and be daring. Even if an idea might seem silly, suggest it anyway, and regardless of how silly another player's idea is, or how little it fits your own plans or tastes, try to come up with ways to improve it anyway instead of shooting it down; if you can do that, the planning will be productive rather than repetitive, and you'll all get to enjoy this a lot more, and feel much less frustrated with it.

I've said many times that my creed is that a GM's work is to make the players happy and ensure they're having fun; all I ask of you is to try to enjoy yourselves, and things should flow easily from there! ^_^
This message was last edited by the GM at 20:06, Thu 12 Aug 2021.
Nothing
player, 707 posts
Fri 13 Aug 2021
at 13:23
  • msg #971

Re: Wicked Spheres: OOC Thread 3

I did post - I posted first, before Carmen's recap. I also just posted again just now.

As for the need to come up with a plan, I kind of figured that was the whole point, since even Grumblejack probably isn't stupid enough to just run up to the gates waving a sword at people or whatever :D. And the fun part, surely, as a GM, is watching to see what kind of crazy shit we can come up with that's probably nothing like what you had imagined :D. If this goes anything like when we planned and then acted on said plan to take out Odenkirk and her crew, it should hopefully end up being great fun as everyone pitches in ideas and gets to do something cool and all that :D.
Ashaia
player, 379 posts
42/42 HP
Wed 25 Aug 2021
at 16:35
  • msg #972

Re: Wicked Spheres: OOC Thread 3

Sorry, but I'm unable to post today and tomorrow most likely will be the same. I'll try attend to you beautiful people on Friday.
Security Feature
GM, 1640 posts
Sun 29 Aug 2021
at 08:20
  • msg #973

Re: Wicked Spheres: OOC Thread 3

Carmen Gorgon:
Um if I might make a selfish request, could we keep it to 2-3 posts per person at least for a little bit?

Don't worry, as I already said, that big stretch of uninterrupted posts between me and Adrika was a bit too much even for me - it's just the sort of thing that happens when I have a thread with only one of you to work with, but that's not appropriate for the main thread. I'll be watching out for it going forward.

Currently, I'll be waiting for Ashaia's decision over whether she wants to go to the inn directly or not before making my next post, but I don't think we're at risk of another long stretch of solo posting in the main thread any time soon, so you can relax, Carmen.
Carmen Gorgon
player, 1240 posts
Just try and catch me
(last time didn't count)
Sun 5 Sep 2021
at 16:38
  • msg #974

Re: Wicked Spheres: OOC Thread 3

Question for the group, cause I really can't remember: did I fix everyones Rings yet? I know I did Carver+Dryssa+Cetaen but I forget if I fixed the rest.
Adrika
player, 1594 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Sun 5 Sep 2021
at 20:08
  • msg #975

Re: Wicked Spheres: OOC Thread 3

Uhh... Fixed?

Also, i'm not rolling, the +5 to DC for me bumps them all over 10, and i don't have those Knowledges. Guess we're out of the Savage North again :P
Carmen Gorgon
player, 1241 posts
Just try and catch me
(last time didn't count)
Mon 6 Sep 2021
at 00:01
  • msg #976

Re: Wicked Spheres: OOC Thread 3

….shit
Adrika
player, 1596 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Mon 6 Sep 2021
at 08:07
  • msg #977

Re: Wicked Spheres: OOC Thread 3

What, was it something i missed, or..?
Nothing
player, 715 posts
Mon 6 Sep 2021
at 10:14
  • msg #978

Re: Wicked Spheres: OOC Thread 3

Fixed? Sorry, no idea what you mean :(.
Ashaia
player, 388 posts
42/42 HP
Mon 6 Sep 2021
at 18:48
  • msg #979

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 974):

Same problem as Nothing. I have no clue what you mean with fixing?
Security Feature
GM, 1646 posts
Mon 6 Sep 2021
at 18:54
  • msg #980

Re: Wicked Spheres: OOC Thread 3

In reply to Ashaia (msg # 979):

I think the fact that all players aside from Carmen asked what she was supposed to fix makes it clear that she didn't fix anything (Lilah asked as well, just in PM). Luckily, nothing worrisome has been said in character, so it shouldn't matter! Right? ;D
Carmen Gorgon
player, 1242 posts
Just try and catch me
(last time didn't count)
Mon 6 Sep 2021
at 20:24
  • msg #981

Re: Wicked Spheres: OOC Thread 3

I will not say here because it really is in-character info but officially next time we're all together Carmen needs to . . . explain something.
Adrika
player, 1597 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Mon 6 Sep 2021
at 20:33
  • msg #982

Re: Wicked Spheres: OOC Thread 3

In reply to Carmen Gorgon (msg # 981):

Well, we're in the same room and the mental link is active, so....?
Carmen Gorgon
player, 1243 posts
Just try and catch me
(last time didn't count)
Tue 7 Sep 2021
at 14:11
  • msg #983

Re: Wicked Spheres: OOC Thread 3

It… requires contact.
Adrika
player, 1598 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Tue 7 Sep 2021
at 15:50
  • msg #984

Re: Wicked Spheres: OOC Thread 3

Raj is secretly an Illithid, and from prolonged exposure to the mental link we all run the risk of turning into Mindflayers without the proper layers of protection? :P

A quick mental message should work in at least having us arrange something to be in each other's presence. How long would it require contact, can it be done via handshake or is it a ten minute ritual thing?
Carmen Gorgon
player, 1244 posts
Just try and catch me
(last time didn't count)
Tue 7 Sep 2021
at 17:13
  • msg #985

Re: Wicked Spheres: OOC Thread 3

....fair point Ill post.
Carver Merling
player, 299 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Sat 11 Sep 2021
at 21:28
  • msg #986

Re: Wicked Spheres: OOC Thread 3

Afraid I don't really know what to post at the moment. I think my last two posts kinda got buried as no one really responded to either of them, so I'm feeling a little lost.
Security Feature
GM, 1648 posts
Sat 11 Sep 2021
at 21:55
  • msg #987

Re: Wicked Spheres: OOC Thread 3


I think Ashaia's arrival overshadowed your penultimate message (where you pointed out to Adrika the highly likelihood that what she'd seen in the graveyard wasn't anything religious), and I think the last one was worded so that it was addressing directly only Carmen and Nothing, and that was overshadowed by the revelation about Thorn's rings.

I'm sure nobody wanted to ignore you, Carver, it was just a bad confluence of factors. If nothing else, Carmen and Nothing will need to discuss what you're going to do next eventually, and you'll be integral to that decision no matter what.

That being said, you can probably just insert yourself in the current conversation about Ashaia's next action or what to do with the rings; this is my best suggestion right now on how to be more involved in what's going on, and why I didn't have any of the NPCs engage with you (since your words weren't aimed at any of them). Well, in addition to pointing out to the rest of the team that, yes, they did overlook you a little bit, even if I can understand how that came to be and that it wasn't intentional.
Adrika
player, 1603 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Sat 11 Sep 2021
at 23:53
  • msg #988

Re: Wicked Spheres: OOC Thread 3

If you're talking about the graveyard, Knowledges aren't exactly my strong point and i relayed that the laughter at the end reminded me of Cackle already so i didn't have much to add there, and the second i did indeed see as you discussing among your group what approach to take.

Sorry if it came across as ignoring your posts, that was not my intention :/
Nothing
player, 717 posts
Sun 12 Sep 2021
at 09:34
  • msg #989

Re: Wicked Spheres: OOC Thread 3

I similarly don't have too much to add right now - my last post ended in a question, anyway.
Carmen Gorgon
player, 1248 posts
Just try and catch me
(last time didn't count)
Sat 18 Sep 2021
at 13:15
  • msg #990

Re: Wicked Spheres: OOC Thread 3

Forgot to say this earlier but I’m away this weekend with limited time so sorry if I take forever

Also sorry for ignoring you Carver
Carver Merling
player, 302 posts
Age 21, 172 cm, 170 lb
Nessian Knot Member
Sat 25 Sep 2021
at 20:41
  • msg #991

Re: Wicked Spheres: OOC Thread 3

Apologies I haven't made a post yet, I've been feeling writer's block of late... Nothing really feels right or I just have no idea what to do.
Security Feature
GM, 1655 posts
Sat 25 Sep 2021
at 20:56
  • msg #992

Re: Wicked Spheres: OOC Thread 3

In reply to Carver Merling (msg # 991):

Well, since you need to wait one day for the Iverson to be back and carry out your intended plan, the best thing to do would be to look for information, try to learn as much as you can, in hope that doing so would let you find new possible ways to approach the problem.

As for how you should go about collecting the information you need, I'll leave that up to you to figure out; I understand that it might seem a daunting prospect, but really, all you need to do is try and learn more about things, and I'm sure you'll find out something useful. The method you choose will really only decide what you learn, so you don't need to overthink it, just pick a method of information gathering and go from there.
Carmen Gorgon
player, 1252 posts
Just try and catch me
(last time didn't count)
Sat 25 Sep 2021
at 21:49
  • msg #993

Re: Wicked Spheres: OOC Thread 3

I have an idea, but I don't know if the others want to do it? Basically volunteer at the soup kitchen and listen to the gossip that comes in.
Nothing
player, 718 posts
Sun 26 Sep 2021
at 09:24
  • msg #994

Re: Wicked Spheres: OOC Thread 3

Similar to Carver, I don't really have too many ideas right now beyond what I've already previously suggested - I'm built more for stealth-stealth than social stealth, so basiaclly I'm sticking to "follow the others around and act all meek and quiet whilst avoiding physical contact with anyone". Once we get to creeping around in the dark and trying to mess people up via creepy darkness I'm sure I'll have more suggestions :D.
Adrika
player, 1612 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Sun 26 Sep 2021
at 12:18
  • msg #995

Re: Wicked Spheres: OOC Thread 3

Playing second fiddle at the moment, but that's all proceeding as expected (not to mention a situation of my own making) :P

Unless spoken to, Adrika will just be standing by while Ashaia and Travismere talk given the difference in (apparent) social status.
This message was last edited by the player at 12:18, Sun 26 Sept 2021.
Security Feature
GM, 1667 posts
Sat 2 Oct 2021
at 10:57
  • msg #996

Re: Wicked Spheres: OOC Thread 3

Adrika:
OOC: I'd say timing wise Ashaia would arrive first since i've got the whole meeting with Travismere after she left, and i'd likely arrive later, possibly after she's left again. I'd be taking my time after hearing Ashaia was heading for the wizard in order to not be seen together all too much, so i'd likely be making a detour and stopping at the blacksmith first.

While that is perfectly acceptable, the meeting with Travismere wasn't really that long, so if you as a team would rather have Adrika meet with the wizard first, I can have somebody stop Ashaia in the middle of the road, so that she is otherwise occupied and then you can make the decision IC for Ashaia not to go there since Adrika will be trying to get a job there and, if successful, would thus be better suited to investigate the place. And, of course, Nothing was already booked (by miss Roth) for the Monday painting lesson, so if neither of you two manages to get anything out of the wizard, they still could.

Overall, it is a strategic question - if multiple member of the team devote their attention to the same place, then you'll keep stumbling on the same hooks (such as, with every single team going to the church, you naturally all found the "Hekkard Roth" connection, which makes it seems as if I'm trying to force it on you, whereas the reality is that you all haven't investigated any other place; there are no railroads here, you just keep going back to the same station and expecting the lines from it to lead to new places), so I thought I'd get ahead of you and try to help you with spreading your attention to multiple fronts, to expand the amount of opportunities presented to you.
Adrika
player, 1621 posts
Can't stop the rock
Selena Hookton, 52/52 HP
Sat 2 Oct 2021
at 11:27
  • msg #997

Re: Wicked Spheres: OOC Thread 3

Yeah, once Ashaia makes it past Ekkhart into Balentine that should spread the playing field quite a bit, with Carmen focusing on the Church, me the locals and her group in Balentine scouting the place out.

I suspect we'll stop tripping over each other after the first couple of days :P
Security Feature
GM, 1668 posts
Sun 3 Oct 2021
at 18:04
  • msg #998

Re: Wicked Spheres: OOC Thread 3


Just making a note that this thread is close enough to the 1000 posts limit that I'm putting an end to it and opening a new one. We can continue the discussion about your plans on who should meet Scaramian the wizard there.

Thread Closed.
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