Re: Wicked Spheres: OOC Thread 3
Yeah, the high level Elder Water Elemental i mentioned a few posts back was a random encounter a couple of hours away from my capitol. It was faster than half my party, could one-hit my tank and had Cleave, so the 'battle' (i it could be called that) was watching it gib two or three characters per attack. This was right after a random encounter with like 5 goblins which i wiped taking zero damage. Then there's one occasion where the main story sends you to an area map, and straying off it for too far has you run into a group of level 18 Dire Boars... while you're level 6.
Politics... Never played the module, so i'll just describe how it works in the game. I recall you set up people as your advisers, and can then be sent out to deal with stuff. When in your Town Hall, they're shown as character cards which you can assign to mission cards. Said missions have a duration (say, 7 days) and an expiration date, with a roll being made at the end of it to see if it was a fail, a success or a crit success. Not sending someone on that mission is an auto-fail. The effects of missions is basically stats for your kingdom, and every 10 points in (for example) Culture unlocks a level up mission where you can get a +1 on Culture rolls, but takes up two weeks of you and your adviser's time, and forces you to eat a timeskip for some odd reason so you cannot react to any emergencies that might pop up in the meantime. Most stat increases to your kingdom come from constructing buildings.
If i may give some advice, try to get Arcane to level 3. It grants you the ability to build Teleportation Circles in your settlements, which should cut travel time down tremendously, especially over areas with more difficult terrain. As someone who tends to explore a lot, this is pretty much what you want so you won't end up running short on main mission time.
Anyway, it's like i said. Some derpyness on behalf of the AI DM, but overall an enjoyable experience. Just be sure to get a mod that unlocks all alignment based dialogue options so you don't feel you're not Evil enough to pick one.