Re: Wicked Spheres: OOC Thread 3
Alright, that's everybody except Nothing having posted, and given Nothing's general log in time, it's going to be about half a day before they can post an answer of their own. I don't want to leave people waiting that long, so I'm posting now, although I still would like to hear from Nothing as well, since this is a general check and so I want to hear from everybody.
As I said, I didn't intend for anybody to feel bad or anything; that wasn't my intention, and for any of you who, like Ashaia, is feeling frustrated, I want to say that you don't have to. I do understand difficulty and complication, I just wanted to be sure that everybody was still committed to the game and that you all were aware of the need for the group as a whole, not any of you in particular, to step up the posting a bit.
One thing that seems exceedingly clear from these responses is that everybody very much wants to continue playing and isn't unhappy with the game - I don't imagine any of you would feel frustrated of being unable to play if you didn't feel good when you were able to - so that's at least good to know.
As for coming up with ideas on what to discuss and not endlessly repeating yourselves, I think trying to think of way the new information you have learned could be put to use is what you should put your primary focus on. Ashaia, since you mentioned being unsure what to say, I would suggest drawing on the various PM material I gave you on the town, try to search for stuff from it that you can use to give people context on what Carmen's team found out? It might not be the same as suggesting plans the way Lilah did in her last posts, but clarifying information and pointing out important facts can be an useful way to help the plans being formed.
Overall, I want to let you all know that I'm happy that everybody at least seems committed to wanting to keep things going. As I've probably said in the past, but bear repeating, this is a very self-directed portion of the adventure: you need to come up with a plan of approach (or multiples, even) on your own, figuring out how to put it into action and what the benefits would be.
The reason I can't really have the NPCs help much is that I don't want to railroad you into anything. I want you to know, the book itself offers something like eight or nine different ways you could get to weaken the fort, then a supplement book added another four or five, and I added at least three or four more on my own to make things more interesting and leave you with more options. Many of these approaches can be used simultaneously, too.
And, of course, if any of you figure out something that wasn't in the plans, probably by relying on something unique to your characters, I'm likely going to let you use that as well - Ashaia's noble idea and Adrika's comment on the potential of Earth Glide are both things that you came up with on your own, based on your characters' background and skills, that could well pay off if directed correctly (of course, as with ALL approaches, they could also crash and burn spectacularly). I'm really open to anything you might think to suggest.
So, what I mean is that, hard as it might seem, the task ahead of you is in no way insurmountable - you have a lot of of options if you manage to find them, and you can make plenty of your own. It's one of the things that makes the climax of this first book of Way of the Wicked so interesting and exciting: despite the setpiece being fixed, the way the game plays out is unique to every group of players, and whatever solution you find to getting past this hurdle, you will know that is was born fully from your own creativity and skill. In fact, if you manage to win it, I'll then happily tell you everything about every option you didn't take advantage of if you want to, so that you can see that it really were your decision to lead you to victory... assuming you can manage it.
However, to get you to experience that sense of having earned your own victory, I need you to be active and cooperate with creating a working approach. That's why I was a bit worried about the relative slow down in activity and why I made this check, and why I'm glad you all responded to it by indicating you are still interested in seeing this through.
And with that said, my only suggestion for any of you who are feeling unsure as to what to do, is be creative and try to think outside the box and be daring. Even if an idea might seem silly, suggest it anyway, and regardless of how silly another player's idea is, or how little it fits your own plans or tastes, try to come up with ways to improve it anyway instead of shooting it down; if you can do that, the planning will be productive rather than repetitive, and you'll all get to enjoy this a lot more, and feel much less frustrated with it.
I've said many times that my creed is that a GM's work is to make the players happy and ensure they're having fun; all I ask of you is to try to enjoy yourselves, and things should flow easily from there! ^_^
This message was last edited by the GM at 20:06, Thu 12 Aug 2021.