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18:01, 24th April 2024 (GMT+0)

Wicked Spheres: OOC Thread 3.

Posted by Security FeatureFor group 0
Security Feature
GM, 924 posts
Mon 20 Jan 2020
at 16:43
  • msg #1

Wicked Spheres: OOC Thread 3


And, new thread open! Feel free to continue the discussion over the virtues and faults of 4E, or anything else you want to - I'm really enjoying it, and in general it's nice to have some activity on the OOC thread. :)
Carmen Gorgon
player, 719 posts
Just try and catch me
(last time didn't count)
Mon 20 Jan 2020
at 16:52
  • msg #2

Wicked Spheres: OOC Thread 3

Gunna jump into this for one sec to say: I've never played 4E, I've played Pathfinder and 5E, and of the two, I like Pathfinder better. Call me crazy, but I like a ton of fiddly numbers and rules and generally how you can kinda fine-tune your character down to the exact specifications that you want. Yes, it's more work--a lot more work--but I like to research and go over rules (even if I forget half of them) and generally min-max characters.

I doubt I'd like 4E for the very reason Nothing likes it--but I'll let you guys fight over it XD
Adrika
player, 703 posts
Can't stop
the rock
Mon 20 Jan 2020
at 16:56
  • msg #3

Wicked Spheres: OOC Thread 3

And that's 19 damage on Balin, so with all other things added in i think we've just about got him ^^

 
quote:
Interesting; seems something like what a Spheres of Might Warleader would be capable of. It's certainly an interesting concept when it's executed properly.


Hmm... Yes and no. Warleaders give bonuses to others in their party, but it strikes me more as a line infantry Sphere to keep the enemy attention on them rather than the Spherecaster preparing the fireball that will soon kill them.

Warlords are more like the Commander class, with access to the Warleader Sphere. The combination is pretty damn effective from what i can see at first glance.
This message was last edited by the player at 17:04, Mon 20 Jan 2020.
Security Feature
GM, 925 posts
Mon 20 Jan 2020
at 17:10
  • msg #4

Wicked Spheres: OOC Thread 3


It is; hopefully you'll see it in play eventually - not like you've made enemies of a powerful military that would spot such individuals or anything like that. ;)

So, now that he's dead, even if you didn't see much of what he was capable of (only the barriers, really), any comments on Balin?
Carmen Gorgon
player, 721 posts
Just try and catch me
(last time didn't count)
Mon 20 Jan 2020
at 17:21
  • msg #5

Wicked Spheres: OOC Thread 3

Classic paladin (even if he isn't officially one) and thus classic idiot. He had good reason to be confident about fighting us . . . but six to one isn't a fair fight, for him at least. Once we had one character in AoO range, his spell casting went non-existent; so his major way of doing damage to us was negated.  So . . . fairly good fight I'd say, I think we got lucky in figuring out how to hamstring him early and once he had vines around him and Adrika within AoO range, he was kinda toast.
Adrika
player, 704 posts
Can't stop
the rock
Mon 20 Jan 2020
at 17:34
  • msg #6

Wicked Spheres: OOC Thread 3

Yeah, i do not regret Adrika having a Neutral alignment that would allow her to cross both anti-Good and anti-Evil barriers with ease, even if that means she can't actually attack said barriers any more than she could punch the air. I think we can all agree that it was good we managed to get someone in melee range, or the fight would have been a LOT tougher.

That, and the battle gave her some ideas, which she of course is going to make use of. But that's just common sense.
Lilah
player, 169 posts
Mon 20 Jan 2020
at 17:49
  • msg #7

Wicked Spheres: OOC Thread 3

I don't think we honestly saw half of what this guy was capable of, myself.  We just managed to pen him in and not give him a way out, and the only things he could do was to try and protect himself.  If we'd given him the room to work with, I imagine the fight might have gone differently- but honestly?  This one is a feather in our caps.
Carmen Gorgon
player, 722 posts
Just try and catch me
(last time didn't count)
Mon 20 Jan 2020
at 17:50
  • msg #8

Wicked Spheres: OOC Thread 3

Also anyone else calculating that we're 1 XP from level 3?
Adrika
player, 706 posts
Can't stop
the rock
Mon 20 Jan 2020
at 18:07
  • msg #9

Wicked Spheres: OOC Thread 3

Yep ^^;
Lilah
player, 170 posts
Mon 20 Jan 2020
at 18:17
  • msg #10

Wicked Spheres: OOC Thread 3

Anyone else feel like making a run for the other necklace if we're this close?  I mean, we still have a few more good rounds in us, and it would be a shame to leave points on the table if we're that close...

...on the other hand, I don't know what SF had waiting for us, if anything- anybody remember?

Also- how much time is left to us?  I mean, we have this one, we're close to a level already, we may as well at least consider it...
Security Feature
GM, 926 posts
Mon 20 Jan 2020
at 18:18
  • msg #11

Wicked Spheres: OOC Thread 3


You have around 18 hours left; of course, Thorn would be very pleased if you proved yourself capable of being prompt and efficient in executing his orders.
Adrika
player, 707 posts
Can't stop
the rock
Mon 20 Jan 2020
at 18:25
  • msg #12

Wicked Spheres: OOC Thread 3

Bring it up ICly and Adrika would agree we'd retrieve the other necklace as well, even if it's just to tell Thorn "Hey, you weren't specific about which necklace to bring back, so we brought both." and see how they'd react.
Cetaen
player, 467 posts
Mon 20 Jan 2020
at 23:57
  • msg #13

Wicked Spheres: OOC Thread 3

Nothing:
Yes, the Wizard can chuck a fireball that explodes and burns everyone in an area whilst also knocking them over, but the Fighter can also just march in and swing their weapon around in a wide arc, dealing damage and knocking everyone over too. Same end result, different damage type (and attack range) ;).


Yeah, like I said, boring because everyone was the same.

Honestly I love 5e. It's my favorite version of TTRPG yet. PF and 3.5 are fun because anything you can think to build or mimic or do has a way to do it (I built all the Avengers in 3.5 after the first movie came out), but... there's just too many options. It takes me hours and hours to make a 1st level character in those systems. 5e? Maybe 10 minutes and I'm rolling.

But at the same time, nothing feels the same, which makes it fun because my fighter and rogue aren't just doing the same things as a spellcaster. I don't want my classes the same.
Nothing
player, 301 posts
Tue 21 Jan 2020
at 15:50
  • msg #14

Wicked Spheres: OOC Thread 3

It's not that they're the same, it's that they can all be effective. Older edition spellcasters were super OP compared to melée fighters once you got to the higher levels. All the fighters could do was walk up and hit something with their weapon (maybe even twice or thrice depending on level!), meanwhile the casters are busy summoning demons and teleporting to other planes and levelling cities with meteor storms or whatever. I've heard that a Fighter is actually one of the more complicated classes in Fourth Edition...I think it's because they (like other classes in the "Defender" role) spend a lot of their time in combat focusing heavily on positioning, getting enemies where they want them in order for other people to use their own abilities most effectively without having to worry about getting hit.

Fifth Edition seems to have just gone back to melée classes going "I hit it" again, while the casters just seem to have one great big spell list, from which a selection are available based on class and level, but spells aren't unique to classes the way Powers are in Fourth Edition, so you could have three different classes all casting Blight or whatever. I'm not sure how different you can make separate characters of the same class, but I think every edition has the means to make them different, like if you want a party of Wizards or Monks or whatever, I think there are different abilities/styles you can have to make them not all the same? Or do melée characters (in older editions) still suffer from "I hit it with my sword, that other guy hits it with his axe, but we're still basically doing exactly the same thing"?

I've heard that a lot of people who complain about Fourth haven't actually tried it, but I don't know how true that is. Certainly partly true, but that's hardly unique to DnD - plenty of people will say they don't like a film, or a book, or a game, or whatever, just because they've heard it's bad, but they never actually give it a try themselves to see if they like it. I'm not trying to say that's the case for anyone here, just to point that out. But "It's different, so I don't like it" doesn't mean that the differences are "bad" ;).
Cetaen
player, 471 posts
Wed 22 Jan 2020
at 21:33
  • msg #15

Re: Wicked Spheres: OOC Thread 3

Nothing:
It's not that they're the same, it's that they can all be effective.


I mean, many of the abilities I saw in 4e were literally the exact same thing just with a different name for the different classes. YMMV though.
Cetaen
player, 477 posts
Fri 24 Jan 2020
at 17:22
  • msg #16

Re: Wicked Spheres: OOC Thread 3

Does our level up take effect now or after we've rested or later?
Security Feature
GM, 930 posts
Fri 24 Jan 2020
at 17:34
  • msg #17

Re: Wicked Spheres: OOC Thread 3


We'll say that in-character it's the result of your training, but OOC it'll take effect immediately, and I'll be implementing it as soon as I have everybody's new stats available.
Nothing
player, 306 posts
Sat 25 Jan 2020
at 10:38
  • msg #18

Re: Wicked Spheres: OOC Thread 3

Mine is probably gonna take a few IRL days to sort as I always end up having to message back and forth with the GM a few times to figure out what I actually get and then ask if various changes are okay and all that before I actually update my sheet :D.
Cetaen
player, 497 posts
Thu 30 Jan 2020
at 18:49
  • msg #19

Re: Wicked Spheres: OOC Thread 3

So... how's everyone doing in their private threads?? :)
Adrika
player, 737 posts
Can't stop
the rock
Thu 30 Jan 2020
at 21:56
  • msg #20

Re: Wicked Spheres: OOC Thread 3

Went pretty well, now i'm waiting for a few other people to be done so i can slide into their thread :)

You?
Cetaen
player, 498 posts
Thu 30 Jan 2020
at 22:12
  • msg #21

Re: Wicked Spheres: OOC Thread 3

In reply to Adrika (msg # 20):

Still going well :)

It's just been quiet with everyone all in their private threads.

I'm not sure if SF told everyone or not, but there are a total of 16 ingots of mithral, so each person gets 3.2 ingots. We can negotiate with each other for more or less as wanted.

quote:
It takes two ingots to make heavy armor, one ingot to make medium armor, light armor or two-handed weapons, half an ingot to make 1h weapons (so you get two from an ingot) and a quarter to make a light weapon (so, four per ingot)

Carmen Gorgon
player, 748 posts
Just try and catch me
(last time didn't count)
Tue 4 Feb 2020
at 18:54
  • msg #22

Re: Wicked Spheres: OOC Thread 3

heyo so ive been out of action cause real life stuff but trying to get back in sorry for keeping you waiting
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