Basic Combat Actions
As far as I'm concerned, generally some variation of "using a move action to Shove", followed by "using a standard action for a vital strike, and using follow-through to bull rush the target if successful" is my standard combat routine; while I can do other things, that tends to be my go-to in most situation.
Numbers
Shove (Touch Atk): 1d20 +34 (18 BAB, 7 STR, 7 Weapon Training + Focus, 2 Enhancement)
Shove Damage: 9 (7 STR, 2 Enhancement)
Standard Action Scimitar attack 1d20 +34 (18 BAB, 7 STR, 7 Wp. T+F, 2 Enh.)
Scimitar 2 handed Vital Strike Damage: 8d6 + 24 (10 STR, 6 Wp., 6 Feat, 2 Enh.) +5 bleed
Scimitar Critical: +20 (2 fire) (18 Crit Genius, 2 Trait)
Bull Rush 1d20 + 40 (18 BAB, 7 STR, 7 Wp. T+F, 2 Enh., 5 Great Brute)
Note that these numbers are for my scimitar with no boosts; I can use one of my fighter abilities to raise the Enhancement up to 5, but I'll generally declare when I've done that at the start of the battle; that basically increases any roll that uses "Enhancement" by 3.
When I use power attack, that's -5 to the attack roll and +15 to damage; I don't always use this, and often when I use this I do it after boosting my scimitar with +5 enhancement as well as the feat "Furious Focus" which removes the penalty. Power attack also doesn't influences the Bull Rush.
The bull rush also gains an extra +2 for size difference - so if I'm medium, that's +2 v large, +4 v huge, +6 v gargantuan.
I hope that's enough! ^_^
This message was last edited by the player at 10:22, Thu 01 Oct 2020.