Re: Game Discussion
I'm not sure I do, to be honest - that is, the possibilities are a bit too vast and, at the same time, not vast enough, to have a working thing.
Basically, assuming I have a proper understanding of Qadiran society (the GM can correct me if I'm wrong), the idea is that you can't just go to a stranger and start speaking to them without some sort of framework; the more important the stranger, the harder it is to approach them. For example, a market stall in the street is open access, as it is like the higher person socially - the merchant - is offering themselves up to be talked to by those of a lesser social standing. In a shop, however, the person that the customers talk to is whomever is selling, so if there is a shop owner, a stranger can't simply enter the shop and go talk with them - they need to ask the employee, to be "introduced" to the merchant. The higher you go in society, the more you need a person to introduce you to another person, and so on.
Socially, referring to only our group, Qvan is the most important individual by comfortably large margin, enough so that, in my understanding, he should be able to handle any introduction by himself, to a point. I can probably explain by going over how Qadira is very socially stratified.
First there is the basic structure of slaves > foreigners > citizens > nobles; this determines what rights a person has in front of the law. Rictor would certainly be classified as a foreigner; I'm not sure what Aryk would be. So, if you're a foreigner, you need to have a citizen introduce you to other citizens to start with, which is an extra step on the social ladder.
Then there is the internal classification; so a normal student, soldier, lay priest, street merchant or street performer is the lowest rung, and it is not considered impolite for a foreigner to introduce themselves to them. That's the rank 1; normally, you can't simply approach a rank 2 person, you need a rank 1 to introduce you to them, so the lay priest could introduce you to the rank 2 cleric they answer to, or an employee (rank 1) could introduce you to the innkeeper (rank 2). Most people are rank 2, going by the list; it's basically the level of a respected individual in their chosen profession. Note that Nobles start from rank 4, and the maximum rank is 10, which is the Satrap, basically Qadira's ruler.
Obviously, somebody who is of an higher social rank can introduce themselves to a lesser rank directly, since that's the opposite of being impolite, it's somebody of higher social rank honoring you with their attention. And of course, having connections help; if, say, a foreign prince or a traveling mercenary introduced themselves to a lowly rank 1 student with some important information, said student might well introduce them to the head of their school directly, who could be a rank 5 (for proved sages) or 6 (for the deans of state-sponsored universities and other publicly recognized places of learning), jumping several steps along the ladder.
Which is why I say that Qvan could probably be our team patron and arrange introduction by himself: rank 5 is at the level of "famous and well known individual" and "celebrity", and the academic ranks pretty much go 1 student, 2 researcher, 3 teacher, 5 sage (there's no rank 4 in academic jobs). Since we know from Qvan's backstory that people seek him out, we can determine that he's very well known, and thus he could likely handle any introduction simply by saying "I'm the famous Qvan Ibn Hamid", and most people would go "Oh, very honored, how can I be of help".
That said, the thing is that the GM is probably looking to the "patron" rules, which really are meant for a group of adventurers who are all foreigners, and so need somebody to sponsor them into society to access anywhere. I think that, if we want to use that for the game, the best way would be to have a rank 7 individual (that's a regional religious leader, a tribe matriarch, a governor, or a general - people with actual regional-level political power) be the one who is in charge of running things in Dimayen - so that they'd still be above Qvan in the social hierarchy, and thus we would require to prove ourselves and, if we managed to make a mess of things, they would be very able to close doors and otherwise make things difficult for us.
That's the gist of the patron system, really - to interact with most people, you need to have some sort of "in" with them, which generally means having an high-rank person to provide said "in", and also means players need to take care not to upset the person in question, as they could easily create very difficult roadblocks to manage.
Or at least, that's my reading of things - as I said, the GM is the one that can tell us how things will be run here. :)
On the matter of skills and abilities, I have pretty impressive Acrobatics, and max ranks in Stealth and Perception; I suppose, if the group think it's necessary and the GM is amenable, I could exchange a couple of my class-granted talents for something more geared toward sneaking around, although I don't know that I could be of much use otherwise. I do have a +20 in the Heal skill, but given my 10 Charisma, I didn't bother with UMD, meaning I can't really help much in that sense.
This message was last edited by the player at 17:53, Wed 01 July 2020.