RolePlay onLine RPoL Logo

, welcome to Feast of Dust - Pathfinder

05:49, 5th May 2024 (GMT+0)

Game Discussion.

Posted by AenarionFor group 0
Aenarion
GM, 12 posts
Tue 16 Jun 2020
at 12:22
  • msg #1

Game Discussion

Please introduce yourself and the character you are going to play briefly. Other than that, feel free to chat about whatever else you want in here.
Zhira
Human Fighter, 1 post
Age 28
Lawful Neutral
Mon 22 Jun 2020
at 11:50
  • msg #2

Game Discussion


Hi all!

Introducing myself, I'll be playing Zhira, who is a traveling fighter from a wealthy merchant background who saw her parents killed by "bandits" when they attacked the caravan she was traveling with, and decided to become a mercenary caravan guard in a mix of searching revenge and ensuring such criminals and their ilk didn't bring similar suffering to others.

The fact that she found out she gets a thrill out of battle is just a bonus.

Zhira is a character that I conceived as very focused on traditional values of Qadiran/Keleshite culture and with a bit of nationalist tendencies that can be somewhat off-putting, but she's also quite friendly when approached on her own terms, as she learned how to form rough friendship in the army, which she served for a bit.

As the GM encouraged us to consider the possibilities of our characters having met in the past, I specifically gave Zhira a backstory where she has spent the last few years of her life traveling the whole of Qadira alongside whichever caravan she'd signed up at the time, so if any of you is interested in having crafted a connection with her during her journeys, just say so and I'll happily try to work with you on it.

Looking forward to playing with you all! ^_^
Qvan Ibn Hamid
Human Wizard, 1 post
Mon 22 Jun 2020
at 15:48
  • msg #3

Game Discussion

Hi All!

 I'm Edmond, based in London, and I'm starting to feel like I'm shifting into an "old-school" gamer. I've been on rpol some 15 years now, we may well have met on an other campaign.

 I'll be playing Qvan Ibn Hamid, a retired magician who is definitely too old for this, but wants to feel the thrill of adventuring once more. But mostly some of his apprentices fell prey to the Feast of Dust and he won't stand for that.

 Common background is a great idea, Qvan runs an academy for your wizard so you may have met him in this capacity while travelling around the Meraz Desert. If your character is a bit older, you may have encountered him some 40 years ago at the pinnacle of his career as an adventuring transmuter.
Vahid al-Mavari
Human, 1 post
Mon 22 Jun 2020
at 16:28
  • msg #4

Game Discussion

Hello everyone, I'll be playing Vahid al-Mavari. I was briefly torn between playing the Warpriest or a paladin, but seeing the lack of divine casters, I think Warpriest might be the way to go. After all, we may be playing a high level game, but experience dictates that somebody is going to need a Raise Dead.

Vahid is a Warpriest of Sarenrae, and has been one ever since his obligatory military service ended with the attack of a rather large Gnoll pack raiding the town of Qadlas Mavari. He nearly died that day but the priests of the Dawnflower saved him, so he decided to take up the mantle to do the same.

Vahid is, personality wise, more of a  "enjoy in moderation" type mixed with "everybody gets a second chance, nobody gets a third". I've been reading everything I can about Qadiran culture to ensure I can play him appropriately, so I may make some final tweaks and updates to this before the commencement of play.

As Zhira said, I wrote Vahid as having mostly traveled the length of Qadira for the last ten years, so anybody interested in having met him in that time, I would be more than happy with working something out with you.

Since we were asked in the character creation to pick a color, I'd like to take this moment to call dibs onred. Any objections?
This message was last edited by the player at 16:31, Mon 22 June 2020.
Qvan Ibn Hamid
Human Wizard, 2 posts
Mon 22 Jun 2020
at 16:46
  • msg #5

Game Discussion

 I don't like when people speak red, always makes them sound angry. Nah go ahead.
 I call Blue, unless that's reserved.

 The party is heavily human. Was no one interested in playing an other race?
 GM if you don't mind, I might look into switching to have a bit more diversity.
 (I know you're not keen on extravagant races though, I would stick to the basics)
Zhira al-Darea
Human Fighter, 2 posts
Age 28
Lawful Neutral
Mon 22 Jun 2020
at 17:03
  • msg #6

Game Discussion


Oh, right! I'd forgotten about the color choice; if nobody wants it, I'll take Seagreen, which is my general favorite whenever I have to pick one.

Zhira is also a follower of Sarenrae, and generally she's very much a traditionalist; ethnically, she is Althameri, which is the primary population group in the empire, meaning the general Kelish attitude of "we're just better" is very strong in her, but also that she's very devout, since the religion in Qadira is so important. Hopefully we'll mesh well!

She also had a longer military service than most, starting earlier and finishing late; she did it in Omash, in case anybody could find that useful for backstory coordination.

Qvan, I'm not surprised that we're predominantly human, since the GM's request was for traditional races. Plus it sort of makes sense fluff-wise, since in Qadira it's extremely rare for any race other than Humans and Elves to get citizenship, which I expect would make mixed adventuring groups rarer... although on the other hand, that would make for an interesting roleplay challenge for sure. :)
Rictor Wyrmbane
Human Ranger, 1 post
Last Prince of Alkir
Mon 22 Jun 2020
at 18:24
  • msg #7

Game Discussion

Hey all! Rictor is an Aragorn wannabe, lost prince of a fallen country and all that, who has made his way back to Qadria after his defeat of the black dragon Esaolathus. Level 17 is getting up into "you are already kickass, world hopping adventurers" territory so his backstory is dramaaaaatic.

He was the Swordprince of Alkir, a mountainous country sandwiched between Taldor and Galt, so he's about one country away from Qadria demographically. I'm seeing a lot of Ibn's and Als in the cast list so it will be cool to add in an outsider perspective on Qadrian culture as well.

Esaolathus, uncommonly cunning and wily for a black dragon, infiltrated and began to co-opt the court of Alkir when Rictor was a boy. Rictor began to suspect something sinister beneath the dragon's human guise but before he could act Esaolathus had Rictor exiled. He began a wandering journey seeking the means to break the black dragon's hold on his homeland and free his family from the beast's clutches.

This is mostly the nebulous 'wandering around doing adventury stuff to get up to level 17' portion of his backstory, and when he would have likely encountered everyone else's characters. He certainly would have sought the expertise of the world famous Qvan Ibn Hamid for a way to pierce his nemesis' magical disguise, or sought wisdom in meditation with Vahid al-Mavari to steel himself for the battle ahead. Perhaps Zhira al-Darea remembers a taciturn ranger from far to the north, traveling with her caravan and seeking a mystical oasis with the power to bless his arrows with the strength to penetrate dragon hide.

He climbed to the top of Mhar Massif in search of star iron to forge a blade capable of slaying Esaolathus. He sought and reassembled the seven shattered fragments of the Mirror of Xin to give him some clue to his enemy's weakness. He forged alliances with knights and priests and seekers on their own journeys. And at last, when his skill and power and the tools in his arsenal were sufficient to the task, he returned to his homeland.

But his return was not triumphant. The seven spires of Alkir were crumbled and fallen. Only the tallest, now the Black Tower of Esaolathus, remained. The people were gone, enslaved or sold or driven off by disease and hunger and Esaolathus' troops of madmen and zealots. Of the royal family only the princess, Rictor's sister, remained--trapped at the top of the tower, thrall to the black dragon. He climbed that lofty spire, fought through Esaolathus' traps and nightmare denizens, and in a mighty battle smote his enemy to ruin at the peak. But the dragon reached out with its dying breath to curse his vanquisher one last time. The tower crumbled, and while Rictor miraculously survived the fall his beloved sister was crushed under the rubble.

Now, prince only of a land of dust and ashes, he turns his journey to the warm lands of the south.

Dramaaaaaatic.

I figure his closest tie to the group and the current adventure is probably Vahid. He remembers his teachings and, lost and grief stricken, is seeking his council once again. He's traveling to Qadria for a little grief counselling when whatever is the inciting incident of the module crops up and he steps up to his ally's aid.

Mechanically he's a stealthy scout/ranger type. His favored enemy is obviously Dragon, so hopefully there's one or two of those somewhere in the module, but luckily his bow works on things that aren't dragons too. A bit. Utility wise his biggest bring-to-the-table is Survival. With +52 when tracking he's getting up into "+20 DC to do something impossible, like swimming up a waterfall or bargaining with a deity" territory, so if one of our objectives is anything like "find a dude" we should be covered. Otherwise you can mentally slot him into the "Big dumb melee guy" pigeonhole.

Color wise I like green for rangers, but that may be a little close to seagreen. Eh, brown is sort of earthey too. I'll reserve that one.
Aenarion
GM, 16 posts
Mon 22 Jun 2020
at 18:31
  • msg #8

Re: Game Discussion

Qvan Ibn Hamid:
The party is heavily human. Was no one interested in playing an other race?
GM if you don't mind, I might look into switching to have a bit more diversity.
(I know you're not keen on extravagant races though, I would stick to the basics)


Sure thing, you guys are free to change things around still.
Mirabella Highhill
Hafling Investigator, 1 post
Mon 22 Jun 2020
at 18:51
  • msg #9

Re: Game Discussion

Hello all, I'll be playing Mirabella Highhill. A former Chelaxian slave, Mirabella was rescued by The Bellflower Network and has spent much of her life traveling Golarion thwarting the diabolic schemes of Chelaxian slavers. Lately, she has been more of an administrator but has heard of some unsettling rumors that Qadira might be funneling haflings into Chelaxian hands. Thus she finds herself traveling to the desert kingdom to see what truth lies in these rumors.

Mechanically, she is a skill monkey extraordinary and a utility/healing spellcaster (Questioner Archetype/replaces alchemy w/Bard spell casting). I'm open to a shared backstory if anyone is interested and I choose PURPLE as my color...:-)
Aryk
Human Psi Warrior, 1 post
Age 27
NG Psionic Warrior
Mon 22 Jun 2020
at 20:15
  • msg #10

Re: Game Discussion

Greetings all.

I am playing Aryk, a psionic warrior/War Mind of the Conclave of the Eye.  Think of him sort of like a Jedi knight, with less arrogance and not fully beholden to a lawful path.

In game sense, MC was raised from an early age by the Conclave, to be a warrior of mind, will and body.  Upon completion of his training, he was sent out into the world basically as a knight-errant, to protect the weak, become stronger, gather knowledge, and find forgotten relics.

Since then, he has been operating more-or-less independently for a decade (since age 17), in periodic contact with his masters and occasionally doing their bidding as needed, but mostly finding his own way.  He has worked with the military before, although he is not technically a member of any army, and may very well have done some anti-slavery work.


In combat he is an excellent swordsman, but is equally capable with a bow, hammer, spear or other weapon.  He prefers sword & shield for combat, striving for balance in his style, and is equally adept at sneaking when need be.

I would prefer Dark Green, if it's not too similar to other greens...
Zhira al-Darea
Human Fighter, 3 posts
Age 28
Lawful Neutral
Mon 22 Jun 2020
at 20:25
  • msg #11

Re: Game Discussion


Ok, that's a bunch of impressive backstories: a dragonslayer, a secret agent and a jedy are some very interesting concepts! I'm very curious to see how those play in game.

Also, we seem to have a ton of frontliners, isn't it? I hope we won't step on each other's toes too much - I'm primarily a melee focused skirmisher, as it seemed to fit best with the kind of battle maniacs that Zhira is designed to be. I'm very curious to see how we'll interact with each other in combat!

And as for out of combat... I'm curious to see how this'll work out; it seems like there's several foreigners in the team, and a few less-than-lawful types. That might create some IC attrition, but hopefully that'll be fun as well. :)
Aryk
Human Psi Warrior, 2 posts
Age 27
NG Psionic Warrior
Mon 22 Jun 2020
at 20:33
  • msg #12

Re: Game Discussion

In reply to Zhira al-Darea (msg # 11):

Yes & no, as to fighting style.

He can do frontline, but the character build can do a decent job of sneaking (and has a feat that gives him a weaker version of sneak-attack), ranged support or skirmisher.  he is basically a utilitarian fighter who can self-buff & heal himself a bit.
Zhira al-Darea
Human Fighter, 4 posts
Age 28
Lawful Neutral
Mon 22 Jun 2020
at 20:42
  • msg #13

Re: Game Discussion


I see. At least this make me happier that I ended up dropping my initial idea of going switch-hitter, since it seems like you two have that side of things handled. :)
Vahid al-Mavari
Human, 2 posts
Mon 22 Jun 2020
at 21:06
  • msg #14

Re: Game Discussion

Well, I see everyone has been very busy while I was gone, I love it. We do seem relatively melee heavy, with myself, Zhira, Rictor, and Aryk. I think it'll be fine, at least with four of us it means everyone gets a flanking buddy.

I do like the tie in with Rictor, having met him a few years ago and tried to help him find peace. I imagine Vahid would have tried to help Rictor understand that revenge wouldn't make him happy, and promised to be waiting when he realized it was true.

I imagine Vahid might briefly have met Zhira or Aryk during his travels and offered to help them. Perhaps he helped Aryk flush out a ring of slavers and cutthroats out in the desert, or come across a caravan Zhira was guarding and offered healing to the people in it.
Aryk
Human Psi Warrior, 3 posts
Age 27
NG Psionic Warrior
Mon 22 Jun 2020
at 21:29
  • msg #15

Re: Game Discussion

I can do ranged work.  My ranged BAB is actually higher than my melee (DEX keeps his AC up), but most of his powers are better served with melee.

As for tie-ins...

He would've certainly offered a sword to Rictor rather than attempt to turn him from vengeance.  Righteous retribution is a worthy path.

He most certainly could've worked, at some point, with Vahid, especially if he's every hunter undead.

With Zhira, he could've tagged along with her while she was in the military.  he is not technically part of any army, but has a certain obligation to aid those working to for a good cause.

For Mirabella, he could've worked with her on anti-slaving operations, or maybe have even been involved at some level with her liberation?  Although that may be a bit too much?

For Qvan, while I am not an arcane-user, I may, perhaps, have asked the sage about advice, sought his council on quests, or perhaps asked for access to his library (I assume a teaching wizard has a glorious library) in search of some long forgotten relic or artifact.

What do people think?
Rictor Wyrmbane
Human Ranger, 2 posts
Last Prince of Alkir
Mon 22 Jun 2020
at 21:52
  • msg #16

Re: Game Discussion

That's a cool dynamic too. Rictor has Shoulder Devil Aryk telling him that righteous revenge is a wellspring of determination and power to funnel toward his goal, while Shoulder Angel Vahid is telling him that losing himself in revenge won't bring him peace.
Mirabella Highhill
Hafling Investigator, 2 posts
Chaotic Good
Mon 22 Jun 2020
at 22:38
  • msg #17

Re: Game Discussion

I'm glad we have the option of taking the 25 point buy...:-(
Qvan Ibn Hamid
Human Wizard, 3 posts
Mon 22 Jun 2020
at 22:47
  • msg #18

Re: Game Discussion

If Rictor is an Aragorn, Qvan will be his Gandalf. He could also be described as a Dumbledore type. Well into his seventies from what you can see on his face, but with a surprisingly youthful eye and still agile legs.

In fact 10/15 years ago when most others were starting their adventuring life, he was already the same as he is now, he has just been stagnating for a good quarter of a century or more.

He is devoted to passing on knowledge to the next generation. Unless some of you actually use arcane magic, it’s unlikely you would have been his apprentice early on, but you could well have made an appearance at the Academy as guest teachers of some sort.

I like the idea that Rictor came to seek knowledge about dragons. Indeed it will be one of his area of expertise.

In terms of combat, his specialty is shapeshifting, so he can fill in whatever gap we have in any situation. Ranged, tank, skirmish, aerial support, ... we’ll see what the situation calls for. If no obvious gap needs to be filled, he will fall back on the staples: buffing and battlefield control. Maybe a few blasts here and there if someone sticks their neck out.

Qvan is getting into this because some of his students fell to the curse, maybe we can have a combined intro story with some other characters.
This message was last edited by the player at 23:41, Mon 22 June 2020.
Aryk
Human Psi Warrior, 4 posts
Age 27
NG Psionic Warrior
Mon 22 Jun 2020
at 23:03
  • msg #19

Re: Game Discussion

In reply to Rictor Wyrmbane (msg # 16):

Less a devil & more like ‘hey, this dude/dragon is evil, someone should stab him in the face before he does more evil stuff’.

Also, Qvan, I assume that with enough delving, you have had tomes that could reveal potential locations for lost knowledge or artifacts for someone to pursue?
Vahid al-Mavari
Human, 3 posts
Tue 23 Jun 2020
at 03:54
  • msg #20

Re: Game Discussion

In reply to Rictor Wyrmbane (msg # 16):

Essentially yes, but to clarify, Vahid wouldn't have said "Don't kill the dragon", he would have said something along the lines of "Kill the dragon because it's the right thing, not because you want revenge". Fine difference, but an important distinction.
Aenarion
GM, 17 posts
Tue 23 Jun 2020
at 07:36
  • msg #21

Re: Game Discussion

Zhira al-Darea:
Also, we seem to have a ton of frontliners, isn't it? I hope we won't step on each other's toes too much - I'm primarily a melee focused skirmisher, as it seemed to fit best with the kind of battle maniacs that Zhira is designed to be. I'm very curious to see how we'll interact with each other in combat!

I will attempt my best to give you all enough enemies to play around with to keep everyone busy, without interfering with each other too much! :D

Mirabella Highhill:
I'm glad we have the option of taking the 25 point buy...:-(

Glad to hear you find the option helpful, the dice roller can be a cruel mistress indeed.
Mirabella Highhill
Hafling Investigator, 3 posts
Chaotic Good
Tue 23 Jun 2020
at 12:24
  • msg #22

Re: Game Discussion

In reply to Aryk (msg # 15):

The Bellflower Network is always looking for help...:-). As for helping my liberation that would not only be contrary to my background, but you would have still been a child when it happened...:-p

Mirabella is an adequate melee fighter, a decent healer/utility spellcaster, and quite the little skill monkey. She would make an excellent face if needed and can stealth with the best of them.
Qvan Ibn Hamid
Human Wizard, 4 posts
Tue 23 Jun 2020
at 13:02
  • msg #23

Re: Game Discussion

 How old is Mirabella? She and Qvan may have been acquainted some 40+ years ago.
 Good to know there is a face, as Qvan is quite the old grumpy gruff type.
Mirabella Highhill
Hafling Investigator, 4 posts
Chaotic Good
Tue 23 Jun 2020
at 13:44
  • msg #24

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 23):

She's "only" 49. While quickly approaching middle-age, she still considers herself spry and young. The occasional gray hair has begun to crop up within her fiery locks, but she vehemently denies it. Perhaps you came through Ostenso about forty years ago and stopped at The Six-Eyed Mute and were served by a young, freckled slip with red hair and green eyes.
Zhira al-Darea
Human Fighter, 5 posts
Age 28
Lawful Neutral
Tue 23 Jun 2020
at 13:46
  • msg #25

Re: Game Discussion


I don't know if I should agree on how the dice weren't nice; while I did take the rolls, they were just 1 stat point above what I'd have otherwise gotten from the point buy, and there was only 1 even stat, which is annoying... and of all my HP rolls, only 4 were above the median. That's really depressing for a Fighter.

On the matter of revenge, Zhira would have had different opinions to offer at different points in her life - in her younger years, she would have been all for it being a worthy pursuit and something to be motivated by, but in more recent years she'd have become more jaded. The reasons for that are... well, something I'd find more fun if it was discovered through playing, honestly. :)

Also, since everybody's talking about it, I think it's probably important to point out that, according to the setting books, slavery is legal in Qadira; thus, if somebody attacked a caravan transporting slaves and Zhira was guarding it, she would kill the supposed liberators with extreme prejudice, the same she would any other criminal. She'd also be quick to point out (if prompted into such a discussion, that is), that per Qadiran law (according to the books) physically hurting a slave is a crime for anybody who is not a noble, and she'd surely decry Chelaxian's practices as barbaric while seeing nothing wrong with the fact of ownership itself. She might be somewhat blind to her culture's shortcomings, is what I'm saying.

I didn't want to discuss this too much because it's tied to some details in Zhira's backstory that she'd not easily disclose to anybody, I'm just making sure you all don't go on to decide the party members all met as part of some slave-freeing effort because, well, that just wouldn't work with Zhira. I hope we can find a way to work with that? I thought it'd be a fun trait to play with when I proposed the character to give her this kind of "the law above all" mindset, and didn't expect to have a Bellflower Society member be part of the team. Would that create a problem in coordinating backstories among the group?
This message was last edited by the player at 13:48, Tue 23 June 2020.
Qvan Ibn Hamid
Human Wizard, 5 posts
Tue 23 Jun 2020
at 14:00
  • msg #26

Re: Game Discussion

 I like a bit of morality conflict in a group, if we can all discuss and resolve things IC and it doesn't create bad blood OOC.

 I prefer that to everybody reading in-game situation through the lens of 21st century social progress.

 Qvan was going to be Lawful Neutral and very much with Zhira on this, but for various reason I switched to Neutral Good. This to me means he might side with the liberators in some circumstances, or with the slavers in others, depending on what the greater good calls for.

 @ Mirabella, I like that!
 Qvan would have been a 30 something wizard with a penchant for exuberant polymorphy at the time.
Mirabella Highhill
Hafling Investigator, 5 posts
Chaotic Good
Tue 23 Jun 2020
at 14:08
  • msg #27

Re: Game Discussion

In reply to Zhira al-Darea (msg # 25):

No worries. I enjoy inter-party conflict that doesn't get physical (I loathe PvP). Also, Mirabella' MO is more sneaking in and freeing the slaves, not frontal assault...:-D. Besides, this is just a scouting mission in her eyes. The Bellflowers will only be called in if necessary. Though in truth, I'm sure the actual module's issues will put such endeavors on the back-burner...:-)
This message was last edited by the player at 14:32, Tue 23 June 2020.
Zhira al-Darea
Human Fighter, 6 posts
Age 28
Lawful Neutral
Tue 23 Jun 2020
at 14:11
  • msg #28

Re: Game Discussion


I expect as much myself, but it seemed a big enough point of contention to be worth bringing up beforehand. Glad to hear it's not going to be too big of a problem. And I do enjoy some intra-party tension myself, so it's all good. :)
Rictor Wyrmbane
Human Ranger, 3 posts
Last Prince of Alkir
Tue 23 Jun 2020
at 14:49
  • msg #29

Re: Game Discussion

Revenge, absolution, slavery, clashing ideologies, this game is going to be a literary masterpiece.

I've got my crunchy sheet up and running so I'm ready for an IC start whenever.
Zhira al-Darea
Human Fighter, 7 posts
Age 28
Lawful Neutral
Tue 23 Jun 2020
at 15:16
  • msg #30

Re: Game Discussion


You have all of my envy for that - I'm fully certain that the sheet I submitted is a complete mess that'll need at least two rounds of revisions before it's put together properly. I suppose it comes with playing high level characters, but that doesn't make it any less tiring.
Aryk
Human Psi Warrior, 5 posts
Age 27
NG Psionic Warrior
Tue 23 Jun 2020
at 15:18
  • msg #31

Re: Game Discussion

In reply to Zhira al-Darea (msg # 30):

I’m in the same boat.  So much stuff on here that I have no clue about...  XD
Vahid al-Mavari
Human, 4 posts
Tue 23 Jun 2020
at 15:30
  • msg #32

Re: Game Discussion

I'm just about finished with my sheet, all that remains for me is to figure out what to spend that last 60k of wbl on.
Zhira al-Darea
Human Fighter, 8 posts
Age 28
Lawful Neutral
Tue 23 Jun 2020
at 15:38
  • msg #33

Re: Game Discussion


Uh, that's a lot of money to have left over; I couldn't get even close to everything I wanted and had a lot less remaining. I mean, I did splurge on my armor, but still, how comes you have so much remaining?
Aryk
Human Psi Warrior, 6 posts
Age 27
NG Psionic Warrior
Tue 23 Jun 2020
at 15:48
  • msg #34

Re: Game Discussion

Magicized weapons.
Bags of Holding/Efficient Quivers/Scabbard of Many Blades.
Rings.

I'm still working on getting something for all my slots.  I have 35k or so left.  Many get another slick weapon...
Rictor Wyrmbane
Human Ranger, 4 posts
Last Prince of Alkir
Tue 23 Jun 2020
at 15:51
  • msg #35

Re: Game Discussion

I have the same problem. I don't usually play casters, but without that juicy +9000 weapon to sink my money into I have no idea what to spend on. I usually go with fifty Pearls of Power just because I can't ever think of anything else.

I know, bag of holding and feather tokens. A zillion feather tokens. Just summon trees and boats to solve every problem.
Mirabella Highhill
Hafling Investigator, 6 posts
Chaotic Good
Tue 23 Jun 2020
at 15:51
  • msg #36

Re: Game Discussion

My character is mostly done (Hero Lab is awesome), though I'm going to give it the once/twice over tonight before I move it over to Rpol. As for money, I've got about 900 gp left...:-)
This message was last edited by the player at 17:11, Tue 23 June 2020.
Vahid al-Mavari
Human, 5 posts
Tue 23 Jun 2020
at 16:03
  • msg #37

Re: Game Discussion

In reply to Zhira al-Darea (msg # 33):

Well, it's mostly my being able to afford not going all in on magic weapon/armor investment thanks to sacred weapon/armor. I still took magic gear for that, but not as much as I would have on a pure martial character. Combine with only sparingly using the rules for combining two items( add 150% the cost of the cheaper item to the cost of the more expensive) and I still have a good chunk of cash left. I also need to set aside a fair amount for diamond dust, raise dead and the subsequent restoration to get rid of the negative levels ain't cheap.
Qvan Ibn Hamid
Human Wizard, 6 posts
Age 73
Neutral Good
Tue 23 Jun 2020
at 16:10
  • msg #38

Re: Game Discussion

Does anyone have access to True Resurrection? Raise Dead might not be enough in this campaign.

If you have any cash left, amulet of natural armor is always a good idea.
Or the staple belts and headband of enhancement... always good to go one better.
Zhira al-Darea
Human Fighter, 9 posts
Age 28
Lawful Neutral
Tue 23 Jun 2020
at 16:17
  • msg #39

Re: Game Discussion


...aren't those the first thing everybody buys? Am I doing it backwards?

As for resurrection, we're playing a one-shot adventure; I would hope that if we play it safe and work together, keeping everybody alive to the end won't be impossible. Right?
Mirabella Highhill
Hafling Investigator, 7 posts
Chaotic Good
Tue 23 Jun 2020
at 16:23
  • msg #40

Re: Game Discussion

In reply to Vahid al-Mavari (msg # 37):

You might want to ask the GM about combining items. I broached the subject and they were hesitant. They offered to put it to a vote with all the players, but I backed down since I don't really need any combined items...:-)

I might have some scrolls of Breath of Life. Hopefully I can get to you in a round...:-p

As for equipment, I always go after stat boosting, rings, and odds and ends. I usually leave weapons/armor to the last. Then again, I hardly ever play a pure martial character, so I might be doing it backwards too...:-)
This message was last edited by the player at 16:23, Tue 23 June 2020.
Aryk
Human Psi Warrior, 7 posts
Age 27
NG Psionic Warrior
Tue 23 Jun 2020
at 16:25
  • msg #41

Re: Game Discussion

I just made sure I have medium fortification on both armor & shield...  ;)

And 9k for a weapon?  I believe Aryk’s primary is around 35k...  XD

Rookie numbers!
Zhira al-Darea
Human Fighter, 10 posts
Age 28
Lawful Neutral
Tue 23 Jun 2020
at 16:37
  • msg #42

Re: Game Discussion


I would probably vote against combining items if it was put up - there's really enough stuff out there that one should be able to find what they're looking for with a bit of search - but then, that might just be me.

As for martials and weapons, it really depends.

As a fighter, I can empower my weapons to a ridicolous degree (on the tune of over a dozen points of extra attack bonus between Weapon Training and adding weapon properties on it before I start even counting the actual magic on the weapon), but since my Archetypes traded out the armor options for some pretty amazing mobility, I decided to really put a lot of money into having the best armor I could... and still fell short of what I wanted - I would have put another 40 to 50k more into it, but then I would have nothing left for anything else - but good enough to serve the purpose I needed. Had I traded away some of my offensive bonuses, then getting a good weapon would have been my priority for sure - I think it's a matter of reliability; what you need is enough that others can trust you'll be capable of doing your part for the team, whatever that is.

By the way, when I say I didn't invest much on my primary weapon, I mean it was still around 40k, which is generally the watermark for "good enough" at these levels. My armor costed four times as much.

Casters have it easier in the sense they can make up with spells for many things, but even so, it's not hard to make a caster that can't do their part in keeping the team alive, and that's just as bad as a martial who can't hit their target. So... it depends. ;D
Aryk
Human Psi Warrior, 8 posts
Age 27
NG Psionic Warrior
Tue 23 Jun 2020
at 16:58
  • msg #43

Re: Game Discussion

Fair enough.

Psionic Warrior is sort of like a fighter who can self-buff.  On the surface he’s weaker, but if he has the time to pop a couple powers on, he can be BRUTAL.

I have, so far, selected his powers to provide a mix between offense, defense & some speed.  Right now I believe his speed is 40 or so while focused.
Mirabella Highhill
Hafling Investigator, 8 posts
Chaotic Good
Tue 23 Jun 2020
at 17:17
  • msg #44

Re: Game Discussion

Seeing as how the GM is hesitant about combined items, I too would vote against it. Anything to make the GM's life easier. Running a 17th level game I'm sure is headache enough...:-)

Mirabella is actually quite fast for a hafling. She can keep up with you big folk (30' move). She can, however, cast Fly at will, so a 60' Fly speed w/good maneuverability is nothing to shake a gnome at...:-D
Qvan Ibn Hamid
Human Wizard, 7 posts
Age 73
Neutral Good Wizard
Tue 23 Jun 2020
at 17:51
  • msg #45

Re: Game Discussion

Surely at this level we should all be very mobile.
If not, I recommend investing in wings of fly, a magic carpet, or anything like that.
Aryk
Human Psi Warrior, 9 posts
Age 27
NG Psionic Warrior
Tue 23 Jun 2020
at 17:53
  • msg #46

Re: Game Discussion

So a question for the group...

For handling undead, I’d given him a Warhammer of disruption.  Think I should add holy to that too?
Vahid al-Mavari
Human, 6 posts
Tue 23 Jun 2020
at 17:56
  • msg #47

Re: Game Discussion

In reply to Aryk (msg # 46):

Holy is never a bad(heh) option if you can afford it, in my experience.
Qvan Ibn Hamid
Human Wizard, 8 posts
Age 73
Neutral Good Wizard
Tue 23 Jun 2020
at 18:00
  • msg #48

Re: Game Discussion

In reply to Vahid al-Mavari (msg # 47):
 Agreed. The campaign is quite demon heavy from reading the blurb.
 Shame you can’t switch on the go like a magus/inquisitor/paladin.
Zhira al-Darea
Human Fighter, 11 posts
Age 28
Lawful Neutral
Tue 23 Jun 2020
at 18:01
  • msg #49

Re: Game Discussion


As I am a skirmisher, I like to think I have some mobility, but I guess the game will tell.

And Aryk, I agree with Vahid; if you can only afford one of the two Holy is the superior option over Disruption, as it's both more versatile and generally more effective than Disruption. I would also wager that, with us having a warpriest, having a whole weapon dedicated only to undead might be a bit much - but on the other hand, you know your powers and skills best, and what it is you need the most.

However, as I've been getting into fighter mindset, I'm all about diversifying rather than overspecializing (that's the Paladin's alley), so I might not be the best person to listen to on this matter. :)
Aryk
Human Psi Warrior, 10 posts
Age 27
NG Psionic Warrior
Tue 23 Jun 2020
at 18:26
  • msg #50

Re: Game Discussion

Well, I had taken ‘Aligned Attack’ as good (allows my attacks to count as good for DR bypass while I have my focus), so sounds like I picked the right alignment...
Rictor Wyrmbane
Human Ranger, 5 posts
Last Prince of Alkir
Tue 23 Jun 2020
at 22:02
  • msg #51

Re: Game Discussion

Rictor's backup weapon is ghost touch and his main weapon is holy. His other backup weapon is dispelling so hopefully Qvan will be able to keep that badboy recharged. At some point around seventh level or so I feel like dispel magic becomes the best spell in the game. It just NOPEs so many shenanigans.

Mobility wise he's a footslogger. He casts longstride in the mornings, but other than that he doesn't really have any natural mobility. But thanks to the fantastic feat tax rule I was able to pick up Mounted Combat, so he's rocking a sweet, sweet griffon mount. For overland travel and outdoor fights he'll probably be doing mounted bow stuff from the air, although obviously that's less useful in town or in a dungeon.
This message was last edited by the player at 22:03, Tue 23 June 2020.
Mirabella Highhill
Hafling Investigator, 9 posts
Chaotic Good
Tue 23 Jun 2020
at 22:16
  • msg #52

Re: Game Discussion

In reply to Rictor Wyrmbane (msg # 51):

I'd be careful with that griffon. I've noticed that unless you are a class that makes your mount/animal companion super buff, mounts/animals end up KIA like every other combat encounter...especially at our level. Griffon's aren't cheap either...:-D
Qvan Ibn Hamid
Human Wizard, 9 posts
Age 73
Neutral Good Wizard
Tue 23 Jun 2020
at 23:07
  • msg #53

Re: Game Discussion

Hopefully as a ranger his griffin will be a beast :)

And yes, I’ll gladly keep your dispelling weapon charged!

I’m wondering if I should bother with Summons, seeing as the battlefield might get crowded as it is.
Aryk
Human Psi Warrior, 11 posts
Age 27
NG Psionic Warrior
Tue 23 Jun 2020
at 23:14
  • msg #54

Re: Game Discussion

Lol.  I'm now wondering if I'm the youngest character at 27...
This message was last edited by the player at 23:14, Tue 23 June 2020.
Vahid al-Mavari
Human, 7 posts
Tue 23 Jun 2020
at 23:16
  • msg #55

Re: Game Discussion

In reply to Aryk (msg # 54):

Vahid is 25, so I've got you beat on that front.
Mirabella Highhill
Hafling Investigator, 10 posts
Chaotic Good
Wed 24 Jun 2020
at 00:24
  • msg #56

Re: Game Discussion

In reply to Aryk (msg # 54):

Apparently not! But, I am the shortest...:-P
Zhira al-Darea
Human Fighter, 12 posts
Age 28
Lawful Neutral
Wed 24 Jun 2020
at 06:34
  • msg #57

Re: Game Discussion


Well, if nothing else everybody being above 20 and two people over 40 is unusual for an adventuring team - but then, I suppose it's one of those things that just come with higher levels. :)

I also agree that it's nice to have a few feat taxes abolished; even for me as a fighter, having the one extra free slot that comes from not being forced to take Power Attack was great.
Aryk
Human Psi Warrior, 12 posts
Age 27
NG Psionic Warrior
Wed 24 Jun 2020
at 06:46
  • msg #58

Re: Game Discussion

And combining dodge & mobility.
Qvan Ibn Hamid
Human Wizard, 10 posts
Age 73
Neutral Good Wizard
Wed 24 Jun 2020
at 06:53
  • msg #59

Re: Game Discussion

I like that if I polymorph into a Dire Bear, I can Power Attack without having to take it as a feat myself. Also if I Summon a pack of Dire Bears.

By the way, I’m looking at my spell selection now, any buffs that you guys would really like to see me throw around?

Also, am I the only one with access to ninth level spells?
Zhira al-Darea
Human Fighter, 13 posts
Age 28
Lawful Neutral
Wed 24 Jun 2020
at 07:37
  • msg #60

Re: Game Discussion


Going from the class distribution, it sure seems so:

Fighter - No Spells
Ranger - 4th level
Investigator - 6th level
Warpriest - 6th level

And Aryk's said his Psy Warrior class is a martial, so I'd be surprised if it had 6th level casting. So, unless shenanigans are afoot, I would bet that nobody else can cast anything in the upper three spell levels.
Qvan Ibn Hamid
Human Wizard, 11 posts
Age 73
Neutral Good Wizard
Wed 24 Jun 2020
at 08:58
  • msg #61

Re: Game Discussion

 Who speaks what languages, and will it be relevant in game? Is there a Lingua Franca we can call common?
 Are we using the Golarion regional languages?

 I'm probably going to load up on ancient/magic languages, I'll leave the "social" aspect of languages to a casting of Tongues or Comprehend.
This message was last edited by the player at 08:59, Wed 24 June 2020.
Mirabella Highhill
Hafling Investigator, 11 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Wed 24 Jun 2020
at 11:07
  • msg #62

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 61):

Mirabella speaks thirty languages so she has most bases covered...:-)

Edit: My character is also finished and waiting approval...:+)
This message was last edited by the player at 11:38, Wed 24 June 2020.
Aenarion
GM, 18 posts
Wed 24 Jun 2020
at 12:54
  • msg #63

Re: Game Discussion

Qvan Ibn Hamid:
I like a bit of morality conflict in a group, if we can all discuss and resolve things IC and it doesn't create bad blood OOC. I prefer that to everybody reading in-game situation through the lens of 21st century social progress.

I can only second this. Despite the potentially problematic issues in the nation where the adventure will take place, please keep in mind that we are here to play a game and have fun. Overly political and ethical discussions are important and needed, just not here. Everyone is free to follow-through on those thoughts and views in private threads or somewhere else here on rpol.

Zhira al-Darea:
As for resurrection, we're playing a one-shot adventure; I would hope that if we play it safe and work together, keeping everybody alive to the end won't be impossible. Right?

I would expect so, especially with a large group of seven characters and all the resources a level 17 PC gives you. On that note, don't expect to see your normal variety of monsters. I will need (and want) to change things around, especially stats like HPs will need to be increased for monsters on your level if they want to have any chance of staying alive for more than 1 round.

Mirabella Highhill:
You might want to ask the GM about combining items. I broached the subject and they were hesitant. They offered to put it to a vote with all the players, but I backed down since I don't really need any combined items...:-)

Thanks for mentioning this! In my older games I included a prohibition on combining items to keep the power level in check. I decided to not do this right from the start here, but I'm still hesitant when the subject is raised. If everyone keeps a healthy (balance-wise) restraint on this option (and not tries to get their combat stats as high as possible), I'm fine with it.

Mirabella Highhill:
I'd be careful with that griffon. I've noticed that unless you are a class that makes your mount/animal companion super buff, mounts/animals end up KIA like every other combat encounter...especially at our level. Griffon's aren't cheap either...:-D

That will depend upon Rictor. If he wants to have his mount actively contribute to the combat (make attacks itself, etc.) then it will be a fair target to attacks of the enemies as well. If he just wants it to serve as a literal mount (to ride and fly around with, carrying him from A to B) then I don't see any necessity to endanger its fragile life :)

Qvan Ibn Hamid:
I’m wondering if I should bother with Summons, seeing as the battlefield might get crowded as it is.

Another good point. If you could avoid them, I'd be rather happy. As you mentioned, the battlefield will be quite cluttered with seven PCs and maybe as many enemies at the same time.

Qvan Ibn Hamid:
Who speaks what languages, and will it be relevant in game? Is there a Lingua Franca we can call common?
Are we using the Golarion regional languages?

We are indeed using reginoal languages!
Rictor Wyrmbane
Human Ranger, 6 posts
Last Prince of Alkir
Wed 24 Jun 2020
at 14:11
  • msg #64

Re: Game Discussion

I feel pretty much the same way about mounts and animal companions. I don't like running multiple characters in combat so I'm happy to ride around and then give them 'forgotten NPC syndrome' the rest of the time. I'll swap out mounted combat, Rictor ain't much of a cavalier anyway.
Aryk
Human Psi Warrior, 13 posts
Age 27
NG Psionic Warrior
Wed 24 Jun 2020
at 14:36
  • msg #65

Re: Game Discussion

Did I miss something?  Is ‘Common’ not the base language?
Mirabella Highhill
Hafling Investigator, 12 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Wed 24 Jun 2020
at 14:39
  • msg #66

Re: Game Discussion

It is, but in Golarion there are a bunch of regional languages such as Tien, Varisian, and Vudrani. I believe Qadira's regional language is Kelish...:-)
Zhira al-Darea
Human Fighter, 14 posts
Age 28
Lawful Neutral
Wed 24 Jun 2020
at 14:49
  • msg #67

Re: Game Discussion


If it helps anybody, my personal choices for human languages (aside from Kelish which, as Mirabella said, is the Qadiran's language, as well as one of the primary trade tongues) are Taldane (which is spoken in the big northern neighbor, I believe also in Cheliax as they were a Taldoran colony at one point, and is what the IWG says should be "common" in any region that doesn't have a language of its own), and Osiriani (which is spoken on the western coast that neighbors Quadira on the other side).

South and East is the Kelesh Empire, so no worry in that sense. Just my take on it, but I think it's about as reasonable as anything; Varisia is on the other side of the Inner Sea from Qadira, for example, so it'd be weird to have people speaking that particular tongue around, I would guess. Still, opinions are only opinions in the end. :)
Qvan Ibn Hamid
Human Wizard, 12 posts
Age 73
Neutral Good Wizard
Wed 24 Jun 2020
at 15:01
  • msg #68

Re: Game Discussion

 Qvan will have Varisian and Varisian Sign Language, because of background reasons.
 We might not meet many who speak it, but it may be useful as a secret language between us.

 To the Golarion experts, do elves, orc, etc. also have regional languages, or do they use racial languages?
Mirabella Highhill
Hafling Investigator, 13 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Wed 24 Jun 2020
at 15:04
  • msg #69

Re: Game Discussion

There is no longer a separate Taldane language. It literally is the common tongue. That will free up one language slot for you.
Aryk
Human Psi Warrior, 14 posts
Age 27
NG Psionic Warrior
Wed 24 Jun 2020
at 15:04
  • msg #70

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 68):

So I have six extra languages; how many should I burn on regional & how many on racial?
Mirabella Highhill
Hafling Investigator, 14 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Wed 24 Jun 2020
at 15:05
  • msg #71

Re: Game Discussion

The races do not have regional languages.
Aryk
Human Psi Warrior, 15 posts
Age 27
NG Psionic Warrior
Wed 24 Jun 2020
at 15:11
  • msg #72

Re: Game Discussion

Including like celestial & necril?
Qvan Ibn Hamid
Human Wizard, 13 posts
Age 73
Neutral Good Wizard
Wed 24 Jun 2020
at 15:13
  • msg #73

Re: Game Discussion

 Pick what you think makes sense to your background; it's unlikely to make a difference in game mechanics I reckon.
 With six I would pick 2 outsider languages, 2 racial, 2 regional.

 Does anybody have suggestions for Wizard/Druid buffs that would be useful to you?
 I'm doing my spell selection and will go for the staples, but if you have requests now is the time.
 Or buy a scroll and I'll learn it for you :D
Aryk
Human Psi Warrior, 16 posts
Age 27
NG Psionic Warrior
Wed 24 Jun 2020
at 15:18
  • msg #74

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 73):

I’m thinking Necril (he has a thing about undead apparently) & Alghollthu, modern & Ancient Osiriani, Draconic & Iobarian?
Aryk
Human Psi Warrior, 17 posts
Age 27
NG Psionic Warrior
Wed 24 Jun 2020
at 15:19
  • msg #75

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 73):

Things that increase attack bonus or AC are always good, and perhaps something like faerie fire or glitter bomb that can highlight invisible enemies?
Mirabella Highhill
Hafling Investigator, 15 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Wed 24 Jun 2020
at 15:24
  • msg #76

Re: Game Discussion

I can cast glitter dust. I can also make all of us look completely different. I have all the cure spells. I can remove curses and turn people back to flesh. Most of my spells, however, target the mind. Probably my best spell will allow me to give one character the ability to roll two d20s and select the best one, until they roll a natural 20 that is... :-)
Mirabella Highhill
Hafling Investigator, 16 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Wed 24 Jun 2020
at 15:26
  • msg #77

Re: Game Discussion

I also have two scrolls of heal, two scrolls of breath of life, and 1 scroll of miracle... Though I'm going to reserve the latter for when it really hits the fan...:-)
This message was last edited by the player at 15:27, Wed 24 June 2020.
Zhira al-Darea
Human Fighter, 15 posts
Age 28
Lawful Neutral
Wed 24 Jun 2020
at 15:39
  • msg #78

Re: Game Discussion


I really like Mind Blank, enough so I almost took the closest feat equivalent I could find before I realized I was compromising my build just to get it. Still, letting go of it was hard, so if it can be had, I'm all for it.

Other than that... mostly what Aryk said in that having more attack and more defenses is good; I'll also get a lot more mileage out of Enlarge Person than most people would. Also mobility. It is my honest opinion that no martial can ever have enough mobility, and a skirmisher most of all. Although I did cover at least enhancement and competence bonuses on my own, so it't not like it's a big priority, just something I like to have as much of at hand as possible.
Mirabella Highhill
Hafling Investigator, 17 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Wed 24 Jun 2020
at 15:43
  • msg #79

Re: Game Discussion

I can cast fly at will, and at everyone else too...:-P
Haste is also in my repertoire.
This message was last edited by the player at 15:45, Wed 24 June 2020.
Zhira al-Darea
Human Fighter, 16 posts
Age 28
Lawful Neutral
Wed 24 Jun 2020
at 15:45
  • msg #80

Re: Game Discussion

In reply to Mirabella Highhill (msg # 79):

I can too, and as a free action! ...for twenty rounds a day. Magic items and their silly limits. ;P

I won't say no to more flight; twenty rounds is just two minutes, so really very little.
This message was last edited by the player at 18:17, Wed 24 June 2020.
Mirabella Highhill
Hafling Investigator, 18 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Wed 24 Jun 2020
at 15:54
  • msg #81

Re: Game Discussion

Mine only lasts 8 minutes, but that's better than nothing...:-)
Qvan Ibn Hamid
Human Wizard, 14 posts
Age 73
Neutral Good Wizard
Wed 24 Jun 2020
at 16:09
  • msg #82

Re: Game Discussion

 Enlarge is a bit pedestrian at this level, but I will have it just in case.

 If anyone is interested, I can buff them with this:
https://www.d20pfsrd.com/magic/all-spells/p/polymorph/

 If you're not relying too much on equipment to be good in melee, taking the form of a dragon or elemental may have some benefits.
Vahid al-Mavari
Human, 8 posts
Wed 24 Jun 2020
at 16:24
  • msg #83

Re: Game Discussion

I see everyone has been very busy indeed. I'll do my level best to toss in my two cents wherever it's relevant.

quote:
By the way, I’m looking at my spell selection now, any buffs that you guys would really like to see me throw around?

I don't know the wizard spell list exceptionally well, so I'll leave that to your discretion. Vahid is mostly good on buffs though, with the ability to expend fervor to swiftcast on himself, and boots of speed for free action haste for ten rounds.

quote:
Mirabella speaks thirty languages so she has most bases covered...:-)

Well that's just incredibly impressive. Vahid knows Common, Kelish, and Celestial, and Kelish only because he got his ethnic language for free. Do you have the face skills to go with those languages?

quote:
I can cast fly at will, and at everyone else too...:-P

I see. I found an item to give myself at will flight as well, but maybe now I should drop it for something else?
Mirabella Highhill
Hafling Investigator, 19 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Wed 24 Jun 2020
at 16:25
  • msg #84

Re: Game Discussion

In reply to Vahid al-Mavari (msg # 83):

My diplomacy, bluff, and intimidate are nothing to shake a gnome at...;-)
Aryk
Human Psi Warrior, 18 posts
Age 27
NG Psionic Warrior
Wed 24 Jun 2020
at 16:40
  • msg #85

Re: Game Discussion

I forgot to mention earlier; Aryk does have two sixth level powers, but his powers really only effect him.

That said, ‘Body Adjust’ is a self-heal that can be augmented...
Mirabella Highhill
Hafling Investigator, 20 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Wed 24 Jun 2020
at 17:06
  • msg #86

Re: Game Discussion

In reply to Aryk (msg # 85):

Got to love those Dreamscarred Press psionic powers...:-)
Aenarion
GM, 19 posts
Wed 24 Jun 2020
at 17:46
  • msg #87

Re: Game Discussion

While on the subject of languages, what are your opinions on rpol's language feature? I know some prefer to use it as it grants a bit more immersion for the game, others hate the idea of not being able to read everything said.
Mirabella Highhill
Hafling Investigator, 21 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Wed 24 Jun 2020
at 17:57
  • msg #88

Re: Game Discussion

I love the language option, but my vote probably shouldn't count all things considered...:-P
Aryk
Human Psi Warrior, 19 posts
Age 27
NG Psionic Warrior
Wed 24 Jun 2020
at 18:08
  • msg #89

Re: Game Discussion

In reply to Mirabella Highhill (msg # 86):

Lol.  ‘Body Adjust’ isn’t even the best one.  I think ‘Sidestep’ is...  XD
Zhira al-Darea
Human Fighter, 17 posts
Age 28
Lawful Neutral
Wed 24 Jun 2020
at 18:13
  • msg #90

Re: Game Discussion

Qvan Ibn Hamid:
Enlarge is a bit pedestrian at this level, but I will have it just in case.

 If anyone is interested, I can buff them with this:
https://www.d20pfsrd.com/magic/all-spells/p/polymorph/

 If you're not relying too much on equipment to be good in melee, taking the form of a dragon or elemental may have some benefits.


I am a fighter; equipment is what I live by, and being pedestrian isn't an insult to me. In fact, Zhira enjoys showing magical types that their powers are not as out of reach for a normal person as one would think. :)

On the other hand, Enlarge Person would make me able to bull rush colossal sized enemies, double my effectiveness with combat maneuvers, and add a solid helping of strength to my stats; if you have access to a better spell for those tasks (I wouldn't consider it impossible, I don't know the entirety of the Wizard's spell list by heart), by all means take it, but I would think that being able to get good work out of low level spells should be a good thing for a Wizard? I will probably buy a couple potions of it on my own anyway, but having it cast by a lv 17th caster is a very different thing - a much better one, in fact. ^_^

Vahid al-Mavari:
I see. I found an item to give myself at will flight as well, but maybe now I should drop it for something else?

I'd suggest to keep it; you never know when everybody else will be unable to cast and you'll need to be the one who must give himself flight to save the team. In terms of mobility options, flight is tactically superior to even teleport in most situation (the big exception being travel), and it's best to have it and not need it, than not have it and need it.

Although I suppose if you went for a costly option, you could consider looking for a cheaper one. I wouldn't know, since it depends on your abilities.

Speaking of abilities, buffs, and divine casters: is there a way for somebody to get Death Ward? I just realized that it's a spell that is not on any of our classes lists... and that's one of those spells that is also really better to have and not need than to lack. It's a buff somebody should probably look into.

Aenarion:
While on the subject of languages, what are your opinions on rpol's language feature? I know some prefer to use it as it grants a bit more immersion for the game, others hate the idea of not being able to read everything said.


I personally quite like the language groups and use them in the games I run; that said, I wouldn't be overly bothered if they weren't used, so long as it was made clear in the text what Zhira could understand and what she couldn't.
This message was last edited by the player at 18:15, Wed 24 June 2020.
Qvan Ibn Hamid
Human Wizard, 15 posts
Age 73
Neutral Good Wizard
Wed 24 Jun 2020
at 18:27
  • msg #91

Re: Game Discussion

 I don't like language groups personally. I prefer people just saying what language they are speaking, the players can still enjoy the RP/banter etc, but the characters know they are left out of the conversation.

 Not bothered either way though.

 Enlarge Person is a good spell, maybe I'll make it extended so we can make the most of it. Giant Form would be better at our level, but I can only cast that on myself sadly.

 I can get deathward, Necromancy is not my forte but I'll make do.
Vahid al-Mavari
Human, 9 posts
Wed 24 Jun 2020
at 18:38
  • msg #92

Re: Game Discussion

quote:
While on the subject of languages, what are your opinions on rpol's language feature?

I have no strong feelings either way, to be honest.

quote:
it's best to have it and not need it, than not have it and need it.

Yeah, that's a good point. It was pretty expensive, but the headband of aerial agility also gives me more wisdom, so it is kinda worth it.
Zhira al-Darea
Human Fighter, 18 posts
Age 28
Lawful Neutral
Wed 24 Jun 2020
at 20:55
  • msg #93

Re: Game Discussion

Qvan Ibn Hamid:
Enlarge Person is a good spell, maybe I'll make it extended so we can make the most of it. Giant Form would be better at our level, but I can only cast that on myself sadly.

Eh, there's no need to go overboard; I have bonuses to fighting things bigger than me, so getting too big is counterproductive, as is getting big against opponents who don't require it. It's only for the very biggest ones that I need a little bit of a push; Giant Form I is obviously better than Enlarge Person, but with Giant Form II, outside of the regeneration, I'd probably end up losing more than I'd gain. I mentioned it more as a "just in case" provision than something I'd need every fight.

I expect that, once you've seen Zhira fight, you'll get a good sense of when she's in a fight where she might need more size vs one where she should stay Medium. Besides, if I ever need the help, I won't be afraid to ask for it; no need to worry over it. :)
Vahid al-Mavari:
Yeah, that's a good point. It was pretty expensive, but the headband of aerial agility also gives me more wisdom, so it is kinda worth it.

That's a very cool item, if also quite pricey; if I had about 150'000 extra gp, I would have probably gone for it as well, but as it was, I had other priorities, and a much cheaper way to get what flight I needed. But I can see it as worth it for a Warpriest, since I believe Wisdom is your casting stat; there's certainly worse things to be spending money on.
Aenarion
GM, 20 posts
Thu 25 Jun 2020
at 08:58
  • msg #94

Re: Game Discussion

Qvan Ibn Hamid:
I don't like language groups personally. I prefer people just saying what language they are speaking, the players can still enjoy the RP/banter etc, but the characters know they are left out of the conversation.

Alright, that is already enough of an incentive for me to not use them then. If everyone is happy about this option being used, great, but if only one player is reluctant and might be having less fun in the game than otherwise possible, we will leave the private groups out for now.

Thanks for the feedback!
This message was last edited by the GM at 11:12, Thu 25 June 2020.
Qvan Ibn Hamid
Human Wizard, 16 posts
Age 73
Neutral Good Wizard
Thu 25 Jun 2020
at 09:11
  • msg #95

Re: Game Discussion

Resident killjoy at your service.
Mirabella Highhill
Hafling Investigator, 22 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Thu 25 Jun 2020
at 10:46
  • msg #96

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 95):

Sad Hafling noises
Zhira al-Darea
Human Fighter, 19 posts
Age 28
Lawful Neutral
Thu 25 Jun 2020
at 10:52
  • msg #97

Re: Game Discussion


I'm sure we'll make do. :)

Have we made any progress in terms of coordinating backstories? It seemed like some effort was made, but I'm not sure if anybody has agreed on anything yet?
Qvan Ibn Hamid
Human Wizard, 17 posts
Age 73
Neutral Good Wizard
Thu 25 Jun 2020
at 11:27
  • msg #98

Re: Game Discussion

Here's where I can see connections:

 - some years ago, Rictor came to the Academae (Qvan's institution for gifted apprentices who want to combine magic studies with physical perfection). Qvan has a small reputation for having extensive knowledge in general, but he has a spaciality in dragons Black and Blue. Qvan actually joined him for a short few weeks in his quest to reclaim his throne, but unfortunately  had to leave before the final combat against the Wyrm, because of a school emergency.

 - Mirabella was but a child helping out in her folks' tavern when a much younger Qvan passed by, accompanied by a druid and monk, they were adventuring through the area and freed some slaves from the clutches of evil dragon cultists.

 - Zhira has escorted a number of caravans in her younger years which stopped by the town of [default town], nearby the Academae. She may have visited out of curiosity or necessity.

 - Aryk, I don't know for now, he may have met Qvan on some Conclave of the Eye business?

 - Vahid, may have been around at the same time as Rictor met him?
Qvan Ibn Hamid
Human Wizard, 18 posts
Age 73
Neutral Good Wizard
Thu 25 Jun 2020
at 11:46
  • msg #99

Re: Game Discussion

 Did we do a quick check of what skills are covered?

 I invested heavily on Knowledge(all), with a speciality in the big 4 (Arcana, Nature, Planes, Religion)
 I'm no Face but have some Diplomacy.
 Very little in skulduggery, apart from Stealth.
 Quite a few Lores, and a bit of Linguistics (not maxed)
 Also Craft(Sculpture), because everyone should have a hobby. And a trade to fall back on, in case this magic business doesn't pan out.
Mirabella Highhill
Hafling Investigator, 23 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Thu 25 Jun 2020
at 11:48
  • msg #100

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 98):

Small edit: Unfortunately, Mirabella does not know who her family is, though she still searches for clues. Mirabella was at her owner's tavern when Qvan and his friends visited. She was a slave before being liberated from her captivity by The Bellflower Network. Thus her disdain of slavery, especially of the little folk, and her involvement with previously mentioned organization...:-)
This message was last edited by the player at 11:49, Thu 25 June 2020.
Zhira al-Darea
Human Fighter, 20 posts
Age 28
Lawful Neutral
Thu 25 Jun 2020
at 11:50
  • msg #101

Re: Game Discussion

Alright, let's see if we can work on that... just to make sure I have my points straight, Qvan is a Qadiran national, but the students at his academy could be of any nationality? Including, say, Taldan, despite the general animosity between the two countries? And if the answer to both of those is "yes", would he be the type who talks about his students (or maybe colleagues) a lot, or one to keep

You see, Zhira was trying to track down a very specific Taldan magician (one who she knew had connection with anti-slavery organizations in some fashion, in case Mirabella wants to jump in on this one) for most of her earlier career, and part of the reason she's a caravan guard is so she could have a good excuse to travel all over Qadira to carry on with this investigation, so if there was any chance at all that she could find the information by speaking with Qvan, she would certainly have took the chance when it presented itself.

Given that her search went on for a long time, it'd be fine if any talk she had with Qvan gave her no new information, but on the other hand, if she did learn something useful from talking with him, that'd give her a good reason to visit him periodically.

Then, since from what I gathered, Rictor went to visit Qvan after his victory, just at a time while Qvan was getting troublesome report regarding our adventure's plot hook, and Qvan basically invited Rictor along in his quest to learn what happened, we could then say that Zhira happened to be passing by for one of her visits and he called in a favor to have her join his mission in exchange for whatever information he'd given her in the past, and that's why she's there.

It'd also be a very typical adventure opening: old wizard gathering some meatshields for a personal undertaking from Qvan point of view, and a traditional "traveling badass helping an old acquaintance to repay a past favor" for Rictor and Zhira.

It seems to me like that might work, although of course, we all need to agree to it; also, not sure how the rest of the group would fit into that setup. Still, it might be a good point to start from?

My skillset is pretty limited, as can be expected of a fighter with 11 INT; I've a few ranks in most of my class skills (Handle Animal, Ride, Survival, Climb & Swim, etc), the essentials (Perception and Linguistics) and my skirmisher ones (Acrobatics, Stealth and Fly). Not much utility there, but then again, that's the deal when playing a fighter, isn't it? :)
This message was last edited by the player at 11:54, Thu 25 June 2020.
Qvan Ibn Hamid
Human Wizard, 19 posts
Age 73
Neutral Good Wizard
Thu 25 Jun 2020
at 11:51
  • msg #102

Re: Game Discussion

In reply to Mirabella Highhill (msg # 100):
 Gotcha. Somehow I thought the innkeepers were Mirabella's parents. But that makes more sense!
 Works well with the idea that Qvan was freeing some slaves at the time – though he and his friends were not in the business of freeing any slave they encountered, sadly for her.
Mirabella Highhill
Hafling Investigator, 24 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Thu 25 Jun 2020
at 11:54
  • msg #103

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 102):

I too could have studied at your Academy. In fact, Mirabella would have probably been quite the prodigy. She would have never stayed long, however, as she always had business elsewhere. But a year here and a year there adds up...:-)
Qvan Ibn Hamid
Human Wizard, 20 posts
Age 73
Neutral Good Wizard
Thu 25 Jun 2020
at 11:56
  • msg #104

Re: Game Discussion

In reply to Zhira al-Darea (msg # 101):
 That all works fine with me! Qvan would be more of a facilitator than the chairman of the expedition though.

 And yes, that is the sad lot of fighters. I can't believe PF didn't fix that actually, Fighters should be loaded with physical skills (Ride, Climb, Acrobatics) and experts at crafting and maintaining their arsenal.

@Mirabella:
 Yes that works! It's not quite Hogwarts anyways, I don't think they would have a strict 7-years curriculum.
Mirabella Highhill
Hafling Investigator, 25 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Thu 25 Jun 2020
at 12:02
  • msg #105

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 104):

I agree. No class should have less than 4+Int Mod skill ranks/level.
#FightersAreSmart2!
Aenarion
GM, 21 posts
Thu 25 Jun 2020
at 12:05
  • msg #106

Re: Game Discussion

Mirabella Highhill:
I agree. No class should have less than 4+Int Mod skill ranks/level.
#FightersAreSmart2!


Well....we could always talk about implementing this as a houserule? :)
Qvan Ibn Hamid
Human Wizard, 21 posts
Age 73
Neutral Good Wizard
Thu 25 Jun 2020
at 13:14
  • msg #107

Re: Game Discussion

In reply to Mirabella Highhill (msg # 105):
  Agreed! Wizards are fine because they go for high intelligence anyways, but monks/fighters/sorcerers are unduly taxed like this.

 The background skill system helps though. Really like it.
Zhira al-Darea
Human Fighter, 21 posts
Age 28
Lawful Neutral
Thu 25 Jun 2020
at 14:50
  • msg #108

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 107):

Yeah, background skills are great; I certainly couldn't have afforded to put points in Handle Animal and Linguistics otherwise. :)

I won't say no to extra skill if they're given to me; I would likely invest most of them in Spellcraft (so I can actually tell if the spells being cast are worth expending my reactive defenses on, or better left to be handled by normal saves) and Sense Motive, but adding a few extra points in Swim, Climb and Heal would be nice, just so they're a bit more rounded.
Rictor Wyrmbane
Human Ranger, 7 posts
Last Prince of Alkir
Thu 25 Jun 2020
at 15:06
  • msg #109

Re: Game Discussion

Yeah, I'm a huge fan of the background skill system. It really allows you to reflect your character's depth mechanically in a cool way. Without background skills most people wouldn't drop a couple of points in perform or profession or what have you to reflect their backstories.

Background wise I think that Rictor's strongest ties are to Qvan, Aryk, and especially Vahid.

Qvan is, after all, the Gandalf to Rick's Aragorn, the wisest and most learned man that he's encountered in all of his travels. Rictor is feeling pretty down in the dumps after his latest adventure, what with the ruined kingdom and dead sister and all that, and he's wandering without much thought to what he should do. You know who would know what to do? Qvan always knows what to do. Better go see him. Qvan fills the role of Rictor's call to adventure for Feast of Dust, and Rick sees him as a mentor.

Aryk is a wandering jedi knight and Rictor is a man on a righteous mission, so it makes sense that they would have adventured together in the past. Perhaps extensively. Aryk mentions self perfection and hunting for hidden relics, so Rictor probably came to him initially to join him on expedition looking for The MacGuffin of Dragonslaying and they journeyed together for a time in common cause. This is also a good point for them to have bumped into Mirabella or Zhira, but because Rictor's relationship with Aryk forms an important emotional counterpoint to his internal story arc his relationship with him is probably more solid. He's a companion and an adventurer who Rictor likes and respects.

His most important tie, at least for his current character development and arc, is with Vahid. Rictor lived his life as a man on a mission. A mission to free his people and liberate his sister, but also a mission of all consuming personal revenge. He hates that black dragon, and that hatred has been a poison root spreading through the core of Rictor's being. He isn't the emotionally aware type to think about this sort of thing consciously, but deep in his mind he must have hoped desperately that completing his mission would not only free his family, but release him from the hatred drowning him.

And then he wins. He strikes out and kills Esaolathus. And after the rush of victory and bitterness of defeat, he comes to the terrifying realization that the pit of hatred festering in his gut doesn't just disappear instantly. Even without an object those feelings have become ingrained in him. A part of his psyche. He fears that he will be consumed with directionless hatred, anger, and rage.

Then he remembers Vahid. They journeyed together in the past, and Rictor valued him the same way that he valued Qvan or Aryk, as a reliable companion with access to powerful magics. But now he seeks out his council for an entirely different reason. Not as a warrior of divine power, but as a wise priest and adherent of Sarenrae. That quest to master his inner self is the core of Rictor's character development, and his relationship with Vahid mirrors that internal struggle.

Skill wise Rick has a bit of Know: Dungeoneering and Know: Nature. Only natural for a ranger. I have the Prince trait, which gives me +1 to Diplomacy. So yeah, my diplomacy is +1. Party face, comin' through. His main utility skills are stealth, perception, and in particular survival. So he can follow tracks and probably not step on Mirabella's toes if they're scouting together. In his backstory he's a penniless vagabond after his exile before those beau coup adventuring bucks start rolling in, so I have a point each in Profession: Sailor, Guide, Carpenter, Dyer, Blacksmith, Herder, Soldier, Tanner, Clerk and Cook.
Zhira al-Darea
Human Fighter, 22 posts
Age 28
Lawful Neutral
Thu 25 Jun 2020
at 15:31
  • msg #110

Re: Game Discussion


Well, a +1 is nothing to diss; my Diplomacy is -5... even though my Charisma is 10. So, you know, it could be worse.

Incidentally, I'm sure that, after how I described Zhira's personality in previous post, people are very surprised to know she's bad at Diplomacy. ;)

And if Rictor can act a connection point Vahid and Aryk, maybe it'd be good to hear what they would like to suggest? Weaving a working background requires everybody cooperation after all.

By the way, Rictor, I'm curious: did you buy yourself a dragonslaying magical item to fit your backstory, or was it tragically lost in the confrontation with the dragon, and thus you don't have it anymore?
Mirabella Highhill
Hafling Investigator, 26 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Thu 25 Jun 2020
at 15:42
  • msg #111

Re: Game Discussion

In reply to Zhira al-Darea (msg # 110):

My Diplomacy is a fair bit better with a +26. I also get to roll 2d8 and pick the higher to add to the total as well...;-)
Zhira al-Darea
Human Fighter, 23 posts
Age 28
Lawful Neutral
Thu 25 Jun 2020
at 15:50
  • msg #112

Re: Game Discussion

In reply to Mirabella Highhill (msg # 111):

Investigators are very good at their chosen skills, I'm well aware, so that's not too surprising. :)

Say, Mirabella, what would you think about possible backstory connections and why your character is participating in the adventure? I think it's something we all should work together, and while I'm mostly getting why the others are around, I'm not yet fully sure how your character got involved, and I'd be curious to know.
Mirabella Highhill
Hafling Investigator, 27 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Thu 25 Jun 2020
at 15:54
  • msg #113

Re: Game Discussion

In reply to Zhira al-Darea (msg # 112):

Easy. I'm visiting my old friend the professor. Since he thinks it's a good idea to get involved, so does she. Chaotic Good is exceptionally easy to justify participation, especially when a friend is involved.
Mirabella Highhill
Hafling Investigator, 28 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Thu 25 Jun 2020
at 15:58
  • msg #114

Re: Game Discussion

I was "Han Solo'ed" into it...:-P
This message was last updated by the player at 16:06, Thu 25 June 2020.
Rictor Wyrmbane
Human Ranger, 8 posts
Last Prince of Alkir
Thu 25 Jun 2020
at 16:05
  • msg #115

Re: Game Discussion

Yeah, I picked up a Dragonfoe Amulet. Which probably wasn't the best buy, Rictor doesn't really have many offensive spells that would need to overcome SR and he already has Evasion from being a ranger, but it just fits his backstory so well.

I also grabbed a handful of +1 Dragon Bane Arrows.

It's not a huge anti-dragon thing, but I did pick up Staggering Critical instead of Blinding Critical. Blinding crit is probably a better feat all told, but Rictor is specialized in fighting dragons so he picked up staggering crit instead. The idea is that you wade in and if you can land a lucky crit you won't be eating claw, claw, bite, wing, wing, tail every round.

As for his backstory with Zhira, I see Rictor as kind of being caught between her and Mirabella. Mira is anti-slavery in a way that's very core to her character, and while Zhira may not have strong feelings about slavery specifically, I'm getting the impression that she's very pro-law, which in Qadria includes slavery. So there's potential there to stir up some juicy drama as long as we don't forget Rule 1 of Inter Party Conflict: It's only fun if everyone is onboard with writing conflict as a way to increase dramatic tension and set up good character beats. Otherwise it's just a drag on the game and people's feelings will get hurt.

It seems like some of the best potential for sharp, character driven writing and dramatic action will be between Zhira and Mira, and Rictor's role in that will mostly come down to how he relates to the two of you. He supports Mirabella in that general 'neutral good characters oppose slavery' type way, although I don't want to invade her narrative niche as a doughty anti-slavery crusader. And he respects Zhira's position as an enforcer and upholder of the law, in addition to perhaps being a bit intimidated by her.
Vahid al-Mavari
Human, 10 posts
Thu 25 Jun 2020
at 16:53
  • msg #116

Re: Game Discussion

quote:
Have we made any progress in terms of coordinating backstories?

Some I think, but nothing truly conclusive.


quote:
Did we do a quick check of what skills are covered?

I don't think so, but for the most part my skills are what you'd expect. K. Religion and Planes because they fit the character and who ever heard of a divine caster without K. Religion(Excepting possibly druids), Perception and sense motive because duh, diplomacy and Heal because Sarenrae. I've got Handle Animal as a background skill and am debating between picking up performance for a second to have a hobby, or K. Nobility because in Qadira it's all about who you know if you want to get anything done.

None of my skills are especially amazing in terms of bonuses except Heal. With a +40 before I pop a Tears to Wine and a specialized healer's satchel, I can fix everything short of actual death with my check.

quote:
Well....we could always talk about implementing this as a houserule? :)

You'll never catch me arguing against having more skill points. I don't see that it would effect game balance in a major way at our current levels.

@Rictor msg #109
There is nothing written in there that I do not love. Maybe we could use that connection as Rictor's impetus for participating in this adventure. Vahid has been sent by the church because word of this unnatural plague has reached its ears, and he readily volunteered to go and have a look at what's going on. We could say that after returning to Qadira and finding Vahid back in the Mavari temple, Vahid invited Rictor along to help, in the hopes that good works would allow him to begin to heal his damaged psyche.

I'm not sure what connections I might have to the others, beyond maybe once or twice helping escort a caravan that Zhira was guarding through a particularly dangerous area or two. He doesn't have any spellcraft or K. Arcana, so it's entirely feasible he's brought some dangerous artifacts to Qvan to please identify them in the past, it wouldn't do to not know what you're running around with after all.
Aryk
Human Psi Warrior, 20 posts
Age 27
NG Psionic Warrior
Thu 25 Jun 2020
at 17:01
  • msg #117

Re: Game Discussion

Qvan, yeah, Aryk could absolutely have worked with you or used you as a resource for research on mcguffins.

For Rictor, absolutely.  He would’ve worked with him on adventures and righting wrongs.  Perhaps attempted to advise him being a bit more dispassionate, or even attempted to teach some meditation for centering, but I’m sure that was not super-effective.

And Aryk does have a ‘Greater Slaying Arrow - Dragons’, although I may change the target type...

Skill-wise, more often less standard.
Knowledge psionics & religion (religion is lower), spellcraft as well.  Acro & Stealth, autohypnosis, perception of course.  A couple points in swim, climb & Knowledge history.  A decent rating in Profession - Soldiering.  Acrobatics, Autohypnosis, Perception & Stealth are all 20 or better.
Mirabella Highhill
Hafling Investigator, 29 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Thu 25 Jun 2020
at 17:12
  • msg #118

Re: Game Discussion

In reply to Aryk (msg # 117):

The only skills I don't have covered are Ride, Handle Animal, and Fly. Except for Appraise (teens), they are all in the twenties or thirties, except for disable device and perception which are in the forties. I also have Profession Cook at +20 and Perform Stringed at +25. Not to mention that most skills I get to add Inspiration for free. I also can take 10 on Knowledge checks regardless of the situation and take 20 if I spend a point of inspiration.
Zhira al-Darea
Human Fighter, 24 posts
Age 28
Lawful Neutral
Thu 25 Jun 2020
at 18:00
  • msg #119

Re: Game Discussion

In reply to Rictor Wyrmbane (msg # 115):

Don't worry, I'm not going to create big part conflict or anything like that; I fully agree that this kind of inimical interactions among party members need to be contained and kept to what every player involved finds fun.

And those sounds like some interesting anti dragon choices; I wonder if we'll get to see them in action in this game or not.

Also, it seems like Aryk and Rictor both have bows; since Zhira is really more of a melee type, it's nice to know somebody has ranged combat covered. :)

In reply to Vahid al-Mavari (msg # 116):

So that makes you the second person, after Qvan, who has an actual personal reason to be involved in the quest, right? Zhira is very much a obedient Sarenrae's follower, I have a Trait for it and everything, so it wouldn't be out of place for her to respond to a call for protection from a known and trusted priest of the Sun Goddess either, which could be another avenue that would justify my presence. Vahid, do you have anything more about yourself that you could share, which could help with making the narrative tighter? Things like knowing where he lives, or perhaps any particularly important event he might have been involved into?

The way I'm reading it, we have Vahid and Qvan that would have been part of the adventure in any case, Zhira and Rictor because they'd been recruited or decided to join, while Aryk and Mirabella mostly by random chance, which isn't bad, but having a tighter reason for everyone to be there would make for a better story, wouldn't it?
Mirabella Highhill
Hafling Investigator, 30 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Thu 25 Jun 2020
at 18:11
  • msg #120

Re: Game Discussion

In reply to Zhira al-Darea (msg # 119):

Most heroes are created by chance.
Zhira al-Darea
Human Fighter, 25 posts
Age 28
Lawful Neutral
Thu 25 Jun 2020
at 18:19
  • msg #121

Re: Game Discussion

In reply to Mirabella Highhill (msg # 120):

That's fair; I just have a personal preference for tightly interwoven narratives, it's all. :)
Mirabella Highhill
Hafling Investigator, 31 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Thu 25 Jun 2020
at 18:22
  • msg #122

Re: Game Discussion

In reply to Zhira al-Darea (msg # 121):

That's the lawful side of you showing.
Zhira al-Darea
Human Fighter, 26 posts
Age 28
Lawful Neutral
Thu 25 Jun 2020
at 18:25
  • msg #123

Re: Game Discussion

In reply to Mirabella Highhill (msg # 122):

Maybe so! :D

As long as it doesn't hurt anyone, there shouldn't be any problem if I try to help fit everything together, is there? As I said, I'm just doing it because it's fun for me, but if it's not fun for you, I'll stop and let things be as they currently stand.
Aryk
Human Psi Warrior, 21 posts
Age 27
NG Psionic Warrior
Thu 25 Jun 2020
at 18:31
  • msg #124

Re: Game Discussion

If it helps, in addition to helping old friends, it could very well be that Aryk was told to join this quest by his masters.
Mirabella Highhill
Hafling Investigator, 32 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Thu 25 Jun 2020
at 18:37
  • msg #125

Re: Game Discussion

In reply to Zhira al-Darea (msg # 123):

Not at all! In fact, I'll sit down tonight when I get home from work I try to cobble together a better reason for Mirabella to be involved. I too enjoy a more interwoven narrative. I just enjoy messing with the lawfuls...;-P
Vahid al-Mavari
Human, 11 posts
Thu 25 Jun 2020
at 19:49
  • msg #126

Re: Game Discussion

In reply to Zhira al-Darea (msg # 119):

Well, Vahid lives in Qadlas Mavari, located near the Norther Zho mountains. As for specific event, I have a couple of things from backstory that you might like. If you're talking about canon setting things, I'm afraid that while I have mechanics down, I'm still learning the lore myself. As for tying characters more closely together, Vahid's story really began to kick off near the end of his compulsory military service with the repulsion of and his near death at the hands of a massive horde of Lamashtan Gnolls, perhaps Zhira was there as well if her service started early and ended late like you said? Old army buddies perhaps?
Zhira al-Darea
Human Fighter, 27 posts
Age 28
Lawful Neutral
Thu 25 Jun 2020
at 20:10
  • msg #127

Re: Game Discussion

In reply to Vahid al-Mavari (msg # 126):

That might actually work quite well; Zhira entered the military at 12 and left it at 20, and she served at Omash, which is also in the Northern Zho Mountains area of the kingdom.

While I believe the whole northern border there is covered in military forts, Omash is the command center for the Satrapian Guard, so it'd make sense that if a relief force was sent to Qadlas Mavari, it'd come from there. Depending on how far along in time it was, Zhira might even have been an officer in said relief force (not in command of the whole group, she only made it to Lieutenant before leaving, which is the Qadiran rank for a ten-men-team leader, and only in the last two years of her service did she hold such a post), although obviously not the overall commander, and if it was too far back, then she'd have still only been too young and just a private, if a promising one.

How old is Vahid, anyway? Depending on that, and when the attack took place, this could definitely be something we'd be able to build upon, I think.
This message was last edited by the player at 20:13, Thu 25 June 2020.
Vahid al-Mavari
Human, 12 posts
Thu 25 Jun 2020
at 20:14
  • msg #128

Re: Game Discussion

In reply to Zhira al-Darea (msg # 127):

Well, after doing my math, I realized I goofed a bit on my numbers. Vahid is twenty-seven, the attack in question happened ten years ago, near to the end of his service.

Editing because I did not mean to hit post yet, whoops. This is the timeline I worked out, but I'm open to change to let it mesh better.
This message was last edited by the player at 20:16, Thu 25 June 2020.
Aryk
Human Psi Warrior, 22 posts
Age 27
NG Psionic Warrior
Thu 25 Jun 2020
at 20:20
  • msg #129

Re: Game Discussion

Well, ten years ago would've been just as Aryk left the Conclave & started out on his own(ish) way.  He could have been there, and it would've been on of his first actions.
Zhira al-Darea
Human Fighter, 28 posts
Age 28
Lawful Neutral
Thu 25 Jun 2020
at 20:22
  • msg #130

Re: Game Discussion


In reply to Vahid al-Mavari (msg # 128):

That works really well then, since Zhira left the Satrapian Guard eight years ago, and as I said, she was an officer for the last two years of her service (from 18 to 20), so she might have been freshly instated into her post, or maybe even promoted during the attack for exceptional performance; that last one might make for the better story, as it would mean Zhira left a strong impression when she showed up as a member of the rescue force.

Do you think that might work? From what you said, he was saved by priests of Sarenrae, so how did you envision that to have gone down?
Vahid al-Mavari
Human, 13 posts
Thu 25 Jun 2020
at 20:39
  • msg #131

Re: Game Discussion

In reply to Zhira al-Darea (msg # 130):

What I had written was a defense established as a preemptive measure that got attacked at night, with the defenders and civilians being slowly forced back street by street until all that really remained for a defensible position was the temple, where the soldiers and priests inside managed to hold out until reinforcements arrived and the gnolls decided to bugger off, having destroyed most of the place. Perhaps Zhira was a part of those reinforcements, and her actions on that day is what earned her the promotion?
As for being saved, Vahid was one of the many bleeding out on the steps of the temple when he was healed by one of the priests, which culminated in him wanting to be able to help others in the same way, which brought him back to the temple.
Zhira al-Darea
Human Fighter, 29 posts
Age 28
Lawful Neutral
Thu 25 Jun 2020
at 20:51
  • msg #132

Re: Game Discussion


Well, if works very well for me, at least.

And maybe, since Aryk said it would be about the time his character was around... maybe his character was at the Sarenrae temple for some reason, and helped the priests with the defense of it until the reinforcement showed up? I think that would work, while giving Aryk and Zhira a reason to have met with Vahid as well as each other, but each one having played a different role in the event, so their experience, and the lessons they learned from it, would be different.

For Zhira it was a crowning achievement, for Vahid a moment of revelation that signaled the end of his old life and the start of a new one, and for Aryk a sudden and desperate first mission that ended up resolving itself in a success at the end, which I suppose would make Aryk more likely to have learned a "things always get better in the end" lesson from it... would that work for everyone? Seems like it might make for a nice narrative beat, but I wouldn't want to presume about other people's characters.

Aryk, Vahid, what do you think?
Vahid al-Mavari
Human, 14 posts
Thu 25 Jun 2020
at 21:19
  • msg #133

Re: Game Discussion

In reply to Zhira al-Darea (msg # 132):

I think that sounds pretty on the money, yeah.
Aryk
Human Psi Warrior, 23 posts
Age 27
NG Psionic Warrior
Thu 25 Jun 2020
at 21:24
  • msg #134

Re: Game Discussion

Probably not his take-away, but yes, that could work.

I do like the idea that one of his first real battles was a long, slow backpedal defensive fight, falling back street by street to a last stand in a chapel.  Alamo-style.

His take-aways would be a bit more analytical; the tactics of dragon-dogs, mechanics of a fighting retreat, the way that arcane & divine magiks fit into a combined arms battle plan.  Things of that nature.
Zhira al-Darea
Human Fighter, 30 posts
Age 28
Lawful Neutral
Thu 25 Jun 2020
at 21:38
  • msg #135

Re: Game Discussion

In reply to Aryk (msg # 134):

I see, so he's more of an analytical type than an emotional one? That seems like it's going to be interesting.
Aryk
Human Psi Warrior, 24 posts
Age 27
NG Psionic Warrior
Thu 25 Jun 2020
at 22:08
  • msg #136

Re: Game Discussion

In reply to Zhira al-Darea (msg # 135):

Yes, the Conclave teaches that physical prowess must be matched with mental prowess.  Aryk was trained with knowledges not only of his powers, but of history and religion.  The belief is that with the power they have been granted, they have an obligation to use in the manner which will make the most of it.  Not just to fight, but to fight intelligently; use tactics and strategy to do everything possible to skew a battle in one's favor.

Some of the ideology is drawn from the jedis, with less pretentiousness, as I am intrigued by some of their beliefs and the fact that psionics, as an internal ability only possessed by a select few, which must be honed and focus is similar the The Force (we will not discuss midichlorins).
Mirabella Highhill
Hafling Investigator, 33 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Thu 25 Jun 2020
at 22:38
  • msg #137

Re: Game Discussion

The more I think about it, I really don't see how Mirabella and Zhira would have interacted before the upcoming scenario. We move in two totally different worlds. This would probably hold true to Vahid as well. Now it is possible I've heard of both of you and your valiant defense against the gnollish horde. As for Aryk, I could have easily met you through your association with Professor Hamid (what Mirabella calls him...:-P). Perhaps she even convinced him to help free some hafling slaves sometime in the past. As for Rictor, she's probably knowledgeable enough to know about the legend of Alkir's last prince and his quest to redeem his homeland. Perhaps she let him use some of The Bellflower Network's resources (mainly intel) to help him in his quest to find one of the shards of the Mirror of Xin which was located in a Chelaxian noble's household. Plus, she's a sucker for dramatic stories, so she would have jumped at the chance to help the tragic prince...:-p

Her current reason for being in Qadira was to gather information and see if the rumors are true that the Qadiran's are beginning to sell haflings to Chelaxian slavers. While here, she dropped by her old friend and mentor (almost a father-figure) Professor Hamid. While there, I suppose she could learn about whatever jump-starts the adventure (I have no idea what Feast of Ashes is about. I have purposefully not read anything more that this game's blurb about it)...:-)
Aryk
Human Psi Warrior, 25 posts
Age 27
NG Psionic Warrior
Thu 25 Jun 2020
at 22:46
  • msg #138

Re: Game Discussion

Sure.  He has often returned to Master Hamid's library to research this or that mcguffin, or trace the last known location of mcguffin.

If Mirabell had asked him for assistance, especially in the ending of enslavement, he would have agreed.  A penchant for redheads having nothing to do with it...
Mirabella Highhill
Hafling Investigator, 34 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Thu 25 Jun 2020
at 22:53
  • msg #139

Re: Game Discussion

In reply to Aryk (msg # 138):

Aryk:
A penchant for redheads having nothing to do with it...


Absolutely nothing...;-)
Zhira al-Darea
Human Fighter, 31 posts
Age 28
Lawful Neutral
Fri 26 Jun 2020
at 10:38
  • msg #140

Re: Game Discussion

In reply to Mirabella Highhill (msg # 137):

That makes sense, and honestly, not only is there no reason for Mirabella and Zhira to know each other, it'd probably work better for the game if they met during this mission and learned about each other's priorities during it - that way, if personality conflict arise, the present crisis will work to keep them from blowing up too much.

We just need to have a reasonable reason for both of them to have joined the mission, preferably from different angles, which seems like it should be doable, so I think that's a fine starting point to have.
Qvan Ibn Hamid
Human Wizard, 22 posts
Age 73
Neutral Good Wizard
Fri 26 Jun 2020
at 10:43
  • msg #141

Re: Game Discussion

 Good progress on our join backstory!

 I think it's good that we all have some ties, without being an existing party where we all know everything about each other.
Aenarion
GM, 23 posts
Fri 26 Jun 2020
at 10:56
  • msg #142

Re: Game Discussion

I also have to say I'm really impressed about the willingness and enthusiasm from most of the players to work on shared character backgrounds and relationships, especially considering that this is for now only a one-shot adventure. Nice going, guys! :)
Qvan Ibn Hamid
Human Wizard, 23 posts
Age 73
Neutral Good Wizard
Fri 26 Jun 2020
at 11:15
  • msg #143

Re: Game Discussion

 Well, one-shot in PBW means a couple of years of gaming at least.

 With my first game ever on rpol, we're now 15 years in and I only took my Cleric from level 4 to 10... GM is not generous with Xp admittedly.
Aenarion
GM, 24 posts
Fri 26 Jun 2020
at 11:22
  • msg #144

Re: Game Discussion

Qvan Ibn Hamid:
With my first game ever on rpol, we're now 15 years in and I only took my Cleric from level 4 to 10... GM is not generous with Xp admittedly.


Uff, that's harsh and impressive at the same time.
Mirabella Highhill
Hafling Investigator, 35 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Fri 26 Jun 2020
at 14:13
  • msg #145

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 143):

You must have legendary patience and fortitude. I think the longest I've ever played a pbp game is three years. And to tell you the truth, I probably would have put my head through a wall with that slow of a level advancement, even in a pbp game...:-)
Qvan Ibn Hamid
Human Wizard, 24 posts
Age 73
Neutral Good Wizard
Fri 26 Jun 2020
at 14:31
  • msg #146

Re: Game Discussion

 I used to play "An Inconvenience Rightly Considered", probably the best campaign I ever tried on rpol –present company excluded!

 I played that for about 4 years, brought two characters from ~5 to ~11. That was an excellent balance of RP, dice rolling, XP awards, political plots, intertwined plot hooks between different story arcs...

 Unfortunately the GM retired from rpol, but I keep hoping she'll come back!
Zhira al-Darea
Human Fighter, 32 posts
Age 28
Lawful Neutral
Fri 26 Jun 2020
at 15:34
  • msg #147

Re: Game Discussion


Any GM that can keep a game going for that long is worth cherishing; the only games I've been in that didn't collapse in short order are those I'm running myself. Still, one of those will make its ninth birthday in November (which will probably be the end of the game itself, as my players are facing their last encounter), and I only lost three of the seven players I started with, which makes me confident that, with the right people, a properly lasting game can be found. Hopefully this will be one of those! ^_^
Qvan Ibn Hamid
Human Wizard, 25 posts
Age 73
Neutral Good Wizard
Fri 26 Jun 2020
at 16:02
  • msg #148

Re: Game Discussion

 Dear GM, when did you want to get started?

 I'm pretty much done with my character sheet, but knowing myself I will keep tweaking things endlessly if I don't have a deadline to look towards!
Vahid al-Mavari
Human, 15 posts
Fri 26 Jun 2020
at 16:30
  • msg #149

Re: Game Discussion

quote:
I also have to say I'm really impressed about the willingness and enthusiasm from most of the players to work on shared character backgrounds and relationships, especially considering that this is for now only a one-shot adventure.

As others have said, a "one shot" can last quite a long time in pbp, and either way, I've always felt that if you want to do something you should do it right or not at all.
Aryk
Human Psi Warrior, 26 posts
Age 27
NG Psionic Warrior
Fri 26 Jun 2020
at 20:10
  • msg #150

Re: Game Discussion

I'm sure we can make this last.  ;)

And I understand it's a one-shot, but if it goes well, perhaps we can find something else for the party to do...

I'm currently fine-tuning my character.  Just realized I forgot 17 skill points from being a human...  XD
Vahid al-Mavari
Human, 16 posts
Fri 26 Jun 2020
at 21:13
  • msg #151

Re: Game Discussion

My sheet is done and ready, unless we actually do implement that 4+int minimum skill points thing that was brought up yesterday.
This message had punctuation tweaked by the player at 21:13, Fri 26 June 2020.
Aenarion
GM, 25 posts
Fri 26 Jun 2020
at 22:11
  • msg #152

Re: Game Discussion

Zhira al-Darea:
Any GM that can keep a game going for that long is worth cherishing;

Hear, hear!

Zhira al-Darea:
The only games I've been in that didn't collapse in short order are those I'm running myself. Still, one of those will make its ninth birthday in November

That is very impressive as well, congratulations!

Zhira al-Darea:
...which makes me confident that, with the right people, a properly lasting game can be found.

Yeah, that is my hope too. I'm definitely not blameless when it comes to games not making it longer than I wished, but too often it's players dropping out one after the other until you have a complete new party, before the process starts again. At some point you start to ask yourself what is the reason you play through a long campaign if none stays around long enough to share it with you. That's why I'll try a single, simple module first (in both of my new games) and see how that goes.

Zhira al-Darea:
Hopefully this will be one of those!

Amen to that :)

Qvan Ibn Hamid:
Dear GM, when did you want to get started?

I don't have a specific date in mind and am not in any real hurry. But this is a good prompt to maybe have everyone give me a quick update about your progress. If you are ready to get started or how much longer you think it might take before you are done. My hope is early next week.

Aryk:
And I understand it's a one-shot, but if it goes well, perhaps we can find something else for the party to do...

That's the general plan, exactly.
Aryk
Human Psi Warrior, 27 posts
Age 27
NG Psionic Warrior
Fri 26 Jun 2020
at 22:15
  • msg #153

Re: Game Discussion

My progress:

Done:
I have all the important stuff done.  Saves, AC, weapons/armor, skills, saves, etc.

Need to do:
-'Mundane' equipment
-Combat maneuvers (?)
-Weight of carried gear

And possibly add 14 skill points if we raise the minimum per level...
This message was last edited by the player at 22:15, Fri 26 June 2020.
Zhira al-Darea
Human Fighter, 33 posts
Age 28
Lawful Neutral
Sat 27 Jun 2020
at 08:43
  • msg #154

Re: Game Discussion

Aryk:
-Combat maneuvers (?)

As a word of warning, since you mentioned combat maneuvers, I am specialized in Bull Rushing, and I'm pretty sure nobody here is going to be able to match me in that particular field (GM can confirm or deny this, as they've seen my sheet). So, if you decide to go into a maneuver, choosing a different one would make sure you're not overshadowed. We all should have unique things to our characters, and that takes some coordination! :)

I'm mostly done with my sheet; if we do get extra skill point, I know where to put them, and I should have finished spending my gold (what little is left - turns out I miscounted and it's not 19'000 I'm left with, bur rather 1'900...) by this evening; if anybody has suggestions on what I should take, let me know! I also finally managed to finish my character description. And I think we mostly have a general idea of the team's background and how it came together, right?

So, as far as I'm concerned, we can start whenever the GM is ready! ^_^
Aenarion
GM, 26 posts
Sat 27 Jun 2020
at 14:10
  • msg #155

Re: Game Discussion

Aryk:
And possibly add 14 skill points if we raise the minimum per level...


Yeah, let's do that! Will make an official post accordingly.
Vahid al-Mavari
Human, 17 posts
Sun 28 Jun 2020
at 02:22
  • msg #156

Re: Game Discussion

In reply to Zhira al-Darea (msg # 154):

I cannot recommend enough a robe of infinite twine for all the rope you could ever need and the Traveler's any tool for any simple tool you could ever need, and masterwork to boot. Small quality of life items like that are, in my opinion, invaluable.

quote:
Yeah, let's do that!

Sweet, love me some more skills.
Rictor Wyrmbane
Human Ranger, 9 posts
Last Prince of Alkir
Sun 28 Jun 2020
at 04:58
  • msg #157

Re: Game Discussion

Do we have an ETA on when we plan to start the game? If we're just waiting on everyone's sheets is there a deadline to complete them?
Zhira al-Darea
Human Fighter, 34 posts
Age 28
Lawful Neutral
Sun 28 Jun 2020
at 06:08
  • msg #158

Re: Game Discussion


In reply to Vahid al-Mavari (msg # 156):

Thanks for the suggestions! :)

In reply to Rictor Wyrmbane (msg # 157):

I think the GM said next week, right?
Aenarion
GM, 28 posts
Sun 28 Jun 2020
at 12:39
  • msg #159

Re: Game Discussion

Rictor Wyrmbane:
Do we have an ETA on when we plan to start the game? If we're just waiting on everyone's sheets is there a deadline to complete them?


Not a strict deadline, more of a estimate date. Let's all aim for Wednesday?
Rictor Wyrmbane
Human Ranger, 10 posts
Last Prince of Alkir
Sun 28 Jun 2020
at 17:01
  • msg #160

Re: Game Discussion

Awesome!
Qvan Ibn Hamid
Human Wizard, 26 posts
Age 73
Neutral Good Wizard
Sun 28 Jun 2020
at 17:27
  • msg #161

Re: Game Discussion

Wednesday is good for me.
Couple of equipment tweaks and I should be done.
Also consolidating the different background points we talked about.
Zhira al-Darea
Human Fighter, 35 posts
Age 28
Lawful Neutral
Sun 28 Jun 2020
at 17:37
  • msg #162

Re: Game Discussion


Any backstory consolidation which is required, I'm open to participate in! :)

And I'm good to start playing as soon as we're all ready, so Wednesday is fine for me.
Mirabella Highhill
Hafling Investigator, 36 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Sun 28 Jun 2020
at 18:15
  • msg #163

Re: Game Discussion

I too am ready to start whenever...:-)
Aenarion
GM, 29 posts
Mon 29 Jun 2020
at 07:53
  • msg #164

Re: Game Discussion

Thanks for the feedback, Wednesday it is then!
Qvan Ibn Hamid
Human Wizard, 27 posts
Age 73
Neutral Good Wizard
Mon 29 Jun 2020
at 08:42
  • msg #165

Re: Game Discussion

So I wasn’t lucky with stats or HD, but Qvan is the tallest human you’ve ever seen...

4’10” +2d10”

Qvan Ibn Hamid rolled 20 using 2d10.  Height
Mirabella Highhill
Hafling Investigator, 37 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Mon 29 Jun 2020
at 10:49
  • msg #166

Re: Game Discussion

Qvan Ibn Hamid:
So I wasn’t lucky with stats or HD, but Qvan is the tallest human you’ve ever seen...

4’10” +2d10”

Qvan Ibn Hamid rolled 20 using 2d10.  Height


That only makes you 45" taller than Mirabella...:-P
Aenarion
GM, 30 posts
Mon 29 Jun 2020
at 11:13
  • msg #167

Re: Game Discussion

Well, if that wizard career-thingy doesn't work out, there is always a bright future in the Golarion Basketball Association to be had! Even at age 73 :D
Zhira al-Darea
Human Fighter, 36 posts
Age 28
Lawful Neutral
Mon 29 Jun 2020
at 11:21
  • msg #168

Re: Game Discussion


Well, now that I have finished writing my description for Zhira, I have her at 181 cm, which in fantasy measurements I believe is 5 ft 11; whereas I gather Qvan's height is 198 cm / 6 ft 6, right? So... he's taller, yeah, but not that much. Also, I bet a lot of our team will be more fit, what with Wizard's usual lack in physical strength and all. :)

In any case, a tall, thin, old man would seem to be a perfect fit for the role of all-knowing wizard, wouldn't it? So, it's fitting if nothing else.

I'm also not surprised our only halfling is the shortest member of the team... but I suppose that comes in handy in her line of work, wouldn't it? Since it makes it easier to be underestimate and fly under the radar... perhaps literally. ;D
Qvan Ibn Hamid
Human Wizard, 28 posts
Age 73
Neutral Good Wizard
Mon 29 Jun 2020
at 11:38
  • msg #169

Re: Game Discussion

 Haha, I just realised that 4'10" +20" is not 6'10"

 Bloody imperial system, I actually love that you call it "fantasy measurement"!
Zhira al-Darea
Human Fighter, 37 posts
Age 28
Lawful Neutral
Mon 29 Jun 2020
at 11:51
  • msg #170

Re: Game Discussion


Well, all I can say is that it was sort of instinctual.

A game I'm running has a group of player that is fully from Great Britain (that was weird when I realized it - it was completely accidental for all five players to come from the same nation), and I am from southern Europe, and thus the measurement systems both I and all of my players there use in day-to-day life is the metric system. Despite this, inside the game's narrative, I use feet and miles and gallons to describe things, because to me they just have that "ancient" feeling.

On the other hand, when I'm doing math, I'm using metrical because it's just ten times simpler to use, being decimal and all, and I would always use it if I was running a sci-fi game, because the way I perceive it as more precise and scientific would make it the natural pick for such in my head.

So... it innately feels like a "fantasy" set of measurements for me; I associate it with fantasy novels and 3.5/pathfinder measurements, so I sometimes forget it's still in use in some places, which leads to posts like my last. I didn't mean to offend anybody with the comment; it's just how I think about it in my head, and thus it came out that way.
Mirabella Highhill
Hafling Investigator, 38 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Mon 29 Jun 2020
at 12:21
  • msg #171

Re: Game Discussion

Mirabella would definitely be the team's point guard...:-D
Qvan Ibn Hamid
Human Wizard, 29 posts
Age 73
Neutral Good Wizard
Mon 29 Jun 2020
at 13:23
  • msg #172

Re: Game Discussion

In reply to Zhira al-Darea (msg # 170):
 I'm with you on this, I always use feet and gallons when talking in fantasy settings.
 I'm french but live in the UK, and having both systems still in use here is sometimes confusing...
 Whereabouts in Southern Europe are you from?

 So Qvan is "only" 6'6" or 1.98m, makes more sense. That actually makes him just a tiny bit taller than Saruman. But unlike him, I will always keep a Feather Fall memorised.
Aenarion
GM, 31 posts
Mon 29 Jun 2020
at 13:57
  • msg #173

Re: Game Discussion

Always use feet and miles as well, but that is more habit as those are the terms that all the books (D&D/PF) use and from a DM perspective I tend to favor terms that most players would recognize and understand, even if I don't use them in day-to-day life. Though I admit to have no real idea of how much a gallon really is, never came up that often in my games.

And seems I need to get Qvan once of those fancy Palantirs, eh? To make the comparison to Saruman even more fitting, insidious corruption included for free :)
Mirabella Highhill
Hafling Investigator, 39 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Mon 29 Jun 2020
at 14:08
  • msg #174

Re: Game Discussion

A gallon is just shy of four liters.
Rictor Wyrmbane
Human Ranger, 11 posts
Last Prince of Alkir
Mon 29 Jun 2020
at 14:55
  • msg #175

Re: Game Discussion

Archaic measurements always lend that fantasy feel. Leagues, spans, stones, paces, glasses, you name it. A butt is a big ol' barrel of wine, so a buttload is an actual unit of measurement.

It's just depressing that the imperial system, which is my native system of measurement, is one of those archaic systems. 12 inches to a foot? 5280ft to a mile? Why? It's pants-on-head stupid.
This message was last edited by the player at 14:56, Mon 29 June 2020.
Zhira al-Darea
Human Fighter, 38 posts
Age 28
Lawful Neutral
Mon 29 Jun 2020
at 15:03
  • msg #176

Re: Game Discussion


Since we're speaking of different measurement systems, I wonder if in Qadira they would use the imperial standard, or instead have their own - after all, the way the Kelish empire is presented in the setting book, I would expect they to have their own system that they believe is better than any other. Maybe in Golarion they invented the imperial system and spread it to the other nations? That would mean Zhira would defend it as innately superior, I suppose... :)

Qvan Ibn Hamid:
I will always keep a Feather Fall memorised.

Thus confirming the huge Intelligence of wizards is no myth; very appropriate.
Qvan Ibn Hamid
Human Wizard, 30 posts
Age 73
Neutral Good Wizard
Mon 29 Jun 2020
at 15:05
  • msg #177

Re: Game Discussion

Archaic measures sound cool though, and very fitting to fantasy settings.
When measuring people, Brits still use feet/inches for height and stones for weight.
And hands to measure horses.
Aryk
Human Psi Warrior, 28 posts
Age 27
NG Psionic Warrior
Mon 29 Jun 2020
at 19:33
  • msg #178

Re: Game Discussion

Yeah.

I'm American.  I will admit that while I have more familiarity with the 'standard' measurement system (i.e. a mental idea of how much a quart or mile is), I do find the metric system to be significantly easier to use.

And then there was the fact that when I was in the Army, they'd mix it up.  I'd march 3 miles carrying a mortar with a max range of 5608 meters...
Zhira al-Darea
Human Fighter, 39 posts
Age 28
Lawful Neutral
Mon 29 Jun 2020
at 19:47
  • msg #179

Re: Game Discussion


While we're on the argument, I'm curious: is there any particular reason the United States didn't adopt the metric system when it was made the international standard? I mean, US scientists needs to learn it anyways, so it seems like a pretty weird decision.

Also, since you say that you've experience with the army, if you feel like in play Zhira doesn't feel like an ex-soldier, tell me, so I can play her better! Half the fun of RPGs is learning how to best get in character, and having an expert at hand to help is rare enough I'd be glad for any suggestions. :)
Aryk
Human Psi Warrior, 29 posts
Age 27
NG Psionic Warrior
Mon 29 Jun 2020
at 20:16
  • msg #180

Re: Game Discussion

We did, at one point I believe, attempt to transition to the metric.  That is, the government said 'by this date we're gonna all use metric is America'.  And then that date came & went, and here we still are...

A lot of it is that it's just hard to convince people to switch from a thing they've known their whole life, especially something as integral to daily life as units of measurement.  Karens would flip the script if they had to go from getting two pounds of ground beef to getting 0.9 kilograms...  XD

I also suspect that there is a bit of 'not wanting to do the same thing as Europe' mixed in there.

And sure, I can help with your character if you want.
Zhira al-Darea
Human Fighter, 40 posts
Age 28
Lawful Neutral
Mon 29 Jun 2020
at 20:29
  • msg #181

Re: Game Discussion


Thanks! Both for the promised help and for answering my question; I tend to find little things like this interesting.
Aryk
Human Psi Warrior, 30 posts
Age 27
NG Psionic Warrior
Mon 29 Jun 2020
at 21:35
  • msg #182

Re: Game Discussion

Speaking of assistance, I need to look back through the Pathfinder deities.  I know most of the D&D ones, but when I've looked into PF ones in the past they just seemed kind of blah.
Zhira al-Darea
Human Fighter, 41 posts
Age 28
Lawful Neutral
Mon 29 Jun 2020
at 21:55
  • msg #183

Re: Game Discussion


Well, which type of deity are you looking for? There's a lot, and I find they have enough flavor, but I find that's mostly a question of taste.

The big deity of Qadira is Sarenrae, which I believe is the one Vahid worships, and Zahira also considers her deity; it's the setting's Sun goddess, chaotic good, big believer in redemption and saving people, but also harsh punishment delivered to the irredeemable. While not really a warrior goddess, she's supposedly the one who led the gods into imprisoning Rovagug the destroyer of worlds, and consider martial training a valid form of meditation. It also one of the oldest divinities in the setting, and called the Dawnflower.

https://pathfinderwiki.com/wiki/Sarenrae
https://aonprd.com/DeityDisplay.aspx?ItemName=Sarenrae

If that's not to your taste, then as I said, it really depends on what you're looking for, doesn't it? Why is it important that Aryk worship a deity of some sort, and which sort of deity would work best for the purpose?
Mirabella Highhill
Hafling Investigator, 40 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Mon 29 Jun 2020
at 22:30
  • msg #184

Re: Game Discussion

If Mirabella was the proselytizing sort, she would recommend Desna.
https://pathfinderwiki.com/wiki/Desna
Vahid al-Mavari
Human, 18 posts
Mon 29 Jun 2020
at 22:47
  • msg #185

Re: Game Discussion

In reply to Aryk (msg # 182):

Well, like Zhira said, Sarenrae is by far the most popular deity in Qadira, although others are venerated, namely Irori, Nethys, and Pharasma for the big names. Of course, there are other, less popular gods Aryk could worship, you would know best which creed he would subscribe to. What were you looking for in terms of temperament?
Aryk
Human Psi Warrior, 31 posts
Age 27
NG Psionic Warrior
Mon 29 Jun 2020
at 23:02
  • msg #186

Re: Game Discussion

I was actually looking hard at Irori, except that she doesn’t work for a NG character.
Vahid al-Mavari
Human, 19 posts
Mon 29 Jun 2020
at 23:11
  • msg #187

Re: Game Discussion

In reply to Aryk (msg # 186):

Why wouldn't he? I know, LN, but the one step rule only really applies to people who actually get their power from the deity in question, I think.
Aryk
Human Psi Warrior, 32 posts
Age 27
NG Psionic Warrior
Mon 29 Jun 2020
at 23:37
  • msg #188

Re: Game Discussion

Hmm...

I was also looking at Cihua Couatl.  Kind of a toss up between the two.  I do think Irori fits a bit better though.  If push comes to shove, I'll just claim it's a splinter-sect to explain the alignment...  XD
Rictor Wyrmbane
Human Ranger, 12 posts
Last Prince of Alkir
Tue 30 Jun 2020
at 00:10
  • msg #189

Re: Game Discussion

Irori is pretty much the jedi diety. Self-perfection and mastery, knowledge, strength, meditation, he's got a pretty good portfolio.

But really I figure in a setting like Pathfinder everyone has to be at least a little polytheistic. Like, probably people who live in big cities worship Abadar first, but also give votives to Shelyn if they're artists or Torag if they're craftsmen. People probably pray to Desna on journeys and Sarenrae when they get sick.

Mechanically speaking even clerics don't have to pick a diety, you can just be a generic good guy fueled by positive energy if you want.

So really it's probably less about picking a deity and more about picking which deities your guy favors.
Aryk
Human Psi Warrior, 33 posts
Age 27
NG Psionic Warrior
Tue 30 Jun 2020
at 00:35
  • msg #190

Re: Game Discussion

In reply to Rictor Wyrmbane (msg # 189):

Well, buried in my RTJ/character concept is the fact that The Conclave of the Eye also follows the first psion, Relicka.  She's not technically a deity, more like someone very wise & enlightened who basically 'meditated' her way into ascending to the planes (similar to Irori).  She's not technically a deity, and her council is sought for knowledge or advise, and she is technically venerated rather than worshiped.
Aenarion
GM, 34 posts
Tue 30 Jun 2020
at 16:26
  • msg #191

Re: Game Discussion

Guess everyone is as ready as can be (and even if not quite yet, the first one or two days will be dedicated to pure roleplay, anyway, no need for a 100% complete sheet), so here we go!
Rictor Wyrmbane
Human Ranger, 13 posts
Last Prince of Alkir
Tue 30 Jun 2020
at 16:56
  • msg #192

Re: Game Discussion

Cool! I'm psyched to get started.
Aenarion
GM, 35 posts
Tue 30 Jun 2020
at 18:07
  • msg #193

Re: Game Discussion

Alright, had some fitting questions asked of me that I want to repost and address here for everyone to see (should you have the same questions, for example):

quote:
1. Who hired us/why are we investigating this?
2. What are the odd things happening?
3. Are there any skill checks we could have made along the way to discern more info or anything hidden?


1. Valid, I should have pointed that out earlier. As can be read in the 'Game Info', there seems to be a deadly curse or plague going on in the desert and you are there to investigate. No one has hired you to do this, as at least Qvan should have enough personal curiosity and interest to go after this on his own (alongside his companions, of course).

2. Well, only really what I have described in the second post (the abandoned caravans, starving wildlife, unusually aggressive infestations of desert parasites)

3. Not that much else can be learned on the way (already assumed everyone would like to know the basics about your destination and included that in the opening), but now that you have arrived (well, really after the first scene that we will play out in a day or two) and can talk to the locals, a Diplomacy check can be made to see what else you can learn.
Zhira al-Darea
Human Fighter, 42 posts
Age 28
Lawful Neutral
Tue 30 Jun 2020
at 18:26
  • msg #194

Re: Game Discussion


I thought we established that Vahid had some religion-related reason to be there? And Aryk might be investigating the issue for his mysterious sect? While Zhira, Mirabella and Rictor should be there accompanying one of the other three? And I would guess they met on the way and, since the various member of the group mostly knew each other, they decided they might as well travel together?

That seemed to be the impression I'd gotten of how the group got together; I'm not sure if that lines up with GM expectations or not?
Mirabella Highhill
Hafling Investigator, 41 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Tue 30 Jun 2020
at 18:48
  • msg #195

Re: Game Discussion

I asked the question. I knew that I had decided to accompany Qvan there because he asked, but I was curious if there were any  other reasons besides personal ones. Such as local nobility or merchants who had contacted Qvan or any of the others to investigate as well.
Vahid al-Mavari
Human, 20 posts
Age 27
LG Warpriest
Tue 30 Jun 2020
at 18:59
  • msg #196

Re: Game Discussion

In reply to Zhira al-Darea (msg # 194):

On that note, I have a question for you. I'm typing up my post right now, would you be comfortable saying that Vahid and Zhira met on the road and arrived together?
Zhira al-Darea
Human Fighter, 43 posts
Age 28
Lawful Neutral
Tue 30 Jun 2020
at 19:02
  • msg #197

Re: Game Discussion


I would be even more comfortable if Vahid said that he'd brought Zhira along himself, maybe due to meeting her by chance at one of his stop-points and asking for her assistance, since otherwise, much like Mirabella, I would have no reason to be there on my own. :)

And Mirabella, thanks for asking the question! It's a good one, and having confirmation of it does helps, at least where I am concerned.
Rictor Wyrmbane
Human Ranger, 15 posts
Last Prince of Alkir
Tue 30 Jun 2020
at 19:08
  • msg #198

Re: Game Discussion

Rictor's reason is "Got a letter from Qvan".

Does Qvan have a home in Dimayen? I'm assuming that's where we're all meeting, or we could meet at the Fabled and Forgotten or the Shrine of Overflowing Joys.
Vahid al-Mavari
Human, 21 posts
Age 27
LG Warpriest
Tue 30 Jun 2020
at 19:12
  • msg #199

Re: Game Discussion

In reply to Rictor Wyrmbane (msg # 198):

I don't know about a home, but I was writing up Vahid rolling into town, introducing himself at the Shrine as is only proper, then going out into the town to do some good works after asking Zhira if she could please ask around about accommodations, and spotting Rictor as he arrived, if that's good for you both.
Aryk
Human Psi Warrior, 34 posts
Age 27
NG Psionic Warrior
Tue 30 Jun 2020
at 19:14
  • msg #200

Re: Game Discussion

Is Aryk arriving solo then?
Zhira al-Darea
Human Fighter, 44 posts
Age 28
Lawful Neutral
Tue 30 Jun 2020
at 19:14
  • msg #201

Re: Game Discussion

In reply to Vahid al-Mavari (msg # 199):

That works very well for me, yes. :)
Rictor Wyrmbane
Human Ranger, 16 posts
Last Prince of Alkir
Tue 30 Jun 2020
at 19:16
  • msg #202

Re: Game Discussion

Vahid, that sounds good.

Aryk, you could arrive with Rictor if you want. I got the first post up so I had Rick coming in solo, but you could say something like "Aryk was waiting until Rick made a quick scout of the town before going in together" or something like that. Or solo is cool too.
Mirabella Highhill
Hafling Investigator, 42 posts
Chaotic Good
2'9" 28 lbs. 47 years old
Tue 30 Jun 2020
at 19:17
  • msg #203

Re: Game Discussion

Oh, I thought the game master's opening post said our group arrived. I assumed that we were already together and we took the trek through the desert together.
This message was last edited by the player at 19:19, Tue 30 June 2020.
Vahid al-Mavari
Human, 22 posts
Age 27
LG Warpriest
Tue 30 Jun 2020
at 20:23
  • msg #204

Re: Game Discussion

In reply to Rictor Wyrmbane (msg # 202):

Rictor, I just have the one question before I post. How long would you say it's been since Rictor and Vahid have seen each other? Long enough to not immediately recognize each other on sight, would you say?
Aryk
Human Psi Warrior, 35 posts
Age 27
NG Psionic Warrior
Tue 30 Jun 2020
at 20:37
  • msg #205

Re: Game Discussion

Same question.

I assume he probably hasn't seen Vahid since the temple battle, perhaps same with Zhira as well?  So about a decade?

Rictor?

Chances are he's seen Qvan & Mirabella more recently, perhaps particularly Qvan; within the last few years.
Qvan Ibn Hamid
Human Wizard, 31 posts
Age 73
Neutral Good Wizard
Tue 30 Jun 2020
at 21:41
  • msg #206

Re: Game Discussion

I’m going to post now. I had in mind that Qvan’s school is not in Dimayen, but two days march away.
If you’re unsure how or why you’re getting there, the old “my friend the wizard sent for me” always works.
The quiet tavern would be our rendezvous.
Vahid al-Mavari
Human, 23 posts
Age 27
LG Warpriest
Tue 30 Jun 2020
at 21:43
  • msg #207

Re: Game Discussion

In reply to Aryk (msg # 205):

Yeah, a decade sounds about right.
I'm gonna post now, but feel free to correct me, I'll edit appropriately.

Editing because I forgot to mention, I haven't been able to find anything I liked in Rpol's gallery and the keyword search simply would not work for me, so I found this image for Vahid.
https://cdn.discordapp.com/att...deea47afd62b7498.png
This message was last edited by the player at 21:48, Tue 30 June 2020.
Zhira al-Darea
Human Fighter, 45 posts
Age 28
Lawful Neutral
Tue 30 Jun 2020
at 22:10
  • msg #208

Re: Game Discussion

In reply to Vahid al-Mavari (msg # 207):

Well, yeah, if you're looking something with that precise mix of high quality and intensity, finding a perfect match would be hard; that's a very high-quality illustration. I like it a lot. And if you can't find a perfect match, you can always ask send it in the portrait recommendations, right? That's how portraits get in the gallery in the first place.

That said, while a perfect match is obviously hard to find, if you just settle for a reasonable approximation shouldn't be too hard; my Zhira avatar doesn't have the "eye of horus" makeup that the character has, but it conveys the feeling I was going for reasonably enough. For something matching your picture, I think male modern rugged 808 or 477 might be a passable fit? They're close enough to convey the general idea, I'd think - but then again, it's not me who has to be satisfied with it. Just trying to offer a hand, that's all. :)
Vahid al-Mavari
Human, 25 posts
Age 27
LG Warpriest
Tue 30 Jun 2020
at 22:20
  • msg #209

Re: Game Discussion

In reply to Zhira al-Darea (msg # 208):

Oh, you're perfectly fine, I can just never seem to get the keyword search to work for me. I'll give those keywords a shot though, thank you.
Aryk
Human Psi Warrior, 36 posts
Age 27
NG Psionic Warrior
Tue 30 Jun 2020
at 23:07
  • msg #210

Re: Game Discussion

Working on a reply now.
Rictor Wyrmbane
Human Ranger, 17 posts
Last Prince of Alkir
Wed 1 Jul 2020
at 00:45
  • msg #211

Re: Game Discussion

Aryk and Vahid, looks like I missed your posts but yeah, that time frame sounds pretty good to me. Ten years ago Rick was in revenge mode and not really ready to receive either Aryk's advice or Vahid's teachings, but still remembers their time adventuring together and how each of them impressed him.
Aryk
Human Psi Warrior, 38 posts
Age 27
NG Psionic Warrior
Wed 1 Jul 2020
at 00:56
  • msg #212

Re: Game Discussion

Cool.

And I like that the only one not summoned by Qvan is the first to find him.  ;)
Aenarion
GM, 36 posts
Wed 1 Jul 2020
at 10:58
  • msg #213

Re: Game Discussion

Zhira al-Darea:
That seemed to be the impression I'd gotten of how the group got together; I'm not sure if that lines up with GM expectations or not?

That definitely sounds good. I have to admit that I was more focused on the preparations for the adventure and answering mechanical questions here, than on what you guys decided on exactly. But what you have mentioned lines up nicely with the start of the module.

Mirabella Highhill:
I asked the question. I knew that I had decided to accompany Qvan there because he asked, but I was curious if there were any  other reasons besides personal ones. Such as local nobility or merchants who had contacted Qvan or any of the others to investigate as well.

As mentioned, completely valid. I should have posted a quick summary of your motivations alongside the other information, my bad.

Mirabella Highhill:
Oh, I thought the game master's opening post said our group arrived. I assumed that we were already together and we took the trek through the desert together.

That was my intended arrival as well. Especially as there is an important scene happening before you get into the village proper...
Qvan Ibn Hamid
Human Wizard, 34 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 1 Jul 2020
at 11:02
  • msg #214

Re: Game Discussion

Aenarion:
Mirabella Highhill:
Oh, I thought the game master's opening post said our group arrived. I assumed that we were already together and we took the trek through the desert together.

That was my intended arrival as well. Especially as there is an important scene happening before you get into the village proper...


 If that is important, can we just relocate the rendezvous at a tea house in the caravanserai outside of town, or in the next village over?
Aenarion
GM, 37 posts
Wed 1 Jul 2020
at 11:21
  • msg #215

Re: Game Discussion

Qvan Ibn Hamid:
If that is important, can we just relocate the rendezvous at a tea house in the caravanserai outside of town, or in the next village over?

I would appreciate this. Maybe the next village over would be the best solution and we make a quick time skip afterwards to get to this scene. Thanks!

Also, bad news. Mirabella has informed me that they have withdrawn from the game. So it begins...
Zhira al-Darea
Human Fighter, 48 posts
Age 28
Lawful Neutral
Wed 1 Jul 2020
at 11:23
  • msg #216

Re: Game Discussion

In reply to Aenarion (msg # 215):

That's sad to hear. Any particular reason, or just life?
Aenarion
GM, 38 posts
Wed 1 Jul 2020
at 11:35
  • msg #217

Re: Game Discussion

Zhira al-Darea:
That's sad to hear. Any particular reason, or just life?

None given unfortunately.
Aenarion
GM, 39 posts
Wed 1 Jul 2020
at 11:40
  • msg #218

Re: Game Discussion

Overall great start from everyone so far, very impressive and detailed first posts!
Qvan Ibn Hamid
Human Wizard, 35 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 1 Jul 2020
at 12:45
  • msg #219

Re: Game Discussion

In reply to Aenarion (msg # 215):
 Sad, but I suppose you always expected you might lose 1-2 players in the early days.
 Hopefully it's nothing bad on their side. We'll be a all-human group then!

 Mechanics-wise, do we still have skills/healing covered as a group? I imagine at this level, no one is ever a one-trick-poney really, but if we're missing trap detection for example it would be good to know (and I'll load up on divination!)
Rictor Wyrmbane
Human Ranger, 18 posts
Last Prince of Alkir
Wed 1 Jul 2020
at 14:11
  • msg #220

Re: Game Discussion

Rick has cure light on his spell list so I picked up a couple wands of CLW, but that's about it. I feel like a Wand of Celestial Healing is more efficient, but it ain't on my spell list and I don't really have any UMD.
Rictor Wyrmbane
Human Ranger, 19 posts
Last Prince of Alkir
Wed 1 Jul 2020
at 14:21
  • msg #221

Re: Game Discussion

Aenarion, how do you feel about Leadership? I hate it myself. Too complicated, too many things to juggle, looking up a zillion different stat blocks and juggling a bunch of squishy underlings, eugh. But if we really need to I can swap one of my feats for leadership and pick up a pocket healer.
Aenarion
GM, 40 posts
Wed 1 Jul 2020
at 14:34
  • msg #222

Re: Game Discussion

Rictor Wyrmbane:
Aenarion, how do you feel about Leadership? I hate it myself. Too complicated, too many things to juggle, looking up a zillion different stat blocks and juggling a bunch of squishy underlings, eugh. But if we really need to I can swap one of my feats for leadership and pick up a pocket healer.

Not a big fan, either, except for granting high-level characters some mechanical benefits in the setting should they wish to become actual leaders of certain groups (may it be military, faith, or something else). But in my games, and that is especially true for pbp games, I prefer to keep most followers and cohorts out of actual combat. You are free to have those help out before or after a battle, or do other work for you in the background, but there should be no additional combatants to clutter up an encounter even more.



Also, while I was reading up on Qadira I saw that groups can have a patron as well, it's not required that only individuals make these necessary arrangements. Seeing as some of your party members are closely tied to the nation and may have worked together in your current lineup before, would it make sense to have someone for the group as a whole?
Qvan Ibn Hamid
Human Wizard, 36 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 1 Jul 2020
at 14:39
  • msg #223

Re: Game Discussion

 I don't think leadership should be necessary. I have a few healing spells, a wand of CLW and I could pick up a wand of celestial healing as well.
 If we find ourselves too bloodied after the first encounter, I can swap a few things around.

 Already having a patron makes sense. With Qvan's backstory, I don't think he would have been able to start running a school without this sort of support anyway.
 I don't know much about Qadira (as a player).
  Zhira could you recommend someone? You seem to have read a lot about the local folks.
Aryk
Human Psi Warrior, 39 posts
Age 27
NG Psionic Warrior
Wed 1 Jul 2020
at 14:59
  • msg #224

Re: Game Discussion

I have a power that can heal myself, but that’s it.  Aryk is pretty good at stealth, although right now the biggest skill-hole I see is that I don’t think anyone has disable devices?
Rictor Wyrmbane
Human Ranger, 21 posts
Last Prince of Alkir
Wed 1 Jul 2020
at 15:00
  • msg #225

Re: Game Discussion

I've got the poor man's rogue: a 10ft pole and a big ass sledgehammer.
Vahid al-Mavari
Human, 26 posts
Age 27
LG Warpriest
Wed 1 Jul 2020
at 15:30
  • msg #226

Re: Game Discussion

quote:
That was my intended arrival as well. Especially as there is an important scene happening before you get into the village proper...

Oh, whoops. I'm happy with saying we meet up in the net town over if that preserves the continuity of things.

quote:
Mirabella has informed me that they have withdrawn from the game.

Well that's a shame, I was looking forward to seeing what she had going on.

quote:
do we still have skills/healing covered as a group?

Vahid does have healing abilities and a ludicrously high Heal skill. Healing other people in combat cuts down on his action economy somewhat, but he can do it, and his healing blessing lets him empower healing for a use of fervor or apply fast healing at increased cost to quicken.

Outside of combat though, I've got healing and restoration capacity, and on the mundane side of things, if given an hour to treat deadly wounds, Vahid is guaranteed to heal any of the party of 33 points of damage. With eight hours to provide long term care, Vahid can heal the entire party of of 68 points of hp/ability damage. With a full day, those numbers double or can include ability drain. I dislike bragging, but I think healing is mostly covered.

quote:
I saw that groups can have a patron as well, it's not required that only individuals make these necessary arrangements. Seeing as some of your party members are closely tied to the nation and may have worked together in your current lineup before, would it make sense to have someone for the group as a whole?

That makes a good deal of sense to me. Off the top of my head, I think it would make sense for Vahid to have a patron in the church, but an external patron to better mesh with the party would be good too.

quote:
I've got the poor man's rogue: a 10ft pole and a big ass sledgehammer.

Hey, any port in a storm.
Qvan Ibn Hamid
Human Wizard, 37 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 1 Jul 2020
at 16:20
  • msg #227

Re: Game Discussion

 Well, healing seems to be covered. And I agree, there are better things to do in combat than to heal each other (apart from emergencies!)

 Does anyone have disable device as a class skill?
Aenarion
GM, 41 posts
Wed 1 Jul 2020
at 16:54
  • msg #228

Re: Game Discussion

Vahid al-Mavari:
That makes a good deal of sense to me. Off the top of my head, I think it would make sense for Vahid to have a patron in the church, but an external patron to better mesh with the party would be good too.

We could say that Vahid has a personal patron in the church and there is a different, external one for the party. I'm sure that Zhira has a suggestions or two about that :)
Zhira al-Darea
Human Fighter, 49 posts
Age 28
Lawful Neutral
Wed 1 Jul 2020
at 17:49
  • msg #229

Re: Game Discussion

I'm not sure I do, to be honest - that is, the possibilities are a bit too vast and, at the same time, not vast enough, to have a working thing.

Basically, assuming I have a proper understanding of Qadiran society (the GM can correct me if I'm wrong), the idea is that you can't just go to a stranger and start speaking to them without some sort of framework; the more important the stranger, the harder it is to approach them. For example, a market stall in the street is open access, as it is like the higher person socially - the merchant - is offering themselves up to be talked to by those of a lesser social standing. In a shop, however, the person that the customers talk to is whomever is selling, so if there is a shop owner, a stranger can't simply enter the shop and go talk with them - they need to ask the employee, to be "introduced" to the merchant. The higher you go in society, the more you need a person to introduce you to another person, and so on.

Socially, referring to only our group, Qvan is the most important individual by comfortably large margin, enough so that, in my understanding, he should be able to handle any introduction by himself, to a point. I can probably explain by going over how Qadira is very socially stratified.

First there is the basic structure of slaves > foreigners > citizens > nobles; this determines what rights a person has in front of the law. Rictor would certainly be classified as a foreigner; I'm not sure what Aryk would be. So, if you're a foreigner, you need to have a citizen introduce you to other citizens to start with, which is an extra step on the social ladder.

Then there is the internal classification; so a normal student, soldier, lay priest, street merchant or street performer is the lowest rung, and it is not considered impolite for a foreigner to introduce themselves to them. That's the rank 1; normally, you can't simply approach a rank 2 person, you need a rank 1 to introduce you to them, so the lay priest could introduce you to the rank 2 cleric they answer to, or an employee (rank 1) could introduce you to the innkeeper (rank 2). Most people are rank 2, going by the list; it's basically the level of a respected individual in their chosen profession. Note that Nobles start from rank 4, and the maximum rank is 10, which is the Satrap, basically Qadira's ruler.

Obviously, somebody who is of an higher social rank can introduce themselves to a lesser rank directly, since that's the opposite of being impolite, it's somebody of higher social rank honoring you with their attention. And of course, having connections help; if, say, a foreign prince or a traveling mercenary introduced themselves to a lowly rank 1 student with some important information, said student might well introduce them to the head of their school directly, who could be a rank 5 (for proved sages) or 6 (for the deans of state-sponsored universities and other publicly recognized places of learning), jumping several steps along the ladder.

Which is why I say that Qvan could probably be our team patron and arrange introduction by himself: rank 5 is at the level of "famous and well known individual" and "celebrity", and the academic ranks pretty much go 1 student, 2 researcher, 3 teacher, 5 sage (there's no rank 4 in academic jobs). Since we know from Qvan's backstory that people seek him out, we can determine that he's very well known, and thus he could likely handle any introduction simply by saying "I'm the famous Qvan Ibn Hamid", and most people would go "Oh, very honored, how can I be of help".

That said, the thing is that the GM is probably looking to the "patron" rules, which really are meant for a group of adventurers who are all foreigners, and so need somebody to sponsor them into society to access anywhere. I think that, if we want to use that for the game, the best way would be to have a rank 7 individual (that's a regional religious leader, a tribe matriarch, a governor, or a general - people with actual regional-level political power) be the one who is in charge of running things in Dimayen - so that they'd still be above Qvan in the social hierarchy, and thus we would require to prove ourselves and, if we managed to make a mess of things, they would be very able to close doors and otherwise make things difficult for us.

That's the gist of the patron system, really - to interact with most people, you need to have some sort of "in" with them, which generally means having an high-rank person to provide said "in", and also means players need to take care not to upset the person in question, as they could easily create very difficult roadblocks to manage.

Or at least, that's my reading of things - as I said, the GM is the one that can tell us how things will be run here. :)

On the matter of skills and abilities, I have pretty impressive Acrobatics, and max ranks in Stealth and Perception; I suppose, if the group think it's necessary and the GM is amenable, I could exchange a couple of my class-granted talents for something more geared toward sneaking around, although I don't know that I could be of much use otherwise. I do have a +20 in the Heal skill, but given my 10 Charisma, I didn't bother with UMD, meaning I can't really help much in that sense.
This message was last edited by the player at 17:53, Wed 01 July 2020.
Qvan Ibn Hamid
Human Wizard, 38 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 1 Jul 2020
at 18:00
  • msg #230

Re: Game Discussion

I have UMD at a very decent level, certainly enough to manage a wand of CLW.
I only mentioned Disable Device because it’s something rather difficult to replicate with something else.
Unlike stealth (invisibility), diplomacy (charm) or acrobatics (fly).

Anyways, back to the patrol thing, I would say Qvan is the party’s patron, but maybe had a falling out with the authorities of Dimayen, and thus will need to prove that he and the foreigners/citizens accompanying him are worthy of their time indeed.

I certainly don’t want a point of backstory to become a way to derail the campaign and bypass the obstacles.

I suppose I’m waiting for Vahid to arrive at the inn/tea house/tavern/caravanserai, and Qvan will tell them all about how his students have died from the Feast of Dust.
Rictor Wyrmbane
Human Ranger, 22 posts
Last Prince of Alkir
Wed 1 Jul 2020
at 18:38
  • msg #231

Re: Game Discussion

Thank you, that's a very cool breakdown of the system. It adds a lot of flavor and character to the region, and also goes a long way towards hinting at cultural attitudes. Sort of like how cultures where ones family is very important put the family name before the given name, or languages with formal and informal modes of speaking.

You can tell that Qadria is a country that's very bound by tradition and the strictures of social niceties and protocol, a country where ones place in the social order is very important.

I assumed that Qvan would be Rictor's patron and sponsor as a foreigner, although now that I think of it the actual writ would likely have to come from a government official, probably at the border. I'm okay with him being the party sponsor if he's in a social position to do so, but if the structure of the game calls for an NPC to be our sponsor then I would be fine with that too. Rictor reports to Qvan, Qvan reports to Grand High Muck-A-Muck NPC.
Zhira al-Darea
Human Fighter, 50 posts
Age 28
Lawful Neutral
Wed 1 Jul 2020
at 18:47
  • msg #232

Re: Game Discussion


Yeah, I found the setting books a very cool reading, as can be surmised, and designed Zhira specifically with a eye to what a person grown in such a culture would probably be like, with some tweaks here and there. :)

The names are also very structured; for example, every Qadiran's name has "al-X" as a surname, with "X" being that person's mother. Full names generally also include the clan/tribe/larger family, possibly a famous ancestor (especially for nobles), sometimes a mark of prestige if the family has any they can boast of, and one's birthplace; they can be very long, but people don't introduce themselves with a full name outside of very formal situations.

It makes for a deeply interesting culture overall, and I'm curious to see how it'll be portrayed in the game! ^_^
Vahid al-Mavari
Human, 28 posts
Age 27
LG Warpriest
Wed 1 Jul 2020
at 18:57
  • msg #233

Re: Game Discussion

In reply to Zhira al-Darea (msg # 232):

An interesting thing about this is that it specifies deeply religious individuals will often shed their native names in favor of the temple they serve. For example, Vahid was born as Vahid al-Salimeh Qureshi al-Delenah, meaning "Vahid, son of Salimeh, of the Qureshi family, from the city of Delenah". However, as a sign of devotion and shedding his past in service to Sarenrae, his name is now Vahid al-Mavari, meaning "Vahid, son of the Mavari temple".
Aryk
Human Psi Warrior, 40 posts
Age 27
NG Psionic Warrior
Wed 1 Jul 2020
at 19:06
  • msg #234

Re: Game Discussion

As I recall, wouldn't 'al-Delanah' actually mean 'from the Delanah city/town/area'?  Like Barzan Ibrahim al-Tikriti meaning 'Barzan Ibrahim of Tikrit'?  Or is that too RL?
Zhira al-Darea
Human Fighter, 51 posts
Age 28
Lawful Neutral
Wed 1 Jul 2020
at 19:10
  • msg #235

Re: Game Discussion


Yes, the "from hometown" name that usually is the very last one also normally goes by "Al-".
Aenarion
GM, 42 posts
Wed 1 Jul 2020
at 19:19
  • msg #236

Re: Game Discussion

I'm totally fine with Qvan being the patron for the party, a great idea really that makes sense when you regard the fame of level 17 characters!

Zhira al-Darea:
It makes for a deeply interesting culture overall, and I'm curious to see how it'll be portrayed in the game! ^_^

Well, don't expect too much! I will mainly follow the module and try to keep as close to the setting lore provided as I can, but I have never run a game in such a culture, nor have I much RL experience. Just to set the expectations :)
Aenarion
GM, 45 posts
Thu 2 Jul 2020
at 08:41
  • msg #237

Re: Game Discussion

Let me know once everyone is satisfied with the introduction and ready to move on to the first scene. Really enjoying the meeting and conversation so far, happy everyone is putting that much effort and time into this 'simple' one shot :)
Zhira al-Darea
Human Fighter, 55 posts
Age 28
Lawful Neutral
Thu 2 Jul 2020
at 09:06
  • msg #238

Re: Game Discussion


I would say that, if we're here to play, we should put our all in it, right? :)

Also, as a fighter, should I be ashamed at the fact that my resting, non-boosted AC (especially touch) is the same or less than our team's wizard? I suppose the numbers from the rest of the group will determine how much behind everybody else I am there...
Aenarion
GM, 46 posts
Thu 2 Jul 2020
at 12:58
  • msg #239

Re: Game Discussion

Zhira al-Darea:
Also, as a fighter, should I be ashamed at the fact that my resting, non-boosted AC (especially touch) is the same or less than our team's wizard? I suppose the numbers from the rest of the group will determine how much behind everybody else I am there...

Well, that AC of Qvan is with Barkskin as well as with a Dex of 20 and an armor and shield bonus. He invested quite a bit to get that high. So no need whatsoever in my opinion to be ashamed. And should you feel you are still lacking after seeing the values of everyone else, you are still free to make any adjustments to your gear.
This message was last edited by the GM at 08:53, Fri 03 July 2020.
Rictor Wyrmbane
Human Ranger, 25 posts
Last Prince of Alkir
Thu 2 Jul 2020
at 14:49
  • msg #240

Re: Game Discussion

Yes, I'm ready to move on to the investigation whenever.
Vahid al-Mavari
Human, 30 posts
Age 27
LG Warpriest
Thu 2 Jul 2020
at 15:19
  • msg #241

Re: Game Discussion

In reply to Zhira al-Darea (msg # 238):

You want to talk about shame, the party wizard has 10 more hp and everyone has more ac than I do. At least I can heal and buff myself.
Zhira al-Darea
Human Fighter, 56 posts
Age 28
Lawful Neutral
Thu 2 Jul 2020
at 15:46
  • msg #242

Re: Game Discussion

In reply to Vahid al-Mavari (msg # 241):

I'm sure once you pull the buffs out, you'll outstrip us all - that's the point of divine casters. :)

A bit surprised you didn't have something with daily duration up though - at our level, anything that last 1h/level is something you might as well consider permanent.

Aenarion:
And should you feel you are still lacking after seeing the values of everyone else, you are still free to make any adjustments to your gear.

Don't worry, I was just joking, I'm fine the way I am. :)

The ideal AC at level 17 is 47, which I could have gotten with a better Amulet of Natural Armor and a +5 Heavy Shield (or a +3 Tower Shield, I suppose). Those were decisions where I considered my priorities and decided that five less points of AC were a price worth paying; I'm not going to change my mind. And heavy armor classes always have low touch AC, since that's mostly a function of the DEX bonus, which heave armor limits.

So... as I said; what I have is fine, I just felt like it was worth a little joke.
Aryk
Human Psi Warrior, 44 posts
Age 27
NG Psionic Warrior
Thu 2 Jul 2020
at 20:18
  • msg #243

Re: Game Discussion

Could be worse Vahid.  Your flat-footed AC is my TOTAL AC...  XD

At least until I start burning power points...
Zhira al-Darea
Human Fighter, 57 posts
Age 28
Lawful Neutral
Thu 2 Jul 2020
at 20:31
  • msg #244

Re: Game Discussion


I mean, I'm now feeling silly from the opposite angle, since I seem to have the higher AC in the group and yet was complaining about it, however jokingly - which, of course, our GM knew when making the comment. :)

Honestly, it's not that important - about half a party's strength comes from cooperation, and the greatest weakness every single superboss in every single D&D game ever has was always "it's four (five!) against one". I'm pretty certain we'll do just fine, so long as we play well! ^_^
Aryk
Human Psi Warrior, 45 posts
Age 27
NG Psionic Warrior
Thu 2 Jul 2020
at 20:36
  • msg #245

Re: Game Discussion

Exactly.

Plus I can buff most of my combat stats, and self-heal as an instantaneous action, so I'm not super concerned...  ;)
Zhira al-Darea
Human Fighter, 58 posts
Age 28
Lawful Neutral
Thu 2 Jul 2020
at 20:48
  • msg #246

Re: Game Discussion


As somebody said, you don't get to level 17th without having a few little tricks; I'm sure we all have some. I know I do. :)
Qvan Ibn Hamid
Human Wizard, 41 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Thu 2 Jul 2020
at 21:01
  • msg #247

Re: Game Discussion

I buffed AC/saves/hp because wizards are notoriously squishy, and I wanted to prove that wrong :D
I suppose melee combat is where you’re all going to shine, my job will be to make sure you get there, and to keep you from getting surrounded.
Zhira al-Darea
Human Fighter, 59 posts
Age 28
Lawful Neutral
Thu 2 Jul 2020
at 21:04
  • msg #248

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 247):

I should help with that, since my build has some control to it - but I think that'll become clear once we have our first fight; it's probably better to just see how that develop before we start making plans, since it'll be much better at letting us see what we each can do in actual play than explanations would.

That said, I'm more than open to leave the control to you if that's your niche - I just wanted to reassure you that you don't need to take the entire burden of it unless you want to. :)
Vahid al-Mavari
Human, 32 posts
Age 27
LG Warpriest
Thu 2 Jul 2020
at 21:12
  • msg #249

Re: Game Discussion

I sacrificed heavier armor for more movement speed, although I'm considering changing that since I have sixty feet of flying at will, and opted to go for the school of thought that a downed opponent is a harmless opponent. Vahid is capable of putting out some truly silly, if short lived damage, seeing as the best buffs the Warpriest gets that I found are rounds/minutes of duration rather than hours. Combine that with a wide crit threshold and Vahid can kill or nonlethally subdue most enemies without much of a problem.
Zhira al-Darea
Human Fighter, 60 posts
Age 28
Lawful Neutral
Thu 2 Jul 2020
at 21:23
  • msg #250

Re: Game Discussion

In reply to Vahid al-Mavari (msg # 249):

If you have lower defense in exchange for greater offense and mobility, then I would suggest on keeping that as it is; D&D is a game of tradeoffs, and if you have to lower your defenses a bit to get the right kind of offense, then it's worth it. In combat, it's your offenses that decides what you can and cannot do, after all; the best defenses in the world would make for a pretty boring game if you have to stand there and do nothing because you have no offenses to make use of your invulnerability with.
Vahid al-Mavari
Human, 33 posts
Age 27
LG Warpriest
Thu 2 Jul 2020
at 21:40
  • msg #251

Re: Game Discussion

In reply to Zhira al-Darea (msg # 250):

Well, it's not really a question of offensive output, but mobility and action economy. Going for some heavy armor would drop my land speed to twenty feet, but with at will flight, that's not really a major drawback. The major downside is that the flight takes a standard action to use, which means if I don't have it going when combat starts it's a turn of set up before the pain can be brought from me.
On the upside, I can afford this if I trade in my lighter armor and the boot version, so it might be worth it for the extra ac and free item slot.
https://www.aonprd.com/MagicAr...20Plate%20of%20Speed
Zhira al-Darea
Human Fighter, 61 posts
Age 28
Lawful Neutral
Thu 2 Jul 2020
at 21:55
  • msg #252

Re: Game Discussion

In reply to Vahid al-Mavari (msg # 251):

If you have lighter armor than heavy, you probably have a Dex modifier higher than +3, in which case going for heavy armor would make your defenses worse. Really, I think you should stay as you are; your numbers aren't bad, and neither are mine. I was just making a joke, if I had any idea it would push people to reconsider their builds, I'd not have said anything.
Aryk
Human Psi Warrior, 46 posts
Age 27
NG Psionic Warrior
Thu 2 Jul 2020
at 22:04
  • msg #253

Re: Game Discussion

In reply to Vahid al-Mavari (msg # 251):

Another idea might be 'Boots of Striding & Springing'.  5500 GP gets you an addition 10 ft of movement speed and +5 to acrobatics, if that's your shtick.
Vahid al-Mavari
Human, 34 posts
Age 27
LG Warpriest
Thu 2 Jul 2020
at 22:10
  • msg #254

Re: Game Discussion

In reply to Zhira al-Darea (msg # 252):

Oh, it's nothing you said, I just tend to do this from time to time. Hindsight and whatnot, yeah? I'm probably just gonna keep it as is for my own bookkeeping's sake.
Qvan Ibn Hamid
Human Wizard, 43 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Thu 2 Jul 2020
at 22:59
  • msg #255

Re: Game Discussion

In reply to Zhira al-Darea (msg # 248):
 I certainly don’t want a monopoly on battlefield control, and your focus on bull rush sounds like a fun approach to it.
 Qvan will ne me of an all rounder I suppose. At this level he has enough spell slots to be very versatile, so it can be a bit of blast, buff, even get into melee from time to time of the situation calls for it.

 Vahid, if you wanted to change anything, I would say go full cleric and cast Extended Greater Angelic Aspect. Or Frightful Form.
 But that’s because I’m a sucker for full spellcasting classes.
Aenarion
GM, 47 posts
Fri 3 Jul 2020
at 09:00
  • msg #256

Re: Game Discussion

Vahid, we need to see how to implement your 'Divine Interference' feat. In pbp games reaction-type abilities are notoriously difficult to use, with the whole time delay. It would be unfortunate for me to having to go back and change my posts time and again because you negated attack rolls of the enemies.
Zhira al-Darea
Human Fighter, 62 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 09:09
  • msg #257

Re: Game Discussion

In reply to Aenarion (msg # 256):

In games I run, I use reaction abilities (such as, say, attacks of opportunity) by having the player roll them in advance in the post with their other actions for their turn, and then they only gets used if the situation that'd activate them arise. Not saying it's the best way to go about it or anything, but it has worked fine for me so far.
Aenarion
GM, 48 posts
Fri 3 Jul 2020
at 09:12
  • msg #258

Re: Game Discussion

Sure, for AoOs this makes complete sense, as usually everyone will want to take these and make an attack. But for Vahid's feat it may depend on which enemy has hit which ally with what kind of an attack. So I'm not sure if we can prepare for all of those possibilities in a simple way beforehand.

Thanks for the suggestions, though!
Qvan Ibn Hamid
Human Wizard, 44 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 3 Jul 2020
at 09:38
  • msg #259

Re: Game Discussion

I’ve found immediate actions to be very difficult to manage.
They way I’ve done it that I thought works well is that PC can only take them if they have a readied action for it.
Readying an action in this fashion is a free action.
It’s obviously less good than what the immediate action is meant to be, but it makes things smoother.
You could offset this limitation by granting more uses/day.
With Divine interference it would not be game-breaking.
Zhira al-Darea
Human Fighter, 63 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 09:43
  • msg #260

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 259):

With my immediate actions it certainly would be, however.
Aenarion
GM, 49 posts
Fri 3 Jul 2020
at 10:18
  • msg #261

Re: Game Discussion

We will manage somehow, just need to be aware that combat might get more complicated thanks to those immediate actions. Nothing we can't handle, though.
Aenarion
GM, 51 posts
Fri 3 Jul 2020
at 10:59
  • msg #262

Re: Game Discussion

Alright, here we go. Let's see how this first small encounter goes. For now I used the general guidelines for the enemy statline, but I'm sure that I need to make several changes to provide an appropriate challenge to this party :)
Zhira al-Darea
Human Fighter, 64 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 11:13
  • msg #263

Re: Game Discussion


Just to be clear, how is Initiative working? Are we supposed to go in the order listed, ie with Qvan acting first, then me next, and so on down the list? Just trying to make sure about the proper order here.

Also, is the commander grappling the guy he has bitten, or not? Just wanting to make sure, since I don't know if bull rushing somebody will push them away from a grappled opponent or not.

And for the rest of the group, I have enough movement to get on top of the enemy on round 1 without expending any resources, so if you want to spend the first round getting closer and buffing yourself, I can act as a distraction while you do.
Qvan Ibn Hamid
Human Wizard, 45 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 3 Jul 2020
at 11:35
  • msg #264

Re: Game Discussion

In reply to Zhira al-Darea (msg # 263):

gm:
Please refer to the initiative order listed down below. As you can see, we will be using group initiative, so once the players turn is up, everyone who is in the currently active group can post in any order they wish.


 I think we're all free to go, without referring to individual initiative.
Zhira al-Darea
Human Fighter, 65 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 11:37
  • msg #265

Re: Game Discussion


Hm... I guess that's a fair reading, it's just that the "refer to the order below" and the fact that we have different initiative numbers (you have a 21, I have 12) left me uncertain.
Qvan Ibn Hamid
Human Wizard, 46 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 3 Jul 2020
at 11:44
  • msg #266

Re: Game Discussion

I’m going to post now anyways, but don’t wait on me.
FYI my action will be “sit back and see how the younguns deal with this one!”
Zhira al-Darea
Human Fighter, 66 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 12:02
  • msg #267

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 266):

Don't worry, I'm actually waiting for the GM to answer me a private question about an ability I'm planning to use. :)
Vahid al-Mavari
Human, 35 posts
Age 27
LG Warpriest
Fri 3 Jul 2020
at 12:23
  • msg #268

Re: Game Discussion

In reply to Aenarion (msg # 258):

Right, I had meant to PM you about that but forgot, terribly sorry. I think it's a simple enough to handle, between the fact it only works once per enemy per day and my range is merely thirty feet. Between those two limitations, Vahid would only use it when he saw an enemy within range about to land a particularly devastating blow(critical hit), and burn the lowest level slot available. After all, at levels like this, I don't expect a -1 to -6 to matter too terribly much, what matters is losing the crit threat.

I like the block initiative style, but before I take my turn, can somebody help me find the rules for diagonal movement? I don't use them enough to remember off the top of my head and the pfsrd has a weird layout.
Zhira al-Darea
Human Fighter, 67 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 12:33
  • msg #269

Re: Game Discussion


For every two diagonal squares you move through, you consume three squares (15 ft) of movement; if you move diagonally for an odd number of squares (1, 3, 5, etc), then the first square counts as 5 ft, and the second as 10 ft. Which means moving diagonally three squares is 20 ft, and moving diagonally four squares is 30 ft.
This message was last edited by the player at 12:34, Fri 03 July 2020.
Vahid al-Mavari
Human, 36 posts
Age 27
LG Warpriest
Fri 3 Jul 2020
at 12:37
  • msg #270

Re: Game Discussion

In reply to Zhira al-Darea (msg # 269):

Right, much appreciated, thank you.

Right, so if I go for my flight and boots of speed, I have just enough movement to get to our new friend and buff myself a little. I'm pretty sure the fly spell works with haste's movement bonus, but correct me if I'm wrong.
This message was last edited by the player at 12:44, Fri 03 July 2020.
Aenarion
GM, 52 posts
Fri 3 Jul 2020
at 13:08
  • msg #271

Re: Game Discussion

Zhira al-Darea:
Just to be clear, how is Initiative working? Are we supposed to go in the order listed, ie with Qvan acting first, then me next, and so on down the list? Just trying to make sure about the proper order here.

Qvan is correct. You individual initiative values will be used to determine in which group you fall, but other than that have no bearings on the order.

Zhira al-Darea:
Also, is the commander grappling the guy he has bitten, or not? Just wanting to make sure, since I don't know if bull rushing somebody will push them away from a grappled opponent or not.

No, he is not. After biting the unfortunate soldier, he let go, turned around and is ready to charge.

Vahid al-Mavari:
Right, I had meant to PM you about that but forgot, terribly sorry. I think it's a simple enough to handle, between the fact it only works once per enemy per day and my range is merely thirty feet. Between those two limitations, Vahid would only use it when he saw an enemy within range about to land a particularly devastating blow(critical hit), and burn the lowest level slot available. After all, at levels like this, I don't expect a -1 to -6 to matter too terribly much, what matters is losing the crit threat.

No worries. And those restrictions definitely make this feat less of an overall concern. Thanks for pointing them out and on what triggers you will usually activate it.
Aenarion
GM, 53 posts
Fri 3 Jul 2020
at 13:12
  • msg #272

Re: Game Discussion

Also it might be helpful to point out that the PCs will always have a green circle around their avatar, enemies red, and other NPCs as well as summons get blue. Just to have some easily available identification available on the battlemap.
Vahid al-Mavari
Human, 38 posts
Age 27
LG Warpriest
Fri 3 Jul 2020
at 13:47
  • msg #273

Re: Game Discussion

Sorry GM, forgot to add my updated lineup. I've edited it appropriately.
Qvan Ibn Hamid
Human Wizard, 48 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 3 Jul 2020
at 13:53
  • msg #274

Re: Game Discussion

 I'll update my stat block.
 Love your maps btw, what do you use for them?

 Just to note, Qvan intended to be just 5ft left of where shown.
(to be in place for a series of juicy aoo, if anyone should try anything funny)
Aenarion
GM, 55 posts
Fri 3 Jul 2020
at 14:07
  • msg #275

Re: Game Discussion

Vahid al-Mavari:
Sorry GM, forgot to add my updated lineup. I've edited it appropriately.

All good, thanks for the update!

Qvan Ibn Hamid:
I'll update my stat block.
Love your maps btw, what do you use for them?

Hah, that is not my creation (I wish). I'm subscribed to several different patreons offering regular battlemaps, of which the current map is one. To show the rest (grid, tokens, coordinates, etc.) I use MapTools.

Qvan Ibn Hamid:
Just to note, Qvan intended to be just 5ft left of where shown.

Will correct that.
Aenarion
GM, 56 posts
Fri 3 Jul 2020
at 14:10
  • msg #276

Re: Game Discussion

Just as an info for everyone, I'm usually out of town on most weekends from Friday evening to Sunday evening and only have a couple of minute to spend on rpol during this time, if at all. This means that more time-consuming game updates (like combat posts) might be delayed until the following Monday. I'll try my best to make at least one update over the next two days, but can't promise anything.
Aryk
Human Psi Warrior, 48 posts
Age 27
NG Psionic Warrior
Fri 3 Jul 2020
at 14:40
  • msg #277

Re: Game Discussion

GM,

I assume 38 is enough to hit & 36 is enough to confirm a crit?
Zhira al-Darea
Human Fighter, 69 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 14:44
  • msg #278

Re: Game Discussion


Uh... I am in H16 already? How is that gonna work?

EDIT: Or... not? Ugh, I'm confused about the general positioning.
This message was last edited by the player at 14:47, Fri 03 July 2020.
Zhira al-Darea
Human Fighter, 70 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 14:51
  • msg #279

Re: Game Discussion


OK, sorry for the double post, I just didn't want to risk this not getting seen.

In the original post, I wrote G18 multiple times, but what I actually should have written was H18; I also used G17 in place of H17, when referring to the enemy's current position.

Considering everything, I'd be willing to retire my post/change my actions to let Aryk use his own - I think it'd work better that way, and the confusion was obviously my fault for not double-checking what I was writing.
This message was last edited by the player at 14:52, Fri 03 July 2020.
Aryk
Human Psi Warrior, 49 posts
Age 27
NG Psionic Warrior
Fri 3 Jul 2020
at 14:56
  • msg #280

Re: Game Discussion

I thought you were in G18; that’s what I get for scanning.

Fixed.  Unfortunately that means I’m not getting into combat this turn.  You have higher initiative, so you’re action would’ve been done first.  No worries.  That said, H16 is the only contact square he can reach; if you could use a different square it would be awesome.  No worries either way.
Zhira al-Darea
Human Fighter, 71 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 14:58
  • msg #281

Re: Game Discussion


As I said, I'm willing to simply change what I did with my turn and let you keep yours as it was; my attack roll was worse than yours anyway, and I can actually do something useful even if I don't get to attack.
This message was last edited by the player at 14:58, Fri 03 July 2020.
Qvan Ibn Hamid
Human Wizard, 49 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 3 Jul 2020
at 14:59
  • msg #282

Re: Game Discussion

 Ha! Looks like we were all way too keen to get started :D
Aryk
Human Psi Warrior, 50 posts
Age 27
NG Psionic Warrior
Fri 3 Jul 2020
at 15:03
  • msg #283

Re: Game Discussion

In reply to Zhira al-Darea (msg # 281):

Okay, I’ll stick the original back up.

Thanks.  :)
Zhira al-Darea
Human Fighter, 72 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 15:04
  • msg #284

Re: Game Discussion


No problem; besides, there's a substantial chance that Rictor will simply arrow the guy to death anyway. :)
Rictor Wyrmbane
Human Ranger, 27 posts
Last Prince of Alkir
Fri 3 Jul 2020
at 15:06
  • msg #285

Re: Game Discussion

At least movement for an archer is really simple. I don't.

I also forgot the +1 to attack for Haste, so the to-hits should properly be 41 and 30, my rolls got kind of clustered low and clustered high by coincidence.

Aenarion, any chance you would consider putting enemy ACs publicly? It takes away some of the tactical tension of combat, but it goes a long way towards smoothing out the math and encouraging powerful writing. I feel like "I shoot him in the knee!" is better, more compelling writing than "I try to shoot him in the knee!"
Qvan Ibn Hamid
Human Wizard, 50 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 3 Jul 2020
at 15:13
  • msg #286

Re: Game Discussion

 So by the time Zhira gets in melee, Khazat Karelem looks more like a porcupine than a man. Maybe we need to reign in our firepower just a notch...
Rictor Wyrmbane
Human Ranger, 28 posts
Last Prince of Alkir
Fri 3 Jul 2020
at 15:16
  • msg #287

Re: Game Discussion

Yeah, I figured that since Zhira went before me and put 40+ subdual damage on the poor guy I could do some regular attacks. The damage of any individual arrow isn't more than 40 plus his CON score, so hopefully if I just stop shooting after that brings him down (if he DOES go down) he won't be dead, just unconscious and full of holes.
Zhira al-Darea
Human Fighter, 73 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 15:30
  • msg #288

Re: Game Discussion

In reply to Rictor Wyrmbane (msg # 287):

Yeah, but I've changed my actions because otherwise Aryk's turn would be wasted, so he's not getting the non-lethal anymore; I'm not sure if you would be willing to stomach getting a -4 on your first attack to make it non-lethal, Rictor?

I got authorization from the GM to switch from non-lethal to lethal with my Bull Rush (I mean, the bull rush didn't inflict damage there, but it could have), so I don't expect they'd give you trouble for doing the same yourself and having your first hit be non-lethal.

Anyway, I have updated my post with a different action; it should pretty much seal the battle even if I didn't inflict any arm on the enemy, so if they have more HP than what Rictor + Aryk inflicted and is still up, taking them down non-lethally next turn should be perfectly doable.
This message was last edited by the player at 15:32, Fri 03 July 2020.
Qvan Ibn Hamid
Human Wizard, 51 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 3 Jul 2020
at 15:35
  • msg #289

Re: Game Discussion

 If the local guard captain has more than 270hp, we may have bigger problems than we thought :D
Rictor Wyrmbane
Human Ranger, 29 posts
Last Prince of Alkir
Fri 3 Jul 2020
at 15:36
  • msg #290

Re: Game Discussion

Yeah, that makes a lot of sense. Plus that first attack is the multishot attack, so it's two arrows worth of no-lethal damage.

So let it be written, so let it be done. Rictor's first attack is non-lethal and hits only on a 36.
Aryk
Human Psi Warrior, 51 posts
Age 27
NG Psionic Warrior
Fri 3 Jul 2020
at 15:38
  • msg #291

Re: Game Discussion

My damage rolls weren’t great, and that was only kind of low to mid-level power use from him.  I built him to really stack damage.
Zhira al-Darea
Human Fighter, 74 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 15:40
  • msg #292

Re: Game Discussion

Qvan Ibn Hamid:
If the local guard captain has more than 270hp, we may have bigger problems than we thought :D

I mean, maybe he's just daemon empowered to be a proper threat to the five of us? Or he could have DR of some sort. It's not impossible.
Rictor Wyrmbane
Human Ranger, 30 posts
Last Prince of Alkir
Fri 3 Jul 2020
at 15:41
  • msg #293

Re: Game Discussion

Rictor has Clustered Shots, so hopefully that will help with DR.
Qvan Ibn Hamid
Human Wizard, 52 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 3 Jul 2020
at 15:51
  • msg #294

Re: Game Discussion

 I feel like we're going to need a good recap post from the GM to untangle what actually happened in these first few seconds!
Aenarion
GM, 57 posts
Fri 3 Jul 2020
at 19:37
  • msg #295

Re: Game Discussion

Aryk:
GM,
I assume 38 is enough to hit & 36 is enough to confirm a crit?

Of course, both are more than enough.

Rictor Wyrmbane:
Aenarion, any chance you would consider putting enemy ACs publicly? It takes away some of the tactical tension of combat, but it goes a long way towards smoothing out the math and encouraging powerful writing. I feel like "I shoot him in the knee!" is better, more compelling writing than "I try to shoot him in the knee!"

Sure thing, fixed that now!

Qvan Ibn Hamid:
I feel like we're going to need a good recap post from the GM to untangle what actually happened in these first few seconds!

Yeah, I think so, too. Not sure I'll manage that tonight, though.
Aenarion
GM, 59 posts
Fri 3 Jul 2020
at 20:49
  • msg #296

Re: Game Discussion

Well, decided I have the time after all!

And don't you go around, underestimating random village mercenary captains who are under the influence of some otherworldly curse, you hear me? :D
Vahid al-Mavari
Human, 39 posts
Age 27
LG Warpriest
Fri 3 Jul 2020
at 21:08
  • msg #297

Re: Game Discussion

Hey GM, before I roll all this stuff, is this guy evil? I'm just asking so I know if there;s a point to me rolling my holy damage if I hit.
Aryk
Human Psi Warrior, 52 posts
Age 27
NG Psionic Warrior
Fri 3 Jul 2020
at 21:09
  • msg #298

Re: Game Discussion

Yes, my weapons are always aligned ‘good’ for DR bypass as well.
Vahid al-Mavari
Human, 40 posts
Age 27
LG Warpriest
Fri 3 Jul 2020
at 21:40
  • msg #299

Re: Game Discussion

Well, that was just atrocious.
Edit: Forgot to add my flanking bonus, so at least one attack goes through 33 ac.
This message was last edited by the player at 21:41, Fri 03 July 2020.
Zhira al-Darea
Human Fighter, 75 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 21:41
  • msg #300

Re: Game Discussion

In reply to Aryk (msg # 298):

I'm just sorry that the -6 wasn't enough to protect you from more attacks, Aryk. Also, everybody remembers that if you can cause the man to provoke attacks of opportunity, I can take advantage.
Aryk
Human Psi Warrior, 53 posts
Age 27
NG Psionic Warrior
Fri 3 Jul 2020
at 21:48
  • msg #301

Re: Game Discussion

I’m using a psionic power to negate the first melee attack.

But yeah.  Ouch.

Also, Aryk has 4 AoO, if that happens.
Aenarion
GM, 60 posts
Fri 3 Jul 2020
at 22:24
  • msg #302

Re: Game Discussion

Vahid al-Mavari:
Hey GM, before I roll all this stuff, is this guy evil? I'm just asking so I know if there;s a point to me rolling my holy damage if I hit.

He is not evil. At least not for a while longer :)

Zhira al-Darea:
I'm just sorry that the -6 wasn't enough to protect you from more attacks, Aryk.

See, and here I forgot to include the penalty in the dice roller. I mentally calculated with it (all three attacks hit AC 23 even with a -6) and rolled damage accordingly, but missed putting in the correct end bonus. Sorry!
Vahid al-Mavari
Human, 42 posts
Age 27
LG Warpriest
Fri 3 Jul 2020
at 22:26
  • msg #303

Re: Game Discussion

Good to know he doesn't count as evil.
Still, that was hilariously bad for my first set of rolls. Let's hope it's not going to be a trend, yeah?
Zhira al-Darea
Human Fighter, 76 posts
Age 28
Lawful Neutral
Fri 3 Jul 2020
at 22:36
  • msg #304

Re: Game Discussion

In reply to Vahid al-Mavari (msg # 303):

I'm sure it won't be.

Just to make sure I don't make any mistakes, can you tell me which squares precisely you're in, Vahid? I gather that Aryk moved from H16 to J15 somehow (10 ft step? Or was it supposed to be I15?), but I need to be sure of your position as well.

Also, I hope nobody is going to be too mad if they get some non-lethal damage as collateral from my attack, right? Because I have a fear that might just happen...
Vahid al-Mavari
Human, 43 posts
Age 27
LG Warpriest
Fri 3 Jul 2020
at 22:50
  • msg #305

Re: Game Discussion

In reply to Zhira al-Darea (msg # 304):

I moved to H18 to flank with Aryk.
I don't mind eating a bit of nonlethal, I can probably handle it. Probably.
Aryk
Human Psi Warrior, 55 posts
Age 27
NG Psionic Warrior
Fri 3 Jul 2020
at 23:07
  • msg #306

Re: Game Discussion

Yeah, I meant I15.

The map is hard to use sometimes on my phone...  XD
Aryk
Human Psi Warrior, 56 posts
Age 27
NG Psionic Warrior
Sat 4 Jul 2020
at 02:55
  • msg #307

Re: Game Discussion

Tangent:

A friend of mine is going to be running a face-to-face game of 5e I’m excited about.  It’s going to be Tomb of annihilation, but with bizarre characters.  I’m a gnome barbarian (OC the ancient warrior sect ‘Chee-Wa-Wa’), a half-giant rogue, kenku sorcerer who can’t speak common & only repeats spells she’s heard others use, and a druid who is actually three kobolds in a trenchcoat (they found the rules online).
Rictor Wyrmbane
Human Ranger, 32 posts
Last Prince of Alkir
Sat 4 Jul 2020
at 04:42
  • msg #308

Re: Game Discussion

Whoops! I messed up my math on my last round and hit an attack that actually should have missed. The dice roller was past that roll, so I re-rolled that attack and detracted the damage instead.

Hopefully that's okay, if not let me know and I'll do-over the whole thing.
Qvan Ibn Hamid
Human Wizard, 53 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Sat 4 Jul 2020
at 08:29
  • msg #309

Re: Game Discussion

In reply to Aryk (msg # 307):
 That sounds amazing and hilarious!
 I wish I had more opportunities for tabletop games...

 GM, I was going to post, but must need some answers to make a decision.

 How is the guy who was bitten?
 Do my knowledge checks reveal anything in the heart of the moment?
 Does my arcane sight reveal anything?
   (Know arcana 48, know local 30, perception 40)

I’m hesitant between disarming the Captain (should have started with this!), healing Aryk (how bad are you ?), or taking care of the bitten (which one is it ?)
This message was last edited by the player at 08:32, Sat 04 July 2020.
Aenarion
GM, 61 posts
Sat 4 Jul 2020
at 12:13
  • msg #310

Re: Game Discussion

Aryk:
A friend of mine is going to be running a face-to-face game of 5e I’m excited about.  It’s going to be Tomb of annihilation, but with bizarre characters.  I’m a gnome barbarian (OC the ancient warrior sect ‘Chee-Wa-Wa’), a half-giant rogue, kenku sorcerer who can’t speak common & only repeats spells she’s heard others use, and a druid who is actually three kobolds in a trenchcoat (they found the rules online).

Sounds like fun, hope you have a good time :)

Rictor Wyrmbane:
Hopefully that's okay, if not let me know and I'll do-over the whole thing.

Not needed, but thanks for the offer.

Qvan Ibn Hamid:
How is the guy who was bitten?

Seeing how quickly your party intervened, Salazeh (the one who was bitten) is still pretty healthy. The neck wound bleeds profusely, but it's nothing life threatening.

Qvan Ibn Hamid:
Do my knowledge checks reveal anything in the heart of the moment?

Not that much, to be honest. You see that Salazeh seems to be the rank of a lieutenant based on her military stripes, and that all five of the mercenaries apparently belong to the 'Long Whisker Company'. It's a well-known group of mercenaries operating out of the Meraz Desert that has a good reputation.

Qvan Ibn Hamid:
Does my arcane sight reveal anything?

Not really. Khazat has several moderately powerful magic items on his person, including weapon and armor, but that is pretty much it.
Zhira al-Darea
Human Fighter, 78 posts
Age 28
Lawful Neutral
Sat 4 Jul 2020
at 12:39
  • msg #311

Re: Game Discussion

Aenarion:
Seeing how quickly your party intervened, Salazeh (the one who was bitten) is still pretty healthy. The neck wound bleeds profusely, but it's nothing life threatening.

Oh, I didn't realize she was the one who had been bitten. Well... hopefully the non-lethal damage from having her captain smashed into herself didn't put her into too bad a mood? :P
This message was last edited by the player at 13:18, Sat 04 July 2020.
Aenarion
GM, 63 posts
Sat 4 Jul 2020
at 12:46
  • msg #312

Re: Game Discussion

Zhira al-Darea:
Oh, I didn't realize he was the one who had been bitten. Well... hopefully the non-lethal damage from having his captain smashed into himself didn't put him into too bad a mood? :P

Nah, she is a tough one, being a lieutenant and all. Some little nibbling and having someone thrown on top of her will not put her life in danger :D


But this was quick, nicely done everyone (despite the bad rolls).
Vahid al-Mavari
Human, 44 posts
Age 27
LG Warpriest
Sat 4 Jul 2020
at 16:46
  • msg #313

Re: Game Discussion

I'm assuming she's not going to say no to an offer of healing?
Edit: the Lieutenant we didn't bring with us, I mean.
This message was last edited by the player at 16:47, Sat 04 July 2020.
Qvan Ibn Hamid
Human Wizard, 55 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Sun 5 Jul 2020
at 10:45
  • msg #314

Re: Game Discussion

 Does anybody have decent restraints? Adamantine manacles or the like?
 Otherwise Qvan can whip up something.

 Also I thought we should find a name for our little Fellowship – any ideas?
Zhira al-Darea
Human Fighter, 80 posts
Age 28
Lawful Neutral
Sun 5 Jul 2020
at 10:55
  • msg #315

Re: Game Discussion


I have no preference, and so long as it's something suitably Qadiran, I don't think Zhira would either.

As for manacles, I don't happen to have any; it didn't seem like the sort of thing Zhira would carry around. I do have rope, however; that might suffice.
Qvan Ibn Hamid
Human Wizard, 56 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Sun 5 Jul 2020
at 12:03
  • msg #316

Re: Game Discussion

 Fellowship of the Brass Scarab – how does this sound?
 Scarab as a symbol of live, Brass in reference to Good desert-dwelling dragons.

 Re Manacles, I was going to shape a bloc of marble into hands-and-ankles manacles, the kind you can't open until I cast Stone Shape again.
Zhira al-Darea
Human Fighter, 81 posts
Age 28
Lawful Neutral
Sun 5 Jul 2020
at 12:11
  • msg #317

Re: Game Discussion


That sounds good to me. :)
Aenarion
GM, 65 posts
Mon 6 Jul 2020
at 11:46
  • msg #318

Re: Game Discussion

Back to posting, hope everyone had a good weekend :)
Qvan Ibn Hamid
Human Wizard, 58 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Mon 6 Jul 2020
at 11:55
  • msg #319

Re: Game Discussion

In reply to Aenarion (msg # 318):
 Pubs reopened on Saturday, it was pandemonium.
Zhira al-Darea
Human Fighter, 82 posts
Age 28
Lawful Neutral
Mon 6 Jul 2020
at 12:15
  • msg #320

Re: Game Discussion


I am perfectly fine; nothing big happened here. It rarely does. :)
Aenarion
GM, 66 posts
Mon 6 Jul 2020
at 14:23
  • msg #321

Re: Game Discussion

Qvan Ibn Hamid:
Pubs reopened on Saturday, it was pandemonium.

Yeah, read about that in the news. Crazy times...
Qvan Ibn Hamid
Human Wizard, 59 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Mon 6 Jul 2020
at 16:20
  • msg #322

Re: Game Discussion

I realised I can cast Extended Greater Magic Weapon cheaply, and it lasts 36h.
Any taker for your secondary weapons or ammunitions? They'd be +4.
Zhira al-Darea
Human Fighter, 84 posts
Age 28
Lawful Neutral
Mon 6 Jul 2020
at 18:17
  • msg #323

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 322):

I'd take that on my MAIN weapon, if you're up to it. It's normally only a +2, and while it's true that, if I increase the bonus on it personally (which I can do) it would be better (as it'd also make it capable of bypassing DR, which your spell doesn't), I can only do that for 7 minutes per day, so you'd be giving me the ability to save the bonus for when it's really needed.

Or maybe I could just buy a backup weapon, and you'd be able to enhance that? I am seriously lacking in a bow, for example. Basically, if dropping a lv 4th slot a day on it is not a problem for you, there's a lot of uses I could make of that spell. :)
Rictor Wyrmbane
Human Ranger, 34 posts
Last Prince of Alkir
Mon 6 Jul 2020
at 19:01
  • msg #324

Re: Game Discussion

My bow is +3, and while my dagger would benefit from the buff I don't expect I'll use it much. Probably a more valuable buff on Zhira or someone other than Rictor.
Aryk
Human Psi Warrior, 60 posts
Age 27
NG Psionic Warrior
Mon 6 Jul 2020
at 19:02
  • msg #325

Re: Game Discussion

So GM, not to be that guy, but my inner murder-hobo is screaming at me...

Anything worth taking from Captain Murder-Pants?
Qvan Ibn Hamid
Human Wizard, 60 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Mon 6 Jul 2020
at 20:29
  • msg #326

Re: Game Discussion

 Send your requests, I can spare 2 spell slots daily to can have 3 weapons continuously enchanted, so might as well use it :)
Qvan Ibn Hamid
Human Wizard, 62 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Tue 7 Jul 2020
at 00:27
  • msg #327

Re: Game Discussion

In reply to Aryk (msg # 325):
 I’ve made a quick inventory already!
 Lots of it is magic, but it would feel wrong to rob him there and then :D

 Still, magic breastplate, belt of physical perfection, etc... tempting.
Vahid al-Mavari
Human, 46 posts
Age 27
LG Warpriest
Tue 7 Jul 2020
at 04:02
  • msg #328

Re: Game Discussion

Hey, sorry for the radio silence on my end this last while, I've been swamped hard by work. I'll try to have a post up shortly, let me see if I understand the scenario. The mercenary has been subdued, searched, and restrained, now we're doing a thorough examination of him for what, symptoms of the curse? What would that be, a heal check to look for physiological anomolies, spellcraft or some kind of knowledge for the mystical bits?
Qvan Ibn Hamid
Human Wizard, 63 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Tue 7 Jul 2020
at 07:38
  • msg #329

Re: Game Discussion

Yeah, I think that’s about it!

Heal, Perception, Spellcraft all seem like good ideas.

Any knowledge or specific lore you have could also bring up clues.
Aenarion
GM, 68 posts
Tue 7 Jul 2020
at 10:36
  • msg #330

Re: Game Discussion

No worries, Vahid, as long as you give me/us regular updates on what's going on, that's all that really matters. Things will (hopefully) calm down again soon for you.
Vahid al-Mavari
Human, 48 posts
Age 27
LG Warpriest
Tue 7 Jul 2020
at 15:28
  • msg #331

Re: Game Discussion

In reply to Aenarion (msg # 330):

Yeah, hopefully everything will be alright soon.
Now, with that done, I have to get to work. I'll see you all later.
Aryk
Human Psi Warrior, 62 posts
Age 27
NG Psionic Warrior
Fri 10 Jul 2020
at 14:14
  • msg #332

Re: Game Discussion

For a culture based in propriety & socially-tiered respect, being asked to strip in public is a pretty gross breach of norms.
Zhira al-Darea
Human Fighter, 89 posts
Age 28
Lawful Neutral
Fri 10 Jul 2020
at 14:22
  • msg #333

Re: Game Discussion

In reply to Aryk (msg # 332):

Yeah, Zhira might have been a bit pointed in the way she said so, but the fact that she doubts the commander has the authority to give such an order is a part of why she's being so direct here. After all, abusing power to give orders you aren't allowed to actually give isn't very Lawful, is it?
Qvan Ibn Hamid
Human Wizard, 69 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 10 Jul 2020
at 16:22
  • msg #334

Re: Game Discussion

Sorry for the long ramble, but this is why Qvan adds Intelligence rather than Charisma to his diplomacy checks ;)
Rictor Wyrmbane
Human Ranger, 39 posts
Last Prince of Alkir
Fri 10 Jul 2020
at 19:09
  • msg #335

Re: Game Discussion

Yeah, I'm kind of banking on the nobles having abandoned the city to its own devices. If El Capitan is acting without orders maybe we can push her around a little.
Zhira al-Darea
Human Fighter, 90 posts
Age 28
Lawful Neutral
Fri 10 Jul 2020
at 19:32
  • msg #336

Re: Game Discussion


You also very directly took action against her instead when it was completely unnecessary; it's not like the ones in the pit would die immediately, so arguing with them instead of jumping into it might have allowed for a less confrontational solution.

I'm not saying that's wrong or anything, just that it conveys an image of Rictor as being a very reckless individual; that's as fair a character trait to have as any, but it's bound to get us into fights. But then again, we're all more than capable of handling fights, right? :)
Aenarion
GM, 74 posts
Fri 10 Jul 2020
at 23:03
  • msg #337

Re: Game Discussion

Aryk:
For a culture based in propriety & socially-tiered respect, being asked to strip in public is a pretty gross breach of norms.


Well, you surprised the poor woman in her important duties (also the adventure instructs me to), so what do you expect? :)

It's past 1 A.M. here and I need to go to bed. Will post tomorrow!
Vahid al-Mavari
Human, 50 posts
Age 27
LG Warpriest
Sat 11 Jul 2020
at 04:35
  • msg #338

Re: Game Discussion

I see you've all been busy.
Just an update, my schedule has mostly calmed down, I'll have days off going forwards now. I'll still be mostly posting late/early, depending on timezones, but such is the price of reality, no?
Aenarion
GM, 76 posts
Sat 11 Jul 2020
at 14:50
  • msg #339

Re: Game Discussion

Everything went so well, all things considered, but the Dawnflower's chosen just utterly destroyed the tenuous relationship of trust and respect you had just build with the overseer. Those were fighting words, if I ever heard any :D
Zhira al-Darea
Human Fighter, 92 posts
Age 28
Lawful Neutral
Sat 11 Jul 2020
at 15:01
  • msg #340

Re: Game Discussion

In reply to Aenarion (msg # 339):

Hopefully if Qvan can show that "he has this under control", that might prevent a fight from blowing up? That would be Zhira's hope here, in any case; she's not very willing to fight when the people have confirmed they're actually authorized to do what they're doing.
Qvan Ibn Hamid
Human Wizard, 70 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Sat 11 Jul 2020
at 21:03
  • msg #341

Re: Game Discussion

I’ll work on a post in the next 12h or so.
I’ll try and diffuse the situation obviously, and I think I have some magic food somewhere (need to check for how many though).
Aenarion
GM, 77 posts
Sat 11 Jul 2020
at 21:47
  • msg #342

Re: Game Discussion

Zhira al-Darea:
Hopefully if Qvan can show that "he has this under control", that might prevent a fight from blowing up?


Yeah, I gave everyone a chance to react and (hopefully) intervene before going on with the scene.
Qvan Ibn Hamid
Human Wizard, 72 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Sun 12 Jul 2020
at 13:48
  • msg #343

Re: Game Discussion

GM, whereabouts are we in relation to the map of Dimayen you shared?
I gather we’re in the third circle, and based on the first encounter probably on the west side, but are we beat points 2, 3, 4, or 5 on the map?
Aenarion
GM, 78 posts
Sun 12 Jul 2020
at 16:58
  • msg #344

Re: Game Discussion

About south-south-west, on your way over the bridge to #2.
Qvan Ibn Hamid
Human Wizard, 74 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Tue 14 Jul 2020
at 16:09
  • msg #345

Re: Game Discussion

 In terms of sending message to the mercenary camp, Qvan can turn to an air elemental again and fly back quickly, it shouldn't take more than a few minutes.
Rictor Wyrmbane
Human Ranger, 42 posts
Last Prince of Alkir
Tue 14 Jul 2020
at 18:30
  • msg #346

Re: Game Discussion

Yeah, I'm cool to move things along too.

Hopefully El Capitan will spread the word through the town which will reach the mercs, but Qvan can go or Rictor could cast Animal Messenger. It could be a way to get all of the infected in the city somewhere that we can treat them.
Aenarion
GM, 82 posts
Wed 15 Jul 2020
at 14:30
  • msg #347

Re: Game Discussion

I just want to reiterate that you guys are welcome to continue with ingame conversations for as long as you wish. I certainly enjoy them and if everyone is interested and engaged in such a scene, there is no need to end abruptly. I just don't want anyone to think that I'm being lazy or have no desire to get on with the story, so I usually endeavor to post at least once a day as announced in the RTJ thread.

But please, only view my latest post as an introduction to the next scene which you will come across once everyone is fine with moving on from the ongoing discussion. I'm happy to sit back and read along while you roleplay :)
Qvan Ibn Hamid
Human Wizard, 76 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 15 Jul 2020
at 14:54
  • msg #348

Re: Game Discussion

 What I see in a lot of games is two-parts post, where one is assumed to be an ongoing conversations between party members, with little or no effect to the story arc, and the other one is responding directly to your prompts.

 How does everyone feel about this? I find it sometimes a bit confusing (in terms of reading a thread) but at the same time it allows for the story to press on (which in online game is sometimes direly needed!).

 EDIT:
 Sorry I meant to ask – who should we say is the official party face?
 My Charisma is only 10, and apart for Diplomacy my social skills are null.
This message was last edited by the player at 14:55, Wed 15 July 2020.
Zhira al-Darea
Human Fighter, 97 posts
Age 28
Lawful Neutral
Wed 15 Jul 2020
at 14:59
  • msg #349

Re: Game Discussion


I'm going to guess Vahid has the highest Charisma, but thing working the way they have so far, I would expect Qvan to still be the group's face simply by virtue of his higher social standing.

Zhira's Charisma is 10, so she's no better than anybody else on that front, and probably worst than most.
Aenarion
GM, 83 posts
Wed 15 Jul 2020
at 20:37
  • msg #350

Re: Game Discussion

Qvan Ibn Hamid:
How does everyone feel about this? I find it sometimes a bit confusing (in terms of reading a thread) but at the same time it allows for the story to press on (which in online game is sometimes direly needed!).

Never actually seen this in any of my games, but we can certainly try it out. I guess it's more of a player decision, as I'm fine with whatever you guys prefer. I can just as well wait to get the go-ahead from the group before moving on to the next scene, though this may delay the game every now and then.
Aenarion
GM, 84 posts
Thu 16 Jul 2020
at 10:23
  • msg #351

Re: Game Discussion

Sent a PM to Rictor. If none of you has any interest in interacting with the mad woman (just an option), we will move on to the shrine then next.
Qvan Ibn Hamid
Human Wizard, 77 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Thu 16 Jul 2020
at 10:32
  • msg #352

Re: Game Discussion

 That would be Qvan's reaction. We have enough leads that we actively want to pursue without getting sidetracked with rambling lunatics (although we may come back to her if things get stuck!)

 The fact that she mentioned the Scarab was definitely registered though.
Zhira al-Darea
Human Fighter, 99 posts
Age 28
Lawful Neutral
Thu 16 Jul 2020
at 10:35
  • msg #353

Re: Game Discussion


Zhira also isn't the type to care much about random people ranting on the streets.
Rictor Wyrmbane
Human Ranger, 45 posts
Last Prince of Alkir
Thu 16 Jul 2020
at 18:06
  • msg #354

Re: Game Discussion

Eh, Rictor neither.

I figure this could delay us by a post or two, but it could give us some good info if Rictor can ask the jackal some questions.
Qvan Ibn Hamid
Human Wizard, 78 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Thu 16 Jul 2020
at 19:07
  • msg #355

Re: Game Discussion

I like it! You be Steve Irwin, I David Attenborough.
Aenarion
GM, 87 posts
Mon 20 Jul 2020
at 13:29
  • msg #356

Re: Game Discussion

Hope Rictor can continue/finish his conversation with the jackal this day :)
Rictor Wyrmbane
Human Ranger, 48 posts
Last Prince of Alkir
Mon 20 Jul 2020
at 14:54
  • msg #357

Re: Game Discussion

Hopefully that will let us wrap things up in one post.
Rictor Wyrmbane
Human Ranger, 52 posts
Last Prince of Alkir
Thu 23 Jul 2020
at 18:26
  • msg #358

Re: Game Discussion

Rictor actually doesn't know if allfood would help victims of the curse. It doesn't really conjure food, although it does produce food in a sort of magic-ey way. Could one of our arcane experts make a check and weigh in on that?
Aenarion
GM, 93 posts
Thu 23 Jul 2020
at 21:18
  • msg #359

Re: Game Discussion

Sure, why not? Even if it's not actually 'conjured' food, it's still magically altered sustenance which should satisfy the curse.
Aenarion
GM, 95 posts
Sun 26 Jul 2020
at 13:39
  • msg #360

Re: Game Discussion

Afraid new post will have to wait until tomorrow morning, weekend was pretty busy.
Qvan Ibn Hamid
Human Wizard, 85 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Sun 26 Jul 2020
at 23:04
  • msg #361

Re: Game Discussion

Good for you! Weekends are for the real life ;)
Have you heard anything from Vahid’s player?
He’s been very quiet lately.
Aenarion
GM, 96 posts
Mon 27 Jul 2020
at 08:21
  • msg #362

Re: Game Discussion

The last time I heard from him was on the 15th when he mentioned that his company had hired several new people and he was in charge of training them, keeping him very busy. I hoped that he at least had the time to post every now and then, but this seems not to be the case. Will poke him once more for an update, but if this continues for much longer then I don't think it makes much sense to keep him around.
Rictor Wyrmbane
Human Ranger, 54 posts
Last Prince of Alkir
Mon 27 Jul 2020
at 18:30
  • msg #363

Re: Game Discussion

If he winds up being unavailable maybe we could say that he's staying at the field hospital as an NPC, watching over the infected.
Aenarion
GM, 99 posts
Mon 27 Jul 2020
at 19:10
  • msg #364

Re: Game Discussion

Rictor Wyrmbane:
If he winds up being unavailable maybe we could say that he's staying at the field hospital as an NPC, watching over the infected.

Sure, that would make sense.
This message was last edited by the GM at 07:59, Tue 28 July 2020.
Aenarion
GM, 100 posts
Tue 28 Jul 2020
at 08:00
  • msg #365

Re: Game Discussion

Alright, seems that Vahid is still with us and has all intentions of being more active now again. Let's hope it works out!
Vahid al-Mavari
Human, 53 posts
Age 27
LG Warpriest
Wed 29 Jul 2020
at 03:40
  • msg #366

Re: Game Discussion

Hey everyone, so sorry for having missed so much. Things have calmed down on my end for the most part, so I'll be able to pick up the hustle with my posts going forwards.
Aenarion
GM, 102 posts
Wed 29 Jul 2020
at 12:13
  • msg #367

Re: Game Discussion

Welcome back, Vahid!

Edit: Provided the missing details in various PMs now, sorry for not being quite thorough enough.
This message was last edited by the GM at 12:20, Wed 29 July 2020.
Qvan Ibn Hamid
Human Wizard, 89 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 29 Jul 2020
at 15:59
  • msg #368

Re: Game Discussion

In reply to Vahid al-Mavari (msg # 366):
 Welcome back :)
Vahid al-Mavari
Human, 55 posts
Age 27
LG Warpriest
Wed 29 Jul 2020
at 16:29
  • msg #369

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 368):

Glad to be back. Posting what I started typing last night before I have to go to work, see you all in a few hours.
Aenarion
GM, 104 posts
Fri 31 Jul 2020
at 13:19
  • msg #370

Re: Game Discussion

Just to speed things up, for now you guys have found all the relevant clues and information in the temple. Maybe time to move on :)
Aenarion
GM, 106 posts
Sun 2 Aug 2020
at 15:27
  • msg #371

Re: Game Discussion

We will continue tomorrow with the visit to the bookstore!
Aryk
Human Psi Warrior, 73 posts
Age 27
NG Psionic Warrior
Tue 4 Aug 2020
at 21:11
  • msg #372

Re: Game Discussion

I think Aryk just rolled the first nat 1 of the game.  W00t!
Rictor Wyrmbane
Human Ranger, 61 posts
Last Prince of Alkir
Tue 4 Aug 2020
at 21:35
  • msg #373

Re: Game Discussion

Well...grappled enemies can't make AoOs. Cross your fingers and hope that Qvan can cover you!
Aryk
Human Psi Warrior, 74 posts
Age 27
NG Psionic Warrior
Tue 4 Aug 2020
at 21:50
  • msg #374

Re: Game Discussion

Lol.  Actually I rolled it on an acro check to vault the counter, which may not have even been necessary?
Qvan Ibn Hamid
Human Wizard, 96 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 5 Aug 2020
at 08:08
  • msg #375

Re: Game Discussion

 A natural 1 on a skill check is not an automatic failure, so you still beat a DC24 which is probably enough to jump over the counter.
Aryk
Human Psi Warrior, 75 posts
Age 27
NG Psionic Warrior
Wed 5 Aug 2020
at 14:47
  • msg #376

Re: Game Discussion

Hmm...

That’s how I’ve always played it; sort of the opposite of a nat 20.  But that’s good to know.
Qvan Ibn Hamid
Human Wizard, 97 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 5 Aug 2020
at 15:03
  • msg #377

Re: Game Discussion

 At least that's how Pathfinder rules have it for skill checks, not auto-success on a 20, no auto-failure on a 1.

 Attack rolls have a different approach though.
Aenarion
GM, 110 posts
Wed 5 Aug 2020
at 15:53
  • msg #378

Re: Game Discussion

Indeed, a nat 1 (or 20 for that matter) does not count as an automatic failure (or success) on a skill check or save. So you are good, Aryk!
Aenarion
GM, 112 posts
Wed 5 Aug 2020
at 19:06
  • msg #379

Re: Game Discussion

Rictor, based on her attitude and uttered words, you can safely assume that she will not immediately surrender. Seems there is something else going on that boosts her confidence. So you are free to change your actions, should you want to.
This message was last edited by the GM at 19:06, Wed 05 Aug 2020.
Aryk
Human Psi Warrior, 77 posts
Age 27
NG Psionic Warrior
Wed 5 Aug 2020
at 20:15
  • msg #380

Re: Game Discussion

Alright!  My terrible rolls continue!  XD
Zhira al-Darea
Human Fighter, 112 posts
Age 28
Lawful Neutral
Wed 5 Aug 2020
at 20:18
  • msg #381

Re: Game Discussion


Maybe mine will help? ;)
Qvan Ibn Hamid
Human Wizard, 98 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 5 Aug 2020
at 22:38
  • msg #382

Re: Game Discussion

Well, since she was heavily wounded with 100 damage, I imagine your 230+ will finish the job.
Hopefully Vahid can speak to the recently deceased :D
Zhira al-Darea
Human Fighter, 113 posts
Age 28
Lawful Neutral
Wed 5 Aug 2020
at 22:51
  • msg #383

Re: Game Discussion


I'm doubtful she'd have told us anything anyway; studying the remains (assuming anything is actually left...) will probably tell us more than talking would.

And I don't think I made 230... I might if I get the banes, but my Perception roll wasn't very good, and the current total isn't even 200. Plus, she might have high enough AC (36?) to only get hit once... we'll see. I'd have used merciful, but Qvan said she's undead, and those are immune to Non-Lethal damage.

I do think that starting that close to Zhira isn't conductive to enemies surviving a battle for long, which makes it less fun - but maybe there's more hidden in the backroom, and we can do a bit of maneuvering; Full-Attacks might be powerful, but they're a bit boring to me, so I'd prefer to avoid them when possible. This time the battlefield was just too small, I guess.
Vahid al-Mavari
Human, 57 posts
Age 27
LG Warpriest
Thu 6 Aug 2020
at 03:46
  • msg #384

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 382):

I see I've missed out on a bit of fun. Would not have expected an undead bookstore keeper, that's neat.
Sadly, I can only think of two spells that let me talk to dead things, speak with dead and speak with soul. Speak with dead explicitly does not work on undead, and speak with soul requires I be either in the soul's presence or the place of its death. I doubt this undead has a soul, so that probably won't work. Sorry.

To our illustrious GM, has the creature been dropped by the damage done thus far or is it still up and screaming?
Qvan Ibn Hamid
Human Wizard, 99 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Thu 6 Aug 2020
at 08:37
  • msg #385

Re: Game Discussion

 Undead are notoriously difficult to subdue: immune to non-lethal damage and most mind-affecting things, near impossible to heal...

 Don't sell yourself short Zhira, I count 210 already, +8d6 of bane should make it close to 240, and I think you forgot a crit ;)
  This would drop an fully grown red dragon.

 (sorry I'm still coming to grasp with the scale of power at level 17, I haven't played this epic level for a long time!)
Zhira al-Darea
Human Fighter, 114 posts
Age 28
Lawful Neutral
Thu 6 Aug 2020
at 09:09
  • msg #386

Re: Game Discussion

Qvan Ibn Hamid:
Don't sell yourself short Zhira, I count 210 already, +8d6 of bane should make it close to 240, and I think you forgot a crit ;)

...I did?

First attack roll was 4. Second was 16, that's a crit on a keen scimitar, and the confirmation roll was a 9. Third attack was 12. Fourth attack was 19... and you're right, that's another crit; somehow I missed it.

I'll roll a confirmation for the fourth attack, but since I think attack 3 is going to miss, there's no point rolling extra Crit damage - if the GM says that attack 3 hits, and the damage that's already there is not enough, I'll roll the extra crit damage then.

And indeed, high level play does results in absurdly powerful character; keep in mind that most of my abilities come from my archetypes, but the damage for this full attack was entirely from the Fighter side of the equation - a Fighter's full attacks are inherently deadly, and when I've made a moderately effective crit build like this one, racking up multiple crits in the same full attack isn't that hard.

I'm pretty sure Qvan's seventh level spells are just as effective, it's just that the current situation was very well suited to letting me go full out in a manner I normally wouldn't.
Aenarion
GM, 113 posts
Thu 6 Aug 2020
at 11:18
  • msg #387

Re: Game Discussion

Vahid al-Mavari:
To our illustrious GM, has the creature been dropped by the damage done thus far or is it still up and screaming?

About to write a response now :)

Qvan Ibn Hamid:
Don't sell yourself short Zhira, I count 210 already, +8d6 of bane should make it close to 240, and I think you forgot a crit ;)
This would drop an fully grown red dragon.

(sorry I'm still coming to grasp with the scale of power at level 17, I haven't played this epic level for a long time!)

Indeed, will have to think about increasing the hit points of the monsters in future encounters (something I was already aware of becoming a potential problem). Having your bad guys be killed in one round time after time gets a bit stale and will carry very few risks to the party in total. We'll see, at least this encounter still has a surprise in store (pun intended) for you guys!
Zhira al-Darea
Human Fighter, 115 posts
Age 28
Lawful Neutral
Thu 6 Aug 2020
at 11:33
  • msg #388

Re: Game Discussion

Aenarion:
will have to think about increasing the hit points of the monsters in future encounters

That's not a bad idea. Additionally I think including more enemies and, most importantly, having larger battlefields will also help; the first battle was interesting enough simply because we had to move around and maneuver around the soldiers. A small, enclosed space like a bookstore will naturally lead to gang ups and lot of full attacks, since there's no room for everybody to move around and do anything else.
This message was last edited by the player at 11:34, Thu 06 Aug 2020.
Aenarion
GM, 115 posts
Thu 6 Aug 2020
at 11:52
  • msg #389

Re: Game Discussion

True, but I'm still somewhat bound to the module we are playing through and this is a fixed encounter that takes place inside. But more enemies are already present, as you will see by my latest post ;)

The fact that you have a surprise round and great initiative of course only hastened Pershpia's inevitable demise.
Rictor Wyrmbane
Human Ranger, 64 posts
Last Prince of Alkir
Thu 6 Aug 2020
at 18:51
  • msg #390

Re: Game Discussion

Hopefully that's a concise way to put things.

No points if you can guess what I do for a living.
Aryk
Human Psi Warrior, 78 posts
Age 27
NG Psionic Warrior
Fri 7 Aug 2020
at 02:13
  • msg #391

Re: Game Discussion

I actually have a plan for what's coming!  >:)
Vahid al-Mavari
Human, 58 posts
Age 27
LG Warpriest
Fri 7 Aug 2020
at 04:22
  • msg #392

Re: Game Discussion

Okay, before I roll and post, I have a question. The answer will probably be no, but I feel it's worth asking for future clarification if nothing else. Does my active Deathwatch effect allow me to know the location of our invisible friends well enough to either reduce or negate the concealment from being invisible?
Below is the text for Deathwatch

Spoiler text: (Highlight or hover over the text to view)
Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Aenarion
GM, 117 posts
Fri 7 Aug 2020
at 08:11
  • msg #393

Re: Game Discussion

I browsed the net for something related to Deathwatch and the general consensus was that you can only get feedback if you can actually observe an enemy. The spell is not designed to foil illusion magic of a higher level, in my opinion, but only to give you the status of creatures who are close to dying.
Vahid al-Mavari
Human, 59 posts
Age 27
LG Warpriest
Fri 7 Aug 2020
at 08:41
  • msg #394

Re: Game Discussion

In reply to Aenarion (msg # 393):

I see. Thank you for the clarification, I'll have something up shortly.
Qvan Ibn Hamid
Human Wizard, 102 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 7 Aug 2020
at 08:46
  • msg #395

Re: Game Discussion

In reply to Rictor Wyrmbane (msg # 390):
 Do you code?
Vahid al-Mavari
Human, 60 posts
Age 27
LG Warpriest
Fri 7 Aug 2020
at 09:05
  • msg #396

Re: Game Discussion

Well, this is not a good trend on my attack rolls, now is it?
I also thought it was more than five feet to reach the IS, weird.
Rictor Wyrmbane
Human Ranger, 65 posts
Last Prince of Alkir
Sun 9 Aug 2020
at 16:20
  • msg #397

Re: Game Discussion

Having delayed his initiative, is Rictor now in group 3?
Aenarion
GM, 121 posts
Mon 10 Aug 2020
at 09:15
  • msg #398

Re: Game Discussion

Rictor Wyrmbane:
Having delayed his initiative, is Rictor now in group 3?

Good point, will adjust the table and put you in group 3! Which means Rictor can act now as well.
Qvan Ibn Hamid
Human Wizard, 104 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Mon 10 Aug 2020
at 15:18
  • msg #399

Re: Game Discussion

Rictor, you may want to throw away this dice!!
I mean, a 3 and a 7, and double-fumble ??!
Rictor Wyrmbane
Human Ranger, 67 posts
Last Prince of Alkir
Mon 10 Aug 2020
at 15:33
  • msg #400

Re: Game Discussion

Yeah, that was noooot great.
Aenarion
GM, 122 posts
Mon 10 Aug 2020
at 18:41
  • msg #401

Re: Game Discussion

Well, if Zhira would now also start rolling like this, I might not have to adjust the enemies too much in the future :D

But, to be fair, this is not really fun. I'd rather have you guys get better rolls and I simply up the stats of the opposition in return.
Zhira al-Darea
Human Fighter, 117 posts
Age 28
Lawful Neutral
Mon 10 Aug 2020
at 18:51
  • msg #402

Re: Game Discussion


I'm sure it'll become more interesting when we start meeting enemies that are higher level than us, or sporting rare and unique abilities. :)

Also, I will try to limit myself; as can be seen, while my Full Attacks are good, using them means that I become the primary target and start losing HP quickly, and I don't really have the durability to take too many hits. It's just that it was the practical thing to do in a fight within a small, confined area like this one. I'm sure future fights will see me use the ability less often; it's more of a finishing blow anyway.
Aenarion
GM, 124 posts
Mon 10 Aug 2020
at 19:12
  • msg #403

Re: Game Discussion

Zhira al-Darea:
I'm sure it'll become more interesting when we start meeting enemies that are higher level than us, or sporting rare and unique abilities. :)

Well, Peripsha was a Dread Ghoul Bard...that's rather unique in my book, just not a very effective opponent on her own :p

Zhira al-Darea:
Also, I will try to limit myself; as can be seen, while my Full Attacks are good, using them means that I become the primary target and start losing HP quickly, and I don't really have the durability to take too many hits. It's just that it was the practical thing to do in a fight within a small, confined area like this one. I'm sure future fights will see me use the ability less often; it's more of a finishing blow anyway.

We will see. It's only the second battle, and the first 'real' one with multiple opponents. But if the enemies have something going for them, it's at least dealing damage. This is one value that is high enough for this level, only the HP are not quite adequate.
Qvan Ibn Hamid
Human Wizard, 105 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Tue 11 Aug 2020
at 08:02
  • msg #404

Re: Game Discussion

 I like that you find an image for my token every time I change shape!

 Also kids, don't get too comfortable, we have company ;)
Aenarion
GM, 125 posts
Tue 11 Aug 2020
at 14:04
  • msg #405

Re: Game Discussion

Qvan Ibn Hamid:
I like that you find an image for my token every time I change shape!

Glad you like it, keeps up the immersion a bit more I hope :)
Qvan Ibn Hamid
Human Wizard, 106 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Tue 11 Aug 2020
at 15:24
  • msg #406

Re: Game Discussion

 Yeah I imagine the other ones must get confused, every time they turn around Qvan is a different shape :D

 Like the polymorphy duel in The Sword and the Stone!
Vahid al-Mavari
Human, 63 posts
Age 27
LG Warpriest
Wed 12 Aug 2020
at 07:23
  • msg #407

Re: Game Discussion

For a second I thought I wouldn't beat concealment at all this fight. I'm regretting not preparing true seeing, but it's kinda niche to just prepare on a given day. Guess I'll have to fix that going forward.
Zhira al-Darea
Human Fighter, 119 posts
Age 28
Lawful Neutral
Wed 12 Aug 2020
at 07:24
  • msg #408

Re: Game Discussion


Having something to deal with miss chances is very important, yes.

I wonder if this will decide the battle, or if there are more surprises hiding from us in the back room...
Aenarion
GM, 127 posts
Wed 12 Aug 2020
at 10:11
  • msg #409

Re: Game Discussion

Zhira al-Darea:
I wonder if this will decide the battle, or if there are more surprises hiding from us in the back room...

There will be always more surprises ;)
Qvan Ibn Hamid
Human Wizard, 108 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 12 Aug 2020
at 10:52
  • msg #410

Re: Game Discussion

 It's a classic for GMs, hit you with invisible opponents, next encounter when we're all buffed with blindsight hit us with flying ranged opponents, next encounter when we all have means of flying it will be swarms, and so on...

 We can try and stay ahead of the curve though :D

 Are we all ok with opening the door now as Zhira suggests to not lose the momentum, or do we take a breather?

 I would suggest a one-round breather (to cast buffs or cure spells, draw ranged weapons if you're so inclined) and then Qvan can open the door for you to unleash hell on the librarian's harmless kittens vicious monsters behind the door.
Zhira al-Darea
Human Fighter, 121 posts
Age 28
Lawful Neutral
Wed 12 Aug 2020
at 10:55
  • msg #411

Re: Game Discussion


That's a fine plan for me, and seeing as Zhira is wounded herself, she wouldn't complain about one round of healing.

Also, just to make sure there are no misunderstanding, if the entire group would rather retreat and not fight now, I don't have a problem with that - it's not my preferred option nor the one Zhira would suggest in character, but I'm more than capable of following the group's preference when required. I just offer my opinion, nothing more. :)
This message was last edited by the player at 10:55, Wed 12 Aug 2020.
Aenarion
GM, 129 posts
Wed 12 Aug 2020
at 16:48
  • msg #412

Re: Game Discussion

Qvan Ibn Hamid:
It's a classic for GMs, hit you with invisible opponents, next encounter when we're all buffed with blindsight hit us with flying ranged opponents, next encounter when we all have means of flying it will be swarms, and so on...

We can try and stay ahead of the curve though :D

For now I'm strictly following what the adventure presents (just leveled-up versions of the same enemies), so we'll see how the writer/designer tends to structure the encounters. One thing to keep in mind, though, is that often the number of monsters is based on the XP required to level up for the PCs and tailored to the current situation. So while a more lethal adventure would throw curve balls at you time and again, here the focus is more on flavor than dangerous creature combinations (at least from what I have seen so far).
Rictor Wyrmbane
Human Ranger, 68 posts
Last Prince of Alkir
Wed 12 Aug 2020
at 18:58
  • msg #413

Re: Game Discussion

I have a wand of CLW but that's a multi-round project.If we're just taking a 1 round break I'll buff up instead.
Qvan Ibn Hamid
Human Wizard, 110 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 12 Aug 2020
at 23:22
  • msg #414

Re: Game Discussion

Next time we have some time off after an encounter, let’s make sure we bring everyone back to full health before we carry on.

Actually we could do this now, because what’s behind he door is not a pair of goblins...
Zhira al-Darea
Human Fighter, 122 posts
Age 28
Lawful Neutral
Wed 12 Aug 2020
at 23:32
  • msg #415

Re: Game Discussion


I'm sure we can take whatever it is, so long as we play it smart. I think one round of Channel Energy from Vahid would be enough to tide us over; then, after the entire fight is over, we can see about some more serious healing.
This message was last edited by the player at 23:33, Wed 12 Aug 2020.
Rictor Wyrmbane
Human Ranger, 71 posts
Last Prince of Alkir
Fri 14 Aug 2020
at 14:41
  • msg #416

Re: Game Discussion

Luckily Rictor passes both saves.
Aenarion
GM, 132 posts
Fri 14 Aug 2020
at 14:49
  • msg #417

Re: Game Discussion

Rictor Wyrmbane:
Luckily Rictor passes both saves.

Good for you :)
Aryk
Human Psi Warrior, 83 posts
Age 27
NG Psionic Warrior
Fri 14 Aug 2020
at 20:14
  • msg #418

Re: Game Discussion

Damn.  Lol.
This message was last edited by the player at 20:14, Fri 14 Aug 2020.
Qvan Ibn Hamid
Human Wizard, 113 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 14 Aug 2020
at 23:48
  • msg #419

Re: Game Discussion

Yeah I didn’t give a full description of the demons... I figured in the short time available before we opened the door, Qvan wouldn’t be able to give a full lecture. I also didn’t think it was going to be relevant to be honest! Aryk you are full of surprises...
Aryk
Human Psi Warrior, 84 posts
Age 27
NG Psionic Warrior
Sat 15 Aug 2020
at 00:03
  • msg #420

Re: Game Discussion

That is the advantage of the psionic warrior. ;)

To be clear, the fact that it is 'good' acid doesn't help?  At least he still took seven point of damage...
Aenarion
GM, 135 posts
Sat 15 Aug 2020
at 10:09
  • msg #421

Re: Game Discussion

Aryk:
To be clear, the fact that it is 'good' acid doesn't help?  At least he still took seven point of damage...

Yeah, that is unfortunately the only part that got through. But, I decided to make those basic racial features visible for everyone from here on out once someone would have been able to share their knowledge with the rest of the party before or during an encounter. No need for everyone to google and look up what daemons or other enemies can and cannot do.
Aenarion
GM, 137 posts
Sat 15 Aug 2020
at 16:24
  • msg #422

Re: Game Discussion

Thanks for the detailed explanation every time, Zhira, helps a lot to understand what is happening. I will not post an update yet, seeing as the daemon has only 7 HP remaining, which shouldn't be a problem for Rictor to finish off.
Zhira al-Darea
Human Fighter, 126 posts
Age 28
Lawful Neutral
Sat 15 Aug 2020
at 16:31
  • msg #423

Re: Game Discussion

In reply to Aenarion (msg # 422):

Yeah, I know my build can get complicated, so I try to make it fully clear what I'm doing.

That said, if you want me to shorten my OOC posts for the attacks, just say so; I just thought it better to make the presentation of what I'm doing as clear as possible, but if it becomes a bother, I can try and make the explanations more compact.
Aenarion
GM, 138 posts
Sat 15 Aug 2020
at 20:54
  • msg #424

Re: Game Discussion

Definitely not a bother, thanks for offering. But in the spirit of saving you some time on the other hand, you don't need to spell out everything. By now I trust that you know what you are doing and don't have to check your math or anything like that. So if you want to shorten the explanation to only the mechanical relevant parts, I'd be fine with it.
Zhira al-Darea
Human Fighter, 127 posts
Age 28
Lawful Neutral
Sat 15 Aug 2020
at 21:00
  • msg #425

Re: Game Discussion

In reply to Aenarion (msg # 424):

Since to me it's the same, I'll keep writing it all in full for now - maybe it'll help the others to better understand how my fighting skills work and see if they can suggest me better way to apply them; I'm always welcoming of ideas or suggestions. :)

That said, I'll keep the offer in mind, so if I'm ever posting on a hurry I'll know not to sweat it. Thanks for that! ^_^
Aenarion
GM, 139 posts
Sun 16 Aug 2020
at 21:34
  • msg #426

Re: Game Discussion

Sure thing :)
Aenarion
GM, 143 posts
Tue 18 Aug 2020
at 13:42
  • msg #427

Re: Game Discussion

Nothing else can be found upstairs. Also, if you want to confiscate any potential treasure for now but have the intention of giving everything back to Sayid eventually, I guess there is still no need to list any actual gp values for them.

Are you then ready to descend downstairs? Any other preparations before you do?
Zhira al-Darea
Human Fighter, 130 posts
Age 28
Lawful Neutral
Tue 18 Aug 2020
at 13:45
  • msg #428

Re: Game Discussion


I'd really like some healing, but that's not up to me, as I don't really have anything to heal myself with. :)

Also, I imagine any time-limited ability we had going would be turned off at this point? Like, it's been more than a couple minutes since the battle ended, right?
Qvan Ibn Hamid
Human Wizard, 116 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Tue 18 Aug 2020
at 15:00
  • msg #429

Re: Game Discussion

 I have a single Cure Serious Wound available, but I'd like to keep it for emergencies. Vahid should have cures aplenty I thought?

 I can prep more of them for the next days.

 Oh actually I do have a CLW wand, we can use that.
Zhira al-Darea
Human Fighter, 131 posts
Age 28
Lawful Neutral
Tue 18 Aug 2020
at 15:07
  • msg #430

Re: Game Discussion


As I don't know what everybody's resources are, I can't really answer that.

I will probably look into an healing item of some sort when we have a chance to go shopping, but that doesn't seem possible right now; with the 600 or so GP I had left, I couldn't really buy anything worthwhile for the purpose.
Aenarion
GM, 144 posts
Tue 18 Aug 2020
at 20:59
  • msg #431

Re: Game Discussion

Zhira al-Darea:
Also, I imagine any time-limited ability we had going would be turned off at this point? Like, it's been more than a couple minutes since the battle ended, right?

Indeed it has :)
Qvan Ibn Hamid
Human Wizard, 118 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Tue 18 Aug 2020
at 22:01
  • msg #432

Re: Game Discussion

Depends how long the effect is I suppose.
At our level, effects which are in minutes per level would presumably still be on.
Aryk you would still have bark skin on.
Zhira al-Darea
Human Fighter, 133 posts
Age 28
Lawful Neutral
Tue 18 Aug 2020
at 22:04
  • msg #433

Re: Game Discussion


I was more asking about the "round per level" abilities, which are all that I have, and which would have expired in two minutes.
Rictor Wyrmbane
Human Ranger, 76 posts
Last Prince of Alkir
Tue 18 Aug 2020
at 22:44
  • msg #434

Re: Game Discussion

Yeah, we're probably past that what with checking clues and searching the house.

Rictor's minimum perception is 37, so even on a 1 he'll see at least what's out in the open.
Qvan Ibn Hamid
Human Wizard, 120 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 19 Aug 2020
at 16:45
  • msg #435

Re: Game Discussion

666

Six-hundred-and-sixty-sixth message is for me, do I get a bonus?
Rictor Wyrmbane
Human Ranger, 78 posts
Last Prince of Alkir
Wed 19 Aug 2020
at 17:29
  • msg #436

Re: Game Discussion


This message was last edited by the player at 17:32, Wed 19 Aug 2020.
Vahid al-Mavari
Human, 67 posts
Age 27
LG Warpriest
Thu 20 Aug 2020
at 07:29
  • msg #437

Re: Game Discussion

So sorry everyone, my internet's been spotty between bad weather and people working on the lines. I am beginning to suspect that I am in fact cursed.

In reply to Qvan Ibn Hamid (msg # 435):

You get a free vial of holy water of course, for drinking purposes.
Aenarion
GM, 147 posts
Thu 20 Aug 2020
at 11:46
  • msg #438

Re: Game Discussion

Qvan Ibn Hamid:
666

Six-hundred-and-sixty-sixth message is for me, do I get a bonus?

How about an infernal beast companion?

Vahid al-Mavari:
So sorry everyone, my internet's been spotty between bad weather and people working on the lines. I am beginning to suspect that I am in fact cursed.

Thanks for keeping us in the loop! Hopefully it will be more stable again soon.
Qvan Ibn Hamid
Human Wizard, 121 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 21 Aug 2020
at 15:21
  • msg #439

Re: Game Discussion

 FYI I'm going to drop a wall of force so we can deal with the ghouls first.
Zhira al-Darea
Human Fighter, 136 posts
Age 28
Lawful Neutral
Fri 21 Aug 2020
at 15:27
  • msg #440

Re: Game Discussion


That seems like a good idea, but would Vermox not be able to circumvent a wall?
Qvan Ibn Hamid
Human Wizard, 122 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 21 Aug 2020
at 15:38
  • msg #441

Re: Game Discussion

 Very likely, but he will waste a round doing it though.
 That means we can take care of the first ghouls.
 And the last two will probably have to stay on the other side, to be dealt with later on.
Zhira al-Darea
Human Fighter, 137 posts
Age 28
Lawful Neutral
Fri 21 Aug 2020
at 15:42
  • msg #442

Re: Game Discussion


Yeah, it'd be a good idea in any case. I'm curious to see if my Impossible Answer works or not - depending on what it says us of his Caster Level, it means I could keep stopping his spells every turn, and that could let us better dictate the terms of engagement.
Aenarion
GM, 151 posts
Mon 24 Aug 2020
at 08:54
  • msg #443

Re: Game Discussion

Sorry for the delay, weekend was unusual busy with the preparation and celebration of my birthday. Back to posting now!
Zhira al-Darea
Human Fighter, 138 posts
Age 28
Lawful Neutral
Mon 24 Aug 2020
at 08:58
  • msg #444

Re: Game Discussion


No worries, the site was down the whole of yesterday, so you couldn't have posted even if you had been free to. :)
Aenarion
GM, 152 posts
Mon 24 Aug 2020
at 10:16
  • msg #445

Re: Game Discussion

Ah, alright. Feel a bit better about that then :)
Qvan Ibn Hamid
Human Wizard, 124 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Mon 24 Aug 2020
at 14:54
  • msg #446

Re: Game Discussion

Also, happy birthday!
Aenarion
GM, 154 posts
Mon 24 Aug 2020
at 18:18
  • msg #447

Re: Game Discussion

Qvan Ibn Hamid:
Also, happy birthday!

Thanks :)
Rictor Wyrmbane
Human Ranger, 80 posts
Last Prince of Alkir
Mon 24 Aug 2020
at 18:25
  • msg #448

Re: Game Discussion

Yeah, gratz
Zhira al-Darea
Human Fighter, 139 posts
Age 28
Lawful Neutral
Mon 24 Aug 2020
at 18:54
  • msg #449

Re: Game Discussion


...I somehow missed that. Happy Birthday from me as well!
Aryk
Human Psi Warrior, 87 posts
Age 27
NG Psionic Warrior
Mon 24 Aug 2020
at 21:48
  • msg #450

Re: Game Discussion

Happy birthday!

So, how much time has passed between now & when they stacked up on the door to enter the back room?  Battle Transformation lasts 17 rounds, is that still in effect?
Aenarion
GM, 155 posts
Tue 25 Aug 2020
at 07:45
  • msg #451

Re: Game Discussion

Aryk:
Happy birthday!

Thanks everyone :)

Aryk:
So, how much time has passed between now & when they stacked up on the door to enter the back room?  Battle Transformation lasts 17 rounds, is that still in effect?

Unfortunately not. The search of the ground floor took several minutes, so any effect shorter than 5 minutes or so would have ended by now.
Vahid al-Mavari
Human, 69 posts
Age 27
LG Warpriest
Tue 25 Aug 2020
at 07:47
  • msg #452

Re: Game Discussion

In reply to Aenarion (msg # 451):

I just saw this, it's a bit late, but happy birthday! I hope it was a good day.
Aenarion
GM, 156 posts
Tue 25 Aug 2020
at 08:01
  • msg #453

Re: Game Discussion

Vahid al-Mavari:
I just saw this, it's a bit late, but happy birthday! I hope it was a good day.

Well, seeing how one decade came to an end and a new one started, one feels old. But that's the same for everyone I guess and the day itself was fine, given the current global situation. Thanks :)
Qvan Ibn Hamid
Human Wizard, 125 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Tue 25 Aug 2020
at 11:06
  • msg #454

Re: Game Discussion

 If Aryk and Zhira can finish Ghuls 1 and 2, Vahid could do some healing, and Rictor/Qvan can deal with Ghul 4 before it strikes again.
Zhira al-Darea
Human Fighter, 140 posts
Age 28
Lawful Neutral
Tue 25 Aug 2020
at 11:23
  • msg #455

Re: Game Discussion


Considering I left a single enemy in low health with a single attack, I feel confident that, whichever Ghoul I attack, I can probably kill; I'm waiting on Aryk's attack, since he should go before me, to see which one I need to focus on, since depending on that, what I need to do will change.
Aenarion
GM, 157 posts
Tue 25 Aug 2020
at 13:18
  • msg #456

Re: Game Discussion

In reply to Zhira al-Darea (msg # 455):

Yeah, hope Aryk manages to get a post done soonish, after he waited on me for clarification.
Qvan Ibn Hamid
Human Wizard, 126 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 26 Aug 2020
at 13:15
  • msg #457

Re: Game Discussion

 Regarding auras effects beyond the wall, this question has come up in an arena game I used to play.
 The consensus there was that auras do not work through the wall, but I think the reality should be a bit more subtle.

 Auras that have a physical/energy/force nature should be stopped by the wall (for example the burning aura of an Old Red Dragon, or the antimagic-field aura of a Brandersnatch)
 Auras that are intangible in nature should affect through the wall (such as the frightening presence of a Dragon, or the aura of Good of an Angel)

 That is my understanding at least, and I'm not sure what type of aura the Demon's would be.

 Also just wanted to ask, was 17 damage before or after applying Qvan's DR/silver?
This message was last edited by the player at 13:16, Wed 26 Aug 2020.
Aenarion
GM, 159 posts
Wed 26 Aug 2020
at 13:28
  • msg #458

Re: Game Discussion

Good point and I agree with this distinction. Seeing as the mere presence of a meladaemon causes pain in the form of perceived, supernatural hunger, I'd say that a wall of force should not do much against it.

Also, on another note, are you guys satisfied with the current initiative system? Would you prefer to have the entire party go together at the same count to reduce waiting times? This will make battles less dynamic and more extreme in the outcomes (no time for anyone to heal between monster attacks, for example), but should save some time overall.
Zhira al-Darea
Human Fighter, 142 posts
Age 28
Lawful Neutral
Wed 26 Aug 2020
at 13:46
  • msg #459

Re: Game Discussion

In reply to Aenarion (msg # 458):

I'm, fine with the way we've been handling things so far.
Qvan Ibn Hamid
Human Wizard, 127 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 26 Aug 2020
at 14:22
  • msg #460

Re: Game Discussion

 I think having whole party initiative would be better overall.
 That is, we each roll for initiative, but you roll only once for all bad guys.
 That way the faster among us get their action first in round 1, then bad guys act, and then it's a simple US/THEM initiative for all subsequent rounds.
Aenarion
GM, 160 posts
Wed 26 Aug 2020
at 16:16
  • msg #461

Re: Game Discussion

In the past when I used the two-group-initiative variant I rolled initiative for everyone participating and took the overall average of each group as their final score [eg. Zhira got a 20, Rictor a 12 and Qvan a 10 results in a group ini of 14 (42/3), while Vermox got a 22 and the ghuls a 4, resulting in a 13 (26/2)]. This way the faster members of each party still can help others to go first.
Rictor Wyrmbane
Human Ranger, 81 posts
Last Prince of Alkir
Wed 26 Aug 2020
at 18:20
  • msg #462

Re: Game Discussion

I feel like the key to maintaining a good pace in PbP games isn't posting a whole bunch, it's minimizing the times that people have to wait for someone else to post.

Group initiative is less tactically precise, but I feel like the benefits in game pacing and engagement far outweigh the downsides.
Aenarion
GM, 161 posts
Wed 26 Aug 2020
at 18:44
  • msg #463

Re: Game Discussion

Rictor Wyrmbane:
Group initiative is less tactically precise, but I feel like the benefits in game pacing and engagement far outweigh the downsides.


Well, we are already using a type of group initiative. The proposed one is simply an even less spread-out one than we are currently employing, condensing the whole initiative down to two groups in total. But unless both Vahid and Aryk are strictly against it, it seems we will change to the newer variant for the next battle then.
This message had punctuation tweaked by the GM at 20:23, Wed 26 Aug 2020.
Aryk
Human Psi Warrior, 89 posts
Age 27
NG Psionic Warrior
Wed 26 Aug 2020
at 20:14
  • msg #464

Re: Game Discussion

I'm fine with what ever.  Sorry y'all end up waiting on me most of the time, but I kinda have to do this from a computer; having a window open for my sheet, then another for the roller, then another for pathfinder rules, plus another to write my post in, plus trying to format stuff on a phone is... agitating.
Aenarion
GM, 162 posts
Wed 26 Aug 2020
at 20:25
  • msg #465

Re: Game Discussion

In reply to Aryk (msg # 464):

I do the same, never post from a phone really. But luckily I can access the site from work as well and can post an update every once in a while during those hours, too.
Aryk
Human Psi Warrior, 90 posts
Age 27
NG Psionic Warrior
Wed 26 Aug 2020
at 20:30
  • msg #466

Re: Game Discussion

I usually post from work as well, because I can sit down at a decent PC (not my slow laptop) and knock it out.  The main issue is that I work 1400-2200 CST, so I don't get started until a bit later.  I'm still checking posts on my phone & considering options in the meantime though.
Aenarion
GM, 163 posts
Wed 26 Aug 2020
at 21:18
  • msg #467

Re: Game Discussion

Aryk:
I'm still checking posts on my phone & considering options in the meantime though.

That's great, everything to minimize time needed for posting like Rictor said :)
Qvan Ibn Hamid
Human Wizard, 128 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Thu 27 Aug 2020
at 16:12
  • msg #468

Re: Game Discussion

 Is there a language we have in common which the Daemon would not have?
 I imagine it is the sort of things we would about each other...
 Qvan would like to pass a message to the others :)
Zhira al-Darea
Human Fighter, 143 posts
Age 28
Lawful Neutral
Thu 27 Aug 2020
at 16:21
  • msg #469

Re: Game Discussion


Maybe Sphinx? I find that almost nothing speaks that, but it seemed too much "typical Qadiran" for me to not have Zhira know it.

I'm not sure if Celestial would be a good bet - it might be the creatures subscribe to the "know thy enemy" school of thought, although maybe they don't.

What about Draconic? I would guess Rictor at least knows that, and if I'm not wrong Wizards get it for free, while I can't see any reason a Daemon would know it... although it's also common enough that to completely exclude the possibility seems risky.
Qvan Ibn Hamid
Human Wizard, 129 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Thu 27 Aug 2020
at 16:45
  • msg #470

Re: Game Discussion

 I don't have Sphinx, but it does sound like a cool language!

 That's my list, which may be full of holes in terms of local logic!
Common (Kelish)
Varisian
Taldane
Halfling
Sylvan
Draconic
Celestial
Varisian Sign Language
Dwarven
Abyssal
Infernal
Aquan
Ignan
Terran
Auran
Aenarion
GM, 164 posts
Thu 27 Aug 2020
at 16:50
  • msg #471

Re: Game Discussion

Vermox would be able to speak Abyssal, Draconic, Infernal and the local language of course.
Aryk
Human Psi Warrior, 91 posts
Age 27
NG Psionic Warrior
Thu 27 Aug 2020
at 19:05
  • msg #472

Re: Game Discussion

For Aryk:

Common
Alghollthu
Ancient Osiriani
Draconic
Iobarian
Necril
Osiriani

It would appear that Draconic is the only common tongue (besides common) for me.
Zhira al-Darea
Human Fighter, 144 posts
Age 28
Lawful Neutral
Thu 27 Aug 2020
at 19:24
  • msg #473

Re: Game Discussion

In reply to Aryk (msg # 472):

Yeah, but that's in common with the daemon too, so it's not really going to help much with Qvan's plan here, I think.

Also, my languages:

Kelish
Taldane
Osiriani
Abyssal
Aquan
Auran
Celestial
Draconic
Dwarven
Elven
Ignan
Infernal
Giant
Gnoll
Gnome
Sphinx
Sylvan
Terran

I hope that helps!
This message was last edited by the player at 19:25, Thu 27 Aug 2020.
Qvan Ibn Hamid
Human Wizard, 130 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Thu 27 Aug 2020
at 21:30
  • msg #474

Re: Game Discussion

I’ve been thinking, we could work out a "buddy" system in combat, whereby if we're waiting for someone for more than say 48h, one other player can decide on actions for them.

 I think it would be good if it was always the same person posting on behalf of an other, so that there's some continuity still.

 It could go Aryk -> Rictor -> Qvan -> Vahid -> Zhira -> Aryk
 (where -> means plays on behalf of after 48h)
 I went alphabetical.

 It could also be helpful if we have planned absences, say holidays or other, you have someone playing for you in these instances.
Zhira al-Darea
Human Fighter, 145 posts
Age 28
Lawful Neutral
Thu 27 Aug 2020
at 22:02
  • msg #475

Re: Game Discussion


If any such thing was required, my opinion is that having the GM take over for a moment would be a better way to go about it.
Aryk
Human Psi Warrior, 92 posts
Age 27
NG Psionic Warrior
Thu 27 Aug 2020
at 22:08
  • msg #476

Re: Game Discussion

In reply to Zhira al-Darea (msg # 475):

Agreed, especially since the GM can see all the sheets.
Qvan Ibn Hamid
Human Wizard, 131 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 28 Aug 2020
at 08:10
  • msg #477

Re: Game Discussion

 I agree it's better in terms of game mechanics, but as a GM I hate doing that. Specifically because I can see all the sheets, including the opposition. But also it's a bit of a hassle because it means for the GM to play both turns consecutively.

 Maybe I'm just projecting some of my own GM issues :D
Aenarion
GM, 165 posts
Fri 28 Aug 2020
at 10:30
  • msg #478

Re: Game Discussion

Qvan Ibn Hamid:
Maybe I'm just projecting some of my own GM issues :D

No, you aren't. I'm very much in the same boat. I really don't enjoy taking tuns for any PCs, regardless of the reason. Especially for our game here am I not only usually much less knowledgeable about what such a high-level character would/could do in any given circumstance (I haven't been on the player side of the table for any RPG for more than 20 years now), but also do I not have the time to familiarize myself with the character sheet to a degree that I fell confident in making the right choice. I, for example, could never, ever make a turn for Zhira that would even approach the skillful execution of her various abilities. Combat with multiple opponents and the management of the table and map like it is in our current battle takes a long time already, without adding more responsibilities on top of it.

If some of you are vehemently against the option of having another player jump in for you, then-in the spirit of expediency-I would take over as well, but I'd prefer a different approach to be honest.
Zhira al-Darea
Human Fighter, 146 posts
Age 28
Lawful Neutral
Fri 28 Aug 2020
at 10:44
  • msg #479

Re: Game Discussion


I mean, if a person isn't around to play their own character, I would think there'd be no complaint if their character was acting less than optimally, right? That'd be sort of the price to pay for not being around?

But I do understand the GM position, since I too don't really like to take over for missing players; I'm just not sure that having one of us take over for another would be much better, and it might be worse in a number of ways, is all I'm saying.
Qvan Ibn Hamid
Human Wizard, 132 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 28 Aug 2020
at 10:47
  • msg #480

Re: Game Discussion

 My suggestion was that it would always be the same player, so that in time we would develop an affinity and an understanding of the other character.

 This would also allow to have someone to cover when a player is unable to post for a week or more.
Aenarion
GM, 167 posts
Fri 28 Aug 2020
at 12:22
  • msg #481

Re: Game Discussion

If we attempt this way Qvan proposes, I'd say that Rictor, Zhira and Qvan decide who should cover one of the other two characters/players. By now I can confidently say that you three are the most active and, under normal circumstances, should be available and have hopefully enough time to jump in for someone else.

But this is still up for debate, interested to hear from Rictor and Vahid as well.

Otherwise, a more simple set of actions during those times would be a compromise of sorts for me, like Zhira mentioned.
Qvan Ibn Hamid
Human Wizard, 134 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 28 Aug 2020
at 14:13
  • msg #482

Re: Game Discussion

 I've edited the numbers in my post, I got the effects of flanking wrong.
 Am I right that it only gives +2 to the attacker, nothing more?
Rictor Wyrmbane
Human Ranger, 82 posts
Last Prince of Alkir
Fri 28 Aug 2020
at 15:11
  • msg #483

Re: Game Discussion

Even as a player I'm in the same boat as Aenarion and Qvan. I don't like playing casters, too much to keep track of, and I hate wading through zillions of pages of third party material just to take a turn. I don't think that I could post optimally for anyone, really. Rictor just full attacks every turn, and that's about as complicated as I like to get.

I'm of the opinion that to keep PbP games running you simply have to give up some tactical optimization. To me an in-person group is a really great platform for optimized character builds, highly tactical combat, and room-by-room dungeon crawling, and an PbP group is really great for character interaction and development, investigation, and roleplaying. And not necessarily vice versa.

The main problem that I've seen with PbP games is holding player engagement and people ghosting the game. Normally when that happens the whole game slams to a halt while you're in that 'Are they here? Are they gone? I haven't seen a logon for a couple of days, but they said they were visiting family...' limbo period. That holds up the game for everyone and tanks the engagement of the remaining players while they're waiting for a turn to post with no indication of when that will be.

In my own games I implement a couple of house rules to help smooth these issues.

I use block initiative. On the player phase any player can post in any order, without waiting for anyone, and on the monster phase all of the monsters go. I also tend to strip out trivial combat encounters and adjust monster HP down and monster damage up so that fights are fast and deadly, only taking up non-roleplaying, non-investigating time for a few rounds.

I put up one GM post every day at around the same time. That way players that are generally online in the morning or the evening will know when to expect a post. Players that can't be present know that they are going to be skipped and when, and what pace the game will proceed at until they can re-join. Players know that they can post as often as they want, to continue in-game conversations or the like, but that the game itself will only advance at a pace of 1/day so there isn't any pressure to be online all the time and post super rapidly.

If you get skipped in combat you're just skipped, but when you come back you get an extra turn. This is an incentive for players to return and stay active, I know that sometimes when I fall behind in a game there's this barrier between rejoining when I feel like I've let everyone down or held things up and I'm bashful to jump back in. Making it so that people don't ultimately lose out on their action economy seems to help.

I've found that doing this very often skips a player or two, but once you've weeded out the early quitters even people who get skipped jump back into the game for the next post. It's very rare for people to miss more than a post or two.

Your GMing style seems to be a little more precise and tactical than mine though, so fudging the rules in that massive a way may not mesh. A simple solution is always better than juggling everyone else's characters or learning a bunch of extra rulesets.

If you're a martial and you miss a day you just full attack the nearest enemy. If you're a caster you use Ray of Frost (or whatever cantrip won't expend your resources).
Aenarion
GM, 168 posts
Fri 28 Aug 2020
at 15:17
  • msg #484

Re: Game Discussion

Qvan Ibn Hamid:
I've edited the numbers in my post, I got the effects of flanking wrong.
Am I right that it only gives +2 to the attacker, nothing more?

I think that is correct, yes.
Aenarion
GM, 169 posts
Fri 28 Aug 2020
at 15:32
  • msg #485

Re: Game Discussion

Rictor Wyrmbane:
I'm of the opinion that to keep PbP games running you simply have to give up some tactical optimization. To me an in-person group is a really great platform for optimized character builds, highly tactical combat, and room-by-room dungeon crawling, and an PbP group is really great for character interaction and development, investigation, and roleplaying. And not necessarily vice versa.

I can agree with all of that. A 'problem' with D&D and PF is that the system is designed to, and the GMs encouraged to feature quite a lot of combat, mostly to get the PCs the necessary XP for a new level. You can see that everywhere in published modules.

Rictor Wyrmbane:
I use block initiative. On the player phase any player can post in any order, without waiting for anyone, and on the monster phase all of the monsters go. I also tend to strip out trivial combat encounters and adjust monster HP down and monster damage up so that fights are fast and deadly, only taking up non-roleplaying, non-investigating time for a few rounds.

We are going to do the same initiative variant starting with the next encounter. And I already do the very same thing, ignoring some 50% of presented and planned encounters in published adventures. Going to do this for 'Feast of Dust' as well.

Rictor Wyrmbane:
If you get skipped in combat you're just skipped, but when you come back you get an extra turn. This is an incentive for players to return and stay active, I know that sometimes when I fall behind in a game there's this barrier between rejoining when I feel like I've let everyone down or held things up and I'm bashful to jump back in. Making it so that people don't ultimately lose out on their action economy seems to help.

So, let's say the party has just suffered a large amount of damage from the enemies and it would be the healer's next turn. Are you really skipping that character's turn if the player isn't able to post in time, even if the combat situation is rather critical and such a move could result in some dramatic losses? I'm not saying this is wrong, just curious if this is a rule you never break, regardless of the scenario.

Rictor Wyrmbane:
I've found that doing this very often skips a player or two, but once you've weeded out the early quitters even people who get skipped jump back into the game for the next post. It's very rare for people to miss more than a post or two.

Are you adjusting encounters with this skipping in mind? I mean, it should be quite the difference if instead of 5 PCs, only 2 or 3 act for 1-2 rounds.

Rictor Wyrmbane:
Your GMing style seems to be a little more precise and tactical than mine though, so fudging the rules in that massive a way may not mesh. A simple solution is always better than juggling everyone else's characters or learning a bunch of extra rulesets.

Well, I'm not dead-set in my ways. This-how we are currently playing-is simply the way I have played on rpol for a long time now. But given my track record, it's maybe (definitely?) not the best for this medium. I'm open to try different approaches and see what fits best. Also, I think that always depends on what kind of players you got.

Rictor Wyrmbane:
If you're a martial and you miss a day you just full attack the nearest enemy. If you're a caster you use Ray of Frost (or whatever cantrip won't expend your resources).

Yeah, something like that might be all that is needed. I had an extra thread ('simple combat actions for my character while absent') for me to quickly look up and use what has been listed there for any given character. We can try that here as well.
This message had punctuation tweaked by the GM at 18:27, Fri 28 Aug 2020.
Qvan Ibn Hamid
Human Wizard, 135 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 28 Aug 2020
at 17:17
  • msg #486

Re: Game Discussion

 I'd be fine with a thread of "actions to take on my behalf when I'm away".

 I personally would prefer leaving my character to the care of a volunteer player though.
Aryk
Human Psi Warrior, 93 posts
Age 27
NG Psionic Warrior
Fri 28 Aug 2020
at 19:23
  • msg #487

Re: Game Discussion

And on that note, I will be out of town, in an area with spotty (at best) internet from Saturday until Monday.  :/
Aenarion
GM, 172 posts
Fri 28 Aug 2020
at 20:06
  • msg #488

Re: Game Discussion

Zhira, would you mind adding the necessary bonuses as well? This way I don't have to dig through your mile-long sheet and look for all of that :)
Zhira al-Darea
Human Fighter, 148 posts
Age 28
Lawful Neutral
Fri 28 Aug 2020
at 20:45
  • msg #489

Re: Game Discussion


Done! I added the numbers and the big conditionals (weapon enhancement, power attack, enemy size for bull rush), so it should be usable; not that I plan to go missing, but it's always better to be prepared, right? :)
Aenarion
GM, 173 posts
Fri 28 Aug 2020
at 20:54
  • msg #490

Re: Game Discussion

In reply to Zhira al-Darea (msg # 489):

Thanks a lot!
Qvan Ibn Hamid
Human Wizard, 136 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 28 Aug 2020
at 21:17
  • msg #491

Re: Game Discussion

Er, Rictor are you sure you didn’t want to finish one or both of the Ghouls who are going right after you?
Cause Vermox won’t act again before Vahid/Zhira/Aryk have played.
And G2/G4 are about to hit with all they have...
Aenarion
GM, 174 posts
Fri 28 Aug 2020
at 21:25
  • msg #492

Re: Game Discussion

So maybe I should wait a bit with the next update until Rictor decided if he maybe wants to reconsider and change his actions?
Qvan Ibn Hamid
Human Wizard, 137 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 28 Aug 2020
at 23:41
  • msg #493

Re: Game Discussion

Not necessarily...  This was my gut reaction but full disclosure I have had a few beers tonight.
Maybe it makes sense to concentrate fire on Vermox.
Aenarion
GM, 176 posts
Sat 29 Aug 2020
at 13:48
  • msg #494

Re: Game Discussion

Alright, will go ahead and continue then in a bit.
Qvan Ibn Hamid
Human Wizard, 139 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Tue 1 Sep 2020
at 13:35
  • msg #495

Re: Game Discussion

 May I suggest Rictor delays his action to Aryk, so Aryk can withdraw to Vahid for some healing (unless he can heal himself) and Rictor can 5ft step and full-attack.

 I will leave the punching to you guys and prepare a counterspell in case Vermox tries something quickened or a teleport.
Aenarion
GM, 180 posts
Wed 2 Sep 2020
at 13:18
  • msg #496

Re: Game Discussion

Really hope Rictor manages a post soon. Not really looking forward to another PC turn I have to make decision for, especially if the player hasn't listed any basic actions for me to follow.

Maybe we should discuss his suggestions again? Simply skipping PC turns after 24 hours and granting them another set of actions once they are able to jump back in? Thoughts?
Zhira al-Darea
Human Fighter, 150 posts
Age 28
Lawful Neutral
Wed 2 Sep 2020
at 13:34
  • msg #497

Re: Game Discussion


I would not have a problem with that, personally.
Qvan Ibn Hamid
Human Wizard, 141 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 2 Sep 2020
at 19:52
  • msg #498

Re: Game Discussion

I’m not crazy about the idea. Getting two turns into one can be really unbalanced.
Double full attack on your next round? I might take that gamble :)
Maybe an extra standard?
But even so, you’re penalising you’re teammates who are taking the hits while you’re charging up for the big round.
Zhira al-Darea
Human Fighter, 151 posts
Age 28
Lawful Neutral
Wed 2 Sep 2020
at 20:06
  • msg #499

Re: Game Discussion


While that's a point, it's trivial for the GM to target people who are missing; that might feel like a punishment for missing when somebody can't help it due to outside circumstances, but on the other hand, if they're then given a double turn, I feel like the punishment is small enough to not be worth worrying over.

It also makes gaming absences not a feasible strategy, although honestly, I'm not sure why anybody would do that - the whole point of joining a game is in wanting to play out a story in a fictional world where the character you're playing is a person, and a person doesn't simply "stop existing" for a few second when it's tactically convenient. What's the point of even playing when the player isn't treating the in-game world as a real location?

And I don't think anybody here would do that; everybody here seems pretty cool people. Hence, why I'm fine with the GM suggestion.
Aenarion
GM, 181 posts
Wed 2 Sep 2020
at 20:54
  • msg #500

Re: Game Discussion

I'm not really excited about this variant, either. Just trying to find a good way (not that there is one, really) to handle absences during combat...

We tried having players taking over for other players, this pretty much failed. Skipping turns and granting double actions in return seems difficult to balance. And I don't really want to run the PCs myself time and again. Not easy.
Zhira al-Darea
Human Fighter, 152 posts
Age 28
Lawful Neutral
Wed 2 Sep 2020
at 21:06
  • msg #501

Re: Game Discussion


I can sympathize with that; missing players always make a pbp game harder to run. I think if everybody had left an idea of what to do it would have helped, but really, I don't think there's a "one size fit all" solution; as in most GM related things, I find that it's generally a matter of winging it and hoping for the best.
Vahid al-Mavari
Human, 71 posts
Age 27
LG Warpriest
Thu 3 Sep 2020
at 07:47
  • msg #503

Re: Game Discussion

First of all, apologies for my silence these last couple days. The internet company has been laying new lines so my connection has been shoddy while they worked.
That being said, I feel that there is no one solution to unexpected absences in combat, but I have had good experiences with "full attack if possible or move+attack". Obviously, this would become a bit more complicated with casters, but I find it's a good general rule to follow.
Also, I actually was going to try to Dimensional Anchor Vermox, so, happy coincidence. A shame the dice roller doesn't seem to like me.
Aenarion
GM, 182 posts
Thu 3 Sep 2020
at 08:49
  • msg #504

Re: Game Discussion

Vahid al-Mavari:
Also, I actually was going to try to Dimensional Anchor Vermox, so, happy coincidence. A shame the dice roller doesn't seem to like me.

Glad to hear you had the same idea :)

And I guess I will just follow Qvan's suggestion ingame then and eventually let Rictor make a full attack at range or something like that.
Qvan Ibn Hamid
Human Wizard, 142 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Thu 3 Sep 2020
at 09:16
  • msg #505

Re: Game Discussion

I would suggest 5ft step to swap places with Aryk and perform a melee full-attack. With a click of the heels for an additional attack maybe?
I think Rictor can swap bow with sword as a free action.
Aenarion
GM, 184 posts
Thu 3 Sep 2020
at 10:33
  • msg #506

Re: Game Discussion

Qvan Ibn Hamid:
I would suggest 5ft step to swap places with Aryk and perform a melee full-attack. With a click of the heels for an additional attack maybe?
I think Rictor can swap bow with sword as a free action.

Good call, will do in case of Rictor's continued absence.
Rictor Wyrmbane
Human Ranger, 84 posts
Last Prince of Alkir
Fri 4 Sep 2020
at 04:37
  • msg #507

Re: Game Discussion

Sorry guys! My family is in town and I've been prioritizing spending time with them. I really should have broken away to leave a message, sorry if I've held things up. I'll post in character and I'll also put up an alternate combat actions post so I don't hold things up in the future.
Aenarion
GM, 185 posts
Fri 4 Sep 2020
at 08:02
  • msg #508

Re: Game Discussion

Thanks for that, Rictor!
Aenarion
GM, 188 posts
Fri 4 Sep 2020
at 13:24
  • msg #509

Re: Game Discussion

Well done, Zhira! A spectacular end for Vermox :D
Qvan Ibn Hamid
Human Wizard, 143 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 4 Sep 2020
at 13:58
  • msg #510

Re: Game Discussion

 Very cinematic indeed!

 Does anything special happen with the demon's body? Change shape, crumble to dust, vanish?
 Because if nothing special, I'm tempted to use Shrink Item so we can keep it with us – not sure why yet, but it could come in useful at some point.
Zhira al-Darea
Human Fighter, 154 posts
Age 28
Lawful Neutral
Fri 4 Sep 2020
at 14:44
  • msg #511

Re: Game Discussion


Thanks for the compliments! I try what I can. :)

I think we should focus on the ghouls; is there some way we could make use of them? I don't know if undead can be intimidated, but maybe there some other ways we could take them down?

If we can't make anything of it, we can just have Qvan teleport Zhira inside and she'll make pulp of them quickly enough, but if we can do anything better with them than just killing them, that'd be good. I just have no idea what we could do with them.
Qvan Ibn Hamid
Human Wizard, 144 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 4 Sep 2020
at 14:54
  • msg #512

Re: Game Discussion

 They're immune to mind affecting spells and effects, so unless we have a cleric who can subdue them, I don't think we'll be able to go anywhere.

 Unless something clever comes up, I'll simply dismiss the wall and let you brutes finish the deed.
Aenarion
GM, 189 posts
Fri 4 Sep 2020
at 16:37
  • msg #513

Re: Game Discussion

Qvan Ibn Hamid:
Does anything special happen with the demon's body? Change shape, crumble to dust, vanish?

Nothing at all, so you are free to take him as a trophy :)
Aryk
Human Psi Warrior, 97 posts
Age 27
NG Psionic Warrior
Fri 4 Sep 2020
at 19:15
  • msg #514

Re: Game Discussion

Ugh.  Dice are not my friend today; rolled 4d12 for heal; 10, 2, 1, 2.
Qvan Ibn Hamid
Human Wizard, 146 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 4 Sep 2020
at 20:09
  • msg #515

Re: Game Discussion

Ha! I’ve never trusted d12s.
Pentagon sides? What’s that about?
Vahid al-Mavari
Human, 73 posts
Age 27
LG Warpriest
Sat 5 Sep 2020
at 08:12
  • msg #516

Re: Game Discussion

Vahid doesn't have any special magical sight up, but I assume a +21 on K. Religion means he knows a vampire when he sees one. If this is untrue, please tell me and I'll edit appropriately.
Qvan Ibn Hamid
Human Wizard, 147 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Sat 5 Sep 2020
at 08:25
  • msg #517

Re: Game Discussion

 Haha, no i think everyone can safely assume Qvan is in vampire shape.
 Just to be clear, he is still alive and actually healed by positive energy, he only walks into the skin of an undead for a moment.

 Also wanted to mention, the Wall of Force still has a couple of minute so we can take our time to heal/buff. Only wanted to state this if you wanted to save resources that are uses per day etc.
Vahid al-Mavari
Human, 74 posts
Age 27
LG Warpriest
Sat 5 Sep 2020
at 08:34
  • msg #518

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 517):

Oh, I thought you could dismiss/dispel it more or less at will. If that's not the case, then might I ask GM permission to rescind that casting of Divine Power until such time as the barrier is about to fall, as my buff will not last more than 17 rounds?
Zhira al-Darea
Human Fighter, 156 posts
Age 28
Lawful Neutral
Sat 5 Sep 2020
at 08:39
  • msg #519

Re: Game Discussion


If Qvan can't dismiss the wall of force, I can cut it down in a single strike if we think it necessary.

I would actually prefer if it went down immediately, because my sword-empowering ability only last 17 rounds, meaning that if you keep the wall of force up for that long, it would run out. Although I'm probably the most healed now, so I might be biased when I say that we can finish healing later.

Basically, for me it's better to strike right now, but I'm just one vote; if the team thinks it better to take some time to recover, I'll accept that.
Qvan Ibn Hamid
Human Wizard, 148 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Sat 5 Sep 2020
at 08:55
  • msg #520

Re: Game Discussion

 "Only" 17 rounds? It took 3 rounds to annihilate 3 ghuls and an elder meladaemon, I think you'll be safe :D

 I'm not sure how Aenarion wants to resolve this in terms of initiative as you and the ghuls essentially all have readied actions to do something when the wall drops.

 Yes I can dismiss it whenever I want, so there's no rush really. One could slash an opening through it with the right equipment, but that takes away actions better spent striking the foes.
Zhira al-Darea
Human Fighter, 157 posts
Age 28
Lawful Neutral
Sat 5 Sep 2020
at 09:03
  • msg #521

Re: Game Discussion


In reply to Qvan Ibn Hamid (msg # 520):

I didn't meant to say that 17 rounds is little - just that it's far less than "a few minutes". Hence why I said that I'd prefer for the fight not to be delayed too much.
Vahid al-Mavari
Human, 75 posts
Age 27
LG Warpriest
Sat 5 Sep 2020
at 09:12
  • msg #522

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 520):
quote:
I'm not sure how Aenarion wants to resolve this in terms of initiative

If you're leaving an extra round for readying actions, maybe have the individuals involved roll initiatives to see who reacts first, considering it's likely that everyone's trigger for attacking is "when the barrier drops"?
Zhira al-Darea
Human Fighter, 158 posts
Age 28
Lawful Neutral
Sat 5 Sep 2020
at 09:22
  • msg #523

Re: Game Discussion


If it help, Zhira hasn't readied any actions at all - I want to see what happens, so I can apply pressure wherever it's needed most afterwards.
Aenarion
GM, 190 posts
Sat 5 Sep 2020
at 14:31
  • msg #524

Re: Game Discussion

Qvan Ibn Hamid:
Ha! I’ve never trusted d12s.
Pentagon sides? What’s that about?

I always have a slight aversion to d4s. They always look like they just want to poke you in the foot :D

Qvan Ibn Hamid:
I'm not sure how Aenarion wants to resolve this in terms of initiative as you and the ghuls essentially all have readied actions to do something when the wall drops.

To be fair, I think I will simply hand-wave the final part of this encounter. With the destructive potential of Zhira and the rest of the party only waiting for the moment that the wall comes down, it should be over in the first round anyway.
Rictor Wyrmbane
Human Ranger, 89 posts
Last Prince of Alkir
Wed 9 Sep 2020
at 00:06
  • msg #525

Re: Game Discussion

I'm assuming that snagging the sword gets you zapped, I'm waiting to see what Qvan can tell us about the abjurative magics before I post.
Aenarion
GM, 194 posts
Wed 9 Sep 2020
at 08:44
  • msg #526

Re: Game Discussion

Rictor Wyrmbane:
I'm assuming that snagging the sword gets you zapped, I'm waiting to see what Qvan can tell us about the abjurative magics before I post.

If only it would be so easy :)

As it seems that Qvan is busy right now, let me step in and let you guys know that the magic circle is only a shield against divination magic (no other defensive wards) and that the blade itself is a clever illusion. In truth there is nothing at all there.
This message was last edited by the GM at 08:46, Wed 09 Sept 2020.
Aenarion
GM, 196 posts
Wed 9 Sep 2020
at 19:51
  • msg #527

Re: Game Discussion

I'm afraid still the same result, Rictor. But a great analysis of the current situation when it comes to the blade. There is, naturally, a good explanation for why it is this way :)
Rictor Wyrmbane
Human Ranger, 91 posts
Last Prince of Alkir
Wed 9 Sep 2020
at 20:16
  • msg #528

Re: Game Discussion

Intriguing.

I may double post then, and get us on track to move ahead in-game.
Aenarion
GM, 197 posts
Wed 9 Sep 2020
at 20:38
  • msg #529

Re: Game Discussion

Rictor Wyrmbane:
Intriguing.

I may double post then, and get us on track to move ahead in-game.

Certainly!
Qvan Ibn Hamid
Human Wizard, 153 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Thu 10 Sep 2020
at 13:34
  • msg #530

Re: Game Discussion

Sorry guys, I’m away in Wales for a few days.
I’ll try and post still. If we go into combat mode, I’ll trust Zhira to make tactical decisions for me :)
Aenarion
GM, 199 posts
Thu 10 Sep 2020
at 13:53
  • msg #531

Re: Game Discussion

Most likely there will be no combat for a bit (unless you guys want to storm the compound). But missing your most high-ranked member of the party (status-wise in Qadira) might be bad timing right now. Anyway, have a good time, Qvan!
Rictor Wyrmbane
Human Ranger, 94 posts
Last Prince of Alkir
Thu 10 Sep 2020
at 16:47
  • msg #532

Re: Game Discussion

Fun Fact: In the Bourne Identity, when he first gets off the boat and does 'the Bourne disappearing car trick', if you pay attention to the shadows beneath the car you can tell that Matt Damon is just hunched over and running along behind it after it passes in front of him.
Zhira al-Darea
Human Fighter, 163 posts
Age 28
Lawful Neutral
Thu 10 Sep 2020
at 16:53
  • msg #533

Re: Game Discussion


I've never seen any of the Bourne movies other than half the first one; I didn't find it particularly interesting, and thus didn't have any motivation to seek the rest. Spy movies just aren't a favorite of mine in general though, so I might not be the best suited to comment on them.

Qvan:
If we go into combat mode, I’ll trust Zhira to make tactical decisions for me

Hopefully it won't be necessary, but I thank you for the vote of confidence!
Rictor Wyrmbane
Human Ranger, 95 posts
Last Prince of Alkir
Thu 10 Sep 2020
at 17:06
  • msg #534

Re: Game Discussion

Hmmm, I figured if the group was going to talk their way in Rictor would sneak his way in at the same time to find anything they wouldn't tell us about, but if the group is breaking off first I'll join you.
Zhira al-Darea
Human Fighter, 164 posts
Age 28
Lawful Neutral
Thu 10 Sep 2020
at 17:08
  • msg #535

Re: Game Discussion


Well, in a sense, we are talking our way past the soldiers - just, you know, talking with the one person we know and thus have an "in" with. Or at least, that's my suggestion; what we all actually do depends on what everybody decides, right?
Aenarion
GM, 200 posts
Thu 10 Sep 2020
at 17:12
  • msg #536

Re: Game Discussion

Rictor Wyrmbane:
Fun Fact: In the Bourne Identity, when he first gets off the boat and does 'the Bourne disappearing car trick', if you pay attention to the shadows beneath the car you can tell that Matt Damon is just hunched over and running along behind it after it passes in front of him.

Well, I guess that's pretty much the same way a 'real' spy would have to do it as well. Mostly simple explanations for such cool visual effects. But still, fun fact indeed :)
Aryk
Human Psi Warrior, 101 posts
Age 27
NG Psionic Warrior
Thu 10 Sep 2020
at 21:26
  • msg #537

Re: Game Discussion

I also think, at some point, we should get a rest in to recharge.  Not immediately, but maybe before heading out into the desert?
Zhira al-Darea
Human Fighter, 165 posts
Age 28
Lawful Neutral
Thu 10 Sep 2020
at 21:36
  • msg #538

Re: Game Discussion


As a Fighter I have very little in terms of abilities that are daily limited (mostly my weapon boosting and my magic items), so it isn't really something I should have any input on, but I will agree to resting before we head into the desert.

Having said so, surely two fights weren't enough to leave everybody else drained of resources? And it seems to me like, in character, it hasn't been more than a few hours; I feel like it'd be a bit out of character to stop before nightfall.
Rictor Wyrmbane
Human Ranger, 97 posts
Last Prince of Alkir
Thu 10 Sep 2020
at 21:59
  • msg #539

Re: Game Discussion

We arrived, what, early morning-ish? Fight time is pretty negligible but I figure it's got to be ten, twenty, maybe even thirty minutes per fight to go over the bodies, search the area, talk to NPCs afterwards, etc. We did a lot of walking around town. Set up a field hospital.

We spent a ton of time searching the book store. Any time you take 20 on a perception check somewhere as big as a building I assume that's an hour or two of painstaking searching. The timing overlaps, but the party eggheads also spent a lot of time reading Sayid's library.

I'm assuming it's at least afternoon, maybe even getting on towards evening. Just about the right timing to wrap up a social encounter (fingers crossed that the whitewater compound doesn't turn into a bloodbath) and find an inn for the night.
Zhira al-Darea
Human Fighter, 166 posts
Age 28
Lawful Neutral
Thu 10 Sep 2020
at 22:22
  • msg #540

Re: Game Discussion


I had the same general impression, more or less - which does mean we still have an entire evening to go through, however.
Aenarion
GM, 202 posts
Fri 11 Sep 2020
at 09:14
  • msg #541

Re: Game Discussion

It definitely takes quite a while to search through the bookstore, but Sayid wasn't the most wealthy of individuals and so his business doesn't have much in terms of furniture except for the essentials. So let's say it's around early afternoon, 3 PM or so. More than enough time yet to deal with other issues.
Aenarion
GM, 204 posts
Sat 12 Sep 2020
at 12:24
  • msg #542

Re: Game Discussion

Sorry guys, but my weekend is pretty packed and busy this time. Most likely only able to continue come Monday.
Rictor Wyrmbane
Human Ranger, 100 posts
Last Prince of Alkir
Mon 14 Sep 2020
at 18:42
  • msg #543

Re: Game Discussion

If Rick makes it out and meets back up with the others without any issues I'll double post so that everyone will be officially on the same page and operating on the same info in-character.
Qvan Ibn Hamid
Human Wizard, 157 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Mon 14 Sep 2020
at 23:05
  • msg #544

Re: Game Discussion

 Did we stop to get some healing done before heading here?
 I assume we would have. I can remove some charges from the wand of clw :)
Rictor Wyrmbane
Human Ranger, 102 posts
Last Prince of Alkir
Mon 14 Sep 2020
at 23:40
  • msg #545

Re: Game Discussion

Oh yeah, Rictor has one too. Roll yourselves and let me know how many charges you use and I'll note 'em down. One of the best things about rangers. CLW on the spell list.
This message was last edited by the player at 23:41, Mon 14 Sept 2020.
Zhira al-Darea
Human Fighter, 168 posts
Age 28
Lawful Neutral
Tue 15 Sep 2020
at 05:25
  • msg #546

Re: Game Discussion


I was healed back to full by Vahid's channel energy at the end of the battle, so I don't need any.
Vahid al-Mavari
Human, 78 posts
Age 27
LG Warpriest
Tue 15 Sep 2020
at 05:43
  • msg #547

Re: Game Discussion

In reply to Rictor Wyrmbane (msg # 545):

I think I'm good. If I've calculated it all correctly, my fast healing from Eaglesoul and the channel energy, I've got 154 of my 155 HP. Somehow I doubt that one point will make or break me. Thank you though.
Qvan Ibn Hamid
Human Wizard, 159 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Tue 15 Sep 2020
at 17:08
  • msg #548

Re: Game Discussion

 I won't have time to post for an other 5/6h, but if anyone else wants to take the lead, assume Qvan does the formal introductions and leaves the floor to someone else to be the spokesperson for the group.
Qvan Ibn Hamid
Human Wizard, 161 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 16 Sep 2020
at 09:20
  • msg #549

Re: Game Discussion

I think we’re ready for a classic Mexican standoff :)
Zhira al-Darea
Human Fighter, 170 posts
Age 28
Lawful Neutral
Wed 16 Sep 2020
at 09:23
  • msg #550

Re: Game Discussion


Nah, I'm sure everything will go smoothly - they can't stab us in the back if they don't get us to trust them first. :)
Aenarion
GM, 209 posts
Wed 16 Sep 2020
at 11:46
  • msg #551

Re: Game Discussion

Always good to have new job opportunities, I say! Having level 17 house guards should make Tianka rather safe I guess :D
Aenarion
GM, 211 posts
Wed 16 Sep 2020
at 14:02
  • msg #552

Re: Game Discussion

Made a friend for life, I see, Zhira :D
Zhira al-Darea
Human Fighter, 172 posts
Age 28
Lawful Neutral
Wed 16 Sep 2020
at 14:17
  • msg #553

Re: Game Discussion


:) Well, all I have to say is this:

Zhira's Character Sheet:
FLAWS

Condescending (-5 to Diplomacy and Intimidate checks to improve attitudes)


So, really, this shouldn't be unexpected. The way Zhira sees it, Lady Tianka is throwing away her lands and Zhira is doing her a favor by pointing out that, if she just let them help, it would benefit her as well. She really didn't mean to offend, but being good at talking to people was never a part of her character.
Qvan Ibn Hamid
Human Wizard, 162 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 16 Sep 2020
at 14:35
  • msg #554

Re: Game Discussion

Posting now, just letting you know before Rictor jumps in an beheads the local duchess :D
Rictor Wyrmbane
Human Ranger, 105 posts
Last Prince of Alkir
Wed 16 Sep 2020
at 16:18
  • msg #555

Re: Game Discussion

Oh, it's tempting, but I'll give diplomacy a shot before I start breakin' furniture and throwin' shit.
Qvan Ibn Hamid
Human Wizard, 165 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Wed 16 Sep 2020
at 19:54
  • msg #556

Re: Game Discussion

 I wanted to say, this game has very quickly gone from "that new game I start because it seems cool" to "my top 3 ever campaigns on rpol"

 Thanks Aenarion for making it happen, and thanks all of you for keeping it alive!
Zhira al-Darea
Human Fighter, 174 posts
Age 28
Lawful Neutral
Wed 16 Sep 2020
at 19:57
  • msg #557

Re: Game Discussion


Playing in good games is always its own pleasure, no need for thanks here. :)
Rictor Wyrmbane
Human Ranger, 106 posts
Last Prince of Alkir
Wed 16 Sep 2020
at 20:46
  • msg #558

Re: Game Discussion

Yeah, you can tell that Anearion puts in a ton of work each post.
Vahid al-Mavari
Human, 80 posts
Age 27
LG Warpriest
Thu 17 Sep 2020
at 06:01
  • msg #559

Re: Game Discussion

It really is impressive, the level of dedication that clearly goes into typing everything for this game. It makes me want to take extra time to put a good amount of polish on everything I post.
Speaking of that, I know I'm a bit late to the posting for this scene, but I'm working on something I hope will be a good follow up to Rictor. Very well done with that too, I just about got chills.
Aenarion
GM, 212 posts
Thu 17 Sep 2020
at 08:28
  • msg #560

Re: Game Discussion

In reply to Zhira al-Darea (msg # 553):

Well played your character then! :)

Qvan Ibn Hamid:
I wanted to say, this game has very quickly gone from "that new game I start because it seems cool" to "my top 3 ever campaigns on rpol"

Thanks Aenarion for making it happen, and thanks all of you for keeping it alive!

Wow, thanks! That is high praise indeed. It's not always easy to keep going (especially if you have daunting posts ahead of you), but seeing the engagement, frequency and quality you guys bring to the (virtual) table helps me a lot to do my best as well, so kudos to everyone present. Really hope we can continue like this!

Also, this makes me pretty excited for the future, to be honest. I mostly just selected this module to have a high level adventure that sounded interesting, without the need for me to come up with everything on my own. But if this group will be able to stick together and we finish this adventure, I'm excited to start a new campaign. One that I'll be really passionate about, whatever this will turn out to be in the end. Looking forward to some collaborate discussion in deciding this future endeavor with all of you! :)

Rictor Wyrmbane:
Yeah, you can tell that Anearion puts in a ton of work each post.

I'll try, glad it's getting recognized :)

Vahid al-Mavari:
It really is impressive, the level of dedication that clearly goes into typing everything for this game. It makes me want to take extra time to put a good amount of polish on everything I post.

Exactly! I always take another few minutes to go over a finished post and see if there are mistakes or more details I could add here and there to make it better. Costs time and concentration, but it's worth it.
Rictor Wyrmbane
Human Ranger, 108 posts
Last Prince of Alkir
Fri 18 Sep 2020
at 15:02
  • msg #561

Re: Game Discussion

Hmmm, can I make a knowledge check about the glowy dude? Planes? Local? I guess knowing which check is relevant is a bit of a spoiler, feel free to roll on my behalf if you want.
Qvan Ibn Hamid
Human Wizard, 167 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 18 Sep 2020
at 16:28
  • msg #562

Re: Game Discussion

Same!

 Knowledge Arcana +40, Religion/Nature/Planes +33, Dungeoneering/Martial/Local +20
 I also have +16 in Lore-Dimayen and Lore-Meraz Desert, if it's relevant

 And as per usual, Arcane Sight for spotting magical auras ;)
Aenarion
GM, 215 posts
Fri 18 Sep 2020
at 17:46
  • msg #563

Re: Game Discussion

It would be Knowledge Planes, so I'm afraid the +0 for Rictor won't cut it with the little information he has. Qvan is a different matter, of course :)
Aryk
Human Psi Warrior, 104 posts
Age 27
NG Psionic Warrior
Thu 24 Sep 2020
at 01:38
  • msg #564

Re: Game Discussion

Sorry I've been a bit quiet; I've been having issues with my connectivity.  I'm mostly caught up and plan to post tomorrow.
Aenarion
GM, 221 posts
Thu 24 Sep 2020
at 07:47
  • msg #565

Re: Game Discussion

Thanks for the update, Aryk.
Vahid al-Mavari
Human, 85 posts
Age 27
LG Warpriest
Fri 25 Sep 2020
at 04:36
  • msg #566

Re: Game Discussion

Hey everyone, so sorry for my silence, my internet was down for a while, I think they were working on the lines. I'm back now though, hopefully they're all done.
Qvan Ibn Hamid
Human Wizard, 175 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Fri 25 Sep 2020
at 18:17
  • msg #567

Re: Game Discussion

 I imagine we are now late afternoon.
 Still early enough to explore the town, but likely too late to consider a venture into the desert.

 However, if we don't have much (or anything) to do in Dimayen, we could get a head start  and travel towards Blood Rise Rock.

 I would teleport us there but I've never been so it might be tricky.
Aenarion
GM, 225 posts
Fri 25 Sep 2020
at 20:05
  • msg #568

Re: Game Discussion

Qvan Ibn Hamid:
I imagine we are now late afternoon.


Sounds about right :)
Aenarion
GM, 227 posts
Sun 27 Sep 2020
at 12:01
  • msg #569

Re: Game Discussion

So, the plan is to take a break and investigate Blood Rise Rock on the morrow? Or use the few hours of daytime to get out and into the desert right away?
Zhira al-Darea
Human Fighter, 180 posts
Age 28
Lawful Neutral
Sun 27 Sep 2020
at 12:16
  • msg #570

Re: Game Discussion


I think it was the first, unless I missed something?
Qvan Ibn Hamid
Human Wizard, 176 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Sun 27 Sep 2020
at 14:35
  • msg #571

Re: Game Discussion

It depends on how far it is, and what else we can achieve in the town today still.
Aenarion
GM, 228 posts
Mon 28 Sep 2020
at 08:11
  • msg #572

Re: Game Discussion

Qvan Ibn Hamid:
It depends on how far it is, and what else we can achieve in the town today still.

I can answer the first:

Of the two destinations, Blood Rise Rock is significantly closer to Dimayen. It is a mere 50 miles over the desert, and easy to find as a slow trickle of pilgrims and the sick journey from Dimayen to the rock and back. The ruins of Shadun lie farther north, nearly 200 miles beyond Blood Rise Rock, though Sayid can offer you a map of the area to help them find your way if required.

The second part needs to be decided by the party. Not sure what else you guys want to do in town before heading out.
Qvan Ibn Hamid
Human Wizard, 179 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Mon 28 Sep 2020
at 14:56
  • msg #573

Re: Game Discussion

 How about we ask the mercenaries to hunt down the jackals around town?
Rictor Wyrmbane
Human Ranger, 113 posts
Last Prince of Alkir
Mon 28 Sep 2020
at 15:16
  • msg #574

Re: Game Discussion

Sorry Qvan, you were on the ball while I was typing out that biiiig long post and I didn't want to edit it. I'm not ignoring you, promise. Er, well, I guess Rictor is ignoring Qvan. A bit.

I'm gonna do the stakeout thing in stead of the jackal thing as my night action and then meet up for the dungeon crawl in the morning. I'm assuming no hits but eh, worth a shot.

I think we've already got someone hunting jackals. Town watch maybe? Hopefully they can stop those scrimshaw'd bones from coming in.
Qvan Ibn Hamid
Human Wizard, 180 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Mon 28 Sep 2020
at 15:40
  • msg #575

Re: Game Discussion

 No worries! I enjoyed the reading ;)
 And love the idea.
This message was last edited by the player at 16:02, Mon 28 Sept 2020.
Aenarion
GM, 230 posts
Mon 28 Sep 2020
at 18:14
  • msg #576

Re: Game Discussion

Rictor Wyrmbane:
I'm gonna do the stakeout thing in stead of the jackal thing as my night action and then meet up for the dungeon crawl in the morning.

Dungeon crawl? You know more than I do? :D
Aenarion
GM, 232 posts
Mon 28 Sep 2020
at 19:04
  • msg #577

Re: Game Discussion

Anything else you guys want to do during the evening/night?
Zhira al-Darea
Human Fighter, 182 posts
Age 28
Lawful Neutral
Mon 28 Sep 2020
at 19:17
  • msg #578

Re: Game Discussion


For me, collecting information and leaving directions to the soldiers is enough; Zhira would probably do part of her socializing with soldiers through drinking and probably getting into friendly brawls (the kinds that don't draw attention from the guards), but avoiding to drawing too much attention. I imagine she'd also try not to show too much of what she's capable of at any point, since she's used at having to fly under the radar from all her past hunts. And she does have more than enough Stealth to make any required checks, I think, so let me know if you need rolls or anything! ^_^
Rictor Wyrmbane
Human Ranger, 114 posts
Last Prince of Alkir
Mon 28 Sep 2020
at 19:54
  • msg #579

Re: Game Discussion

Hmmm, the encounter maybe? Sorry that was a bit presumptive.

Do we have more stuff to do in Dimayen, or am I good to put up a 'meeting up with everyone at Blood Rise Rock' post?
Rictor Wyrmbane
Human Ranger, 115 posts
Last Prince of Alkir
Mon 28 Sep 2020
at 19:57
  • msg #580

Re: Game Discussion

Also, concerning loot: That gem pretty much seems like cleric gear, so I'm guessing that goes on Vahid, and that dagger probably goes best on our hard hitting frontliner Zhira.
Zhira al-Darea
Human Fighter, 183 posts
Age 28
Lawful Neutral
Mon 28 Sep 2020
at 20:03
  • msg #581

Re: Game Discussion


I'm mostly scimitar focused though, so I'm not really able to apply most of by boosts to a dagger - and I'm doubtful there's many scimitars laying around that'd be better than mine for my purposes, at that. Perhaps somebody else would be able to get more out of the dagger?
Qvan Ibn Hamid
Human Wizard, 181 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Mon 28 Sep 2020
at 20:10
  • msg #582

Re: Game Discussion

I can use polymorph shapes that use weapons, so having a +4 dagger available on a just-in-case basis is not a bad idea. Bear in mind it’s a +4 bane undead, so virtually +6 against them which is rather good.

On that topic, I have 2 extended greater magic weapon prepared, to be used before bed time. I can make two weapons +4 for a duration of 36h. If anyone wants that on their secondary weapon or on arrows, shout. It would be a shame to waste it :)
Zhira al-Darea
Human Fighter, 184 posts
Age 28
Lawful Neutral
Mon 28 Sep 2020
at 20:17
  • msg #583

Re: Game Discussion


I would take that on my scimitar, actually. I can enhance it further in battle, but having it start at +4 instead of +2 wouldn't be bad and might save me charges of my Warrior Spirit ability - assuming it is possible to use the spell on a weapon that is already magical. If not, I imagine Aenarion wouldn't be opposed to me buying a non-magical scimitar for the purpose (since it's only 15 gp), although of course, that's ultimately not for me to decide.
Aenarion
GM, 233 posts
Mon 28 Sep 2020
at 21:13
  • msg #584

Re: Game Discussion

Zhira al-Darea:
And she does have more than enough Stealth to make any required checks, I think, so let me know if you need rolls or anything! ^_^

Not needed, all of what you mentioned sounds good to me :)

Zhira al-Darea:
If not, I imagine Aenarion wouldn't be opposed to me buying a non-magical scimitar for the purpose (since it's only 15 gp), although of course, that's ultimately not for me to decide.

Certainly not opposed. There are more than enough basic scimitars available in town.



Could you guys give a response to Rictor's question as well, please?
Zhira al-Darea
Human Fighter, 185 posts
Age 28
Lawful Neutral
Mon 28 Sep 2020
at 21:27
  • msg #585

Re: Game Discussion

Aenarion:
Could you guys give a response to Rictor's question as well, please?

...wasn't my post in answer to Rictor?

Or is it this one:
Rictor:
Do we have more stuff to do in Dimayen, or am I good to put up a 'meeting up with everyone at Blood Rise Rock' post?

Because I thought that was a question for you? I'd already said I was fine with just doing the "speak with soldier" thing and nothing more, didn't I?
Qvan Ibn Hamid
Human Wizard, 182 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Mon 28 Sep 2020
at 21:54
  • msg #586

Re: Game Discussion

I’m going to respond to GM in the IC thread, and then move on to Blood Rose Rock. Mainly accept the dagger and give Salazeh instructions to go jackal hunting. Actually if her bow is not super magic already, he’ll cast magic weapon for her. He can still cast a few of them in the morning.

My plan was to polymorph (of course) to a Huge Gold Dragon and fly towards the rock carrying Aryk, Zhira, Vahid.

I can conjure a new Mansion when we get within a couple of miles or so of the rock, but maybe sleeping out under the stars would be pleasant for a change :)
This message was last edited by the player at 21:57, Mon 28 Sept 2020.
Aenarion
GM, 234 posts
Tue 29 Sep 2020
at 10:33
  • msg #587

Re: Game Discussion

Zhira al-Darea:
Or is it this one:
Rictor:
Do we have more stuff to do in Dimayen, or am I good to put up a 'meeting up with everyone at Blood Rise Rock' post?

Because I thought that was a question for you? I'd already said I was fine with just doing the "speak with soldier" thing and nothing more, didn't I?

I saw this more of being addressed at the group in general, seeing if anyone wants to take care of something else that hadn't been mentioned yet. But I guess you did answer that already, true. Sorry!
Aenarion
GM, 236 posts
Tue 29 Sep 2020
at 10:46
  • msg #588

Re: Game Discussion

Now that we officially finished part 1, your characters have earned a new level! Congratulations :)
Zhira al-Darea
Human Fighter, 187 posts
Age 28
Lawful Neutral
Tue 29 Sep 2020
at 10:59
  • msg #589

Re: Game Discussion


Oh! I thought we wouldn't level up at all, and tackle the whole adventure at a fixed level.

I'll be taking my next level in Fighter then; I'll have the info on what I'm gaining up later today, once I double check everything.
Qvan Ibn Hamid
Human Wizard, 184 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Tue 29 Sep 2020
at 11:20
  • msg #590

Re: Game Discussion

 Oh my! I definitely need this extra level 9 spell slot :)
Aenarion
GM, 238 posts
Tue 29 Sep 2020
at 11:25
  • msg #591

Re: Game Discussion

Zhira al-Darea:
Oh! I thought we wouldn't level up at all, and tackle the whole adventure at a fixed level.

Well, the adventure awards enough XP at this point to gain a new level and even if we skip a couple of encounters to keep things 'short', I find it fair to reward you guys :)

There will be at least one more level before the end of the module!
Qvan Ibn Hamid
Human Wizard, 185 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Tue 29 Sep 2020
at 13:23
  • msg #592

Re: Game Discussion

 In the new thread, only Qvan can do much, but I'd like to leave Vahid/Aryk an opportunity to post before I carry on.

 If anyone wants to post, do make assumptions on what Qvan would do (typically, fly lower and possibly land for a little investigation...)
Rictor Wyrmbane
Human Ranger, 116 posts
Last Prince of Alkir
Tue 29 Sep 2020
at 16:35
  • msg #593

Re: Game Discussion

Sweet! Extra archery feat, here I come.

Spotting that caravan happens earlier in the evening as they're flying over, right? Rictor's plan was to meet you guys in the morning, so he's out for this encounter. If you have a magical means of contacting him he can fly over to help out though.
Aenarion
GM, 239 posts
Tue 29 Sep 2020
at 20:48
  • msg #594

Re: Game Discussion

Rictor Wyrmbane:
Spotting that caravan happens earlier in the evening as they're flying over, right? Rictor's plan was to meet you guys in the morning, so he's out for this encounter. If you have a magical means of contacting him he can fly over to help out though.

Afraid so, yeah. Won't take long, but might be worth a short side trip for the group should they be interested in investigating.
Vahid al-Mavari
Human, 86 posts
Age 27
LG Warpriest
Wed 30 Sep 2020
at 05:35
  • msg #595

Re: Game Discussion

In reply to Aenarion (msg # 588):

quote:
Now that we officially finished part 1, your characters have earned a new level! Congratulations :)


A surprise to be sure, but a welcome one.
As for this new chapter, would I be right in assuming Qvan has communicated all of this to the rest of the party as he noticed it?
Qvan Ibn Hamid
Human Wizard, 186 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Wed 30 Sep 2020
at 06:14
  • msg #596

Re: Game Discussion

Yes of course, I would say that he flies low to take a closer look and if you want, he can land near the caravan.
Qvan Ibn Hamid
Human Wizard, 188 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Wed 30 Sep 2020
at 18:32
  • msg #597

Re: Game Discussion

 If we go for the "out of their misery" option, I vote incinerate...
 Love a good old breath weapon.

 This being said, I would favour a "land and talk to them" approach.
Zhira al-Darea
Human Fighter, 189 posts
Age 28
Lawful Neutral
Wed 30 Sep 2020
at 18:51
  • msg #598

Re: Game Discussion


If they're as aggressive as that one captain we fought was (and they're likely to be if they're starving enough they half-eaten their companions), I don't think talking is going to do much good. Capture first and talk second would be my suggestion, if we want to speak with them at all.
Aenarion
GM, 242 posts
Thu 1 Oct 2020
at 10:54
  • msg #599

Re: Game Discussion

I can already tell you, Qvan, that there are no sane individuals left among the eight. Same with the mercenary captain before, it would require force to make them compliant.
Qvan Ibn Hamid
Human Wizard, 190 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Thu 1 Oct 2020
at 19:22
  • msg #600

Re: Game Discussion

I play in this game:
link to another game

We recently lost two players. The GM is really good, the storyline captivating.
I'm not sure why players keep dropping out (the two characters were orphaned already)

The GM is looking for someone to either take over these two, or build new 4th level adventurers.

Do apply if you're interested, and ask me any questions you want.
Qvan Ibn Hamid
Human Wizard, 192 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 2 Oct 2020
at 15:58
  • msg #601

Re: Game Discussion

 Darn, I did not expect that we'd arrive in the middle of a battlefield!

 I don't mind jumping in, mind you, but I'm a bit conscious of leaving Rictor out.
This message was last edited by the player at 15:58, Fri 02 Oct 2020.
Rictor Wyrmbane
Human Ranger, 117 posts
Last Prince of Alkir
Fri 2 Oct 2020
at 16:28
  • msg #602

Re: Game Discussion

Doing the stakeout thing was just my version of 'you do stuff the night before, then move on'. That's what I get for trying to get fancy.
Aenarion
GM, 244 posts
Sat 3 Oct 2020
at 15:21
  • msg #603

Re: Game Discussion

Yeah, I don't think the current situation is the best, either. But I didn't want to adjust the story because of Rictor's side trek. Maybe we could say someone else stakes out the dig spot instead? Someone he might have trusted enough to make sure that there are no moles in the official ranks?
Qvan Ibn Hamid
Human Wizard, 193 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sat 3 Oct 2020
at 20:29
  • msg #604

Re: Game Discussion

Someone recommended by Sayid?
Rictor Wyrmbane
Human Ranger, 118 posts
Last Prince of Alkir
Sat 3 Oct 2020
at 21:58
  • msg #605

Re: Game Discussion

Eh, I cast alarm. I'm cool with leaving it at that if you're okay with me jumping ahead to join the rest of the cast.
Zhira al-Darea
Human Fighter, 191 posts
Age 28
Lawful Neutral
Sat 3 Oct 2020
at 22:00
  • msg #606

Re: Game Discussion


I mean, this seems like a GM decision, but as far as I'm concerned, having one more person alongside whom to fight isn't something I'd be against.
This message was last edited by the player at 22:00, Sat 03 Oct 2020.
Vahid al-Mavari
Human, 88 posts
Age 27
LG Warpriest
Sun 4 Oct 2020
at 05:35
  • msg #607

Re: Game Discussion

So, let me see if I understand this correctly. A bunch of Suli and giants are attacking a bunch of humans at Blood Rise Rock? If that's the case, are we close enough to make out any identifying symbols among them? (un)holy symbols, banners, and the like maybe?
If I've got this backwards, please correct me.
Qvan Ibn Hamid
Human Wizard, 194 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sun 4 Oct 2020
at 11:30
  • msg #608

Re: Game Discussion

I thought around 50 Suli were fighting 16 Giants.
We would probably see this from far away, but Qvan can hurry at 480ft per round so we should be on them quick enough.
Zhira al-Darea
Human Fighter, 192 posts
Age 28
Lawful Neutral
Sun 4 Oct 2020
at 11:39
  • msg #609

Re: Game Discussion


I do think the question here is whether we should fight one group, or the other. I mean, it's conceivable that we could even take on both, subdue everyone and then sort them out later, but that would be pretty hard, I think.
Qvan Ibn Hamid
Human Wizard, 195 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sun 4 Oct 2020
at 11:47
  • msg #610

Re: Game Discussion

Ha! Kill them all, and let God Sort them out :)

My money is on the giants as bad guys, but my plan is to cast Jatembe’s Ire over the whole battlefield.
This spell only grapples evil creatures. Then we’ll know.

This of course relies on a simplistic view of the world based on Evil and Good ;)
Zhira al-Darea
Human Fighter, 193 posts
Age 28
Lawful Neutral
Sun 4 Oct 2020
at 11:54
  • msg #611

Re: Game Discussion


That seems like a pretty good plan to open with to me. :)

And of course, when I said "subdue" I meant non-lethally; otherwise I'd have said "dispose" or "kill". Zhira isn't very merciful, but she does her best to try and only hurt those who deserve it.
Qvan Ibn Hamid
Human Wizard, 196 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sun 4 Oct 2020
at 20:17
  • msg #612

Re: Game Discussion

GM Aenarion, can we then retcon the recent events to:
 - Rictor set up his trap while we were still in town
 - He is riding either Qvan-Gold-Dragon or his own mount
 - We are now arriving together at Blood Rise Rock in the early hours of the night

Could you also clarify if we're looking at Sulis fighting Giants, or Sulis and Giants together fighting humans? I've read again and both interpretations make sense to me.

I appreciate as it's nighttime, it might not be easy to understand which it is, and if that's the case, happy to say that we have to get closer!
Rictor Wyrmbane
Human Ranger, 119 posts
Last Prince of Alkir
Sun 4 Oct 2020
at 23:00
  • msg #613

Re: Game Discussion

That was my take. Rick sets a trap and then rides off into the night with the rest of the party. He'd be on his own mount, although you may be faster than his griffon, but he'd be available to swoop in and do a little scouting. I'm holding off on posting until I get the go-ahead from Big A though.
Vahid al-Mavari
Human, 89 posts
Age 27
LG Warpriest
Mon 5 Oct 2020
at 05:11
  • msg #614

Re: Game Discussion

Aenarion mentioned that a bunch of humans were running away from the scene, so I kind of took that to mean the giants and suli were working together to attack a third group. If that is not the case I apologize for the misinterpretation.
I also agree with the plan of casting Jatembe's Ire, but should both groups ping as evil, I'm thinking start with the suli before the giants. There's a ton of them relative to the giants, action economy could wreck us.
Of course, this is presuming Qvan doesn't decide to treat them to a breath weapon.
Aenarion
GM, 245 posts
Mon 5 Oct 2020
at 15:27
  • msg #615

Re: Game Discussion

Rictor Wyrmbane:
Eh, I cast alarm. I'm cool with leaving it at that if you're okay with me jumping ahead to join the rest of the cast.

Certainly, makes things easier to handle.

Vahid al-Mavari:
So, let me see if I understand this correctly. A bunch of Suli and giants are attacking a bunch of humans at Blood Rise Rock?

Qvan got it right, the two groups are fighting each other.

Qvan Ibn Hamid:
- Rictor set up his trap while we were still in town
 - He is riding either Qvan-Gold-Dragon or his own mount
 - We are now arriving together at Blood Rise Rock in the early hours of the night

Sure, let's go with this :)
Qvan Ibn Hamid
Human Wizard, 199 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Wed 7 Oct 2020
at 12:47
  • msg #616

Re: Game Discussion

Jatembe’s Ire is a favourite spell of Qvan’s, which he mastered when the other adventurers were but infants. As such, they will have seen him use it, or at least have heard him tell the stories about it, like the time he used it to grapple an entire tribe of wicked hill giants and ogres in their village, while their prisoners and slaves were free to flee from their bonds. As such, even without any knowledge of the arcane, they would know exactly what it means when the spell doesn’t not damage people: they’re not inherently evil.
Zhira al-Darea
Human Fighter, 194 posts
Age 28
Lawful Neutral
Wed 7 Oct 2020
at 12:53
  • msg #617

Re: Game Discussion


That's good to know! :)
Rictor Wyrmbane
Human Ranger, 123 posts
Last Prince of Alkir
Fri 9 Oct 2020
at 14:09
  • msg #618

Re: Game Discussion

I got a 10 on Knowledge: Local. Do I know anything about the Great Scarab?
Aenarion
GM, 251 posts
Fri 9 Oct 2020
at 22:32
  • msg #619

Re: Game Discussion

Rictor Wyrmbane:
I got a 10 on Knowledge: Local. Do I know anything about the Great Scarab?

Nope, never heard of the guy before.
Aenarion
GM, 254 posts
Mon 12 Oct 2020
at 19:38
  • msg #620

Re: Game Discussion

Rictor, according to Sayid is the Shroud of Flies hidden at Blood Rise Rock, not the Handflower. I'll assume that we simply switch out the two relic names and leave everything as is?
Rictor Wyrmbane
Human Ranger, 126 posts
Last Prince of Alkir
Mon 12 Oct 2020
at 19:53
  • msg #621

Re: Game Discussion

Whoops! Yeah, I've got my relics mixed up. I'll go edit my post.
Aenarion
GM, 256 posts
Mon 12 Oct 2020
at 19:57
  • msg #622

Re: Game Discussion

No worries :)
Aenarion
GM, 257 posts
Tue 13 Oct 2020
at 18:20
  • msg #623

Re: Game Discussion

Have to say I'm rather concerned about the attendance and posting rate of both Aryk and Vahid. Together you had 3 ingame posts over the past 15 days and I feel most of the time we are only playing with 3 instead of 5...
Aenarion
GM, 259 posts
Tue 13 Oct 2020
at 20:29
  • msg #624

Re: Game Discussion

I posted a map of the current area for anyone who needs/wants a better picture of the place.
Qvan Ibn Hamid
Human Wizard, 203 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Tue 13 Oct 2020
at 20:42
  • msg #625

Re: Game Discussion

 Thanks!
 Where's the battlefield and where are we currently in relation to this?
 I take it Rictor is at the top of the stairs.
Zhira al-Darea
Human Fighter, 198 posts
Age 28
Lawful Neutral
Tue 13 Oct 2020
at 21:08
  • msg #626

Re: Game Discussion


Yeah, a visual help is very useful! ^_^

Although I don't expect this to be so complex a situation that we need a full battle map; it's even possible Rictor can handle things with diplomacy, although it depends on what these people's exact relation to the Jackal Prince actually is.
Rictor Wyrmbane
Human Ranger, 128 posts
Last Prince of Alkir
Tue 13 Oct 2020
at 21:09
  • msg #627

Re: Game Discussion

Fingers crossed that we can talk our way out of this.
Aryk
Human Psi Warrior, 110 posts
Age 27
NG Psionic Warrior
Tue 13 Oct 2020
at 22:28
  • msg #628

Re: Game Discussion

I will endeavor to post more; it is difficult sometimes with the quick posting-rate.
Qvan Ibn Hamid
Human Wizard, 204 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Tue 13 Oct 2020
at 23:45
  • msg #629

Re: Game Discussion

I know what you mean Aryk.

I’ve played in fast paced games before, when I didn’t have as much opportunity for posting throughout the day as I currently have, and it can be quite overwhelming. You miss your chance to get online for a day, next thing you know there are eight new posts to read (some of them quite long!) and it just makes it more difficult to get back into it.

Perhaps we could also agree to not post more than once per 24h in game to keep everyone involved?
Aenarion
GM, 260 posts
Wed 14 Oct 2020
at 12:14
  • msg #630

Re: Game Discussion

Qvan Ibn Hamid:
Where's the battlefield and where are we currently in relation to this?
I take it Rictor is at the top of the stairs.

The map ends on the west side, but that is where most of the battle took place, at the foot of the rock and the surrounding area.

I assume that everyone (the rest of the party) is at the feet of one set of stairs, but that would be up to you guys to decide. Rictor is up and next to the altar, correct.

Qvan Ibn Hamid:
Perhaps we could also agree to not post more than once per 24h in game to keep everyone involved?

As harsh as this may sound, but based on past experience with the posting rate of both Aryk and Vahid, I doubt that this limit will help much. To be honest, I currently do not post much more than once per day already, maybe twice. And I advertised a daily posting rate from the very start, so this shouldn't be a surprise.
Aryk
Human Psi Warrior, 113 posts
Age 27
NG Psionic Warrior
Fri 16 Oct 2020
at 02:16
  • msg #631

Re: Game Discussion

I don't intend to drop; it can be frustrating trying to catch up sometimes though.  part of it is that coming from other RP sites, I feel the need to try to make every post a multi-paragraph novel.

I'm also trying to not get too graphic with things...
Aenarion
GM, 264 posts
Fri 16 Oct 2020
at 09:57
  • msg #632

Re: Game Discussion

Aryk:
I don't intend to drop; it can be frustrating trying to catch up sometimes though.

Let me ask you one thing then about this. You initially agreed to be able to match the requested daily posting rate with your application to this game. So, in general at least, there should be no need to catch up on things as you would be able to check in an play along at the same speed as most of the other players. Now, this is clearly not the case. Did something change since signing up for the game? Do you have less time that you can devote to this game here, or did you maybe underestimate the posting rate requirement?

By the way, this is not just you. I had dozens of players over the years who signed up at the start and never managed to match the posting rate even for a short time. I'm just curious why that is, seeing as most do not give a reason for this and eventually either disappear, leave on their own, or get booted by me.
Aenarion
GM, 267 posts
Sun 18 Oct 2020
at 14:48
  • msg #633

Re: Game Discussion

Sad but somewhat expected news: Vahid has no officially withdrawn from the game. Will endeavor to find a replacement.
Zhira al-Darea
Human Fighter, 204 posts
Age 28
Lawful Neutral
Sun 18 Oct 2020
at 14:59
  • msg #634

Re: Game Discussion


Sad to hear that.

I personally never fault anybody for not being able to keep up to an agreed upon posting speed; there's a lot of reasons people might have an hard time keeping up with commitments due to no faults of their own. I agree that missing a commitment one too many time is a valid reason to remove somebody from a game, but my personal take is that it's always a sad eventuality when that happens, rather than it being anybody's fault.
Aenarion
GM, 268 posts
Sun 18 Oct 2020
at 16:54
  • msg #635

Re: Game Discussion

Not blaming him in the slightest. RL is just too overwhelming for him to continue with no change coming anytime soon, so he made the decision, not me.

Though I hope you won't blame me on the other hand for wanting a group of at least 4 active players.
Qvan Ibn Hamid
Human Wizard, 208 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sun 18 Oct 2020
at 17:01
  • msg #636

Re: Game Discussion

No blame cast here, either way.

I’ve been in games which turned out to be more than I could manage (and the other way around).
Coming forward to say you have to quit can be difficult as well —even if in hindsight it seems like the best option.

And yes, I think it’s best for all involved if we can find a replacement player who will be more available.

Farewell Vahid (if you can still read this), maybe we’ll meet again on an other game.
Zhira al-Darea
Human Fighter, 205 posts
Age 28
Lawful Neutral
Sun 18 Oct 2020
at 17:45
  • msg #637

Re: Game Discussion


I have no problem with replacement players; it's a perfectly reasonable measure to take when players leave, I've used myself before.
Rictor Wyrmbane
Human Ranger, 132 posts
Last Prince of Alkir
Mon 19 Oct 2020
at 00:47
  • msg #638

Re: Game Discussion

Player attrition is a bummer, but it happens. Have fun Vahid, wherever you wind up.
Aenarion
GM, 269 posts
Mon 19 Oct 2020
at 10:33
  • msg #639

Re: Game Discussion

I'm already glad that this game managed to survive the first 4 months now, fingers crossed we will be able to continue this trend!
Aenarion
GM, 271 posts
Mon 19 Oct 2020
at 11:04
  • msg #640

Re: Game Discussion

And we already got a replacement for Vahid, thanks to Qvan for the recommendation!
GralphidB
player, 1 post
Mon 19 Oct 2020
at 11:10
  • msg #641

Re: Game Discussion

Hello all!

I am the replacement for Vahid, and excited to join the game. I'm thinking about what to play, and it looks like the party is a bit short on divine casters?
Zhira al-Darea
Human Fighter, 206 posts
Age 28
Lawful Neutral
Mon 19 Oct 2020
at 11:14
  • msg #642

Re: Game Discussion


Hello, and welcome!

And you are correct - Vahid was our divine caster, so without him, we are indeed lacking one at the moment.
Qvan Ibn Hamid
Human Wizard, 209 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Mon 19 Oct 2020
at 12:16
  • msg #643

Re: Game Discussion

 Vahid is a Warpriest — did you want to rebuild him as different divine caster?

 I think that would be the simplest. Otherwise we could retcon that he decided to stay in Dimayen to look after the inflicted, and you could play a Cleric from one of the desert tribes who were skirmishing just outside. It would make sense for one of them to join us.
Aenarion
GM, 272 posts
Mon 19 Oct 2020
at 13:04
  • msg #644

Re: Game Discussion

Qvan Ibn Hamid:
I think that would be the simplest. Otherwise we could retcon that he decided to stay in Dimayen to look after the inflicted, and you could play a Cleric from one of the desert tribes who were skirmishing just outside. It would make sense for one of them to join us.

That would be the option I had in mind as well. With Gralphid bringing a new character to the group, we will assume that Vahid stayed in Dimayen to help the clergy there with treating the sick. The new party member could then either come from either of the two skirmishing tribes (though I doubt he will be of either suli or desert giant descent, but maybe an allied individual), or has heard about the rumors of this Great Scarab in the desert and has come to investigate on his own.
Qvan Ibn Hamid
Human Wizard, 211 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Mon 19 Oct 2020
at 16:56
  • msg #645

Re: Game Discussion

 Too bad I was looking forward to a Desert Giant Cleric joining the party!
 At this level, the racial benefit of being a Giant with +8 Str is not that great.
 No greater that a freakishly optimised build ;)
GralphidB
player, 2 posts
Mon 19 Oct 2020
at 17:03
  • msg #646

Re: Game Discussion

I'm actually asking if I can be a Suli, they're a fairly normal race.

Either way, I think I'm actually going desert oracle. Primarily martial focused, with spells for self-buffing, condition remove and general utility.
Aenarion
GM, 274 posts
Tue 20 Oct 2020
at 11:53
  • msg #647

Re: Game Discussion

As there might come a time when actual combat will need to take place once again, I want to remind everyone to please update your combat stats entry with your new level (and current effects). Thanks!
Aryk
Human Psi Warrior, 115 posts
Age 27
NG Psionic Warrior
Tue 20 Oct 2020
at 19:01
  • msg #648

Re: Game Discussion

Interesting...

Is anyone else getting an 'Ignore the man behind the curtain!' vibe?  XD
Zhira al-Darea
Human Fighter, 207 posts
Age 28
Lawful Neutral
Tue 20 Oct 2020
at 19:05
  • msg #649

Re: Game Discussion


It does seems like the Gold Scarab is pretty scared to me, which would jive with what I suspect is going on here - namely, that we're dealing with some sort of scam artist or grifter - so, yeah, definitely.

That said, Zhira isn't going to pick up on that in character; she's spent half her life hunting down mad wizards stirring trouble, so I have to assume she would always consider potential threats to be lurking about, and thus lean more toward caution even when it doesn't seem warranted.

Whatever the situation, I'm very curious to see what's going to happen next.
GralphidB
player, 3 posts
CG Suli Oracle
Tue 20 Oct 2020
at 19:55
  • msg #650

Re: Game Discussion

I think I am just about done with my character. High level character creation is complicated, but I'm pretty happy with how things it all came together.
Aenarion
GM, 275 posts
Tue 20 Oct 2020
at 20:42
  • msg #651

Re: Game Discussion

GralphidB:
I think I am just about done with my character. High level character creation is complicated, but I'm pretty happy with how things it all came together.

Wow, that was pretty darn fast for a whole new level 18 character!
Musa Agasi
player, 4 posts
CG Suli Oracle
Tue 20 Oct 2020
at 21:51
  • msg #652

Re: Game Discussion

HeroLab is a wonderous thing. :-)

Hi all, Musa Agasi, desert mystic here (Suli Oracle)
Aryk
Human Psi Warrior, 116 posts
Age 27
NG Psionic Warrior
Wed 21 Oct 2020
at 00:46
  • msg #653

Re: Game Discussion

Just finished leveling up; I finally had the time to sit down & do it.

In the interests of being a team player, I think my spell for the level will be 'Brutalize Wounds'.

https://www.d20pfsrd.com/alter...s/b/brutalize-wounds
Rictor Wyrmbane
Human Ranger, 134 posts
Last Prince of Alkir
Wed 21 Oct 2020
at 05:03
  • msg #654

Re: Game Discussion

Welcome Musa!

Yeah, it seems like a great and powerful Oz type situation. I'm all for kicking in the door and barreling on through.
Aenarion
GM, 276 posts
Wed 21 Oct 2020
at 14:24
  • msg #655

Re: Game Discussion

Musa, you are free to jump in the current scene whenever you are ready. I hope you have caught up on at least part 2 of the story and know what's going on right now. I'm fine with most of the potential approaches to how your character got to be at Blood Rise Rock, so whatever suits you best.

The rumors about this Great Scarab that seems to be able to heal the afflicted have coursed through the region for some time now, wouldn't be too difficult to imagine Musa wanting to check it out and see if there is any truth to it. Will be your call how you want to have slipped past the two tribe leaders at the entrance, either via stealth, diplomacy or violence.
Musa Agasi
player, 8 posts
CG Suli Oracle
Wed 21 Oct 2020
at 16:46
  • msg #656

Re: Game Discussion

Sounds good. Howdy folks!
Aenarion
GM, 278 posts
Thu 22 Oct 2020
at 11:21
  • msg #657

Re: Game Discussion

Aryk:
Just finished leveling up; I finally had the time to sit down & do it.

Still waiting for an update to your entry in the Combat Stats thread. Please do that soon, thanks.
Aryk
Human Psi Warrior, 117 posts
Age 27
NG Psionic Warrior
Thu 22 Oct 2020
at 22:23
  • msg #658

Re: Game Discussion

Yep, already did.
Aenarion
GM, 280 posts
Fri 23 Oct 2020
at 13:00
  • msg #659

Re: Game Discussion

Aryk:
Yep, already did.

I'm a bit confused, your entry lists that it was last edited on 2nd of July. I'm not talking about the 'Basic Combat Actions', you did that, but the other thread.

Same with you, Rictor.
Aenarion
GM, 282 posts
Mon 26 Oct 2020
at 11:24
  • msg #660

Re: Game Discussion

Currently experiencing some Java troubles which prevents me form using my regular tool for updating battle maps. So I need to switch to a (hopefully) temporary alternate way of handling this, resulting in a loss of the map coordinates for now. Hope we can manage this upcoming encounter despite this issue.
Aenarion
GM, 284 posts
Mon 26 Oct 2020
at 12:31
  • msg #661

Re: Game Discussion

Based on the request by Rictor, we are switching now to only having two initiative groups during combat. As always, you guys can post in any order you wish.
Musa Agasi
player, 16 posts
CG Suli Oracle
Mon 26 Oct 2020
at 12:38
  • msg #662

Re: Game Discussion

Hah, I went to post something brief in preparation and it came right after, so I deleted it. Just saying that Musa drew his sword before Aryk opens the door.
Zhira al-Darea
Human Fighter, 210 posts
Age 28
Lawful Neutral
Mon 26 Oct 2020
at 12:47
  • msg #663

Re: Game Discussion

Aenarion:
I'm going to assume that Zhira will 'cut' the second spell cast by Jambre and nullify its effects, but if that will not the case I'm going to include the details of the mechanics below the map as usual.

Just to make sure I have the details right, this would be the spells that inflict negative levels and acid damage, correct? Or am I misunderstanding things here?
Aenarion
GM, 285 posts
Mon 26 Oct 2020
at 13:05
  • msg #664

Re: Game Discussion

There is one spell cast by Jambre that deals the listed effects and includes everyone in a 30-foot radius around the main cave where the party is gathered, yes. The second spell is the Wall of Stone which I think cannot be counteracted by you.
Aenarion
GM, 286 posts
Mon 26 Oct 2020
at 13:08
  • msg #665

Re: Game Discussion

Musa, it would be helpful if you could include any general effects and stat changes in your post as well. This way I don't have to look up each spell and see what it does or check a second thread to update the table. Thanks!
Zhira al-Darea
Human Fighter, 211 posts
Age 28
Lawful Neutral
Mon 26 Oct 2020
at 13:18
  • msg #666

Re: Game Discussion

Aenarion:
The second spell is the Wall of Stone which I think cannot be counteracted by you.

It could be if I was inside its area of effect at the time it was being cast (such as if somebody was trying to catch me into a stone cage or such), but not in the current situation, no.

Alright then, you can go ahead and assume Zhira used Unreal Riposte to cut through the negative-level spell; I'll include a description of it in my next IC post, but that probably won't be for a few hours, so no need to wait for me, as today is a particularly more busy day than usual (for me, Mondays almost always are, in fact).
This message was last edited by the player at 13:19, Mon 26 Oct 2020.
Musa Agasi
player, 18 posts
CG Suli Oracle
Mon 26 Oct 2020
at 13:19
  • msg #667

Re: Game Discussion

Will do. I put a second row in the "combat stats" post with my current stats, but I'll put that in the IC post as well.
Aenarion
GM, 288 posts
Mon 26 Oct 2020
at 18:01
  • msg #668

Re: Game Discussion

Well, ignore my earlier comment. Thanks to Covid I was sent into home office for the foreseeable future where I can use my normal tools for managing maps!
Rictor Wyrmbane
Human Ranger, 137 posts
Last Prince of Alkir
Mon 26 Oct 2020
at 18:16
  • msg #669

Re: Game Discussion

Whoops! I gave myself an extra hit on that attack that should have missed. I've edited my post, the damage should be correct now.
Aryk
Human Psi Warrior, 120 posts
Age 27
NG Psionic Warrior
Mon 26 Oct 2020
at 20:28
  • msg #670

Re: Game Discussion

My apologies; I forgot we had two threads for stats.  I'll get on that after my post.
Aryk
Human Psi Warrior, 121 posts
Age 27
NG Psionic Warrior
Mon 26 Oct 2020
at 20:46
  • msg #671

Re: Game Discussion

Also, stupid question...

Does negative energy resistance protect against negative levels?
Aenarion
GM, 289 posts
Mon 26 Oct 2020
at 21:08
  • msg #672

Re: Game Discussion

Aryk:
Does negative energy resistance protect against negative levels?

It does not as far as I'm aware.
Musa Agasi
player, 20 posts
CG Suli Oracle
Tue 27 Oct 2020
at 19:51
  • msg #673

Re: Game Discussion

Question: It seems like Ibhris just moved away. Did that movement provoke an attack of opportunity?
Aenarion
GM, 293 posts
Tue 27 Oct 2020
at 20:05
  • msg #674

Re: Game Discussion

Musa Agasi:
Question: It seems like Ibhris just moved away. Did that movement provoke an attack of opportunity?

I mentioned that it was a 5-foot step, so this shouldn't provoke unless I'm missing something.

Also, seems that even increased max HP is not really enough for this party. At least Ibhris should prove something of a nuisance for a round or two :p
This message was last edited by the GM at 20:06, Tue 27 Oct 2020.
Zhira al-Darea
Human Fighter, 213 posts
Age 28
Lawful Neutral
Tue 27 Oct 2020
at 20:15
  • msg #675

Re: Game Discussion


That really depends on the answer to the following question: If I were to strike at the Golden Scarab from a diagonal angle, would the resulting bull rush allow me to direct the movement of the bull-rush so the Scarab slammed into Ibhris (assuming, of course, that Qvan had moved out of the way first)? Since it's neither a straight line (because the bastard moved) nor a straight diagonal, I'm unsure on how exactly the trajectory would go here, and I don't have the ability that lets me modify the direction of movement mid-bull-rush.
This message was last edited by the player at 20:17, Tue 27 Oct 2020.
Musa Agasi
player, 21 posts
CG Suli Oracle
Tue 27 Oct 2020
at 20:16
  • msg #676

Re: Game Discussion

It looks like he moved from J19 to M21, how did he manage that in a five foot step? Never mind, I forgot that Zhira bulrushes him. Did that bullrush provoke an attack of opportunity then? I think it only does if Zhira has the greater bullrush feat...?

Haha, yeah high level play leads to rocket-tag combats pretty easily. Damage gets pretty high pretty quickly.

Also, after finishing Jambre I teleported back to L14 next to the great scarab.
Zhira al-Darea
Human Fighter, 214 posts
Age 28
Lawful Neutral
Tue 27 Oct 2020
at 20:19
  • msg #677

Re: Game Discussion


I don't have Greater Bull Rush, as it happens. That said, I can bull rush/reposition him to a different place this turn if that would help you - with his numbers, there's just no way he can actually stop me from doing that. As I don't know what you can do exactly yet, don't hesitate to ask if you think you might have a good plan; I'm all for team cooperation!  ^_^
Aenarion
GM, 294 posts
Tue 27 Oct 2020
at 21:17
  • msg #678

Re: Game Discussion

Zhira al-Darea:
That really depends on the answer to the following question: If I were to strike at the Golden Scarab from a diagonal angle, would the resulting bull rush allow me to direct the movement of the bull-rush so the Scarab slammed into Ibhris (assuming, of course, that Qvan had moved out of the way first)? Since it's neither a straight line (because the bastard moved) nor a straight diagonal, I'm unsure on how exactly the trajectory would go here, and I don't have the ability that lets me modify the direction of movement mid-bull-rush.

My ruling is, that you can select the direction of the bull rush as long as each square you push the target into is further away than the one before. If you can manage this in the current situation, then sure, what you are planning is doable.

Musa Agasi:
Haha, yeah high level play leads to rocket-tag combats pretty easily. Damage gets pretty high pretty quickly.

Well, just have to increase the HP of the foes even further for more dangerous encounters. Not that much of a problem, but still trying to find the right spot between trivial and deadly.

Musa Agasi:
Also, after finishing Jambre I teleported back to L14 next to the great scarab.

Ah, ok. Will make the change with the next update.
Aryk
Human Psi Warrior, 124 posts
Age 27
NG Psionic Warrior
Tue 27 Oct 2020
at 21:40
  • msg #679

Re: Game Discussion

Thank the gods for that golem-bane scarab; my damage rolls were trash, but at least I don't have to deal with DR.
Qvan Ibn Hamid
Human Wizard, 218 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Wed 28 Oct 2020
at 13:40
  • msg #680

Re: Game Discussion

 Rictor, are you somehow immune to the Charm Monster effect?
 If not, I will use "Altruistic Guardian" to redirect the effect to me.
 Or if you fail the save, I will cast protection from Evil.
Musa Agasi
player, 22 posts
CG Suli Oracle
Wed 28 Oct 2020
at 13:48
  • msg #681

Re: Game Discussion

Question: Is the shroud of flies actual physical flies, or more of a metaphysical aura? Would a wind effect (like fickle winds) protect us from it?
Rictor Wyrmbane
Human Ranger, 139 posts
Last Prince of Alkir
Wed 28 Oct 2020
at 14:10
  • msg #682

Re: Game Discussion

I'm sorry, I did miss that part of your post! I rolled a will save, got a 36, so hopefully everything is fine retroactively.
Qvan Ibn Hamid
Human Wizard, 220 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Wed 28 Oct 2020
at 14:16
  • msg #683

Re: Game Discussion

 Good good! I also realised I don't think I can redirect an effect that I'm immune to.

 I reheally want Ibhris to fail his save against Baleful Polymorph, then we can carry him around as a pet...
Aenarion
GM, 296 posts
Wed 28 Oct 2020
at 15:49
  • msg #684

Re: Game Discussion

Musa Agasi:
Question: Is the shroud of flies actual physical flies, or more of a metaphysical aura? Would a wind effect (like fickle winds) protect us from it?

They are pretty darn real, though of course not natural as created and empowered by the artifact. No wind other than those of hurricane force will have an impact on this effect. But good thinking!
Zhira al-Darea
Human Fighter, 215 posts
Age 28
Lawful Neutral
Wed 28 Oct 2020
at 16:07
  • msg #685

Re: Game Discussion


I'd like to know if Qvan's spell will work before I post - since if it works, that would naturally affect who I'll be targeting with my actions.
Aenarion
GM, 298 posts
Wed 28 Oct 2020
at 16:17
  • msg #686

Re: Game Discussion

Zhira al-Darea:
I'd like to know if Qvan's spell will work before I post - since if it works, that would naturally affect who I'll be targeting with my actions.

Naturally, hence my post just now :)
Qvan Ibn Hamid
Human Wizard, 221 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Wed 28 Oct 2020
at 16:51
  • msg #687

Re: Game Discussion

 Yay! My first successful Baleful Polymorph :)

 I was planning on using it a lot more, but kept forgetting to do it.

 It's going back on my list of priorities.

 And Zhira, we could do a Tortoise soup but I suggest we save that for later :D
Zhira al-Darea
Human Fighter, 217 posts
Age 28
Lawful Neutral
Wed 28 Oct 2020
at 17:17
  • msg #688

Re: Game Discussion


Wait, did I misread? I though it had failed?
Qvan Ibn Hamid
Human Wizard, 222 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Wed 28 Oct 2020
at 17:23
  • msg #689

Re: Game Discussion

 Yes he failed the saving throw, so the spell succeeds.
 He will now need to make a Will save to see if he actually thinks he is a tortoise, or remains just him in the body of one...

https://www.d20pfsrd.com/magic...b/baleful-polymorph/
Zhira al-Darea
Human Fighter, 218 posts
Age 28
Lawful Neutral
Wed 28 Oct 2020
at 17:24
  • msg #690

Re: Game Discussion


Yeah, I had a complete fail moment there. I'm reworking my post now.
Aenarion
GM, 299 posts
Wed 28 Oct 2020
at 18:04
  • msg #691

Re: Game Discussion

Qvan Ibn Hamid:
He will now need to make a Will save to see if he actually thinks he is a tortoise, or remains just him in the body of one...

Luckily for him his Will save is almost guaranteeing a success, it's rather high compared to the Fort save bonus.

One other thing, the spell states that a target only loses spellcasting abilities if they fail the Will save. This means that Ibhris should still be able to cast spells after a successful save despite being in an animal form? Or is the turtle shape not capable of casting spells because it cannot perform all those components (verbal, somatic) required?
This message was last edited by the GM at 18:09, Wed 28 Oct 2020.
Qvan Ibn Hamid
Human Wizard, 223 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Wed 28 Oct 2020
at 18:16
  • msg #692

Re: Game Discussion

 As an expert on polymorphy, I can address that :D

 He does not lose his spellcasting abilities, but still needs to be able to perform Verbal and Somatic components, along with providing Material components if any.

 Unless he is loaded on metamagic, or has psychic spellcasting, it will be very difficult to cast anything.

 (This is why I took Eschew Material as a feat, and nearly never polymorph into animal shapes!)
Aenarion
GM, 300 posts
Wed 28 Oct 2020
at 22:08
  • msg #693

Re: Game Discussion

Thanks for the explanation, expected as much. So not even a simple Dispel Magic will be an option as somatic components are a bit difficult with cute tortoise fingers/toes :)
Zhira al-Darea
Human Fighter, 219 posts
Age 28
Lawful Neutral
Wed 28 Oct 2020
at 22:17
  • msg #694

Re: Game Discussion


See, that's why it's important to have Silent and Still Metamagic as feats, even if they're sub-optimal in most situation - because they are meant to be investments you'll make use of during emergencies. Then again, my approach to playing caster is highly unconventional, so take that with a grain of salt. :)
Aenarion
GM, 301 posts
Wed 28 Oct 2020
at 22:48
  • msg #695

Re: Game Discussion

Definitely makes sense and maybe, if I had bothered to level up the NPCs with more care, then I might have chosen some of those as well. But I don't really have time for something as demanding as this in a high-level game, much prefer to play more and fiddle with mechanics less :)
Zhira al-Darea
Human Fighter, 220 posts
Age 28
Lawful Neutral
Wed 28 Oct 2020
at 22:58
  • msg #696

Re: Game Discussion


Oh, I fully agree with that; I didn't mean to imply anything bad, merely making a comment on the complexities of character building.

Honestly, I'd forgotten you weren't keeping the characters the same level they are in the original module; high-level fights tend to be very much a two round affairs most of the time, especially when they are fought in cramped environments.
Aryk
Human Psi Warrior, 125 posts
Age 27
NG Psionic Warrior
Thu 29 Oct 2020
at 04:26
  • msg #697

Re: Game Discussion

...remind me again what happens if you put a tortoise in a bag of holding?  XD
Qvan Ibn Hamid
Human Wizard, 224 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Thu 29 Oct 2020
at 10:08
  • msg #698

Re: Game Discussion

Did the breath weapon seem to damage the Shroud somehow?
Also can I roll knowledge or lore to find what would damage the Shroud?

Qvan Ibn Hamid rolled 41,35,38 using d20+40,d20+34,d20+34.  Knowledge: Arcana, Planes, Religion

I need to find new dice — that's 1, 1, 4 on 3d20 !! 
This message was last edited by the player at 10:10, Thu 29 Oct 2020.
Aenarion
GM, 303 posts
Thu 29 Oct 2020
at 12:54
  • msg #699

Re: Game Discussion

Zhira al-Darea:
Honestly, I'd forgotten you weren't keeping the characters the same level they are in the original module;

Not really possible with a 6-level difference between the module and our game :)

Zhira al-Darea:
high-level fights tend to be very much a two round affairs most of the time, especially when they are fought in cramped environments.

And that's exactly the problem with Pathfinder if you play by the official rules, even more so if you have a group of characters who were created at a high level and did not play through a campaign to get there.

There are really only some 3 options here:

A) Level-appropriate enemies are obliterated within a round or two due to the lack of hit points, giving them not enough time to deal some actual damage to the PCs. To come to a point where the party has spent enough resources to be in any sort of danger, you will have to throw multiple encounters per day (5-8 or so) at them, or increase the number of enemies per battle by x2 or more. Not something you would/should do in a pbp game where combat takes just too long to support this.

B) You throw higher-level enemies at the party that have enough HP to withstand punishment and good enough saves to not be taken out by spells left and right. This swings the pendulum than too far to the other side, increasing the risk of TPKs significantly and usually leading to a point where the players don't have fun anymore. They have their fun and cool toys and want to use them successfully, which is understandable of course.

C) You are forced to change the rules and make adjustments where needed, ignoring what the game should look like and adapt to what's actually going on at the table.

I'm definitely in camp 'C', trying to find a good balance between 'A' & 'B' which can only really happen if you bend the rules here and there.

Sorry, not meant to rant or complain, just stating that it's not easy DMing high-level PF and still want to have a somewhat challenging game every now and then :)
Aenarion
GM, 304 posts
Thu 29 Oct 2020
at 13:01
  • msg #700

Re: Game Discussion

Qvan Ibn Hamid:
Did the breath weapon seem to damage the Shroud somehow?
Also can I roll knowledge or lore to find what would damage the Shroud?

Sorry, I could/should have been more clear. All damage you guys do that would injure Ibhris (as with the bull rush and the breath weapon) is deducted of the threshold HP of the Shroud instead. At the moment it has suffered some 70ish damage, though you don't know what the maximum health of the aura is, of course. Once all HP are gone, the aura of flies will cease to exist.

And though I mentioned that the damage will be applied 'as if attacked by a swarm', the aura is not actually a separate entity that is treated as a swarm and would suffer double damage from AOE effects like a breath weapon, my description was only an example of how the damage is applied without any attack roll or save to mitigate it.

Qvan would certainly notice that the aura seems to have quite a lot of health still left.

Also, to help you guys plan accordingly, the aura of flies will dissipate after having dealt damage to everyone and return to the artifact for the moment. Ibhris will have to activate the Shroud once more to bring the effect back into action, leaving him vulnerable for the moment.
Zhira al-Darea
Human Fighter, 221 posts
Age 28
Lawful Neutral
Thu 29 Oct 2020
at 13:03
  • msg #701

Re: Game Discussion


Don't worry, it makes perfect sense. :)

I find that having multiple enemies generally helps more than increasing level, myself - of course, pitting a level 12 party against ten level 4 doesn't matter, but if, instead of a single lv 12, they face two or three times the number of players in enemies who are lv 10, that makes the battle more interesting... so long as the enemies have enough space to not be taken out by a single AOE.

And look on the bright side, you brought me from full health to critical in the span of a single turn; that seems like make the level of danger quite clear, doesn't it? ^_^
Aenarion
GM, 305 posts
Thu 29 Oct 2020
at 13:14
  • msg #702

Re: Game Discussion

Zhira al-Darea:
I find that having multiple enemies generally helps more than increasing level, myself - of course, pitting a level 12 party against ten level 4 doesn't matter, but if, instead of a single lv 12, they face two or three times the number of players in enemies who are lv 10, that makes the battle more interesting... so long as the enemies have enough space to not be taken out by a single AOE.

Yeah, I guess I'm still too much a slave to what the official module says should be the amount of enemies in a certain encounter. I should definitely only take that as a baseline and add some more monsters.

Zhira al-Darea:
And look on the bright side, you brought me from full health to critical in the span of a single turn; that seems like make the level of danger quite clear, doesn't it? ^_^

Yeah, with the help of a fricking artifact! :D
But I know what you mean, we are getting there, slowly but surely ^^
Aenarion
GM, 306 posts
Fri 30 Oct 2020
at 13:17
  • msg #703

Re: Game Discussion

Qvan, Aryk, currently the shroud is not protecting Ibhris as he commanded it away from him and to attack you guys. So any attack against the mage will wound him normally. For now the flies are immune to any damage. They will retreat into the artifact at the end of the round and, as mentioned, only reemerge once Ibhris activates this ability again. From then on, he will be protected by the aura once more and any damage against him will be transferred to it.

Think of it as a Stoneskin spell, it absorbs a certain amount of damage while it is active. Currently the 'spell' is suppressed and could become active again later in the battle.

Once again I feel I could and should have explained this feature better to avoid these misunderstandings. It was clear for me, of course, but I see now that this is not as easily understood for the players. Apologies.

Feel free to edit your posts accordingly. If you want to deal any damage, Ibhris is the only valid target for the moment.
Zhira al-Darea
Human Fighter, 222 posts
Age 28
Lawful Neutral
Fri 30 Oct 2020
at 13:31
  • msg #704

Re: Game Discussion


Artifacts are always confusing by dint of being exception to the rules, so I don't think there's any reason to feel bad about that.
Musa Agasi
player, 23 posts
CG Suli Oracle
Fri 30 Oct 2020
at 13:49
  • msg #705

Re: Game Discussion

It's a pretty amusing image of a massive dragon just ripping to shreds a ... turtle. :-)
Aenarion
GM, 307 posts
Fri 30 Oct 2020
at 14:16
  • msg #706

Re: Game Discussion

Musa Agasi:
It's a pretty amusing image of a massive dragon just ripping to shreds a ... turtle. :-)

Indeed, though I expect this to change now seeing as Qvan wants the mage alive I think :p

And thanks Zhira!
Qvan Ibn Hamid
Human Wizard, 226 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 30 Oct 2020
at 18:57
  • msg #707

Re: Game Discussion

I’ve updated my post!

Too bad I was quite happy with my 250 damage :/
Qvan Ibn Hamid
Human Wizard, 228 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sun 1 Nov 2020
at 14:16
  • msg #708

Re: Game Discussion

quote:
OOC: basically, wouldn't Dimensional Anchor make for a better solution to keeping the man there? With a combination of that and keeping him grappled, which I'm sure several of us could do, I don't think we'd need to worry too much about escape.


 I don't have Dimensional Anchor. Pinning him is a good short term solution, but we can't leave someone to babysit him longterm.

 I can cast Tongues on him, giving him the ability to speak – but that also enables him to cast any spell which has Verbal components only. Like, for example, Teleport.

 Let's do that actually, I can always have a readied action to punch him really hard in the face if he tries to cast something :)
Musa Agasi
player, 25 posts
CG Suli Oracle
Sun 1 Nov 2020
at 15:47
  • msg #709

Re: Game Discussion

Yeah, I don't have dimensional anchor or anything useful here either.
Rictor Wyrmbane
Human Ranger, 142 posts
Last Prince of Alkir
Sun 1 Nov 2020
at 18:13
  • msg #710

Re: Game Discussion

I can cast Speak with Animals but I'm out of all of my open spell slots. If being a turtle shuts down his spellcasting then being bound and gagged would likely hamper his casting in the same way, although if we want to question him we have the same problem in either case. Tongues works though. We already pantsed this clown, now lets debrief him.
Aenarion
GM, 316 posts
Sat 7 Nov 2020
at 14:03
  • msg #711

Re: Game Discussion

Just to let everyone know, I've given Qvan the necessary info to answer Zhira's question on Thursday already. Hope he can make a post about this soon so that we can move on.
Rictor Wyrmbane
Human Ranger, 145 posts
Last Prince of Alkir
Mon 9 Nov 2020
at 05:07
  • msg #712

Re: Game Discussion

I'm sorry guys, my parents are in town for thanks giving and I've spent most of the last couple of days with family. I'll post as often as I can in the next couple of weeks, but I'm most likely going to prioritize spending time with family.
Aenarion
GM, 319 posts
Mon 9 Nov 2020
at 12:49
  • msg #713

Re: Game Discussion

Thanks for the heads-up and update. Have fun and enjoy your time!
Qvan Ibn Hamid
Human Wizard, 235 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Mon 9 Nov 2020
at 14:02
  • msg #714

Re: Game Discussion

In reply to Rictor Wyrmbane (msg # 712):
 Enjoy! I wish I was able to travel and see my folks. At this rate I'm not even sure I'll be able to make christmas...
Aenarion
GM, 321 posts
Mon 9 Nov 2020
at 14:19
  • msg #715

Re: Game Discussion

Qvan Ibn Hamid:
Enjoy! I wish I was able to travel and see my folks. At this rate I'm not even sure I'll be able to make christmas...

Yeah, at the moment it doesn't look like the situation will get better anytime soon...

Luckily my folks are all within 5 minutes of my home, so I can see them quite regularly.
Aenarion
GM, 322 posts
Mon 9 Nov 2020
at 21:19
  • msg #716

Re: Game Discussion

So, with no further questions for Ibhris, nothing else to find within the caves, and the harbinger being not available for the time being, is everyone alright with returning to Dimayen?
Zhira al-Darea
Human Fighter, 232 posts
Age 28
Lawful Neutral
Mon 9 Nov 2020
at 21:23
  • msg #717

Re: Game Discussion


No problem from me - Zhira suggested a plan that calls for sleeping at the rock, but returning immediately afterwards is fine for me, and if the others don't like the plan, returning right now also works.
Rictor Wyrmbane
Human Ranger, 149 posts
Last Prince of Alkir
Mon 9 Nov 2020
at 22:41
  • msg #718

Re: Game Discussion

I'm with Zhira. Camp for the night. Rest and regen. Then make for Dimayen in the morning.
Musa Agasi
player, 30 posts
CG Suli Oracle
Mon 9 Nov 2020
at 23:09
  • msg #719

Re: Game Discussion

Musa knows greater scrying and discern location. Greater scrying he will get a bonus on the save due to my not having a connection, so having some possession of his to lower the save DC would help. Discern location requires that I either have seen him (which I haven't) or have a possession of his.
Aryk
Human Psi Warrior, 129 posts
Age 27
NG Psionic Warrior
Tue 10 Nov 2020
at 20:29
  • msg #720

Re: Game Discussion

My apologies.  I will get a post up tonight.  I meant to get something up yesterday, but I got some pretty bad news early in the morning and it fucked my headspace for the day.
Aenarion
GM, 325 posts
Tue 10 Nov 2020
at 22:02
  • msg #721

Re: Game Discussion

No worries, Aryk, hope everything will be alright for you.
Aryk
Human Psi Warrior, 130 posts
Age 27
NG Psionic Warrior
Tue 10 Nov 2020
at 22:13
  • msg #722

Re: Game Discussion

Yeah, it is.

it's the end of some hard stuff I've had going on.  Not technically my stuff, but stuff that effected me.  But it's completed now I guess.
Aenarion
GM, 326 posts
Wed 11 Nov 2020
at 10:48
  • msg #723

Re: Game Discussion

After informing the two tribes about what has been going on, having a more in-depth conversation with the leader of the desert giants, and eventually spending the night in the mansion, I assume you will head back to Dimayen then, correct?
Zhira al-Darea
Human Fighter, 235 posts
Age 28
Lawful Neutral
Wed 11 Nov 2020
at 11:01
  • msg #724

Re: Game Discussion


That seemed the intention, yes; I'm just unsure if the information Zhira delivered about the gnolls will change anybody's plans or not.
Aenarion
GM, 327 posts
Wed 11 Nov 2020
at 11:51
  • msg #725

Re: Game Discussion

Zhira al-Darea:
That seemed the intention, yes; I'm just unsure if the information Zhira delivered about the gnolls will change anybody's plans or not.

Yeah, wasn't sure, either. That's why I asked, to be sure I don't advance the story to a different location before everyone is ready.
Qvan Ibn Hamid
Human Wizard, 238 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Wed 11 Nov 2020
at 12:04
  • msg #726

Re: Game Discussion

If the only point to going to Dimayen is talking to Sayyid, we could teleport there and back for a quick chat (leave Ibhris there in the process).

That is, assuming we want to go after the gnolls. The alternative was to start following people into the desert and see where they are headed (to the jackal prince supposedly)
Zhira al-Darea
Human Fighter, 236 posts
Age 28
Lawful Neutral
Wed 11 Nov 2020
at 12:14
  • msg #727

Re: Game Discussion


On one hand, it's a more solid lead than we had before and there are definitively advantages to pursuing it, but on the other, it might well be a red herring and cause us to waste time by removing focus from the primary threat. I'm personally not sure, hence why Zhira would bring the matter to the attention of the group. It really could go either way.

Although probably speaking with Sayyd first anyway is the best path forward, since if, as you say, we teleport there, that oughtn't take too long to do, and Musa really need us to retrieve something to direct the scrying regardless of what we decide on the gnolls.
Aenarion
GM, 328 posts
Wed 11 Nov 2020
at 16:45
  • msg #728

Re: Game Discussion

Ok, I guess it's settled then :)
Aenarion
GM, 330 posts
Thu 12 Nov 2020
at 18:56
  • msg #729

Re: Game Discussion

I hope I have set the scene appropriately for everyone to jump in and talk to Sayid? Not sure if people are just busy or if you are still waiting for something on my end.
Zhira al-Darea
Human Fighter, 237 posts
Age 28
Lawful Neutral
Thu 12 Nov 2020
at 19:01
  • msg #730

Re: Game Discussion


I think it's fine; I personally didn't post anything because Zhira isn't the type to put herself forward like that, but I think I can cook up something that's properly in character if nobody's posted anything by tomorrow.
Aenarion
GM, 331 posts
Thu 12 Nov 2020
at 23:32
  • msg #731

Re: Game Discussion

Thanks, but let's see if someone else has time to chime in before that.
Qvan Ibn Hamid
Human Wizard, 239 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 13 Nov 2020
at 00:32
  • msg #732

Re: Game Discussion

Hi, I’ve had a ridiculously busy day, and was going to post now from the quiet of my bed, but a few things came to mind.
How did we get back to Dimayen? What time is it? Did we replenish spells?

Before i forget, in the morning I can cast three extended greater magic weapon.
If anyone wants a +4 weapon or 50 ammunition, now is the time.
Zhira al-Darea
Human Fighter, 238 posts
Age 28
Lawful Neutral
Fri 13 Nov 2020
at 10:12
  • msg #733

Re: Game Discussion


Assuming it works on an already magical weapon, I'd gladly increase my scimitar's +2 to a +4. It has absolutely no downsides and will make my Warrior Spirit ability last a lot longer.
Qvan Ibn Hamid
Human Wizard, 241 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 13 Nov 2020
at 11:10
  • msg #734

Re: Game Discussion

 All right! One +4 scimitar coming your way.
 I realise now, when building a party at very high level, all martial types should get a +1 weapon with lots of add-on, and one caster brings the arsenal up to +4/+5 with long lasting spells...
Zhira al-Darea
Human Fighter, 239 posts
Age 28
Lawful Neutral
Fri 13 Nov 2020
at 11:25
  • msg #735

Re: Game Discussion


That's a very useful strategy, although it works best for classes who can empower their own weapons (like Paladin or Magus), so that there's less reliance on a caster and more flexibility. Even so, having about half a dozen different +1 bane weapons is often a great way to maximize a melee-fighter efficiency; it's the so-called "golf bag" method.

On the other hand, a class that doesn't need to splurge on armor (which I did), like a Barbarian or focused archery Ranger or Monk, would prefer to go with a single super-powerful weapon (bow, for the archers) and have the casters provide defenses and buffs instead, which generally works better. It's also very dependent on the casters available, since a team with multiple divine casters and only one arcane will have a different spread of options from one with multiple arcane casters and only a single divine one.

As far as I'm concerned, my scimitar is not just my mean of attack but also my means of flight, which makes it far more costly than normal, and is also why it has as subpar a setup as "+2 enhancement" instead of something more balanced. It's a good tradeoff, in my opinion, and also appropriated fluff-wise, but it's the kind of thing a dedicated min-maxer wouldn't really approve of. :)
This message was last edited by the player at 17:21, Fri 13 Nov 2020.
Aenarion
GM, 332 posts
Fri 13 Nov 2020
at 16:37
  • msg #736

Re: Game Discussion

Qvan Ibn Hamid:
How did we get back to Dimayen? What time is it? Did we replenish spells?

Well, the first two questions will be up to your party. Both flying and teleporting would get you there shortly/instantaneously after departing, so late in the morning most likely, but that will depend on when you want to leave Blood Rise Rock.

You will definitely have enough of a rest to replenish spells.
Musa Agasi
player, 32 posts
CG Suli Oracle
Fri 13 Nov 2020
at 17:21
  • msg #737

Re: Game Discussion

Well, I do the +1 weapon with add-ons (in my case Dispelling Burst and Keen), and then enhance it. But I do one better, and every morning I activate a bead of karma to increase my caster level by 4 for 10 minutes, and then cast Greater Magic Weapon and Greater Magic Vestments to make both my armor and primary weapon +5 for 22 hours. I could also boost other people's armor and weapons similarly if you would like?

One disadvantage of using GMW instead of an actual +5 weapon is it doesn't penetrate DR as well. It will help penetrate DR/magic, but an actual +5 weapon will penetrate DR/metals or alignments, while one enhanced with Greater Magic Weapon will not.
Zhira al-Darea
Human Fighter, 241 posts
Age 28
Lawful Neutral
Fri 13 Nov 2020
at 17:36
  • msg #738

Re: Game Discussion


...right, I'd forgotten about that. That only rarely matters, but it's a valid point to make - where I'm concerned, I can just use Warrior Spirit instead, which will count for bypassing DR, but it's an interesting wrinkle to consider.
Aenarion
GM, 335 posts
Sun 15 Nov 2020
at 22:22
  • msg #739

Re: Game Discussion

For the future, should I rather disclose any personal information in the public thread for everyone to see, rather then in a PM as I have done so until now?

Just using the current situation as an example, Musa has the answers to his spell and I assume that everyone is waiting for him to respond with what he has discovered. Now, if the player in question might be busy for a few days, we all are stuck waiting until they find time to give the info to the rest of the party. This could be prevented if the information is out in the open from the very start, and we could assume that the player will simply give the details to everyone even if not done so directly by the player with a post.
Zhira al-Darea
Human Fighter, 243 posts
Age 28
Lawful Neutral
Sun 15 Nov 2020
at 22:26
  • msg #740

Re: Game Discussion


I'm personally fine with waiting if it makes for more naturalistic storytelling with a character learning what they learn and explaining it to the group, since it allows for some more in-character nuance. That said, if everybody else thinks otherwise, I wouldn't have a problem with it either.
Musa Agasi
player, 34 posts
CG Suli Oracle
Sun 15 Nov 2020
at 22:37
  • msg #741

Re: Game Discussion

Oh shoot, sorry I forgot to post! Will do so now.

For the future, I'm ok with either style. I have a slight preference to putting things in the main thread to get everyone the same information faster, rather than doing it via private message and having it be more natural. But both have advantages.
Aenarion
GM, 336 posts
Sun 15 Nov 2020
at 22:48
  • msg #742

Re: Game Discussion

Thanks for the answers, you two!
Musa Agasi
player, 37 posts
CG Suli Oracle
Tue 17 Nov 2020
at 16:09
  • msg #743

Re: Game Discussion

I have communal endure elements if anyone needs it cast on them.

For transportation, I know wind walk. Wind Walk could get the party to Shadun in a bit over 3 hours (it lets us travel at 60 mph), and lets us do a fly-over. I'm not sure if there was a different plan for getting us there, but I assume Qvan hasn't been there before to teleport, right?
Qvan Ibn Hamid
Human Wizard, 245 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Wed 18 Nov 2020
at 10:24
  • msg #744

Re: Game Discussion

 Sorry Musa, I only just saw the suggestion for Wind Walk.
 That's twice as fast as Eagle Aerie, so we could do that instead.
 (assume we would have done that in the morning to get to Dimayen as well)
Aryk
Human Psi Warrior, 133 posts
Age 27
NG Psionic Warrior
Wed 18 Nov 2020
at 21:12
  • msg #745

Re: Game Discussion

As far as Senor Evil Tortoise, maybe we just leave him with the Whitewaters?  Seems to me they have a pretty nifty pit for such things.  And it's not breaking the oath, as long as he stays alive, right?  XD
Zhira al-Darea
Human Fighter, 248 posts
Age 28
Lawful Neutral
Wed 18 Nov 2020
at 21:20
  • msg #746

Re: Game Discussion

In reply to Aryk (msg # 745):

Eh, I think if he's been left with Vahid, that's fine; we can trust an Ex-PC to not mess things up. I'd honestly forgotten that was an option when I offered to take charge of him.
Aenarion
GM, 341 posts
Wed 18 Nov 2020
at 21:41
  • msg #747

Re: Game Discussion

Indeed, Ibhris will be just fine (if cranky and annoying) in the care of Vahid.
Zhira al-Darea
Human Fighter, 249 posts
Age 28
Lawful Neutral
Wed 18 Nov 2020
at 23:07
  • msg #748

Re: Game Discussion

Musa Agasi:
I can cast Air walk on anyone who doesn't have the ability to fly on their own.

I have 2 minutes of flight per day, myself, and while Air Walk is more practical for combat than straight up flight, at least the way Zhira fights, it's somewhat more cumbersome in reaching the proper altitude. Given this, whether it'd be better for me to use my own resource or ask for a spell really depends on the battlefield.

@Aenarion: could you tell me how high up are the daemons, how far away from where we landed, and how long would it take us to reach them? If I knew that, I'd probably be better able to make a decision on whether to ask Musa for help or not.
This message was last edited by the player at 23:15, Wed 18 Nov 2020.
Aryk
Human Psi Warrior, 135 posts
Age 27
NG Psionic Warrior
Wed 18 Nov 2020
at 23:12
  • msg #749

Re: Game Discussion

I cannot fly, although I do have a pretty bitchin' bow & some breath powers.
Aenarion
GM, 342 posts
Thu 19 Nov 2020
at 15:25
  • msg #750

Re: Game Discussion

Zhira al-Darea:
@Aenarion: could you tell me how high up are the daemons, how far away from where we landed, and how long would it take us to reach them? If I knew that, I'd probably be better able to make a decision on whether to ask Musa for help or not.

The two daemons are about 200 feet over the ruins, the other questions are a but more difficult to answer. You approached almost completely invisible due to the Wind Walk spell, so neither of the two fiends would have detected you.

Now, when Musa went back to ground and transformed back into his regular body, the risk of getting spotted rises dramatically, which is why he mentioned that he stopped well short of the city's walls to remain undetected. Let's say the closest sand dune to use as cover from the aerial observers is some 500 feet away from Shadun and maybe close to 800-900 feet from the first daemon.

You also have to remember that you need to stay out of sight from all the gnolls roaming the landscape around you, so getting even closer without being seen would require skill checks or magic.
Musa Agasi
player, 40 posts
CG Suli Oracle
Thu 19 Nov 2020
at 15:29
  • msg #751

Re: Game Discussion

We could land far away, buff (including air walk/fly for everyone), and then either me or Qvan could dimension door us all over into the air next to them and smash them. Dimension door has a range of long, so almost 1200 feet.
Zhira al-Darea
Human Fighter, 250 posts
Age 28
Lawful Neutral
Thu 19 Nov 2020
at 15:54
  • msg #752

Re: Game Discussion

In reply to Musa Agasi (msg # 751):

That seems a great way to go about it, assuming Qvan has the spells for it.

In reply to Aenarion (msg #750):

Thanks a lot for the explanation! ^_^
Aenarion
GM, 343 posts
Thu 19 Nov 2020
at 16:42
  • msg #753

Re: Game Discussion

Zhira al-Darea:
Thanks a lot for the explanation! ^_^

I try :)
Qvan Ibn Hamid
Human Wizard, 246 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Thu 19 Nov 2020
at 21:46
  • msg #754

Re: Game Discussion

Sounds good.
I must admit I had not finalised my spell list, and still have a Greater Magic Weapon to cast if someone wants a +4
I’ll shape change into something appropriate, and will do a little briefing on the weaknesses and immunities after the relevant knowledge check.
Zhira (and others) are you interested in a polymorph ? Giant or Dragon shape are valid options :)
Especially when fighting something this big.
Zhira al-Darea
Human Fighter, 251 posts
Age 28
Lawful Neutral
Thu 19 Nov 2020
at 22:06
  • msg #755

Re: Game Discussion


I actually get a bonus if I'm fighting enemies bigger than myself, and most of my abilities work off of being able to use my scimitar, so my current size and species are actually pretty good for me.

That said, if you have something that grants bonuses to movement speed (not of the competence or enhancement type though, I have those covered on my own, so Haste isn't useful to me), or even better, something that grants bonuses (again, outside of competence and enhancement, as I have those covered) to combat maneuvers (especially Bull-Rush), that's something I could make great use of. Extra STR would also be awesome for obvious reasons, although finding something that stacks with my Belt of Physical Perfection +4 (which is, once again, enhancement typed) might be a challenge.

One thing that would give a solid advantage would be having a full round to buff up before we charge in, so that I can set up my weapon and shield and be at maximum effectiveness to go all out from the opening of the fight - hence why I like the "teleport in after having had air walk cast on me" idea.
This message was last edited by the player at 22:09, Thu 19 Nov 2020.
Qvan Ibn Hamid
Human Wizard, 247 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 20 Nov 2020
at 00:40
  • msg #756

Re: Game Discussion

You’ve mentioned before that you need to be small, but in this situation you could take the shape of a Storm Giant and still be the small one. Those demons are Gargantuan.
Storm Giant gives +8 to strength, +6 natural armour, +6 constitution, and a couple more things.
Zhira al-Darea
Human Fighter, 252 posts
Age 28
Lawful Neutral
Fri 20 Nov 2020
at 10:58
  • msg #757

Re: Game Discussion


Hm... see, I get a +2 to combat maneuvers for every size bigger than me an enemy is - so if I'm medium, that's +2 vs large, +4 vs huge, and +6 vs gargantuan. I also have an higher limit on maneuvers, so, where it's normally impossible to bull-rush an enemy two or more sizes larger than yourself, for me it needs to be at least four size larger before I can't affect them anymore.

Now, the +8 STR is very significant; it would grant me a +4, and storm giants are Huge, so I'd still get a +2 against a Gargantuan enemy - meaning I don't lose any bonus from this, AND get a lot more damage (increase weapon size + greater strength). Given that, a storm giant would actually help, because of the STR increase. Of course, if I could have the strength without the size increase, that'd be even better, but that's still a good idea, so I think I'll take that one; thank you for suggesting it! ^_^
Zhira al-Darea
Human Fighter, 253 posts
Age 28
Lawful Neutral
Fri 20 Nov 2020
at 13:15
  • msg #758

Re: Game Discussion

Qvan Ibn Hamid:
Huge Giant (Desert, Storm, Sun, Moon... take your pick)

What would the differences be? The only thing I really need is the extra strength, but I'm not really that well versed in the differences between shapeshifting spells to tell what exactly I'd get out of the transformation, or if there is any importance to using "polymorph any object" over "giant form II".
This message was last edited by the player at 13:21, Fri 20 Nov 2020.
Musa Agasi
player, 41 posts
CG Suli Oracle
Fri 20 Nov 2020
at 13:33
  • msg #759

Re: Game Discussion

Speaking of death ward, I just remembered that I had 2 negative levels from the previous fight. Were those temporary or permanent?
Qvan Ibn Hamid
Human Wizard, 249 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 20 Nov 2020
at 14:32
  • msg #760

Re: Game Discussion

 Giant Form II is a range of personal, so I can't cast that on you.

You get either way:
Huge size
+8 size bonus to Strength
-2 penalty to Dexterity
+6 size bonus to Constitution
+6 natural armor bonus
+10ft speed

And then depending on the shape you pick:
Rock catching or throwing
immunity, resistance, or vulnerability to elements
Zhira al-Darea
Human Fighter, 254 posts
Age 28
Lawful Neutral
Fri 20 Nov 2020
at 15:02
  • msg #761

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 760):

Thanks! :) Do you have any suggestion on what'd be more useful against this enemy (due to your roll - it was better than mine), or is there no particular advantage to one over the other?
Qvan Ibn Hamid
Human Wizard, 250 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 20 Nov 2020
at 15:17
  • msg #762

Re: Game Discussion

 They don't have any energy attacks, they won't throw rocks at us, and throwing rocks at them won't do much good. It's a matter of style really.

 Unless you're willing to go Mountain Troll instead, that gives your regeneration which may be handy. But you're a troll ;)
Musa Agasi
player, 43 posts
CG Suli Oracle
Fri 20 Nov 2020
at 15:27
  • msg #763

Re: Game Discussion

Qvan, out of curiosity, how do you emulate Giant Form II with polymorph any object? It lists the spells allowed, and Giant Form II isn't one of them, right?
Qvan Ibn Hamid
Human Wizard, 251 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 20 Nov 2020
at 15:57
  • msg #764

Re: Game Discussion

 My understanding is Polymorph Any Object can be used to polymorph anything into anything else – including a human into a Storm Giant. The note at the end of the description says it can be used to emulate other spells – but the description of the spell itself is a lot less limited.

 I'm using Giant Form II as a guideline for stats, for lack of a better definition in the spell.

 But maybe I'm getting ahead of myself. GM, does the above make sense or is this an abuse of Polymorph Any Object?
Musa Agasi
player, 44 posts
CG Suli Oracle
Fri 20 Nov 2020
at 16:19
  • msg #765

Re: Game Discussion

If that is the case, why would Giant Form II even exist? Polymorph any object would be the same level, but able to target others, longer duration, and more flexible?
Aenarion
GM, 344 posts
Fri 20 Nov 2020
at 16:26
  • msg #766

Re: Game Discussion

Musa Agasi:
Speaking of death ward, I just remembered that I had 2 negative levels from the previous fight. Were those temporary or permanent?

Just temporary :)

Qvan Ibn Hamid:
But maybe I'm getting ahead of myself. GM, does the above make sense or is this an abuse of Polymorph Any Object?

I think this will be fine. It's not really breaking the game any more than other level 8 and 9 spells already do, really ^^
Zhira al-Darea
Human Fighter, 255 posts
Age 28
Lawful Neutral
Fri 20 Nov 2020
at 16:33
  • msg #767

Re: Game Discussion


Alright, so if we're going with this being possible, I'll just go with a Sun Giant, since it makes sense for a follower of Sarenrae like Zhira is, and plus it seems to have the best set of elemental resistances, which makes for a nice meeting of fluff and mechanics.

Also, Musa, I'll take the Air Walk, and if you feel like offering anything else, let me know!
Musa Agasi
player, 45 posts
CG Suli Oracle
Fri 20 Nov 2020
at 16:36
  • msg #768

Re: Game Discussion

Zhira: you got it. Most of my buffs are self-only, but I can also cast Weapon of Awe on your weapon. +2 Sacred bonus to damage, and all confirmed critical hits auto-shake the target. Freedom of movement isn't, but my 4th level slots do a lot for me (divine power, dimension door) so I prefer to keep it back unless needed. I cast it on myself, because if I get grappled or entangled, I can't cast it on myself, but if someone else does I can do an emergency casting at that point. Qvan didn't mention anything about these guys that grapple or entangle, so it probably won't be necessary for this fight anyways.
This message was last edited by the player at 16:39, Fri 20 Nov 2020.
Aenarion
GM, 346 posts
Fri 20 Nov 2020
at 16:38
  • msg #769

Re: Game Discussion

How close to the daemon you want to arrive, Musa?
Musa Agasi
player, 46 posts
CG Suli Oracle
Fri 20 Nov 2020
at 16:41
  • msg #770

Re: Game Discussion

How will you rule it in terms of initiative? Will everyone in the party get a surprise round, or just combat starts when we appears next to them?

I think ideal would be to appear right next to them. Most of the party is melee fighters, so might as well get close and amongst them so they can't use the breath weapon on all of us at the same time and we can start attacking right away.
Zhira al-Darea
Human Fighter, 257 posts
Age 28
Lawful Neutral
Fri 20 Nov 2020
at 16:44
  • msg #771

Re: Game Discussion


I need at least a good twenty feet of distance to give my attacks a proper round up, and depending on how close the two things are to each other (GM, could we get a number on that?) I'll try to bull rush them into each other, but other than that, I don't have any particular preference.
Aenarion
GM, 347 posts
Fri 20 Nov 2020
at 16:49
  • msg #772

Re: Game Discussion

Musa Agasi:
How will you rule it in terms of initiative? Will everyone in the party get a surprise round, or just combat starts when we appears next to them?

Surprise round sounds like the logical start to the combat.

Zhira al-Darea:
I need at least a good twenty feet of distance to give my attacks a proper round up, and depending on how close the two things are to each other (GM, could we get a number on that?) I'll try to bull rush them into each other, but other than that, I don't have any particular preference.

20 feet away it is then I guess.

And the two daemons are some 600 feet away from each other to cover as much ground across the ruins as possible in their guard duties.
Qvan Ibn Hamid
Human Wizard, 252 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 20 Nov 2020
at 16:58
  • msg #773

Re: Game Discussion

 I absolutely love the idea of a flying giant playing billiard with two Gargantuan hovering daemons :D

 @Musa – from a metagame perspective, I agree and I realised it as I was writing it.
 PAO should be written more clearly – I mean it says you can turn a pebble into a human, but doesn't give you much as to how that happens...
 Perhaps it was intended strictly as an out of combat spell.
Zhira al-Darea
Human Fighter, 258 posts
Age 28
Lawful Neutral
Fri 20 Nov 2020
at 17:06
  • msg #774

Re: Game Discussion

Qvan Ibn Hamid:
I absolutely love the idea of a flying giant playing billiard with two Gargantuan hovering daemons :D

That's the sort of thing I built Zhira for, yes. I'm just as excited to get to try that out. :D

Qvan Ibn Hamid:
PAO should be written more clearly – I mean it says you can turn a pebble into a human, but doesn't give you much as to how that happens...
 Perhaps it was intended strictly as an out of combat spell.

I believe the common belief is that the developers, when editing the polymorph spells from 3.5 to PF to make more sense, just missed/skipped that one.

I mean, the obvious application of something like that is to create an intelligent weapon, isn't it? Yet there aren't any provision in the spell as to how that would work out. Overall, they should probably have either scrapped the spell, or broken it up into a set of "form" spells like they did for every other spell they converted.

But then, nobody's perfect, I guess.
Aenarion
GM, 348 posts
Fri 20 Nov 2020
at 17:14
  • msg #775

Re: Game Discussion

Zhira al-Darea:
Qvan Ibn Hamid:
I absolutely love the idea of a flying giant playing billiard with two Gargantuan hovering daemons :D

That's the sort of thing I built Zhira for, yes. I'm just as excited to get to try that out. :D

I am as well...? (my poor monsters) ^^
Zhira al-Darea
Human Fighter, 259 posts
Age 28
Lawful Neutral
Fri 20 Nov 2020
at 17:19
  • msg #776

Re: Game Discussion

In reply to Aenarion (msg # 775):

Don't worry, if they're 600 ft away from each other, it might take me a couple rounds to get them to start bumping into each other... assuming they can survive that long, that is! ;D
Musa Agasi
player, 47 posts
CG Suli Oracle
Fri 20 Nov 2020
at 17:21
  • msg #777

Re: Game Discussion

I thought they were 600 feet away from us, but close together from each other, right?
Zhira al-Darea
Human Fighter, 260 posts
Age 28
Lawful Neutral
Fri 20 Nov 2020
at 17:28
  • msg #778

Re: Game Discussion

In reply to Musa Agasi (msg # 777):

I don't think that makes sense when we're teleporting 20 ft next to them, and also, the GM gave that number specifically when I asked "how far away are they from each other", perfectly knowing that I was asking it because I planned to make them crash into one another. So, I'm pretty sure the 600 ft measure is about the distance between the two.
Qvan Ibn Hamid
Human Wizard, 253 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 20 Nov 2020
at 18:45
  • msg #779

Re: Game Discussion

 Aryk, do you want the Greater Magic Weapon on your bow? Or sword?

 Musa, I haven't mentioned it but those things do grab and grapple.

 I reckon Rictor is celebrating with family, but we can throw some dice on his behalf!
Zhira al-Darea
Human Fighter, 261 posts
Age 28
Lawful Neutral
Fri 20 Nov 2020
at 18:49
  • msg #780

Re: Game Discussion

Qvan Ibn Hamid:
Musa, I haven't mentioned it but those things do grab and grapple.

Oh, then we should probably add our CMD to the list of our abilities in the Combat Stats thread, so that things are easier for the GM if that comes into play.
This message was last edited by the player at 18:52, Fri 20 Nov 2020.
Aenarion
GM, 349 posts
Fri 20 Nov 2020
at 20:39
  • msg #781

Re: Game Discussion

Musa Agasi:
I thought they were 600 feet away from us, but close together from each other, right?

Nope, Zhira has it correct. Here is my quote from earlier:

quote:
Let's say the closest sand dune to use as cover from the aerial observers is some 500 feet away from Shadun and maybe close to 800-900 feet from the first daemon.

The two daemons are not close together (never mentioned this) and remain some 600 feet away from each other for now.

Qvan Ibn Hamid:
I reckon Rictor is celebrating with family, but we can throw some dice on his behalf!

If someone wants to take over for him, sure. But I will not NPC him for what could be the entire combat based on his current preoccupation.
Qvan Ibn Hamid
Human Wizard, 254 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 20 Nov 2020
at 20:44
  • msg #782

Re: Game Discussion

 I don't mind taking him over – I will play fast and loose though, based just on Combat Stats information.
Aenarion
GM, 350 posts
Fri 20 Nov 2020
at 20:56
  • msg #783

Re: Game Discussion

Qvan Ibn Hamid:
I don't mind taking him over – I will play fast and loose though, based just on Combat Stats information.

Sure thing.

Can I get a final confirmation once everyone is done with the discussion and ready to start?
Zhira al-Darea
Human Fighter, 262 posts
Age 28
Lawful Neutral
Fri 20 Nov 2020
at 21:07
  • msg #784

Re: Game Discussion


Unless someone had further buffs to offer me, I at least am ready to go whenever. I imagine our casters will need to get their spells in order though, and Aryk hasn't had the time to say anything yet, I think? As in, his last log in was before we made our own preparations, unless I'm mistaken, and I imagine that to read through all those posts and decide a strategy will take some time.
Musa Agasi
player, 48 posts
CG Suli Oracle
Fri 20 Nov 2020
at 21:15
  • msg #785

Re: Game Discussion

Yeah, I'm good now.
Qvan Ibn Hamid
Human Wizard, 255 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 20 Nov 2020
at 21:18
  • msg #786

Re: Game Discussion

 Yeah just need to decide on a shape. A Dragon maybe, or Ghost, or one of those tiny Fey... I'll decide last minute.
Aenarion
GM, 351 posts
Sat 21 Nov 2020
at 13:23
  • msg #787

Re: Game Discussion

While waiting for Aryk to give his last update, why don't you roll initiative for the first round after the surprise.
Zhira al-Darea
Human Fighter, 263 posts
Age 28
Lawful Neutral
Sat 21 Nov 2020
at 13:41
  • msg #788

Re: Game Discussion

In reply to Aenarion (msg # 787):

14:40, Today: Zhira al-Darea rolled 25 using 1d20+8.  Initiative
Aenarion
GM, 352 posts
Sun 22 Nov 2020
at 15:08
  • msg #789

Re: Game Discussion

Hope Aryk can respond by tomorrow, as I will kick off the combat by then.
Musa Agasi
player, 49 posts
CG Suli Oracle
Sun 22 Nov 2020
at 15:32
  • msg #790

Re: Game Discussion

10:32, Today: Musa Agasi rolled 28 using 1d20+8.  initiative.
Qvan Ibn Hamid
Human Wizard, 256 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sun 22 Nov 2020
at 17:35
  • msg #791

Re: Game Discussion

Qvan Ibn Hamid rolled 17 using 1d20+8.  Initiative

That will have to be adjusted based on the shape I take before we dimension door — most likely that a tiny fey, which will make it 21


 My shape will be that of a diminutive sprite, and I'll use stealth to stay out of sight.
This message was last edited by the player at 10:14, Mon 23 Nov 2020.
Qvan Ibn Hamid
Human Wizard, 257 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Mon 23 Nov 2020
at 23:58
  • msg #792

Re: Game Discussion

Stats are the same as Tooth Fairy.

I’ll let the martial types go first, my spell or shapechange will depend on the result of their actions.
Aryk
Human Psi Warrior, 136 posts
Age 27
NG Psionic Warrior
Tue 24 Nov 2020
at 00:02
  • msg #793

Re: Game Discussion

Apologies for my delay.  Both my roommates tested positive for Covid last week, and I've been running the fine line of nursing them & trying to stay clean myself.
Aryk
Human Psi Warrior, 137 posts
Age 27
NG Psionic Warrior
Tue 24 Nov 2020
at 00:09
  • msg #794

Re: Game Discussion

I also cannot fly.
Qvan Ibn Hamid
Human Wizard, 258 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Tue 24 Nov 2020
at 00:29
  • msg #795

Re: Game Discussion

I think Musa offered a casting of Air Walk for those blind by gravity.
Otherwise I can take on a larger shape, and you can ride and shoot arrows.
Aenarion
GM, 354 posts
Tue 24 Nov 2020
at 17:49
  • msg #796

Re: Game Discussion

Aryk:
Apologies for my delay.  Both my roommates tested positive for Covid last week, and I've been running the fine line of nursing them & trying to stay clean myself.

Uff, bad news indeed. Hope you stay safe mate!
Zhira al-Darea
Human Fighter, 264 posts
Age 28
Lawful Neutral
Tue 24 Nov 2020
at 17:54
  • msg #797

Re: Game Discussion


Yeah, Aryk, best wishes of getting through it as fast and safely as possible.

As for the game, is everybody paralyzed with indecision, or is the wait due to something else? I personally wanted to give people a chance to put up a force wall for me slam the daemon into before I attacked, since the other one isn't available to bounce things into right now, but if nobody else feels like going first, I can go ahead; I just worried that I might end up pushing the enemy too far away, and wanted to let everybody else have a chance of taking advantage of our close range first.
This message was last edited by the player at 19:31, Tue 24 Nov 2020.
Musa Agasi
player, 50 posts
CG Suli Oracle
Tue 24 Nov 2020
at 18:47
  • msg #798

Re: Game Discussion

Aryk, I will have cast air walk on you.

I will try and get a post this afternoon. GM, I assume since this is a surprise round we only have a standard action, not a full round action, right?
Aryk
Human Psi Warrior, 138 posts
Age 27
NG Psionic Warrior
Tue 24 Nov 2020
at 20:02
  • msg #799

Re: Game Discussion

In reply to Aenarion (msg # 796):

Thank you.  I apologize for not updating y'all sooner, it's just been hectic.  I had to get tested myself, and luckily that came back negative, but then I had to get with my job, get them the paperwork, have them find out if they wanted me to keep working or go on quarantine anyway (no quarantine; back at work :) ), you know, the new realities...

Anyway, I haven't done much aerial work in PF before, so this should be interesting.  I do have a sneak attack, but I'm not sure I can make a sneak roll well enough to sneak up on a floating demon...
Qvan Ibn Hamid
Human Wizard, 259 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Tue 24 Nov 2020
at 23:14
  • msg #800

Re: Game Discussion

In reply to Zhira al-Darea (msg # 797):
 Zhira, i wasn’t aware you wanted a wall. I can oblige if necessary.
 Otherwise simply bulrush them close together for now.
Zhira al-Darea
Human Fighter, 265 posts
Age 28
Lawful Neutral
Tue 24 Nov 2020
at 23:36
  • msg #801

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 800):

I mean, 600 ft is quite a lot of distance to cover. I don't need a wall, necessarily, but if I have an unyielding surface to throw them on, that means more damage. If there isn't one, I'll do something different; it's just a possibility that seemed worth bringing up.
Musa Agasi
player, 51 posts
CG Suli Oracle
Wed 25 Nov 2020
at 01:05
  • msg #802

Re: Game Discussion

Is throwing them into an ally better or worse? I was thinking of dimension door-ing behind the daemon and attacking.

The problem is that I'm far enough away that I can't attack right now, and I can't move and attack in the surprise round since I only get a standard or a move action, not both. I could quicken dimension door and then attack though that's a bit of a waste of a spell slot.
Zhira al-Darea
Human Fighter, 266 posts
Age 28
Lawful Neutral
Wed 25 Nov 2020
at 10:02
  • msg #803

Re: Game Discussion

In reply to Musa Agasi (msg # 802):

The enemy and whatever I throw them into (wall, another enemy, ally) BOTH take the same amount of damage. This guy being gargantuan, depending on my roll, that could mean as much as 10d8 bludgeoning damage all at once. Are you comfortable with taking that kind of hit? Because I wouldn't be.
Qvan Ibn Hamid
Human Wizard, 260 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Wed 25 Nov 2020
at 11:22
  • msg #804

Re: Game Discussion


 Feels like we're going in circles, if it helps move things along I'll do the wall.
Zhira al-Darea
Human Fighter, 267 posts
Age 28
Lawful Neutral
Wed 25 Nov 2020
at 11:33
  • msg #805

Re: Game Discussion

Qvan:
Cast Wall of Force – Zhira let me know where you need it.

I think having it pass through L and M 24 would do just fine where I'm concerned.
Zhira al-Darea
Human Fighter, 269 posts
Age 28
Lawful Neutral
Wed 25 Nov 2020
at 13:27
  • msg #806

Re: Game Discussion

Musa Agasi:
Zhira, don't forget I cast weapon of awe on your scimitar as well. That adds +2 damage, and since you confirmed a critical, the Daemon is auto-shaken for 1 round.

...you did? I missed that; I though you only put it on your blade, and imagined it was some sort of "personal only" type spell.

I'll add the numbers in; I can't see anything to indicate the Sacred bonus isn't doubled on a crit, so that's +4. And, assuming the Daemon is actually vulnerable to fear conditions, having it be shaken is a pretty nice thing to add onto the attack, so thanks! :)
This message was last edited by the player at 13:29, Wed 25 Nov 2020.
Musa Agasi
player, 53 posts
CG Suli Oracle
Wed 25 Nov 2020
at 14:15
  • msg #807

Re: Game Discussion

Yup! Post 172 in the game thread. It is not self only, although it's a minor enough effect I only bother with it when we have lots of pre-combat prep-time. I probably should have cast it on Rictor and Aryk's weapons as well, but I forgot.

Yes, by my read the damage should be doubled.
Zhira al-Darea
Human Fighter, 270 posts
Age 28
Lawful Neutral
Wed 25 Nov 2020
at 14:28
  • msg #808

Re: Game Discussion


Anything that adds damage to my attack is worth a lot more than it might seem at first glance. For example, I've currently used the "Training" property I added to my scimitar on "Big Game Hunter", one that grants +1 attack and +2 damage against Large+ opponents, and that's better for me than a slew of other possible feats I could have gotten instead, just by virtue of the way my build works.

I will generally go for 1 attack + 1 bull rush per turn, almost always hitting and often getting crits, so making sure that one attack counts and that the crits have good riders on them is more important to me than things like Haste, since I wouldn't be getting the extra attacks in anyway. So, extra damage (Sacred especially, since that's not a type I generally have covered, is very cool) AND a critical rider is great.

Obviously, getting extra "to hit" is even better, because that gives me more distance on the bull-rushes (it's why I went for a Bane Leveraging weapon rather than a number of possible "Burst" options), but those are just about the hardest bonuses to get, so extra damage is really more than good. Thus, thanks for handing it out! ^_^
This message was last edited by the player at 14:29, Wed 25 Nov 2020.
Aenarion
GM, 355 posts
Wed 25 Nov 2020
at 14:51
  • msg #809

Re: Game Discussion

Musa Agasi:
GM, I assume since this is a surprise round we only have a standard action, not a full round action, right?

That would be correct, according to the normal rules.
Zhira al-Darea
Human Fighter, 271 posts
Age 28
Lawful Neutral
Thu 26 Nov 2020
at 15:34
  • msg #810

Re: Game Discussion


I want to make it clear for everybody that I can only deflect spells, spell-like abilities, or physical attacks - which I believe doesn't include either auras or breath weapons; somebody please correct me if I'm wrong. I'm also Lawful Neutral, which apparently in this fight is going to matter. And since I hit the Olaetrodaemon (and by the way, if after 200 damage it's only "lightly wounded", that's a bit worrying, isn't it?), I get a +2 to my saves from my Bolstering armor.

16:29, Today: Zhira al-Darea rolled 28 using 1d20+15.  Reflex Save

So, I'm going to spend one of my three daily uses my Swirling Smoke Tattoo to reroll my save with a +4 bonus to it; that's an immediate action, AKA I have no swift action next turn.

16:32, Today: Zhira al-Darea rolled 23 using 1d20+19.  Reflex Save Tattoo reroll.

And that's a fail again. So this is going to hurt a lot. I'll gain 1 tension point from it, at least, so there's that.

I'll repost all this in my IC post when I get around to that, but since I don't know what the rest of you might want to do, and you all probably had no idea I couldn't stop breath weapons, I thought it important to let you know about all this.
Aenarion
GM, 358 posts
Thu 26 Nov 2020
at 15:42
  • msg #811

Re: Game Discussion

Zhira al-Darea:
(and by the way, if after 200 damage it's only "lightly wounded", that's a bit worrying, isn't it?)

Well, I mentioned that increasing the HP of the enemies will be required to give you guys a challenge every now and then, and facing-off against two CR 20 monsters should be a challenge for a level 18 party :)

We'll see how this goes, but I'm convinced that you will find a way to deal with this as well. Too many possible 'fail and suck' spells and abilities out there to swing the tight of battle with one turn alone.
Zhira al-Darea
Human Fighter, 272 posts
Age 28
Lawful Neutral
Thu 26 Nov 2020
at 16:02
  • msg #812

Re: Game Discussion

In reply to Aenarion (msg # 811):

Oh, don't get me wrong, I'm not saying this is too much or anything; just that we might need to really go all out to take these things down. Which, really, isn't that big of a problem, it's just gonna make things a bit more risky than usual. :)
Aryk
Human Psi Warrior, 140 posts
Age 27
NG Psionic Warrior
Thu 26 Nov 2020
at 21:37
  • msg #813

Re: Game Discussion

Okay.  So Aryk is gonna take 120 points of damage, which is significantly more than half his HP.  What's the DC for the Fort save?
Zhira al-Darea
Human Fighter, 274 posts
Age 28
Lawful Neutral
Thu 26 Nov 2020
at 21:56
  • msg #814

Re: Game Discussion

In reply to Aryk (msg # 813):

...wasn't it supposed to be a Reflex save?
Aryk
Human Psi Warrior, 141 posts
Age 27
NG Psionic Warrior
Thu 26 Nov 2020
at 22:02
  • msg #815

Re: Game Discussion

Yeah, failed the reflex save.  Took 120 out of 178 after ER.

Is there not a massive damage rule about needing a fort save after taking >half your HP in one hit?
Musa Agasi
player, 55 posts
CG Suli Oracle
Thu 26 Nov 2020
at 22:16
  • msg #816

Re: Game Discussion

Did the daemon end its turn next to me/is it vulnerable to blinding? My blinding aura means it must make a fort save (DC 26), on a failure its blinded for 1d4 rounds, on a success blinded for one round.
Zhira al-Darea
Human Fighter, 275 posts
Age 28
Lawful Neutral
Thu 26 Nov 2020
at 22:36
  • msg #817

Re: Game Discussion

Aryk:
Yeah, failed the reflex save.  Took 120 out of 178 after ER.

Is there not a massive damage rule about needing a fort save after taking >half your HP in one hit?

...if there is, I definitely fell afoul of it as well, since 130 is more than half my 256 (128 would be half). But I thought that was a optional rule, and thus it wouldn't be in vigor here seeing as the GM didn't mention so anywhere.

By the way, I just read your psionic power, and it seems like it would boost the damage of my attacks, right? If so, could you tell me how much? I mean, assuming you can beat the monster's 31 SR, since the GM said you need to and I imagine if you don't the power is fully ineffectual rather than merely applying the reduced effect from a failed save.
This message was last edited by the player at 22:37, Thu 26 Nov 2020.
Aenarion
GM, 359 posts
Thu 26 Nov 2020
at 22:46
  • msg #818

Re: Game Discussion

Zhira al-Darea:
Oh, don't get me wrong, I'm not saying this is too much or anything; just that we might need to really go all out to take these things down. Which, really, isn't that big of a problem, it's just gonna make things a bit more risky than usual. :)

That's the spirit! :D

Musa Agasi:
Did the daemon end its turn next to me/is it vulnerable to blinding? My blinding aura means it must make a fort save (DC 26), on a failure its blinded for 1d4 rounds, on a success blinded for one round.

Good call. Olethrodaemons are susceptible to being blinded, but can only fail the save on a natural 1. It rolled a 43, so is not affected.

Zhira al-Darea:
...if there is, I definitely fell afoul of it as well, since 130 is more than half my 256 (128 would be half). But I thought that was a optional rule, and thus it wouldn't be in vigor here seeing as the GM didn't mention so anywhere.

Massive damage is indeed an optional rule which we will not be using.
Aryk
Human Psi Warrior, 142 posts
Age 27
NG Psionic Warrior
Thu 26 Nov 2020
at 23:02
  • msg #819

Re: Game Discussion

Unfortunately I rolled a 30 for spell power, failing by 1.

If he had passed the SR, there would've been a will save.  If it passes the will save, it will take one extra point of damage per dice of damage.  If it fails, it takes MAX DAMAGE, plus one point per dice (ie. 10d8 would be 90 points; 10 x (8+1)).
Zhira al-Darea
Human Fighter, 276 posts
Age 28
Lawful Neutral
Thu 26 Nov 2020
at 23:09
  • msg #820

Re: Game Discussion

Aryk:
Unfortunately I rolled a 30 for spell power, failing by 1.

If he had passed the SR, there would've been a will save.  If it passes the will save, it will take one extra point of damage per dice of damage.  If it fails, it takes MAX DAMAGE, plus one point per dice (ie. 10d8 would be 90 points; 10 x (8+1)).

10d8 was the hammer damage though; what for the attack damage?

To clarify, that'd be 4d6 for the huge scimitar (8d6 on a critical), then three more times that for Vital Strike which is 12d6, and then 2d6 for holy, and then 2d6 for bane; that's 20d6 (24d6 for a critical). Would the increase happen to ALL of those dice, or only the scimitar? Because, well, that's a SIGNIFICANT difference. The sort of significant where, if it applies to them all, I'd definitely say you should try it again, if you can... although I don't know what other powers you might have; maybe you've something else that could make more of a difference.
This message was last edited by the player at 23:10, Thu 26 Nov 2020.
Aryk
Human Psi Warrior, 143 posts
Age 27
NG Psionic Warrior
Thu 26 Nov 2020
at 23:16
  • msg #821

Re: Game Discussion

It would be all damage for 19 rounds (1/CL), or until it took a std action to make another will save.
Aryk
Human Psi Warrior, 144 posts
Age 27
NG Psionic Warrior
Thu 26 Nov 2020
at 23:25
  • msg #822

Re: Game Discussion

I attempted it again; failed harder.

If someone can heal me I would appreciate it.  If I take another breath weapon hit I'll be disintegrated.
Qvan Ibn Hamid
Human Wizard, 263 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Thu 26 Nov 2020
at 23:44
  • msg #823

Re: Game Discussion

Ouch that breath hurt!
And i shifted into a high dex creature for this specifically!

I’ve rolled 27, unless there’s a circumstantial bonus for being a tiny flying fey at the very edge of the cone of negative energy, I take the full damage... well at least I resist 10 of it, so I’m down to 72/192
Zhira al-Darea
Human Fighter, 277 posts
Age 28
Lawful Neutral
Thu 26 Nov 2020
at 23:53
  • msg #824

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 823):

Probably you should try to heal yourself and Aryk then; with 5 Tension on my side, I should be able to survive one attack for sure, and Reflex is my weakest defense by a substantial margin.
Aryk
Human Psi Warrior, 145 posts
Age 27
NG Psionic Warrior
Fri 27 Nov 2020
at 00:01
  • msg #825

Re: Game Discussion

I made the choice to try & maximize party damage again & failed.  I can only use one power per turn.
Qvan Ibn Hamid
Human Wizard, 265 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 27 Nov 2020
at 00:03
  • msg #826

Re: Game Discussion

I’m going to focus on preventing the next breath, which is what I wanted to do in the surprise round but got side tracked...
Musa Agasi
player, 56 posts
CG Suli Oracle
Fri 27 Nov 2020
at 00:39
  • msg #827

Re: Game Discussion

quote:
Musa, just to mention this if you haven't seen it, but I list the AC of the enemies in the table for everyone to compare the attack rolls against. Also, you are of good alignment, would you be potentially affected by the Unholy Aura listed just below this?


I did see that, but I wasn't sure if you included the AC penalty from being blinded.
I am of good alignment, I rolled the fort saves as part of the attack and made all of them except the last one (which only matters if that attack hit thanks to the blindness AC penalty).
Zhira al-Darea
Human Fighter, 278 posts
Age 28
Lawful Neutral
Fri 27 Nov 2020
at 09:04
  • msg #828

Re: Game Discussion

In reply to Musa Agasi (msg # 827):

Yeah, knowing if the thing was blinded was the big one. Now we know it was not, we'll need to focus on other things.

Qvan, if you're not sure which dragon to go, I'd suggest Silver; these things don't seem immune to paralysis, and being able to catch both with that kind of debuff at once (I can push them close enough to make that possible next turn) might help us win this faster. And I believe breath weapons generally have recharge times, so we should have two or three rounds at least where the first one will be slightly less of a threat, since I imagine we all have better defenses against other spells - Reflex seems to be the weakest save for everybody, according to the table.
This message was last edited by the player at 12:56, Fri 27 Nov 2020.
Aenarion
GM, 361 posts
Fri 27 Nov 2020
at 13:04
  • msg #829

Re: Game Discussion

Musa Agasi:
I did see that, but I wasn't sure if you included the AC penalty from being blinded.

I do not update the AC values based on the effects, no. Just wanted to point it out in case you might not have realized it was there :)
Musa Agasi
player, 57 posts
CG Suli Oracle
Fri 27 Nov 2020
at 14:01
  • msg #830

Re: Game Discussion

I did see it, thanks!

08:56, Today: Musa Agasi rolled 1 using 1d4.  blind rounds.

Bah


If Qvan and Zhira can get to within 30 feet of each other, I can cast mass heal to fully heal everyone and remove daze and ability damage conditions (as applicable). But all targets needs to be within 30 feet of all other targets, and currently the three most injured people (Aryk, Zhira, and Qvan) are all far away from each other. On the other hand, if we bunch up we are more easily targeted. So Musa will wait until after Qvan and Zhira's turn, and then either cast mass heal or continue full attacking the blinded daemon depending on what they do.
Zhira al-Darea
Human Fighter, 279 posts
Age 28
Lawful Neutral
Fri 27 Nov 2020
at 14:07
  • msg #831

Re: Game Discussion


I have more than enough movement to get next to Qvan, and I can wait to let Aryk act first so that he can get to a position that is good for that, and I can then place myself properly for a good heal.

I will be able to use my Swift Action this turn and will have a lot of Tension to spend on it, so that's either extra movement or an additional attack, and with Qvan's second wall making it impossible to slam enemies into each other, I think focusing on finishing the one we've already wounded with some severity would be the best play this round.

So, if everybody wants to go first, that's fine for me - and if you want me to move first instead and then see what you can do after I've put another hundred damage on the thing, just say so and I'll go for it.
Aryk
Human Psi Warrior, 147 posts
Age 27
NG Psionic Warrior
Sat 28 Nov 2020
at 01:13
  • msg #832

Re: Game Discussion

Alright, I'm gonna end up doing a ranged attack then.

These demons don't have a vulnerability to bright light or count as undead, do they?
Aenarion
GM, 363 posts
Sat 28 Nov 2020
at 13:46
  • msg #833

Re: Game Discussion

Aryk:
These demons don't have a vulnerability to bright light or count as undead, do they?

Nope, they do not.
Qvan Ibn Hamid
Human Wizard, 269 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sun 29 Nov 2020
at 08:29
  • msg #834

Re: Game Discussion

I went with blue dragon for the line breath. When I shape change I only get the base damage breath, not the condition inducing one.
I regret not having memorised more quickened spells now...
Zhira al-Darea
Human Fighter, 280 posts
Age 28
Lawful Neutral
Sun 29 Nov 2020
at 08:37
  • msg #835

Re: Game Discussion


Well, it will be something to remember for the future, right? :D
Qvan Ibn Hamid
Human Wizard, 270 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sun 29 Nov 2020
at 13:57
  • msg #836

Re: Game Discussion

Sorry I should have clarified my position, my aim was to fly down to just south of the demon — Zhira if that clashes with your actions I can go somewhere else.
Zhira al-Darea
Human Fighter, 282 posts
Age 28
Lawful Neutral
Sun 29 Nov 2020
at 14:03
  • msg #837

Re: Game Discussion


We're in the air - you can use 3d movement to be, say, 20 ft in the air above or below Zhira without trouble, and if you set yourself so as to also be within 30 ft from Aryk, that would let him heal all three of us at once. I don't think that engineering our positions so that they work off well should be too hard, right?
Qvan Ibn Hamid
Human Wizard, 271 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sun 29 Nov 2020
at 19:20
  • msg #838

Re: Game Discussion

Yeah I was just trying to get to a position that gives flanking, but that may be irrelevant.
Zhira al-Darea
Human Fighter, 283 posts
Age 28
Lawful Neutral
Sun 29 Nov 2020
at 19:26
  • msg #839

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 838):

Flanking generally only matters for sneak attacks - well, the attack bonus can be useful against particularly slippery enemies, but I don't know that these daemons qualify - and I don't think any of us is a rogue-type? Unless there's some other benefit to flanking that I'm forgetting; with how many rules PF has, that's always possible. :)
Musa Agasi
player, 59 posts
CG Suli Oracle
Sun 29 Nov 2020
at 19:52
  • msg #840

Re: Game Discussion

Flanking grants +2 to hit, which is always nice. At this level, your first attack almost always hits, but for those of us who use iterative attacks more often, adding attack bonuses to help make those later attacks hit more often really ups damage.
Zhira al-Darea
Human Fighter, 284 posts
Age 28
Lawful Neutral
Sun 29 Nov 2020
at 19:59
  • msg #841

Re: Game Discussion

In reply to Musa Agasi (msg # 840):

Fair enough; I did just said earlier that "to hit" bonuses are the best, I've not suddenly forgotten that. I just meant that other options exists for attack boosting (such as imposing debuffs like you did with Blinded) that can generally do more than flanking. Sneak Attacks on the other hand are very hard to come by without either Greater Invisibility or Flanking, and Flanking works on more things than Invisibility, especially at higher levels.

But indeed, every little bit helps. Although, with you having announced you would be healing, you didn't really need the flanking bonus, did you? :)
Aenarion
GM, 365 posts
Mon 30 Nov 2020
at 11:33
  • msg #842

Re: Game Discussion

Six out of seven attacks rolling under 10...grand! Stupid daemon..*grumble grumble*
Aenarion
GM, 366 posts
Mon 30 Nov 2020
at 12:51
  • msg #843

Re: Game Discussion

I guess Olethro #1 still provokes an OA from making a ranged attack while threatened, now that I think about it.
Musa Agasi
player, 60 posts
CG Suli Oracle
Mon 30 Nov 2020
at 12:53
  • msg #844

Re: Game Discussion

Also, did you roll its miss-chance vs me? The blinding aura also gives me a constant blur-like effect (20% miss-chance).
Aenarion
GM, 367 posts
Mon 30 Nov 2020
at 13:19
  • msg #845

Re: Game Discussion

Musa Agasi:
Also, did you roll its miss-chance vs me? The blinding aura also gives me a constant blur-like effect (20% miss-chance).

Did not, thanks for the reminder. But it made the check (see dice roller).
Qvan Ibn Hamid
Human Wizard, 274 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Mon 30 Nov 2020
at 14:49
  • msg #846

Re: Game Discussion

 Just realised, Qvan would provoke an aoo when leaving Olethro 1 – assuming he's still alive when Qvan takes his action.
Aenarion
GM, 369 posts
Mon 30 Nov 2020
at 15:05
  • msg #847

Re: Game Discussion

Qvan Ibn Hamid:
Just realised, Qvan would provoke an aoo when leaving Olethro 1 – assuming he's still alive when Qvan takes his action.

It is, but let's say it has other things on its mind right now. Don't feel like updating my post again :)
Qvan Ibn Hamid
Human Wizard, 275 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Mon 30 Nov 2020
at 15:16
  • msg #848

Re: Game Discussion

 +28 will save ! I'm going to struggle to get anything past these guys... let's go back to targeting their reflexes!!
Aenarion
GM, 370 posts
Tue 1 Dec 2020
at 13:24
  • msg #849

Re: Game Discussion

I'm going to be very busy today, so updates will have to wait until tomorrow most likely.
Qvan Ibn Hamid
Human Wizard, 276 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Tue 1 Dec 2020
at 19:40
  • msg #850

Re: Game Discussion

 Musa, I just realised I can cast divine spells as well as arcane, and as such I could use the beads of Karma to enhance CL before I cast my daily buffs... what a missed opportunity.

 Could I borrow them tomorrow morning :) ?
Musa Agasi
player, 62 posts
CG Suli Oracle
Tue 1 Dec 2020
at 19:45
  • msg #851

Re: Game Discussion

The bead can be used once per day, I'm pretty sure that doesn't mean once per person per day. So if you used it, I wouldn't be able to, and vice versa. I can use it and cast buffs on other people, but I don't think we can both use it for our buffs.
Aenarion
GM, 371 posts
Wed 2 Dec 2020
at 10:02
  • msg #852

Re: Game Discussion

Musa, why should the daemon be automatically blinded? It made the new saving throw after the effect wore off at the end of your turn. I didn't read anything about a creature being affected by the Luminous Form without getting a saving throw.

Also, will wait for Zhira to post her actions for this turn before updating.
Qvan Ibn Hamid
Human Wizard, 277 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Wed 2 Dec 2020
at 11:35
  • msg #853

Re: Game Discussion

In reply to Musa Agasi (msg # 851):
 Ha, darn! Well something I will remember for my next build or if/when we get an opportunity to acquire magic items of our choosing :)
Zhira al-Darea
Human Fighter, 286 posts
Age 28
Lawful Neutral
Wed 2 Dec 2020
at 12:27
  • msg #854

Re: Game Discussion

In reply to Aenarion (msg # 852):

Aenarion:
Also, will wait for Zhira to post her actions for this turn before updating.

Uh... I was actually waiting to know if the daemon number 1 survived Musa's attacks, actually, since if it's dead I can't attack it, while if it's alive I would want to prioritize it.

Just saying me if the monster survived or not would be enough for me to post though - you don't need to make a full update, I just want to know if I have two targets to pick from, or only the one.
Musa Agasi
player, 63 posts
CG Suli Oracle
Wed 2 Dec 2020
at 12:35
  • msg #855

Re: Game Discussion

Aenarion:
Musa, why should the daemon be automatically blinded? It made the new saving throw after the effect wore off at the end of your turn. I didn't read anything about a creature being affected by the Luminous Form without getting a saving throw.


Luminous Form:
At 13th level, creatures that end their turn adjacent to your
luminous form are blinded for 1d4 rounds (Fortitude reduces to 1 round).


The fortitude save just reduces the duration from 1d4 rounds to 1 round, anything that ends its turn next to me while luminous form is active is automatically blinded for at least 1 round.
Aenarion
GM, 372 posts
Wed 2 Dec 2020
at 16:35
  • msg #856

Re: Game Discussion

Zhira al-Darea:
Uh... I was actually waiting to know if the daemon number 1 survived Musa's attacks, actually, since if it's dead I can't attack it, while if it's alive I would want to prioritize it.

Makes sense, of course. I was waiting for the blind-clarification, as this might have changed the outcome of Musa's turn. I'm updating now.

Musa Agasi:
The fortitude save just reduces the duration from 1d4 rounds to 1 round, anything that ends its turn next to me while luminous form is active is automatically blinded for at least 1 round.

Thanks, I missed the part in the brackets.
Qvan Ibn Hamid
Human Wizard, 278 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Thu 3 Dec 2020
at 17:51
  • msg #857

Re: Game Discussion

 Sorry I'm not clear on who's turn it is, also on whether I should carry on firing arrows on behalf of Rictor.
Aenarion
GM, 374 posts
Thu 3 Dec 2020
at 19:20
  • msg #858

Re: Game Discussion

Qvan Ibn Hamid:
Sorry I'm not clear on who's turn it is, also on whether I should carry on firing arrows on behalf of Rictor.

It's my turn next, not sure why Aryk posted a second time, though. I assume the second question is for the other players?
Zhira al-Darea
Human Fighter, 288 posts
Age 28
Lawful Neutral
Thu 3 Dec 2020
at 19:23
  • msg #859

Re: Game Discussion


I'm perfectly fine with letting Qvan keep controlling Rictor's character if Rictor isn't back yet. I can't remember, do we have an idea when he should be back?
Aenarion
GM, 376 posts
Thu 3 Dec 2020
at 19:38
  • msg #860

Re: Game Discussion

Zhira al-Darea:
I'm perfectly fine with letting Qvan keep controlling Rictor's character if Rictor isn't back yet. I can't remember, do we have an idea when he should be back?

I have sent a PM to him asking that exact question.
Musa Agasi
player, 65 posts
CG Suli Oracle
Fri 4 Dec 2020
at 19:04
  • msg #861

Re: Game Discussion

One move action only provokes one AoO, even if you move through multiple threatened squares, so the daemon should only provoke the one AoO.
Zhira al-Darea
Human Fighter, 292 posts
Age 28
Lawful Neutral
Fri 4 Dec 2020
at 19:38
  • msg #862

Re: Game Discussion

In reply to Musa Agasi (msg # 861):

I must say that I like to ear that, and it makes sense; to be honest, the attacks of opportunity rules aren't among those I am most knowledgeable about, since it's rare for a character to have the ability to use more than one per turn.

I mean, I did build Zhira with that intention (combined with my extendable reach), but keeping in mind every detail of the rules isn't easy. In any case, I'm happy I don't need to roll anything else! ^_^
This message was last edited by the player at 19:54, Fri 04 Dec 2020.
Musa Agasi
player, 66 posts
CG Suli Oracle
Sat 5 Dec 2020
at 00:09
  • msg #863

Re: Game Discussion

Eh, combat reflexes isn't that rare. Anyways, the relevant rule is here:
https://www.d20pfsrd.com/Gamem...tacks-of-Opportunity

quote:
Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent.

Aryk
Human Psi Warrior, 151 posts
Age 27
NG Psionic Warrior
Sat 5 Dec 2020
at 00:32
  • msg #864

Re: Game Discussion

The blasphemous aura.  is that one check per attack (like a full-round attack), or one check per turn I attack?
Aenarion
GM, 379 posts
Sun 6 Dec 2020
at 18:25
  • msg #865

Re: Game Discussion

Musa Agasi:
One move action only provokes one AoO, even if you move through multiple threatened squares, so the daemon should only provoke the one AoO.

Thanks for the clarification, my personal knowledge of PF is lacking in some regards as well.

Aryk:
The blasphemous aura.  is that one check per attack (like a full-round attack), or one check per turn I attack?

As far as I'm aware it is one save for each individual attack.



Also, sorry for the lack of updates, but it's pretty busy around here in the time before Christmas. Will be able to update by tomorrow at the earliest.
Zhira al-Darea
Human Fighter, 293 posts
Age 28
Lawful Neutral
Sun 6 Dec 2020
at 18:37
  • msg #866

Re: Game Discussion

In reply to Aenarion (msg # 865):

Makes perfect sense; this time of year is busy for most people even in normal years, so there's no reason to feel bad for it it being especially busy in this particular year.
Musa Agasi
player, 67 posts
CG Suli Oracle
Sun 6 Dec 2020
at 18:48
  • msg #867

Re: Game Discussion

Aenarion:
Aryk:
The blasphemous aura.  is that one check per attack (like a full-round attack), or one check per turn I attack?

As far as I'm aware it is one save for each individual attack.


I've been assuming one save for each individual hit though, so if you miss you don't have to make the save, right? I've been rolling at the same time that I attack because its easier, but only checking the result if the attack roll actually hits.
Qvan Ibn Hamid
Human Wizard, 282 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sun 6 Dec 2020
at 23:59
  • msg #868

Re: Game Discussion

Based on the wording in the monster entry, it should be one save per successful melee attack.
Also worth noting that if you somehow manage to attack in melee from further than 20ft (say if you’re huge with a polearm) you shouldn’t take the damage.
Zhira al-Darea
Human Fighter, 294 posts
Age 28
Lawful Neutral
Mon 7 Dec 2020
at 15:49
  • msg #869

Re: Game Discussion

Aenarion:
I'm sorry everyone, but I'm afraid I have some bad news.

I had a doctor's appointment this afternoon due to abdominal pain and it turns out I have to visit the hospital rather soon to be on the safe side. As this is rather unpleasant and I would like to take care of this before the upcoming holidays, I'll have to leave and won't be able to update here for a while. I cannot promise when exactly I'll be back, hope it's just a week or so, but I completely understand if this is too uncertain for some and you prefer to look elsewhere for a different game in the meantime. No hard feelings.

I know it's bad timing (when is it not?), but it cannot be helped. Thanks for understanding and hope to talk to you soon again!

Take care of yourself, that's the most important priority! I'll be back here whenever you return, so take the time you need and make sure your health is okay before anything else; you have my best wishes for things to be solved as safely as possible.
Musa Agasi
player, 68 posts
CG Suli Oracle
Mon 7 Dec 2020
at 17:48
  • msg #870

Re: Game Discussion

Hope everything goes well and you have a quick and complete healing. I'll be here and waiting!
Qvan Ibn Hamid
Human Wizard, 284 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sat 2 Jan 2021
at 17:32
  • msg #871

Re: Game Discussion

Happy new year everybody, and even more so Healthy New Year!

Boss, I hope things are getting better on your end.
Musa Agasi
player, 69 posts
CG Suli Oracle
Sat 2 Jan 2021
at 17:55
  • msg #872

Re: Game Discussion

Happy New Year all!
Zhira al-Darea
Human Fighter, 295 posts
Age 28
Lawful Neutral
Sat 2 Jan 2021
at 18:09
  • msg #873

Re: Game Discussion


Same here - best wishes of a happy new year for everybody, and for our GM in particular a safe resolution of all health issues!
Aryk
Human Psi Warrior, 153 posts
Age 27
NG Psionic Warrior
Mon 4 Jan 2021
at 21:11
  • msg #874

Re: Game Discussion

Ditto!
Sign In