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Game Discussion.

Posted by AenarionFor group 0
Aryk
Human Psi Warrior, 145 posts
Age 27
NG Psionic Warrior
Fri 27 Nov 2020
at 00:01
  • msg #825

Re: Game Discussion

I made the choice to try & maximize party damage again & failed.  I can only use one power per turn.
Qvan Ibn Hamid
Human Wizard, 265 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Fri 27 Nov 2020
at 00:03
  • msg #826

Re: Game Discussion

I’m going to focus on preventing the next breath, which is what I wanted to do in the surprise round but got side tracked...
Musa Agasi
player, 56 posts
CG Suli Oracle
Fri 27 Nov 2020
at 00:39
  • msg #827

Re: Game Discussion

quote:
Musa, just to mention this if you haven't seen it, but I list the AC of the enemies in the table for everyone to compare the attack rolls against. Also, you are of good alignment, would you be potentially affected by the Unholy Aura listed just below this?


I did see that, but I wasn't sure if you included the AC penalty from being blinded.
I am of good alignment, I rolled the fort saves as part of the attack and made all of them except the last one (which only matters if that attack hit thanks to the blindness AC penalty).
Zhira al-Darea
Human Fighter, 278 posts
Age 28
Lawful Neutral
Fri 27 Nov 2020
at 09:04
  • msg #828

Re: Game Discussion

In reply to Musa Agasi (msg # 827):

Yeah, knowing if the thing was blinded was the big one. Now we know it was not, we'll need to focus on other things.

Qvan, if you're not sure which dragon to go, I'd suggest Silver; these things don't seem immune to paralysis, and being able to catch both with that kind of debuff at once (I can push them close enough to make that possible next turn) might help us win this faster. And I believe breath weapons generally have recharge times, so we should have two or three rounds at least where the first one will be slightly less of a threat, since I imagine we all have better defenses against other spells - Reflex seems to be the weakest save for everybody, according to the table.
This message was last edited by the player at 12:56, Fri 27 Nov 2020.
Aenarion
GM, 361 posts
Fri 27 Nov 2020
at 13:04
  • msg #829

Re: Game Discussion

Musa Agasi:
I did see that, but I wasn't sure if you included the AC penalty from being blinded.

I do not update the AC values based on the effects, no. Just wanted to point it out in case you might not have realized it was there :)
Musa Agasi
player, 57 posts
CG Suli Oracle
Fri 27 Nov 2020
at 14:01
  • msg #830

Re: Game Discussion

I did see it, thanks!

08:56, Today: Musa Agasi rolled 1 using 1d4.  blind rounds.

Bah


If Qvan and Zhira can get to within 30 feet of each other, I can cast mass heal to fully heal everyone and remove daze and ability damage conditions (as applicable). But all targets needs to be within 30 feet of all other targets, and currently the three most injured people (Aryk, Zhira, and Qvan) are all far away from each other. On the other hand, if we bunch up we are more easily targeted. So Musa will wait until after Qvan and Zhira's turn, and then either cast mass heal or continue full attacking the blinded daemon depending on what they do.
Zhira al-Darea
Human Fighter, 279 posts
Age 28
Lawful Neutral
Fri 27 Nov 2020
at 14:07
  • msg #831

Re: Game Discussion


I have more than enough movement to get next to Qvan, and I can wait to let Aryk act first so that he can get to a position that is good for that, and I can then place myself properly for a good heal.

I will be able to use my Swift Action this turn and will have a lot of Tension to spend on it, so that's either extra movement or an additional attack, and with Qvan's second wall making it impossible to slam enemies into each other, I think focusing on finishing the one we've already wounded with some severity would be the best play this round.

So, if everybody wants to go first, that's fine for me - and if you want me to move first instead and then see what you can do after I've put another hundred damage on the thing, just say so and I'll go for it.
Aryk
Human Psi Warrior, 147 posts
Age 27
NG Psionic Warrior
Sat 28 Nov 2020
at 01:13
  • msg #832

Re: Game Discussion

Alright, I'm gonna end up doing a ranged attack then.

These demons don't have a vulnerability to bright light or count as undead, do they?
Aenarion
GM, 363 posts
Sat 28 Nov 2020
at 13:46
  • msg #833

Re: Game Discussion

Aryk:
These demons don't have a vulnerability to bright light or count as undead, do they?

Nope, they do not.
Qvan Ibn Hamid
Human Wizard, 269 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sun 29 Nov 2020
at 08:29
  • msg #834

Re: Game Discussion

I went with blue dragon for the line breath. When I shape change I only get the base damage breath, not the condition inducing one.
I regret not having memorised more quickened spells now...
Zhira al-Darea
Human Fighter, 280 posts
Age 28
Lawful Neutral
Sun 29 Nov 2020
at 08:37
  • msg #835

Re: Game Discussion


Well, it will be something to remember for the future, right? :D
Qvan Ibn Hamid
Human Wizard, 270 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sun 29 Nov 2020
at 13:57
  • msg #836

Re: Game Discussion

Sorry I should have clarified my position, my aim was to fly down to just south of the demon — Zhira if that clashes with your actions I can go somewhere else.
Zhira al-Darea
Human Fighter, 282 posts
Age 28
Lawful Neutral
Sun 29 Nov 2020
at 14:03
  • msg #837

Re: Game Discussion


We're in the air - you can use 3d movement to be, say, 20 ft in the air above or below Zhira without trouble, and if you set yourself so as to also be within 30 ft from Aryk, that would let him heal all three of us at once. I don't think that engineering our positions so that they work off well should be too hard, right?
Qvan Ibn Hamid
Human Wizard, 271 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Sun 29 Nov 2020
at 19:20
  • msg #838

Re: Game Discussion

Yeah I was just trying to get to a position that gives flanking, but that may be irrelevant.
Zhira al-Darea
Human Fighter, 283 posts
Age 28
Lawful Neutral
Sun 29 Nov 2020
at 19:26
  • msg #839

Re: Game Discussion

In reply to Qvan Ibn Hamid (msg # 838):

Flanking generally only matters for sneak attacks - well, the attack bonus can be useful against particularly slippery enemies, but I don't know that these daemons qualify - and I don't think any of us is a rogue-type? Unless there's some other benefit to flanking that I'm forgetting; with how many rules PF has, that's always possible. :)
Musa Agasi
player, 59 posts
CG Suli Oracle
Sun 29 Nov 2020
at 19:52
  • msg #840

Re: Game Discussion

Flanking grants +2 to hit, which is always nice. At this level, your first attack almost always hits, but for those of us who use iterative attacks more often, adding attack bonuses to help make those later attacks hit more often really ups damage.
Zhira al-Darea
Human Fighter, 284 posts
Age 28
Lawful Neutral
Sun 29 Nov 2020
at 19:59
  • msg #841

Re: Game Discussion

In reply to Musa Agasi (msg # 840):

Fair enough; I did just said earlier that "to hit" bonuses are the best, I've not suddenly forgotten that. I just meant that other options exists for attack boosting (such as imposing debuffs like you did with Blinded) that can generally do more than flanking. Sneak Attacks on the other hand are very hard to come by without either Greater Invisibility or Flanking, and Flanking works on more things than Invisibility, especially at higher levels.

But indeed, every little bit helps. Although, with you having announced you would be healing, you didn't really need the flanking bonus, did you? :)
Aenarion
GM, 365 posts
Mon 30 Nov 2020
at 11:33
  • msg #842

Re: Game Discussion

Six out of seven attacks rolling under 10...grand! Stupid daemon..*grumble grumble*
Aenarion
GM, 366 posts
Mon 30 Nov 2020
at 12:51
  • msg #843

Re: Game Discussion

I guess Olethro #1 still provokes an OA from making a ranged attack while threatened, now that I think about it.
Musa Agasi
player, 60 posts
CG Suli Oracle
Mon 30 Nov 2020
at 12:53
  • msg #844

Re: Game Discussion

Also, did you roll its miss-chance vs me? The blinding aura also gives me a constant blur-like effect (20% miss-chance).
Aenarion
GM, 367 posts
Mon 30 Nov 2020
at 13:19
  • msg #845

Re: Game Discussion

Musa Agasi:
Also, did you roll its miss-chance vs me? The blinding aura also gives me a constant blur-like effect (20% miss-chance).

Did not, thanks for the reminder. But it made the check (see dice roller).
Qvan Ibn Hamid
Human Wizard, 274 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Mon 30 Nov 2020
at 14:49
  • msg #846

Re: Game Discussion

 Just realised, Qvan would provoke an aoo when leaving Olethro 1 – assuming he's still alive when Qvan takes his action.
Aenarion
GM, 369 posts
Mon 30 Nov 2020
at 15:05
  • msg #847

Re: Game Discussion

Qvan Ibn Hamid:
Just realised, Qvan would provoke an aoo when leaving Olethro 1 – assuming he's still alive when Qvan takes his action.

It is, but let's say it has other things on its mind right now. Don't feel like updating my post again :)
Qvan Ibn Hamid
Human Wizard, 275 posts
Age 73 NG Wizard
hp192 - F17 R18 W22
Mon 30 Nov 2020
at 15:16
  • msg #848

Re: Game Discussion

 +28 will save ! I'm going to struggle to get anything past these guys... let's go back to targeting their reflexes!!
Aenarion
GM, 370 posts
Tue 1 Dec 2020
at 13:24
  • msg #849

Re: Game Discussion

I'm going to be very busy today, so updates will have to wait until tomorrow most likely.
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