Initiative | AC | Saves | Hit Points | Effects |
---|
Shape: | Initiative: | AC/FFAC/TAC Damage Reduction | Saves | Hit Points | Move: | Senses: | Attacks: (+3 & Holy) | Effects: |
---|---|---|---|---|---|---|---|---|
Old wizard: | +8 | 33/27/21 DR5/Silver | F+18/R+17/W+22 | 192/192 | Walk 30 | Arcane Sight | Staff 1d6+5 | Barkskin, Shapechange, Mage Armor, Aura of Good Protection from Evil, Resist negative energy 10, 25% immune to negative levels Contingency, |
Huge Earth Elemental: | +7 | 36/31/18 DR5/– | F+20/R+16/W+22 | 228/228 | Earth Glide 30 (perfect) | Darkvision 60 | 2 slams 2d8+9 Power Attack 2d8+15 | Immune to bleed, critical hits, sneak attacks Huge: +8 Strength, +4 Constitution, -2 Dexterity |
Huge Air Elemental: | +11 | 38/xx/29 DR5/– | F+18/R+20/W+22 | 192/192 | Fly 120 (perfect) | Darkvision 60 | 2 slams 2d6+X | Immune to bleed, critical hits, sneak attacks Huge: +6 Dexterity, +4 Strength, +4NA |
Witchwyrd: | +8 | 35/xx/21 DR5/Silver | F+18/R+17/W+22 | 192/192 | Walk 30 | Darkvision | 4 slams d4+X Grab | - |
Sin Seeker: | +12 | 42/xx/27 DR5/Silver | F+18/R+17/W+22 | 192/192 | Fly 30 | Blindsight 50 | none | Low Light Vision, Scent |
Hamadryad Fey: | +8 | 33/xx/21 DR5/Silver | F+19/R+17/W+22 | 210/210 | Walk 30 | Darkvision 60 | none | Fast Healing 5, DR5/Cold Iron, Tree Meld |
Tooth Fairy: | +12 | 41/xx/25 - 5/Silver | F+18/R+21/W+22 | 192/192 | Fly 60 | Darkvision 60 | Pliers d4+X | Pliers (!), DR 2/cold iron |
Wraith: | +8 | 32/26/21 DR5/Silver | F+18/R+17/W+22 | 192/192 | Flight 60 | Lifesense 30 Darkvision 60 | Bite 1d6+9, 2 claws 1d6+9 | Incorporeal, Sunlight vulnerability |
Huge Dragon: | +8 | 36/30/19 DR10/Magic | F+22/R+17/W+22 | 264/264 | Fly 120'(poor) | Blindsense 60 Darkvision 120 | Bite 2d8+13 2 Claws 2d6+13 2 Wings 1d8+8 Tail slap 2d6+8 | +10 Str, +8 Con, +8 NA, Frightful Presence (DC30), Immune: one element Breath 12d8(50'cone/100'line), every d4rnds Reflex DC30 |
Androsphinx: | +7 | 36/31/20 DR5/Silver | F+19/R+16/W+22 | 210/210 | Walk 40 Fly 60 (poor) | Darkvision 60, LLV | 2 claws +XX (2d6+X grab) | Roar, Grab, Pounce, Rake, Str +6 |
Vampire: | +8 | 32/26/21 DR10/Magic-Silver | F+18/R+17/W+22 | 192/192 | - | Darkvision 60 | Bite 1d6+9, 2 claws 1d6+9 | Blood drain, Sunlight sensitivity, Shadowless, Vampire vulnerabilities Resist cold/electricity 30, Fast Healing 5 +8 vs mind-affecting, disease, poison, sleep, stunning |
Initiative | AC/Touch/CMD | Saves | Hit Points | Effects |
---|---|---|---|---|
+9 | 37*/18/43 *41 with Shield | R+14/F+21/W+22 | 202/202 | can AoO flatfooted automatic wp. draw |
+8 | 45/17/50* *57 vs B. Rush/Drag/Rep./Trip | R+13/F+24/W+22 | 256/256 | can AoO flatfooted automatic wp. draw immunity Fire resist Cold 30 resist Electric 30 DR 2/- (Daemons) low-light vision rock catching Huge size |
Initiative | AC | Saves | Hit Points | Effects |
---|---|---|---|---|
+5 +7 (Desert) +7 (Urban) +11 (Dungeon) | 18/35 | Fort +16 Ref +19 Will +16 | 187 | Longstride Barkskin |
Spells Prepared | |
---|---|
1st | Longstrider (cast) Animal Messenger Deadeye's Lore Entangle Liberating Command Open Slot |
2nd | Wind Wall Barkskin Barkskin Open Slot |
3rd | Instant Enemy Instant Enemy Open Slot |
Lvl 4 | Companion Transposition Open Slot |
Spoiler text: (Highlight or hover over the text to view)
Feat: Spell Drinker: Once per hour, as an immediate action after you succeed at a saving throw against a creature’s spell or spell-like ability, you gain a number of temporary hit points equal to 1d6 plus the spell’s level for 1 minute. While these temporary hit points last, you gain a +2 bonus on saving throws against spells and spell-like abilities cast by that creature. If you have 10 or more Hit Dice, the number of temporary hit points you gain from this feat doubles. These temporary hit points stack with those gained from other sources, but not with each other.
Feat: Divine Interference: As an immediate action, when an enemy within 30 feet hits an ally with an attack, you can sacrifice a prepared divine spell or (if you are a spontaneous caster) an unused spell slot and make the enemy reroll the attack roll. The second attack roll takes a penalty equal to the level of the spell you sacrifice. You must sacrifice a spell of 1st-level or higher to use this ability. Whether or not the second attack is successful, you cannot use this effect on the same creature again for 1 day.
Constant Deathwatch effect via magic item.
With focus: | Initiative: +3 | AC 24 | Saves R+10/F+13/W+10 | Hit Points 178/178 | Effects: +1 damage, +10 ft. |
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Without focus: | Initiative: +3 | AC 23 | Saves R+10/F+13/W+10 | Hit Points 178/178 | Effects: |
Initiative: +8 | AC/FF/Tch: 41/35/22 | Saves R+19/F+19/W+20 | Hit Points 192/192 | Effects Resist Acid, Fire, Electricity, Cold 5 Immune Magic Diseases, Fatigue, Poison Immune to Mind-affecting effects |
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Initiative: +8 | AC/FF/Tch: 44/37/22 | Saves R+20/F+24/W+20 | Hit Points 185/246 (includes +6 con bonus) | Effects Resist Acid, Fire, Electricity, Cold 5 Immune Magic Diseases, Fatigue, Poison Immune to Mind-affecting effects Freedom of Movement: immune to things that prevent me from moving Divine Vessel: (+6 str +6 con, +2 dex, +3 nat armor, SR 31, DR 10/evil, resist acid 10, cold 10, and electricity 10, low-light vision, Dark Vision (60 feet), a fly speed of 60 feet (good maneuverability), attacks count as Good for DR Divine Power(+6 luck bonus to attack and damage, extra attack on full attacks) Weapon of Awe (+2 sacred bonus to damage, critical hits auto-shaken the enemy Luminous Form: 20% miss-chance (as blur), all creatures that end turn adjacent to me are blinded one round, or if they fail a fort save (DC 26) for 1d4 rounds. Counts as real sunlight. Air Walk: can walk on air as if on land. Dedicated Adversary (olethrodaemons) - +2 to hit, damage, various skills vs Olethrodaemons critical focus and staggering critical - +4 circumstance bonus to confirm cries, on a crit, target is staggered for 1d4+1 rounds (Fort save, DC 23 reduces to 1 round staggered) |