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Combat Stats.

Posted by AenarionFor group 0
Aenarion
GM, 44 posts
Thu 2 Jul 2020
at 08:17
  • msg #1

Combat Stats

Would everyone please make a short post about their combat-relevant stats as seen in this table?


Initiative
AC
Saves
Hit Points
Effects


Not needed that you use the table, I just require the final bonuses and values without the need to comb through everyone's sheet. AC should be touch/full, for effects anything you would normally start a battle with and that might have an impact on the encounter (without further preparation ahead of time), like active spells, special senses, resistances, bonuses against certain enemy types, etc.

You can also use this thread to keep track of your resources (like spell slots expended, maneuvers used, etc.) and different forms for Shapechange for example. Really anything you don't want to track on your character sheet directly or in the actual game thread itself.
This message was last edited by the GM at 08:39, Thu 02 July 2020.
Qvan Ibn Hamid
Human Wizard, 40 posts
Age 73 NG Wizard
hp165 - F16 R17 W21
Thu 2 Jul 2020
at 08:28
  • msg #2

Re: Combat Stats

Shape:
Initiative:
AC/FFAC/TAC
 Damage Reduction
Saves 
Hit Points 
Move:
Senses:
Attacks:
 (+3 & Holy)
Effects:
Old wizard:
+8
33/27/21
 DR5/Silver
F+18/R+17/W+22
192/192
Walk 30
Arcane Sight
Staff 1d6+5
Barkskin, Shapechange, Mage Armor, Aura of Good
 Protection from Evil, Resist negative energy 10, 25% immune to negative levels
 Contingency,
Haste,Moment of Prescience, Freedom of Movement
Huge Earth Elemental:
+7
36/31/18
 DR5/–
F+20/R+16/W+22
228/228
Earth Glide 30 (perfect)
Darkvision 60
2 slams 2d8+9
 Power Attack 2d8+15
Immune to bleed, critical hits, sneak attacks
Huge: +8 Strength, +4 Constitution, -2 Dexterity
Huge Air Elemental:
+11
38/xx/29
 DR5/–
F+18/R+20/W+22
192/192
Fly 120 (perfect)
Darkvision 60
2 slams 2d6+X
Immune to bleed, critical hits, sneak attacks
Huge: +6 Dexterity, +4 Strength, +4NA
Witchwyrd:
+8
35/xx/21
 DR5/Silver
F+18/R+17/W+22
192/192
Walk 30
Darkvision
4 slams d4+X Grab
Sin Seeker:
+12
42/xx/27
 DR5/Silver
F+18/R+17/W+22
192/192
Fly 30
Blindsight 50
none
Low Light Vision, Scent
Hamadryad Fey:
+8
33/xx/21
 DR5/Silver
F+19/R+17/W+22
210/210
Walk 30
Darkvision 60
none
Fast Healing 5, DR5/Cold Iron, Tree Meld
Tooth Fairy:
+12
41/xx/25  - 5/Silver
F+18/R+21/W+22
192/192
Fly 60
Darkvision 60
Pliers d4+X
Pliers (!), DR 2/cold iron
Wraith:
+8
32/26/21
 DR5/Silver
F+18/R+17/W+22
192/192
Flight 60
Lifesense 30
Darkvision 60
Bite 1d6+9, 2 claws 1d6+9
Incorporeal, Sunlight vulnerability
Huge Dragon:
+8
36/30/19
 DR10/Magic
F+22/R+17/W+22
264/264
Fly 120'(poor)
Blindsense 60
Darkvision 120
Bite 2d8+13
2 Claws 2d6+13
2 Wings 1d8+8
Tail slap 2d6+8
+10 Str, +8 Con, +8 NA,
Frightful Presence (DC30), Immune: one element
Breath 12d8(50'cone/100'line), every d4rnds Reflex DC30
Androsphinx:
+7
36/31/20
 DR5/Silver
F+19/R+16/W+22
210/210
Walk 40 Fly 60 (poor)
Darkvision 60, LLV
2 claws +XX (2d6+X grab)
Roar, Grab, Pounce, Rake, Str +6
Vampire:
+8
32/26/21
 DR10/Magic-Silver
F+18/R+17/W+22
192/192
-
Darkvision 60
Bite 1d6+9, 2 claws 1d6+9
Blood drain, Sunlight sensitivity, Shadowless, Vampire vulnerabilities
 Resist cold/electricity 30, Fast Healing 5
 +8 vs mind-affecting, disease, poison, sleep, stunning


Blue= current shape
This message was last edited by the player at 19:34, Tue 01 Dec 2020.
Zhira al-Darea
Human Fighter, 54 posts
Age 28
Lawful Neutral
Thu 2 Jul 2020
at 09:01
  • msg #3

Re: Combat Stats

Initiative
AC/Touch/CMD
Saves
Hit Points
Effects
+9
37*/18/43
*41 with Shield
R+14/F+21/W+22
202/202
can AoO flatfooted
automatic wp. draw
+8
45/17/50*
*57 vs B. Rush/Drag/Rep./Trip
 
R+13/F+24/W+22
256/256
can AoO flatfooted
automatic wp. draw
immunity Fire
resist Cold 30
resist Electric 30
DR 2/- (Daemons)
low-light vision
rock catching
Huge size

This message was last edited by the player at 20:55, Fri 20 Nov 2020.
Rictor Wyrmbane
Human Ranger, 24 posts
Last Prince of Alkir
Thu 2 Jul 2020
at 14:44
  • msg #4

Re: Combat Stats

Initiative
AC
Saves
Hit Points
Effects
+5
+7 (Desert)
+7 (Urban)
+11 (Dungeon)
18/35
Fort +16
Ref +19
Will +16
187
Longstride
Barkskin


Spells Prepared
1stLongstrider (cast)
Animal Messenger
Deadeye's Lore
Entangle
Liberating Command
Open Slot
2ndWind Wall
Barkskin
Barkskin
Open Slot
3rdInstant Enemy
Instant Enemy
Open Slot
Lvl 4Companion Transposition
Open Slot

This message was last edited by the player at 16:18, Thu 02 July 2020.
Vahid al-Mavari
Human, 31 posts
Age 27
LG Warpriest
Thu 2 Jul 2020
at 15:44
  • msg #5

Re: Combat Stats

I can't figure out how to use the table, so have this instead with my apologies.

Initiative=+8(+10 if Eaglesoul is active prior to combat)

AC=Touch 19, Flatfooted 24, Full 28

Saves= F+19, R+16, W+23

Max hp= 155

Current Effects=Passive effects

Spoiler text: (Highlight or hover over the text to view)
Feat:  Spell Drinker: Once per hour, as an immediate action after you succeed at a saving throw against a creature’s spell or spell-like ability, you gain a number of temporary hit points equal to 1d6 plus the spell’s level for 1 minute. While these temporary hit points last, you gain a +2 bonus on saving throws against spells and spell-like abilities cast by that creature. If you have 10 or more Hit Dice, the number of temporary hit points you gain from this feat doubles. These temporary hit points stack with those gained from other sources, but not with each other.

Feat: Divine Interference: As an immediate action, when an enemy within 30 feet hits an ally with an attack, you can sacrifice a prepared divine spell or (if you are a spontaneous caster) an unused spell slot and make the enemy reroll the attack roll. The second attack roll takes a penalty equal to the level of the spell you sacrifice. You must sacrifice a spell of 1st-level or higher to use this ability. Whether or not the second attack is successful, you cannot use this effect on the same creature again for 1 day.

Constant Deathwatch effect via magic item.


This message was last edited by the player at 19:35, Thu 02 July 2020.
Aryk
Human Psi Warrior, 43 posts
Age 27
NG Psionic Warrior
Thu 2 Jul 2020
at 18:55
  • msg #6

Re: Combat Stats

With focus:
Initiative: +3
AC 24
Saves R+10/F+13/W+10
Hit Points 178/178
Effects: +1 damage, +10 ft.
Without focus:
Initiative: +3
AC 23
Saves R+10/F+13/W+10
Hit Points 178/178
Effects:





CL: 19
Concentration = 22/25
POWER POINTS: 146




Spell Resistance: 19
100% Critical Immunity
10 Points Fire Damage Immunity
10 Negative Energy Immunity
'Deathwatch' as spell-like
Featherfall
Web Immunity




With caster effects:

+20 to hit on next attack

+5 AC

HP: 197/178 (THP)
+3 to STR rolls & STR-skill checks, +3 to damage, +3 to attack, additional attack at FBAB w/ full attack.
This message was last edited by the player at 23:26, Tue 24 Nov 2020.
Musa Agasi
player, 5 posts
CG Suli Oracle
Wed 21 Oct 2020
at 01:45
  • msg #7

Re: Combat Stats

Initiative: +8
AC/FF/Tch: 41/35/22
Saves R+19/F+19/W+20
Hit Points 192/192
Effects
Resist Acid, Fire, Electricity, Cold 5
Immune Magic Diseases, Fatigue, Poison
Immune to Mind-affecting effects
Initiative: +8
AC/FF/Tch: 44/37/22
Saves R+20/F+24/W+20
Hit Points 185/246 (includes +6 con bonus)
Effects
Resist Acid, Fire, Electricity, Cold 5
Immune Magic Diseases, Fatigue, Poison
Immune to Mind-affecting effects
Freedom of Movement: immune to things that prevent me from moving
Divine Vessel: (+6 str +6 con, +2 dex, +3 nat armor, SR 31, DR 10/evil, resist acid 10, cold 10, and electricity 10, low-light vision, Dark Vision (60 feet), a fly speed of 60 feet (good maneuverability), attacks count as Good for DR
Divine Power(+6 luck bonus to attack and damage, extra attack on full attacks)
Weapon of Awe (+2 sacred bonus to damage, critical hits auto-shaken the enemy
Luminous Form: 20% miss-chance (as blur), all creatures that end turn adjacent to me are blinded one round, or if they fail a fort save (DC 26) for 1d4 rounds. Counts as real sunlight.
Air Walk: can walk on air as if on land.
Dedicated Adversary (olethrodaemons) - +2 to hit, damage, various skills vs Olethrodaemons
critical focus and staggering critical - +4 circumstance bonus to confirm cries, on a crit, target is staggered for 1d4+1 rounds (Fort save, DC 23 reduces to 1 round staggered)


Spell Slots Used:
1st: 0/8
2nd: 2/8
3rd: 0/8
4th: 7/7
5th: 0/7
6th: 0/7
7th: 0/7
8th: 1/5
9th: 1/3

Elemental Assault: 0/1
Luminous Form: 1/18
Martial Flexibility: 1/12

Item Charges used:
Dispelling Burst Falcata (Greater Dispel Magic currently stored): 1/1

Prayer Beads:
Karma: 1/1
Healing: 0/1

Hyena Shawl: 0/1
Corset of Delicate Moves: 0/1
Celestial Plate Fly: 0/1
Mnemonic Vestment: 0/1
This message was last edited by the player at 02:51, Fri 04 Dec 2020.
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