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17:19, 2nd May 2024 (GMT+0)

The Red Pit.

Posted by CromFor group 0
Crom
GM, 8 posts
Wed 13 Mar 2019
at 23:55
  • msg #1

The Red Pit

“Well,” said Conan harshly, “is it not better to die honorably than to live in infamy? Is death worse than oppression, slavery and ultimate destruction?”
— The Hour of the Dragon


There are many tales of Hyborian Age.  Tales of the injustice of mad kings.  Tales of great deeds.  Tales of woe.  Our tale begins on the western marches of Koth, in the bleak hills near the border with Argos and Ophir, where lies an ugly scar in the earth that men call the Red Pit. From its depths, slaves hack blocks of fine rose-hued limestone from the ground — stone ultimately bound for the palaces and villas of Khorshemish.  The slaves who are sent here rarely last a season. They live at the whim of the elements, toiling beneath the blazing sun by day and huddling together in their rags for warmth by night. Despite all this, some still have dreams — dreams of freedom — though most dream only of the rich red froth of vengeance...

Vengeance against the Master of the Pit, a brutal man called Abdibaal, a eunuch deep in the confidence of the Kothian king. A cadre of his countrymen, Pelishtim mercenaries from western Shem, prowls the edges of the Red Pit, ever watchful. But inside the quarry, Abidaal employs a gang of slave drivers to keep the other slaves in line. Nazarus the Whip is their overseer. The last member of Abdibaal’s retinue is a nameless Stygian, tall and gaunt, whose sole task is to care for the eunuch’s prized pet: an a’ghama, a 300-pound carnivorous lizard he keeps caged near the edge of the Pit.

What brought you to this miserable existence?  Do such things matter now?

For now, now is your time!  Whether to gain your freedom or fall in the struggle, you will visit sweet retribution on those who have held you in bondage!

quote:
The hammer falls; with it, the rust-pitted iron manacles that have been the symbol of your enslavement clatter to the ground. The sudden release from their chafing weight elicits a low and dangerous chuckle from the back of your throat — like the cough of a leopard that has caught the scent of its prey.

The gap-toothed slave driver squints up at you, then over his shoulder at that hulking fool, Nazarus. “Don’t get used to it, swine!” the Kothian overseer bellows.  “You’ve done well, aye, and Master Abdibaal rewards those who keep their backs bent and their noses clean. But you’re not free, you hear me? Tomorrow, those go back on.” Grinning, he cracks his whip for emphasis.  “Now move, ere I lose my patience with you, slave!”

But you don’t move. You stand, shoulders squared, your lungs expanding as you draw in a deep breath of hot, rancid air. The sheer walls of the Red Pit rise above you — an open-air prison that your captors swore would break you. “No one like you can live long as a slave!” they gloated. But what do they know of people like you, men and women who have trodden a thousand blood-mired paths — from the deck of a Zingaran galley, heeling in the froth of slaughter, to the dank alleys of the East, where a razor-edged whisper augurs death? A slave? By the gods, you’ve been a slave and more besides!

It has not been easy to get to this moment. You’ve bided your time, swallowed equal measures of anger and pride. You’ve danced to the tune Nazarus and his mangy pack have played, kowtowing to his whip and to their endless jibes, all under the watchful eye of the overseer, Abdibaal, and his swarthy Pelishtim mercenaries. You’ve played your part. But no more. Now, it’s your turn to call the tune.

With a bellow of maniacal fury, you snatch the gaptoothed slave driver by his throat. Corded muscle writhes along your blade-scarred forearm as you haul him aloft. Iron fingers convulse, crushing the life out of him. Spitting in contempt, you hurl his scrawny corpse at his mates before whirling to face the slaves at your back — men and women you have toiled alongside, starved with, and bled with.

“Bloody kindred of the chain!” you roar. “Would you lick the boots of those who would grind you into dust… or would you be free? Aye, rise up and slay the dogs!” And with a shout that shakes the foundations of heaven, the gods of blood and slaughter descend upon the Red Pit to once more claim their own…

This message was last edited by the GM at 23:28, Wed 27 Mar 2019.
Crom
GM, 43 posts
Sun 31 Mar 2019
at 19:28
  • msg #2

The Red Pit



Character icons:


The Situation
You stand on the 2nd lowest level of the infamous Red Pit of Koth in the Slave Flats.  As the last of you were freed from your shackles one of the party (probably Amalric or Chang Jun) struck down one of the slavers with you, shocking everyone around you, both slave drivers and slaves.   There are nearly 120 slaves nearby, shuffling and clanking in their manacled leg-irons (slaves move at half rate).

The Feeding Area sits above you, where Nazarus the Whip and more slave drivers oversee the meager sustenance offered to the starving wretches.

Blocks of stone are being carved from the walls of the level, which are 10 meters in height.  2 ladders allow access from the Slave Flats (area 1 on Game Map) to the Feeding Area (area 2 on Game Map); otherwise there is always scaling the rough hewn wall themselves.

Hexes are 2m in length.  Hexes occupied by slaves may be moved through but cost an addition 1m of movement.

If anyone wishes to make a similar speech as described in the intro to rouse the slaves it will take a Persuasion roll to motivate them into action against their taskmasters.  You have been here long enough to know that the hatred runs deep but so does fear.

Slaves: All but the 7 others seated near you who were also rewarded have their legs shackled together, cutting movement in half.  They are also malnourished and suffer from exhaustion (lowered stats).

Slave Drives (yellow circled): Former slaves, brutish and cruel, who impressed Abdibaal and Nazarus enough to be elevated to the position.  They are well fed and rested and wear thick leather on their chest/back, a girdle and skirt (protects locations 9-14).
Surprised: 1/2 DCV, Normal Stun

Nazarus the Whip (blue circled): commands near the huge feeding table.  Also wears same leathers as Slave Drivers.

Feeding Table: Stacked high with bread and kettles of gruel.  Eager slaves await their turn or move quickly to down their sustenance before other wretches can try to wrest their meal from them.

Characters: Players begin at -2 STR, -2 CON, -5 END, -3 STUN, -1 Physical Skill Rolls due to the hardships of the Pit.  Your legs are free, however you are currently unarmed.

Slave Drivers in Slave Flats: 1 holds a basket with your recently removed manacles.  The other stands by with truncheon in hand, meant to quell any thought of uprising (and failing in his task).  The victim of your wrath lies broken, his hammer and awl which foolishly removed your manacles in the red dirt beside his corpse.

Speed Chart thanks Tiberio
TURN 1 123456789101112
Sarajen18            
Syssiah18            
Chang Jun15            
Ludvik13            
Nazarus13            
Tibero13            
Amalric13            
Slave Drivers10            
Slaves8            
• = Phase Takenh = Half Phase Delay

Segment 12
All characters except Chang Jun make DEX rolls to determine your order vs others with your same DEX.  Please declare your moves.  All slavers are considered Surprised (1/2 DCV, Normal Stun) and do not get to act this Segment.

Let the struggle begin!
This message was last edited by the GM at 00:04, Wed 03 Apr 2019.
Ludvik
player, 10 posts
Sun 31 Mar 2019
at 19:48
  • msg #3

The Red Pit

quote:
19:56, Today: Ludvik rolled 7 using 3d6 with rolls of 1,1,5.  DEX Roll (12-).


quote:
15:39, Today: Ludvik rolled 19 using 5d6 with rolls of 5,4,2,4,4.  Presence Attack vs. Pit Slaves.
15:38, Today: Ludvik rolled 15 using 3d6 with rolls of 6,3,6.  Oratory Skill Check.


Ludvik straitens and looks about at his fellow prisoners.  Fellow slaves.  "Will you stay here for fear of death, licking their boots even as they grind you under heel?  Will you stay, for fear of what might be your fate today, only to suffer a few short months more and then die in this place anyway?  Fear will not keep me a slave!  Come!  Come and fight!  If you die today you will be none the worse off than what these devils called men would have given you anyway!  Come, fight!  Fight and for those who will seize the day, win free of this hell!" he exclaims.  Ludvik his newly free hands and shakes his fists at the sky in anger, a spectacle of the moment of his own fury.  "Freedom will not come to you!  Rise up and take it!"

Then, turning back towards the slavers he looks about quickly trying to get his bearings and a sense of the real challenges that will face what he hopes will be a full on revolt soon enough.  Archers or towers?  What of the Stygian and his beast?  Ludvik attempts to discern what the most significant threats to their escape are going to be, and where they are.

quote:
17:27, Today: Ludvik rolled 12 using 3d6 with rolls of 5,3,4.  Tactics (14-).


Once he has his bearings Ludvik will charge the nearest guard in a blind rage, attempting to bowl him over in a rush, and onto his back amidst the crowd of slaves.


quote:
17:32, Today: Ludvik rolled 9 using 3d6 with rolls of 2,4,3.  Attack Roll.


From GM: Presence Attacks are 0 Phase Actions, you still have your full phase
NOTE: Everyone's chains/manacles are in the basket held by the 2nd slave driver (one on the right).  If you wish to use them you'll have to defeat the man 1st.

Edit 2: Went with Trip as you had discussed in OOC thread, it honestly worked well in this setting.

This message was last edited by the GM at 01:54, Wed 03 Apr 2019.
Amalric
player, 11 posts
Sun 31 Mar 2019
at 21:40
  • msg #4

The Red Pit

 Amalric was as filthy as he had ever been in his life. Even when he had plunged into the marsh land to evade the vengeful cavalry of the Nemdedian king, he had not been so flea bitten and by the gods, how he stank. The only saving grace was he did not even notice it anymore, since everyone else was just as bad.

 The day where the shackles where struck was something to look forward too, in this pit from Hades. As soon as he felt his iron removed, his companion from the Free Company decided to give a speech. Part of Amalric wanted to roll his eyes, just like Ludvik, but he could tease him latter, if there was a latter.

 Amalric attacked the nearest overseer holding the chains with a a move, that his old Arms Master would have could dishonorable. The Merc slammed a fist into the others kidney." Better to die, standing, then live on your knees! Take back your lives. Now fight! “


19:53, Today: Amalric rolled -1,-15,-2 using 14-3d6,3d6,1d6+1 with rolls of 5,4,6,5,4,6,3
Edit: Attack missed, hit -1 DCV, Location would have been 15 - Leg for x2 STUN x1/2 BODY on killing attack, damage roll was 4 so if had hit would have been 2 BODY, 8 Stun.
Just trying to illustrate how to read the results.


20:06, Today: Amalric rolled 15 using 3d6 with rolls of 5,6,4.  Dex roll.
This message was last edited by the GM at 00:45, Mon 01 Apr 2019.
Sarajen
player, 18 posts
Mon 1 Apr 2019
at 00:04
  • msg #5

The Red Pit

Sarajen laughs under his breath, a maniacal grin opening his parched lips like a crack on water-starved soil, as he hears Ludvik's words.

... oh yes... a chance... just one chance..., he thought to himself.

Looking up to Ludvik, he waved quickly and mouthed, "keep them distracted".

He immediately lunged underfoot, hoping to remain out of sight during the impending conflict, reaching out to steal the hammer and awl from the fallen slave driver.

OOC: Sarajen will sneak about, to hex 0015, and, hoping the drivers will be distracted, take the hammer and awl first, then search the fallen driver for anything else that might be of use (knifes, keys, documents, money, anything).

16:59, Today: Sarajen rolled 8 using 3d6 with rolls of 6,1,1.  Stealth Roll 12-.

Crom
GM, 49 posts
Mon 1 Apr 2019
at 00:41
  • msg #6

The Red Pit

Okay, my mistake.  When attempting to roll multiple rolls with the manual die roller having the X-3d6 entry is throwing off all rolls that follow it; hence the 2nd and 3rd result having negative values.

After a little testing it looks like everything works as expected if you just put that entry last.

So this gets odd results: Crom rolled 2,-9,-4 using 14-3d6,3d6,1d6+1 with rolls of 4,2,6,1,4,4,5.  Test.
- 14-(4,2,6)=2 okay
- (1,4,4) = 9, why is it negative?
- 6 + 1 should be 7 not 5   WTF?

But this looks right: Crom rolled 9,3,3 using 3d6,1d6+1,14-3d6 with rolls of 5,3,1,2,4,6,1.  with record each die checked

Just put the attack roll last.

This message was last edited by the GM at 01:02, Mon 01 Apr 2019.
Chang Jun
player, 7 posts
Mon 1 Apr 2019
at 01:28
  • msg #7

The Red Pit

Chang Jun is on his feet in an instant. His right foot coming up and striking forward to land solidly against the chest of the guard beside him.

21:15, Today: Chang Jun rolled 1 using 13-3d6 with rolls of 4,3,5.  Attack roll.

Ooops that should be a 4, miss typed the 13 is actually 16.

21:18, Today: Chang Jun rolled 11 (with 3 body) using 3 with the Hero (Champions) system.  Hit Location. CHEST

21:21, Today: Chang Jun rolled 20 (with 6 body) using 6 with the Hero (Champions) system with rolls of 3, 6, 3, 2, 5, 1.
21:21, Today: Chang Jun rolled 2 (with 1 body) using 1 with the Hero (Champions) system with rolls of 2. Half die equal 1

Toatal damage before armor 21 stun 7 body

Forgot to take into account the reduction in strength so the half die should be taken off leaving 20 stun 6 body.



GM: Was this the maneuver you used?

5 Kick:              1/2 Phase, -2 OCV, +1 DCV,  6 1/2d6, Strike

Did you take the -2 OCV into account?  I think you hit DCV 2-, agreed?


You are correct I totally forgot to add the -2
This message was last edited by the player at 13:49, Mon 01 Apr 2019.
Syssiah
player, 6 posts
Mon 1 Apr 2019
at 04:31
  • msg #8

The Red Pit

Syssiah didn't immediately rose up to her feet. Fatigued as never, covered in grim and filth, both from the mining and the nocturnal attentions of the guards, she knew better than to oppose anyone physically in her state.
She perked up though, and looked for the better way to sneakily step to the ladders. The Freedom was up there. She quickly started to crawl away, hoping to pass inobvious for at least few seconds.

GM: are you moving to a different hex?  If so please indicate which, hopefully the numbers in each hex that's unoccupied are visible on the map. Full or half move?  Please clarify

OOC: From LL18 to HH 18; Half Move, in order to be sneaky.
This message was last edited by the player at 15:33, Mon 01 Apr 2019.
Tiberio
player, 9 posts
Border Kingdoms
Hyperborean Horse Trader
Mon 1 Apr 2019
at 09:46
  • msg #9

The Red Pit

There will come a time, when Abdibaal will find a moment to try and break the will of the mob, I must be ready. The tinder catches easily, if the kindling is wet, there will be only smoke, not fire.

Tiberio moves against the slaver in front of him, pushing himself for th eeffort to overcome his starved sinews shriek in protest.

02:33, Today: Tiberio rolled 16 using 3d6 with rolls of 6,6,4.  EGO roll to Push +2 STR to 15  12-.

The fist struck out for the vulnerable jaw of the slaver.

OCV 5, +0 Strike, Location -4 Head shot 1d6+3, 12 OCV

02:43, Today: Tiberio rolled 5,9,0 using 1d6+3,2d6,12-3d6 with rolls of 2,5,4,5,2,5.  Head Area 1d6+3, 2d6 N, 12 OCV v Slaver JJ 16.

Hit DCV 0, Loc: 5 Head, 2 N BODY, 9 Stun.

Crom
GM, 53 posts
Wed 3 Apr 2019
at 01:53
  • msg #10

Segment 12 - Results

In order of DEX...

Sarajen ducks low, moving quickly amid the chaos to the fallen slave driver.  He snatches up the hammer and awl from the dust of the pit where the dog had dropped them in his death throes.  Though the corpse wears leathers it will take time to remove them, but there is little else.  Clearly he had left his own truncheon above before descending into the pit to remove the prisoner's shackles.
Would take the next turn to remove the man's 3 pieces of leather armor (1 piece per phase - chest, girdle & skirt, boots).
        Damage    Stunx  STR Min   Mass   Fantasy Hero
Hammer  1d6-1       +1       8     1.0kg  Hammer, Small
Awl     1/2d6                5     0.7kg  Stilleto w/o armor piercing

STUNx = increased stun multiplier

Syssiah separates herself from the immediate combat, slipping between the slaves towards the wall.  When she halts she can no longer see Nazarus or the drivers on the Feeding Area above, nor Abdibaal & his mercenaries at the upper lip of the pit.
For the moment Syssiah has broken line of sight with the guards above.  Only those adjacent to the edge of the Feeding Area can see her.

Chang Jun plants his heel into the meaty chest of the mongrel slave driver, strong enough to send his feet out from under him.  The red dust welcomes him as he lands, the air leaving his lungs in an audible gasp.
Slave driver 1 is CON Stunned and prone - circle with a slash to indicate stunned, icon kneeling with arrows to indicate prone, 1/2 DCV, 1/2 difficulty to hit specific hit locations

Ludvik charges forward, pushing past Amalric to sweep the 2nd slave driver's feet from him.  The man takes the fall better than his fellow and looks relatively unharmed as he lands.
Slave driver 2 is prone, 1/2 DCV.  You would have already spied out the location of the guards before the revolt began so you are aware of the following:
Nazarus and 8 of his slave drivers oversee feeding on the level above.  3 more slave drivers patrol each of the 2 remaining levels inside the pit.  Abdibaal’s personal guard of Pelishtim mercenaries look down upon all as they patrol lip of the pit.  There are 3 bowmen and 8 spearmen spread out more or less evenly.  Now all eyes have turned toward you and your band.


Tiberio falls upon the stunned cur Chang had felled, raining blows upon his unprotected head and pummeling the brute into unconsciousness.  There is little blood but it was clear the bastard was done.  His truncheon lies in the dirt beside him.
CON Stun was timely reducing the difficulty of the Head Shot, he is out and will not re-awaken (big red X).  Has same armor as dead guard and a truncheon (club)
          Damage   STR Min   Mass    Fantasy Hero
Truncheon  3d6N      8      1.2kg    Baton/Shillelagh

N = does Normal Damage instead of Killing Damage

Amalric tries to deal a blow to the driver Ludvik has tripped but the man, a wicked Zingaran who often boasted of his many crimes openly, manages to bring his limb up in time to deflect the force of the strike.
miss

Slave Drivers & Slaves gap in amazement as the impossible takes place before them.  But murmuring can be heard from those nearby, echoing the words of the Hyperborean.  Picks and shovels begin to raise not in toil but in anger.  Slowly the wave of violence begins to spread...
Bonus to PRE Attack for violent action and good soliloquy, beat slave's PRE by 20.  You beat Slave Drivers PRE by 10, they will only be able to perform a Half Action during their next phase.

Begin Turn 1


Speed Chart
TURN 1 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •         
Ludvik13   •        
Nazarus13   •        
Tibero13   •        
Amalric13   •        
Slave Drivers10     1/2      
Slaves8            
• = Phase Takenh = Half Phase Delay

NOTE: Syssiah has a half phase still available should she wish to move or take an action prior to her turn on Segment 4

Segment 3
  Chang Jun please declare your actions

Segment 4
  Everyone else may declare their actions now.  Feel free to coordinate now that you know the order of actions

Edit: moves updated in speed chart
This message was last edited by the GM at 03:24, Fri 12 Apr 2019.
Sarajen
player, 20 posts
Wed 3 Apr 2019
at 02:24
  • msg #11

Segment 12 - Results

Segment 4:

Watching the slavers get their comeuppance brings yet another grin to Sarajen's face. Followed immediate by a grimace as one of them falls to the ground heavily.

With hammer and awl in his hands, he rises up and calls out:

"Who wants to be free?!"

He prepares for a throng of people who will want their shackles removed. If they are going to try to break out they are going to need all the help they can get.

"Come one, come all. The times of slavery are over!"

OOC: For this turn at least Sarajen will free a few slaves. He'll pass the tools on to others in a later segment so he can join the fight.
This message was last edited by the player at 02:26, Wed 03 Apr 2019.
Tiberio
player, 12 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 3 Apr 2019
at 07:45
  • msg #12

Segment 4

Seg 4

Tiberio picks up the truncheon and runs to the wall.


Hph: Pick up Truncheon
Hph: Move 6m; 2 hexs to wall. 2m +1m Slave, 2m +1m Slave.

This message was last edited by the GM at 01:46, Thu 11 Apr 2019.
Chang Jun
player, 9 posts
Wed 3 Apr 2019
at 12:18
  • msg #13

Segment 3

Chang darts forward through the few slaves that are around to the base of the ladders, as he scans the upper rim for adversaries.

OOC: Full move to DD14

Will climbing the ladder take a full action?

This message was last edited by the GM at 01:46, Thu 11 Apr 2019.
Crom
GM, 54 posts
Wed 3 Apr 2019
at 12:56
  • msg #14

Segment 12 - Results

Walls & ladders are 10m in height.

Ladders are considered easy climbs. Rate is 1/2 your Running / phase, -1 DCV, no skill check required

Walls are considered normal difficulty.  Rate is 2m / phase and -1 OCV, -2 DC & 1/2 DCV, require normal skill check (+1 for numerous handholds), failure will need DEX roll to hold position but further fail may result in fall.

You may reduce any penalties while climbing by making a separate successful Climb Skill roll (penalties on ladder eliminated, wall reduced to penalties for ladder).

You may increase your climbing rate by an additional 2m with a separate Climb skill check.

BLUFF: ladder probably take 2 phases to climb with a minor reduction in DCV.  Walls harder, probably over a Turn, maybe more to climb and will be at more of a disadvantage if attacked.  But, with a good Climbing skill can speed this up and no way the slavers can block up the entire wall.

Syssiah
player, 8 posts
Thu 4 Apr 2019
at 23:03
  • msg #15

Segment 4

Syssiah will rush herself to the ladders before anyone else, and ascend one of them, trying to do so before a large crowd launches itself there.

OOC : using second half action to do so, and continuing on next phase, in roder to surprise the guards over the top.

Okay, you're 4m up the ladder at end of Segment 4
This message was last edited by the GM at 01:46, Thu 11 Apr 2019.
Amalric
player, 16 posts
Tue 9 Apr 2019
at 02:42
  • msg #16

Segment 4

 The first strike missed, Amalric tossed fancy to the winds, and threw a haymaker at the face of his opponent.


20:40, Today: Crom, on behalf of Amalric, rolled 14,16,6 using 3d6,6d6+1d3,16-3d6 with rolls of 5,5,4,4,3,3,2,1,1,2;5,3,2.  Location, Dmg, Attack (Haymaker)
- per Amalric's description above
Move: none
Attack: Haymaker, hits DCV 6- (hit), will land on Segment 5
Location: 14 Thigh - x1 N Stun, x1 Body
Dmg: 16 STUN, 4 BODY

This message was last edited by the GM at 01:46, Thu 11 Apr 2019.
Crom
GM, 59 posts
Thu 11 Apr 2019
at 01:13
  • msg #17

Segment 4

From upon high the harsh call of the Whip lashes the slave drivers, an attempt to goad them into action, "Will you stand there gawking while the vermin attack your fellows?  At them you dogs!  At them or when next my whip strips flesh it will be your blood that falls!"

However, the jackal's threats are backed by no bold move of his own as the Whip remains where he stands.  His cruel eyes watching, expecting his brutes to return order to the Pit.

19:41, Today: Crom rolled 19 using 3d6+1d3 with rolls of 5,6,6,2.  Nazarus PRE attack on Slave Drivers.
- 19 vs 10 PRE, not enough to counter Ludvik's attack

1/2 Phase delay

This message was last edited by the GM at 01:46, Thu 11 Apr 2019.
Ludvik
player, 15 posts
Fri 12 Apr 2019
at 01:15
  • msg #18

Segment 4

quote:
20:54, Today: Ludvik rolled 25 using 5d6+1d3 with rolls of 5,5,5,5,4,1.  Haymaker Damage.
20:52, Today: Ludvik rolled 10 using 3d6 with rolls of 4,5,1.  Hit Location.
20:52, Today: Ludvik rolled 5 using 16-3d6 with rolls of 4,6,1.


[OOC: Vortigern attacks the Guard with a Haymaker.  -2 END: 33/35]

Once the slaver goes down Ludvik steps up and begins repeatedly kicking and stomping him in the head.  His lips peel back in a feral snarl as he grunts and his breath comes in and out with each strike.  "You cur!  Flea ridden, goat humping, son of a whore!" he says, punctuating each insult with a stomp on the head of the slaver.

5 BODY, 25 STUN to slave driver's chest.  Cracked a rib and knocked him out for the rest of the combat
This message was last edited by the GM at 02:52, Fri 12 Apr 2019.
Crom
GM, 63 posts
Fri 12 Apr 2019
at 03:15
  • msg #19

Segment 3, 4 & 5 - Results

The slave driver before them crushed Chang Jun and Tiberio wind their way through the ragged denizens of the Pit yet it is Syssiah with her slight head start who gains the ladder first.

The remaining slaver is left to the brutal attention of Amalric and Ludvik.  The Zamoran dog never has the chance to rise from from the dust as both men lay merciless blows upon his cowering form.

Nazarus' words are unable shake his remaining brutes from their shock.  Next the ruthless brigand lets his namesake speak for him.  A sharp crack and a cry of surprise rise above the tumult of battle as the nearest-most slaver feels the promise of discipline Nazarus had warned.
1 Body, 1 STUN to slave driver's thigh.  Leathers protect, no damage.
22:12, Today: Crom rolled 18 using 4d6+1d3 with rolls of 5,4,6,2,1.  Nazarus PRE attack on Slave Drivers + Whip
- still didn't overcome Ludvik's PRE attack, guards still only act at 1/2 phase on 6

Crom
GM, 64 posts
Fri 12 Apr 2019
at 03:23
  • msg #20

Segment 6

Three of your harsh oppressors have fallen before you but their cadre await above.



Speed Chart
TURN 1 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •  •      
Ludvik13   •        
Nazarus13   •        
Tibero13   •        
Amalric13   •        
Slave Drivers10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

Segment 6
Chang Jun please declare your actions, slave drivers and slaves will go after you
This message was last edited by the GM at 00:12, Sat 13 Apr 2019.
Chang Jun
player, 10 posts
Fri 12 Apr 2019
at 12:17
  • msg #21

Segment 6

Chang grabs the rungs of the nearest ladder and quickly begins climbing toward the next level.

OOC: Both rolls failed
08:15, Today: Chang Jun rolled 13 using 3d6 with rolls of 3,5,5.  Climbing roll for extra movement.
08:14, Today: Chang Jun rolled 16 using 3d6 with rolls of 5,5,6.  Climbing roll to reduce penalty.

Crom
GM, 68 posts
Sat 13 Apr 2019
at 00:38
  • msg #22

Segment 6 - Results

Chang gains the ladder and begins his ascent but in his haste he slips on a rung and drops a few meters before catching himself.
Minor problem from hurrying and failing both DEX rolls, only ascent 4m instead of 6m

As if in a daze the slave drivers approach the edge of the Feeding Area to look down upon the chaos unfolding below.  A mob of slaves rush upon Sarajen, encircling both he, Ludvik and Amalric in their thirst for the freedom which the old man has offered.  The fallen slave drivers do not escape their notice however; many a pick or shovel grows red with gore as they rise and fall over the spot where the cursed oppressors fell.

Meanwhile, those fortunate soulswhose shackles had likewise been released for their good behavior move to join the instigators of the uprising.  Several make to climb the pick-marked walls while others move toward the ladders.  The desperation shines in their eyes; the cries from their cracked lips call out for freedom.  But will such flames continue to burn when they meet the truncheon, arrow or spear of the guardians of the Pit...
Slaves without manacles have green circles

The remaining slave drivers' hearts grow cold at the realization of their tenuous predicament.  Once slaves themselves they know there will be no quarter given from those they only recently guarded; injustices they met out will be repaid in blood unless the uprising can be squashed now.  They threaten the poor wretches who stand near, hoping to forestall any more from joining the uprising.  For the moment their presence and that of The Whip hold the order in the Feeding Area.
This message was last edited by the GM at 00:56, Sat 13 Apr 2019.
Crom
GM, 69 posts
Sat 13 Apr 2019
at 00:40
  • msg #23

Segment 8



Speed Chart
TURN 1 123456789101112
Sarajen18   •   •    
Syssiah18   •   •    
Chang Jun15  •  •      
Niamh15   •   •    
Ludvik13   •   •    
Nazarus13   •   •    
Tibero13   •   •    
Marduke13       •    
Amalric13   •   •    
Slave Drivers10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

All characters besides Chang Jun, declare your actions

Syssiah I'd deleted your post as you do not move on Segment 6.  I understand what you'll be doing; you can repost or not as you like.

Ludvik/Amalric the guard you felled had held the basket of manacles.  One could be used as improvised weapons but would incur a penalty to your OCV unless you have WF: Improvised Weapons skill.  Alternatively anyone can try to take a pick or shovel from one of the slaves though they will be loath to release a weapon (will require a Disarm maneuver or knocking a slave out)

Anyone may spend half a Phase looking for something to use as a weapon.  As you might expect, there are quite a number of rocks of various sizes and shapes lying around.

This message was last edited by the GM at 02:12, Thu 18 Apr 2019.
Sarajen
player, 23 posts
Sat 13 Apr 2019
at 01:34
  • msg #24

Segment 8

The enthusiastic response at the offer of freedom is a little more than Sarajen was expecting. He removes the manacles of the first slave that approaches, then hands the hammer and awl to her, saying,

"Here! Help everyone. I will look for other ways."

OOC: Change of plan for Sarajen. He wasn't expecting all the slaves to rise up like that. He thought a few might have been too beaten to even move. As described, he will hand the tools to the slaves so they can free themselves, and, if there's enough time, he will pick up a tool or weapon as the slaves scramble to get their manacles removed. That should make for a phase.
Crom
GM, 70 posts
Sat 13 Apr 2019
at 01:40
  • msg #25

Segment 8

Sarajen - Make a Persuasion roll or some other action (PRE attack?) to convince the slave to release her tool and take up the hammer and awl instead.
Tiberio
player, 16 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 13 Apr 2019
at 01:56
  • msg #26

Segment 8

Seg 8
Tiberio moves to the closest ladder, then looks up and around to see what threats
there are from his position at the base of the ladder.


Hph : Move 6m, 3 Hexes, 2m
Hph : climb ladder +3m         (Actual +2 m up ladder)

This message was last edited by the player at 03:32, Thu 18 Apr 2019.
Sarajen
player, 24 posts
Sat 13 Apr 2019
at 02:00
  • [deleted]
  • msg #27

Re: Segment 8

This message was deleted by the player at 02:00, Sat 13 Apr 2019.
Sarajen
player, 25 posts
Sat 13 Apr 2019
at 02:12
  • msg #28

Segment 8

OOC:

Change of idea: Sarajen isn't worried about the slaves. If the slaves are not motivated to have their own freedom, he won't try to convince them. If she won't take the hammer and awl, Sarajen will just say,

"Your freedom is here. Get to it!,"

then drop the hammer and awl on the ground. He will still look for any open tool or weapon to grab.

Ludvik
player, 17 posts
Tue 16 Apr 2019
at 21:44
  • msg #29

Segment 8

Ludvik turns and moves to take up the hammer and awl from Sarajen.  He holds them up and calls out.  "Come!  Come and I will strike your chains from you!  And then FIGHT!  Fight or let your chance for life wither in your own hands!"


quote:
17:42, Today: Ludvik rolled 23 using 6d6 with rolls of 5,5,2,5,5,1.  Presence Attack vs. Pit Slaves + Slavers.
17:39, Today: Ludvik rolled 9 using 3d6 with rolls of 2,2,5.  Oratory Skill Check.


Ludvik will then attempt to quickly strike the chains from any of his fellow nearby slaves that appear ready and willing to fight.

quote:
17:43, Today: Ludvik rolled 12 using 3d6 with rolls of 6,3,3.  Mechanics Skill Check.

Sarajen
player, 26 posts
Tue 16 Apr 2019
at 23:01
  • msg #30

Segment 8 - Banter

"Not the way I thought it would turn out, but if you want to, you sure can," Sarajen comments to Ludvik.

He continues his search for possible weapons in the crowd.
Crom
GM, 74 posts
Wed 17 Apr 2019
at 00:44
  • msg #31

Segment 8 - Banter

Sarajen - The basket of manacles, dropped by the slave driver Ludvik and Amalric felled, lies a short distance away (though largely obscured amid the crush of slaves looking for release).  Meanwhile the slaves around you hold up their pikes and shovels in shouts of anger and cries of vengeance against Abdibaal and his guardsmen.  They continue to crowd forward awaiting (now Ludvik) release them from their chains.  None appear eager to drop their tools unless it is into the body of those who have brought them suffering.

Mob.  Is.  Riled.  Lookin'.  For.  Blood.
Weapon choices are slim:
- Manacles are heavy enough to serve as an Improvised Weapons.
- You can take a pick or shovel from one of the slaves via Disarm or beating the sot senseless.
- The um, the hammer and awl actually....actually were both weapons...gave you the stats for those in the Segment 12 - Results post
- Believe it or not, there are all different shapes of rocks here.  You can roll 1d6 to see if anything promising is nearby.
- Go take a truncheon from the guards above
- Nazarus has a nice looking, well-oiled whip...I'm pretty sure you have your eye on that.  Huh?

What's it gonna be?


Ludvik - You'll need to do 4 BODY of damage with the awl to knock the pin out of a slave's manacle and free their legs.  You can choose to free both legs or just one so they can move at full speed.  You'll only be able to hit 1 pin per Phase and you will need to make a roll to hit as conditions here are not exactly calm.

        Damage    Stunx  STR Min   Mass   Fantasy Hero
Hammer  1d6-1       +1       8     1.0kg  Hammer, Small
Awl     1/2d6                5     0.7kg  Stilleto w/o armor piercing

DCV of pin is 2 due to the jostling, awl is used like a stiletto so you can use it without penalty.  With your 5 OCV you'll roll: 11+5-3d6 ->  16-3d6 and if you get 2 or higher you hit.

The awl has a STR Minimum of 5; for every 5 points over that of STR you use you can add 1 Damage Class (DC).  Right now your STR is only 8 from the toil of the pit so you won't be able to increase the damage but maybe in the future or with a different weapon you could.

No need for a location roll.

In summary:
1) Roll 16-3d6 and see if result is over 2
2) If it is, roll 1d3 for damage


Amalric pushes his way past the converging wretches and seeks out the next fool standing between him and his freedom.
Full Move toward nearest ladder
Sarajen
player, 28 posts
Wed 17 Apr 2019
at 00:55
  • msg #32

Segment 8 - Banter

Working his way through the throng, Sarajen takes ahold of several lengths of chains with manacles. They will serve just fine as a weapon, something he can swing. He was't a master with flexible weapons, but a good solid blow of a chain like that should leave a heavy bruise even on the toughest of opponents.

Chains in hand, he looked towards the stairs first, then to Ludvik. The big fella was busy freeing slaves. He was stronger anyway, so he was better suited to break those pins. Sarajen decided that he should contribute to the escape.

He picked the stairs, heading towards them. Ludvik was safe as it was.
Marduke the Red
player, 18 posts
Vanaheim
Wed 17 Apr 2019
at 06:10
  • msg #33

Segment 8 - Banter

Marduke confronts a slave with a pick and convinces him to hand over the pick. In return the big brute tries to break the slaves chains...by hand.

STR 28 does 4 BODY.

Convinces him?  Not without a PRE attack.  Other option would be to attack with a Disarm maneuver or just plain knock him out

You know enough from life in the Pit that slaves struggle against one another all the time.  It is doubtful others would leap to your target's aid.

Even with your STR you would not break the heavy manacles else you could have escaped long ago. Maybe if you took extra time + a Haymaker but probably not in a single go.

Please update with your choice of methods to relieve the slave of his pick and provide rolls to resolve

This message was last edited by the GM at 14:18, Wed 17 Apr 2019.
Niamh
player, 6 posts
Wed 17 Apr 2019
at 13:38
  • msg #34

Segment 8 - Banter

As much as she had looked forward to something like this, it had been unexpected and it took her a moment to engage. Something she would chastise herself for later. "Rise! Rise against those that would keep you slaves!," she cried, as she ran toward the nearest ladder.

She knew that true freedom would lie in being able to actually getting out of the pit and taking down the guards at the top. She continued to yell those words as she did, using whatever languages she knew.

As posted above, Mob. Is. Riled.  Further PRE attacks will do little.  Likewise general PRE attacks will be extremely difficult against slave drivers as a whole since they know they are fighting to the death (though you might surprise one if you're in their face; depends on what you do exactly)

Please clarify which ladder you move to, bottleneck appears imminent...


OOC: She would start to head to the nearest and then quickly shift if it looked too crowded...
This message was last edited by the player at 23:34, Wed 17 Apr 2019.
Marduke the Red
player, 22 posts
Vanaheim
Wed 17 Apr 2019
at 14:41
  • msg #35

Segment 8 - Banter

Marduke growls in Nordheimer "give me the pick or I'll take it from your bloodied body."

Persuasion 12-, rolled 13 on 3d6. Feats of strength in past May lend weight to argument.
Crom
GM, 83 posts
Thu 18 Apr 2019
at 03:20
  • msg #36

Segment 8 - Results

Results by Dex-order

Sarajen - Hands the hammer and awl to Ludvik and pushes his way to the fallen slaver the Hyperborean and Nemedian had just crushed.  The basket of discarded manacles lay where to doomed slaver had dropped them, blood spattered after the savaging from the slaves' assault.
Sarajen moves 4m and retrieves a heavy manacle.

        Damage    Stunx  STR Min   Mass   Fantasy Hero
Manacle  1/2d6              10     20kg   Leg Manacles
- improvised weapon, can be lifted with Casual STR of 3+, somewhat balanced -1 OCV unless have WF: Improvised Weapons
And yes that is killing damage


Syssiah - The Zamoran princess reaches the tops of the ladder, slave drivers within arm's reach.  A look of surprise passes across the brutes' countenance at Syssiah's sudden arrival but in their arrogance they almost immediately relax at the sight of a mere woman rather than one of those responsible for their comrade's demise.
Had just enough movement to reach the top of the ladder.  Arrogant jerks believe you no threat....yet

Niamh - The wild-woman calls out encouragement to her fellow slaves and they answers with shouts for blood.  Her light steps carry her to the ladder Syssiah has just ascended and she follows as quickly as her limbs allow.
On right ladder, 4m up, below Syssiah's token

Ludvik - The Hyperborean begins the arduous task of freeing more of the Pit's captives; pounding at the pins to release the chain which attaches to one ankle.  The pin is halfway out; the Kush savage the manacles are attached to calls encouragements in his native tongue.  Though you do not speak his language his meaning is violently clear.
One more hit perhaps and another slave will be able to move more easily.

Nazarus - does something largely unseen by characters amid the chaos

Tibero - The son of Aquilonia hits the nearest ladder almost directly upon the heels of Niamh.  He ascends as far as he can until the Pict blocks his progress.
On right ladder, 2m up, below Niamh and Syssiah's tokens

Marduke - Growling threats of harm upon the man before him (a Stygian if the hawk-nose and complexion are any indication) prove moot.  Whether the wretch remembers any prior feats of strength by Marduke is unclear, perhaps the blood-lust has robbed him of any memory but his hatred of his captors.  A fierce light burns in his eyes as he pushes back against the Vanir's demand for his tool.
Missed Persuasion roll; the idiot didn't handover his pick.  What will you do about it on your next Phase?

Amalric - Shoving those massing upon Ludvik aside Amalric strives to reach either of the ladders.
This message was last edited by the GM at 03:25, Thu 18 Apr 2019.
Crom
GM, 84 posts
Thu 18 Apr 2019
at 03:24
  • msg #37

Segment 9 & 12



Speed Chart
TURN 1 123456789101112
Sarajen18   •   •   •
Syssiah18   •   •   •
Chang Jun15  •  •  •  •
Niamh15   •   •   •
Ludvik13   •   •   •
Nazarus13   •   •   •
Tibero13   •   •   •
Marduke13       •   •
Amalric13   •   •   •
Slave Drivers10     •     •
Slaves8     •     •
• = Phase Takenh = Half Phase Delay

Segment 9
Chang Jun you may declare your moves.  Barring any surprises it looks like you should reach the Feeding Area just as Syssiah did

Segment 12
Everyone may declare their moves for Segment 12
This message was lightly edited by the GM at 03:08, Tue 23 Apr 2019.
Sarajen
player, 30 posts
Thu 18 Apr 2019
at 03:53
  • msg #38

Segment 9 & 12

With the manacles in hand, Sarajen runs towards the wall weaving through the slaves to help with the fight on top. As he gets to the rock face, he hangs the manacles around his neck in order to free his hands. Looking for perches and good handholds, he begins the ascent to the upper level.

OOC: Sarajen will move to hex 0012 and begin the climb (if there is enough movement). He will take advantage of the fact that the walls in that corner are closer than 90 degrees together, making a climb much easier by providing something to perch his entire body onto.

20:48, Today: Sarajen rolled 8 using 3d6 with rolls of 5,1,2.  Climbing Roll 13-.


Will take all movement to reach target hex due to 3 hexes of slaves you must pass through.

As stated previously rate of climbing is 2m per Phase, -1 DCV while climbing.

You may make separate Climbing skill check to increase rate by an additional 2m.

An additional check can eliminate the DCV penalty.

Due to advantageous position you selected you get an additional +1 (+2 total) for all climbing checks due to numerous hand-holds.

Think you mean hex DD12.  Let me know if I'm mistaken

This message was last edited by the GM at 03:10, Fri 19 Apr 2019.
Marduke the Red
player, 24 posts
Vanaheim
Thu 18 Apr 2019
at 05:30
  • msg #39

Segment 9 & 12

Marduke isn't the most eloquent of men. He hits the stupid man in the hand to make him  let go of the pick.

Rolled 11 on 16-3d6.  Hits stupid man. DCV 11 or less
2 PSLs with Hit Location , rolling High shot (2d6+1)

Hit location 6 (Hand) on 2d6+1
Damage 6 BODY 20 STUN on 5 1/2 d6.

Crit! What sort of impairment do you want?  See table in References thread for default or make an alternative suggestion.
This message was last edited by the GM at 15:39, Sat 20 Apr 2019.
Chang Jun
player, 12 posts
Thu 18 Apr 2019
at 13:41
  • msg #40

Segment 9 & 12

Chang Jun darts up the ladder further, hoping to make it to solid ground before the guards could form a plan or retaliate.

OOC:
09:38, Today: Chang Jun rolled 8 using 3d6 with rolls of 2,1,5.  Climbing Roll 12- to negate penalties.

09:38, Today: Chang Jun rolled 8 using 3d6 with rolls of 2,3,3.  Climbing Roll 12- to increase movement.


GM Question: A Full Move of climbing brings you to the top of the ladder on Segment 9 and on to the Feeding Area with Syssiah.

What will you do on Segment 12?


Chang would probably move forward to say, Hex Z14, then use a Martial Punch on the guy in AA14 I think. Hopefully clearing some room for others to move up.
This message was last edited by the player at 02:07, Fri 19 Apr 2019.
Niamh
player, 10 posts
Thu 18 Apr 2019
at 17:46
  • msg #41

Segment 9 & 12

Niamh is now suddenly dependent on the woman in front of her, Syssiah?, if she recalled correctly, from making it off the ladder in order for her to continue. She rose as fast as she could to be right on the woman's heels.

"Hurry, we must control way up!," she shouts to those above her.
Sarajen
player, 33 posts
Fri 19 Apr 2019
at 03:39
  • msg #42

Re: Segment 9 & 12

Sarajen:
Think you mean hex DD12.  Let me know if I'm mistaken

I think you are right. It looks like a DD now that I peer at it closer. But yes, the jagged corner is good for climbing.

I'll give you climbing rolls in the next turn, when he actually begins to go up.

Syssiah
player, 10 posts
Sat 20 Apr 2019
at 07:01
  • msg #43

Re: Segment 9 & 12

As fast as she could, Syssiah would tumble and roll onto the ground to find herself standing in the gaurd back, and shove him as violently as possible so he would fall down into the pit.

OOC :

08:09, Today: Syssiah rolled 10 (with 3 body) using 3 with the Hero (Champions) system.  Shove Attack Roll. OCV 5 +1 -10 = DCV 6 HIT.



When you move please specify the hex you are moving to.
This message was last edited by the GM at 13:19, Mon 22 Apr 2019.
Tiberio
player, 38 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 20 Apr 2019
at 07:15
  • msg #44

Re: Segment 9 & 12

Seg 12
Tiberio moves as soon as the savages above him move, keeping an eye above and to the side for threats of thrown or arrow attacks.


Hph : climb ladder +3m         (Start +2 m up ladder, End +5 m)
Hph : Dodge, +3 DCV

This message was last edited by the player at 10:02, Sun 21 Apr 2019.
Ludvik
player, 19 posts
Sat 20 Apr 2019
at 16:03
  • msg #45

Re: Segment 9 & 12

Ludvik continues his attempt to free the Kushite ... in his eagerness and haste fumbles the next strike on the pin.  Swearing under his breath he grimaces and tries to ignore the gnawing hunger and weakness in his limbs as he readies for a third blow.


quote:
12:01, Today: Ludvik rolled 1 using 16-3d6 with rolls of 6,6,3.  Hammer Time!

Crom
GM, 97 posts
Tue 23 Apr 2019
at 03:08
  • msg #46

Re: Segment 9 & 12 - Results

Sarajen - Hustling with the weighty manacle, beard swinging as he ran, Sarajen reaches the corner to the left of the ladders.  Laying the manacle over his shoulder he grabs hold of the cliff face and begins his ascent.
With 16m Running you reach the corner and manage to ascend 1m.

Syssiah - Woah to the fool who turns his back upon the daughter of Zamora.  As Chang Jun leaped to the Feeding Area, drawing the slavers' gaze, Syssiah moved quickly behind the dog and put delicate shoulder to small of his back.  Standing on the precipice, surprised and off-balance, he manages to catch hold of the ledge as he slides over.  It is a momentary respite that likely saves him from the worst of the impact once he fails to find a solid handhold and drops down.
1DC / 2m fallen = 5DC
20:16, Today: Crom rolled 11 using 5d6 with rolls of 1,1,2,3,4.  Falling Dmg.
20:16, Today: Crom rolled 15 using 3d6 with rolls of 6,6,3.  Location re-roll.
- Legs
- Prone 1/2 DCV


Chang Jun - As his intended target topples over the ledge the Eastern warrior focused his violent intent upon the closest slave driver to Syssiah's back.
Rolls?

Niamh - The Pictish wild-woman scurried up the ladder as a wildcat might a pine in search of prey.  The slave standing between her and the nearest slave driver dropped to her knees, cowering in fear that she might be the intended target rather than the brute holding the truncheon behind her.
4m up to start, 15m Running = 7m climbing, you reach the top of the ladder and have enough movement to move 1 hex forward to stand before slave driver 3.

Ludvik - The unruly mob continues its cries and jostling, fouling Ludivk's 2nd strike upon the pin.  Impatient howl's, fear, anger -- all of these mix in the ears of the experienced Hyperborean captain.  This is no group of well organized military men; it is violent mob of innocents, cutthroats and criminal bound together only by momentum and directed at a common goal.  But it is tenuous organization at best.  The slave from distant Kush snarles in impatience that his shackles remain, stamping his shovel against the red dirt menacingly.
Natives grow restless and are pressing in closer; now costs 4m Running to pass through any hex with slaves due to how tightly they are packing in

Tiberio - The horse trader puts hand over hand, ascending toward the Feeding Area as fast as his arms can carry him.
2m to start, 1/2 Phase 6m Running = 3m Climbing, 5m out of 10m this Phase with 1/2 Phase remaining

Marduke - The Stygian wretch cries out as his pick falls from numbed digits before gripping his hand to his chest and gazing upon the red-haired giant in fear.  Whatever bravado which emboldened him before is now fled; he appears intent upon following it.
Pick drops to the dirt at your feat

Amalric - No sooner has the hapless slave driver hit the floor of the pit than the  Nemedian falls upon him.  Though the pair wrestle the slaver somehow manages to elude Amalric's hold.
21:04, Today: Crom, on behalf of Amalric, rolled 9,-1 using 2d6+1d3,14-3d6 with rolls of 5,3,1;4,6,5.  Squeeze Dmg, Grab.
- Grab failed, hit DCV -1


Slave Drivers - As the chaos reaches the Feeding Area the slave drivers there, the worst the Pit held, fight for their lives.  The driver Amalric tries to grab swings wildly with his club, clipping the Nemedian on the arm though he barely grunts from the impact. One slaver, having just witnessed Syssiah push his comrade over the lip of the Feeding Area, tries to grab the Zamorian princess but she dances lithely aside....into the arc of the 2nd Slave Driver's truncheon!  Meanwhile a Slaver swings wildly at Niamh, hitting only empty air.  Finally two move in upon Chang from the side; one the Khiati easily avoids but the second aims a solid blow toward Chang's chest!

21:34, Today: Crom, on behalf of Amalric, rolled 8,13,4 using 3d6,5d6,14-3d6 with rolls of 1,5,2,2,4,1,1,5,6,3,1.  Slave Driver 1, location, dmg, attack Almeric.
- hit DCV 4 (Almeric at DCV 3 from his failed Grab) in Arm for 8 STUN, 3 BODY (no dmg after defenses)

21:35, Today: Crom, on behalf of Amalric, rolled 6,3 using 2d6,14-3d6 with rolls of 3,3,5,2,4.  Slave Driver 2, Squeeze, Grab attack Syssiah.
- Grab misses

21:36, Today: Crom, on behalf of Amalric, rolled 8,15,6 using 3d6,5d6,14-3d6 with rolls of 1,6,1,2,3,2,5,3,3,3,2.  SD3, location, truncheon, hit vs Syssiah.
- Hit DCV 6 (Syssiah at 5 DCV from Shove), in Arm for 7 STUN 3 BODY (no dmg after defenses)

21:38, Today: Crom rolled 13,15,-1 using 3d6,5d6,14-3d6 with rolls of 5,6,2,6,1,1,1,6,6,5,4.  SD4, location, truncheon, hit vs Niamh .
- Miss

21:38, Today: Crom rolled 10,19,7 using 3d6,5d6,14-3d6 with rolls of 2,6,2,6,6,2,4,1,3,2,2.  SD5, location, truncheon, hit vs Chang.
- Miss thanks to Martial Punch's +2 DCV

21:38, Today: Crom rolled 16,10,1 using 3d6,5d6,14-3d6 with rolls of 6,6,4,1,4,3,1,1,4,6,3.  SD8, location, truncheon, hit vs Chang.
- Miss

No damage from any Slave Driver


Slaves - The slaves around Ludvik press closer and closer in their desperation for freedom from the shackles which hamper them.  Others on the outer edges forego the this desire and instead move to join the surge up and onto the Feeding Area; many climbing the walls just has some of their brethren had begun.  Some few already unshackled reach the ladder behind Tiberio while the remainder continue their climb.  Finally, those near the combat move away to protect themselves from the violence....all except those near the feeding table.  All are well aware of the gnawing hunger the slaves feel and while those who have already grabbed their meager bread and watery meal are content....those still in line will not retreat with sustenance so near at hand!


Chang, please make your attack/dmg rolls when you have a chance
This message was last edited by the GM at 03:14, Tue 23 Apr 2019.
Crom
GM, 98 posts
Tue 23 Apr 2019
at 03:14
  • msg #47

Turn 2 - Post-12,  Segment 3 & 4



Speed Chart
TURN 2 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •         
Niamh15   •        
Ludvik13   •        
Tibero13   •        
Marduke13   •        
Amalric13   •        
Nazarus13   •        
Slave Drivers10            
Slaves8            
• = Phase Takenh = Half Phase Delay

Post-12
Take your Recoveries

Segment 3
Chang Jun, after rolling for your actions for Segment 12 attack, you may declare your actions for Segment 3

Segment 4
Everyone else may declare their actions for Segment 4

Slaves categorized as follows:
- green aura - unshackled, 12m Running
- blue aura - still shackled, 6m Running
- no aura - not currently attacking with party
Slaves beginning to press upon the feeding table now that slaver drivers are not keeping them in an orderly line

This message was last edited by the GM at 20:32, Sat 27 Apr 2019.
Syssiah
player, 13 posts
Tue 23 Apr 2019
at 03:56
  • msg #48

Turn 2 - Post-12,  Segment 3 & 4

Been hit, even without major effects wasn't to please Syssiah anyway. SHe rapidly get her balance back, and kicked the #3 Guard in the knee to make him loose his balance and create a flee opportunity for most.

OOC :

05:56, Today: Syssiah rolled 16 (with 4 body) using 3 with the Hero (Champions) system.  Trip Maneuver OCV 5-1+11. Own DCV 4. Missed attack.

Sarajen
player, 37 posts
Tue 23 Apr 2019
at 04:22
  • msg #49

Turn 2 - Post-12,  Segment 3 & 4

OOC: Nothing much to recover so far for Post-Segment 12

Sarajen clambers on the walls, watching for any threats from above. He was keenly aware that he was vulnerable while climbing, but he didn't want that to stop him from reaching the top.

As he climbed the walls with practiced skill, he was hoping to surprise a slaver on top, perhaps pull them down to the bottom floor as they looked elsewhere. The fall would certainly do far more damage than his bare hands ever could.

OOC:
21:17, Today: Sarajen rolled 9 using 3d6 with rolls of 1,5,3.  Climbing Roll to go faster - 14-.

21:18, Today: Sarajen rolled 13 using 3d6 with rolls of 6,2,5.  Climbing Roll to be Safe (DCV) - 14-.

21:18, Today: Sarajen rolled 4 using 3d6 with rolls of 1,1,2.  Stealth Roll: Attempt to remain unnoticed by the guards above - 13-.

Hah! That's a critical stealth roll: I do full Stealth damage! =)


Cimmerians would grudgingly acknowledge your performance was almost acceptable.
 ;-)  If you had killed at least one opponent at the same time...maybe an approving nod.

This message was last edited by the GM at 02:10, Wed 24 Apr 2019.
Marduke the Red
player, 32 posts
Vanaheim
Tue 23 Apr 2019
at 07:32
  • msg #50

Turn 2 - Post-12,  Segment 3 & 4

Marduke grabs the pick and goes to the right side ladder . He begins climbing after either hooking the pick on his belt or grasping the shaft of the weapon between his teeth.


1/2 phase Run  6M to CC15.
1/2 phas Climb +4 m

FYI - You'll only Climb 3m (1/2 your remaining 6m of Running after reaching the ladder)
This message was last edited by the GM at 02:06, Wed 24 Apr 2019.
Chang Jun
player, 14 posts
Tue 23 Apr 2019
at 14:00
  • msg #51

Turn 2 - Post-12,  Segment 3 & 4

OOC: Segment 12 Rolls.
08:27, Today: Chang Jun rolled 13 using 3d6 with rolls of 4,4,5.  Attack roll (11+5=16).
Hit a 3 DCV.
08:29, Today: Chang Jun rolled 17 (with 5 body) using 4 with the Hero (Champions) system.  Martial Punch Dam.
09:55, Today: Chang Jun rolled 6 using 3d6 with rolls of 3,1,2.  Location.


The Slave Driver attempted to catch your hand in a macho maneuver....but a resounding SMACK accompanied by tearing cartilage and he pulls his hand back quickly in pain

As the slavers crowd in closer Chang Jun retaliates against one of the closer ones.

OOC: Martial Punch against Z12 (I believe).

09:57, Today: Chang Jun rolled 15.  Attack vs. Z12 (16-3d6). Missed.

This message was last edited by the GM at 02:23, Wed 24 Apr 2019.
Tiberio
player, 51 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 24 Apr 2019
at 00:17
  • msg #52

Turn 2 - Post-12,  Segment 3 & 4

Seg 2
Tiberio sees the way ahead, continues to climb

Seg 2

Hph : Run 6m, climb ladder +3 m         (Start +5 m up ladder, End +8 m)


Seg 4

Hph : Run 6m, climb ladder +2 m > BB16  (Start +8 m up ladder, End +10 m)
Hph : Attack Slaver 4 w Bludgeon

17:14, Today: Tiberio rolled 4,12,3 using 2d6+1,3d6,14-3d6 with rolls of 2,1,4,2,6,4,2,5.  Attk v Slaver 4,  Loc High -2 OCV 14.
Hit DCV 3, Loc: 4 Head, N 4 BODY 12 STUN, Loc x = 4 BODY 24 STUN


Right between the eyes.  CON Stunned.  1/2 DCV
This message was last edited by the GM at 19:41, Sat 27 Apr 2019.
Niamh
player, 19 posts
Wed 24 Apr 2019
at 00:55
  • msg #53

Turn 2 - Post-12,  Segment 3 & 4

Niamh drives her body into the slaver trying to entangle and throw him to the ground, intent on clearing a way for more to follow and to drive the man into the masses of other slaves.

"Rise and fight!," she screams, as she does so.

(OOC:
19:32, Today: Niamh rolled 9 using 3d6 with rolls of 1,2,6.  Trip. OCV 14-)


Which slave driver is your target?  They are labeled in the picture; 3 & 4 are both at hand.

(Slaver #4...and she would prefer to do the Move Through, but I didn't think she could being right next to the guy. I think the target is still 14-, but I'm okay with just making it a Trip if changing things up isn't cool...which I totally get.)

I'm good if you would like to perform the Move Through.  You'll be at -2 OCV -3 DCV until your next Phase.  Can only use your normal 7 PD to resist the damage you'll take; which will probably be more than enough to handle it.

If you choose to go with that roll your Move Through damage and then take half that that yourself.


(OOC: Yes, I think I'd prefer to do the Move Through...
...22:46, Today: Niamh rolled 7 using 3d6 with rolls of 2,2,3.  Damage Move Through.

Heh, she must be tired...does she take 3 or 4?)

This message was last edited by the GM at 19:41, Sat 27 Apr 2019.
Ludvik
player, 20 posts
Thu 25 Apr 2019
at 00:17
  • msg #54

Turn 2 - Post-12,  Segment 3 & 4

quote:
20:14, Today: Ludvik rolled 2 using 1d3 with rolls of 2.  Damage!
20:13, Today: Ludvik rolled 9 using 16-3d6 with rolls of 4,1,2.  Hammer Time!


Ludvik curses under his breath as the Kushite expresses his, understandable, impatience.  Hefting the hammer and spike again he readies then strikes another blow.  This one strikes more true however, the focus of the Hyperborean staying firmly on his task ... blocking out his surroundings almost entirely.

If this strike frees the Kushite he will get the manacle off of the ankle of the man and then pass it up to him so he can keep it from getting tangled/caught on anything.  Then he is on to the next man.  He will look for someone who, like the Kushite, seems ready and willing to fight when freed.
This message was last edited by the GM at 19:41, Sat 27 Apr 2019.
Crom
GM, 102 posts
Sat 27 Apr 2019
at 20:32
  • msg #55

Turn 2 - Segment 3 & 4 - Results

Segment 3

Chang Jun - The Khitai spins too soon, eager as the slavers press upon him from the side, but the powerful foot passes close enough to nose that the men pause momentarily.

Segment 4

Sarajen - No stone or dust falls to betray the old man's ascension as he makes the half-way mark.
5m out of 10m

Syssiah - Delicate feet attempt to tangle with the slaver's but scoundrel proves sure-footed and manages to remain upright.

Niamh - The wild-woman throws herself upon the slave driver; the man grunts but remains upright.
7 STUN & 3 BODY to Niamh's Thigh (ping off defense) & 7 STUN & 3 BODY to SD 4's shoulder, he'll take a small bit of STUN

Ludvik - The lock-pin bounces in the red dirt as it separates from the Kushite slave's manacles.  With a primitive howl the savage savage turns toward the ladder and waiting freedom.  More slaves shuffle impatiently; faces of the Pit swim before Ludvik calling out in over a dozen languages for freedom.
1 more slave with legs unencumbered

Tibero - As the Pict rebounds from the slaver, Tibero's truncheon takes the fellow square between the eyes, snapping his head back.  Though he remains upright there is a thin line of blood from a purple bruise; his eyes seem unfocused.
CON Stunned, barely conscious, 1/2 DCV

Marduke - The Vanier gains the ladder, shouldering aside the slave making ready for her own ascent.  Up his powerful arms carry him as he begins his climb.
3m up out of 10m

Amalric - Undeterred by the slaver's truncheon, the Nemedian presses the attack, finally managing to trap the filthy brute's arms.
Grab successful, Almeric is at 1/2 DCV, full OCV vs grabbed slaver, slaver -3 OCV vs Almeric and 1/2 DCV

Nazarus - Having taken advantage of the confusion, the Whip rises from between the press of slaves and leaps upon the feeding table.  An audible gasp rises from the surrounding mob as trays of bread sway and pots of watery gruel bounce.  Yet none of the meager sustenance falls and the wretches continue to grab their fare quickly amidst the battle.  The whip lashes out over the heads of slave and driver alike, licking towards Chang.  The crack of the lash rises near upon Chang's ear but well away from him.
Miss
Crom
GM, 103 posts
Sat 27 Apr 2019
at 20:36
  • msg #56

Turn 2 - Segment 6



Speed Chart
TURN 2 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •  •      
Niamh15   •        
Ludvik13   •        
Tibero13   •        
Marduke13   •        
Amalric13   •        
Nazarus13   •        
Slave Drivers10            
Slaves8            
• = Phase Takenh = Half Phase Delay

Chang please declare your action

Slave Driver and Slaves will go next

This message was lightly edited by the GM at 02:20, Wed 01 May 2019.
Ludvik
player, 21 posts
Sat 27 Apr 2019
at 21:28
  • msg #57

Turn 2 - Segment 8

quote:
17:26, Today: Ludvik rolled 2 using 1d3 with rolls of 2.
17:26, Today: Ludvik rolled 10 using 16-3d6 with rolls of 1,1,4.  Hammer Time!


Ludvik moves quickly ahead to the next eager slave and goes to work on another set of manacles.  This task for now seems to occupy the majority of his attention.  He adjusts the manacle to position the restraining pin conveniently before giving it a solid strike from the hammer.
Your targets to free have scattered across the cliff-face out of sight of the archers above

5/6/2019 - Making choice for Ludvik to follow slaves to cover near cliff.

1/2 Move, Hammer
Result: Pin is loosened but not free

This message was last edited by the GM at 01:10, Tue 07 May 2019.
Chang Jun
player, 15 posts
Tue 30 Apr 2019
at 14:32
  • msg #58

Turn 2 - Segment 6

With several of the slavers crowding close, Chang Jun attempts to emulate an attack he witnessed one of his mentors use long ago. Unfortunately he can't recall all the specifics and his attack goes wide missing his target.
Sarajen
player, 39 posts
Tomorrow is always
a good day to try again.
Tue 30 Apr 2019
at 20:34
  • msg #59

Turn 2 - Segment 8

For Sarajen's Phase 8:

Creeping slowly ever upwards, Sarajen keeps a steady pace on the rock face. It had been a while since he had used these muscles, having been trapped in this hell hole far too long. Looking up at the edge of the drop above him, he kept his senses alert. He may be able to grab someone and drag them down.

OOC:
Intentions: Sarajen wants to keep climbing. I forget how much progress he can make in half a phase. If he can move the remaining 5 meters upwards, in a half move, he will attempt to grab a slaver's foot, and haymaker a pull (STR vs STR?) to have them fall off the cliff.

If he doesn't have enough distance, he will keep on climbing upwards all sneaky-like. =)

Rolls:

13:29, Today: Sarajen rolled 5 using 3d6 with rolls of 3,1,1.  Climbing Roll 13-.
Hah, critical climb. Sarajen is stuck to that wall like a tick on fur.

13:30, Today: Sarajen rolled 8 using 3d6 with rolls of 4,3,1.  Rapid Climbing 14-.
Sarajen is a practiced climber. He makes this look easy. (I forgot to add the +1 to the previous roll, but it does not matter.)

13:32, Today: Sarajen rolled 14 using 3d6 with rolls of 6,5,3.  Safe Climbing 14-.
Barely made it to keep his full DCV. (Correct me if I am wrong here.)

13:32, Today: Sarajen rolled 12 using 3d6 with rolls of 2,6,4.  Sneaky climbing 13-.
And looks like he'll remain silent during the climb. I mean, it's not like they are not distracted by a small commotion or anything. =)



9m out of 10m up
This message was last edited by the GM at 02:47, Thu 02 May 2019.
Marduke the Red
player, 34 posts
Vanaheim
Tue 30 Apr 2019
at 22:00
  • msg #60

Turn 2 - Segment 8

Marduke continues up the ladder. His face is suffused with both anger and eagerness as the hated overseers come into view...and he has a pick to greet them with...
9m out of 10m up ladder
This message was last edited by the GM at 02:46, Thu 02 May 2019.
Crom
GM, 104 posts
Wed 1 May 2019
at 03:35
  • msg #61

Turn 2 - Segment 6 - Results

Chang Jun - A series of quick strikes lash out but the slave driver backs away quickly, avoiding the attack.

Archer 1, 2 & 3 - A blur and whistling buzz is the only warning as three shafts streak past those battling in the Feeding Area.  The archers at the top of the Pit have loosed their first shafts at those battling the slave drivers whom they are able to recognize in their familiar armor.  But barbed tips do not simply disappear if they miss their intended target ...  Cries erupt around Luvdik as the arrows fall among those awaiting release from their manacles.  The Hyperboreans hears more than sees the deadly results.
1 slave down with an arrow to the chest, a second down with a shaft in the shoulder, a 3rd staggers with an arrow through the arm

Slave Driver 1 - With a wheezing, desperate gunt the mongrel writhes against Almeric's vice-like grip, failing to find any release.
unable to escape Grab

Slave Drivers 2, 8 & 5 - A trio of the scoundrels dance with Chang though it is clear they are cautious of the Khitai's quick moves.  Two swing uselessly at empty air but the 3rd sees opportunity and steps forward to land a solid blow to Chang's shoulder...but his target ducks at the last moment robbing the thug of his strike.
whiffs, one hit for 6 will ping off Chang's Combat Luck

Slave Driver 3 - Growling in anger at the lithe Zamoran kicking at his knees, the brute swings his weighted baton at Syssiah.  The dark haired girl is only able to escape the blow by the barest of inches.
9 to Arm, negated by defenses

Slave Driver 4 - hand to his head, the stunned lout attempts to regain his senses.
recover from being Stunned

Slaver Drivers 6 & 7 - unable to reach the rebels the pair begin pushing their way through the throng surrounding the feeding table.  They are intent in moving to close the gap in the circle but are unable to reach it.
Full Moves, to X12 and W13 respectively

Slaves - The slaves scaling the walls continue upwards though slowly.  The Kushite, freed from the confines of manacles, pushes towards the left ladder.  Those around Ludvik cry warning and begin to spread out, many rushing toward the cliff walls out of sight of the bowmen. Those above in the Feeding Area push for food from the table still, heedless of the archers (though they give Nazarus a respectful distance).
Crom
GM, 105 posts
Wed 1 May 2019
at 03:42
  • msg #62

Turn 2 - Segment 8



Speed Chart
TURN 2 123456789101112
Sarajen18   •   •    
Syssiah18   •   •    
Chang Jun15  •  •      
Niamh15   •   •    
Ludvik13   •   •    
Tibero13   •   •    
Marduke13   •   •    
Amalric13   •   •    
Nazarus13   •   •    
Archers13     •      
Slave Drivers10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

All characters but Chang Jun may declare their moves.  Those of you who posted early May adjust if you so choose.
This message was last edited by the GM at 01:39, Tue 07 May 2019.
Niamh
player, 25 posts
Wed 1 May 2019
at 22:12
  • msg #63

Turn 2 - Segment 8

Niamh was frustrated with the results of her efforts and wondered just how much was due to her weakened state. One more reason to hate the slavers. Fortunately, one of the fellow slaves managed to land a significant strike to the man's skull leaving him senseless.

Shifting her attention to the slaver striking at the Zamoran woma, she continued to cry out as she attempted to drive him to the ground. "Rise! Rise against them!"

(OOC:
16:11, Today: Secret Roll: Niamh rolled 11 using 3d6 with rolls of 5,1,5.  Trip. v Slaver #3)


Grasping at Syssiah as she flees past him the slave driver never see the Pict's strike; he drops to his hands and knees before checking his balance.

Slave Driver: 1/2 DCV (2) from Trip & Prone
Niamh: -1 OCV (3), -2 DCV (3) from Trip Maneuver

This message was last edited by the GM at 21:42, Sat 04 May 2019.
Tiberio
player, 59 posts
Border Kingdoms
Hyperborean Horse Trader
Thu 2 May 2019
at 03:31
  • msg #64

Turn 2 - Segment 8


The arrows pass by and Tiberio moves, pressing forward, then attacks to immobilize, swinging the truncheon to midsection then an abrupt arc down to the leg, using his advance to disorient his target.


Seg 8

Hph : Run 6m, > AA17 > Y17 > X16
Hph : Attack Slaver 4 w Bludgeon, Haymaker, lands Seg 9

20:34, Today: Tiberio rolled 12,30,10 using 2d6+7,7d6,14-3d6 with rolls of 2,3,4,6,4,5,5,3,3,2, 1,1.  Bludgeon v Slaver 4, Loc, Dam, OCV 14.
Location 12 Stomach, N 8 BODY 30 STUN, HIT DCV 10, CRIT DCV 6
Critical Damage Normal 14 BODY 42 STUN, After DEF Loc 12 x1.5 STUN

Likely Impairing


The slave driver gives a cry as the heavy club takes him in his guts, he sinks to the red dirt never to rise again.  Internal injuries seep poison into his blood...the blind retribution of the slaves the only thing left to spare him from a slow, agonizing death.
This message was last edited by the GM at 20:48, Sat 04 May 2019.
Amalric
NPC, 19 posts
Sat 4 May 2019
at 21:22
  • msg #65

Turn 2 - Segment 8

Struggling with the slave driver at the foot of the ladders, the Nemedian pounds at the cur's kidney but fails to strike solid as his adversary squirms.
Syssiah
player, 15 posts
Sat 4 May 2019
at 21:24
  • msg #66

Turn 2 - Segment 8

Seeing the gap before her closing as the pair of slave drivers push their way through the mass of slaves, the Zamorian beauty dives into the unwashed masses and skirts to the right.

Syssiah uses a Full Move to reach V16
Crom
GM, 112 posts
Sat 4 May 2019
at 21:33
  • msg #67

Turn 2 - Segment 8

Nazarus recoils the leather braid, plays it back and forth in a lithe dance before suddenly striking toward Chang Jun once more....perilously close, the crack of the lash is nearly deafening in the Khitai's ear.

head shot missed
Crom
GM, 114 posts
Tue 7 May 2019
at 01:25
  • msg #68

Turn 2 - Segment 8 - Result

Segment 8

Sarajen - Amid the dust and dirt kicked up by the slave driver above the old man continues his silent ascent, reaching half-a-body length from his goal.  The brute striking vainly at Chang Jun is oblivious to Sarajen's presence.

Syssiah - Realizing the pair of slave drivers pushing their way through the mass of wretches rushing the feeding table would close the gap before her, the Zamorian princess lunged past her attackers and slide into the press of unwashed bodies.  The slave driver could only curse.

Niamh - But his curses rose to a sudden cry of surprise as the Pict chose that moment to strike at the distracted slaver's knee.  The red dirt of the pit rose to meet him before he could recover as the fool found himself momentarily on his hands and knees but relatively unharmed.


Ludvik - As the slaves around him screamed and scattered to safety near the wall stone the Hyperborean picked a side and followed.  Quickly dropping to one knee he renewed his hammering at the next slave's manacles but it would take more than one blow to dislodge the anchor pin.

Tibero - The slave driver had barely recovered from the ringing of his bell before the Aquilonian delivered the coup de grâce to his unprotected gut.  With a cry he sinks to the red dirt never to rise again.  Internal injuries will seep poison into his blood...the blind retribution of the slaves the only thing left to spare him from a slow, agonizing death.

Marduke - The end of his climb nearly at hand, Marduke and Sarajen a both poised to reach the Feeding Area.

Amalric - The Nemedian's hand-to-hand skills once again fail him as he tries for a deadly blow to the slaver's kidneys.  His grip on the scoundrel, however, does not slacken.

Nazarus - Nazarus recoils the leather braid, plays it back and forth in a lithe dance before suddenly striking toward Chang Jun once more....perilously close, the crack of the lash is nearly deafening in the Khitai's ear.
Crom
GM, 115 posts
Tue 7 May 2019
at 01:28
  • msg #69

Turn 2 - Segment 9 & 12




Speed Chart
TURN 2 123456789101112
Sarajen18   •   •   •
Syssiah18   •   •   h
Chang Jun15  •  •  •  •
Niamh15   •   •   •
Ludvik13   •   •   •
Tibero13   •   •   •
Marduke13   •   •   •
Amalric13   •   •   •
Nazarus13   •   •    
Archers13     •     •
Slave Drivers10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

Chang Jun - declare you actions for Segment 9 & 12

Everyone else - declare your actions for Segment 12

Nazarus, Archers, Slave Drivers & finally Slaves will go at the end of 12

This message was last edited by the GM at 14:31, Sat 11 May 2019.
Niamh
player, 26 posts
Tue 7 May 2019
at 02:51
  • msg #70

Turn 2 - Segment 12

Niamh started to feel the blood lust well up in her as she saw the slaver in front of her drop to his hands and knees at the blow to his legs. She barely registered the other slaver doubling over and dropping at the blow from Tiberio. Sure, there was still turmoil to her left, but that was for others to deal with at the moment. For her, it was to finish the one in front of her.

She coiled up and unleashed what was, hopefully, a vicious blow to the slaver on his knees, driving her foot hard into his groin. Every single violation of her body ran through her mind as the blow landed.


20:42, Today: Secret Roll: Niamh rolled 9 using 3d6 with rolls of 4,1,4.  Haymaker (I imagined a brutal kick).

21:18, Today: Secret Roll: Niamh rolled 13 using 3d6 with rolls of 3,5,5.  Hit Location.

21:21, Today: Secret Roll: Niamh rolled 23 using 6d6 with rolls of 6,6,5,3,2,1.  Damage Haymaker (x2 Vitals).


Hit DCV 6-
A Haymaker takes an extra Segment to land so blow will not hit until the end of Turn 3 Segment 1.  Assuming the slave driver, who also goes this Segment, does not stand up and move out of range you should deliver a rather nasty blow.

I suspect your companions will help ensure he does not move out of the way...

EDIT: In fact, Tiberio stands atop the slaver, pinning him to the ground and poses a quick question while you wind up for your viscous kick...

This message was last edited by the GM at 13:08, Sat 11 May 2019.
Tiberio
player, 62 posts
Border Kingdoms
Hyperborean Horse Trader
Tue 7 May 2019
at 09:37
  • msg #71

Re: Turn 2 - Segment 12


Tiberio moves to place one foot on the prone slaver arm and his other foot on the Slaver's neck. Applying pressure and concerned about the next step of the escape, assessing what the language the Slaver may understand.
"Where are the swords and shields?"

Seg 12

Hph : Attack Slaver 3 w Grab Arm and Neck and Squeeze
Hph : Speak

02:39, Today: Tiberio rolled 10,9,6 using 3d6,2d6,15-3d6 with rolls of 3,3,4,6,3,6,1,2.  Grab Squeeze v Slaver 3, Loc, 2d6 N, OCV 15.
Hit DCV 6, Loc Chest, 3 BODY 9 STUN N

12,11,3




SD3 Grabbed, 1/2 DCV for all attackers, -3 OCV vs Tiberio
Tiberio: Grabber, 1/2 DCV for all attackers besides SD3, full OCV vs SD3

Tiberio has become intimately familiar will the various slave drivers during his month in the Red Pit, often at the abusive end of a lash or a cudgel.  This murderer from Koth speaks Kothic and Ophirian, possibly a smattering of other nearby languages.  What language do you choose?

Please make a PRE attack at +1d6

This quick conversation will take no time, you still have a 1/2 Phase to use when you choose. Nevermind, Grab was an attack, duh


Language: Ophirian, Fluent conversation is the language Tiberio uses to speak to the Slaver.

PRE attack
18:02, Today: Tiberio rolled 10 using 4d6 with rolls of 3,1,1,5.  PRE v Slaver.

With the fear of death in his eyes the craven points to the highest level of the Pit and answers simply, "The Ear"

All characters are familiar with the cave in the wall of the Pit between the Scree Field and the Edge (freedom) which is commonly referred to as The Eunuch's Ear.  Night after night you have jealously watched Abdibaal and his vermin retreat to the opening, with a warm glow of a fire within while you and your fellow slaves have huddled in the cold and elements.  It is no surprise that reserves of weapons might be kept there...

See Game Map for location of The Eunuch's Ear, it is located 5m up the wall normally with access by rope ladders that are unrolled and dropped to the floor of the Scree Field (though these are pulled up each night to prevent bold slaves from attempting acts of murder on their sleeping wardens)

Update: On his Phase SD3 rolled 2 Body attempting to escape from your Grab.  Roll to maintain or choose to release him.


12:15, Today: Tiberio rolled 7 using 2d6 with rolls of 2,5.  Maintain Grab STR 10. 2 BODY
This message was last edited by the player at 02:06, Sun 12 May 2019.
Marduke the Red
player, 46 posts
Vanaheim
Tue 7 May 2019
at 10:20
  • msg #72

Re: Turn 2 - Segment 12

Marduke reaches the top of the ladder and advances to an open area. Taking his new pick in hand, he unleashes an attack targeting both SD2 and SD3.

Starting at CC15, 9m/10m.
Finish climb 1m, move to Z14.
Unleash Storm of Steel vs SD2 & SD3.
2 PSL vs Hit Locations.
OCV 7 DCV 4
END 20/40


22:16, Wed 01 May: Marduke the Red rolled 10 using 3d6 with rolls of 2,5,3.  Pick tricks 12- for Storm of steel . Success.

22:16, Wed 01 May: Marduke the Red rolled 12 using 3d6 with rolls of 5,1,6.  Pick tricks 12- for CSLs . Success.


05:13, Today: Marduke the Red rolled 4 using 16-3d6 with rolls of 5,4,3.  Pick attack vs SD 2. Hit.
05:14, Today: Marduke the Red rolled 9 using 2d6+1 with rolls of 3,5.  Hit Location. Shoulder (x3 STUN)
05:14, Today: Marduke the Red rolled 3 using 2d6-1 with rolls of 2,2.  A-P Pick damage.
Does 3 BODY, 9 STUN A-P vs SD 2

05:12, Today: Marduke the Red rolled 1 using 16-3d6 with rolls of 5,5,5.  Pick attack vs SD 3. Miss.


Won't really matter here but you'll need to roll for each Combat Skill Level to see if it activates.  That way not just an "all or nothing"; hopefully at least 1 will always activate.

You'll spend END x3: once for attack on SD 2, once for empty hex between slave drivers, once for SD 3.

SD 2 leathers are ripped at the shoulder from a small gash

This message was last edited by the GM at 12:51, Sat 11 May 2019.
Chang Jun
player, 17 posts
Tue 7 May 2019
at 12:55
  • msg #73

Re: Turn 2 - Segment 9 & 12

(Segment 9)

Tiring of the constant near misses of Nazarus's whip, Chang Jun makes a move to put an end to it. Jumping up he land a foot on the head of the slaver directly in front of him, using that as he leaps over the other slavers and lands in front of Nazarus.

08:42, Today: Chang Jun rolled 10 using 3d6 with rolls of 6,1,3.  Acrobatics 12-.
Using Improved Leaping.


(Segment 12)

Attacks Nazarus.

Martial Throw 08:51, Today: Chang Jun rolled 9 using 3d6 with rolls of 1,4,4.  Attacks (5+11=16). Hit DCV 7
08:55, Today: Chang Jun rolled 10 (with 3 body) using 2 with the Hero (Champions) system.  Damage from throw (no velocity).


Where do you want to throw Nazarus?

Down on the table with all the slaves around. Hopefully they will take the hint.
This message was last edited by the GM at 13:09, Sat 11 May 2019.
Sarajen
player, 42 posts
Tomorrow is always
a good day to try again.
Wed 8 May 2019
at 20:50
  • msg #74

Re: Turn 2 - Segment 12

Sarajen - Segment 12

Sarajen could already see the head and shoulders of the task master above him. Encouraged by the fact that he was so high on the wall already, he spurred his ascent even faster. Fortunately for him, there was a space at the top where he could climb undisturbed, except for the archers, of course. He not only heard the all-too-familiar whizzing of the fletching as it cut the air, he felt and heard the impact of the crudely made utilitarian arrow heads. He really needed to get his hands on one of those bows.

OOC:
Sarajen will continue the climb, and get up on hex CC11. If he has enough time he will stand up and attempt to grab the slaver (slaver 8) over his head, then throw him down into the pit below. If he doesn't have enough time to make an attack, he will try to remain silent and low to the ground so as not to draw too much attention to himself as the fight goes on around him. Let me know what's possible. I'll roll to Attack if he has the time.

Here's the rolls:

Climbing:
13:41, Today: Sarajen rolled 10 using 3d6 ((2,5,3)).
Looking good. A solid roll.

Staying Safe (Keeping full DCV):
13:41, Today: Sarajen rolled 9 using 3d6 ((3,1,5)).
Another good climbing roll to keep his wits about him.

Staying Sneaky:
13:42, Today: Sarajen rolled 17 using 3d6 ((5,6,6)).
Oh oh! Sarajen has a made an embarrassing stealth "faux pas". As he finishes his climb, the manacles slide off his shoulders, falling on to the rocky ground by his feet where the metal rings loudly. It would be hard for anyone nearby not to notice it. Sarajen is glad they didn't fall on his feet. That would have hurt.


Even though he is focused on Chang Jun, Slave Driver 5 happens to notice Sarajen's clumsy scramble over the edge.

Sarajen does not have Surprise but that it all.  You have only used a 1/2 Phase to Move, you still have a 1/2 Phase to attack if you so choose.  You do not need to have dropped the manacles, not like you rolled an 18 or anything.  Your choice.

This message was last edited by the GM at 13:09, Sat 11 May 2019.
Sarajen
player, 43 posts
Tomorrow is always
a good day to try again.
Thu 9 May 2019
at 01:45
  • msg #75

Re: Turn 2 - Segment 12

The manacles falling loudly was just roleplaying theater. No worries. =)

A wicked grin on his face, Sarajen takes advantage of the distractions in the fight to attempt to grab the task master from his belt and back of the neck, then throw him into the pit below to fall to his doom and suffer the cruel retribution of the slaves he once punished.

OOC:
Sarajen will attempt to grab slaver 5 (Yeah, not 8. I see now the numbers are below the tokens.)


18:39, Today: Sarajen rolled 2 using 11+4-3d6 ((6,3,4)).
Eh... Hits DCV 2. Maybe it hit. I don't know. -1 for Grab is already included.

Current OCV: 4 (5-1), DCV: 3 (5-2)


The slave driver focuses his attention on the wily old man and is ready for his grab.

Miss...barely

This message was last edited by the GM at 13:08, Sat 11 May 2019.
Syssiah
player, 17 posts
Sat 11 May 2019
at 15:41
  • msg #76

Re: Turn 2 - Segment 12

Syssiah, now only threatened by the move of the fighting crowd, looked around, to find something useful, such as a weapon, or a heavy tool. She knew she was no physically matching the slavers, but a sneaky move could make a difference once equiped...

The only implements immediately available are rocks...many, many rocks of various shapes and sizes strewn about.

Syssiah sees a chunk of limestone near at hand (see Reference Thread, last post for stats)

This message was last edited by the GM at 16:06, Sat 11 May 2019.
Crom
GM, 123 posts
Tue 14 May 2019
at 03:03
  • msg #77

Re: Turn 2 - Segment 12 - Results

Segment 9
Chang Jun - A mighty leap, including a light step on a stunned slaver's head, carries the Khitai warrior to the leader of the slave drivers.

Sarajen - The old man's attempt to grapple with the slave driver fails but the pair square up and begin to test one another's reflexes.  Looking for an opening.

Chang Jun - Surprise barely registers on Nazarus' evil countenance before a quick sweep from Chang sends the slavemaster crashing to the feeding table.  Piles of stale bread scatter, kettles of warm swill topple to spill their meager contents into the red soil.

Niamh - The Pict winds up for a powerful kick...

Ludvik - Another swing and the pin moves further but stubbornly resists falling free.  The Hyperborean curses and prepares to hammer the manacle again.

Tibero - The Aqulionian's threats earn him his reward; the extra weapons lie in the Eunuch's Ear.  Now to cross the Slave Area, then the Scree Field and ascend the rope ladders.  All while under fire from the trio of archers...and assuming Abdibaal does not order his mercenaries to haul up or cut the ladders first...

Marduke - The red-haired Vanir swings the familiar weapon with ease if not with the deadly results he desired.  One slave driver is slightly injured, the other dancing back before being impaled by the mining tool.

Amalric - In frustration Amalric continues to struggle with the slaver; neither able to gain the upper hand.

Nazarus - The Whip rolls lightly to the side, turning the fall from Chan into a move to bring his feet to the ground and face to face with Chang.  The truncheon in his off-hand swings wildly but Chang easily avoids the club.

Archers - Three more shafts fly as the trio appear to focus upon those attacking the leather clad slave drivers.  A slave across the table from Chang cries out as one shaft pierces his thigh; he only manages to remain upright by grabbing the table for support.  Behind Nazarus a second thrall grabs an arm sliced open by a barbed arrowhead.  Sarajen sidesteps the final missile, the slave standing behind him does not.  The fellow simply slumps down, hands holding uselessly to the red stain spreading across his belly.  There is little to be done for him.

Slave Drivers - the Six slavers fight for their lives against the instigators of the uprising.  Sarajen's opponent misses as do Marduke's as his original is joined by a second slaver who moves to close ranks.  The brute Chang leaped over spins and manages to clip the Khitai across the back of his skull.  Likewise Tiberio takes a truncheon in the midsection as one of the reserve slavers moves forward to assist his comrade held down by the horsemaster.  The Aquilonian can find no release as the vermin held under heel shifts suddenly and manages to wiggle free.  With a wicked sneer, confident now that the odds are even, the coward rises to meet Tiberio anew.  Meanwhile Amalric's opponent remains locked in the Nemedian's grip.
Chang Jun takes (12 STUN - DEF) x2 STUN to the Head, BODY will be negated
Tiberio takes (11 - DEF) x1 1/2 STUN to the Stomach, BODY will be negated
Don't believe either of you will be Stunned but let me know if I'm incorrect


Syssiah - At first the Zamoran slips between a pair of slaves, halting, blending in, waiting.  When the pair of guards push their way through to close the gap in the line, Syssiah waits for her opportunity...but as the slaver moves forward and strikes Tiberio she likewise rushes the slaver.  His attention only upon his opponent, the attack from his side is a surprise and Syssiah manages enough pressure to a knee to send the brute to the dirt.
Slave Driver 7 is prone

Slaves - The riled masses continue their ascension to the Feeding Area, one having climbed the ladder launches herself at the slaver who had turned to swing at Sarajen but fails to grab hold of her tormentor.  Others who have already grabbed their meager sustenance from the table move away, wishing no part of the bloody conflict.

But...

When their overlord leaped upon the table, stood high to strike at Chang and the others with him, those starving wretches who had not yet eaten had moaned in fear for the safety of their sustenance.  In one quick motion, Chang Jun brought this dread to full realization.  A cry of anguish erupts around the giant table, frustration, desperation, hopelessness all given voice as the unwashed masses see their food disappearing into the dirt.  Without thought they lash out, surging to grab at master and slave alike.  Nazarus and Chang Jun find themselves the target of nearly a dozen slaves enraged at the loss of the single measly pleasure allowed them each day.  As one they attack.
Nazars and Chang are grabbed at by several slaves but the weakened men and woman are unable to hold on.  So far.

Slaves with red outline are enraged.  Currently they are only attacking Nazarus and Chang Jun

Crom
GM, 124 posts
Tue 14 May 2019
at 03:13
  • msg #78

Re: Turn 3 - Segment 1, 3 & 4



Speed Chart
TURN 3 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •         
Niamh15   •        
Ludvik13   •        
Tibero13   •        
Marduke13   •        
Amalric13   •        
Nazarus13   •        
Archers13            
Slave Drivers10            
Slaves8            
• = Phase Takenh = Half Phase Delay

Post Segment 12
Everyone takes a Recovery

Segment 1

Niamh - As the craven rises before Tiberio, Niam's calloused foot meets his nethers in bone-jarring fashion.  The fellow topples to the side, unable to do more than squeal as a trapped rabbit might.  Even this sound wains as does his consciousness.
Slave Driver 3 is unconscious

Segment 3
Chang Jun goes

Segment 4
Everyone else declare your actions
This message was last edited by the GM at 02:45, Fri 17 May 2019.
Marduke the Red
player, 50 posts
Vanaheim
Tue 14 May 2019
at 08:50
  • msg #79

Re: Turn 3 - Segment 1, 3 & 4

SEGMENT 4

Seeing the table gives Marduke an idea. Conserving his strength, he swings his pick at a single opponent (SD 6) and pierces his whip hand.


03:38, Today: Marduke the Red rolled 11 using 3d6 with rolls of 4,1,6.  CSL, Pick Tricks skill roll 12-.
03:38, Today: Marduke the Red rolled 10 using 3d6 with rolls of 3,4,3.  CSL, Pick Tricks skill roll 12-.

03:41, Today: Marduke the Red rolled 3 using 18-3d6 with rolls of 5,6,4.  Hit SD 6, OCV 7.
Hits DCV 3
03:42, Today: Marduke the Red rolled 5 using 2d6-1 with rolls of 4,2.  Pick damage.
03:41, Today: Marduke the Red rolled 6 using 2d6+1 with rolls of 3,2.  Hit Location. Hand

SD 6 takes 5 BODY, 5 STUN A-P in the hand

END 25/40
This message was last edited by the player at 10:27, Thu 16 May 2019.
Tiberio
player, 64 posts
Border Kingdoms
Hyperborean Horse Trader
Tue 14 May 2019
at 19:49
  • msg #80

Re: Turn 3 - Segment 1, 3 & 4


The truncheon landed and stung. It took a moment to breathe and push through th e pain. It was a sign, however, the swift and brutal kick to the Slaver.. it made it worth the sacrifice. The horse trader's mind now churned for ideas for getting inot the Ear.

A quick look showed this was the corner to keep against the line.


Seg 4

Hph : Attack Slaver 7 w Truncheon 3 d6 N Strike, Body shot -1 OCV 2 d6+4 15 OCV
Hph :

12:51, Today: Tiberio rolled 13,10,-1 using 2d6+4,3d6,15-3d6 with rolls of 5,4,1,6,3,5,5,6.  Strike Slaver 7 Loc, Truncheon, OCV 15.
Hit DCV -1   

This message was last edited by the player at 19:53, Tue 14 May 2019.
Chang Jun
player, 18 posts
Tue 14 May 2019
at 19:57
  • msg #81

Re: Turn 3 - Segment 1, 3 & 4

Chang Jun ignores the other slaves and takes a swing at Nazarus, unfortunately all the grasping hand throw off his aim and the punch misses.

15:55, Today: Chang Jun rolled 15 using 3d6 with rolls of 5,4,6.  Martial Punch on Nazarus (11+5=16). Hit a whole 1
Sarajen
player, 45 posts
Tomorrow is always
a good day to try again.
Tue 14 May 2019
at 21:51
  • msg #82

Re: Turn 3 - Segment 1, 3 & 4

Sarajen grins at the slaver's alertness, and shrugging his shoulders in fake innocence and in mockery at him. This was not one of the many slavers with whom he had the displeasure of sharing time, but he didn't give it a second thought. The man had made his choice, and he had reaped his reward. Or he was about to.

Swinging the manacles in circles before him, he looks for an opening and... lashes low at the slaver's legs hoping to pull them from under his own weight.

Sarajen attempts a trip attack to force the slaver over the edge of the precipice.

Improvised Weapon and Trip OCV Penalties: -2
Trip DCV Penalties: -2

Final OCV/DCV: 3/3

14:45, Today: Sarajen rolled 4 using 14-3d6 with rolls of 3,2,5.  Trip Attack.

Nice. Hits DCV 4. I believe this will actually hit for the Trip. Tripping allows Sarajen to drop his target anywhere within 2m of his present location. Sarajen will try to send him packing down the precipice (since he's so conveniently standing right next to the edge).

Niamh
player, 29 posts
Wed 15 May 2019
at 03:22
  • msg #83

Re: Turn 3 - Segment 1, 3 & 4

Segment 4

Niamh glanced at Tiberio and gave him a nod for his efforts, satisfaction clear on her face. The filthy woman reached down and grabbed a weapon from the slaver she had struck, moving forward in line with the other slaves to meet the retaliating slavers. She did not understand the language Tiberio used when speaking to the slave that she put down. She did have an inkling of where he pointed, however. A place called The Eunuch's Ear.

"Slay your masters and eat your fill!," she cried at the crowd in Kothic. "Kill them and never hunger again!"

(OOC: Moving to Y15, picking up his weapon if available, will attack with the newly retrieved weapon if allowed)

His truncheon lay where his numbed fingers had dropped it.

Now it is yours

This message was last edited by the GM at 03:24, Wed 15 May 2019.
Syssiah
player, 18 posts
Thu 16 May 2019
at 04:34
  • msg #84

Re: Turn 3 - Segment 1, 3 & 4

Syssiah grabs a stone as heavy as possible and whacksit on the tripped slaver head with all her strength.

OOC :

06:30, Today: Syssiah rolled 8 (with 2 body) using 3 with the Hero (Champions) system.  OCV Roll. OCV is 5+11-8 = DCV 8 to HIT.

Damage :
06:31, Today: Syssiah rolled 9 (with 3 body) using 3 with the Hero (Champions) system.  Power:  Fighting Tricks: Improvised Weapons 13- . Improvisation! works.


06:33, Today: Syssiah rolled 15 (with 5 body) using 5 with the Hero (Champions) system.  Damage Roll with picked stone. AP damage.


How are you using your Fighting Trick?

Location roll?

Please don't switch to Champions die roller, would prefer to keep setting for game which will show individual die rolls.  My understanding is Champions setting does not do killing dmg correctly.

This message was last edited by the GM at 12:11, Thu 16 May 2019.
Syssiah
player, 19 posts
Thu 16 May 2019
at 14:37
  • msg #85

Re: Turn 3 - Segment 1, 3 & 4

Fighting Trick is mandatory  to Use Improvisation! Power.

SOrry, forgot Location roll.

Here it is.


16:37, Today: Syssiah rolled 12 using 3d6 with rolls of 4,6,2.  Location Roll.

Crom
GM, 127 posts
Fri 17 May 2019
at 02:40
  • msg #86

Re: Turn 3 - Segment 3 & 4 - Results

Segment 3

Chang Jun - The Khitai warrior tries to focus on his foe but the sudden rush of maddened slaves prevents him from reaching Nazarus.


Segment 4

Sarajen - Age and wisdom conqueror youth and short-sightedness; as the slaver raises his club to block a high swing the thief instead sweeps his feet out from under him.  The brute's fingers leave trails in the red dust as he vainly tried to avoid the fall.  Tries and fails.  Landing hard atop a frightened slave, the pair collapse en mass not far from Amalric and his own antagonist.  Both the slaver and the slave are momentarily too stunned to do more than lay and groan.
Slave Driver failed DEX roll to avoid fall, banged up and STUNNED
Slave got hit by slave driver and is also STUNNED


Syssiah - The Zamoran princess looks hastily for anything to strike the prone slaver with, espying a large chunk of limestone within easy reach.  Hefting the rock overhead she slams the clod into the fool's back as he made to rise.  The hunk of sediment shatters as it drives her target to the ground.
Fighting Trick used for this encounter to increase damage and add armor-piercing to attack
Slaver is now both STUNNED and PRONE


Niamh - Scrambling  forward the savage retrieves the unconscious slaver's truncheon and looks for the next corpse-in-waiting who dared block her path.
Truncheon stats listed in References thread

Ludvik - With another blow the next slave is freed.  However now that Ludvik looks around he finds most huddled in fear against the wall of the cliff; the brief arrow fire appearing to have dampened their fever for freedom.  Yet with so many others still pressing forward he is content to move to directly help in the fight.
Full move to stand next to Amalric

Tiberio - A quick swing fails to do more than glance from the slaver's leathers as he collapses completely under Syssiah's attack.  But given the opportunity the brute may yet clear his head and return to the fight.

Marduke - The slaver reacts to arcing mining tool automatically, bringing up his cudgel to try to block the blow.  And block it he does but with the flesh of his hand instead of shaped wood.  A bloody gash is his reward for his foolishness.
No armor there, takes small bit of BODY and STUN

Amalric - Barely maintaining his hold Amalric is unable to do more against his opponent.
The die roller hates this character.  Hates him

Nazarus - [Language unknown: Oerpl!  Werou reantiand!] cries the Whip, seemingly overcome with rage that the wretches he has dominated should dare to lay hands upon him.  No room to use the lash he lays about with his truncheon instead.  The strike takes the woman in the shoulder, knocking her to her knees.
Slave is STUNNED
Crom
GM, 128 posts
Fri 17 May 2019
at 02:44
  • msg #87

Re: Turn 3 - Segment 6




Speed Chart
TURN 3 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •  •      
Niamh15   •        
Ludvik13   •        
Tibero13   •        
Marduke13   •        
Amalric13   •        
Nazarus13   •        
Archers13     •      
Slave Drivers10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

Chang Jun please declare your actions.

Then Archers, Slave Drivers and Slaves will go

This message was lightly edited by the GM at 15:27, Sat 18 May 2019.
Chang Jun
player, 19 posts
Fri 17 May 2019
at 13:42
  • msg #88

Re: Turn 3 - Segment 6

Intent on ending Nazarus's evil Chang Jun, shrugging away from the enraged slaves he strikes out at Nazarus again.


09:37, Today: Chang Jun rolled 11 using 3d6 with rolls of 4,1,6.  Martial Punch (5+11=16 OCV). Hit DCV 5-

09:40, Today: Chang Jun rolled 17 (with 5 body) using 4 with the Hero (Champions) system with rolls of 4, 6, 5, 2.  Damage from Punch.

17 Stun 5 Body


Location?

09:12, Today: Crom, on behalf of Chang Jun, rolled 11 using 3d6 with rolls of 1,4,6.  Location.

This message was last edited by the GM at 14:12, Sat 18 May 2019.
Crom
GM, 129 posts
Sat 18 May 2019
at 15:22
  • msg #89

Re: Turn 3 - Segment 6 - Results

Chang Jun - His foe momentarily distracted, Chang stays focused and lands a solid fist in the center of Nazarus' chest.  The Whip is forced to step back from the force of the blow as air leaves his lungs audibly.  He recovers quickly, his wicked eyes focused on Chang alone now.

Archers - As the melee becomes a maelstrom of enraged slaves the Pelishtim archers curse and fire wildly into the crowd, hoping to thin the ranks.  Only the one already focused on Chang maintains his target but to no avail as his shaft falls short, passing completely through the gut of a wretch from Orphir.  She collapses without a sound but another near at hand screams as her thigh streams red from a major artery.  Another screams as the broad-head slashes a calf but does nothing to squash the rage.

Slave Drivers - Niamh & Tiberio's target can only shake his head, trying to recover his wits while the remainer of the dwindling slavers swing wildly with little effect.

Slaves - Slaves throw themselves upon two of the slave drivers near Chang and Marduke, grabbing hold and refusing to let go.  Another leaps upon the slaver just rising from his fall by Sarajen. The slavers are unharmed...for the moment.  More slaves scramble over the edge of the Feeding Area; catching their breath for a moment from the climb.
3 Slave Drivers now have one or two Slaves clinging to them, Grabbed.
Crom
GM, 130 posts
Sat 18 May 2019
at 15:26
  • msg #90

Re: Turn 3 - Segment 8 - Results



Speed Chart
TURN 3 123456789101112
Sarajen18   •   •    
Syssiah18   •   •    
Chang Jun15  •  •      
Niamh15   •   •    
Ludvik13   •   •    
Tibero13   •   •    
Marduke13   •   •    
Amalric13   •   •    
Nazarus13   •   •    
Archers13     •      
Slave Drivers10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

All but Chang please declare your actions.

Slave drivers with a Fist icon are Grabbed & at 1/2 DCV.

This message was lightly edited by the GM at 01:43, Wed 22 May 2019.
Marduke the Red
player, 54 posts
Vanaheim
Sun 19 May 2019
at 16:56
  • msg #91

Re: Turn 3 - Segment 8

Marduke tries to take advantage of the grabbed slaver, but cannot connect with both his present target and the grabbed one (avoiding skewering a fellow slave was an important consideration). Instead, he manages to connect with his foeman who foolishly threw up his Other hand to ward off the blow.


Pick tricks 12-(Storm of Steel), rolled 13 on 3d6)
Pick tricks 12-(CSLs), rolled 8,11 on 3d6,3d6
Attack 5 on 18-3d6. Hits DCV 5.
Hit Location 6 on 2d6+1. Hand.
Damage 6 on 2d6-1.
Attack does 6 BODY 6 STUN A-P vs SD 6

END 20/40.
This message was last edited by the player at 18:00, Sun 19 May 2019.
Niamh
player, 31 posts
Sun 19 May 2019
at 17:29
  • msg #92

Re: Turn 3 - Segment 8

Niamh takes a swing with her newly acquired truncheon at the slaver (#6), noting the presence of the large Vanaheimer beside her.


11:27, Today: Secret Roll: Niamh rolled 12 using 3d6 with rolls of 5,6,1.  Hit Location. Stomach x1.5
11:26, Today: Niamh rolled 15 using 3d6 with rolls of 6,5,4.  N Damage.
11:21, Today: Niamh rolled 12 using 3d6 with rolls of 3,6,3.  Strike (Truncheon). Hits DCV 3

Sarajen
player, 48 posts
Tomorrow is always
a good day to try again.
Mon 20 May 2019
at 01:42
  • msg #93

Re: Turn 3 - Segment 8

Sarajen watches the battle from his vantage point. The slavers are surrounded from all sides, and there too many slaves for them to subdue. The big guy with the whip is squaring off with Chang Jun, and not doing too well. But he has ... a whip. That would make getting around here so much easier. Sarajen thought to himself, "I must have it."

He hopped on the balls of his feet to measure how much spring he had in his legs. His knees and ankles were sore, unused but still spry. With his confidence renewed, he faced Nazarus, evaluated the position of the slaves before him, then took a step back to jump on the backs/shoulders of the slaves before him to propel himself in a somersaulting vault over Nazarus' head, swinging the chain to strike at him, and aiming to land on the open space on the table, where he would turn to face the fight.

OOC: Ok, lots of stuff happening here.

The idea here is to do a move-by (-2 OCV/-2 DCV) on a 6m leap, and land on the table (Hex X10).

Here's the attack roll (including the penalties):
18:29, Today: Sarajen rolled 4 using 11+5-2-3d6 with rolls of 3,2,5.  Move-By Attack.
DCV 4: I hope that hits him.

I am thinking the Manacles have a STR min of 3, so even with half-STR, Sarajen isn't loosing any power from the weapon. And the short distance jumped does not really add anything to the attack either. So it's really more like a casual "slap-by".

So, for damage, 1/2D6 KA:
18:35, Today: Sarajen rolled 3 using 1d3.  Manacle Attack.
18:35, Today: Sarajen rolled 3 using 1d3.  Stun Multiplier.
Wow! Max damage. Not bad for a crazy jump. =)

Not sure where the Hit Location would be: Head Shot? High Shot?

I think I may need an Acrobatics Roll, but not sure. So I am including one just to be safe:
18:31, Today: Sarajen rolled 9 using 3d6 with rolls of 1,4,4.  Awesome Combat Leap.
He has a 13-, made it by 4. Pretty good.

Do you need me to roll a "landing" to hit roll to land where he's aiming on the table?


Stun multiplier is determined by Location hit.  Since you didn't declare High Shot or Body Shot or anything roll normal Location with 3d6.

Also you're not at half STR, only -2

This message was last edited by the GM at 23:47, Mon 20 May 2019.
Syssiah
player, 20 posts
Mon 20 May 2019
at 04:07
  • msg #94

Re: Turn 3 - Segment 8

As the slaver goes down, Syssiah steps back a few, and looks around, her high pitched voice piercing the yellings.

"Your torturers are dying ! Raise people ! Be free again ! Join us and escape !" she calls for the other slaves that are just observing the scene.

Is this meant to be...
- persuasive/commanding?  Roll Persuasion or Oratory
- PRE attack?  Roll PRE-attack
- just holding your actions?


OOC :

07:43, Today: Syssiah rolled 20 (with 5 body) using 4 with the Hero (Champions) system.  PRE Attack.

This message was last edited by the player at 05:44, Tue 21 May 2019.
Tiberio
player, 67 posts
Border Kingdoms
Hyperborean Horse Trader
Mon 20 May 2019
at 10:27
  • msg #95

Re: Turn 3 - Segment 8



Fury is contagion. The horse trader raised the truncheon and brought it down, then up, then down again. The rush of pent up anger caused a frenzy the Aquilonian had never before experienced.


Seg 8

Fph : Attack Slaver 7 w Truncheon 3 d6 N Strike, 3 Multiple Attacks OCV 12

03:30, Today: Tiberio rolled 12,12,2 using 3d6,3d6,12-3d6 with rolls of 6,4,2,1,6,5,3,6,1.  Slaver 7 Multiple Attack Truncheon 1 of 3 OCV 12

03:31, Today: Tiberio rolled 8,8,1 using 3d6,3d6,12-3d6 with rolls of 5,1,2,4,2,2,2,6,3.  Slaver 7 Multiple Attack Truncheon 2 of 3 OCV 12

03:31, Today: Tiberio rolled 11,16,-1 using 3d6,3d6,12-3d6 with rolls of 5,1,5,6,6,4,4,4,5.  Slaver 7 Multiple Attack Truncheon 3 of 3 OCV 12

1 of 3, Hit DCV 2, Loc 12 Stomach 3 BODY,12 Stun N, Stomach 1.5x Stun after Def
2 of 3, Hit DCV 1, Loc  8 Arm, 3 BODY 8 STUN N, Arm /2 BODY /2 STUN after Def
3 pf 3 Miss
 


This message was last edited by the player at 10:41, Mon 20 May 2019.
Crom
GM, 134 posts
Wed 22 May 2019
at 01:25
  • msg #96

Re: Turn 3 - Segment 8 - Results

Sarajen - The elder thief of Koth displays the reflexes which have kept him alive for so many years, bounding cat-like betwixt stunned slaves and surprising both Nazarus and Chen as he leaps high.  The Whip takes a swung manacle to his lash-arm, below the shoulder where his leathers do not cover.  A thin line of blood begins to drip as the villain of the Red Pit curses.
Impressive, Nazarus is wounded in his arm for minor BODY/STUN dmg

Syssiah - Those pitiful peons, clustered away from the melee of the Feeding Table, have watched in fear and uncertainty as the uprising has grown.  Several of those same slavers who threatened or cuffed them when first blood was spilled now lie broken themselves.  Thus when the call of the Zamoran ring out above the sounds of conflict there is a weight to them that lacked earlier.  And this time there is none at hand to stifle a response.
All but the most sickly of the nearby mass of slaves take up the fight to be free

Naimh - The worn, smooth wood of the truncheon feels right in Naimh's grip as she swings the club with guile and force.  A feint high instead arcs low under the parry and lands solid in the gut of the slave driver.
Slave Driver takes STUN

Ludvik - While Amalric continues to wrestle with the slaver, Ludvik stalks forward, gripping the implement tightly.  As the pair on the ground roll he grimly strike down seeking to give the slaver a different kind of freedom.  The blow lands but without apparent effect.
Hit but no damage

Tiberio - Caught up in the wave of violence the Aquilonian swings brutally at the slave driver before him. Already sorely worn and upon his knee, the first blow sends him to the ground hardly conscious.  Those that fall afterwards ensure he will not rise again.
KO barely...then surely

Marduke - Red flows from the slaver's hand and along Marduke's weapon.  The man appears to barely stand as the wounds have built up.  Somehow the will to live keeps him upright; perhaps foolishly believing that the riled wretches upset at the loss of their sustenance by Chang Jun will turn the tide.  Such is the desperate hope of the lost.
Whittling him down, nearly gone

Amalric - In frustration Amalric releases the slaver he has fought with and rises.  Both hands gripped above his head he seeks to drive his foe to the ground as he seeks to meet the Nemedian on his feet.
Haymaker, will land on 9

Nazarus - Surrounded.  Trapped.  Much as a rat might the Whip can only lash out at his attackers in the slim hope that he might carve a path to freedom with the help of the archers above.
miss
This message was last edited by the GM at 01:42, Wed 22 May 2019.
Crom
GM, 135 posts
Wed 22 May 2019
at 01:30
  • msg #97

Re: Turn 3 - Segment 9-12



Speed Chart
TURN 3 123456789101112
Sarajen18   •   •   •
Syssiah18   •   •   •
Chang Jun15  •  •  •  •
Niamh15   •   •   •
Ludvik13   •   •   •
Tibero13   •   •   •
Marduke13   •   •   •
Amalric13   •   ••  •
Nazarus13   •   •   •
Archers13     •     •
Slave Drivers10     •     •
Slaves8     •     •
• = Phase Takenh = Half Phase Delay

The tide shows its inevitability, all that remains it to complete the task.

Segment 9 - Chang Jun declare your actions and we will see the results (if any) of Amalric's Haymaker

Segment 12 - Everyone else have at them

This message was lightly edited by the GM at 19:01, Sat 25 May 2019.
Chang Jun
player, 20 posts
Wed 22 May 2019
at 02:18
  • msg #98

Re: Turn 3 - Segment 9-12

Chang Jun watched  the old mans feat of acrobatics, "[Language unknown: PEIOMEPOSI WA PREON. THE DAY AS BE LAIO NAHI BUTPROLESVIR.]" Chang Jun then returns his attention to Nazarus lashing out with another punch.

22:00, Today: Chang Jun rolled 8 using 3d6 with rolls of 1,2,5.  Martial Punch (5+11=16 OCV)

Hit 8 or less DCV.

22:03, Today: Chang Jun rolled 11 using 3d6 with rolls of 3,3,5.  Hit Location. Chest

22:05, Today: Chang Jun rolled 11 using 4d6 with rolls of 2,4,1,4.  Damage. 11 stun 3 Body

Nazarus will still be standing after this hit.

What will Chang's action on Segment 12 be?

This message was last edited by the GM at 02:23, Fri 24 May 2019.
Marduke the Red
player, 55 posts
Vanaheim
Wed 22 May 2019
at 02:57
  • msg #99

Re: Turn 3 - Segment 9-12

Marduke buries his pick into the Slave Driver's stomach, eviscerating him. He howls a Northern War Cry to demoralize his foes.

21:41, Today: Marduke the Red rolled 9 using 3d6 with rolls of 4,4,1.  Pick tricks 12- for CSL.

21:41, Today: Marduke the Red rolled 9 using 3d6 with rolls of 1,4,4.  Pick tricks 12- for CSL.

21:41, Today: Marduke the Red rolled 13 using 3d6 with rolls of 4,3,6.  Pick tricks 12- for Storm of Steel.

2 CSLs activate, no on Storm of Steel


21:47, Today: Marduke the Red rolled 9 using 18-3d6 with rolls of 2,6,1.  Hit SD 6, OCV 7.
hits DCV 9

21:47, Today: Marduke the Red rolled 3 using 2d6-1 with rolls of 2,2.  2d6-1 HKA damage.
21:47, Today: Marduke the Red rolled 12 using 2d6+1 with rolls of 5,6.  Hit Location.


Damage 3 BODY 12 STUN A-P

OOC: PRE attack is 3d6. What modifiers do I get?


+1d6 for violent action though Slaver only took 2 Body thanks to his leathers.  Still down though so that's what matters
This message was last edited by the GM at 17:57, Fri 24 May 2019.
Niamh
player, 32 posts
Wed 22 May 2019
at 03:56
  • msg #100

Re: Turn 3 - Segment 9-12

Niamh keeps her guard up, and shouts into the crowd of slaves. "[Language unknown: "Wi! I ri handta. Attenc t ev lame evrom! Tho ilil eltewe!,"]" she cries in Kothic, first, trying to get at least some of the crowd to start driving up and out of the Pit.

She shouts it again in Aquilonian, "[Language unknown: "Ll elart thionsres. Newiwe is hohe ourin tha! Moar ta atianyver!"]"

(OOC: Trying to spur movement up and out of the Pit)
Sarajen
player, 49 posts
Tomorrow is always
a good day to try again.
Wed 22 May 2019
at 16:00
  • msg #101

Re: Turn 3 - Segment 9-12

Sarajen is ecstatic that his jump gambit was easy to finish. The familiar strength of his legs was coming back as he began to shake off the slave mentality that was so easy to fall into in The Pit.

He turned to face Chang Jun, grinning, and was about to utter a clever quip, when Chang Jun said something to him. Something... he didn't understand. His grin just hung for an instant, then he nodded and replied. [Language unknown: "U our ta la ol heanie. Hi plseen orehouectnotnti p ure we man sawapl, ekstr Li sa seerwial iou noofou nther li dayconenc es terprotha."]

With that, he bowed low and swung the manacles at Nazarus' legs in order to force him to fall heavily on the ground. The slaves would finish the taskmaster in due time once he was vulnerable.

... and he would have the whip.

OOC: Alright. I was not expecting a language barrier with Chang Jun, too bad. =)
Perhaps there are other languages we share in common.

So, the fight:

Sarajen's intentions are, again, to trip the big guy so that the slaves would have an easy way to grab him and pummel him into unconsciousness. Typical Trip combat penalties apply: -1 OCV / -2 DCV.

Here's the rolls:

08:55, Today: Sarajen rolled -2 using 11+5-1-3d6 with rolls of 6,5,6.  To Hit for Trip.
And that's a "whiff".

I don't think I need to roll any further. =)

By the way, the half-strength on the move-by is the maneuver itself. You can only use 1/2 your STR on a move-by for damage, so I figure with the -2, Sarajen was at 8, but half of that, 4, was still plenty to manage the STR-Min of 3 on the manacles. Hence my comment.

This message was last edited by the player at 02:35, Fri 24 May 2019.
Tiberio
player, 68 posts
Border Kingdoms
Hyperborean Horse Trader
Thu 23 May 2019
at 01:37
  • msg #102

Re: Turn 3 - Segment 9-12



Tiberio looks around ] sees the crush, looks behind, then up.

Seg 12
Fph: Move 12 m towards the next ladders up to the next level
Syssiah
player, 21 posts
Thu 23 May 2019
at 08:04
  • msg #103

Re: Turn 3 - Segment 9-12

Syssiah notices Tiberio moving up, and she follows him, wanting to get out of here as fast as possible, while the chaos and violence go on on this level.
Chang Jun
player, 21 posts
Fri 24 May 2019
at 12:16
  • msg #104

Re: Turn 3 - Segment 9-12

Seg-12

Chang Jun wants to badly finish this fight with Nazarus, so he attempts to end it quickly with a killing blow. Unfortunately the gods are not favoring him at the moment and the attempt fails.
Crom
GM, 136 posts
Sat 25 May 2019
at 18:58
  • msg #105

Re: Turn 3 - Segment 9-12 - Results

Segment 9


Chang Jun - Another strike to Nazarus' body and the Master of Slavers breathes heavily and with some strain.
The Whip takes more STUN

Amalric - A powerful blow to the mid-section sends the slaver he had so long struggled with into the red dirt.  There is a feeble attempt to rise but no more; the scoundrel has found his final resting place.
Haymaker to Stomach, KO

Segment 12


Sarajen - The elderly man follows his acrobatic leap with a swing of the manacles at Nazarus' feet but they clip the table on the down-stroke and the shot is fouled.
miss

Syssiah - Hesitates, uncertain now that the immediate foes are beaten.

Chang Jun - Seeing his foe weakening the Khitai strikes for a finishing blow but The Whip is not yet beaten and manages to avoid the attack.
miss

Niamh - Seeking to direct the chaos, Niamh shouts for her fellow slaves to reach the next level of the Pit.
This was a 0-phase action, you may still take an action prior to your next phase

Ludvik - As Amalric finished his opponent, the Hyperborean pushes forward to the brute still righting himself after his fall from above thanks to Sarajen.  But the press of slaves already attacking the man is too tight and his blow barely felt.
hit, 0 dmg

Tiberio - Perhaps heeding Niamh call, the horse-master skirts the enraged slaves and sprints towards the next ladder.  Seeing this, Syssiah moves to follow.  Close to the wall they are protected from the archers above and ahead of any slaves with the same goal in mind.

Marduke - Worn down by the giant Vanir's attacks, the slaver is unable to do more than watch as Marduke buries the pick into his guts.  The fellow slumps to the ground without a sound; his blood hardly noticeable as it mixes with the similar colored soil.
one less slaver

Amalric - Breathing heavily from his struggle with the first slaver, the Nemedian takes he awl from and strikes at the same slaver.  But the man's leathers manage to turn the blow from his shoulder without damage.
hit, 0 dmg

Nazarus - The Whip sees his death before him and fear shows in his eyes.  With a curse he shoves his way through the skeletons surrounding him.  Breaking free of the press he moves toward the ladder to the Slave Area.
a coward after all

Archers - Though the old thief standing atop the feeding table made a noticeable target the shaft flew well high and struck nothing but dirt when it landed on the level below.  A second shaft thudded into the table itself while another erupted from a nearby slave's chest.
2 misses, 1 slave killed near table

Slave Drivers - Their numbers dwindling, cursing their fleeing leader, the remaining taskmasters of the Red Pit swing wildly against the hands that grab and seek to close upon their throats.  1 slave falls but the rest continue unabated as the tide continues to wear down the stones.

Slaves - The enraged masses continue their assault, a group of 3 or 4 now clinging to each of the remaining slave drivers.  Individually their blows do little but together they continue to wear upon the hated men.  Meanwhile those starving wretches at the feeding table split, some chasing after the fleeing whip while the rest continue to lash at Chang and now Sarajen who stands atop what should have been their nourishment.  Sarajen fells bony fingers grab and scratch at his leg while another manages to leap upon Chang Jun's back.  Finally some slaves do follow Niamh's suggestion, trailing Syssiah and Tiberio as they move toward the ladder leading up to the Slave Area.
Both Sarajen and Chang are Grabbed, squeeze dmg to Sarajen 12, squeeze dmg to Chang 7 - please apply your defenses
This message was last edited by the GM at 19:07, Sat 25 May 2019.
Crom
GM, 137 posts
Sat 25 May 2019
at 19:06
  • msg #106

Re: Turn 4 - Segment  1-4




Speed Chart
TURN 2 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •         
Niamh15f  •        
Ludvik13   •        
Tibero13   •        
Marduke13   •        
Amalric13   •        
Nazarus13   •        
Slave Drivers10            
Slaves8            
• = Phase Takenh = Half Phase Delay

Post-12
Everyone take your post-12 recovery

Segment 1-3
Niamh you may use your full Phase delay any time up until Phase 4, simply declare which Segment you will act and what you attempt

Segment 3
Chang Jun - you are Grabbed by 1 slave & at 1/2 DCV, declare your actions

Segment 4
Everyone - continue your battle for freedom, Sarajen you are Grabbed by 1 slave and at 1/2 DCV


This message was lightly edited by the GM at 03:51, Wed 29 May 2019.
Tiberio
player, 70 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 26 May 2019
at 03:30
  • msg #107

Re: Turn 4 - Segment  4


Tiberio stays near the walls and runs to the ladder

Seg 4
Fph: Move 12 m towards the next ladder up
 > Q11 > R10 > Q9 > P8 > Q7 > N6

This message was last edited by the player at 03:31, Sun 26 May 2019.
Syssiah
player, 22 posts
Sun 26 May 2019
at 04:22
  • msg #108

Re: Turn 4 - Segment  4

Syssiah follows the man that seems to have a plan to escape this hellish place. She does it as fast and silently as she can.
Sarajen
player, 52 posts
Tomorrow is always
a good day to try again.
Sun 26 May 2019
at 05:19
  • msg #109

Re: Turn 4 - Segment  4

CategoryValue
STUN32/32
END33(32?)/35
BODY8/8
OCV5
DCV3 (5, grabbed)
DEF6 PD(6 rPD) / 5 ED(6 rED)

After Defenses, Sarajen takes no damage from the "squeeze".

Sarajen heads to pursue the big guy, but finds himself accosted by an angry slave.

[Language unknown: "Cese rat ei seilstng ekto o?! Omfi ear leek di etie etwhe es hiin. Hi pleau llieli, ndetck whder ut thihatove po founll."]

Aiming to jump off the table and onto open ground, he pulls away from the slave as best as he can.

OOC: STR check
22:05, Today: Sarajen rolled 9 using 3d6 ((4,3,2)). Is a STR check alright? Did you want to do a BODY pip comparison?

If he can pull away from the Slave, he'd like to jump to AA9, assuming his jumping half-move is enough to cover the distance. Otherwise, he'll hold his remaining half-phase for any opportunity.

Edit:

Yes, a Body Pip count is necessary. Here come the rolls:
18:30, Today: Sarajen rolled 3 (with 1 body) using 1 with the Hero (Champions) system.  First full die.
18:30, Today: Sarajen rolled 4 using 1d6.  Half a die.

Total is: 2 Body for Escape Attempt

This message was last edited by the player at 01:31, Mon 27 May 2019.
Marduke the Red
player, 57 posts
Vanaheim
Sun 26 May 2019
at 07:47
  • msg #110

Re: Turn 4 - Segment  4

Marduke roars in frustration of Nazarus running away. He presses an attack on SD-2, hoping to force his way through the crowd. His pick sinks deep into the slave driver's arm as Marduke pushed through.

Pick tricks 12-, rolls 8 & 11 on 3d6. Both CSLs activate.

18-3d6 = 6 for pick attack with OCV 7. Hits DCV 6.

Hit location 8 on 2d6+1. Arm.

Damage 9 on 2d6-1. Attack does 9 BODY, 18 STUN A-P.
1/2 phase attack
1/2 phase move
Marduke uses casual Strength of 14 to force his way through the slaves.
Ends up in U11.
END 20/40.

Recall that attacking ends your Turn.  You cannot attack and then move unless you have a Talent (power built as a Trigger to Teleport, must cover intervening space, trigger is attacking)
This message was last edited by the GM at 03:43, Wed 29 May 2019.
Niamh
player, 33 posts
Mon 27 May 2019
at 00:38
  • msg #111

Re: Turn 4 - Segment  4

Niamh calls out to Marduke in Cimmerian, [Language unknown: "He rat omeionith, ss rebe us om ratstakor!"]

Then calls out in Kothic to the massed and angry crowd in front of her as she starts moving toward it, giving encouraging pushes and shoves to get their attention away from the food and, instead, toward freedom. [Language unknown: "U res ieoffi nawi ear ulei teraticon. N! A! M ovepo bleprotha!"]

OOC: She is starting to move toward the ladders with Tiberio and Syssiah, trying to drive the crowd toward them, as well...and, hopefully, away from Sarajen and Chang Jun.

Are you forgoing your Full Phase Delay from Segment 12 and just taking your Segment 4 action?  Your call just wanted to be sure

PRE roll of 15 to influence and redirect crowd.
This message was last edited by the player at 01:50, Tue 28 May 2019.
Chang Jun
player, 22 posts
Mon 27 May 2019
at 00:56
  • msg #112

Re: Turn 4 - Segment  3

Chang Jun's anger flares as the slave grabs him allowing Nazarus to escape his punishment. [Language unknown: "OF URESOMOER!"]

OOC: Uses Martial Escape to to extricate hiimself from the slave who grabbed him.

20:52, Today: Chang Jun rolled 14 using 5d6 with rolls of 1,4,1,6,2.  Roll for Martial Escape.

This message was last updated by the GM at 21:20, Mon 27 May 2019.
Crom
GM, 138 posts
Mon 27 May 2019
at 21:23
  • msg #113

Re: Turn 4 - Segment  3 - Results

Chang Jun - A sharp, sudden spin and a curse few in the Red Pit could understand, Chang Jun deposits the fool who held him to the ground and stands free once more.

Martial Escape succeeds.
Crom
GM, 141 posts
Wed 29 May 2019
at 03:51
  • msg #114

Re: Turn 4 - Segment  4 - Results

Sarajen - The old man find that a tanned Kothian woman clinging to his leg.  Try as he might he is unable to extricate himself from her grasp.
Fail to escape from Grab, still 1/2 DCV

Niamh - Niamh lashes out at the mob attacking those at the feeding table; reminding them of their oppression at the hands of Abdibaal, Nazarus and their lackeys.  Many slow, turn to listen, the hate in their eyes uncertain for a moment....but not completely mitigated.  But the Pict does not stand idle while doing so, passing those enraged masses as she moves toward the next ladder.
PRE attack over listeners' PRE, <PRE+10, the crowd hesitates, may only use 1/2 Phase on their next action

Ludvik - Hard eyes watch as the desperate slaver is set-upon by more slaves.  With a curse, Ludvik leaves the dog to those he had tormented.  Taking the haft of the hammer in his teeth, he climbs the ladder towards the Feeding Area.
Full move, up ladder

Tibero - Closing the distance to the next ladder, the Aquilonian reaches the wooden rungs ahead of all others.

Syssiah - The horse master's shadow for the moment, Syssiah joins him a the foot of the ladder.

Marduke - Marduke swings a savage blow into the slaver beside him, piercing through the bone of the man's arm and into his chest.  Those slaves clinging to him bear him to the ground as his blood begins to stain their rags and sack-cloth clothing.
SD2 dead, attacking ends your phase, see my note in your previous post

Amalric - Seeing the Hyperborean's actions, Amalric does likewise and begins the climb up and on to freedom.

Nazarus - The Whip out-distances the wretches that hound him but is not quick enough to reach the ladder first. Confronted by Tiberio and Syssiah, taking them to be mere slaves, Nazarus strikes out at Tiberio to knock him aside and clear his way up the ladder.  Tiberio, however, easily avoids the truncheon.
miss
This message was last edited by the GM at 03:57, Wed 29 May 2019.
Crom
GM, 142 posts
Wed 29 May 2019
at 03:56
  • msg #115

Re: Turn 4 - Segment  6




Speed Chart
TURN 4 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •  •      
Niamh15f  •        
Ludvik13   •        
Tibero13   •        
Marduke13   •        
Amalric13   •        
Nazarus13   •        
Archers13     •      
Slave Drivers10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

Chang Jun declare your actions, then the Slave Drivers and Slaves will follow
This message was last edited by the GM at 02:48, Sat 01 June 2019.
Chang Jun
player, 23 posts
Wed 29 May 2019
at 13:05
  • msg #116

Re: Turn 4 - Segment  6

Growing even more disgusted with the slaves that surround him and the old man Chang Jun strikes out at the slave that had previously grabbed him.

OOC: Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV,  2d6 NND, Strike

08:58, Today: Chang Jun rolled 11 using 3d6 with rolls of 6,1,4.  Attack (11+5-1=15). Hit a 4 or less.

08:58, Today: Chang Jun rolled 8 using 2d6 with rolls of 5,3.  Damage. 8 Stun NND

09:03, Today: Chang Jun rolled 10 using 3d6 with rolls of 2,3,5.  Hit Location.

09:05, Today: Chang Jun rolled 3 using 2d6+1 with rolls of 1,1.  Hit Location using rules in Martial Arts book. (Your Call on which to use)


Hit Location options are listed in the References thread along with options for Special Hit Location table.  If you wish to use the High Shot (2d6+1 for Location) declare it, take the -2 OCV penalty on the attack and roll to see if you hit.
This message was last edited by the GM at 01:53, Sat 01 June 2019.
Crom
GM, 146 posts
Sat 1 Jun 2019
at 02:45
  • msg #117

Re: Turn 4 - Segment  6 - Results

Chang Jun - The Khitai's anger lashes out at the crazed slave with a precise nerve strike to the chest.  The man (or boy, the harshness of the Pit having etched itself over the features to blur what came before) cries out and grabs at the location even as he drops to one knee.
Slave STUNNED

Archers - A sudden buzzing followed by a startled cry to beside them and Sarajen and Chang Jun realize another shaft has narrowly missed them, instead piercing the thigh of a slave adjacent to them both.  The other shafts are too high, sailing into the lower level of the Pit.  Now that those that remain have moved next to the wall there is only the unyielding dirt and stone to catch them.

Slave Drivers - Two lone slavers beat against the flood, both believing themselves to the be last.  The one below struggles to strike, determined to take those that will kill him to Hell as well...but he cannot.  The sweaty and dirty bodies are bearing him down.  His companion above manage a glancing blow but that it all.

Slaves - Pelishtim mercenaries mutter and curse in awe as a wave of climbers crests to ledge to the Feeding Area and cry out as they charge forward to join the melee of the feeding table.  Meanwhile those at the feeding table have paused, whether from Niamh's admonishment, Chang's savage reprisal, the strike of the arrows or none of these.  They appear to hover upon the edge of uncertainty...  The slave Chang stuck rises and backs away slowly.  Those who grapple with the remaining slave drivers, however, suffer from no such state.  More pile on to the struggling tormentors of the Pit, Ludvik glances back without pity as the brigand below gives a final, feeble cry the unwashed bodies cover him.  Only a single slaver remains, struggling to stave off fate for as long as possible.  As their oppressors fall, as they witness The Whip fleeing as a coward, a few uncommitted take heart, pick up their picks and shovels and join in the bloody rebellion.
1 more slaver dead, feeding table riot has paused, more slaves join the uprising, Chang's target recovers from stun
This message was last edited by the GM at 02:47, Sat 01 June 2019.
Crom
GM, 147 posts
Sat 1 Jun 2019
at 02:53
  • msg #118

Re: Turn 4 - Segment  8



Speed Chart
TURN 4 123456789101112
Sarajen18   •   •    
Chang Jun15  •  •      
Niamh15f  •   h    
Ludvik13   •   •    
Tibero13   •   f    
Syssiah18   •   f    
Marduke13   •   •    
Amalric13   •   •    
Nazarus13   •   •    
Archers13     •      
Slave Drivers10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

There is really only 1 last bit of trash to deal with in the Feeding Area.  Then comes the Slave Area above followed by the Scree Field above that.  Onward!  All but Chang Jun declare your actions
This message was last edited by the GM at 02:39, Tue 04 June 2019.
Marduke the Red
player, 60 posts
Vanaheim
Sat 1 Jun 2019
at 08:08
  • msg #119

Re: Turn 4 - Segment  8

Marduke moves at noncombat speed (24m ), pushing aside slaves with casual Strength at T-10 and Q-7, ending up in Q-7. His pick has a date with the Whip. To the one who spoke Cimmerian he says
Sarajen
player, 56 posts
Tomorrow is always
a good day to try again.
Sat 1 Jun 2019
at 13:43
  • msg #120

Re: Turn 4 - Segment  8

CategoryValue
STUN32/32
END33/35
BODY8/8
OCV5
DCV3 (grabbed)
Other Values
DEFPD, 6 rPD / 5 ED, 6 rED


Sarajen looks at the woman locking arms with his legs. She's angry, scared, and hungry. He understands.

As best as he can, he collects a bowl of food and some bread from the table.

Putting a gentle hand on her arm and using a patient and caring voice, he presents the food to her and says,

[Language unknown: "Be isio es urant wa. El p nceingwhi a wit iveec. Asnaer na to wityintio paos out hi in, ac daype icder has n. Ic nciv utto ectinesomtic i atect paol. O ome hiun sa, p whiic ckdi pe ngevli of k ceter ven ar atma ulchet, fickun wa leeve. Wa ha. Olpro. Ncewa wit ineno e k m La tr toweio evta eedi miunme?"]

Sarajen gives her ample space to take the food and make her decision.

OOC: Sarajen is trying to get her to release him with kindness.
Niamh
player, 34 posts
Sat 1 Jun 2019
at 15:13
  • msg #121

Re: Turn 4 - Segment  8

Niamh cries out in Kothic, [Language unknown: "Encre to us hierpr ee arivti! Latth ilmoes loonwi mowh asnoin! Est hissa pr tio ur rowiusss plsi relaic!"]

She closes the distance to the group at the ladder, hoping to be part of the first wave to go up. [Language unknown: "Oreforall his we at! Olac comdinati ted atsiai!"], she yells as she meets the group.

(OOC: Moving to the ladder, still trying to redirect the crowd...

09:11, Today: Secret Roll: Niamh rolled 14 using 4d6 with rolls of 4,4,5,1.  PRE (redirect crowd)...kind of a 'meh' result)

Tiberio
player, 74 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 2 Jun 2019
at 07:44
  • msg #122

Re: Turn 4 - Segment  8


Having reached the ladder, Tiberio looks back hearing the voice of his fellow slave, then seeing Nazarus, the hands let go the ladder, he turns, to block the way.


Seg 8
Fph: Hold action for Block.

19:26, Today: Tiberio rolled 6 using 16-3d6 with rolls of 5,1,4.  Seg 9 Block v Haymaker OCV 16.

Block OCV 6

This message was last edited by the player at 02:27, Tue 04 June 2019.
Syssiah
player, 23 posts
Sun 2 Jun 2019
at 10:27
  • msg #123

Re: Turn 4 - Segment  8

With Tiberio trying to block the way to the ladder, Syssiah found herself wooried. The slavers and some violent slaves were too close for her taste. SHe stepped back against the rock wall, readying herself to duck for cover or climb up the ladder as soon as it is possible.

OOC : delaying action for now.
Crom
GM, 148 posts
Tue 4 Jun 2019
at 02:17
  • msg #124

Re: Turn 4 - Segment  8 - Results

Sarajen - The woman grabs at the offered food, holding it protectively as she draws back and begins to fill her mouth with the poor fare.
Sarajen is no longer GRABBED

Niamh - Barking orders to the slowly subduing crowd around the feeding table, the Pict reaches the cluster at the ladder where Nazarus strives to reach the next level and move closer to the mercenaries above.
PRE attack is 0 Phase action, a half move of only 4 meters brings you to the edge of the slaves who are chasing Nazarus. You have another half-phase available if you wish to do anything further before your next Phase on Segment 12.

Ludvik - The Hyperborean reaches the Feeding Area and shoves his way through the crowd to his left.
Full Move

Tiberio - Holding his ground at the base of the ladder, Tiberio prepares to meet The Whip's next move.

Syssiah - The Zamoran awaits to see what events will transpire before deciding on her next action.
Full Phase delay, declare when you will use before Segment 12

Marduke - With broad strides the Vanir sprints after the fleeing slavemaster following closely behind the Pictish woman who has spoken to him in Cimmerian.  An elbow shoves the slave between him an his prey aside, bringing him face-to-face with Nazarus the Whip.
Full move at non-combat velocity, 1/2 DCV until Segment 12

Amalric - Amalric makes it to the top of the ladder and pauses to espy the quickest route to join the other instigators of the rebellion.
Full move up ladder

Nazarus - Spittle flies as the desperate despot finds himself trapped.  Surrounded on all sides by enemies, his only hope of salvation the ladder up to bring him closer to the covering fire of the archers on the rim.  With a cry the Whip prepares a desperate swing, putting his entire weight behind the blow.
Haymaker at Tiberio, will land on Segment 9
Crom
GM, 149 posts
Tue 4 Jun 2019
at 02:40
  • msg #125

Re: Turn 4 - Segment  9



Speed Chart
TURN 4 123456789101112
Sarajen18   •   •    
Chang Jun15  •  •  •   
Niamh15f  •   h    
Ludvik13   •   •    
Tibero13   •   f•   
Syssiah18   •   f    
Marduke13   •   •    
Amalric13   •   •    
Nazarus13   •   ••   
Archers13     •      
Slave Drivers10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

Chang Jun please declare your actions.

Niamh, Tiberio & Syssiah all have full or half Phases they can choose to use

Nazarus' haymaker will land on his Phase during this Segment

This message was lightly edited by the GM at 02:51, Thu 06 June 2019.
Chang Jun
player, 24 posts
Tue 4 Jun 2019
at 19:49
  • msg #126

Re: Turn 4 - Segment  9

Tired of dealing with the crowd of slaves around him Chang Jun leaps over their heads and toward the wall.

15:45, Today: Chang Jun rolled 12 using 3d6 with rolls of 6,2,4.  Acrobatics Roll.
Move to R10

Crom
GM, 150 posts
Thu 6 Jun 2019
at 02:40
  • msg #127

Re: Turn 4 - Segment  9 - Results

Chang Jun - Astonished gasps are heard as the Khitai leaps to and then from the feeding table, clearing the heads of those surrounding he and Sarajen.
Full Move 8m, leaping

Tibero - The Aquilonian catches the baton whistling toward his head, using both hands to resist the mighty blow arcing toward his head.  A resounding CRACK as wood impacts wood is his reward followed by Nazarus' own weapon splitting from the blow.
Abort, block

Nazarus - All hope and will was channeled into his blow.  There is no surrender in The Whip's eyes, contempt still radiates from his countenance but with the gritting of teeth there is the glimmer of...acceptance.
haymaker blocked
This message was last edited by the GM at 02:47, Thu 06 June 2019.
Crom
GM, 151 posts
Thu 6 Jun 2019
at 02:52
  • msg #128

Re: Turn 4 - Segment  10-12



Speed Chart
TURN 4 123456789101112
Sarajen18   •   •    
Chang Jun15  •  •  •   
Niamh15f  •   h    
Ludvik13   •   •    
Tibero13   •   f•   
Syssiah18   •   f    
Marduke13   •   •    
Amalric13   •   •    
Nazarus13   •   ••   
Archers13     •      
Slave Drivers10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

Niamh & Syssiah still have half & full phase delays, may declare actions during Segment 10 or 11, else will loose actions and go normally during Segment 12.

All characters please declare your actions

Syssiah
player, 24 posts
Thu 6 Jun 2019
at 03:47
  • msg #129

Re: Turn 4 - Segment  10-12

Syssiah uses the chaos of the fight o rush herself before Tiberio on the ladder and climb it as fast as she can.
Niamh
player, 36 posts
Thu 6 Jun 2019
at 03:50
  • msg #130

Re: Turn 4 - Segment  10-12

Niamh, seeing the bottleneck and the danger it represented, followed the dusky skinned woman, Syssiah?, passed Tiberio and up the ladder.
Tiberio
player, 75 posts
Border Kingdoms
Hyperborean Horse Trader
Thu 6 Jun 2019
at 07:42
  • msg #131

Re: Turn 4 - Segment  10-12




Seeing the acceptance in the eyes of the slave master, the horse trader makes an offer.




The voice that speaks the offer is grim, honest for its knowing what comes next.

Seg 12
Fph: Hold action for Block.


Marduke the Red
player, 63 posts
Vanaheim
Thu 6 Jun 2019
at 07:44
  • msg #132

Re: Turn 4 - Segment  10-12

With a short swing, Marduke strikes the slave driver in the arm.

Picks tricks 12-. Rolled 11,9 on 3d6,3d6 for CSLs.

Rolled 5 on 18-3d6. Hits DCV 5.
Hit location 8 on 2d6+1. Arm.
Damage 4 on 2d6-1.
Damage 4 BODY 8 STUN Armor-piercing
Sarajen
player, 58 posts
Tomorrow is always
a good day to try again.
Thu 6 Jun 2019
at 16:39
  • msg #133

Re: Turn 4 - Segment  10-12

Sarajen

With the woman feeding herself freely, Sarajen sees an avenue for progress. He can see Ludvik on this level as well, so things are well. He didn't seem injured. Having only enough space for one step, he vaults as best as he can off the table and towards the group assembled around the big buy with the whip.

Full jump to hex S9.
This message was last edited by the player at 16:39, Thu 06 June 2019.
Crom
GM, 153 posts
Fri 7 Jun 2019
at 02:35
  • msg #134

Re: Turn 4 - Segment  10 - Results

Speed Chart
TURN 4 123456789101112
Sarajen18   •   •   •
Syssiah18   •   f • •
Chang Jun15  •  •  •  •
Niamh15f  •   h • •
Ludvik13   •   •   •
Tibero13   •   f•  f
Marduke13   •   •   •
Amalric13   •   •   •
Nazarus13   •   ••  •
Archers13     •     •
Slave Drivers10     •     •
Slaves8     •     •
• = Phase Takenh = Half Phase Delay

Syssiah - As Tiberio steps forward to meet Nazarus, Syssiah sees an opening and scrambles up the ladder.
6m up ladder, declare your actions for Segment 12


Niamh - Once the Zamoran breaks for the next level Naimh is quick upon her heels.
4m up ladder, declare your actions for Segment 12
This message was last edited by the GM at 03:25, Tue 11 June 2019.
Syssiah
player, 25 posts
Fri 7 Jun 2019
at 03:30
  • msg #135

Re: Turn 4 - Segment  10 - Results

Syssiah keeps climbing up the ladder, and cautiously looks up to not get hit by anything as she progresses.
Niamh
player, 37 posts
Fri 7 Jun 2019
at 04:25
  • msg #136

Re: Turn 4 - Segment  10 - Results

[Language unknown: "Ecttinive ivwas eariv wheersard m dayonsich!,"], she yells over her shoulder as she continues to follow Syssiah.

[Language unknown: "Thiehe oreas ent hi mabean!"], she added, as she went.

(OOC: PRE roll of 15 to redirect crowd.)
This message was last edited by the player at 10:45, Fri 07 June 2019.
Chang Jun
player, 25 posts
Mon 10 Jun 2019
at 12:29
  • msg #137

Re: Turn 4 - Segment  10 - Results

With the ladder being used and a large group gathered at it's base surrounding Nazarus, Chang Jun opted for the slower choice and headed to the base of the wall and began to climb.

08:29, Today: Chang Jun rolled 10 using 3d6 with rolls of 5,1,4.  Climbing 12-.
Crom
GM, 154 posts
Tue 11 Jun 2019
at 03:39
  • msg #138

Re: Turn 4 - Segment  12 - Results

Sarajen - Free of the clutches of the slave, the old man follows Chang's lead with a surprisingly agile leap over the heads gathered round.
full move, leap

Syssiah - The Zamoran scales the sturdy ladder quickly, the Pictish woman's presence at her heels urging her on.  Syssiah reaches the Slave Area to find the workers pulled back toward the cliff to the Scree Field above or crouched behind the blocks of stone they are shaping.  The ladder to the last level of the Pit lies off to the right.
full move, climb

Chang Jun - Meanwhile Chang Jun leaps upon the cliff wall and begins to scale its surface to the level above.
full move/climb

Niamh - Scrambling upon the Slave Area, Niamh prepares to meet the next challenge to earn her freedom.
full move, climb

Ludvik - Sprinting quickly the Hyperborean seeks to reach the ladder before the mass of slaves converging there.
full move,non-combat, 1/2 DCV

Tibero - The Aqulonian offers Nazarus a more noble ending that the cur deserves.  However The Whip's eyes harden, his arrogance swells.  His only reply is to spit at Tibero and his honorable gesture.
Full Phase delay, use before Segment 4

Marduke - The red-haired son of Vanaheim waits for no man, swinging his work tool and leaving a lance of red across Nazarus' arm.  The Whip cries out, staggering to his left but remaining upright.
Nazarus takes BODY and STUN, barely upright

Amalric - As did the Hyperborean, so does the Nemedian grit his teeth and make all speed across the red dirt to beat the host of slaves converging upon the ladder up.
full move, non-combat, 1/2 DCV

Nazarus - Bleeding and bruised the Whip of the Red Pit screams a curse upon the rabble that surrounds him and strikes in response to Marduke's attack.  His truncheon glances off the red-head's pick and is deflected.
miss

Archers - Trying to stall the wave of slaves rising from below the bowmen fire wildly.  One slave grab her arm as an arrowhead slashes it.  A pair of shafts sail harmlessly above all to land deeper in the Pit.

Slave Driver - With barely the breath to curse his attackers, the last slaver of the Red Pit prepares to meet his end.

Slaves - The wretches hounding Nazarus are unable to maintain a grip upon the desperate man.  Meanwhile those starving souls at the feeding table fall upon the spoils there, fighting for scraps before they are trampled underfoot or otherwise lost.  Of the last slaver there is only a final, muffled cry as the unwashed bodies cover him.  The rest of the Pit's poor, those encouraged by the upstarts to fight back against their oppressors surge onward as fast as their leg (most still shackled) will carry them.
This message was last edited by the GM at 03:39, Tue 11 June 2019.
Crom
GM, 155 posts
Tue 11 Jun 2019
at 03:47
  • msg #139

Re: Turn 5 - Segment  1-3



Speed Chart
TURN 5 123456789101112
Sarajen18            
Syssiah18            
Chang Jun15  •         
Niamh15            
Ludvik13            
Tibero13 •          
Marduke13            
Amalric13            
Nazarus13            
Archers13            
Slaves8            
• = Phase Takenh = Half Phase Delay

All please take your Post-12 Recovery

Tibero has full phase delay from Segment 12.

Chang please declare your Segment 3 action.

This message was lightly edited by the GM at 01:44, Wed 12 June 2019.
Tiberio
player, 76 posts
Border Kingdoms
Hyperborean Horse Trader
Tue 11 Jun 2019
at 08:21
  • msg #140

Re: Turn 5 - Segment  1-3



The spit may be a calculated distraction as much as venom. With a guarded wipe by his free hand, the horse trader nods in agreement to something, then turns and leaves the whip to his fate at the hands of his freed victims, as Mitra wills.



Seg 2
Move up ladder

Seg 4
Move up ladder
This message was last edited by the player at 01:48, Wed 12 June 2019.
Chang Jun
player, 26 posts
Tue 11 Jun 2019
at 12:55
  • msg #141

Re: Turn 5 - Segment  1-3

Chang Jun continues his climb toward the to of the wall.

08:47, Today: Chang Jun rolled 13 using 3d6 with rolls of 3,6,4.  Climbing 12- (+1 for multiple hand holds).

Crom
GM, 156 posts
Wed 12 Jun 2019
at 01:40
  • msg #142

Re: Turn 5 - Segment  1-3 - Results

Segment 2

Tiberio - Tiberio makes it a little over half-way up the ladder
full move, climb ladder

Segment 3

Chang Jun - A few of the handholds feel brittle, forcing the Khiati to try others, but he manages to continue his ascent without mishap.
full move, climb.   No second roll to gain an extra 2m?
Crom
GM, 157 posts
Wed 12 Jun 2019
at 01:45
  • msg #143

Re: Turn 5 - Segment  4



Speed Chart
TURN 5 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •         
Niamh15   •        
Ludvik13   •        
Tiberio13 • •        
Marduke13   •        
Amalric13   •        
Nazarus13            
Archers13            
Slaves8            
• = Phase Takenh = Half Phase Delay

Everyone but Chang please declare your actions.

Tiberio will use your prior decision to continue climb to Slave Area unless you alter it.

This message was lightly edited by the GM at 20:43, Fri 14 June 2019.
Syssiah
player, 26 posts
Wed 12 Jun 2019
at 03:16
  • msg #144

Re: Turn 5 - Segment  4

Seeing the group of escapee are on her heels, Syssiah rushes herself towards the next ladder as fast as her feet can carry her.

"Your slavers are dying ! Raise and free yourselves !" she shouts to the slaves at this level as she runs.

Question: You know your movement.  What hex do you go to?

OOC : Running NCM up to I17
This message was last edited by the player at 04:26, Thu 13 June 2019.
Marduke the Red
player, 64 posts
Vanaheim
Wed 12 Jun 2019
at 06:00
  • msg #145

Re: Turn 5 - Segment  4

Leaving the weakened slave driver to his fate, Marduke turns and moves to W-9, shoving a slave aside (6m movement). He grabs the table and lifts it overhead, turning it to provide cover against the arrows for the assembled slaves. He makes no notice of the effort.
Niamh
player, 38 posts
Wed 12 Jun 2019
at 14:06
  • msg #146

Re: Turn 5 - Segment  4

Niamh quickly moves closer to the stones and slaves on this level, encouraging shouts and nudges as she makes her way to the ladder.

"Now is our chance, brothers and sisters! Be slaves no more! More of us come!," she says in Kothic and Aquilonian as she passes them.

(OOC: Moves to F8 then generally east toward the ladder, trying to make contact as fast as she can with as many slaves as possible on the way.

08:05, Today: Niamh rolled 12 using 4d6 with rolls of 2,1,4,5.  PRE to encourange slaves.)

Sarajen
player, 59 posts
Tomorrow is always
a good day to try again.
Wed 12 Jun 2019
at 16:19
  • msg #147

Re: Turn 5 - Segment  4

Realizing that this might not be the right time to get the big guy's whip, seeing as he is surrounded by slaves and about to be sent to his maker, Sarajen bides his time by swiftly moving towards the wall to find cover from the archers. He'll wait the developments there. Perhaps everyone will lose interest in the slave master.

OOC: Walking to Hex P10 (if I am reading this right, to the immediate right and slightly above Chang Jun's position), and holding a half-phase. He's still looking to get that whip, but there's no space to move to it.

As Marduke withdraws from the side of the big guy, Sarajen takes his chance. His legs carry him swiftly through the throng to end right next to Nazarus.

"Hey... you won't be needing this now, will you?", teases Sarajen. He reaches for the whip.

OOC: Will this be a contest? I can't tell if he is still holding on to the whip or not. If yes, he'll try to take it by guile, using Sleight of Hand, or if completely unguarded, just take it.
This message was last edited by the player at 00:34, Thu 13 June 2019.
Crom
GM, 160 posts
Fri 14 Jun 2019
at 21:31
  • msg #148

Re: Turn 5 - Segment  4 - Results

Syssiah - Syssiah sprints across the Slave Area as curious workers look on.  She halts just behind one of the larger blocks that is being carved, which provides some cover should the archers take notice.
full move, non-combat, 1/2 DCV

Niahm - The Pictish wildcat instead moves close to the wall up to the next level and out-of-sight of the bowmen.  Her cries of rebellion appear to excite the slaves as they immediately debate with one another in various languages.
full move, + slave's PRE - 1/2 action next phase

Ludvik - Perhaps the Hyperborean does not believe in fate.  Perhaps his hatred for Nazarus is simply too great.  With a step forward he swings a low blow which takes the Whip in his thigh.  There is an audible snap as the villain cries out in pain before collapsing to the red dust.  He is barely conscious as his truncheon and whip slip from his grasp.
Impairing wound to thigh + KO

Tiberio - The horsemaster reaches the top of the ladder and steps out onto the Slave Area.
Full move, climb ladder

Marduke - With no more regard for Nazarus, the giant shoves his way to the feeding table and hoists it aloft.  Slaves scream out during their gorging as the remaining vittles rise into the air then tumble to the ground.
Takes 2 hands to lift table so drop pick, encumbered 50% of your STR, -3 DCV/DEX rolls, -4m, +2 END/Turn...and now most of the slaves that had been mollified are enraged again

Sarajen - As the Vanir turns his back upon the Pit's former slave master, the elder thief approaches and retrieves the whip from The Whip.
takings a weapon away is the Disarm Maneuver...however another way it to simply kill the owner and take it from their corpse.   Whip added to list of weapons in References thread

Amalric - With Nazarus no more and the way to the ladder open, Amalric climbs closer to freedom.
full move/climb
Crom
GM, 161 posts
Fri 14 Jun 2019
at 22:06
  • msg #149

Re: Turn 5 - Segment  6 - Results



Speed Chart
TURN 5 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •  •      
Niamh15   •        
Ludvik13   •        
Tiberio13 • •        
Marduke13   •        
Amalric13   •        
Archers13     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

Chang Jun -Chang continues his climb and reaches the Slave Area
full move, climb

Archers - Though they do not witness the Nazarus' demise Abdibaal and the Pelishtim mercenaries note the new entrants to the Slave Area.  With loud curses the pitmaster extols the bowmen to halt the advance.  Three bowstrings snap hurriedly in response but none of the shafts come close to their intended targets.
Tiberio, Chang and Syssiah shot at but missed

Slaves - With a great cry the those pursing Nazarus call out of The Whip's demise.  As they fall upon Nazarus and strangled cry is heard; it seems that consciousness had somewhat returned to the brute...but now this only serves to make him aware as the end comes.  As the host around the feeding table prepare to launch themselves again upon those they would deny them of their meager sustenance....they pause.  As the wave coming from below, some of whom had prepared to throw themselves into the fight at the feeding table to protect the red-haired Vanir for his defeat of the slave drivers....also paused.

For a moment the Pit grew silent.

And then one cry swelled by four score more and the entirely of the pit recognized freedom was within their grasp.
slaves at feeding table are quelled, all slaves in pit will now move toward the freedom
Crom
GM, 162 posts
Fri 14 Jun 2019
at 22:11
  • msg #150

Re: Turn 5 - Segments  8 & 9



Speed Chart
TURN 5 123456789101112
Sarajen18   •   •    
Syssiah18   •   •    
Chang Jun15  •  •  •   
Niamh15   •   •    
Ludvik13   •   •    
Tiberio13 • •   •    
Marduke13   •   •    
Amalric13   •   •    
Archers13     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

All slaves are now neutral to characters and each other (ignore red color).

All characters may declare their moves for Segments 8 & 9

NOTE: the carved blocks come in roughly 2 sizes; hopefully each is clear from map.  If you right clicks image and open in new tab should be mooooore than large enough to see
Large blocks are ~2m cubes and provide 80% cover from archers above (-4 to attackers' OCV)
Small blocks are ~1m cubes and provide 30% cover from archers above (-2 to attackers' OCV)

This message was last edited by the GM at 02:55, Wed 19 June 2019.
Niamh
player, 40 posts
Fri 14 Jun 2019
at 22:19
  • msg #151

Re: Turn 5 - Segments  8 & 9

"Come join us! For freedom! Be slaves no more!," she cries again in Aquilonian and Kothic as she continues to move toward the ladder.

(OOC: 16:18, Today: Niamh rolled 6 using 4d6 with rolls of 1,1,3,1.  PRE to encourange slaves.

Good lord, I'm going to write that off as her mistranslating something, lol.

She is heading toward the ladder and still trying to get people to join her.)


um, hex?

As stated above, all slaves will be doing this anyway.  They're all in on the rebellion now that the Whip is dead


(OOC: Is E17 realistic? She's in a hurry, but she wants to make sure she is still encouraging everyone.)
This message was last edited by the player at 22:33, Fri 14 June 2019.
Marduke the Red
player, 66 posts
Vanaheim
Fri 14 Jun 2019
at 23:43
  • msg #152

Re: Turn 5 - Segments  8 & 9

Segment 8

Marduke stalks towards the ladder, holding the table up, angled to provide as broad a shield against arrows that he can. He yells 

Can move 8m towards ladder, protecting vs arrows.
This message was last edited by the player at 23:44, Fri 14 June 2019.
Chang Jun
player, 27 posts
Mon 17 Jun 2019
at 12:23
  • msg #153

Re: Turn 5 - Segments  8 & 9

Chang Jun makes a full move toward the wall of the pit. Weaving and dodging around any obstacles and ducking behind cover at the end of his move.

that's nice but what hex do you end up in?
This message was last edited by the GM at 15:01, Mon 17 June 2019.
Tiberio
player, 77 posts
Border Kingdoms
Hyperborean Horse Trader
Mon 17 Jun 2019
at 23:48
  • msg #154

Re: Turn 5 - Segments  8 & 9



Now cover from archers. The horse trader moved towards the ladder and not to the wall. Seeing a slab by a pile of rubble, Tberio moves against it for cover.


Seg 8
FMv: > K7 > J8 > K9 > L10 > K11
This message was last edited by the player at 05:19, Tue 18 June 2019.
Syssiah
player, 28 posts
Tue 18 Jun 2019
at 07:58
  • msg #155

Re: Turn 5 - Segments  8 & 9

Looking up to be sure noone notices her, the zamorean princess steps up quickly to behind a pilar, and readies herself to rush up the ladder.

OOC : taking cover in H20, and keeping an half phase in case of.

Sarajen
player, 61 posts
Tomorrow is always
a good day to try again.
Tue 18 Jun 2019
at 18:25
  • msg #156

Re: Turn 5 - Segments  8 & 9

Sarajen smiles. He has a whip now. Joy and Jubilation. Still, there is a lot of running to do to get out of this place.

Stepping to the wall, he pats Ludvik on the shoulder along the way, giving him an approving nod. He ties the whip to his meager belt and begins the ascent.

OOC
Sarajen will move to hex M9, to take advantage again of the corner to support himself from two sides.

Rolls

Climbing
11:20, Today: Sarajen rolled 9 using 3d6 with rolls of 3,2,4.  Climbing 13-

Climbing for Extra Distance
11:21, Today: Sarajen rolled 17 using 3d6 with rolls of 6,6,5.  Climbing Extra Distance 13-
Guess this part of the wall is rather hand-hold poor. No extra distance for Sarajent right now.

Crom
GM, 164 posts
Wed 19 Jun 2019
at 02:46
  • msg #157

Re: Turn 5 - Segments  8 & 9 - Results

Segment 8

Sarajen - Pressing his back to the adjoining rock faces, Sarajen begins is ascent with earnest but is forced to slow as weathering has weakened some of the lower hand-holds.
full move, climb 2m

Syssiah - The princess flits from cover to cover, bounding over the pile of detritus which slows her only slightly.  The Pelishtim archers have little opportunity to fire with any accuracy.
half move, half phase delay

Niamh - Hard pressed to cajole the surrounding slaves to further heights of violence, Naimh sprints closer to the ladder and hopefully out of sight of the archers above.
full move

Ludvik - With the haft of the hammer held in his teeth Ludvik ascends the ladder to the Slave Area.
full move, climb

Tiberio - Jogging to skirt the outer piles of rubble, Tiberio moves to take cover behind one of the smaller stone blocks.
full move, -2 OCV for attackers

Marduke - Stalking through the stunned wretches of the Pit, Marduke shoulders his way through the press with the massive feeding table held above.
full move, 1m / hex extra needed to press through slaves, encumbered 50% of your STR, -3 DCV/DEX rolls, -4m, +2 END/Turn

Amalric - Stepping out onto the Slave Area, Amalric looks for the best path towards the next ladder up.
full move climb

Segment 9

Chang Jun - A quick sprint leads to a flying leap atop the large stone block, turns into a shoulder roll,  into a squat, to stand and flip over the remaining distance to bring his back to the cliff-face of the Slave Area.
full move with acrobatics for extra movement
Crom
GM, 165 posts
Wed 19 Jun 2019
at 02:53
  • msg #158

Re: Turn 5 - Segments  8 & 9 - Results



Speed Chart
TURN 5 123456789101112
Sarajen18   •   •   •
Syssiah18   •   •   •
Chang Jun15  •  •  •  •
Niamh15   •   •   •
Ludvik13   •   •   •
Tiberio13 • •   •   •
Marduke13   •   •   •
Amalric13   •   •   •
Archers13     •     •
Slaves8     •     •
• = Phase Takenh = Half Phase Delay

The race across the Slave Area is nearing it's end.  Who will dare to ascend to the highest level of the Red Pit known as the Scree Field?  Freedom is lies beyond, to climb the outer cliff where sits the cave known as the Eunuch's Ear and come face-to-face with the Pelishtim mercenaries from western Shem.
This message was last edited by the GM at 03:34, Wed 26 June 2019.
Tiberio
player, 78 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 19 Jun 2019
at 07:30
  • msg #159

Re: Turn 5 - Seg 12



Tiberio races to the wall, closer to the ladder. Breathing was becoming labored and the exertion affected the man more than he liked. The red pit had taken a toll, yet freedom was closer.


Seg 12
FMv: > J12 > I13 > H14 > G15 > F16 > E17
This message was last edited by the player at 17:38, Wed 19 June 2019.
Marduke the Red
player, 68 posts
Vanaheim
Thu 20 Jun 2019
at 05:25
  • msg #160

Re: Turn 5 - Seg 12

Marduke walks to M-7, where he leans the table against the Pit wall. Recalling an important fact, he bunches his muscles and hurls the heavy table up to the next level to get the attention of the uprising Leaders. He bellows in Cimmerian.  He then goes back for his pick and the Whip's Boots.


This message was last edited by the GM at 02:33, Wed 26 June 2019.
Chang Jun
player, 28 posts
Thu 20 Jun 2019
at 12:21
  • msg #161

Re: Turn 5 - Seg 12

Chang Jun pauses at the wall, taking time to plan his ascent as he prepares to begin climbing.

OOC: Taking a recovery on 12.
Sarajen
player, 62 posts
Tomorrow is always
a good day to try again.
Thu 20 Jun 2019
at 19:53
  • msg #162

Re: Turn 5 - Seg 12

Up, up, up goes Sarajen, looking for better handholds along the wall.

OOC: Climbing Rolls

Standard:
12:47, Today: Sarajen rolled 11 using 3d6 with rolls of 6,4,1.  Climbing 13-.

Extra Distance:
12:48, Today: Sarajen rolled 5 using 3d6 with rolls of 1,2,2.  Extra Distance: 13-.
Extra distance crit! The extra distance takes full damage! =) Is it stunned?

Niamh
player, 41 posts
Sat 22 Jun 2019
at 17:13
  • msg #163

Re: Turn 5 - Seg 12

Niamh knows that followers need to be led, continues to drive toward the stairs for the final push for freedom. It would be risky being one of the first to clamour to the top, but any level of success would increase the chance of everyone making it out.

(OOC: Moves to the stairs and starts the climb...hopefully, folks are following her and Syssiah up.)
Crom
GM, 167 posts
Mon 24 Jun 2019
at 01:45
  • msg #164

Re: Turn 5 - Seg 12 Update

Image of the Scree Field and the top of the Pit per Syssiah's request.



Abdibaal is outlined in blue near the stone hauling wench.  Beneath the winch a large, leather basket dangles roughly 5m from the bottom of the Scree Field; unattended at the moment during this rebellion.  Archers are outlined in yellow, spread out across the lip with spearmen spread all across.  The mercenary commander stands on the opposite side of the winch from Abdibaal (sword and shield).

Directly below the commander, to the right of the winch, is the Eunuch's Ear.  It also is 5m above the floor of the Scree Field.

The Scree Field is where slaves shovel fhe small chunks of debris left from whittling down the limestone blocks on the Slave Flats to fill the stone hauling basket and be carried from the Pit.


All players please make INT rolls at -3

Chang Jun
player, 29 posts
Mon 24 Jun 2019
at 01:51
  • msg #165

Re: Turn 5 - Seg 12 Update

21:50, Today: Chang Jun rolled 12 using 3d6 with rolls of 4,3,5.  Int Roll (11 -3 = 8).
Sarajen
player, 64 posts
Tomorrow is always
a good day to try again.
Mon 24 Jun 2019
at 02:14
  • msg #166

Re: Turn 5 - Seg 12 Update

19:13, Today: Sarajen rolled 10 using 3d6 with rolls of 3,5,2.  INT Check 12-.

Nope. Only made it by two.

What is the Eunuch's Ear? A person? A place? An object?

Crom
GM, 168 posts
Mon 24 Jun 2019
at 02:27
  • msg #167

Re: Turn 5 - Seg 12 Update

The Eunuch's Ear is an outcropping half way up the outer wall.  Here there is a cave where Nazarus and this slave drivers passed the nights.

See the main game map for a better view: Link back to this game

Tiberio
player, 80 posts
Border Kingdoms
Hyperborean Horse Trader
Mon 24 Jun 2019
at 04:27
  • msg #168

Re: Turn 5 - Seg 12 Update

21:24, Today: Tiberio rolled 12 using 3d6 with rolls of 6,3,3.  12 -3 = 9- INT roll.
Niamh
player, 42 posts
Mon 24 Jun 2019
at 04:36
  • msg #169

Re: Turn 5 - Seg 12 Update

(OOC: 22:35, Today: Niamh rolled 15 using 3d6-3 with rolls of 6,6,6.  INT.) WOOHOO!
Syssiah
player, 30 posts
Mon 24 Jun 2019
at 04:45
  • msg #170

Re: Turn 5 - Seg 12 Update


06:44, Today: Syssiah rolled 13 (with 4 body) using 3 with the Hero (Champions) system.  INT Roll -3. So 9-. Syssiah was too dumb to understand anything useful :p

Marduke the Red
player, 69 posts
Vanaheim
Mon 24 Jun 2019
at 04:48
  • msg #171

Re: Turn 5 - Seg 12 Update

Marduke rolled 6 on 3d6, Int roll 9- after -3. Made it.
Syssiah
player, 31 posts
Tue 25 Jun 2019
at 04:22
  • msg #172

Re: Turn 5 - Seg 12 Update

Having not noticed anything to make her change her mind, the Zamoran princess rushes herself to the ladder and starts to climb. (Second half action)
Marduke the Red
player, 70 posts
Vanaheim
Tue 25 Jun 2019
at 06:30
  • msg #173

Re: Turn 5 - Seg 12

Marduke the Red:
Marduke walks to M-7, where he leans the table against the Pit wall. Recalling an important fact, he bunches his muscles and hurls the heavy table up to the next level to get the attention of the uprising Leaders. He bellows in Cimmerian <b></b> He then goes back for his pick and the Whip's Boots.

Reposting due to new information.
Crom
GM, 169 posts
Wed 26 Jun 2019
at 03:22
  • msg #174

Re: Turn 5 - Seg 12 - Results

Sarajen - Having spied a better path up, the old thief ascends quickly.
full move, climb, 4m, now 6m / 10m

Syssiah - Syssiah clambers over the pile of stone debris to reach the final ladder and begins her climb.
finish move, climb, 3m / 10m

Chang Jun - Chang slumps against the face of the rough hewn wall of the pit and takes several deep breaths.
recovery

Niamh - Reaching the ladder just after the Zamoran girl, Niamh climbs for freedom.
full move, run/climb

Ludvik - Ludvik ascends to the Slave Area, wary for any incoming arrows from the archers further above.
full move, climb

Tiberio - Tiberio jogs forward, closing in on the ladder and moving just out of sight of the archers above.
full move

Marduke - Pondering forward under the weight of the massive feeding table, the giant leans the slab against the wall, grits, and tries to heave his burden up to the Slave Area.  Unfortunately he over-estimates his own strength, the table makes it only a little over 2m up before he is forced to jump aside as it crashes back down.  Fortunately its sturdy construction allows it to remain in one piece.  His mighty cry is drowned out amid the angry yells for freedom and blood by the enranged slaves which surround him.
Marduke has 5 extra STR, Standing Throw of 4m, ~2m-4m throwing up against gravity, short of the 10m necessary to reach the next level, throw counts as attack, will be able to proceed with next action next phase.  Unfortunately no one nearby heard Marduke's yell...

Amalric - Amalric winds along the outer edge of the work area, halting behind one of the smaller blocks for some bit of cover against the coming arrows.
full move, 50% cover, -2 OCV to hit

Archers - As expected, black shafts fly over the Pit once more.  One falls within the mass of slaves if the Feeding Area, if any is hit their cries of pain do not carry.  Another shatters against the stone that Amalric uses for cover.  Ludvik catches a quick glimps of the last before it exits his abdomen.  Looking down the apprentice of Gorm finds a red wetness already spreading down his midsection and thighs.  Unable to remain upright he collapses where he stands.
Ludvik is hit in the Stomach, no resistant defenses, 5 BODY 20 STUN, KO - finally the archers are not completely useless
22:03, Today: Secret Roll: Crom rolled 12,5,6 using 3d6,1d6+1,14-3d6 with rolls of 3,5,4,4,2,5,1.  Archer 1 vs Ludvik. - forgot to take off secret roll when rolling for listen checks to hear Marduke
Ludvik is at 0 STUN and will get his Post-12 Recovery


Slaves - The slaves press to follow the leaders of the uprising but the ladder bottlenecks most while others make the slow climb along the wall to the next level.  Meanwhile those surrounding the body of The Whip continue to beat at it with their picks and shovels.
Crom
GM, 170 posts
Wed 26 Jun 2019
at 03:33
  • msg #175

Re: Turn 6 - Seg 2 - Results



Speed Chart
TURN 6 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •         
Niamh15   •        
Ludvik13   •        
Tiberio13   •        
Marduke13   •        
Amalric13   •        
Archers13            
Slaves8            
• = Phase Takenh = Half Phase Delay

The instigators have finally tasted true blood in their struggle for freedom, but there is no halting, no surrender except to the embrace of death.  Abdibaal's cruelty to those who have killed his slave drivers and cause this uprising will be legendary.

Post-12 - everyone please take your post-12 recovery

Marduke Nazarus' body still lies next to where you stand, left and slightly down on map just before the ladder.

Syssiah and Naimh are both on the ladder leading up to the Scree Field.  Syssiah 3m up, Naimh is 1m up the ladder.

Anyone on the Slave Area concerned about Ludvik can make a PER roll to see if they notice he is down; he is out of Marduke's line of sight.

Segment 3 - Chang declare your actions

Segment 4 - Everyone else, do the same!

This message was last edited by the GM at 16:06, Sun 30 June 2019.
Marduke the Red
player, 71 posts
Vanaheim
Wed 26 Jun 2019
at 04:43
  • msg #176

Re: Turn 6 - Seg 2 & 3

Marduke reaches down and pulls the boots off the Whip. He struggles to put them on quickly.
This message was last updated by the GM at 15:01, Sun 30 June 2019.
Sarajen
player, 65 posts
Tomorrow is always
a good day to try again.
Wed 26 Jun 2019
at 04:58
  • msg #177

Re: Turn 6 - Seg 2 & 3

21:52, Today: Sarajen rolled 10 using 3d6 with rolls of 4,1,5.  Perception Check: 12-.

Sarajen clambers up the wall like a man possessed by a spider. Or perhaps running away from one. His can see Ludvik on the steps, to his left, reaching the top faster than him, then stopping, looking down, and collapsing.

"Ludvik! No!", he shouts.

He doubles his efforts to reach the top before his friend bleeds out.

21:57, Today: Sarajen rolled 11 using 3d6 with rolls of 3,5,3.  Standard Climbing: 13-.
21:57, Today: Sarajen rolled 15 using 3d6 with rolls of 6,5,4.  Extra Distance: 13-.

This message was last updated by the GM at 15:02, Sun 30 June 2019.
Tiberio
player, 81 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 26 Jun 2019
at 11:00
  • msg #178

Re: Turn 6 - Seg 2 & 3



Tiberio ran and moved along the wall to the ladder

Seg 4
FMv: 12m toward ladder
This message had punctuation tweaked by the GM at 15:02, Sun 30 June 2019.
Chang Jun
player, 30 posts
Wed 26 Jun 2019
at 12:18
  • msg #179

Re: Turn 6 - Seg 2 & 3

Chang Jun starts climbing the wall up to the scree field. Moving quickly from handhold to handhold.

08:17, Today: Chang Jun rolled 10 using 3d6 with rolls of 2,3,5.  Climbing 12- (Extra distance).

08:16, Today: Chang Jun rolled 5 using 3d6 with rolls of 1,1,3.  Climbing 12-.

This message was last updated by the GM at 15:02, Sun 30 June 2019.
Syssiah
player, 32 posts
Sat 29 Jun 2019
at 19:33
  • msg #180

Re: Turn 6 - Seg 2 & 3

Syssiah keeps climbing up the ladder but wil stop at its top, to lurk sneakily over the cliff, and be sure nobody is here to slash her or shoot an arrow. The violence been for now contained somewhere else. She hopes to be able to go discreetly.
This message was last updated by the GM at 15:02, Sun 30 June 2019.
Crom
GM, 172 posts
Sun 30 Jun 2019
at 16:06
  • msg #181

Re: Turn 6 - Seg 2 & 3 - Results

Segment 2
Chang Jun - Chang quickly ascends the cliff face, nearing the half-way mark.
full move, climb 4m

Segment 3
Sarajen - Sarajen, on the other hand, struggles at the sight of his friend Ludvik's collapse.  In his haste stone and dirt give way, one hand comes free and he dangles momentarily before righting himself and regaining his grip upon the cliff.
full move, climb 2m

Syssiah - Rising to the top of the ladder, the Zamoran raises her eyes gain the first sight of the Scree Field...and a clear view of the Pelishtim mercenaries arranged along its upper edge.  The level is empty, the slaves who would normally be present shoveling debris from the carving of stone into the stone basket are gone.  Apparently Abdibaal has demanded a clear field of fire.  The Eunuch's Ear gaps from the upper wall; she can see that the rope ladders that Nazarus and his slavers previously used to reach the cave are down and available.
full move, climb ladder to top

Niahm - The Pict remains, literally, at the heels of Syssiah.  She is forced to halt when the Zamoran stops at the top of the ladder
full move, climb ladder 2m from top

Ludvik - Ludvik gasps as consciousness slowly returns.  The wound to his midsection flees like fire.
Recover from STUNNED

Tiberio - The horse master scrambles across chip piles and past frightened slaves.  He manages to lay hold of the next ladder; prepared to the climb to the final level.
full move, reaches bottom of next ladder

Marduke - Shoving aside the gathered slaves still empowered by the death of The Whip, Marduke relieves the corpse of its leather footwear and shove's his feet into the slightly too small boots.
take boots and put on

Amalric - Oblivious to Ludvik's injury, Amalric follows Tiberio toward the ladder
full move, run
Crom
GM, 173 posts
Sun 30 Jun 2019
at 16:15
  • msg #182

Re: Turn 6 - Seg 6



Speed Chart
TURN 6 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •  •      
Niamh15   •        
Ludvik13   •        
Tiberio13   •        
Marduke13   •        
Amalric13   •        
Archers13     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

Segment 6 - Chang please declare your actions

Mercenaries and Slaves will go next

This message was lightly edited by the GM at 01:49, Mon 01 July 2019.
Chang Jun
player, 31 posts
Mon 1 Jul 2019
at 00:16
  • msg #183

Re: Turn 6 - Seg 6

Chang Jun continues his ascent toward the top of the wall.

20:14, Today: Chang Jun rolled 12 using 3d6 with rolls of 6,4,2.  Climbing 12- (Extra Distance).

20:14, Today: Chang Jun rolled 11 using 3d6 with rolls of 1,5,5.  Climbing 12-.

Crom
GM, 174 posts
Mon 1 Jul 2019
at 01:39
  • msg #184

Re: Turn 6 - Seg 6 - Results

Chang Jun - With sure hands the Khitai nears the top of the cliff.  Only 2 more meters remain to the ledge above.
full move, climb

Archers - Another body lands beside Ludvik; a slave woman groans with a shaft in her chest.  A second arrow flies into the mass of slaves not yet pressed close enough to the cliffs to hide them from view.  Syssiah sees the archer react to the appearance of her head; she has plenty of time to dip below the rim but the arrow never really comes close.  It appears they may have eyes on the ladders now.
one slave killed

Spearmen - The captain can be heard yelling, threatening, his men to hold the line.  The Pelishtim are known for their discipline; they hold their weapons ready to meet those that dare face them.

Slaves - Like ants in a disturbed mount the wretches of the Pit surge on in search of blood.  Massed as they are, drinking in the rage from one another, there is little that will halt them.
This message was lightly edited by the GM at 01:39, Mon 01 July 2019.
Crom
GM, 175 posts
Mon 1 Jul 2019
at 01:47
  • msg #185

Re: Turn 6 - Seg 8 & 9 - Results



Speed Chart
TURN 6 123456789101112
Sarajen18   •   •    
Syssiah18   •   •    
Chang Jun15  •  •  •   
Niamh15   •   •    
Ludvik13   •   •    
Tiberio13   •   h    
Marduke13   •   •    
Amalric13   •   •    
Archers13     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

You stand on the brink of the final challenge but the forces arrayed against you are many.  Have you come so far to be stopped now?  Will brute strength win your escape?  Or will it require cunning and luck?

Everyone declare your actions for Segments 8 & 9!

This message was last edited by the GM at 02:11, Thu 04 July 2019.
Sarajen
player, 67 posts
Tomorrow is always
a good day to try again.
Mon 1 Jul 2019
at 03:06
  • msg #186

Re: Turn 6 - Seg 8 & 9 - Results

Sarajen tries to finish the climb, but the last part of the escarpment is smooth. He'll have to shift his position to reach the top.

20:04, Today: Sarajen rolled 14 using 3d6 with rolls of 2,6,6.  Climbing roll 13-.

Remember +1 to Climb due to numerous hand-holds.  Sarajen succeeded
This message was last edited by the GM at 09:22, Mon 01 July 2019.
Syssiah
player, 33 posts
Mon 1 Jul 2019
at 05:04
  • msg #187

Re: Turn 6 - Seg 8 & 9 - Results

Syssiah studies her chances. The best move, would be to surprise the archers, and half run half crawl behind the crumbles of rocks a few meters away from the top of the ladder. She glanced quickly down at Niamh, who had a superb view on her rear and intimacy from below, and nodded to her invitatingly. Then she tried it, moving as quick as possible behind the rocks (I23)
Marduke the Red
player, 72 posts
Vanaheim
Mon 1 Jul 2019
at 05:18
  • msg #188

Turn 6 - Seg 8 & 9

Marduke reaches down to grab the pick he dropped earlier. He bellows for those who can understand  Unable to do anything else he runs for the table, gripping the shaft of the pick between his teeth. As he had intended, the table provides a slope to run up before grabbling the ladder.
Tiberio
player, 82 posts
Border Kingdoms
Hyperborean Horse Trader
Mon 1 Jul 2019
at 07:45
  • msg #189

Turn 6 - Seg 8 & 9



Tiberio moves up the ladder while trying to breathe deeply and conserve his endurance.

Seg 8
HPh: 3m up ladder, use 6m Run
Niamh
player, 44 posts
Wed 3 Jul 2019
at 05:02
  • msg #190

Turn 6 - Seg 8 & 9

Niamh noticed the coy look from the pretty and dark skinned woman above her. She had tasted the pleasures of women before and found them as enjoyable as menfolk. As nice as the offering presented might be, though, they had their freedom to secure.

She gave her an amused smile and nod, encouraging her up the ladder. "To freedom, woman," she said in Kothic, with a chuckle as she followed her up.

She heard the cries of the redhaired barbarian and remembered the scree field as it came into view. She followed Syssiah to the outcropping, hoping to use it as cover from the archers and spearmen.

She had little to protect her feet, so she started pulling at her top, taking it off and tearing at it to create makeshift sandles to at least cover the balls of her feet. She gave the dark skinned princess a coy smile of her own as she did so.

(If she can share the space with Syssiah, she would like to...otherwise J24, but keeping her attention to the right...where an archer might have an unobscured shot at her from that angle.)
Chang Jun
player, 32 posts
Wed 3 Jul 2019
at 12:34
  • msg #191

Turn 6 - Seg 8 & 9

Chang Jun managed to climb the last bit of the wall. Once at the top he quickly pulled himself up over the edge and made a dash for the overhang and limited protection of The Ear.

OOC: 08:21, Today: Chang Jun rolled 9 using 3d6 with rolls of 5,1,3.  Climbing 12-.

End in D10?

Crom
GM, 176 posts
Thu 4 Jul 2019
at 01:32
  • msg #192

Turn 6 - Seg 8 & 9  - Results

Segment 8

Sarajen - Though it was touch and go at the end the old man manages to pull himself over the lip of the cliff and rests for a moment on the Slave Area
full move, climb, successful with the +1 for numerous handholds

Syssiah - As Syssiah nears the jumble of larger stone debris she feels sharp bites to her feet; stumbling she rights herself quickly and reaches cover.  Once she squats behind the pile she can she blood flowing from her feet and a small slivers of rock sticking out from lacerations.  Plucking them she realizes that this level has a larger amount of detritus than those lower.  A memory surfaces...more than once she had been tasked with shoveling up the smaller rocks and flakes broken from the larger blocks as they were extracted from the Pit walls.  The leather bags of debris into which they were shoveled where carried up...up to this level it seemed.  But there must have been a backlog; not all could make it into the large basket when it must also serve to draw the stone blocks themselves from the pit for their journey abroad.  And so, over time much was deposited here to await its turn...only to linger...to be dispersed by wind and rain or carelessness...  Looking around Syssiah realizes that the entire level is scattered more heavily than those where she has labored with the smaller fragments of the walls of the Pit.  And among them, like caltrops in waiting, more of these sharp fragments which would tear at unprotected flesh.  Scree field....the appropriateness of the name is all too clear to Syssiah now.
Syssiah takes 1 BODY,  Combat Luck offers no protection as only resistant defense on feet apply, 50% cover from archers, moved to K23 (no I23)

Niahm - As the Zamoran's lithe frame disappears over the lip so does Naihm follow.  She sees Syssiah as she stumbles and has nary a second to ponder before her own feet scream out in anger.  Squatting beside her fellow slave, the Pict sees similar lacerations to her own soles.  Struggling out of her meager garments she begins to tear bandages for her feet.
Niahm also takes 1 BODY, no protection.  Begin fashioning wrappings for her feet.   50% cover from archers, moved to K23 with Syssiah, foot wrapping will take the next segment to complete

Ludvik - The life fading from the eyes of the slave woman lying beside him spurs the the Hyperborean to action.  The shaft piercing his flesh sends shrieks of pain as he moves to his knees, then to rise.  No time to remove the foreign object, not when another might join it, Ludvik makes for one of the nearby piles of gravel to huddle behind.  Sarajen sees Ludvik half collapse upon the pile, breathing heavily.
half move to stand, half move to V10

Tiberio - Again the horse master climbs, rising higher in the Pit than he has since his arrival.  The mercenaries above are still blocked from view, the massed slaves behind can be heard but he does not turn to check their advance.  As of yet he is unaware of the pain the women ahead of him have encountered
half move, climb

Marduke - Clambering up the incline provided by the feeding table, the Vanir makes it a third of the way up the wall before taking hold of the chipped and gouged face to begin his ascent of the remaining distance.  The boots of Nazarus are not comfortable but they suffice for now.  The three slaves already ascending the ladder to his left pay Marduke little notice.
full move, 4m up table, ladder is to your left within reach, else the wall itself is definitely climbable, don't forget +1 for numerous handholds to climb checks

Amalric - The Nemedian follows those who have proceeded him, over pile of debris, past frightened stone carver, to lay hold of the strong wood of the later to the Scree Field above.  Tiberio's feet have risen high enough for Amalric to stand upright at the ladder.  With a deep breath he prepares to follow still
full move, running, bottom of ladder

Segment 9
Chang Jun - The Khitai pulls himself upon the Scree Field but can do little else for the moment.  Even now he can see the mercenary bowmen above him fitting shaft to string, preparing for their next volley.
full move, climb, in hex K9 currently
This message was last edited by the GM at 02:08, Thu 04 July 2019.
Crom
GM, 177 posts
Thu 4 Jul 2019
at 02:00
  • msg #193

Turn 6 - Seg 12



Speed Chart
TURN 6 123456789101112
Sarajen18   •   •   •
Syssiah18   •   •   •
Chang Jun15  •  •  •  •
Niamh15   •   •   •
Ludvik13   •   •   •
Tiberio13   •   h   •
Marduke13   •   •   •
Amalric13   •   •   •
Archers13     •     •
Slaves8     •     •
• = Phase Takenh = Half Phase Delay

There it sits, the freedom from toil and bondage that all hearken to.  Between lies only the treacherous floor of the Scree Field, the arrows of the archers and the waiting points of the spearmen.   Directing these Human defenses stands Abdibaal and his captain...and somewhere just out of sight can be heard the hissing of the Pitmaster's a’ghama.  Your challenge has only just begun...

Everyone, declare your actions!

Tiberio, in addition feel free to take your remaining half move on any segment prior to 12

NOTE: if you view the game map you will see that the outcroping of the Ear does not go all the way to the floor of the Scree field.  You may move underneath, to B10, if you have movement and so desire.  Again, see game map here, entry 5, for a side view of the Ear: Link back to this game

This message was last edited by the GM at 03:10, Mon 15 July 2019.
Tiberio
player, 83 posts
Border Kingdoms
Hyperborean Horse Trader
Fri 5 Jul 2019
at 07:06
  • msg #194

Turn 6 - Seg 12



Tiberio climbs slowly, deliberately, trying to regain all breath he oould for what lay ahead.

Seg 12
HPh: 3m up ladder, use 6m Run, now +6m total
Sarajen
player, 68 posts
Tomorrow is always
a good day to try again.
Sat 6 Jul 2019
at 04:48
  • msg #195

Turn 6 - Seg 12

Sarajen watches as Ludvik carries himself to the pile of rubble. He runs quickly past him to the stone block next to him. It is better than nothing, and he might be able to help his friend out from the cover.

"Be at ease, Ludvik, we WILL walk out of here on our feet, proud and free."

Half-move to U11, take cover from the stone block "north" of him. From that position, he'll do what he can for Ludvik with his "paramedic" skills.

21:45, Today: Sarajen rolled 7 using 3d6 ((4,1,2)). Paramedic 13-
Well, it's something.

This message was last edited by the player at 04:48, Sat 06 July 2019.
Niamh
player, 45 posts
Sat 6 Jul 2019
at 05:24
  • msg #196

Turn 6 - Seg 12

Niamh finishes out making makeshift foot coverings with the remnants of her raggedy clothes. Her nudity would not matter if she died in trying to earn her freedom and if she succeeded, she could acquire new.

"You're feet, princess," she said in Kothic to the dusky skinned woman she shared cover with.

She takes a few moments to seek the path to the Ear, a place of potential, if temporary, respite and equipment to help them with their cause. "We'll have to sprint, you're feet will be shredded by the time you get there if you continue as you are," he added, encouragement and purpose in her voice and expression.

(OOC: Preparing for the sprint to the ear, hoping to have enough stuff on her feet to make the run without tearing her feet up any more than they already are. And, yes, she is (at a minimum) topless, possibly bottomless if that much material is required to do it.)
Syssiah
player, 34 posts
Sat 6 Jul 2019
at 05:59
  • msg #197

Turn 6 - Seg 12

Out of pain and rage, Syssiah rips of the remnants of her rags, trying to sponge the blood from her feet, in order to rolls the said rags like bands around her feet. Tears of soreness brithing in her eyes, as she answered to the pictish woman.

"I know... I swear if I ever go out alive, I'll come back to destroy this place. We need to run towards the wall, then against it to the ears. Or the archers will easily target us. Let me protect my feet then we go together. "

OOC : protecting feet with rags. Running in the nude and wild. Then, moving to C23 when possible.
Marduke the Red
player, 75 posts
Vanaheim
Sat 6 Jul 2019
at 07:49
  • msg #198

Turn 6 - Seg 12

Marduke scales the wall as quickly as he can, his pick gripped in his teeth.

Climbing 13-(+1 from handholds), rolled 8 on 3d6.

Gain extra climbing. Rolled 12 on 3d6, Climbing 13-.
This message was last edited by the player at 04:18, Sun 07 July 2019.
Chang Jun
player, 33 posts
Fri 12 Jul 2019
at 13:08
  • msg #199

Turn 6 - Seg 12

Chang Jun stands on the edge of the cliff watching the archers along the upper rim. With the field ahead even his toughened feet would not withstand the shards of rock. Noting Syssiah and Niamh moving onto the field he decides to try and distract the archers, possibly his last action in life he knows. Looking up at Abidal and the archers [Language unknown: "Stibutugh aicepo ulstse ofli larrutiou Chfoel. Herac itstr ticon illounenc ineun se olhiwi." ]


OOC: Will be using Martial Dodge to try and avoid any hits. DCV 6+5 = 11
Crom
GM, 183 posts
Mon 15 Jul 2019
at 03:13
  • msg #200

Turn 6 - Seg 12 - Results

Sarajen - Crouched behind cover, Sarajen begins ripping strips from his and Ludvik's coverings to tie in place to halt his friend's bleeding.  The Hyperborean is pale but seems more alert as he gathers his wits about him once more.
Ludvik will assist, cut time in half to stop bleeding (ordinarily a Full Phase)

Syssiah - The Zamoran winces as she rips apart her meager garments to fashion protection for her feet.
Begin shredding clothing for foot coverings, 1 more phase to complete

Chang Jun - The challenge carries across the Pit to its master and his mercenaries.  None understand the words but the meaning is clear to all.
martial Dodge, 11 DCV

Niamh - The wild-woman binds the last strip of cotton at the ankle, completing her foot wraps.  Hopefully they would protect her from the worst of the Scree Field.
foot wraps complete

Ludvik - Ludvik grits his teeth against the pain from movement and the pressure of the make-shift bandage.  He rips more strips and helps Sarajen to bind them in place quickly.
assist Paramedics, reduce time

Tiberio - Slowly, deliberately the horsemaster ascends, now reaching the half-way point to the Scree Field.
half move, climb ladder

Marduke - The Vanir's muscles carry him easily up the Pit wall.  Only a short distance remains to the Slave Area.
full move, climb

Amalric - The Nemedian climbs quickly until his progress is blocked by Tiberio.  Breathing heavily from exertion he asks, [Language unknown: Tien hatese pless M ilpeas arerednce ast setstaday m ivhas pean encticlat ni iv wa arecut oneconherent n dayestare tharpe. Ons hewa ou ladi itnafi?]
half move, climb ladder

Archers - The pair of bowmen closest to Chang look to their captain who curses them in Kothic and points to the bold Khitai who dares to challenge armed soldiers.  Bowstrings sing as the shafts are launched but the speed and agility of Chang are like nothing the mercenaries have witnessed.  Neither arrow comes close to its mark as they sail into the Slave Area.  The third archer, however, continues to watch for an opportunity at the other two rebels who have made it to the Scree Field.  Niamh freezes as an arrow embeds itself into the red dirt beside her.  A sliver of red is begins to appear at her midsection, a hairs-breath more an the broad-head would have sliced open her side.
2 misses on Chang, hit on Naimh but Combat Luck negated damage

Spearmen - Standing at attention the disciplined soldiers appear unconcerned at the mass of human anger and hatred that boils towards them.

Slaves - the first of the slaves climb from the wall to reach the Slave Area while two more ascend the ladder.  With their attention focused upon the trio in the Scree Field, none of the archers can spare a shaft to thwart their progress.
slowly marching onward
Crom
GM, 184 posts
Mon 15 Jul 2019
at 03:20
  • msg #201

Turn 7 - Seg 3-4



Speed Chart
TURN 7 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •         
Niamh15   •        
Ludvik13   •        
Tiberio13   •        
Marduke13   •        
Amalric13   •        
Archers13            
Spearmen10            
Slaves8            
• = Phase Takenh = Half Phase Delay

Everyone take your Post-12 Recovery.

Syssiah needs this Phase to complete her foot wraps.
Tiberio and Amarlric have a half-phase available to them should they decide to use prior to Segment 4.

Everyone declare your Segment 3 & 4 actions

This message was last edited by the GM at 02:22, Thu 18 July 2019.
Niamh
player, 47 posts
Mon 15 Jul 2019
at 03:39
  • msg #202

Turn 7 - Seg 3-4

Niamh was grateful for catching the archer's shot out of the corner of her eye, pressing herself hard against the Zamoran woman. She gave the woman a shrug and crooked smile as she gave her back her space to finish her wraps.

"I'm heading for that," she said to the woman, indicating the pile of stone and debris. "Then when you're ready, we'll both move. See you at the Ear," she said, her eyes flashing in excitement just before she bolted out from under cover.

(OOC: Sprinting to J16 behind the pile at J15 in preparation for her next sprint to the Ear.)
Sarajen
player, 72 posts
Tomorrow is always
a good day to try again.
Mon 15 Jul 2019
at 04:29
  • msg #203

Turn 7 - Seg 3-4

"There. Good as new," Sarajen grinned as he finished tying down the bandages.

"I am going to charge ahead with the others. You stay here and in cover while we fight our way out. When we're done, I'll come get you."

Sarajen pats his friend on the shoulder and then departs to rush towards the wall.

OOC: Sarajen will run towards M9, right behind Chang Jun. The open crag there promises to offer more handholds than anywhere else.

By the way, what are the slaves on this level doing? The ones by the stone blocks? They must have heard the commotion.

Marduke the Red
player, 76 posts
Vanaheim
Mon 15 Jul 2019
at 04:50
  • msg #204

Turn 7 - Seg 3-4

Pick clenched between teeth, Marduke power climbs up the wall. Pulling himself up he moves forward using stone blocks for cover and eyeing them for another purpose.

Rolled 9 on 3d6, Climbing 13-

OOC: How big/heavy are the stone blocks?

GM: Average large block weighs 2 metric tons.  Smaller blocks are 1 ton.
Where I came up with that weight: https://www.pbs.org/wgbh/nova/...geometry/blocks.html

This message was last edited by the GM at 02:21, Thu 18 July 2019.
Tiberio
player, 84 posts
Border Kingdoms
Hyperborean Horse Trader
Mon 15 Jul 2019
at 08:50
  • msg #205

Turn 7 - Seg 3-4



Tiberio climbs slowly, hearing Amalric, if it had been any other, he would not deign to answer.

Seg 4
HPh: 3m up ladder, use 6m Run, now +9m total
Chang Jun
player, 34 posts
Mon 15 Jul 2019
at 16:31
  • msg #206

Turn 7 - Seg 3-4

Shaking his head in disdain at Abidal's apparent refusal to come down and face him Chang Jun pulls off his ragged shirt and ripping it apart begins to wrap his feet as he keeps a wary eye on those above.

OOC: Will abort to martial dodge if necessary.
Crom
GM, 185 posts
Thu 18 Jul 2019
at 02:49
  • msg #207

Turn 7 - Seg 3-4 - Results

Segment 3
Chang Jun - As if in complete contempt for the Pelishtim archer's skill, Chang sheds much of his clothing in full view of their next volley.  Baring himself completely, yet obviously unconcerned for his own saftey.  There is an angry murmuring along the upper ledge almost immediately drowned by Abdibaal's loud berating of the mercenary captain.  The captain, a veteran of numerous battles, releases both the anger of his master and his own upon the bowman standing nearest.
wrap one foot to protect against the Scree Field

Segment 4
Sarajen - Leaving his comrade in relative safety, Sarajen followed where the Khitai warrior's path to this level's wall.
full move

Syssiah - Syssiah completes the wrapping of her left foot, protecting her delicate feet as best she is able.
wrap 2nd foot

Niamh - While Chang holds the mercenaries' attention, the Pict bolts quickly from one hiding spot to another.  A spearman cries out and points but his concern becomes amusement as he recognizes it is a woman bare as the Khitai soon will be.  Once in place, Niamh realizes that due to how far apart they are spread she can only place the pile of rocks between herself and one of the archers.
currently 51% cover vs Archer 2, 20% vs Archers 1 & 3

Ludvik - The Hyperborean gives Sarajen a stoic nod as the old man proceeds on.  He then lays his head back and relaxes a moment, trying his best to recover his strength.
recovery

Tiberio - Upward.  The Scree Field edge is within each reach.
half move

Marduke - Standing finally in the Slave Area, the red haired Vanir considers his next course of action.
see note in your previous post on weight of stones

Amalric - Whether he agrees with the Aquilonian's reasoning or not, Amalric makes no response except to maintain his own ascent toward the final confrontation.
half move
This message was last edited by the GM at 02:56, Thu 18 July 2019.
Crom
GM, 186 posts
Thu 18 Jul 2019
at 02:54
  • msg #208

Turn 7 - Seg 6



Speed Chart
TURN 7 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •  •      
Niamh15   •        
Ludvik13   •        
Tiberio13   •        
Marduke13   •        
Amalric13   •        
Archers13     •      
Spearmen10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

Chang, please confirm if you will use your Phase to complete you foot wraps

Next the mercenaries and finally the slaves

This message was last edited by the GM at 02:27, Sat 20 July 2019.
Chang Jun
player, 35 posts
Thu 18 Jul 2019
at 15:05
  • msg #209

Turn 7 - Seg 6

Chang Jun's action is the same as last phase. Aborting to dodge if needed.
Crom
GM, 187 posts
Sat 20 Jul 2019
at 02:27
  • msg #210

Turn 7 - Seg 6 - Results

Chang Jun - Chang wraps his second foot and tests the bandaging by shifting his weight.  It is the best he can manage; hopefully it would serve until he was clear of the Pit.
full phase wrapping 2nd foot, since you go before the archers this doesn't leave an opportunity to abort...but it's moot because...

Archers - All three archers feel the weight of their comrades, their captain, and the dreaded Abdibaal upon them.  The master of the Pit appears to whisper something to the archer standing beside him and the man becomes rigid, nods, then calls out to his fellow bowmen [Language unknown: Com llil!].   All three slowly draw the nock of their shafts to their cheek.
full phase to Set & Brace, gain +1 to OCV & +2 vs Range Mods...archer's doing everything they can to try to hit you

Spearmen - The mercenary captain barks an order to the trio of spearmen standing near.  With a nod ropes are dropped into the pit to the ledge jutting out from the Ear.  The sell-swords appear to make ready to descend into the the Pit...at least to the Eunuch's Ear.  In the background a loud hissing is heard followed by a clang of something striking iron.  Even Abdibaal's a’ghama can sense the climax approaching and grows restless to join the coming violence.

Slaves - The spill of unwashed bodies rising over the lip of the Slave Area continues, grows, the cresting has not even begun.  Several run past Ludvik, not stopping.  They begin to wind their way between the carved blocks and frightened stone carvers.  No arrows fly at them; all those are pointed at Chang Jun instead leaving the inspired slaves free reigns to progress onward.
Crom
GM, 188 posts
Sat 20 Jul 2019
at 02:35
  • msg #211

Turn 7 - Seg 8



Speed Chart
TURN 7 123456789101112
Sarajen18   •   •    
Syssiah18   •   •    
Chang Jun15  •  •  •   
Niamh15   •   •    
Ludvik13   •   •    
Tiberio13   •   •    
Marduke13   •   •    
Amalric13   •   •    
Archers13     •      
Spearmen10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

It was one thing to stand against slave drivers armed only with clubs.   It is another charge into waiting spear tips and swords.  More so with only your wits and reflexes for protection rather than metal and leather armor.  The time comes quickly.

Everyone declare your actions for Segments 8 & 9

This message was lightly edited by the GM at 14:21, Sat 27 July 2019.
Tiberio
player, 85 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 20 Jul 2019
at 03:05
  • msg #212

Turn 7 - Seg 8



Tiberio climbs slowly, to reach the floor of the next level of the Red Pit, seeing the Archers immobile, turned and aiming at the far left, Tiberio runs for the wall as carefully as he can and tries to make himself a difficult target.  Counting on his feet having been hardened form all his time in the Red Pit building callouses.

Seg 8
HPh: 2m up ladder, use 4m Run
HPh: Dodge

This message was last edited by the player at 06:43, Wed 31 July 2019.
Syssiah
player, 35 posts
Wed 24 Jul 2019
at 21:33
  • msg #213

Turn 7 - Seg 8

Once her feet would be wrapped, the zamoran princess and pleasure slave would run towards the next pile of rocks, and try to get cover from here. (J18 full move, ncm if necessary)
Marduke the Red
player, 79 posts
Vanaheim
Wed 24 Jul 2019
at 22:21
  • msg #214

Turn 7 - Seg 8

Marduke (pick still firmly clenched in his jaws) runs 12m towards the next wall, leaping past the slave in P-7, taking a step on the stone block in N-7, to leap onto the wall and start climbing.

Climb check 6 on 3d6. Climbing 12-.

12:59, Today: Marduke the Red rolled 10 using 3d6 with rolls of 2,6,2.  Climb 12-.
This message was last edited by the player at 20:00, Thu 25 July 2019.
Sarajen
player, 73 posts
Tomorrow is always
a good day to try again.
Wed 24 Jul 2019
at 22:23
  • msg #215

Turn 7 - Seg 8

Sarajen worked as fast as he could to climb the next cliff face. There was something going on up there, and the guards and the archers were not going to make it any easier.

He looked back to ascertain where he was in relationship to the other slaves. Ludvik was taking cover, which was fine. But then he spotted Marduke. That man could probably kill a bull with a thrown rock at 50 paces. He could not imagine what he would do with one to the archers on the edges above him.

[Language unknown: "Seadfi! Eiur one tawema heasin ic ll aihoom? Ni wer no enic chil reaiinomhe? Leeion sonouncon siet u oun tepois o la."]

Sarajen laughed at the idea, but it was worth a try. The man would probably cave a skull or two in if he managed to hit them.

Climbing rolls:

For Climbing:
15:20, Today: Sarajen rolled 17 using 3d6 with rolls of 6,5,6.

For Speed:
15:20, Today: Sarajen rolled 7 using 3d6 with rolls of 2,4,1.

Ouch. How do we read this? Abysmal failure in climbing, but ok at double speed? No progress, right?

This message was last edited by the player at 00:16, Thu 25 July 2019.
Chang Jun
player, 36 posts
Thu 25 Jul 2019
at 13:27
  • msg #216

Turn 7 - Seg 8

Phase 9

With his feet firmly wrapped Chang Jun took off at a run, heading for the Ear.

OOC: Move to a hex under the ledge at the Ear. D10?
Niamh
player, 48 posts
Thu 25 Jul 2019
at 14:59
  • msg #217

Turn 7 - Seg 8

Niamh takes off trying to make it to the ear before the spearmen are able to lower themselves. At a minimum, she hopes to reach them before they are set.

(OOC: Move to C11 at a run, will try to overrun/push passed any spearmen that get in the way.

The ear is a small cave, or is it just a bit of an overhang?)

Crom
GM, 192 posts
Sat 27 Jul 2019
at 13:38
  • msg #218

Turn 7 - Seg 8 & 9 - Results

Segment 8

Sarajen - The section of wall Sarajen had chosen for his ascent, the very same Chang had used moments before, proved to be more brittle than expected.  Perhaps the Khitai had loosened it in his passing.  Regardless the elder thief had barely begun his quick ascent before he fell back to the floor of the Slave Area; unhurt, merely slowed.
failed climb roll, no progress

Syssiah - He feet now somewhat protected, Syssiah hastens to follow the Pictish woman.
move to J18...did you mean J16?  That would require NCM movement

Niamh - Running beneath the overhang of the Ear, Niamh presses past the rope ladders and presses herself against the wall of the upper level.
archer 1 is blocked, 30% cover from archer 2 and 3

Ludvik - With a grunt the Hyperborean rises; having recovered a bit of his strength Ludvik set grim eyes upon the upper rim and determined to reach it or die.  Headless of further arrows now that Chang held their focus he set an easy lope toward the ladder.
rise from prone, half move towards ladder

Tiberio - The bite of the Scree Field is nearly instantaneous but the horse master pushes on.
1 BODY damage to feet

Marduke - Red hair flowing, the Vanir sprints forward.  He manages to leap and pull himself to the top of the larger stone block next to the wall.  Standing atop he prepares for his ascent to the final level of the Red Pit
10m run + rapid climbing, brings you atop large 2m high block

Amalric - As Tiberio disappears over the lip of the Scree Field the Nemedian grins and rapidly follows; unwilling to allow an Aquilonian to show greater courage than a Nemedian.
full move, climb ladder

Segment 9

Chang Jun - Chang can feel the gaze of the archers upon him as he runs for protection beneath the overhang of the Ear.  He find himself pressed next to the savage Pict.  The rope ladders Nazarus and the other slave drivers used to ascend to the Ear at night hang within reach.
full move, run
Crom
GM, 193 posts
Sat 27 Jul 2019
at 14:21
  • msg #219

Turn 7 - Seg 12



Speed Chart
TURN 7 123456789101112
Sarajen18   •   •   •
Syssiah18   •   •   •
Chang Jun15  •  •  •  •
Niamh15   •   •   •
Ludvik13   •   •   •
Tiberio13   •   •   •
Marduke13   •   •   •
Amalric13   •   •   •
Archers13     •     •
Spearmen10     •     •
Slaves8     •     •
• = Phase Takenh = Half Phase Delay

Please see main game map for what the Ear and its overhang look like. Do it.  Do it now.  It also shows the relative location of the rock hauling basket to the Ear.

The ledge of the Ear is 5m up.  There are 2 rope ladders that hang from it which the slave drivers (previously) used to reach the cave there to sleep at night. These can be climbed at a rate of 4m, 2nd climb roll can increase distance by 2m.

Pelishtim spears await you.  Declare your actions.

This message was last edited by the GM at 02:30, Fri 02 Aug 2019.
Syssiah
player, 36 posts
Sat 27 Jul 2019
at 14:22
  • msg #220

Turn 7 - Seg 8 & 9 - Results

sorry I meant F 18

Updated
This message was last edited by the GM at 14:31, Sat 27 July 2019.
Marduke the Red
player, 82 posts
Vanaheim
Sat 27 Jul 2019
at 14:49
  • msg #221

Turn 7 - Seg 8 & 9 - Results

Marduke begins his ascent up the penultimate wall, but is unable to get that extra 'push'. Perhaps worry of the archers has left caution in its wake. .....nah......


07:47, Today: Marduke the Red rolled 11 using 3d6 with rolls of 5,4,2.  Climb 13-.

07:47, Today: Marduke the Red rolled 16 using 3d6 with rolls of 6,4,6.  Climb 13-.
Tiberio
player, 86 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 27 Jul 2019
at 15:39
  • msg #222

Turn 7 - Seg 12


The sharp scree railings bit into his callused feet, yet, the pace was maintaind and the Aquilonian noted and discarded the pain, looking instead forward and then up, to keep an eye on the archers and the spear men.

Seg 12
HPh: 6m Run, > F22 > D22 > C21
HPh: Dodge

This message was last edited by the player at 06:43, Wed 31 July 2019.
Syssiah
player, 37 posts
Sat 27 Jul 2019
at 23:18
  • msg #223

Turn 7 - Seg 8 & 9 - Results

Since the archers were settled, Syssiah knew it wouldn't be possible to climb up the ropes or ladder without been killed. SO, she ran up towards the next pile of rocks (G13), and there would grab any good hand sized stone, to throw at an archer (archer 2) nearby when the opportunity arises.
Sarajen
player, 75 posts
Tomorrow is always
a good day to try again.
Sat 27 Jul 2019
at 23:47
  • msg #224

Turn 7 - Seg 8 & 9 - Results

[Language unknown: "Ilmi'onli la ichwe artortday."]

Sarajen swore under his breath as the brittle rock face crumbled under his weight. He would have to try again, this time with better handholds.

Sarajen tries again to climb the rock face:

Climbing
16:40, Today: Sarajen rolled 10 using 3d6 with rolls of 3,2,5.

Extra Distance
16:40, Today: Sarajen rolled 10 using 3d6 with rolls of 5,3,2.

Much better. Sarajen speeds up the rock face to catch up to Chang Jun.

Niamh
player, 50 posts
Wed 31 Jul 2019
at 06:36
  • msg #225

Turn 7 - Seg 8 & 9 - Results

Niamh nods at Chang Jun, giving him a smile, her eyes wild. She wants to climb the rope ladders but knew that without some kind of distraction from others, it would be nearly suicidal.

"We need people to harrass with rocks to achieve the Ear!," she cried out in Cimmerian and Aquilonian, hoping that those coming would hear.

(OOC: She is waiting for more folks to arrive to, hopefully, start throwing rocks at the defenders. If Chang Jun decides to climb, she will climb, as well.)
Chang Jun
player, 37 posts
Thu 1 Aug 2019
at 01:47
  • msg #226

Turn 7 - Seg 8 & 9 - Results

Chang Jun nods to the woman. Then points to himself and points up. He then jumps up and grabs the ladder and begins climbing up the back side.

21:43, Today: Chang Jun rolled 14 using 3d6 with rolls of 4,4,6.  Climbing 12- (Extra Distance).

Crom
GM, 194 posts
Fri 2 Aug 2019
at 02:25
  • msg #227

Turn 7 - Seg 12 - Results

Sarajen - The elder thief slides sideways and finds a stable handhold; scrambling quickly up the wall.
full move, climb

Syssiah - She feels the press of sharp edges as she dashes across the field.  Thankfully none of the archers choose to change their target and she reaches the next pile stone debris.  She sees numerous fist-sizes stones just right for throwing.
full move

Chang Jun - Springing up the ladder, Chang almost looses his grip but manages to hold on.  He ascends just shy of the Ear's ledge
full move, 4m up ladder

Niamh - Following Chang's lead, the Pict climbs towards the Ear.  Above she can see the spearmen ready to descend to meet her.
full move, 4m up ladder

Ludvik - The Hyperborean set a steady lope across the Slave Area, moving to join the confrontation at the lip but also trying not to exacerbate his wound.
full move

Tiberio - Moving cautiously, watchful for attack, Tiberio reaches the wall of the Pit largely unnoticed given the focus on Chang...and now Niamh too.
half move

Marduke - Marduke begins his climb from atop the block but is forced to slow as weathering had weakened a portion in his path.
full move

Amalric - The Nemedian's blood spots the scree as his feet are punctured and cut.  He reaches first pile of debris as Niamh calls out to target the archers.
full move

Archers - The ledge of the Ear completely blocks two of the archers, only the one beside Abdibaal has a clear field of fire.  His shaft flies high, missing Chang's head and almost skewering his hand.  The remaining pair instead change their focus to Niamh though their careful aim is spoiled.  Pain lashes across Niamh's shoulder from a broadhead's graze; the second shaft misses by a hair's breath.
Chang's rPD prevented damage to his hand, Niamh takes 6 STUN from hit to shoulder

Spearmen - 3 of the mercenaries slide down hemp ropes to land upon the ledge of the Ear.  Abdibaal snorts in disgust and motions to the spearman to his right.  With a nod the soldier moves and stabs the man in his arm.  As the archer drops his weapon and clutches clutches his wound, Abdibaal turns and moves away from the edge of the Pit.

Slaves - A fresh wave of bodies climbs into the Slave Area while those in the lead reach the ladder up to the Scree Field.  Onward they come, following those who began it all.
Crom
GM, 195 posts
Fri 2 Aug 2019
at 02:44
  • msg #228

Turn 8 - Seg 3 & 4



Speed Chart
TURN 8 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •         
Niamh15   •        
Ludvik13   •        
Tiberio13   •        
Marduke13   •        
Amalric13   •        
Archers13            
Spearmen10            
Slaves8            
• = Phase Takenh = Half Phase Delay

The ledge of the Ear is now occupied by 3 of the mercenaries.

The archers begin to reload.

The wave of slaves draws closer but still lags.

Take your Post-12 Recovery.

What will you do?

This message was last edited by the GM at 01:05, Fri 09 Aug 2019.
Tiberio
player, 87 posts
Border Kingdoms
Hyperborean Horse Trader
Fri 2 Aug 2019
at 03:25
  • msg #229

Turn 8 - Seg 3 & 4


More careful now, looking up, seeing the one archer above and more spear men, Tiberio
moves carefully along the wall, hoping any sign of being drawn down on gives hm the chance to avoid an arrow or thrown spear.

Seg 4
HPh: 6m Run, > B20 > C19 > B18
HPh: Dodge

Marduke the Red
player, 83 posts
Vanaheim
Fri 2 Aug 2019
at 05:03
  • msg #230

Turn 8 - Seg 3 & 4

Marduke quickly scrambles to the top, and pushes himself towards J6(behind nearest scree pile). His booted feet give him no troubles.

Today: Marduke the Red rolled 10 using 3d6 with rolls of 5,3,2.  Climb 13-.

22:00, Today: Marduke the Red rolled 9 using 3d6 with rolls of 3,1,5.  Climb 13-.
This message was last edited by the player at 18:22, Sun 04 Aug 2019.
Sarajen
player, 76 posts
Tomorrow is always
a good day to try again.
Sun 4 Aug 2019
at 18:05
  • msg #231

Turn 8 - Seg 3 & 4

Sarajen continues the climb, eager to see how close he is to freedom.

Climbing Roll:
11:02, Today: Sarajen rolled 8 using 3d6 with rolls of 1,5,2.

Extra Distance roll:
11:03, Today: Sarajen rolled 13 using 3d6 with rolls of 5,3,5.

Niamh
player, 51 posts
Mon 5 Aug 2019
at 13:59
  • msg #232

Turn 8 - Seg 3 & 4

Niamh grunts as the arrows slices through her shoulder, taking a split second to gather herself through the pain before continuing up to the ledge. "Rocks!," she cries. "Throw rocks!," to anyone that might hear her.

She knows that men wait for her and does what she can to prepare to defend herself from the spears that will be coming for her. She lauanced herself up the last portion of the ladder and tried to push passed the spearman there.

She prayed that the archers will be less likely to shoot into melee if she can make it to the ledge and, eventually, the protection of the small cave.

(OOC: 07:58, Today: Secret Roll: Niamh rolled 8 using 3d6 with rolls of 1,1,6.  Climb.
14:33, Today: Secret Roll: Niamh rolled 11 using 3d6 with rolls of 6,1,4.  Breakfall.
15:43, Today: Secret Roll: Niamh rolled 12 using 3d6 with rolls of 5,3,4.  Move By.

Updated to include more actions...)

This message was last edited by the player at 23:03, Mon 05 Aug 2019.
Chang Jun
player, 38 posts
Mon 5 Aug 2019
at 15:50
  • msg #233

Turn 8 - Seg 3 & 4

Chang Jun climbs the last few feet to the ledge. Rolling onto the ledge he attacks the closest spearman and attempts to throw him from the ledge.

11:44, Today: Chang Jun rolled 12 using 3d6 with rolls of 3,4,5.  climbing 12-.
16:26, Today: Chang Jun rolled 12 using 3d6 with rolls of 6,4,2.  Breakfall 12-.
11:47, Today: Chang Jun rolled 7 using 3d6 with rolls of 1,1,5.  OCV 5+11 = 16 (DCV 7).

Hit 9 or less

If the following are needed.

11:49, Today: Chang Jun rolled 4 using 2d6 with rolls of 3,1.  Damage.

11:49, Today: Chang Jun rolled 11 using 3d6 with rolls of 4,3,4.  Location.

This message was last edited by the GM at 00:55, Thu 08 Aug 2019.
Crom
GM, 196 posts
Fri 9 Aug 2019
at 01:03
  • msg #234

Turn 8 - Seg 3 & 4 - Results

Segment 3

Chang Jun -  Chang springs upon the ledge with a suddenness the spearman is ill prepared for.  Taking hold of man he pivots and tosses him from the ledge, down onto the Scree Field.  The mercenary lands flat, managing to hold on to his spear.
one spearman thrown off ledge to D10

Segment 4

Sarajen - The old man ascents further, nearing the lip of the Scree Field
full move, climb

Syssiah - The Zamoran flings the first fist-sized stone she grabs at the nearest archer still focused on his Pictish target.  The limestone strikes the man in his ungloved hand, earning a surprised yelp followed by a string of Kothic curses.
1 BODY to Archer 2

Niamh - Niamh also leaps upon the ledge, bounding to her feet and leaping just inside the cave.  She takes a swing at the mercenary as she passes but his leather breastplate deflects the blow.
move by just misses

Ludvik - The Hyperborean halts at the ladder, awaiting the pair of slaves above to make room
half move

Tiberio - Slow, attempting to avoid obvious attention, Tiberio hugs the wall of the Scree Field.  The men-at-arms' attention is not at the feet, however, the Aquilonian knows he will move into their field of vision soon.
half move

Marduke - Higher still, the Vanir matches Sarajen in his ascent.  The top of the wall is nearly within his grasp.
full move, climb

Amalric - The Nemedian likewise heeds Niamh's call for stones, hurling one of his own at Syssiah's target.  The man's leather cap catches only a portion of the lump, he tips as it bounces from his temple.  Limp he collapses where he stands.
head shot for max damage, impairing wound, archer is out cold
Crom
GM, 197 posts
Fri 9 Aug 2019
at 01:09
  • msg #235

Turn 8 - Seg 6




Speed Chart
TURN 8 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •  •      
Niamh15   •        
Ludvik13   •        
Tiberio13   •        
Marduke13   •        
Amalric13   •        
Archers13     •      
Spearmen10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

The battle is joined, first blood goes to the rebels but the mercenaries turn comes soon.

Chang what is your next action?

Mercenaries and Slaves will follow

This message was lightly edited by the GM at 01:49, Fri 16 Aug 2019.
Sarajen
player, 77 posts
Tomorrow is always
a good day to try again.
Thu 15 Aug 2019
at 20:24
  • msg #236

Turn 8 - Seg 6

Well, posting for Segment 8 for Sarajen.

Sarajen finishes reaching the top of the escarpment, and prepares for the worst. There are spearmen and archers on the next level up. This looked like bad news, except that one soldier was already down, and two of his fellow mates were by the Ear already. There was a chance he could pilfer a bow and some arrows now. This might be quite doable. All he needed to do ... was not get pierced by arrows.


13:15, Today: Sarajen rolled 7 using 3d6 with rolls of 2,2,3.  Climbing.

13:20, Today: Sarajen rolled 10 using 3d6 with rolls of 4,1,5. Extra speed.

Sarajen will use the extra speed to allow for a climbing half-move, so he can spend the remaining half-phase on a deliberate dodge while at the lip of the level.

Chang Jun
player, 39 posts
Thu 15 Aug 2019
at 20:46
  • msg #237

Turn 8 - Seg 6

Chang Jun strikes out at the closest spear wielding guard.

16:45, Today: Chang Jun rolled 15 using 4d6 with rolls of 2,4,4,5.  Damage.

16:45, Today: Chang Jun rolled 11 using 3d6 with rolls of 5,1,5.  Hit location.

16:45, Today: Chang Jun rolled 11 using 3d6 with rolls of 3,6,2.  Martial strike to closest guard (5+11=16).

Crom
GM, 198 posts
Fri 16 Aug 2019
at 01:49
  • msg #238

Turn 8 - Seg 6 - Results

Chang Jun - Chang spins on the next spearman before the mercenary can bring his weapon down, striking the man in the center of his leather breastplate.
Spearman 4 takes STUN

Archers - The archer closest to Chang staggers to retrieve his bow from the red dirt now mixed with his own blood.  He begins to draw another arrow from his quiver but the stab wound from the spear slows his movements.  Meanwhile the remaining archer takes grim notice of  Syssiah and Amalric's work upon his companion.  Sighting in on the closer he looses a shaft which nearly skewers the Nemedian if not for a last second dive against the pile of stones.

Spearmen - There is a sudden scream from above, it sounds close but back slightly from the edge.  All of the mercenaries atop the Pit turn, then take up a chorus of alarm.  They jog towards the area above the Ear, their actions partially obscured from those below.  Meanwhile the trio already in the Pit struggle against the rebels.  Neither of those on the ledge of the Ear are able to score a wound against Chang or Niamh.  The fellow on the floor of the Scree Field picks himself up with a curse, spies the Khiati who tossed him down above and throws his spear.  Not to be surprised Chang flows out of the way as the weapon embeds itself in the wall of the Pit.

Slaves - The mass of bodies flows across the Slave Area, calling the workers there to join.  Emboldening them by their numbers.  The first slave ascends the ladder to the Scree Field.
This message was last edited by the GM at 17:14, Fri 16 Aug 2019.
Crom
GM, 199 posts
Fri 16 Aug 2019
at 01:54
  • msg #239

Turn 8 - Seg 8




Speed Chart
TURN 8 123456789101112
Sarajen18   •   •    
Syssiah18   •   •    
Chang Jun15  •  •      
Niamh15   •   •    
Ludvik13   •   •    
Tiberio13   •   •    
Marduke13   •   •    
Amalric13   •   •    
Archers13     •      
Spearmen10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

A mystery above.  Enemies below.  Allies of the moment drawing close.

Declare your actions for Segment 8!

This message was lightly edited by the GM at 02:38, Wed 21 Aug 2019.
Marduke the Red
player, 84 posts
Vanaheim
Fri 16 Aug 2019
at 01:59
  • msg #240

Turn 8 - Seg 8

Marduke scrambles up the last of the wall and advances to the nearest pile of stones. Using the pile as cover, he picks up a heavy stone (about 20 kg) and looks at potential targets.

18:57, Today: Marduke the Red rolled 8 using 3d6 with rolls of 1,6,1.  Climb 13-.

18:56, Today: Marduke the Red rolled 12 using 3d6 with rolls of 3,6,3.  Climb 13-.
Syssiah
player, 38 posts
Fri 16 Aug 2019
at 02:03
  • msg #241

Turn 8 - Seg 8

Syssiah would keep harassing the archer with stones, hoping for a lucky shot, but also to cover the other advance. Till there are enough to use it as a distraction for her own rush towards the Ear.

Rolls?

OOC :
07:33, Today: Syssiah rolled 6 (with 3 body) using 3 with the Hero (Champions) system ((2, 2, 2)).
HIT DCV 8

Location 07:34, Today: Syssiah rolled 7 (with 3 body) using 3 with the Hero (Champions) system.  Location Roll.

This message was last edited by the player at 05:34, Mon 19 Aug 2019.
Tiberio
player, 89 posts
Border Kingdoms
Hyperborean Horse Trader
Fri 16 Aug 2019
at 02:15
  • msg #242

Turn 8 - Seg 8


Looking up, trying to stay alert while also seeing the effect the Khiati is having on the Ear. Trading from a truncheon to a spear is a fast thought.

Seg 8
HPh: 6m Run, > C17 > D16 > C15
HPh: Dodge

This message was last edited by the player at 06:14, Wed 21 Aug 2019.
Niamh
player, 54 posts
Mon 19 Aug 2019
at 04:20
  • msg #243

Turn 8 - Seg 8

Niamh attempts to shove one of the mercenary's off the ledge of the ear to clear the platform and put the man at the mercy of those below. The sooner she can clear the ledge, the sooner she can check the Ear for weapons and armor.



(She was in B9, but it looks like she now in what would be A9. The intent was to push someone off the ledge if she was in the previous position. I suppose she will shove the guy into the space with the soldier fighting Chang Jun, otherwise)

22:16, Today: Secret Roll: Niamh rolled 6 using 3d6 with rolls of 4,1,1.  Shove.)

Crom
GM, 200 posts
Wed 21 Aug 2019
at 02:10
  • msg #244

Turn 8 - Seg 8 - Results

Sarajen - The thief scales the remaining distance and stands atop the Scree Field.  As the red-haired Vanir pulls himself over the lip only a short distance away, Sarajen takes in his surroundings and the threats they pose.
half move, prepared to dodge

Syssiah - With surprising deftness Syssiah grabs another stone from the pile and lets fly towards the captain.  Distracted by the commotion above the veteran mercenary never sees the missile until it strikes him on his arm.
1 body to captain, note you're STR limits you to 5m (~3 hexes) distance.  please pick targets within this limit

Niamn - Niamh launches herself at the closest spearman, grabbing the shaft of his weapon and attempting to shove him from the ledge.  The pair struggle briefly but the soldier was ill-prepared for ferocity of the Pict.  His eyes open wide as he realizes his backstep finds only open air.  His companion below steps aside rather than attempt to catch him.
2 down on Scree Field now, spearman takes Stun from fall, he retains hold of his spear

Ludvik - The Hyperborean curses and goads the slaves above him to climb faster.
half move, climb

Tiberio - Another sharp pain forces the horsemaster to grit his teeth to stifle any grunt or curse.  The boots of the soldiers above rain down small pebbles and dirt.  At his present rate he should reach the Ear momentarily...and the mercenaries bent in regaining control over it.
1 BODY dmg from Scree field, half move

Marduke - With a heave Marduke gains the Scree Field.  Before him two of his enemies wait just below the ledge; they appear intent upon climbing the rope ladders back up to engage Chang and Niamh further.

Amalric - Amalric rushes to the next pile of stones closer to the archer on the right.  Grabbing a chunk of limestone he lets fly.  The archer steps aside, reducing most of the impact to his leather apron.  Only then does the Nemedian notice the fresh blood on his foot
hit, no damage, 1 BODY dmg from Scree field

My apologies, I thought I was still waiting on a post.  If you'll post promptly I'll try to move things along but please do wait until I call for actions on your Segment.   I'm not organized enough to remember to look back too far. :P
Crom
GM, 201 posts
Wed 21 Aug 2019
at 02:16
  • msg #245

Turn 8 - Seg 9 - 12



Speed Chart
TURN 8 123456789101112
Sarajen18   •   •   •
Syssiah18   •   •   •
Chang Jun15  •  •  •  •
Niamh15   •   •   •
Ludvik13   •   •   •
Tiberio13   •   •   •
Marduke13   •   •   •
Amalric13   •   •   •
Archers13     •     •
Spearmen10     •     •
Slaves8     •     •
• = Phase Takenh = Half Phase Delay

Chang, only 1 mercenary remains standing on the ledge of the Ear with you and Niamh.  The two you have already sent to the floor of the Scree Field will doubtless attempt to climb to your position once more.  Currently they are both in hex D10; one is prone.  Something is taking place above you but what is as yet unclear.

Declare your Segment 9 action.

Then everyone (Chang Jun included) declare your actions for Segment 12

This message was last edited by the GM at 04:45, Fri 23 Aug 2019.
Chang Jun
player, 42 posts
Wed 21 Aug 2019
at 12:43
  • msg #246

Turn 8 - Seg 9 - 12

Segment 9

Chang Jun grabs for the spear in an attempt to disarm the remaining mercenary.

Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 23 STR to Disarm

08:33, Today: Chang Jun rolled 14 using 3d6 with rolls of 5,3,6.  Attempted Disarm (OCV 5-1 +11 =  15).

Miss.


Segment 12

Somewhat aggravated that he failed to disarm the mercenary Chang Jun throws a kick at the man.

Kick: 1/2 Phase, -2 OCV, +1 DCV,  6 1/2d6, Strike

08:41, Today: Chang Jun rolled 11 using 3d6 with rolls of 5,5,1.  Martial Kick (OCV 5-2+11 = 14).

08:41, Today: Chang Jun rolled 11 using 3d6 with rolls of 2,3,6.  Location if a hit.

08:42, Today: Chang Jun rolled 23 using 6d6 with rolls of 4,3,1,6,5,4.  Damage.

Marduke the Red
player, 86 posts
Vanaheim
Wed 21 Aug 2019
at 15:06
  • msg #247

Turn 8 - Seg 9 - 12

Marduke races across the scree field, his feet protected by boots. He stops in F-10 while he removes the pick from between his teeth. With a mighty stroke the pick gouges a hole in the skull of the guard still holding a spear.

Move to F10, attack.
2 PSLs vs Hit Location (roll high shot 2d6+1)

07:55, Today: Marduke the Red rolled 13 using 3d6 with rolls of 2,6,5.  Pick tricks 12-. CSL not usable

07:55, Today: Marduke the Red rolled 11 using 3d6 with rolls of 6,1,4.  Pick tricks 12-. CSL usable.

07:56, Today: Marduke the Red rolled 8 using 3d6 with rolls of 2,3,3.  To hit, 6 OCV. Hits 9 DCV

07:57, Today: Marduke the Red rolled 4 using 2d6+1 with rolls of 2,1.  Hit location . Head.

07:58, Today: Marduke the Red rolled 5 using 2d6-1 with rolls of 4,2.  HKA damage.

Attack does 10 BODY, 25 STUN A-P

Syssiah
player, 39 posts
Wed 21 Aug 2019
at 15:28
  • msg #248

Turn 8 - Seg 9 - 12

Picking another sharp stone from the ground, the naked and now covered in filth zamoran princess tosses it at the captain again.

OOC :


17:27, Today: Syssiah rolled 15 (with 4 body) using 3 with the Hero (Champions) system.  Location Roll.

17:27, Today: Syssiah rolled 8 (with 2 body) using 3 with the Hero (Champions) system.  Stone throw OCV  5+11- roll = DCV Hit 8

Sarajen
player, 79 posts
Tomorrow is always
a good day to try again.
Thu 22 Aug 2019
at 03:38
  • msg #249

Turn 8 - Seg 9 - 12

Sarajen looks at the skree field before him and realizes he can't cross without injuring himself. But that's has never stopped Sarajen before. As a matter of fact, the fact that there was often no floor never stopped Sarajen before either.

He gives the distance between his position and the hanging ropes a good eyeball, estimating the difficulty of reaching it. He is not going to get there in one jump. But he has his whip! He quickly unrolls it from around his waist. It is pliable and strong, with a few questionable stains from previous slaves. With whip strongly in hand, he takes one step back for a balancing jump, then launches himself into the air. In mid-jump he bring the whip around and aims for the ropes on the main swing arm of the crane next to the ear.

OOC:
Acrobatics Roll to aim for a good jump:
20:27, Today: Sarajen rolled 8 using 3d6 with rolls of 1,5,2.  Acrobatics.
Nice, even with the Starvation -1 to all rolls, this still makes it by 4.

Attack Roll to hit ropes with whip:
20:36, Today: Sarajen rolled 13 using 3d6 with rolls of 2,5,6.  Whip Attack.
Hmm... might not have hit. With Sarajen's OCV of 5 this hits DCV 3, like a regular area roll. Hopefully that's enough.

Niamh
player, 56 posts
Thu 22 Aug 2019
at 06:05
  • msg #250

Turn 8 - Seg 9 - 12

Niamh runs into the Ear to hopefully find something they can use to improve their chances. Weapons...armor...anything that could give them an edge.

(OOC: She is searching for spears and such and, if any, will take a bundle and toss them over the edge of the Ear to the gathering masses below...keeping one for herself, of course.)
Tiberio
player, 90 posts
Border Kingdoms
Hyperborean Horse Trader
Thu 22 Aug 2019
at 06:32
  • msg #251

Turn 8 - Seg 12


Now the transfer fro above to in front of his position.pressing against the Pit wall and making his way to under the Ear. Gritting his teeth and making the best of his cuts on his calloused feet.

Seg 12
HPh: 6m Run, > D14 > C13 > B12
HPh: Dodge

Crom
GM, 205 posts
Fri 23 Aug 2019
at 04:41
  • msg #252

Turn 8 - Seg 12 - Results

Segment 9
Chang Jun - The mercenary is prepared as Chang's had darts to grab hold of his weapon; he takes a step back to avoid the lung and then presses forward again.
grab misses


Segment 12
Sarajen - Two steps and a spring bring the thief high into the air at its peak the whip reaches out and wraps around the nearest cord from the massive rock hauler.  He pulls hard, hand over hand to ascend as he swings forward.  Just managing to stay mere inches above the treacherous floor Sarajen pendulums back and forth.
it WAS enough, full move, leap & swing

Syssiah - Again the Zamoran damsel lets a smooth chunk of limestone fly.  The surprise has not left the captain's face when it impacts his leg.  An angry cry as he covers the wound, this time bringing his shield up to ward against further such missiles.
impressive, you continue to avoid armored body locations, 1 BODY

Chang Jun - Chang's heel makes a satisfying sound as he embeds it in the mercenary's chest; in answer the man's lungs release their air and his eyes seems to momentarily cross.
foe is STUNNED, major Stun loss

Niamh - Niamh turns her attention to the interior of the Ear; she finds it to be a cramped space with barely room to walk between the bedrolls running along each side.   There are 9, presumably for Nazarus and his slave drivers, with satchels or bags for personal items at the head of each.  In the back is a small, round table and an old, battered chest with an oiled padlock.  No weapons are evident.
half move + search

Ludvik - Slapping at the legs of the slave above Ludvik urges haste in ascending the ladder.
full phase delay

Tiberio - Any moment Tiberio expects a cry from the archer behind him to rise or an arrow to fly but apparently the commotion above has captured the mercenaries' attention and allows him to draw ever closer to the Ear unseen.  In fact, Amalric has the archer's attention thanks to his throwing arm.  As the horsemaster closes the distance a strange sounds, as of leather being drawn over stone, seems to grow aloft.
half move, run

Marduke - Having tasted the wood of his weapon's handle during his climb it feels good to finally hold it in his hand instead.  Rushing forward in his eagerness the Vanir overestimates the distance to his opponents; unable to immediately attack.
distance is 4 hexes (8m), your run is 12m, takes your full move to reach F10

Amalric - Amalric's own stone follows Syssiah's as he speeds it towards the archer but the distance robs it of most of its force.  Again the soldier's armor protects him from the Nemedian's missile.
chest armor absorbs dmg

Archers - Amalric can see the wicked smirk of the Pelishtim archer and prepares to dive for cover against the man's arrow...but he is too slow.  A red line of pain is his reward as the broadhead leaves its mark upon his shoulder.  The last archer has recovered enough from the stab wound to nock his arrow and again take careful aim at the Khiati who has so far eluded him.
Amalric takes STUN but no BODY.  Archer 1 Brace & Set

Spearmen - Remaining mercenary on the ledge tries to return the air to his lungs and clear his head.  Of the two below the first picks himself up sees a red-haired wildman charging.  Gritting his teeth, he attempts to bring the point of his weapon in line with Marduke's path but the Vanir is able to bat it aside.  His companion has already drawn a dagger and looked to move to the nearby rope ladder...but sees Tiberio hugging the wall in stealth.  He moves to intercept the Aquilonian who is prepared for attack and easily able to dodge the stab.  Above the spearmen seem to close around the area above the Ear.
Spearman 3 missed Marduke, Spearman 4 moved to D12 and missed Tiberio

A'ghama - With a fall of dust and a loud his a giant of a reptile looks down over the edge of the Pit.  A human foot hangs from its mouth but disappears with another swallow.  As the spears of the mercenaries press against it on all sides Abdibaal's pet is driven mad...and into the Pit where its clawed feet find purchase in the stone of the wall as it begins its descent.
and now the monster arrives, half-move to edge, half-move climb down, it is descending the wall above Spearman 5 in hex C11

Slaves - Anther slave reaches the Scree Field but is halted by the cry of fear from the first.  Pointing they wail to their fellows below that the Abdibaal's beast is loose upon all.  Fear begins to spread but the press continues; those who have not yet laid eyes upon the creature may soon loose heart once they do.  Ludvik is able to reach the Scree Field finally to also witness the fearsome reptile.
This message was last edited by the GM at 04:42, Fri 23 Aug 2019.
Crom
GM, 206 posts
Fri 23 Aug 2019
at 04:51
  • msg #253

Turn 9 - Seg 3 & 4



Speed Chart
TURN 9 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •         
Niamh15   •        
Ludvik13   •        
Tiberio13   •        
Marduke13   •        
Amalric13   •        
Archers13            
A'ghama12   •        
Spearmen10            
Slaves8            
• = Phase Takenh = Half Phase Delay

Abdibaal has ordered his A'ghama loosed upon the wretches of the Pit who dare to rebel against him; the iron collar and chain still dangle from its neck which held it in check inside its cage above.  Some poor soul has already fallen to its savagery; likely more yet will.

Turn 9 begins! Everyone declare your moves for Segments 3 & 4

This message was lightly edited by the GM at 11:17, Tue 27 Aug 2019.
Niamh
player, 57 posts
Fri 23 Aug 2019
at 05:20
  • msg #254

Turn 9 - Seg

Frustrated and angry at the lack of immediately usable materials, Niamh growls and charges back out to the ledge to assist Chang Jun in engaging the last spearman on the ledge.

She catches movement out of the corner of her eye and glances, realizing what was coming their way, the need for a weapon even more urgent now. She grabs at the man's spear hoping to gain control of it.

(OOC: Trying to disarm the spearman remaining on the ledge of the Ear and, if possible, take control of the spear.

23:18, Today: Secret Roll: Niamh rolled 4 using 3d6 with rolls of 2,1,1.  Disarm.)

Sarajen
player, 80 posts
Tomorrow is always
a good day to try again.
Fri 23 Aug 2019
at 16:43
  • msg #255

Turn 9 - Seg

"AAAAAEAEAEAHH!"

Sarajen's victory battle cry echoes through the pit. While hanging from the ropes, he swings the whip up and over his shoulder in a wide arc, and giving it a little tug at the end to make sure it caught the ropes. He then pulls himself up with practiced precision, making headway up to the top of the crane.

OOC: Sarajen has a working whip with which to climb the rope using Swinging as movement. Can that in any way complement his Climbing skill to make faster progress up the rope? He's aiming to go all the way up.

Just in case, I am making the necessary rolls. Let me know what is and isn't possible.

Normal Climbing Roll
09:37, Today: Sarajen rolled 10 using 3d6 with rolls of 4,2,4.  Climbing.

Extra Speed
09:37, Today: Sarajen rolled 7 using 3d6 with rolls of 5,1,1.  Extra Speed.

Marduke the Red
player, 89 posts
Vanaheim
Fri 23 Aug 2019
at 17:15
  • msg #256

Re:  Turn 8 - Seg 9 - 12

 With a mighty stroke the pick gouges a hole in the skull of the guard still holding a spear.

 attack.
2 PSLs vs Hit Location (roll high shot 2d6+1)

07:55, Today: Marduke the Red rolled 13 using 3d6 with rolls of 2,6,5.  Pick tricks 12-. CSL not usable

07:55, Today: Marduke the Red rolled 11 using 3d6 with rolls of 6,1,4.  Pick tricks 12-. CSL usable.

07:56, Today: Marduke the Red rolled 8 using 3d6 with rolls of 2,3,3.  To hit, 6 OCV. Hits 9 DCV

07:57, Today: Marduke the Red rolled 4 using 2d6+1 with rolls of 2,1.  Hit location . Head.

07:58, Today: Marduke the Red rolled 5 using 2d6-1 with rolls of 4,2.  HKA damage.

Attack does 10 BODY, 25 STUN A-P

Tiberio
player, 91 posts
Border Kingdoms
Hyperborean Horse Trader
Fri 23 Aug 2019
at 18:01
  • msg #257

Turn 9 - Seg 4


Tiberio turns his attention to those that had been thrown off the ledge above.
A bludgeon is useless against a lizard, a spear would be much improved.



Seg 4
HPh: 6m Run, move under the Ear, C11
HPh:  Attack Dagger man in D12

11:06, Today: Tiberio rolled 17,8,1 using 4d6,3d6,16-3d6 with rolls of 6,1,6,4,6,1,1,4,6,5.  Truncheon 13 STR 4d6, Loc, OCV 16 v D12.
HIT DCV 1


Likely to Abort Seg 8 in Seg 6 > Dodge
This message was last edited by the player at 04:43, Tue 03 Sept 2019.
Sarajen
player, 81 posts
Tomorrow is always
a good day to try again.
Fri 23 Aug 2019
at 18:27
  • msg #258

Re:  Turn 8 - Seg 9 - 12

Marduke the Red:
07:57, Today: Marduke the Red rolled 4 using 2d6+1 with rolls of 2,1.  Hit location . Head.

07:58, Today: Marduke the Red rolled 5 using 2d6-1 with rolls of 4,2.  HKA damage.

Attack does 10 BODY, 25 STUN A-P

Ouch! And THIS is why Marduke should be throwing the stones! =D
Chang Jun
player, 43 posts
Sun 25 Aug 2019
at 00:33
  • msg #259

Re:  Turn 8 - Seg 9 - 12

Turn 9 - Seg 3-4

Chang Jun Steps back and grabs the spear embedded in the wall near him. Pausing for a moment, when the female warrior grabs the spear he steps forward and stabs at the spearman.

20:32, Today: Chang Jun rolled 2 using 1d6+1 with rolls of 1.  Killing Damage.

20:25, Today: Chang Jun rolled 11 using 3d6 with rolls of 6,4,1.  Hit Location.

20:25, Today: Chang Jun rolled 12 using 3d6 with rolls of 1,6,5.  Stab spearman  (OCV 5+11=16).

Syssiah
player, 40 posts
Tue 27 Aug 2019
at 03:36
  • msg #260

Re:  Turn 8 - Seg 9 - 12

Seen Marduke kill one of the opponents, Syssiah runs to the body and grabs a knife on the corpse with a wink to the redhead warrior. (D10)
Crom
GM, 208 posts
Tue 27 Aug 2019
at 11:15
  • msg #261

Re:  Turn 9 - Seg 3&4 Results



Segment 3
Chang Jun - As the head of the a'ghama comes nearly to eye-level Chang pries the spear from the wall next to him.  The point releases easily as the stone of the wall had not allowed the head to penetrate far.  Weakened from weeks of undernourishment and exposure it takes both hands to hold the weapon properly.  But wield it he does, with a quick fake he rakes the point across the chest of the Pelishtim mercenary where a slight bead of blood begin to trickle.
Updated References thread, Medium Spear is 1½d6 DMG, 12 STR Min, +2m Reach.  Everyone is at -2 STR currently but using 2 Hands on a 1-Handed weapon reduces a weapons STR Minimum by 3.  Should anyone need to use a weapon without meeting the STR Min you'll incur a -1 OCV & -1 DCV for every 5 points under the STR Min.

Rolled the half die for Chang and got a 3, mercenary takes BODY through his leathers


Segment 4
Sarajen - Elated at his maneuver, the elder thief climbs hand over hand up his whip towards the large rock hauling basket above.
Full move, climb 4m.  Your Swinging would help with horizontal movements but not a strictly vertical movement....unless you can come up with a reasonable explanation

Syssiah - Avoiding the skirmish between Tiberio and the mercenary, Syssiah moves to kneel beside the decapitated body tossed aside by the a'ghama.  The handle of the spearman's knife beckons.
Syssiah has a knife, added to weapons list in References thread: ½d6 dmg and can be thrown

Niamh - Perhaps it is the nearness of the massive reptile, its dead, yellow eyes looking upon her as nothing but meat, which spur the pictish woman to ignore her fatigue and drive her to rip the spear from the fresh and better fed mercenary.  It takes both her hands to steady the weapon but it is hers!  Woe to any who try to take it from her...
Rolled STR vs STR, Naimh won by 1 BODY.  See Chang Jun's entry above for info on Spear.

Ludvik - As the battle clusters around the Ear, Ludvik sets his grim eyes upon the lone archer straight ahead.  Pushing the shrieking slave aside, the Hyperborean charges across the Scree Field, ignoring the burning pain of the sharp detritus.  There directly below the mercenary he prepares to climb.
full move, 1 BODY damage

Tiberio - The wooden cudgel catches only empty air as the experienced soldier avoids it easily.  The way he holds his knife, Tiberio knows the spearman is no stranger to his smaller blade.
miss

Marduke - The heavy iron head of the work pick has been a burden to nearly all in the Red Pit...but to Marduke it is only a toy.  Though he raises his spear shaft in an attempt to block the wicked point the force of the block causes his arms to buckle and does nothing to prevent his demise.  Torn asunder the man collapses as the red dirt begins to absorb his life blood.
just....yeah.  toast

Amalric - Glancing over his shoulder, the Numerian pauses at the sight of the monstrous a'ghama drawing nigh upon those battling at the Ear.  But turning again he sees Ludvik reach the space below the archer and prepare to ascend.  Gritting his teeth, determined to continue to give his companion's relief from the arrows, he hurls another stone at his foe to hold his attention.  This time his aim is true as the limestone bites into the mercenary's leg between the gap of his skirt and boots.
finally, archer takes BODY

A'ghama - As Niamh pulls away from the spearman with her prize the great beast places its clawed foot upon the ledge of the Ear a hand's-breadth from the empty-handed mercenary.  It's rumbling hiss causes him to leap, intent on throwing himself from the ledge...too late.  The a'ghama's gaping mouth closes over the head and upper chest of the terrified man.  The beast begins to shake its prey as blood begins to fly from the struggle for only a moment before the body separates and lands unceremoniously upon the floor of the Scree Field.
Bloody and violent as the great lizard is all are unaffected by its Presence attack.  Clearly you hardened warriors expected the beast to be fierce.  As for Syssiah, the Gods alone know what she has witnessed in accursed Zamora.
Crom
GM, 209 posts
Tue 27 Aug 2019
at 11:20
  • msg #262

Re:  Turn 9 - Seg 6



Speed Chart
TURN 9 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •  •      
Niamh15   •        
Ludvik13   •        
Tiberio13   •        
Marduke13   •        
Amalric13   •        
Archers13     •      
A'ghama12   •        
Spearmen10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

The majority of the rebels have armed themselves and just in time.  Hither comes scaled death, long of claw and a maw full of teeth.

Chang Jun the a'ghama is before you.  Declare you actions!



This message was lightly edited by the GM at 01:45, Sat 31 Aug 2019.
Chang Jun
player, 44 posts
Thu 29 Aug 2019
at 12:21
  • msg #263

Re:  Turn 9 - Seg 3&4 Results

The mercenaries and slavers were one thing, this monster was something far more dangerous to friend and foe alike. The fact that Abdibaal kept such a creature was even further proof of his evil. Stepping forward Chang Jun stabbed at the thing with the spear.


08:15, Today: Chang Jun rolled 12 using 3d6 with rolls of 4,6,2.  Att. (5+11 = 16 OCV).

Hit DCV 4

08:15, Today: Chang Jun rolled 12 using 3d6 with rolls of 5,1,6.  Location.

Stomach x4 Stun

08:16, Today: Chang Jun rolled 3,2 using 1d6,1d3 with rolls of 3,2.

5 Body 20 Stun

Niamh
player, 58 posts
Thu 29 Aug 2019
at 15:11
  • msg #264

Re:  Turn 9 - Seg 3&4 Results

Niamh could feel her weakness and fatigue just in holding the spear she had managed to wrest from the mercenary. Still, it felt like an extension of herself as she held it in both hands.

However grateful she might have been that the beast had its attention initially taken by the mercenary she had disarmed, the situation was now quite a bit different. With she and Chang Jun on the ledge with it and its attention now clearly shifted to them.

She struck out at the creature, hoping to take advantage of the fact that it appeared to be focused on her companion.

08:54, Today: Secret Roll: Niamh rolled 10 using 3d6 with rolls of 6,1,3.  Tricks.
09:01, Today: Secret Roll: Niamh rolled 16 using 3d6 with rolls of 4,6,6.  Strike.
- 4 (OCV) + 2 (Spears) + 11 = 17 OCV........Hit DCV 1 (bleh)
09:04, Today: Secret Roll: Niamh rolled 10 using 3d6 with rolls of 1,6,3.  Location.
- Chest x3 Stun
09:05, Today: Secret Roll: Niamh rolled 6 using d6+d3 with rolls of 4,2.  Damage.
- 6 Body 20 Stun...

...probably not, though  :(


Her intent is to engage the lizard as long as it is a threat on the ledge...
This message was last edited by the player at 03:52, Sat 31 Aug 2019.
Syssiah
player, 41 posts
Fri 30 Aug 2019
at 05:00
  • msg #265

Re:  Turn 9 - Seg 3&4 Results

Using the horrendous apparition of the great lizard as a diversion, the zamoran princess in rags and filth viciously jumps on the one gaurd presenting his back to her (D12) and attempts to stab him repeatedly to death with the knife she just grabbed.

OOC :
06:58, Today: Syssiah rolled 8 (with 2 body) using 3 with the Hero (Champions) system.  Location Roll.

06:58, Today: Syssiah rolled 6 body damage and 6 stun using the Hero 6th Edition, Killing Attack system.  Damage Roll.

06:57, Today: Syssiah rolled 12 (with 3 body) using 3 with the Hero (Champions) system.  OCV Roll.

06:57, Today: Syssiah rolled 11 (with 2 body) using 3 with the Hero (Champions) system.  Power:  Fighting Tricks: Knives 13-.


NO CHANGE IN ACTION
This message was last edited by the player at 05:15, Sat 31 Aug 2019.
Crom
GM, 212 posts
Sat 31 Aug 2019
at 01:26
  • msg #266

Re:  Turn 9 - Seg 6 - Results

Chang Jun - With the giant beast before him the Khitai warrior does not hesitate; plunging his spear into the armored hide of the a'ghama's side.  The creature releases a frightening hiss as the point jabs between its scales.
A'ghama takes STUN

Archers - The bowman aside the rock hauler grins as he sees Abdibaal's pet close on Chang.  He had suffered a stab wound for his failure to clip the Khitai, seeing him torn to shreds would be a small bit of payback he reasoned.  Instead he chose a different target, the red-haired savage that had just felled his companion.  This time his shaft flies true, striking the Vanir in his shoulder.  The remaining bowman continues the cat-and-mouse with Amalric but the Nemedian uses his cover well; the broadhead impacting the limestone just before his arm.
Marduke hit for 7 BODY 21 STUN before defenses

Spearmen - Only a single mercenary remains in the Pitt, his sights set on Tiberio beneath the outcropping of the Ear.  The horsemaster sees the strike and dives aside yet the wall of the Pitt limits his movement, the spear tip finds his thigh before he is safely away.  Above the Captian calls out [Language unknown: Tiocomome!  Eauinttic!].  The Pelishtim spearmen step forward and cast their shafts upon the rebels clustered below.  Chang Jun barely avoids being impaled as he dances upon the outcropping of the ledge, 3 shafts impacting around him.  Another lands near Tiberio, deflected by the overhang, another next to Syssiah.
even with the Dodge Tiberio is hit for 7 BODY 14 STUN, Chang Jun's defenses stop the damage from another

Slaves - More slaves clamber up the side of the Slave Area, closing upon the Scree Field.  Another climbs the ladder but hesitates at the sight of the a'ghama with her fellows, too afraid to continue.
Crom
GM, 213 posts
Sat 31 Aug 2019
at 01:35
  • msg #267

Re:  Turn 9 - Seg 8  & 9



Speed Chart
TURN 9 123456789101112
Sarajen18   •   •    
Syssiah18   •   •    
Chang Jun15  •  •  •   
Niamh15   •   •    
Ludvik13   •   •    
Tiberio13   •   •    
Marduke13   •   •    
Amalric13   •   •    
Archers13     •      
A'ghama12   •   •    
Spearmen10     •      
Slaves8     •      
• = Phase Takenh = Half Phase Delay

Blood flows within the Pitt!  Mercenaries above and a creature of nightmare closing!

Freedom is bought in blood.

Everyone, declare you actions for Segments 8 & 9!

Niamh/Syssiah, please update your prior posts, at least a comment if you wish them to stand as they are.

This message was last edited by the GM at 02:43, Fri 06 Sept 2019.
Sarajen
player, 82 posts
Tomorrow is always
a good day to try again.
Sat 31 Aug 2019
at 02:03
  • msg #268

Re:  Turn 9 - Seg 8  & 9

The battle appears to rage all about him. Sarajen felt fortunate no one had taken notice of him yet. But that was about to change. He continued the climb to the top of the crane's swingarm. With any luck, he would not be a major target. As he rose past the lip of the Ear, he started taking an account of the targets available to him.

Sarajen will climb onwards.

Climbing Roll
19:02, Today: Sarajen rolled 10 using 3d6 with rolls of 3,2,5.

Extra Speed Roll
19:03, Today: Sarajen rolled 13 using 3d6 with rolls of 1,6,6.

Marduke the Red
player, 91 posts
Vanaheim
14/15 BODY 33/40 STUN
Sat 31 Aug 2019
at 04:58
  • msg #269

Re:  Turn 9 - Seg 8  & 9

The red-haired barbarian twists aside at the last moment, rendering an impairing wound to a shallow scrape across his chest (takes 1 BODY, 7 STUN). He reacts by grabbing a heavy stone from the nearby scree pile, and heaving it at the archer. The stone strikes at the archer's exposed head and the Valeman turns his attention to the other spear-weilding guard on the scree field with him.



20:54, Today: Marduke the Red rolled 4 using 16-3d6 with rolls of 1,6,5.  Thrown Rock, 5 OCV. Hits DCV 4.

20:55, Today: Marduke the Red rolled 4 using 2d6+1 with rolls of 2,1.  Hit location. Hits the Head (×2 BODY, ×5 STUN)

20:58, Today: Marduke the Red rolled 3 using 1d6+1 with rolls of 2.  RKA damage.


Rock does 6 BODY, 15 STUN.
Tiberio
player, 93 posts
Border Kingdoms
Hyperborean Horse Trader
Mon 2 Sep 2019
at 06:00
  • msg #270

Re:  Turn 9 - Seg 8



The wound to the thigh is deep, the timing could not be more ill for the Aquilonian.

It was a wound he might have suffered less form before, but the Red Pit had taken its toll.



Seg 8
FPh: Abortd in Seg 6 > Dodge
Curently Stunned

This message was last edited by the player at 04:41, Tue 03 Sept 2019.
Chang Jun
player, 45 posts
Tue 3 Sep 2019
at 15:42
  • msg #271

Re:  Turn 9 - Seg 9

The spearmen and archers above were proving to be persistent and troublesome, but the creature in front of him was far more dangerous to himself and the lady beside him. Striking out again with the spear to stab the creature again.


Hit DCV 4, Stomach x4 Stun, 6 Body 24 Stun,

11:39, Today: Chang Jun rolled 12 using 3d6 with rolls of 5,4,3.  location.

11:38, Today: Chang Jun rolled 3,3 using 1d6,1d3 with rolls of 3,3.  Damage.

11:38, Today: Chang Jun rolled 12 using 3d6 with rolls of 5,2,5.  Attack against big lizard (5+11 = 16 OCV).

Crom
GM, 219 posts
Fri 6 Sep 2019
at 02:37
  • msg #272

Re:  Turn 9 - Seg 8 & 9 - Results

Segment 8
Sarajen - Sarajen is gratified when his hand closes not over the thin whip but the solid cable of the rock hauling basket and winch.  Now the canvas container will no longer block the view of his ascent...but he does not tarry.  The thick, twisted cable proves ample hand-holds and allows him to better utilize his feet in his climb.  He has come even with the upper lip of the Pit.  Had any noticed the figure yet?  Will a cry of alarm cause nocked arrows or hefted spears to aim at a new target?  Only time would tell.
now 8.5 meters up, the basket no longer blocks view of you....though is any of the guards looking in your direction?

Syssiah - Perhaps the feel of the steel in her hand emboldens her.  Perhaps the wicked city of Zamora simply instills in its offspring the instincts to survive.  Regardless the princess does not hesitate once the blade is hers, moving deftly forward and slicing a red-ribbon of pain along the muscles of the spearman threatening Tiberio.
spearman takes BODY & STUN, no armor on his arm

Niamh - Niamh moves to the opening of the cave men call the Eunich's Ear just as the a'ghama clears the ledge of spearman and focuses its dead gaze upon Chang.  Poised to strike she does not anticipate the resistance the beast's armored scales provide as her iron speartip is turned aside.
miss

Ludvik - Taking hold of the pick-marked and weathered cliff-face, Ludvik climbs slowly...quietly up towards the archer focused on the far rock-pile and the Nemedian entrenched there.  Several chips break from the brittle stone and rattle downward.
full move, climb, not so stealthy

Tiberio - Tiberio picks himself up from his dive; crimson trails from the gash in his thigh.  The sight of Syssiah striking his opponent from behind is small retribution for his wound.
action aborted for dodge, DCV +3 until segment 12

Marduke - Some cold shudder grips the Pelishtim archer, causing his eyes to rise up from overseeing the nocking of his next arrow.  His barely has time to wonder at the limestone missile and none to avoid it.  A spray of red arcs away as his body topples backward; his bow and arrows falling away.
Impairing wound to the head, dead.  Bow lands beside his corpse

Amalric - Amalric continues to toss stones with fine accuracy yet the archer's leathers protect him from the impact.
hit, no dmg

A'ghama - Enraged by the prods of the Khitai warrior, the giant lizard snaps its mighty jaws in anger at its tormentor.  Chang nearly looses a hand but manages to pull back in time.
hit to hand but does not overcome resistant defenses, no damage

Segment 9
Chang Jun - His heels feel the edge of the ledge; his only option to leap to the Scree Field below or attack the monstrous a'ghama.  Chang does not hesitate.  As the beast draws back for another strike he lungs forward and against feels the shudder as the a'ghama reacts in pain.
A'ghama takes STUN
This message was last edited by the GM at 02:42, Fri 06 Sept 2019.
Crom
GM, 220 posts
Fri 6 Sep 2019
at 02:54
  • msg #273

Re:  Turn 9 - Seg 12



Speed Chart
TURN 9 123456789101112
Sarajen18   •   •   •
Syssiah18   •   •   •
Chang Jun15  •  •  •  •
Niamh15   •   •   •
Ludvik13   •   •   •
Tiberio13   •   •   •
Marduke13   •   •   •
Amalric13   •   •   •
Archers13     •     •
A'ghama12   •   •   •
Spearmen10     •     •
Slaves8     •     •
• = Phase Takenh = Half Phase Delay

With simple tools and stones, possibly ones they themselves hew from the accursed Red Pit, the rebels have fought their way to the edge. But Abdibaal's mercenaries and his savage a'ghama would deny them their reward.  To stop, to rest now, means never to rise.

Above lies freedom.  Claim it or die!

Everyone, declare your actions

Sarajen, note that you passed the lip of the rock hauling basket at 5m.  To reach the boom of the giant winch is 14m up; you have 5m more to climb to reach it.  If you choose to use your Swinging from your current position you'll need to make a Climbing roll just to see if anything goes slightly awry

The tail of the a'ghama is as long as it's body, hanging down from the ledge of the Ear almost to the floor of the Screen Field.  There are wicked, bony spikes at it's tip.
The chain attached to it's collar does not reach as far being only 2m in length.

This message was last edited by the GM at 03:25, Fri 13 Sept 2019.
Sarajen
player, 87 posts
Tomorrow is always
a good day to try again.
Fri 6 Sep 2019
at 03:22
  • msg #274

Re:  Turn 9 - Seg 12

Sarajen sees the fight around him. It seems to be going in their favor. The scaly beast is rather terrifying, but the way in which it is being pummeled and speared into what may be this evening's dinner is encouraging. Sarajen smiles at the thought of roast lizzard legs. His mouth begins to water. Even more motivation to climb faster.

He calls out to his companions on the Ear,

[Language unknown: "Naet, il al asckie outun. Ss conis di ntonmi, ev int me ecec, ieha wi ec ic eenereson."]

OOC: Sarajen is going to climb all the way to the top.

Climbing Roll:
20:20, Today: Sarajen rolled 14 using 3d6 with rolls of 5,5,4.

Extra Speed Roll:
20:21, Today: Sarajen rolled 15 using 3d6 with rolls of 6,5,4.

Whoa, this was not Sarajen's turn. Two bad rolls on the ropes.


understandable, after starving in the Pit for so long the prospect of roast lizard can be distracting......on an unrelated note, give me a DEX roll...
This message was last edited by the player at 16:57, Fri 06 Sept 2019.
Niamh
player, 60 posts
Fri 6 Sep 2019
at 15:06
  • msg #275

Re:  Turn 9 - Seg 12

Niamh notices just how weak and fatigued she is, an ebb in her energy as she engaged the giant lizard. She knew, at some level, that it was not just her, but the thick hide of the beast...and it was still very much in the way of their freedom.

She redoubled her efforts as she drove forward with her spear. Her strike glanced off the substantial body and struck it in the foot.

08:59, Today: Secret Roll: Niamh rolled 12 using 3d6 with rolls of 3,6,3.  Fighing Tricks.
08:59, Today: Secret Roll: Niamh rolled 11 using 3d6 with rolls of 5,5,1.  Strike.
- Hits DCV 6
08:59, Today: Secret Roll: Niamh rolled 6 using 3d6 with rolls of 2,1,3.  Location.
- Foot = 1x Stun, 1/2x N Stun, 1/2x Body
09:00, Today: Secret Roll: Niamh rolled 3 using d6+d3 with rolls of 2,1.  Damage.

Marduke the Red
player, 95 posts
Vanaheim
14/15 BODY 33/40 STUN
Fri 6 Sep 2019
at 15:31
  • msg #276

Re:  Turn 9 - Seg 12

Marduke sees part of a lizard body in easy reach of an overhead swing. He steps closer and buries the head of his pick into the guts of the vicious animal, and yanks it back out with a snarling bark of satisfaction.

2 CSLs to hit Location, Low Shot (2d6+7).


08:21, Today: Marduke the Red rolled 7 using 3d6 with rolls of 1,3,3.  Pick tricks 12-. CSL available

08:21, Today: Marduke the Red rolled 8 using 3d6 with rolls of 2,3,3.  Pick tricks 12-. CSL available
OCV 7, DCV 5

08:23, Today: Marduke the Red rolled 8 using 3d6 with rolls of 2,4,2.  To hit A'gahma, OCV 7. Hits DCV 10.

08:23, Today: Marduke the Red rolled 7 using 2d6-1 with rolls of 3,5.  HKA damage, A-P

08:22, Today: Marduke the Red rolled 13 using 2d6+7 with rolls of 3,3.  Low shot Hit Location. Vitals ×2 BODY, ×4 STUN.


Pick Blow does 14 BODY, 28 STUN, Armor-Piercing
Sarajen
player, 88 posts
Tomorrow is always
a good day to try again.
Fri 6 Sep 2019
at 16:04
  • msg #277

Re:  Turn 9 - Seg 12

As requested, a DEX roll

09:03, Today: Sarajen rolled 5 using 3d6 with rolls of 2,2,1.  Dex Roll.

Ooh! Critical DEX roll. Does it do max DEX damage? =)

Tiberio
player, 94 posts
Border Kingdoms
Hyperborean Horse Trader
Mon 9 Sep 2019
at 02:28
  • msg #278

Re:  Turn 9 - Seg 12



The thigh bled down the leg, even so, the Aquilonian bent down swiftly to take up a dropped spear, moved it swiftly to his target, he had an ally, but if he left his defense open, it would doom his survival.

The attack was aimed for the center of his enemy.

Seg 12
Hph: Ready Spear from Ground
Hph: Attack with Spear Enemy in D12, OCV 15

19:26, Today: Tiberio rolled 7,6,9 using d6+d3,2d6+4,15-3d6 with rolls of 6,1;1,1,1,4,1.  Spear 1.5d6,D12, Loc Body group, OCV 15.
HIT DCV 9, CRIT DCV 3, rolled 7 BODY to Location 6 Hand

Chang Jun
player, 46 posts
Mon 9 Sep 2019
at 12:54
  • msg #279

Re:  Turn 9 - Seg 12

Chang Jun tries to maneuver as best he can but the limited amount of room leaves little in the way of options. He attempts to use a technique to maximize his next strike but can not manage it.

08:50, Today: Chang Jun rolled 1,1 using 1d6,1d3 with rolls of 1,1 (Tap, Tap anyone home?).

08:49, Today: Chang Jun rolled 7 using 3d6 with rolls of 5,1,1.  Location (Arm).

08:49, Today: Chang Jun rolled 8 using 3d6 with rolls of 6,1,1.  Attack against big lizard (5+11 = 16 OCV).

08:48, Today: Chang Jun rolled 14 using 3d6 with rolls of 3,5,6.  Fighting Tricks 13- (-2 penalty = 11-).

Syssiah
player, 42 posts
Tue 10 Sep 2019
at 12:01
  • msg #280

Re:  Turn 9 - Seg 12

With a growl, Syssiah jumps on the back of the fighting guard (D12), in order to both unbalance and slow him, and with her free hand, she stabs him repeatedly, the rage from the last horrific weeks bee released.

OOC :

13:58, Today: Syssiah rolled 7 body damage and 7 stun using the Hero 6th Edition, Killing Attack system.  Damage Roll.

13:58, Today: Syssiah rolled 9 body damage and 27 stun using the Hero 6th Edition, Killing Attack system.  Damage Roll.

13:58, Today: Syssiah rolled 9 (with 3 body) using 3 with the Hero (Champions) system.  Location Roll.

13:58, Today: Syssiah rolled 11 (with 3 body) using 3 with the Hero (Champions) system.  Multiple Attack while stabbing. Hit DCV 3 (Foe should have Grabbed DCV modifiers)

13:58, Today: Syssiah rolled 10 (with 4 body) using 3 with the Hero (Champions) system.  Multiple Attack while stabbing. Hit DCV 4(Foe should have Grabbed DCV modifiers)

13:57, Today: Syssiah rolled 11 (with 3 body) using 3 with the Hero (Champions) system.  Grab. GRAB Foe with DCV 4

Crom
GM, 224 posts
Fri 13 Sep 2019
at 03:26
  • msg #281

Re:  Turn 9 - Seg 12 - Results

Sarajen - The old thief is overcome by thoughts of food...mmmm, roast lizard...crap...he misses his hand-hold!  Managing to somersault on the cable,  somehow Sarajen regain his position with only an increased heartbeat to indicate the slip-up had ever happened.
bad, bad climbing rolls yet gravity did not get involved too much.  Sarajen maintains his current progress but does not advance

Syssiah - with a cry of abandon, Syssiah attempts to leap upon the spearman's back but the mercenary is wary of the Zamoran's dagger and manages to turn and thwart her in mid-leap.
OCV 5 - 2 for MultiAttack - 1 for Grab = 2, so a roll of 11 hits DCV 2....miss...which means following attacks in multi-attack also miss.

Chang Jun - The Khitai attempts to use his standard martial arts techniques for hand-to-hand with the spear he now wields...but the results are disappointing...
Your power skill is specifically for Kung Fu, not spears so you won't be able to use it with this weapon

Niahm - The Pictish woman thrilled to feel the familiar heft of the spear in her hand.  She spun and jabbed at the creature before her..yet...the blow is turned aside.
miss

Ludvik - Ludvik, having espied his route up to his opponent, begins his ascent.
 Hastily the Hyperborean climbs the wall of the Pit; under the nose of the mercenary archer no less.
full move, climb

Tiberio - The horsemaster feels the blood seeping from his wound even as he reaches for the wood of the spear shaft embedded in the soil nearby.  Pivoting he arcs the weapon up unexpectedly, the mercenary is completely unprepared.  The blade of the spear separates wrist from hand...the spearman can no longer claim such title as the weapon and his appendage fall to the red dirt of the Pit.  Try as he might, there is no stopping the flow of his life-blood from the stump that remains...
no armor, crit, uncontrolled bleeding...he will be dead in moments, the fight has left him

Marduke - Though the ledge where Chang, Niamh and the a'ghama struggle in battle lies well above the Vanir's head, the length of the creature's tail is such that it swings menacingly nearly to the ground.  Grabbing hold to steady it Marduke buries his pick into the thick hide and is gratified to see it poke from the other side.  The creature releases a fearsome hiss.
The ledge is 5m up, the tail hangs down 4 meters, pretty much the only thing you could hit on the ground with a hand-weapon like the pick.  Treat tail like arm, 1/2 BODY 1/2 STUN, a'ghama will take BODY and STUN from the attack

Amalric - The Nemedian's next throw skips off the archer's leather boot and shin guard to no effect.
hit, no damage

Archer - Shaking his head the bowman takes aim again at Amalric and lets fly but the Nemedian uses his buncker of stones well to shield his body
miss

A'ghama - The meals before it had only annoyed the a'ghama but something below had hurt it.  That challenge would be met.  With a grinding hiss the creature exits the ledge, down to the floor of the Scree Field to face this red-haired threat.  Marduke nearly has his weapon yanked from his hand as the scaled tail whips away.  It comes at the Vanir like a rhino, mouth agape.  Even with his strength Marduke is unable to turn the beast aside as it envelopes his shoulder with crushing force and tries to bear him to the ground to maul and shake.
hit for 8 BODY 24 STUN before defenses, looks like you'll take 2 BODY 10 STUN, it didn't actually Grab you so you're not restrained

Spearmen - The mercenaries step back from the ledge and return with more spears, planting them in the dirt for each reach.  They then look for their next targets.
move to retrieve more spears and return to edge

Slaves - As the a'ghama descends to the Scree Field those wretches who had reach this level wail and attempt to flee back down the ladder.  But their brethren ascending block their path and for the moment that way is stalled.  Those climbing the walls are undaunted
Crom
GM, 224 posts
Fri 13 Sep 2019
at 13:54
  • msg #282

Re:  Turn 10 - Seg 3 & 4



Speed Chart
TURN 10 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •         
Niamh15   •        
Ludvik13   •        
Tiberio13   •        
Marduke13   •        
Amalric13   •        
Archers13            
Spearmen10            
Slaves8            
• = Phase Takenh = Half Phase Delay


The spearmen have re-armed.  A monster is within your midst.  More have paid in blood for this uprising.  The slaves bring no assistance.

If you would be free it falls to you and you alone to gain it.

Everyone declare your moves for Segments 3 & 4

This message was last edited by the GM at 01:14, Tue 17 Sept 2019.
Tiberio
player, 95 posts
Border Kingdoms
Hyperborean Horse Trader
Fri 13 Sep 2019
at 07:27
  • msg #283

Re:  Turn 10 - Seg 3 & 4



The Aquilonian sees an opening, the spear he grips in both hands and searches for a
weak spot in the bloodthirsty lizard. If the lizard attacks the barbarian, then it
buys time for a calculated surge attack.

Seg 5, end of Seg, Haymaker
Hph:
Hph: Attack with Spear, Haymaker; target A'ghama, Attack End of Seg 5, 9DC = 3d6 OCV 16
00:30, Today: Tiberio rolled 9,8,9 using 3d6,3d6,16-3d6 with rolls of 1,3,5,4,3,1,3,3,1.  Haymaker v A'ghama Seg 5, Loc, Spear 9DC, 16 OCV.
Hit DCV 9, 8 BODY, Crit DCV 2 (18 BODY), Loc: 9 Shoulder 

This message was last edited by the player at 20:31, Sat 14 Sept 2019.
Marduke the Red
player, 98 posts
Vanaheim
14/15 BODY 33/40 STUN
Fri 13 Sep 2019
at 08:16
  • msg #284

Re:  Turn 10 - Seg 3 & 4

Marduke grips his pick and with a wild cry, he swings it in a powerful overhead arc to bury the pick head through the brain of the deadly lizard. Upon seeing his results, he howls a challenge at the spearmen above (PRE attack).

01:07, Today: Marduke the Red rolled 14 using 3d6 with rolls of 2,6,6.  Pick tricks 12-. CSL not usable

01:06, Today: Marduke the Red rolled 8 using 3d6 with rolls of 1,2,5.  Pick tricks 12-. CSL usable

OCV 6 DCV 5

01:09, Today: Marduke the Red rolled 4 using 3d6 with rolls of 1,1,2.  To hit A'gahma, OCV 6.
I BELIEVE THIS IS A CRIT. I WILL TREAT IT AS SUCH.

01:08, Today: Marduke the Red rolled 10 using 2d6-1 with rolls of 5,6.  HKA damage. CRIT does MAX damage of 11 BODY

01:07, Today: Marduke the Red rolled 4 using 2d6+1 with rolls of 1,2.  High Shot hit location. HEAD SHOT

A'ghama takes 22 BODY, 55 STUN Armor-Piercing!


10:44, Today: Marduke the Red rolled 19 using 5d6 with rolls of 2,1,6,6,4.  Presence Attack.
This message was last edited by the player at 17:45, Sun 15 Sept 2019.
Chang Jun
player, 48 posts
Fri 13 Sep 2019
at 12:21
  • msg #285

Re:  Turn 10 - Seg 3 & 4

With the creature gone over the ledge and hopefully being dealt with Chang Jun turns his attention to those above. Gaining as best a view as possible he throws the spear at one of the spearman in an attempt to at the least distract him.


08:16, Today: Chang Jun rolled 11 using 3d6 with rolls of 4,4,3.  Thrown spear (5 OVC +11 = 16). Hit DCV 5 (Not sure on any penalties, so may or may not hit.)

08:16, Today: Chang Jun rolled 8 using 3d6 with rolls of 2,3,3.  Location. Arm (STUNx 2 BODYx 1/2)

08:17, Today: Chang Jun rolled 1,3 using 1d6,1d3 with rolls of 1,3.  Dam.  Body 2 Stun 8
Sarajen
player, 89 posts
Tomorrow is always
a good day to try again.
Fri 13 Sep 2019
at 15:09
  • msg #286

Re:  Turn 10 - Seg 3 & 4

Sarajen held on to those ropes so tightly he almost friction-burned his palms.

"Climb now, eat lizard later. Climb now, eat lizard later!"

Continuing to aim for the top, Sarajen remains steady and strong on the ropes. Or as strong as he can while trying hard not to think of roast lizard legs. Hmm... delicious lizard legs... hmmm....

Climbing Roll
08:07, Today: Sarajen rolled 10 using 3d6 with rolls of 4,1,5.

Extra Speed Roll
08:08, Today: Sarajen rolled 12 using 3d6 with rolls of 2,6,4.

Niamh
player, 62 posts
Fri 13 Sep 2019
at 23:16
  • msg #287

Re:  Turn 10 - Seg 3 & 4

Niamh, now clear of the giant lizard, has a chance to focus on the enemies above. Hating the idea of loosing her spear for fear it may be a bit before she has access to another, she takes aim at a mercenary with whom she has a good angle to attack.


17:10, Today: Niamh rolled 9 using 3d6 with rolls of 4,3,2.  Fighting Tricks.
17:11, Today: Niamh rolled 7 using 3d6 with rolls of 1,5,1.  Spear Throw.
17:12, Today: Niamh rolled 12 using 3d6 with rolls of 4,4,4.  Location.
- Stomach...Stun x4, Body x1
17:12, Today: Niamh rolled 7 using d6+d3 with rolls of 4,3.  Damage.

This message was last edited by the player at 04:50, Mon 16 Sept 2019.
Syssiah
player, 43 posts
Sat 14 Sep 2019
at 00:07
  • msg #288

Re:  Turn 10 - Seg 3 & 4

Syssiah turns and decides suddenly to run up after Sarajen, and climb up the ropes, her way to freedom
Crom
GM, 226 posts
Tue 17 Sep 2019
at 01:14
  • msg #289

Re:  Turn 10 - Seg 3 & 4 - Results

Segment 3
Chang Jun - The moment the Pelishtim mercenaries above peers over the edge seeking a target Chang sends his own spear at the brigand.  A soldier's reaction saves the man, jerking aside he takes a wound to the arm as the broad head slices muscle.
BODY and STUN to Spearman 1's unarmored arm, there are still 2 spears near Chang from the prior volley from above

Segment 4
Sarajen - Sobered by his near fall, the old thief shimmies further up the thick cables of the rock-hauler.  The main arm of the winch is only a short distance away.
barring any unfortunate incident Sarajen should reach the arm of the winch on his next Segment

Syssiah - Envying Sarajen and his whip Syssiah cannot ascent the rock-hauler as had the old man.  But the basket is of the same level as the Ear where Chang and Niamh stood, if she ascends the same rope ladders they used should could yet leap to the basket and begin her own climb....but the bulk of the a'ghama blocks her path.  Arms held warily, offering feeble protection from the massive tail, Syssiah sprints around the creature while it focuses its rage upon Marduke.  She manages to reach one of the rope ladders and prepares to climb to the Ear.
full move to get to rope ladder, see further explanation in OOC thread if have any questions why this is only route

Naimh - The Pictish hellion follows Chang in loosing her own spear upon those above.  Years of experience with such weapons prove their worth as the point bursts from the back of a startled spearman.   Already leaning forward he tumbles into the Pit, impacts upon the ledge before finally landing near the a'ghama.  The shaft skewering him is shattered but his own weapon survives the fall to the ledge of the ear.
Impairing wound to Spearman 7, between it and the fall he is eliminated, and now there is a 3rd spear still on the ledge for someone's use

Ludvik The Hyperborean is forced to halt his ascent, so close he can see the sweat that drips from the hawk-like nose of the archer above.  Pressing close he wills the man to overlook his presence until his next shaft has flown.  Then he would have the man...
full move climb, can't stand and attack, wait until next segment

Tiberio - Gripping the spear in both hands, Tiberio finds his opening and surges to put his entire weight behind the impact.
will hit at end of Segment 5

Marduke - While the horsemaster leaps to impale the monstrous reptile the Vanir howls in savage fury and strikes the beast in the center of its crested forehead.  Armored scales stop nothing as the iron pick sinks deep into the primitive brain. The dull, dead eyes of the monster loose their focus...but that is the only thing that slackens of the creature in death.  Powerful muscles spasm in their death-throes, the massive body whips about threatening all nearby as the corpse-in-process rolls in the red dirt.  As savage in death as it had been in life.  Somehow Syssiah, Marduke and Tiberio manage to avoid the impact of the wildly thrashing body.
creature in its death throes, no one hit by its thrashing

Amalric - The Nemedian's next stone rebounds from the archer's leather clad shoulder harmlessly.  He raises his arms wide in challenge to the bowman.
hit, no damage due to armor

Segment 5
Tiberio - The spear sinks deep into the upturned belly of the slowly spasmming body of the a'ghama.   Another massive muscle contraction, then the body is still.  Across the Pit, those in witness to the beast's demise take pause.  Some emboldened by the feat...others quail.
This message was last edited by the GM at 01:19, Tue 17 Sept 2019.
Crom
GM, 227 posts
Tue 17 Sep 2019
at 01:27
  • msg #290

Re:  Turn 10 - Seg 6



Speed Chart
TURN 10 123456789101112
Sarajen18   •        
Syssiah18   •        
Chang Jun15  •         
Niamh15   •        
Ludvik13   •        
Tiberio13   •        
Marduke13   •        
Amalric13   •        
Archers13            
Spearmen10            
Slaves8            
• = Phase Takenh = Half Phase Delay

The a'ghama is dead!  The may the souls of the multitude fed to it over the years by Abdibaal find peace in its passing.

And now there is one less to guard the walls.  The passage to freedom widens but is not guaranteed.  There is no stopping now.

Chang Jun, declare your actions!

Then the remaining mercenaries and slaves will have their turn...

This message was last updated by the GM at 12:20, Fri 20 Sept 2019.
Chang Jun
player, 49 posts
Tue 17 Sep 2019
at 13:01
  • msg #291

Re:  Turn 10 - Seg 6

Chang Jun casually picks up another spear before looking up at the remaining spearmen and archers. [Language unknown: "Thu be eckor ilte ch wer ore of m romithera wica."] as he points to the and motions for them come down, daring them to be brave enough to come down on the ledge.

OOC: Chang Jun will hold his action, to use Martial dodge if necessary.
This message was last updated by the GM at 12:20, Fri 20 Sept 2019.
Crom
GM, 228 posts
Fri 20 Sep 2019
at 12:38
  • msg #292

Re:  Turn 10 - Seg 6 - Results

Seg 6
Chang Jun - The Khitai's defiant words are lost on the warriors above but their challenge is clear.

The masters of war extol the value of high ground; it it much more difficult for an attacker to climb up while under assault and it provides a clear, further field of view.  Today it has served the Pelishtim mercenaries of the Red Pit poorly.  From its heights they have born witness to the relentless progress of the uprising, seen the wave of slaves consume the slave drivers, watched as even the dreaded a'ghama fell, and their own weapons thrown back upon them.

The grumbling has stopped from the men-at-arms after the cry of victory from the red-haired barbarian.  Dark eyes pay heed to Chang's foreign words.

And in this pause the greater mass of slaves ascend the wall from the slave area to stand upon the Scree Field and witness the destruction already wrought.

With a mad cry of hope, as foreign to this hole as Chang's dialect, the throng rushes for the final wall.   Blood flows as the splinters of the Field slice but nothing will stop the flood now.

The Pelishtim begin to throw down their spears and disappear from view even as their captain calls for order.  But 6 against 600, higher ground or no, will be no battle, only slaughter.  In moments the ledge above is empty and only Sarajen is high enough to see the soldier sprinting for a corral of horses.

You are free.

Combat is over.

What will you do now?

Marduke the Red
player, 100 posts
Vanaheim
14/15 BODY 33/40 STUN
Fri 20 Sep 2019
at 13:39
  • msg #293

Re:  Turn 10 - Seg 6 - Results

Retaining the pick between his teeth, Marduke starts climbing the walls below the archer he felled with a rock.


06:39, Today: Marduke the Red rolled 3 using 3d6 with rolls of 1,1,1.  Climb 13-.

06:39, Today: Marduke the Red rolled 11 using 3d6 with rolls of 5,4,2.  Climb 13-.

This message was last edited by the player at 13:40, Fri 20 Sept 2019.
Sarajen
player, 92 posts
Tomorrow is always
a good day to try again.
Fri 20 Sep 2019
at 15:28
  • msg #294

Re:  Turn 10 - Seg 6 - Results

Sarajen calls out in joy and jubilation. Making his way up to the swing arm, he climbs down from the crane and picks up the nearest bow, quiver, and sandals. He dances on the ledge out of sheer joy while watching the throng swarm over the pit's ledges.

[Language unknown: "Ntethi! Hoonst, fosawi ingionome k tershefor!"]

He walks over to Ludvik and pats him on the back.

[Language unknown: "E tr fi. E, M t ilofnd me si iless. Ac io m hihiil wa patean oul a ulesesekac our. A een enc tinte i tiwhng venut li ichce tesale evith inedayres. Sengis un palo eeiewi, Hoeimi? Ofeial ncich en men tic ore?"]
Niamh
player, 64 posts
Pict Shaman
Body 15(11)/Stun 30(23)
Fri 20 Sep 2019
at 15:34
  • msg #295

Re:  Turn 9 - Seg 8  & 9

Niamh takes a quick moment to catch her breath, but grabs one of the spears on the ledge before charging back into the Ear.
Chang Jun
player, 50 posts
Fri 20 Sep 2019
at 15:37
  • msg #296

Re:  Turn 9 - Seg 8  & 9

Chang Jun gathers up any spears or other weapons that may still be kying on the ledge. He the waits for Niamh to return from inside the ear.
Tiberio
player, 96 posts
Border Kingdoms
Hyperborean Horse Trader
Fri 20 Sep 2019
at 18:18
  • msg #297

Re:  Turn 9 - Seg 8  & 9

The Aquilonian looks up to see the old man on the spar, moving erratically.
This message was last edited by the player at 18:21, Fri 20 Sept 2019.
Syssiah
player, 44 posts
Sat 21 Sep 2019
at 08:34
  • msg #298

Re:  Turn 9 - Seg 8  & 9

Not realizing the combat was over yet, the zamoran defiled princess kept climbing up the Ear, and then, from up here, lookied around. And then screamed with joy, and hope!
Crom
GM, 229 posts
Tue 24 Sep 2019
at 12:29
  • msg #299

Aftermath

The taste of victory is sweet upon the tongue as the wretches of the Pit celebrate the release of their yolk.  For a time the wretches gather in brotherhood....but soon the cracks of barbarism show.  Arguing over spoils.  Grudges born in the trials of the Pit surface.  Many strike out on foot towards the mountains to the West or South hoping to find water along the way.

Niamh senses the it...the lurking threat.  She turns over the contents of the Ear, pushing away unwashed hands that also seek.  The Pict finds coverings for herself and the Zamoran but little in the way of coin or blade.  She shoulders aside slaves as she drags the wooden chest to the lip of the ledge and drops it upon the Scree field floor; the fall enough to shatter the wood.  From his vantage Chang sees steel glints in the midday sun amid the broken chest.  As the rush of bodies begin to converge on the spoils Tiberio can step forward and hold back the press...but the mongrels will remain at bay for only so long.

Meanwhile atop the Pit Sarajen sees the remaining mercenaries take to horse and flee.  As slaves join him above and first Syssiah, then Marduke also rise from the Pit the shouts of jubalism and taunts to the backs of those routed grow.  But further off in the distance a lone figure rides easily, well ahead of the rest.  At a rise it stops and turns to regard the scar in the land with its chattering throng.  Then Abdibaal turns his mount and picks up his pace, disappearing on the road to the North.  [Language unknown: "Hi caevta th pl ararwapl i Hintteta,"] a man not much younger than Sarajen speaks, [Language unknown: "io anyntelatith ofri dinterall oungis po teonusla erthu roeau ckmaun lathi.  Outlinnde tioek heniek not wi pantwi pa evac lili Iounc.  Ou niles oul to ng na saurdi Ng senote ortan ivis us rea posail neere oveundeveere ieekhe ai erawerati nceardnte verhe..."] he points to the corral where even now freed slaves gather to attempt to secure one of the few remaining mounts, [Language unknown: "ousererut oursoneen out isch ndmilo saheec."]  Less than 10 nags remain within the stockade.

Safety is short-lived.  Soon the soldiers of Koth will return in great number to quell this uprising and slaughter any who remain.

Chang holds a pair of spears on the ledge.
In the chest Niamh found there is 24 silver and 8 short swords.
Sarajen can secure one of the bows and 8 arrows if he wishes.
Discarded, taking from the hands of slaves who have already found them, are waterskins for each character and rations enough to survive for 5 days.
Each character will have a horse
Slaves are everywhere, beginning to turn upon one another, gather into smaller mobs, or scatter across the countryside.  The bonds that held them together have vanished.

The character will secure their escape (don't they always?) so there is no need to play out the events step by step.

The story will continue to the South and East in the deserts of Shem.  After Ludvik and Amalric have turned North to draw off the pursuing soldiers lead by the disgraced Abdibaal, amid a grim field of slaughter where feed the Vultures of Shem.

All players receive 2 XP.

This message was last edited by the GM at 12:30, Tue 24 Sept 2019.
Sarajen
player, 93 posts
Tomorrow is always
a good day to try again.
Tue 24 Sep 2019
at 15:49
  • msg #300

Aftermath

Sarajen is fascinated by the persistence of the slavers and the soldiers, at least the way this old man speaks it. Not wanting to lose any time before nightfall, and needing to make as much distance as he can to assure his escape, Sarajen reassures himself that his new companions are still with him, and bids his friend Ludvik a farewell. Their time was short, but he understands that each man, or woman, must make their own way in the world. It is a personal calling, a soul-calling, if you will, and Sarajen knows his own just as well.

Before the throng grows too large, Sarajen will scour the remains of the spearmen soldiers for pieces of armor he can grab. They may not fit him well at the moment, but it is better than nothing. The future was still not assured so any and all help would come in useful.

Once everything was ready, he prepared himself for the passage through the desert.

Sarajen will try to get anything that fits him as piecemeal armor. In addition, he will also try to get ahold of a short sword, assuming the throng slaves does not oppose it too violently. If there are any more arrows around, he will try to gather them as well.

Finally, he will cut parts of the great lizard into small chunks that can be easily carried, leaving the rest for the remaining slaves. Something to cook for the next evening's meal.

Niamh
player, 65 posts
Pict Shaman
Body 15(11)/Stun 30(23)
Wed 25 Sep 2019
at 17:20
  • msg #301

Aftermath

Spear and short sword in hand, her share of the coin in her satchel along with her rations and water, the unkempt Pict in clothes not made for her seemed utterly satisfied with the turn of events. She senses the change in the mood of the masses and is more than willing to take the old man up on the offer to guide them to relative safety.

Thoughts of home still lingered, but they would have to wait for a time. She had much to cleanse from her body and spirit before then.

She assists with preparing the horses for the journey.
Marduke the Red
player, 103 posts
Vanaheim
14/15 BODY 33/40 STUN
Wed 25 Sep 2019
at 17:53
  • msg #302

Aftermath

Marduke secures a waterskin and rations, and grabs a short sword. If he can, he takes a bow from one of the archer's bodies and arrows as well. He grabs a horse and decides to throw his lot in with his fellow liberators. At least two of them looked good for a decent bar fight or two.

OOC: Did anyone split the silver amongst the liberators?
Chang Jun
player, 52 posts
Wed 25 Sep 2019
at 18:08
  • msg #303

Aftermath

After Chang Jun climbs the final bit to the top he watches as the last of the mercenaries flee. Their coward of a leader far ahead of them.

He searches for clothing and pieces of armor that are suitable to use. He also offers one of the spears to any of the others that may need it.

For know he decides to stick with the old man and the others.
Tiberio
player, 99 posts
Border Kingdoms
Hyperborean Horse Trader
Thu 26 Sep 2019
at 03:40
  • msg #304

Aftermath

  While the lands of Koth are all but unknown to the horse trader, he dives advice on the lands that border, Argo to the East and Ophir to the North, his way of aiding those who decided to strike out on their own.


A spear and sword are collected and an eye casts about for a shield that may have been dropped in a hurry. At the top of the ledge of the Pit and where the horses were before escape was made.

The horses themselves, those that remained, Tiberio approached with a practiced hand, talking softly and making no sudden moves, allowing his hand to just rest on a shoulder to feel the tension of the animal, feel its heart. Then came the soothing brush, movement around its front and a look for injuries or starvation, a look at its hooves.

Then with trust gained a look for a bit of food and water for the animals they will have to ride out on.


To the Pictish woman a nod and a gesture of thanks for looking to the horses.

The coin would not hep them eat as they rode but it would help buy sandals or better for his feet.

Then it came time to render all that was possible before leaving the Red Pit behind.
This message was last edited by the player at 04:05, Sat 28 Sept 2019.
Syssiah
player, 45 posts
Sun 29 Sep 2019
at 07:06
  • msg #305

Aftermath

After dressing herself with whatver set of clothes Niamh would fit her with, the zamoran princess would simply pick up a pair of daggers to slide into a belt.

That plus rations to eat, water and possibly some coins, if she could find any. THey needed to flee the Pit before an army would come to kill them all.
Marduke the Red
player, 107 posts
Vanaheim
14/15 BODY 33/40 STUN
Sun 29 Sep 2019
at 09:13
  • msg #306

Aftermath

In broken Kothian, the red-headed savage says "We chase? Or go town?"

OOC: I need Kothian added to my Language groups, please.
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