Turn 8 - Seg 12 - Results
Segment 9
Chang Jun - The mercenary is prepared as Chang's had darts to grab hold of his weapon; he takes a step back to avoid the lung and then presses forward again.
grab misses
Segment 12
Sarajen - Two steps and a spring bring the thief high into the air at its peak the whip reaches out and wraps around the nearest cord from the massive rock hauler. He pulls hard, hand over hand to ascend as he swings forward. Just managing to stay mere inches above the treacherous floor Sarajen pendulums back and forth.
it WAS enough, full move, leap & swing
Syssiah - Again the Zamoran damsel lets a smooth chunk of limestone fly. The surprise has not left the captain's face when it impacts his leg. An angry cry as he covers the wound, this time bringing his shield up to ward against further such missiles.
impressive, you continue to avoid armored body locations, 1 BODY
Chang Jun - Chang's heel makes a satisfying sound as he embeds it in the mercenary's chest; in answer the man's lungs release their air and his eyes seems to momentarily cross.
foe is STUNNED, major Stun loss
Niamh - Niamh turns her attention to the interior of the Ear; she finds it to be a cramped space with barely room to walk between the bedrolls running along each side. There are 9, presumably for Nazarus and his slave drivers, with satchels or bags for personal items at the head of each. In the back is a small, round table and an old, battered chest with an oiled padlock. No weapons are evident.
half move + search
Ludvik - Slapping at the legs of the slave above Ludvik urges haste in ascending the ladder.
full phase delay
Tiberio - Any moment Tiberio expects a cry from the archer behind him to rise or an arrow to fly but apparently the commotion above has captured the mercenaries' attention and allows him to draw ever closer to the Ear unseen. In fact, Amalric has the archer's attention thanks to his throwing arm. As the horsemaster closes the distance a strange sounds, as of leather being drawn over stone, seems to grow aloft.
half move, run
Marduke - Having tasted the wood of his weapon's handle during his climb it feels good to finally hold it in his hand instead. Rushing forward in his eagerness the Vanir overestimates the distance to his opponents; unable to immediately attack.
distance is 4 hexes (8m), your run is 12m, takes your full move to reach F10
Amalric - Amalric's own stone follows Syssiah's as he speeds it towards the archer but the distance robs it of most of its force. Again the soldier's armor protects him from the Nemedian's missile.
chest armor absorbs dmg
Archers - Amalric can see the wicked smirk of the Pelishtim archer and prepares to dive for cover against the man's arrow...but he is too slow. A red line of pain is his reward as the broadhead leaves its mark upon his shoulder. The last archer has recovered enough from the stab wound to nock his arrow and again take careful aim at the Khiati who has so far eluded him.
Amalric takes STUN but no BODY. Archer 1 Brace & Set
Spearmen - Remaining mercenary on the ledge tries to return the air to his lungs and clear his head. Of the two below the first picks himself up sees a red-haired wildman charging. Gritting his teeth, he attempts to bring the point of his weapon in line with Marduke's path but the Vanir is able to bat it aside. His companion has already drawn a dagger and looked to move to the nearby rope ladder...but sees Tiberio hugging the wall in stealth. He moves to intercept the Aquilonian who is prepared for attack and easily able to dodge the stab. Above the spearmen seem to close around the area above the Ear.
Spearman 3 missed Marduke, Spearman 4 moved to D12 and missed Tiberio
A'ghama - With a fall of dust and a loud his a giant of a reptile looks down over the edge of the Pit. A human foot hangs from its mouth but disappears with another swallow. As the spears of the mercenaries press against it on all sides Abdibaal's pet is driven mad...and into the Pit where its clawed feet find purchase in the stone of the wall as it begins its descent.
and now the monster arrives, half-move to edge, half-move climb down, it is descending the wall above Spearman 5 in hex C11
Slaves - Anther slave reaches the Scree Field but is halted by the cry of fear from the first. Pointing they wail to their fellows below that the Abdibaal's beast is loose upon all. Fear begins to spread but the press continues; those who have not yet laid eyes upon the creature may soon loose heart once they do. Ludvik is able to reach the Scree Field finally to also witness the fearsome reptile.
This message was last edited by the GM at 04:42, Fri 23 Aug 2019.