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Character Creation.

Posted by CromFor group 0
Crom
GM, 10 posts
Thu 14 Mar 2019
at 23:24
  • msg #1

Character Creation

Where players can collaborate on their characters, ask questions, post write-ups, etc.
Aquilonian
player, 1 post
Sat 16 Mar 2019
at 19:17
  • msg #2

Character Creation

I ned to understand this better

Martial Arts - only available for related Fighting Tricks skills (no reduction in cost for this requirement).

Can I get an example or two of how you are thinking about this, and how do +DC's work into this concept.
Crom
GM, 11 posts
Sat 16 Mar 2019
at 21:06
  • msg #3

Character Creation

Sure, I'm stealing this from Valdorian Age, so let's see how it plays out.

Example of Purchasing Martial Arts
SWORDFIGHTING
Maneuver         Points OCV  DCV  Damage/Effect
Counterstrike       4    +2   +2  Weapon +2 DC Strike, Must Follow Block
Lock                4    +1   +0  Bind, +10 STR
Half-Sword Disarm   4    -1   +1  Disarm, +10 STR to Disarm roll, Requires Both Hands
Half-Sword Trip     3    +2   +0  Weapon Strike, Target Falls, Requires Both Hands
Parry               4    +2   +2  Block, Abort
Plunging Strike     5    -2   +1  Weapon +4 DC Strike
Slash               4    +0   +2  Weapon +2 DC Strike
Thrust              5    +1   +3  Weapon Strike
Trip                3    +1   +1  STR Strike; Target Falls, Requires Both Hands
Requires Fighting Tricks: Sword

Only characters who purchase Fighting Tricks: Swords can have access to these and they only work with Swords.

Martial Arts are considered the pinnacle of expertise with a particular weapon group (or unarmed).  Only someone who has devoted themselves to that particular weapon/style can purchase them.  You are only required to purchase 10 points.

Now, I'm not going to restrict on what maneuvers are in any martial style; come up with those as you will.  Bottom line is that the will only be usable with that particular weapon.

If a character also wanted to have Brawling Tricks they could pick a separate set of Brawling Martial Arts, perhaps like:
TAI CH’I CH’UAN
Maneuver   Points OCV DCV  Damage/Effect
Block          4   +2  +2  Block, Abort
Disarm         4   -1  +1  Disarm, +10 STR to Disarm roll
Escaping Throw 5   +0  +0  +15 STR versus Grabs; Target Falls
Grab           3   -1  -1  Grab Two Limbs, +10 STR for holding on
Joint Break    5   -1  -2  Grab One Limb; HKA ½d6, Disable
Palm Slap/Kick 5   -2  +1  STR +4d6 Strike
Root           4   +0  +0  STR +15 to resist Shove; Block, Abort
Shove          4   +0  +0  +15 STR to Shove
Strike         3   +1  +2  STR +2d6 Strike, Must Follow Block
Sword Finger   4   -1  +1  2d6 NND(1)
Throw          3   +0  +1  STR +v/10; Target Falls
Requires Fighting Tricks: Brawling

Again, minimum of 10 points of maneuvers required.

You're not required to purchase any Martial Arts to go with your Fighting Tricks.

Adding DC
6E2 p 99 - 102 cover adding DC to powers, the table on p101 is particularly helpful in calculating damage increase from DC or STR.

Take a Board/Long Sword:  1d6+1k, no advantages that directly increase damage
Using Slash from the Swordfighting martial arts the weapon would do 2d6k before adding any STR above the STR minimum of 12

Compare that to a Military Pick: 1d6+1k AP.  Using Slash from a Pickfighting martial arts style, the weapon would do 2d6-1k before adding any STR above the STR minimum of 13.

EDIT: I can't count, Strike give +2 DC and I counted 3 down the chart instead.  Damage adjustment from the martial maneuver should now be correct
This message was last edited by the GM at 18:24, Sun 17 Mar 2019.
Chang Jun
player, 1 post
Thu 21 Mar 2019
at 18:56
  • msg #4

Character Creation

------WORK IN PROGRESS------

Chang Jun

VAL CHA Cost Roll Notes
13 STR 3 12- HTH Damage 2 1/2d6  END [3]
15 DEX 10 12-
13 CON 3 12-
13 INT 3 12- PER Roll 12-
10 EGO 0 11-
10 PRE 0 11- PRE Attack: 2d6
5 OCV 10
6 DCV 15
3 OMCV 0
3 DMCV 0
4 SPD 20 Phases:  3, 6, 9, 12
3 PD 1 3/9 PD (0/6 rPD)
3 ED 1 3/9 ED (0/6 rED)
5 REC 1
20 END 0
10 BODY 0
20 STUN 0

Movement Cost Meters Notes
RUNNING 0 12m/24m END [1]
SWIMMING 0 4m/8m END [1]
LEAPING 0 4m/8m 4m/8m forward, 2m/4m upward

Characteristics Total: 67

Cost Powers
1 Improved Leaping: Leaping +4m (4m/8m forward, 2m/4m upward) (2 Active Points); Requires A Roll (Skill roll; Acrobatics; -1/2) - END=1

Powers Total: 1

Cost Martial Arts
4 Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 23 STR to Disarm
4 Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Escape:  1/2 Phase, +0 OCV, +0 DCV, 28 STR vs. Grabs
5 Kick:  1/2 Phase, -2 OCV, +1 DCV,  6 1/2d6, Strike
4 Knife Hand:  1/2 Phase, -2 OCV, +0 DCV,  HKA 1d6 +1, Strike
3 Legsweep:  1/2 Phase, +2 OCV, -1 DCV, 3 1/2d6 Strike, Target Falls
4 Punch:  1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike
3 Throw:  1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/10, Target Falls
4 Tien-hsueh Strike:  1/2 Phase, -1 OCV, +1 DCV,  2d6 NND, Strike

Martial Arts Total: 39

Cost Skills
3 Acrobatics 12-
0 Acting 8-
3 Breakfall 12-
3 Climbing 12-
0 Concealment 8-
3 Contortionist 12-
1 KS: Khitai Healing 8-
1 KS: Philosophy 8-
3 KS: Kung Fu 12-
0 Conversation 8-
0 Deduction 8-
0 AK: Khiitai 8-
0 Language:  Khitan (completely fluent; literate) (4 Active Points)
1 Language:  Hyperborean (basic conversation)
0 Paramedics (Healing) 8-
0 Persuasion 8-
0 PS: (___________________) 11-
3 Shadowing 12-
3 Streetwise 11-
6 WF:  Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons
5 Fighting Tricks 13-
10 Defense Maneuver I-IV

Skills Total: 45

Cost Talents
10 Combat Luck (6 PD/6 ED) (12 Active Points); Not while wearing > 15kg of armor (-1/4)
10 Danger Sense (self only, in combat, Intuitional) 12-
2 Off-Hand Defense

Talents Total: 22

Value Complications
5 Distinctive Features:  Tattoos (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

Complications Points: 5

Base Points: 175
Experience: 0
Experience Unspent: 0
Total Character Cost: 174
Aquilonian
player, 2 posts
Fri 22 Mar 2019
at 11:14
  • msg #5

Character Creation

Alright, from my perspective we have great synergy skill-wise.

We both went for differing focus, even if we go ahead and start play with two, I feel good about that.

I have finished mechanics, working on Complications next, then background.
Chang Jun
player, 2 posts
Fri 22 Mar 2019
at 14:21
  • msg #6

Character Creation

Yea I still need to finish my complications, was hoping to have those done by now but haven't found time yet.
Crom
GM, 13 posts
Sat 23 Mar 2019
at 20:12
  • msg #7

Character Creation

Not going to lie, I liked an earlier version of Chang that focused a little more on the KS: Khaiti Healing and Paramedics skill.  Seemed like a great niche.  Not that being a whirlwind of bare-handed carnage is bad.

Do you think you really need KS: Kung Fu on a 12-?  11- is considered professionally trained/college degree in Hero System.

Languages might be very useful for him.  But....points...yeah, never enough.

Do you need both Throw and Legsweep?  Would definitely keep Knife Hand but could you drop one other maneuvers?

Don't know that I have any other thoughts on him; he looks good.

I do recommend everyone have at least 1 common language.
This message was last edited by the GM at 20:46, Sat 23 Mar 2019.
Crom
GM, 14 posts
Sat 23 Mar 2019
at 20:19
  • msg #8

Character Creation

I will be bumping the Looking for Players post today or tomorrow when it become eligible.

We have 2 more potential players, 1 working on a character and another yet to start construction.
Tiberio
player, 3 posts
Sat 23 Mar 2019
at 21:14
  • msg #9

Character Creation

Here is Tiberio

               Tiberio

15	STR	5	12-	HTH Damage 3d6  END [3]
13	DEX	6	12-
15	CON	5	12-
13	INT	3	12-	PER Roll 12-
13	EGO	3	12-
15	PRE	5	12-	PRE Attack: 3d6

 5	OCV	10
 5	DCV	10
 3	OMCV	
 3	DMCV	
 3	SPD	10	Phases:  4, 8, 12

 5	PD	3	5 PD (0 rPD)
 3	ED	1	3 ED (0 rED)
 5	REC	1
30	END	2
12	BODY	2	
30	STUN	5


     RUNNING	 	12m / 24m	            END 1
    SWIMMING	 	 4m /  8m	            END 1
     LEAPING	 	 4m    4m forward, 2m upward

 3	Linguist
 3	Traveler

 1	Literacy
 	Language:   Aquilonian                   Native
 1	AK:          Aquilonia           11-

 1      Language:    Argossean                   Idiomatic
 1	CuK:             Argos           11-
 1	AK:              Argos           11-

 1      Language:  Hyperborean                   Idiomatic
 1      CuK:   Border Kingdoms           11-
 1	AK:    Border Kingdoms           11-

 1	Language:     Nemedian                   Idiomatic
 1      CuK:           Nemidia           11-

 1	Language:     Zingaran                   Idiomatic
 1      CuK:           Zingara           11-

 1	Language:     Ophirian                   Fluent conversation
 1      AK:              Ophir           11-

 	PS:      Horse Breeder           11-
 2	KS: Horse Breeds/Lines           11-

 2	Animal Handler Equines           12-
 5	Riding                           13-
        TF:            Equines

 2      PS:           Diplomat           11-
 3	Conversation                     12-
 3	Persuasion                       12-

 3	Shadowing                        12-
 4	Survival                         12-
         Temperate/Subtropical
                      Mountain

 2	PS:            Builder           11-
 2      KS:              Roads           11-
 3	Mechanics                        12-

 4	Shield CSL
        +2 with a small group of attacks
          Requires Shieldcraft roll                     (-1/2)

 4	Blade  CSL
        +2 with a small group of attacks
           Requires Bladecraft roll                     (-1/2)

 3	Bladecraft:                      12-
 1	Increased Arc Of Perception              END 0
        240 Degrees with Normal Sight
           Requires Shieldcraft roll
           -1 per 5 Active Points modifier;             (-1)

        Blade maneuvers
 4	     Fast Strike  1/2 Ph, +2 OCV, +0 DCV, +2 DC Strike
 5	Defensive Strike  1/2 Ph, +1 OCV, +3 DCV, Strike
 4	  Martial Disarm  1/2 Ph, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm

 3	Shieldcraft:                     12-
 2	Flash Defense, Sight Group   5 pts       END 0
           Requires Shieldcraft roll,
           -1 per 5 Active Points modifier              (-1)

	Shield maneuvers
 4	   Martial Block  1/2 Ph, +2 OCV, +2 DCV, Block, Abort
 4	   Martial Dodge  1/2 Ph, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
 4	           Shove  1/2 Ph, +0 OCV, +0 DCV, 30 STR to Shove

 2	WF:  Common Melee Weapons
 2 	WF:  Common Missile Weapons
 1	WF:  Improvised Weapons

	Everyman
 	Acting                            8-
 	Climbing                          8-
 	Concealment                       8-
 	Deduction                         8-
 	Healing                           8-
 	Stealth                           8-

         Skills Total   79
Characteristics Total   71
   Martial Arts Total   25

          Base Points  175
           Experience    0
   Experience Unspent    0
 Total Character Cost  175

    Experience Awards







STR 15
 EncumbranceDCV/Dex rollMovementEND cost/Turn
<= 10%<= 44 lbs20 kg-0-0
11-24%105 lbs48 kg-1-0
25-49%211 lbs96 kg-2- 2m1
20-74%325 lbs148 kg-3- 4m2
75-89^391 lbs178 kg-4- 8m3
90-100%440 lbs200 kg-5-16m4

This message was last edited by the player at 09:26, Mon 25 Mar 2019.
Sysiah
player, 1 post
Sun 24 Mar 2019
at 05:29
  • msg #10

Character Creation

Heya :)

Nice to be onboard !
Tiberio
player, 4 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 24 Mar 2019
at 06:39
  • msg #11

Character Creation

Welcome Sysiah!

Any question just ask, happy to help.
Sysiah
player, 2 posts
Sun 24 Mar 2019
at 07:55
  • msg #12

Character Creation

oops ! first, I need a name change from the GM who miswritten it.

it should be Syssiah, with two "s" ^^
Crom
GM, 18 posts
Sun 24 Mar 2019
at 17:16
  • msg #13

Character Creation

Oops, should be correct now :)
Syssiah
player, 3 posts
Sun 24 Mar 2019
at 18:31
  • msg #14

Character Creation

Thank you ^^
Sarajen
player, 1 post
Sun 24 Mar 2019
at 19:52
  • msg #15

Character Creation

Hello Hello...

Glad to be on board.

I have a character named Sarajen, an old wizened ... uhm... "purveyor of lost or forgotten goods". Yes, that's it. For the right coin, you can have Sarajen get anything you want. It doesn't matter if it is someone else's possession at the moment. You pay, Sarajen gets it.

Sarajen has been many places, and seen too many things not meant for living eyes. But he is tough and resilient, like old saltened beef or rough hide.

Now he finds himself in the Red Pit, thanks to a traitorous wench, paid to get him drunk. He'll get her yet.

Ok, I still need to come up with some background and some complications, but all in due time.


Sarajen


VAL     CHA     Cost    Roll    Notes
10      STR     0       11-     HTH Damage 2d6  END [1]
18      DEX     16      13-
12      CON     2       11-
13      INT     3       12-     PER Roll 12-
10      EGO     0       11-
13      PRE     3       12-     PRE Attack: 2 1/2d6
5       OCV     10
5       DCV     10
3       OMCV    0
3       DMCV    0
3       SPD     10      Phases:  4, 8, 12
6       PD      4       6 PD (0 rPD)
5       ED      3       5 ED (0 rED)
10      REC     6
35      END     3
8       BODY    -2
32      STUN    6

Movement        Cost    Meters  Notes
RUNNING 4       16m/32m END [2]
SWIMMING        0       4m/8m   END [1]
LEAPING 1       6m      6m forward, 3m upward

SWINGING                4m/8m



Characteristics Total: 79

Cost    Powers
1       Swinging 4m (2 Active Points); OAF (Whip; -1)

Powers Total: 1

Cost    Martial Arts
        Bow Mastery (Normal Bows Only)
4       1)  Hit Where It Hurts:  1/2 Phase, -1 OCV, -1 DCV, Weapon  +4 DC
3       2)  Not In My House:  1/2 Phase, +1 OCV, +0 DCV, Weapon  +2 DC, Disarm
4       3)  Duck & Weave:  1/2 Phase, +0 OCV, +2 DCV, Weapon
4       4)  Aimed Shot:  1/2 Phase, +0 OCV, +0 DCV, Range +2, Weapon  +2 DC


Martial Arts Total: 15

Cost    Skills
3       Acrobatics 13-
3       Bribery 12-
3       Charm 12-
3       Climbing 13-
3       Concealment 12-
3       Lockpicking 13-
3       Paramedics 12-
3       Riding 13-
3       Security Systems 12-
3       Sleight Of Hand 13-
3       Stealth 13-
3       Streetwise 12-
5       WF:  Common Melee Weapons, Common Missile Weapons, Whips

3       Bow Mastery:  Fighting Tricks 13-
4       Keen Eye: +2 Ranged PSLs with Bows only
4       Practiced Pull: +2 with Bow Attacks (6 Active Points); Requires A Roll (Bow Mastery; -1/2)

4       Sharp Mind: +1 with INT Skills

3       KS: Geography 12-
3       KS: Ancient Treasures 12-
3       KS: Sorceries and Black Magics 12-

1       Language:  Literacy (Kothic) (completely fluent; literate) (4 Active Points)
2       Language:  Corinthian (fluent conversation; Custom Adder, literate)
2       Language:  Shemitish (fluent conversation; Custom Adder, literate)

Skills Total: 70

Cost    Perks
2       Ancient Bloodline

Perks Total: 2

Cost    Talents
5       Old Man's Grit:Combat Luck (3 PD/3 ED) (6 Active Points);
        Limited Power Only while wearing armor less than 15 kg (-1/4)
3       Stubborn Cunning: Combat Luck (3 PD/3 ED) (6 Active Points);
        Limited Power Only in HTH (-1), Limited Power Only while wearing armor less than 15 kg (-1/4)

Talents Total: 8

Value   Complications
5       Negative Reputation: Past Catches Up To Him:  Larcenous Philandering Miscreant, Infrequently
10      Hunted: Vengeance of Ajujo:  Temple Guardians Infrequently (As Pow; Make An Example Of)
5       Psych Complication: Slippery Fingers:  Can't keep away from a good score (Uncommon; Moderate)
10      Psychological Complication: Honor Among Thieves:  Keeps his word (Uncommon; Strong)
5       Distinctive Features: Litany of Scars:  A web of scars criss-crosses his back, from battles, whippings, and very enthusiastic encounters with women. (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10      Hunted: Bounty Hunters and Opportunists:  With his many misdeeds, Sarajen has earned many private, and a few public, bounties on his head. He is frequently having to deal with opportunistic hunters trying to cash in on his reputation. Frequently (Less Pow; Capture and Deliver for Gold)
5       Psychological Complication: Protective of Children:  Remembering his painful childhood, he does his best to ensure others are not treated the same way. (Uncommon; Moderate)

Complications Points: 50

Base Points: 175
Experience: 0
Experience Unspent: 0
Total Character Cost: 175

This message was last edited by the player at 17:10, Fri 29 Mar 2019.
Tiberio
player, 5 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 24 Mar 2019
at 20:10
  • msg #16

Character Creation

Welcome Sarajen,

Great skill synergy.
Crom
GM, 19 posts
Sun 24 Mar 2019
at 20:32
  • msg #17

Character Creation

Some feedback on Sarajen:

2       Equipment Points: 10
- Not going to use Equipment points so you can redistribute these elsewhere

2       Ancient Bloodline
- This allows you stats to go over 17 but you don't have any that do so and none close that they could after an adventure or two.  Do you really want this Perk?

4       +1 Ranged Damage Class(es)
- I didn't state it in Character Creation but not going to allow Damage Classes.  Instead you can buy Combat Skill levels, every 2 can be used to add 1 DC.

Cost    Martial Arts, Bow Mastery (Normal Bows Only)
- This will require a Power Skill: Fighting Tricks Bows skill.

If you can find the points you might also consider Fighting Tricks: Whip.  Even without Martial Arts for it you can still do some impressive things with Fighting Tricks.

4       +1 with INT Skills
6       +1 with all DEX skills
- If you do choose to keep Ancient Bloodlines it might be better to use these points to up the related stats but...points, never enough

 Language: Kothic (completely fluent; literate) (4 Active Points)
- literacy will cost 1 point, even for native tongue
This message was last edited by the GM at 21:07, Sun 24 Mar 2019.
Crom
GM, 21 posts
Sun 24 Mar 2019
at 21:08
  • msg #18

Character Creation

Have updated Character Creation Guidelines to address no DC for Martial Arts.

Also, Everyman skills include Cultural Knowledge of your home country or city at 11-.

Edit: And added note regarding skill levels for related stats which are 23 or higher due to purchase of Ancient Bloodlines Perk at the 5 point level
This message was last edited by the GM at 21:13, Sun 24 Mar 2019.
Sarajen
player, 2 posts
Sun 24 Mar 2019
at 21:41
  • msg #19

Character Creation

Ok, made some updates and improvements on the No Martial Arts DCs, used Combat Skill Levels instead.

So, when we want to use a "combat trick", we have to roll our Tricks skill every time?
Crom
GM, 22 posts
Sun 24 Mar 2019
at 21:52
  • msg #20

Character Creation

Martial Arts do not require a roll.

Combat skill levels when used will require a roll

Any other combat talent will require a roll as, more than likely, it was bought with the limitation Requires a Fighting Tricks roll.  Of course, there are examples like Berserk which are not weapon related and do not have such a limitation.

Edit: and yes using the Fighting Trick directly for a "one off" or to impress (see description) will require a roll
This message was last edited by the GM at 22:28, Sun 24 Mar 2019.
Ludvik
player, 2 posts
Sun 24 Mar 2019
at 23:57
  • msg #21

Re: Character Creation

Crom:
Not going to lie, I liked an earlier version of Chang that focused a little more on the KS: Khaiti Healing and Paramedics skill.  Seemed like a great niche.  Not that being a whirlwind of bare-handed carnage is bad.


Curious how this works out.  If you aren't as interested in healing Chang, I could aim for that with my character.  If you are, we can deconflict.
Crom
GM, 26 posts
Mon 25 Mar 2019
at 00:30
  • msg #22

Re: Character Creation

Added Histories of Hyboria thread to provide some small details on the nations where play will begin and those of specific character's homelands.
Sarajen
player, 3 posts
Mon 25 Mar 2019
at 03:45
  • msg #23

Re: Character Creation

Crom:
Some feedback on Sarajen:

2       Equipment Points: 10
- Not going to use Equipment points so you can redistribute these elsewhere

Ok, will redistribute.

Crom:
2       Ancient Bloodline
- This allows you stats to go over 17 but you don't have any that do so and none close that they could after an adventure or two.  Do you really want this Perk?

This is a long range goal. =)

Crom:
4       +1 Ranged Damage Class(es)
- I didn't state it in Character Creation but not going to allow Damage Classes.  Instead you can buy Combat Skill levels, every 2 can be used to add 1 DC.

Understood. Taking it out.

Crom:
Cost    Martial Arts, Bow Mastery (Normal Bows Only)
- This will require a Power Skill: Fighting Tricks Bows skill.

Should already be there.

Crom:
If you can find the points you might also consider Fighting Tricks: Whip.  Even without Martial Arts for it you can still do some impressive things with Fighting Tricks.

Double check his "powers". I am using the whip to have him swing from things he can grip like he was born to it. I have bought 4m of Swinging, OAF Whip. He still has to take the time to hit his target, so it requires an attack roll. But once he's got a grip, he can do a lot with those 4m of Swinging. He makes it look easy.

Crom:
4       +1 with INT Skills
6       +1 with all DEX skills
- If you do choose to keep Ancient Bloodlines it might be better to use these points to up the related stats but...points, never enough

Again, the Ancient Bloodlines is a long range goal.

Crom:
Language: Kothic (completely fluent; literate) (4 Active Points)
- literacy will cost 1 point, even for native tongue

Kothic is his native langauage. Sarajen is paying for the Literacy only.
Sarajen
player, 4 posts
Mon 25 Mar 2019
at 03:54
  • msg #24

Re: Character Creation

Ok, I did see the sense in removing the DEX level and adding it straight to his actual DEX. Now Sarajen is a wiry, fast little bugger, with reflexes not typically seen among people.
Sarajen
player, 5 posts
Mon 25 Mar 2019
at 04:15
  • msg #25

Re: Character Creation

Ok, both the HDC file on the link and the write-up on this thread are now updated to the latest build.

Let me know if I missed anything else.

I still need complications and background, but that's the easy part. =)
Crom
GM, 27 posts
Mon 25 Mar 2019
at 04:24
  • msg #26

Re: Character Creation

quote:
Double check his "powers". I am using the whip to have him swing from things he can grip like he was born to it. I have bought 4m of Swinging, OAF Whip.


Yes as this is not an attack no need for a Fighting Tricks skill to use.
Crom
GM, 28 posts
Mon 25 Mar 2019
at 12:36
  • msg #27

Re: Character Creation

For any interested in older/dead languages details added to the end of the Character Creation Guidelines - Homelands, Languages & Cultures post.
Chang Jun
player, 3 posts
Mon 25 Mar 2019
at 16:24
  • msg #28

Character Creation

In reply to Crom (msg # 7):

I can work with those suggestions. I hopefully will get to work some this evening. Didn't get anything done over the weekend was down with a sick headache all day saturday and most of yesterday.
Chang Jun
player, 4 posts
Mon 25 Mar 2019
at 16:30
  • msg #29

Re: Character Creation

In reply to Ludvik (msg # 21):

Was going to see about reworking those a bit. If you want your character to also be a competent healer I doubt there would be a conflict.
Sarajen
player, 6 posts
Mon 25 Mar 2019
at 19:04
  • msg #30

Re: Character Creation

Out of curiosity, what are the healing options for characters in this milieu? Are there healing skills above "paramedic"? Spells?
Crom
GM, 30 posts
Mon 25 Mar 2019
at 20:52
  • msg #31

Re: Character Creation

Paramedics and any complementary skills (Herbalism, PS: Churgeon, or the like) are about it.

There is also the Rapid Healing Talent describes in the Character Creation Guidelines thread.  Basically you still look hurt but somehow, maybe sheer force of will, you're able to keep going as long as you can get some rest.

No Sorcery is available to start.  But this is also partly why you were allowed up to 2 levels of Combat Luck....not that it can't be negated...
Sarajen
player, 7 posts
Mon 25 Mar 2019
at 22:33
  • msg #32

Re: Character Creation

Ok, just checking. The conversations above about healing and coordination made me curious. I figured there wouldn't actually be anything available, but I wanted to make sure I asked.
Sarajen
player, 8 posts
Mon 25 Mar 2019
at 22:35
  • msg #33

Re: Character Creation

Can you make my character sheet editable? I'd like to move the character into that area.
Amalric
player, 3 posts
Tue 26 Mar 2019
at 02:20
  • msg #34

Re: Character Creation

I am taking the GM's advice and making a nutshell bio and description of Almaric of Nemedia.

 He was born into the family of a landed knight in the kingdom of Nemedia on the Eastern march that bordered Aquilonia. Raised in the traditions of honor and martial glory, he was squired to the liege lord of his father, and his future lord. After years of service as a squire, he won his spurs, and became a Knight.

  Almaric served in his father's small household as a Knight, and upon the death of his sire, inherited the small estate. It was not a hand full of years with fingers to spare, that his liege became involved in a half-baked rebellion against the King of Nemedia. The revolt was over in one pitched battle, the liege that Amalric had followed against his better judgement into revolt, had been slain in the first charge. His liege pierced through, by a royalist
Lancer. Amalric and a few others cut their way through the thirsty swords of the King's army, and fled across the frontier into Ophir, and all posts elsewhere.

 Now with a price upon his head in Nemedia, Amalric seeks a way it earn enough gold to bribe his way home. Where once he had been an idealistic honorable Knight, his time upon the Road of Kings has smoothed the edges of his moral compass. He is now more cynical and realistic in his outlook of life, warfare from his time as a Sell Sword.
Crom
GM, 31 posts
Tue 26 Mar 2019
at 04:40
  • msg #35

Re: Character Creation

I definitely have some ideas.  Bet others do too.

Couple questions:
- any particular weapon(s) you see him preferring?
- Nemedia is generally considered culturally superior, do you see Amalric having any fine arts skills or knowledge?
Amalric
player, 5 posts
Tue 26 Mar 2019
at 06:01
  • msg #36

Re: Character Creation

In reply to Crom (msg # 35):


 Being a knight, he would have skill in the arming sword( Long sword), Lance, and something more heavy, like Mace, Flail or war hammer.

 Amalric would have been taught, dancing, perhaps how to play an instrument, Hawking and or hunting, Nemedian politics, courtesy, Heraldry, Nemedia and bordering lands.

 Does that help?
Syssiah
player, 4 posts
Tue 26 Mar 2019
at 09:36
  • msg #37

Re: Character Creation

Quite the bunch of rats covered in filth and bruises we are ! ^^

Eager to start woot !
Sarajen
player, 9 posts
Wed 27 Mar 2019
at 01:58
  • msg #38

Re: Character Creation

Amalric:
In reply to Crom (msg # 35):


 Being a knight, he would have skill in the arming sword( Long sword), Lance, and something more heavy, like Mace, Flail or war hammer.

 Amalric would have been taught, dancing, perhaps how to play an instrument, Hawking and or hunting, Nemedian politics, courtesy, Heraldry, Nemedia and bordering lands.

 Does that help?


Amalric, is someone currently helping you? I know that character creation can be easy, or harrowingly complicated, in the Hero System depending on how much depth the campaign is asking for. As a system, Hero has an expansively vast number of options for characters. It is often called a "tool kit" more than a game system.

You'll need a good vision of how you see your character. I like to start with stats. You get to pick them: they are not rolled, they are bought. Then choose some skills, as you already have. Finally, a few talents or perks, if you have points left over. Then some complications that can represent his past, his personality, or maybe even some quirks. He can also have responsibilities, duties, or oaths as complications.

Where in the character building process are you now? Do not yet bother reading the full rules. Just focus on what you need for the moment. You can read the rest later, when you have more time... much, much more time. =)
Amalric
player, 6 posts
Wed 27 Mar 2019
at 02:11
  • msg #39

Re: Character Creation


 I am afraid not. No one had come forward to help me.
Ludvik
player, 3 posts
Wed 27 Mar 2019
at 02:13
  • msg #40

Re: Character Creation

I'm reading and working on a build, but as I said am brand new as well so the breadth of available options and the math of how to calculate some of it is slowing me down.  I'll try to get a rough draft up soon.
Tiberio
player, 7 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 27 Mar 2019
at 02:35
  • msg #41

Re: Character Creation

My 2 cents, skills think of skills central to his life, then the fighting style, then stats.

Skills are where Hero sh9ines. Describe those skills and then go looking for their equivalent.
Crom
GM, 32 posts
Wed 27 Mar 2019
at 02:50
  • msg #42

Re: Character Creation

Amalric,

I took a shot based on your description.  Here are some of the main things I envisioned from your words:
- A survivor
  - gave him high Constitution, Rapid Healing (reduced to every 6 Hours)
- Once a knight
  - set his Caste at Warrior level instead of Knight
  - knightly skills like Riding, weapons including flail and lance
  - Oratory & Tactics - he's commanded troops
  - Fighting Tricks with Swords and Flail
  - Martial Maneuvers with Swords (couldn't afford Flails too)
  - Defense Maneuver I - he's fought against groups of opponents before
  - Animal Handling: Equines - knows how to care for his horse
  - Penalty Skill Levels vs Penalties Fighting from Horseback - he's fought in the saddle for years
- Nemedian Knight at court
  - High Society
  - Knowledge Skill: Politics
- Living on the road now, mercenary?  bandit?  whatever it takes?
  - skills like Survival, Navigation (Land)
  - familiarity with Streetwise, he's started dealing with the lower element of society
  - Fighting Tricks with Brawling and Martial Maneuvers to support (he's dangerous with or
without a weapon)
  - languages, cultural knowledge and area knowledge of the countries he travels regularly now
- Hobby
  - Professional Skill: Falconry & Animal Handling: Raptors

Some complications I envisioned:
- Loyal, to a fault actually, sounded like he knew his liege was wrong but follow him anyway
- Rebelled, negative reputation as a Traitor
- A Wanted Man, hunted by bounty hunters or others in power who learn of the price on his head
- need 20 more points of complications....can you think of any other troubles he might have?


Here's the character sheet:


Amalric


VALCHACostRollNotes
15STR512- HTH Damage 3d6  END [3]
13DEX612-
18CON813-
13INT312- PER Roll 12-
11EGO111-
13PRE312- PRE Attack: 2 1/2d6
5OCV10
5DCV10
3OMCV0
3DMCV0
3SPD10Phases:  4, 8, 12
5PD35/11 PD (0/6 rPD)
2ED02/8 ED (0/6 rED)
6REC2
30END2
11BODY1
28STUN4


MovementCostMetersNotes
RUNNING012m/24mEND [2]
SWIMMING04m/8mEND [1]
LEAPING04m4m forward, 2m upward


Characteristics Total: 68


CostPowersNotesEND
6Rapid Healing: Regeneration (1 BODY per 6 Hours)0

Powers Total: 6



CostMartial ArtsNotes
Fighting Tricks: Swords
41)  Parry:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort [Notes: Martial Block]
42)  Counterstrike:  1/2 Phase, +2 OCV, +2 DCV, 5d6 Strike, Must Follow Block [Notes: +2DC]
33)  Slash:  1/2 Phase, +1 OCV, +0 DCV, 5d6 Strike [Notes: Basic Strike +2DC]
Fighting Tricks: Brawling
41)  Kidney Blow:  1/2 Phase, -2 OCV, +0 DCV, HKA 1 1/2d6
42)  Choke Hold:  1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
33)  Trip:  1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls

Martial Arts Total: 22


CostSkillsNotes
0Acting 8-
3Animal Handler (Equines, Raptors) 12-
0Climbing 8-
0Concealment 8-
0Conversation 8-
0Deduction 8-
3Defense Maneuver I
3High Society 12-
2KS: Politics 11-
3Traveler
11)  AK: Aquilonia (2 Active Points) 11-
12)  AK: Koth (2 Active Points) 11-
13)  AK: Nemedia (2 Active Points) 11-
14)  AK: Ophir (2 Active Points) 11-
05)  CuK: Nemedia 11-
16)  CuK: Ophir (2 Active Points) 11-
3Linguist
21)  Language:  Aquilonian (completely fluent; Borders Nemedia & Ophir, literate) (3 Active Points)
12)  Language:  Kothic (completely fluent; Borders Ophir) (2 Active Points)
13)  Language:  Nemedian (idiomatic; literate) (7 Active Points)
24)  Language:  Ophirian (completely fluent; Borders Nemedia Cost Reduction, literate) (3 Active Points)
2Navigation (Land) 12-
3Oratory 12-
6+2 to offset a OCV modifier with all attacks while fighting from horseback
3Power:  Fighting Tricks: Brawling 12-
3Power:  Fighting Tricks: Swords 12-
3Power:  Fighting Tricks: Flails 12-
0PS: Knight 11-
2PS: Falconry 11-
3Riding 12-
1Streetwise 8-
2Survival (Temperate/Subtropical) 12-
3Tactics 12-
0TF:  Equines
6WF:  Common Melee Weapons, Common Missile Weapons, Flails, Lances

Skills Total: 65


CostPerksNotes
2Ancient Bloodline
2Fringe Benefit:  Caste: Warrior

Perks Total: 4


CostTalentsNotes
10Combat Luck (6 PD/6 ED) (12 Active Points); Limited Power Not while wearing >15kg armor (-1/4)

Talents Total: 10



ValueComplicationsNotes
10Hunted:  Bounty Hunters or Others in Power who Learn of the Price for Amalric Infrequently (As Pow; Harshly Punish)
5Negative Reputation:  Traitor, Infrequently
15Psychological Complication:  Loyal (Common; Strong)

Complications Points: 30


Base Points: 175
Experience: 0
Experience Unspent: 0
Total Character Cost: 175
This message was last edited by the GM at 03:16, Wed 27 Mar 2019.
Crom
GM, 33 posts
Wed 27 Mar 2019
at 03:09
  • msg #43

Re: Character Creation

Ludvik:
I'm reading and working on a build, but as I said am brand new as well so the breadth of available options and the math of how to calculate some of it is slowing me down.  I'll try to get a rough draft up soon.


Ludvik if you want do as Amalric and post a history (or even just bullet points) of the character you're thinking of we can try to help.
Sarajen
player, 10 posts
Wed 27 Mar 2019
at 04:05
  • msg #44

Re: Character Creation

Alright. I think Crom did most of the heavy lifting for you. As a sample character, that is a good build for a warrior. He'll be a proficient knight with those numbers.

I would recommend that you take a look at the values in the character sheet, and begin to dig into what the characteristics mean (how much strength is a 10 STR? 12? 15?). After that, check out the description of the skills your character has and what they do for him.

Finally, consider the complications, since they represent his past and personality to some degree, and see if you can think of any other personal, social, or psychological details that may come to mind for him. Any of those "quirks" or "faults" are what complications are for. They play into the character's story to make things a bit more difficult, but you get more points for them to build your character. As it is, Crom built the character with the assumption of a full set of complications (50 point), so you'll have to top them off. =)
Crom
GM, 35 posts
Wed 27 Mar 2019
at 14:18
  • msg #45

Re: Character Creation

I believe everyone should have an editable character sheet now.  If not please let me know.
Ludvik
player, 4 posts
Thu 28 Mar 2019
at 00:07
  • msg #46

Character Creation

Edit:  Adjusted for corrections/cuts.

Alright!  My first foray into Hero System and it has been interesting.  I confess to copying a few things from some examples where the math was already done (ahem Thanks Amalric (I so meant to put Tiberio here...) ahem), but I'm not 100% that everything is exactly right as is.  It wouldn't surprise me if there are issues.  Any corrections or advice from any of you is more than welcome!  Thanks!

Standard Heroic Guidelines
175 Character Points / 50 Complications (25 max from 1 category)

175/175

Ludvik

My name is Ludvik, son of Wulfhere, and I am a Hyperborean of the fortress city of Karbori.  My father is a sellsword, a raider, and a slaver.  A man of high accomplishment for one not born to inherit a noble title or the cheiftancy of a clan.  I am his third son and so, standing to inherit little, I have always perforce sought other advantages.  From a young age I studied under both my father and Gorm the Sorcerer.  Gorm is ancient, wise, and cruel as any sorcerer one might hear tales of.  He taught me for want of my father's gold and slaves and there was nothing more between us at first.  Yet I would be forsworn if I did not say he is like a second father to me now.  Studying hard with both I sought to foster my own ambitions in time, to come to have the strength and power to win my own fortune and name much as my father has.  And perhaps more.  Lands, slaves, titles, and all the finest pleasures of life are there for the taking, on the Road of Kings.

Characteristics: (89)

Str: 10
Dex: 13 (6pts)
Con: 10
Int: 23 (16pts)
Ego: 23 (16pts)
Pre: 23 (16pts)

OCV: 5 (10pts)
DCV: 5 (10pts)
OMCV: 3
DMCV: 3
SPD: 3 (10pts)
PD: 2
ED: 2
REC: 4
END: 30 (2pts)
BODY: 10
STUN: 20

Running: 15m (3pts)
Swimming: 4m
Leaping: 4m

Skill Enhancers: (6)

Linguist (3pts)
Scholar (3pts)

General Skills: (58)

Acting 8-
Bribery: (9+(PRE/5)): 14- (3pts)
Charm: (9+(PRE/5)): 14- (3pts)
Climbing 8-
Concealment 8-
Conversation: (9+(PRE/5)): 14- (3pts)
Deduction: : (9+(INT/5)): 14- (3pts)
Divination/Methods: Sciomancy(Spirit Consultation)(P), Runecasting, Onieromancy, (9+(INT/5)): 14- (3pts)
High Society/Courtier: (9+(PRE/5)): 14- (3pts)
Knowledge: Occult Lore: (9+(INT/5)): 14- (2pts)
Knowledge: Priests, Cults, & Sorcerers: (9+(INT/5)): 14- (2pts)
Knowledge: History, Legends, & Ancient Lore: (9+(INT/5)): 14- (2pts)
Knowledge: Spirits, Demons, & Outsiders: (9+(INT/5)): 14- (2pts)
Knowledge: Creatures, Beasts, & Monsters: (9+(INT/5)): 14- (2pts)
Knowledge/Area: Hyperborea: 8-
Knowledge/Culture: Hyperborea: 11-
Mechanics: (9+(INT/5)): 14- (3pts)
Oratory: (9+(PRE/5)): 14- (3pts)
Paramedics/Healing: (9+(INT/5)): 14- (3pts)
Persuasion: (9+(PRE/5)): 14- (3pts)
Poisoning: (9+(INT/5)): 14- (3pts)
Profession: Mercenary: 11-
Riding (9+(DEX/5): 12- (3pts)
Science: Alchemy: (9+(INT/5)): 14- (3pts)
Shadowing 8-
Stealth 8-
Tactics: (9+(INT/5)): 14- (3pts)
Weapon Familiarity: Common Melee Weapons, Common Missile Weapons, Siege Weapons (6pts)

Languages: (11)

Language: (Native) Hyperborean (Idiomatic)(Literate)(1pt)

Language: Nordheimer (Completely Fluent)(Literate)(Cultural Similarity: 1)(2pt)

Language: Nemedian (Completely Fluent)(Literate)(Cultural Similarity: 1)(2pt)

Language: Stygian (Completely Fluent)(Literate)(3pt)

Language: Acheronian (Completely Fluent)(Literate)(3pt)

Perks: (11)

Ancient Bloodline (Hyperborean)(lvl2)(5pts)
Fringe Benefit/Social Status: Warrior (2pts)
Positive Reputation: Skilled Captain, Who Keeps His Word (Mercenaries/Soldiers/Warriors)(Roll: 14-)(2pts)
Positive Reputation: Worthy Apprentice Of The Mighty Gorm (Sorcerers, Priests, & Cults)(Roll: 14-)(2pts)

Complications: (50)

Distinctive Features (Concealable/Always Noticed & Causes Reaction: Re: Hyperborean Bloodline + Powerfully Magnetic Personality)(15pts)
Psychological Complication (Always Keeps His Freely Given Word/Common/Strong)(15pts)
Psychological Complication (Rescue Damsels In Distress/Uncommon/Strong)(10pts)
Social Complication (Master Gorm Expects Obedience And Service/Subject To Orders/Infrequent/Major)(10pts)
This message was last edited by the player at 20:13, Fri 29 Mar 2019.
Crom
GM, 36 posts
Thu 28 Mar 2019
at 00:48
  • msg #47

Character Creation

Ah, common mistake if you're familiar with earlier versions of Hero System.  Complications do not add additional points; they simply subtract points from the total should you take less than the required amount.

Since you do have to full 50 points of Complications you have 175 points for your character, not 225.

Also:
- Striking Appearance is basically +5 PRE with a -1/2 limitation to restriction on what skills/situations it can apply to.  As such it is subject to the cost doubling when this takes the character's PRE over 20.

- Are you only literate with your native language?  Just checking

- Each level of the Ancient Bloodlines Perk are cumulative.  So 2nd level would cost an additional 3 points for a total of 5


- Hero System has a Skill called Power.  We're using it to represent intense training in a particular weapon group.  So, for your Fighting Tricks: Swordsmanship and Daggerwork would each require that you have bought a matching Power Skill named after the weapon group.  In your case you would need Fighting Tricks: Swordsmanship & Fighting Tricks: Daggerwork.  Each would cost 3 points and be based on your DEX.  Having these skills will allow you to buy the Martial Arts maneuvers you have:
Power Skill/Fighting Tricks: Swordsmanship: (9+(DEX/5)): 12- (3pts)
- Defensive Strike (5pts)
- Martial Strike (4pts)
Power Skill/Fighting Tricks: Daggerwork: (9+(DEX/5)): 12- (3pts)
- Martial Block (4pts)
- Martial Dodge (4pts)
Actually, you are required to spend a minimum of 10 points on each group, so you need an additional 1 point for Swordsmanship and 2 points for Daggerwork.

You'll also use these skills when you want to apply the Combat Skill Levels:
Combat Skill Levels: x2 (Small Group of Attacks: Swords)(Requires Swordsmanship Roll: -1/2) (4pts)
Combat Skill Levels: x2 (Small Group of Attacks: Knives/Daggers)(Requires Daggerwork Roll: -1/2) (4pts)
Every phase you want to use them you'll try to roll under their corresponding skill to represent that your competent but it's not guaranteed
This message was last edited by the GM at 01:06, Thu 28 Mar 2019.
Chang Jun
player, 5 posts
Thu 28 Mar 2019
at 01:08
  • msg #48

Character Creation

Okay here is likely the final version of my character. Any suggestions or comments would be appreciated. Has anyone put any thought into or have a suggestion on a language we all have in common?

Chang Jun

VAL CHA  Cost Roll Notes
13  STR  3    12-  HTH Damage 2 1/2d6  END [3]
15  DEX  10   12-
13  CON  3    12-
12  INT  2    12-  PER Roll 11-
10  EGO  0    11-
10  PRE  0    11-  PRE Attack: 2d6
5   OCV  10
6   DCV  15
3   OMCV 0
3   DMCV 0
4   SPD  20   Phases:  3, 6, 9, 12
2   PD   0    3/9 PD (0/6 rPD)
2   ED   0    3/9 ED (0/6 rED)
4   REC  0
20  END  0
10  BODY 0
20  STUN 0

Movement Cost Meters   Notes
RUNNING  0    12m/24m  END [1]
SWIMMING 0    4m/8m    END [1]
LEAPING  0    4m/8m 4m/8m forward, 2m/4m upward

Characteristics Total: 63

Cost Powers
1 Improved Leaping: Leaping +4m (4m/8m forward, 2m/4m upward) (2 Active Points); Requires A Roll (Skill roll; Acrobatics; -1/2) - END=1

Powers Total: 1

Cost Martial Arts
4 Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 23 STR to Disarm
4 Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Escape:  1/2 Phase, +0 OCV, +0 DCV, 28 STR vs. Grabs
5 Kick:  1/2 Phase, -2 OCV, +1 DCV,  6 1/2d6, Strike
4 Knife Hand:  1/2 Phase, -2 OCV, +0 DCV,  HKA 1d6 +1, Strike
4 Punch:  1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike
3 Throw:  1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/10, Target Falls
4 Tien-hsueh Strike:  1/2 Phase, -1 OCV, +1 DCV,  2d6 NND, Strike

Martial Arts Total: 36

Cost Skills
3 Acrobatics 12-
0 Acting 8-
3 Breakfall 12-
3 Climbing 12-
0 Concealment 8-
3 Contortionist 12-
3 KS: Khitai Healing 11-
1 KS: Philosophy 8-
2 KS: (Prof.) Kung Fu 10-
3 KS: Herbalism 11-
0 Conversation 8-
0 Deduction 8-
0 AK: Khitai 8-
0 Language: Khitan (completely fluent; literate) (4 Active Points)
1 Language: Hyperborean (basic conversation)
1 Language: Hyrkanian (basic conversation)
3 Paramedics (Healing) 11-
0 Persuasion 8-
0 PS: Apothecary 11-
3 Shadowing 12-
3 Streetwise 11-
6 WF:  Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons
5 Fighting Tricks 13-
10 Defense Maneuver I-IV

Skills Total: 53

Cost Talents
10 Combat Luck (6 PD/6 ED) (12 Active Points); Not while wearing > 15kg of armor (-1/4)
10 Danger Sense (self only, in combat, Intuitional) 12-
2 Off-Hand Defense

Talents Total: 22

Value Complications
5 Distinctive Features:  Tattoos (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Distinctive Features:  Khitai (Concealable, Noticed and Recognizable; Detectable By Commonly-Used Senses, Not Distinctive in some Cultures)
15 Hunted: Nian Hao (First Adviser to Chengtianhou. A warlord in western province of Khitai - More Powerful, Infrequently, Wishes to Kill PC)
15 Psychological Complication: Code of Honor - Honorable(always keeps word, never takes advantage of a situation - Common, Strong)
10 Social Complication: Bounty (Infrequently, Major)

Complications Points: 50

Base Points: 175
Experience: 0
Experience Unspent: 0
Total Character Cost: 175
Amalric
player, 7 posts
Thu 28 Mar 2019
at 20:58
  • msg #49

Re: Character Creation

In reply to Crom (msg # 42):

More complications, Hmmm. How many points of never striking a woman,and feels he has to rescue them when he sees one in trouble. It is a few fragments that are left of his knightly honor, he had to abandon to live in the real world.
Ludvik
player, 5 posts
Thu 28 Mar 2019
at 21:24
  • msg #50

Character Creation

Trying to figure out where to make the always painful cuts.  8D

Any suggestions on the build overall by the more experienced folks?

And that will be two of us in for rescuing the damsels in distress then Amalric!  Sounds like a good way for us to get into trouble.
Crom
GM, 37 posts
Thu 28 Mar 2019
at 21:38
  • msg #51

Re: Character Creation

Almaric
 - Psych Lim: Overprotective of Women (Very Common, Moderate) - 15 points.  You won't harm a woman or allow them to come to harm unless you have a good reason (like maybe they're an evil sorcerer trying to kill you).  Your first instinct would be to save a woman before a man or yourself.  You'd have to make an EGO to alter this behavior.  You could even increase to Strong level for another 5 points but at that point you're willing to take irrational actions to adhere to this code of conduct.
Amalric
player, 8 posts
Thu 28 Mar 2019
at 21:46
  • msg #52

Re: Character Creation

So I have 5 points left to burn. Hmmmmm. I need to think
Crom
GM, 38 posts
Thu 28 Mar 2019
at 21:54
  • msg #53

Re: Character Creation

Ludvik, think you'll need to decide if you want a warrior or a scholar.  Honestly we don't have anyone with an exceptional high Int or Ego so that might be a good niche for you to fill but only if it's what you want for him.

Regardless I'd go through and cut anything that is not central to the main role you see for your character.  Drop the "nice-to-haves".
Sarajen
player, 11 posts
Thu 28 Mar 2019
at 22:12
  • msg #54

Re: Character Creation

Ludvik:
Trying to figure out where to make the always painful cuts.  8D

Any suggestions on the build overall by the more experienced folks?

And that will be two of us in for rescuing the damsels in distress then Amalric!  Sounds like a good way for us to get into trouble.

Rescuing damsels in distress. Hah! Sarajen will ply them with wine and bed them as soon as he can. =D
Crom
GM, 39 posts
Thu 28 Mar 2019
at 22:16
  • msg #55

Re: Character Creation

And the seed of recurring inner-party conflicts took root...
Amalric
player, 9 posts
Thu 28 Mar 2019
at 22:19
  • msg #56

Re: Character Creation

 I got nothing. What about some small phobia, like afraid of hobbits? ;)  snakes
Ludvik
player, 6 posts
Thu 28 Mar 2019
at 22:21
  • msg #57

Re: Character Creation

Sarajen:
Ludvik:
Trying to figure out where to make the always painful cuts.  8D

Any suggestions on the build overall by the more experienced folks?

And that will be two of us in for rescuing the damsels in distress then Amalric!  Sounds like a good way for us to get into trouble.

Rescuing damsels in distress. Hah! Sarajen will ply them with wine and bed them as soon as he can. =D


You are always free to boldly go where I have gone before...
Ludvik
player, 7 posts
Thu 28 Mar 2019
at 22:24
  • msg #58

Re: Character Creation

Crom:
Ludvik, think you'll need to decide if you want a warrior or a scholar.  Honestly we don't have anyone with an exceptional high Int or Ego so that might be a good niche for you to fill but only if it's what you want for him.

Regardless I'd go through and cut anything that is not central to the main role you see for your character.  Drop the "nice-to-haves".


Adjustments made in my previous sheet post.  I have elected to cut the martial arts etc. and go more solidly on the scholar and socialite.  It both suits my concept more anyway and appears to be what we need more.  I'm still aiming for him being a competent/trained leader of men ... just now he is the proverbial captain/officer who isn't as good at the actual fighting as his men.  Which come to think of it is pretty dead on in how REH depicted quite a few types in the Conan stories.  8P
Sarajen
player, 12 posts
Fri 29 Mar 2019
at 00:26
  • msg #59

Re: Character Creation

Crom:
And the seed of recurring inner-party conflicts took root...

It is not "inner party conflict" if she is all up for it. =D

No harm is being done. xD
This message was last edited by the player at 03:00, Fri 29 Mar 2019.
Chang Jun
player, 6 posts
Fri 29 Mar 2019
at 01:34
  • msg #60

Re: Character Creation

In reply to Amalric (msg # 56):

You could always take the 1D6 unluck Amalric. Couldn't hurt, right?
Crom
GM, 40 posts
Fri 29 Mar 2019
at 02:43
  • msg #61

Re: Character Creation

Amalric, I just realized that adding the Psyc Lim Overprotective of Women actually puts you over the 25 point limit for any one type of Complication since you already have Loyal for 15 points.

How about this instead: Reluctant to Harm Women (Common, Moderate).  Now you still won't strike them and could understandably be protective of them in general, but you won't go to great lengths to stop every injustice you see against women.

Regardless, you would still need 10 points, not 5.

Some thoughts:
- Distinctive Features: Branded, was he branded as a slave after he was caught and sent to the pit?  If it's easily concealable (like on his chest or back, covered by most clothing) it would be worth 5 points but if it's on his face or somehow only concealable by a major effort like use of the Disguise skill then it would be worth 10

- Enraged: When Honor Questioned or Innocents Harmed or ..., does something drive him mad with anger such that he will attack the cause?  To become enraged at an Uncommon situation/thing on an 8- and recover on 11- is worth 10 points

- Physical Complication: Old Wound, maybe he has an injury that has never fully healed and it flares up from time to time, Infrequent and Slightly Impairing is worth 10

- Rivalry: Tiberio, if he agrees perhaps you're none to fond of the Aquilonian (or pick anyone in the group really) and you seek to outdo, embarrass or humiliate them regularly.  If they are aware you've got a major chip on your shoulder where they're concerned it is worth 10 points
This message was last edited by the GM at 02:49, Fri 29 Mar 2019.
Tiberio
player, 8 posts
Border Kingdoms
Hyperborean Horse Trader
Fri 29 Mar 2019
at 02:54
  • msg #62

Re: Character Creation

I am up for a Rivalry, just be double sure you want to take it, cause its likely to be brutal.
Sarajen
player, 13 posts
Fri 29 Mar 2019
at 03:02
  • msg #63

Re: Character Creation

Sarajen will gladly sit by, eating his iguana on a stick, roasting it gingerly over the camp fire, while he watches the two big burly fellas bash each other over the head with their fists.
Syssiah
player, 5 posts
Fri 29 Mar 2019
at 07:46
  • msg #64

Re: Character Creation

Crom:
Ah, common mistake if you're familiar with earlier versions of Hero System.  Complications do not add additional points; they simply subtract points from the total should you take less than the required amount.

Since you do have to full 50 points of Complications you have 175 points for your character, not 225.

Also:
- Striking Appearance is basically +5 PRE with a -1/2 limitation to restriction on what skills/situations it can apply to.  As such it is subject to the cost doubling when this takes the character's PRE over 20.

- Are you only literate with your native language?  Just checking

- Each level of the Ancient Bloodlines Perk are cumulative.  So 2nd level would cost an additional 3 points for a total of 5



And now I'm nostalgic of the 5th Edition, with the Comeliness stat :p
Sarajen
player, 14 posts
Fri 29 Mar 2019
at 17:14
  • msg #65

Re: Character Creation

Ok, I have updated the character on this thread, and uploaded a finished version of the HDC on the shared file.

I will be updating the Cast entry in a few moments.
Sarajen
player, 15 posts
Fri 29 Mar 2019
at 17:43
  • msg #66

Re: Character Creation

Ok, done and done.

Sarajen is finished. The total package of stats, history and background, and complications can be found in the Cast section.

GM, let me know how it looks and if you feel I need to change anything.
Amalric
player, 10 posts
Fri 29 Mar 2019
at 20:07
  • msg #67

Re: Character Creation

Let's go with brand
Marduke the Red
player, 3 posts
Fri 12 Apr 2019
at 17:46
  • msg #68

Re: Character Creation

How is starting armor and weapons s determined?
Crom
GM, 67 posts
Fri 12 Apr 2019
at 17:47
  • msg #69

Re: Character Creation

You're starting off a slave in the Red Pit.  You have nothing but rags and whatever you take from your captors during your escape.
Marduke the Red
player, 5 posts
Sat 13 Apr 2019
at 08:10
  • msg #70

Re: Character Creation

Something confuses me about Berserk Fury. The 3d6 Aid part of the power should be 15 active points, not 18, correct?

And shouldn't the Damage Reduction portion have the limitation 'Costs END?'

Are we required to have a Fringe benefit for social standing?
This message was last edited by the player at 09:59, Sat 13 Apr 2019.
Tiberio
player, 22 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 13 Apr 2019
at 10:20
  • msg #71

Re: Character Creation

In 6th ed.

6 Character Points for every 1d6 of Aid
Marduke the Red
player, 11 posts
Sat 13 Apr 2019
at 10:24
  • msg #72

Re: Character Creation

Whoa, really? Does it no longer cost End?
Tiberio
player, 24 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 13 Apr 2019
at 10:27
  • msg #73

Re: Character Creation

Does still cost END
Marduke the Red
player, 12 posts
Sun 14 Apr 2019
at 04:30
  • msg #74

Character Creation

Any good suggestions for Complications besides Psychological?
Tiberio
player, 25 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 14 Apr 2019
at 05:03
  • msg #75

Character Creation

It's a deeply character oriented thing.  Hard for me to give any suggestion, I would suggest you look above at all the provided Character sheets, there is a down side, which is a natural inclination to not do what someone else has done.

if you don't look, then it's all pure character construction.
Marduke the Red
player, 13 posts
Sun 14 Apr 2019
at 05:23
  • msg #76

Character Creation

Ready to invite comments

pts CHAR Value   Notes
26  Str   28     Str roll 15-, End cost 6, 5 1/2d6
 6  Dex   13     Dex Roll 12-
 8  Con   18     Con roll 13-
 3  Int   13     Int roll 12-, PER 12-
 3  Ego   13     Ego roll 12-
 5  PRE   15     PRE roll 12-, 3d6 PRE attack
10  OCV    5
 5  DCV    4
 0  MCV    3
 0  DMCV   3
 6  PD     8
 4  ED     6
 6  REC   10
10  SPD    3
 4  END   40
10 STUN   40
 5 BODY   15

 0  RUN   12m
 0 Swim   4m
 0 Leap   4m

Characteristics total  111

Perks
5  Ancient Bloodline (allows characteristics above 22)

Talents
10 Combat Luck(6 PD/6 ED) (12 AP); Not while wearing > 15kg of armor (-1/4)

Skills
4  Survival/Arctic 12-, Survival/Mountains 12-
3  Stealth 12-
3  Tracking 12-
3  Climbing 12-
3  Concealment 12-
3  Persuasion 12-
4  Weapon Familiarity with Common Melee weapons, Common Missile Weapons
2  Language: Cimmerian  (level 2+ Literacy): Fluent Conversation
1  Literacy in Nordheim
3  Pick Tricks 12-
4  2 CSLs with Picks, Requires Pick Tricks skill roll (-1/2)
6  2 PSLs vs Hit Locations (High shot with consistency)

54 Skills, Talents & Perks total
   54+111 = 165

Everyman Skills
 0  Acting 8-
 0  Concealment 8-
 0  Conversation 8-
 0  Deduction 8-
 0  AK: Vanaheim 8-
 0  CuK: Vanaheim 11-
 0  Native Language: Nordheim, no literacy
 0  Paramedics (Healing) 8-
 0  Persuasion 8-
 0  PS: Trapper 11-
 0  Shadowing 8-


Powers
3  +1 PER (13-)
2  LS: Extreme Cold, 1 Continuing charge lasting 6 hours
5  STORM OF STEEL
  Effect: Autofire (3 shots; +¼) for up to HKA 3d6
  Target: One or more characters
  Duration: Instant
  Range: No Range
  END Cost: 2
  Skill Roll Penalty: -1
  Cost: 5 points
  Game Info: Autofire (3 shots; +¼) for up to HKA 3d6 (11 Active Points);
  OIF (weapon of opportunity; -½), Requires A Pick Tricks Roll (-½).
 Power total 10 pts

Complications (50)
 Personal Code of Honor (Common,Strong; Keeps his word, Loyalty is
 important) (15 points)
 Reluctant to Harm women (Common, Moderate) (10 points)
 Distinctive features (Large man, over 6 feet tall, Difficult to conceal,
 Noticed and reacted to) (10 points)
 Social Limitation - Barbarian (Engenders negative responses) (10 points)
 Very Common, Strong, not a Complication in some societies (-5)
 Distinctive Looks: Battle scars along jaw, Easy to conceal, noticed and reacted to(5)

Base Points: 175
Experience: 0
Experience Unspent: 0
Total Character Cost: 175



Marduke the Red shook his ice-clad locks as he stomped some feeling into his leather boots. "Warm ale!" he demanded as he made his way to the Oaken table near the fire. Three Adventurers were gathered around the table, and one said "sorry, barbarian, but this table is full. There is a chair over there, but you'll have to have your meal in your lap." The other city men snickered as the man from frozen Vanaheim stood there. Then the mighty Marduke grabbed their table, which weighed over 400 kilos,  and carried it over to the lone chair, dropping the drinks and food of the city men to the ground. He placed the table beside his chair, and turned to regard the three men. The men noticed the red-haired warrior wasn't even breathing hard and wisely chose to not press the issue. They picked up their plates and mugs, and finished their meals in their laps.

This message was last edited by the player at 05:55, Wed 17 Apr 2019.
Crom
GM, 72 posts
Tue 16 Apr 2019
at 02:23
  • msg #77

Character Creation

Marduke

Intimidation 12- : Do you mean Interrogation?  Intimidation is a PRE attack

Storm of Steel: 11 Active Points so only 2 END instead of 3.  Glad someone picked this, I want to see how well it works in play.

2  Language: Cimmerian  (level 2+ Literacy): fluent conversation

Social Limitation - Barbarian (Engenders negative responses) (15 points) :
  - the Frequency and Effects of Restriction for this?  Very Common, Major?  I don't see it being Severe.
  - Being a barbarian would not be limiting in his own culture or many of the other Savage cultures.  Pretty sure this should also have the modifier -5 Social Complication is Not Limiting in Some Cultures or Societies.  This may necessitate another Complication to make up these 5 points.

Think that's all I got.
Marduke the Red
player, 14 posts
Tue 16 Apr 2019
at 04:54
  • msg #78

Character Creation

Hmmm, I think Persuasion would be the right skill. I think you mentioned a social standing that works as a Complication? Or maybe I'll just add Scarred as another Distinctive Feature.

Fixed
This message was last edited by the player at 04:58, Tue 16 Apr 2019.
Crom
GM, 75 posts
Wed 17 Apr 2019
at 00:56
  • msg #79

Character Creation

Marduke I want to note that END cost is 1 per 5 active points.  To use your 28 STR will cost 6 END, not 3.

But when you do....ouch

And given your END and REC seems like you can stand to dish it out for a bit.

Otherwise I think you're ready.  In fact, I'll replace the image of the free slave to Tibero's left with your token shortly.  Feel free to declare your moves for this Phase.
Niamh
player, 4 posts
Wed 17 Apr 2019
at 03:55
  • msg #80

Character Creation

Okay, so here is Niamh in (most) of her mechanical glory...Also, her 'bio' is up in 'The Cast' section. What is not common knowledge is that she is a Tribal/Clan 'princess' (whatever that looks like for Picts) and shaman. Sorry about the jumble. When I pasted it from what Crom had worked out for me, the tables went away. Any ideas or critiques are appreciated. Thanks!

(I've still got 5 points to spend...*shrugs*)

Niamh

VAL CHA Cost Roll Notes
12 STR 2 11- HTH Damage 2d6  END [2]
15 DEX 10 12-
15 CON 5 12-
15 INT 5 12- PER Roll 12-
20 EGO 10 13-
20 PRE 10 13- PRE Attack: 4d6
4 OCV 5
5 DCV 10
3 OMCV 0
5 DMCV 6
3 SPD 10 Phases:  4, 8, 12
7 PD 5 7 PD (0 rPD)
7 ED 5 7 ED (0 rED)
7 REC 3
30 END 2
15 BODY 5
30 STUN 5


Movement Cost Meters Notes
RUNNING 3 15m/30m END [3]
SWIMMING 1 6m/12m END [1]
LEAPING 1 6m 6m forward, 3m upward


Characteristics Total: 103

Cost Skills Notes
4 +2 with Spears (6 Active Points); Requires A Roll (Fighting Tricks: Spears Skill roll; -1/2)
3 Acrobatics 12-
6 Animal Handler (Birds, Canines, Equines, Felines, Raptors) 13-
3 Breakfall 12-
3 Defense Maneuver I
3 Divination [Notes: Primary: Cast Runes
Secondary:  Cryptomancy (Omens), Hydromancy (Water)]
2 KS: Flora & Fauna 11-
2 KS: Herbalism & Healing Lore 11-
3 KS: Shamanism 12-
2 KS: Denizens of the Outer Dark 11-
2 Navigation (Land) 12-
3 Paramedics 12-
3 Power:  Fighting Tricks: Spears 12-
2 Survival (Temperate/Subtropical) 12-
4 WF:  Common Melee Weapons, Common Missile Weapons
3 Linguist
1 1)  Language:  Aquilonian (completely fluent; Adjacent Pictish Wilderness & Cimmerian, literate)
2 2)  Language:  Cimmerian (idiomatic; Adjacent Pictish Wilderness & Nordenheimer, literate)
1 3)  Language:  Kothic (fluent conversation) (2 Active Points)
2 4)  Language:  Nordenheimer (completely fluent; Adjacent Pictish Wilderness, literate) (3 Active Points)
1 5)  Language:  Pictish (basic conversation; literate) (4 Active Points)

Skills Total: 55



Cost Perks Notes
2 Ancient Bloodline

Perks Total: 2


Cost Talents Notes
10 Combat Luck (6 PD/6 ED) (12 Active Points); Limited Power Not wearing 15kg> armor (-1/4)

Talents Total: 10



Value Complications Notes
10 Distinctive Features:  Pict (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5       Physical Complication: Old Wound  (Infrequent, Barely)
15 Psychological Complication:  Loves to Fight (Common; Strong)
10 Psychological Complication:  Scorns "Civilized" People and Practices (Common; Moderate)
10 Social Complication:  Pict Very Frequently, Minor, Not Limiting In Some Cultures

Complications Points: 50


Base Points: 175
Experience: 0
Experience Unspent: 0
Total Character Cost: 170
Marduke the Red
player, 19 posts
Vanaheim
Wed 17 Apr 2019
at 07:27
  • msg #81

Character Creation

Did not see my image on the map.
Crom
GM, 79 posts
Wed 17 Apr 2019
at 12:01
  • msg #82

Character Creation

You are just below hex FF16.

Niamh is just below you.

Also neither of you are chained.  Please update your last post to reflect
Niamh
player, 5 posts
Wed 17 Apr 2019
at 12:01
  • msg #83

Character Creation

In reply to Marduke the Red (msg # 81):

HH16 (below FF16)
Marduke the Red
player, 20 posts
Vanaheim
Wed 17 Apr 2019
at 12:52
  • msg #84

Character Creation

In reply to Crom (msg # 82):

Edited (doesn't look anything like me). How difficult is it to find a pick among the workers tools?
Niamh
player, 7 posts
Wed 17 Apr 2019
at 13:39
  • msg #85

Character Creation

In reply to Marduke the Red (msg # 84):

Limitation of the program he is using. Mine doesn't look much like me, either.
Crom
GM, 81 posts
Wed 17 Apr 2019
at 13:48
  • msg #86

Character Creation

Doubt any of the tokens do, honestly.  I wanted something that would stand out in the crowded map and found these
Niamh
player, 8 posts
Wed 17 Apr 2019
at 13:56
  • msg #87

Character Creation

In reply to Crom (msg # 86):

There is probably a feature to create tokens with images you find on the interwebs. I used Fantasy Grounds for a while and I seem to remember being able to do that.
Sarajen
player, 29 posts
Wed 17 Apr 2019
at 14:46
  • msg #88

Character Creation

Use TokenTools.
Crom
GM, 92 posts
Sat 20 Apr 2019
at 15:57
  • msg #89

Character Creation

Downloaded TokenTools, pretty slick.  Has Hex overlay too.

If everyone would like a custom token for their character you may either create it yourself or pick an image and I can try to create one for you.
Tiberio
player, 40 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 20 Apr 2019
at 20:27
  • msg #90

Character Creation

Where can I find the Token Tool to make my own Token for Tiberio?

Is it a subscription Tool?


This message was last edited by the player at 20:28, Sat 20 Apr 2019.
Crom
GM, 93 posts
Sat 20 Apr 2019
at 21:44
  • msg #91

Character Creation

Here: https://www.rptools.net/toolbox/token-tool/

No subscription
This message was last edited by the GM at 21:44, Sat 20 Apr 2019.
Niamh
player, 13 posts
Sat 20 Apr 2019
at 22:47
  • msg #92

Character Creation

How would we give it to you if we make it. I am good with you making one for me using my avatar image.
Crom
GM, 94 posts
Sat 20 Apr 2019
at 23:40
  • msg #93

Character Creation

I can share a Dropbox or Google Drive directory
Tiberio
player, 41 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 21 Apr 2019
at 00:19
  • msg #94

Character Creation

Mine is made, Made it Transparent, and Hex.

Should it be Square?
Crom
GM, 95 posts
Sun 21 Apr 2019
at 02:02
  • msg #95

Character Creation

I thought hex might be best.
Sarajen
player, 36 posts
Sun 21 Apr 2019
at 02:25
  • msg #96

Character Creation

Here's a token for Sarajen.



Copy and upload to your library.

Thanks. =)
Tiberio
player, 42 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 21 Apr 2019
at 02:47
  • msg #97

Character Creation

Here is a Token for Tiberio


Niamh
player, 14 posts
Sun 21 Apr 2019
at 03:14
  • msg #98

Character Creation

If you want to use the image in her 'The Cast' entry for Niamh, that would be fine. I don't have an imgur account or anything and if you don't want to set up a google docs thing...That way I don't have to worry about pixel size and actually trying to get it to you.


This message was last edited by the player at 03:35, Sun 21 Apr 2019.
Tiberio
player, 43 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 21 Apr 2019
at 06:54
  • msg #99

Character Creation

You know that Imgur is free, right?


Marduke the Red
player, 28 posts
Vanaheim
Sun 21 Apr 2019
at 08:07
  • msg #100

Character Creation

I've got enough Damn troouubloe w2iitth tthiis ttableett wwiitth9outt downloading some tthiinik neew. Just use myy rpol icoon.
Tiberio
player, 44 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 21 Apr 2019
at 08:50
  • msg #101

Character Creation

For the guy with the Damned, trouble making tablet


Marduke the Red
player, 29 posts
Vanaheim
Sun 21 Apr 2019
at 09:21
  • msg #102

Character Creation

Thx
Niamh
player, 15 posts
Sun 21 Apr 2019
at 11:30
  • msg #103

Character Creation

In reply to Tiberio (msg # 99):

I don't have Snapchat or Instagram and I don't even like having Facebook. I am not on Pinterest and I dont use Tumblr, either. Imgur being free is not the issue.

That said, thank you for doing that.
Syssiah
player, 11 posts
Sun 21 Apr 2019
at 14:55
  • msg #104

Character Creation

Are you redoing a token for each character ? :)

If so, it's cool.
Tiberio
player, 45 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 21 Apr 2019
at 18:51
  • msg #105

Character Creation

@Syssiah

Just trying to take as much work off Crom's list as I can, so Crom can focus on narrative, not busy work.

So for people who are resisting joining us in the 21st century Digital gaming age, or those that have comically lame hardware, I am happy to help out.
Niamh
player, 16 posts
Sun 21 Apr 2019
at 21:30
  • msg #106

Character Creation

No Twitter, either.

I'm you're local luddite...sort of.
Chang Jun
player, 13 posts
Mon 22 Apr 2019
at 00:31
  • msg #107

Character Creation

Usinf Chang Jun's profile pick would be fine by me.
Tiberio
player, 46 posts
Border Kingdoms
Hyperborean Horse Trader
Mon 22 Apr 2019
at 23:37
  • msg #108

Character Creation

Here are the last three






Crom
GM, 230 posts
Tue 24 Sep 2019
at 12:33
  • msg #109

Character Creation - XP

All characters have 2 XP.

In addition going to drop the allowed number of Combat Luck to only 1 level.

Now that you've had a chance to feel your characters out everyone is free to make any other adjustments to their characters that they would like.  Please post your changes in this thread.

Any languages added still enjoy the language similarity cost reductions based on those already known.
This message was last edited by the GM at 15:52, Tue 24 Sept 2019.
Sarajen
player, 94 posts
Tomorrow is always
a good day to try again.
Tue 24 Sep 2019
at 16:09
  • msg #110

Character Creation - XP

Ok, so cashing the second level in Combat Luck back in gives Sarajen 5 Character Points to work with, with the two just earned.

Here's what I have planned:

1. Extending the Whip Swinging to 6m, which is the length of a normal whip. Price comes to the same: 1 point. No change to cost.

2. Increasing Leaping by 2m to a total of 8m. Cost: 1.

3. Retcon: Breakfall 13- (DEX). He should have had this as an accomplished acrobat. This is a good chance to correct this oversight.  Cost: 3.

4. Increasing PD by 1 to 7: Cost: 1.

Total is 5 points.

Let me know if you have any objections to any of it. =)

approved
This message was last edited by the GM at 02:24, Fri 27 Sept 2019.
Chang Jun
player, 51 posts
Wed 25 Sep 2019
at 00:55
  • msg #111

Character Creation - XP

If agreeable will spend the 5 points returned from Combat Luck as follows.

3 Points spent to bump Recovery, 2 points spent on a language (possibly Kothic).

The 2 from XP will be used to bump his strength.

Approved
This message was last edited by the GM at 02:38, Fri 27 Sept 2019.
Tiberio
player, 98 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 25 Sep 2019
at 01:26
  • msg #112

Character Creation - XP

Not sure of the limit, I think it is -1

Favored by Mitra
2 pts 1 d6 Luck


approved
This message was last edited by the GM at 02:55, Fri 27 Sept 2019.
Marduke the Red
player, 102 posts
Vanaheim
14/15 BODY 33/40 STUN
Wed 25 Sep 2019
at 01:44
  • msg #113

Character Creation - XP

If it is allowed, I want to take the 5 xp from the returned level of Combat Luck, and

Add 2 points for +1 Pick tricks roll
add 2 points to DEX, making it 14.
add 1 point to running, making it 13m.

My 2 xp from this chapter....
1 xp to Basic Kothian.
1 xp to a skill familiarity OR expanding LS power, either longer than 6 hours, or affecting heat as well.

i'm gonna say no to the LS.  all other changes look good.  what skill do you want at the Familiarity level?
This message was last edited by the GM at 02:50, Fri 27 Sept 2019.
Crom
GM, 232 posts
Fri 27 Sep 2019
at 03:20
  • msg #114

Character Creation - XP

See my responses to each player's post above
Sarajen
player, 95 posts
Tomorrow is always
a good day to try again.
Fri 27 Sep 2019
at 03:42
  • msg #115

Character Creation - XP

Alright.

Character sheet is updated.

(Sung to the old "Let's all go the lobby" tune heard during old-timey movie intermissions)

"Let's all go the desert... let's all go the desert..."
Sarajen
player, 96 posts
Tomorrow is always
a good day to try again.
Fri 27 Sep 2019
at 03:48
  • msg #116

Character Creation - XP

As an added detail, I am declaring Sarajen to be practicing with knifes and short blades during the coming days and months as a justification to get some martial maneuvers with them in the future.
Marduke the Red
player, 104 posts
Vanaheim
14/15 BODY 33/40 STUN
Fri 27 Sep 2019
at 03:54
  • msg #117

Character Creation - XP

In reply to Marduke the Red (msg # 113):

Getting a Familiarity with Shadowing.

All other updates made. How many sp did we all get if evenly split?

I am listing waterskin, 5 days of rations, horse, short sword, bow and 8 arrows, and workman's pick under equipment. Can we get the stats for the shortswords and the bows?
Crom
GM, 235 posts
Sun 29 Sep 2019
at 15:29
  • msg #118

Character Creation - XP

Marduke and Chang have been added to the Kothic language group.
Crom
GM, 237 posts
Wed 2 Oct 2019
at 02:10
  • msg #119

Character Creation - XP

Marduke, Chang, Niamh - doesn't look like you've updated your character sheets with your XP spends so I'll point out something I just realized

None of you have TF: Equines

Without this skill you will be hard pressed to remain in control of your mount though you could sit astride the animal and allow one of the other characters to lead your horse.  Attempting to perform you focus skill while traveling will be made at -5.

Purchasing the Riding skill automatically grants a 1 point Transport Familiarity which could be applied to this TF.

quote:
Transport Familiarity
This Background Skill allows characters to drive or pilot specific types of vehicles, or ride a living mount, under routine conditions. It does not include combat maneuvering (that requires Combat Driving, Combat Piloting, or Riding). However, a character with a TF does have an 8- roll for performing dangerous maneuvers (jumps, screeching turns, and so forth). Characters don’t have to make rolls to operate vehicles normally.

This message was last edited by the GM at 02:15, Wed 02 Oct 2019.
Marduke the Red
player, 111 posts
Vanaheim
14/15 BODY 33/40 STUN
Wed 2 Oct 2019
at 02:30
  • msg #120

Character Creation - XP

Actially, wouldnt TF: equines be a Background freebie for this genre?

If not, I will pop that spare xp in the TF, or Riding 8-.
This message was last edited by the player at 02:31, Wed 02 Oct 2019.
Crom
GM, 238 posts
Wed 2 Oct 2019
at 02:59
  • msg #121

Character Creation - XP

Oh no, your commoner walks everywhere.
Marduke the Red
player, 112 posts
Vanaheim
14/15 BODY 33/40 STUN
Wed 2 Oct 2019
at 04:17
  • msg #122

Character Creation - XP

Okay, switched point from Shadowing 8- to Riding 8-. Does even Familiarity with Riding grant the TF, or am I better off putting the point directly to TF?
Crom
GM, 239 posts
Wed 2 Oct 2019
at 16:20
  • msg #123

Character Creation - XP

More like the TF kind of provides a familiarity with Riding based on the write-up I posted from the book.

I should add, it's not a requirement to have the TF.  You may very well picture your character not riding and these times when the group does so is a good opportunity to play out their challenge.  I mostly wanted everyone to be aware of the difficulty that would result and give you the chance to decide early on.
Marduke the Red
player, 113 posts
Vanaheim
14/15 BODY 33/40 STUN
Wed 2 Oct 2019
at 17:03
  • msg #124

Character Creation - XP

Would there be horses on the wind-swept mountains on Vanir?
Niamh
player, 70 posts
Pict Shaman
Body 15(11)/Stun 30(23)
Wed 2 Oct 2019
at 17:08
  • msg #125

Character Creation - XP

Okay, so I shifted some points. I have Transport Familiarity now. Also, updated my character sheet.
This message was last edited by the player at 17:09, Wed 02 Oct 2019.
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