Sure, I'm stealing this from Valdorian Age, so let's see how it plays out.
Example of Purchasing Martial Arts
SWORDFIGHTING
Maneuver Points OCV DCV Damage/Effect
Counterstrike 4 +2 +2 Weapon +2 DC Strike, Must Follow Block
Lock 4 +1 +0 Bind, +10 STR
Half-Sword Disarm 4 -1 +1 Disarm, +10 STR to Disarm roll, Requires Both Hands
Half-Sword Trip 3 +2 +0 Weapon Strike, Target Falls, Requires Both Hands
Parry 4 +2 +2 Block, Abort
Plunging Strike 5 -2 +1 Weapon +4 DC Strike
Slash 4 +0 +2 Weapon +2 DC Strike
Thrust 5 +1 +3 Weapon Strike
Trip 3 +1 +1 STR Strike; Target Falls, Requires Both Hands
Requires Fighting Tricks: Sword
Only characters who purchase Fighting Tricks: Swords can have access to these and they only work with Swords.
Martial Arts are considered the pinnacle of expertise with a particular weapon group (or unarmed). Only someone who has devoted themselves to that particular weapon/style can purchase them. You are only required to purchase 10 points.
Now, I'm not going to restrict on what maneuvers are in any martial style; come up with those as you will. Bottom line is that the will only be usable with that particular weapon.
If a character also wanted to have Brawling Tricks they could pick a separate set of Brawling Martial Arts, perhaps like:
TAI CH’I CH’UAN
Maneuver Points OCV DCV Damage/Effect
Block 4 +2 +2 Block, Abort
Disarm 4 -1 +1 Disarm, +10 STR to Disarm roll
Escaping Throw 5 +0 +0 +15 STR versus Grabs; Target Falls
Grab 3 -1 -1 Grab Two Limbs, +10 STR for holding on
Joint Break 5 -1 -2 Grab One Limb; HKA ½d6, Disable
Palm Slap/Kick 5 -2 +1 STR +4d6 Strike
Root 4 +0 +0 STR +15 to resist Shove; Block, Abort
Shove 4 +0 +0 +15 STR to Shove
Strike 3 +1 +2 STR +2d6 Strike, Must Follow Block
Sword Finger 4 -1 +1 2d6 NND(1)
Throw 3 +0 +1 STR +v/10; Target Falls
Requires Fighting Tricks: Brawling
Again, minimum of 10 points of maneuvers required.
You're not required to purchase any Martial Arts to go with your Fighting Tricks.
Adding DC
6E2 p 99 - 102 cover adding DC to powers, the table on p101 is particularly helpful in calculating damage increase from DC or STR.
Take a Board/Long Sword: 1d6+1k, no advantages that directly increase damage
Using Slash from the Swordfighting martial arts the weapon would do 2d6k before adding any STR above the STR minimum of 12
Compare that to a Military Pick: 1d6+1k AP. Using Slash from a Pickfighting martial arts style, the weapon would do 2d6-1k before adding any STR above the STR minimum of 13.
EDIT: I can't count, Strike give +2 DC and I counted 3 down the chart instead. Damage adjustment from the martial maneuver should now be correct
This message was last edited by the GM at 18:24, Sun 17 Mar 2019.