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05:16, 5th May 2024 (GMT+0)

OOC.

Posted by CromFor group 0
Crom
GM, 15 posts
Sat 23 Mar 2019
at 20:20
  • msg #1

OOC

General chat here
Ludvik
player, 1 post
Sun 24 Mar 2019
at 20:30
  • msg #2

OOC

Hello!  Getting started with a Hyperborean I'm intending to try and squeeze some swordsmanship and sorcery (both) into.  Perhaps some Summoning or Mesmerism brand Sorcery.  Though I am brand new to the Hero System, so if anyone has any recommendations and/or spots anything that could be better/mistakes on my sheet at any time ... I'm quite open to learning from more experienced players.

If anyone is open to a character tie-in from a would-be raider/mercenary/sorcerer type, toss me a PM!
Crom
GM, 20 posts
Sun 24 Mar 2019
at 21:02
  • msg #3

OOC

Have a close read of the Character Creation Guidelines.  No Sorcery to start.  Divination skill is about as close as you can get.  The price for access to these abilities are, quite possibly, steep.

You may, however, have studied it.  Acheron was a sorcerous kingdom that predates the Hyborian age, being familiar with it's language would be helpful to study its writings.
This message was last edited by the GM at 00:36, Mon 25 Mar 2019.
Amalric
player, 1 post
Mon 25 Mar 2019
at 05:10
  • msg #4

OOC


 Greetings,

 I am glad to be here. Amalric is a Nemedian Knight. I am new to the hero system.
Tiberio
player, 6 posts
Border Kingdoms
Hyperborean Horse Trader
Mon 25 Mar 2019
at 05:38
  • msg #5

OOC

Welcome aboard Amalric,

Oh what a tangled web we weave...

Asa new to Hero person, you likely do not have Hero Designer, so any questions you have, do you have the rules?, I am happy to answer.
This message was last edited by the player at 05:42, Mon 25 Mar 2019.
Amalric
player, 2 posts
Mon 25 Mar 2019
at 16:29
  • msg #6

OOC

 I am already lost
 That plus I hate character building. Oh well.
Crom
GM, 29 posts
Mon 25 Mar 2019
at 18:23
  • msg #7

OOC

Hehe, that's not uncommon for folk who are new to Hero System.  You're in luck, pretty sure several of our players like making characters.

Tell you what, why don't you post over in the character creation thread.  List a few features, ideas, whatever you have for your character and we can help you put something together.
Amalric
player, 4 posts
Tue 26 Mar 2019
at 02:25
  • msg #8

OOC

Many thanks
Crom
GM, 34 posts
Wed 27 Mar 2019
at 03:13
  • msg #9

OOC

I'm going to shoot to have the combat map ready and get post to start the battle out by this weekend (might be Sunday).

Going to try to make the map on Roll20 and then post it here so everyone can see their positions and that of their opponents.  We'll see how that goes...
Crom
GM, 41 posts
Sat 30 Mar 2019
at 20:16
  • msg #10

OOC

Is anyone waiting on anything from me?

Just checking.
Ludvik
player, 8 posts
Sat 30 Mar 2019
at 20:21
  • msg #11

OOC

I've been thinking about whether we should all try to tie ourselves together as a group now, before starting, or stick with individual connections etc.
Crom
GM, 42 posts
Sat 30 Mar 2019
at 20:34
  • msg #12

OOC

Well if nothing else you've all suffered side-by-side in the pit for a while now.  You may have stood up to other slaves, covered each other when the slave master or his slave drivers have been quick to deliver the whip or club.  Even if you haven't spoken none of you are completely strangers.

Course, couple of you may have arrived here together.  A few of you might be political prisoners; on the wrong side of a noble's wrath.  And others caught by authorities and sentenced justly.  The pit takes all kinds and cares little why.
Sarajen
player, 16 posts
Sat 30 Mar 2019
at 21:16
  • msg #13

Re: OOC

Crom:
Going to try to make the map on Roll20...

Awesome! I keep all my maps on that site. The VTT tools are fine enough for most games, and they are easy to manage. I will have to look for a token for Sarajen. =)
Crom
GM, 44 posts
Sun 31 Mar 2019
at 19:29
  • msg #14

Re: OOC

Combat Map is up in Red Pit thread and game is ready to begin.

If you have not done so please update your character sheet under your Character Details.
Ludvik
player, 9 posts
Sun 31 Mar 2019
at 19:35
  • msg #15

Re: OOC

quote:
If anyone wishes to make a similar speech as described in the intro to rouse the slaves it will take a Persuasion roll to motivate them into action against their taskmasters.  You have been here long enough to know that the hatred runs deep but so does fear.


Could I sell you on Oratory + PRE Attack?
Ludvik
player, 11 posts
Sun 31 Mar 2019
at 19:52
  • msg #16

Re: OOC


quote:
15:39, Today: Ludvik rolled 19 using 5d6 with rolls of 5,4,2,4,4.  Presence Attack vs. Pit Slaves.
15:38, Today: Ludvik rolled 15 using 3d6 with rolls of 6,3,6.  Oratory Skill Check.


Put some rolls and a call to action up by Ludvik.  If any situational/RP modifiers apply he might have passed the Oratory (otherwise fails by one).  Lots of potential modifiers to the PRE attack as well.

Let us hope that our fellow prisoners don't hang back and watch us get beat down and put back in chains.  Or worse.  8P
Crom
GM, 45 posts
Sun 31 Mar 2019
at 21:11
  • msg #17

Re: OOC

Ludvik:
Could I sell you on Oratory + PRE Attack?


Absolutely
Amalric
player, 12 posts
Sun 31 Mar 2019
at 21:40
  • msg #18

Re: OOC

Uhm...
Crom
GM, 46 posts
Sun 31 Mar 2019
at 23:12
  • msg #19

Re: OOC

Amalric, one tweak, you're currently unarmed.  If you wish to use one of the manacles as an improvised weapon you'll need to take them from the slave driver holding the basket.  Fortunately, you have a deadly Brawling Maneuver called Kidney Blow that will do Killing Damage to your target.  I'm going to use that in the example here:

You must be adjacent to a target to be able to attack them in Hand-to-Hand.  You can share a Hex with a corpse.

To Attack roll: 11+5-2-3d6 to see if you roll over the guard's DCV
- that's 11 + your OCV of 5 - 2 OCV for the Kidney Blow maneuver on your character sheet - 3d6 random chance

Then roll for Location: 3d6
- consult the Location table in the References thread to see where you hit (link to a message in this game)

Finally roll: 1d6+1 to see how much damage you hit the slaver for (normally you'd do 1d6+1/2d6 but your STR is down by 3)
- Damage is divided into BODY & STUN
- Stun is just the total on all die modified by location hit
- Body for a killing attack is also the total rolled on all die.  For a normal attack it would be counted as 0 for every 1, 1 for every 2-5, 2 for every 6, total all that up

NOTE: Slavers are wearing thick leather on their chest, backs, a girdle and skirt.  It's meager armor, reducing damage by 2 PD in locations 9-14

If you want to start, we'll help your read the numbers.
Amalric
player, 13 posts
Sun 31 Mar 2019
at 23:35
  • msg #20

Re: OOC

Ok, I edited the post to reflect the new attack
Amalric
player, 14 posts
Sun 31 Mar 2019
at 23:39
  • msg #21

Re: OOC

 With the danger of sounding like an idiot, how does one get  11+5-2-3d6 into the RPOL dice bot?
Crom
GM, 47 posts
Sun 31 Mar 2019
at 23:46
  • msg #22

Re: OOC

Yeah, you can simplify, I just wanted to try to illustrate how I was calculating your attack roll.

In the Manual section at the top right, you can put: 14-3d6, 3d6, 1d6+1

That will roll your attack, hit location and damage.  We'll interpret results based on whether you hit or not and where.

Alternatively you can used the section to the left already set to 3d6 and just repeatedly roll it 3 times.  I just think the Manual way is faster and clearer for the Attack roll.  No extra calculations necessary.
This message was last edited by the GM at 23:49, Sun 31 Mar 2019.
Sarajen
player, 17 posts
Sun 31 Mar 2019
at 23:48
  • msg #23

Re: OOC

If you look at the die roller screen, your first line gives you an option for a number of dice, sides, and a modifier. If you keep going right, you'll see a "manual" option.

Enter the die combination you want there. DO not use a capital D. It won't read it. =)
Crom
GM, 48 posts
Sun 31 Mar 2019
at 23:51
  • msg #24

Re: OOC

Oh and everyone but Chang Jun please DO roll 3d6 for DEX roll to break ties on DEX.
Sarajen
player, 19 posts
Mon 1 Apr 2019
at 00:05
  • msg #25

Re: OOC

Tie breaker:

17:04, Today: Sarajen rolled 10 using 3d6 with rolls of 5,2,3.  Tie Breaker Roll.
Crom
GM, 50 posts
Mon 1 Apr 2019
at 13:36
  • msg #26

Re: OOC

Couple questions/comments on characters' actions added in purple to Ludvik, Chang and Syssiah's posts.

Please review
This message was last edited by the GM at 13:37, Mon 01 Apr 2019.
Chang Jun
player, 8 posts
Mon 1 Apr 2019
at 13:50
  • msg #27

Re: OOC

You are correct totally forgot that.
Syssiah
player, 7 posts
Mon 1 Apr 2019
at 15:34
  • msg #28

Re: OOC

Message edited to answer :)
Ludvik
player, 12 posts
Mon 1 Apr 2019
at 21:34
  • msg #29

Re: OOC

Edit in place.  Still reading/learning about combat & actions, so I'm not sure how much I can do in one turn at this point.  Let me know if I need to adjust further.
Tiberio
player, 10 posts
Border Kingdoms
Hyperborean Horse Trader
Mon 1 Apr 2019
at 22:17
  • msg #30

Re: OOC

Ludvik, here is a quick summary of what you can do.

A character Phase has to halves.  Movement can be a Half Phase, Attacking can be a Half Phase.  Movement can be a Full Phase, Attacking can be a Full Phase.

Move always happens before attack, once you attack no other movement may occur in a phase.

There are exceptions to that move, Move By and Move Through Maneuvers.

Movement can be a Half Move or Full Move. Half moves are Half of a Move total, whether Running, Swimming or Riding or Flying.

A character can use a Half Phase to Half Move  and then use his other Half Phase to attack.

The exception to this is that attacks can be bought to happen at the end of a Full Move, like Charge.

Activating a Defensive Power, like a Weapon Trick is a Zero phase Action, while activating a Offensive Power take a Half Phase, which is an Attack Half Phase action.

Simple, right?
Crom
GM, 51 posts
Mon 1 Apr 2019
at 22:17
  • msg #31

Re: OOC

Ludvik - see my further edit to your post.  Need to know what kind of attack maneuver you used and location hit and damage.

Don't worry, this will be 2nd nature soon
Ludvik
player, 13 posts
Mon 1 Apr 2019
at 23:40
  • msg #32

Re: OOC

What if I want to trip him? (Tackle)

Basically I'm trying to put him at a disadvantage for the rest of the slaves to beat on. (And hoping they do.)
Tiberio
player, 11 posts
Border Kingdoms
Hyperborean Horse Trader
Tue 2 Apr 2019
at 00:23
  • msg #33

Re: OOC

A trip maneuver, call it what you like, Tackle, is a Attack action, so it and any other attack happen in the attack half phase, though there are Attack actions that consume the entire Phase.
Crom
GM, 52 posts
Tue 2 Apr 2019
at 00:32
  • msg #34

Re: OOC

Trip is listed in the Combat Maneuvers table in the References Thread.

Your Phase on Segment 12 would be:
- 1/2 Phase to make a 1/2 Move to either the hex with the dead slave driver OR hex LL14 since you have 15m of Running
- 1/2 Phase to attack with Trip.  You're -1 OCV to attack (but we already know you'd hit) and will be at -2 DCV until you go again on Segment 4 of the next Turn.  The Slave Driver will be Prone but will take no damage.  No location or damage roll will be necessary.

Please update you post to clarify the hex you move to and the combat maneuver you're using on the slave driver.

UPDATE: Took liberty of choosing hex for you.  Think it all worked out pretty well
This message was last edited by the GM at 02:05, Wed 03 Apr 2019.
Crom
GM, 55 posts
Sat 6 Apr 2019
at 15:37
  • msg #35

Re: OOC

Awaiting update from couple players, will plan to complete Segement 3-5 by Monday.
Amalric
player, 15 posts
Tue 9 Apr 2019
at 02:20
  • msg #36

Re: OOC

Sorry for the delay. Almaric would attempt to punch the overseer.
Crom
GM, 56 posts
Tue 9 Apr 2019
at 02:37
  • msg #37

Re: OOC

Sent you a PM with the instructions on how to attack, see where you hit and roll for damage.

And it's a good thing because I was going to roll for you and my roll was lousy.
Tiberio
player, 13 posts
Border Kingdoms
Hyperborean Horse Trader
Tue 9 Apr 2019
at 02:52
  • msg #38

Re: OOC

Die Rolls:
22:29, Today: Crom, on behalf of Ludvik, rolled 13,7,8 using 3d6,1d6+1d3,16-3d6 with rolls of 2,6,5,5,2;5,1,2.


    3d6 = Location = 13 Vitals

1d6+1d3 = Damage   = 1 BODY and 7 STUN

 16-3d6 = DCV hit  = Hit 8 DCV (16 - 8)
Crom
GM, 58 posts
Tue 9 Apr 2019
at 03:08
  • msg #39

Re: OOC

That was actually me rolling on behalf of Ludvik.

I'd rolled for Amalric an hour or so ago but I'd much prefer he make his own rolls.

Amalric, if you have any questions feel free to ask.  Even though your Haymaker would hit next segment go ahead and make the roll now; the slave driver isn't going to have the opportunity to move out of the way.
Tiberio
player, 14 posts
Border Kingdoms
Hyperborean Horse Trader
Tue 9 Apr 2019
at 03:20
  • msg #40

Re: OOC

Ah,  so it is, I grabbed the wrong line.
Ludvik
player, 14 posts
Thu 11 Apr 2019
at 00:38
  • msg #41

Re: OOC

My apologies ... trying to catch up now.  But I'm not sure about combat still, so uncertain what I need to do to proceed.
Tiberio
player, 15 posts
Border Kingdoms
Hyperborean Horse Trader
Thu 11 Apr 2019
at 00:39
  • msg #42

Re: OOC

Best afvice I can give is to ask questions.
Sarajen
player, 21 posts
Thu 11 Apr 2019
at 01:15
  • msg #43

Re: OOC

Ludvik:
My apologies ... trying to catch up now.  But I'm not sure about combat still, so uncertain what I need to do to proceed.


Combat in the Hero System works like any other system. There is an order to things.

In particular, combat relies on the "Speed Chart".

Basic combat breaks down into Turns. Each turn has 12 segments, each one being one second long (ergo, turns are 12 seconds each).

A character will have a speed value, which for normal humans is 2. A character's speed determines how many times that character gets to act in one turn. A Speed 2 characters acts twice, a Speed 3 character 3 times, and so forth. A character's actions are evenly divided into the 12 segments of a turn, where that is mathematically easy.

A segment in which a character acts is called a phase. Actions in a phase can be 0 phase, 1/2 phase, or full phase actions. Some actions may take more than one phase: maybe an extra segment past the phase, or two phases.

When a character's phase comes up, they get regular combat choices: move, attack, do something else.

Attacking is a special 1/2 phase action because your phase always ends after an attack, even if it is the only thing you do in a phase and you still have a 1/2 phase left.

If you choose to attack (you've already seen the protocol) you roll:

1. To Hit
2. Location (where you hit)
3. Damage Dice (modified by the location's multipliers)


If two or more characters act in the same phase, the fastest character goes first. The faster character is:

1. The one with the highest DEX (regardless of speed)
2. If tied, break with Speed (higher speed goes first)
3. (optional) if still tied, break with INT (speed of perception and decision making)
4. If still tied, have the players step into the backyard and duke it out. (j/k)

So, in short, in any one turn, you know your character's DEX and you know your character's SPD. This means that on a speed chart you'll be able to see when (in which segment) and who goes before and after (DEX order) your character.

After all 12 segments are completed, all characters get a Post-Segment 12 "recovery". This is important. If your character has taken damage (Stun) or expended energy to do things (Endurance), they get to restore some of the damage done to them and replenish some of their endurance. Use your Recovery stat to add its value to your character's STN and END totals. As is to be expected, you only recover up to the character's normal max. Therefore, REC means how quickly a character can recover from battle trauma and pain, and from normal exertion and exhaustion from battle activities. Needless to say, REC is very important for a combat oriented character.

Side Note: in any one phase, a character can take an additional recovery. However, doing so precludes taking any other action and drops one's combat values to zero (effectively becoming defenseless). If you feel your character needs to do so (because their STN is almost at zero and they are about to fall unconscious) make sure they run to a safe place before you do it. If your character takes damage while taking a recovery the recovery is cancelled.

That's it for basic combat structure.

There are, of course, maneuvers you can do instead of the same old boring strike, strike, strike. You can disarm, haymaker, grab, move-through, trip, etc, etc, etc. like in any standard RPG. (If you have the rulebook, look those up.) Hero System also has a special set of attack maneuvers called Martial Arts, which give combat modifiers (to hit, defense, and damage), representing unique and specialized battle training.

In this setting we don't use magic to start but other settings would include the Hero System powers. Since we are not using them right now, I won't comment any further on them.

And... as previously mentioned, ask questions on anything, no matter simple or innocuous it might seem. =)

The Hero System is involved and can be remarkably technical. It would be called "super crunchy" in normal RPG parlance. :p

But the basic rules are easy. Once you have that down, all else builds on it. And it has an internal consistency. Once you learn that, all else is easy to derive and understand from that basis.

If things still don't make sense at the moment, just play with character actions. Tell the GM what you wish your character to do, and he'll help you translate that into allowed actions, movements, and maneuvers.
Crom
GM, 60 posts
Thu 11 Apr 2019
at 01:31
  • msg #44

Re: OOC

Great write-up Sarajen, thanks.

I have snapshots of several reference charts available in the References thread link to a message in this game

As Sarajen said, if you just describe what you want to do several of us can recommend how that would flow.

In combat situations like this it usually just comes down to two questions:
1. Do I want to move?  If so move up to half Running stat
2. Do I want to attack?  Pick maneuver, roll attack (3d6), location if hit lands (3d6), damage (based on weapon or just Strength)

We can interpret the results and show you how we're doing it to help you pick it up.
This message was last edited by the GM at 01:32, Thu 11 Apr 2019.
Crom
GM, 61 posts
Fri 12 Apr 2019
at 00:08
  • msg #45

Re: OOC

Ludvik, maybe a walk-through will help?  As stated, just let us know if you have any questions and we'll be more than happy to try to clarify/answer.

You're standing next to a prone slave driver; he defense is reduced by half (from 3 DVC -> 2 DCV cause we round up).

Don't move from your spot; just attack.

The Reference thread has a Combat Maneuvers table to show you some options; Strike or Haymaker are good choices based on how aggressive you want to be.  No immediate enemies besides this one slave drivers so either looks good.

Strike is +0 OCV +0 DCV and does your STR damage (you currently have STR 8, that's 1.5d6)
Haymaker is +0 OCV -5DCV and does your STR +4 Damage Classes (so 1.5d6+4 = 5.5d6)

The difference between the two is Strike is your normal swing while Haymaker is going all out with no regard for defending yourself.

1st roll to see if you hit:  11+(your OCV 5)+/-(any modifiers, this case aren't any)-3d6 = highest DCV you would hit.  So for these choices that's 16-3d6, put that in the Manual text box of the die roller and see what you get.  If the result is a least 2 (the slave driver's current DCV) you'll hit

IF you hit, roll to see where: roll 3d6 and consult Location table in References thread.  Depending on the body location you strike will determine if the man's armor is there to help reduce damage or if you get a multiplier for your damage (Vitals or Head really hurt!).  Since you're not using a Killing Attack you'll look at the N Stun column for Stun damage, ignore the other Stun column.

IF you hit roll for damage:
   - if you chose Strike in the Manual box of the die roller you can put 1d6+1d3
   - if you chose Haymaker then put 5d6+1d3
The total will be the amount of Stun, we count the Body damage of the attack by looking at the values of each die rolled: 1 = 0 Body, 2-5 = 1 Body, 6 = 2 Body.   Just total that up for all die

Once you've posted the rolls I'll calculate how much the slave driver's defenses reduced the Stun and Body damage and if he's knocked out or suffers any other affects like CON stun (if you do more STUN than his CON he has to spend his next Phase recovering instead of doing anything else.

Now, if you chose Haymaker, you're DCV would be reduced by 5 until the next time you get to move.  So, other enemies could take advantage of that and have a better chance of hitting you.  At this point in the combat the only enemy that could attack you is the one you're about to squish (with Amerlic's help) so you're not in any danger there but something to keep in mind for the future.

Finally reduce endurance used:  regardless whether you hit or not this effort cost you endurance (END).  Subtract 1 END for every 5 points of STR used, so 8 / 5 = 2 after rounding.  At the end of the Turn everyone gets a Recovery to get some of that back.  Get's really intense if combat goes on for a couple Turns and everyone is getting exhausted.

Hope that help.  Hope if you still have questions you'll post.
Amalric
player, 17 posts
Fri 12 Apr 2019
at 00:31
  • msg #46

Re: OOC


 Still here, having computer  issues
Crom
GM, 62 posts
Fri 12 Apr 2019
at 00:54
  • msg #47

Re: OOC

Thanks for the heads-up Amalric.

Have a gander at the walk-through posted above for Ludvik.  Hope it helps you understand how actions a little.
Ludvik
player, 16 posts
Fri 12 Apr 2019
at 01:16
  • msg #48

Re: OOC

Post up.  Thank you for the help and my apologies for the delay.
Crom
GM, 65 posts
Fri 12 Apr 2019
at 14:54
  • msg #49

Re: OOC

Welcome new players!
Marduke the Red
player, 1 post
Fri 12 Apr 2019
at 15:20
  • msg #50

Re: OOC

Thank you. Marduke is a barbarian from  frozen Vanaheim.
Sarajen
player, 22 posts
Fri 12 Apr 2019
at 15:55
  • msg #51

Re: OOC

Hello, hello... welcome to the pit. =)
Marduke the Red
player, 2 posts
Fri 12 Apr 2019
at 17:16
  • msg #52

Re: OOC

TF: Horses isn't on Everyman skills?
Crom
GM, 66 posts
Fri 12 Apr 2019
at 17:46
  • msg #53

Re: OOC

Nope, most people walk.
Fellow Slave
player, 1 post
Fri 12 Apr 2019
at 20:43
  • msg #54

Re: OOC

Hey, folks!

Finishing up some stuff for my character, but she's a Pict. All savage and extremely pissed off. Grrr...  :D

Looking forward to writing with everyone!

@ Marduke - Horses are not super common in the frozen north!  ;)  *shivers*

Us Picts are not big horseriders, either. We like to run at our enemies on our own two feet.
Marduke the Red
player, 4 posts
Sat 13 Apr 2019
at 08:00
  • msg #55

Re: OOC

How Many PSLs for melee are needed to insure that hit location is 2d6+1?

Also, Fighting tricks for the weapon group (Picks and axes)....Do I need separate Combat Skill levels and Power skill rolls for each weapon type, or each weapon Group?

Are Fighting Tricks based on Str, Dex, or something else?
This message was last edited by the player at 08:04, Sat 13 Apr 2019.
Tiberio
player, 17 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 13 Apr 2019
at 08:10
  • msg #56

Re: OOC

Look at the Notice: References thread for OCV penalty for Group or specific Hit Locations

Fighting tricks apply only to a Weapon type, not a group, ie Melee

Fighting tricks are DEX based, though if a special case comes up, a different stat may apply.
Marduke the Red
player, 6 posts
Sat 13 Apr 2019
at 08:13
  • msg #57

Re: OOC

Okay, only need 2 PSLs to get that 2d6+1 Location roll. PSLs are not subject to the same Limitations or tight weapon groups, are they?

2 PSLs vs Hit Location costs 3 points?
Tiberio
player, 18 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 13 Apr 2019
at 08:21
  • msg #58

Re: OOC

From HERO Vol 1



Yes, there is a Camapign limit you can apply, look in char gen thread

EDIT: Though the following only applies to CSL's not PSL's

quote:
Combat Skill Levels - only 2 point and 3 point levels allowed, all will have Limitation Requires a Fighting Tricks Roll (-1/2), no more than 2 levels in an area at start of game.  If skill levels overlap only 1 set may be used for OCV and the other for DCV.

This message was last edited by the player at 08:51, Sat 13 Apr 2019.
Marduke the Red
player, 7 posts
Sat 13 Apr 2019
at 08:31
  • msg #59

Re: OOC

Actually, that does not work. The 3 point PSL specifically says it applies to ALL Attacks with a specific OCV penalty. Yet to apply the required limitation, you have to use a Fighting trick with ONE weapon only.

How does that work, hmmmm?
Tiberio
player, 19 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 13 Apr 2019
at 08:35
  • msg #60

Re: OOC

In what way does it not apply, its all weapons you use regardless of any other penalty.

Oh, unless you did not read my EDIT: the limits apply to CSL, not PSL

You are buying PSL
Marduke the Red
player, 8 posts
Sat 13 Apr 2019
at 09:14
  • msg #61

Re: OOC

If I were to buy 2 2-pt PSLs vs Hit Location, then I can apply it to how tight a group? All melee weapons? All Axes & Picks? What constitutes a tight group in this game?
Tiberio
player, 20 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 13 Apr 2019
at 09:22
  • msg #62

Re: OOC

The example in the text is Pistols.

In the Weapon Fam listing, Under Small Arms is Handguns.  Pistols are a tight group under Handguns, or Handguns are all Pistols, not sure.

Typically guidance for tight group is three things, like skills, or Martial maneuvers.
Marduke the Red
player, 9 posts
Sat 13 Apr 2019
at 09:47
  • msg #63

Re: OOC

Are any skills based on Str? I don't understand why combat skill levels labor under restrictions? With 2 3-pt levels costing 6 pts normally , won't a Fighting skills roll take a -1 penalty for 5-7 active points? So. I would only be able to use Combat skill levels on an 11- roll? Seems overly restrictive.
Tiberio
player, 21 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 13 Apr 2019
at 09:53
  • msg #64

Re: OOC

Turns out in a following post, maybe here in OOC, Crom did say that certain defensive powers did not require a roll.

Rail all you like, shake the Pillars of Heaven, these are the campaign rules.

There may be uses for s STR substitution for a skill roll, no skills based on STR.

Hoist is based on INT.

EDIT: Found this

Crom, Character Creation msg #20:
Martial Arts do not require a roll.

Combat skill levels when used will require a roll

Any other combat talent will require a roll as, more than likely, it was bought with the limitation Requires a Fighting Tricks roll.  Of course, there are examples like Berserk which are not weapon related and do not have such a limitation.

Edit: and yes using the Fighting Trick directly for a "one off" or to impress (see description) will require a roll


and there is this
Crom, Character Creation msg #26:
quote:
Double check his "powers". I am using the whip to have him swing from things he can grip like he was born to it. I have bought 4m of Swinging, OAF Whip.


Yes as this is not an attack no need for a Fighting Tricks skill to use.

This message was last edited by the player at 10:06, Sat 13 Apr 2019.
Marduke the Red
player, 10 posts
Sat 13 Apr 2019
at 10:13
  • msg #65

Re: OOC

Okay. Fringe benefit for social class isn't a must, is it?

I've got 125 pts in characteristics , 5 pts in Ancient Bloodlines , 35 pts in skills,  and 10 pts in Powers (I'm guessing +1 Perception does not require limitations). Wish I could afford Berserk Fury, but I likely don't need it.

I need 50 pts in Complications. 25 pts likely in Psychological limitations. Probably Reluctant to Harm Women (10 pts?) and Honorable (15?). Is there a Social stigma attached to Barbarians?
Tiberio
player, 23 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 13 Apr 2019
at 10:23
  • msg #66

Re: OOC

There is no mention of a must have

Fringe Benefit - Social Caste:
0 - Farmer/Herder (default caste)
2 - Crafter/Merchant/Warrior
4 - Knight/Priesthood
6 - Petty Nobility
<higher ranks not allowed at creation>

Escaped Serf/Slave or Outcast social caste taken as a Social Complication.


Except as mentioned re Serfs/Slave/Outcast
Crom
GM, 71 posts
Sat 13 Apr 2019
at 13:19
  • msg #67

Re: OOC

This may already have been cleared up but let me summarize:

Power Skill: Fighting Tricks X (where X is a tight weapon group like Axes, Swords, Bows, Unarmed, etc...).   Required for Martial Arts that can be used only with X and Combat Skill levels with X.   Also provides benefits even if character does not also have Combat Skill levels and/or Martial Arts

Combat Skill Levels - only 2 and 3 point versions allowed, all MUST have Requires a Fighting Tricks X roll (-1/2) Limitation so they are limited to a particular weapon group

Martial Arts: Limited to X (where X is a tight weapon group).  Cannot be bought unless character has a Power Skill: Fighting Tricks X also

Penalty Skill Levels: restrictions are already in place since each is limited to a particular situation.  No requirement for an associated Power Skill: Fighting Tricks.  They're not modified in this setting.

You can skim the prior posts in the Character Creation thread for examples how others have used these.

Everyone starts with Fringe Benefit: Farmer/Herder and may either buy that higher or forego it for the Complication: Serf/Slave or Outcast
Niamh
player, 2 posts
Mon 15 Apr 2019
at 05:32
  • msg #68

Re: OOC

Nearly there with the mechanical bits of my character. Looking forward to writing with all of you.
Niamh
player, 3 posts
Tue 16 Apr 2019
at 04:16
  • msg #69

Re: OOC

Hah! Boy was I wrong, lol. Thank you, Crom, for working so hard on getting me squared away. Hopefully just a couple more PM's before I'm solid. Goodness. Talk about high maintenance.

Bleh.

Still looking forward to writing with everyone.   :)
Crom
GM, 73 posts
Tue 16 Apr 2019
at 17:54
  • msg #70

Re: OOC

You're in good shape.  Just few more points to account for

Feel free to post in Character Creation thread, let others see where you're going and offer some advice.
Marduke the Red
player, 15 posts
Tue 16 Apr 2019
at 23:31
  • msg #71

Re: OOC

Since I am close to approved, I don't know if I should start posting to The Red Pit.
Amalric
player, 18 posts
Wed 17 Apr 2019
at 00:19
  • msg #72

Re: OOC


 I am afraid I am going to have to bow out of the game. I wish all here good hunting.
Sarajen
player, 27 posts
Wed 17 Apr 2019
at 00:41
  • msg #73

Re: OOC

Have fun. =)
Crom
GM, 76 posts
Wed 17 Apr 2019
at 01:49
  • msg #74

Re: OOC

Everyone

I just added a clarification section to the 1st post in the Character Creation Guidelines post.  Want to ensure everyone is aware:

1. If Requires a Skill Roll Limitation applied, Skill roll is at -1 per 10 Active Points as normal.  Option to instead choose -1 per 5 or -1 per 20 apply normally.

2. If using Fighting Tricks to simulate a power character has not paid points for, ability limited to 20 Active points.  Final roll modifier will depend on which Skill Roll limitation was selected (-1 per 5 or 10 or 20 active points) toward the mandatory -1 minimum Limitations.  Once successfully used, same Fighting Tricks skill may not be used in this manner again until next encounter/scene.

3. Any power character has paid points for is not limited on Active Points but its final, Real Points must be 15 or less.  May use as often as they wish.

4. All combat powers must have at least -1 total Limitation.

5. Base END cost is always 1 per 5 Active Points (whether just raw STR, STR to meet STR min of weapon, or power/Talent, whatever).   Reduced END Advantage applies normally.

6. All subject to GM review/approval.


So, Requires a Roll used as normal (-1 per 10 Active points)  You may choose (-1 per 20 Active points or -1 per 5 Active points) options instead but you still have to reach that minimum of -1 Limitations (you can always go higher)

END is always 1 per 5 Active points (when END applies to the ability)

Can't use the Fighting Tricks skill as a cheap VPP.  You get to use it successfully once as a trick you haven't paid points for but can't use same skill for this purpose again during same encounter.  But if you have more than one Fighting Tricks skill (and I suppose you switch weapons) you could use it also

Finally, I absolutely intend to allow everyone to make wholesale adjustments to their characters at the end of this adventure.

You're feeling out your character.  I'm feeling out how we the rules I picked work.  I admit, I may scale back Combat Luck to only 1 level max.  2 was recommended in the Valdorian Age rulebook but so far I'm thinking it may be too strong (well until you're fighting that really strong abomination that has enough STR to increase damage on its attacks - something to look forward to!)
Crom
GM, 77 posts
Wed 17 Apr 2019
at 01:52
  • msg #75

Re: OOC

Also - new players are on the board

Marduke - the red haired man next to Tiberio
Niamh - the woman beside him with gold earring

Image of map is updated.
Combat tracker for Segment 8 is updated
Tiberio
player, 26 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 17 Apr 2019
at 02:01
  • msg #76

Re: OOC

What is the END cost for Running then?

6 m of Run, 12 m of Run = ?
Crom
GM, 78 posts
Wed 17 Apr 2019
at 02:03
  • msg #77

Re: OOC

1m  -  7m Running = 1 END
8m  - 12m Running = 2 END
13m - 17m Running = 3 END
Marduke the Red
player, 16 posts
Vanaheim
Wed 17 Apr 2019
at 05:53
  • msg #78

Re: OOC

So,I can use Pick tricks as a Power Skill for powers I have not paid for, like 'Follow through  attack '? But limited to once per Combat?
Tiberio
player, 27 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 17 Apr 2019
at 05:55
  • msg #79

Re: OOC

Yes, that is my reading of the rules as explained above, msg #74.
This message was lightly edited by the player at 06:03, Wed 17 Apr 2019.
Marduke the Red
player, 17 posts
Vanaheim
Wed 17 Apr 2019
at 06:02
  • msg #80

Re: OOC

I think he meant me by the Strong Abomination. But I am on your side.....
Tiberio
player, 28 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 17 Apr 2019
at 06:06
  • msg #81

Re: OOC

Hate to burst your bubble, he was inferring that creatures we fight in the future will be not just tough, but Abominations,  and in that /those fights, we would need 2 lvls of Luck Armor, because TPK.
Crom
GM, 80 posts
Wed 17 Apr 2019
at 12:37
  • msg #82

Re: OOC

Marduke Howard and Lovecraft were pen-pals and he sprinkled some of Lovecraft's horrors throughout his stories.  In fact, in his history for his world the empire of the Snakemen predated the Thurian Age of Kull the Conqueror, Atlantis and the Picts and the Elder Ones' empire predated even that.

You may never meet Cthulhu himself but you'll likely meet his ilk.  Just not here in the Red Pit.
Marduke the Red
player, 21 posts
Vanaheim
Wed 17 Apr 2019
at 12:53
  • msg #83

Re: OOC

Yeah, I know. I still own all twelve of the original Conan books published by Howard.
Niamh
player, 9 posts
Wed 17 Apr 2019
at 16:03
  • msg #84

Re: OOC

Edited my post (at the bottom) for clarity on which ladder she is going to.

Also, I understand that she is not necessarily helping the scene mechanically with her shouts, but it's what she would do.
Marduke the Red
player, 23 posts
Vanaheim
Wed 17 Apr 2019
at 18:48
  • msg #85

Re: OOC

Where are the ladders located?
Tiberio
player, 29 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 17 Apr 2019
at 19:38
  • msg #86

Re: OOC

Here


Ludvik
player, 18 posts
Thu 18 Apr 2019
at 01:20
  • msg #87

Re: OOC

For adjudication of Ludvik trying to free slaves etc.


quote:
21:19, Today: Ludvik rolled 2 using 1d3 with rolls of 2.  Damage!

21:18, Today: Ludvik rolled 2 using 16-3d6 with rolls of 5,3,6.  Hammer Time!

Crom
GM, 82 posts
Thu 18 Apr 2019
at 02:59
  • msg #88

Re: OOC

Please put combat related rolls in the current action thread.  Makes it easier for me to find them if they are all in the action.
Tiberio
player, 30 posts
Border Kingdoms
Hyperborean Horse Trader
Thu 18 Apr 2019
at 05:48
  • msg #89

Re: OOC

I don't recall any inclusion of a Critical hit rule,

possible Crit:
20:29, Today: Marduke the Red rolled 11 using 16-3d6 with rolls of 1,2,2.  Hit stupid man.


If there were, which if there isn't, I will have to make a trick for it.

The addition advantage to OCV - 3d6 = DCV hit, subtract the same 3d6 result fro the DCV hit again that = DCV hit critically.

In the above 11 DCV - 3d6(5) = 6 DCV hit as critical.
Chang Jun
player, 11 posts
Thu 18 Apr 2019
at 13:34
  • msg #90

Re: OOC

Well normally the only thing you could call a critical hit in Hero Systems is when you roll a natural three on the 3D6 which gives you maximum damage. And that is just the way my RL group has always done it, to tell you the truth I would have to look to even see if that is an actual rule.
Crom
GM, 85 posts
Thu 18 Apr 2019
at 14:24
  • msg #91

Re: OOC

Rules for Critical Hits are on 6e2 p 118.  If you roll < half value needed to hit target result is a critical for MAX damage.  It requires knowing exact roll needed to hit the target.

IE: Attacker has OCV 5 (after any mods), Defender DCV 3: 11+5-3 = 13- to hit.  Would crit on 13/2=6.5= crit < 6.5 = 6- for Max damage of attack against the location hit.  NOTE: < half is important.  If had needed a 14- to hit crit would have still been on 6 because (14/2)=7 = crit < 7 = 6-

I am good with the inclusion of this rule, it may provide reason to help justify keeping 2 levels of Combat Luck.

Are all of you good with possibly being on the receiving end of a crit?

I also am reviewing Impairing rules.
Niamh
player, 11 posts
Thu 18 Apr 2019
at 17:53
  • msg #92

Re: OOC

In reply to Crom (msg # 91):

Always the question, isn't it? Do we want to be on the receiving end of those criticals?

I will go with the trend of the group. Critical hits can really turn a battle...either direction. I've had good and bad experiences with them, so I'm on the fence.

Overall, I'm okay with a certain amount of realism, to include the nasty stuff, but this is also a game and supposed to be fun and we are the heroes.

Ideally, we would only die if we did something stupid. I'd hate for my character to be killed just because a bad guy got lucky. One of the reasons that rolling should be done in 'secret', perhaps. I don't mind the idea of my character getting hurt, even significantly so, if it moves the story forward in a legitimate way. Same with getting killed, but it should be some kind of powerful plot device.

At least that's assuming I just didn't do something incredibly stupid. In that case, let the rolls come and see what happens. Pain and repitition are the best ways to learn. Sometimes a character has to get jacked up to understand just how dumb a move you just made.
Sarajen
player, 31 posts
Thu 18 Apr 2019
at 18:33
  • msg #93

Re: OOC

Yeah, crits. They can be nasty if they happen to hit either a light location (arms, hands, legs), where they just sever the limb, or a heavy location (vitals, head), where they kill outright. Either result is terrible for a PC (or anyone really, to be honest).

As a GM, I would only allow crits to the PCs from the major antagonists in the story (major villains, major monsters, etc). Minions, lieutenants, and other mooks did not get to crit the heroes. This allowed the heroes to treat the minor antagonists with confidence in their battle skills, but have them be wary of the major ones. ("Ok, this guy can cut my head off in one hit. I need to be careful.") It was more of "cinematic/dramatic" feel for me.

On the other side, the heroes could always crit. This would put the story clearly on the side of the heroes, but I tend to run a very hero-centered game. =)

And... most importantly, is the actual incidence of crits with the given math. Minions and mooks will have relatively low OCVs, compared to hero's high DCV. Their chances of getting crits typically fall in 5 or below range. Example: Enemy OCV 4, Hero DCV 7 = 8- = 3- Crit. This is always the case where OCV/DCV difference is at least 3 apart.

On even OCV/DCV your chances fall to 11- = 5- Crit.

On the opposite end, if the enemy has high OCV and the Hero has a lower DCV, let's say OCV 10 vs DCV 7, we see a 14- to hit, hence a 6- crit.

How does this translate to chances?

Roll      Percent
 3-        0.5 %
 4-        1.4 %
 5-        2.8 %
 6-        4.6 %

Crits are rare in this game. At the worst of chances, it's roughly 1 in 20, or as the "other" game system likes to call it: a natural 20. The only time when you are going to see them with any frequency is if there is an overwhelming difference in the combat values in a fight. And even then, you have to get lucky.

Still, when they hit, they will often (but not always) make a deciding impact on a fight... on unarmored or lightly armored opponents. On heavily armored opponents, they might only do moderate to heavy damage, but they will certainly stun them, which can be a high risk. But that's why you are heavily armored to begin with: so you can take those risks and stand a chance of walking away.

My $0.02.  =)
Sarajen
player, 32 posts
Thu 18 Apr 2019
at 18:36
  • msg #94

Re: OOC

And... considering that most of us have 2 levels of Combat Luck, we can be considered "heavily  armored" for most fights (as long as we don't go over our weight limit).
Tiberio
player, 31 posts
Border Kingdoms
Hyperborean Horse Trader
Thu 18 Apr 2019
at 22:28
  • msg #95

Re: OOC

On Critical hits/Damage, it goes directly to the lethality of the campaign.

HERO is already a high damage, low heal rules set. Add to that low armor/Barbarianism, low fantasy.

I do not favor Critical hits for the game as a universal application.

Players want to buy a Trick to emulate a 'critical,' that I favor.
Niamh
player, 12 posts
Thu 18 Apr 2019
at 22:34
  • msg #96

Re: OOC

Oh, I like the idea of "critical" as a trick. That way it is pretty much only heroes and the main enemies would likely have it.
Marduke the Red
player, 25 posts
Vanaheim
Fri 19 Apr 2019
at 00:04
  • msg #97

Re: OOC

If crits are defined as Tricks, does that mean you can only score a crit with a weapon you have a Power Skill for?
Tiberio
player, 32 posts
Border Kingdoms
Hyperborean Horse Trader
Fri 19 Apr 2019
at 00:15
  • msg #98

Re: OOC

By definition, A combat offense Trick requires a Weapon skill, ie Power skill, with that weapon.
Marduke the Red
player, 26 posts
Vanaheim
Fri 19 Apr 2019
at 00:32
  • msg #99

Re: OOC

So, my combat skill is with Picks. Since crits are such a low probability to begin with, if I scored a 'crit' with a hand-to-hand attack, might it simply mean that I place the blow effectively rather than maximize damage?
Tiberio
player, 33 posts
Border Kingdoms
Hyperborean Horse Trader
Fri 19 Apr 2019
at 00:41
  • msg #100

Re: OOC

This is HERO system, a crit can be defined in many ways.

Location, yes, high damage on a hit, yes.

By Effectively, that can be defined by a Trick.  The trick may be bought as a Drain, more damage, more STUNx, Flash, NND, the list is as endless as your imagination.

Location and Crit determination are separate. A crit as a system determination, goes to Maximum damage to a location, which in turn can cause an Impairing or Disabling wound.

Disabling in under consideration by Crom as well.

If your question is, can  a crit move the location of a HTH crit, it does not.
However, narrative and story can overrule for dramatic effect.
Crom
GM, 86 posts
Sat 20 Apr 2019
at 01:48
  • msg #101

Re: OOC

I think I would prefer to focus on dramatic rather than realistic or deadly aspects.  I'm considering the following:

- Use Impairing rules or something similar to reward high damage, maybe add to list as time goes by to increase variety
- Use same rules when Crits occur rather than increasing damage
- Impairing can be negated with a successful CON roll
- Mooks will never resist Impairing, but Lieutenants and Major opponents can

Criticals
Calculate if a crit occurred according to book.  Means I will share what opponents' DCV is so everyone can calculate if they crit on their own.

Thoughts?
Tiberio
player, 34 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 20 Apr 2019
at 02:34
  • msg #102

Re: OOC

No need to share Opponent DCV.

With the calculation of OCV(mods) +11 - 3d6 = DCV hit, - same 3d6 roll again and you figure out what DCV is hit with a critical.

OCV 6 +11 = 17.  3d6 result = 7. Hit DCV 10, Crit DCV 3
Sarajen
player, 34 posts
Sat 20 Apr 2019
at 03:01
  • msg #103

Re: OOC

Yeah, no need to give away the DCV. We already know that only if we hit something like a 6 or less do we even bother to ask if a crit happened. Anything higher we already know is a regular result.
Crom
GM, 87 posts
Sat 20 Apr 2019
at 03:36
  • msg #104

Re: OOC

Tiberio:
OCV 6 +11 = 17.  3d6 result = 7. Hit DCV 10, Crit DCV 3


Ah I see.  But wouldn't that crit DCV 4?
Tiberio
player, 35 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 20 Apr 2019
at 03:46
  • msg #105

Re: OOC

Math.  How would that crit DCV 4?
Crom
GM, 88 posts
Sat 20 Apr 2019
at 03:55
  • msg #106

Re: OOC

Assuming would still use the 'crit is less than half the roll needed to hit'.

If Hit DCV 10
Then Crit < (10/2) < 5
So Crit DCV 4

Or were you dividing the amount rolled by 2?  < (7/2) < 3.5?
Sarajen
player, 35 posts
Sat 20 Apr 2019
at 04:08
  • msg #107

Re: OOC

Crom:
- Use Impairing rules or something similar to reward high damage, maybe add to list as time goes by to increase variety
- Use same rules when Crits occur rather than increasing damage
- Impairing can be negated with a successful CON roll
- Mooks will never resist Impairing, but Lieutenants and Major opponents can


I would tend to side with impairing. I would rather get knocked out than suffer a 2D6 KA at 12 Body, 60 STN to the head, BEFORE Body doubling. (Although such a powerful attack would be rare, I have to admit.)
Tiberio
player, 36 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 20 Apr 2019
at 04:52
  • msg #108

Re: OOC

Crom:
Assuming would still use the 'crit is less than half the roll needed to hit'.

If Hit DCV 10
Then Crit < (10/2) < 5
So Crit DCV 4

Or were you dividing the amount rolled by 2?  < (7/2) < 3.5?


Tiberio:
No need to share Opponent DCV.

With the calculation of OCV(mods) +11 - 3d6 = DCV hit, - same 3d6 roll again and you figure out what DCV is hit with a critical.

OCV 6 +11 = 17.  3d6 result = 7. Hit DCV 10, Crit DCV 3


You have to go back to the original numbers, now we substitute 4 DCV v 6 OCV

OCV 6 v DCV 4 = +2 +11 = 13- to hit

<= 13/2 = 6.5, so a 7 which is rolled in my example, does not crit a 4 DCV
Marduke the Red
player, 27 posts
Vanaheim
Sat 20 Apr 2019
at 05:41
  • msg #109

Re: OOC

Yeah. Crits don't work mathematically with this (11+OCV)-3d6 formula. You have to go back to  (11+OCV)-DCV = X or less to hit. Roll less than (X/2) on 3d6 and you crit.
Tiberio
player, 37 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 20 Apr 2019
at 05:45
  • msg #110

Re: OOC

Marduke the Red:
Yeah. Crits don't work mathematically with this (11+OCV)-3d6 formula. You have to go back to  (11+OCV)-DCV = X or less to hit. Roll less than (X/2) on 3d6 and you crit.

Man, I don't know what you're smoking, see my above post. The calculation stands and is faster and better.
Crom
GM, 89 posts
Sat 20 Apr 2019
at 15:04
  • msg #111

Re: OOC

quote:
With the calculation of OCV(mods) +11 - 3d6 = DCV hit, - same 3d6 roll again and you figure out what DCV is hit with a critical.


Ah I neglected that last part in your proposal.  I see now.

Reading really is fundamental

This is definitely easy, in my mind, to calculate so it's a good option.  Not sure it has the exact same probability of critting as the book's optional rule but that's okay.  I'm good with this for now barring further analysis that shows a significant difference in chance to crit from book's rule.

I added the Impairing rules table to the References tab and broke up the tables into different posts.  IF you get an Impairing roll (whether crit or damage) I want players to have the opportunity to suggest what a appropriate impairment might be based on the situation.  The options listed in the table are suggestions but not hard requirements.  In the current situation, Marduke might prefer that the slave simply drop the pick.  Alternatively he may be fine the the suggested effect if he plans to follow up with a PRE attack and wants the bonus dice for violent action.
This message was last edited by the GM at 15:21, Sat 20 Apr 2019.
Tiberio
player, 39 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 20 Apr 2019
at 18:32
  • msg #112

Re: OOC

quote:
Not sure it has the exact same probability of critting as the book's optional rule but that's okay.  I'm good with this for now barring further analysis that shows a significant difference in chance to crit from book's rule.


It is mathematically exact. The probability is the same.
Crom
GM, 96 posts
Mon 22 Apr 2019
at 13:24
  • msg #113

Re: OOC

Easter festivities over with no injuries from the yearly cascarones battle...just...god I can't Chase my 17 year old son around anymore without needing Advil the next day.

Sigh

Will resolve Segment tonight.

One note: when you move please do specify which hex you're moving to.

I'll be adding number to each slaver to help you clarify which you attack.
Syssiah
player, 12 posts
Mon 22 Apr 2019
at 18:43
  • msg #114

Re: OOC

Heya !

I'll be travelling to China between April 26 and MAy 10. So not sure I can post from there.
Niamh
player, 17 posts
Tue 23 Apr 2019
at 04:49
  • msg #115

Re: OOC

Safe travels to those doing so!

Glad everyone survived the holidays. They can be rough.

So for my action, I would like to do something like a 'Shove', but I don't want to leave the space empty if she is able to push the slaver. Ideally, the outcome I am looking for is pushing Slaver #4 to Y17 while she moves into his old space at Z16. She is trying to make space for folks coming up behind her and to drive the slavers back into the crowds of slaves. Would 'Shove' do that?

I suppose an alternative would be to 'Move By' or 'Move Through' and have her end up in Y17 or AA17 and, ultimately, still create space for more folks to come up.
This message was last edited by the player at 04:53, Tue 23 Apr 2019.
Tiberio
player, 47 posts
Border Kingdoms
Hyperborean Horse Trader
Tue 23 Apr 2019
at 06:13
  • msg #116

Re: OOC

Shove, HRO Vol 1, 81 pg.


This message was last edited by the player at 06:29, Tue 23 Apr 2019.
Marduke the Red
player, 30 posts
Vanaheim
Tue 23 Apr 2019
at 06:41
  • msg #117

Re: OOC

Help me understand the map. Everything Above the solid, jagged black line is an upper feeding area? South of the line is the pit? And only two ladders, both of which are occupied?

How high up is the upper level?
Tiberio
player, 48 posts
Border Kingdoms
Hyperborean Horse Trader
Tue 23 Apr 2019
at 06:48
  • msg #118

Re: OOC

Marduke the Red:
Everything Above the solid, jagged black line is an upper feeding area?

Correct

quote:
South of the line is the pit?

Correct

quote:
And only two ladders, both of which are occupied?

Correct

quote:
How high up is the upper level?


10 m, and going up the ladder has rules.

Crom:
Walls & ladders are 10m in height.

Ladders are considered easy climbs. Rate is 1/2 your Running / phase, -1 DCV, no skill check required

Walls are considered normal difficulty.  Rate is 2m / phase and -1 OCV, -2 DC & 1/2 DCV, require normal skill check (+1 for numerous handholds), failure will need DEX roll to hold position but further fail may result in fall.

You may reduce any penalties while climbing by making a separate successful Climb Skill roll (penalties on ladder eliminated, wall reduced to penalties for ladder).

You may increase your climbing rate by an additional 2m with a separate Climb skill check.

BLUFF: ladder probably take 2 phases to climb with a minor reduction in DCV.  Walls harder, probably over a Turn, maybe more to climb and will be at more of a disadvantage if attacked.  But, with a good Climbing skill can speed this up and no way the slavers can block up the entire wall.

Marduke the Red
player, 31 posts
Vanaheim
Tue 23 Apr 2019
at 07:02
  • msg #119

Re: OOC

Is it possible to push past the slave at DD16 to reach part of BB16? To climb there, using the wall to the right and the outside of the ladder to the left to make a faster climb?
Tiberio
player, 49 posts
Border Kingdoms
Hyperborean Horse Trader
Tue 23 Apr 2019
at 07:16
  • msg #120

Re: OOC

These are good questions for Crom, however, here is my answer.

A slave being in a hex is simply +1 m of Running, so it costs a little bit, yes, you can move through that hex.

Likely some kind of Acrobatics check to gain some move advantage.

The lowest person on the ladder is +5 m up, by the time you get to the ladder and go up, likely that person, Tiberio, will be up the ladder in Seg 4.
Tiberio
player, 50 posts
Border Kingdoms
Hyperborean Horse Trader
Tue 23 Apr 2019
at 07:37
  • msg #121

Re: OOC

Hey Red,
A notation to break down your Phase action, should look something like this


Hph : Move 6m, > GG15 > EE15 > CC15 (Ladder)
Hph : climb ladder +3m

Marduke the Red
player, 33 posts
Vanaheim
Tue 23 Apr 2019
at 07:39
  • msg #122

Re: OOC

Hph = half pphase?
Niamh
player, 18 posts
Tue 23 Apr 2019
at 11:39
  • msg #123

Re: OOC

In reply to Tiberio (msg # 116):

Thank you for that, but I am not sure it answered the core of my question. I want to be able to fill the space left by the slaver. My question is more about timing, I suppose. If the slaver gets the opportunity to return to the space he was at before Niamh can move in, she would not bother as the whole point is to push the enemy line back.
Tiberio
player, 52 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 24 Apr 2019
at 01:01
  • msg #124

Re: OOC

It eliminates Shove as a course of action to move into the hex someone forced out of.

Therefore Move Through is the option you need to look at.
Niamh
player, 20 posts
Wed 24 Apr 2019
at 01:29
  • msg #125

Re: OOC

Well, crap. As she is standing right next to the guy, Move Through isn't really an option either. I guess Trip is as good as I can do right now. Bleh.

Apologies, folks. I'm still learning the system.

Thank you, Tiberio, for helping so much.
Tiberio
player, 53 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 24 Apr 2019
at 01:33
  • msg #126

Re: OOC

The only maneuver that both forces an opponent to Move, and you as character to Move as well, is Move Through.

Trip only forces the opponent Prone, in his current hex.
Niamh
player, 21 posts
Wed 24 Apr 2019
at 01:36
  • msg #127

Re: OOC

Understood. Trip will have to do. Unfortunately, I have to generate speed to do 'Move Through' effectively. She has none because she is right next to him. Unless I'm reading the dynamics of 'Move Through' incorrectly...
Tiberio
player, 54 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 24 Apr 2019
at 01:39
  • msg #128

Re: OOC

What you need to do is understand how fast the Movement of Running generates Acceleration.

Short answer. 10m per hex, So moving one hex, into the opponent's hex = 10m of running.

I will double check my system knowledge just to make sure.
Tiberio
player, 55 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 24 Apr 2019
at 01:55
  • msg #129

Re: OOC

Rule:
When using his movement, a character can
accelerate at a rate of 5m per meter, up to his
maximum normal Combat Movement in meters
per Phase. Thus a character with 50m of Flight
would be moving at a velocity of 5m after traveling
one meter, 10m after traveling two meters, 15m
after traveling three meters, and so on,


1 hex = 2m = 10m acceleration, Move Through has Move/6 or 10/6, with round in character favor +2 d6.

The other way to do it is Grab and Throw, but that does not allow a character to Move, as Move Through does.
Niamh
player, 22 posts
Wed 24 Apr 2019
at 02:06
  • msg #130

Re: OOC

Wow, okay...well, maybe she would try it.
Crom
GM, 100 posts
Wed 24 Apr 2019
at 02:19
  • msg #131

Re: OOC

Just adding an entry in the References thread regarding Combat Luck.

Specifically to point out that its protection does not work when characters specifically do things they know can hurt them....like a Move Through or Move By.

You still have your normal PD so still might be a good tactic but don't want anyone surprised when Combat Luck doesn't work in these situations....

I have considered that perhaps in situations where a character is hampered, like Grabbed, perhaps Combat Luck should be halved.  If I tied it to any DCV mod it might prove a good reason to keep it at 2 levels but....not sold on the idea yet.  Still seeing how this encounter plays out.

Want heroes to conqueror

But if you're never threatened do you really feel like you accomplished something grand?

We'll see...
This message was last edited by the GM at 02:20, Wed 24 Apr 2019.
Niamh
player, 23 posts
Wed 24 Apr 2019
at 02:31
  • msg #132

Re: OOC

Understood.
Niamh
player, 24 posts
Fri 26 Apr 2019
at 04:51
  • msg #133

Re: OOC

Phew. Back in action. Sheesh. Was getting pretty worried, there.
Sarajen
player, 38 posts
Tomorrow is always
a good day to try again.
Fri 26 Apr 2019
at 05:18
  • msg #134

Re: OOC

Yeah, the site was just about down for two days.
Syssiah
player, 14 posts
Fri 26 Apr 2019
at 05:19
  • msg #135

Re: OOC

Yup same here :)

AS a reminder I travel to CHina for the next two weeks tonight, so please Crom try to not kill the Zamoran princess while she's away ^^
Crom
GM, 101 posts
Sat 27 Apr 2019
at 12:48
  • msg #136

Re: OOC

I'll be making the next post later today. Glad rpol is back in business
Marduke the Red
player, 35 posts
Vanaheim
Wed 1 May 2019
at 04:53
  • msg #137

Re: OOC

Where are the archers on the map, and how far above the feeding area?
Tiberio
player, 56 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 1 May 2019
at 08:55
  • msg #138

Re: OOC

Hey Red,
Look at the Die roller results for the Archers.

They are taking -4 OCV mod.  Range for 25m > 32 m is -4 to OCV. At 2m/hex that is
12 to 16 hexes away.

Now it could also be that being in a Crowd adds to a Cover mod, so maybe -2 for Crowd and -2 for range?

We will find out when the map is up later today.

EDIT: Upon further review it is written as -4 rmod, so range mod. so they are a bit away.
This message was last edited by the player at 19:08, Wed 01 May 2019.
Marduke the Red
player, 36 posts
Vanaheim
Wed 1 May 2019
at 09:08
  • msg #139

Re: OOC

I'm just thinking of using the feeding table as a shield.
Tiberio
player, 57 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 1 May 2019
at 09:10
  • msg #140

Re: OOC

Excellent plan., unless all it does is immobile you to one spot and requires both hands to gain the advantage.
Crom
GM, 106 posts
Wed 1 May 2019
at 12:05
  • msg #141

Re: OOC

See Game Map for view of the tiers of The Pit: Link back to this game

Archers and Spearmen are along the edge of the Pit (number 8).

Everyone started at The Entry to the Red Pit (1) and most are now on the Feeding Area (2).

Still 2 tiers to cross before figuring out how to ascend the edge...

Also, I actually forgot about the Slave Area tier...rmods might have been off.  Will let you know when I have draw out next 2 levels.  If so only off by -1
This message was last edited by the GM at 12:07, Wed 01 May 2019.
Marduke the Red
player, 37 posts
Vanaheim
Thu 2 May 2019
at 01:01
  • msg #142

Re: OOC

I am starting at CC15, at 9m/10m height. I can move a half phase to complete my climb and move to X15. I have the Storm of Steel maneuver with picks. Can I use that autofire to attack both slave drivers SD2 and SD3? What OCV modifiers would I take?
Tiberio
player, 58 posts
Border Kingdoms
Hyperborean Horse Trader
Thu 2 May 2019
at 01:15
  • msg #143

Re: OOC

Auto fire says this:

A character can use a power with Autofire
to hit a target more than once in a single Phase.

Multiple attack is what you want.

Now Multiple attack says the following:

Multiple Attack, HERO 6th ed., Vol2, 73 pg.:
MUlTIPlE ATTACK
This Maneuver allows a character to make more than one attack in a Phase, either at a
single target or at multiple targets, in either HTH Combat, Ranged Combat, or a mixture of the two.
Multiple Attack allows a character to:

make multiple strikes against a single target
with a single attack

make multiple strikes against a single target
with multiple forms of attack

make multiple strikes against multiple targets
with a single attack

make multiple strikes against multiple targets
with multiple forms of attackfreely mix HTH and Ranged, or non-Mental
and Mental, attacks as part of the Multiple Attack sequence

The GM can forbid any use of Multiple Attack
if he feels the proposed attack defies common
or dramatic sense, would cause game balance
problems, involves incompatible Power Modifiers
or special effects, or the like.

BASIC RUlES
Multiple Attack requires a Full Phase to use (the Rapid Attack Skill, 6E1 87, reduces this to a Half Phase). Using it reduces the character to ½ DCV. The character’s OCV is affected by the number of targets, the types of attacks used, and other factors (see below). A character using Multiple Attack has to make a separate Attack Roll for each attack in the sequence. If he misses any of his Attack Rolls, all remaining attacks in that Multiple Attack sequence automatically miss also.

A character making a Multiple Attack must expend END or Charges for each attack made
(this includes any that automatically miss because he missed one in the sequence). He may elect to stop the Multiple Attack after any successful attack. This does not retroactively diminish the OCV and DCV penalties for using the Maneuver, but it saves END or Charges.

A character making a Multiple Attack against multiple targets can choose to attack some or all of them more than once, but this of course increases the number of attacks (and thus the OCV penalty suffered; see below). For example, Thunderbird could make a Multiple Attack with his pistol by shooting Lazer once, Mechassassin twice, and
Steel Commando once. That’s a total of four attacks, so he suffers a -6 OCV penalty on all the Attack Rolls

OCV MoDiFiers
Several factors modify a character’s OCV when he makes a Multiple Attack. First, he suffers a cumulative -2 OCV penalty for each attack after the first. For example, if a
character wants to Multiple Attack four targets, that’s a total -6 penalty, and that -6 applies to all four Attack Rolls.

Second, if a character mixes HTH Combat attacks and Ranged Combat attacks as part of a
single Multiple Attack sequence, he suffers a -2 OCV penalty. (This is a flat penalty; it doesn’t change based on the number of attacks in the sequence.)

Third, if a character mixes non-Mental and Mental attacks as part of a single Multiple Attack sequence, he suffers a -2 OCV (and OMCV) penalty. (This is a flat penalty; it doesn’t change based on the number of attacks in the sequence.)


Limits, for weapons without Autofire, 2 Shots, must be within 120' arc of each other

With Autofire, limited to number of charges expended by Autofire, to also include the Autofire skill modifiers.
Marduke the Red
player, 38 posts
Vanaheim
Thu 2 May 2019
at 01:39
  • msg #144

Re: OOC

Ah, so I can only autofire vs Single target with Storm of Steel?

That cannot be correct. When GM wrote it up, it says Target: one or MORE foes, no range. Both those conditions apply, so I ought to be able to do it.
This message was last edited by the player at 01:42, Thu 02 May 2019.
Chang Jun
player, 16 posts
Thu 2 May 2019
at 01:45
  • msg #145

Re: OOC

Well, if you read Autofire rules in Volume 2 - Combat and Adventuring, you can attack multiple targets its just harder to hit based on how far apart they are.

quote:
AUTOFIRE AGAINST MULTIPLE TARGETS

To use an attack with Autofire on multiple targets, a character declares the targets and counts the line of meters “connecting” all the targets. He suffers a -1 OCV penalty for each 2m in the line. He must make a separate Attack Roll for each target fired at, and each target can only get hit one time. He must fire a minimum of one shot into each 2m “area” of the line, even if no target occupies it (thus, a character with a 5-shot Autofire weapon could affect a maximum of 10m and, at most, five separate targets). If the character misses one of the targets, he may continue down the line attempting to hit other targets.

Example: Andarra fires at three rock creatures in a 10m continuous line. She suffers a -5 penalty to her OCV for firing at each target (-1 for each 2m in the line). Andarra has a base OCV of 7, modified down to 2 by the penalty. Each rock creature has a DCV of 4 (though she doesn’t know that). Andarra’s Attack Roll subtracts from (2 + 11 =) 13. Her first roll is a 5, so she can hit DCV 8, easily enough to hit the first rock creature (each target can only get hit once). Andarra rolls to hit the second rock creature and gets a 10, so she can only hit DCV 3 and misses it. Against the third rock creatures she rolls a 6, so she can hit DCV 7, and thus succeeds in hitting the monster.

Crom
GM, 107 posts
Thu 2 May 2019
at 01:47
  • msg #146

Re: OOC

quote:
Multiple Attack requires a Full Phase to use


Autofire does not

Without Rapid Attack you cannot move and Multi Attack

Autofire Single Target: +0 OCV +0 DCV, 1/2 Phase unless one of the Autofire skills are used then Full Phase, 1 attack roll, 1 extra hit / 2 points beat roll by up to max number shots

Autofire Multiple Targets: +0 OCV +0 DCV, 1/2 Phase unless one of the Autofire skills are used then Full Phase,  separate attack rolls for each target, -1 OCV / 2m separating targets (mod applied to all rolls), each target can be hit only once (unless Concentrated Fire Autofire Skill used), must use 1 attack / 2m , if miss can still continue to attacks

Multiple Attack: -2 OCV / per extra attack after 1st, 1/2 DCV, separate attack roll at full -OCV modifier each (ie: 3 attacks, -4 OCV to each of the separate rolls), 1st miss stops all other attacks

Technically you can Multi Attack with Autofire attacks....but we're not going to go there.
Crom
GM, 108 posts
Thu 2 May 2019
at 02:52
  • msg #147

Re: OOC

Updated map for beginning of Segment 8 available now.

Ludvik you'll likely want to change your action since everyone scattered to try to avoid the archers.
Marduke the Red
player, 39 posts
Vanaheim
Thu 2 May 2019
at 03:14
  • msg #148

Re: OOC

So, if I stand in X15,  I can use Autofire vs Multiple,  1/2 phase?

Targets are 4m apart,  so I take -2 OCV vs each separate attack vs slave drivers 2&3?
Crom
GM, 109 posts
Thu 2 May 2019
at 12:42
  • msg #149

Re: OOC

If you stand at X15 it looks like only SD3 is within reach.

X16 would be right behind SD3 & SD4, you could attack each of them once.   They would only be considered separated by 2m so -1 OCV, separate roll to hit for each Slave Driver, 1/2 Phase needed for attack (so other 1/2 Phase would allow you to move).
Marduke the Red
player, 40 posts
Vanaheim
Thu 2 May 2019
at 14:55
  • msg #150

Re: OOC

My phase 8 action is unchanged. But that'll work for phase 12.
Already made my rolls, so CSLs and Maneuver can be used.
This message was last edited by the player at 14:57, Thu 02 May 2019.
Crom
GM, 110 posts
Thu 2 May 2019
at 20:37
  • msg #151

Re: OOC

Might want to see who's still standing at that point ...
Marduke the Red
player, 41 posts
Vanaheim
Thu 2 May 2019
at 22:18
  • msg #152

Re: OOC

Yeah....
Sarajen
player, 40 posts
Tomorrow is always
a good day to try again.
Fri 3 May 2019
at 00:11
  • msg #153

Re: OOC

Curious question:

If we have more than one skill (combat skill levels, penalty skill levels, talents, maneuvers, etc) do we have to roll our combat mastery rolls for each, or do we roll only once for all use in a phase?
Crom
GM, 111 posts
Fri 3 May 2019
at 01:02
  • msg #154

Re: OOC

Hadn't really thought about it but should roll for each.  Better chance at least 1 will succeed.
Sarajen
player, 41 posts
Tomorrow is always
a good day to try again.
Fri 3 May 2019
at 01:09
  • msg #155

Re: OOC

Ok. Will do that.
Marduke the Red
player, 42 posts
Vanaheim
Sun 5 May 2019
at 01:27
  • msg #156

Re: OOC

Nazuras is who?
Tiberio
player, 60 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 5 May 2019
at 01:38
  • msg #157

Re: OOC

The Red Pit, msg #1:
But inside the quarry, Abidaal employs a gang of slave drivers to keep the other slaves in line. Nazarus the Whip is their overseer.

Marduke the Red
player, 43 posts
Vanaheim
Sun 5 May 2019
at 01:50
  • msg #158

Re: OOC

Where is he located?
Tiberio
player, 61 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 5 May 2019
at 01:55
  • msg #159

Re: OOC

Currently 3 hexs at the 10'oclock hex row of Chang Jun, the Blue highlighted figure, the only one with the tag 'Whip'
This message was last edited by the player at 01:55, Sun 05 May 2019.
Marduke the Red
player, 44 posts
Vanaheim
Sun 5 May 2019
at 01:57
  • msg #160

Re: OOC

Got it.
Crom
GM, 113 posts
Sun 5 May 2019
at 14:51
  • msg #161

Re: OOC

I've been traveling this weekend, will be home late tonight.  Expect to post next round tomorrow.
Marduke the Red
player, 45 posts
Vanaheim
Sun 5 May 2019
at 15:09
  • msg #162

Re: OOC

I think there will be plenty targets left when i get up there.
Niamh
player, 27 posts
Tue 7 May 2019
at 03:25
  • msg #163

Re: OOC

Posted and updated post to include results of her actions.
Marduke the Red
player, 47 posts
Vanaheim
Wed 8 May 2019
at 00:01
  • msg #164

Re: OOC

Well, that'll teach me. Single attacks until I'm a lot better at this.
Tiberio
player, 63 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 8 May 2019
at 00:10
  • msg #165

Re: OOC

Marduke the Red:
Well, that'll teach me. Single attacks until I'm a lot better at this.

I don't understand why you would say this

You have max OCV at 7. You have w CSL v Location.

You activated your PSL and the Storm of Steel ability.

You are at 95% of what is allowed. Not much better at this could you be.

You attacked two targets in a 180' arc.

There is no lesson you need learn. Everything worked as it was designed. Only a slightly off average roll, which you can not really control.
Marduke the Red
player, 48 posts
Vanaheim
Wed 8 May 2019
at 01:58
  • msg #166

Re: OOC

Heeh,you're right . Just ticked that I tanked on damage.
Crom
GM, 116 posts
Thu 9 May 2019
at 00:23
  • msg #167

Re: OOC

GM questions/comments posted for almost all players for Segment 12 actions.

Have a look and update posts/take remaining actions.
Marduke the Red
player, 49 posts
Vanaheim
Thu 9 May 2019
at 01:02
  • msg #168

Re: OOC

quote:
Won't really matter here but you'll need to roll for each Combat Skill Level to see if it activates.  That way not just an "all or nothing"; hopefully at least 1 will always activate.


Does this mean I need to roll an activation on each skill level twice or three times if I am using the autofire Storm of Steel to attack multiple targets?

Also, Storm of Steel says it costs 3 END to use. Pretty sure I read in 6e or 5e that if you use Strength in a phase, you just pay the END cost for that Strength ONCE, no matter how many uses you apply it to in that phase.
Crom
GM, 118 posts
Sat 11 May 2019
at 13:00
  • msg #169

Combat Skill Levels

I'd mentioned needing to roll separately for each Combat Skill Level since they have the Limitation Requires a Skill Roll.  It hit me the next morning that's an option but not necessarily true.

Requires a Skill Roll imposes a -1 penalty to the Skill roll for every 10 Active Points of power/skill/whatever being used.  So with a single roll a player could activate 1 or more skill levels if successfully rolling under the Skill roll modified by the penalty.

For Example:
2 Levels with Swords is 6 Active Points which would be (6/10 = .6 rounds to 1) -1 to a Fighting Tricks Swords roll.  Roll successfully and both levels are available, fail and neither are.

Alternatively, Character could choose to only use 1 of their levels with Swords meaning on 3 Active Points and a -0 modifier to their Fighting Tricks Swords roll (3/10 = .3 no > .5 so round down).

I know what I was thinking when I said roll for each, thought that would help prevent the "all or nothing" situation but technically characters make that choice when they decide how many Active Points they want to use.

Have updated the paragraph in Character Creation Guidelines regarding Combat Skill Levels with example.   Think I can keep it clear in my head now.
Sarajen
player, 44 posts
Tomorrow is always
a good day to try again.
Sat 11 May 2019
at 14:27
  • msg #170

Manacles as Weapons?

Quick question:

How much damage would the manacles do as weapons?
Crom
GM, 120 posts
Sat 11 May 2019
at 14:39
  • msg #171

Manacles as Weapons?

Added a list of all weapons found so far under the References Thread

Manacles are 1/2d6 Killing attack, improvised weapon
Syssiah
player, 16 posts
Sat 11 May 2019
at 15:39
  • msg #172

Manacles as Weapons?

Back from travelling. I hope I didn't miss too much/.
Crom
GM, 121 posts
Sat 11 May 2019
at 15:59
  • msg #173

Manacles as Weapons?

Welcome back!

Good timing, was about to make last of the actions for Segment 12.
Crom
GM, 122 posts
Sat 11 May 2019
at 16:07
  • msg #174

Update

Plan to try to post results for Segment 12 this evening.

If you thought things were hectic before....
Niamh
player, 28 posts
Tue 14 May 2019
at 04:24
  • msg #175

Update

Eek! Chang Jun, what did you just do?!?!

Also, yay me for a devastating kick in the nuts to a slaver that deserved it and so much more.

;)
Crom
GM, 126 posts
Wed 15 May 2019
at 23:54
  • msg #176

Character Languages

I was asked about using the Language Private Groups and I hadn't considered doing so but...

I went ahead and setup all the languages except the generally dead ones unless one of the characters had purchased them.  If you're curious which other characters you can easily communicate with have a look under the References thread.

The challenge is that anyone can make an INT roll to understand a language spoken in a kingdom adjacent to one that speaks a language they know....
Tiberio
player, 65 posts
Border Kingdoms
Hyperborean Horse Trader
Thu 16 May 2019
at 02:05
  • msg #177

Character Languages

Here is a table of languages, grouped by most common


KothicAquilonianHyperboreanNemedianNordhiemerOphirian
 
AmalricAmalricChang JunAmalricLudvikAmalric
NiamhNiamhLudvikLudvikMardukeSyssiah
SarajenTiberioTiberioTiberioNiamhTiberio
Syssiah     

Who Tiberio can talk to, barring some sort of lower level lanhuage adjecnt


 Tiberio
AmalricAquilonianNemedian
Chang JunHyperborean 
LudvikHyperboreanNemedian
Marduke  
NiamhAquilonian 
Sarajen  
SyssiahOphirian 


 INT check
PictZingara adjacent
ShemitishArgo adjacent
KothicArgo, Ophir Adjacent
CorinthianNemedia, Ophir adjacent
BrythunianBorder Kingdoms, Nemedia adjacent
CimmerianBorder Kingdoms adjacent

This message was last edited by the player at 05:40, Thu 16 May 2019.
Niamh
player, 30 posts
Thu 16 May 2019
at 03:01
  • msg #178

Character Languages

Yeah, I think the only character Niamh can't speak to directly is Chang Jun.
Marduke the Red
player, 51 posts
Vanaheim
Thu 16 May 2019
at 10:24
  • msg #179

Character Languages

Marduke speaks Nordheimer and Cimmerian, which isn't listed.
Tiberio
player, 66 posts
Border Kingdoms
Hyperborean Horse Trader
Thu 16 May 2019
at 10:30
  • msg #180

Character Languages

I only listed languages spoken by three or more characters, Nordheimer is listd

Cimmerian is only spoken by Marduke and Niamh
Marduke the Red
player, 52 posts
Vanaheim
Thu 16 May 2019
at 10:36
  • msg #181

Character Languages

Ah.
Sarajen
player, 46 posts
Tomorrow is always
a good day to try again.
Thu 16 May 2019
at 15:45
  • msg #182

Character Languages

FYI: On RPoL's Hero System Die Rollers:

When rolling with Hero System, there are several options in the Dice Roller:

- If you are rolling To Hit or Location, don't use any specific system, leave it open. To Hit and Location are just a regular 3D6 rolls, no whistles, no bells.

- If you are rolling to do regular damage (hand to hand blunt, sticks, etc), use the "Hero (Champions)" option, and remember to select "record each die" for clarity. This option will calculate normal Stun and Body pips as per Hero System rules.

- If you are rolling to do Killing Damage for 6th Edition (which is what we are playing) use the "Hero 6th Edition Killing Attack" option. Again, check the "record each die" for clarity. This option will calculate Stun based on 1/2D6.

- Do not use the "Hero 5th Edition Killing Attack" option. It calculates Stun based on 1D6-1, as per 5th Edition rules.
Marduke the Red
player, 53 posts
Vanaheim
Fri 17 May 2019
at 11:00
  • msg #183

Character Languages

I assume Marduke can use Casual Strength (14 Strength) to keep the other slaves from putting hands on him?
Sarajen
player, 47 posts
Tomorrow is always
a good day to try again.
Sat 18 May 2019
at 17:17
  • msg #184

Carried Equipment

Question: did all the slave taskmasters carry whips with them? Or was it just the big guy?
Crom
GM, 131 posts
Sat 18 May 2019
at 17:35
  • msg #185

Carried Equipment

Just Nazarus
Crom
GM, 133 posts
Sun 19 May 2019
at 16:31
  • msg #186

Carried Equipment

Added a reference for the icons used on combat map to indicate status (prone, grabbed, stunned).
Marduke the Red
player, 56 posts
Vanaheim
Sat 25 May 2019
at 21:23
  • msg #187

Carried Equipment

I don't see Nazuras. What hex is he in?
Tiberio
player, 69 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 25 May 2019
at 21:37
  • msg #188

Carried Equipment

8 Hex Rows to the Left, 9 o'clock, of your counter, the one in Blue, labeled whip
Sarajen
player, 50 posts
Tomorrow is always
a good day to try again.
Sun 26 May 2019
at 04:39
  • msg #189

Combat Luck

Sarajen takes 12 Stun? Am I reading this right?

Does Combat Luck apply to this squeezing damage?
Tiberio
player, 71 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 26 May 2019
at 04:45
  • msg #190

Combat Luck

quote:
Both Sarajen and Chang are Grabbed, squeeze dmg to Sarajen 12, squeeze dmg to Chang 7 - please apply your defenses


Yes, you are reading the damage dealt correctly.

It also says to apply defenses, which would reduce damage.

EDIT:
Unless you have some limit on Combat Luck, it does apply to Squeeze damage.
This message was last edited by the player at 04:46, Sun 26 May 2019.
Sarajen
player, 51 posts
Tomorrow is always
a good day to try again.
Sun 26 May 2019
at 04:52
  • msg #191

Combat Luck

All good. I just thought that because they were grabbed, the "reflex" part of Combat Luck would be negated. But if you we can apply it, I will be very happy to do so. =)

I'll be posting a combat status blurb with Saragen's "vital statistics" from now on in his posts.
Tiberio
player, 72 posts
Border Kingdoms
Hyperborean Horse Trader
Sun 26 May 2019
at 04:57
  • msg #192

Combat Luck

This is the Vital stats I post in each post, this is my current phase

[Private to GM:
|^= REC 5|20%!! Turn 4   |  4|  8| 12| Loc | PD 5| ED 3| Notes
|        |=      Attack  |   |   |   |     |     |     | RH: Truncheon
|        |>       5 OCV  | 5 |   |   |     |     |     |
|        |>       5 DCV  | 5 |   |   |     |     |     |
|^  16   | 25  END       |   |   |   |     |     |     |
|        |>         RUN  | -2|   |   |     |     |     |
|        |>         STR  |   |   |   |     |     |     |
|^       | 27 STUN       |   |   |   |     |     |     | CON 13
|^       |      12 BODY  |   |   |   |     |     |     |
|9= Effects                                                          |
| Starvation|8 -2 STR, -2 CON, -5 END, -3 STUN, -1 Physical Skill Rolls
]

Same below for display, except I removed the Private to GM tag

REC 5Turn 44812LocPD 5ED 3Notes
 Attack      RH: Truncheon
 5 OCV5      
 5 DCV5      
1625  END       
 RUN-2      
 STR       
 27 STUN      CON 13
 12 BODY       
Effects
Starvation-2 STR, -2 CON, -5 END, -3 STUN, -1 Physical Skill Rolls

Marduke the Red
player, 58 posts
Vanaheim
Tue 28 May 2019
at 00:35
  • msg #193

Combat Luck

Niamh told me 'To the ladders'. Where are the ladders on the 'Meal table' level?
Sarajen
player, 53 posts
Tomorrow is always
a good day to try again.
Tue 28 May 2019
at 01:03
  • msg #194

Combat Luck

That's a nice status summary.

I forgot about all the other details of starvation. I will have to add them.
This message was last edited by the player at 01:45, Tue 28 May 2019.
Crom
GM, 140 posts
Tue 28 May 2019
at 01:11
  • msg #195

Re: Combat Luck

Marduke the Red:
Niamh told me 'To the ladders'. Where are the ladders on the 'Meal table' level?


The ladder up is in Hex N6
Marduke the Red
player, 59 posts
Vanaheim
Wed 29 May 2019
at 04:18
  • msg #196

Re: Combat Luck

Is it possible to make a Full Move towards the Ladder, using Casual Strength to move through slaves to get to my target?
Sarajen
player, 54 posts
Tomorrow is always
a good day to try again.
Thu 30 May 2019
at 15:29
  • msg #197

Re: Combat Luck

Between Nazarus and Sarajen both jumping on the table, is there any food left on it? Enough to fill a bowl perhaps? Maybe a plate or two survived getting kicked off/stepped on? And if food was being served, was there a large source? Something like a big cooking pot? If so, where might it be?
Crom
GM, 143 posts
Thu 30 May 2019
at 17:36
  • msg #198

Re: Combat Luck

Marduke the Red:
Is it possible to make a Full Move towards the Ladder, using Casual Strength to move through slaves to get to my target?


So you can make a full move through the hostile slaves regardless, will just cost you an extra 1m of movement per hex.

But, roll Body for casual STR and for every BODY rolled you'll negate one 1m penalty.  However, this means you're plowing through and can tick off slaves enough to become a target for their outrage.
Crom
GM, 144 posts
Thu 30 May 2019
at 17:41
  • msg #199

Re: Combat Luck

There are lots of watery gruel still upright at the farther end of the table from you.  Some of the piles of stale bread are still there or scattered slightly over the table.  Most of the spillage and scattering to the ground occurred on and near where Chang Jun slammed Nazarus to the table.

The table's pretty large, definitely still enough food available to fill bowls.  Having lived in this environment for the last month you know that although there IS food there is never ENOUGH food, and now that a sizable portion is spilled there is even less.
This message was last edited by the GM at 19:31, Thu 30 May 2019.
Sarajen
player, 55 posts
Tomorrow is always
a good day to try again.
Thu 30 May 2019
at 17:48
  • msg #200

Re: Combat Luck

Alright. That gives me something with which to work.
Crom
GM, 145 posts
Fri 31 May 2019
at 03:57
  • msg #201

Re: Combat Luck

Apologies, didn't get segment result posted tonight but should have it out tomorrow.
Marduke the Red
player, 61 posts
Vanaheim
Sat 1 Jun 2019
at 15:16
  • msg #202

Re: Combat Luck

Are the ladders attached to the wall, or can they be pulled/swung away from it? Don't want the Whip getting away, and plucking the ladder with him on it seems a dramatic way of insuring that.
Sarajen
player, 57 posts
Tomorrow is always
a good day to try again.
Sat 1 Jun 2019
at 16:00
  • msg #203

Re: Combat Luck

That... would be very funny to watch. =)
Tiberio
player, 73 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 1 Jun 2019
at 17:18
  • msg #204

Re: Combat Luck

I posed much the same question about the ladders.

Here is Crom's reply.

Crom:
They are around 500kg, made of wooden rails almost as thick as a mans waist and broad wooden rungs 3" think.  Steep stairs might be a better description than ladder.  At each end thick ropes secure the rails to wooden spikes driven into the dirt of the Pit.

Bluff: 21 STR to lift, long and unwieldy.


Bluff must be a typo or auto-correct.
This message had punctuation tweaked by the player at 17:20, Sat 01 June 2019.
Marduke the Red
player, 62 posts
Vanaheim
Sat 1 Jun 2019
at 17:51
  • msg #205

Re: Combat Luck

With 28 Str, I daresay I can handle it.
Niamh
player, 35 posts
Thu 6 Jun 2019
at 03:27
  • msg #206

Re: Combat Luck

Can we push passed people without necessarily screwing up what they're doing? Like if I tried to move passed Tiberio and started my way up the ladder...
Crom
GM, 152 posts
Thu 6 Jun 2019
at 03:43
  • msg #207

Re: Combat Luck

Yes you may
Marduke the Red
player, 65 posts
Vanaheim
Wed 12 Jun 2019
at 17:28
  • msg #208

Re: Combat Luck

Sarajen, no space? Marduke just opened a hex adjacent to the Whip.
Sarajen
player, 60 posts
Tomorrow is always
a good day to try again.
Wed 12 Jun 2019
at 17:46
  • msg #209

Re: Combat Luck

Nice. If you are vacating that spot, Sarajen will take the saved half-phase and move there. That should end his phase.

Many thanks. =)
Crom
GM, 158 posts
Wed 12 Jun 2019
at 23:50
  • msg #210

Re: Combat Luck

Sarajen maybe go ahead and update your post to reflect his final hex.
Crom
GM, 159 posts
Fri 14 Jun 2019
at 03:34
  • msg #211

Re: Combat Luck

Was my anniversary today, next post will be up tomorrow.
Niamh
player, 39 posts
Fri 14 Jun 2019
at 03:47
  • msg #212

Re: Combat Luck


Syssiah
player, 27 posts
Fri 14 Jun 2019
at 03:57
  • msg #213

Re: Combat Luck

Joyeux anniversaire :)
Crom
GM, 163 posts
Tue 18 Jun 2019
at 02:12
  • msg #214

Re: Combat Luck

Added note regarding carved blocks on Slave Area level to Turn 5 - Segments  8 & 9 post
Marduke the Red
player, 67 posts
Vanaheim
Wed 19 Jun 2019
at 08:13
  • msg #215

Re: Combat Luck

The table is 4m or 6m in length?
Tiberio
player, 79 posts
Border Kingdoms
Hyperborean Horse Trader
Wed 19 Jun 2019
at 08:17
  • msg #216

Re: Combat Luck

From the pic in msg #2, it appears to be 4m long.
Syssiah
player, 29 posts
Thu 20 Jun 2019
at 05:32
  • msg #217

Re: Combat Luck

Can SYssiah see where the archers are ? So I can provide you with her next action course
Crom
GM, 166 posts
Fri 21 Jun 2019
at 01:39
  • msg #218

Re: Combat Luck

Um...spread out roughly 15m apart on the lip of the Pit.

Because I was planning on actually drawing out the Scree Field and lip of the Pit this weekend.

Other than actual position any other question I can answer?
Sarajen
player, 63 posts
Tomorrow is always
a good day to try again.
Fri 21 Jun 2019
at 03:11
  • msg #219

Re: Combat Luck

Dibs on a bow... and as many arrows as Sarajen can carry. =)
Niamh
player, 43 posts
Wed 26 Jun 2019
at 12:38
  • msg #220

Re: Combat Luck

Busy today and then traveling the next five days. Will be back to regular posting the 2nd. Please NPC as needed.
Crom
GM, 171 posts
Fri 28 Jun 2019
at 01:01
  • msg #221

Re: Combat Luck

It begins.

Tomorrow @O'dark-thirty

Driving from San Antonio to Los Angeles.

2 days in a car with wife and daughters.   There will be bickering...almost exclusively between the women

4 will start the trip...how many will arrive?

Every year my youngest daughter has sand volleyball tournaments in La area for several weeks of July and this year my oldest daughter will be taking a Summer class at Pepperdine before then returning there in the Fall for her Freshman year.

This is the first year we're driving on account of needing to pack a lot of extra items for the Pepperdine daughter.  I'm actually flying back Sunday evening as someone as to make the donuts in this house

I will have a laptop since I'm also the only tech lead at work right now; the other 3 all decided to take vacation at the exact same time (for multiple weeks I might add).  May be able to post depending on how tired I am when we stop or might not update until Monday.

Think we're running at a relaxed pace but wanted everyone to be aware.
Sarajen
player, 66 posts
Tomorrow is always
a good day to try again.
Fri 28 Jun 2019
at 01:06
  • msg #222

Re: Combat Luck

Oh...

Good luck man. =)

Enjoy the scenery. xD
Marduke the Red
player, 73 posts
Vanaheim
Thu 4 Jul 2019
at 03:43
  • msg #223

Re: Combat Luck

The winch rope in F7. How high off the ground is it, and what keeps it in the locked position?
Crom
GM, 178 posts
Thu 4 Jul 2019
at 04:01
  • msg #224

Re: Combat Luck

Oh there is not one rope.

Attached to the giant winch are 4 massive hemp cables which lead down to a large leather basket.  You have observed the winch retrieve the stone-hauling basket to the top of the Pit numerous times throughout the days of your captivity.  It is strong enough to lift both large stone block and the chips and dirt generated by slave labor in creating said block.

Currently the stone-hauling basket hangs roughly half-way up the wall of the Pit; barely below the ledge of the Ear.

From the distance (and position next to the cliff-face) you cannot even see the winch let alone be certain what hold the cables and basket in place.  Some lock or pin likely, something large to withstand the power of the mechanism.  Draw and you may discover....
Marduke the Red
player, 74 posts
Vanaheim
Fri 5 Jul 2019
at 08:27
  • msg #225

Re: Combat Luck

Is Climbing still Str-based, like it was in 2e?
Crom
GM, 179 posts
Sat 6 Jul 2019
at 03:22
  • msg #226

Re: Combat Luck

Negative, Climbing is DEX based.
Sarajen
player, 69 posts
Tomorrow is always
a good day to try again.
Sat 6 Jul 2019
at 17:11
  • msg #227

Re: Combat Luck

I have an idea I'd like to run by you:

I am thinking Sarajen could use his whip to sweep the ground before him. This is not actually "whipping" things, but more like sweeping left and right as he moves clearing the ground at least enough to make space for feet to NOT step on rocky debris of any kind.

I know this is possible given ample time and a slow pace, but I would like to know what is the fastest pace he could manage to sweep a path before him in these circumstances. Anyone behind him would be able to follow on that path as well, since once cleaned it would remain that way until new rocky debris covered it all again.

On that note, what are the slaves on this level wearing on their feet so they are not taking any damage?

We may have to forcibly take their footwear from them if they don't join the rebellion. =)
This message was last edited by the player at 17:11, Sat 06 July 2019.
Crom
GM, 180 posts
Sat 6 Jul 2019
at 18:23
  • msg #228

Re: Combat Luck

Not going to be feasible to sweep with a whip, sheer level of detris spead across the floor of the Scree Field is beyond even a broom.  You'd need dedicated team to scrape paths with hoes and shovels.  Under arrow fire from the wall? That's a nope.

Perhaps this is by design by the Pit's master...

You know that shoes are exceedingly rare...but you failed your INT roll earlier so you don't recall why just yet (*cough* they're the ones who work in the Scree Field *cough*)    But though almost all slaves are without footwear they are, at least, afforded rags of their own to wear.  Just in case you didn't want to use your clothes to wrap your feet.

You could alternatively lay down a path of dead slaves to walk across.

Or you tough it out and shed a little of your own blood.

See, you have all kinds of options.

You all might even want to coordinate on a plan or something.
This message was last edited by the GM at 18:25, Sat 06 July 2019.
Sarajen
player, 70 posts
Tomorrow is always
a good day to try again.
Sat 6 Jul 2019
at 20:36
  • msg #229

Re: Combat Luck

Excellent. That is information I didn't have before.

So there is such an accumulation of debris it is quite thick on the ground. Got it. Hence my question.

I suppose Sarajen will have to go nude. Not that he minds it, since it is a bit chilly. But with upcoming exertions, he won't complain for the extra ventilation. =)
Sarajen
player, 71 posts
Tomorrow is always
a good day to try again.
Sat 6 Jul 2019
at 20:43
  • msg #230

Re: Combat Luck

I was looking for details with that ledge, but I am drawing a blank here.

Can you tells us again...

- how high is the Eunuch's Ear from the ground?
- how high is the Pit's Edge from the Eunuch's Ear?
Crom
GM, 181 posts
Sat 6 Jul 2019
at 21:52
  • msg #231

Re: Combat Luck

Walls are 10m high.

Ear is 5m up (half way)
Crom
GM, 182 posts
Sun 14 Jul 2019
at 02:17
  • msg #232

Re: Combat Luck

New post tomorrow just....*@*&@$! what a week

Hope you're all well.  I'm good but *&*$#&@
Niamh
player, 46 posts
Sun 14 Jul 2019
at 03:04
  • msg #233

Re: Combat Luck

Crom:
You all might even want to coordinate on a plan or something.


Preposterous! Who does that?

Far more entertaining to watch us all individually stumble about towards that common purpose.
Marduke the Red
player, 77 posts
Vanaheim
Thu 18 Jul 2019
at 16:20
  • msg #234

Re: Combat Luck

How tall are the large stone blocks?
Crom
GM, 189 posts
Sat 20 Jul 2019
at 02:42
  • msg #235

Re: Combat Luck

per msg 150 in The Red Pit thread:
NOTE: the carved blocks come in roughly 2 sizes; hopefully each is clear from map.  If you right clicks image and open in new tab should be mooooore than large enough to see
Large blocks are ~2m cubes and provide 80% cover from archers above (-4 to attackers' OCV)
Small blocks are ~1m cubes and provide 30% cover from archers above (-2 to attackers' OCV)
Marduke the Red
player, 78 posts
Vanaheim
Sat 20 Jul 2019
at 03:31
  • msg #236

Re: Combat Luck

I was thinking in terms of running jumps to boost my height on the walls when I launch myself up them.
Marduke the Red
player, 80 posts
Vanaheim
Wed 24 Jul 2019
at 22:27
  • msg #237

Re: Combat Luck

What language is Sarajen using in addressing Marduke? Might alter my post.
Sarajen
player, 74 posts
Tomorrow is always
a good day to try again.
Wed 24 Jul 2019
at 23:18
  • msg #238

Re: Combat Luck

Oh! Whoops... let me update that.
Marduke the Red
player, 81 posts
Vanaheim
Thu 25 Jul 2019
at 00:01
  • msg #239

Re: Combat Luck

The 'pile of rocks' at H6...are there any small, hand-sized (or bigger) stone in those hexes?
Crom
GM, 190 posts
Thu 25 Jul 2019
at 00:07
  • msg #240

Re: Combat Luck

There are all different sizes of stones in the piles.  Pebble on up to large.  Plenty of hand-sized.
Crom
GM, 191 posts
Thu 25 Jul 2019
at 19:44
  • msg #241

Re: Combat Luck

I flew back out to California for a couple days.  Flying home tonight; expect to have next post up tomorrow
Niamh
player, 49 posts
Sat 27 Jul 2019
at 11:33
  • msg #242

Re: Combat Luck

Traveling the next couple of days.
Tiberio
player, 88 posts
Border Kingdoms
Hyperborean Horse Trader
Thu 15 Aug 2019
at 20:27
  • msg #243

Re: Combat Luck

C'mon Chang, been almost two weeks since you posted, let's go, your holding things up.

Logged in yesterday.
Niamh
player, 52 posts
Thu 15 Aug 2019
at 20:59
  • msg #244

Re: Combat Luck

Perhaps, for the future, set up a rule where if you don't log in for three or four days, you get NPC'd for your turn.
Chang Jun
player, 40 posts
Thu 15 Aug 2019
at 21:03
  • msg #245

Re: Combat Luck

Apologies, Rl got a little out of hand for awhile.
Niamh
player, 53 posts
Thu 15 Aug 2019
at 21:05
  • msg #246

Re: Combat Luck

All good, just a quick note like you just posted can be enough to avoid any tension in the future, though.
Chang Jun
player, 41 posts
Thu 15 Aug 2019
at 21:22
  • msg #247

Re: Combat Luck

True and it was my intention, just seemed like every time I tried something came up.
Marduke the Red
player, 85 posts
Vanaheim
Wed 21 Aug 2019
at 03:17
  • msg #248

Re: Combat Luck

The two enemies mentioned are #3&#5?
Crom
GM, 202 posts
Wed 21 Aug 2019
at 13:43
  • msg #249

Re: Combat Luck

Rotated the 2 spearmen in D10 and updated map to try to make it a little more clear.

Spearman 3 & 4 are on the floor of the Scree Field while 5 is still on the ledge with Chang and Niamh.  #3 does not have a spear currently, it is embedded in the wall above near Chang.  #4 is prone but still has his weapon.
Niamh
player, 55 posts
Wed 21 Aug 2019
at 15:47
  • msg #250

Re: Combat Luck

Did I read, somewhere, that the Ear has stuff that we can use. Weapons and the like?
Marduke the Red
player, 87 posts
Vanaheim
Wed 21 Aug 2019
at 17:34
  • msg #251

Re: Combat Luck

If these low level slavers have Normal 8 Body, then I just about decapitated one. Score for the barbarian......
Crom
GM, 203 posts
Wed 21 Aug 2019
at 19:19
  • msg #252

Re: Combat Luck

Slavers are dead.  These Pelishtim mercenaries.

Slight improvement in armor, weapons and ability.
Sarajen
player, 78 posts
Tomorrow is always
a good day to try again.
Wed 21 Aug 2019
at 20:47
  • msg #253

Re: Combat Luck

I am looking at having Sarajen do a half-jump (2 hexes) and then use the whip to anchor it on to one of the swing arm's attached ropes (2 more hexes). This move will keep him in the air and away from the rocky ground of the skree field, so he won't have to step on them. The next phase he would then climb up on the rope to the ear itself.

Is the jump and swing possible? I can't tell where the ropes, baskets, and pulleys are on the map, other than what I see from top, which is the swing arm. Based on that alone I think it's possible.

Let me know.
Crom
GM, 204 posts
Thu 22 Aug 2019
at 00:06
  • msg #254

Re: Combat Luck

Sounds good and dramatic.

I like it

Give me an attack roll at -2 to reflect the difficulty.

You can make a DEX roll as complementary.  Every 2 points made by negate -1 to your attack ( max can negate is -2)

Edit: or Acrobatics
This message was last edited by the GM at 03:01, Thu 22 Aug 2019.
Marduke the Red
player, 88 posts
Vanaheim
Fri 23 Aug 2019
at 08:29
  • msg #255

Re: Combat Luck

12m running, and only 8m to reach my foes. Can't I try a move through then?

Or can I keep my attack/damage rolls for phase 4?

What's an Aghama?
This message was last edited by the player at 08:31, Fri 23 Aug 2019.
Crom
GM, 207 posts
Fri 23 Aug 2019
at 13:53
  • msg #256

Re: Combat Luck

I wish you would have chosen move through/by instead.  I wouldn't worry too much about these guys; I'm okay with you keeping the rolls this time but in future I need you to recognize distance

As for the a’ghama, see very 1st post in Red Pit thread
Crom
GM, 210 posts
Fri 30 Aug 2019
at 13:22
  • msg #257

Re: Combat Luck

We're on Segment 6 currently.  I neglected to change the title of my last post; perhaps that caused confusion.  I'd suggest everyone wait to post your next actions until we get to Segment 8.
Crom
GM, 211 posts
Fri 30 Aug 2019
at 13:50
  • msg #258

Re: Combat Luck

And just to confirm, I should have next post up tonight.
Niamh
player, 59 posts
Sat 31 Aug 2019
at 03:53
  • msg #259

Re: Combat Luck

Running with what I had earlier...
Marduke the Red
player, 90 posts
Vanaheim
14/15 BODY 33/40 STUN
Sat 31 Aug 2019
at 03:57
  • msg #260

Re: Combat Luck

If you have 25 Str in excess of a weapon's Str Min, do I add 5 DCs to the damage?
Tiberio
player, 92 posts
Border Kingdoms
Hyperborean Horse Trader
Sat 31 Aug 2019
at 04:03
  • msg #261

Re: Combat Luck

The maximum any weapon can be raised is to the Base DC of the weapon x2.

A base 1 d6 sword is 3 DC, the most it can be raised is to 6 DC or 2 d6.
Marduke the Red
player, 92 posts
Vanaheim
14/15 BODY 33/40 STUN
Sat 31 Aug 2019
at 04:58
  • msg #262

Re: Combat Luck

GM was kind, gave me d6+1 KA instead.
Crom
GM, 214 posts
Mon 2 Sep 2019
at 13:47
  • msg #263

Re: Combat Luck

If STR is used to increase damage beyond x2 normal the weapon has a chance of breaking.

In the case of a rock it's probably not a big deal
Sarajen
player, 83 posts
Tomorrow is always
a good day to try again.
Mon 2 Sep 2019
at 23:21
  • msg #264

Re: Combat Luck

Sarajen's combat skill levels are usable with a bow. Do they also apply to HTH? Can he simply attempt to use them without a bow in hand to increase his general DCV?
Crom
GM, 215 posts
Mon 2 Sep 2019
at 23:35
  • msg #265

Re: Combat Luck

No for 2 reasons:
1) 2 point combat skill levels cannot be applied to DCV
2) You don't have a bow...yet.   But mostly because 1) above
Sarajen
player, 84 posts
Tomorrow is always
a good day to try again.
Mon 2 Sep 2019
at 23:43
  • msg #266

Re: Combat Luck

That would be incorrect. They are 3 point levels. They merely require a skill roll to apply.

Hence the question.
Crom
GM, 216 posts
Mon 2 Sep 2019
at 23:49
  • msg #267

Re: Combat Luck

Geez, I can't read.

Cool but do you have a bow?  I think the answer's no, the only bow that's currently available is laying next to the dead archer at the lip of the pit.
Sarajen
player, 85 posts
Tomorrow is always
a good day to try again.
Tue 3 Sep 2019
at 00:55
  • msg #268

Re: Combat Luck

Okie dokie. Just checking. That's why I asked. =)
Crom
GM, 217 posts
Tue 3 Sep 2019
at 01:10
  • msg #269

Re: Combat Luck

No worries, keep me honest.
Marduke the Red
player, 93 posts
Vanaheim
14/15 BODY 33/40 STUN
Tue 3 Sep 2019
at 01:14
  • msg #270

Re: Combat Luck

Since I dont think the archers have head armor, the one I just beaned with a rock ought to be CON-stunned and drop his bow.
Sarajen
player, 86 posts
Tomorrow is always
a good day to try again.
Tue 3 Sep 2019
at 02:01
  • msg #271

Re: Combat Luck

Yes, I agree. There are several bows around the battle field. The issues is to get Sarajen up there without him getting pin-cushioned. =)

It will be several phases before he can get his hands on a bow.
This message was last edited by the player at 14:21, Thu 05 Sept 2019.
Crom
GM, 218 posts
Thu 5 Sep 2019
at 12:04
  • msg #272

Re: Combat Luck

Sorry, had it in my head I was waiting for a few posts.  Next post coming this evening
Marduke the Red
player, 94 posts
Vanaheim
14/15 BODY 33/40 STUN
Fri 6 Sep 2019
at 08:53
  • msg #273

Re: Combat Luck

Waiting to hear from GM.
 How many archers are still active?
 How many enemy still alive on the scree field?


I have a notion to grab the monster's tail if it is low enough (in the map it overhangs a ledge). I can either climb the monster, or pull it down with my strength.
This message was last edited by the player at 08:54, Fri 06 Sept 2019.
Crom
GM, 221 posts
Fri 6 Sep 2019
at 12:54
  • msg #274

Re: Combat Luck

Updated this Segments description to include details on the a'ghama.

1 spearman in the pit, engaged with Tiberio and Syssiah
1 a'ghama currently fighting Chang and Niamh
1 Archer to the far right, Amelric and Ludvik are coordinating on him
5 spearmen above
1 mercenary Captain
Abdibaal....somewhere
This message was last edited by the GM at 12:58, Fri 06 Sept 2019.
Niamh
player, 61 posts
Fri 6 Sep 2019
at 15:07
  • msg #275

Re: Combat Luck

Wow, Niamh is struggling with her combat rolls, lol.
Marduke the Red
player, 96 posts
Vanaheim
14/15 BODY 33/40 STUN
Fri 6 Sep 2019
at 15:32
  • msg #276

Re: Combat Luck

I think i just seriously inconvenienced that lizard. 14 BODY 28 STUN ARMOR-PIERCING.
Marduke the Red
player, 97 posts
Vanaheim
14/15 BODY 33/40 STUN
Mon 9 Sep 2019
at 13:31
  • msg #277

Re: Combat Luck

Hey Chang, i think the lizard is no longer a problem.
Chang Jun
player, 47 posts
Mon 9 Sep 2019
at 13:35
  • msg #278

Re: Combat Luck

Probably not, but since Chang would have technically went before Marduke I just went ahead with his attempted action.

Which was a waste anyway considering how the dice roller hates me.
Crom
GM, 222 posts
Thu 12 Sep 2019
at 02:47
  • msg #279

Re: Combat Luck

Damn you Dice Roller

Damn you....
Crom
GM, 223 posts
Thu 12 Sep 2019
at 03:44
  • msg #280

Re: Combat Luck

My apologies, I didn't quite get through all the post for Turn 9 Segment 12 tonight.  Should have it completed tomorrow.
Sarajen
player, 90 posts
Tomorrow is always
a good day to try again.
Sat 14 Sep 2019
at 03:46
  • msg #281

Re: Combat Luck

Niamh:
17:10, Today: Niamh rolled 9 using 3d6 with rolls of 4,3,2.  Fighting Tricks.
17:11, Today: Niamh rolled 7 using 3d6 with rolls of 1,5,1.  Spear Throw.
17:12, Today: Niamh rolled 12 using 3d6 with rolls of 4,4,4.  Location.
17:12, Today: Niamh rolled 7 using d6+d3 with rolls of 4,3.  Damage.

Yeah, it's official...the dice roller hates me.


Huh? How is this a bad set of rolls? You used your skill levels, hit really well, on a nice location, and above average damage? Where is the die roller hate?
Niamh
player, 63 posts
Sat 14 Sep 2019
at 05:01
  • msg #282

Re: Combat Luck

I guess I got confused about where I needed to roll high v when I needed to roll low. I see now that it was a good series.
Crom
GM, 225 posts
Sat 14 Sep 2019
at 16:25
  • msg #283

Re: Combat Luck

Syssiah, you won't be able to reach the ropes exactly the way Sarajen did.  Recall, the rock-hauling basket is suspended 5m up from the floor of the Scree Field.  Sarajen reached it because he was able to use his whip and his Swinging skill/power to latch on and then begin to climb.  Unless you can find a way to drop the basket to the floor of the Scree Field, it's currently out of reach.

Pretty sure he didn't leave the whip there but Sarajen can confirm.

You're other option though, would be to ascend to the ledge of the Ear where Chang and Niamh are as it's at the same height and then leap for the basket/ropes.  It's a 2m jump to grab a thick cable, make a normal attack roll against DCV 3.  If you miss, make a DEX roll to see if you fall into basket or not.

I've updated the image of the battlefield to better show the rock-hauling basket and where the cables attaching it to the winch are.  Moved Sarajen slightly to line it up better....the image itself is pretty bad.   Should show that Sarajen is climbing up one of the cables as he's already ascended above the basket.
Sarajen
player, 91 posts
Tomorrow is always
a good day to try again.
Sat 14 Sep 2019
at 21:10
  • msg #284

Re: Combat Luck

Sarajen has the whip with him. It is slung around his shoulder and under his arm. He still needs it. =)
Marduke the Red
player, 99 posts
Vanaheim
14/15 BODY 33/40 STUN
Sun 15 Sep 2019
at 00:53
  • msg #285

Re: Combat Luck

Hey, when the lizard dies at my feet, I can pick it up and throw the top half onto the lower shelf, like a weighted grappling hook. Then we just climb the lizard's back....
Marduke the Red
player, 101 posts
Vanaheim
14/15 BODY 33/40 STUN
Mon 23 Sep 2019
at 22:50
  • msg #286

Re: Combat Luck

When we make our escape, i suggest we all put a point into a common Language. Perhaps Kothic?
Tiberio
player, 97 posts
Border Kingdoms
Hyperborean Horse Trader
Mon 23 Sep 2019
at 23:16
  • msg #287

Re: Combat Luck

These three languages are spoken by three, half, of us

Kothic, Hyperborean, Nordhiemer
Niamh
player, 66 posts
Pict Shaman
Body 15(11)/Stun 30(23)
Wed 25 Sep 2019
at 17:55
  • msg #288

Re: Combat Luck

I imagine the silver would have been split among the primary group. Niamh might be selfish, but she is also reasonable.
Crom
GM, 233 posts
Sat 28 Sep 2019
at 03:51
  • msg #289

Re: Combat Luck

I plan to have the 1st post in the new thread up by Monday.  No problem if anyone still looking at a few tweaks for their character.
Marduke the Red
player, 105 posts
Vanaheim
14/15 BODY 33/40 STUN
Sat 28 Sep 2019
at 05:36
  • msg #290

Re: Combat Luck

Added 1 point of Kothic. Not having a book to consult, I have to ask. Does completely fluent in Vanaheim and Fluent Conversation in Nordheimer give any discount or benefit to learning Kothic?
Marduke the Red
player, 106 posts
Vanaheim
14/15 BODY 33/40 STUN
Sat 28 Sep 2019
at 10:16
  • msg #291

Re: Combat Luck

And can anyone give me the stats for the bow and the shortsword?
Crom
GM, 234 posts
Sat 28 Sep 2019
at 14:08
  • msg #292

Re: Combat Luck

Marduke: language cost breaks are due to location adjacent to an area speaking a language you already know.  You can just look in Maps thread to determine.  Unfortunately you'll have no cost breaks for Kothic as it's pretty foreign to what you knew before.

I've added Short Sword and Medium Bow to weapons list in References thread.
Tiberio
player, 100 posts
Deep cut to Thigh, hobled
Hyperborean Horse Trader
Mon 30 Sep 2019
at 18:12
  • msg #293

Re: Combat Luck

let's see the aftermath.  Who has Body damage, how much and where?

 BodyLocation
Chang Jun  
Marduke-1Chest
Niamh-3Thigh
 -1Feet
Sarajen  
Syssiah  
Tiberio-7Thigh, left
 -2Feet, both

BODY normally heals at a rate of REC/30 Days (1 Month)

Example: a Person with 5 REC, heals 1 BODY/6 days or 5 BODY in 30 days without benefit of healing arts
This message was last edited by the player at 23:32, Mon 30 Sept 2019.
Niamh
player, 67 posts
Pict Shaman
Body 15(11)/Stun 30(23)
Mon 30 Sep 2019
at 19:08
  • msg #294

Re: Combat Luck

3 Body to her Thigh
1 Body to her Feet
Marduke the Red
player, 108 posts
Vanaheim
14/15 BODY 33/40 STUN
Mon 30 Sep 2019
at 20:32
  • msg #295

Re: Combat Luck

I think Marduke took 1 Body in either the arm or chest. Heals in 3-4 days
Chang Jun
player, 53 posts
Mon 30 Sep 2019
at 20:46
  • msg #296

Re: Combat Luck

Chang Jun will be willing to help those who need healing.
Sarajen
player, 97 posts
Tomorrow is always
a good day to try again.
Mon 30 Sep 2019
at 23:22
  • msg #297

Re: Combat Luck

As will Sarajen. He's a decent medic.
Niamh
player, 68 posts
Pict Shaman
Body 15(11)/Stun 30(23)
Mon 30 Sep 2019
at 23:29
  • msg #298

Re: Combat Luck

Niamh is also a good healer.
Marduke the Red
player, 109 posts
Vanaheim
14/15 BODY 33/40 STUN
Tue 1 Oct 2019
at 01:54
  • msg #299

Re: Combat Luck

Clean the wound and it'll heal as we go. Recovery time 3 days.
Crom
GM, 236 posts
Tue 1 Oct 2019
at 01:57
  • msg #300

Re: Combat Luck

The Red Pit thread has been closed.

The Vultures of Shem thread has been updated and is ready for posting.
Tiberio
player, 102 posts
Deep cut to Thigh, hobled
Hyperborean Horse Trader
Fri 4 Oct 2019
at 03:44
  • msg #301

Re: Combat Luck

Which of the many ways are you using Luck, or is it the standard way?

For Survival, are we in Temperate/Subtropical?

Having seen everyone Ride, anyone need to have their horse led by Tiberio?

Tiberio has a priority of keeping the horses not in exhaustion, and Survival for them for food and water. That means, more breaks for the horses, ie walking them, then Riding again.

20:41, Today: Tiberio rolled 16 using 3d6 with rolls of 6,5,5.  Riding 13-, to negate -'s to Survival.

That damn thigh injury

20:42, Today: Tiberio rolled 9 using 3d6 with rolls of 5,2,2.  Survival 12-, Complimentary to group Survival.

+1 to Group Survival
Crom
GM, 241 posts
Fri 4 Oct 2019
at 03:55
  • msg #302

Re: Combat Luck

Standard way using table on 6e1 p246 as a guide.

Kothic Hills are currently Temperate/Subtropical though the area will become more arid and desert as you travel West.

Chang is currently having significant  difficulty though it is up to the player if they wish their horse lead.
Crom
GM, 243 posts
Tue 8 Oct 2019
at 14:18
  • msg #303

Re: Combat Luck

I have a request:

Since everyone but Tiberio knows Kothic directly please do not use the Kothic language group when speaking it.

Instead:
- Maduke has basic conversation and can continue to roleplay what he grasps (this goes for anyone else who also has it at the lowest level)
- Tiberio can make an INT roll since he does know languages from adjacent lands to see if he is able to interpret what is said at a basic level

Feel free to roleplay any misinterpretations or misunderstandings that result.  :-)

For any other language, please continue to use the language group mark-up
This message was last edited by the GM at 14:18, Tue 08 Oct 2019.
Crom
GM, 244 posts
Fri 11 Oct 2019
at 12:16
  • msg #304

Delay

Apologies for the delay, I'm traveling to visit my daughter in California and didn't appreciate how many "honey-dos" my wife would come up with that HAD to be done yesterday.  :-)

And now there are wildfires starting near where we'll be at.  Gonna be interesting.

Hope to have next post up later this evening or tomorrow.
Sarajen
player, 103 posts
Tomorrow is always
a good day to try again.
Fri 11 Oct 2019
at 14:43
  • msg #305

Delay

Yeah, that's frequently LA in the fall. Dry winds, dry lands, dry soil. All you have to do is think "Hey, there's a high chance a wild fire could start!" and presto, wildfire. =)

My parents just got their evacuation instructions.

Yay!
Crom
GM, 245 posts
Tue 15 Oct 2019
at 17:06
  • msg #306

Delay

Okay the visit was more hectic than I expected.  Back home now, expect to update tonight
Marduke the Red
player, 118 posts
Vanaheim
15/15 BODY 40/40 STUN
Tue 15 Oct 2019
at 17:08
  • msg #307

Delay

What skill to make weapons? Weaponsmith and armorsmith are skills here, arent they?
Crom
GM, 246 posts
Wed 16 Oct 2019
at 03:32
  • msg #308

Delay

Leathersmith (leather armors) and Armorsmith (metal armors) are described in Character Creation Guidelines thread.  Weaponsmith from main rulebook is also in use.
Crom
GM, 247 posts
Wed 16 Oct 2019
at 03:47
  • msg #309

Delay

Going to have to beg your indulgence 1 more day.  Power has been out from storm and I need my computer for the major post.
Sarajen
player, 106 posts
Tomorrow is always
a good day to try again.
Thu 17 Oct 2019
at 02:19
  • msg #310

Delay

Hmmm... Akbitana is east of our location, not west. Might you have your cardinal directions confused?

West goes to Argos or Zingara. East would take us to the Vilayet sea.

No wonder I was scratching my head.
Crom
GM, 249 posts
Thu 17 Oct 2019
at 03:00
  • msg #311

Delay

....doh!

East would be the correct direction
Sarajen
player, 107 posts
Tomorrow is always
a good day to try again.
Thu 17 Oct 2019
at 03:34
  • msg #312

Delay

That would explain why we're nowhere near the forests. =)
This message had punctuation tweaked by the player at 22:37, Thu 17 Oct 2019.
Crom
GM, 250 posts
Sat 19 Oct 2019
at 16:30
  • msg #313

Delay

Next post coming later today.
Sarajen
player, 109 posts
Tomorrow is always
a good day to try again.
Sat 19 Oct 2019
at 17:43
  • msg #314

Delay

When I was in high school, I used to run a Fantasy Hero game for five characters. It was a low tech game, but not a Hyborean Conan type of low tech.

Whenever the party broke into battle, I would play the Conan soundtrack, and the first track you hear is "The Anvil of Crom", with the great drums beating the pace for a battle charge.

I can now hear the track in my head again. =)
Sarajen
player, 111 posts
Tomorrow is always
a good day to try again.
Sun 20 Oct 2019
at 02:40
  • msg #315

Max Values?

Question: now that the game has started, are you allowing the initial max values of 13- to be exceeded? Were those starting limits only? Are you keeping them as ongoing maxima? If they are maxima, can they be overcome by paying double cost, as with other maxima?
Crom
GM, 252 posts
Sun 20 Oct 2019
at 03:21
  • msg #316

Max Values?

Yes you may go above 13- for any skill by paying double
Marduke the Red
player, 121 posts
Vanaheim
15/15 BODY 40/40 STUN
Sun 20 Oct 2019
at 04:03
  • msg #317

Max Values?

Does that mean paying double for Skill levels that could potentially put you over 13-? Example, 5-pt levels with Pre-based skills.
Marduke the Red
player, 122 posts
Vanaheim
15/15 BODY 40/40 STUN
Sun 20 Oct 2019
at 04:11
  • msg #318

Max Values?

Hesitation is 0-phase? Or 1/2-phase?

About how big is the rock next to Marduke?
This message was last edited by the player at 04:13, Sun 20 Oct 2019.
Tiberio
player, 106 posts
Deep cut to Thigh, hobled
Hyperborean Horse Trader
Sun 20 Oct 2019
at 04:14
  • msg #319

Max Values?

Target’s PRE   Target is impressed. He hesitates enough so that
               the attacker may act before him this Phase, or
               receives +5 PRE only for purposes of resisting
               contrary Presence Attacks made that Phase.


Hesitation means regardless of Dex, the Attacker goes first, <= PRE 15 go after attacker.
This message was last edited by the player at 04:15, Sun 20 Oct 2019.
Marduke the Red
player, 123 posts
Vanaheim
15/15 BODY 40/40 STUN
Sun 20 Oct 2019
at 05:33
  • msg #320

Max Values?

Each hex is 2m?
Sarajen
player, 113 posts
Tomorrow is always
a good day to try again.
Mon 21 Oct 2019
at 22:26
  • msg #321

Re: Max Values?

Crom:
Yes you may go above 13- for any skill by paying double

Fantastic! Sarajen will start to save his XP pennies.
Crom
GM, 254 posts
Tue 22 Oct 2019
at 01:09
  • msg #322

Re: Max Values?

Yes hexes are 2m.

Given the creatures' DEX only Sarajen and Syssiah will be impacted by PRE attack should they have PRE <= 16.  Otherwise creature's already going ahead in DEX.
Sarajen
player, 114 posts
Tomorrow is always
a good day to try again.
Tue 22 Oct 2019
at 01:56
  • msg #323

Re: Max Values?

Yes, the post for Sarajen is merely intentions when he gets to act. He will go after them, whatever their DEX is... for now.
Crom
GM, 256 posts
Tue 22 Oct 2019
at 02:32
  • msg #324

Re: Max Values?

Yes I figured and totally appropriate
Crom
GM, 259 posts
Wed 23 Oct 2019
at 02:31
  • msg #325

Re: Max Values?

I posted an update under References outlining the steps in using a bow including, stringing the weapon, loading, firing.  They're a little time consuming to use but keep out out of stabbing range so there's that.
Sarajen
player, 116 posts
Tomorrow is always
a good day to try again.
Wed 23 Oct 2019
at 04:14
  • msg #326

Re: Max Values?

Ok, I see it.

I need to know if Sarajen's bow is strung or not.
Tiberio
player, 109 posts
Deep cut to Thigh, hobled
Hyperborean Horse Trader
Wed 23 Oct 2019
at 04:37
  • msg #327

Re: Max Values?

From the description of your action in the Phase summary, it appears the bow was not strung.

Sarajen uses a 1/2 Ph to string it, because all bows are unstrung after combat is over, for travel.

EDIT:
Errp - here is the quote
1/2 move, 1/2 Phase to load bow.  Crit for PER roll allows Sarajen to detect another predator coming from behind (S15).  See notes in Reference thread added regarding use of Bows.

So it was strung, Sarajen had to load it, which only happens when the bow is strung for use.
This message was last edited by the player at 04:40, Wed 23 Oct 2019.
Marduke the Red
player, 126 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 23 Oct 2019
at 05:00
  • msg #328

Re: Max Values?

I assume as soon as light comes closer I will no longer have a -2 OCV?
Marduke the Red
player, 127 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 23 Oct 2019
at 05:05
  • msg #329

Re: Max Values?

Actually with the light source this close, does it reduce the penalty to -1?
Sarajen
player, 118 posts
Tomorrow is always
a good day to try again.
Wed 23 Oct 2019
at 05:13
  • msg #330

Re: Max Values?

Tiberio:
So it was strung, Sarajen had to load it, which only happens when the bow is strung for use.

Well, at this point I am going with the idea that Crom allowed the bow to be strung. But I will make sure to take the extra time for that from now on.

And if he didn't allow it... well, then to hell with him! =)
Crom
GM, 262 posts
Wed 23 Oct 2019
at 12:59
  • msg #331

Re: Max Values?

Sarajen:
Ok, I see it.

I need to know if Sarajen's bow is strung or not.


As I said, won't worry about it the first time.  Let's assume it is strung.
Tiberio
player, 113 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 29 Oct 2019
at 21:49
  • msg #332

Re: Max Values?

I had 6 days of rations, then

15 days have passed.
- 13 to cross the mountains
- 1 day to find the Oasis
- 1 day to get to the well and then the battlefield

How many rations have been expended/created?
Crom
GM, 266 posts
Wed 30 Oct 2019
at 00:57
  • msg #333

Re: Max Values?

Everyone is down only 2 rations since each horse provided 3 days worth for the entire group.  Perhaps there might have been more but it's difficult to fully prepare an entire carcass when you are on the move.

I'm sure there's a Highlander reference that can be attributed to your lone remaining mare but I'm unable to find one I like at the moment.
Tiberio
player, 114 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 30 Oct 2019
at 01:01
  • msg #334

Re: Max Values?

Ahhhhh... 'There can be_   only one."


These added by Crom to the References thread, msg #6


Armor            DEF    Weight    Covers
Brigadine Shirt   4     5.79kg     9-13
Ring Shirt        3     4.06kg     9-13
Bronze Cap        5      .39kg      5


Shield           DCV   HA   STR Min   BODY   Def  Mass
Medium, Metal    +2   2d6    13        4      5   5kg


This message was last edited by the player at 06:27, Wed 30 Oct 2019.
Crom
GM, 268 posts
Wed 30 Oct 2019
at 21:34
  • msg #335

Re: Max Values?

Man, you are on the ball.  I was just coming here to mention that.

In your next post, please include how long you are searching and your rolls to determine what you come across.
Tiberio
player, 116 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 30 Oct 2019
at 22:38
  • msg #336

Re: Max Values?

Yeah, that is affected by the discussion about to be had.

If we giddy-up, very short time.
Tiberio
player, 117 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 31 Oct 2019
at 00:40
  • msg #337

Re: Max Values?

Writing reply post to Sarajen now.
Sarajen
player, 124 posts
Tomorrow is always
a good day to try again.
Thu 31 Oct 2019
at 01:19
  • msg #338

Re: Max Values?

Hmm... I had to re-read that. I looks like Tiberio and Sarajen are agreeing there in the end when it comes to scouting and observing.
Tiberio
player, 119 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 31 Oct 2019
at 01:21
  • msg #339

Re: Max Values?

Correct
Sarajen
player, 125 posts
Tomorrow is always
a good day to try again.
Thu 31 Oct 2019
at 03:32
  • msg #340

Re: Max Values?

Hey GM,

Sarajen will gather two quivers and as many arrows as he stuff into them. Then he'll also gather a working brigandine shirt. He'll cut off any insignia, flags, ribbons, designations, or army colors. No point in pretending to be with any side he's not. (Also, it will help in minimizing misunderstandings. It would not do well to be accused of desertion here.)
Crom
GM, 269 posts
Fri 1 Nov 2019
at 15:20
  • msg #341

Re: Max Values?

Everyone should have an update on their previous post on any items discovered during their search of the dead.
Crom
GM, 270 posts
Fri 1 Nov 2019
at 20:02
  • msg #342

Re: Max Values?

Assume if you found a bow you also found a quiver.  There are plenty of dead archers in the lot.
Marduke the Red
player, 133 posts
Vanaheim
15/15 BODY 40/40 STUN
Fri 1 Nov 2019
at 22:50
  • msg #343

Re: Max Values?

Medium bows?
Crom
GM, 271 posts
Fri 1 Nov 2019
at 23:33
  • msg #344

Re: Max Values?

Yes
Sarajen
player, 127 posts
Tomorrow is always
a good day to try again.
Sat 2 Nov 2019
at 04:46
  • msg #345

Re: Max Values?

Hey GM,

How many horses are left to the group?
Crom
GM, 272 posts
Sat 2 Nov 2019
at 19:04
  • msg #346

Re: Max Values?

See msg 333 above and Tiberio's response in 334
Sarajen
player, 128 posts
Tomorrow is always
a good day to try again.
Sat 2 Nov 2019
at 19:15
  • msg #347

Re: Max Values?

Crom:
See msg 333 above and Tiberio's response in 334

Is this one for me? I don't see a horse count.
Tiberio
player, 122 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 2 Nov 2019
at 19:23
  • msg #348

Re: Max Values?

It means only one horse made the trip. One horse for the entire gathered.

Which means riding double for short travel and alternating for long travel
Tiberio
player, 123 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 2 Nov 2019
at 20:15
  • msg #349

Re: Max Values?

Alright Sarajen, looking for something like this?

Vultures of Shem
 RationsWaterArmorWeaponNotable
Chang Jun4 Brigantine 4Bow + ScimitarCap
Marduke the Red2 Brigantine 4Bow + BroadswordShield + Cap + Pick + Sh Sword
Niamh2  Bow + Spear + Sh Sword 
Sarajen5 Brigantine 4Bow + Sh Sword 
Syssiah4    
Tiberio5 Brigantine 4ScimitarShield
Shared resources
Horse1Élise

This message was last edited by the player at 02:17, Mon 04 Nov 2019.
Sarajen
player, 129 posts
Tomorrow is always
a good day to try again.
Sat 2 Nov 2019
at 21:38
  • msg #350

Re: Max Values?

Hey GM,

Not at all. I just wanted the horse count. I thought we only had one, but Tiberio talked about riding out like we had two. So I wanted to get an actual count.

But the list is nice. I am not concerned about what other's have. When it comes time to do accounting I am sure you are keeping track of everything.

On that note, though, you can also add a short sword to Sarajen - the one he picked up from the slavers.

By the way, Tiberio, about the mention on arrows like markers: are you trying to leave a "breadcrumb trail" for the rest of the group as the two of use would ride ahead? Did I get that right?
Marduke the Red
player, 134 posts
Vanaheim
15/15 BODY 40/40 STUN
Sat 2 Nov 2019
at 21:41
  • msg #351

Re: Max Values?

Marduke also wears a broadsword now as well as a well-stocked quiver.
Sarajen
player, 130 posts
Tomorrow is always
a good day to try again.
Sat 2 Nov 2019
at 21:44
  • msg #352

Re: Max Values?

Oh, yes. And Sarajen found enough rations for three days as well. It will help us to make further headway.
Tiberio
player, 124 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 2 Nov 2019
at 21:49
  • msg #353

Re: Max Values?

By the way, Tiberio, about the mention on arrows like markers: are you trying to leave a "breadcrumb trail" for the rest of the group as the two of use would ride ahead? Did I get that right?

Yes, you have it right.

Yes a way to show direction, with arrow, and a mark to show it was Sarajen that left the arrow
This message was last edited by the player at 22:03, Sat 02 Nov 2019.
Niamh
player, 80 posts
Pict Shaman
Body 15(15)/Stun 30(30)
Sat 2 Nov 2019
at 21:53
  • msg #354

Re: Max Values?

Niamh has a spear, bow, and short sword.
Tiberio
player, 125 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 2 Nov 2019
at 21:56
  • msg #355

Re: Max Values?

Edited.
Crom
GM, 277 posts
Thu 7 Nov 2019
at 16:21
  • msg #356

Re: Max Values?

Heads-up: I'm traveling today and tomorrow.

Possible next post won't come until Saturday.
Crom
GM, 283 posts
Thu 14 Nov 2019
at 15:14
  • msg #357

Re: Max Values?

Added some comments to last post for the Rear Guard.
Niamh
player, 84 posts
Pict Shaman
Body 15(15)/Stun 30(30)
Sun 17 Nov 2019
at 06:09
  • msg #358

Re: Max Values?

Do Marduke and Chang Jun speak Kothic? Niamh is going to speak to them in whatever language she knows they both speak.
Tiberio
player, 133 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sun 17 Nov 2019
at 06:20
  • msg #359

Re: Max Values?

Character Creation - XP, msg #113

Marduke buys basic Kothic


Character Creation - XP, msg #111

Chang Jun spends 2 pts on Language
Niamh
player, 86 posts
Pict Shaman
Body 15(15)/Stun 30(30)
Sun 17 Nov 2019
at 07:36
  • msg #360

Re: Max Values?

In reply to Tiberio (msg # 359):

there needs to be a 'like' button for comments. thank you.
Marduke the Red
player, 140 posts
Vanaheim
15/15 BODY 40/40 STUN
Sun 17 Nov 2019
at 08:04
  • msg #361

Re: Max Values?

Marduke won't understand much, and won't much care. Not a man given to surrender, nor enslavement.
Crom
GM, 284 posts
Sun 17 Nov 2019
at 19:12
  • msg #362

Re: Max Values?

All of you can feel free to plan out your course of action in private messages or this OOC thread.  Make sure everyone's on the same page.
Marduke the Red
player, 142 posts
Vanaheim
15/15 BODY 40/40 STUN
Mon 18 Nov 2019
at 01:31
  • msg #363

Re: Max Values?

Trust Marduke the Red to begin the conflict. After escaping confinement, the burly barbarian would take his chances with battle rather than meekly surrender, a fact that ought to have been obvious to the more perceptive members of the group .....

Hopefully a surprise maneuver buys us time.
Syssiah
player, 59 posts
Zamoran Princess &
Pleasure Slave
Mon 18 Nov 2019
at 05:08
  • msg #364

Re: Max Values?

of course Syssiah will attempt to assassinate any soldier, if a fight starts. She just wanted the guards to be off gaurd to increase her chances.
Niamh
player, 87 posts
Pict Shaman
Body 15(15)/Stun 30(30)
Tue 19 Nov 2019
at 06:55
  • msg #365

Re: Max Values?

And if Naimh is allowed to charge in after Marduke's shenanigans, she'll do so.

Shield and Spear until close enough to mitigate the bowmen's arrows, then she'll drop the shield and two-hand the spear.
Crom
GM, 287 posts
Wed 20 Nov 2019
at 03:58
  • msg #366

Re: Max Values?

I made it home pretty late tonight, will not be able to get next round of posts up.  Expect next update tomorrow.
Crom
GM, 296 posts
Sat 30 Nov 2019
at 21:06
  • msg #367

Re: Max Values?

More going on during holidays than I expected.  Will try to have next post up today or tomorrow.
Tiberio
player, 140 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 3 Dec 2019
at 22:14
  • msg #368

Re: Max Values?

Back now, had massive snow, power lines fail, internet fail.
Crom
GM, 301 posts
Thu 5 Dec 2019
at 02:02
  • msg #369

Re: Max Values?

Welcome back.

My wife would love to get snowed in but crystallized water falling from this sky in large quantities is pretty rare here.

Also, I updated the 1st Reference thread post with an updated example of using the die rollers to roll Location, Damage & Attack all in a single go.  Have a look and thanks to Tiberio for the write-up

Note the part about posting the results.  That's very helpful as I don't have to look it up.

And to those of you who have been doing this already, thanks!
This message was last edited by the GM at 02:04, Thu 05 Dec 2019.
Niamh
player, 92 posts
Pict Shaman
Body 15(15)/Stun 30(30)
Tue 10 Dec 2019
at 16:45
  • msg #370

Re: Max Values?

Ack! Could you just NPC me this round. Spear attack.
Crom
GM, 314 posts
Wed 11 Dec 2019
at 04:02
  • msg #371

Re: Max Values?

No worries, posted.
Marduke the Red
player, 148 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 11 Dec 2019
at 08:40
  • msg #372

Re: Max Values?

In reply to Crom (msg # 369):

Tried the multiple roll thing, but got negative results twice. Going back to Standard, thank you anyways.
Tiberio
player, 145 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 11 Dec 2019
at 09:06
  • msg #373

Re: Max Values?

Nope. What you did was enter in the order incorrectly.

The 'to hit' OCV - 3d6 is always last in the order.
Marduke the Red
player, 150 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 11 Dec 2019
at 09:28
  • msg #374

Re: Max Values?

Nooooo, you missed the point. Didn't matter that I put it first.... that result came out fine and consistent with the individual dice rolled.

The other two values got screwed up. There's no way that 2d6+1 can result in a negative number.
Tiberio
player, 146 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 11 Dec 2019
at 09:30
  • msg #375

Re: Max Values?

You actually missed the point. Because the OCV - 3d6 is first, it messes up all rolls after it. Thus, it must always go last.

Discovered early on in OOC and explained in the Reference post #1
Marduke the Red
player, 151 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 11 Dec 2019
at 14:31
  • msg #376

Re: Max Values?

Wouldn't mine be screwed up anyways? My HKA damage is 2d6-1. I have two minus signs in the line.
Crom
GM, 315 posts
Wed 11 Dec 2019
at 18:35
  • msg #377

Re: Max Values?

I gave it a try Marduke, here's the result:

12:26, Today: Crom rolled 12,5,11 using 3d6,2d6-1,17-3d6 with rolls of 5,4,3,1,5,1,2,3.  Test damage with negative sign.

Appears correct, subtracting a constant doesn't seem to throw the die roller off the way subtracting a die roll does.

Ie
12:34, Today: Crom rolled 5,-6,-12 using 15-3d6,3d6,2d6-1 with rolls of 1,6,3,1,3,2,5,6.  Test again with attack roll in front.

Seriously, why?  Why does that make the die roller loose its mind?
Tiberio
player, 147 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 11 Dec 2019
at 18:36
  • msg #378

Re: Max Values?

Good question. Let's take a look at the Die Roller results.

Have you had any problems with that, 2d6-1 term, before? It appears not.

The difference is that the CV term, 18-3d6, is different in one way, it subtracts a rolled number not a fixed number, ie -1.

I suspect that is the difference.
This message was last edited by the player at 18:37, Wed 11 Dec 2019.
Crom
GM, 322 posts
Thu 19 Dec 2019
at 03:06
  • msg #379

Holiday Shenanigans

Things are definitely getting busier as the holidays draw closer.  Don't think I'll get a post up tonight but hopefully tomorrow.

Apologies for current delay.

Now off to get my daughter from the airport (woohoo!)
Marduke the Red
player, 155 posts
Vanaheim
15/15 BODY 40/40 STUN
Mon 23 Dec 2019
at 18:10
  • msg #380

Holiday Shenanigans

Niamh
player, 98 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Wed 25 Dec 2019
at 00:14
  • msg #381

Holiday Shenanigans

Busy few days. Merry Christmas!
Crom
GM, 326 posts
Wed 25 Dec 2019
at 01:10
  • msg #382

Holiday Shenanigans

Very busy.  Going to need a break after the break before I break.

Merry Christmas all!
Crom
GM, 340 posts
Tue 14 Jan 2020
at 22:59
  • msg #383

Holiday Shenanigans

Any updates/post from others before we proceed?
Syssiah
player, 71 posts
Zamoran Princess &
Pleasure Slave
Wed 15 Jan 2020
at 01:30
  • msg #384

Holiday Shenanigans

I am good :)
Marduke the Red
player, 163 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 23 Jan 2020
at 05:40
  • msg #385

Holiday Shenanigans

Has Sarajen left the group? Is that why his path is diverging from ours?
Tiberio
player, 161 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 23 Jan 2020
at 05:57
  • msg #386

Holiday Shenanigans

Yes, the player has left the game, Sarajen the character, I am hoping we see later.
Marduke the Red
player, 167 posts
Vanaheim
15/15 BODY 40/40 STUN
Sat 1 Feb 2020
at 04:20
  • msg #387

Holiday Shenanigans

Khoraja was the ambusher or ambushee?
Tiberio
player, 166 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 1 Feb 2020
at 04:38
  • msg #388

Holiday Shenanigans

I debated, however I think Marduke would know

Scarlet belongs to Khoraja, who were betrayed by the other two and slaughtered.

Marcian, who rides with Tiberio , though dressed in Shemitish white for disguise, is of Khoraja.
Marduke the Red
player, 170 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 6 Feb 2020
at 09:28
  • msg #389

Holiday Shenanigans

Any chance of a position map? My next move depends on the position of Marduke and his distance from the guards, and the nearness of any heavy objects.
Crom
GM, 348 posts
Fri 7 Feb 2020
at 03:31
  • msg #390

Maps for Mercenaries

I might be able to put one together this weekend.
Marduke the Red
player, 171 posts
Vanaheim
15/15 BODY 40/40 STUN
Fri 7 Feb 2020
at 05:58
  • msg #391

Maps for Mercenaries

Given that there are traces of broken wagons or palanquins scattered about, there may be another area effect to kick off the festivities. Heh, I may save some XP to spend on PRE that activates after throwing something like that.
Marduke the Red
player, 172 posts
Vanaheim
15/15 BODY 40/40 STUN
Sun 9 Feb 2020
at 23:33
  • msg #392

Maps for Mercenaries

Can you put me at T-10? As I posted, I did not come up with the others. I used them as a distraction while I snuck up using broken carts as cover.

The girl struck down is at W-17?
Crom
GM, 350 posts
Mon 10 Feb 2020
at 00:49
  • msg #393

Maps for Mercenaries

Ack, of course.  T-10  works.

Map has been updated, please refresh your browsers if you don't see any change.  I added labels to all of the mercenaries.  Their leader is in V16 and the handmaiden in W17.
Marduke the Red
player, 173 posts
Vanaheim
15/15 BODY 40/40 STUN
Mon 10 Feb 2020
at 00:58
  • msg #394

Maps for Mercenaries

I take it that the dry creek bed is depressed, such that the lip provides cover for any enterprising sneak to get closer?
Crom
GM, 351 posts
Mon 10 Feb 2020
at 01:12
  • msg #395

Maps for Mercenaries

It's a gentle slope rather than a sheer drop so it doesn't add as much.

+1 to Stealth to move along the riverbed edge.  Otherwise it's still pretty open.
Crom
GM, 353 posts
Tue 18 Feb 2020
at 03:11
  • msg #396

Maps for Mercenaries

I intended to come home and make the next post, however that did not happen.  Will have it tomorror.
Marduke the Red
player, 176 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 19 Feb 2020
at 02:53
  • msg #397

Maps for Mercenaries

Two things.

First, how much space is under the cart with A1 and A2 standing atop it? Enough for Marduke to get under the cart and plant his feet firmly?

And what maneuver would it be to lift the cart and shove it ahead of me as I ran at the first group or spear- and swords-men? A move-through with a multi-hex object?
Marduke the Red
player, 177 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 19 Feb 2020
at 14:12
  • msg #398

Maps for Mercenaries

Nice move, Tiberio. You mention an ice barbarian that none of them can see, causing them to wonder where he might be. You want to hang a bell around my neck next?
Niamh
player, 116 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Wed 19 Feb 2020
at 14:58
  • msg #399

Maps for Mercenaries

Lol, I saw that, too.

Maybe that was his cue for you to attack?  ;)
Tiberio
player, 173 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 19 Feb 2020
at 17:34
  • msg #400

Re: Maps for Mercenaries

Marduke the Red:
Nice move, Tiberio. You mention an ice barbarian that none of them can see, causing them to wonder where he might be. You want to hang a bell around my neck next?


Why whinge? Marduke is in cover, under the cart, ready to go if negotiation fails.
Marduke the Red
player, 178 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 20 Feb 2020
at 08:39
  • msg #401

Re: Maps for Mercenaries

True. And a multiple move-through with a 2-hex vehicle is likely to be a surprise to the other side....
Crom
GM, 356 posts
Sun 23 Feb 2020
at 15:53
  • msg #402

Re: Maps for Mercenaries

Updates to everyone's previous posts to provide context on how the parlay ends.

Marduke - requested a couple rolls from you please
Crom
GM, 359 posts
Tue 3 Mar 2020
at 02:24
  • msg #403

Re: Maps for Mercenaries

Unfortunately I'll be slower than normal posting for next few days at least.  Wife is okay but in the hospital and I'm either at work or with her.  They think she has an ileus, portion of her intestines didn't wake back up fully after the surgery.  She's improving slowly so hoping she can go home in a couple days.
Syssiah
player, 82 posts
Zamoran Princess &
Pleasure Slave
Tue 3 Mar 2020
at 02:44
  • msg #404

Re: Maps for Mercenaries

take care of yourself and of your wife ! Come back when you are allright to do so ! :)
Crom
GM, 360 posts
Thu 5 Mar 2020
at 18:51
  • msg #405

Re: Maps for Mercenaries

Just wanted to give an update that, unfortunately, there not much change.  Her vitals are much better, she's not in any danger, but foods still not passing through.  They're running more scans today, looking for anything else that might be contributing to this.

More than anything just trying to keep her spirits up. Between the knee operation, the stomach pains, aching from being in the hospital bed, getting poked, etc she gets depressed that she's never going to get better.

All signs still point to her getting well; just taking longer than we expected
Niamh
player, 121 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 5 Mar 2020
at 18:55
  • msg #406

Re: Maps for Mercenaries

I'm sorry to hear all that. I hope things change and she can get better soon.
Marduke the Red
player, 185 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 5 Mar 2020
at 19:48
  • msg #407

Re: Maps for Mercenaries

.....making sacrifices to Ymir on her behalf.......
Crom
GM, 362 posts
Tue 10 Mar 2020
at 00:07
  • msg #408

Re: Maps for Mercenaries

Thank you all for your well wishes and patience, finally have my wife back home.  Nice as North Central Baptist is, it's still a hospital and she felt more like a prisoner than patient after a while.  As one of the doctors pointed out, being deprived of food and sleep is considered torture is most cases except medicine...
Tiberio
player, 179 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 10 Mar 2020
at 02:38
  • msg #409

Re: Maps for Mercenaries

Whew, Niamh, thanks for that! Magic 8 Ball says, Outlook Good
Niamh
player, 123 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Tue 10 Mar 2020
at 02:54
  • msg #410

Re: Maps for Mercenaries



Got lucky, but I'll take it. EVERY. SINGLE. TIME.  ;)
Syssiah
player, 83 posts
Zamoran Princess &
Pleasure Slave
Tue 10 Mar 2020
at 04:45
  • msg #411

Re: Maps for Mercenaries

yeah! :) that's good news :)
Chang Jun
player, 85 posts
Tue 10 Mar 2020
at 13:00
  • msg #412

Re: Maps for Mercenaries

In reply to Crom (msg # 408):

Your wife has my sympathy. I spent three days once stuck in a hospital bed unable to eat or drink and it is torture.
Crom
GM, 365 posts
Wed 18 Mar 2020
at 02:44
  • msg #413

Status

Like much of America I'm now working remote full-time.  Apparently this means that I don't stop at my normal time and keep right on working until 9pm+.  I need to figure out a better routine.

In the meantime...anyone have any questions for our current situation?

I'm looking for some rolls by our designated healers plus any actions or inquiries by other characters given recent statements and events here in these ancient ruins.

Otherwise, hope everyone's staying safe during these odd times.
Niamh
player, 130 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Wed 18 Mar 2020
at 03:45
  • msg #414

Status

Apologies, I was trying to ensure everyone had a last minute post before I committed Niamh.

She will be more than happy to take Chang Jun up on his assistance.
Syssiah
player, 87 posts
Zamoran Princess &
Pleasure Slave
Wed 18 Mar 2020
at 03:49
  • msg #415

Status

Syssiah won't do more about the prince state :)
Niamh
player, 133 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 26 Mar 2020
at 18:45
  • msg #416

Status

Apologies, folks. I've been working particularly long hours the last few days and then today I just found out I'm not working at all until April 11th. Hope to have something up either later today or tomorrow.

I hope everyone is well and healthy.
Marduke the Red
player, 197 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 2 Apr 2020
at 22:42
  • msg #417

Status

Tracking roll made by 10. Can I tell how many I am tracking?
Marduke the Red
player, 199 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 8 Apr 2020
at 03:55
  • msg #418

Status

Beautiful descriptions. Well done, has a definite Robert E Howard feel.
Tiberio
player, 193 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 8 Apr 2020
at 04:51
  • msg #419

Status

Agreed. It has that off balance, 'what-is-going-on' vibe. It screams... Do Not go in there.
Niamh
player, 139 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Wed 8 Apr 2020
at 12:42
  • msg #420

Status

Agreed.

I can see it and smell it and I don't want to go in.
Crom
GM, 373 posts
Wed 8 Apr 2020
at 13:35
  • msg #421

Status

Very glad you all are enjoying it.  One thing I definitely appreciate about PbP games is the opportunity for creative writing.
Crom
GM, 375 posts
Wed 15 Apr 2020
at 13:09
  • msg #422

Status

I have 2 votes to descend underground and only 1 to remain above.

Moving on.
Chang Jun
player, 95 posts
Mon 20 Apr 2020
at 01:30
  • msg #423

Status

Sorry for the absence, lost power last Sunday finally got it back late yesterday.
Crom
GM, 378 posts
Mon 20 Apr 2020
at 03:31
  • msg #424

Status

Yikes, pretty rough to be out of power for a whole week.
Chang Jun
player, 96 posts
Mon 20 Apr 2020
at 12:41
  • msg #425

Status

Yeah, bad enough having to stay home and work from home. Then loose power on top of that, of course It did give me plenty of time to clean up storm damage. Soeday I am going to have to invest in a generator.
Crom
GM, 383 posts
Thu 30 Apr 2020
at 02:50
  • msg #426

Status

Had to work late tonight but should have next post tomorrow.

You seem to be carving through these things like scythes through wheat.  Lots of Impairing Wound between damage at least half their BODY or rolling twice what's needed to hit them.
Crom
GM, 386 posts
Thu 30 Apr 2020
at 19:19
  • msg #427

Status

Added a note to clarify which direction is which in the tunnel.
This message was last edited by the GM at 22:41, Fri 01 May 2020.
Tiberio
player, 205 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 8 May 2020
at 15:56
  • msg #428

Status

Alright, here is the plan.

Using One time use of Power, -1/5 AP.

Close Quarters Advance
8m Teleport, Not Through Solid Objects 8 AP

-2 Power Skill, 10-


08:58, Today: Tiberio rolled 9 using 3d6 with rolls of 1,3,5.  Close Quarters Advance 10-.

Worked, posting now

EDIT:
6e, V1, 158 pg., 228 pg.
Using the Advantage: Usable as [Second form of Movement: Teleport]
Apply that +1/4 Adv to 8m Running, 2 Active total
This message was last edited by the player at 16:42, Fri 08 May 2020.
Tiberio
player, 207 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 11 May 2020
at 04:13
  • msg #429

Status

Everyone is still applying this

msg #288:

Darkness penalties, will apply as soon as you attack.  The red X's will be within the torchlight immediately:
- no penalty if adjacent to opponent and they fall within the torchlight
- -1 OCV if 1 hex separates you from your opponent in torchlight
- -2 OCV if 2+ hexes separate you from your opponent in torchlight
- -4 OCV if opponent is out of torchlight

Marduke the Red
player, 212 posts
Vanaheim END 27/40
15/15 BODY 40/40 STUN
Mon 11 May 2020
at 04:54
  • msg #430

Status

Does it apply? Far as I'm concerned,  any area blacked out is beyond the reach of the torch. You and I are in dim light, barely able to see our foes. But they are tightly packed and you can hardly miss them if you keep swinging.
Tiberio
player, 209 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 11 May 2020
at 05:01
  • msg #431

Status

It is up to Chang Jun.  He moves in Seg 9 and Seg 12.

As is, yes I think it applies, one of the quirks of waiting for the faster character.
Marduke the Red
player, 213 posts
Vanaheim END 27/40
15/15 BODY 40/40 STUN
Mon 11 May 2020
at 05:17
  • msg #432

Status

You and I are adjacent to our foes. No penalty.
Tiberio
player, 210 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 11 May 2020
at 05:21
  • msg #433

Status

The mechanics do not say that

it says
- -4 OCV if opponent is out of torchlight

Currently our opponents are 10 meters away from torchlight, 5 2m hexes.

10 meters is 32.8 feet from the torch. I reckon that counts.

Again, it is a matter that only changes with Chang's actions.
This message was last edited by the player at 05:22, Mon 11 May 2020.
Marduke the Red
player, 214 posts
Vanaheim END 27/40
15/15 BODY 40/40 STUN
Mon 11 May 2020
at 05:23
  • msg #434

Status

We can see them. They are not out of torchlight.
Tiberio
player, 211 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 11 May 2020
at 05:24
  • msg #435

Status

We can agree to disagree, Crom will arbitrate.
Crom
GM, 393 posts
Mon 11 May 2020
at 13:43
  • msg #436

Status

8m (4 hex) radius around torch is dim but clear enough to see opponents.  Beyond this it is just too dark to make out.  I can understand if map is confusing as I revealed portions of the hexes the creatures are in to illustrate their position next to Tiberio and Marduke.

For this round you can hit these with no penalty if adjacent or the distance penalties mentioned previously for dim light.

From now on I'll stop the revealed area directly along the hexes where the torchlight becomes too dim and the -4 OCV kicks in
Marduke the Red
player, 215 posts
Vanaheim END 27/40
15/15 BODY 40/40 STUN
Mon 11 May 2020
at 21:01
  • msg #437

Status

I believe that before entering the caverns, Marduke had made torches for others as well as himself. There ought to be extras.
Crom
GM, 394 posts
Tue 12 May 2020
at 01:32
  • msg #438

Status

Negative.

Two torches were successfully constructed in msg 248.  Several characters tried to find wood before entering tunnel but msg 268 indicated any scraps found were so rotten they crumbled to dust.

2 torches...and then there was 1

If you can point out any post I may have missed I'll certainly reconsider the count
Crom
GM, 395 posts
Wed 13 May 2020
at 03:22
  • msg #439

Status

Didn't get a chance to post tonight; should have next one up in the morning
Marduke the Red
player, 216 posts
Vanaheim END 27/40
15/15 BODY 40/40 STUN
Wed 13 May 2020
at 08:20
  • msg #440

Status

In reply to Crom (msg # 438):

Looked it over myself. Agreed.
Crom
GM, 404 posts
Sat 16 May 2020
at 20:59
  • msg #441

Belated Anniversary

It was recently pointed out to me that March was the one year anniversary of this game.  I want to thank everyone that has contributed to the adventure.  I hope it has been both challenging and fun.

By now I think everyone should have a good feel for who their character is.  I'd like to offer you an opportunity to make them a legend if that's something that interests you.

I've created a private thread for each of you to use to plan out where you'd like to take your character.  It will include some milestones you think would be fun to help them reach that goal.

Howard skipped years of Conan's life, telling the exciting moments but ignoring the rest in his rise from savage barbarian to king of the greatest nation of his age.  I plan to do something similar.

Regardless whether you see your character as a ruler or not, let's plan how they can reach the goal that fits their personal story.
This message was last edited by the GM at 21:00, Sat 16 May 2020.
Marduke the Red
player, 225 posts
Vanaheim END 7/40
15/15 BODY 40/40 STUN
Mon 1 Jun 2020
at 01:44
  • msg #442

Belated Anniversary

Post-12 recovery?
Crom
GM, 419 posts
Mon 1 Jun 2020
at 01:48
  • msg #443

Belated Anniversary

Of course
Crom
GM, 427 posts
Sun 14 Jun 2020
at 22:29
  • msg #444

Belated Anniversary

You have a moment for some character interaction, plan, etc...  Just let me know when you're ready to proceed to your deaths, er, move forward.
Marduke the Red
player, 234 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Fri 19 Jun 2020
at 03:22
  • msg #445

Belated Anniversary

Does freedom from the tunnels grant us another Sanity recovery?
Tiberio
player, 229 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 19 Jun 2020
at 04:16
  • msg #446

Belated Anniversary

I would think if it did, Crom would have posted the opportunity.
Tiberio
player, 230 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 19 Jun 2020
at 06:20
  • msg #447

Belated Anniversary

Tiberio, Vultures of Shem, msg #253:
Tiberio suggests this positioning. With Chang Jun and Tiberio switching Front and rear watch every 10 minutes.


                          Marduke                             Marduke


                          Tiberio                            Chang Jun
                                                               Niamh
                   Niamh  Syssiah  Neferet                    Syssiah
                                                              Neferet
                         Chang Jun
                                                              Tiberio

The pace is set by Marduke as he tracks


For the advance up the stairs, Tiberio will suggest those with shields first, then spears.

                  Up

          Tiberio    Marduke

           Chang      Niamh

                     Syssiah

                 Down

Crom
GM, 431 posts
Fri 19 Jun 2020
at 12:14
  • msg #448

Re: Belated Anniversary

Marduke the Red:
Does freedom from the tunnels grant us another Sanity recovery?


Thinking about it that's actually a good point.  I'll update last post to include
Marduke the Red
player, 239 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Fri 19 Jun 2020
at 22:21
  • msg #449

Re: Belated Anniversary

Isn't Niamh going to translate Marduke's last utterance?
Crom
GM, 433 posts
Fri 19 Jun 2020
at 22:53
  • msg #450

Re: Belated Anniversary

Marduke has Kothic at a Basic Conversation level.

Just choosing not to use it?
Niamh
player, 164 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 19 Jun 2020
at 23:07
  • msg #451

Re: Belated Anniversary

I posted that she did...

<quote>Niamh was always ready to translate Marduke's comments when needed. He struggled through Kothic reasonably well, but some things needed nuance. She had always had a knack for languages and it showed in just how quickly she picked up new ones.<quote>
Tiberio
player, 232 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 19 Jun 2020
at 23:10
  • msg #452

Re: Belated Anniversary

He wants a direct statement, like, Marduke said.."this."
Marduke the Red
player, 240 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Fri 19 Jun 2020
at 23:15
  • msg #453

Re: Belated Anniversary

So update my message without Language translation?
Marduke the Red
player, 241 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Fri 19 Jun 2020
at 23:17
  • msg #454

Re: Belated Anniversary

Crom:
Marduke has Kothic at a Basic Conversation level.

Just choosing not to use it?

Marduke has Lvl 1 with Kothian. A few words.
Niamh
player, 165 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 19 Jun 2020
at 23:18
  • msg #455

Re: Belated Anniversary

Well, I suppose I can do that. Does everyone want me to do that? Crom?
Crom
GM, 434 posts
Fri 19 Jun 2020
at 23:30
  • msg #456

Re: Belated Anniversary

Marduke the Red:
Crom:
Marduke has Kothic at a Basic Conversation level.

Just choosing not to use it?

Marduke has Lvl 1 with Kothian. A few words.


???  A few words

You paid 1 point for a few words?  Is that even useful?  Clearly not because you're not using it.

Points are precious

Nooooo per Language Fluency Table 6E1 p80 1 point buys you Basic Conversation.

I wouldn't get all fancy, keep it simple, simple terms, simple sentences.  Heck throw in a wrong word now and then if you want to play it up.  But for 1 point you definitely know more than "a few words"

I mean, Tiberio doesn't even have Kothic, he has to make INT rolls to try to understand it using one of the languages from surrounding kingdoms, and he uses more than a few words
Marduke the Red
player, 242 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Fri 19 Jun 2020
at 23:50
  • msg #457

Re: Belated Anniversary

I needed someone to tell me this. I own the Big Book 4th edition and no later editions. I'll make that change now.
Crom
GM, 435 posts
Sat 20 Jun 2020
at 00:00
  • msg #458

Re: Belated Anniversary

Good thought for everyone, if you put points into something and you haven't used it, talk to me.  There are never enough points to make your ideal character so ever one you have is precious and better be benefitting you.

If it's not let's see what we can do to change that.
Marduke the Red
player, 243 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Sat 20 Jun 2020
at 04:23
  • msg #459

Re: Belated Anniversary

Edited my last post to be understood by all. Basically, Stealthy people to the front to eliminate guards without being discovered. If they posted guards, that is. Marduke is Stealthy and is ready to take point.
Tiberio
player, 233 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 20 Jun 2020
at 04:35
  • msg #460

Re: Belated Anniversary

WIoth what light source?

And do you really think that going up a bare set of stairs, with no cover allows for Stealth?

Might these enemies see better at night?
Marduke the Red
player, 244 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Sat 20 Jun 2020
at 05:49
  • msg #461

Re: Belated Anniversary

The light of the moon?

Stealth can be silence as well. Those in front can spot sentries if they have any out, and can use the ornamentation aling the stairs to cover part of their movements.
Tiberio
player, 234 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 20 Jun 2020
at 06:20
  • msg #462

Re: Belated Anniversary

It's crazy and foolish, but how much crazier than the situation we find ourselves in, at the base of a Black Ziggurat with some kind of weird Dark ceremony and sacrifice about to happen.

Hope that the Gods of Cubic Probability are on your side.

How soon after Marduke starts should the rest of us move? Oh wait, that's right, nothing said about that, so we will have to guess. A minute will be good enough.
This message was last edited by the player at 06:21, Sat 20 June 2020.
Marduke the Red
player, 246 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Thu 25 Jun 2020
at 07:10
  • msg #463

Re: Belated Anniversary

Those darker lines on the walls above our heads (at our current position), are they indentations in the stone providing hand- and foot-holds for climbers?
Chang Jun
player, 114 posts
Thu 25 Jun 2020
at 12:45
  • msg #464

Re: Belated Anniversary

Thats a good question. From the groups current location how far up to the next level?
Crom
GM, 438 posts
Thu 25 Jun 2020
at 13:05
  • msg #465

Re: Belated Anniversary

Updated last post with details to your questions
Crom
GM, 442 posts
Wed 8 Jul 2020
at 13:54
  • msg #466

Re: Belated Anniversary

Should have next post up tonight; sorry for the delay
Niamh
player, 168 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Wed 8 Jul 2020
at 13:59
  • msg #467

Re: Belated Anniversary

Will be out of town (camping-no electricity) for the next three days (through Saturday).

Hope all are well.
Crom
GM, 443 posts
Wed 8 Jul 2020
at 14:57
  • msg #468

Re: Belated Anniversary

Lucky!

Hope you're somewhere cool; gonna hit 100 here
Marduke the Red
player, 252 posts
Vanaheim END 20/40
15/15 BODY 40/40 STUN
Thu 9 Jul 2020
at 17:20
  • msg #469

Re: Belated Anniversary

We are in segments 1-3. That means only Chang and folks who held actions can go.
Tiberio
player, 240 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 9 Jul 2020
at 17:43
  • msg #470

Re: Belated Anniversary

It seems like an mistype to me, two different actions, one above and ours, I choose to post rather than wait.
Crom
GM, 446 posts
Thu 9 Jul 2020
at 22:19
  • msg #471

Re: Belated Anniversary

Doh!

Fixed

Please proceed to maim and kill at your leisure
Niamh
player, 169 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Sun 12 Jul 2020
at 01:27
  • msg #472

Re: Belated Anniversary

Back from camping.
Niamh
player, 170 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 16 Jul 2020
at 22:13
  • msg #473

Re: Belated Anniversary

Still here...busy with work.
Niamh
player, 171 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Tue 21 Jul 2020
at 03:14
  • msg #474

Re: Belated Anniversary

Apologies...I've worked everyday for seven days. I have a half day tomorrow. Hope to catch up tomorrow morning before work.
Crom
GM, 451 posts
Tue 21 Jul 2020
at 03:24
  • msg #475

Re: Belated Anniversary

Ug, sorry to hear that but appreciate the update
Crom
GM, 452 posts
Wed 22 Jul 2020
at 13:28
  • msg #476

Next

Moving things ahead tonight.
Chang Jun
player, 120 posts
Wed 22 Jul 2020
at 13:38
  • msg #477

Next

Having some computer issues. Hopefully will be corrected soon.
Niamh
player, 172 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Mon 27 Jul 2020
at 17:33
  • msg #478

Next

Okay, so I need to apologize because I am not sure I have kept you all up to date with my RL. I have long struggled with migraines and neck and shoulder pain. Well, that has all increased about threefold over the last three months. I spend my days drugged up to mitigate the pain and headaches so that I can actually work. Unfortunately, between the pain and drugs and just trying to remain functional at work, my personal time has suffered. Even our little camping trip sucked.

My muse has clearly taken a hit, as well. I was, at one point, in a dozen games while working and having quality with my spouse to down to a handful of games I am barely participating in.

I am hopeful that my lack of participation has not to negatively effected things here. This is a lovely game that I enjoy being a part of. Sadly, I am just not able to commit at the level I used to.

Thank you for your patience and understanding and hope you all are well.
Crom
GM, 454 posts
Tue 28 Jul 2020
at 00:26
  • msg #479

Next

Thanks for the update Niamh, do what you need to do for your health.  Post when you can, we can auto your character as needed.  Hope you can get some relief for those migraines.

Everyone, I'm going to plan to try to post 2-3 times a week.  I'd like to say Monday Wednesday & Friday but it may not fall exactly like that.   We'll see.  We're getting close to the end of this little trek
Marduke the Red
player, 259 posts
Vanaheim END 30/40
15/15 BODY 40/40 STUN
Tue 28 Jul 2020
at 08:07
  • msg #480

Next

The king demon is this Sadaan? Overseeing Amunet at the edge of the pit?

And what's the oval object at AA9?
This message was last edited by the player at 08:09, Tue 28 July 2020.
Crom
GM, 456 posts
Tue 28 Jul 2020
at 12:44
  • msg #481

Re: Next

Marduke the Red:
The king demon is this Sadaan? Overseeing Amunet at the edge of the pit?


Yes

Marduke the Red:
And what's the oval object at AA9?


It's just a column at the entrance to the room.  Each of the 4 entrances has one.  You're coming in from the South entrance, Neferet and her 2 guards remain at the West entrance until Saadan is done with Amunet, the North is behind the throne and bone piles and the East entrance is to your right.
Chang Jun
player, 121 posts
Tue 28 Jul 2020
at 12:50
  • msg #482

Re: Next

Looks like things are fixed. I'll get back to posting soon as I read up on things.
Crom
GM, 457 posts
Wed 29 Jul 2020
at 01:42
  • msg #483

Re: Next

Awesome, post when you're ready
Tiberio
player, 245 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 31 Jul 2020
at 01:36
  • msg #484

Re: Next

For this battle, I am not posting as I am able, I will wait until the DEX order gets to Tiberio's DEX, ie. your posts are done.
Marduke the Red
player, 261 posts
Vanaheim END 30/40
15/15 BODY 40/40 STUN
Fri 31 Jul 2020
at 13:40
  • msg #485

Re: Next

Waiting on an answer from GM before acting.
Crom
GM, 460 posts
Fri 31 Jul 2020
at 23:15
  • msg #486

Re: Next

Now both your questions have been answered
Marduke the Red
player, 263 posts
Tue 4 Aug 2020
at 13:20
  • [deleted]
  • msg #487

Re: Next

This message was deleted by the player at 13:32, Tue 04 Aug 2020.
Chang Jun
player, 125 posts
Tue 4 Aug 2020
at 17:23
  • msg #488

Re: Next

Sorry about the short post and thanks for taking over Chang Jun. Things are a bit rushed at work. Hope the post is okay and not full of mistakes.
Marduke the Red
player, 265 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Fri 7 Aug 2020
at 04:22
  • msg #489

Re: Next

If Marduke changes actions, can I keep that attack roll?
Crom
GM, 464 posts
Sat 8 Aug 2020
at 00:31
  • msg #490

Re: Next

All please see Marduke's last post, msg #476.  When Aborting you may only abort to Defensive Actions.

List of these added to References thread msg #1.

Provided some options in msg #476 but at this point Tiberio and Chang are really the only 2 close enough to have a reasonable chance (I think).  Please let me know one way or the other if you plan to try an abort action.
Tiberio
player, 249 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 8 Aug 2020
at 03:55
  • msg #491

Re: Next

Marduke was rewinding his entire Phase 8 action, of course Sadaan goes first, so it would have to go back and redo his Phase 4 actions

Also...

LENGTH OF MOVEMENT
A character can only Dive For Cover up to
half his maximum movement with the mode of
movement used in the Maneuver.

Meaning Tiberio is limited to half of 12m, 6m or 3 hexs
Marduke the Red
player, 267 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Sat 8 Aug 2020
at 06:54
  • msg #492

Re: Next

Crom:
All please see Marduke's last post, msg #476.  When Aborting you may only abort to Defensive Actions.

List of these added to References thread msg #1.

Provided some options in msg #476 but at this point Tiberio and Chang are really the only 2 close enough to have a reasonable chance (I think).  Please let me know one way or the other if you plan to try an abort action.

Dive for Cover says (aee text). I don't have a book available to reference. Can Marduke run/jump 1/2 move (7m) to M9, then Block the incoming blow(1/2 phase, Abort)?

Otherwise, the best he can do is avenge Amunet.
Tiberio
player, 250 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 8 Aug 2020
at 07:33
  • msg #493

Re: Next

Crom:
TURN 1 123456789101112
Syssiah18   •   •    
Chang Jun15  •  •      
Niamh15   •   •    
Sadaan15   •        
Marduke14   •        
Tiberio13   •        
Gidim Tough13   •        
Neferet11   •        
Gidim Minion10   •        
• = Phase Takenh = Half Phase Delay


Aborting An Action
Sometimes a character can act first to protect
himself, regardless of relative DEX or the fact
that he doesn’t have a Phase. This is done by
Aborting an Action (sometimes called “Cancelling
a Move”).

Chang has the choice to Abort his Acton in Seg 9, for an action in Seg 8

Marduke and Tiberio do as well, regardless of Dex , ie Sadaan going before them.

By my count 7 m, 3 hexs, means Marduke can intercept Sadaan with Dive for Cover + Block for other

BLOCKING FOR SOMEONE ELSE, 6E2, 58 pg.:
A character can Block for someone else — a
useful tactic when he wants to defend an injured
or defenseless person from an attacker. To do this,
a character must be within Reach of either the
attacker or the target (either naturally, or because
he can extend his Reach with a weapon or some
other way).
An attempt to Block for someone else is made
at -2 OCV. If it succeeds, the attack is Blocked.
However, the character doesn’t automatically get
to go first before the opponent whose attack he
Blocked if they both have their next Phase in the
same Segment; they act on their respective DEXs
in the usual manner.

Marduke the Red
player, 268 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Sat 8 Aug 2020
at 14:23
  • msg #494

Re: Next

Does Marduke suffer an OCV penalty for Dive for Cover AS WELL AS taking the OCV hit for 'Block for other'?
Tiberio
player, 251 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 8 Aug 2020
at 17:28
  • msg #495

Re: Next

Dive For Cover
quote:
To use Dive For Cover, the character chooses
a target point to move to, then makes a DEX
Roll with a penalty of -1 for every 2m of distance
moved (or fraction thereof). A character can only
Dive For Cover up to half his maximum movement
with the mode of movement used in the
Maneuver.
If the DEX Roll succeeds, the character is at
the designated target point when the attack goes
off. He’s considered to be prone (and thus at half
DCV) until the next Phase in which he can act.

If a character has Skill Levels that can apply
to DEX Rolls, he may use those to improve his
DEX Roll when Diving For Cover, provided he
hasn’t already allocated them in the Segment when
he uses the Maneuver. Typically this does not
include Skill Levels with all Agility Skills or All
Noncombat Skills, since a DEX Roll is a Characteristic
Roll, not a Skill Roll. The GM can, at his
option, treat the DEX Roll as an “Agility Skill”
roll, thus allowing 5-point Agility Skill Levels or
8-point All Non-Combat Skills Levels to apply, but
this is not recommended.


Diving 6m = -3 DEX roll

No OCV penalty fro using Dive for Cover

Recall that for the Block maneuver,
Shields add there DCV bonus to the OCV of a Block
Marduke the Red
player, 269 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Sat 8 Aug 2020
at 18:28
  • msg #496

Re: Next

Ah, cool. Guess that's my option then.
Tiberio
player, 252 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 8 Aug 2020
at 18:49
  • msg #497

Re: Next

Why did you not include the -2 Block for Other?
Marduke the Red
player, 271 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Sat 8 Aug 2020
at 19:31
  • msg #498

Re: Next

Because GM stated that a dive for cover option was to interpose to take the blow myself. If I am blocking, then I am now blocking for myself and thus no -2 penalty.
Tiberio
player, 253 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 8 Aug 2020
at 20:13
  • msg #499

Re: Next

Are you referring to this?

Note: Dive for Cover (DEX roll -1 / 2m dived) does have the Protecting Other Characters option, meaning if you succeed you "interpose" yourself to take the damage from the attack instead of the target.

Iit specifically says " meaning if you succeed you "interpose" yourself to take the damage" ie. Block for others, and the -2
Marduke the Red
player, 272 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Sat 8 Aug 2020
at 20:20
  • msg #500

Re: Next

Yes I am referring to that. But if I'm the one taking the damage if I miss the Block, how am I taking a penalty for 'blocking for another'?
Tiberio
player, 254 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 8 Aug 2020
at 20:36
  • msg #501

Re: Next

The answer is in the plain meaning of text.

Marduke is not the target of the Attack, some one else is.
Marduke the Red
player, 273 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Sat 8 Aug 2020
at 20:49
  • msg #502

Re: Next

Ah. Since the shield is taking the block vs the intended target, either I succeed in blocking, or the shock against the shield delivers the damage to me.


Hopefully his OCV does not exceed 5, then.
This message was last edited by the player at 20:51, Sat 08 Aug 2020.
Crom
GM, 465 posts
Mon 10 Aug 2020
at 12:59
  • msg #503

Re: Next

Just we're clear, the Dive for Cover to Interpose option usually means you eat the damage; no other extra maneuver like Block is allowed.  You are never the intended target, you just manage to be the one hit because of your quick reaction.  Hope for a bad damage roll and that your armor and PD can take it.

But because I'm allowing both, Dive for Cover and another action the -2 block for others still applies.  It was either this or treat this entire thing like a Multi-Attack and impose a -2 to both the Dive for Cover and 2nd Action.

Or I suppose I could have just left well enough alone and only allowed the base Dive for Cover but I want you all to have more options.
Chang Jun
player, 126 posts
Mon 10 Aug 2020
at 14:07
  • msg #504

Re: Next

Okay. little behind. Time to rework what I had started to write.
Marduke the Red
player, 274 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Mon 10 Aug 2020
at 14:09
  • msg #505

Re: Next

Well, I already edited in the -2 penalty. As I said, I hope his OCV doesn't exceed 5, or this will likely hurt.
Tiberio
player, 255 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 12 Aug 2020
at 16:02
  • msg #506

Re: Next

8 PD
3 rPD(Combat Luck)
4 rPD(locs 9-13)
5 rPD(Loc 5)

Combat Luck does not work when wearing Armor?

From Character Guidelines

EDIT:

Talents
Combat Luck
- No more than 2 levels
- Has the additional Limitation: Not while wearing > 15kg of armor (-1/4)
- Costs 5 points/level
This message was last edited by the player at 16:07, Wed 12 Aug 2020.
Marduke the Red
player, 277 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Wed 12 Aug 2020
at 16:07
  • msg #507

Re: Next

Works unless armor is heavier than 15 kg. The breastplate and helm I wear are far less than 15 kg
Crom
GM, 469 posts
Thu 13 Aug 2020
at 13:44
  • msg #508

Re: Next

Sorry I didn't get a chance to post last night.  Next post this evening.

maybe I'm just letting Marduke worry about Sadaan's incoming swing :-)
Marduke the Red
player, 278 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Thu 13 Aug 2020
at 15:26
  • msg #509

Re: Next

(.....sadist....)
Crom
GM, 470 posts
Fri 14 Aug 2020
at 00:03
  • msg #510

Re: Next

No, no, no...no....n............maybe
Marduke the Red
player, 279 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Fri 14 Aug 2020
at 00:48
  • msg #511

Re: Next

Okay, little point of confusion here.
You posted

19:05, Today: Crom rolled 26,9,3 using 8d6,3d6,17-3d6 with rolls of 1,5,1,4,3,3,6,3,2,3,4,5,5,4.  Sadaan vs Marduke.
- 24 STUN 7 BODY to Shoulder
almost missed, BODY will probably be negated but whatever STUN is left after you subtract your PD, Armor and Combat Luck x 3 for hit to Shoulder


8d6 Normal attack for Greatclub. For the Shoulder Location, NStun multiplier is only ×1.

Body is absolutely negated. For Stun, Marduke has 8 PD, 3 rPD Combat Luck, and 4 rPD for loc 9 (Brigandine shirt), making his PD 15. He takes (27-15)×1 = 12 STUN.
Crom
GM, 473 posts
Fri 14 Aug 2020
at 00:53
  • msg #512

Re: Next

Yep, I posted correction.  I looked at wrong column

Had to correct Chang's too since the killing attack to his leg was actually x2 STUN and that's multiplied before defenses are applied to reduce.
Crom
GM, 480 posts
Mon 24 Aug 2020
at 13:18
  • msg #513

Re: Next

And we're back.  Unannounced server upgrade apparently took the site down all weekend
Marduke the Red
player, 284 posts
Vanaheim END 34/40
15/15 BODY 38/40 STUN
Wed 26 Aug 2020
at 07:16
  • msg #514

Re: Next

Given what Sadaan did, Marduke will change his action. I'll be posting a new post. Sadaan is holding Syssiah to his chest with one hand, the other holding his club?
Crom
GM, 483 posts
Wed 26 Aug 2020
at 12:27
  • msg #515

Re: Next

That's correct
Marduke the Red
player, 285 posts
Vanaheim END 34/40
15/15 BODY 38/40 STUN
Wed 26 Aug 2020
at 19:17
  • msg #516

Re: Next

Does his grab lower his DCV?
Tiberio
player, 260 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 26 Aug 2020
at 19:18
  • msg #517

Re: Next

It is in the post, 1/2 DCV
Tiberio
player, 261 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 26 Aug 2020
at 20:07
  • msg #518

Re: Next

6E2, 62 pg.

(As described below under Escaping From Grabs, the
victim immediately gets a Casual STR roll to break
free, if desired.)

After performing a Grab, in that same Segment
a character can only Squeeze, Slam, or Throw
the target as an immediate attack. He can’t use
any other maneuvers or attacks (unless the GM
so permits, and even in that case, using another
attack should mean releasing the Grab in most
circumstances). In later Phases he can use any
attacks he wants (provided he has the free limbs or
other means to do so).

6E2, 64 pg.

Escaping From Grabs
When a Grabbed character tries to escape from
his captor, both characters roll 1d6 for each 5 STR
they have and count the Normal Damage BODY.
If the Grabbed character’s total is higher, he
escapes; if the Grabber’s total is higher or the rolls
tie, the victim remains Grabbed. Trying to break
out of a Grab does no damage to either character.
The rules for Casual Use of STR (6E1 131)
mean very strong characters can effectively
ignore Grabs performed by much weaker foes. A
Grabbed character should be allowed to roll his
Casual STR immediately after being Grabbed,
if desired (even if he doesn’t have a Zero Phase
Action available; this initial attempt to break
free is an Action that takes no time, though the
character can only try it once, right after he’s first
Grabbed). The Grabbing character uses his entire
Grabbing STR to resist this breakout attempt; he’s
not restricted to using just his Casual STR.

6E1 131 pg.

CASUAL USE OF POWERS
At the GM’s option, a character can make
Casual Use of a Power or ability that he uses as
an attack (defenses, movement, and other Powers
can’t be used Casually). This means the character
uses the Power without conscious effort as a Zero
Phase Action (or in some cases even as an Action
that takes no time). Only Powers and related
abilities can be used Casually; a character cannot,
for example, perform a Casual Haymaker, Casual
Martial Strike, or Casual Block.

When a character uses a Power Casually, he
uses it at half effect (or even less, if he prefers). For
example, a character with STR 40 has a “Casual
STR” of 20; a character with a Blast 12d6 has a
“Casual Blast” of 6d6. Using a Power Casually
costs END, but the character only pays for the
amount of the Power he’s using (i.e., he pays half
the END he’d pay for using it at full strength).
This message was last edited by the player at 20:11, Wed 26 Aug 2020.
Marduke the Red
player, 288 posts
Vanaheim END 34/40
15/15 BODY 38/40 STUN
Wed 2 Sep 2020
at 04:48
  • msg #519

Re: Next

After throwing the throne into the pit, are there any shields among the refuse and scattered bones to replace Marduke's broken shield?
Crom
GM, 486 posts
Wed 2 Sep 2020
at 13:32
  • msg #520

Re: Next

Nothing serviceable
Crom
GM, 490 posts
Wed 9 Sep 2020
at 13:30
  • msg #521

Re: Next

This ends the initial story arc I'd laid out.

As we've lost most of the players and I do not immediately have another adventure ready, this story will remain on hold for a while.  Not sure how long.  But when we return expect that a few years will have passed (game time, not RL, hoping to start this back up in a month or two); depending on what your character has been doing during that time I expect that there will be some skills/Perks provided.   Think about those long-term goals we discussed previously, this will be your opportunity to move your character towards them.

I'd also appreciate input on the kind of adventure folks would be interested in next.  Would help me in the planning.  Things you like, things you don't want to do, etc...  We can create a thread to discuss.

Barring the return of past players I expect to post on Looking for Players to replenish our numbers.  I prefer not to NPC most of the party so will probably shoot to get us back up to around 6, hopefully at the very least 4 active posters.
This message was last edited by the GM at 15:41, Wed 09 Sept 2020.
Chang Jun
player, 131 posts
Wed 9 Sep 2020
at 15:46
  • msg #522

Re: Next

Sounds good. I'll get some things posted in Chang Jun's long term goals.
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