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05:03, 27th April 2024 (GMT+0)

The Vultures of Shem.

Posted by CromFor group 0
Crom
GM, 231 posts
Tue 24 Sep 2019
at 12:41
  • msg #1

The Vultures of Shem

The upstarts of the Red Pit gallop across the rough hills of Koth, savoring freedom from the saddle as they follow guide Ayan who imparts that he is a chief of a small village in Khoraja, the small desert kingdom to the West separating Koth from Shem.  His men have raided Kothic and Shemitish caravans for years until their king grew to suspect that his people held back more than the agreed upon portion of the spoils.  Ousted from their land Ayan eventually bargained to surrender and suffer the punishment their ruler had unfairly laid down.  Yet he spits in the memory of watching as twenty of his men were put to the sword and the meager belongings of his people taken.  Then, much as yourselves, Ayan found himself swinging a pick at the bowels of the Red Pit.

By nightfall you are leagues away from the Pit and finally able to halt for the night but Ayan cautions that there will be no safety for days yet.  He urges only a few hours rest before pressing on by night.  The horses have allowed you greater range than the slaves forced to flee on foot but there will be no true safety while you remain within the kingdom of Koth.  The hills you travel through will give way to gentler terrain in another 2 days.

Camped in a steep vale between two of the land's hills, you give over your lives as slaves to those of fugitives!

You are in the barren Kothian Hills with only the supplies you managed to scavenge before fleeing the Red Pit, possibly pursued by enemy forces.

Each character may make 1 roll to describe their focus for the day as you travel (Survival, Herbalism, PER, Animal Handling, Stealth, etc...).

Each character may make 1 roll to describe their focus during your rest hours (Survival, Herbalism, PER, Healing (Paramedics), Animal Handling, etc...)

Injured characters are unable to recover BODY unless they are able to rest for at least 8 hours.   Healing is able to reduce this time by 2 hours.  Herbalism can reduce this further and may even restore 1 BODY per wound if beneficial herbs can be located or purchased.

Let us see what the fates bring to your ragged band:  Describe your travel and rest actions for the 1st day of your freedom!

This message was last edited by the GM at 01:55, Tue 01 Oct 2019.
Niamh
player, 69 posts
Pict Shaman
Body 15(11)/Stun 30(23)
Tue 1 Oct 2019
at 02:30
  • msg #2

The Vultures of Shem

Once the animals were ready for travel, Niamh does her best to find good healing herbs and plants along their path with little success.

20:22, Today: Secret Roll: Niamh rolled 12 using 3d6 with rolls of 3,3,6.  Herbalism (11-).

As the sun drew down toward the horizon, she had grown frustrated at her inability to find anything to assist in their recovery. Still, she had wounds that needed tending...as did some of the others. She made sure to take care of herself first, before moving on to the others. She seemed to have some success, despite lack of significant materials.

20:29, Today: Secret Roll: Niamh rolled 12 using 3d6 with rolls of 4,2,6.  Healing (Paramedics) (12-).
Tiberio
player, 101 posts
Deep cut to Thigh, hobled
Hyperborean Horse Trader
Tue 1 Oct 2019
at 03:39
  • msg #3

The Vultures of Shem

It was clear that Tiberio was concerned about the horses; welfare and readiness for long travel. Water in the early days.

The horse dung itself was a sign of their passing.

During the rest hours, it was rest and being aware of what may be out there, looking at a hill slope down into valleys, waiting for riders, or the sounds of to often calling bird or ground animals. That, and talk. learning Kothic, as everyone else seemed to be in agreement, Kothic was best and most known in their numbers.

20:42, Today: Tiberio rolled 12,12 using 3d6,3d6 with rolls of 6,4,2,5,4,3.
Day, Animal Handle 12-, 12
Rest, PER 12-, 12

This message was last edited by the player at 03:43, Tue 01 Oct 2019.
Marduke the Red
player, 110 posts
Vanaheim
14/15 BODY 33/40 STUN
Tue 1 Oct 2019
at 07:04
  • msg #4

The Vultures of Shem

The canny barbarian fills his time during travel with trying to find water and much needed food, even if it be fruit, for this group of survivors. Although he has little success he is not discouraged. Time enough to properly hunt once pursuit was thrown off. Once in camp, Marduke continues to learn Kothian as he sweeps the perimeter, seeking signs of danger or opportunity.



00:00, Today: Marduke the Red rolled 14 using 3d6 with rolls of 6,6,2.  Travel Activity, Survival 12-.

23:59, Yesterday: Marduke the Red rolled 3 using 3d6 with rolls of 1,1,1.  Rest Activity, Per 13-. Critically made by 10!!

Chang Jun
player, 54 posts
Tue 1 Oct 2019
at 13:29
  • msg #5

The Vultures of Shem

As the group rode Chang Jun spoke to the others as he tried to learn another barbaric tongue. He scanned the route they followed also trying to find any herbs that would be of use. Unfortunately his luck was much the same as Niamh's.

09:24, Today: Chang Jun rolled 13 using 3d6 with rolls of 4,3,6.  Herbalism 11-.

During their brief rest stop he scouted the area for possible herbs as the others rested or wounds were ministered to.

09:25, Today: Chang Jun rolled 10 using 3d6 with rolls of 3,6,1.  Herbalism 11- (night).
Sarajen
player, 98 posts
Tomorrow is always
a good day to try again.
Tue 1 Oct 2019
at 16:18
  • msg #6

The Vultures of Shem

Sarajen understood the need for secrecy, for hiding. If the soldiers were in pursuit, they would need to cover their tracks, hide their passage, conceal their presence. He spent most of his time making sure his and his companion's spoors were not detectable. At least not at first glance. A group this large was bound to leave some sort of marking. The best he could hope for was to delay any competent scout enough to keep them within a few days' distance, not allowing them to catch up. He did this day and night.

Day Activity: Subterfuge - Keeping the team's tracks hidden, the team out of sight, 13-
09:14, Today: Sarajen rolled 10 using 3d6 with rolls of 4,1,5.

Night Activity: Subterfuge - Concealing any evidence of the team's camp and resting place, 13-
09:15, Today: Sarajen rolled 8 using 3d6 with rolls of 4,2,2.

Syssiah
player, 46 posts
Wed 2 Oct 2019
at 06:34
  • msg #7

The Vultures of Shem

After months of bad treatment and defilineg, Syssiah wanted nothing more than freedom and care. She'd ride with the small group, and realized how filthy they all looked. She encouraged each of them to talk about their stories, to let this cement the group more than the fight did. And she looked for small villages, or isolated house and huts, where they could find help, food, baths, anything to help them survive.

And get alot of Rest, while been alert and vigilant.


08:33, Today: Syssiah rolled 7 (with 2 body) using 3 with the Hero (Champions) system.  Stealth Roll 13-.


08:34, Today: Syssiah rolled 13 (with 3 body) using 3 with the Hero (Champions) system.  PER Roll 12-.

Crom
GM, 240 posts
Fri 4 Oct 2019
at 03:20
  • msg #8

The Vultures of Shem

Your party breaks camp after a mere 6 hours of rest, no more can be chanced so close to the Red Pit.  Once more hooves thundered upon the limestone hills of Koth as Ayan directed the path South then Southwest.  The hot Kothic sun bakes the hills around them as the group makes slow but steady progress.

The princess and thief point the group toward rockier ground, the better to limit their mounts' hoof-prints.  It is a trick each has employed in the past for similar reasons and appears to work well.  Both Pict and Khitai attempt to keep watch for sighs of herbs which might be used to heal the wounded during the flight but neither spies a single useful plant in the rough, rocky area.  Perhaps this land so far from their homelands familiar plants are not found?  Chang in particular is distracted by holding tight to the saddle to simply remain upon his unfamiliar mount.  Meanwhile Tiberio touches the neck of his steed periodically, feeling the stress of the animal.  All seems well to the horsemaster yet once the group halts for rest he worries that the horses have strained themselves more than he anticipated.  Not a cause for concern...yet.  The Vanir's eyes rove for game throughout the day yet no opportunity presents itself by the time the day's light grows faint.  Fortunately each saddlebag hold rations...for now.  The waterskins will require filling soon.  The sad truth is the meal is better than any have enjoyed since they were cast into the Pit.

The act of riding and attempting to perform another task has been difficult for most.  Perhaps tomorrow will bring more success.

Remove 1 days ration from your sheet
Horses have light exhaustion


Once camp is set in a cleft Sarajen finds each are exhausted but busy themselves with purpose.  Niamh tends to the wounded, searching for signs of infection, worried at the swelling she sees.  Meanwhile Chang examines the scrub nearby, searching for signs to indicate a medicinal nature but none appear promising.  The watch is set and the group drifts off to sleep.  Tiberio's is without incident but Marduke is certain he hears the sound of hoofbeats during the wee hours of the morning somewhere off to the North.

Marduke earns the group 2d6 of Luck for his critical success.  I will maintain this pool and anyone may draw from it, as many dice at a time as they wish up to the pool's total.  Once a die of Luck is used it is gone.

As Niamh has Survival & KS: Flora & Fauna which can apply to this region she might find better luck searching for herbs than Chang (not to say that he cannot find useful plants, only that she has skills which complement her search).


Dawn is barely a thought before Ayan is up and urging haste.  Those experienced in Survival know that such a pace will wear on the body of both man and beast in time but there is a good argument to press on.

You have 6 hours of rest, again not enough to count as a day towards wound recovery.
1) Will you press on or wait the extra 2 hours?
2) When you ride, what will you focus on?  If you have the Riding skill, make a roll to negate any penalties while trying to focus on a separate task as you travel?
3) When you stop, what will you strive to do before bedding down.
4) For each time period (day & night), if you have a skill which might assist your main focus then please also roll it as Complementary skills.  For every 2 points you roll under your Complementary skill you reduce the difficulty of your main roll by 1.  NOTE: characters may assist each other

Group Luck Pool: 2d6
Group Unluck Pool: 0d6

Niamh
player, 71 posts
Pict Shaman
Body 15(11)/Stun 30(23)
Fri 4 Oct 2019
at 04:42
  • msg #9

The Vultures of Shem

Niamh is willing to push for an early start today for fear of pursuit, but warns against doing so the following morning. "We need to take of both ourselves and the animals if we are to make this journey. I understand we might be pursued, but if we're not careful, we'll die from exhaustion or exposure," she says, her concerns apparent in her expression and tone.

As the day progresses, she continues to seek promising herbs for treatment of wounds and ailments. She has better luck this day, finding some useful plants that should work.

22:34, Today: Secret Roll: Niamh rolled 9 using 3d6 with rolls of 1,4,4.  Herbalism (11-)(did not use the complimentary skills of Survival:Desert and KS:Flora&Fauna because I read how that worked after I rolled).

That night, she tends to wounds, this time with the herbs to assist in mending their wounds and possibly treat some of the infection that seemed to be setting in with some. With her near insistance on staying a full eight hours of rest, she is hopeful to find some significant improvement in the group.

22:35, Today: Secret Roll: Niamh rolled 11 using 3d6 with rolls of 1,5,5.  Healing (Paramedics) (12-).
This message was last edited by the player at 02:27, Mon 07 Oct 2019.
Sarajen
player, 99 posts
Tomorrow is always
a good day to try again.
Fri 4 Oct 2019
at 20:31
  • msg #10

The Vultures of Shem

Sarajen agreed with Niamh. Keeping the pace was important, but not at the cost of their wellfare. In an attempt to expand his learning, he would spend part of his time observing and following her when she searched for suitable flowers and weeds, or at least what he thought were flowers and weeds. It was the beginning of his exploration into herbalism.

The rest of the time he would continue to pay attention to their "silent passage", making sure to cover their tracks as best as he could.

During the second night, though, he realized they needed to pay more attention. He suggested that they spend the following morning in a ruse: travel in a different direction for an hour, then turn away and conceal their tracks. With a measure of luck, and well devised false tracks, they might be able to throw any pursuers into a false path, and gain another day. It might be enough to earn them a full night's rest.


Sarajen will create a series of false tracks after the group would turn away, making it look like his passage was the passage of everyone else in the group. He will use Concealment in a reverse way to make it appear that tracks were concealed, but would still be moderately easy to find. But not too easy, as that might give the ruse away.

Day: Stealth
13:26, Today: Sarajen rolled 10 using 3d6 with rolls of 3,1,6. (13-)

Day: Concealment Complementary Roll
13:27, Today: Sarajen rolled 11 using 3d6 with rolls of 5,4,2. (13-)

Night: Stealth
13:28, Today: Sarajen rolled 11 using 3d6 with rolls of 5,3,3. (13-)

Marduke the Red
player, 114 posts
Vanaheim
14/15 BODY 33/40 STUN
Sat 5 Oct 2019
at 00:01
  • msg #11

The Vultures of Shem

As they travel, Marduke tries to perceive the sights and sounds of potential pursuit. When they make camp, he uses his knowledge of ambush techniques to try to hide evidence of their peesence.


Day activity

01:25, Today: Marduke the Red rolled 11 using 3d6 with rolls of 5,1,5.  Perception 13-.


Night Activity

01:24, Today: Marduke the Red rolled 14 using 3d6 with rolls of 6,5,3.  Tracking 12-, complementary to Concealment.

01:23, Today: Marduke the Red rolled 13 using 3d6 with rolls of 2,6,5.  Concealment 12-.
Sarajen
player, 100 posts
Tomorrow is always
a good day to try again.
Sat 5 Oct 2019
at 00:31
  • msg #12

The Vultures of Shem

Sitting at the evening's camp, biting into the slowly dwindling rations, Sarajen moves next to the large red-haired man and sits.

[Language unknown: "Asttiooun..."]

Sarajen evaluates the large man with a smile.

[Language unknown: "Vorhouica. Te nasi tic ure th m a haniwi? Entho on urehisionlar rutth ma ng ismo u behaat eeil. Outpl for witredman e ingur erres?"]

Sarajen chews away without reservation, spitting out the parts that are too old or too long past their prime. He scratches his hair and pulls out a few insects that managed to get in there while sleeping last night. Travelling through the barren lands is an invitation to be nature's feeding trough.
This message was last edited by the player at 04:05, Sat 05 Oct 2019.
Marduke the Red
player, 115 posts
Vanaheim
14/15 BODY 33/40 STUN
Sat 5 Oct 2019
at 07:20
  • msg #13

The Vultures of Shem

Getting perhaps one word in four, Marduke thinks he gets the jist of what is being asked. In broken words and phrases he says
Tiberio
player, 103 posts
Deep cut to Thigh, hobled
Hyperborean Horse Trader
Sat 5 Oct 2019
at 07:48
  • msg #14

The Vultures of Shem

It was clear that Tiberio wanted to keep exhaustion of the horses to a minimum, suggesting parts of the day where everyone should dismount and walk.

The Aquilonian had traveled a good bit, and his sense of living off the land was sharp, he tried to help as they traveled.

Day Activity
20:41, Today: Tiberio rolled 16 using 3d6 with rolls of 6,5,5.  Riding 13-, to negate -'s to Survival.

That damn thigh injury

20:42, Today: Tiberio rolled 9 using 3d6 with rolls of 5,2,2.  Survival 12-, Complimentary to group Survival.

+1 to Group Survival


At night Tiberio rested and though he spent some time with the horses, he laid down and just tried to wash his wounds and accept any help offered, even if it meant strange smelling herbs and unusual practices from lands he did not know.

Night Activity
00:46, Today: Tiberio rolled 11 using 3d6 with rolls of 4,2,5.
Animal Handler 12-, 11

Chang Jun
player, 55 posts
Mon 7 Oct 2019
at 00:18
  • msg #15

The Vultures of Shem

Chang Jun spent the next day just trying to stay put on the horse, more than happy to get off and walk when needed.[Language unknown: "Ai oreof Po thoentcom il poadai i ad ei Ec iou etekri."]

During the evening when they made camp he checked those that were wounded. Though with little helpful to offer.

20:17, Today: Chang Jun rolled 14 using 3d6 with rolls of 6,6,2.  Khitai Healing 11-.
Sarajen
player, 101 posts
Tomorrow is always
a good day to try again.
Mon 7 Oct 2019
at 02:03
  • msg #16

Re: The Vultures of Shem

Marduke the Red:
Getting perhaps one word in four, Marduke thinks he gets the jist of what is being asked. In broken words and phrases he says "Marduke Strong, ancestors, giant-blood. Ox die when young. Marduke had to turn wheel for $%&*#@$% machine. Many years turn."

[Language unknown: Thiconsta neho ofolmi Ersoneillromman?] [Language unknown: Iv Anwallio?]

[Language unknown: Und Uncesi haver mi.

Casta Es arentereaeraand ore omhis il m wilstavir an o be. Iotha tr a i ncsan ce thiderant! Bleredtioain! Tio Ul aris un fi ou un. K pa diove ulwer on t el ill ri aslien nisi. It E wene foith werthaame linou p, nc.]


Sarajen smiled to himself, evaluating his present partners of the opposite gender. They were fine women. But this was neither the time nor the place for such ... niceties. They had to get away from the slavers first. Run first. Fun second.
Syssiah
player, 47 posts
Mon 7 Oct 2019
at 02:19
  • msg #17

Re: The Vultures of Shem

Been not very skilled in outdoors survival or such, Syssiah would just do her parts, withut complaining, as much as it was possible. At least she was a decent rider, and had no wounds except on her feet. She'd tend to those and try to get as clean as possible, when possible, looking for any opportunity to bath herself in a river or lake.
Crom
GM, 242 posts
Tue 8 Oct 2019
at 02:20
  • msg #18

Re: The Vultures of Shem

The day passes in the increasing heat as the company moves West.  Chang is forced to give up his reigns to Tiberio so that the party's speed can be maintained.  In fact it improves slightly.  Sarajen spends time obscuring the groups passage, even laying a false trail or two, but it forces him to ride hard to catch up and he can tell it is taking a toll on his mount.

The members ride in a loose formation, attentive for opportunities in the land they pass through, and this day they find some success.  Near midday Tiberio follows a dip in the land which rewards him with a small trickle of water from a cliff face near the bottom.  Once the group is gathered they are able to refresh their waterskins and provide the horses with two hour's respite.  Sarajen's horse, in particular, enjoys the extra rest.  Near this same wellspring Niamh locates a small stand of yarrow and strips the plant of its leaves and flowers.  Once the last waterskin is filled and each have sated their thirst from the source directly the drum-beat of hooves continues.

Marduke keeps a watchful eye for signs of the riders heard the previous evening but neither they nor any other threat presents itself.

As daylight wanes a suitable campsite is located beneath worn away by an ancient stream which as long since dried up and vanished.  The sun winks away between the hilltops on your second days of freedom and though you gather beside the warmth of a small fire you take comfort that the jut of rock above limits the glow of your fire and the rations are filling if not ideal.  The horses are well tended by Tiberio while beside the fire Niamh shows Chang the herbs of this region and their uses.  The Khitai is accustomed to purchasing his ingredients in the market and he does not immediately grasp the differences required for wild, undried agents.  It is unnerving to watch the savage Pict chew the plants into a paste before rubbing it upon wounds and binding strips of cloth to hold them in place.

The horses are no longer exhausted.

There is enough herbs for the 3 wounded, each recovers 1 BODY.  Niamh has enough for 1 more day of treatment.  It will not immediately heal BODY but will allow the recipient to get by with only 6 hours of rest instead of 8 to count for a 1 toward recovery.

Again the night is quiet and without incident.


Before dawn's light has reached the group's hidden camp Ayan again urges them to their saddles.  He warns that today they will pass within sight of a small community to the South; the inhabitants are loyal to King Strabonus and should be avoided at all cost.  They will offer no shelter or trade to refugees from the Red Pit.

Day 3 begins.  Declare your day-time & night-time actions.
Sarajen
player, 102 posts
Tomorrow is always
a good day to try again.
Tue 8 Oct 2019
at 02:35
  • msg #19

Re: The Vultures of Shem

Sarajen continues to observe essential precautions for unobserved passage. With the village nearby, it was important they not be spotted. Although he did not believe news of their escape would have reached this far this quickly, it was still a good thing to not present any reason for the inhabitants to point at them to any hunters on their trail.

During the open moments, when things were easier, Sarajen approaches Chang Jun for conversation.

[Language unknown: "Dieesa Art. Whe isfoen nions a aiunet la mo art usmadi naen na. Ththmo erte oreho ectintion m redtiorat os ev?"]


Day Time: Stealth 13-
19:33, Today: Sarajen rolled 9 using 3d6 with rolls of 1,2,6.

Night Time: Stealth 13-
19:34, Today: Sarajen rolled 8 using 3d6 with rolls of 4,3,1.

Marduke the Red
player, 116 posts
Vanaheim
15/15 BODY 40/40 STUN
Tue 8 Oct 2019
at 07:30
  • msg #20

Re: The Vultures of Shem

As they travel, the healed Marduke's sharp barbarian senses keep careful wat h for indications of pursuit. As they make camp, Marduke uses his Survival lore to conceal the group's presence from prying eyes.

Daytime Activity

00:25, Today: Marduke the Red rolled 7 using 3d6 with rolls of 2,4,1.  Perception 13-. Made by 6.

Night Activity

00:25, Today: Marduke the Red rolled 7 using 3d6 with rolls of 4,1,2.  Survival 12-, complimentary to Concealment. Made by 5, adds +2 to concealment

00:25, Today: Marduke the Red rolled 8 using 3d6 with rolls of 3,2,3.  Concealment 12-(+2) = 14-. Made by 6.

Tiberio
player, 104 posts
Deep cut to Thigh, hobled
Hyperborean Horse Trader
Tue 8 Oct 2019
at 07:32
  • msg #21

Re: The Vultures of Shem

Once they reached the desert, the strain may slow recovery.

It was enough that the herbs, strange and unknown, took hold and put his body back on the path to healing.

Here in this land, having a horse under him, Tiberio praised the fortune they had horses to ride. There was silent credit to Chang for allowing his horse to be led. While the language of Koth was spoken around him, Tiberio spoke to the horses in Hyperborean, soothingly and tenderly, with a dose of admonishment a father would chide a child with.
The tending and care of the animals was going to build a trust, which they would need if they were to travel into desert.

Day:
00:26, Today: Tiberio rolled 12,9 using 3d6,3d6 with rolls of 5,3,4,2,2,5.
Riding 13-, 12, remove travel skill impair,
Animal Handler 12-, 9


At night, rest. Eat and drink. Conversation helped along his adoption, his learning Kothic, mainly though it was rest and sleep, though a part of the watch he could prop himself up and listen.

Night:
00:30, Today: Tiberio rolled 11 using 3d6 with rolls of 1,4,6.
PER 12-, 11 Day 3 Night.

Chang Jun
player, 56 posts
Tue 8 Oct 2019
at 13:56
  • msg #22

Re: The Vultures of Shem

During the day Chan Jun rode or walked as was needed. Though he was getting use to the beasts movements he was still far from being a competent rider and gladly accepted Tiberio's help. In the evening he assisted Niamh with those still injured.


To Sarajen [Language unknown: "Wh som oneforday ei nceth iouanyove p Sonastted vorntiwhiard unnghi ntiv'thas ers verkorest i Stiyinbleereted at os oueve areorerea. Whe ainbutles een Waatha nost enadse pl mevor vir wa k usrat alet?"]

To Niamh

09:29, Today: Chang Jun rolled 10 using 3d6 with rolls of 2,6,2.  Healing (Paramedics) 11-.

09:29, Today: Chang Jun rolled 12 using 3d6 with rolls of 6,1,5.  Khitai Healing 11-.

Niamh
player, 72 posts
Pict Shaman
Body 15(11)/Stun 30(23)
Thu 10 Oct 2019
at 05:42
  • msg #23

Re: The Vultures of Shem

Niamh continued to actively search for helpful plants. It felt good to have her wounds on the mend and, even though her companions were not of her tribe, it felt good to be using her skills unfettered.

23:14, Today: Secret Roll: Niamh rolled 6 using 3d6 with rolls of 2,2,2.  Herbalism (11-) with a +2 for successes from KS(Flora) and Survival(Desert).
23:14, Today: Secret Roll: Niamh rolled 7 using 3d6 with rolls of 2,2,3.  KS (Flora & Fauna).
23:13, Today: Secret Roll: Niamh rolled 6 using 3d6 with rolls of 1,2,3.  Survival (Desert).


While not specifically tending to the horses other than to assist in their readiness on turn in each day, she was worried about their condition. She spoke to Tiberio about it. "If there is something I can do to help, let me know. Our journey will be far less pleasant without these beasts," she said to him, giving him a nod and small smile.

She once again attended to the wounded with herbs and her strange, if somewhat effective, medicinal skills. Unfortunately, their weakened conditions and the difficulty of the environment and the stress of the pursuit seemed to make real recovery difficult.

(Not sure what's going on, but I can't seem to make it roll for my Healing(Paramedics) 12- roll Well, crap. After like four tries, I took it off "Secret Roll" and it took. It was a failure, but with Chang Jun's assistance, it was a success.
23:27, Today: Niamh rolled 13 using 3d6 with rolls of 5,2,6.  Healing (Paramedics) (12-) with a +1 for Chang Jun Assist.)


She glances at Chang Jun as he spoke and assisted her, a furrow on her brow. He had some strange ideas, but she had been away from her lands long enough to see things she was unfamiliar with work. She supposed the spirits he spoke to were different than hers. With her wounds and exhaustion, she had to admit she was grateful for his assistance. "No bother. The spirits listen or they do not. The earth provides or it does not. Currently, they listen and provide," she offered with a small smile.

She hated to think that this was due to her perceived separation from the spirits for so long. Her time in captivity had weighed heavily on her and she wondered just how long it might take for her to be cleansed of its taint.
Sarajen
player, 104 posts
Tomorrow is always
a good day to try again.
Fri 11 Oct 2019
at 19:54
  • msg #24

Re: The Vultures of Shem

Chang Jun:
"I was trained by the monks of Decheng monastary before entering the service of Chengtianhou as a foot soldier. What about you Sarajen what tales can you tell us of your past?"


"Haha! My past. It is a very troublesome one. I've done everything that can be done under the sun, other than being a king, or things that are too vile to think of. I used to count many friends, but just as many enemies. I've traded, traveled, earned great wealth, and spent it all just as well, loved many women, been worthy of praise, and then spoken of with hate. I think you can think of me as a man of many talents, although a measure of skulduggery is my specialty, in so far as it can be used for a good reason," Sarajen winks in the firelight.

"But what is good or bad is always judged from different sides. I like to look at things from my own side. Others like to look at things from theirs. I ended in The Red Pit because a woman betrayed me. For coin! The nerve! I must even the scales now. Not because I hate her, but because the game is played for balance. If I can go into The Pit, so can she. Hahaha!"

Sarajen picked his iguana-roast-on-a-stick from the fire. It was cooked enough. He bit into it with gusto, letting the juices of the meat roll down his dirty beard. He relished every bite.

"Now, I've been a soldier, and lead men to fights, and to their deaths. I've kept women, as lovers and workers. I've been a shopkeep, and a guard. I've done many things. I've seen many summers..."

A frown came over his face. He started to shake his head slowly while staring emptily into the fire.

"...but The Red Pit is something I don't ever want to see again."
This message was last edited by the player at 16:04, Sat 12 Oct 2019.
Syssiah
player, 48 posts
Sat 12 Oct 2019
at 04:57
  • msg #25

Re: The Vultures of Shem

For most of the time, SYssiah observed her fellowship. All as dirty and exhausted as she was from the Pit. All with their own stories and destinies. But there was a certain thing among those men and one woman. They wouldn't give up. They would never bend the knee to anyone they didn"t choose. Free they were and intended to be. And that was a thing , she, as a zamoran princess, could understand.

She fidgetted from the flat rock she was sitting on, and her voice could be heard, soft and light. "Does any of you have an idea where we are fleeing ? A relation we could use to start fresh ? I.. I have never really travelled, and never all by myself.."
Marduke the Red
player, 117 posts
Vanaheim
15/15 BODY 40/40 STUN
Sat 12 Oct 2019
at 05:51
  • msg #26

Re: The Vultures of Shem

Marduke understands some of what is said and responds
Sarajen
player, 105 posts
Tomorrow is always
a good day to try again.
Mon 14 Oct 2019
at 22:00
  • msg #27

Re: The Vultures of Shem

"Yes... true. We survived. We escaped The Pit. How many can say that and live to tell the tale? Now, we must run. Ensure we don't go back.

Once the run ends, I am sure we can hire out. I like where you're going... stealing from fat merchants... that's like taking eggs from an empty nest. And a man with your strength should be able to hire out anywhere, and make a good name for yourself.

Come to think of it... Ayan... how much further are we running? We are but a few miserable slaves to them. Why would they want to recapture us after three days of flight?"


Sarajen finally begins to take stock of the situation. He knows roughly where they ought to be, and hence where the nearest civilized centers ought to be as well. He goes through the possibilities in his mind.

14:51, Today: Sarajen rolled 10 using 3d6 with rolls of 2,6,2.  Geography 13-.

"How long until we reach the edge of the forests? We can easily lose any pursuers there. We can even try to ambush them, as we can hide in the forests and watch them without being seen."
Crom
GM, 248 posts
Thu 17 Oct 2019
at 01:56
  • msg #28

Re: The Vultures of Shem

The warm sun watches the groups progression on the 3rd day.  Three, a lucky number to the people of Koth.  Perhaps it is the land's luck that favors the refugees for by noon Niamh has found 3 more stands of herbs along the game trail which Ayan directs they travel.  The steeds are slowed more often today, Tiberio's learned eye has found the weakest of the mounts and allows it to set the pace.  The Aquilonian listens for any undue laboring, watchful for a hint of a limp, but for now the beasts are well.

Shortly after the noon rest, as they begin to crest a saddle between two hills, Marduke calls for a halt.  The sharp eyes of the Vanir catch the billow of loose clothing from riders to the Southwest.  Pointing these out the group hides their mounts and watches.  One of the strange riders peals away and halts beside an outcropping while the rest move on.  [Language unknown: Ek o oer ithsonwashas ess has Ho nocedi i,] Ayan points, [Language unknown: Pehat ce wi ionthedin redi...paove tourel ntehateender.  Wit tedeenwas Ti ilpoev tin isnd erno teha he toerol Pataul.  Le mo ieany wh un nc aticll ompro ove reait si rotra ek iv liwhan thi ncpend adnd ore.]  He spits in the sandy soil, clearly preferring to end the watcher.

Sarajen recalls a branch in the trail a short distance back, seen as he continued his efforts to disguise the group's passage.  It winds Northward for half a league before an offshoot tends Eastward once more.  No further signs of the hostile villagers are seen before the group finds shelter for the night.  Ayan cautions the fire remain small and the group huddle for warmth.

Niamh is pleased with the progress of Tiberio's feet.  The slices from the Scree Field heal well while the horsemaster remains in the saddle most of the time.  His thigh wound, however, is deeper and shows some signs of reddening.  She and Chang apply the herbs once more and bid he rest.  The Pict's own injuries appear to be progressing well for now.

When the thief asks Ayan of their pursuers, the old man grunts, [Language unknown: Terderwhethe mialho, echa etrea ha olma.  Ev la oust illfo comshetio?  Ourpl rores son arfoosicli t en Poan Onar houal tho, one yinof heonwh urai utli et undsa tra p ainoreone.  Oliou ame was areionive iveonsreslat lloun und.  Sese som lin ratwitbutble hi notwitandtra.  Etlo p cewh hasderencnte ei shehouilling?  Th cano pl ess ometioith u i reathande t eenev kor oule ntiresica ofof naioto t pre al thoearear in hasticthu rini.  K thpo tedwerion ta ratconhis li inwi eenlintra tho ance, u?

To rowh ainri nt ounta ersounhas p waenc pl manut, ain ni ith O out ieta Il pone ec ove Ro Lont.  Ck N meel ivck tines verse for me thostrith it uralne tioredich ni oer rom ou ieivha ha ni tha p sa ai.]


Standing the old man turns in a slow circle, [Language unknown: Ain urof ac nt trilin chfonc o of Nohato ure towhe latintted ear ro.  All atien lo atiartrom somvorere acfiom k en ble oreio res u un adilplwa stanie k lanti eldianti.  Ckck ll ngmica il na ive n m tha, Wit lated but issta mosom asouti ou Siles Peeeckes.  Elntta U one k proterrea e iv secaca n Undiveday si is na nte ng omean ckmiat sanhousom mend tatha fo he a.  Tedanylin Mo proel menonsugh pa foeiwa a riac whishemoou i Osfistpe fi erate iethmi ureni io Era.  O oneos i n pro enac m elur ntpaev oveithenc ur eiie weio hedisi tic acofbe ntrut loit yinlinkor ri prei Atlite.  Ne ers pl of chble ha iveme fiieen e nc reancecom. Aveheroer ll hirepo riur'ekomosas ce ar alhoec at aveanyout ameineent oulwi ieribe tatein o ev ulillo. ]

Niamh has 6 more applications of herbs
Marduke was fully healed yesterday
Niamh and Tibero have 2 days of rest towards their next healing

Discuss further as you will.  When ready post your next days/night activities.

This message was last edited by the GM at 03:03, Thu 17 Oct 2019.
Syssiah
player, 49 posts
Thu 17 Oct 2019
at 03:57
  • msg #29

Re: The Vultures of Shem

Travelling with this fellowship, in a relative safety made the zamoran princess in rags think. She had lived more gloriousdays, but she was pragmatic also. And she came up with some risky but adventurous idea, she proposed to those stong men, and Niamh.

"I think I know a way to get us both gold quickly, and get some revenge on slavers that might try to get us back to slavery. But it will involve Trick and resilience. And a pair of slave restrains and silks for us girls. So once in town, you can sell us to such evil men, and assassinate them and steal their gold."
Marduke the Red
player, 119 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 17 Oct 2019
at 08:21
  • msg #30

Re: The Vultures of Shem

Marduke shrugged, not understanding most of the conversation. It did not matter. A man with his strength was always in demand, whether as a hired sword or a legbreaker.
Sarajen
player, 108 posts
Tomorrow is always
a good day to try again.
Thu 17 Oct 2019
at 23:02
  • msg #31

Re: The Vultures of Shem

As usual, Sarajen helped by keeping things subtle: hiding tracks, burying remains, tracking back several hundred yards and concealing spurs, as well as deliberately planting false leads.

But now they prepared for a possible confrontation. He hoped it would not have to come to this. This group was exhausted, barely had weapons and armor, and some were still injured. Against an even number of opponents this might be a challenge.

Then again, he considered how well they had fared against the slavers in The Pit, and he remembered he was surrounded by a troupe of desert wild cats: ferocious and strong, cunning and unwavering. In any fight, each one of them was easily worth two or three normal soldiers. Imagine what they could do if they had actual serviceable equipment.

Sarajen smiled to himself. He turned to look around and spotted Marduke peering at him. Sarajen grinned broadly, happy to be in the company of what may be the most dangerous people on this side of Koth. He wouldn't have it any other way.

His concerns evaporated as swiftly as the fire's smoke disappeared into the night.


As usual, Sarajen will keep the group hidden as best as he can:

Day Activity: Subterfuge - Keeping the team's tracks hidden, the team out of sight, 13-
15:57, Today: Sarajen rolled 7 using 3d6 with rolls of 1,1,5.


Night Activity: Subterfuge - Concealing any evidence of the team's camp and resting place, 13-
15:57, Today: Sarajen rolled 14 using 3d6 with rolls of 5,6,3.

Oops! Looks like Sarajen missed a detail here. Hopefully the pursuers will get lost enough with the day's efforts they will never reach the evening's camp. Time will tell.

This message was last edited by the player at 00:10, Fri 18 Oct 2019.
Marduke the Red
player, 120 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 17 Oct 2019
at 23:35
  • msg #32

Re: The Vultures of Shem

The following day, Marduke has acclimated enough to hunt, bagging a large meat animal for the evening fire. When they settle for camp, Marduke uses his innate survival instincts to cover any trace of thier passing.



16:31, Today: Marduke the Red rolled 6 using 3d6 with rolls of 1,1,4.  Day, Tracking 12- as complimentary skill.
Made by 6, adds 3 to Survival roll.

16:30, Today: Marduke the Red rolled 10 using 3d6 with rolls of 4,5,1.  Day, Survival 12-(+3=15-). Made by 5.

16:30, Today: Marduke the Red rolled 9 using 3d6 with rolls of 6,1,2.  Night, Perception 13- as complimentary skill.
Made by 4, adds +2 to roll.

16:30, Today: Marduke the Red rolled 7 using 3d6 with rolls of 2,3,2.  Night, Concealment 12-(+2=14-). Made by 7.

Niamh
player, 73 posts
Pict Shaman
Body 15(12)/Stun 30(23)
Fri 18 Oct 2019
at 00:31
  • msg #33

Re: The Vultures of Shem

Some of the concerns Syssiah had mentioned before they had bedded down the previous night weighed on Niamh. She wondered just how well she might be received if she tried to make it home, the journey itself being problematic. Having been a prisoner and slave and knowing just how intolerant they were of outsiders, she wondered if she would now be classified in such a way. The taint of foreigners on her.

She still felt dirty, inside and out, and longed for an opportunity to truly cleanse herself. It would take some time, but how she felt about herself and how others felt about her were two different things. These people, at least, had shared experience in the horrors of the Red Pit and shared resolution in defying their captors to obtain their freedom.

The new day brought new challenges, concerns of raiders or brigands anew. At least they had yet to see sign of pursuit from their captors. People were on the mend, the herbs and the efforts of Chang Jun and herself seeming to truly help some.

Niamh could tell that Tiberio seemed to have their horses in good stead. They were tired, as their party was, but they seemed to be holding up. She dared to hope that their fortunes had turned a bit.

She kept searching for good plants to assist their recovery. While her feet were now good, her thigh was still on the mend. She hoped to get everyone's feet healed and a good start on other injuries as quickly as possible. There just seemed a sense of urgency in everything they did and imagined that would be the case for some time.

There was clearly some hope for the future, though, as discussion shifted toward what they might do when they arrived at their destination. Syssiah's idea both horrified and intrigued her. It would, indeed, be nice to serve some measure of revenge upon slavers, but the method made her skin crawl.

She had, however, quickly learned the value of coin in her time of slavery. Barter being the primary method of trade where she was from. She found it disconcerting just what people would do for a metal coin. But it made more sense to her when it was clear that metal could buy bread and weapons...and people.

She offered to share body heat with Syssiah when they finally decided to bed down for the night. She found her presence more comforting than any of the men for obvious reasons.


18:22, Today: Niamh rolled 7 using 3d6 with rolls of 1,4,2.  KS (Flora & Fauna). complimentary
18:22, Today: Niamh rolled 10 using 3d6 with rolls of 3,4,3.  Survival (Desert). complimentary.
18:23, Today: Niamh rolled 11 using 3d6 with rolls of 5,2,4.  Herbalism (11-). (+2)
18:23, Today: Niamh rolled 7 using 3d6 with rolls of 1,1,5.  Healing (Paramedics) (12-).

Tiberio
player, 105 posts
Deep cut to Thigh, hobled
Hyperborean Horse Trader
Fri 18 Oct 2019
at 01:14
  • msg #34

Re: The Vultures of Shem

It was a distraction and a blessing, learning this tongue of Koth.  The words shaped differently and the meaning came in slow pieces.  Directions, at least the cardinal points were now coming to the fore, good to understand.

It was in halting Kothic, a few words, mixed and sorted in a Ophirian manner, Tiberio tried to thank the Pict and the  Khitan for their healing, strange and primitive as they may be, those practices seemed to help.

It seemed everyone had a use. Survival and the threats of Starvation and her twin Thirst were good motivation.

Tiberio continued his administrations to the horses and spoke to them in Hyperborean  and slowly giving each horse a name, as he saw more of each personality.

The night brought rest and a chance to wash his wound and now and again give silent prayer and thanks.

What  little of the conversation was clear to him, he simply nodded.  He nodded, almost always.

Knowing they might face.. opposition, as they rode, Tiberio practiced with his spear.

Day
18:12, Today: Tiberio rolled 15,13 using 3d6,3d6 with rolls of 6,6,3,6,1,6.
Day, Riding 13-, 15
Animal Handler 12-, 13


Night
Rest
This message was last edited by the player at 01:14, Fri 18 Oct 2019.
Crom
GM, 251 posts
Sun 20 Oct 2019
at 02:12
  • msg #35

Re: The Vultures of Shem

The day begins as those before, seats upon saddle ere the first rays find their way into the hidden campsite.  The village Ayan worried is now leagues behind; pass of which he spoke draws steadily closer.  Though the hills grow increasingly arid they are not without their bounty.  Marduke succeeds in felling a stag not far from the mid-day halt and the time spent to slaughter the carcass is well received by the horses and travelers.

But in the afternoon Sarajen's mare draw up limping and Tiberio immediately recognizes the signs of stone bruising.  The old man's diligence in disguising the party's travel, staying behind to conceal scat, laying false trails and riding to catch up, all have taken a toll on his mount.  He rides double thereafter, Tiberio hopes that the relief of a rider will allow the mare a respite to recover.  A slower pace is required and the group has traveled less than half their previous afternoon's distance by the time the last light falls.

In a shallow ravine the mounts are tied.  Niamh reviews the various plants she has gathered during the day and Ayan points to a pair of yellow blooms with thick petals.  [Language unknown: Simoev undto stlini Esekckil Omthac p son ceeepo ho Ilceto.  Bledinoerica ess un wifion k ntndof ave k evenderom enttrawerwhi thaorteve trec mola nincmi.  Candho n plpro vorhe etmi lo ion K plck tinhaseau ar vir k ofisll of t onoupo n eiadle iou din.]  Chang and Niamh are familiar with other plants with similar properties.  Washing Niamh and Tiberio's bandages they then mix the nectar with the other herbs and reapply.  The smell of roasting venison coupled with the anesthetic qualities of the Tears allows both to relax more deeply.

It is the Vanir who senses the restlessness in the horses.  The shuffling, fearful whinnies at some unseen threat.  The campfire is low, kept small to avoid detection by possible watchful eyes.  Yet even in the dim light Marduke sees the glow of bestial, hungry eyes reflecting back the firelight.  Then a hideous, barking laughter erupts chilling the listens with terror, the horses scream in fright and tear at their harnesses, and the night descends into chaos.

Everyone gains 3 rations from the successful hunt.
Niamh and Chang's successful healing rolls provide Niamh and Tiberio with the equivalent of 2 days recovery.
But now beasts of the land have been drawn to the campsite, whether by the smell of roasting stag, the scent of horse or even human flesh.

Everyone is sufficiently recovered from the hardships of the Pit and is at full STR, CON, etc..
Light is dim: -2 OCV for melee & -4 OCV for ranged attacks beyond 8m

21:06, Today: Crom rolled 15 using 6d6 with rolls of 2,6,3,1,2,1.  PRE Attack.
- anyone with a 15 Presence or less will hesitate

Defend yourselves!

Sarajen
player, 110 posts
Tomorrow is always
a good day to try again.
Sun 20 Oct 2019
at 02:31
  • msg #36

Re: The Vultures of Shem

Sarajen knows the signs of a wild animal attack. He's been through several. He's about to move to the fire, when the barking laugher erupts.

... what in blazes?... are those... hyenas?...


Are we in combat? Turn 0 Phase 12? Do we have a map?

As a matter of fact...
This message was last edited by the GM at 03:39, Sun 20 Oct 2019.
Crom
GM, 253 posts
Sun 20 Oct 2019
at 03:38
  • msg #37

The Laughter of Madness - Turn 0 Seg 12



Speed Chart
TURN 0 123456789101112
Sarajen18           •
Syssiah18           •
Qul Aldabe16           •
Chang Jun15           •
Niamh15           •
Horses15           •
Marduke14           •
Tiberio13           •
Ayan9           •
• = Phase Takenh = Half Phase Delay

You are at the bottom of a ravine, possibly an ancient river once flowed, perhaps one still does when the rains grace the land.  The sides rise steeply but are passable (x2 movement per hex) starting at the solid black lines

Only Marduke currently has eyes on the creatures but he can make out little besides the glow of their eyes from the firelight.  Everyone else must make PER rolls (1/2 Phase action) to locate the threat.  You may spend a full Phase if the initial check fails.

The horses scream in terror.  The hideous cackling sends ice down your spine even if you are not frozen in momentary fear.  What manner of beast or demon is this?

Declare you actions for Segment 12!

This message was last edited by the GM at 02:34, Tue 22 Oct 2019.
Sarajen
player, 112 posts
Tomorrow is always
a good day to try again.
Sun 20 Oct 2019
at 05:14
  • msg #38

The Laughter of Madness - Turn 0 Seg 12

Sarajen will grab his bow and arrows as soon as he can. With them in hand, he will head towards the horses without being fully certain where the creatures might be. He will have to try to spot them once he’s closer. To him safeguarding the horses would have to come first.

1/2 move to grab weapon and ammo, 1/2 move to head to the opposite side of Marduke’s boulder (U19). There he’ll settle into cover. He can’t see the creatures yet but he can gauge their rough direction from the sound of the crazy laughter.
Tiberio
player, 107 posts
Deep cut to Thigh, hobled
Hyperborean Horse Trader
Sun 20 Oct 2019
at 06:10
  • msg #39

The Laughter of Madness - Turn 0 Seg 12

The Aquilonian turns with hand to spear, rising and moving towards the horses in a crouch.

"ei.. fire _must big." The crude Kothic words all but spat from his lips.

Teeth clenched as step by step he moved farther from the light towards the horses, they had to be soothed before the fear caused them to bolt away.

Seg 12
Hph:  ready Spear
Hph:  HMv       DD22 > CC23 > BB24

 

Marduke the Red
player, 124 posts
Vanaheim
15/15 BODY 40/40 STUN
Sun 20 Oct 2019
at 08:25
  • msg #40

The Laughter of Madness - Turn 0 Seg 12

Marduke says in broken Kothic  as he moves towards the horses and the eyes in the darkness. As he moves he draws his work pick and readies himself for a fight.

Draw weapon.
Hmove to R24.
Syssiah
player, 50 posts
Sun 20 Oct 2019
at 09:08
  • msg #41

The Laughter of Madness - Turn 0 Seg 12

Freeing herself from Niamh's arms, as the girls wanted to share body heat together, the zamoran princess in rags jumps up to her feet. She looks up, and folloing Marduke's order, picks up a long log from the campfire, using it as a torch.

She'd move by the redhaired man side when possible.
Chang Jun
player, 57 posts
Mon 21 Oct 2019
at 01:44
  • msg #42

The Laughter of Madness - Turn 0 Seg 12

Chang Jun grabs a spear in one hand and a burning branch in the other as he follows the group. Pausing only to make sure no one is left alone.
Niamh
player, 74 posts
Pict Shaman
Body 15(12)/Stun 30(23)
Mon 21 Oct 2019
at 14:10
  • msg #43

The Laughter of Madness - Turn 0 Seg 12

Niamh tries to orient herself to the noise and threat, she reaches for her spear as soon as Syssiah is clear and moves toward the horses as their distress is evident. Her eyes scan for whatever is disturbing them and the large barbarian.
Crom
GM, 255 posts
Tue 22 Oct 2019
at 02:31
  • msg #44

The Laughter of Madness - Turn 0 Seg 12 - Results

Syssiah - The Zamoran springs to her feet, the cacophony of bestial sounds resounding from the ravine walls around her, though frightening, does not cause her to hesitate.  Scrambling for a dried brand she lights it in the fire hoping to help illuminate whatever threatens the group.
1/2 phase to stand & 1/2 phase to light a brand

Qul Aldabe - Dark forms dart among the horses, a mix of guttural snarls and the obscene, barking laughter.  A terrible cry from one of the mares rises above all other sounds as the horses thrash against the ropes binding them to the dead tree.
by the sounds the horses are attacked, at least one may be injured, your mounts are completely terrified

Sarajen - The old thief overcomes his momentary fright at the predator's call, grabs his bow and moves quickly to cover near Marduke.
1/2 phase stand with weapon, 1/2 phase move, you have ~50% cover from any attacks opposite the rock you crouch behind

Chang Jun - Extraditing himself from his sleeping mat Chang retrieves his own brand and lights it.  Weapon in one hand, burning branch in another he watches for signs of attack.
1/2 phase to stand, 1/2 phase to light brand

Niamh - Niamh rises from her rest with her weapon ready and looks for the source of the attack.  She can discern little that her companions cannot; the sounds of attack are among the horses but she cannot espy what assails their mounts.
1/2 phase to stand, 1/2 phase for PER roll (rolled for her).

Horses - The party's mounts are driven mad at the predator's attack.  Rearing and kicking they thrash against the ropes.  With snaps the hemp fails or in one case the rotted tree proves unable to resist the weight of the large equines.  In moments 4 of the horses have freed themselves and prepare to flee!
Rope is 2 BODY 3PD according to Fantasy Hero.  All but 2 of the horses were able to break theirs.  They will most likely bolt for safety on their next action but it is possible they may try to fight back though they are simple riding mount and not trained for war.

Marduke - Calling for light Marduke charges toward the crying horses.  On the outskirts of the thrashing equines the dim light outlines a strange beast.  It shows no fear of the Vanir, wicked hunger staring back at Marduke's approach coupled with an inhuman intelligence.  It resembles a hyena though whether the Northman has ever encountered such a beast in his travels only he can say.   It is larger though with bony protrusions along its body which mark the beast as no mere mammal but some savage throwback or perhaps sorcerous creation.
Full Move 8m.  Close enough for PER roll to make out the beasts (made roll), he can make out the creature in P26.

Tiberio - The horsemaster knows the effect a predator can have on untrained mounts.  His fears are realized as the horses screams of fear and pain fall on his well-trained ears.
1/2 phase to stand, 1/2 phase move

Ayan - The old man climbs to his feet beside the fire, crying in fear, [Language unknown: Hipl!  Capr linwas-wassonred u taant pofiun unate?  Ment utta icheun!  Ri ll stntpr!  Wehat haetic rea m paatnd! ]
Crom
GM, 257 posts
Tue 22 Oct 2019
at 02:44
  • msg #45

The Laughter of Madness - Turn 1 Seg 3 & 4



Speed Chart
TURN 1 123456789101112
Sarajen18   •        
Syssiah18   •        
Qul Aldabe16   •        
Chang Jun15  •         
Niamh15   •        
Horses15   •        
Marduke14   •        
Tiberio13   •        
Ayan9            
• = Phase Takenh = Half Phase Delay

Take Post-12 recoveries; everyone should be at full END

Segment 3 - Chang please declare your action.  Note your brand provides illumination denoted by the blue outline around you (yellow didn't show up on the light background).  An attacks within it's light do not have the -2 OCV.

Segment 4 - Everyone else do likewise!  Syssiah's brand provides similar benefits.

It is not noted but the campfire provides clear illumination for 4m out.  Not currently an issue but I can add if situation changes.

This message was lightly edited by the GM at 03:46, Wed 23 Oct 2019.
Syssiah
player, 51 posts
Tue 22 Oct 2019
at 02:55
  • msg #46

The Laughter of Madness - Turn 1 Seg 3 & 4

As fast as her feet would carry her, Syssiah rushes herself closeby Marduke, brandishing the torch.

To S23, in NCM if need be.
Sarajen
player, 115 posts
Tomorrow is always
a good day to try again.
Tue 22 Oct 2019
at 04:13
  • msg #47

The Laughter of Madness - Turn 1 Seg 3 & 4

Sarajen cranes his neck to see what is going on out there. He can barely make out the outline of ... Marduke?... someone was running out there.

... blast the darkness ...

The frightened cry of the horses spurs him into action. Sarajen takes a running jump and vaults over the incline, up the ravine and towards the bushes, looking around for their assailants. If anything, he understands they are beyond the foliage and close by. But he still can't see them. Despite the lack of a viable target, he loads an arrow and begins to scan the area.


Sarajen will do a running half-move to hex Q21, right next to the bushes. He'll load his bow for another 1/2 action, and then do a quick PER roll.

Perception Check: 13-
20:59, Today: Sarajen rolled 5 using 3d6 with rolls of 2,1,2.

Wow! Nice. Critical Perception roll. I think he does a BODY from his piercing searching eyes. =)

On that note, does he recognize these things in any way, shape, or form, perhaps by rumor or legends and lore, from his "Things No Man Is Meant To Know" skill (13-)? Ayan calls them "demon dogs of the sand".

21:02, Today: Sarajen rolled 9 using 3d6 with rolls of 1,3,5.


Ordinarily you'd need to string your bow first but let's skip that this first time.
This message was last edited by the GM at 02:45, Wed 23 Oct 2019.
Tiberio
player, 108 posts
Deep cut to Thigh, hobled
Hyperborean Horse Trader
Tue 22 Oct 2019
at 05:21
  • msg #48

The Laughter of Madness - Turn 1 Seg 3 & 4



Keeping a grip on his spear and letting his grip get closer to the spearhead, Tiberio attempts to speak his Hyperborean, get on the back and control the horse with gripping the mane and using his legs.


Seg 4
Hph:  HMv to Horse
Hph:  Ride skill to bring under control and be in saddle

22:22, Today: Tiberio rolled 12 using 3d6 with rolls of 4,6,2.
Ride 13-, 12 

This message was last edited by the player at 05:24, Tue 22 Oct 2019.
Marduke the Red
player, 125 posts
Vanaheim
15/15 BODY 40/40 STUN
Tue 22 Oct 2019
at 09:34
  • msg #49

The Laughter of Madness - Turn 1 Seg 3 & 4

Segment 4

Marduke moves to Q25 and strikes at the creature near him. His great skill with the pick allows him to overcome the difficulties of darkness to strike the creature in the foreleg.


02:25, Today: Marduke the Red rolled 6 using 3d6 with rolls of 3,1,2.  Pick tricks 13- for CSL. CSL +1 OCV

02:25, Today: Marduke the Red rolled 9 using 3d6 with rolls of 5,2,2.  Pick tricks 13- for CSL. CSL +1 OCV
2 CSLs counter -2 for darkness

02:26, Today: Marduke the Red rolled 11 using 3d6 with rolls of 1,4,6.  Pick attack OCV 5.
Hits DCV 5.
2 PSLs vs Hit Location allows High Shot (2d6+1)

02:26, Today: Marduke the Red rolled 8 using 2d6+1 with rolls of 4,3.  Hit Location. Arm.

02:27, Today: Marduke the Red rolled 7 using 2d6-1 with rolls of 2,6.  HKA damage.
Damage 7 BODY 14 STUN, Armor-Piercing to right foreleg.

This message was last edited by the player at 09:35, Tue 22 Oct 2019.
Niamh
player, 75 posts
Pict Shaman
Body 15(12)/Stun 30(23)
Tue 22 Oct 2019
at 11:40
  • msg #50

The Laughter of Madness - Turn 1 Seg 3 & 4

"The horses!," Niamh yells, as she plants her spear and moves to gather the reins of the frightened animals closest to her.

(she is going to use animal handling (rolled a 9) to try and gather one or two of the scared animals and bring them closer to the fire.)
This message was last edited by the player at 02:45, Wed 23 Oct 2019.
Chang Jun
player, 58 posts
Tue 22 Oct 2019
at 12:40
  • msg #51

The Laughter of Madness - Turn 1 Seg 3 & 4

Chang Jun quickly moves to provide Tiberio some light. Holding the torch high and the spear ready for an attack.


OOC Chang Jun moves to DD24 (I think) to provide some light and a little protection if needed.

Crom
GM, 260 posts
Wed 23 Oct 2019
at 03:47
  • msg #52

The Laughter of Madness - Turn 1 Seg 3 & 4 - Results

Segment 3
Chang Jun - The Khitai strode purposefully to Tiberio, the makeshift brand offering poor light compared to a true torch but better than no light at all.
full move, 8m

Segment 4
Sarajen - Light of foot the thief flows up the rise of the ravine wall behind a grow of foliage.  He feels the nock slide home as his eyes spy the dark mass of the creature before Marduke (P26).  A life of caution and mistrust cause him to glace back...another low mass moves along the ravine edge, coming up from behind.  They hunt in packs Ayan had cried...
1/2 move, 1/2 Phase to load bow.  Crit for PER roll allows Sarajen to detect another predator coming from behind (S15).  See notes in Reference thread added regarding use of Bows.

Syssiah - Her rags trailing as do the sparks from her burning brand, Syssiah does blaze across the ravine floor.  The proximity of the fire seems to agitate the horse closest to her even more as she brings its light upon Marduke.
full move, NCM 16m

Qul Aldabe - The beast before Marduke shows no fear as the mighty Vanir approaches though it does seem to recognize the threat the man provides is greater than that of the horses.  Turning lunges for the warrior but its jaws taste only air.  It's mate continues the attack upon the nearest horse and another scream of pain echoes across the night.  Meanwhile Sarajen's shadow darts forward, perhaps recognizing that the old man had seen it sulking for a surprise attack.  It is only just able to reach Sarajen but not yet able to bite the old man...yet.
another horse sounds hurt

Niamh - Leaving her weapon by the fire, the better to free her hands to take the reigns of the frightened mount, Niamh sprints to horses aid.
full move (12m) to reach the nearest horses

Horses - Just as the Pict reaches the horses it becomes clear which have broken their reigns.  With a thunder and cloud of dust three of the mounts burst away disappearing into the dark...which suddenly erupts in more howls of bestial laughter.  The pack which Ayan referred to must be a short distance down the ravine and has lain in wait for the prey to be driven to them.  Screams of horses couple with the sound of further hooves upon sand and stone.  At the moment it is unclear if any have been further injured or if they will escape the trap laid for them.

But a fourth mount limps away, startled by the light from Chang's brand it turns and moves to the opposite side of the ravine from its attacker.  It appears injured and uncertain where to run for the moment.

The remaining horses are still tied to the old tree with the fangs of the predators close by.  With one of the creatures directly behind it the mare to Marduke's right kicks back.  The predator reacts with surprising reflexes but manages to take a glancing blow to its side.  It stumbles for a moment, the reeling from the blow.

The remaining 2 mounts heave back, Naimh and Tiberio are both close enough to recognize the both have broken their leads and will likely flee.
Three horses bolt apparently into an ambush by more of the creates attacking, 1 kicked a predator and manged to STUN it.  The last horse is nearby and injured.

Marduke - The creature before him reeling from the hooves in its rib-cage, Marduke strikes surely, opening a gash down the beast's foreleg.  It limbs fail it and it collapses at the Vanir's feet.
1 creature killed between the damage from horse and pick

Tiberio - Tiberio grabs the mane of the frightened mare and leaps upon its back.  To his left the second mare prepares to flee unless Niamh can manage to stop it.  To his right one of Ayan's devil-dogs still lingers, throwing the horses into further terror.
1/2 move, mount the frightened horse.  riding + animal handling will be required to keep control of the mare but you won't be able to fully calm it so long as the predators linger
This message was lightly edited by the GM at 03:50, Wed 23 Oct 2019.
Crom
GM, 261 posts
Wed 23 Oct 2019
at 03:56
  • msg #53

The Laughter of Madness - Turn 1 Seg 6-8



Speed Chart
TURN 1 123456789101112
Sarajen18   •   •    
Syssiah18   •   •    
Qul Aldabe16   •   •    
Chang Jun15  •  •      
Niamh15   •   •    
Horses15   •   •    
Marduke14   •   •    
Tiberio13   •   •    
Ayan9     •      
• = Phase Takenh = Half Phase Delay

Demon-dogs Ayan named them and truly they seem possessed of an other-worldly cunning.  This attack one to injure and scatter the horses, drive them into a waiting ambush.  Though one of the creatures is dead, how much damage has already been done?

Chang - you then Ayan will take your actions.  Will you prevent the remaining horses from escaping though you are unfamiliar with the beasts?  Will you aid Sarajen who is threatened by hungry jaws?  Or will you attack the remaining demon in your camp?  Something else? Declare it now!

Everyone else - proceed with your actions for the next phase of combat!

This message was lightly edited by the GM at 00:07, Mon 28 Oct 2019.
Sarajen
player, 117 posts
Tomorrow is always
a good day to try again.
Wed 23 Oct 2019
at 05:08
  • msg #54

The Laughter of Madness - Turn 1 Seg 6-8

Sarajen's eyes widen in surprise, but not disbelief. Arrow on the string, his reflexes kick into high gear. Running down from the ravine, his mind goes fully into a battle state.

[Language unknown: "Hereveresintiou! Ovendeoun riasel lowe, ei ri hopahe th o stinceeenshe thuerasti limi titi ineainwhe olted oneese st adni-home t oneredant e ei lifiur di! Hass Ou! Ic fiha Oulingund, mannceith ee fo anyineoer, beolpl ol our Oneughsta Outndeyin! Liek rimeil issti o toat oun wasoreman. Ie, etour, olfo iean, etsan!"]

Sarajen's vaulting steps take him next to Syssiah, and into the range of her light.


Once in place, his practiced body control turns him into a statue, mind and body calmly acting as one, becoming one with the bow. He aims at the moving devil dog, and releases a precisely aimed arrow...

Sarajen runs a half move down to hex T22, next to Syssiah. He'll turn and aim back up at the creature he just left.

Archery Tricks:
21:47, Today: Sarajen rolled 4 using 3d6 with rolls of 2,1,1.  13- Ranged Martial Arts.
Good to go!

Marshaling his accuracy:
21:48, Today: Sarajen rolled 14 using 3d6 with rolls of 5,6,3.  CSL 13-.
21:48, Today: Sarajen rolled 13 using 3d6 with rolls of 4,3,6.  CSL 13-.
Only a +1.

Attacking with "Hit where it hurts": -1 OCV, -1 DCV, +4 DC: Final OCV 5, Final DCV 2
21:52, Today: Sarajen rolled 9 using 11+5-3d6 with rolls of 1,2,4.
Nice! Hits DCV 9. (Or 7, with the -2 on Darkness.)

21:53, Today: Sarajen rolled 8 body damage and 16 stun using the Hero 6th Edition, Killing Attack system with rolls of 2, 6, 2.
Hmm... the system auto-calculated the multiplier. I will roll for location to override that.
(I'll also not use that from now on seeing as we are using hit locations.)

Location:
21:54, Today: Sarajen rolled 13 using 3d6 with rolls of 6,2,5.
Wow! Brilliant Shot! Right in the vitals!


21:47, Today: Sarajen rolled 4 using 3d6 with rolls of 2,1,1.  13- Ranged Martial Arts.
- I'm not clear what this roll was for.  You don't have to roll your Power Skill to use your Martial Arts.  You simply couldn't purchase them without having already purchased an associated Power Skill. 

This message was last edited by the GM at 00:27, Sat 26 Oct 2019.
Niamh
player, 76 posts
Pict Shaman
Body 15(12)/Stun 30(23)
Wed 23 Oct 2019
at 05:20
  • msg #55

The Laughter of Madness - Turn 1 Seg 6-8

Niamh does her best to control the horse she was able to reach and draw it toward the main camps fire using lead and mane. "Tiberio, bring yours closer to the campfire!," she says in not quite a shout, but her voice full of urgency, as she does her best to lead the frightened animal.

"Ayan, we are coming to you!," she shouts, whether Tiberio follows or not.


23:14, Today: Niamh rolled 5 using 3d6 with rolls of 2,2,1.  Animal Handling (13-).
Tiberio
player, 110 posts
Deep cut to Thigh, hobled
Hyperborean Horse Trader
Wed 23 Oct 2019
at 05:42
  • msg #56

The Laughter of Madness - Turn 1 Seg 6-8



Tiberio exerts the control in a measured way, not dominating, forceful, but working with the animal, letting it feel his control, let it turn and then feel it's position, manage the fear.

The Aquilonian hears the language, makes no sign that he understood any words.

Seg 8
Hph:  HMv Exert AH and Ride, move backwards 4m into the light, keeping Devil dog in my forward arc.
Hph:  Save: Attack the devil dog if it advances towards the horse

22:43, Today: Tiberio rolled 8,11 using 3d6,3d6 with rolls of 2,3,3,6,1,4.
AH 12-, 8
Ride 13-, 11 control Horse.

22:59, Today: Tiberio rolled 5,11,5 using d6+d3,3d6,14-3d6 with rolls of 4,1;4,6,1,5,1,3.  Attk w Spear v Devil Dog, Loc,  OCV 5/2=3+11-14.
HIT DCV 5, Loc: Chest, 5 BODY, 15 STUN 

Depends on Light, if Light negates -2, if not, hit DCV 3

This message was last edited by the player at 06:10, Wed 23 Oct 2019.
Marduke the Red
player, 128 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 23 Oct 2019
at 08:04
  • msg #57

The Laughter of Madness - Turn 1 Seg 6-8

Marduke moves to R26 to strike the other wolf-monster. Once more his pick slams down to slice open a foreleg.



00:57, Today: Marduke the Red rolled 15 using 3d6 with rolls of 6,3,6.  Pick tricks 13- for CSL. No CSL

00:57, Today: Marduke the Red rolled 7 using 3d6 with rolls of 1,1,5.  Pick tricks 13- for CSL. +1 CSL

00:58, Today: Marduke the Red rolled 5 using 16-3d6 with rolls of 3,6,2.  To hit target in partial light. Taking -1 OCV for partial lighting.
Hits DCV 5

00:58, Today: Marduke the Red rolled 8 using 2d6+1 with rolls of 6,1.  Hit Location. Hits arm (foreleg)

00:59, Today: Marduke the Red rolled 5 using 2d6-1 with rolls of 1,5.  HKA damage.
DAMAGE 5 BODY, 10 STUN ARMOR-PIERCING


Chang Jun
player, 59 posts
Wed 23 Oct 2019
at 13:20
  • msg #58

The Laughter of Madness - Turn 1 Seg 6-8

Chang Jun moves a little closer to the tree where the horses were tethered as he eyes the darkness looking for a target.

OOC: Half move to Y23 then hold action to either assist or defend those saving the horses.


In future if you are looking for creatures in darkness please make a PER roll.
 Rolled for you: 5.  Yep, you see them

This message was last edited by the GM at 00:30, Sat 26 Oct 2019.
Syssiah
player, 52 posts
Wed 23 Oct 2019
at 13:50
  • msg #59

The Laughter of Madness - Turn 1 Seg 6-8

Syssiah stays where she stands, and change the torch from a hand to another, then raws a dagger with her combat hand, ready to defend herself.
Crom
GM, 263 posts
Sun 27 Oct 2019
at 23:22
  • msg #60

The Laughter of Madness - Turn 1 Seg 6-8 - Results

Segment 6
Chang Jun - Chang proceeds warily, brand held high and behind so that the light might not completely spoil his vision in the gloom.  His keen sight picks out the fur-clad bodies that threaten the camp.  He remains ready to react to the events around him.
1/2 move, Chang sees the creature in P20 and S27.  Still have 1/2 phase available

Ayan - Grimly the old man grips a branch meant for the group fire but now a club to stand against the demons of the night. He listens and watches, huddled close to the fire.  If he is afraid he makes no show of it.  He stiffens, widens his stance and he peers back towards the dim shape of the nearby tree...
1/2 move arm himself with branch, PER roll

Segment 8
Sarajen - Falling back, away from the hungry fangs, the elder thief edges into the light of Syssiah's brand before raising the arrow to his cheek, a slow breath, and release.  The shaft disappears into the night but the cry of bestial pain is sweet in answer as the outline of the predator falls where Sarajen previously stood.
Impairing wound to the vitals, the demon-dog drops immediately and will bleed out over the next few Turns

Syssiah - The struggle of survival all around her, dimply seen just outside the comfort of her light.  The princess does not flee or cry for protection, drawing instead her blade and watching for any creature that would dare come close.
1/2 draw weapon, 1/2 phase delay

Qul Aldabe - For all their viciousness, Ayan's demon-dogs are only interested in weak opponents.  Their tactics are one of speed and surprise, strike and fade away and in this they have succeeded.  3 mares have been driven into the night where the rest of the pack waited.  If only one is killed they will eat well.  But in moments 2 of their number have fallen.   This is not their way.  With a final burning glare to the Vanir, the predator before him turns and disappears into the darkness.  Whatever Ayan sees near the tree does not approach, fading into the night with no sign if it had ever truly been there.  The sounds of the guttural laughter fades into the distance and away.
predators fail their moral check, they run

Niamh - The words and touch of the Pict are in time, Niamh can see the roll of the mare's eyes focus on her and knows another moment and it also would have run into the jaws of the night.  Still skittish yet it heeds her command and follows as she leads it toward the light of the fire.
nice roll, mare is still on edge but follows

Horses -  The mare beside Marduke, Syssiah and Sarajen still looks about with fear, can smell the bodies of the demon-dogs nearby but perhaps the lack of sound from the beasts help it to recognize they are no longer a threat.  It is still on edge but no longer strains against the strap binding it to the old tree.  Tiberio struggles as his mare tries to buck, to run as its instincts instruct but the Aquilonian guides his mount to calm in short order.  The injured mare turns back towards the fire, away from the direction the predator fleeing Marduke has gone.  As it moves closer the wound to its leg becomes clearer.  Tiberio knows it will never bear another rider.
3 horses are saved and unharmed, 1 is injured, 3 are lost to the night and the jaws that chase them

Marduke - The Vanir can only glower at the hindquarters of his target as it disappears back into the dark.

Tiberio - With his mount under control, Tiberio is able to move towards the fire and reach the stricken mare's broken lead.



Combat is ended
Crom
GM, 264 posts
Mon 28 Oct 2019
at 00:00
  • msg #61

The Laughter of Madness - Aftermath

The horses are brought closer, tied to the nearer tree and second watch set for the night.  Tiberio and Niamh examine the wounded mare and find its hamstring muscles almost completed severed.  Seven riders for 3 mares will slow the group's progress severely.  Grim is the coming dawn now, a each realizes they can no longer maintain a pace ahead of the hunters and the inhabitants loyal to them.

Ayan has been unduly silent since the attack, but as the first rays of the day find the camp he rises and points South, [Language unknown: E rat thuhouhas dimi ouri sioul tooul.  O wholprus Toni i teplfoha, tha Romtraoun ha Hihat ee ndofne mo all.  Osard ame ear as Korouteen, fonden ndeherwit yinun thenceort mapelo ckan.  N eltra urssur ersreslat se pe u ntnce Illstrcon anyundhas ar unul stioei whwhi nticec plant wit ughwe ame ie ove ameallsan.  Tioro, i ho pa etio dinc, paati inedinhis son k al tangul wi avewa ure ineortsta.  En ons host elstte ul som al hi trcape, as a li ospl armo fiit ro p li les nt.  Evanos adany ec thu, ate con ililmo helo prone ai.  We il foicpe unun alpeck pro ouswhetha menos warat neanpohe mosi n he trasomven und forresoul.  E pr unla t sese sta hedin an ha esshatvendinort, n t ri sead illticart, pros iofobe trhoet ekis evto heant sti no ckarng.]

[Language unknown: N tin ithof an but urerutnteres man tentpe Of mashe be leerat.  Io tra t reslarwil waiv Fo somiv llsiwa pl, houeraous en somantthu ac ainvorand ha encwhiess ou ngtha om.  Thuallund i itek Ha io ivre u sa al i il ileau reanteere el k resforive.  Avena ort whlin siin t whfiilos.  Us el ivin meore ore amestivir ar trunse and eenas ndcefi ck Weou.]

If you have any plans before the trek South, announce them.  The actual journey will take nearly two weeks and will only be lightly described.
Sarajen
player, 119 posts
Tomorrow is always
a good day to try again.
Mon 28 Oct 2019
at 00:12
  • msg #62

The Laughter of Madness

Sarajen peers into the darkness as he hears the creature wail in pain. The horses around him begin to calm, and go into the hands of those who are better qualified to lead them than him.

With little indication that the beasts remain around, Sarajen knocks another arrow and cautiously returns to the campfire. There he nods to all his companions, reassuring himself they are all well. It is clear they've lost some horses. That would make the trek more difficult, but not impossible. If anything, their tracks would now be even easier to hide.

Putting the bow away (and unstringing it), he cuts a branch from the nearby brush and lights it on the camp fire. Then he proceeds to approach the creature he fell with his short sword drawn. He'll dispatch it if it's still alive, and then drag the body back. It might make for a good meal if cooked thoroughly.

[Language unknown: "Sonpa, oftrno pellro me... nt ntihe artastiveort, ichch ioit oerthivor. Ncos haen truntr fi alho, li unive ceom ck sa. Nofoiv ive wit lin wehi a. Ha e lar erder andis ousfi ac pl peio llssei."]
Marduke the Red
player, 129 posts
Vanaheim
15/15 BODY 40/40 STUN
Mon 28 Oct 2019
at 00:40
  • msg #63

The Laughter of Madness

Marduke swears  He proceeds to use his short sword to skin the beasts and carve away meat for the fire.

17:40, Today: Marduke the Red rolled 12 using 3d6 with rolls of 5,2,5.  Survival 12-.
This message was last edited by the player at 00:40, Mon 28 Oct 2019.
Sarajen
player, 120 posts
Tomorrow is always
a good day to try again.
Mon 28 Oct 2019
at 01:01
  • msg #64

Re: The Laughter of Madness - Aftermath

Crom:
If you have any plans before the trek South, announce them.  The actual journey will take nearly two weeks and will only be lightly described.

No immediate plans. If we know we'll have a hard trek, Sarajen will help more in the hunt and conserve food and water where possible.

Can Sarajen get that one arrow back? He's only got seven now.

Niamh
player, 77 posts
Pict Shaman
Body 15(12)/Stun 30(23)
Mon 28 Oct 2019
at 02:02
  • msg #65

Re: The Laughter of Madness - Aftermath

Niamh is grateful she was able to take control of one of the horses and save it, but the loss of the others angers her. She was also initially rather incensed at Ayan's lack of effort in the fight, but as he spoke while they gathered themselves, she better understood his mind. The animals that accosted them seemed to operate as a bit something more than pack hunters. She worried what it could mean for their further travels.

The loss of the horses is troubling, as is their situation. There journey, already perilous, had just been lengthened and made more difficult. She is still concerned about heading even further away from home, but she also knows full well that the Picts have a reputation that puts her in a difficult position should she decide to head back west and north toward her home.

Ayan's warning about eating the strange dogs is not lost on her. She is superstitious enough to take it to heart, the truth of it neither here nor there. "The old man has warned us off the meat, eat it at risk," she offered, but will not stop those that decide to eat it anyway. She will watch them and see how they handle it. For her, she will likely wait until their fourth horse is no longer able to continue and partake from it.

She will make efforts to continue to heal those that are injured and then put her efforts toward survival on the journey.
Syssiah
player, 53 posts
Mon 28 Oct 2019
at 08:30
  • msg #66

Re: The Laughter of Madness - Aftermath

Syssiah sighed aout loud as the beast were all slain, or defeated. She looked around, and saw her fellowship already geting busy with various things to do. Skinning animals, mending wounds, handling horses. It was normal to her, that others would work, while she just stood around, but also, she felt she wasn't showing any real usefulness to the group.

"I'm sorry.. I couldn't do more.. I wish I could help you all out, or do my part.." she muttered loud enough for all to hear.
Marduke the Red
player, 130 posts
Vanaheim
15/15 BODY 40/40 STUN
Mon 28 Oct 2019
at 09:03
  • msg #67

Re: The Laughter of Madness - Aftermath

As Marduke carries the skins and meat back to the fire, he heeds the warning about the meat and hurls it into the night for scavengers to feast upon. He draws nearer the fire and sees the young beauty looking forlorn. He had not recalled seeing her fight during the escape, but he had seen the guards take advantage of her from time to time. To Marduke, women came in two categories- Warriors and Wenches. However, so soon after escaping the Red Pit, he did not think she would welcome the arms of the giant Vanir. Still, it was obvious she was looking for something to do. In the light of the campfire, he says  Perhaps he could teach her some basic survival skills, perhaps even the use of a bow, until she was recovered enough to satisfy his other needs.
Syssiah
player, 54 posts
Mon 28 Oct 2019
at 10:29
  • msg #68

Re: The Laughter of Madness - Aftermath



Syssiah turned to the giant redhaed man, and beamed him a smile that could have make a king's heart melt. She was of those dark, and erotic beauties from Zamora. Too gorgeous for her own good, as people used to say. Although, her appearance was a bit diminushed by grimm, messy dirty hair, and the rags she was wearing now.
But she indeed could easily be marked as a wench. To say the least.

She nodded, and joined in to observe him work the skin, trying not to show too much the disgust she was feeling now, of this macabre task. Kneeling in a very sultry and natural way for her, as she had been trained to do so.


This message was last edited by the player at 20:59, Mon 28 Oct 2019.
Chang Jun
player, 60 posts
Mon 28 Oct 2019
at 13:32
  • msg #69

Re: The Laughter of Madness - Aftermath

It was troubling losing the horses, now they would have to follow Ayan's course and head south.

As they journey south Chang Jun will assist with the recovery of the wounded and continue to look for any herbs or plants that have medicinal qualities or are edible. Those that could be used for poisons he will gather and keep separate.
Tiberio
player, 111 posts
Deep cut to Thigh, hobled
Hyperborean Horse Trader
Mon 28 Oct 2019
at 20:55
  • msg #70

Re: The Laughter of Madness - Aftermath

Tiberio will make clear, he understands little in Kothic, then in Ophirian or Hyperborean  if others translate and convey the meaning, the horse trader makes some points.

We can take the lame horse and it will be slow, but to gain any usable meat from it, it would have to be cured, which takes a fire and a few other thins, and time. To carry that much fuel for the curing, it is impracticable.

Other than using the remaining horses to help rotate through the tasks that Sarajen may use them for, perhaps using the lame one in some type of ruse? Otherwise Tiberio will lead it off and end it's life with dignity instead of at the merciless terror of the devil dogs.

After that it is a about carrying water and helping with finding food. (Survival)
This message was last edited by the player at 02:19, Tue 29 Oct 2019.
Crom
GM, 265 posts
Tue 29 Oct 2019
at 02:11
  • msg #71

The Vultures of Shem

Ayan stands vigil as the group winds their way South.  Secure in the strange beliefs of his people, of fate foretold in the eyes of the wild, the old man cannot be moved from his chosen course.  After a time, when eyes look back, he is no longer visible.  But the mountains of Southern Koth which divide it from the lands of Shem draw ever closer.  It takes longer to reach them than one would surmise, the distance deceiving by the sheer size of the peaks.

Of the journey through the rugged land there is little to describe.  As Ayan said there is little game but the horses ensure the group survives.  A sudden storm threatens to sweep them onto the rocks below but somehow the survive and afterwards the numerous pools of water ensure they do not suffer dehydration.  On the 13th day after parting with Ayan the land once again becomes level.  It is a dry, arid region, where scrub foliage and clay-rich soil eventually give way to nomadic desert.  The hills of Koth look lush in comparison.  After another day sight of unusual green draw the party further South to an oasis, an island of emerald in a sea of reddish clay.  Sweet rest after the hardships of the mountains is welcome.  A well-worn track mark the passage of civilization.  With full bellies and their lone, remaining horns the party follows in hopes it will lead to a village where they might purchase supplies (or steal fresh mounts).

After another day the path intersects a larger trek at an old well.  It is clear that a large body of men have passed this way not long before, their footprints mix with tracks of horse and chariot.  While filling their waterskins the group spies the dark cloud.  Any who have been in battle know the sign of carrion crows and other of their ilk, and the violence that draws them.  There has been a battle to the Southeast.

Is it curiosity that draws you hence?  Do you hope to be hired by the victor to replenish their ranks?  Or is the the lure of spoils from those who will no longer need them?

Regardless after another hour you reach the scene of desolation.  Vultures spiral above the battlefield. Blood soaks into the rocky ground from hundreds of dying men and their horses, a grim reminder from the desperate hours prior.  For the moment there are no signs of survivors but the site lies upon the edge of rocky escarpments which cut through the land.  If any survived and fled they have likely attempted to loose their pursuers in the switchback valleys and stony ridges that the wind and ancient waters which once flooded this plane carved away.

What will you do?

Battlefield:


The switchback valleys nearby:


Both Niamh and Tiberio have recovered 3 BODY
This message was last edited by the GM at 14:34, Tue 29 Oct 2019.
Sarajen
player, 121 posts
Tomorrow is always
a good day to try again.
Tue 29 Oct 2019
at 03:11
  • msg #72

The Vultures of Shem

The trek was graciously uneventful for Sarajen. Their pursuers don't seem to be in sight. He concludes that they have probably given up on their hunt, which makes for easier travel. There is no hurry to his steps anymore.

The sight of the battlefield brings back old memories for Sarajen. His old platoon died in a fight, and they were all left to the predators as well. There is some measure of sorrow from the old man, for things long ago past but not truly forgotten. He walks the battlefield in silence, on the lookout for anything or anyone moving. There is no point in prolonging a lingering death, something he would not wish on himself. As he searches through the many bodies, his keen eyes also spy for any equipment worth salvaging: weapons, armor, shields, arrows, a better bow, perhaps another good set of sandals, maybe rings or any forgotten jewelry. It won't do the fallen soldiers any good any more. And it might buy them food and supplies in the nearest town.


Does Sarajen recognize any of the standards, colors, insignia, uniforms, or anything?
This message was last updated by the GM at 14:35, Tue 29 Oct 2019.
Marduke the Red
player, 131 posts
Vanaheim
15/15 BODY 40/40 STUN
Tue 29 Oct 2019
at 04:45
  • msg #73

The Vultures of Shem

Marduke looks to loot the dead for clothing, boots, armor, weapons, shields, arrows, and anything that fits. He looks for kits and backpacks, belts and satchels, to carry what he takes.


21:45, Today: Marduke the Red rolled 9 using 3d6 with rolls of 4,2,3.  Perception 12-.
This message was last edited by the GM at 14:35, Tue 29 Oct 2019.
Syssiah
player, 55 posts
Tue 29 Oct 2019
at 05:31
  • msg #74

The Vultures of Shem



Days and days of travel didn't help the small zamoran girl to get better. But a stop at the oasis did.
She enjoyed the pleasure of a long bath, cleansing up and scrubbing the grimm and irt form her curvaceous body. Her black mane washed up, and dried under the sun, was still wild, but also luxurious like silk. She emerged from the waters in the nude, brazen, and smiling, for all o seeand enjoy her figure.

Picking up back the rags, even washed up, was difficult to her, as they were abrasive o nthe satin of her skin, now tanned by the sun.

But at least she was more cheerful for the nex tdays, till they came up to the batle field.

Here, she'd follow in silence, i nthe field of deaths, and there was nothing for her to pick here. no silks of clothes, nothing useful in her small delicate hands still bruised by the remnants of the Pit.


This message was last updated by the GM at 14:35, Tue 29 Oct 2019.
Chang Jun
player, 61 posts
Tue 29 Oct 2019
at 12:39
  • msg #75

The Vultures of Shem

Chang Jun was happy when they made it to the oasis. After the time in the pit and their escape, not to mention the last two weeks of walking. A chance to rest and clean himself and his meager gear was a gift from the gods.

He stood watch and allowed the others to refresh themselves first. Though a heard of elephants could have walked past during the Syssiah's exhibition and he would have paid little attention.

As they came across the field of battle he joined Sarajen and Marduke as they searched for items useful to the group, while keeping a watchful eye for a trap or possible enemies.
This message was last updated by the GM at 14:36, Tue 29 Oct 2019.
Tiberio
player, 112 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 29 Oct 2019
at 20:46
  • msg #76

The Vultures of Shem

It was a the most rewarding bath of his life. That the rags he wore to shreds since leaving the Red Pit, the dirt, dust, sweat, and lack if grooming, all taken away by the waters of the oasis.

It was a fight to restrain himself, the grinning and drinking in the sights of femininity on display fed him a meal that would last, at least that day.

It was not in the nature of man to be naked.  The rags had to be replaced and the sorrow of seeing so many dead at the battlefield, to only dulled the need to rejoin civilized man a little.

As he moved among the bodies, the horse trader looked for any living. Those living but mortally wounded, he called out to the healers, as he had not the skills to detect anything but the rise and fall of breath, marking each he found, if any, with an upright weapon stuck in the ground with a ribbon of torn cloth of leather.

Respectful, Tiberio listened and gave words of comfort, regardless of any language he did not understand.  Then on to the next, and next.

Any dead he found, he placed them in a peaceful repose, while looking for any marks as to which side they may have fought for in life, trying to learn the colors and symbols, so he may later identify the sides.

It was also a hunt for boots or sandals for his feet, better, covering that had blood which could

 be washed out, anything that was not a uniform or symboled to one side or another or that could be removed by knife.

A shield and weapon last. Then to the horses and it was a heavy thing to do, ending their suffering was a mercy.


08:35, Today: Tiberio rolled 11,10,8,7,10,17 using 3d6,3d6,3d6,3d6,3d6,3d6 with rolls of 5,5,1,5,3,2,3,4,1,3, 1,3,2,5,3,5,6,6.

Six, 5 Min, search checks. 11,10,8,7,10,17

This message was last edited by the player at 17:04, Thu 31 Oct 2019.
Crom
GM, 267 posts
Wed 30 Oct 2019
at 02:04
  • msg #77

The Vultures of Shem

The scene of woe stretches away as the group begins to search for anything to aid them in their survival (or later barter).  Those who have not succumbed to their hours old injuries are few; the first dies as you prop him up to speak.  The second however speaks in a rasping whisper informs those who listen that he was a soldier in the army of Prince Satabus of Khoraja marching to aid King Ulam-Khala of the city-state of Akbitana in a war against his cousin, King Nezurab of Shumir.  Well know are the rivalries of the Shemitish city-states so conflict between two is of no great surprise.  The doomed soul can only relate the sudden surprise attack, the treachery as soldier of both Ulam-Khala and Nezurab sprang their trap upon Prince Satabus and his men.  The battle was over before it could even begin.  The horns sounded the order to flee and the Prince's men scattered across the dry plains and into the nearby foothills and hard-baked gullies.  But they were pursued by the asshuri, the elite nomadic warriors of a Shemitish city-state, and picked off one-by-one.  This group was cut-off in their flight by the Shemitish cavalry, cut to pieces by the heavy footmen, and died still wondering why they and their prince were betrayed.  How many more like it dot the countryside around you?

His words cease eventually.  His chest no longer moves.

During this time your ears hear the sound of distant horns.  Some call from away across the low hills, some from the switchbacks and ravines.  Any who have served in an army will recognize the sounds as units communicating though whether the blasts call for help or are simple acknowledgement is unclear.  For the moment none appear nearby though that cannot be guaranteed to last.

But there is an abundance of equipment and possessions surrounding you and those of a needful mind have only the difficulty of sifting through the lot to locate items not already damaged beyond usage.  All that is needed it time and a strong stomach to ignore the blood or gore which may cover any finds...

There is no shortage of usable weapons, short swords being the most common.  Bows are also in abundance along with arrows.  Armors tend toward Brigadine or Ringmail coats covering shoulders to vitals.  Shields tend to be metal, most medium sized.

For every 5 minutes spent searching roll 3d6 to see what other prizes you chance upon.

This message was last edited by the GM at 02:09, Wed 30 Oct 2019.
Tiberio
player, 115 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 30 Oct 2019
at 02:33
  • msg #78

The Vultures of Shem

Any who are not nearby to hear the last words of the betrayed soldier, Tiberio wil call over, inform them of what was said.

Whomever is near, the Aquilonian makes his ideas known.

"One force, those of Prince Satabus of Khoraja, they are on the run and without.. reinforcements.

I put it to all of you that we could find a friend in Khoraja if we rally quickly and go to save as much of the forces of Prince Satabus, we have the element of surprise and with the routing, the betrayers would not expect an attack from their rear.

We return to the Prince with as many as we can save and earn some respite in his lands.

What say you
?"
This message was last edited by the player at 02:35, Wed 30 Oct 2019.
Sarajen
player, 122 posts
Tomorrow is always
a good day to try again.
Wed 30 Oct 2019
at 23:46
  • msg #79

The Vultures of Shem

Sarajen continued to cover the field, his first priority lessening the suffering of any unfortunately maimed survivors without any chance of recovery.

He listens to the Khojaran soldier's account of treachery, battle, and flight. It was not unusual for war to be cruel, and victory can come in many forms. An ambush and a slaughter was a very common one. From the victor's perspective, it was probably an easy fight, with minimal bloodshed and nary any losses. From the loser's perspective, it was a betrayal and a cruel slaughter. Who can say who was right? Sarajen did not know why they fought, or who was in the better position. The only people left to tell the tale, whether it was true or not, were the clerics of the winning side. And, like all histories, they were to be taken with a pouch of salt.

Tiberio's suggestion to ally himself with the forces of Prince Sabatus of Khojara struck Sarajen as premature.

"It sounds like a survivor's story. But Tiberio, we don't know what type of man the prince is, or what side he stands for, right or wrong. I like it, as it promises safety and support for us. But I think the first to do is to learn more about them. I know that all of us, together, can take on five times our number in soldiers, but there are armies there." He gazes at the horizon where the horns are audible. "This is a different game. One not to my liking. I've been a soldier before, and I recognize loyalty and courage. But without knowing the odds, or the ambitions of our new would-be prince, we might be walking into the same trap these men fell into. What are the chances it is Khojara that has led the war, to be routed in its ambitions by a coalition of defenders?"

OOC: What does Sarajen know about Khojara and its politics and culture? Are they all equally shrewd and backbiting local warring princes, with little regard towards anything that doesn't line their pockets and ambitions? Or are there good rulers in this area?

Otherwise, I can see Sarajen spending no more than half an hour in the field, looking for survivors and casually picking up arrows and a good set of brigandine.

Rolls for 30 minutes:

16:37, Today: Sarajen rolled 10,6,11,8,15,10 using 3d6,3d6,3d6,3d6,3d6,3d6.

This message was last edited by the GM at 02:37, Fri 01 Nov 2019.
Niamh
player, 78 posts
Pict Shaman
Body 15(12)/Stun 30(23)
Wed 30 Oct 2019
at 23:56
  • msg #80

The Vultures of Shem

While clearly disappointed that they had lost their ability to make quick work of the journey, at least they were still moving away from their captors and every day only seemed to increase the likelihood of their prolonged freedom. Still, the journey was difficult and sacrifices were made. She ensured that they other horses were distracted when it came to slaughtering one of their brethren so as not to disturb them through that process.

Survival and healing were first and foremost on her mind and it showed throughout the journey.

Niamh took her time at the oasis, her efforts within the precious bit of water seeming to be a purge of sorts from the horrors she had endured. Clearly a beauty in her own right, it was as much from her wild nature and sheer presence that set her apart from other women. While clearly not overly concerned with her own nudity, she made no particular display of herself in the process.

Upon arrival to the battlefield, her eyes took in the scene. She had seen death like this before, only the scale and nature of the warriors were different. There would be plenty of spoils to be had, limited only by what they could carry. Items for barter or to better their chances at continued survival.

Tiberio's suggestion made her blink as she was looking through the mass of bodies. "If the losses here show the scale of the army's fighting, I'm thinking our six would be but an annoyance," she responded in Aquilonian. "If I'm not mistaken, Khoraja is no small bit of travel to the east and I know nothing of the politics of the region. Any friend made would be countered with a powerful enemy. These bodies prove that."

She looked at the others. "I'm inclined to search for what we can and move on. This is not our fight," she said both in Aquilonian and Kothic.

(She will stay as long as the group is willing or until circumstances force them to move.

She's on the lookout for good sandals/shoes/boots, a good bedroll, some better clothes, higher quality weapons...spear, short sword, dagger, bow and arrows and quiver. She makes a travois out of the largest shield she can find, lashing it to spears to pull behind their remaining horse. She finds a smaller shield for her to pull behind herself.)


Rolls?  3d6 for every 5 minutes you search.  How long will you search?  Post here.

14, 15, 8, 14, 13, 10
This message was last edited by the GM at 02:37, Fri 01 Nov 2019.
Tiberio
player, 118 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 31 Oct 2019
at 00:57
  • msg #81

The Vultures of Shem

Using Aquilonian and then other languages as needed to reach the whole of the gathered.

"It is true, I know of Shem through stories, I know not a person in all of Shem, let alone a Prince. Where might be Khoraja , far to the East, it will be hard, good. Few others would consider it.

Would you like a contract? Would you like reasonable chances Sarajen? The same with the rest of you?

Would you like to tread on paths others would?  By Mitra, we are called on to do more than wager the likeliness of a thing.  We can find out more, you promise only problems of the sort a farmer would know. We can find answers, only if we do more than sit and pick at what has dropped.

I counter that we scout, we move to see what forces are numbered and how they chase, against what forces. I counter that a Prince who expected to hear only that the soldiers he sent are raven pickings, would welcome those who risked much, others could not.

Anywhere we go, hands could shake or bring a dagger. Yes, there are many unknowns.

Strange lands these may be, I want to forge my next step than wait
."
This message was last edited by the player at 06:43, Thu 31 Oct 2019.
Sarajen
player, 123 posts
Tomorrow is always
a good day to try again.
Thu 31 Oct 2019
at 01:08
  • msg #82

The Vultures of Shem

Sarajen listens to Tiberio's words.

"Tiberio, you misunderstand my words. It is not craven cowardice that would have me pick my chances better than you'd like. It is merely experience in the world. I am still alive after sixty summers, and risks I have taken. Some have been reckless, and others have been rewarding.

But I do not fashion myself a fortune teller. I know little more than you do about Shem and its princes. Risks we can take in all manner of things. That is life. This one is high, or so I think. I do not argue against your idea. I merely say let us find out more. We can approach the armies, and see, and learn. This prince might be just what we need. Or we can wind up in chains again, shipped to the salt mines, or into a slave galley. Either way, it is a risk.

But we are free to disagree.

What do you all say? Let us look for the armies of the prince and cast our lot with him?"


Sarajen addresses the rest of the group. What is their view in this matter?
Syssiah
player, 56 posts
Thu 31 Oct 2019
at 03:11
  • msg #83

The Vultures of Shem



For the most part, Syssiah would follow Niamh intoher searches, as they both were the same size and searching for basically the same things. Except Syssiah didn't look for weapons.

She playfully slapped the pict girl ass, as she stepped behind her, and smiled, the white perl of her teeth showing brightly in her dark face. A perfect example of zamoran beauty.

Using whatever languages would be useful, she'd reply :

"I don"t care where we go, as long as we move fast. There is nothing good for us here. And, no clothes for us girls to wear." she said tugging at Niamh's rags with disgust.


This message was last edited by the GM at 12:52, Fri 01 Nov 2019.
Chang Jun
player, 62 posts
Thu 31 Oct 2019
at 12:30
  • msg #84

The Vultures of Shem

Chang Jun moved through the battlefield looking for items of use much as the others were doing, as he listened to the discussion. He had spent several years in the army serving a warlord and had seen numerous battles. This was not a battle as much as a killing field.

"I will go with which ever decision the group makes, for the moment."

OOC: Serching for the following - Swords, Bow and arrows, Brigandine shirt and bronze cap, Boots and clothing in better condition and so on.

08:29, Today: Chang Jun rolled 7,16,13,17,8,6 using 3d6,3d6,3d6,3d6,3d6,3d6 with rolls of 4,1,2,6,6,4,3,4,6,6,6,5,1,2,5,1,4,1.  Search rolls:.

This message was last edited by the GM at 02:47, Fri 01 Nov 2019.
Marduke the Red
player, 132 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 31 Oct 2019
at 18:51
  • msg #85

The Vultures of Shem

Marduke grunts as he does not understand what the fair-skinned people are saying. Meanwhile he searches the battlefield for brigandine armor, a shield and cap, and any heavy blades or missile weapons. If a military pick catches his eye he will exchange the work pick for it. Lastly he looks for clothing and packs.

11:48, Today: Marduke the Red rolled 8,11,15,12,14,14 using 3d6,3d6,3d6,3d6,3d6,3d6 with rolls of 1,1,6,3,4,4,4,6,5,4,2,6,3,5,6,6,6,2.  Search.
This message was last edited by the GM at 03:04, Fri 01 Nov 2019.
Tiberio
player, 120 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 31 Oct 2019
at 19:29
  • msg #86

The Vultures of Shem

After seeing the reactions of all gathered, Tiberio turns his attention back to the old man.
This message was last edited by the GM at 03:08, Fri 01 Nov 2019.
Sarajen
player, 126 posts
Tomorrow is always
a good day to try again.
Fri 1 Nov 2019
at 15:51
  • msg #87

The Vultures of Shem

Sarajen rejoiced at finding a piece of a brigandine shirt that fit him. This man was just as thin and wiry as he was, and about the right height. After a bit of cleaning and checking the leather straps for damage, Sarajen was satisfied he could use this piece with ease and comfort. Or as comfortable as a shirt of metal pieces can possibly be. Since these were sleeveless, they would serve him well in using his bow.

And a few extra arrows were always useful. Unfortunately, quivers were not found. These armies must not have had many archers in their ranks. But someone was using bows, as he was able to find a few arrows in the midst.

OOC: Adding the finds into my inventory on the character sheet.
This message was last edited by the GM at 00:50, Sat 02 Nov 2019.
Tiberio
player, 121 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 1 Nov 2019
at 16:43
  • msg #88

The Vultures of Shem

As everyone gathered and was stowing or girding what had been found. Tiberio is now wearing brigantine armor, shield and short sword.

"Did anyone not find rations? I found enough for three days."

The horse trader will indicate and share the five he has to make sure rations are distributed to the group.

"Everyone get ready to move, we are going to see what the horns signal.

Sarajen and I will ride ahead. We may only find more battlefield's, we may find opportunity."

Sarajen do oy have a way to mark an arrow as signal of our path
?"
Niamh
player, 79 posts
Pict Shaman
Body 15(12)/Stun 30(23)
Sat 2 Nov 2019
at 04:08
  • msg #89

The Vultures of Shem

When all was said and done, Niamh did not look all that different after going through the dead. In essence, she just made sure she had better versions of what she had. Still, the clothes were relatively ill fitted if durable, aside from the sandals she wore, at least. And she now sported a bow to go along with her spear and short sword.

She was busy trying to make something work that they might carry some additional spoils that the remaining horse might pull behind it. Barring that, she hoped to make something similar, but smaller, that she might pull behind her.

She glanced at Tiberio and his mention of food. "I found a couple of days worth. We can sort out what we have when we are clear of here," she said, the time spent and the sounding of horns still weighing on her. At least they got some things of value that could help them in whatever was to come.
This message was last edited by the player at 04:13, Sat 02 Nov 2019.
Syssiah
player, 57 posts
Sat 2 Nov 2019
at 07:48
  • msg #90

Re: The Vultures of Shem




Syssiah just had her feet covered in sandals too, but didn’t change her rags for other clothes now, as she found them unpractical with her petite and curvy physique. She had try to find some larger cape to wrap herself in like in a Saran or pareo, but none was fitting enough or clean enough.

Although she was now carrying a moderately large wine pouch, and a satchel of olives, as well as few other things. And in her hand was now a copper broach, with a religious symbol of sort onto superior side.

"I found like two days worth of rations for me as well. Is any of you knowledgeable about Ishtar customs and adepts ?”


Marduke the Red
player, 135 posts
Vanaheim
15/15 BODY 40/40 STUN
Sat 2 Nov 2019
at 23:06
  • msg #91

Re: The Vultures of Shem

Marduke finally answers "fish, one day. 1 bottle of drink" He is now wearing a Brigantine shirt, a metal cap, and a shield. He has his pick slung over his back with his bow, and both broadsword and shortsword belted at his hip.
Chang Jun
player, 63 posts
Mon 4 Nov 2019
at 01:55
  • msg #92

Re: The Vultures of Shem

Chang Jun was happy to have found a good set of sandals and better clothing. It may have been bloody it was mostly hidden by a shirt of brigandine that fit relatively well and didn't hinder his movement overly much along with a slightly dented but serviceable steel cap. He had also armed himself with a bow and a quiver which only contained eight arrows at the moment, and a scimitar.

As he approached the group he held up a wineskin and a pouch "Found a full wineskin and a pouch of dates. Maybe two days worth."
Sarajen
player, 131 posts
Tomorrow is always
a good day to try again.
Mon 4 Nov 2019
at 02:34
  • msg #93

Re: The Vultures of Shem

Tiberio:
"Sarajen do you have a way to mark an arrow as signal of our path?"</Blue>

"Aye, there are ways. I don't want to use the arrows, so I will use swords. There are many of them here. Let us drive them into the ground, and tie a long streamer with two knots. Where the hilt points, that is our direction. Let us see what we find."

Sarajen understand they will have to ride together, slowing the horse down to a degree. But the distance is short.
This message was last edited by the player at 02:35, Mon 04 Nov 2019.
Tiberio
player, 126 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 4 Nov 2019
at 02:50
  • msg #94

Re: The Vultures of Shem

The Aquilonian marks the use of ribbon, knots and the direction by use of the hilt.

With the rations tied to his armor, leaving the spear behind, now that a scimitar is belted to his waist, some water to the mare, a few whispers of encouragement, then vaults onto the back of the mare, a hand to Sarajen.

To the others, "If a horn signals two short, one long and a rising note, that is one of us."

With that the trio start towards the horns in the distance, at a walk , then building speed to a trot, then a half run.
Crom
GM, 273 posts
Mon 4 Nov 2019
at 03:02
  • msg #95

Re: The Vultures of Shem

After weeks of near naked travel many of the party feel almost civilized once more, shod in armor and shield, sandals upon your feet and clothing other than rags (though much of these equipment bear the blood of their previous owners).  During this time your surroundings have not lain idle.  To the North and also to the East groups of men have appeared and move slowly through the field of dead.  They appear in no great hurry, halting occasionally to bend down; to what purpose you can easily guess.  The group to the North has a pair of riders while those in the East none but you can see several horses trail.  At this distance you assume they believe you one of their number since they have not challenged you...yet.

Tiberio & Sarajen have not traveled 100 yards before they find a deep set of ruts leading away from the field of slaughter; they appear to be left by a wagon.  There are numerous boot-prints along both sides of it.  The trail leads West and bears slightly North toward rising hills.

Continue to one of the groups of men?
Follow the ruts?
Something else?

Tiberio
player, 127 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 4 Nov 2019
at 03:33
  • msg #96

Re: The Vultures of Shem

Tiberio keeps the direction towards the switchbacks and ravines.
This message was last edited by the player at 03:49, Mon 04 Nov 2019.
Niamh
player, 81 posts
Pict Shaman
Body 15(15)/Stun 30(30)
Mon 4 Nov 2019
at 03:46
  • msg #97

Re: The Vultures of Shem

Niamh nods at Sarajen's and Tiberio's intructions wishing them luck and safety as they depart. She takes in the groups of men at the North and East edge of the field and watches as Tiberio and Sarajen head off. She has a small frown on her face as she glances around.

"We need to start working our way off the field before these others get close. I say we follow Tiberio and Sarajen at a measured pace, keeping an eye out for additional booty. We could make a travois or two with fair sized shields, spears and lashings. That will allow us to take more items while not increasing our burden too much," she says to the others in Kothic and whatever other language will make her understood.

(OOC: She is still hopeful to find the makings of at least one travois. She will also keep an eye out for other items that might prove useful (food, trinkets, whatever) even if for no other purpose than to trade later.)
Sarajen
player, 132 posts
Tomorrow is always
a good day to try again.
Mon 4 Nov 2019
at 04:49
  • msg #98

Re: The Vultures of Shem

Tiberio:
Tiberio keeps the direction towards the switchbacks and ravines.

Does that mean you are trying to stay out of sight?
Marduke the Red
player, 136 posts
Vanaheim
15/15 BODY 40/40 STUN
Tue 5 Nov 2019
at 10:33
  • msg #99

Re: The Vultures of Shem

Marduke says
Marduke the Red
player, 137 posts
Vanaheim
15/15 BODY 40/40 STUN
Tue 5 Nov 2019
at 17:34
  • msg #100

Re: The Vultures of Shem

While waiting, Marduke seeks out a carry bag.


09:29, Today: Marduke the Red rolled 10 using 3d6 with rolls of 4,2,4.
Chang Jun
player, 64 posts
Tue 5 Nov 2019
at 17:41
  • msg #101

Re: The Vultures of Shem

Checking to make sure he had everything Chang Jun nodded, "Niamh is right, we should get moving before they arrive. I doubt we could talk our way out of a fight."

Chang Jun headed in the direction following Tibero and Sarajen. Keeping an eye out for anything of worth or any of th things Niamh had mentioned.
Crom
GM, 276 posts
Wed 6 Nov 2019
at 02:34
  • msg #102

Re: The Vultures of Shem

The horsemaster and old thief set off at a trot to the closest ravine which descends into the switchbacks to the South while the rest of the lot hoist their newfound belongings and follow at a slightly slower pace.  If the groups of soldiers on the field notice your departure they pay you little mind or have no wish to interfere.

The path chosen descends slowly over the course of nearly 200 yards.  You pass bodies here and there.  As the walls around your rise sounds drift to you, distorted by repeated echoing through the switchbacks.  It proves deceptive to determine their origin.  The winding has disoriented you so that you cannot be certain of the direction you travel.

Sometimes you pass columns of rock, completely worn free by wind and water, sometimes side passages open. Line of sight to between the two groups is lost quickly.

Everyone please move to one of the following private threads which should now be visible to you:
The Vultures of Shem - Scouts
The Vultures of Shem - Rear Guard

This message was lightly edited by the GM at 13:39, Wed 06 Nov 2019.
Crom
GM, 338 posts
Fri 3 Jan 2020
at 17:08
  • msg #103

Re: The Vultures of Shem

The group stands together once more with 3 of the surviving soldiers of Khoraja and a pair of bound Shemites clad only in their loin cloths.  One of the mostly naked warriors of Shem is short a hand and after the Khorajan has finished donning his clothes of white a short thrust of his shortsword ensures the man will suffer no longer.

Events have transpired while you have been separated.  Share and determine how you will proceed from this field of death.
Tiberio
player, 155 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 3 Jan 2020
at 17:53
  • msg #104

Re: The Vultures of Shem

Tiberio greets all his fellow Red Pit survivors, then makes an introduction.

It is some Kothic, which he still struggles with, and some Ophirian, some Argosian by habit.

"I would introduce you all to Marcian of Khoraja. He says that Prince Satabus and a Princess Neferet, am I saying that ..., were here on the battlefield, with Knights of Khoraja.

Our next step should be finding them. The tracks we passed over, the ruts leading to the hills, that likely is the path they took
."

Tiberio can not help but put a hand on the mare and give it a pat of welcome.
This message was last edited by the player at 06:32, Sat 04 Jan 2020.
Niamh
player, 101 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Sat 4 Jan 2020
at 05:19
  • msg #105

Re: The Vultures of Shem

Niamh nods at Tiberio, glad to see him and Sarajen were okay. She has an eyebrow raised at their predicament, however. She also nods to the Khorajans as they are introduced.

"We encountered some Shemitish warriors, as well. They confused Syssiah for this Neferet...it did not go well for them. This...," she indicated the Zamoran woman. "This is for show," she said, clearly uncomfortable at keeping her companion like this.

She pulled their horses close to release the gag in case Syssiah wished to speak.
Marduke the Red
player, 158 posts
Vanaheim
15/15 BODY 40/40 STUN
Sat 4 Jan 2020
at 09:39
  • msg #106

Re: The Vultures of Shem

Marduke stands alert, adding  He smiles at the memory and adds

He moves forward to study the wheel marks.
there are no wagon tracks here, you recall some on the plains at the edge of the battlefield, before you entered these switchbacks
Marduke says
This message was last edited by the player at 00:17, Sun 05 Jan 2020.
Tiberio
player, 156 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 6 Jan 2020
at 23:42
  • msg #107

Re: The Vultures of Shem

At the words, as he managed to understand the short, terse language, of the man from Vanaheim, Tiberio went over and looked at each horse in turn trying to assess there health and temperament.

15:35, Today: Tiberio rolled 12 using 3d6 with rolls of 2,5,5.  Animal Handler Equines          12-.

Speaking to no one in particular, "What of the Shemitish that remain? What numbers have you seen, have you heard any horns, what direction? Any signs of other soldiers from Khoraja?

You say the Shemitish recognized Syssiah. You spoke to a few before
..."

The end trails off in hope the story would fill out what happened between the talking and Marduke's body throw.
This message was last edited by the player at 09:46, Wed 08 Jan 2020.
Syssiah
player, 70 posts
Zamoran Princess &
Pleasure Slave
Wed 8 Jan 2020
at 08:25
  • msg #108

Re: The Vultures of Shem



Syssiah raised her seemngly bound hands to mean she was allright for now, with no need to talk. Also, she was obviously having a slightly flushed face, maybe from the sun, as she fidgeted onto place. And she was observing and listening around to her comrades.



Marduke the Red
player, 159 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 8 Jan 2020
at 09:42
  • msg #109

Re: The Vultures of Shem

Marduke starts heading back to the battlefield where he had seen the wheel ruts. He tells Tiberio in his native tongue
Niamh
player, 102 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 9 Jan 2020
at 17:27
  • msg #110

Re: The Vultures of Shem

Niamh glanced at Syssiah for a long moment, her lips tight and an odd expression reserved for the other woman.

She eventually was drawn back to the conversation with the men. "The horns we've heard have come from there," she said, pointing in the appropriate direction. "There are still men milling about the field, as we were. None in large numbers. Small groups, so far. No Khorajan's that we know of. Just dead men."

"They thought Syssiah was this Neferet. Said there was a bounty to bring her to the Shemite Prince. We were to be enslaved, once more. That was unacceptable," she added. "The Vanir let them know that. We agreed with him," she finished, a small smile on her face.
Crom
GM, 339 posts
Fri 10 Jan 2020
at 02:16
  • msg #111

Re: The Vultures of Shem

Tiberio and the Khorajan soldiers complete their disguises in the white robes and adornments of the Shem.  With half the band so dressed as the day's conquerors and Syssiah bound as if a prize trophy, it leaves only Niamh, Marduke and Chang as clearly not of the same unit.

Marcian asks Tiberio, first in Ophirian, then repeats in Kothic for all, "Though we will attempt to keep a distance from any in white it will not do for those garbed in Khorajan scarlet to be seen with us unfettered.  Can we not at least loop ropes around their wrists to give the illusion of capture?  They have already done as much or more to this beauty," He offers an admiring eye to the bound Zamoran princess.  "I am familiar with the Shemitish forces; if any approach allow me the opportunity to deal with them.  But should it become clear I have failed do not hesitate to draw your blade.  Better to die a warrior's death than suffer the bonds of slavers in a Shemite mine."

The other Khorajan soldiers nod their agreement.  They bring forth rope and offer to Marduke, Niamh and Chang to disguise their capture as they choose while the other ends are given to riders to hold.  Marcian takes the lead on one mare, the better to meet with any enemies encountered, while the remaining pair of Khorajan's walk in the back just behind the "prisoners" as if on guard (and have weapons within easy reach).  Tiberio and Sarajen select the remaining mounts while Syssiah sits bound upon the last.  The appearance of a conquering band escorting prisoners is complete.

"By the Gods it is well that you found us," Marcian does not try to hide his pleasure once the edge of the battlefield is reached, "Without the markings made for the others to follow we might have wandered in circles within the switchbacks for days." The truth of his words were all to clear given the number of side openings and branches that had been passed.  Who knew how many Khorajan and Shemite warriors had become disoriented since they had rushed into the switchbacks.  Only the Shemitish horns now sounded upon the battlefield, attempting to call back their scattered forces.  Those wearing scarlet could scarcely hope to heed the bugle of their enemies and surely pushed further and further into the wilderness.

The much larger number of white-robed warriors now upon the battlefield is evident.  Chariots and Calvary have begun to form ranks far out while footmen gather closer.  The nearest are more than 200 yards distant yet but it will clearly be difficult to remain unnoticed upon the open field for long.

"Which direction were the wagon ruts that you passed?" Marcian asks aloud, unconcerned with being overheard by any enemy at this great a distance.  "We might circle in that direction and not yet encourage suspicion.  Surely the pigs of Shem wallow in the day's victory and cannot believe any of those they scattered would dare to pass so closely."
Tiberio
player, 157 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 10 Jan 2020
at 03:11
  • msg #112

Re: The Vultures of Shem

His grey eyes once again regarded the Pict, counter to everything he knew, her words answered his questions. It was more shock at the how the words were spoken than they could be uttered at all. His mind worked to fit it what he experienced with what he knew before.

Syssiah.. safe in a ruse, Marduke straining to get to the next battle, Chang Jun silent, Sarajen riding alongside, the day was still long ahead of them.

The Aquilonian points to the rising hills, West and North, then turns to Marcian.


As they moved to circle round the battlefield and make there way, Tiberio will relax and between scanning the way ahead, think and listen for horns.

[Language unknown: "Sautpa ispeli whll Lickus k en, m our st Nison e le sta e preardera."]
Niamh
player, 103 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 10 Jan 2020
at 22:59
  • msg #113

Re: The Vultures of Shem

Niamh reluctantly complied, but ensured that her rope 'bindings' were merely for show. She did not know these men. At least the others she had shared hardship of slavery and rough travel.

She made sure that one of the men near her had her spear and knew to give it to her if it came to that.
Marduke the Red
player, 160 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 15 Jan 2020
at 01:51
  • msg #114

Re: The Vultures of Shem

As they circle the battlefield, Marduke keeps his head low, intent on finding the signs of wheel ruts.

OOC: Extra time adds +2 or so to take a Turn searching, doesn't it?

17:48, Today: Marduke the Red rolled 14 using 3d6 with rolls of 5,4,5.  Perception 13-.

17:48, Today: Marduke the Red rolled 12 using 3d6 with rolls of 1,6,5.  Tracking 12-.
Crom
GM, 341 posts
Thu 16 Jan 2020
at 01:47
  • msg #115

Re: The Vultures of Shem

The horses take a wide path as the group watches for the markings of wagon wheels.  But there are few landmarks, the corpses are unremarkable from one another.  Try as they might, those who took note of the tracks before are uncertain whether they have been passed yet or not.

Those versed in the outdoors begin to suspect that a large number of the troops now massed nearby must have passed over the signs you seek.  Foot and hoof prints obscuring the ruts you noticed before.

Eventually it becomes clear that the trail has been passed.  You must turn back and take a wider arc.

"There is nothing for it," Marcian growls, "but it will surely draw suspicion.  Lest the pigs are too fat with their carnage and plunder I would expect one or more nobles to ride out to see what we are about.  If any here has a plan how we might explain ourselves or give reason why we tarry I would welcome it.  Note even the land is not completely flat in the direction we believe the Prince's caravan fled.  Could we but break sight with the forces here we might dispatch any who came to check."

The group turns back, angling away from the massed soldiers of Shem, closer to the edge of the plain.  You can feel your eyes drawn to the white-clad warriors, wondering if any watched and wondered.  Were they conversing about you even now?

You see small groups of men continuing to return.

A bugle sounds.  Marcian holds a hand up in acknowledgement toward the army but does not alter his course.

The minutes pass.  You can hear the thumping of your heart in your ears.

Finally Marduke notes a rut too wide for a chariot.  His hungry eyes follow the direction and he spies multiple bodies too richly clad to be simple soldiers along side some without armor.  Just what envoys and courtiers of a prince's caravan might wear.

The direction you must go is clearly away from the massed army, away from the plains and along the edge of the switchbacks.  You can see rises, small hills nearby which you could put between yourselves and any suspicious eyes.

You have found your trail though it took longer than you had hoped.  You are uncertain if you have aroused suspicion.

How will you proceed?  Discuss

This message was last edited by the GM at 05:35, Thu 16 Jan 2020.
Tiberio
player, 158 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 16 Jan 2020
at 02:37
  • msg #116

Re: The Vultures of Shem

It takes a minute or two and the Aquilonian turns the words over, before answering Marcian.

"I do not know the ways of this land, it's people. I offer this, We are all that remains of units that clashed, that we are tracking down the Khorajans that killed our unit Captain, once we avenge his death, we will return.

We can ride over the ruts ourselves and try to erase them
."
Marduke the Red
player, 161 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 16 Jan 2020
at 08:49
  • msg #117

Re: The Vultures of Shem

Having heard a fine idea and mostly grasping it, the 'tied up' Marduke does his best to muddy the trail as they press on.

00:47, Today: Marduke the Red rolled 13 using 3d6 with rolls of 6,4,3.  Concealment 12-.
Niamh
player, 104 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 17 Jan 2020
at 07:34
  • msg #118

Re: The Vultures of Shem

Niamh is not happy about their situation, but at least things seemed to be moving in the right direction finally. It took far longer than she hoped it would, but it appeared they had a chance at discovering the Khorajan prince and possible reward for his safety.

She wondered at just how different her life was, now. Glancing at Syssiah and her companions, then taking in the broader, desert landscape. She missed home, but knew that it was months or even years away...and she was not the same. Not yet. Maybe never.

The lingering threat of Shemite soldiers still weighed on them, too. The mix of clothing and gear she wore a stark reminder. She hoped that this resolved itself, soon. She wanted more control of her life, again. This...whatever this was, while something significantly better than slavery, was still a far cry from real ownership of her present and future.
Chang Jun
player, 75 posts
Fri 17 Jan 2020
at 13:26
  • msg #119

Re: The Vultures of Shem

Chang Jun followed along, holding the rope and hoping the ruse was sufficient. He was no tracker and had little way of assisting the big barbarians efforts to locate the track. So he kept his eyes and ears open watching the gathering soldiers for any sign of them heading their way.
Syssiah
player, 72 posts
Zamoran Princess &
Pleasure Slave
Fri 17 Jan 2020
at 14:23
  • msg #120

Re: The Vultures of Shem



There wasn't much to do except be in her role, to make their passage "safe". Which she could perfectly cope with. Syssiah arched her back a bit more, giving her natural curvaceous body a more appealing figure, so curious people would surely detail her instead they would detail the others...




Crom
GM, 342 posts
Sat 18 Jan 2020
at 15:54
  • msg #121

Re: The Vultures of Shem

Your path now veers nearly due West from the battlefield.  After a quarter mile your ears recognize the sound of hoof-beats closing on you.  A group of four riders approaches, "Asshuri" Marcian swears in a low but audible curse.  They wear scale hauberks and high canonical helmets.  These are elite mounted warriors, each city-state of Shem maintains such a group.

Tiberio recognizes the ease at which they seat their mounts.

You are still in open ground, roughly half a mile from the victorious army when the asshuri reach you.  They circle, stern eyes looking you over...though they seem drawn to Syssiah's bare form more than they should.

Each finally stops around you, as if to match points of the compass, while the man facing Marcian, Tiberio and Sarajen speaks,   The speaker points to Syssiah.  His tone appears stern, almost angry.

Marcian does not flinch in his reply,

The Khorajan in disguise speaks with passion but his body's only animation is the quick, short movements of his hands to add emphasis to his words,


 the asshuri asks.

, a hand waves toward Marduke, Niamh and Chang. 

The lead asshuri eases his mount closer to Syssiah.  It seems to be an effort to keep his eyes level with hers.  Frowning he takes her chin firmly, turning her face to better regard it.  Syssiah stares back into hungry eyes before the grip is released and those eyes fall once more in admiration.

Turning back to Marcian the leader of this band of asshuri calls,

Marcian shakes his head no.  The asshuri and he begin to argue.  After another minute the asshuri leader spits in disgust, motions his head to his men and the four turn to ride back to the main body.

When they are out of earshot Marcian shares with all, "Your plan worked, they did not question our motives to search for our Captain's killer though likely in no small part thanks to the distraction this one provided." he nods to Syssiah.

"Yet now was are further imperiled.  The leader of those asshuri was Ramsin of Akbitana and he desires Syssiah most highly.  When I told him we needed her, that we believed she was Neferet and displaying her so was what had lured Niam, Chang and Marduke  close so that we captured you, he would not relent.  He knew Neferet was Stygian and recognized Syssiah was not the princess.  This may be for the best as I could not have explained why I had not taken a captive noble to our commanders."

"Instead Ramsin tried to buy her from me.  He offered a small fortune by the end and was angered I would not relent.  I feared he might draw his blade, I tried to stall him, agreed to sell her once we marched back to Akbitana.  But I fear he will not wait.  He argued that using her so only put her life in danger and he would see her safely back to his household."


Your new situation explained, Marcian watches the retreating forms that will likely bring trouble all too soon.

At this distance, although anyone can make out that you are there they cannot easily see what you are doing or tell much about you.  You have ample options how to proceed.
 At least for now the army of Shem believes you are one of their own.

This message was last edited by the GM at 02:24, Sun 19 Jan 2020.
Marduke the Red
player, 162 posts
Vanaheim
15/15 BODY 40/40 STUN
Sat 18 Jan 2020
at 16:05
  • msg #122

Re: The Vultures of Shem

Marduke says in his native tongue, knowing at least one would understand him,
Tiberio
player, 159 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 18 Jan 2020
at 23:32
  • msg #123

Re: The Vultures of Shem

Tiberio nods in gratitude that the conversation was handled well. Then did he look over to the Zamoran and wondered which was the stronger ploy, her assets or the words.

Then did the Aquilonian furrow his brow in thought as he considered what lay ahead.


"Marcian, what lays to the West? Why would a Prince be headed that way? Is there a stronghold? Mercenaries he could hire?"
Niamh
player, 105 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Sun 19 Jan 2020
at 21:56
  • msg #124

Re: The Vultures of Shem

"We will have to rely on their over-confidence and lack of understanding of our situation to correct things if he chooses to act before we are clear of here," Niamh replied, spitting the loose gag out of her mouth.

She nodded toward Marduke. "He's asking that we keep his pick close should trouble present itself. Having seen what he can do, I strongly encourage doing so," she said to the larger group. She glanced at the man who had her weapons, making sure he understood her needs, as well.

"Whatever we do, we need to continue away from here. If it is toward this prince of yours, so be it, but we must keep moving," she finished. Her hope was that this Shemite commander, Ramsin, be so enthralled with Syssiah that he might keep the larger force away to ensure limited challeges to his potential spoils.
Syssiah
player, 73 posts
Zamoran Princess &
Pleasure Slave
Tue 21 Jan 2020
at 08:16
  • msg #125

Re: The Vultures of Shem



From her perspective, the news were great. They would be able to continue their travel, and the only thing that could be an issue would be a possessive enamoured man? She knew how to deal with that, if he'd ever come back for her.

She moaned in her gag, trying to be understood, and smiling as this was a sort of wicked game.

"EeEfff..eeehh han'ss ooohh pppai mmmhh 'ett hhim ! " she instructed to Niamh and her companions.




Chang Jun
player, 76 posts
Tue 21 Jan 2020
at 13:39
  • msg #126

Re: The Vultures of Shem

Chang Jun continued with the group, he tensed ready for a fight when the other soldiers showed up. And watched impassively as they left. He was fairly sure they would eventually have to deal with the man, but hopefully they would be farther from the army when that came about.
Crom
GM, 343 posts
Wed 22 Jan 2020
at 03:09
  • msg #127

Re: The Vultures of Shem

The Khorajan soldier shakes his head in answer to Tiberio's question, "What hope had we, beset as we were, to reach any fortification in this desolate land?  If my prince had allies other than the treacherous King Ulam-Khala of Akbitana they are unknown to me.  As the horns to scatter sounded my unit and those left near me did so.  I assumed Prince Satabus did likewise.  From the well dressed corpses we pass it appears his delegation did follow."

"Then we must make a choice," Sarajen speaks up in Kothic as he looks back over his shoulder at the shrinking asshuri, "Ahorse we could not likely out ride the asshuri.  With 5 on foot we have little hope of reaching even the low hills there before Ramsin and his ilk surround us once more.  We must separate if there is to be any hope of locating Prince Satabus and finding sanctuary."

"Hear me,"
he straightens in his saddle, "Dressed as we are in their garb, I and these soldiers of Khoraja have already passed as members of the Shemite forces once, and we can do so again.  We three shall walk back to the army as its members and delay or deceive Ramsin as to your path should he ride after you.  Meanwhile you seven, for Marcian should accompany you to speak to his prince on our behalf, can double-up on the four horses and make all haste to follow the trail of Prince Satabus' caravan."

The old man climbs off his mare, offering the bridle to any of the pretend prisoners.  He looks to the group and smiles, "Do not fear, we will travel with either the Akbitana or Shumir forces until nightfall, then slip away in the dark.  It will be child's play to follow the path the army has left; we can meet at the old well were first we came upon the tracks of the army of Khoraja.  Else we will return to Khoraja itself and find you at the prince's palace."

Marcian's pair of countrymen look to him for guidance but he can only frown and nod his agreement.  They do not question, only add, "As this one says, child's play to slip past these Shemite pigs in the dark.  Have no fear."

Lest any can propose a better plan it appears another of your rebellion will walk a different path now.
This message was last edited by the GM at 03:11, Wed 22 Jan 2020.
Tiberio
player, 160 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 22 Jan 2020
at 04:09
  • msg #128

Re: The Vultures of Shem

To Sarajen.

"Do you know how many days you must travel to Khoraja? How much water you need carry?
The scrutiny you will face if anything here had raised even a little suspicion?

If you have answers to these questions, then be at peace, we will see you again and hear the tale of your travels between as many cups as it takes to hear it all
."

Tiberio will dismount to shake Sarajen's arm in the way warriors do.

Then will the Hyperborean move to examine the horses and make them ready for double riders, matching the strongest with the heaviest of their lot, pairs being taken into consideration.

Working swiftly, wanting as little time wasted, so the journey can resume.
Niamh
player, 106 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 23 Jan 2020
at 00:34
  • msg #129

Re: The Vultures of Shem

Niamh grew a little frustrated with Syssiah and her...eagerness to play the slave. She slipped her hands out of the false bond and pulled that gag from the other woman's mouth. "Please, princess, this goes too far," she said, worried at the actions of the dark and pretty woman. She clearly was not used to seeing women behave this way.

When the Khorajan men came up with a plan, she seemed to approve, but recognized the potential sacrifice involved. Her opinion of the men rose substantially in her eyes. "Please be careful. We hope to see you soon and safe," she offered, her expression genuine and full of gratitude.
Syssiah
player, 74 posts
Zamoran Princess &
Pleasure Slave
Thu 23 Jan 2020
at 05:52
  • msg #130

Re: The Vultures of Shem



Syssiah moved her jaws, licked her lips from the gag removal, and just smiled at Niamh. She shrugged her shoulders, and pouted slightly, as she answered.

"Well, I'll make it go as far as needed so everyone here is kept safe. If hat man want to buy me, let him. I know how to deal with him quickly."




Niamh
player, 107 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 23 Jan 2020
at 06:05
  • msg #131

Re: The Vultures of Shem

Niamh looked hard at the Zamoran woman. "Of that I have no doubt," she replied, having seen her throw herself on one of the soldiers earlier. She was no shrinking violet and clearly had more than enough heart to kill.

It was this other side of Syssiah had seen that Niamh was trying to reconcile. "When I put the gag back in place, it will be loose. It is imperative that you can speak if it becomes necessary," she said, giving the woman a tight-lipped smile, trying to meet her apparent needs with the needs of the group.
Tiberio
player, 162 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 23 Jan 2020
at 06:41
  • msg #132

Re: The Vultures of Shem

Seeing what passes between the two women, the course of action has to be made clear.
Kothic is halting, but the intent is clear.

"The time for ruse, over now. We ride as able fastest.  We need best speed, no bondage, two riders per horse, speed is our best ally, now that the three depart.

Horses drink, we drink, we start
."

The words likely are more diplomatic and flow easier in a different tongue, Kothic made words more harsh.
Syssiah
player, 75 posts
Zamoran Princess &
Pleasure Slave
Thu 23 Jan 2020
at 08:10
  • msg #133

Re: The Vultures of Shem



Syssiah glanced back at Tiberio, all tense and dramatic. She offered Niamh a smile, and shrugged her shoulders again.

"So, who is going to ride with me ? I'm the lighter weight with Niamh, it would be clever to share the riders by weight for the sake of the horses."




Marduke the Red
player, 164 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 23 Jan 2020
at 09:38
  • msg #134

Re: The Vultures of Shem

Marduke breaks his fetters with ease. In Kothic he says  The mighty muscles bunch and release as he works out the kinks from prolonged 'bondage'.
Chang Jun
player, 77 posts
Thu 23 Jan 2020
at 13:40
  • msg #135

Re: The Vultures of Shem

Chang Jun was concerned about Sarajen's departure and intended mission, "Be careful old man. With the Gods favor we will see you again."

A small snort of a laugh escaped Chang Jun's lips "Marduke, at least your choices are consistent."
Syssiah
player, 76 posts
Zamoran Princess &
Pleasure Slave
Fri 24 Jan 2020
at 07:37
  • msg #136

Re: The Vultures of Shem



Her laugh was clear as crystal and soft like satin. She fidgetted onto the horse's saddle to make the big barbarian some space, either behind him or in front of him, depending how he intended to ride with her.

Her chained metal collar tingled as she did so, and gave her gorgeous face some kink of sort, mostly appreciated by most men.





Marduke the Red
player, 165 posts
Vanaheim
15/15 BODY 40/40 STUN
Fri 24 Jan 2020
at 08:47
  • msg #137

Re: The Vultures of Shem

Marduke climbs into the saddle behind the winsome wench, and his hard-muscled chest presses her back. His ease with the horse says he is no stranger to the beasts. He snags his pick from Sarajen before the old man leaves and gives him a tribal sign of respect. The scholar was braver than most city-folk, and not overfed like so many of them. He sheathes his weapon across his back and wraps his strong arms around Syssiah as he holds the reins.
Niamh
player, 108 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 24 Jan 2020
at 14:54
  • msg #138

Re: The Vultures of Shem

Niamh gathers her kit and spoils and gives Sarajen a quiet farewell. "Thank you, old man. Be safe and come back to us or find a home," she said, gripping his arm.

She could not help the small smile and nervous laugh escape her lips as she watched Marduke essentially claim the Zamoran princess. "A man who knows what he wants," she said, still unsure how to take Syssiah's behavior.

She looked to the Chang Jun and Tiberio, letting them decide with whom she would share.
Tiberio
player, 163 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 25 Jan 2020
at 02:25
  • msg #139

Re: The Vultures of Shem

Hearing the words of the Pict, Tiberio turns.

"With our four, Marcian and I can take lead as single riders, lighter and quicker, we are better to meet any needs."

Not expecting any counter offer, he vaults into his saddle and motions for Marcian to leave the Pict to the unarmed, unshielded man.
This message was last edited by the player at 04:21, Sun 26 Jan 2020.
Crom
GM, 344 posts
Tue 28 Jan 2020
at 02:48
  • msg #140

Re: The Vultures of Shem

As heal is put to shank the riders urge their mounts to top speed away from Sarajen and the Khorajan's in disguise.  The trio turn and begin the jog back to the massing army of the Shemitish city-states.  There is little time for further thought of their fate.

Bent low, knees held tight to your mounts, you follow the ruts thanks to Marduke's keen eyes and note the occasional group of corpses stiffened in death, and odd dropped item such as water barrels, a shattered chest of garmets of good quality, or other miscellaneous personal items.

For over two miles you maintain the trial at a furious pace, crossing stream beds, entering the low hills.  The armies of Ulam-Khala and Akbitana are out of view when a woman's angry shout echos loudly ahead.  You have no clear sight of the speaker nor what the words may have been thanks to the hammering of the hooves beneath you.  It is difficult to gauge how close she may be but you suspect no more than 200 yards.
Tiberio
player, 164 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 28 Jan 2020
at 04:07
  • msg #141

Re: The Vultures of Shem

Ambush? Warning?

Looking around at what could provide cover, both for attackers, for defense. Why here?

The shedding of weight for speed, understandable. Why backtrack? Water? Food? Some danger to riders ahead?

If the wagon had broken it would follow that it would be behind, those inside would continue towards the falling sun.

Were they to stop, that would provide easier targets for archers or spears.

Tiberio slowed his horse to a stop, signaled Marcian to do the same.

Once at a stop he slung his shield to his arm and waited for Marcian to call out.
Niamh
player, 109 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Tue 28 Jan 2020
at 04:22
  • msg #142

Re: The Vultures of Shem

"A woman!," she shouted just over the sound of the beating hooves. "Not far, perhaps your princess," she said, looking to Marcian.

She started taking in the terrain more closely as they slowed, all of it still so alien to her. She missed her forested mountains, the bleak desert land wore at her.

"Be careful revealing our presence. I do not think that shout was for us," she said as they slowed.
Marduke the Red
player, 166 posts
Vanaheim
15/15 BODY 40/40 STUN
Tue 28 Jan 2020
at 06:19
  • msg #143

Re: The Vultures of Shem

Marduke leaves the saddle and is instantly on alert. He identifies the source of the sound and creeps forward to investigate as he readies weapon and shield.

22:17, Today: Marduke the Red rolled 9 using 3d6 with rolls of 5,1,3.  Stealth 12-.

22:17, Today: Marduke the Red rolled 5 using 3d6 with rolls of 1,2,2.  Perception 13-.
Chang Jun
player, 78 posts
Tue 28 Jan 2020
at 13:33
  • msg #144

Re: The Vultures of Shem

As Niamh slowed the mount they shared Chang Jun slid off the side and cautiously moved forward along the opposite side of the trail from Marduke. Watching for any sign of an attempted ambush.

08:32, Today: Chang Jun rolled 13 using 3d6 with rolls of 5,6,2.  Peception 11-.
Crom
GM, 345 posts
Sat 1 Feb 2020
at 03:26
  • msg #145

Re: The Vultures of Shem

The Vanir and Khitai stalk warily forward while the rest of the party await upon their mounts.  Marcian makes to call our but again the woman's cries of anger and struggle halt him.  Concerned he glances to Tiberio with uncertainty.  Meanwhile Marduke and Chang ascend a nearby hill.  Without the sounds of the hoof-beats the pair can also make out deeper voices and the occasional pounding and splintering of wood.

Once atop and lying prone they find the following tableau spread out before them: a smattering of men bearing the scarlet of Khoraja but otherwise in various dress, armor, weapons and
 nationalities are about the area.  One struggles with a veiled woman, well dress though not of so fine a garments as a princess might wear.  A handmaiden or other servant of the nobility perhaps.  Here now is a litter of fine silk and gold filigree fit for a princess but broken and fallen by the wayside.  More dead courtiers in their finery lie in their deathly repose as does a wagon wrecked and upon its side.  Even from this distance Marduke and Chang cannot help but notice a fragrant, almost overpowering scent of perfume rising from the area.  Those below seem to bear it no mind as they scavenge the bodies, litter and wagon for any wealth they can find and carry.

Here again do the living pick through the bones of the dead.  Scavengers gnawing at another carcass.
This message was last edited by the GM at 03:28, Sat 01 Feb 2020.
Tiberio
player, 165 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 1 Feb 2020
at 03:50
  • msg #146

Re: The Vultures of Shem

Tiberio looks to the pair for any signal or signs of action.

Drawing his weapon, a look to Marcian indicates that they should be ready to ride up the hill and charge.
This message was last edited by the player at 04:43, Sat 01 Feb 2020.
Niamh
player, 110 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Sat 1 Feb 2020
at 04:54
  • msg #147

Re: The Vultures of Shem

Niamh watched and readied herself, keeping an eye on both pairs of men and the Zamoran princess still on the horse that Marduke had dismounted.

Although she could not see, the sounds seemed to indicate a struggle rather than a warning. "Be ready, Syssiah," she warned the other girl, as she flexed her hand on her spear.
Syssiah
player, 77 posts
Zamoran Princess &
Pleasure Slave
Sat 1 Feb 2020
at 06:13
  • msg #148

Re: The Vultures of Shem



Syssiah knew when to play comedy, and feint, and when get ready to fight. She looked around at the looting men, and nodded to Niamh. Her hands starting o grab the knot around her wrists so she could free herself and fight back if necessary





to be clear, only Marduke and Chang can see the men looting the wagon and litter.   The hill blocks everyone's view.  For the moment this new group is unaware of your presence
This message was last edited by the GM at 14:34, Sat 01 Feb 2020.
Marduke the Red
player, 168 posts
Vanaheim
15/15 BODY 40/40 STUN
Sat 1 Feb 2020
at 08:11
  • msg #149

Re: The Vultures of Shem

Marduke taps Chang on the arm and mouths a silent word  and points beside them, indicating a need to have that person here to observe as well. Since Chang can communicate better than he, Marduke points at himself and points 'here', then points at Chang and indicates 'back there'. He then mimics the opening and closing of a mouth with his hand. He turns back to watch the scene unfolding before him and looks for cover that would allow him to move closer. He hand grips the haft of his pick in case they were discovered.


00:12, Today: Marduke the Red rolled 10 using 3d6 with rolls of 5,4,1.  Stealth 12-.

00:12, Today: Marduke the Red rolled 8 using 3d6 with rolls of 2,3,3.  Perception 13-.

This message was last edited by the player at 08:12, Sat 01 Feb 2020.
Chang Jun
player, 79 posts
Sun 2 Feb 2020
at 00:30
  • msg #150

Re: The Vultures of Shem

Chang Jun nods and slowly stats sliding backwards until he can stand slightly. He then moves back down the hill to join the others. "Appears to be looters. Wearing scarlet you should go take a look"
Tiberio
player, 167 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sun 2 Feb 2020
at 00:58
  • msg #151

Re: The Vultures of Shem

Tiberio looks to Marcian, then to the rest of the group. Kothic come s haltingly, and then in fluent Ophirian for Marcian.

"Looters will have no taste for a fight. We can ride through and move on. If they know anything of our quarry, anyone they talk to, will know what we asked about.,  That I would like to avoid.

Marcian, we ride forward, if they be only looters, leave the to it
."

If Marcian agrees, we ride up and over and give Marcian the time to figure out what is actually going on. Be on watch for an attack.
Niamh
player, 111 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Sun 2 Feb 2020
at 01:01
  • msg #152

Re: The Vultures of Shem

Niamh thought it odd that the ones in scarlet would seem to be looting from their own, but then she did not really understand much of the world. And she supposed that if her own situation became dire enough, she would absolutely scavenge from her own kind.

"The woman, if she is being harmed, we protect her," she said, matter of factly.
Crom
GM, 346 posts
Sun 2 Feb 2020
at 22:00
  • msg #153

Re: The Vultures of Shem

"Wearing the scarlet of Khoraja?" Marcian muses in Kothic, frowning,  but shrugs quickly, "I cannot fault them.  A month ago many were peasants in search of bread, trained quickly to earn coin to feed their families.  That need has not changed though they were betrayed along with Prince Satabus.  Let us go then."

As soon as Marduke and Chang have remounted, the group spurs on their mounts once more.  The thunder of hoof-beats must have alerted the Khorajan looters, as you round the hillside and come into view of them you can see the men forming into a defensive line.  You estimate at least a dozen well armed and armored men watching you as you ride...when suddenly Marcian reigns hard to a stop.

"That is the litter of Princes Neferet!  These are the mercenary guard of Prince Satabus!  What has happened that they pillage the litter and wagons that were in the prince's caravan?  Where is my prince and his princess?"

The Khorajan draws his sword, the flames of vengeance in his eyes.

Marcian has halted and demands to learn anything these men might know of Prince Satabus and Princess Neferet.

What will you do?

Tiberio
player, 168 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sun 2 Feb 2020
at 23:20
  • msg #154

Re: The Vultures of Shem

As soon as Marcian reins, Tiberio follows, though given no warning, he stops a few horse lengths forward of the native of Khoraja.

The names come through the Shemitish tongue, the tone is clear.

Answer or be put to the blade. Tension now grabs at the shoulders and back.  The horse must be commanded to not move by all of his riding skills.

The advantage of numbers balances in the favor of the looters. Tiberio looks for those with bow or spear to be first to grow their advantage.
This message was last edited by the player at 03:35, Thu 06 Feb 2020.
Marduke the Red
player, 169 posts
Vanaheim
15/15 BODY 40/40 STUN
Mon 3 Feb 2020
at 08:00
  • msg #155

Re: The Vultures of Shem

OOC: Marduke held his position. As soon as he saw the others riding forward he sneaks up, using natural features and broken wagons for cover. He is a short distance from the scarlet clad thugs when his party appears. Marduke waits to gain the element of surprise.

23:57, Today: Marduke the Red rolled 10 using 3d6 with rolls of 1,5,4.  Stealth 12-.
Chang Jun
player, 80 posts
Mon 3 Feb 2020
at 13:37
  • msg #156

Re: The Vultures of Shem

As soon as the horses stop Chang Jun slides off the side to the ground. Moving to the side to allow Niamh free reign to do as she wishes. He quickly swings his bow around and readies an arrow as he waits to see what happens.
Niamh
player, 112 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Wed 5 Feb 2020
at 04:49
  • msg #157

Re: The Vultures of Shem

Niamh slips from the horse shortly after Chang Jun does, as she is not trained to fight from its back. She has bow and spear ready as she follows the others to the crest of the hill, driving the spear into the ground while she readies the bow.
Crom
GM, 347 posts
Thu 6 Feb 2020
at 03:19
  • msg #158

Re: The Vultures of Shem

As the trio free themselves of their mounts and take up a ready stance Marcian trots his own forward and addresses the gathered men in Kothic,

There is a murmuring among the mercenaries and searching eyes, likely looking for signs of others in your party.  The fellow Chang and Marduke witnessed forcing himself upon the woman pushes his way to the fore, dragging the handmaiden with him.  Once he stands before his men he regards you quizzically before finally laughing,

There is a relaxing of the ranks of mercenaries; several offer their own hoots and jibs to you before their spokesman raises his hand for silence.   he points

The woman at his side strikes suddenly, the heel of her hand to the speaker's temple, enough to startle him and relax his grip.  Pulling away she stands tall, righteous in her wrath and accusing,

The backhand catches her full upon her cheek; she crumples where she stands.  Breathing heavily, still enraged, the speaker mutters something you are unable to hear before turning to face you once more. 

The company of mercenaries are unafraid and unimpressed with Marcian's words.  But you do have promising information on where the prince has gone.

What now?

This message was last edited by the GM at 03:45, Thu 06 Feb 2020.
Tiberio
player, 169 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 6 Feb 2020
at 03:34
  • msg #159

Re: The Vultures of Shem

PM
This message was last edited by the GM at 03:43, Thu 06 Feb 2020.
Niamh
player, 113 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 6 Feb 2020
at 04:25
  • msg #160

Re: The Vultures of Shem

As soon as the woman struck the mercenary, Niamh was readying her bow to strike. The arrow she knocked was at full draw by the time he struck her...if possible, aimed at the leader, if not, an enemy archer. She is barely restraining herself at the moment. Her anger showing itself in a low gutteral growl emanating from her throat.
Syssiah
player, 78 posts
Zamoran Princess &
Pleasure Slave
Thu 6 Feb 2020
at 05:11
  • msg #161

Re: The Vultures of Shem





Still riding the horse, and seemingly restrained, Syssiah followed the scene with quite hidden tension. A blood bath was nearly unavoidable, and she cringed as the man molested the handmaiden, knowing it would get Niamh on her nerves.

So the guards somehow betrayed their prince and princess, which met both of them weren't worth of it. This could come in handy later.

OOC : 06:11, Today: Syssiah rolled 11 (with 3 body) using 3 with the Hero (Champions) system.  Percpetion roll 12-.


06:11, Today: Syssiah rolled 12 (with 4 body) using 3 with the Hero (Champions) system.  High Society 13-.




This message was last edited by the GM at 03:33, Fri 07 Feb 2020.
Chang Jun
player, 81 posts
Thu 6 Feb 2020
at 13:54
  • msg #162

Re: The Vultures of Shem

Chang Jun listened to the conversation and was not liking what was said. Such dishonorable men deserved whatever they got. As he the big man struck the handmaiden Chang Jun swung his bow over his shoulder and strode forward facing the man.
Crom
GM, 349 posts
Sun 9 Feb 2020
at 23:02
  • msg #163

Mercenaries Without a Prince



Now come the choices which will decide the fates of many, while the corpses of those whose fate has already been sealed can only stare blindly upon.  These men without a prince stand ready to face you, for who are you that they should fear?  Your names are not sung by any fire, no not yet.  Here, with the stench of death masked by broken jars of sweet perfume, must a fork be chosen.

Marcian grimaces, glances to Namiah, then Marduke.  He appears uncertain and does indeed turn in his saddle to ask, "I cannot be certain this one speaks true yet he has little reason to lie.  They outnumber us handily.  What say you?  Shall we press for more answers or press on?"

We are not combat, at least not yet.  You are free to move as you will.  We will only fall into move order should someone attack.

If anything is unclear in the map please ask.

There is a dry creek bed, shallow at barely 4 feet deep.   The princess' litter lie broken there (J22).  The wagons that you can see clearly have been ransacked well.   Marduke can tell that a large number of horses and men have criss-crossed this general area.

This message was last edited by the GM at 00:45, Mon 10 Feb 2020.
Tiberio
player, 170 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sun 9 Feb 2020
at 23:36
  • msg #164

Mercenaries Without a Prince

It would take any spark to light this field. The barbarian was the most likely to set the blaze. The least likely to understand the consequences. A fast quick exit, that allowed both sides to win.

How to balance that..

"Take what is not broken.  We will be on our way.

You have chosen a hard road, what lays ahead, I do not envy, you seem hard men, it is possible you will survive.

We offer to lighten your burden. How much for the serving girl
?"

If his words did not make them stop Tiberio will look at the ice barbarian and Chang to let them know they should stop advancing.
This message was last edited by the player at 23:39, Sun 09 Feb 2020.
Niamh
player, 114 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Mon 10 Feb 2020
at 01:19
  • msg #165

Mercenaries Without a Prince

Niamh is still holding her bow taut, waiting on the reply from the apparent leader of the other group. She would not leave that girl with these men.

"Your few moments of gratification will not be worth the delay in keeping her with you. We will take her and you can be about your business. Enough bloodshed for today," she called out from behind her drawn arrow.
Marduke the Red
player, 174 posts
Vanaheim
15/15 BODY 40/40 STUN
Mon 10 Feb 2020
at 03:31
  • msg #166

Mercenaries Without a Prince

Marduke did not like the odds. Still, surprise could even those odds momentarily if needed. Slowly, quietly, while the civilized people talked, the red-haired barbarian made his way to the creekbed crouched low. Using the weeds and broken carts as cover, he eased closer.


19:26, Today: Marduke the Red rolled 9 using 3d6 with rolls of 2,5,2.  Stealth 12-.

Quietly to P-10, easing to P-12.
Crom
GM, 352 posts
Fri 14 Feb 2020
at 02:31
  • msg #167

Mercenaries Without a Prince

As Tiberio makes his offer and Naimh adds reason the rest of the party remains silent, waiting but watchful.  The talk of gold has the men's attention.

The rowdy mercenaries do not immediately stop their catcalls and taunts when their speaker holds up his hand for attention.  He turns and curses them, the men calm, still arrogant in their numbers but quiet.  Marduke uses this moment to move into the dry riverbed unnoticed.  Finally the speaker lifts the handmaiden to her feet, gripping one arm and asks, "You offer to buy this servant?  I have no need for weapons or armor, of that we have plenty for the choosing lying at our feet."

He considers a moment, weighing the handmaiden's worth before shrugging, "20 gold.  This one served royalty, no common maid, surely she is skilled to please a master."  Again the mercenaries grow boisterous; raunchous in their taunts, again their leader berates them to silence.

Smiling finally, holding the woman out slightly in your direction he repeats, "20 gold I say."
This message was last edited by the GM at 16:07, Sat 15 Feb 2020.
Tiberio
player, 171 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 14 Feb 2020
at 02:57
  • msg #168

Mercenaries Without a Prince

Tiberio dismounts, and walks half the distance from Marcian to the mercenary.

His sword is put back in his sheath as he walks, that free hand travels.. slowly to his belt and inside a small pouch.

The hand withdraws from the pouch but does not open.

"Agreed. Send her to the Pict." Motions to his right side.


"Come, let us be done with this. We all have other places to be."

With that the closed hand, opens its fingers, slightly, and an object is turned over, once, shown towards the mercenary.
This message was last edited by the player at 04:15, Fri 14 Feb 2020.
Niamh
player, 115 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 14 Feb 2020
at 06:27
  • msg #169

Mercenaries Without a Prince

Niamh shifts to the right as Tiberio dismounts and moves forward. She was fairly sure that Tiberio was bluffing, as she had yet to see any gold among the bodies of the men they had looted. That meant that the game would be up once they realized they had been lied to. Even if they did not bother to check, they might assume that if we had that kind of money, they might try to kill them for the rest of what they think they have.

She is determined to make them pay for this and can only see this ending one way. She keeps her bow taut and shifts slightly to the right to allow for a better shot should it turn the way she thinks it will.

The lead mercenary is her primary focus, but she glances beyond him from time to time to keep an eye on the larger group.
Marduke the Red
player, 175 posts
Vanaheim
15/15 BODY 40/40 STUN
Fri 14 Feb 2020
at 12:55
  • msg #170

Mercenaries Without a Prince

Using the shallow creekbed and destroyed carts for cover, Marduke takes advantage of the situation to creep closer, to P-16 (broken cart therr is hanging half over creekbed, granting even better bonus cover). He doesn't know what is being said, but he knows predators when he sees them.

04:51, Today: Marduke the Red rolled 8 using 3d6 with rolls of 2,5,1.  Stealth 13-.

Made it by 5.
Chang Jun
player, 82 posts
Fri 14 Feb 2020
at 13:14
  • msg #171

Mercenaries Without a Prince

Chang Jun glares at the leader, shifting ever so slightly as he readies himself for possible combat.
Syssiah
player, 79 posts
Zamoran Princess &
Pleasure Slave
Mon 17 Feb 2020
at 09:11
  • msg #172

Mercenaries Without a Prince



Syssiah observed from her riding horse, nearly hoping the situation would be solved in blood, since the handmaiden deserved a better treatment, and a revenge. She glanced at Niamh, showing her she was ready as well.

Crom
GM, 354 posts
Wed 19 Feb 2020
at 02:40
  • msg #173

Mercenaries Without a Prince



The contents of Tiberio's hand catches the mercenary's eye.  With a self-satisfied smirk he approaches the horsemaster but does not immediately release the woman.  All eyes follow the pair as they move, offering Marduke the distraction he requires to reach the wagon unnoticed (not even by the pair of archers who stand upon its bed for a clear field of fire).

Face to face now Tiberio can recognize the cold, hard eyes of this leader of scoundrels, no stranger to combat if the many scars upon his arms and face are any indication.  He maintains his hold upon the handmaiden's arm, firm but not cruel, and nods to the closed fist for a second look.  Assuming Tiberio obliges the fellow will ponder a moment before straightening and shaking his head, "A bauble, not worth the price we agreed to by half.  This and another 10 gold and our business is done."

He waits in a relaxed stance, likely emboldened by the superior numbers at his back yet...Tiberio feels certain his blade will appear instantly at the first sign of treachery.

While Niamh maintains her aim upon the mercenaries' leader, so too do their archers train their shafts upon the small band before them.
Tiberio
player, 172 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 19 Feb 2020
at 03:22
  • msg #174

Mercenaries Without a Prince

The grip of avarice is strong, stronger still, on those who seek to barter with strength they can not see.

Mitra, I ask the veil to be lifted, so the scale show truly, numbers  weighted against  strength and experience.

"The Pict warrior to my right has put an arrow into the eye of a man at one hundred paces, I have never known her to fail a killing blow at this range.

The Khitai is a warrior that carries no weapon, because his hands are a living steel

The ice barbarian can kill three men in one swing.

The Khorajan horseman will ride down men just for the pleasant sound of hooves trampling flesh.

My blade is still slick with the blood of the Shemites I beheaded earlier this day.

You stand because Mitra asks me to spare all of your lives.  Release the slave, take the gem, anything else you like, we leave it to you, and live for another day
."


Roll it
This message was last edited by the GM at 03:56, Wed 19 Feb 2020.
Crom
GM, 355 posts
Fri 21 Feb 2020
at 03:13
  • msg #175

Mercenaries Without a Prince

The fellow raises an eyebrow, looks round (though Tiberio suspects he never truly takes his eyes away from him), before meeting the horsemaster's eyes again and laughing, "By the Gods you've spirit!  I've four times your number yet you'd have me believe you are sparing my men their lives.  Whether your people are as deadly as you say or you're simply a madman, the fact remains that my men and I fight for only two things:  money or our lives.  And so I believe I will accept your offer," he pushes the woman gently towards Tiberio before motioning for the item the Aquilonian holds, "and be off before more asshuri pass this way."

Assuming Tiberio completes the exchange the bauble disappears into the the folds of the man's clothing in a single, smooth motion.  Turning to go, he pauses, looks back and asks, "I am Asander.  By what name are you known?"

The handmaiden moves to Tiberio's side though her eyes are searching.  As yet seems uncertain if her lot has improved in this exchange or not.  Her veil hangs askew thanks to Asander's slap.
This message was last edited by the GM at 03:19, Fri 21 Feb 2020.
Niamh
player, 117 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 21 Feb 2020
at 03:42
  • msg #176

Mercenaries Without a Prince

Niamh breathes, but does not release her bow until and unless the archers of their group relax, as well. "Come to me, girl!," she calls out, wanting to get her away from Tiberio and the mercenary leader.

"Don't linger," she adds, her eyes searching the other group.

The woman moves from Tibero but hesitates at the sight of the Pict before checking her progress.  She regards the savage, uncertain but without fear, before her eyes flow over the rest of the strange band that has now paid to claim her from the mercenaries.
This message was last edited by the GM at 15:35, Sun 23 Feb 2020.
Tiberio
player, 174 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 21 Feb 2020
at 04:08
  • msg #177

Mercenaries Without a Prince

With the bauble handed over, Tiberio waves the serving girl away from him and to  Niamh, never really taking her into account, except as a means to an end.

"When next we meet, you shall have my name."

After waiting the moments it takes the girl to get to Niamh, Tiberio walks backwards, slowly, not letting his right hand lower anywhere near his blade.

Backing to Marcian's position then turning to get to his horse and vaulting once more into the saddle.

A questioning glance to Chang Jun.

Assander simply chuckles, "As you say, madman.  Let us hope that it will be in the service of the same noble.  Yes, that would be best."

The mercenary regards Tiberio return to his mount, glances to the Pict's shaft still trained upon his breast, then shrugs and walks toward his men.  With a whistle and a hand motion, the throng noticeable relax and begin to grab their possessions."

This message was last edited by the GM at 15:51, Sun 23 Feb 2020.
Chang Jun
player, 83 posts
Fri 21 Feb 2020
at 13:14
  • msg #178

Mercenaries Without a Prince

After the others were back to the horses Chang Jun waited long enough for everyone to mount before he withdrew, keeping a wary eye on the Asander and his men. Once at the horses he waits to see if who the handmaiden rides with.

Chang notes that, though the mercenaries relax, there are always eyes upon the group and occasional conversation between two or more with a nod to their direction.  It brings to mind wolves regarding prey.  At the moment the predators do not appear hungry.
This message was last edited by the GM at 15:50, Sun 23 Feb 2020.
Syssiah
player, 80 posts
Zamoran Princess &
Pleasure Slave
Fri 21 Feb 2020
at 13:52
  • msg #179

Mercenaries Without a Prince



Syssiah heels the horse she's mounting, so it would step quietly towards the handmaiden. Once on her side, she'd whisper a "get on..." still looking well restrained herself, and with some bemusement in the voice. Obviously, the fierceness of her companions was enough to make trained soldiers hesitate.




The eyes that meet Syssiah's are sharp, defiant as they behold the Zamoran's appearance of bondage at the hand of those she rides with.  A moment's glance toward Asander and she takes hold of the rear of the saddle and vaults to sit behind the princess.  Her decision made.
This message was last edited by the GM at 15:31, Sun 23 Feb 2020.
Marduke the Red
player, 179 posts
Vanaheim
15/15 BODY 40/40 STUN
Sat 22 Feb 2020
at 04:11
  • msg #180

Mercenaries Without a Prince

Seeing a transaction take place, Marduke relaxes slightly, but does not reveal himself. Although it looks like a peaceful conclusion, the Leader might have one or two hotheads loathe to let an advantage slip away...so he keeps an eye on the bowmen, ready to react if need be.

20:11, Today: Marduke the Red rolled 11 using 3d6 with rolls of 2,5,4.  Perception 13-.

The Vanir will need spend at least 10 minutes under the wagon before he will be able to safely sneak away.  During that time his simple knowledge of Kothic may catch snatches of conversation which could prove useful.  Please provide PER and INT rolls to see what is overheard.
This message was last edited by the GM at 15:45, Sun 23 Feb 2020.
Niamh
player, 118 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Sat 22 Feb 2020
at 04:17
  • msg #181

Mercenaries Without a Prince

If it appears to remain calm, with parties going their separate ways, Niamh slowly moves toward the horse she and Chang Jun share. Her bow remains notched, but she slowly relieves the tension.

She did not like being in range of their archers and crossbowmen while they made their way around, so she kept an eye on them the entire time.
Tiberio
player, 175 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 22 Feb 2020
at 20:08
  • msg #182

Mercenaries Without a Prince

It will be a short retreat. When Marduke rejoins, signs of full retreat given to all, a respectful vigilance maintained until it seeps into all present that there will be no aggression, the group will go up the hills they spied from and back down to the ruts they had been following, Marduke as tracker.

Then it is clear that realignment, questions and getting back to the task of riding hard to find the Prince.  The passage of the day being what they needed to conserve the most.

If Niamh applied her skill while others asked questions, that speeds the time until they return to the trail.

Whom will ride with who, now it was either Tiberio or Marcian that would have a second rider and for the sake of the horses, no men should double up.

Once introductions and the offer of a ration or water, questions can be asked.

To the serving girl, "What was the state of the Prince, his guard, when you were separated?"
Marduke the Red
player, 180 posts
Vanaheim
15/15 BODY 40/40 STUN
Sat 22 Feb 2020
at 21:29
  • msg #183

Mercenaries Without a Prince

The previously unseen barbarian, once the retreat is in full swing, casually carries pulling the cart he was hidden behind to the group. Once there he rotates it lifts the rear and says in his native tongue  Once his message is delivered he sets down the cart and awaits a decision. If it is decided to press on, he climbs back aboard his horse (with his nubile passenger) and gets back to work discerning the Prince's trail.

GM edit

The Vanir is mighty, especially for this setting, but everyone would be waiting a loooooot longer if he tried carrying the wagon the whole way back to them

This message was last edited by the GM at 03:42, Tue 25 Feb 2020.
Marduke the Red
player, 181 posts
Vanaheim
15/15 BODY 40/40 STUN
Sun 23 Feb 2020
at 17:47
  • msg #184

Mercenaries Without a Prince

Marduke spent some 10 minutes under the cart until he could safely sneak away. During that time he may have picked up snatches of conversation.

09:46, Today: Marduke the Red rolled 7 using 3d6 with rolls of 5,1,1.  Perception 13-.

09:46, Today: Marduke the Red rolled 15 using 3d6 with rolls of 4,6,5.  Int roll 12-.
This message was last edited by the GM at 03:39, Tue 25 Feb 2020.
Crom
GM, 357 posts
Tue 25 Feb 2020
at 04:13
  • msg #185

Mercenaries Without a Prince

The exchange takes place upon the earth where Niamh can examine the woman for injury.  Yet dark eyes glare back from her veiled face as names are given and she refuses the touch of the savage Pict.  She regards the fierce Vanir and exotic Khitai with similar distrust.  Each of you can see only superficial abrasions upon her bared arms, though there should be a bruise forming on the cheek that felt Assander's caress, now hidden by her replaced veil.

When asked of the Prince she stands spine-straight demanding, "And what concern have you for Satabus' welfare?  Mighty Set willing he outrides the asshuri even now carrying his love to safety.  If you wish for ransom I think you will be left wanting."

Marcian is taken aback, takes hold of the white robe he wears and rips it near in half in anger, "Upon my life I will never betray my prince.  Not as Assander and his pack of dogs.  Not even in death."

Sweeping his arm to encompass all of you he adds, "And these travelers have lent aid to I and Prince Satabus' men at peril to their own lives.  Only by their swords have I reached this point in search of my prince, one of their own staying behind in the guise of the enemy to mislead any asshuri who may follow.  These horses could carry all to safer climes, yet here we stand, knowing we may face dozens of the finest of Akbitana and Shumir ere we find Prince Satabus and Queen Neferet, and still none cry stop."

His point made Marcian stands cross armed, his words finished.  The handmaiden appears unsure, her sharp stare slowly flowing over each of you in measurement.
This message was last edited by the GM at 22:52, Sat 29 Feb 2020.
Marduke the Red
player, 182 posts
Vanaheim
15/15 BODY 40/40 STUN
Tue 25 Feb 2020
at 04:44
  • msg #186

Mercenaries Without a Prince

Eventually, Marduke sneaks back to the group. He says in broken Kothic
Niamh
player, 119 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Tue 25 Feb 2020
at 07:24
  • msg #187

Mercenaries Without a Prince

Niamh notes that the woman is seemingly offended by her very presence, the Pict's eyes narrowing at the snub.

Then the woman speaks in defiance only to be chastised by Marcian. They were still in grave danger as the Shemite forces were still in the area and she still had no trust in the mercenaries they had just interacted with.

She turned to Marduke.  she said to the mountain of a man in his native tongue.

 she continued.  she finished.

She turned to the maiden.  she said in Kothic.

She glanced at Syssiah before turning to Tiberio, Chang Jun, and Marcian.  she said, another glance at the maiden as she said the last.
Tiberio
player, 176 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 25 Feb 2020
at 07:54
  • msg #188

Mercenaries Without a Prince

With some effort, time an context, Tiberio heard and then understood what was said.

Still learning, the language felt awkward, however his usage of Kothic improved. Whatever
art their was to his words, it seemed to spare the Pict from the stark position they all were in.

"Speed is the whole of our tactics. Speed is what will bring us to the Prince and succor his position.
Speed will carry us further from both the asshuri and these craven mercenaries.

Speed is what was bargained for with the mercenaries. Our welfare and prospects are now carried by these horses.

We ride only as far and as fast as they allow, and their burden became one larger.

We leave the cart behind and we ride as fast as Marduke can read sign of the cart.

The handmaiden can take your place or ride with me, choose
."
This message was last edited by the player at 07:55, Tue 25 Feb 2020.
Marduke the Red
player, 183 posts
Vanaheim
15/15 BODY 40/40 STUN
Fri 28 Feb 2020
at 06:00
  • msg #189

Mercenaries Without a Prince

Marduke tries to make sense of the diatribe. "Want Speed? No cart. Will track." Marduke tries to find some sign of the fleeing Prince.


22:03, Today: Marduke the Red rolled 10 using 3d6 with rolls of 4,4,2.  Perception 13-.

22:03, Today: Marduke the Red rolled 9 using 3d6 with rolls of 4,1,4.  Tracking 12-.

This message was last edited by the player at 06:04, Fri 28 Feb 2020.
Crom
GM, 358 posts
Sat 29 Feb 2020
at 23:38
  • msg #190

Mercenaries Without a Prince

Though trust is short the handmaiden agrees to ride on with the group, now holding tight to Tiberio while Marduke takes his place once more upon the same mare as Syssiah.  The trail of hoof prints left by the score or more asshuri riding in pursuit of Satabus and Neferet prove easy to follow at first, such that the Vanir's guidance is only rarely required to maintain course.

Niamh notes once more the half hidden glare upon her but it appears...softened, more wondering than resentful.  Perhaps Marcian's words have planted a seed that may yet deepen its roots.  The Pict reflects that such distaste (and even worse) has flowed from so called "civilized" persons she has encountered since her travels abroad began.  As though their soft, unnatural facade of order and enlightenment could not stand the reminder of the savagery lurking within all.

Focused as he is upon the path ahead Marduke notices none of the regard of his own savage person.

Of Chang and Syssiah there is no appearance of concern.  The initial uncertainty of the exotic Khiati has perhaps passed.  The Zamoran, appearing as a slave, is thought of as such.

As miles begin to fall away the terrain become more chaotic and rough, sloping upwards into low and jagged foothills.  Something of it tickles the subconscious of those of you with experience in survival, especially Naimh who has crossed deserts before.  The Aquilonian surmises that it is no natural landscape you travel, but the sand-covered ruins of some ancient city.  A short while later you spy carved black stone set amidst the reddish foothills.  Soon after long-collapsed structures, even stretches of flagstone streets or squared stones that marks the remains of walls poke up from the ground.  All are now aught but rubble.  Here now the tracks become more difficult; as ancient flagstone or broken stone resist hoof-print.

Everyone please make PER rolls
Marduke Tracking as well
Everyone - actions?  discussions?

This message was last edited by the GM at 00:07, Sun 01 Mar 2020.
Niamh
player, 120 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Sun 1 Mar 2020
at 00:24
  • msg #191

Mercenaries Without a Prince

Niamh thought little of how other thought of her...except, perhaps, her companions. Trust born of shared pain, conflict and sacrifice. The new addition to their group clearly seemed uncomfortable in her presence. Something had long grown used to in more 'civilized' lands. She had seen their concept of 'civilization' and found it largely lacking. Still, she was not in her home and she would have to make concessions, her and there...much to her loathing.

Still, she was not actively seeking enemies at this point, either. But they continued to show themselves...allies, as well, at least. Marcian seemed to have a good head on his shoulders. And who knew how this might play out should they actually manage to save this Korhajan prince and his bride. If it got her a step closer to home, it was worth it.

With the warning from things overheard by Marduke, they still had not only the asshuri to worry about, but the mercenaries they had just dealth with, as well. These things were on her mind as they continued through the canyon. Eventually clearing it into rough and jagged foothills, she noticed a significant shift in the nature of their surroundings. Remnants of manmade structures becoming more clear.

The could easily lose the ability to track in this terrain. "This will help in losing any following, but we will likely lose your prince if we are not careful through here," she said in Kothic, glacing around at the possible places for ambush.


17:07, Today: Niamh rolled 9 using 3d6 with rolls of 2,1,6.  Perception 12-.
Marduke the Red
player, 184 posts
Vanaheim
15/15 BODY 40/40 STUN
Sun 1 Mar 2020
at 00:26
  • msg #192

Mercenaries Without a Prince

The savage Marduke pauses as he sniffs the air. He then draws back as new information flows to him about this new locale.

16:23, Today: Marduke the Red rolled 8 using 3d6 with rolls of 1,2,5.  Perception 13-.

16:23, Today: Marduke the Red rolled 9 using 3d6 with rolls of 3,5,1.  Tracking 12-.

Tiberio
player, 177 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sun 1 Mar 2020
at 03:52
  • msg #193

Mercenaries Without a Prince

The ride is a balancing act, speed and having a second, means the maneuvering is limited. Though the shield is still strapped to his left arm, it was clear that the Aquilonian was trying to speed along and pick a good path.

18:51, Today: Tiberio rolled 13 using 3d6 with rolls of 3,6,4.
PER 12-, 13

This message was last edited by the GM at 23:53, Mon 09 Mar 2020.
Syssiah
player, 81 posts
Zamoran Princess &
Pleasure Slave
Sun 1 Mar 2020
at 04:15
  • msg #194

Mercenaries Without a Prince


There was nothing much to do or say for Syssiah, been in her slave role. Just like a package sharing a saddle with the redhead barbarian. She was tired to ride, and semi asleep as they pursued their goal.

OOC: 05:13, Today: Syssiah rolled 8 (with 2 body) using 3 with the Hero (Champions) system.  Percpetion roll.



This message was last edited by the player at 13:21, Mon 02 Mar 2020.
Chang Jun
player, 84 posts
Mon 2 Mar 2020
at 13:09
  • msg #195

Mercenaries Without a Prince

Chang Jun sat quietly behind Niamh as they rode. He admittedly was far more comfortable letting the lass control the horse, his horsemanship still lacking. He watched the terrain change as the continued their trek. As the entered the ruins of what at one time was probably a large city he became more attentive watching for any signs of danger.

OOC: 08:09, Today: Chang Jun rolled 13 using 3d6 with rolls of 5,2,6.  Percetion 11-.

Crom
GM, 361 posts
Tue 10 Mar 2020
at 00:04
  • msg #196

Mercenaries Without a Prince

At Marduke's behest the group slows its pace in mixed terrain which forces the Vanir to cast a wider eye for the tracks he seeks.  But find them he does, veering the party right along what might be an ancient thoroughfare and then over a long decayed wall.

The Pict is first to spy to white upon the reddish dust and black stone.  It resolves itself into a sturdy white Ophirian warhorse equipped in rich and opulent barding and harness, the armor gilt and the saddle of leather and wood and sturdy enough for a mounted knight.  Tiberio recognizes its hide is slick with sweat, trembling and wide-eyed with fear, nostrils and the edges of its mouth foamed with saliva.

The handmaiden grips the Aquilonian's arm, her voice choked with fear, "It is Satabus' warhorse!"

The stallion slowly turns away from strangers it does not recognize but its exhaustion prevents it from more than a weak shuffle.

Of the prince himself there is no sign.  The sword sheath upon the saddle hangs empty; the tether for his shield likewise.

It will take an animal handling roll at -2 to calm the animal enough for any interaction.

Actions? Thoughts?  Questions?

Tiberio
player, 178 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 10 Mar 2020
at 00:43
  • msg #197

Re: Mercenaries Without a Prince

Handmaiden:
Gripping the Aquilonian's arm, her voice choked with fear, "It is Satabus' warhorse!"


To the handmaiden, "What is his name?"

The stallion was quite the exemplar. Tiberio slowly dismounts, reaching for water and asking others to share some of their water.

To Marcian, Tiberio asks the soldier to dismount and begin speaking softly to the horse in his native tongue, while Tiberio takes the water  and slowly approaches.

No fast moves, no motion that would dominate. His hand will cup and a small amount of water will balance in it. The approach is always where the stallion can see him, pausing if it turns away or walk, circling again to be in it's eye.

When close and if the name is known and water accepted, the horse trader will speak the stallion's name in a soft and comforting manner, none here could know the trauma of the stallion's physical state better than the Aquilonian.

Tiberio heart was full of sympathy for what must have caused such a state, knowing likely it's fierce heart and training to carry the Prince.

17:45, Today: Tiberio rolled 13 using 3d6 with rolls of 4,5,4.
Animal Handling 12- -2 = 10-, 13

This message was last edited by the player at 00:46, Tue 10 Mar 2020.
Niamh
player, 122 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Tue 10 Mar 2020
at 02:04
  • msg #198

Mercenaries Without a Prince

"Tiberio, I can help," she said, as she dismounted, leaving Chang Jun alone on the horse she had shared.

Slow and steady, keying off Tiberio, who she knew was very experienced with horses.

(OOC: Assisting Tiberio with Animal Handling
20:03, Today: Niamh rolled 3 using 3d6 with rolls of 1,1,1.  Animal Handling.

Wow, not sure a crit on an assist means anything, but there it is.)


When you assist someone you roll to complement the main skill user.  For every 2 points you beat your roll by you lower the difficulty by 1.  You just lowered Tiberio's difficulty by 5; hell there should be an additional bonus for rolling a crit.  Well done
This message was last edited by the GM at 02:49, Tue 10 Mar 2020.
Marduke the Red
player, 186 posts
Vanaheim
15/15 BODY 40/40 STUN
Tue 10 Mar 2020
at 03:37
  • msg #199

Mercenaries Without a Prince

Marduke did not know horses, but he knew men. One does not abandon a fine animal and go afoot unless he is travelling where horses cannot go. He circles the area, seeking some sign of a portal or entryway. Stairs or tunnels, something convinced the Prince to take blade and shield along.

20:34, Today: Marduke the Red rolled 11 using 3d6 with rolls of 3,3,5.  Perception 13-.

20:34, Today: Marduke the Red rolled 12 using 3d6 with rolls of 3,5,4.  Tracking 12-.

20:33, Today: Marduke the Red rolled 8 using 3d6 with rolls of 1,1,6.  Concealment 12-, complimentary roll

Chang Jun
player, 86 posts
Tue 10 Mar 2020
at 13:05
  • msg #200

Mercenaries Without a Prince

Chang Jun slid forward as Niamh dismounted, and took hold of the reigns as he stroked the horses neck trying to keep it calm and quiets. He looked around the area as he did unfortunately everything looked the same to him.

09:02, Today: Chang Jun rolled 16 using 3d6 with rolls of 6,6,4.  Perception 11-.
Crom
GM, 363 posts
Wed 11 Mar 2020
at 03:06
  • msg #201

Mercenaries Without a Prince

"Tempestas," the veiled woman answered, her dread thick in Tiberio's ears over the missing rider.

As the horsemaster gathers his enticement for the great beast, Niamh moves to block the stallion's weak flight from the only aid it was likely to receive.  Black eyes roll with fright that muscles are too exhausted to put to flight.  As Tiberio approaches from behind, calling softly to Tempestas, Satabus' mount is pressed closer between the Aquilonian and Pict.

Tiberio touches Tempestas' flank at the same moment the stallion's forehead presses into Niamh's chest.  The Pict accepts the animal, whispering softly in her savage tongue as she places her hands upon it.  The instinctive twitch of the muscles Tiberio expects at his touch immediately cease; the horsemaster notes as the great chest expands in a mighty intake of breath, then releases slowly.

As he reaches Niamh and holds out the water to Tepestas, the stallion turns and accepts the liquid calmly from the Aquilonian.  The eyes are at ease and though there is still signs of exhaustion it appears to be little more than Tiberio would expect after a good, hard run.  The stallion's tail swishes as he nuzzles the horsemaster's hand for more.

Chang is left atop his unfamiliar mount.  He felt he was becoming somewhat accustomed to the saddle and attempted to offer the mare some soothing pats, but the horse moves suddenly and it is only the Khitai's quick reflexes which keep him from toppling to the ground.

Meanwhile the Vanir presses the hunt, following back along the path that Satabus' mount appeared to come from.  50 yards further and ears long trained to note the sound of snow touch ground hear the unmistakable rasp of metal from off to his left followed by a low groan of pain.  Drawn hence Marduke does find a man in plate armor, half-propped up with his back to a low wall, broadsword still in hand, the ground stained with his an other blood.  The area around him is almost a butcher's table, the corpses of asshuri and their horses strewn wildly, almost as if tossed haphazardly around.  The white robes stained crimson in gore.
Niamh
player, 124 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Wed 11 Mar 2020
at 04:03
  • msg #202

Mercenaries Without a Prince

Niamh can feel something deep within her at the contact with the terrified and brutally fatigued animal. The words that came felt...ancient...but natural to her in the moment. She could feel the change in it as Tiberio worked his way to the head of the beast.

She gave Tiberio a nod and small smile, not totally understanding what had just occured, but knowing how right it felt as it happened.

She glanced at Chang Jun as the beast seemed to try and leap out from under him, but she relaxed as soon as it seemed he was able to retain control after a moment.

Looking back at the Aquilonian, still stroking the head and shoulders of the magnificent horse. "He should be quite a bit better, now. He is still anxious, but that has lessened some. I don't know how connected he might be to his master, but I imagine if we can find him, it may help ease his distress," she said to the man in Aquilonian.
Tiberio
player, 180 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 11 Mar 2020
at 04:48
  • msg #203

Mercenaries Without a Prince

It is a true unguarded moment, that moment where Tiberio is witness to something he knows, has felt himself, and never thought he would see it's like from a  savage.

No words, just a comforting pat to Tempestas, his eyes now upon Niamh as if looking at her for the first time.

Now it was on to what was at hand.

Tiberio took a step back, increasing his awareness now to look at those gathered, each horse and swiveling to find the the ice barbarian.

His mind went to threats, to the horses, to each of them.

The Khitai was watching, the Zamoran still.. difficult to read.

The terrain, what was around them for cover, and the where one might get a position to overlooked this place and the way that any followers might be.

The time of day, gauging the weariness of the group, the need for rest.
Syssiah
player, 84 posts
Zamoran Princess &
Pleasure Slave
Wed 11 Mar 2020
at 04:55
  • msg #204

Mercenaries Without a Prince


It was still one of those moments, when Syssiah, the zamoran enslaved princess, didn't have much to do. Nor say, with her gag back in place in her mouth, to make her disguise credible enough.

She was anyway showing some fatigue to be riding for hours, but wouldn't complain.



Marduke the Red
player, 187 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 11 Mar 2020
at 08:14
  • msg #205

Mercenaries Without a Prince

The barbarian throws his arm high, waving it madly, but not verbalizing lest he attract the attention of the deserters. He risks a single word aloud in Kothic.  he says, hoping to get the group's attention.
Tiberio
player, 181 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 11 Mar 2020
at 08:58
  • msg #206

Mercenaries Without a Prince

Tiberio looks to the Khitai, looking for reaction.

Then his eyes go to the horses and the Zamoran, it was not an attack, could be distraction.

Any swift action may cause a reaction from Tempestas, and best not to risk the connection that now existed with Niamh.

Slowly Tiberio backs away form the stallion and goes to collect the reins of the horse Chang sat on, then to the horse of the Zamoran.

A hand went to hilt, but it appeared to not be necessary.. yet.

Alert but no danger manifests immediately
This message was last edited by the GM at 04:20, Fri 13 Mar 2020.
Niamh
player, 125 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 12 Mar 2020
at 06:14
  • msg #207

Mercenaries Without a Prince

Niamh tried to continue to ease the horses anxiety as Tiberio changed his focus to their companions. "I've got him," she said calmly to the Aquilonian, understanding his intentions. She reached up, continuing to stroke and comfort the animal as a hand reached for the reins, but not putting any amount of pull on them for the moment.

She glanced over at Marduke, the man clearly had found something important. "Shhh...," she cooed to the beast, still trying to comfort the horse.

"Tempestas...," she soothingly whispered, hoping that her speaking his name would help some. "You're okay, boy," she continued, keeping her voice calm and melodious.

The stallion, although not fully recovered, appears calm and well now.  It's immediate terror stilled though its eyes do roam and an occasional snort is given as if something irritates it's senses
This message was last edited by the GM at 03:45, Fri 13 Mar 2020.
Marduke the Red
player, 188 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 12 Mar 2020
at 07:27
  • msg #208

Mercenaries Without a Prince

The Vanir tells the armored man  He looks around at the dead bodies, seeking shirts or other materials he can strip off the dead. Although he was unskilled at dealing with wounds, others might need something to bandage the man's midsection.


00:27, Today: Marduke the Red rolled 8 using 3d6 with rolls of 3,1,4.  Perception 13-.

Marduke has seen enough of battle to recognize how serious the man's condition is.  The Vanir has witnessed men die from less.

Turning to the corpses of the asshuri, Marduke does note the sign of sword or dagger wound but...also what appear to be claw marks raked upon naked flesh.  Horrifyingly the Northman recognizes that some of the bodies he searches appear to have been gnawed upon.

Only now does the low carrion stench of the area become apparent.  It strikes Marduke as odd given that these men were slain perhaps hours ago and have not yet gone to rot.

This message was last edited by the GM at 04:18, Fri 13 Mar 2020.
Chang Jun
player, 87 posts
Thu 12 Mar 2020
at 12:52
  • msg #209

Mercenaries Without a Prince

As Tiberio took the horses reins Chang Jun slid off the side and headed to where Marduke was. Laying his helm and weapons aside he approached the wounded man and gingerly began inspecting his wounds as he attempted to stabilize the man.

OOC: 08:52, Today: Chang Jun rolled 8 using 3d6 with rolls of 4,3,1.  KS: Khitai Healing 11-.


Chang recognizes that the fellow is barely conscious, barely alive, and completely unaware of his surroundings.  Protruding from his arm, leg, and shoulder are arrows, with the cut shafts of at least two others in thigh and side. The worst of it, though, is the end of a broken sword blade sticking out of his breastplate, impaling his torso.

It will be no easy feat to stabilize his condition.

See next GM post for more...

This message was last edited by the GM at 04:05, Fri 13 Mar 2020.
Syssiah
player, 85 posts
Zamoran Princess &
Pleasure Slave
Thu 12 Mar 2020
at 13:01
  • msg #210

Mercenaries Without a Prince


The reins of her mount been taken by Tiberio, she didn't need to even control it anymore. Not that she was giving it a hard try, but still. Her dark sublim eyes were brushing off the lands, to detect any danger or ambush, from her heightened station.

She sighed, a trail of sweat running down her back, in the delicious curves over her hips, and her tempting cleavage. Her beauty shining like a dark gem in those desertic lands, ready to be taken.

OOC :
14:01, Today: Syssiah rolled 9 (with 2 body) using 3 with the Hero (Champions) system.  Perception roll 12-.



Other than the call from Marduke these ancient ruins are without sound or movement.  In point of fact, there is an erriness to their solitude
This message was last edited by the GM at 03:42, Fri 13 Mar 2020.
Niamh
player, 126 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 13 Mar 2020
at 04:28
  • msg #211

Mercenaries Without a Prince

Niamh slowly starts to try and ease the animal to join the others in Tiberio's hands, gently soothing and cooing at the beast as she did so. Clearly something had her companions' attention.

Truth be told, she would be glad to be free of this place. It was...odd to her.

"What is going on?," she asked, when she got close enough to not have to speak too harshly next to Tempestas.


22:26, Today: Niamh rolled 12 using 3d6 with rolls of 5,5,2.  Perception 12-.
22:26, Today: Niamh rolled 7 using 3d6 with rolls of 3,2,2.  Animal Handling 13-.

Crom
GM, 364 posts
Fri 13 Mar 2020
at 04:33
  • msg #212

The Red Theater

At Marduke's call, once Chang slips to the ground and runs in answer, so the handmaid and Marcian follow in hope of finding their prince.  Swifly outpacing the pair, Chang is already examining the man when the handmaiden reaches the scene and cries, "Satabus!" flying to the prince's side.

Though she is clearly loath to disturb the tending of Satabus, she calls to him, perhaps without realizing his limited awareness, beseeching, "Amunet?  Satabus, where is Amunet?"

Marcian will gently restrain her from further outbursts but she sobs in his grip as she watches Chang work.

To save a prince:

This will require a total of 10 successes with healing/paramedic skill.  You can describe how you will approach each task, once you roll for every point you meet or beat your healing roll will count as 1 success.  You may have another character assist, they can roll their healing skill as a complementary (or vice versa if you choose to assist them) to reduce the difficulty.  For example, if your their skill is 11-, for every 2 points under their roll they make increases your skill by 1 for that roll.

Only 1 other can assist in this task.

Use of herbs, bandages or other appropriate supplies can further reduce the difficulty by 1 (ie, if your skill is 11-, using herbs makes it 12-). But you'll need more for each attempt.

If you do not beat your roll his condition may worsen.  At 6 points of failure he may even die.

Assuming you reach the 10 success mark, no further rolls will be necessary.  Each attempt will take approximately 3 minutes.  Grave as his condition is taking extra time is not an option.

This message was last edited by the GM at 04:38, Fri 13 Mar 2020.
Tiberio
player, 182 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 13 Mar 2020
at 04:46
  • msg #213

The Red Theater

Tiberio turns, facing Niamh, but his head is a quarter turn away, his eyes, searching while he talks.

"They have found something, it would..."

The cry, followed by the beseeching tone ended the horse master's words. He need say nothing more. The circumstance that caused the reactions remain as unknown to him as the Pict.

It was time to find a place to tie the horses, a place where reins could be secured, that could resist well efforts made by horse.
This message was last edited by the player at 04:47, Fri 13 Mar 2020.
Syssiah
player, 86 posts
Zamoran Princess &
Pleasure Slave
Fri 13 Mar 2020
at 05:01
  • msg #214

The Red Theater


From her mounted station, wit hthe appearance of been bound, Syssiah roamed a surprisingly cold gaze over the prince's body. Either she was annoyed by his presence, either she was even enjoying his agony.

She didn't say a word though, and most people busy to take care of the prince wouldn't notice.
She adjusted her sitting on the saddle, her body pleasantly glistening with sweat and heat now. It was like the desert had put her into a trance.

Niamh
player, 127 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 13 Mar 2020
at 05:08
  • msg #215

The Red Theater

"We found our missing prince, it seems...," she said, her voice trailing off a bit.

She took in the landscape, once more. Giving a quick glance to Syssiah, the beautiful Zamoran woman, still sitting and apparently bound. Her eyes lingered a moment at just how regal she seemed while presenting herself as a slave.

"Do you have them?," she asked the Aquilonian, holding the reins to the large beast to him. "Or would you rather I take them?," she offered.
Tiberio
player, 183 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 13 Mar 2020
at 05:45
  • msg #216

The Red Theater

"I have them. We are due for a rest."

Tiberio will shift his eyes to follow the Pict, turning them on the Zamoran.

Breaking with Niamh, taking the stallion now to a close by spot to examine th ehorse, remove any saddle and equipment and try to find anything that could pass as a brush, let alone something to serve as a blanket to keep it warm.
Niamh
player, 128 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 13 Mar 2020
at 05:56
  • msg #217

The Red Theater

Niamh nodded to the man, giving him a small tired smile. It had not been easy ever since her capture and enslavement. Even obtaining their freedom and continued efforts to remain so have proven difficult and troublesome. She hoped things would get easier soon.

She made her way to the small gathering of people...Marduke, Chang Jun, Marcian, the maiden, and Satabus. That he might somehow still be alive was impressive on its face.

She gave a nod to the large redheaded barbarian who had apparently found the prince before settling in next to Chang Jun. "How does he fair?," she asked the Khitai warrior, taking a look of her own, noting the wounds and how they might be addressed.

She waited for his response before offering a plan. "We may, yet, be able to save him," she said, gently touching here and there and thinking of the materials they had available. It would take much of them, but if he was someone valuable, they would be able to leverage that to their benefit.
Marduke the Red
player, 189 posts
Vanaheim
15/15 BODY 40/40 STUN
Fri 13 Mar 2020
at 08:13
  • msg #218

The Red Theater

Marduke continues to gather materials for rough bandages from the dead asshuri around Satabus. As he goes from body to body he looks for poultices or strong drink...anything that might help with wound closure or pain management.

OOC: Would Survival skill help in any way?

01:14, Today: Marduke the Red rolled 13 using 3d6 with rolls of 4,5,4.  Perception 13-.

You will be able to find sufficient cloth to serve as bandages after 5 minutes of searching through the bodies.  In addition there are 2 intack water skins.
This message was last edited by the GM at 14:16, Fri 13 Mar 2020.
Chang Jun
player, 88 posts
Fri 13 Mar 2020
at 12:26
  • msg #219

The Red Theater

Chang Jun paused as Niamh joined him "It is a wonder the man still lives. The sword wound is the worst." he lifted the cloth and allowed Niamh a better view of the wound.

"We should see if someone could find some clean water to boil, once the sword tip and arrows are removed the wounds will need to be cleaned. Do we have any herbs left that will be of use?"


OOC: Chang Juns skills in healing are all at 11-, if Niamh's or someone else's are better he will assist them.
Niamh
player, 129 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 13 Mar 2020
at 14:09
  • msg #220

The Red Theater

Niamh nodded at Chang Jun's assessment. "I don't know how much water we have, but we should spare some for this. I have some herbs, yet, not sure if enough for all of these, but some," she replied.

Niamh has Healing 12- and maybe a little something else but she can't rely on it, yet.
Marduke the Red
player, 190 posts
Vanaheim
15/15 BODY 40/40 STUN
Fri 13 Mar 2020
at 15:39
  • msg #221

The Red Theater

After 5 minutes of searching, Marduke returns with enough cloth to serve as bandages, and 2 intact waterskins.  he says in his broken Kothic.
Niamh
player, 131 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Wed 18 Mar 2020
at 04:02
  • msg #222

The Red Theater

Niamh started pulling out her stash of healing herbs and set aside two or three for their group, but was willing to use the rest in this attempt to heal Satabus. As she was finishing setting up her materials, Marduke came back with two new waterskins.

[Language unknown: "Lin vorlesous, fi a man illtictra io li ntnase eners an yintictin, din anyro uritmoth is cema ha wiceha, aillic. Mi pllo, wessad ulons eauin m u,"] she said to the large barbarian, giving him a tight-lipped smile and nod at his efforts.

She looked at Chang Jun and gave him a nod. [Language unknown: "Latast?,"] she asked, ready to start as soon as he was. [Language unknown: "Beutmi priswe chiv hi cangos ecriom el undntehouame la osus verwasdin elncpe le ne i,"] she went on, making sure he understood her intent.

She gave a nod to the others as soon as Chang Jun was ready and went to work...praying as she did so. The spirits of her ancestors and the earth needed to watch.

21:54, Today: Niamh rolled 12,13,11,14,8,10,6,9,14,7 using 3d6,3d6,3d6,3d6,3d6,3d6,3d6,3d6,3d6,3d6.  Healing (Paramedics) (12-).
21:56, Today: Niamh rolled 14,11,13 using 3d6,3d6,3d6.
21:57, Today: Niamh rolled 9,10 using 3d6,3d6.
Thats 10 successes and 5 failures with just her Healing skill. Might take less depending on how many herbs we had available, would use them early until we ran out. Also, possibly less if Chang Jun rolls well.

Marduke the Red
player, 191 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 18 Mar 2020
at 07:32
  • msg #223

The Red Theater

Under Niamh's directions, Marduke got a fire going nearby. Looking for a pot for boiling water, Marduke liberated Satabas's helm and turned it over. So long as the seams held, it would make a serviceable pot.

00:30, Today: Marduke the Red rolled 8 using 3d6 with rolls of 6,1,1.  Survival 12-.
Chang Jun
player, 89 posts
Wed 18 Mar 2020
at 12:34
  • msg #224

The Red Theater

Chang Jun picks up the herbs Niamh has left and quickly separates them and helps ready them for use. When Niamh was ready Chang Jun nodded, "Agreed."


OOC: Rolls
To help ready the herbs - Succeeds by 2 on both.
08:20, Today: Chang Jun rolled 9 using 3d6 with rolls of 1,4,4.  Herbalism 11-.
08:19, Today: Chang Jun rolled 9 using 3d6 with rolls of 3,5,1.  Apothecary 11-.

To assist Niamh's work
08:21, Today: Chang Jun rolled 9,16,10,7,11,11,15,12,11,10 using 3d6,3d6,3d6,3d6,3d6,3d6,3d6,3d6,3d6,3d6.  KS: Khitai Healing 11-. 6 success on KS skill and 3 failed if needed.

08:21, Today: Chang Jun rolled 8,14,8,8,10,10,14,9,17,7 using 3d6,3d6,3d6,3d6,3d6,3d6,3d6,3d6,3d6,3d6.  Paramedic 11-. 7 Successes 3 failed

Guess wee will see how things go now.

Tiberio
player, 184 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 19 Mar 2020
at 01:42
  • msg #225

The Red Theater

Tiberio begins to unsaddle and inspect the horses, looking at hooves, legs, and listening for the beat of the heart.

Clearing an area to put the saddles and make an area where any could, if an attack came, lie down.

It was still midday, he needed to find a brush and begin looking to comb the mane and tails as well as find some sort of ration they could eat.Maybe be that the under lining of armor from the fallen could be used to cover the horse at night.

Tempestas needed to be kept warm, his exertion, the sweat of it needed to be removed.

Whether the Zamoran had anything to contribute was yet to be seen, his eyes did wander in her direction in some interest, also to keep aware of her activity, or lack of it.
Syssiah
player, 88 posts
Zamoran Princess &
Pleasure Slave
Thu 19 Mar 2020
at 12:30
  • msg #226

The Red Theater


As Tiberio began to comb and tend to the horses, Syssiah slowly slided down the saddle, revealing a dark stain on the leather, where she seated for so long. She took her time to slowly stretch herself, still apparently restrained, and returned his gaze to Tiberio, with her dark eyes.

She glanced back at the prince who was center of interest, and a cruel smile showed up on her lips.
A few step towards the scene, and she glaried at him, dangerously, still gagged... as if the prince was deserving his fate.

Crom
GM, 366 posts
Thu 19 Mar 2020
at 12:32
  • msg #227

The Red Theater

While the Vanir tends to the fire and heats water in the prince's helm, Niamh and Chang bend to the difficult task of stabilizing Satabus.   The pair are able to cut the straps holding the prince's breastplate to his chest and then slowly, carefully lift it free, also drawing the broken blade from his body.

The bleeding is severe now that the wound is open.  Niamh calls for more bandages which Marduke has prepared in plenty.

Trying to hold the wound closed with pressure proves fruitless, the lifeblood flows between the Pict's fingers as she searches for the source of the bleeding.  Furiously Chang mixes the dried herbs in the makeshift pot and begins to soak strips of cloth.

The pallor of Satabus' face is gone ashen by the time the Pict locates the problem.  She calls for a heated blade!  Chang's cloth is laid on the wound to numb the area and to aid the blood to clot.  A precious minute later the metal tip glows hot and the stench of burnt flesh stings the air (as does a cry of pain from Satabus' lips).

Marduke aids to hold the prince still now, a few bandages into is mouth to ensure he does not bite his tongue.  Niamh and Chang find two more spots to cauterize before they agree that the wound can be closed.  The arrow heads prove less difficult, though the one in the prince's thigh bleeds strong until the pair of churgeons can stem the flow.

After nearly an hour it appears the prince will indeed live.  Some color has even returned to his cheeks.

"Incredible," Marcian whispers.

The handmaiden appears pensive, "When will he wake?"

Water is pressed to Satabus' lips, his body reacts, accepting the liquid, choking, then gulping more.   Shortly afterwards his eyes open.
Marduke the Red
player, 192 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 19 Mar 2020
at 15:25
  • msg #228

The Red Theater

As the prince's color starts to return, Narduke says to Niamh
Tiberio
player, 185 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 20 Mar 2020
at 01:32
  • msg #229

The Red Theater

The Zamoran  met his gaze, he paused, then returned to brushing and checking the horses. His hands smoothing down the hairs along back and rear legs.

Though he was aware of her movement, it was when the sound of pain and the remarking of Marcian that he stopped and moved to the scene of the activity, now taking it in and all that was being.. had been done.

The Prince would live.
This message was last edited by the player at 01:33, Fri 20 Mar 2020.
Niamh
player, 132 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Tue 24 Mar 2020
at 00:46
  • msg #230

The Red Theater

Niamh was exhausted as much by the mental strain as by the actual physical effort. While it was not heavy lifting, it was meticulous and exacting. She idly wondered if this man was the kind to hold slaves. The truth of it probably something she wanted to ignore.

Still, he was a means to an end. Everything, now, was done out of pragmatism and necessity. If helping this man would increase her chance of living, then that is what she would do.

She took in a deep breath and let out a heavy sigh as she finished, easing back on her heels, as she wiped her brow with the back of her wrist. She hand were covered in the man's blood, but he would live. "Thank you, Chang Jun," she said, her voice tired but sincere.

She closed her eyes and nodded slightly at the sound of Marcian's voice, glancing at the handmaiden when she asked her question. She shrugged at the woman. The shaman had no idea. His loss of blood was staggering. That she had stabalized him was a blessing from the spirits.

She gave Marduke a weak smile at his compliment and nodded at his assertion. "His will to live is, indeed, very strong," she said quietly.

As water was pressed to Satabus' lips, he reacted well enough. The fluttering open of his eyes a mild surprise, but a good one. "Apparently, now," she finally replied to the handmaiden's previously unanswered question.
Chang Jun
player, 90 posts
Tue 24 Mar 2020
at 01:40
  • msg #231

The Red Theater

Chang Jun sat back and crossed his legs, willing himself to relax. A smile crept onto his face at Niamh's words. "It was an honor to work beside you Niamh."

In his homeland such would be unheard of, women were not allowed to practice healing save for as midwives. Let alone be warriors such as Niamh, but he had never held much with the idea and his time in these barbaric lands had only proven his beliefs.

Taking a piece of the remaining cloth he wiped his hands clean before taking a handful of sand and scrubbing as much remaining blood from his hands as possible. He then handed a second piece of cloth to Niamh beforre he began boiling more water to finish cleaning their hands.
Crom
GM, 367 posts
Wed 25 Mar 2020
at 13:45
  • msg #232

The Red Theater

Leaving Marcian the handmaiden takes Niamh's place at Satabus' side, "Satabus, can you speak?"

The prince's eyes are unfocused at first, uncertain, only managing a weak, "Who?"

"It is I," the woman lowers her veiland revealing her face for the first time, "Neferet". Uncovered now you recognize her Stygian complexion, the ugly bruise from Asander's blow bright upon her cheek.

"What now?" disbelief and anger grips Marcian until he moves to see the princess's face fully, "Gods, it is!  But how?  How is this possible?"

Neferet ignores her soldier's question for at the sight of her Satabus seems to will himself to focus.  He grips her arm in his mailed fist as best his weakened condition allows.  His voice is not strong, if any care to hear his words they would need move closer.

"Neferet!  Ishtar be praised.  Forgive me, I could not..." he chokes on tears "The asshuri hounded us but Amunet and I eluded them briefly as we entered these ruins."

"Gods if we had known!"

"We sheltered here, swearing to a last stand, dying together if it was our fate and so it seemed when the asshuri found us.  I charged them, tried to draw them away from her but they pulled me from my horse.  When still I refused to surrender their leader stepped forward and drove his blade into me."


The memory seems to shock Satabus, he looks down expecting to see a broken blade still in his torso but finding only bandages.  But there is a chill in his eyes as he meets Neferet's gaze once more.

"I swooned from the pain and the sound of Amunet screams, only briefly, and as I awoke a...chittering...cackling arose from the rubble all around us, as if from some dark nightmare.  The asshuri were confused, they hesitated, turned...and then they began to die.  Amunet reached me as it began and we held each other watching in horror as the demons of this cursed place descended upon us all."

"They were like men but they were not men, ghastly in form carrying an awful stench.  Lean were their bodies topped with faces of pure horror, long fangs and distended jaws, with eyes red and burning.  Their clothing was nearly rotted from their frames.  They tore into the Shemites with their bare hands, bit at them with jagged teeth, and stabbed them with rough-bladed swords.  They pulled the horses down as well to meet the same fate and tore at the dying flesh with gore-streaked claws and teeth."


Satabus' face reflects the terror of his mind as he relives the events while relating his story.

"Amunet helped me to my feet but I could do little to defend us against such horrors.  The creatures focused more on the asshuri who fought or tried to flee in terror.  When their full attention finally fell upon us there arose a fearsome bark in their midst.  The largest of the monsters stepped forth, a huge club in his hands.  In his gaze was a fierce, evil cunning the like of which I have never seen."

"At his command the creatures fell back and let him approach.  He stood over us, regarding us with his terrible eyes, before suddenly striking Amunet sprawling and senseless upon the ground.  I fell with her, still holding her hand, barely conscious from the impact as the demons surged around and over me.  They pulled her from me, took her.  They took her!"


He is overwrought with sobs for a moment before choking out,"What ghastly fate awaits her?  My love, my Amunet!"

Anyone with an appropriate KS may roll to see if they recognize the creatures Satabus describes.

Those without an appropriate KS may make an INT roll at -4 to see if they have heard of any rumors or legends.

This message was last edited by the GM at 23:32, Wed 25 Mar 2020.
Chang Jun
player, 91 posts
Wed 25 Mar 2020
at 14:05
  • msg #233

The Red Theater

Chang Jun continued to quietly clean up as he listened to the prince's story. He had never heard of such creatures, but it was apparent from the number of bodies and the look on the princes face that something had decimated the asshuri.

09:51, Today: Chang Jun rolled 12 using 3d6 with rolls of 5,2,5.  Int roll (12 - 4) 8-.
Marduke the Red
player, 193 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 25 Mar 2020
at 16:42
  • msg #234

The Red Theater

Marduke listened with rapt attention. Despite his courage, his fist tightened on his weapon haft as he heard the horrific description of the attackers. He swallowed that fear as he realized they would soon face these unknown horrors when they rescued Amunet.


09:39, Today: Marduke the Red rolled 15 using 3d6 with rolls of 6,5,4.  Int check 8- (12-4).



He started looking for signs of where the creatures must have emerged, but could find nothing.

09:43, Today: Marduke the Red rolled 15 using 3d6 with rolls of 6,5,4.  Perception 13-.

09:43, Today: Marduke the Red rolled 14 using 3d6 with rolls of 6,5,3.  Tracking 12-.

The area is awash with criss-crossing of footprints, making it nearly impossible to follow.  The Vanir is able now to recognize the strange, misshapen prints made by inhuman feet and that old and new tracks can be found far and wide in the immediate vicinity.  There is no doubt the demons lay claim to these ruins.

Unfortunately he is unable to discern a direction for the creatures.  The search would need continue.

This message was last edited by the GM at 19:50, Sat 28 Mar 2020.
Tiberio
player, 186 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 26 Mar 2020
at 03:28
  • msg #235

The Red Theater

The words came out... as they would from a man grievously injured, the Aquilonian moved closer to hear what was said, for the moment laying his shield aside so he might fit in closer.

The recounting of the story, clearly it had different effect on each person gathered to listen. Of all the words spoken, Tiberio could not know what others weighed more than others. In each description Tiberio heard corruption, rot, disease, blackness. There was one remedy that cured all of those afflictions.

It could be that, many had many paths to choose. Or many chose the same path.

The day was waning and an account of what they had at hand needed to be taken to form a plan.

It seemed certain going under these ruined streets was at hand.

Tiberio began to cast his eyes about for what was at hand. His left hand again reaching for his shield and returning it to it's comfortable place, while standing and yet, marking each in turn for their actions.

13:22, Today: Tiberio rolled 9 using 3d6 with rolls of 2,1,6.  INT roll at -4  rumors / legends 8-
This message was last edited by the player at 05:38, Thu 26 Mar 2020.
Syssiah
player, 89 posts
Zamoran Princess &
Pleasure Slave
Thu 26 Mar 2020
at 05:19
  • msg #236

The Red Theater


Syssiah slowly put off the gag from her mouth, looking down at the prince with the same cold dispassionate air on her face.

Her mind racing as he described the creature that took the princess from his guard. And she crouched closeby him, to whisper her thoughts and formulate an answer to his fear.

"Likely, prince, Amunet is going to be sacrified to the powers of darkness. Those ghastly creatres you describe might simple be some sort of dark hound or hunter for a darker master. Maybe a sorcerer that will use her for some unspeakable horror. How do I know ? Because I was liekly to suffer the same fate than Amunet, and you miserably failed at protecting her."

OOC : 06:15, Today: Syssiah rolled 12 (with 3 body) using 3 with the Hero (Champions) system.  KS: Cult of Shug-Niggurath 11- .

Niamh
player, 134 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 27 Mar 2020
at 20:20
  • msg #237

The Red Theater

Niamh gave Chang Jun a grateful look and nod at the comment and wet cloth he offered. The blood on her hands was a mix of dried and still wet blood, the stickiness of it cloying to her skin.

She had no idea what type of creature he spoke of as what he described was like nothing she had heard of despite her fair bit of knowledge on creatures of the outer dark. Perhaps this was something local to this place. No matter, it was concerning in the extreme.

She glanced at Syssiah as she spoke, the harshness of her words brutal and cutting. Her eyes narrowed, unsure of where she obtained such deep loathing. It was Neferet the others had mistaken her for, not Amunet. The veil revealing the similar look between the two women.

"Syssiah, that is not helpful," she said, chastisingly. "We have a decision to make and this place is clearly cursed," she went on, the later comment directed at the larger group.

"If these beasts or demons were as you say, we would be no match for them in our condition," she added. "We are still pursued and need to keep moving."

09:09, Wed 25 Mar: Niamh rolled 18 using 3d6 with rolls of 6,6,6.  KS Denizens of the Outer Dark 11-.

Hot and cold, I suppose.

Crom
GM, 368 posts
Sat 28 Mar 2020
at 19:38
  • msg #238

The Red Theater

Pain creases Satabus' face at the lash of the Zamora's words.  Neferet's own eyes burn in anger which Niamh's soft rebuke does little to extinguish.  Marcian goes so far offer  warning to all, "Have care for your slave's tongue!  Many have been lashed for less than..." but Neferet's hand stays any further threats as she rises to face Syssiah, then looking over the rest.

"We are not in Khoraja," she reminds her loyal soldier before turning to Tiberio.

"You claimed to desire allies and have amply offered service in finding my betrothed.  Greater than any of the mercenary ranks which marched with us this fateful day." Marcian spits in disgust at the mention of the swords-for-hire while Neferet promises,  "Should we ride from these bedeviled ruin now and safely reach Khoraja I will personally see each of you are rewarded with an arms-length of gold and no less."

"But know that though I may one day sit as queen,"
her gaze washes slowly over each of you, finally resting on Marcian, "Satabus and I are joined by political allegiances with my homeland rather than of the heart.  In truth, it is my twin sister Amunet whom the prince loves and she him.  Amunet joined me when I was first sent to Khoraja, taking the place of my handmaiden, and when the attack fell did exchange garments in the hope that a handmaiden might slip away where a princess would not.  Few in Khoraja have seen Amunet's face or know of our relation and less of her bond with Satabus."   Neferet's gaze bores into Marcian who bows his head in silent promise to maintain this secret.

Satisfied the princess breathes deeply, steeling herself perhaps, before offering, "Understand then that should we ride without knowing Amunet's fate it is to abandon not only Prince Statbus' true love but also a princess' brave sister.  Yet if instead your wench is correct and Amunet is kept for some ill purpose, if there is any opportunity to snatch her from such fate...then should we pass the palace gates with her in our number I will ensure you are bathed in riches."

From her demeanor it is clear to Neferet's will is strong yet the concern for her sister run deep.

"Anything!" Satabus adds hoarsely, "Rescue Amunet and but name the price and it will be yours."
This message was last edited by the GM at 20:07, Sat 28 Mar 2020.
Tiberio
player, 187 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sun 29 Mar 2020
at 03:37
  • msg #239

The Red Theater

The horse master does not turn away from the eyes of Neferet, he meets them and holds them.

His words take a moment to utter after the hoarse declaration of the Prince.

"If it can be done, it must be started now. We need fire.

Can the Prince be moved? Or are we left here at least one night or more?

Where were you traveling, how long from here would it take? Where are the nearest loyal forces
?"

Who moves and what they do as they move is of great interest to the Aquilonian.
This message was last edited by the player at 03:39, Sun 29 Mar 2020.
Niamh
player, 135 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Sun 29 Mar 2020
at 04:09
  • msg #240

The Red Theater

Niamh takes in a deep breath and releases a heavy sigh. "She is no slave, nor wench. She presents herself as such as a guise. She is a Zamoran freewoman taken from her home," she replies to the handmaiden, her eyes landing on her olive skinned companion. The inflecton as she contemplated revealing what little she knew of the woman.

She tried to remind herself that these people were not responsible for her slavery as she held her tongue. Part of her wished to tell them to shove their riches up their arse, but she was not in her lands and she would need allies and wealth if she was ever to return. If they would even take her back...

She glanced at the rest for some type of consensus before she looked back to the pair, once more. "We will do what we can, but we are few and fatigued and with some of us wounded, already," she replied, conceding their situation as something they would be hard pressed to avoid, anyway.

She nodded at Tiberio's comment. "Yes, fire cleanses and protects against many things, including evil spirits," she offers. She did not recognize the things the prince spoke of, but certain things held true in dark realms. "They seem to feed on fear, as well. Understand that when and if they come," she offered.

"He can, if we are careful. His wounds will reopen if we hasten too much," she added at his question. "A night of rest would help. Several would be better," she said, but knew the answer would not be popular nor realistic.

She looked around for a means to carry or drag him so he would not have to ride or walk. "If we could create a travois, or if we dare return for that cart...," her voice trailed off, not liking the latter idea even as she said.
Marduke the Red
player, 194 posts
Vanaheim
15/15 BODY 40/40 STUN
Sun 29 Mar 2020
at 07:47
  • msg #241

The Red Theater

Marduke grunts "Many tracks. Which way take her?" He looks at the ruins from which the prince claimed the creatures emerged. He seeks tunnels or passages into the earth, for surely that is where Amunet was taken.....


00:47, Today: Marduke the Red rolled 11 using 3d6 with rolls of 4,3,4.  Perception 13-.
This message was last edited by the player at 07:47, Sun 29 Mar 2020.
Crom
GM, 369 posts
Wed 1 Apr 2020
at 00:40
  • msg #242

The Red Theater

"Help me," Satabus offers his arm to Marcian, Neferet moves to the opposite side and soon the pair have the prince standing shakily on his feet.  Satabus grits his teeth against the pain of his wounds as he rises but the bandages of the Pict and Khitai hold.  Still it is clear Niamh's caution against reopening the prince's wounds are well spoken.  There is little chance can can accompany the search for Amunet.

"There," he points, "toward that jut of fallen column.  They passed to the right of it and out of my sight."

Neferet places herself under Satabus' arm to better bear his weight but only with the help of Marcian.  Even without his breastplate the armored noble is a mighty load for most to bear (Marduke not included).
Marduke the Red
player, 195 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 1 Apr 2020
at 08:28
  • msg #243

The Red Theater

Marduke searches the indicated area and soon finds signs of recent passage.

01:27, Today: Marduke the Red rolled 13 using 3d6 with rolls of 5,4,4.  Perception 13-.

01:27, Today: Marduke the Red rolled 8 using 3d6 with rolls of 3,2,3.  Tracking 12-.

Knowing where to look Marduke recognizes the misshapen footprints mixed with tracks of sandals and a pair of drag marks, likely from Amunet's feet as she was brought along unconscious.  He cannot guess their number for it seems the entire group must have left this way, more than two score he feels certain.  It may still be challenging if they pass over stone or ancient cobble but the Vanir is confident he can follow them across a dusty track with ease.

+2 Tracking to follow trail

This message was last edited by the GM at 12:58, Wed 01 Apr 2020.
Tiberio
player, 188 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 2 Apr 2020
at 02:36
  • msg #244

The Red Theater

The time to become organized and marshal what resources could be found or improvised.

Making / finding a defensible position, giving the Prince as many ways to defend that position as possible.

Should a healer stay behind, in the defensible position and preserve the health of the Prince and others if they are attacked.

Fire. Brands, torches, any flammable liquids, including any perfumes or oils.

Marcian has the option, stay and guard the Prince or come and aid in the liberation of the Princess' sister.

Any salt in the supplies or ground peppers, food and water should be placed in the Prince's position.

A litter needed to be constructed and preparation for injuries, upon return of those that sought to brave the ruins.

Of the horses, Tiberio does not speak, those that traveled over the mountain pass into Shem, the eating of.., Tiberio would want to avoid that, until absolutely necessary.
The horses remain tied up.

On the answers to his questions about where they were traveling, what forces might be nearest and where, the horse master still waited.

The thought that the Old Man could help in this situation, did cross the Aquilonian's mind.

You have only the food found upon the battlefield but there should be ample to leave for the Khorajan's.  If you do not return within hours, a day at most, then likely you will not return at all.

Tiberio sees little in the way of usable wood for a litter.  The occasional scrub that finds purchase in these cursed ruins is of no use here (though it may help in the construction of torches).

This message was last edited by the GM at 14:33, Sat 04 Apr 2020.
Niamh
player, 136 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 2 Apr 2020
at 06:27
  • msg #245

The Red Theater

Niamh steps close as Satabus is helped up, concern all her hard work will be for naught. Her face shows it as she watches them manhandle the seriously wounded man. "Careful," she said, in warning but it came out essentially as a command.

It appeared this was happening, as Marduke's query got the prince moving and giving them a direction. She took in a deep breath and let out a heavy exhale as she thought about what this might entail. Dark spirits were troublesome in the best of circumstances, this was hardly ideal. "Let us prepare," she said, glancing at the others.

She looked at the Satabus and Neferet, giving a quick glance to Marcian before her eyes landed back on the pair. Her lips were pressed tight. "You understand that this could destroy us all. You barely survived, and the things you spoke of rended an asshuri squad with little effort. We have our lives in this moment. We risk everything for this Amunet," she said to them, her voice and expression was somber...solemn. "This beyond your wealth. This is our very souls at stake," she went on.

"And all of this with the Shemite forces still looking for you and the remnants of your forces," she finished. Ensuring these people understood the depth of the task and the risks involved.

Once they acknowledged her, she went to assist in preparing for the task at hand.

Satabus' pained eyes are downcast as he hears the words of the Pict.

"These events I cannot change," Satabus nods weakly, "I have only we here to meet the need.  I have faced battle without qualm and do not fear to draw my blade against these terrors to secure Amunet...but I am no fool.  Pride in ignoring these wounds would kill my love as surely as the demons will.  In this I am useless..."

It seems to Naimh that this is a condition the prince of Khoraja is unused to dealing with.

This message was last edited by the GM at 14:43, Sat 04 Apr 2020.
Syssiah
player, 90 posts
Zamoran Princess &
Pleasure Slave
Thu 2 Apr 2020
at 08:08
  • msg #246

The Red Theater


Syssiah stepped towards the princess as she insulted her without knowing her own status. Her feet stopping as she closeby Niamh, in her restraints guise. She never left Neferet's gaze as she did, and presented her bound wrists to her pict companion, so that she could untie her. Her neck still locked in a metal collar and chain hanging down below her lovely cleavage. She'd let Niamh or anyone else try and unlock it as she couldn't do it herself.

there was also a gag of fabric that she'd slide off tugging on it, before adressing the princess and the heavily wounded prince.

"We are not in Khoraja, nor in Zamora. Or the whip might have been for you. I'm Syssiah, princess of Zamora. Our prides have stil lto suffer from humiliation and vile, if I belive what the fate has given us lately. I suggest you swallow back your fiel and words, and seek amend to my eyes, if you expect my fair help. I have more faith in those mercenary friends and companions I have now, that I could have in any of your noble house. I suggest you be worth to your words, or I swear to the dark Gods that my curse will be on you and your kind."





Niahm struggles briefly with the iron collar, not wishing to disrupt Syssiah's words, but it quickly become apparent that the lock has somehow clicked closed.  The bouncing of the horses?  For now it makes little difference.  It seems the princess must bear the chains of bondage a while longer until they can be struck from her or the lock picked.

"Amends? Marcian scoffs, "After your harsh rebuke of my prince?"

Neferet's own eyes narrow at this further verbal attack, "A princess of Zamora?" she wonders aloud, not mention the name the capitol is called by most, Zamora the Accursed, but it is there between the words, "I have never been to the land, nor the city which bears its name, but have met once with a delegation of King Jaagir and recall none so scantly clad."

While the Khorajan's do not feel their legitimacy of nobility is in question they seems to find Syssiah's claims...suspect at this moment.

"I am unclear how I have affronted you," Satabus slowly shakes his head, "new-met as we are but if you are at all familiar with gentry then a soldier's defense of his lord should be expected.  Mistrust of those same lords...that may be understandable.  Still I have little else to offer at the moment and your companions appear willing to accept.  You may decide not to, as you will, but my offer stands."

"If indeed you are as you claim, Zamora is but a few days ride from Khoraja, and I can see you safely returned should that be your wish.  If not, if there is another boon I can repay your help with, I will do so.  But if none of this is to your liking then I do not think we have more to say, dark gods or no."


Satabus demands no apology nor offers any in return.

This message was last edited by the GM at 15:27, Sat 04 Apr 2020.
Marduke the Red
player, 196 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 2 Apr 2020
at 22:41
  • msg #247

The Red Theater

Marduke grunts out  He then proceeds to scout ahead, tracking the creatures to their lair.


15:39, Today: Marduke the Red rolled 4 using 3d6 with rolls of 1,1,2.  Tracking 14-.

15:38, Today: Marduke the Red rolled 9 using 3d6 with rolls of 4,1,4.  Perception 13-.


12:28, Today: Marduke the Red rolled 13 using 3d6 with rolls of 2,5,6.  Perception 13-.

12:28, Today: Marduke the Red rolled 9 using 3d6 with rolls of 5,1,3.  Tracking 14-.
This message was last edited by the player at 19:29, Sun 05 Apr 2020.
Crom
GM, 370 posts
Sat 4 Apr 2020
at 15:57
  • msg #248

The Red Theater

As the Vanir ranges forward, following the scratches and impressions left but the creates of this place, the rest prepare to follow.

Tiberio gathers kindling and small branches from nearby bramble, enough for 2 torches.  Perhaps some of the alcohol found earlier might serve as fuel to preserve the wood as it burns?

The Khorajan's converse together, Satabus' voice raises in protest, as does Marcian's but Neferet's own remains level.  In the end Satabus unbuckles his sword and hands it to the princess who loops the too large belt over her shoulder.  "I will join you in the search for my sister," she states simply to all, a warning glance back should either of the Khorajan men offer further complaint.

"We will keep the horses and any supplies you choose to leave," Marcian nods, the concern for Neferet thick in his voice.

"And the asshuri you spoke of," Satabus adds, "Should they manage to track us here we will do as we may to draw them away from you.  They would ransom me, this time I shall let them if it means you are able to find Amunet and return her to Khoraja."

If you wish to leave any of your meager belongings here, now is the time.

If any have instruction for Marcian and Satabus, give it before you follow Marduke

Please ensure you know what items your characters carry with them for that is all you will have available unless more is found.

This message was last edited by the GM at 16:26, Sat 04 Apr 2020.
Niamh
player, 137 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Sat 4 Apr 2020
at 16:23
  • msg #249

The Red Theater

Niamh gave the prince a nod at his response. "There really is nothing more to be said, then," she replied, her words heavy.

Niamh looked at Syssiah with frustration with the disguise actually becoming truly binding and her continued jabs at the newcomers. "Syssiah, please. Unless you have a personal vendetta from before with these people, let it go. The ones that would have done you harm are the Asshuri or these dark spirits. That is not on these people," she said, leaning in close so only the Zamoran woman could hear.

Niamh trimmed down to her weapons, her meager healing supplies, some cordage, a water skin, and a small bag of figs...it was enough. The small pile of spares weapons and additional food, water, and wine lay next to the rest that were being left by the others.

Never a slave, again, she thought, a small prayer to the good spirits she hoped might yet be in this cursed place.

She gave Neferet a nod at her desire to go. Even giving the woman a small smile for her pluck. It also linked her party to theirs and they would be less likely to abandon them.

She went to the animals and gave each a gentle touch. She then started working her way between her companions, checking the relatively minor injuries and ensuring they would not be troublesome. She eventually found herself standing before the prince. She gave him a nod and checked at her work. "We will find what's become of her and bring her back if we can," she said calmly and quietly to the prince.

She shifted enough to include Marcian. "We will try to be back in a day. Do not linger for more than two even if you think you are able. Give us a route by which you think we could find you after, in case you have to leave before we return," she said, shrugging slightly to adjust her weapon harness.
Tiberio
player, 189 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sun 5 Apr 2020
at 12:45
  • msg #250

The Red Theater

The horse master laid down all but a flask with Marcian. The figs, the hard biscuits, apples.

Collection of materials and the wrapping preparation created two torch like bundles.

Tiberio approaches the Zamoran. The language is still new, haltingly spoken, yet better than it was even two days ago.

"We will need light, likely we descend to dark places, we may track until night. I need you to carry torches, light them when needed and allow others the advantage of having light guide them. Can you do this?"

With the others nearing readiness, Tiberio joins to follow the Vanir as he tracks the quarry.

Tiberio does turn his attention, after the torches, before talking to Syssiah, to the fallen asshuri he takes about 15 minutes, looking over the bodies, opening pouches looking, shifting, discarding objects that do not interest him.

After that search he takes up two asshuri scimitars and a steel cap.
This message was last edited by the player at 17:08, Mon 06 Apr 2020.
Chang Jun
player, 92 posts
Sun 5 Apr 2020
at 15:19
  • msg #251

The Red Theater

Chang Jun sat quietly contemplating things as the others spoke. There were numerous dark creatures that infested the world and the princess's fate was dire. He looked over the small amount of items he carried, weapons, armor, a full wineskin and some small amount of food stuffs, nothing that would slow him down or be cumbersome.

Standing he moved forward to join Marduke as the big man looked over the tracks.
Crom
GM, 371 posts
Sun 5 Apr 2020
at 18:51
  • msg #252

The Red Theater

Once all are ready to depart, please describe how you will proceed into the ruins.

Fast?  Slow?
Together or spread out?
Anything else you think might be useful.

Also, please include 2 PER rolls

Tiberio
player, 190 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sun 5 Apr 2020
at 19:17
  • msg #253

The Red Theater

Tiberio suggests this positioning. With Chang Jun and Tiberio switching Front and rear watch every 10 minutes.


                          Marduke                             Marduke


                          Tiberio                            Chang Jun
                                                               Niamh
                   Niamh  Syssiah  Neferet                    Syssiah
                                                              Neferet
                         Chang Jun
                                                              Tiberio

The pace is set by Marduke as he tracks


12:18, Today: Tiberio rolled 11,11 using 3d6,3d6 with rolls of 3,5,3,4,3,4.
PER 1, 11  12-
PER 2, 11  12-

This message was last edited by the player at 02:14, Mon 06 Apr 2020.
Marduke the Red
player, 198 posts
Vanaheim
15/15 BODY 40/40 STUN
Sun 5 Apr 2020
at 20:27
  • msg #254

The Red Theater

If any come close enough, Marduke says

Marduke starts joggingas he has the pattern of his quarry now.
This message was last edited by the player at 20:28, Sun 05 Apr 2020.
Niamh
player, 138 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Mon 6 Apr 2020
at 01:49
  • msg #255

The Red Theater

Niamh takes her spot within the group, to the left of the center element, or right behind Tiberio or Chang Jun, depending on who is lead, if they have to get into a line. Marduke set the pace with his tracking as she kept her eyes and ears and nose peeled.

19:46, Today: Niamh rolled 12,7 using 3d6,3d6 with rolls of 4,4,4,4,2,1.  Perception 12-.
Syssiah
player, 91 posts
Zamoran Princess &
Pleasure Slave
Mon 6 Apr 2020
at 11:56
  • msg #256

The Red Theater


Syssiah first exchanged a long glance with Niamh. SHe wasn't upset at the pict woman, as she considered her with some affection to say the least. But her eyes were saying something mischevious. She whispered back "I don't trust those incestuous nobles. They are snakes ready to poison us at once, after we save their despisable skins. You'll see..."

then she gives a nod to Tiberio, now freed from her chains, except for the metal collar and chains that is still locked around her olive skin. Making her looking like a pleasure slut in escape, with barely a clothe on.

"I will carry the torches. I will help. You might find my advises and help surprisingly helpful even. Please just get me a knife light enough so I can use it."

As the preparations are done, she walks with her comrades, her curves intoxicatingly obsessing as her body shines with sweat.



OOC : 13:55, Today: Syssiah rolled 10 (with 3 body) using 3 with the Hero (Champions) system.  Percpetion roll 12-.

13:55, Today: Syssiah rolled 8 (with 2 body) using 3 with the Hero (Champions) system.  Percpetion roll 12-.

Chang Jun
player, 93 posts
Mon 6 Apr 2020
at 13:02
  • msg #257

The Red Theater

Chang Jun either quietly followed Marduke or brought up the rear of the group, which had its own pleasant views. But he did his best to keep his eyes scanning the ruins for any sin of trouble.

OOC: 09:02, Today: Chang Jun rolled 13,6 using 3d6,3d6 with rolls of 5,2,6,1,3,2.  PER roll 11-.
Tiberio
player, 191 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 6 Apr 2020
at 23:14
  • msg #258

Re: The Red Theater

Syssiah:
"I will carry the torches. I will help. You might find my advice and help surprisingly helpful even. Please just get me a knife light enough so I can use it."


Tiberio hands over a dagger, hilt towards the Zamoran, yet his grip does not relinquish it, until the Zamoran looks to see why it is she cannot take it.

"I do not find favorable 'surprises,' when we are facing creatures of the Dark, in an unknown ruin, with a limited number against unknown numbers.

Play time is over.  If you have something to tell me, say it now
."

Then was the dagger released, but the horse master's attention was kept directly on the  Zamoran, more, the eyes looked for any sign of something of substance beyond the weapon of.. helplessness.
This message was last edited by the player at 23:20, Mon 06 Apr 2020.
Syssiah
player, 92 posts
Zamoran Princess &
Pleasure Slave
Tue 7 Apr 2020
at 02:13
  • msg #259

Re: The Red Theater


"If some dark cult or such is behind all of this, I might have seen it already. And survived it. Which means, at this moment, if it ever arrives, I can guide you all, like you all guide me for now." she replied softly, her delicate gorgeous figure not a physical match to the mercenary.


Tiberio
player, 192 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 7 Apr 2020
at 02:38
  • msg #260

Re: The Red Theater

The words, however softly spoken, confirm more of a strange history of the Zamoran, going farther back than just the Red Piit.

Tiberio was left to wonder at any connection here in the desert of Shem, a ruin of antiquity, and anything familiar to the Zamoran.. is it possible?

Now his mind is left to wonder how that troubling history could have forced the Zamoran to adopt certain... attitudes.

"Good, let us hope that there is nothing to know. Mitra bless us with enemies that can be affected by steel.

In case this might prove useful, take it and use it as best you are able, if the time comes
."

The horse master hands over a small flask, any inspection will reveal it to hold simple, if only noxious, flammable liquor.

Satisfied with her answer, the time came to allow Marduke to set to th e task of tracking.
Crom
GM, 372 posts
Wed 8 Apr 2020
at 02:41
  • msg #261

The Ruins of Zuhal-Sar

You leave the wounded prince and his loyal man-at-arms.  The last you see of them they are packing the items on the horses and preparing to move.  Marcian intends to head North to the edge of the ruins and away from the path he expects the asshuri to approach.

The Vanir drives you forward, his path sure as he casually checks the markings of your quarry from time to time and is rewarded to find it as he expects.  His loping jog begins to eat away at the distance and Marduke feels certain that although the demons are some hours ahead of you your speed is greater.  It wears on many, Neferet maintains well but eventually she calls for a slackening of the pace.  So alternating, jog, walk, jog, walk, you descend deeper and deeper into the black skeletal remains of this long forgotten city.

It much have been grand once.  Is it spoken of in legend?  Perhaps sages of Eastern Shem might tell you it was once called Zuhal-Sar.  But even if any recalled the stories of this cursed place, they would not know, could not know, what had become of its people.  Abandoned this land because of...drought or plague or...or simply died out, surely.  Why else would such a metropolis be abandoned...

The ruins thicken; black hewed stone blocks stark against the red sand.  Upright, heavily weathered columns or partially collapsed walls more defined, better preserved than where you first entered.  The carnal stench wafts to your nostrils time and again.  The sun is low when you halt for rest against a mostly intact building; Marduke announces the trail leads within.  Here again is the odor of death but also...a low sound.  Insects?  Rodents?  It is faint but seems to come from several directions around you.

As you each fan out trying to locate the source of the noise, Syssiah is drawn into the building.  It is an open shell, the wooden walls long collapsed and rotted, but still retains part of its ceiling.  There upon the floor, toward the back, lies a darker pitch, a jagged hole leading into the earth.  It was once some reservoir, but now it is a passage away from the light of day, evoking a primal and almost tangible sense of dread at what must lie beneath.  And echoing from inside the darkness is that shallow groan, muffled as if from a distance, with the chittering Prince Satabus described in his recount of the attack of the demons.  Though the Zamoran princess does not believe the sounds are close, and hopefully then neither are any of the demons, there is no knowing what horrors could be waiting in the lightless depths.  The maw seems to exhale rancid odor of corpses.
This message was last edited by the GM at 02:50, Wed 08 Apr 2020.
Marduke the Red
player, 200 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 8 Apr 2020
at 08:16
  • msg #262

The Ruins of Zuhal-Sar

The large red-haired barbarian comes up behind the pleasure slave and places a comforting hand on her shoulder. In his broken Kothic he struggles to say  It is clear he is concerned with her safety. Marduke gathers short pieces of wood from the walls for makeshift torches and waits for the others to join him.
Niamh
player, 140 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Wed 8 Apr 2020
at 13:27
  • msg #263

The Ruins of Zuhal-Sar

Niamh took Syssiah's warning, her eyes narrowing slightly. Was not this woman a noble from her own country? Perhaps that was why she suspected how these would act, but did it not also mean that she could not trust her? Her lips were tight as she searched the achingly beautiful Zamoran's eyes. She finally just nodded.

The warning still stood. As it was, she was having difficulty trusting anyone. Her companions given fair status from shared struggle and conflict, but people changed as their conditions did. Who knew how long their odd group might stay together if their situation altered significantly? She hated that this was how she thought, now. Her experiences even showing flaws in her own culture and with certain people from her past, specifically. Things would not be the same, even if she made it home.

Which as their current task loomed, seemed less and less likely...

They finished their preparations, her eyes on her companions. Her old habit of looking after the welfare of her people on display as she seemed to constantly check their status. Her eyes lingered on Syssiah and Neferet, a different kind of concern for both.

The move through the ruins was...uncomfortable. She had been exposed to enough civilization that cities were not unknown to her, but they were not her first place to be in if allowed to choose. Had this one just lay in ruins, it would not have been as bad. Instead, this one lay like a decaying corpse, the walls of the remaining structures like the bones of a man beaten to death. The heavy stench and dark spirit of an atrocity as yet unavenged lingering.

It only grew worse as they went deeper into the remnants of the city...towards the center of decay and cloying death and residual torment. She felt it in her skin like a layer of tarry oil...clinging and heavy. She idly wondered just how long before she would feel clean if she managed to survive this. It seemed she went from one disturbing experience to another since being taken from her home.

When they discovered that dark cavern, the sounds simultaneously calling to them and warning them, she glanced at the Zamoran girl. Her eyes drawn to her words. In Niamh's mind, their distance was irrelevent except in how long it would be until they were upon the sinister grumblings, chitterings, and moans. That was their goal, after all. They had Amunet and their way out of here. She prayed that if she failed that her spirit would, at least, be free and not become part of this...this darkness.

She closed her eyes and pressed two fingers against her forehead, heart, and loins. Finished, she shrugs against her small bit of gear and watches the Vanir engage Syssiah. "She is no delicate flower, Marduke," she said to the massive man. "And she may have knowledge we need. If she chooses to come, let her," she went on. It was not said challegingly, but more just a statement of fact.
Chang Jun
player, 94 posts
Wed 8 Apr 2020
at 14:57
  • msg #264

The Ruins of Zuhal-Sar

The ruins were far more extensive than Chang Jun had first suspected. He had heard legends of ancients cities in Khitai that had been lost for ages hidden in the jungle. Many of which whispered of darker things.

As the entered the mostly intact structure he stopped and spoke a quiet prayer to his gods. The sounds coming from the portal made his skin crawl and prodded at the part of his being that said run, flee this place. But he stood with his companions, "Everyone should bear a torch if possible and stick close to one another."
Tiberio
player, 194 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 9 Apr 2020
at 02:30
  • msg #265

The Ruins of Zuhal-Sar

The horse master begins to tear into the rotted wood, pulling pieces and forming as large  a pile as he could make, banked, stacked into a pyre formation.

"We should all take cloth, cover the nose and mouth. Even if we all carry torches, time will come,  weapons need be used.

This should be our anchor. We build it as high as we can and light it. If we become separated or overwhelmed, fall back to this.

Everyone who is here has a part. Carrying flame, may prove as vital as steel
."
Marduke the Red
player, 201 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 9 Apr 2020
at 03:09
  • msg #266

The Ruins of Zuhal-Sar

quote:
She closed her eyes and pressed two fingers against her forehead, heart, and loins. Finished, she shrugs against her small bit of gear and watches the Vanir engage Syssiah. "She is no delicate flower, Marduke," she said to the massive man. "And she may have knowledge we need. If she chooses to come, let her," she went on. It was not said challegingly, but more just a statement of fact.


Marduke glances at Syssiah, mostly comprehending Niamh's tone, if not her words. The Zamoran beauty was no brave Aesir warrior-woman, but it did take a type of bravery to take up the chains of enslavement so soon after escaping the Pit, even if she was effecting a disguise. He found himself surprised that this soft, civilized woman had a core of steel as strong as his blade, and a willingness to brave the dark unknown to rescue another. Securing Amunet's return was but a step towards the northman's goals, and he felt a strange warmth towards these strangers willing to face evil at his side.
Syssiah
player, 93 posts
Zamoran Princess &
Pleasure Slave
Thu 9 Apr 2020
at 04:00
  • msg #267

The Ruins of Zuhal-Sar


Once more Syssiah experienced the flashing, spinning, vertigoes passage though the gates of the ruins. The zamoran woman took a deep breath and concentrated on the sensations and when she felt just the slightest change she orientated herself so she came through the gate on her feet with her torch rose. No one was going to take her or her companions by surprise on her emergence from the gate this time. Still half blinded, Syssiah felt dirt and gravel crunch under feet and she swung her torch in a wide arc, finding no resistance. When her senses cleared, she found herself alone in the ruins of a place with nary a soul in sight.

"Hmmmph," snorted Syssiah as she turned to Marduke who was tryign to make her feel protected, but she knew for sure the Cimerian wasn't read yfor what she suspected they would find below. The ruins had the unmistakable look of a hundred cities Syssiah had heard after a war. Whether the war was won or lost it was often hard to tell the difference, but this place had seen a war and now nature was slowly reclaiming it. As Syssiah started to move around the ruins, she began to sense that something was wrong, but was unable to put a finger on it. Puzzled, Syssiah stopped and gazed around in suspicion, but there was nothing to be seen except the ruins and the long shapely shadow her body cast along the rubble strewn ground. My shadow, thought Syssiah with a start. It had been twilight when she had landed in this hell and it should now be full dark, but there was her shadow looking the same as when she had first arrived. This hell was locked into some type of perpetual darkness. Never a sunset to bring the shiver of fear that everyone fears at the coming dark. Never a sunrise to bring hope back to men and women.

Not knowing why, following her guts, she took the lead of her group, her heart drumming in tension...

"Follow me. Stop been so loud. Whisper only when necessary." she herself whispered, full of a determination now, as memories of her own experience came back to her mind.


Crom
GM, 374 posts
Thu 9 Apr 2020
at 13:52
  • msg #268

The Ruins of Zuhal-Sar

Neferet's wordless gaze upon the open maw carries the dread all feel yet the same determination to carry forward if it meant the rescue of her sister.  Seeing Tiberio attempt to gather wood for more torches the Stygian noblewoman attempts to assist but the passing centuries have rendered the ancient timbers brittle and they turn to dust.

In this delay a new decision is forced upon all.

A woman's scream cuts the stillness of the city.  Niamh and Chang spring to one side of the shell of a building, looking out and slightly uphill in the path which the cyclopean ruins of the black city follow.  Neferet's own eyes grow wide, "Amunet!" she cries for there is no doubt that she does recognize her own sister's voice.  Hope springs full upon her face to know that her sister lives!

The Khitai and Pict are certain that the cry came from above ground.   As Amunet was carried into the earth here somewhere away she has been brought to the surface once more.  There is a surge of hope in all, could it be possible to find your quarry without need of travel through the nightmare darkness?

Almost as if in answer to Amunet's distant cry, the clear peal of a horn echoes across the ruins.  It is none too close....but not far either.  Neferet mumbles a silent curse bemoaning, "The asshuri have arrived."

Upon this precipice then your path forward must be chosen.  To brave the passage through darkness down which Amunet was taken?  Or remain above as the day nears its end and try to find the noblewoman amid the ruins while avoiding an unknown number of Shemite hunters?  In either case, the denizens of nightmare who haunt these ruins will be a gnawing threat.

You must choose.
This message was last edited by the GM at 13:53, Thu 09 Apr 2020.
Niamh
player, 141 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 9 Apr 2020
at 17:01
  • msg #269

The Ruins of Zuhal-Sar

Niamh, was frustrated with the delay, but understanding the need for more torches.

She looked to Syssiah, as she seemed to know far more about their quarry. Cocking her head at her brazen confidence. The woman truly had a heart of iron. She had never seen such before where a woman would want to be in chains and taken roughly, but she was just as comfortable there as she was leading a group of disparate warriors on a chase to save a princess.

When the cry shot out, she visibly relaxed. Perhaps they would not have to go into the dark cavern, after all. "She is above ground," she said, excitedly, but her only just loud enough for their group to hear. She cocked her head slightly, closing her eyes, sorting out the faint echoes. "In that direction," she added, pointing and looking.

Then the sound of a distant horn echoed through and she grew more visibly frustrated. "We can hope their presence will be more attractive to these dark spirits than our own," she offered, trying to find something positive in the presence of more asshuri. "I prefer we stay out of the pit," she finished, her look of disdain for it unhidden.
Tiberio
player, 195 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 10 Apr 2020
at 09:15
  • msg #270

The Ruins of Zuhal-Sar

How could it be explained, so near the entry of the under ruin, yet, at that exact time, given there activity, that the cries of the sister rang out in the closing of the day.

Was it meant to lure them away from entering, a delay to allow time for defense, was it an attempt to divide our numbers. Meeting the enemy under.. went against every instinct.

Yet...

The Zamoran had made claims, to knowledge, at the least intuition, about these matters. Mitra gives us aid in many forms, that Sissiah was here now, leading all into the maw... could her sense of this place be trusted?

What reason could there be to follow a carnal temptress into a disasterous tactical disadvantage.

Does not Mitra call all, each to his own purpose.

"The cry is distraction.

Now is only time to decide order. Marduke, Chang, then the rest as we came here.  I will be rear guard
."

Tiberio draws his scimitar, adjusts his shield.
This message was last edited by the player at 09:18, Fri 10 Apr 2020.
Crom
GM, 376 posts
Wed 15 Apr 2020
at 13:24
  • msg #271

The Tunnel of Bones

You descend into the earth as if into another world completely.  One of horror and death.  Around you the blessed light of the torch holds the terrifying darkness at bay...yet what it's light reveals is nearly enough to send you scrambling back the way you have come!

Bones.  Thousands and thousands of bones.  They line the tunnel walls; skulls, long bones, pelvises arranged to hug the sides or stacked into tottering towers.  Is this what became of Zuhal-Sar's residents?  Where once these tunnels were waterworks spanning the entire city were they in ancient times turned into a mausoleum for the city's doomed inhabitants?  How long must it have taken to fill these catacombs so?  What kind of beings would design the time to do so?

As you proceed the crunch underfoot shows you that the floor is also covered in bones.  The smaller ones of a body.  Vulture skulls are there too, the only non-human ones to be seen.  They form a grizzly carpet leading you further into the madness that was the fate of Zuhal-Sar.

As your minds and eyes attempt to adjust to the nightmare surrounding you, small movements catch your eye.  Khapra beetles, scurrying over and around, in search of the last dried bits of flesh.  Only carrion eaters and demons can survive here.

The unnatural chittering calls from ahead, its tone and timber unchanged.  Unaware as of yet.  But your noses are quickly, blissfully, overwhelmed by the stench and rendered numb.  Only your eyes and ears are left to strain to find any threat before it is upon you.

Further you walk, at times small shafts of light reach down to you from above.  You recognize that cracks or other small shafts reach the surface.  These must have been the sources of the carrion stench you noticed as you crept through the ruins above.

The unnatural terror of the tunnels (sight, sound and smell) functions as a mental transformation attack.

08:19, Today: Crom rolled 8 using 2d6 with rolls of 3,5.  Mental Transformation Attack - Insanity.
- Everyone takes 8 points.  Your Ego divided by 5 provides some defense.  Mental Defense may also reduce the damage point for point.  Keep whatever amount remains, this is cumulative.

Everyone please make the following:
2 PER rolls
2 Stealth rolls
Marduke and Chang, since you are in the lead please make 2 Tracking or INT rolls

This message was last edited by the GM at 13:26, Wed 15 Apr 2020.
Marduke the Red
player, 202 posts
Vanaheim
15/15 BODY 40/40 STUN
Wed 15 Apr 2020
at 15:10
  • msg #272

The Tunnel of Bones

Marduke's mind refuses to give in to fear as he takes comfort in the fire's presence. He continues on.

EGO/5 = 3 defense. 5 pts effect?


08:07, Today: Marduke the Red rolled 4 using 3d6 with rolls of 1,2,1.  Perception 13-.

08:07, Today: Marduke the Red rolled 8 using 3d6 with rolls of 3,1,4.  Perception 13-.

08:07, Today: Marduke the Red rolled 11 using 3d6 with rolls of 4,2,5.  Tracking 14-.

08:07, Today: Marduke the Red rolled 13 using 3d6 with rolls of 3,4,6.  Tracking 14-.

08:06, Today: Marduke the Red rolled 6 using 3d6 with rolls of 3,2,1.  Stealth 12-.

08:06, Today: Marduke the Red rolled 10 using 3d6 with rolls of 3,3,4.  Stealth 12-.

Syssiah
player, 94 posts
Zamoran Princess &
Pleasure Slave
Thu 16 Apr 2020
at 02:51
  • msg #273

The Tunnel of Bones



If the horrific tension of the place was affecting SYssiah in any way, she didn't show it even a little bit. She simply followed , and sometimes placed a delicate hand on the back of the warrior preceeding her, as to encourage him. Her other hand holding the torch high, she looked like a delicious, gorgeous sacrifice in slave collar that was descendign to her doom. But she was strangely calm about it.

Like she already had live such an experience...

OOC : 04:51, Today: Syssiah rolled 5 (with 2 body) using 3 with the Hero (Champions) system.  Stealth Roll 13-.

04:51, Today: Syssiah rolled 10 (with 2 body) using 3 with the Hero (Champions) system.  Stealth Roll 13-.

04:51, Today: Syssiah rolled 11 (with 3 body) using 3 with the Hero (Champions) system.  Percpetion roll 12-.

04:51, Today: Syssiah rolled 8 (with 3 body) using 3 with the Hero (Champions) system.  Percpetion roll 12-.



Niamh
player, 142 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 16 Apr 2020
at 02:59
  • msg #274

The Tunnel of Bones

Niamh was less than pleased with continuing underground, but she was outvoted. To be fair, the only way they knew for sure to get to her was through these tunnels depending on just where in the ruins they might have come back up. That said, she imagined the labyrinth of horrors they settled into could lead them anywhere. Her fears of mulitple and unending passages leading in every direction foremost on her mind.

It would have been bad enough in just the darkness, but the stench at death that surrounded them was staggering. It was literally the opposite of everything she held dear. Nature. Life. Light. Those were her power.

This...this was the underworld on earth...

She was constantly flexing her hands around the torch and weapons she held. Her eyes jumping from each grizzly image to the next. Her ears ticking at each skitter and moan. Her nose wrinkled and nostrils flairing at each new assault on her senses. She could not get through this quickly enough.

Perception 12-
11:51, Today: Niamh rolled 13 using 3d6 with rolls of 3,4,6.  Perception.
11:51, Today: Niamh rolled 9 using 3d6 with rolls of 2,1,6.  Perception.
Stealth untrained
11:51, Today: Niamh rolled 8 using 3d6 with rolls of 3,1,4.  Stealth.
11:51, Today: Niamh rolled 11 using 3d6 with rolls of 6,4,1.  Stealth.

Tiberio
player, 196 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 16 Apr 2020
at 08:30
  • msg #275

The Tunnel of Bones

Discipline and horror wrestled for control over the senses. When discipline won, the Aquilonian moved forward and then looked back, his stance, one of guard. When horror crept in, it turned eyes to bones, turned ear to track sound so inaudible that only hounds could catch it.

As each of his fellow Red Pit refugees passed that was the last normal view he had to keep. After that the darkness, the stark shadows the would dance from the torches, would distort any face, and looming still the paint of madness that may be brushed across the canvas.

The horse master's position was rear guard. The closest to him, a Stygian with a sister that now may always be looking forward, desperate to find any sign.

As long as she held the flame.. they simply had to trust their own diminishing senses to guard them and those in front to make good decisions.

01:31, Today: Tiberio rolled 10,11,7,10 using 3d6,3d6,3d6,3d6 with rolls of 6,1,3,4,5,2,1,4,2,4, 4,2.
PER 12-, 1 & 2 | 10, 11
Stealth 8-, 1 & 2 | 7, 10

This message was last edited by the player at 04:32, Sat 25 Apr 2020.
Crom
GM, 377 posts
Sun 19 Apr 2020
at 21:37
  • msg #276

The Tunnel of Bones

You recognize the drumbeat of your hearts, pounding, pounding, pounding a rhythm of increasing dread.  With gritted teeth you advance, the red-haired barbarian cautious in his lead.  At times he halts, a hand up in warning, his ears straining for threats ahead which his eyes are unable to identify in the Stygian blackness.  The flicker of torchlight give the empty sockets of passing skulls the illusion of wicked gazes, but of your companions you spy wide eyes searching for threats.  Neferet trembles but does not falter.  Only the Zamoran princess appears untouched by the horror of the tunnel, her dark eyes passing over the bones with little regard, the chain of her collar clicking softly now as she walks.

The tunnel winds and branches at times; side passages break off again and again.  It is a blessing in that it hides the light over your torch from any...thing...which might lie ahead yet it opens the increasing possibility of loosing the trail.  Yet Marduke is able to find the track of Amunet's sandaled feet in the bed of bones each time.   Hope that the damndable tunnel will end grows with each curve; uncertainty and dread what may be revealed vie against such positive emotions.

Is it minutes or hours when disaster strikes?  The terror of the tunnel makes it difficult to track the passage of time.  A simple misstep while passing one of the stacks of bones sends the pile clattering to the floor of the tunnel.  As skulls and rib cages, femurs and pelvises bounce about...the incessant cittering stops.

There are two side passages here, one ahead to the left, one just passed back to the right.  Marduke is certain that he can here the scraping of leathery skin, the shifting of bones beneath weight ahead...approaching.

You have rouses the denizens of these tunnels though as yet they may not know of your exact presence.

Will you meet them here with drawn steel?

Or will you choose to flee blindly down one of the side passageway?

There is little time to choose.

Marduke the Red
player, 203 posts
Vanaheim
15/15 BODY 40/40 STUN
Sun 19 Apr 2020
at 23:20
  • msg #277

The Tunnel of Bones

Marduke raises a hand to halt the procession. He motions towards the other tunnel, then turns to move into the other passage. He stands still with his back to the main passageway, blocking the light from his torch with his massive frame. He holds his pick ready for mayhem as he strains his ears for the creatures' arrival. He whispers

16:21, Today: Marduke the Red rolled 11 using 3d6 with rolls of 4,6,1.  Perception 13-.

16:21, Today: Marduke the Red rolled 9 using 3d6 with rolls of 2,5,2.  Stealth 12-.
This message was last edited by the player at 23:21, Sun 19 Apr 2020.
Syssiah
player, 95 posts
Zamoran Princess &
Pleasure Slave
Tue 21 Apr 2020
at 08:06
  • msg #278

The Tunnel of Bones



Syssiah stopped and listened  to the horror charged noises with some worry on her face. She turned, to orientate herself, the torch wooshing as she did so, and whispered in the semi darkness.

"Better we avoid the demons of the nights, and run to our objective, to save the princess, if she's still alive and mentally sane."



This message was last edited by the player at 08:07, Tue 21 Apr 2020.
Niamh
player, 143 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Tue 21 Apr 2020
at 13:44
  • msg #279

The Tunnel of Bones

Niamh was less than pleased with their circumstances. An underground horror filled with greater horrors. Her nose was wrinkled from the stench, the sounds wearing at her, the sights disturbing, at best. She wanted this over and hoped that it would not end with their very souls torn from them and cast into whatever pit these things came from.

When the choice came to them, she glanced at the two who spoke...their tracker and the woman who seemed to know these demons intimately. "Point the way, Syssiah," she said quietly, and glanced at the rest of them.
Tiberio
player, 197 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 22 Apr 2020
at 17:17
  • msg #280

The Tunnel of Bones

As passageway turns and branches passed, Tiberio had a difficult time knowing how to approach them, stopping, looking quickly around as the torch light flickered some idea of it's shape, then running past to catch up, turn to keep an eye on where they had been, pausing and then moving back.

The constant change was helpful, yet always looming was the that constant pressure since entering this place.
Chang Jun
player, 97 posts
Wed 22 Apr 2020
at 17:28
  • msg #281

The Tunnel of Bones

Chang Jun was regretting going along with the others and entering the tunnels, he should have went with his gut and voted as Niamh had. But that was in the past and they could only keep moving even though the evil of the place was slowly and surely affecting some of them.
Crom
GM, 379 posts
Thu 23 Apr 2020
at 01:36
  • msg #282

The Tunnel of Bones

The barbarian leads the way, a short distance down the side tunnel, at his direction the group pushes past and tries to shield the light of the torches as best you are able.

Heartbeats pass.  You hold your breath, anticipating attack by some as yet unseen horror, straining so that even the sound of breath passing lips would not impede your ears to detect the sound of approach.

Are you safe?

Are you being stalked?

How close is death just beyond the light of your torches?

20:33, Today: Crom rolled 9 using 3d6 with rolls of 3,3,3.  Stealth, 11-.
- beat by 2

Roll your PER.  Anyone who beats their PER roll by 2 will not be surprised and may act first.  Anyone who does not is considered surprised and will not be able to act in the initial phase.

Syssiah and..who else is carrying the torches?

This message was last edited by the GM at 12:37, Thu 23 Apr 2020.
Tiberio
player, 198 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 23 Apr 2020
at 02:00
  • msg #283

The Tunnel of Bones

Syssiah and..who else is carrying the torches?
Neferet

18:53, Today: Tiberio rolled 7 using 3d6 with rolls of 5,1,1.
PER 12-, -2 = 10-, Not surprised


TURN 1 123456789101112
Syssiah18            
Chang Jun15            
Niamh15            
Marduke14            
Tiberio13            
Neferet11            
Gidim10            
• = Phase Takenh = Half Phase Delay


Changes?

Done
This message was last edited by the GM at 00:11, Tue 28 Apr 2020.
Syssiah
player, 96 posts
Zamoran Princess &
Pleasure Slave
Thu 23 Apr 2020
at 02:02
  • msg #284

The Tunnel of Bones

OOC : 04:00, Today: Syssiah rolled 11 (with 3 body) using 3 with the Hero (Champions) system.  Percpetion roll 12-.

Beat by one only.

And in case of, as a reminder for our ST :) 04:02, Today: Syssiah rolled 10 using 4d6 with rolls of 2,1,2,5.  Damsel in Distress Good Karma: Luck 4d6 (NCC).


Perfect time for Luck.  Didn't work out this time, no 6's, but keep reminding me in future when you think it might be appropriate.
This message was last edited by the GM at 14:01, Sun 26 Apr 2020.
Marduke the Red
player, 204 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 23 Apr 2020
at 08:12
  • msg #285

Re: The Red Theater

01:10, Today: Marduke the Red rolled 7 using 3d6 with rolls of 2,2,3.  Perception 13-.
Made it by 6.

Also, Marduke made his Stealth by 3. Did they realize HIS presence, or will that come as a surprise to them?


The flickering torchlight kind of outlines your body so yeah they know you're there
This message was last edited by the GM at 12:36, Thu 23 Apr 2020.
Chang Jun
player, 98 posts
Thu 23 Apr 2020
at 12:33
  • msg #286

Re: The Red Theater

08:32, Today: Chang Jun rolled 12 using 3d6 with rolls of 1,5,6.  Perception 11-, -2 = 9-.
Niamh
player, 144 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 23 Apr 2020
at 17:00
  • msg #287

Re: The Red Theater

Niamh had been incredibly tensed up since they entered the foul subterrainian tunnels. Threats felt like they were everywhere, and with the shift in sounds her attention was heightened to their very peak. Sadly, she had no supernatural powers of sight or sound or smell to let her know just when it would happen. But she was a warrior and shaman and she was ready for whatever came for them.

"Something's here...," she hissed, as she could feel the oppressive weight of something's presence upon them

20:03, Yesterday: Niamh rolled 8 using 3d6 with rolls of 1,3,4.  Perception 12-.

As far as I know, Niamh had a torch in one hand, her spear in the other...

Crom
GM, 380 posts
Sun 26 Apr 2020
at 14:16
  • msg #288

Footsteps in the Dark - Turn 1 - Phase 4



TURN 1 123456789101112
Syssiah18            
Chang Jun15            
Niamh15   •        
Marduke14   •        
Tiberio13   •        
Neferet11   •        
Gidim10   •        
• = Phase Takenh = Half Phase Delay

Everyone can feel it.  Some...thing approaches in the darkness.  Syssiah and Chang are certain that the doom that claimed the asshrui draws near.  But their companions are fortunate to recognize when it has arrived.

Tiberio and Marduke are able to discern soft footsteps following from the direction the group has just fled.  Meanwhile the Stygian princess' eyes widen, great white orbs in the torchlight, and Niamh feels the hair on the back of her neck stand as low, almost imperceptible clicking comes from the tunnel ahead. Very close.

The demons of Zuhal-Sar are upon you!

You are surrounded in the tunnel, from ahead and behind, but whatever approaches is unaware they have been detected.  There is no time for a warning, you must act now or give up your advantage.  Only those who made their PER roll by 2 or more act this phase.

The tunnel will restrict combat to no more than 2 abreast but a 3rd may also attack if they have a longer weapon such as a spear.

I've set characters in starting locations but feel free to request a swap if anyone feels it would be better.  Basically I just put those that will not be surprised on the outside to easily attack first.  Currently your attempt to hide the light of the torches has reduced the distance you can see but once everyone moves away and they are held high again their light will expand...to an extent.

The X's are the approximate location you believe the closest demons are.  You cannot be certain if there are more behind these or not.  To engage them with swords, picks will require moving 1 hex.  Spear's 2m of Reach would allow Naimh to attack from where she stands but see Darkness penalties below when 1 hex separates you from your opponent.

Syssiah has 1 torch.  Niamh, you may choose whether you or Neferet has the other.

Assume you have taken your initial Post-12.

Darkness penalties, will apply as soon as you attack.  The red X's will be within the torchlight immediately:
- no penalty if adjacent to opponent and they fall within the torchlight
- -1 OCV if 1 hex separates you from your opponent in torchlight
- -2 OCV if 2+ hexes separate you from your opponent in torchlight
- -4 OCV if opponent is out of torchlight


I don't believe anyone has Penalty Skill Levels vs Darkness but those would apply to counter the above OCV penalties.

Based on Satabus' descriptions you have some idea what you are about to face.  They lie just beyond the edge of the torchlight.  As soon as you turn and step to face them they should be revealed.

Steel yourselves.

Then fight for you lives if you wish to live!

This message was last edited by the GM at 02:45, Tue 28 Apr 2020.
Tiberio
player, 199 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sun 26 Apr 2020
at 15:24
  • msg #289

Footsteps in the Dark - Turn 1 - Phase 4

The sounds may be enough, the light may be enough, the advantage may be enough. Tiberio advances and brings his shield up to strike under and thrust his scimitar, not knowing the exact thing he is facing, or it's disposition of forces.

It was a probe and Mitra bless all to face the faceless enemy of madness and shadow.


T 1 Seg 4
HPh: Move 1 Hex, 2 o'clock
HPh: Defensive Strike  1/2 Ph, +1 OCV, +3 DCV, Strike

08:28, Today: Tiberio rolled 6,16,3 using d6+1,3d6,19-3d6 with rolls of 5,5,5,6,6,5,5.  Scimitar, Def Str, OCV 19

Hit DCV 3, Location Leg, 6 BODY, 12 STUN

This message was last edited by the player at 16:15, Sun 26 Apr 2020.
Marduke the Red
player, 205 posts
Vanaheim
15/15 BODY 40/40 STUN
Sun 26 Apr 2020
at 16:54
  • msg #290

Footsteps in the Dark - Turn 1 - Phase 4

Marduke turns suddenly,  hoping the flare from his torch causes temporary blindness to the monsters. His other arm sweeps in as he takes a step towards the first demon (R16). His pickhead pierces the chest of the unholy creature.

09:46, Today: Marduke the Red rolled 10,12 using 3d6,3d6 with rolls of 2,3,5,6,4,2.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. +2 CSLs available to OCV.


09:48, Today: Marduke the Red rolled 10 using 18-3d6 with rolls of 3,3,2.  Pick attack OCV 7. Hits DCV 10

09:47, Today: Marduke the Red rolled 6 using 2d6-1 with rolls of 5,2.  HKA damage.

09:47, Today: Marduke the Red rolled 10 using 2d6+1 with rolls of 3,6.  Hit location . Chest.

Damage is 6 BODY, 18 STUN, ARMOR-PIERCING

DCV 6
This message was last edited by the player at 16:55, Sun 26 Apr 2020.
Niamh
player, 145 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Sun 26 Apr 2020
at 22:14
  • msg #291

Footsteps in the Dark - Turn 1 - Phase 4

Niamh could see movement, only having Satabius' description to fill in the image in her mind with only shadows to strike at. She was grateful Neferet had the torch at the moment as she lunged out toward one of them. "Get behind," she hissed, trying to get a little between her and the oncoming beasts.

15:51, Today: Niamh rolled 9 using 3d6 with rolls of 2,5,2.  Tricks. (12-)
15:52, Today: Niamh rolled 7 using 3d6 with rolls of 2,2,3.  Spear Attack. OCV 17? So hits DCV 10?
16:04, Today: Niamh rolled 13 using 3d6 with rolls of 4,4,5.  Location.
Vitals...x4 Stun, x2 Body
16:10, Today: Niamh rolled 3 using d3+d6 with rolls of 2,1. Damange...because of course...

12 Stun and 6 Body.

Apologies, I hadn't done combat in this game in a while and was struggling through it a bit. I remembered the little formulas you had set up a little too late. And, of course, choked on the damn damange roll. Can't have too much luck in one go, can we...grrr...

Question, how is it that I can do more damage in HtH than I can with a Spear? Or is it that the spear offer lethal damage compared to only non-lethal with HtH?


No worries.
Punch = Normal Damage, target gets their PD+armor to reduce the BODY damage, they get bruised
Spear to the nethers = Killing Damage, target only gets their armor (or other Resistant Defense) to reduce BODY damage, they get gutted and bleed all over things

This message was last edited by the GM at 02:03, Mon 27 Apr 2020.
Crom
GM, 381 posts
Tue 28 Apr 2020
at 02:47
  • msg #292

Footsteps in the Dark - Turn 1 - Segment 4 - Results

 

Shadows leap and swirl as parts members strike first.  But when finally the light shows the the...things...that hunt them it is nearly more than sane minds can withstand.

Segment 4
Niamh - The Pict lunges, drives her spear into the receding dark, too quick for thought, instinct alone guiding her.  She is rewarded with a the reassuring impact of her steel tip piercing...flesh?  The form before her resolved itself in the torchlight...the horror!  Beyond anything the prince could describe, for what can mortal minds do to fathom those nightmares which can only spawn by powers beyond this world?  They yawning, too long jaws, the sickly yellow eyes!

Yet the desiccated flesh parts and Niamh realized that her weapon pierces the creature completely.  With a horrible cackling the demon slumps to its knees and collapses; the Pict's spear sliding free now covered by an evil dark ichor.

Creature takes Impairing Wound to the vitals and dies.

The horror of the creature automatically attacks Naimh's senses:
18:51, Today: Crom rolled 9 using 3d6 with rolls of 3,1,5.  EGO Attack vs Niamh, Horror, OMCV 5.
- hit

18:52, Today: Crom rolled 4 using 2d6 with rolls of 2,2.  Mental Transformation Attack - Insanity
- will not overcome Niamh's innate mental defense of 4 (EGO/5)

Niamh has faced her first demon of Zuhal-Sar and knows that they can bleed and die!


Marduke - Nearly simultaneously, the Vanir wheels and deadly arc of death.  The work pick hammers into the ragged form before him; rotted, ancient remnants of garments crumble from the impact.  It drives the nightmare into the tunnel wall, transfixes it, momentarily....only then does Marduke fully perceive the horror before him.  It's rotted jaws snap to reach the barbarian before growing slack, hanging open as its movements slow.

The Northman's mind reels!  It claws, it cries against such things which never should exist.

Another Impairing Wound, another dead gidim.
19:23, Today: Crom rolled 6 using 3d6 with rolls of 1,4,1.  EGO Attack vs Marduke, Horror, OMCV 5
- hit

19:23, Today: Crom rolled 9 using 2d6 with rolls of 6,3.  Mental Transformation Attack - Insanity.
- Marduke takes another 6 (9-EGO/5 = 6) points of mental transformation towards insanity.   When it surpasses EGOx2 let me know...


Tiberio - Is it the sudden light, full upon its horrible face?  The horsemaster's blade bites into the shriveled flesh before the demon of Zuhal-Sar can react and cleaves a chunk of degenerate flesh from the limb.  A horrid cry from the is Tiberio's reward though its unnatural sounds makes his skin crawl and he locks eyes with the nightmare before him.

Gidim takes BODY.

20:57, Today: Crom rolled 15 using 3d6 with rolls of 5,4,6.  EGO Attack vs Niamh Tiberio, Horror, OMCV 5
- Tiberio resists the unnatural horror of the creature


20:59, Today: Crom rolled 17 using 5d6 with rolls of 5,1,4,3,4.  PRE Attack vs Tiberio.
- Tiberio is affected by the creatures natural PRE


Neferet - Fear and desperation drive the Stygian princess as she ignores Niamh's command and leaps forward to meet the oncoming figure. Too soon, prince Satabus' blade passes bare inched from the cadaverous creature.  She reels in horror as the torchlight reveals the demon of Zuhal-Sar's true form.

21:05, Today: Crom rolled 10 using 3d6 with rolls of 1,4,5.  EGO Attack vs Neferet, Horror, OMCV 5.
- hit

21:07, Today: Crom rolled 2 using 2d6 with rolls of 1,1.  Mental Transformation Attack - Insanity
- resisted by natural mental defense (EGO/5)


Syssiah - The Zamoran is unprepared with the attack comes, she starts, searches, watches as those around her strike first against the abominations which dwell here.  They are truly ghastly nearly beyond sanity but Syssiah has traded in things not of this earth and steels herself to join the fray.


21:09, Today: Crom rolled 14 using 3d6 with rolls of 3,6,5.  EGO Attack vs Syssiah, Horror, OMCV 5
- Syssiah resists unnatural horror


21:14, Today: Crom rolled 18 using 5d6 with rolls of 2,4,4,4,4.  PRE Attack vs Syssiah.
- The Zamoran is unimpressed


Chang Jun - Chang goes into a fighting stance, ready to defend himself.  His eye strain at the sight of the demons, his skin crawling in revulsion.

21:17, Today: Crom rolled 12 using 3d6 with rolls of 2,6,4.  EGO Attack vs Chang, Horror, OMCV 5
- hit

21:19, Today: Crom rolled 7 using 2d6 with rolls of 6,1.  Mental Transformation Attack - Insanity
- 5 more points towards insanity (7-EGO/5)


Gidim - How many centuries have these degenerate creatures haunted this warren?  Driven below as the city above turned to ruins and was slowly reclaimed by the desert?  An occasional traveler has been their meals.  More often they have hunted one another.  But now something has changed.  Their master calls!  Outsiders have come in numbers and their god demands blood!  Even here in their very home these humans foolishly tread?  They will take them, gnaw the flesh from their bones and savor the taste of warm blood!  Unless..unless their god has other plans.

Gidim 2 vs Tibero - hit, Arm, 3 damage before defenses
Gidim 3 vs Marduke - miss
Gidim 4 vs Neferet - The sickly hand of the creature grabs hold of Neferet in a steel-like grip. Neferet is Grabbed
Gidim 6 vs Niamh - miss

Crom
GM, 382 posts
Tue 28 Apr 2020
at 02:55
  • msg #293

Footsteps in the Dark - Turn 1 - Segment 6-8



TURN 1 123456789101112
Syssiah18       •    
Chang Jun15     •      
Niamh15   •   •    
Marduke14   •   •    
Tiberio13   •   •    
Neferet11   •   •    
Gidim10   •   •    
• = Phase Takenh = Half Phase Delay

Beings out of madness come from the dark to claim you.  There is nowhere to run.  Nowhere to hide.  Your only hope lies in the steel in your hands.

Use it well or you will never leave the ruins of Zuhal-Sar!
This message was lightly edited by the GM at 13:26, Thu 30 Apr 2020.
Niamh
player, 146 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Tue 28 Apr 2020
at 03:37
  • msg #294

Footsteps in the Dark - Turn 1 - Segment 6-8

These were once men! Not demons, but the restless dead. But they could be stopped. She had brought one down with her spear and she could do so again. She must do so again.

Before she knew it she had another upon her, catching a glimpse of Neferet as she charged forward. "They can die, again. Stand strong," she hissed, trying to convince herself as well as her companions, understanding just how aberrant and abhorrent these creatures were.


PRE to bolster her allies?
21:25, Today: Niamh rolled 11,10,3 using 18-3d6,3d6,d6+d3 with rolls of 1,3,3,6,2,2,1,2. Spear Attack, Location, Damage.
Hits DCV 11!
Chest (x3 Stun, x1 Body)
3 Damage (Maybe a Critical? So 9?)

This message was lightly edited by the player at 17:22, Tue 28 Apr 2020.
Marduke the Red
player, 206 posts
Vanaheim
15/15 BODY 40/40 STUN
Tue 28 Apr 2020
at 06:56
  • msg #295

Footsteps in the Dark - Turn 1 - Segment 6-8

As horror assaults his senses, Marduke roars out his defiance, screaming a war cry to counter the restless dead with fear of HIM. He steps forward over the fallen foe (#3) and tries to assault two more (#2 & #8), but his timing is off and he only destroys the rear one.

23:56, Today: Marduke the Red rolled 11 using 3d6 with rolls of 2,6,3.  Presence Attack.


23:46, Today: Marduke the Red rolled 15,11 using 3d6,3d6 with rolls of 6,3,6,1,4,6.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. +1 CSL

23:46, Today: Marduke the Red rolled 13 using 3d6 with rolls of 4,5,4.  Pick tricks 12- for Storm of Steel. Fail.



23:48, Today: Marduke the Red rolled 7 using 17-3d6 with rolls of 5,1,4.  Pick attack OCV 6. Hits DCV 7

23:47, Today: Marduke the Red rolled 10 using 2d6+1 with rolls of 3,6.  Hit Location. Chest.

23:47, Today: Marduke the Red rolled 5 using 2d6-1 with rolls of 1,5.  HKA damage.

Pick does 5 BODY 15 STUN ARMOR-PIERCING

11 pts horror transformation thus far.
This message was last edited by the player at 06:57, Tue 28 Apr 2020.
Tiberio
player, 200 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 28 Apr 2020
at 20:58
  • msg #296

Footsteps in the Dark - Turn 1 - Segment 6-8

Following the light held by the Vanaheimer, the horse master advances in support. Seeing an opening, the shield guards while the scimitar slices in a quick arc.


T 1 Seg 8
HPh: Move 2 Hexes > Q 19 (Marduke in P 18)
HPh: Defensive Strike  1/2 Ph, +1 OCV, +3 DCV, Strike, Attack 8


13:56, Today: Tiberio rolled 7,14,8 using d6+1,3d6,17-3d6 with rolls of 6,6,3,5,2,2,5.  S 8, Scimitar, OCV 17.

Hit DCV 8, Location Thigh, 7 BODY, 14 STUN

This message was last edited by the player at 22:06, Tue 28 Apr 2020.
Syssiah
player, 97 posts
Zamoran Princess &
Pleasure Slave
Tue 28 Apr 2020
at 21:02
  • msg #297

Footsteps in the Dark - Turn 1 - Segment 6-8



In the horrofic assault, Syssiah eyes were wide opened, her breath short, nearly panting, as she could feel death crawling around. She needed to do something to help her fellowship against the unudeads and demons, but she was no real warrior. Just an adventurous exiled princess.

The curved dagger that was sheathed in her belt appeared in her right hand, the left one still holding the torch high. She mumbled in the dark, as the moans and groans of the creatures echoed, searching for anything in her past and memory that could help them.

OOC : 23:00, Today: Syssiah rolled 9 (with 3 body) using 3 with the Hero (Champions) system.  KS: Cult of Shug-Niggurath 11- .
Idea is to remind of a weakenss or even a way to stop, distract or avoid the creatures, using some occult sayings, dark act like a blood sacrifice or something...



Chang Jun
player, 99 posts
Wed 29 Apr 2020
at 13:33
  • msg #298

Footsteps in the Dark - Turn 1 - Segment 6-8

Chang Jun's instincts were screaming to flee, put as much distance as he could between this place, these things and himself. His rational mind though knew there was no chance if he just ran, besides he couldn't leave his allies now after they had been through so much together. Using his agility he flipped off the neaby wall and landed behind the undead thing near Neferet and lashed out with a quick punch.

OOC:
Leaping to hex AA13
09:02, Today: Chang Jun rolled 5 using 3d6 with rolls of 1,2,2.  Acrobatics 12-.

Attack undead in front of Neferet.
09:05, Today: Chang Jun rolled 18,16,3 using 5d6,3d6,16-3d6 with rolls of 6,5,5,1,1,4,6,6,6,4, 3.  Damage, Location OCV 16.

Hit DCV 3 or less (most likely a miss).
Location -Legs
Damage - 4 Body

Chang Jun' s current DCV 8

Crom
GM, 384 posts
Thu 30 Apr 2020
at 13:15
  • msg #299

Footsteps in the Dark - Turn 1 - Segment 6-8 - Results

Segment 6
Chang Jun - Ancient bones powder as Chang leaps and kicks off of the tunnel wall, turning nearly horizontal, clearing Naimh and the nightmare before her to land aside Neferet.  The demon holding her does not recognize Chang is there until the Khitai's heel strikes its leg.  There is little reaction from the creature, so intent is its focus on the Stygian princess.
Gidim 4 Grabbed Neferet so is at reduced DCV.  Chang hit but with little effect, Leg is 1/2 NStun and 1/2 BODY

Segement 8
Syssiah - They are alive, of this Syssiah is certain. Some degenerate race isolated here in the wastes of Shem, cut off from civilized society and left to themselves for untold centuries.  Such things are mentioned in the texts the Zamoran had briefly read in her time with the cult; when ancient, alien beings did walk this Earth with the earliest man and sometimes produce foul offspring as a hybrid of both.  But of this particular breed she has no knowledge nor can guess any weakness other than cold, hard steel.

Niamh - The Pict senses Chang as he bounds past her but is never distracted from her opponent.  The demon appears to have little intent to avoid her blows, no fear of steel or the damage it has wrought to its kin before it.  The spear point catches it full in the chest, lifting it up on its toes before Niamh jerks it free again.  The creature collapses against the bone facade of the tunnel, still reaching for the Pict with one hand while whatever shriveled heart it possesses beats a slowly, slowing rhythm.
Impairing Wound to the chest, low damage so creature is dying but not dead and can still be a threat.

Marduke - A savage cry from the Vanir echoes down the black tunnel as he strikes the next demon, raging against his own fears of the dread denizens of this ancient place.  It does little to bolster his spirits and the creatures before he and Tiberio seem to take no notice.  The one further on however, just coming into the light, locks sickly white eyes upon the barbarian and appears drawn now to him.
Gadim 3 takes BODY, not quite an Impairing Wound

Tiberio - Shield high, blade low Tiberio severs the leg of the demon spraying an arc of dark ichor as he completes his swing.  The demon topples backwards, thrashing where it lies.  Death finally claiming it after so long denied.
Impairing Wound, dead

Neferet - Her sword arm held within the vise-like grip of the demon, its ragged breath in her face.  Her strength pales in comparison though she struggles with all her might but to little effect.
Failed to escape Grab

Gidim - As the cries of the interlopers die away a rising, excited cacophony of the vile clicking answers back in a steadily increasing volume.  As if the throats who utter them are drawing closer.  Meanwhile the demon gripping Neferet yanks her from her feet, dragging her almost effortlessly after it.  She manages to keep hold of her torch, its precious light drawn with her around the bend in the tunnel....but dwindling.  Though the creature does not appear immediate harm you have no doubt of its ill intent, whatever the final act might be.  A larger number of the demons enter the torchlight from the direction of the main tunnel from whence you came.
All Gidim miss.
Gidim 4 is dragging Neferet down the tunnel.

NOTE: The direction the clicking sounds of the creatrues is rising from, the direction back towards the main tunnel, is the side Marduke and Tiberio are on.

The Gidim dragging Neferet is continuing further down the side tunnel.

This message was last edited by the GM at 19:18, Thu 30 Apr 2020.
Crom
GM, 385 posts
Thu 30 Apr 2020
at 13:25
  • msg #300

Footsteps in the Dark - Turn 1 - Segment 9-12


TURN 1 123456789101112
Syssiah18       •   •
Chang Jun15     •  •  •
Niamh15   •   •   •
Marduke14   •   •   •
Tiberio13   •   •   •
Neferet11   •   •   •
Gidim10   •   •   •
• = Phase Takenh = Half Phase Delay

How many of these horrors haunt this warren?  You dare not guess for they are alerted to your presence and hunt for your blood.  And yet...for some strange reason the one did not seek to rend Neferet or strike at her with its ancient, bronze dagger.  None of the rest of you have been so fortunate.

But for the moment you have little time to consider such things.  Not now while these nightmares descend upon you.  Hurry!  Your gods may have little say in what happens to the souls of any who die in this hellish place.
This message was last edited by the GM at 23:01, Sun 03 May 2020.
Syssiah
player, 98 posts
Zamoran Princess &
Pleasure Slave
Thu 30 Apr 2020
at 14:10
  • msg #301

Footsteps in the Dark - Turn 1 - Segment 9-12



"Those are not Demons ! Nor Undead ! They are just foolish ugly shades of the ancients times ! Kill them all, companions ! They obey to a superior power or their instincts ! Don't be afraid because those foes are less than human !" she shouted in the tunnels, her voice echoing in this knowledge she had about the Gidims.

Doing so, she'd swoosh the torch at one of the ghoulish creature, that was threatening Niamh. Not much of a wound, but the fire might help pushing the creature back!

OOC :

16:07, Today: Syssiah rolled 11 (with 3 body) using 3 with the Hero (Champions) system.  Power:  Fighting Tricks: Improvised Weapons 13- (torch).

16:08, Today: Syssiah rolled 10 (with 3 body) using 3 with the Hero (Champions) system.  OCV Roll with TOrch. Hits a DCV = 11+5-10 = 6

Damage :
16:10, Today: Syssiah rolled 7 (with 1 body) using 4 with the Hero (Champions) system.  Improvisation!: Hand-To-Hand Attack +3d6.



16:35, Today: Crom, on behalf of Syssiah, rolled 11 using 3d6 with rolls of 5,1,5.  Location.
- Chest


16:40, Today: Crom, on behalf of Syssiah, rolled 13 using 4d6 with rolls of 1,6,4,2.  Damsel in Distress Good Karma: Luck 4d6 .
- 1 point of Luck

This message was last edited by the GM at 21:42, Sun 03 May 2020.
Tiberio
player, 201 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 30 Apr 2020
at 17:12
  • msg #302

Footsteps in the Dark - Turn 1 - Segment 9-12

The words meant something, the yellow eyes, the shriveled body, the home of darkness. To describe the appearance and unnaturalness, any true accounting, would be to pass along a contagion of madness.

The sounds of limited combat, the horse master began to worry, the barbarian may be carried away with the passion of combat, draw them to far from the others.

More advanced, and discussion was not started.

Using the shield to protect one side more, turning away from the wall, the scimitar swept down and thrust up, looking to the throat and head

T 1 Seg 12
HPh: Fast Strike  1/2 Ph, +2 OCV, +0 DCV, Strike +2 DC, Attack 12, -2 High Shot

10:08, Tiberio rolled 6,6,1 using 2d6,2d6+1,18-3d6 with rolls of 4,2,2,3,6,5,6.  Seg 12, Scimitar 2d6, High Shot 2d6+1, OCV 18.
Hit DCV 1, Hand, 6 BODY

This message was last edited by the player at 17:18, Thu 30 Apr 2020.
Marduke the Red
player, 207 posts
Vanaheim
15/15 BODY 40/40 STUN
Thu 30 Apr 2020
at 18:58
  • msg #303

Footsteps in the Dark - Turn 1 - Segment 9-12

Marduke steps over the fallen body and tries to strike 2 monsters with his flailing style. Through gritted teeth he tells Tiberio "fall back. I hold them. Help others." His steel flashes as his blade cleaves another foe.


11:48, Today: Marduke the Red rolled 11,9 using 3d6,3d6 with rolls of 4,4,3,6,1,2.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. Got 2 CSLs to go into damage.


11:48, Today: Marduke the Red rolled 13 using 3d6 with rolls of 4,4,5.  Pick tricks 12- for Storm of Steel. Fails to attack 2.

11:50, Today: Marduke the Red rolled 9,6,5 using 2d6,2d6+1,16-3d6 with rolls of 5,4,4,1,6,2,3.  Damage, hit location, attack w/ 5 OCV.

Mardukes steps over the fallen Gadim #3 and strikes Gadim #12. His blow hits DCV 5, and does 9 BODY 9 STUN ARMOR-PIERCING  to the hand.

Marduke has 6 DCV.
Chang Jun
player, 100 posts
Thu 30 Apr 2020
at 19:07
  • msg #304

Footsteps in the Dark - Turn 1 - Segment 9-12

Segment 9

Syssiah's words were a little comfort but the group was still at a disadvantage. With Neferet being dragged away Chang Jun made a quick decision. Looking back a Niamh "I WILL GO HELP NEFERET." He then took off toward the retreating light. When he caught sight of the thing, he still could not bring himself to thing of them as even remotely human, he slowed and threw his spear.

OOC: Half move to Hex CC11
14:47, Today: Chang Jun rolled 6 (with 1 body) using 3 with the Hero (Champions) system with rolls of 1, 4, 1.  OCV 11+5 (16). Hit a 10- DCV

14:47, Today: Chang Jun rolled 10 (with 3 body) using 3 with the Hero (Champions) system with rolls of 4, 4, 2.  Location. Location Chest

14:48, Today: Chang Jun rolled 6 using 1d6+1d3 with rolls of 4,2.
14:55, Today: Chang Jun rolled 1 using 1d3 with rolls of 1.  Forgot stun multiple.

Damage 6 Body 6 Stun


Segment 12

Chang Jun continues his movement to the princess drawing his scimitar as he goes. When he reaches the princess he makes a grab for her if the creature is still dragging her away. Otherwise he will attack it or another.

OOC: Attempt to grab Neferet if she is still being dragged
15:01, Today: Chang Jun rolled 13 using 3d6 with rolls of 4,5,4.  OCV Grab Neferet 11+5-1 (15).

Attack if needed.

15:03, Today: Chang Jun rolled 8 using 3d6 with rolls of 2,3,3.  OCV 11+5 (16). Hit an 8-

15:04, Today: Chang Jun rolled 10 using 3d6 with rolls of 2,3,5.  Location. Chest

15:06, Today: Chang Jun rolled 5 body damage and 10 stun using the Hero 6th Edition, Killing Attack system.  Damage 1d6+1. So 6 Body and 12 Stun

Niamh
player, 147 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 1 May 2020
at 02:08
  • msg #305

Footsteps in the Dark - Turn 1 - Segment 9-12

Niamh shifted to a new opponent, gaining confidence as the battle went. She had outright slain one and had nearly completely gutted another. With Syssiah's words and her concerns for the loss of Neferet, she drove into the fray once more.

"Go!," she called and nodded to Chang Jun, her spear whirling, trying to at least keep the attention of the ones in her immediate reach.



Hoping to keep 6,7, & 8 focused on her.
20:01, Today: Niamh rolled 5,16,5 using 18-3d6,3d6,d6+d3 with rolls of 4,3,6,5,6,5,4,1.  Spear Hits DCV 5
Legs (x2 Stun, x1/2 Body)
10 Stun, 2 1/2 Body

Crom
GM, 387 posts
Sun 3 May 2020
at 23:15
  • msg #306

Footsteps in the Dark - Turn 1 - Segment 9-12 - Results

Segment 9
Chang Jun - Chang spins out of the reach of the demons, closing the distance to Neferet's abductor.  He knows the throw is true as the spear leaves his hand and is gratified to see it impale the center of the monster's back.  It's grip slackens as its lifeless body pitches forward and Neferet is free.
Impairing Wound to the chest, dead

Segment 12
Syssiah - The Zamoran shouts words of encouragement as she steps forward to assist Niamh.  The demon seems to take notice, its head turns to regard the lithe form, just as Syssiah bashes it in the chest with her burning brand.  The blow itself does little but the ancient scraps of garments still clinging to the demon's twisted frame prove ample kindling and begin to burn.  The burning branch makes a cracking noise from the blow but does not shatter.
Gidim 7 is on fire, the flames harm it but do not appear to be enough to kill it

Chang Jun - Seeing the Neferet is freed, Chang aims a great slash at the abomination beside him, opening the monster's chest with his stroke.  The creature falls backwards, twitching grotesquely in its dying.
Impairing Wound to the chest, dead

Niamh - The Pict sends the dying nightmare to the earth with a sweep of her deadly spear.  The creature crumples in an awkward heap as the last of its unholy life seeps from its ancient flesh.
Picked the same Gidim she wounded before, dead

Marduke - The Vanir swings wildly before slamming the head of his pick into the brain-pan of the demon before him.  The creature's head explodes like an overripe melon as its body drops upon the corpse of its kin. But there are many more behind it and Marduke senses their numbers will not stop for some time yet.
Gidim 1 was dead in that hex, Gidim 3 had stepped up...and died on top of it.  5 Location is Head, not Hand.  Messy but very effective

Tiberio - As the next demon steps over the legless corpse of its kin, Tiberio aims a savage thrust at its head but misjudges his timing and strikes only empty air instead.
miss

Neferet - Rising from the floor of bone, he teeth gritted to hold her screams within, the princess of Khoraja faces the monster beside her.  The blade is too heavy for her and her desperation for her sister is not enough to steady her swing.  Once again she misses her mark, leaving the point in the bony carpet of the tunnel
miss

Gidim - Chang watches as Neferet's soft skin is once more defiled by the touch of the creatures of this wretched ruins.  A second approaches too, knocking the torch from her hand as it also takes hold of her delicate limb.  Helpless in their grasp, the princess can only look back at the Khitai and scream.  Meanwhile Niamh and Syssiah, savage and civilized, struggle against the demons before them.  The flaming arm of one creature reaching for Syssiah but she is too quick for it while the Pict only manages to avoid the slash of a clawed hand by the barest of margins.  But the flood from the main tunnel continues to grow.  Both Marduke and Tiberio are hard pressed as it strengthens, their armor turning aside the ancient weapons impacts but how long can this continue?
Niamh is once again grabbed, it appears to Chang that she cannot manage both torch and sword at the same time.  She has dropped the torch.  Niamh, Marduke and Tibero were all hit (somehow) but their armor/combat luck negated the damage.

Post 12 recoveries.

Take a moment to calculate up the END you expended this Turn and gauge how much longer you can keep this up.

Crom
GM, 388 posts
Sun 3 May 2020
at 23:25
  • msg #307

Footsteps in the Dark - Turn 2 - Segment 3 & 4



TURN 2 123456789101112
Syssiah18   •        
Chang Jun15  •         
Niamh15   •        
Marduke14   •        
Tiberio13   •        
Neferet11   •        
Gidim10   •        
• = Phase Takenh = Half Phase Delay

The attack has been swift and though you have done well so far the tide continues to rise.  A cascade of creatures continues to step over their dead to face Marduke and Tiberio.  Meanwhile Neferet is beset once more by the foul grasp of these demons.

What infernal urges drive these creatures so?

Gods grant you live long enough to find out.
This message was last edited by the GM at 09:48, Thu 07 May 2020.
Tiberio
player, 202 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sun 3 May 2020
at 23:57
  • msg #308

Footsteps in the Dark - Turn 2 - Segment 3 & 4

The screams, the echoes throughout these tunnels, more yellow eyes, the smell beginning to creep back into his senses. The claws, the light changing, hearing the struggle all around, looking to the barbarian and judging his exhaustion.

Tempo of battle, gauging the enemy, the implacable foe that looked immune to loss of it's numbers, death was all about, still they advanced. The clawed hand manged past the shield and hit armor.

The shield angled, and drew farther from the wall, giving a gap, providing more protection, the scimitar was moving, circling to deflect waiting for an opening to cut.

T 2 Seg 4
HPh: Fast Strike  1/2 Ph, +2 OCV, +0 DCV, +2 DC, Attack 12

16:58, Today: Tiberio rolled 6,6,7 using 2d6,3d6,19-3d6 with rolls of 4,2,1,3,2,3,6,3.  Seg 4, Scimitar 2d6, OCV 19.
Hit DCV 7, Hand, 6 BODY 3 STUN

This message was last edited by the player at 00:00, Mon 04 May 2020.
Marduke the Red
player, 208 posts
Vanaheim
15/15 BODY 40/40 STUN
Mon 4 May 2020
at 00:10
  • msg #309

Footsteps in the Dark - Turn 2 - Segment 3 & 4

T 2, segment 1.

Marduke spots what is happening and says
Tiberio
player, 203 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 4 May 2020
at 03:37
  • msg #310

Footsteps in the Dark - Turn 2 - Segment 3 & 4

Tiberio takes a moment to put together the words, the meaning of the words.

"."
Niamh
player, 148 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Mon 4 May 2020
at 04:58
  • msg #311

Footsteps in the Dark - Turn 2 - Segment 3 & 4

Niamh strruck at the one that the Zamoran princess set on fire, worried that Syssiah might, yet, be struck by the creature. She gave the woman for her spirit and calm in all this, even engaging when she seemed least suited to do so.

"Stay close, Syssiah," she said to the woman between her swings and strikes.


22:52, Today: Niamh rolled 6,10,6 using 17-3d6,3d6,d6+d3 with rolls of 1,5,5,5,2,3,5,1.  Spear Attack, Location, Damage.
Hits DCV 6
Chest (x3 Stun, x1 Body)
6 Damage

This message was last edited by the player at 05:17, Mon 04 May 2020.
Syssiah
player, 99 posts
Zamoran Princess &
Pleasure Slave
Mon 4 May 2020
at 05:25
  • msg #312

Footsteps in the Dark - Turn 2 - Segment 3 & 4



Grithing her teeth, Syssiah dodged and alternatively swinged the torch and her incurved dagger, to kill that fierce horrendous foe that was now a semi living torch. Her moves were of the ones of an untrained princess, but her determination and will to survive wer intact.

OOC :


07:24, Today: Syssiah rolled 13 (with 4 body) using 3 with the Hero (Champions) system.  Location Roll.

07:24, Today: Syssiah rolled 17 (with 5 body) using 4 with the Hero (Champions) system.  Improvisation!: Hand-To-Hand Attack +3d6.

07:24, Today: Syssiah rolled 14 (with 4 body) using 3 with the Hero (Champions) system.  OCV Roll . Hit DCV 5+11-14 = 2. Prolly a miss

07:23, Today: Syssiah rolled 9 (with 2 body) using 3 with the Hero (Champions) system.  Power:  Fighting Tricks: Improvised Weapons 13- (torch)




Marduke the Red
player, 209 posts
Vanaheim END 32/40
15/15 BODY 40/40 STUN
Mon 4 May 2020
at 07:21
  • msg #313

Footsteps in the Dark - Turn 2 - Segment 3 & 4

Marduke falls back to join Syssiah and the others at the other burning demon (V-16). He waits for a demon to approach and attacks the demon, calling to Tiberio  He also looks for any projections that might indicate a place where a cave-in might be initiated.

00:23, Today: Marduke the Red rolled 13,13 using 3d6,3d6 with rolls of 6,6,1,5,6,2.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. 2 CSLs into DC.

01:53, Today: Marduke the Red rolled 13 using 3d6 with rolls of 3,4,6.  Perception 13-.


00:16, Today: Marduke the Red rolled 11 using 3d6 with rolls of 6,3,2.  Attack roll OCV 5. Hits 5 DCV

00:17, Today: Marduke the Red rolled 9 using 2d6+1 with rolls of 5,3.  Hit Location. Hits Shoulder.

16:29, Today: Marduke the Red rolled 3 using 2d6 with rolls of 2,1.  HKA damage.

1) move to V-16 and keep defenses up.
2)attack next gidim to approach
Gidim takes 3 BODY 9 STUN ARMOR-PIERCING to the shoulder

DCV 6
This message was last edited by the player at 08:57, Tue 05 May 2020.
Chang Jun
player, 101 posts
Mon 4 May 2020
at 13:22
  • msg #314

Footsteps in the Dark - Turn 2 - Segment 3 & 4

T2 S3
Chang Jun darts forward again striking out with his scimitar at yet another of the things.

Move to Hex BB8 attack Gidim #11
09:20, Today: Chang Jun rolled 1 using 16-3d6 with rolls of 4,5,6.  Attack OCV 16.
Ha, yea never mind.


Going to put you at Z10 instead since no real room in BB8

I'll see what I can do to zoom in more, I can understand if the tunnel wall is not very clear in the image

This message was last edited by the GM at 02:07, Tue 05 May 2020.
Crom
GM, 389 posts
Thu 7 May 2020
at 09:48
  • msg #315

Footsteps in the Dark - Turn 2 - Segment 3 & 4 - Results

Segment 3
Chang Jun - The Khitai leaps to Neferet's defense, striking at the abomination which hold princess but a misplaced foot lands upon the unlit end of the dropped torch and trips up his swing
miss

Segment 4
Syssiah - Emboldened by her flaming brand, Syssiah swings it once more upon the nightmare before her but cannot help but recoil slightly from the heat of the flames already burning the beast.  Her blow is subdued and does little while the shadows dance with the swinging of the flame.
miss

Niamh - Beset by two of the horrors the Pict lashes out with the steel tip of her spear.  She thrusts into the center of the dancing flames and feels the firmness of the strike.  The monster falls upon the carpet of bone, the only movement the last of the dying flames upon its corpse.
Impairing Wound to Chest, dead

Marduke - The Vanir backpedals, pulling the mass of creatures after him.  There near the civilized and savage women, back to back, he sets the new line.  Remembering the original use of his weapon, his untrained eye searches for any place he might put the pick to use to bring a portion of the tunnel down.  But to Marduke all the rock and dirt appears the same.
half-phase delay

Tiberio - Shield high, scimitar striking, Tiberio splits the leathery hand which reaches for him.
Gidim 12 take BODY

Neferet - The princess thrashes helplessly in the grip of the demons of the ruins.  The cold, alien eyes hold no mercy; only an excited clicking comes in reply.
failed STR vs STR roll badly, Neferet is not breaking loose

Gidim - As Chang rights himself he can only watch in horror as the pair of demons drag Neferet into the dark, her terrified eyes pleading to the Khitai for aid as they disappear from the torchlight.  Meanwhile the mass of demons presses through the gap as they follow Marduke.  The Vanir swings his weapon, drawing whatever ill fluid passes for blood in the creatures as one approaches.  Syssiah barely avoids the sweep of a claw from behind, Marduke manages to bring his weapon up in time to block a strike of a bronze dagger nearly as long as his forearm. The Aquilonian feels the press begin to surround him but his skill and armor keep him safe from harm.
several near misses but still misses
This message was last edited by the GM at 10:10, Thu 07 May 2020.
Crom
GM, 390 posts
Thu 7 May 2020
at 10:02
  • msg #316

Footsteps in the Dark - Turn 2 - Segment 6-8



TURN 2 123456789101112
Syssiah18   •   •    
Chang Jun15  •  •      
Niamh15   •   •    
Marduke14   •   •    
Tiberio13   •   •    
Neferet11   •   •    
Gidim10   •   •    
• = Phase Takenh = Half Phase Delay

Neferet is drawn into the blackest of darks by the nightmares that call such home.  The sound of her cries call back to the torchlight.  The bulwark against the flood of demons has opened, reset, but left the Aquilonian nearly surrounded. Is this the tip toward disaster?   Or the prelude to escape?

Only time, sweat and blood will tell.
This message was last edited by the GM at 02:28, Mon 11 May 2020.
Tiberio
player, 204 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 7 May 2020
at 10:12
  • msg #317

Footsteps in the Dark - Turn 2 - Segment 6-8

Tiberio delays, keeping his defensive stance until an opening can be made.

T 2 Seg 8

Delay for opening.
Chang Jun
player, 102 posts
Thu 7 May 2020
at 14:02
  • msg #318

Footsteps in the Dark - Turn 2 - Segment 6-8

Chang Jun grabs up the torch in his off hand and for a moment starts to head after the princess. But thinks better of it, his allies need assistance and he doubts he would last long alone in these catacombs. Heading back to the others he pauses and recovers his spear.

What hex do you end in?

OOC: Recover torch and spear (1/2 phase) move to AA13 (1/2 phase)
This message was last edited by the player at 13:27, Fri 08 May 2020.
Niamh
player, 149 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 8 May 2020
at 05:19
  • msg #319

Footsteps in the Dark - Turn 2 - Segment 6-8

Niamh sees the change in their situation as the creature drops before her. Chang Jun returning and the loss of Neferet to the black. She scowled at the terrible turn of fortune that had been remarkably fickle at every turn.

She felt the presence and the sudden movement by Syssiah alerted her to the sudden arrival of enemies at their back, with Marduke pressing close and Tiberio suddenly partially separated.

She spun on her heel and thrust at the barely human being that threatened the Zamoran princess (13). She hoped that Chang Jun or Syssiah would be able to engage the one she had left to them (8) as she tried to push forward with the successful strike to fill the gap. They needed to finish this if they had any chance of saving themselves, let alone save Neferet and Amunet.

"Gah! Stay close to Chang Jun," she said to Syssiah, as she tried to push close to Marduke and work their way back toward Tiberio.


23:08, Today: Niamh rolled 10,10,7 using 17-3d6,3d6,d6+d3 with rolls of 1,3,3,4,3,3,6,1.  Spear Attack, Location, Damage.
Hits 10 DCV (Critical?)
Chest (x3 Stun, x1 Body)
7 Damage (9 damage? Critical?)

If possibe, moving to space U15, where Gidim 13 currently stands


By now you recognize that if you hit DCV 8- (or higher) and/or do more than 6 BODY after hit location modification you will have delivered and Impairing Wound.  For mooks like these that normally means lost limbs, dying or immediate death.
This message was last edited by the GM at 12:46, Fri 08 May 2020.
Marduke the Red
player, 210 posts
Vanaheim END 32/40
15/15 BODY 40/40 STUN
Fri 8 May 2020
at 06:12
  • msg #320

Footsteps in the Dark - Turn 2 - Segment 6-8

Marduke attacks Gidims #13 & #17 in a Storm of Steel, hoping to open a gap in the enemy for Tiberio to get through. He tells the women , hoping they understand his intent.

23:00, Today: Marduke the Red rolled 8,11 using 3d6,3d6 with rolls of 5,1,2,4,6,1.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. Both CSLs active.

23:01, Today: Marduke the Red rolled 11 using 3d6 with rolls of 4,1,6.  Pick tricks 12- for Storm of Steel. Activates!

23:02, Today: Marduke the Red rolled 16,9 using 3d6,3d6 with rolls of 6,4,6,5,2,2.  Pick attacks OCV 7.
Attack vs #13 hits DCV 2, Attack vs #17 hits DCV 9.

vs #13
23:03, Today: Marduke the Red rolled 10,5 using 2d6+1,2d6-1 with rolls of 4,5,3,3.  Hit Location, HKA damage.
If hit, #13 takes 5 BODY 15 STUN ARMOR-PIERCING to the Chest

vs #17
23:03, Today: Marduke the Red rolled 6,9 using 2d6+1,2d6-1 with rolls of 4,1,4,6.  Hit Location, HKA damage.
If hit, #17 takes 9 BODY, 9 STUN ARMOR-PIERCING to the hand.

Syssiah
player, 100 posts
Zamoran Princess &
Pleasure Slave
Fri 8 May 2020
at 06:20
  • msg #321

Footsteps in the Dark - Turn 2 - Segment 6-8



Syssiah yelped at the horrendous fingers that tried to shred her flesh. She turned her attention back to the other ghoulish creature, the one in Niamh's back (8), and with all her might, attempted to smash his skull with the brandished torch. In her eyes was of course fear, and panic, but also a will to live that submerged all other emotions. All that in the tingles of the slave collar and chains that swung freely from her neck, her delicious body dancing in shadows along the walls of the tunnels. A dance of life and death.

OOC :

08:19, Today: Syssiah rolled 9 (with 2 body) using 3 with the Hero (Champions) system.  Location Roll.

08:19, Today: Syssiah rolled 13 (with 3 body) using 4 with the Hero (Champions) system.  Improvisation!: Hand-To-Hand Attack +3d6.

08:19, Today: Syssiah rolled 10 (with 3 body) using 3 with the Hero (Champions) system.  OCV Roll . HIT DCV 5-11-10 = 6

08:18, Today: Syssiah rolled 7 (with 2 body) using 3 with the Hero (Champions) system.  Power:  Fighting Tricks: Improvised Weapons 13- (torch).



This message was last edited by the player at 06:22, Fri 08 May 2020.
Tiberio
player, 206 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 8 May 2020
at 16:16
  • msg #322

Footsteps in the Dark - Turn 2 - Segment 6-8

Seeing an opening created by Niamh and Marduke, Tiberio uses his shield to shove his way through his opponents and move to a more advantageous position, securing the line.

Then he turns and cuts with the scimitar to hew down the enemy, allowing his closest allies, opportunity.

T 2 Seg 8

Hph: Telport to U15, 4m Half move
HPh: Fast Strike  1/2 Ph, +2 OCV, +0 DCV, +2 DC, Attack 17

09:14, Today: Tiberio rolled 11,12,5 using 2d6,3d6,19-3d6 with rolls of 5,6,3,5,4,2,6,6.  Seg 8,Fas Strk v 17, Scimitar 2d6, OCV 19.
Hit DCV 5, Stomach, 11 BODY 44 STUN

This message was last edited by the player at 16:18, Fri 08 May 2020.
Crom
GM, 391 posts
Mon 11 May 2020
at 02:28
  • msg #323

Footsteps in the Dark - Turn 2 - Segment 6-8 - Results

Segment 6
Chang Jun - The Stygian princess' cries echo back from the darkness, receding, as Chang snatches up the torch and jogs back to his companions

Segment 8
Syssiah - The Zamoran seems to dance as her supple body approaches the ghoulish fiend; her weight upon the balls of her feet.  With a sweeps of her brand she smashes the torch against the shoulder of the horror.  There is a splash of sparks accompanied by a resounding CRACK!  The princess holds the broken section of her makeshift torch in her hand while the burning end bounces to the floor of the tunnel.  It is still alight, briefly, but it's flame dies.  The darkness engulfs Tiberio and the horrors surrounding him; only Chang's torch shines out as a beacon of hope in the distance.
Syssiah's torch is broken.  Your light diminishes.   The previous cracking sound was a warning...

Niamh - The Pict is a blur, become the nightmare to the nightmares of this wretched hive.  The beastly creature which grasped for Syssiah is skewered where it stands; its shriveled heart split in twain by Niamh's spear.   The body adds to those littering the ghastly tunnel.

Marduke - The red haired barbarian brandishes his mining implement with a savage gusto; one swing narrowly missing the abomination to his left but the second takes the hand from the horror before him, reaching for his throat.
Miss and a hit on Gidim 17, hand is gone

Tiberio - As the gloom engulfs him, the Aquilonian turns and spies Niamh wrenching her spear from another fiendish creature.  As the corpse lands upon the bone covered floor of the tunnel, Tiberio lowers his shoulder to his shield and charges.  His momentum carries him to the Vanir's side once more before he spins and disembowels one of the demons.
Gidim 17 dead

Gidim - If the demons are emboldened by the collapse of the lights as one torch is extinguished they give no sign; their nightmarish clicking continues unabated.  The lone monster manages a gash upon Niamh's thigh with it's ancient blade.  Two pursue the Aquilonian but neither comes close, while Marduke feels the icy scrape of a point across his breast from a thid.
Niamh takes 1 BODY 2 STUN after defenses to her thigh; Marduke is hit in the chest but takes no damage
Crom
GM, 392 posts
Mon 11 May 2020
at 02:35
  • msg #324

Footsteps in the Dark - Turn 2 - Segment 9-12



TURN 2 123456789101112
Syssiah18   •   •   •
Chang Jun15  •  •  •  •
Niamh15   •   •   •
Marduke14   •   •   •
Tiberio13   •   •   •
Neferet11   •   •   •
Gidim10   •   •   •
• = Phase Takenh = Half Phase Delay

Upon your lone island of light you struggle against the demons of darkness, they press at Tiberio and Marduke, barely visible at the edge of the firelight.  Neferet's cries have grown distant but are still audible; better not to imagine what horrible fate awaits the princess in the black den of demons.
This message was lightly edited by the GM at 13:25, Wed 13 May 2020.
Marduke the Red
player, 211 posts
Vanaheim END 27/40
15/15 BODY 40/40 STUN
Mon 11 May 2020
at 02:57
  • msg #325

Footsteps in the Dark - Turn 2 - Segment 9-12

Marduke roars out  as he slashes heavily with his work pick, determined to hold the horde back. Only with fire, and lots of it, would they keep the hordes at bay.

19:47, Today: Marduke the Red rolled 14,13 using 3d6,3d6 with rolls of 6,6,2,4,4,5.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. 1 CSL, goes to OCV.

19:48, Today: Marduke the Red rolled 11 using 3d6 with rolls of 1,4,6.  Pick tricks 12- for Storm of Steel. Autofire active

19:48, Today: Marduke the Red rolled 10,10 using 3d6,3d6 with rolls of 4,2,4,5,2,3.  Storm of Steel attack, OCV 6 DCV 6.

Both attacks hit DCV 7
Marduke hits both gidim #14 and gidim #15

vs #14
19:49, Today: Marduke the Red rolled 8,10 using 2d6+1,2d6-1 with rolls of 6,1,5,6.  Hit Location, HKA damage.

vs #15
19:49, Today: Marduke the Red rolled 7,3 using 2d6+1,2d6-1 with rolls of 4,2,1,3.  Hit Location, HKA damage.

Gidim #14 takes 10 BODY 20 STUN ARMOR-PIERCING to the arm.
Gidim #15 takes 3 BODY 6 STUN ARMOR-PIERCING to the arm.
Niamh
player, 150 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Mon 11 May 2020
at 03:12
  • msg #326

Footsteps in the Dark - Turn 2 - Segment 9-12

With Tiberio and Marduke covering one side, Niamh whirls back to take on the remaining creature that kept Chang Jun separated from them. Driven by a perfect storm of fear and anger, she tore through it with abandon.

"Get another torch," she hissed at the loss of light.



21:07, Today: Niamh rolled 7,13,11 using d3+d6,3d6,17-3d6 with rolls of 3,4;4,3,6,3,1,2.  Damage, Location, DCV hit.
Hits DCV 11 (Critical)
Vitals (x4 Stun , x2 Body)

I forget, did we all create torches, but were only using a couple at a time?

Tiberio
player, 208 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 11 May 2020
at 04:43
  • msg #327

Footsteps in the Dark - Turn 2 - Segment 9-12

It seems now one lone light keep all the numbers of demons barely visible.

[Language unknown:
"Toei pehaeion eimamo. Verresine utdili. Dinainhas wilwi kor."]

Those last words were meant for Marduke, the meaning clear, if not the words, they move together.

T 2 Seg 12

HPh: Fast Strike  1/2 Ph, +2 OCV, +0 DCV, +2 DC, Attack 12, -4 OCV Darkness

21:44, Today: Tiberio rolled 3,8,4 using 2d6,3d6,16-3d6 with rolls of 2,1,1,4,3,5,5,2.  Seg 12,Fast Strk v 12, Scimitar 2d6, OCV 16.
Hit DCV 4, Arm, 3 BODY 6 STUN

This message was last edited by the player at 04:49, Mon 11 May 2020.
Chang Jun
player, 103 posts
Mon 11 May 2020
at 13:42
  • msg #328

Footsteps in the Dark - Turn 2 - Segment 9-12

T2 S9

Holding his torch high Chang Jun moved forward, he stabs at the enemy between himself and the others with his spear.

OOC:
Move to Z14
09:35, Today: Chang Jun rolled 12 using 3d6 with rolls of 5,5,2.  Attack w/spear (11+5 =16 OCV). Hit DCV 4
09:36, Today: Chang Jun rolled 10 using 3d6 with rolls of 3,6,1.  Location. Chest
09:39, Today: Chang Jun rolled 7 using d6+d3 with rolls of 4,3.
09:40, Today: Chang Jun rolled 1 using 1d3 with rolls of 1.  Stun Multiple.
  7 Body 7 Stun


T2 S12

With the lack of light hindering the group Chang Jun attempts to set fire to the old garments the creatures wear. Holding the torch close to the nearest dead body and silently praying to all the gods.
Syssiah
player, 101 posts
Zamoran Princess &
Pleasure Slave
Mon 11 May 2020
at 20:13
  • msg #329

Footsteps in the Dark - Turn 2 - Segment 9-12



"There is no other torch!" Syssiah yelled, and moved towards Chang Jun, to take his torch from hand, and make him able to attack and defend with both arms, while she'd try to turn and orientate herself to give light to every of her companions.

"We need to keep moving down the tunnels."



Crom
GM, 396 posts
Wed 13 May 2020
at 13:20
  • msg #330

Footsteps in the Dark - Turn 2 - Segment 9-12 - Results

Segment 9
Chang Jun - The Khiati takes the demon threatening Niamh in the side with the point of his spear; it passes cleanly through, leaving only a crumpled heap as he yanks it free.  For the moment the threat comes from only one side.  As the torch moves closer the creatures threatening Tiberio and Marduke become clearer in the gloom.
Impairing Wound, dead, use Stun Multiplier for the hit location, Chest is x3

Segment 12
Chang Jun - Chang waifs the torch over the vile corpse; managing to light the small remaining scraps of ancient cotton which still survive.  But there are few to be found upon this specimen and the licking flames quickly consume what remains
Scraps will only burn until Turn 3 Phase 2

Syssiah - Hold for Chang's Phase 12 action then: The Zamoran offers to take the torch from Chang.  Assuming he agrees she now holds the sole source of balm against the dark.
Action really only takes a Half Phase; you can do something else if you like, will assume torch is passed but Chang you may retain if you'd prefer, just let me know

Niamh - Finding the abomination to her rear already dispatched by Chang Jun, the Pict spies an opening between Tiberio and Marduke.  One savage thrust of her spear is all that is required to skewer one of the monsters threatening the Vanir; it's innards a ruin it can only crumple into death.
Impairing Wound, #15 is dead

Marduke - As one demon falls the Vanir unleashes his wrath upon the last before him; hammering at the monstrosity with repeated blows from his work pick.  His first rips the arm from the ancient being while the second bats aside the remaining, clawed hand reaching impotently for him.  Its centuries of evil life end in the manner it deserves.
Impairing wound, arm severed, dead

Tiberio - The horsemaster serves his opponent a similar song of death. As the light moves forward and the ghastly shape resolves itself, Tiberio's blade severs the arm holding the ancient blade.  The demon appears visibly stunned but otherwise unphased by loss of its shrivled appendage.
Impairing Wound, arm gone, creature dying but not dead yet, light moved forward so -4 OCV Darkness was negated before Tiberio attacked

Gidim - As the foul denizens of the cursed ruins are cut down, more shamble forward from the dark to take their place.  The Aquilonian holds off a pair with little effort while a third surprised Marduke with its swiftness but only manages to scratch the Vanir's armor with its wicked claws.
Gidim miss or fail to do damage
This message was last edited by the GM at 13:21, Wed 13 May 2020.
Crom
GM, 397 posts
Wed 13 May 2020
at 13:35
  • msg #331

Footsteps in the Dark - Turn 3 - Segment 1-4



TURN 3 123456789101112
Syssiah18h  f        
Chang Jun15  •         
Niamh15   •        
Marduke14   •        
Tiberio13   •        
Gidim10   •        
• = Phase Takenh = Half Phase Delay

Your breath comes ragged; you can feel the wear of combat taking its toll on your strength.  There are calls to move but the chaos of battle make coordination difficult.  How many of these vile beings are there behind these?  Is it possible more may come from the opposite direction if you remain here too long?

Post-12 recovery, Syssiah has a half-phase available if she chooses to use
This message was last edited by the GM at 01:05, Sun 17 May 2020.
Marduke the Red
player, 217 posts
Vanaheim END 27/40
15/15 BODY 40/40 STUN
Wed 13 May 2020
at 14:32
  • msg #332

Footsteps in the Dark - Turn 3 - Segment 1-4

Marduke switches tactics, looking quickly in the light for someplace to cause a cave-in.

15:33, Today: Marduke the Red rolled 16 using 3d6 with rolls of 5,5,6.  Perception 13-.


Not seeing anything, he calls out


He takes a less savage chop at a gidim, using his skill to placr the perfect strike.

07:27, Today: Marduke the Red rolled 9,10 using 3d6,3d6 with rolls of 6,1,2,4,2,4.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. Both CSLs to damage.

15:35, Today: Marduke the Red rolled 3 using 16-3d6 with rolls of 6,3,4.  Attack roll OCV 5, DCV 6.

15:34, Today: Marduke the Red rolled 3,7 using 2d6+1,1d6+1 with rolls of 1,1,6.  Hit Location, HKA damage.

Marduke hits a 3 DCV, doing 7 BODY, 35 STUN ARMOR-PIERCING to the head.
2 END used
6 DCV
This message was last edited by the player at 22:41, Sat 16 May 2020.
Niamh
player, 151 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Wed 13 May 2020
at 15:17
  • msg #333

Footsteps in the Dark - Turn 3 - Segment 1-4

Niamh does her best to fill the gap with the length of her spear as Tiberio and Marduke hold the line. She barely acknowledges the wound on her leg with the nearness of death still barking and chittering.

Alas, a solid strike was difficult, but at least she found flesh...


09:15, Today: Niamh rolled 2,13,6 using d3+d6,3d6,17-3d6 with rolls of 1,1;4,5,4,3,3,5.  Damage, Location, DCV hit.
Hits DCV 6
Vitals (x4 Stun, x2 Body)
Damage 2...(can't get lucky every time, I suppose)

Tiberio
player, 212 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 13 May 2020
at 17:39
  • msg #334

Footsteps in the Dark - Turn 3 - Segment 1-4

It was the border of madness, light from flickering torch, the eyes of the demons movin forward to fill where others of their cursed existence fell. The chitters and remorseless drive to kill were as constant as his companions swings and spear thrusts.. only.. one side was mortal and mortals can become exhausted.

Tiberio now switched to a defensive stance, knowing that one against the wall had only one arm, it would block advance as his shield might, the center must be distracted from Marduke, short quick arcs were made with the scimitar to damage as little as possible, while occupying and fixating attention of the middle on himself.


T 3 Seg 4

HPh: Defensive Strike, +1 OCV, +3 DCV, v Gidim 18
hPh: Look at ceiling, determine any weakness

10:40, Today: Tiberio rolled 2,7,7 using d6+1,3d6,17-3d6 with rolls of 1,2,1,4,2,5,3.  Seg 4, Def Strk v 18, Scimitar d6+1, OCV 17
Hit DCV  7, Arm 2 BODY 4 STUN

This message was last edited by the player at 17:43, Wed 13 May 2020.
Syssiah
player, 102 posts
Zamoran Princess &
Pleasure Slave
Thu 14 May 2020
at 15:10
  • msg #335

Footsteps in the Dark - Turn 3 - Segment 1-4

There is not much Syssiah can do for now. So she'll hold the torch high, and get ready to help anyone that would be threaten, her dagger in other hand. So holding actiions, to Move, attack, whatever.
Chang Jun
player, 104 posts
Thu 14 May 2020
at 15:48
  • msg #336

Footsteps in the Dark - Turn 3 - Segment 1-4

Chang Jun gratefully relinquishes the torch to Syssiah as he moves to back up the others. Attempting to spear one of the creatures past Tiberio.

OOC:
Move to V14
11:45, Today: Chang Jun rolled 6 using 3d6 with rolls of 3,2,1.  Attack w/ Spear (11+5=16 OCV). Hit a 10-
11:46, Today: Chang Jun rolled 8 using 3d6 with rolls of 1,6,1.  Location. Arm
11:47, Today: Chang Jun rolled 6 using d6+d3 with rolls of 4,2.  Damage. 3 Body 6 Stun

This message was last edited by the player at 15:49, Thu 14 May 2020.
Crom
GM, 405 posts
Sun 17 May 2020
at 00:55
  • msg #337

Footsteps in the Dark - Turn 3 - Segment 1-4 - Results

Segment 3
Chang Jun - The Khitai strides forward and jabs at the first demon he sees between Tiberio and Marduke.  The weapon cuts into the desiccated forearm but appaers to slow the creature little.
Gidim 19 takes BODY, if you prefer a different target then please declare it

Segment 3
Syssiah - The Zamoran princess remains where she stands, holding aloft the only light that remains so that her companions can better see their aggressors.
full phase delay

Niamh - Again and again the Pict strikes at her endless foes, once more pulling back a spear-point covered in the blood of her enemies.  This time her target remains upright but likely not for long
Gidim  18 takes BODY, if you prefer a different target then please declare it

Marduke - The Vanir calls out for aid, though only the savage Pict understands his words.  Recognizing the toll his unchecked rage takes on his own body in addition to his foes Marduke holds, waits, and his patience is well rewarded as the nightmare before him overreaches; its face becomes ruin as Marduke's pick passes completely through it.  The headless body staggers for a moment before dropping to the bone covered floor.
Gidim 20 is very dead

Tiberio - As Niamh's spearpoint strikes the Gidim to Tiberio's right the horsemaster's swing catches the creature's other limb.  The black blood oozes from the gash but the demon appears not to notice.
Gidim 18 takes BODY

Gidim - Neferet cries are faint now, echoing from the dark which swallowed her.  Syssiah glances back at the Khorajan princess' call reaches her...just in time to recognize and avoid the gnarled claws reaching for her; another of the demons come from the opposite direction from the main hoard.  Tiberio easily avoids the strike of the bronze dagger but Marduke only just interposes his shield to stop the claws and weapon of the demons.
all demons miss
This message was last edited by the GM at 01:07, Sun 17 May 2020.
Crom
GM, 406 posts
Sun 17 May 2020
at 01:22
  • msg #338

Footsteps in the Dark - Turn 3 - Segment 5-8



TURN 3 123456789101112
Syssiah18h  f•  •    
Chang Jun15  •  •      
Niamh15   •   •    
Marduke14   •   •    
Tiberio13   •   •    
Gidim10   •   •    
• = Phase Takenh/f = Half/Full Phase Delay

On and on it goes.  Swing, block, swing, dodge.

In the Red Pit there was a goal to reach; to stay in one spot was death.  Here...is there a goal?  Is there anything other than the endless clicking and deathly grins with their macabre stares from the gloom?  How long since you last saw the light of the sun?  Even in the Pit you could see the sky...

The weight of this ghastly tunnel and its demons seem almost suffocating.

Syssiah has a full phase delay from Segment 4, she may use it on Segment 5-7.  Additionally she make take her standard action on Segment 8.

Doom seems to creep upon you.  Is it the ghastly tunnel?  Is it simply your mind struggling against things which should not, by all known laws of sanity, exist?

I'll answer this question here for those who have asked already so that all are aware: there is no location currently visible that appears promising to collapse the tunnel.

Again: there is no location currently visible

Collapsing the tunnel is not the only option; just one that a few folks have asked about.

This message was last edited by the GM at 12:52, Tue 19 May 2020.
Marduke the Red
player, 219 posts
Vanaheim END 18/40
15/15 BODY 40/40 STUN
Sun 17 May 2020
at 01:30
  • msg #339

Footsteps in the Dark - Turn 3 - Segment 5-8

Marduke calls back  The savage northman appears as if even his monumental endurance has a limit.

0-phase monologue.
Tiberio
player, 213 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sun 17 May 2020
at 03:43
  • msg #340

Footsteps in the Dark - Turn 3 - Segment 5-8

The Aquilonian turns and looks then moves, past Niamh, behind Marduke.

Moving to support Syssiah, the horse master trusts that Chang will move back and support Marduke.

T 3 Seg 8

zPh: Speak
hPh: Move, 6m Half Move > Z 14
hPh: Defensive Strike, +1 OCV, +3 DCV, v Gidim 27

20:44, Today: Tiberio rolled 2,3,10 using d6+1,3d6,18-3d6 with rolls of 1,1,1,1,5,1,2.  Seg 8, Def Strk v 27, Scimitar d6+1, OCV 18
Hit DCV 10, Crit DCV 2, Head, 2 BODY 10 STUN

This message was last edited by the player at 03:46, Sun 17 May 2020.
Marduke the Red
player, 220 posts
Vanaheim END 18/40
15/15 BODY 40/40 STUN
Sun 17 May 2020
at 08:23
  • msg #341

Footsteps in the Dark - Turn 3 - Segment 5-8

T 3 seg 8
Marduke waits for the group to back up some. They had to find a place within the torch's light to collapse the tunnel. Once space has been cleared he moves back with the group and strikes the nearest gidim.

1/2 phase: move as much as is permitted, staying as bulwark between group and monsters.
1/2 phase: Attack w/17 Str for 1d6+1 A-P HKA.

01:13, Today: Marduke the Red rolled 8,16 using 3d6,3d6 with rolls of 1,2,5,4,6,6.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. 1 CSL available for OCV.
OCV 6 DCV 6.

01:15, Today: Marduke the Red rolled 8,2,6 using 2d6+1,1d6+1,17-3d6 with rolls of 2,5,1,1,4,6.  Hit Location, HKA damage, Attack at OCV 6 DCV 6.

Attack hits a DCV of 6.
Hit Location 8 (arm)
Attack does 2 BODY 4 STUN ARMOR-PIERCING.
4 END used. (3 END attack, 1 END movement)
Niamh
player, 152 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Mon 18 May 2020
at 01:53
  • msg #342

Footsteps in the Dark - Turn 3 - Segment 5-8

Niamh grunts an acknowledgement to their intent. "Pulling back...," she says between the whirl and thrust of her spear. She spins and drives forward to take on the new creature at their back, it being foolish enough to come between them and their ultimate goal of retreat and eventual rescue of both Amunet and Neferet.

Moves to Y15 striking at 27...
19:48, Today: Niamh rolled 10 using 3d6 with rolls of 1,5,4.  Fighting Tricks.
19:48, Today: Niamh rolled 17 using 3d6 with rolls of 6,5,6.  Fighting Tricks.
19:49, Today: Niamh rolled 6,15,6 using d3+d6,3d6,17-3d6 with rolls of 1,5;6,3,6,4,5,2.  Damage, Location, DCV hit.
Hits DCV 6
Legs (Stun x2, Body x1/2)
6 Damage

This message was last edited by the player at 03:22, Mon 18 May 2020.
Chang Jun
player, 105 posts
Mon 18 May 2020
at 13:01
  • msg #343

Footsteps in the Dark - Turn 3 - Segment 5-8

T3 S6

Having spent time in the past training with other soldiers Chang Jun had no problem with the plan. He quickly moved to support the Marduke as the the group fell back, thrusting the spear at any creature that got to close.

08:57, Today: Chang Jun rolled 6,5,8 using 3d6,d6+d3,16-3d6 with rolls of 1,4,1,2,3;5,2,1.  Hit Location, Dam, Attack.

Attack: Hit 8 or less
Location: Hand
Damage: 5 Body 3 stun

Syssiah
player, 103 posts
Zamoran Princess &
Pleasure Slave
Mon 18 May 2020
at 19:58
  • msg #344

Footsteps in the Dark - Turn 3 - Segment 5-8



The torch and the light provided was essential, into those moments of great danger. Syssiah lightly recoiled to avoid the ghoulish creature's assault, and managed to sweep the torch in front of her, to keep it at distance.

OOC : Moving with the group and Dodge as an Half move action.



Crom
GM, 408 posts
Tue 19 May 2020
at 12:52
  • msg #345

Footsteps in the Dark - Turn 3 - Segment 5-8 - Results

Segment 5
Syssiah - Syssiah dances away from the ragged claws that reach for her. She keeps her weight on the balls of her feet, ready to spring away from the creature's next attack.
Dodge

Segment 6
Chang Jun - At the call to fall back the Khitai does so, jabbing at the creature threatening Syssiah as he passes but dealing only a superficial wound
Gidim 27 takes BODY

Segment 6
Syssiah - Sprinting after Chang the princess leaves the nightmare where it stands.  It's head turning keep its evil gaze upon her.
Half move, half phase still available...or was the Dodge for this Phase also?

Niamh - The Pict joins the others, moving aside the demon to the group's rear and driving her spear point into its leg.  More black ichor seeps from the creature but it remains upright
Gidim 27 takes BODY

Marduke - Marduke shuffles back, his weapon ready to reap a bloody cost upon any desiccated claw that reaches for him.  Surprised the new come demon still stands he swings awkwardly, the blow not solid, only managing to open another gash in the ravaged creature.
Gidim 27 takes more BODY.  This is just getting to be cruel

Tiberio - The Aquilonian joins his companions but finds his intended space occupied by a red-haired Vanir due to the demon still upright and blocking the way.  The torchlight glints from the blade that severs the ghastly head, bouncing it from the bone facade of the tunnel wall and to the floor below.  He then prepares to meet the press once more.
Gidim 27 is dead

Gidim - The demons are slower than you, somewhat sluggish in their movements, but they close upon Marduke and Tiberio relentlessly.  The Aquilonian angles his shield to deflect rather than absorb the force of the blows so that neither bronze nor ragged claw leaves any lasting damage upon its surface.  Marduke, meanwhile, trusts to the steel of his armor, the brigantine keeping his ribs safe as the nightmare stalking him manages a sudden strike which slips past his guard.  Vaguely you realize Neferet's cries can no longer be heard.
Gidim miss or no damage, I keep rolling to hit armored areas
Crom
GM, 409 posts
Tue 19 May 2020
at 13:06
  • msg #346

Footsteps in the Dark - Turn 3 - Segment 9-12



You fall back before the hoard.  Does it feel like a retreat to you?  Or is it a necessary strategy?  Does the difficulty in dispatching the demon from behind foretell more woe?  Those of a superstitious mind might say so.  The dead stares of the numerous, ancient skulls upon the walls around you pass no judgement and keep their counsel to themselves.

Syssiah's torch reveals only more tunnel, much the same as where you stood before.  Tiberio is unable to see much past the corner from his present position

I have not worried about END expenditure for most of you as your REC was high enough to counter the 6 END used each Turn for attacking (or you didn't attack at all like Syssiah).   But assuming you keep moving you'll start spending more than you can recovery every Post-12...barely.  Please do keep track of what you spend.
This message was last edited by the GM at 20:13, Tue 19 May 2020.
Chang Jun
player, 106 posts
Tue 19 May 2020
at 13:28
  • msg #347

Footsteps in the Dark - Turn 3 - Segment 9-12

T3 S9

Chang Jun pauses to make sure the group is together as he listens for any signs of movement ahead of them.

OOC: Taking a recovery.
Regain END and STUN, 1/2 DCV until your Phase on Segment 12...fortunately you're safe

T3 S12

Chang Jun moves with the group ready to attack or switch places should anyone need relieved.
target hex?
This message was last edited by the GM at 22:21, Tue 19 May 2020.
Marduke the Red
player, 221 posts
Vanaheim END 11/40
15/15 BODY 40/40 STUN
Tue 19 May 2020
at 15:43
  • msg #348

Footsteps in the Dark - Turn 3 - Segment 9-12

T 3 seg 12

Marduke once more glances about for a way to end this, hopeful to find a spot to cause a cave-in. As the group shifts back, he moves with them, striking at any gidim foolish enough to close with the mighty Marduke. He conserves his strength, knowing he will need every bit of it he can muster.

08:37, Today: Marduke the Red rolled 14 using 3d6 with rolls of 6,4,4.  Perception 13-.


08:35, Today: Marduke the Red rolled 7,14 using 3d6,3d6 with rolls of 1,3,3,5,6,3.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. 1 CSL, going to OCV.

08:36, Today: Marduke the Red rolled 6 using 17-3d6 with rolls of 5,4,2.  Attack OCV 6 DCV 6.

08:36, Today: Marduke the Red rolled 7,4 using 2d6+1,1d6 with rolls of 2,4,4.  Hit Location, HKA damage.

Attack hits a 6 DCV
Attack does 4 BODY 8 STUN ARMOR-PIERCING to the Arm.
Niamh
player, 153 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Tue 19 May 2020
at 17:32
  • msg #349

Footsteps in the Dark - Turn 3 - Segment 9-12

The horde seemed endless, but Niamh still felt they had a chance. At least they were moving in the direction of Neferet and Amunet, it was only whether they could overcome the forces pitted against them in doing so.

She does her best to support the two that are covering their rear, counting on Chang Jun and Syssiah to let her know if she is needed as they continue to fight and move.


11:29, Today: Niamh rolled 5,10,3 using d6+d3,3d6,16-3d6 with rolls of 4,1;1,6,3,4,4,5.
Hits DCV 3
Chest (x3 Stun, x1 Body)
5 Damage

Continuing to pull away from the horde...

Syssiah
player, 104 posts
Zamoran Princess &
Pleasure Slave
Tue 19 May 2020
at 17:41
  • msg #350

Footsteps in the Dark - Turn 3 - Segment 9-12



"Stick all together, don't let them rush us into a trap ! We need to contain them !" she yelled at her companions, while observing the darkness, her dark beautiful eyes narrowing to notice any suspect move.

OOC : Moving with the group and Dodge as an Half move action.



Tiberio
player, 216 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 19 May 2020
at 18:03
  • msg #351

Footsteps in the Dark - Turn 3 - Segment 9-12

Tiberio moves back allowing a space for the ancient cadavers to advance into the timed arc of his scimitar.

The move back into stronger light allows the Aquilonian to can the ceiling looking for signs of weaker construction, where age and forces of the material have made collapse possible.

10:59, Today: Tiberio rolled 12 using 3d6 with rolls of 4,3,5.  Perception v Collapse 12-.


Then come the enemy advance, and the flashing out of the scimitar

T 3 Seg 12

hPh: Move, 2m Half Move > Y 13
hPh: Fast Strike, +2 OCV, +0 DCV, +2 DC v Gidim that moves to me,
-4 Head Shot, d6+3

11:03, Today: Tiberio rolled 2,6,3 using 2d6,d6+3,16-3d6 with rolls of 1,1,3,2,6,5.  Scimitar, Head group, 16 OCV.
Hit DCV  3, Hand, 2 BODY 2 STUN

This message was last edited by the player at 18:06, Tue 19 May 2020.
Crom
GM, 411 posts
Thu 21 May 2020
at 13:16
  • msg #352

Footsteps in the Dark - Turn 3 - Segment 9-12 - Results

Segment 9
Chang Jun - Chang takes advantage of a momentary lull and breaths deep.  Though the air of the tunnel is foul it still refreshes his muscles.
Recover

Segment 12
As the group retreats before the horde the creatures continue to follow.  The light reveals only a scant few but the sounds beyond tell of many more in the dark.

Syssiah - The torchbearer withdraws further down the tunnel, leading the group further into the unknown.
half move, Dodge

Chang Jun - Gripping his spear tightly, alert and ready, Chang Jun moves aside Syssiah as the group falls back.
half move

Niamh - Pulling back the Pict is prepared when Marduke and Tiberio bring the demons within reach.  Her spear strikes like a viper, just as one approaches Marduke.  It leaves a gaping hole but the creature barely seems to notice.
Gidim 18 takes BODY

Marduke - Marduke's eyes strain to find any sign of a weakening in the tunnel ceiling but is ill versed with tunnels or load and spies only the surrounding bones.  He takes out his frustration on the demon Niamh has stabbed, ripping the creatures arm from its socket and sending it to oblivion.
PER check fails.  Gidim 18 dead

Tiberio - Once again solid in the frontline of the group, the horsemaster prepares to meet the wave of nightmares.  An outstretched hand feels the kiss of steel, losing a tip of a finger, but still it comes for blood.
Gidim 22 takes BODY

Gidim - The demons seem to know no other tactic than to follow and attack, attack until their foes fall.  To the astonishes asshuri in the ruins this must have been a terrifying sight.  But to you, prepared, you have sent nearly a score to their final death. Their blows are either avoided or caught on shield or weapon.  As long as your strength holds you could continue this dance.  But you sense you will weaken long before these demons of Shem will falter.

Two more of the creatures enter the torchlight from the opposite side of the tunnel.
misses
This message was last edited by the GM at 14:29, Sat 23 May 2020.
Crom
GM, 412 posts
Thu 21 May 2020
at 13:24
  • msg #353

Footsteps in the Dark - Turn 4 - Segment 1-4




TURN 4 123456789101112
Syssiah18   •        
Chang Jun15• •         
Niamh15   •        
Marduke14   •        
Tiberio13   •        
Gidim10   •        
• = Phase Takenh/f = Half/Full Phase Delay


Once again, more demons appear from the opposite side.  Are yet more behind them just beyond the torchlight?  Is the vice closing upon you?  How many nightmares does this ancient city hold?

My apologies on poor editing of my last post.  This is now Turn 4; please update END from Post-12 Recovery.

Chang you have a half phase delay available should you wish to use it

This message was last edited by the GM at 12:57, Wed 27 May 2020.
Marduke the Red
player, 222 posts
Vanaheim END 11/40
15/15 BODY 40/40 STUN
Thu 21 May 2020
at 15:29
  • msg #354

Footsteps in the Dark - Turn 4 - Segment 1-4

Marduke cries/prays aloud  as he conserves his strength and strikes with precision instead. He looks around again for a weak section to collapse as he falls back (when space is available). He delivers a devastating blow when one gidim overreaches.

08:19, Today: Marduke the Red rolled 7,13 using 3d6,3d6 with rolls of 1,4,2,4,4,5.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. 2 CSLs, both go to +1 DC.

08:22, Today: Marduke the Red rolled 10 using 3d6 with rolls of 2,3,5.  Perception 13-. Made by 3.

08:21, Today: Marduke the Red rolled 2 using 16-3d6 with rolls of 6,6,2.  Attack OCV 5 DCV 6.

08:20, Today: Marduke the Red rolled 3,5 using 2d6+1,1d6+1 with rolls of 1,1,4.  Hit Location, HKA damage.

Ooc: bloody hell.
On the off chance that hitting a 2 DCV works,
The blow does 5 (×2) = 10 BODY 25 STUN ARMOR-PIERCING to the head.
This message was lightly edited by the GM at 13:59, Sat 23 May 2020.
Niamh
player, 155 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Sat 23 May 2020
at 05:15
  • msg #355

Footsteps in the Dark - Turn 4 - Segment 1-4

Niamh turned at Syssiah's gasp at more of the beasts coming from the other direction. Back to a two front fight, she pushed passed the Zamoran princes to meet the oncoming creatures. She could not bear to think of them as once being men. The corruption to turn them into this bordering on the ugliest parts of the outer dark...

She was a whirlwind with her spear as she engaged the new threat. "More behind," she said, more to Marduke and Tiberio. She was passed fear. She was driven by necessity. This would end and she grew more confident with every blow against their enemy.

Moving to AA9, Z8, or AA7...depending on how far she is allowed to go before she meets the oncoming baddies...attacking #29.

23:08, Today: Niamh rolled 3,16,13 using d3+d6,3d6,18-3d6 with rolls of 2,1;4,6,6,1,1,3.  Damage, Location, DCV hit.
Hits DCV 13 (Critical)
Legs (Stun x2, Body x1/2)
3(9) Damage (Critical)

This message was last updated by the GM at 13:59, Sat 23 May 2020.
Tiberio
player, 217 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 25 May 2020
at 01:18
  • msg #356

Footsteps in the Dark - Turn 4 - Segment 1-4

Tiberio steps back, turning and looking at the others move, then back to see Marduke and the advance of the demons.

The shield will sweep and angle downward, to allow the scimitar to continue it's work, finding what opening these untrained creatures may leave open.

T 4 Seg 4

hPh: Move, 2m Half Move > Y 11
hPh: Fast Strike, +2 OCV, +0 DCV, +2 DC v Gidim

18:18, Today: Tiberio rolled 2,8,4 using 2d6,3d6,19-3d6 with rolls of 1,1,1,6,1,4,5,6.  Scimitar,  19 OCV.
Hit DCV 4, Arm, 2 BODY 4 STUN

This message was last edited by the player at 01:20, Mon 25 May 2020.
Chang Jun
player, 107 posts
Tue 26 May 2020
at 00:34
  • msg #357

Footsteps in the Dark - Turn 4 - Segment 1-4

T4 S1 (1/2 phase delayed)

As soon as the two entered the light Chang Jun hurled his spear at the right most one.

20:28, Today: Chang Jun rolled 3,7,3 using d6+d3,3d6,16-3d6 with rolls of 2,1;1,5,1,6,6,1.  Spear 16 OCV.

Hit DCV 3; Arm: 2 Body 4 Stun


T4 S3

Moving past Syssiah, Ghang Jun takes up a postion where he can intercept the two should they advance.

OOC: Half move to Y7, hold half phase.
Syssiah
player, 105 posts
Zamoran Princess &
Pleasure Slave
Wed 27 May 2020
at 05:01
  • msg #358

Footsteps in the Dark - Turn 4 - Segment 1-4



The Zamoran princess was trying to look for an issue of this madness. The ghoulish creatures kept arriving, and she could feel the trails of sweat rolling down her spine. The sounds of combat covering any chance to hear about Neferet again. She hoped at least the girl didn't suffered.

OOC : Moving with the group and Dodge as an Half move action.



Crom
GM, 413 posts
Wed 27 May 2020
at 12:54
  • msg #359

Footsteps in the Dark - Turn 4 - Segment 1-4 - Results

Segment 1
Chang Jun - As more of the horrors are revealed in your path Chang reacts without hesitation.  Spinning upon his heel he launches his spear at the monstrosity in the narrowing of the tunnel, missing the center of the torso but leaving a gash upon the demon's arm
Gidim 31 takes BODY, half-phase delay used

Segment 3
Chang Jun - Leaping to put himself between the Zamoran princess and the new-come threat, Chang moves close to draw the demon's attention.
half move, half-phase delay

Segment 4
Syssiah - Caught now, with threats before and behind, Syssiah could only move a few steps and watch and wait, alert should any of the demons make it past her allies and move to threaten her
half move to Y9, Dodge

Niamh - Swift to react the Pict rushes to stand aside Chang and drives her spear into the knee of the nearest creature, separating the leg and dropping the abomination to the bone-covered floor.  Broken but not dead the demon still reaches for her.
Impairing wound to Gidim 29, leg severed (Prone), dying but not dead

Marduke - Marduke chances another look back, desperate for any opportunity of escape from the seemingly unending nightmares from the dark.  As he sees Chang engage the new threat he notes the narrowing of the tunnel and scattered, broken stones which litter the ground.  And then the demons are upon him again and there is only time to block and strike back, to keep the blades and claws at bay for a little longer.
Miss

Tiberio - A short, guarded shuffle back and Tiberio is ready when the demons follow.   Patient, his blade licks out, tastes the desiccated flesh again, but only lightly.  Then the shield rises, prepared for the attack to follow.
Gidim 22 takes BODY

Gidim - Relentlessly they come, seemingly without fear or concern for the carnage wrought against their number.  Tiberio raises his shield in time by the barest of margins a bronze blade answers his strike, while Marduke is equally hard pressed to avoid another aimed at his ribs.  Niamh steps back in time as the wounded creature launches itself at her from where it lies.  Only Chang easily avoids the claws which reach for him.
All either miss or fail to overcome combat luck
Crom
GM, 414 posts
Wed 27 May 2020
at 13:04
  • msg #360

Footsteps in the Dark - Turn 4 - Segment 5-8



TURN 4 123456789101112
Syssiah18   •   •    
Chang Jun15• •  •      
Niamh15   •   •    
Marduke14   •   •    
Tiberio13   •   •    
Gidim10   •   •    
• = Phase Takenh/f = Half/Full Phase Delay

Marduke has spied a possible spot to which he might put his weapon to its original, intended use though he knows only the crudest of means to bring about a collapse.  But even if he is correct, how to do so while hard pressed by the demons of these tunnels?  How to ensure none are left upon the wrong side of the cave-in?  Time is in short supply to find such answers, yet find them you must lest your bones be added to tunnel walls.
This message was last edited by the GM at 02:51, Fri 29 May 2020.
Marduke the Red
player, 223 posts
Vanaheim END 11/40
15/15 BODY 40/40 STUN
Wed 27 May 2020
at 15:49
  • msg #361

Footsteps in the Dark - Turn 4 - Segment 5-8

Marduke says [Language unknown: "El ardearere hoilwi ofadet Asevic p. Infich nti for t lar strdayman. Kor winoiv san oreonsive stilst et unca man stiyinaststr ul ill ntitinsta El hahiin ame ersin und."]

He waits for the chance to withdraw a few more steps, lashing out with skill to avoid tiring himself.

1/2 phase movement
1/2 phase attack

08:50, Today: Marduke the Red rolled 12,15 using 3d6,3d6 with rolls of 4,4,4,6,5,4.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. 1 CSL to OCV

08:52, Today: Marduke the Red rolled 13 using 3d6 with rolls of 6,1,6.  Perception 13-.

08:51, Today: Marduke the Red rolled 9 using 17-3d6 with rolls of 3,3,2.  Pick attack OCV 6, DCV 6.
Hits DCV 9

08:51, Today: Marduke the Red rolled 5,5 using 2d6+1,1d6 with rolls of 3,1,5.  Hit Location, HKA damage.

When a gidim advances within range, a precise blow sends it to its knees. Hits DCV 9.
Does 10 BODY 25 STUN ARMOR-PIERCING. Head shot.
This message was last edited by the GM at 19:07, Wed 27 May 2020.
Tiberio
player, 218 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 27 May 2020
at 17:16
  • msg #362

Footsteps in the Dark - Turn 4 - Segment 5-8

The Aquilonian moved back, shield in covering position and his scimitar cutting to deflect, looking for advantage and positioning.

Moving back, seeing the narrowing, supporting Marduke as he moved past the narrow giving the demons no choice but to attack at the narrowest point, to be met by scimiar.

10:11, Today: Tiberio rolled 10 using 3d6 with rolls of 6,1,3.  Perception 12-
16:38, Today: Tiberio rolled 8 using 3d6 with rolls of 1,2,5.  PS: Builder 11-.


T 4 Seg 8

hPh: Move, 4m Half Move > Y 9
hPh: Fast Strike, +2 OCV, +0 DCV, +2 DC, High shot 2d6+1, v Gidim


10:17, Today: Tiberio rolled 3,12,7 using 2d6,2d6+1,16-3d6 with rolls of 2,1,5,6,3,2,4.  Scimitar, High shot,  16 OCV.
Hit DCV 7, Stomach, 3 BODY 12 STUN

This message was last edited by the player at 23:39, Wed 27 May 2020.
Niamh
player, 156 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 28 May 2020
at 05:03
  • msg #363

Footsteps in the Dark - Turn 4 - Segment 5-8

Niamh finishes off the creature in front of her, its angry and writhing body no match for her spear. She drove forward into its space to put pressure on the one Chang Jun was dealing with.

She was still hoping for a break in the masses, but had also noted that they shambled and if they had to run, there was a possibility of getting away...run to what, though.


22:56, Today: Niamh rolled 8,10,6 using d3+d6,3d6,18-3d6 with rolls of 3,5;5,3,2,4,2,6.  Damage, Location, DCV hit.
Hits DCV 6
Chest (x3 Stun, x1 Body)
8 Damage

Move to Z6 after blow...

Chang Jun
player, 108 posts
Thu 28 May 2020
at 12:09
  • msg #364

Footsteps in the Dark - Turn 4 - Segment 5-8

T4 S5

Seeing no one in dire circumstances Chang Jun takes a swing at the thing in front of him.

OOC: Half phase held action Martial Punch.

08:00, Today: Chang Jun rolled 16,18,3 using 3d6,5d6,16-3d6 with rolls of 6,5,5,5,1,4,5,3,6,3,4.  Location, Damage, DCV Hit.

Hit to the leg, on a DCV of 3, 4 body 9 Stun.

Current DCV 8


T4 S6

Continues his attack on the creature.

OOC: Martial Punch.

08:06, Today: Chang Jun rolled 15,16,4 using 3d6,5d6,16-3d6 with rolls of 6,4,5,1,3,5,6,1,6,5, 1.  Location, Damage, DCV Hit.

Hit to the leg, on a DCV of 4, 4 body 9 Stun.

Current DCV 8

Crom
GM, 415 posts
Fri 29 May 2020
at 02:43
  • msg #365

Footsteps in the Dark - Turn 4 - Segment 5-8 - Results

Segment 5 & 6
Chang Jun - Chang lands a rapid series of blows to the demon, targeting one of its legs as if to cripple the creature's movement.  The unnerving clicking changes in pitch, seeming to indicate that it is affected by the strikes, but it does not appear significantly worse for wear.
Gidim 31 takes STUN


Segment 8
Syssiah - Following still, the space between both fronts now shrinking until the fighting rages before and behind, Syssiah holds the torch high and bears witness to the struggle.  She remains ready to dive aside should any of the monstrosities pass her companions
assume another half-move and ready to Dodge

Niamh - The demon before her prone, its wide back an easy target, the Pict dispatches another of the demons and prepares to help Chang finish the last of those that block further retreat.
Dead, attacking always ends your segment, cannot move after attacking unless you have purchased a special talent to do so

Marduke - Marduke says something which only Naimh understands as he draws the legion of demons closer to the narrowing of the tunnel.  Perhaps bolstered by hope to collapse the tunnel he removes the head of another demon and prepares to do so again to the next that dares challenge him.
Gidim 19 is very dead

Tiberio - The Aquilonian chances a glance in the direction his Vanir companion has indicated and spies the narrow, but the learned mind and experience with road and other contruction recognizes the best way to bring the already weakened roof down.  An minutes might be needed were one to hack blindly at the area, perhaps half that with the powerful muscles of Marduke and if the shaft of the pick did not shatter from the blows.  But Tiberio recognizes that removing supporting rock from either side will speed up the process.  As his gaze returns to the nightmare at his heels, the horsemaster spills the guts of the creature at its feet.  It does not fall immediately, hardly seeming to notice its impending doom, but there is little doubt it will remain upright for long.
Impairing wound, Gidim 22 is dying

Gidim - Even as they fall more squeeze into the light to fill the gap.  But their numbers serve them poorly in the tunnel; had assuri had such an advantage perhaps they would not have been slaughtered to a man.  Instead the bronze weapons and viscous claws find no flesh and are easily avoided.  Those behind can only continue the strange clicking with an occasional moan.
All misses again
This message was last updated by the GM at 02:50, Fri 29 May 2020.
Crom
GM, 416 posts
Fri 29 May 2020
at 02:49
  • msg #366

Footsteps in the Dark - Turn 4 - Segment 9-12



TURN 4 123456789101112
Syssiah18   •   •   •
Chang Jun15• •  •  •  •
Niamh15   •   •   •
Marduke14   •   •   •
Tiberio13   •   •   •
Gidim10   •   •   •
• = Phase Takenh/f = Half/Full Phase Delay

Here now is hope, nearly within reach.  It remains to be seen if you can pass the weakened ceiling and yet succeed in causing its collapse.  You have left a trail of corpses in your wake to reach this point.  How many more before you are free of the hoard?

Marduke and Tiberio have both clearly identified X6, where Gidim 31 currently stands, as a promising location to try to collapse the roof of the tunnel.
This message was lightly edited by the GM at 01:36, Mon 01 June 2020.
Tiberio
player, 219 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 29 May 2020
at 04:32
  • msg #367

Footsteps in the Dark - Turn 4 - Segment 9-12

[Language unknown:
"Intee, lesanyati ectainnti a iveeveugh osurst, lear red terandntiere ti ainintateeen."]


The tone may have carried more hopeful tone than one of command, it was not earnest, it was firm.
Marduke the Red
player, 224 posts
Vanaheim END 9/40
15/15 BODY 40/40 STUN
Fri 29 May 2020
at 08:05
  • msg #368

Footsteps in the Dark - Turn 4 - Segment 9-12

With a goal in sight, Marduke strengthens his resolve. He keeps the same pace, withdrawing as space for his feet becomes available, and actively discouraging the living horrors by dispatching any that come too close.


1/2 phase move
1/2 phase attack OCV 6 DCV 6


00:56, Today: Marduke the Red rolled 12,15 using 3d6,3d6 with rolls of 6,4,2,5,5,5.  Pick tricks 13- for CSL, Pick tricks 13- for CSL.

1 CSL, goes to OCV.

00:59, Today: Marduke the Red rolled 7 using 17-3d6 with rolls of 5,2,3.  Attack OCV 6 DCV 6.

00:57, Today: Marduke the Red rolled 10,5 using 2d6+1,1d6 with rolls of 6,3,5.  Hit Location, HKA damage.

Marduke's blow hits a 7 DCV.
He does 5 BODY 15 STUN ARMOR-PIERCING. Chest shot.
Niamh
player, 157 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 29 May 2020
at 13:49
  • msg #369

Footsteps in the Dark - Turn 4 - Segment 9-12

Name moved forward to engage the creature in front of Chang Jun, new urgency at Tiberio's words. They had a plan and they needed to push through.

Her spear whirled and sang as it whipped between Chang Jun's own blows, only restraining herself enough to keep from hurting her companion.

Hits DCV 10 (critical)
Arms (x2 Stun, x1/2 Body)
2 Damage (critical)

Chang Jun
player, 109 posts
Fri 29 May 2020
at 15:48
  • msg #370

Footsteps in the Dark - Turn 4 - Segment 9-12

T4 S9

Using the walls as a kick off point Chang Jun leaps over the creature in front of him and Niamh to strike from behind. This time he decides to go for a throw sending it crashing to the ground.

OOC: 11:39, Today: Chang Jun rolled 10 using 3d6 with rolls of 5,2,3.  Acrobatics (Leaping).

11:43, Today: Chang Jun rolled 12,10,8 using 3d6,3d6,16-3d6 with rolls of 5,1,6,4,1,5,6,1,1.  Location, Damage, DCV hit.

Location 12 - Stomach, Damage 4 body, hit DCV 8 or less.


T4 S12

Chang Jun holds to see how his companions are fairing and if any other enemies are approaching from the darkness ahead.

OOC: Hold segment 12 action.
Syssiah
player, 106 posts
Zamoran Princess &
Pleasure Slave
Sat 30 May 2020
at 03:36
  • msg #371

Footsteps in the Dark - Turn 4 - Segment 9-12




OOC : Moving with the group and Dodge as an Half move action.



Crom
GM, 417 posts
Mon 1 Jun 2020
at 01:33
  • msg #372

Footsteps in the Dark - Turn 4 - Segment 9-12 - Results

Segment 9
Chang Jun - The demon is unable to follow the Khitai's quick leap bringing him behind his opponent.  A hook and roll of his hips brings the monster to the bone covered floor, momentarily dazed.
Impairing Wound, Gidim 31 is Stunned

Segment 12
Syssiah - With the demon blocking the way down, the princess lightly skips across it's prone form, making way for the rest to follow.
half-move, Dodge

Chang Jun - Chang's steely gaze absorbs the scene, the Vanir and Aquilonian continue to hold back the flood.  The torchlight reveals no new nightmares as it extends further down the tunnel where Neferet was dragged screaming.  The sole remaining demon lies momentarily stunned at his feet.  And then he sees Naimh approach....
full phase delay

Naimh - Like a panther come upon a wounded lamb, so the Pict stalked forward, spear in hand.  There is no more mercy in her eyes than that of a jungle cat as she drives the point of her weapon through the creature's arm, hard enough that the bone separates cleanly though the ill-looking ooze that seeps afterwards is anything but clean.
Impairing Wound, creature looses an arm, takes BODY

Marduke - Marduke withdraws into the open space left by his companions ready then the simple-minded creatures close the distance once more.  Once again black ooze covered this work pick of the Red Pit; the creature that it came from stumbling but managing to remain upright from the impact of the blow.
Gidim 21 takes BODY

Tiberio - The horsemaster, always the last to withdraw, joins his norther companion and readies himself.
I'm assuming Tiberio will move with the group but will leave a half-phase delay to allow you to choose his actions

Gidim - The armless demon lets out several clicks and a dull moan, before rolling over and managing to rise to its knees.  There is some comfort to know that such nightmares must feel pain.  The hoard continues to snaps at the group's heels but manages aught for its efforts.
all misses or damage negated
Crom
GM, 418 posts
Mon 1 Jun 2020
at 01:47
  • msg #373

Footsteps in the Dark - Turn 5 - Segment 1-4




TURN 5 123456789101112
Syssiah18   •        
Chang Jun15• f         
Niamh15   •        
Marduke14   •        
Tiberio13•  •        
Gidim10   •        
• = Phase Takenh/f = Half/Full Phase Delay

You have clawed your way further down the horrid tunnel.  Farther than most would ever dare against such odds.  But you are not safe yet.

Take your Post-12 recover.
Gidim 31 is still Prone, I forgot to add the symbol.  1/2 DCV

This message was last edited by the GM at 12:14, Wed 03 June 2020.
Tiberio
player, 220 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 1 Jun 2020
at 02:45
  • msg #374

Footsteps in the Dark - Turn 5 - Segment 1-4

It had to be done, his rear was left open briefly, as the Aquilonian turned to advance to the narrow, finding it occupied, the scimitar flashed out, the shield pulled back.

T 4 Seg 12
hPh: Move, 2m Half Move > Y 7

T 5 Seg 1

hPh: Fast Strike, +2 OCV, +0 DCV, +2 DC, High shot 2d6+1, v Gidim 31

19:30, Today: Tiberio rolled 2,6,11 using 2d6,2d6+1,18-3d6 with rolls of 1,1,3,2,1,2,4.  T5 Seg 1, Scimitar 2d6, High shot,  18 OCV.
Hit DCV 11, CRIT DCV 4, Hand, 12 BODY 12 STUN



Tiberio turns and faces the oncoming enemy. The shield working in concert with the scimitar to deflect and weave in a steel slash.
[Language unknown: "Vir, ledi, ekas enure ek a]"
In a blur of steel the hapless demon lies dead and broken upon the carpet of bone

Gidim 31 is dead


T 5 Seg 4

hPh: Move 4m > V 6
hPh: Defensive Strike, +1 OCV, +3 DCV, v Gidim

19:45, Today: Tiberio rolled 7,11,3 using d6+1,3d6,19-3d6 with rolls of 6,4,3,4,6,6,4.  Scimitar, 19 OCV.
Hit DCV 3, Chest, 7 BODY

This message was last edited by the GM at 03:27, Mon 01 June 2020.
Marduke the Red
player, 226 posts
Vanaheim END 17/40
15/15 BODY 40/40 STUN
Mon 1 Jun 2020
at 06:09
  • msg #375

Footsteps in the Dark - Turn 5 - Segment 1-4

Marduke waits for space to back away. When the moment comes he steps back. To buy room he slices again at the rotting bodies still pressing in. He wields his pick with skill, not using more energy than he needs to.

1/2 phase move back
1/2 phase attack 5 OCV 6 DCV

23:03, Today: Marduke the Red rolled 9,13 using 3d6,3d6 with rolls of 1,4,4,3,5,5.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. Both CSLs to +1 DC damage


23:04, Today: Marduke the Red rolled 3 using 16-3d6 with rolls of 1,6,6.  Attack OCV 5 DCV 6.

23:03, Today: Marduke the Red rolled 11,3 using 2d6+1,1d6+1 with rolls of 4,6,2.  Hit Location, HKA damage.

The blow hits a 3 DCV.
He does 3 BODY 9 STUN ARMOR-PIERCING to the chest.
Niamh
player, 158 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Mon 1 Jun 2020
at 06:15
  • msg #376

Footsteps in the Dark - Turn 5 - Segment 1-4

Niamh takes the opportunity to push passed Syssiah to clear the way for Tiberio and Marduke.

moving to S5 or R6.
Crom
GM, 420 posts
Wed 3 Jun 2020
at 12:12
  • msg #377

Footsteps in the Dark - Turn 5 - Segment 1-4 - Results

Segment 1-3
Chang Jun - Chang backs further down the tunnel, ready to support the frontline and guard against further incursion from the opposite side
still has full phase delay

Tiberio - Tiberio dispatches the maimed demon

Segment 4
Syssiah - The Zamoran princess makes room for all to move past the narrows and remains vigilant.
half move, Dodge

Niamh - Likewise the Pict remains on guard
half move, half phase delay

Marduke - Marduke passes the narrows and turns to await the press of the demons.  When it comes he deals a wicked scar across the chest of the first to press him.
Gidim 21 takes BODY

Tiberio - Planting himself once more with his companions, the Aquilonian readies for the assault.  As Marduke's strike brings the first attacker to a half Tiberio opens him from crotch to throat.
Impairing Wound, Gidim 21 is dead

Gidim - The creatures are further hampered by the narrow point in the tunnel.  Now only one may press the attack, into the flashing blades and sharp spear points of the group.  The first of their number pays dearly, cut down as soon as it approaches, the remaining appear unperturbed.  Lacking any fear or tactical consideration the demons continue their assault upon the invaders of their dark domain.
Only 1 can approach now and he was killed immediately
This message was last edited by the GM at 21:48, Wed 03 June 2020.
Crom
GM, 421 posts
Wed 3 Jun 2020
at 12:18
  • msg #378

Footsteps in the Dark - Turn 5 - Segment 5-8



TURN 5 123456789101112
Syssiah18   •   •    
Chang Jun15• •  •      
Niamh15   •   •    
Marduke14   •   •    
Tiberio13•  •   •    
Gidim10   •   •    
• = Phase Takenh/f = Half/Full Phase Delay

The advantage now appears to be yours.  You could likely hold this position for hours, so long as no force came at you from the rear.  But what of Amunet and Nefert?  What dark fate awaits them now?  How long dare you tarry in these tunnels of the damned?

You are in position.  What will you do now?
This message was last edited by the GM at 14:08, Sun 07 June 2020.
Marduke the Red
player, 227 posts
Vanaheim END 15/40
15/15 BODY 40/40 STUN
Wed 3 Jun 2020
at 15:51
  • msg #379

Footsteps in the Dark - Turn 5 - Segment 5-8

*facepalm*

Marduke changes tactics and tries to swing his pick at an outcropping above in an attempt to dislodge enough rock to cause a cave-in. He misses.


08:47, Today: Marduke the Red rolled 10,9 using 3d6,3d6 with rolls of 3,1,6,5,1,3.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. Both CSLs to +1 DC.

08:48, Today: Marduke the Red rolled -1 using 16-3d6 with rolls of 5,6,6.  Attack vs ceiling.

Chang Jun
player, 110 posts
Wed 3 Jun 2020
at 16:00
  • msg #380

Footsteps in the Dark - Turn 5 - Segment 5-8

T5 S5

Chang Jun moves warily forward toward the edge of the torch light, Scanning the tunnel for anything that may make a usable torch.

OOC: Move to P6
11:58, Today: Chang Jun rolled 6 using 3d6 with rolls of 2,3,1.  Perception 11-.


T5 S6

Chang Jun waits for the others to move forward.

OOC: Hold
Niamh
player, 159 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Wed 3 Jun 2020
at 17:35
  • msg #381

Footsteps in the Dark - Turn 5 - Segment 5-8

Niamh moves forward to stay near to Chang Jun, giving space for Tiberio and Marduke to retreat when they need to.
Tiberio
player, 221 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 4 Jun 2020
at 02:19
  • msg #382

Footsteps in the Dark - Turn 5 - Segment 5-8

The horsemaster drew his stance into a recognizable guard position, shield forward and angled, the scimitar pulled back and low. Looking at the progress the large barbarian made with the pick, looking forward to the narrow as light would permit, having a spear  as back up meant higher odds of defeating a push by the ancient demon-things.

Should any threaten and advance into th enarrow, the scimitar would meet that challenge.

T 5 Seg 8

Hold until narrow occupied
hPh: Def Strike, +1 OCV, +3 DCV, -3 Chest

19:20, Today: Tiberio rolled 4,8 using d6+1,15-3d6 with rolls of 3,5,1,1.  Scimitar, Chest, 15 OCV.
Hit DCV 8, Chest, 4 BODY 12 STUN

This message was last edited by the player at 02:24, Thu 04 June 2020.
Syssiah
player, 107 posts
Zamoran Princess &
Pleasure Slave
Thu 4 Jun 2020
at 20:04
  • msg #383

Footsteps in the Dark - Turn 5 - Segment 5-8




"Niamh, Chang, try to scout ahead. I'll keep the torch in hand for our warriors to defeat the creatures. We need to find a way out, or further if you are really into finding the siblings in the tunnels. But be careful, this place stinks the presence of a sorcerer or worse."

The eyes of the zamoran beauty were like two shining charcoal stones in the darkness, and her fragile figure, collared and leashed, quite inappropriate in such a place in this instant. She hesitated fe seconds, then there was a ripping sound, as she teared off her revealing dress, revealing in the nude. Smiling, she quickly wrapped up the fabric around an old and long femur bone found on the ground, and whispered "Keep your eyes open, but not on me.." and handed the torch of fortune to Niamh.

This message was last edited by the player at 22:06, Thu 04 June 2020.
Crom
GM, 422 posts
Sun 7 Jun 2020
at 14:01
  • msg #384

Footsteps in the Dark - Turn 5 - Segment 5-8 - Results

Segment 5
Chang Jun - The Khitia moves to the edge of the torchlight, peering, listening into the Stygian darkness of the tunnels.  But the sounds behind drown any that might come from this direction and the pitch black ahead is absolute
Move, PER, I just realized the torchlight should have extended 1 more hex, map updated,move Chang to edge

Segment 6
Chang Jun - Taking up a guarded position against further assault, Chang awaits the outcome of the struggle behind him.
full phase delay

Segment 8
Syssiah - Quick witted, the Zamoran makes use of the meager items at her disposal to fashion another brand.
fashion simple torch

Niamh - The Pict takes Syssiah's offering but her savage upbringing in the wild recognizes what the civilized princess does not.  The fibers are untreated and will burn out shortly.   Tiberio used some of the scavenged alcohol soak the torches; unless more is added here the torch may extinguish and leave those carrying it blind in the tunnel
take makeshift torch, move near Chang

Marduke - The mighty Vanir hearkens back to his bondage spent in the Red Pit striking at the large rock above the tunnel.  A glancing blow in his haste, rebounding without effect, but Marduke can feel the solidness of the stone and recognizes it will be no short task to split it.
miss, as you will be focused on digging instead of fighting you'll be at 1/2 DCV

Tiberio - The horsemaster sees Marduke strike at the stone itself rather than trying to dig out the sides to provide means of its quick collapse.  Then there is only time to focus on the demon before him.  His scimitar splits the creatures ribcage, dropping it to its knees before finally pitching forward.  For now the Vanir can remain unthreatened as he continues his excavation.
Impairing Wound - chest, Gidim 22 dead

Gidim - Undaunted.  Unchanged after so many centuries of degradation.  As one falls another enters the light to take its place.  Relentlessly.
no chance to attack, rest forced to wait
Crom
GM, 423 posts
Sun 7 Jun 2020
at 14:07
  • msg #385

Footsteps in the Dark - Turn 5 - Segment 9-12



TURN 5 123456789101112
Syssiah18   •   •   •
Chang Jun15• •  •  •  •
Niamh15   •   •   •
Marduke14   •   •   •
Tiberio13•  •   •   •
Gidim10   •   •   •
• = Phase Takenh/f = Half/Full Phase Delay

The security of your newfound position continues to prove true, even one may defend against attack and hold the nightmares of the dark at bay.  But mortal flesh will eventually weaken while the unnatural denizens press on undaunted.
This message was lightly edited by the GM at 01:09, Tue 09 June 2020.
Tiberio
player, 222 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sun 7 Jun 2020
at 14:24
  • msg #386

Footsteps in the Dark - Turn 5 - Segment 9-12

In a voice that is trying to control it's calm, the words form in a learning way to the barbarian.

[Language unknown: "Ishond icawerstr, eauwitntiave promansom oulerenot."]
Marduke the Red
player, 228 posts
Vanaheim END 13/40
15/15 BODY 40/40 STUN
Sun 7 Jun 2020
at 16:58
  • msg #387

Footsteps in the Dark - Turn 5 - Segment 9-12

Marduke nods his understanding and strikes as directed. This time his aim was true.

09:53, Today: Marduke the Red rolled 11,12 using 3d6,3d6 with rolls of 5,2,4,6,1,5.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. Both CSLs to +1 DC

09:54, Today: Marduke the Red rolled 11 using 16-3d6 with rolls of 2,1,2.  Attack vs ceiling. Hits DCV 11. I believe this is a CRITICAL HIT


09:55, Today: Marduke the Red rolled 6 using 1d6+1 with rolls of 5.  HKA damage.

Niamh
player, 160 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Sun 7 Jun 2020
at 21:10
  • msg #388

Footsteps in the Dark - Turn 5 - Segment 9-12

Niamh holds and supports Chang Jun at the edge of their light, wishing they were in a better position or had more light to advance, but also worried that the situation with Tiberio and Marduke could resolve. If only they could seal the tunnel...
Tiberio
player, 223 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 8 Jun 2020
at 01:05
  • msg #389

Footsteps in the Dark - Turn 5 - Segment 9-12

It was counter to every armed conflict the Aquilonian had engaged in. The opposite force could break, could lose morale, his side could break and retreat. Never had unending enemy advanced, disregarding tactical position or injury.

Tiberio could not take the position of defense and recover, he had to engage and force the enemy to concentrate on him, to give opportunity to the ice giant to use the tool of former slavery to cause a collapse.

Now his own endurance was beginning to feel the sapping of constant, unflagging assault.

T 5 Seg 12

Hold until narrow occupied
hPh: Fast Strike, +2 OCV, +0 DCV, +2 DC, -3 Chest

18:06, Today: Tiberio rolled 8,8 using 2d6,17-3d6 with rolls of 5,3,2,5,2.  Scimitar + 2DC, Chest, 17 OCV .
Hit DCV 8, Chest, 8 BODY 24 Stun

This message was last edited by the player at 01:07, Mon 08 June 2020.
Syssiah
player, 108 posts
Zamoran Princess &
Pleasure Slave
Mon 8 Jun 2020
at 04:42
  • msg #390

Footsteps in the Dark - Turn 5 - Segment 9-12



There was nothing more to do for now, standing naked, torch hold high, and support the warriors the best she could. The fire reflecting on the polished metal of her slave collar and leash, that was tingling between her breasts now, like a sperpent of silver that would entice her gorgeous body.

"Hurry up!" she shouted at Niamh


Chang Jun
player, 111 posts
Mon 8 Jun 2020
at 12:50
  • msg #391

Footsteps in the Dark - Turn 5 - Segment 9-12

T5 S8

After a moment of waiting Chang Jun Sheaths his Scimitar and quickly retrieves his final spear that he had strapped across his back.

T5 S9

With the tunnel being narrow at this point Chang Jun crouched with the spear pointed out into the darkness ahead and moving slowly side to side. With any luck it may give him just a moments warning should it contact anything other than the walls, as he waited for the others.

T5 S12

Chang Jun continues to hold position as he waits for the others.
Crom
GM, 424 posts
Tue 9 Jun 2020
at 01:08
  • msg #392

Footsteps in the Dark - Turn 5 - Segment 9-12 - Results

Segment 8-9
Chang Jun - Chang is able to switch weapons and take up a defensive posture

Segment 12
Syssiah - Bare against the corruption of the tunnel, the Zamoran princess stood ready to support her companions

Chang Jun - No demons appear from the dark as of yet but the Khitai remains on his guard

Niamh - Reluctant to part from the rest of her companions, the Pict stands guard with Chang against possible attack from the rear

Marduke - Heeding Tiberio's guidance, the Vanir begins to tear rock and dirt from the side of the tunnel
Wall takes BODY

Tiberio - The Aquilonian's vigil is held, striking down the next of the demons to press its way into the narrow
Impairing Wound - Chest, Gidim 23 dead

Gidim - Terrible in their ceaseless approach, the psychotic clicking their only response, the demons of the ruins press on
This message was last edited by the GM at 01:09, Tue 09 June 2020.
Crom
GM, 425 posts
Tue 9 Jun 2020
at 01:14
  • msg #393

Footsteps in the Dark - Turn 5 - Segment 9-12 - Results



TURN 6 123456789101112
Syssiah18            
Chang Jun15            
Niamh15            
Marduke14            
Tiberio13            
Gidim10            
• = Phase Takenh/f = Half/Full Phase Delay

You feel it, some low, near imperceptible shifting.  The moment is come.  End this struggle.
Tiberio
player, 224 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 9 Jun 2020
at 01:41
  • msg #394

Footsteps in the Dark - Turn 5 - Segment 9-12 - Results

Tiberio tried to ready himself, the collapse speed was unknown. What was known, these creatures were relentless and it tested his skill, adjusting his bladecraft to strike over and over again to best defend an area, a very narrow space.

Their age and lack of awareness worked against them.

T 6 Seg 4

hPh: Fast Strike, +2 OCV, +0 DCV, +2 DC, -3 Chest

18:42, Today: Tiberio rolled 6,1 using 2d6,17-3d6 with rolls of 3,3,5,5,6.  Scimitar + 2DC, Chest, 17 OCV.
Hit DCV 1, Chest, 6 BODY 18 Stun

This message was last edited by the player at 06:24, Sat 20 June 2020.
Marduke the Red
player, 229 posts
Vanaheim END 23/40
15/15 BODY 40/40 STUN
Tue 9 Jun 2020
at 08:29
  • msg #395

Footsteps in the Dark - Turn 6- Segment 4

Marduke knew that THIS was what he had conserved energy for. He tore into the wall with his full strength, hoping to pull large chunks out, causing the ceiling to cave in.


01:22, Today: Marduke the Red rolled 11,13 using 3d6,3d6 with rolls of 5,2,4,4,6,3.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. Both CSLs to +1 DC.

01:24, Today: Marduke the Red rolled 4,2 using 2d6,16-3d6 with rolls of 2,2,5,6,3.  HKA damage, Pick Attack OCV 5.

Hits the wall, does 4 BODY ARMOR-PIERCING.
Full Str used.
Crom
GM, 426 posts
Thu 11 Jun 2020
at 01:28
  • msg #396

Footsteps in the Dark

Lungs labor to draw breath as muscles strain to continue to swing sharp steel against the onslaught.  Marduke hammers again and again against the dirt and rock of the tunnel wall, scattering fragments of the bone facade in his wake.  Tiberio reacts to a movement, checks himself, back and realizes the next demon is nearly upon the Vanir.  Even as his arm moves he knows he will not be able to bring his scimitar to bear in time...

And then there is a roar and a choking, blinding cloud of dirt and debris.  For a moment all are cast in near darkness, stumbling, coughing back and away.  In mere moments you have retreated further down the tunnel and are able to breath clearly again.  You savor the time to relax your arms and catch your breath.  No demons stumble into the torchlight in pursuit.

The respite is guaranteed not to last; you know that there will yet be more of the hell-spawn to face ere the Stygian princesses' safety is secured.  But you have weathered the nightmare and know that it is one that can bleed and die just as any man.  And in the light of that knowledge you find the terror of the demons wanes.

Recover insanity: roll EGO/5d6 and count BODY, ie: 13 EGO rolls 2.5d6
Tiberio
player, 225 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 11 Jun 2020
at 01:37
  • msg #397

Footsteps in the Dark


18:36, Today: Tiberio rolled 12 using 2d6+d3 with rolls of 5,6,1.

Recover insanity: 2.5 d6 : 12

Marduke the Red
player, 230 posts
Vanaheim END 23/40
15/15 BODY 40/40 STUN
Thu 11 Jun 2020
at 07:18
  • msg #398

Footsteps in the Dark

The big Vanir catches his ragged breath, but the trembling he experiences isn't from exertion.

00:16, Today: Marduke the Red rolled 3,1 using 2d6,1d3 with rolls of 1,2,1.  Recover Sanity EGO 13. Recovers 1 pt.

This message was last edited by the player at 13:52, Thu 11 June 2020.
Chang Jun
player, 112 posts
Thu 11 Jun 2020
at 12:17
  • msg #399

Footsteps in the Dark

Chang Jun continues to stand guard at the edge of the torch light.

08:14, Today: Chang Jun rolled 9 using 2d6 with rolls of 5,4.  EGO 13 Recovery from Insanity.

So is that 9 or only 2?

Niamh
player, 161 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Thu 11 Jun 2020
at 16:01
  • msg #400

Footsteps in the Dark

Niamh glanced over her shoulder at the sound of the collapsing rock, hoping that her companions were not trapped within it, as well. As the dust settled and she could see them all, she managed an actual smile, feral as it was. "The princesses await, catch your breath but we must hurry," she said, in an urgent, if hushed tone.

She was prepared to lead with Chang Jun as they moved forward. Her spear had served her well, thus far, proving the dead...or whatever they were, could be killed, again.

9:59, Today: Niamh rolled 15 using 4d6 with rolls of 3,5,6,1.  Recover Insanity.
Marduke the Red
player, 231 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Thu 11 Jun 2020
at 17:25
  • msg #401

Re: Footsteps in the Dark

Chang Jun:
Chang Jun continues to stand guard at the edge of the torch light.

08:14, Today: Chang Jun rolled 9 using 2d6 with rolls of 5,4.  EGO 13 Recovery from Insanity.

So is that 9 or only 2?

OOC He said Count the BODY. So that is 2 pts recovered.
Syssiah
player, 109 posts
Zamoran Princess &
Pleasure Slave
Thu 11 Jun 2020
at 21:03
  • msg #402

Re: Footsteps in the Dark



Thé Zamora beauty smiled softly as the dust covered them all, layering her nude sweaty body with filth. They were alive and won. Stepping lightly to Niall and Chang, holding the torch, she was a show that was noticeable, with her curves all displayed, and the tingle of the slavish collar and leash. Like a pure and dark goddess of desire in the darkness of the tunnels.

« We have survived . The stygians might not have this luck. If we go further after them, the demons might eat our very hearts and souls. » she Simply announced, but not to afraid or demotivate any of them.


Tiberio
player, 226 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 12 Jun 2020
at 03:24
  • msg #403

Re: Footsteps in the Dark

The next few actions taken by the Aquilonian are a mix of conflicts.  He wants to breathe deep, yet the collapse has kicked up enough... material that it threatens to choke him.

He wants to move forward, tired muscles shake and argue for stillness.

Blade is put back in its place, shield is lowered to the ground and the metal cap falls so hands can seek skull to brush back.. pull back hair with both hands as he leans on a wall for support.

His lips move, without sound, for a brief few moments. What ever state his face and eyes had exposed, composure had returned, in large part only after his silent words.

"They have numbers. Being caught in an open space, surrounded; we could not survive that."

The shaking and tremors subsided, hands moved to check armor fastening and check for injury gone unnoticed in combat.

"By Mitra we need more flame, one torch will not serve our cause."

Looking to one side, the eyes of the horsemaster reassessed the Northern barbarian, discarding at least one preconception. Then, looking up at the rest of the gathered, he assessed each for determination.
This message was last edited by the player at 03:25, Fri 12 June 2020.
Marduke the Red
player, 232 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Mon 15 Jun 2020
at 01:13
  • msg #404

Re: Footsteps in the Dark

Marduke catches his breath, then says [Language unknown: "e lean resandwer t e lalat loev ovehather. Ateyinman m ee res o miit beitpa thoredainain nt lin un neivri elilst?"]
This message was last edited by the player at 02:46, Mon 15 June 2020.
Tiberio
player, 227 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 16 Jun 2020
at 19:06
  • msg #405

Re: Footsteps in the Dark

Having taken the time to recover, feeling the pressure of this... place recede, the Aquilonian stands, lifts his shield, adjust and wedge his arm into it's practiced place.

"We move and look for a way to keep the flame alive."

Looking to Syssiah, "I gave you a flask, did you use it to soak... what was at hand?"
Crom
GM, 428 posts
Wed 17 Jun 2020
at 03:25
  • msg #406

Re: Footsteps in the Dark

Rising with renewed spirits even in this pit of terror you press on along the tunnel in search of the Stygian princesses.  There is time to pick through pouches or packs in search of any more liquor which might be used to create a longer lasting torch.

The going is tense, twice you are attacked; first by a lone demon which lunges from a side tunnel and then by a pair that appear drawn to the light.  But against your proven steel these are little more than distractions and you press on with their broken bodies the only marker for your passing.

At a three-way fork in the tunnel you find Satabus' broadsword; lying where Amunet must have dropped it as she carried through the right-most branch.  A fortunate find which steers you on the trail that might otherwise have left you wandering in the dark...

Bare minutes after you have found the broadsword your lit torch begins to dim and sputter.

Is the next prepared?  Have you other desperate means to create a light?  Or will you pick your way through the bone covered tunnel in the all consuming dark?

Hark!  Was that more of the nightmare clicking?

You at least have a femur with Syssiah's garment wrapped around one end.  It will burn quickly if you've not been able to treat it with anything flammable but might get you further down the tunnel.

Did anyone take Satabus' sword?

Syssiah
player, 110 posts
Zamoran Princess &
Pleasure Slave
Wed 17 Jun 2020
at 03:54
  • msg #407

Re: Footsteps in the Dark



Smiling up at Tiberio, and feeling his embarassement to see her in the nude and leashed like a common pleasure slave, Syssiah enjoys this moment of floating, where the power is in her hands. She lets him, and anyone who wish to devoure her with eyes, and answers in a whisper.

«I didn't had time to think or use it. But you are true, it should be used to increase the torch I made more durable. » and she hands him the vial, that was hanging on her hips tied to a leather thin strap.


Marduke the Red
player, 233 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Wed 17 Jun 2020
at 07:54
  • msg #408

Re: Footsteps in the Dark

When they come across the sword, Marduke picks it up, it being a serviceable weapon. Using torn cloth from a demon's corpse, Marduke binds a sheaf of 6 arrows together....enough wood to use as a brief torch, but one that would aid them in conquering this tunnel. He offers the wrapped psuedo-torch to Syssiah for soaking and lighting if need be.
Tiberio
player, 228 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 17 Jun 2020
at 08:30
  • msg #409

Re: Footsteps in the Dark

There is no sense in wasting curses on poor choices. Use what is at hand, march with what you have. Closer to the end are we than the beginning.

Accepting back the liquor, trying to spend as a third on each choice and save a third, Tiberio works with the Zamoran to prepare what had been made, nodding to the man of Vanaheim for his contribution.

Such as they are, the Aquilonian leaves the options to Syssiah.

"We move, we have the sign of the Princess, watch for more.

Mitra bless us for now we close on what the demons think of as their prize. I feel the .. illness of this place, the evil, as much as any.
<Look to Syssiah as the exception> Chang, you move to free those taken when we find them.

We must find a way to limit the numbers that can attack us, knowing more will come to aid any we cut down. If we become separated, find your way up
."

Looking to see the formation begin, Tiberio will take up the rear guard, scimitar ready, shield at his side, his heart heavy.
Niamh
player, 162 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Wed 17 Jun 2020
at 20:46
  • msg #410

Re: Footsteps in the Dark

Niamh had some arrows and was willing to sacrifice them if it appeared they had enough material to actually make a functional makeshift torch with them. She hoped they had some liquor to make whatever they had last as long as possible. Otherwise they would have to keep many on hand.

Fortunately, bones and scrap material was fairly common. She was even willing to give up her own tabard. While not quite like Syssiah, she was more than comfortable in less clothing.

She also felt the sense of urgency and dread of being cooped up underground in such an ugly place. She nodded at the assertions and comments of her companions. "Speed will be key, but so is position," she agreed. "We may not get to select our battle ground, though," she said.

She was willing to be in the lead as long as needed, her spear having claimed many lives of these disturbing creatures. She could not even think of them as human. Aberations. She led them as quickly as reasonable all things considered.
Crom
GM, 429 posts
Fri 19 Jun 2020
at 02:00
  • msg #411

Re: Footsteps in the Dark

The second torch is lit with the dying sparks of the first; the hungry dark is held at bay for a while longer as you continue your flight.  A handful of the denizens of the ruins fall before you ascend a step rise and the bone covered walls give way.  In shock you realize you are free of the nightmarish tunnels and stand in smaller but similar ruined structure as where you first descended; surprisingly more intact given it must be as just as old.  Night has fully fallen but the full moon lends a welcome light which helps to define the ruins nearby.

But all is not silent.

A low staccato bark, fading in and out in a rhythmic form carries on the wind.  Searching for the direction to its source you spy lights of some taller structure perhaps 300 yards away.  After a few moments a Shemetish horn blows in the distance, dispelling any hope that the asshuri might had abandoned their search.

As your eyes adjust to the gloom you are able to recognize the sheer size of the nearby construct, black against the black of the night, built no doubt of the same ebony stone.  There is no question where the daughters of Shem have been taken, you can feel the ill pulsating from its interior.  If you are to free Amunet and Neferet, you must enter the Black Ziggurat of Zahal-sar and face the king of demons.



Conquering the tunnels is emboldening; roll to recover sanity.

Syssiah & Niamh have KS skills they may roll to try to understand more about the chanting coming from the ziggurat.   I may have missed some so if you think you have an appropriate skill for the current situation feel free to roll it.

In fact, that's a good rule in general.  Never hurts to throw in a roll with a post if you think it might apply to the situation.

When you leave your current shelter will you keep the torch burning or extinguish it?

This message was last edited by the GM at 12:24, Fri 19 June 2020.
Marduke the Red
player, 236 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Fri 19 Jun 2020
at 03:29
  • msg #412

Re: Footsteps in the Dark

Marduke says "Those who are most stealthy should take scouting positions. I doubt these monstrousities left guards, but best to spearhead with those who can kill guards quietly." He hopes the knowledgeable woman will translate. He places his foot upon the stairs, knowing his skills were needed then.
This message was last edited by the player at 03:52, Sat 20 June 2020.
Tiberio
player, 231 posts
Healing cut to Thigh
Hyperborean Horse Trader
Fri 19 Jun 2020
at 07:20
  • msg #413

Re: Footsteps in the Dark

Tiberio looks to the distant structure, his ears listening for the translation of the barbarian's native tongue.

"Shields first, spears second. Count turns.."

A brief and low prayer utters from the horse master's lips.


10:37, Today: Tiberio rolled 4,3 using 2d6,d3 with rolls of 2,2,3.  Out of tunnels, Sanity recover.

This message was last edited by the player at 17:38, Fri 19 June 2020.
Chang Jun
player, 113 posts
Fri 19 Jun 2020
at 12:19
  • msg #414

Re: Footsteps in the Dark

Chang Jun had no words for the sight, but none were needed. They needed to move quickly if they were to free the princesses. He moved in behind those with shields as they moved forward, ever watchful for more of the aberrations from the tunnels.

12:15, Today: Chang Jun rolled 10 using 2d6 with rolls of 4,6.  Recovery from Insanity. 3
This message was last edited by the player at 16:16, Fri 19 June 2020.
Marduke the Red
player, 238 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Fri 19 Jun 2020
at 15:30
  • msg #415

Re: Footsteps in the Dark

Marduke gets a firm grip on himself and is fully prepared to meet the demons aboveground. His blade and those of others showed the monstrousities to be mortal.

08:27, Today: Marduke the Red rolled 12,3 using 2d6,1d3 with rolls of 6,6,3.  Recover Sanity EGO 13. Max roll! Recover 5 Sanity Points.

Niamh
player, 163 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Fri 19 Jun 2020
at 17:08
  • msg #416

Re: Footsteps in the Dark

While she was glad to be out of the tunnels, but the giant structure now before her stood ominously imposing. The change was no better to her, having lived her entire life essentially outdoors, cities and structures and being underground were not comfortable to begin with. These were worse for the dark spirits attached so intimately with them.

Niamh was always ready to translate Marduke's comments when needed. He struggled through Kothic reasonably well, but some things needed nuance. She had always had a knack for languages and it showed in just how quickly she picked up new ones.

She offered her spear to Syssiah. "To hold, until I need it. Stay close, princess," she said with an encouraging smile, as she got her bow ready. She had sacrifice a few arrows, but she still had a few and maybe she could take out a few of their enemies at distance before needing to go to melee.

She moved as stealthily as she could, but she was not trained for such outside of hunting wild prey in her homelands. And she stayed relatively close to Syssiah, so she could obtain her spear, again, if she needed it.

11:05, Today: Niamh rolled 13 using 4d6 with rolls of 3,1,5,4.  Recover Sanity (EGO 20).
Syssiah
player, 111 posts
Zamoran Princess &
Pleasure Slave
Sat 20 Jun 2020
at 04:21
  • msg #417

Re: Footsteps in the Dark



Before holding the spear for Niamh, Syssiah would extinguish the torch by rolling it onto the ground, the last remnant of fire dying at her feet. She brushed off her dark mane of her sweaty shoulders, and looked at the pyramid with doubt.

Something terrible was happening there, she knew it. But she had no clue what.

She'd follow and help the best she could.

OOC :
06:16, Today: Syssiah rolled 15 (with 5 body) using 3 with the Hero (Champions) system.  KS: Cult of Shug-Niggurath 11- .



Marduke the Red
player, 245 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Sat 20 Jun 2020
at 06:58
  • msg #418

Re: Footsteps in the Dark

Marduke starts up the stairs, semi-crouching to make use of the shadows still obscuring the sides of the stairs. As he moves upwards, his trained senses stay alert to rhe presence of any sentries posted. This was not that far removed from the raids he conducted over the Aesir borders a year before.


 23:53, Today: Marduke the Red rolled 11 using 3d6 with rolls of 5,4,2.  Perception 13-.

23:53, Today: Marduke the Red rolled 11 using 3d6 with rolls of 1,6,4.  Stealth 12-.

Crom
GM, 436 posts
Sat 20 Jun 2020
at 14:54
  • msg #419

The Temple of Hunger

Everyone please provide PER and Stealth rolls.
Syssiah
player, 112 posts
Zamoran Princess &
Pleasure Slave
Sat 20 Jun 2020
at 15:25
  • msg #420

The Temple of Hunger

OOC :

17:25, Today: Syssiah rolled 13 (with 3 body) using 3 with the Hero (Champions) system.  Stealth Roll 13-.

17:25, Today: Syssiah rolled 7 (with 2 body) using 3 with the Hero (Champions) system.  Percpetion roll 12-.

Tiberio
player, 235 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 20 Jun 2020
at 16:46
  • msg #421

The Temple of Hunger

09:45, Today: Tiberio rolled 15,10 using 3d6,3d6 with rolls of 5,6,4,4,4,2.
PER 12-, 15
Stealth 8-, 10

Crom
GM, 437 posts
Tue 23 Jun 2020
at 23:53
  • msg #422

The Temple of Hunger

By moonlight you stalk the short distance to the nearer stairway; it is as wide and imposing as the ziggurat is massive.  Five might walk abreast up the flight and touch neither each other nor the sides.  Faintly you make out pockets of the demons upon your chosen path and wisely choose to try a different one.  Circling right you find the next ascent clear as far as you can see.  Up you go, careful of your footing, watching should any metal you carry scrape or tap against the black stone.  Perhaps you are over cautious, for the din of the demons within has grown since you reached to ziggurat.  Though it may cover any noise you make you scarcely dare to chance fate.

Nearly at the top of the first section Syssiah hisses a warning, motioning for a halt.  Pointing she draws attention to a group of the creatures in your path.   They appear unmoving, you believe they may be facing up toward the top of the structure.   Having recognized them it is now clear they also participate in the barking chat, in fact, now above the ruins you can hear it rising from the dark around you.  How many you dare not guess but as no angry attack has come you perceive that this ceremony so occupies the creatures that they focus on little else.

Not that they are completely oblivious.

A trumpeting horn sounds in the distance.  From your height, thanks to the both the rise of the land and the size of the ziggurat, you can make out what must be groups of asshuri in the distance by torches they carry.  Faintly cries of men carry in the wind and one of the pockets of torchlight is extinguished.  But there are several more and moving swiftly upon their steeds.  If Statabus had been captured you presume nothing would keep them so perhaps it is he and Marcian leading the warriors of Shem on a merry chase through the deadly black stones of Zuhal-sar.  It is a cheering thought but does little to help you pass the demons which stand now in your path to the prince's love and betrothed.

Focusing again on the black shapes standing above, you consider how best to proceed.



D - location of the small group of demons on staircase above you
X - your group's location on right-side staircase
L,C,R - left, central and right-side staircases, you are on the right-side staircase

The black stone of the ziggurat has resisted the wearing of wind and blowing sand surprisingly well given the untold centuries but not completely untouched.  The walls are climbable though not easy even in daylight.  The decorative designs (those dark lines) provide the best spot, edges which have worn less evenly and offer more ample handholds.

Climbing will be at -2
To reach top of 1st step of ziggurat is 8m

This message was last edited by the GM at 11:40, Tue 30 June 2020.
Marduke the Red
player, 247 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Thu 25 Jun 2020
at 07:13
  • msg #423

The Temple of Hunger

Marduke whispers "I see two options. Scale this wall to get to the next level, above those guards; or move in and attack them. The easiest way to deal with them is by stealth. Coming up from behind, grabbing them, and throwing them over the side of the staircase. Any other thoughts?"
Tiberio
player, 236 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 25 Jun 2020
at 18:09
  • msg #424

The Temple of Hunger

By use of crude hand sign, using what could be recognized by all, Tiberio indicates that the way up or down the black stone ziggurat, the stairs are the only path available for him.
Niamh
player, 166 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Sat 27 Jun 2020
at 03:17
  • msg #425

The Temple of Hunger

Niamh was disturbed by the chant. Especially finding herself quietly following along. It was...something grossly familiar and she felt...tainted by it. "Mordiggian...," she whispered.

Marduke's voice drew her back to the moment and their situation. She agreed that she preferred the stairs. Climbing trees is one thing, scaling a wall is another. Forward through the mass of creatures was maybe not ideal, but it was the only real option. "Drive between them and the wall and push them toward the ledge. It will protect our backs, as well," she quietly offered the group.
Marduke the Red
player, 248 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Sat 27 Jun 2020
at 18:13
  • msg #426

The Temple of Hunger

Knowing they would be at an advantage if they could come at the foe from two sides, Marduke tries to climb the 8m to the next level. He whispers "someone give me a boost."

11:11, Today: Marduke the Red rolled 12 using 3d6 with rolls of 6,1,5.  Climbing 10- (-2 penalty). Makes the roll if someone assists (+2 bonus)
This message was last edited by the player at 18:18, Sat 27 June 2020.
Chang Jun
player, 115 posts
Mon 29 Jun 2020
at 12:32
  • msg #427

The Temple of Hunger

Chang Jun taps Marduke on the shoulder as he starts to climb. "You, give me a boost." As he interlaces his hands and mimes Marduke tossing him up the wall.

He quickly hands Niamh his bow and remaining eight arrows and passes his spear to anyone with a free hand, "Do we have rope?"


18:01, Today: Crom, on behalf of Chang Jun, rolled 6,13 using 3d6,3d6 with rolls of 2,3,1,5,3,5.  Climbing 10-, Stealth 8-,  try again .

This message was last edited by the GM at 23:04, Tue 30 June 2020.
Crom
GM, 439 posts
Tue 30 Jun 2020
at 00:11
  • msg #428

The Temple of Hunger

Climbers please include Stealth roll as well as Climbing
Marduke the Red
player, 249 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Tue 30 Jun 2020
at 00:13
  • msg #429

The Temple of Hunger

Before trying to ascend, Marduke helps Chang up, but tries to do it quietly.

17:12, Today: Marduke the Red rolled 7 using 3d6 with rolls of 2,4,1.  Stealth 12-.
Crom
GM, 440 posts
Tue 30 Jun 2020
at 23:31
  • msg #430

The Temple of Hunger

Marduk assists his Khitai companion in ascending the wall of the ziggurat.  Chang clambers up quickly but also succeeds in dislodging numerous small chunks of black stone which rain down upon the steps.  Your prayers to the gods are answered as the nearby demons do not turn at the sound and you are finally able to breath again as the last of the rain of debris dies away.  Next Marduke attempts to scale the wall but drops back to the steps on cat-like feet after gaining only a scant few meters in height.

Alone atop the 1st step of the ziggurat Chang crouches aside a low wall running the edge of the step and spies other groups of demons clustered in the moonlight.  As none move to approach he assumes they too face the top of the structure in reverent focus.  What draws such abominations' unwavering gaze he scarcely dares contemplate.

Chang can see that the way to the main staircase is relatively open; he will pass near but not close to a group of demons (say roughly 6m) but if he is quiet and none avert their gaze from the top he can reach the main staircase unnoticed.

Chang reaches the top but Markuke's climb check fails.

Die roller likes you as it rolls lousy for Gadim to notice Chang's failed Stealth roll, especially when adding for surrounding noise and distance.  Lucky.

What now?




C - Chang
X - rest of party
D - groups of demons
This message was last edited by the GM at 02:37, Wed 01 July 2020.
Marduke the Red
player, 250 posts
Vanaheim END 33/40
15/15 BODY 40/40 STUN
Wed 1 Jul 2020
at 01:38
  • msg #431

The Temple of Hunger

Marduke whispers "we climb slowly and silently. If I reach them, I throw them over. We must keep going." Marduke takes extra time (extra phase) for the bonus. He really doesn't want to be heard.

18:35, Today: Marduke the Red rolled 13 using 3d6 with rolls of 6,2,5.  Stealth 12-.


When you say "climb"....do you mean climb the stairs or climb the wall?  I'm assuming stairs since you didn't roll Climbing but want to be certain
Climbing the stairs
Thanks!
This message was last edited by the GM at 13:44, Thu 02 July 2020.
Tiberio
player, 237 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 1 Jul 2020
at 02:16
  • msg #432

The Temple of Hunger

With deliberate, slow steps, Tiberio follows, trying to be as silent as he could be, waiting for the stealthier companions to move ahead.

19:17, Today: Tiberio rolled 7 using 3d6 with rolls of 3,3,1.  Stealth 8-, half move, +1, 9-
Stealth 9-, 7

This message was last edited by the player at 02:18, Wed 01 July 2020.
Crom
GM, 441 posts
Sat 4 Jul 2020
at 17:37
  • msg #433

The Temple of Hunger

The Aquilonian and Vanir silently approach the dim shapes; close enough to make out 4 of them.  Blessed by the background of chanting and focus, none of the demons turns their heads as they come within striking distance.

In satisfaction Marduke and Tiberio recognize that the first strike will be theirs should they so choose.

The Gadim did not make their PER roll given ambient noise.  You can choose to strike or to try to sneak past.  The choice is yours.

Niahm & Syssiah delay to see how you fare.

Chang is separate enough he may choose his own actions to proceed.

Tiberio
player, 238 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 4 Jul 2020
at 18:27
  • msg #434

The Temple of Hunger

It had to be that these would be enemies, there was no doubt, they could signal, they could follow, they would be faced again as the rescue, successful or not, sought to return to the ruins.

Training, experience, all flushed through arteries to limbs and then to the steel itself, animating it to have more life than the things... demons they would cut down.

Mitra, I am your servant in all things, I serve now as I ever would, be it in this place or any darker. That quick prayer brought clarity.

First one then the second will take the back-swing.

T 0 Seg 0

hPh: Move to
hPh: Fast Strike, +2 OCV, +0 DCV, +2 DC, -4 Head [Surprised from Behind, Out of combat, 1/2 DCV & Loc]

11:28, Today: Tiberio rolled 5,1 using 2d6,16-3d6 with rolls of 4,1,5,6,4.  Scmitar Attack Gidim 1, Neck, OCV 16.
Hit DCV 1, Neck, 5 BODY 25 STUN

This message was last edited by the player at 02:51, Sun 05 July 2020.
Marduke the Red
player, 251 posts
Vanaheim END 20/40
15/15 BODY 40/40 STUN
Sat 4 Jul 2020
at 22:27
  • msg #435

The Temple of Hunger

Marduke quietly moves up. A sudden flurry of activity erupts as he lays into the gidim, poking gaping holes in three of them.


12:04, Today: Marduke the Red rolled 7,8 using 3d6,3d6 with rolls of 2,4,1,2,1,5.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. Both CSLs to damage.

12:04, Today: Marduke the Red rolled 8 using 3d6 with rolls of 3,3,2.  Pick tricks 12- for Storm of Steel. Success.



12:06, Today: Marduke the Red rolled 3 using 16-3d6 with rolls of 4,4,5.  Pick attack OCV 5. Hits DCV 3.

15:17, Today: Marduke the Red rolled 9,11 using 2d6,2d6+1 with rolls of 5,4,6,4.  Pick damage, hit location, target 1.

12:06, Today: Marduke the Red rolled 6 using 16-3d6 with rolls of 6,3,1.  Pick attack OCV 5.

15:17, Today: Marduke the Red rolled 10,7 using 2d6,2d6+1 with rolls of 4,6,2,4.  Pick damage, hit location, target 2.

12:05, Today: Marduke the Red rolled 5 using 16-3d6 with rolls of 3,5,3.  Pick attack OCV 5.

15:17, Today: Marduke the Red rolled 9,7 using 2d6,2d6+1 with rolls of 4,5,1,5.  Pick damage, hit location, target 3.

The first attack hits DCV 3. The blow to the chest does 9 BODY 27 STUN ARMOR-PIERCING.

Second attack hits DCV 6. It hits the arm and does 10 BODY 20 STUN ARMOR-PIERCING.

Third attack hits DCV 5. It hits an arm and does 9 BODY 18 STUN ARMOR-PIERCING.

The maneuver cost 20 END.
Syssiah
player, 113 posts
Zamoran Princess &
Pleasure Slave
Sun 5 Jul 2020
at 04:27
  • msg #436

The Temple of Hunger


Whatever the effort she made, the Zamoran beauty wasn't very able to climb such a monolithic building, and her breathe and panting were quite strong, as she stopped midway. She oogled at Niamh with an excuse look in her eyes, whispering.

"I'm sorry. I can't .. I can't climb this.. it's too much for me.."

OOC :

06:25, Today: Syssiah rolled 10 (with 2 body) using 3 with the Hero (Champions) system.  Stealth Roll 13-.

06:25, Today: Syssiah rolled 13 (with 4 body) using 3 with the Hero (Champions) system.  Climbing Roll 8-.


Niamh
player, 167 posts
Pict Shaman
Body 12(15)/Stun 30(30)
Mon 6 Jul 2020
at 14:00
  • msg #437

The Temple of Hunger

Niamh slowed and stayed close to Syssiah. She was fairly certain that she could climb the thing, but she was not about to leave the other woman. Not in this situation. At least, not yet...

"Shhh...It's okay. I'm with you...," she whispered. "Stay close and be ready," she added, giving the woman an small, encouraging smile.

Niamh waits until the fighting starts to see how the Gidim react. When, and if, the attention is turned on the others, she will start attacking the ones in front of her from behind, attempting to hook them with her spear and throwing them off the stairs and platform if close enough to the edge. Stabbing and slashing if not.

07:56, Today: Niamh rolled 8 using 3d6 with rolls of 4,3,1.  Stealth.
07:56, Today: Niamh rolled 7 using 3d6 with rolls of 1,1,5.  Climbing.

Chang Jun
player, 116 posts
Wed 8 Jul 2020
at 14:12
  • msg #438

The Temple of Hunger

Chang Jun quickly studies the situation and attemts to silently creep up on the group of demons ahead of him. Maybe luck would be with him . As he attempts to kill the rear most one before the others can notice or react.

10:06, Today: Chang Jun rolled 9 using 3d6 with rolls of 2,6,1.  Stealth 12-.
10:08, Today: Chang Jun rolled 4 using 3d6 with rolls of 1,1,2.  Attack w/ scimitar (OCV 5 +11 = 16) Hit a 12 or less.
10:09, Today: Chang Jun rolled 10 using 3d6 with rolls of 6,3,1.  Location. Chest
10:11, Today: Chang Jun rolled 2 body damage and 6 stun using the Hero 6th Edition, Killing Attack system.  Damage 1d6+1. 3 body 9 Stun

Crom
GM, 444 posts
Thu 9 Jul 2020
at 02:05
  • msg #439

The Temple of Hunger

Turn 0 - Segment 12 Surprise
Marduke - The Vanir rains carnage upon the unsuspecting demons, opening the back of the 1st and ripping the arm from the 2nd before an onlooker could scarce blink an eye.  The 3rd creature dimly appears to register something amiss, raise an arm in defense, before the work pick separates it at the elbow.

Incredibly, the severely maimed demon does not slump in death as does its two companions.  Only now does Marduke recognize that the 3rd create appears larger than the others around it...
3 Impairing Wounds but 1 is still standing

Tiberio - Nearly simultaneous with Marduke's attack the horsemaster strikes swiftly from his difficult position upon the poorly lit stairs.  Even so his blade sings a clean song of steel as it severs the creature's head from its body.  Dimly it registers upon Tiberio that one of the creatures has survived the initial assault.
Impairing Wound to head, dead

Syssiah - Unable to follow Chang to the level above, the Zamoran remains upon the stairs.
climb fails

Niamh - Seeing Syssiah's struggle, Niamh chooses to remain upon the stairs as well.
1/2 move climb, then drop back to stairs




Chang Jun - The Khitai fairs well in his own approach upon the group of aberrations.  The creatures appear unaware as Chang's blade slips soundlessly between the demon's ribs, splitting its heart in twain.  The creature's chant takes on a gurgled sound as death finally begins to claim it.

Three heads begin to slowly turn...
This message was last edited by the GM at 02:22, Thu 09 July 2020.
Crom
GM, 445 posts
Thu 9 Jul 2020
at 02:32
  • msg #440

The Temple of Hunger - Turn 1 Segment 1-4

The moment of surprise is past and the dance has begun.  Tiberio and Marduke stand toe-to-toe upon the staircase with a creature that appears mightier than its peers.  Niamh and Syssiah stand only a short distance lower and bear witness but may move to assist if they choose.

Chang has a moment to act.  He is certain his sword thrust was lethal though the demon may not expire immediately but it's brethren have noticed something amiss...
This message was lightly edited by the GM at 22:18, Thu 09 July 2020.
Tiberio
player, 239 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 9 Jul 2020
at 06:51
  • msg #441

The Temple of Hunger - Turn 1 Segment 1-4

One remaining, yet... it seeme the larger one could survive one of Marduke's attacks

Speed and skill was required here, the Aquilonian applied the lessons learned, though the foe is as different from any he faced... barring only one.

The Scimitar probed and looked to thread any defense.

T 1 Seg 4

hPh: Def Strike, +1 OCV, +3 DCV

23:52, Today: Tiberio rolled 7,14,3 using d6+1,3d6,19-3d6 with rolls of 6,5,5,4,6,5,5.  Seg 4 Scimitar, 19 OCV.
Hit DCV 3, Thigh, 7 BODY 14 Stun

This message was last edited by the GM at 22:18, Thu 09 July 2020.
Marduke the Red
player, 253 posts
Vanaheim END 30/40
15/15 BODY 40/40 STUN
Thu 9 Jul 2020
at 22:45
  • msg #442

The Temple of Hunger - Turn 1 Segment 1-4

Marduke's eyes narrow as he realizes that THIS demon was made of sterner stuff. He uses his skill to control his relentless power as he swings his pick to try to split the skull of the demon.

15:38, Today: Marduke the Red rolled 10,12 using 3d6,3d6 with rolls of 4,3,3,1,5,6.  Pick tricks 13- for CSL, Pick tricks 13- for CSL.
Both CSLs to HKA damage

15:40, Today: Marduke the Red rolled 6 using 16-3d6 with rolls of 4,2,4.  Attack OCV 5 DCV 6.

15:40, Today: Marduke the Red rolled 4,6 using 2d6+1,2d6 with rolls of 2,1,3,3.  Hit Location, HKA damage.


Marduke's attack hits a DCV of 6.
He hits location 4 (head) and does 12 BODY 30 STUN ARMOR-PIERCING.

5 END used
This message was last edited by the player at 22:46, Thu 09 July 2020.
Chang Jun
player, 117 posts
Fri 10 Jul 2020
at 12:58
  • msg #443

The Temple of Hunger - Turn 1 Segment 1-4

Letting the one creature drop Chang Jun withdraws his sword and swings at the nearest standing creature.

08:55, Today: Chang Jun rolled 2,10,11 using d6+1,3d6,16-3d6 with rolls of 1,3,4,3,2,1,2.  Seg 3 Attack w/ scimitar.

Hit DCV 11-, Location - chest, 2 damage 4 stun.

Crom
GM, 447 posts
Tue 14 Jul 2020
at 13:31
  • msg #444

The Temple of Hunger - Turn 1 Segment 1-4 - Results

Stairs
The nightmare's eyes fly apart as a work pick splits its head like an overripe melon, the body dropping silently to the ground with barely weighty thump.  Then there is only the moonlight and the sound of the guttural chanting for those upon the stairs.
The way forward appears clear


Chang Jun
Lightning quick Chang moves, spins, and plunges his blade into the black heart of another demon at the opposite end of the group.  Two remain and look to where the first had fallen apparently unaware that death stands behind them.
Gonna just keep rolling out the crits, are we? Two dead or dying and two remain.
 They've not responded yet but now know they are under attack

This message was last edited by the GM at 13:31, Tue 14 July 2020.
Marduke the Red
player, 254 posts
Vanaheim END 25/40
15/15 BODY 40/40 STUN
Tue 14 Jul 2020
at 16:58
  • msg #445

The Temple of Hunger - Turn 1 Segment 5-8

Marduke grins savagely in the moonlight as he continues up the stairs. He tries to listen for Chang, who must be somewhere above him.


09:58, Today: Marduke the Red rolled 8 using 3d6 with rolls of 3,2,3.  Perception
This message was last edited by the GM at 12:34, Thu 16 July 2020.
Tiberio
player, 241 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 16 Jul 2020
at 03:59
  • msg #446

The Temple of Hunger - Turn 1 Segment 5-8

The horsemaster adjusts his shield, looking forward.

The Vanir stalked ahead, Tiberio turns to look back, concerned.

Moving ahead and with a quick look up, he stepped quickly to provide support to the barbarian. The scimitar in his right hand brought back in a low and waiting position, using his legs as a barrier against reflection from the moonlight.

The chanting was a distraction, yet it served their purposes.
This message was last edited by the player at 16:47, Thu 16 July 2020.
Chang Jun
player, 118 posts
Thu 16 Jul 2020
at 12:28
  • msg #447

The Temple of Hunger - Turn 1 Segment 5-8

Ducking down and right Chang Jun strikes out at one of the remaining two demons.

08:24, Today: Chang Jun rolled 6,12,9 using d6+1,3d6,16-3d6 with rolls of 5,5,6,1,4,2,1.  T1 S6 Attack.

Hit DCV 9-, Location Stomach, 6 Body 24 Stun

This message was last updated by the GM at 12:34, Thu 16 July 2020.
Crom
GM, 448 posts
Sat 18 Jul 2020
at 03:20
  • msg #448

The Temple of Hunger - Turn 1 Segment 5-8 - Results

Stairs
The four on the lower stairs move forward, reaching the small tower where three staircases become one before ascending as a single set of steps up unto the entrance of the ziggurat above.  There is no sign of their Khitai companion, though as short climb up the main staircase should bring you to the level he had ascended to

Chang Jun
The 3rd abomination crumples as its entrails spill out upon the black stone.  Its lone remaining companion lashes out with a sweep of its clawed arm but slices only air.
Impairing wound to the stomach, dead Gidim.  Last one missed badly
This message was last edited by the GM at 03:22, Sat 18 July 2020.
Marduke the Red
player, 255 posts
Vanaheim END 25/40
15/15 BODY 40/40 STUN
Sat 18 Jul 2020
at 04:59
  • msg #449

The Temple of Hunger - Turn 1 Segment 9-12

Marduke ascends to the next level, his breathing starting to even out (I figure a recovery of End while waiting for the others to catch up)
This message was last updated by the GM at 13:09, Sat 18 July 2020.
Tiberio
player, 242 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 18 Jul 2020
at 05:30
  • msg #450

The Temple of Hunger - Turn 1 Segment 9-12

Moving up the stairs, staying on the Vanir's heels, Tiberio crouches, going to one knee, staying alert and knowing that a quiet walk on stone is as difficulty a thing to hear for the demons, as it would be for them.

Whether Chang is successful or not, would be determined only when the next figure appears on that level, approaching them.

Syssiah was quieter now, more withdrawn. That seemed to bode ill, if her mind was elsewhere, mistakes could be made.

Tiberio looked about and up to see where they might go next that lead into this open maw of a temple.
This message had punctuation tweaked by the GM at 13:09, Sat 18 July 2020.
Chang Jun
player, 119 posts
Sat 18 Jul 2020
at 19:00
  • msg #451

The Temple of Hunger - Turn 1 Segment 9-12

With just the one left Chang Jun was confident he could easily deal with it. But as he stepped to the side and swung he foot slipped in a pools of black blood and the sword missed its target as he stumbled back.

14:56, Today: Chang Jun rolled 2,6,1 using d6+1,3d6,16-3d6 with rolls of 1,2,1,3,4,5,6.  T1 S6 Attack.
Marduke the Red
player, 256 posts
Vanaheim END 35/40
15/15 BODY 40/40 STUN
Sun 19 Jul 2020
at 21:12
  • msg #452

The Temple of Hunger - Turn 1 Segment 9-12

Marduke climbs to the level of their companion and looks both directions for more of the demons.


14:13, Today: Marduke the Red rolled 8 using 3d6 with rolls of 3,4,1.  Perception 13-.

14:13, Today: Marduke the Red rolled 13 using 3d6 with rolls of 4,5,4.  Stealth 12-.

This message was last edited by the player at 21:13, Sun 19 July 2020.
Syssiah
player, 114 posts
Zamoran Princess &
Pleasure Slave
Mon 20 Jul 2020
at 04:15
  • msg #453

The Temple of Hunger - Turn 1 Segment 9-12


They were fighting upstairs, on the pyramid. Risking their lives for a couple of royal sisters, that usually would dismiss them as outlaws. The ritual was growing in power. She could sense it, and it needed to be stopped. Not only to save the nubile beauties, but because an evil too old to be described was gaining in power. She glanced back at Niamh, and extended her arm, to get help.

They needed to be altogether.

"Help me, we need to stop them. To pass by the guardians by ruse. And stop the ritual."


Crom
GM, 449 posts
Mon 20 Jul 2020
at 12:57
  • msg #454

The Temple of Hunger - Turn 1 Segment 9-12 - Results

Chang Jun
Chang's slip sends him back two steps before he can right himself, barely out of the path of the demon as it lunges with both arms outstretched where he had just stood.  The clicking of the nightmare is unending but the Khitai feels certain it has taken on a deeper, menacing tone.
Demon missed Grab barely

Everyone Else
Reaching the top of the 1st step of the ziggurat the moonlight illuminates Chang's deadly dance with the lone remaining abomination.  As you watch it draws an ancient blade from its waist and prepares to meet the next attack.
Crom
GM, 450 posts
Mon 20 Jul 2020
at 13:01
  • msg #455

The Temple of Hunger - Turn 2 Segment 1-4

You stand close to the entrance to this ancient structure, only a short distance further up the main staircase.  One lone demon yet remains aware of your brazen assault on their most holy of locations.  Marduke and Tiberio recognize the size of the creature, it stands nearly a head taller than Chang.
Chang on Segment 3, rest on Segment 4, no need for full SPD chart....I don't think
Marduke the Red
player, 257 posts
Vanaheim END 30/40
15/15 BODY 40/40 STUN
Mon 20 Jul 2020
at 13:16
  • msg #456

The Temple of Hunger - Turn 2 Segment 4

Marduke moves as silent as Death as he comes up behind the demon. His pick briefly flashes as Marduke buries it in the Demon's arm.


06:07, Today: Marduke the Red rolled 9 using 3d6 with rolls of 4,3,2.  Stealth 12-.


06:08, Today: Marduke the Red rolled 11,8 using 3d6,3d6 with rolls of 2,5,4,3,4,1.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. Both CSLs to Damage.


06:09, Today: Marduke the Red rolled 8 using 16-3d6 with rolls of 1,3,4.  Attack OCV 5 DCV 6.

06:09, Today: Marduke the Red rolled 9,7 using 2d6+1,2d6 with rolls of 5,3,3,4.  Hit Location, HKA damage.

Marduke hits a DCV of 8.
His pick hits the Shoulder, and it does 7 BODY 21 STUN ARMOR-PIERCING
Tiberio
player, 243 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 21 Jul 2020
at 01:05
  • msg #457

The Temple of Hunger - Turn 2 Segment 4

Tiberio looks around for cover, staying on one knee, shifting, straining to keep aware and be ready.
This message was last edited by the player at 01:01, Thu 23 July 2020.
Crom
GM, 453 posts
Thu 23 Jul 2020
at 00:28
  • msg #458

The Temple of Hunger

Chang holds the creatures attention, offering Marduke a surprise attack from the rear.  The Vanir's weapon deposits the nightmare's blade upon the floor of the ziggurat with its hand and arm still clutching the hilt.  The demon is stricken from the assault, momentarily dazed, before succumbing to its injury and collapsing with its slain kin.

Together once more the group proceeds to upward.  As you near the top the remains of a giant carved figure lays off to the right of the staircase.  It is difficult to make out the features clearly in the moonlight.  Whatever king or god it was built to revere has been forgotten and rejected by the city's inhabitants.

The din of the chanting within has grown in volume as you crest the top of the ziggurat.  The doorway before you lies unguarded and you can spy light within, though whether cast by braziers or torches you cannot yet say for certain.  No groups of monstrosities appear to congregate upon this tier...at least none upon this side of the structure.

Your destination is at hand.  How will you proceed?
Marduke the Red
player, 258 posts
Vanaheim END 30/40
15/15 BODY 40/40 STUN
Thu 23 Jul 2020
at 08:25
  • msg #459

The Temple of Hunger

Marduke motions for quiet, and creeps forward, eyes and ears alert. He needed to see the layout before any plans could be made. To charge in without a plan would just get them in a bind worse than the tunnels.

01:22, Today: Marduke the Red rolled 11 using 3d6 with rolls of 1,6,4.  Perception 13-.

01:22, Today: Marduke the Red rolled 10 using 3d6 with rolls of 1,5,4.  Stealth 12-.


You can see shapes and shadows in the firelight within, you don't see any guards or nearby demons in the shadows of this entrance.

When everyone agrees they are ready you should be able to creep inside and observer what foul rites transpire...

This message was last edited by the GM at 03:57, Fri 24 July 2020.
Crom
GM, 455 posts
Tue 28 Jul 2020
at 01:35
  • msg #460

Throne of Bones

A short hallway leads to a large chamber.  Once it must have been grand, likely the seat of power of whatever king or queen ruled this ancient land for a throne is found here.  But that was long before the demons claimed it for their own.

And claim it they have.

It is difficult to see, so thick does the smoke from the braziers fill the air; burning with a ghastly yellow-green glow.  You can tell that the opulence of this room now lies beneath filth and rot.  Piles of bones are scatter about, the largest near the ancient throne on the opposite side of the chamber from you.  Rotted clothing and other castoffs from the creature's multitude of victims can be seen nearby.  And perhaps from its current victims.

In the center lies the pit.  What it original purpose was is lost to the ages, but as you secret yourself in the shadows to observe you see several ashuri and Khorajan solders held by demons near it's edge...briefly...then flung into the black depths.  They make no sound, gods willing they were already dead.

In witness upon the throne sits the largest demon you have yet beheld, easily two heads taller than the strongest you have faced on your climb up the ziggurat.  This can only be the creature Prince Satabus spoke of which cast him aside with a swat of its mighty club when Amunet was claimed.  This king of demon's eyes glow....no, all of the nightmares glow in this hellish light.  The light, the chanting, the smoke, the sacrifices.  It is the stuff of nightmares.

And then the giant's head turns, and into this nightmare you see four new demons enter from your left.  Each pair bear a bier - a funeral bed - made of gigantic bones lashed together and latticed with strips of leather.  Upon each lies the still body of a woman.  One you know, Neferet.  The other bears a clear resemblance to the Stygian; you assume this must be her sister Amunet.  The giant rises as Amunet is born to the maw of the pit where her bier is stood upright, the princess still cradled within it.  The chanting reaches a pitch while the Goliath urges them into greater frenzy.

Then at once, they stop.

Now at the climax, whether by chance or the sudden quiet, both women seem to stir.  Neferet calls weakly to her sister, her voice growing stronger, desperate, but helpless.  Amunet opens her eyes confused only to meet the inhuman, soulless gaze of the great demon towering over her.  Her breath quickens, her mouth moves silently in panic, until the scream seems to claw its way from her throat, desperate to flee from such a horrible fate.


This message was last edited by the GM at 01:38, Tue 28 July 2020.
Marduke the Red
player, 260 posts
Vanaheim END 30/40
15/15 BODY 40/40 STUN
Tue 28 Jul 2020
at 17:31
  • msg #461

Throne of Bones

From his position, Marduke points at Tiberio and Chang, and then at Neferit on the side, indicating they attempt a rescue. He motions to Niamh to join him creeping up while Syssiah remain hidden in shadows. He then quietly makes his way to T-14, trying to use the distraction to get closer.


10:31, Today: Marduke the Red rolled 9 using 3d6 with rolls of 5,1,3.  Stealth 12-.
This message was last edited by the player at 17:31, Tue 28 July 2020.
Tiberio
player, 244 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 28 Jul 2020
at 22:37
  • msg #462

Throne of Bones

Nodding to the signal and adjusting his shield, the Aquilonian moves carefully, with increasing pace, down the edge and then straight into the back of one of the demons, using his shield to maximize impact and shove the demon into the other that holds their prisoner.

T 0 Surprise

FPh: Mv 10m Y5 > X4 > W3 > U3 > S3, Mv Thr -1 OCV, -3 DCV

15:38, Today: Tiberio rolled 3 using 16-3d6 with rolls of 4,3,6.  Mv Thr Gidim 7,  into 8, 16 OCV.
15:39, Today: Tiberio rolled 30 using 8d6 with rolls of 6,6,3,6,2,2,1,4.  Move Through, + Shieldcraft Bash +3d6 = 8d6
15:56, Today: Tiberio rolled 14 using 3d6 with rolls of 4,6,4.  Hit Locaion may matter.
Hit DCV 3, 10 BODY 30 STUN

08:34, Today: Tiberio rolled 27,9,0 using 8d6,3d6,14-3d6 with rolls of 3,4,5,3,1,2,5,4,1,5, 3,5,6,3.  Multi Attk G8 , Mv Thr, 14 OCV
Hit DCV 0, Location Shoulder, 7 BODY 27 STUN


Disabling is before or after Hit Location Multiple,
This message was last edited by the player at 01:37, Fri 31 July 2020.
Chang Jun
player, 122 posts
Wed 29 Jul 2020
at 12:57
  • msg #463

Throne of Bones

Chng Jun nodded to the large barbarian and moved forward. He had intended to rush the demon as quietly as possible but the littered floor proved to be far less than accepting of his intentions.

Reaching the creature he lashed out with the sword.

08:51, Today: Chang Jun rolled 5,6,12 using d6+1,3d6,16-3d6 with rolls of 4,3,2,1,1,2,1.  Attack on Demon #8.

Hit DCV 12- (Crit), Loc. Hands, Damage 3 Body 5 Stun

08:50, Today: Chang Jun rolled 16 using 3d6 with rolls of 6,5,5.  Stealth 12-.

Crom
GM, 458 posts
Fri 31 Jul 2020
at 01:13
  • msg #464

Throne of Bones - Turn 0 - Seg 12 - Surprise! - Results

Segment 12
Marduke & Niamh - The pair of savages hug the shadows to reach the spot Marduke has selected to wait.  All wicked eyes remained focus on the occurrences at the pit's edge.

Chang Jun - Moving swiftly Chang is atop the far creature guarding Neferet before it's antediluvian senses are aware. The Khitai's blade severs the hand holding the bier to which Nefert is confined before sinking into the withered torso.  The body folds to an awkward angle as it collapses.
Crit to a surprised minion out of combat, dead

Tiberio - Before aught can recognize the attack a resounding crash heralds the horsemaster.  Shield held as a battering ram, Tiberio impacts into the second demon guarding Neferet and sends it hurtling over the corpse of the 1st.  It slides to the column a short distance beyond and does not stir.
x2 Stun when surprised out of combat, it won't a factor for the rest of this battle

Syssiah - For the moment the headstrong daughter of Zamora does as she is bid.  Remaining in the shadows of the entrance, Syssiah draws her dagger and prepares for what may come.
Crom
GM, 459 posts
Fri 31 Jul 2020
at 01:27
  • msg #465

Throne of Bones - Turn 1 - Seg 1-4



TURN 1 123456789101112
Syssiah18   •        
Chang Jun15  •         
Niamh15   •        
Sadaan15   •        
Marduke14   •        
Tiberio13   •        
Gidim Tough13   •        
Neferet11   •        
Gidim Minion10   •        
• = Phase Takenh = Half Phase Delay

The king cries out as Tiberio and Chang dispatch the creatures aside Neferet.  All heads turn upon the pair of intruders and the ghastly clicking fills the air.  Neferet is near overcome with emotion at your arrival yet she ignores her bonds and cries, "But Amunet! What of Amunet!  Save her!"

The surprise is spent.  The anthill kicked and angered.  One prize is yet unclaimed and surrounded by danger.

Take it and quickly!

This message was last edited by the GM at 00:41, Fri 07 Aug 2020.
Marduke the Red
player, 262 posts
Vanaheim END 30/40
15/15 BODY 40/40 STUN
Fri 31 Jul 2020
at 23:31
  • msg #466

Throne of Bones - Turn 1 - Seg 1-4

Silently, Marduke charges up behind Gidim#2. The mighty Marduke shoves the creature forward, hopefully across the pit to impact the bier and knock it backwards. Or to tumble into the pit itself.


16:23, Today: Marduke the Red rolled 10 using 3d6 with rolls of 2,5,3.  Shove, OCV 4 vs unaware foe. Hits DCV 5

28 Str used
Gidim is Shoved forward 5 1/2m.

Marduke DCV 4+2(shield)-1 = 5.

See my PM regarding this
This message was last edited by the player at 19:20, Sat 01 Aug 2020.
Chang Jun
player, 123 posts
Tue 4 Aug 2020
at 01:21
  • msg #467

Throne of Bones - Turn 1 - Seg 1-4 - in progress

Moving along

Segment 3
Chang does not wait for the nightmares to come but charges them instead.  In a whirlwind he pivots the first over his shoulder and drops it over the edges of the abyss.  Then using the momentum he spins and grabs the 2nd demon and sends it after the 1st!
19:51, Today: Crom, on behalf of Chang Jun, rolled 10 using 3d6 with rolls of 4,1,5.  Fighting Tricks:2 PSLs vs MultiAttack, 13-.
- 2 PLS vs MultiAttack penalty

19:52, Today: Crom, on behalf of Chang Jun, rolled 4,6 using 16-3d6,16-3d6 with rolls of 6,2,4,4,4,2.  Multi-Attack 2 Gadim with Martial Throw, OCV 5-.

Chang at 3 DCV

Successfully threw Gadim 4 & 5 into pit


Segment 4
Syssiah - With the fight moving to the pit Syssiah sprints to Tiberio and Neferet.  "Go, I will free her!" she promises the horsemaster though there is no love in her eyes for the Stygian royalty.  Her dagger is in her hand, hopefully she means to use it on leather bindings alone...
Non-Combat to reach Tiberio

Namiah - Understanding Marduke's plan and will Chang holding the attention, the Pict runs up behind the nearest demon, turning her spear horizontal, and attempts to push it also into the pit.
20:08, Today: Crom rolled 11,5 using 3d6,16-3d6 with rolls of 6,1,4,6,3,2.  Spear Tricks activate, Shove Demon into Pit.
Gadmim 1 is surprise, in combat, 1/2 DCV, Hit , push 2m into pit

Saadan - The giant cries in rage as his minions are toppled into the sacrificial portal.   However instead of leaping upon the Khitai is turns back to his bone covered throne and retrieves a monstrous club.
half move to throne, pick up club

Marduke - All has happened in a split second when the Vanir adds another to the chasm.  His mighty shove sends the hell-spawn nearly to the opposite side of the opening but it sinks low, rebounds from the wall of the well, and disappears into the darkness.
Gadim 2, surprised in combat, shoved, gone

Tiberio is next, then the remaining Gadim
Tiberio
player, 246 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 4 Aug 2020
at 08:45
  • msg #468

Throne of Bones - Turn 1 - Seg 1-4 - in progress

It was one of those times where the impulse of combat was just maneuver. Tiberio ran to engage the monster where it was, 9, seeing the throne in hazy choking smoke.  Better to press the advantage and forsake the timidity of half measures, with the Princess so close to the edge, caution would not save her.

Crashing into one was foolish, leaving him open to attack, better to be on guard and strike closer to the throne.

T 1, Seg 4

FPh: Mv 10m Q3 > O3 > N4 > M5 > L6

This message was last edited by the player at 08:46, Tue 04 Aug 2020.
Crom
GM, 461 posts
Tue 4 Aug 2020
at 12:19
  • msg #469

Throne of Bones - Turn 1 - Seg 1-4 - Results

Toughened Gadim - The larger creature charges Chang in an apparent attempt to defend the sacrifice.  The swing is wicked downward chop with an ancient blade but somehow the Khitai bends his body out of the way in time.
07:09, Today: Crom rolled 3,9,9 using 1d6+1,3d6,16-3d6 with rolls of 2,2,6,1,1,2,4.  Gadim 3 vs Chang, dmg, loc, hit OCV.
hit but no damage

Neferet - "The bonds, quickly!  I must help Amunet!" Neferet pleads with Syssiah to hurry.

Lesser Gadim - The pair round upon Tiberio and also attempt to block him from the sacrifice.  They strike as feral, savage beasts with tooth and claw but Tiberio blocks their every blow.
misses
Crom
GM, 462 posts
Tue 4 Aug 2020
at 12:25
  • msg #470

Throne of Bones - Turn 1 - Seg 5-8



TURN 1 123456789101112
Syssiah18   •   •    
Chang Jun15  •  •      
Niamh15   •   •    
Sadaan15   •   •    
Marduke14   •   •    
Tiberio13   •   •    
Gidim Tough13   •   •    
Neferet11   •   •    
Gidim Minion10   •   •    
• = Phase Takenh = Half Phase Delay

The well has swallowed half the demons as is has so many of their victims.  But Amunet is not yet free and even now the lord of the ruins has laid hold of his giant weapon.

There is nothing between him and the helpless woman.
This message was last edited by the GM at 13:56, Mon 10 Aug 2020.
Marduke the Red
player, 264 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Tue 4 Aug 2020
at 13:31
  • msg #471

Throne of Bones - Turn 1 - Seg 5-8

Marduke moves to K11 to engage the demon King. His opening blow punches through the demon's defenses.


06:23, Today: Marduke the Red rolled 11,12 using 3d6,3d6 with rolls of 4,2,5,3,6,3.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. Both lvls to Damage.



06:25, Today: Marduke the Red rolled 8 using 16-3d6 with rolls of 4,1,3.  To hit OCV 5. Hits DCV 8

06:25, Today: Marduke the Red rolled 9,6 using 2d6+1,2d6 with rolls of 5,3,2,4.  Hit Location, HKA damage.

Marduke's attack hits a DCV of 8.
He hits in the Shoulder for 6 BODY 18 STUN ARMOR-PIERCING.
This message was lightly edited by the GM at 00:42, Fri 07 Aug 2020.
Tiberio
player, 247 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 4 Aug 2020
at 16:58
  • msg #472

Throne of Bones - Turn 1 - Seg 5-8

A fast strike to the monster closest to the Princess, it opened an avenue of attack, but rather that than a shove into the Pit. The strike must force the monster back, accepting that it's collapse needs be in place, not to one side.

The shield would be counter balance and was ready as experience could make it.

T 1, Seg 8

HPh: Fast Strike v Gidim 9,

10:00, Today: Tiberio rolled 10,11,13 using 2d6,3d6,19-3d6 with rolls of 5,5,6,3,2,1,3,2.  Fast Strk v G 9 2d6, Location, 19 OCV .
Hit DCV 13, CRIT DCV 7, Chest, 12 BODY 36 Stun

This message was last edited by the GM at 00:43, Fri 07 Aug 2020.
Chang Jun
player, 124 posts
Tue 4 Aug 2020
at 17:22
  • msg #473

Throne of Bones - Turn 1 - Seg 5-8

Not taking time to draw his sword Chang Jun Lashes out with his fist. Striking the creature square in the chest.

Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
13:19, Today: Chang Jun rolled 15,10,8 using 5d6,3d6,16-3d6 with rolls of 2,4,4,3,2,5,2,3,3,3, 2.  Attack on Gidim 3.

Hit DCV 8
Location 10 (Chest)
Damage - 15 Stun 5 Body

This message was last updated by the GM at 00:43, Fri 07 Aug 2020.
Crom
GM, 463 posts
Fri 7 Aug 2020
at 01:52
  • msg #474

Throne of Bones - Turn 1 - Seg 5-8 - Results

Segment 6
Chang Jun - Chang delivers a solid blow to the center of the demon's chest but the nightmare appears unfazed.
Hit, small amount of Stun

Segment 8
Syssiah - With a wicked smile Syssiah regards the bound Stygian, before contemplating her dagger, possibly indecisive.  In the end she shrugs and parts the straps with a quick series of slashes.
free Neferet

Niamh - The Pict recognizes the bloodlust in the eyes of the king.  Marduke is turning, moving to attack the giant but he will never reach the monster before he is upon Amunet.  With a savage warcry, Niamh charges the pit, plants the butt of her spear near its edge, and vaults across to land between the demon king and his sacrifice.  She spins and kicks out that giant's foot, hoping to topple him....but misses by a hair's breadth.
20:38, Today: Crom, on behalf of Niamh, rolled 6 using 3d6 with rolls of 3,1,2.  Fighting Tricks: Spears 12-, -2 +10m leaping.
- made it by 4, total 16m leaping now, half-move of 8m to reach hex K9

20:42, Today: Crom, on behalf of Niamh, rolled 11 using 16-3d6 with rolls of 1,3,1.  Hit target hex of K9 with Leap, OCV 5 vs DCV 3, -0 Range Mod.
- critted her Leap...which means nothing

20:45, Today: Crom, on behalf of Niamh, rolled 4 using 15-3d6 with rolls of 5,4,2.  Trip Sadaan, -1 OCV, -2 DCV.
- missed by 1, son of a...


Sadaan - Ignoring the Pict, the demon king rounds near the pit and raises his giant club high above Amunet.  The girl cannot even manage a scream as she looks upon her death...
Sadaan will kill Amunet now.  Marduke and Tiberio have not gone yet, do you wish to try to prevent this?  You'll have to abort your declared action justify how to can intervene.

EDIT: actually Chang could abort his Segment 9 action as well to try to protect Amunet

This message was last edited by the GM at 02:02, Fri 07 Aug 2020.
Tiberio
player, 248 posts
Fri 7 Aug 2020
at 02:36
  • [deleted]
  • msg #475

Re: Throne of Bones - Turn 1 - Seg 5-8 - Results

This message was deleted by the player at 02:37, Fri 07 Aug 2020.
Marduke the Red
player, 266 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Fri 7 Aug 2020
at 06:34
  • msg #476

Re: Throne of Bones - Turn 1 - Seg 5-8 - Results

Aborting previous action. Instead....

Marduke moves to K11(or just behind Sadaan) to engage the demon King. He grabs the Demon Lord from behind and throws him into the sacrificial pit.

1/2 phase move 7m
1/2 phase Grab.
Free action: throw into pit. Str vs Str? If Sadaan is hitting with a club, he isn't braced to resist a throw.

06:25, Today: Marduke the Red rolled 8 using 16-3d6 with rolls of 4,1,3.  To hit OCV 4. Hits DCV 7.

Sorry, probably should have said: You may only Abort to Defensive Actions.   You don't get your normal Phase (half move, attack), none of that.  See 6e2 p21.

Added the list of Defensive Actions to References Thread, msg#1.

Note: Dive for Cover (DEX roll -1 / 2m dived) does have the Protecting Other Characters option, meaning if you succeed you "interpose" yourself to take the damage from the attack instead of the target.

BUT...I'll allow a Dive for Cover to be used in conjunction with another Defensive Maneuver or to try to knock Amunet and the bier she's strapped to out of the way (that's gonna need a STR roll).

Unfortunately Marduke you're probably too far away unless you can think of a ranged way you can help.

I suggest letting Tiberio and Chang try 1st, if they choose, and then try a Hail Mary if they fail.

This message was last edited by the GM at 12:56, Fri 07 Aug 2020.
Marduke the Red
player, 270 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Sat 8 Aug 2020
at 18:32
  • msg #477

Re: Throne of Bones - Turn 1 - Seg 5-8 - Results

Attempt #3

Seeing the large demon about to kill Amunet, Marduke dives forward to try to block the blow with his shield.


11:29, Today: Marduke the Red rolled 8 using 3d6 with rolls of 1,5,2.  Dex roll 9- (Dive for cover). Success!



11:33, Today: Marduke the Red rolled 5 using 16-3d6 with rolls of 4,5,2.  Block, OCV 5+2(Shield)-2(Block for others).

Blocks an OCV of 5.
This message was last edited by the player at 20:50, Sat 08 Aug 2020.
Crom
GM, 466 posts
Mon 10 Aug 2020
at 13:54
  • msg #478

Re: Throne of Bones - Turn 1 - Seg 5-8 - Results

Sadaan - Time seems to slow as the great club descents.  Amunet shuts her eyes.
 Neferet's frantic cry for her sister dimly echoes in the background.   Niamh is regaining her feet after her missed attempt to trip-up the king.  Tiberio and Chang remain blocked by the demons who had clearly moved to keep them from interfering in their lord's evil work.  Syssiah alone watches silently; whatever her thoughts or emotions held behind a stoic mask.

But before the mighty swing can fall a giant with red hair dives into its path.  The shield he bears catches the blow meant for soft flesh.

The sound of the impact echoes in the chamber as it sends the barbarian flying into the princess he sought to protect.  The bone bier shatters from the impact as the pair are cast sprawling upon the stone floor.

Sadaan has OCV 6, Marduke would have missed his Block.   BUT...remember those Luck points generated earlier in the adventure for rolling a 3?  They're gone now and Marduke succeeded in his maneuver instead.

08:15, Today: Crom rolled 30 using 8d6 with rolls of 3,5,2,6,6,4,1,3.  Sadaan Dmg.
- 9 BODY

08:15, Today: Crom rolled 5 using 1d6 with rolls of 5.  Knockback.
- 2m knockback after the bier is shattered

08:20, Today: Crom rolled 7 using 2d6 with rolls of 6,1.  Dmg from Knockback.
- 2 BODY 7 STUN - Amunet takes a small amount of STUN but is otherwise unharmed

Shield is Body 4 DEF 5, takes 9 Body and is destroyed.

Marduke and Amunet are both prone in M7

Marduke - please make a DEX roll to see if you retain hold on your weapon

And I stand corrected on you being too far away


Tiberio The horsemaster splits the sternum of the nightmare to his right, cleaving its wicked heart in twain.  It topples backwards as its unnatural life leaves it.
Gidim 9 very dead

Toughened Gidim - The larger demon tries to drive his ancient blade into the Khitai but Chang easily avoids the downward stroke
miss

Neferet - Momentarily stunned to see her sister escape the deathblow, Nefert rushes forward and attempts to pull Amunet to her feet.
half move

Gidim Minion - It is only a small drop of the shield but it is enough for the bronze blade to slide past.  Tiberio fells the weapon bite into his armor at the shoulder before he reacts and twists away from the force of the blow
hit, no damage
Crom
GM, 467 posts
Mon 10 Aug 2020
at 13:59
  • msg #479

Re: Throne of Bones - Turn 1 - Seg 9-12



TURN 1 123456789101112
Syssiah18   •   •   •
Chang Jun15  •  •  •  •
Niamh15   •   •   •
Sadaan15   •   •   •
Marduke14   •   •   •
Tiberio13   •   •   •
Gidim Tough13   •   •   •
Neferet11   •   •   •
Amunet11   •   •   •
Gidim Minion10   •   •   •
• = Phase Takenh = Half Phase Delay

Against all odds you have preserved the life of Amunet when death was all but certain.  Yet the king of these ruins still seeks to spill her blood or that of her sister.  Is this only a momentary pause in his ritual?   Will he yet succeed?

This pit waits for the answer.
This message was last edited by the GM at 00:30, Fri 14 Aug 2020.
Marduke the Red
player, 275 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Mon 10 Aug 2020
at 14:23
  • msg #480

Re: Throne of Bones - Turn 1 - Seg 9-12

Marduke maintains a grip on his weapon. He stands and shakes the broken remnants of his shield from his arm. He whirls his pick in short defensive arcs, preparing for the next blow.

07:13, Today: Marduke the Red rolled 8 using 3d6 with rolls of 3,2,3.  Dex check 12- to hold onto weapon.

1/2 phase Stand.
1/2 phase attack Sadaan when he draws closer (unless I have to Abort to block)

07:15, Today: Marduke the Red rolled 5,13 using 3d6,3d6 with rolls of 1,3,1,4,5,4.  Pick tricks 13- for CSL, Pick tricks 13- for CSL.
If Sadaan attacks first, will abort to Block, putting both CSLs into OCV. If I attack first, both CSLs go into DCV.
This message was lightly edited by the GM at 15:31, Mon 10 Aug 2020.
Chang Jun
player, 127 posts
Mon 10 Aug 2020
at 14:54
  • msg #481

Re: Throne of Bones - Turn 1 - Seg 9-12

Segment 9

Chang Jun lashed out with a kick aiming for the creature in front of him. But unfortunately due to poor footing or just plain bad luck the kick did not connect.

At least I think they have better than a 2 DCV

10:45, Today: Chang Jun rolled 22,6,2 using 7d6,3d6,14-3d6 with rolls of 4,5,2,3,4,1,3,3,2,1,6,3,3.  Kick aimed at Gidim 3 (OCV 11+5-2 = 14).


Segment 12

Continuing his flurry of kicks against the creature.

Possible hit, maybe?
10:50, Today: Chang Jun rolled 20,7,3 using 7d6,3d6,14-3d6 with rolls of 3,2,2,2,4,1,6,3,3,1, 2,5,4.  Kick aimed at Gidim 3 (OCV 11+5-2 = 14).
7 Body 20 Stun (4 Body 10 Stun)
Location Arm
Hit a 3 DCV

This message was last updated by the GM at 15:31, Mon 10 Aug 2020.
Crom
GM, 468 posts
Wed 12 Aug 2020
at 13:47
  • msg #482

Re: Throne of Bones - Turn 1 - Seg 9-12 - In Progress

Segment 9
Chang Jun - Chang strikes repeatedly at the nightmare, but the creature either manages to avoid or deflect the blows.
miss

Segment 12
Syssiah - Seeing Neferet run into the fray instead of staying away from it, the Zamoran mumbles a curse and flies after her.  As Marduke's bulk lays across most of Amunet her sister has made little progress in pulling her to her feet again.  With Syssiah's help the pair are able to finally free Amunet and pull her upright once more.
half move, pull Amunet out from under Marduke, 3 in 1 hex forces Neferet back into M5

Chang Jun - Still the Khitai is frustrated in his attack.  The littered floor fresh blood near the pit stymies his assault upon the larger demon.
miss

Niamh - The king is aside her but Niamh's eyes are drawn to Chang.  The giant might require a combined assault; Chang needed to his attention freed from the lesser evil.  Leaping forward she stabs the point of her spear between the ancient mail of the demon.  The creature shows little reaction but Namiah hopes they indicate pain.

Both CLS activate

08:25, Today: Crom, on behalf of Niamh, rolled 4,11,8 using 1d3+1d6,2d6,16-3d6 with rolls of 1,3;6,5,1,6,1.  Niamh vs Gadim 3, High Shot, -2 OCV +2 OCV from CSLs.
- Hit in Chest for 4, Impairing Wound (hit DCV 8 vs DCV 4), creature takes extra BODY


Sadaan - The king raises his head, arms wide, and a roars in a hoarse croaking manner, "Mooooordiggiaaaaaan!"

Niamh feels a chill on the back of her neck and spine.  Tiberio's scalp itches as he too senses a wrongness.

Wading forward the giant brushes the Pict aside easily, knocking her prone into a pile of bone.  The one who thwarted his sacrifice is in the processes of rising as Sadaan reaches him; ancient eyes look hungrily at...all 3 women, Syssiah as well, and the orbs in his desiccated face are alight with possibilities.  But looking down again to the threat to his plans he raises the giant club once more and prepares to crush the ones that would dare defy he and his God.
Marduke, you are Prone and at 1/2 DCV and -2 OCV.  Do you wish to take the hit or Abort to a Defensive Action?
This message was last edited by the GM at 13:47, Wed 12 Aug 2020.
Marduke the Red
player, 276 posts
Vanaheim END 34/40
15/15 BODY 40/40 STUN
Wed 12 Aug 2020
at 15:46
  • msg #483

Re: Throne of Bones - Turn 1 - Seg 9-12 - In Progress

As stated previously, Marduke uses his skill with the pick to try to block the blow.


08:44, Today: Marduke the Red rolled 2 using 16-3d6 with rolls of 4,5,5.  Block with pick, OCV 5 -2(Prone)+2(CSLs).
Blocks an OCV of 2.


Ohhhh, this is gonna hurt.


8 PD
3 rPD(Combat Luck)
4 rPD(locs 9-13)
5 rPD(Loc 5)
This message was last edited by the player at 15:48, Wed 12 Aug 2020.
Tiberio
player, 256 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 13 Aug 2020
at 00:41
  • msg #484

Re: Throne of Bones - Turn 1 - Seg 12 - In Progress

The Aquilonian moves to block the club, alas, the shield is unable to alter the course of the battering weapon.


T 1, Seg 12, Abort v Sadaan Attack in 12

FPh: Abort, Martial Block, Block for Other v Sadaan

19:44, Mon 10 Aug: Tiberio rolled 5 using 20-3d6 with rolls of 5,5,5.  Abort 12, Block or Other v Sadaan 20 OCV.
Block OCV 5

This message was last edited by the player at 17:33, Thu 13 Aug 2020.
Crom
GM, 471 posts
Fri 14 Aug 2020
at 00:33
  • msg #485

Re: Throne of Bones - Turn 1 - Seg 12 - Results

Sadaan continued - The king's face stretches abnormally in his husky cry as he slams Marduke back into the stone floor.  Neither the Vanir nor the Aquilonian are able to deflect the powerful blow.
19:05, Today: Crom rolled 26,9,3 using 8d6,3d6,17-3d6 with rolls of 1,5,1,4,3,3,6,3,2,3,4,5,5,4.  Sadaan vs Marduke.
- 24 STUN 7 BODY to Shoulder

almost missed, BODY will probably be negated but whatever STUN is left after you subtract your PD, Armor and Combat Luck x 3 for hit to Shoulder

EDIT: I read wrong STUN column, for N STUN it is x1 for Shoulder, see that was just a light tap


Toughened Gidim - The demon swings as Chang makes another flurry of kicks and the Khitai feels the bite of steel upon his unprotected leg.
19:17, Today: Crom rolled 5,15,7 using 1d6+1,3d6,16-3d6 with rolls of 4,4,6,5,3,4,2.  Gidim 3 vs Chang Jun.
- Hit Chang in the Leg for 5 BODY 10 STUN before defenses

I don't think you have armor there, do you?  If not, subtract your Combat Luck and then multiple by 1/2, round down for BODY damage.  Combat Luck will reduce STUN damage

Neferet - The princess pulls her sister back but Amunet is still shaken from the impact by the barbarian and the shock of the demon king.  The pair only back up a short distance to the West exit.
drag Amunet back

Minor Gidim - At the sight of the royal pair's retreat, the king points to the creature confronting Tiberio and with an loud clicking points to Amunet.  The ancient being does not hesitate as it forgets the horsemaster and moves to take hold of the princess once more.  Her feeble blows are useless as desiccated hangs take hold of supple flesh.
19:30, Today: Crom rolled 10 using 3d6 with rolls of 2,5,3.  Gidim 10 Grab Amunet.
- hit DCV 3, Amunet is Grabbed

19:32, Today: Crom rolled 12,5 using 3d6,1d3+1d6 with rolls of 2,4,6,3,2.  Gidim vs Amunet STR test.
- Amunet fails to break free from Grab

This message was last edited by the GM at 00:50, Fri 14 Aug 2020.
Crom
GM, 472 posts
Fri 14 Aug 2020
at 00:40
  • msg #486

Re: Throne of Bones - Turn 2 - Seg 1-4



TURN 2 123456789101112
Syssiah18   •        
Chang Jun15  •         
Niamh15   •        
Sadaan15   •        
Marduke14   •        
Tiberio13   •        
Gidim Tough13   •        
Neferet11   •        
Amunet11   •        
Gidim Minion10   •        
• = Phase Takenh = Half Phase Delay

The lord of the ruins WILL have his sacrifice to the dark god Mordiggian and woe to any who dare to stand in his way.  The Vanir has felt his wrath.  Who will be next?

Enjoy your Post-12 Recovery
This message was last edited by the GM at 01:58, Wed 19 Aug 2020.
Marduke the Red
player, 280 posts
Vanaheim END 34/40
15/15 BODY 28/40 STUN
Fri 14 Aug 2020
at 00:54
  • msg #487

Re: Throne of Bones - Turn 2 - Seg 1-4

Although the blow hurt, Marduke roars defiantly. Like a juggernaut rising, he struggles to his feet as he blocks the next club strike with a binding move. The lead demon would learn respect before it died. He says "Is that the best you can do?"

18:45, Today: Marduke the Red rolled 8 using 3d6 with rolls of 1,3,4.  PRE attack to get Sadaan to focus on ME.

Abort to 1/2 phase block.


17:50, Today: Marduke the Red rolled 11,11 using 3d6,3d6 with rolls of 3,6,2,5,2,4.  Pick tricks 13- for CSL, Pick tricks 13- for CSL.

Both CSLs to Block.


17:50, Today: Marduke the Red rolled 8 using 16-3d6 with rolls of 1,1,6.  Block with pick, OCV 5 -2(Prone)+2(CSLs)

Blocks an OCV of 8.
This message was last edited by the player at 01:46, Tue 18 Aug 2020.
Crom
GM, 474 posts
Tue 18 Aug 2020
at 03:16
  • msg #488

Re: Throne of Bones - Turn 2 - Seg 1-4 - In Progress

Segment 3
Chang Jun - The creature has shrugged off or avoided his every strike, so Chang decides to try to use the monster's own momentum against it. As it advances he locks the outstretched arm, pivots over his hip, spins and releases the nightmare to the void of pit.
20:39, Today: Crom, on behalf of Chang Jun, rolled 10 using 3d6 with rolls of 4,3,3.  Martial Throw Gadim 3 into Pit.
-hit DCV 6

one more down

Segment 4
Syssiah - The Zamoran moves serpentine like upon the demon, the chain from her collar undulating in time with her hips.  The outstretched arm leave holding the princess leaves the creature vulnerable, she slams the blade clean to the hilt and twists, separating the shoulder joint.
21:29, Today: Crom, on behalf of Syssiah, rolled 9 using 3d6 with rolls of 1,2,6.  Fighting Tricks, Knives activate 2 CLSs 12-.
- both activate

21:33, Today: Crom, on behalf of Syssiah, rolled 5,9,9 using 1d6,3d6,16-3d6 with rolls of 5,1,2,6,3,1,3.  Syssiah vs Gadim 10, CSLs to add +1 DC .
- Impairing Wound, 4 BODY to shoulder, not dead but 1 arm is useless, -1 OCV

half move and attack

Niamh - The Pict rolls to her feet, skulls bounce upon the stone as she regains her feet and lungs at the king putting her entire weight into the strike. But the giant notices her movement and bats the spearpoint aside with one arm.
21:43, Today: Crom, on behalf of Niamh, rolled 12 using 3d6 with rolls of 5,6,1.  Breakfall 12-, get to feet.
- stand up as 0 phase action

21:47, Today: Crom, on behalf of Niamh, rolled 4,12 using 3d6,3d6 with rolls of 1,2,1,6,3,3.  Fighting Tricks 12-, 1 roll for each CSL.
- both activate

21:52, Today: Crom, on behalf of Niamh, rolled 10,8,3 using 2d6,3d6,16-3d6 with rolls of 4,6,1,2,5,5,5,3.  Niahm vs Sadaan, 2 CSLs to increase dmg.
- miss


Sadaan - The king of demons steps over the prone Vanir and moves to take of Amunet, lifting her from the floor with a single, oversized hand.  He looks to the yawning pit, and tosses the woman through the air toward it.
21:59, Today: Crom rolled 11,5 using 3d6,1d3+1d6 with rolls of 4,6,1,1,4.  Sadaan Grab Amunet with casual STR.
- actually 1 hand, not Casual STR, he has 15 STR left to throw

22:12, Today: Crom rolled 7 using 13-3d6 with rolls of 1,3,2.  Sadaan throw Amunet into Pit, -4 OCV.
- hit DCV 7, Amunet will end up in the pit


Half-Move to N4, Grab and Throw unbalanced/unaerodynamic object

It wouldn't be heroic not to give you a chance to intervene.  Otherwise she will disappear into the maw of the pit.

EDIT: HOLD UP - let me double-check if he can aim his throw in same segment he made the Grab...  Nevermind aiming the Throw doesn't appear to be restricted under Grab rules

This message was last edited by the GM at 03:26, Tue 18 Aug 2020.
Marduke the Red
player, 281 posts
Vanaheim END 34/40
15/15 BODY 38/40 STUN
Tue 18 Aug 2020
at 07:40
  • msg #489

Re: Throne of Bones - Turn 2 - Seg 1-4 - In Progress

Marduke tries to intercept the flying Amunet, but his prone position costs him as his outstretched arm falls well short of the mark. As he watches her helplessly, a burning anger coalesces in his chest. The demon would be sent to the heart of hell for this evil act, and Marduke would personally deliver him.


00:32, Today: Marduke the Red rolled 16 using 3d6 with rolls of 6,6,4.  Dive for Cover, OCV 5. Hits DCV of 0. Fail.....
Tiberio
player, 257 posts
Healing cut to Thigh
Hyperborean Horse Trader
Tue 18 Aug 2020
at 07:58
  • msg #490

Re: Throne of Bones - Turn 2 - Seg 1-4 - In Progress

Marduke saw the body being flung first, Tiberio reacted, letting go his scimitar and leaping to intercept the Stygian so easily thrown as sacrifice.

01:00, Today: Tiberio rolled 7 using 3d6 with rolls of 5,1,1.  Abort 4, Dive for Cover DEX -1, 11-, 7, by 4

T 2, Seg 4, Abort v Sadaan Throw, Dive for Cover

FPh: Abort, Dive for Cover, divert Amunet from Pit


This message was last edited by the player at 03:22, Wed 19 Aug 2020.
Crom
GM, 475 posts
Wed 19 Aug 2020
at 00:52
  • msg #491

Re: Throne of Bones - Turn 2 - Seg 1-4 - Results

Sadaan continued - Marduke and Tiberio are both still picking themselves up when the Stygian princess is launched to her doom by the corrupted lord of the demons.  Perhaps still addled from the viscous blow from the great club, the Vanir is too slow.  But fortunately the Aquelonian is not, leaping high the impact sends both tumbling to the floor, skidding all too near the lip of the sacrificial pit.  Both are rattled but alive.
18:40, Today: Crom rolled 8,12,12 using 3d6,3d6,3d6 with rolls of 2,3,3,2,4,6,2,5,5.  Move Through Tiberio/Amunet, dmg, location, location.
- Tiberio take 12 STUN to the stomach, you will not get your Combat Luck against this as you could not try to Dodge.   Amunet will take the same and be STUNNED.

Tiberio finally stops in Hex N8 on the lip of the pit.  Amunet is in P8.

Tiberio, as you are in a face-down position and can see down the shaft....please give me a PER roll.

Marduke & Tiberio - Aborted

Neferet - Relieved that her sister has once more narrowly avoided death, Neferet never even glances to the nearby exit as she sprints back to her sister's side.
full move to R8

Gadmin Minion - The remaining minor demon pays no heed to its maimed arm and the Zamoran is too complacent with her blade.   At the sudden surge of attack Syssiah attempts to give ground and avoid the slash but the point rakes across her bare foot leaving a red line of pain.  She grits her teeth but does not cry out
19:46, Today: Crom rolled 6,17,6 using 1d6,3d6,14-3d6 with rolls of 6,5,6,6,4,2,2.  Gadim 10 vs Syssiah.
- 3 BODY after Combat Luck, Syssiah takes 1 BODY to foot

This message was last updated by the GM at 00:55, Wed 19 Aug 2020.
Crom
GM, 476 posts
Wed 19 Aug 2020
at 00:59
  • msg #492

Re: Throne of Bones - Turn 2 - Seg 5-8



TURN 2 123456789101112
Syssiah18   •   •    
Chang Jun15  •  •      
Niamh15   •   •    
Sadaan15   •   •    
Marduke14   •   •    
Tiberio13   •   •    
Neferet11   •   •    
Amunet11   •   •    
Gidim Minion10   •   X    
• = Phase Takenh = Half Phase Delay

The Stygian's are free yet none have fled; the giant demon king seems determined to pursue and drag the women back.  How long can this game of cat-and-mouse last?  The giant shows no sign of weakening.

Marduke, Tiberio and Amunet are all prone.  Amunet is also STUNNED
This message was last edited by the GM at 13:12, Mon 24 Aug 2020.
Tiberio
player, 258 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 19 Aug 2020
at 01:06
  • msg #493

Re: Throne of Bones - Turn 2 - Seg 5-8

Looking down the Pit

18:05, Today: Tiberio rolled 7 using 3d6 with rolls of 4,2,1.
PER, down the Pit, 12-, 7, made by 5


There is a...presence...there but not.  The darkness below seems to fuzz, almost strain.  Your skin crawls as you can make out a large, worm-like form, like smoke and water.  Your eyes ache and you are forced to shut them but the image of a twisting bundle of tendrils is still visible in your mind.

And there is a hideous gibbering, similar to the horrible babbling of the demons of these ruins.  You hear it in your thoughts now but you know if the veil below is torn ALL will hear it with both their ears and minds as well.

It calls to you.  Hungers for you.  You specifically, nearly as much as you know it lusts for Amunet and Neferet...and Syssiah.  How you understand this you cannot say but you are certain you four are this charnel god's choicest of sacrifices.

And it is almost here.

21:54, Today: Crom rolled 8 using 3d6 with rolls of 2,2,4.  Mordiggian Horror Mental Transformation Attack - Insanity.
- 8 points of insanity

This message was last edited by the GM at 03:05, Wed 19 Aug 2020.
Marduke the Red
player, 282 posts
Vanaheim END 34/40
15/15 BODY 38/40 STUN
Wed 19 Aug 2020
at 05:45
  • msg #494

Re: Throne of Bones - Turn 2 - Seg 8

Marduke stands at last and prepares to prevent any more sacrifices.

1/2 phase Stand
1/2 phase hold.


22:46, Today: Marduke the Red rolled 11,11 using 3d6,3d6 with rolls of 3,4,4,1,4,6.  Pick tricks 13- for CSL, Pick tricks 13- for CSL.
Both CSLs available
This message was last edited by the player at 05:47, Wed 19 Aug 2020.
Crom
GM, 477 posts
Sat 22 Aug 2020
at 00:40
  • msg #495

Re: Throne of Bones - Turn 2 - Seg 5-8 - In Progess

Segment 6
Chang Jun - Spinning the Khitai spies the goliath looming behind Syssiah's bare form. He bounds behind the creature and a delivers a sharp jab to the king's vitals.
19:20, Today: Crom, on behalf of Chang Jun, rolled 8,13,5 using 1d6+1d3,3d6,16-3d6 with rolls of 6,2;3,6,4,1,6,4.  Chang vs Saadan.
- Move O3, Hit Vitals, Sadaan takes BODY, Sadaan is STUNNED


Segment 8
Syssiah - Spinning to her opponent's back she slashes across the demon's leathery back and into it's twisted organs.  It collapses, arching, then lies still.
19:28, Today: Crom, on behalf of Syssiah, rolled 3,10,4 using 1d6,3d6,16-3d6 with rolls of 3,3,3,4,6,2,4.
- Move J6, Hit Chest, Gadim 10 takes BODY, dead


Niamh - The Pict brings her spear to bear as well upon the demon king, hoping to join Chang and skewer him in place, unable to move.
19:35, Today: Crom, on behalf of Niamh, rolled 10,13 using 3d6,3d6 with rolls of 2,6,2,2,5,6.  Spear CLSs, 12- each
- 1 activates, add to OCV

19:36, Today: Crom, on behalf of Niamh, rolled 7,16,6 using 1d6+1d3,3d6,17-3d6 with rolls of 6,1;4,6,6,3,6,2.  Niahm vs Sadaan, 1 CSL to OCV.
-Move M5, Hit Leg, Sadaan takes BODY


Sadaan - The king of ruin roars and tries to recover from the brutal attacks visited upon his person.
recover from STUNNED


This message was last edited by the GM at 00:50, Sat 22 Aug 2020.
Marduke the Red
player, 283 posts
Vanaheim END 34/40
15/15 BODY 38/40 STUN
Sat 22 Aug 2020
at 21:50
  • msg #496

Throne of Bones - Turn 1 - Seg 12

Segment 9 (held action)
Seeing no one advance on the pit, Marduke moves up to the fight. Both CSLs on DCV.

1/2 phase move to O5

Segment 12
Marduke moves up to join the attack against the large demon. His nighty thews strain to contain the power he puts into his strike with the pick.


Full phase attack (or abort if needed)

14:43, Today: Marduke the Red rolled 11,13 using 3d6,3d6 with rolls of 6,2,3,5,3,5.  Pick tricks 13- for CSL, Pick tricks 13- for CSL. Both CSLs to damage.

14:45, Today: Marduke the Red rolled 8,10,4 using 2d6+1,2d6,16-3d6 with rolls of 1,6,5,5,2,5,5.  Hit Location, HKA damage, Attack at OCV 5 DCV 4.

Marduke's attack hits DCV 4
It hits Sadaan's arm for 5 BODY(after ×1/2) 20 STUN ARMOR-PIERCING
This message was last edited by the player at 04:45, Mon 24 Aug 2020.
Tiberio
player, 259 posts
Healing cut to Thigh
Hyperborean Horse Trader
Mon 24 Aug 2020
at 07:26
  • msg #497

Throne of Bones - Turn 1 - Seg 8

The Aquilonian twists on the ground and pushes himself up form prone, surveying the field for enemies and allies position. Seeing the sisters away from the tall demon, Tiberio looks to retrieve his scimitar and bring an end to this demon was trying to summon.

Mitra bless us, we see the dark things and commit to your Light. His prayer was silent, but his lips moved and repeated the same refrain over and over.

T 2, Seg 8

HPh: Stand from Prone
Hph: Move and retrieve Scimitar from Abort > O 7


This message was last edited by the player at 07:37, Mon 24 Aug 2020.
Crom
GM, 478 posts
Mon 24 Aug 2020
at 13:12
  • msg #498

Throne of Bones - Turn 2 - Seg 5-8 - Results

Marduke - The Vanir regains his feet and watches for further attack.

Tiberio - Tiberio stands and recovers his weapon.

Amunet & Neferet - The sisters move together toward the side opposite the demon king, looking to hide in the shadows.
Crom
GM, 479 posts
Mon 24 Aug 2020
at 13:17
  • msg #499

Throne of Bones - Turn 2 - Seg 9-12



TURN 2 123456789101112
Syssiah18   •   •   •
Chang Jun15  •  •  •  •
Niamh15   •   •   •
Sadaan15   •   •   •
Marduke14   •   •    
Tiberio13   •   •    
Neferet11   •   •    
Amunet11   •   •    
Gidim Minion10   •   X    
• = Phase Takenh = Half Phase Delay

The king bleeds but is not slowed.  The princesses are clear of his grasp for the moment.  The horsemaster knows just how close the true danger lies in wait.
This message was lightly edited by the GM at 12:40, Wed 26 Aug 2020.
Chang Jun
player, 128 posts
Mon 24 Aug 2020
at 14:34
  • msg #500

Throne of Bones - Turn 2 - Seg 9-12

Seg. 9

With some small success against the leader of the demons. Chang Jun presses the attack lashing out again at the creature.

OOC:
10:31, Today: Chang Jun rolled 5,12,7 using 1d6+1d3,3d6,16-3d6 with rolls of 2,3;6,2,4,1,6,2.  Strike vs. Sadaan.

Hit DCV 7, Location Stomach, 5 Body 20 Stun

Crom
GM, 481 posts
Mon 24 Aug 2020
at 23:45
  • msg #501

Throne of Bones - Turn 2 - Seg 9-12 - In Progress

Segment 9
Chang Jun - Chang continues his attack but the giant demon is able to avoid the worst of it.
Sadaan takes BODY

Marduke - The barbarian moves to offer the demon a meeting with his steel.

Segment 12
Syssiah - Syssiah glides forward to join Niamh, her knife held in defense before her, intent upon the giant's movements as her companions struggle to fell the creature.  In a graceful swirl she strikes at the king but perhaps hesitates and fails to draw blood
Half move to L4
18:43, Today: Crom, on behalf of Syssiah, rolled 1,9,2 using 1d6,3d6,16-3d6 with rolls of 1,5,3,1,4,4,6.  Syssiah vs Sadaan, CSLs to add +1 DC.
- miss

This message was last edited by the GM at 01:08, Wed 26 Aug 2020.
Chang Jun
player, 129 posts
Tue 25 Aug 2020
at 13:09
  • msg #502

Throne of Bones - Turn 2 - Seg 9-12 - In Progress

Segment 12

Hoping to at least keep the demons attention Chang Jun continues to attack. With any luck the assault may yet prove effective.

OOC:
08:54, Today: Chang Jun rolled 5,13,9 using 1d6+1d3,3d6,16-3d6 with rolls of 4,1;6,6,1,1,3,3.  Strike vs. Sadaan.

Hit a 9 DCV, Location; Vitals. 5 Body (x2 if any gets through) 20 Stun

Crom
GM, 482 posts
Wed 26 Aug 2020
at 01:07
  • msg #503

Throne of Bones - Turn 2 - Seg 9-12 - In Progress

Segment 12 continued...
Chang Jun - Relentlessly the Khitai struck at the demon lord, again and again.  No single blow as significant a the first but they still left their mark upon the ancient flesh.
Hit, Sadaan takes BODY

Niamh - The Pict used her longer weapon to try to maintain her distance from the giant club; darting forward to thrust and leap back again, unable to land her blow.
19:50, Today: Crom, on behalf of Niamh, rolled 12 using 3d6 with rolls of 2,4,6.  Spear CSLs, 11-.
- failed to activate

19:51, Today: Crom, on behalf of Niamh, rolled 8,10,4 using 1d6+1d3,3d6,16-3d6 with rolls of 6,2;6,3,1,5,4,3.  Niahm vs Sadaan.
- miss


Sadaan - How long has this ancient creature held sway over this decaying realm?  Have any challenged him so during these untold centuries?   Regardless this new challenge the demon king is undaunted, and though the Stygians are beyond his reach his eyes appear drawn to Syssiah.   As the Zamoran spins in her attack the chain attached to her collar does so as well and the giant's hand is there to grab it as it passes before him.  With a jerk he holds Syssiah's bare form aloft, her hands immediately going to the iron band around her neck which has begun to choke her.  But rather than toss her as he did Amunet, the demon moves to hold her against his chest as he turns to face Marduke and Tiberio, readying himself to go through the pair....
19:56, Today: Crom rolled 9 using 16-3d6 with rolls of 2,2,3.  Sadaan Grab Syssiah.
- Grabbed, Sadaan is now at 1/2 DCV as he maintains his Grab on Syssiah


Marduke you had posted your actions a little early.  I have you moving to hex O5 on Segment 9.  Do you want to keep your Segment 12 action or do something else now that you know what has occurred?
Marduke the Red
player, 286 posts
Vanaheim END 34/40
15/15 BODY 38/40 STUN
Wed 26 Aug 2020
at 19:25
  • msg #504

Throne of Bones - Turn 2 - Seg 9-12 - In Progress

Moving to protect his woman, Marduke grapples the Demon King, pitting his Strength against the Demon's, hoping to force a release of its captive.

12:22, Today: Marduke the Red rolled 5 using 15-3d6 with rolls of 4,4,2.  Marduke Grab attack OCV 4.
Marduke grabs a DCV 5 enemy.
Str vs Str contest?

Yep, half his STR to see if he can immediately break free of your Grab:

19:37, Today: Crom rolled 9 using 3d6 with rolls of 5,2,2.  Sadaan, STR to break free of Grab.
- 3 BODY

Marduke, roll your STR roll and count BODY to see if you maintain your hold.
You can immediately Slam, Squeeze or Throw or just choose to maintain your hold.  To try to break his grip on Syssiah would have to wait until your next Segment




I rolled crappy.

00:39, Today: Marduke the Red rolled 12 using 5d6+1d3 with rolls of 2,1,3,1,4,1.  Str check Str 28.
I got 3 BODY as well.


Marduke opts to slam Sadaan to the ground on its back, cushioning Syssiah with the monster's body.

10:32, Today: Marduke the Red rolled 14 using 5d6+1d3 with rolls of 4,1,5,1,2,1.  Slam damage.
Slam damage 3 BODY 14 STUN.
This message was last edited by the player at 19:07, Thu 27 Aug 2020.
Tiberio
player, 262 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 27 Aug 2020
at 18:03
  • msg #505

Throne of Bones - Turn 2 - Seg 9-12 - In Progress

Seeing the giant slam the demon to the ground, Tiberio moves swiftly to advantage his blade and swings to disable its ability to move.

His mind never leaving what he had seen in the Pit, soon...

The shield is a counter weight and the scimitar seeks a knee or lower leg

T 2, Seg 12

HPh: Move > P 4
Hph: Attk Sadaan, Low Shot (Shoulders-Feet) -2, 2d6+7*

11:01, Today: Tiberio rolled 2,16,12 using 2d6,2d6+7,17-3d6 with rolls of 1,1,4,5,1,2,2.  Attk Sadaan, Scimitar, Low Shot, 17 OCV .
Hit DCV 12, CRIT DCV 7, Location: Leg, 12 BODY 24 STUN

This message was last edited by the player at 16:01, Fri 28 Aug 2020.
Crom
GM, 484 posts
Sat 29 Aug 2020
at 16:19
  • msg #506

Throne of Bones - Turn 2 - Seg 9-12 - Results

Marduke lays hold of the demon king and the pair strain against one another.  The king does not loosen his hold upon Syssiah, even as Marduke slowly forces him back...back...and then with a sudden twist the creature is prone with Marduke atop and holding it in place.

Syssiah seems pleased with her position between the king and barbarian.

Tiberio recognizes the opportunity and rushes forward.  Blade held high he plunges his scimitar upon the expose leg of the king, separating the appendage in a single stroke.

The giant cries out and convulses but the Vanir maintains his grip.  As the demon's strength slackens Syssiah is able to slip free.  Finally as the head turns, it's strange clicking ends and the last of its movements cease Marduke also rises over the still form.

Sadaan, ancient lord of Zuhal-Sar, is ended.

In the quiet faint sounds of combat and cries are evident but no more demons immediately appear.  But none have any illusions that you are now safe.   Neferet and Amunet join you and a quick examination shows their injuries are minor.  An ill, crawling feeling clings to you though you cannot name its cause given you appear unthreatened for the moment.

"We should hurry," Neferet suggests.

Combat is over
This message was last edited by the GM at 16:19, Sat 29 Aug 2020.
Marduke the Red
player, 287 posts
Vanaheim END 34/40
15/15 BODY 38/40 STUN
Sat 29 Aug 2020
at 19:01
  • msg #507

Throne of Bones - Turn 2 - Seg 9-12 - Results

Marduke stands. He says "I know not why they sacrificed to the pit, but this hellish temple must be destroyed." He looks around for the support beams, if any. He crosses over to the immense throne and says "come, help me push this thing into the pit. Let it plug whatever doorway into Hell they hoped to open." His muscles bunch as he starts pushing the throne towards the pit.
Tiberio
player, 263 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 29 Aug 2020
at 20:08
  • msg #508

Throne of Bones - Turn 2 - Seg 9-12 - Results

In a corrective tone, "This place must burn."

The sounds of distant battle, those left, wounded. A hardening face looked at the  Pit.

"Others need our help. We must leave."

No interest in the throne, only anything that burns tipping those over, setting anything he can to flame, as they exit
This message was last edited by the player at 05:02, Mon 31 Aug 2020.
Crom
GM, 485 posts
Wed 2 Sep 2020
at 01:56
  • msg #509

Throne of Bones - Turn 2 - Seg 9-12 - Results

Marduke:
"I know not why they sacrificed to the pit, but this hellish temple must be destroyed."

Syssiah stands at the lip of the pit, looking down, a half-smile tugging at her cheek but she offers no answer to the Vanir.  Her eyes rise to meet Tiberio's in a knowing look.

A watch is placed at each exit, Chang, Niamh, Neferet with Amunet and finally the Zamoran princess but all report no signs of demons.  The sounds of ashuri horns are heard and seem to be drawing nearer.

While Marduke heaves the demon king's throne into the maw of the pit Tiberio begins to tip brazers to catch the ancient timbers.  Much of the ziggurat was stone but the refuse suffused the rooms and might carry the flames.  The horsemaster is satisfied to see flames catch and slowly grow but he doubted it would suffice to destroy the ancient structure.

As the heat rises you are forced to exit and return to the upper level of the structure.  The glow from the doorways shines brighter into the night.  The sky is clear.  Quiet.  No more chants or the unnatural clicking of the denizens of the ruins is evident.

"What is that? Nefert points out into the dark.  A point of light appears and disappears, moving quickly as it seems to draw closer.  And with it the faint sounds of hoof beats upon sand and stone.
This message was last edited by the GM at 01:58, Wed 02 Sept 2020.
Marduke the Red
player, 289 posts
Vanaheim END 34/40
15/15 BODY 38/40 STUN
Wed 2 Sep 2020
at 04:55
  • msg #510

Throne of Bones - Turn 2 - Seg 9-12 - Results

After throwing the throne into the pit, Marduke takes the time to search the refuse and area around the throne for a replacement shield, and tests the demon's warclub to see if Marduke could wield it. He moves next to Syssiah and grunts [Language unknown: "saar chei namaes po kor li illeeiai. Our anons whe po ceon intiho daysanrat."] When they exit the temple, the Vanir turns his sharp eyes in the direction pointed out by Neferet.

21:50, Today: Marduke the Red rolled 6 using 3d6 with rolls of 1,3,2.  Perception 13-.

Tiberio
player, 264 posts
Healing cut to Thigh
Hyperborean Horse Trader
Wed 2 Sep 2020
at 08:00
  • msg #511

Throne of Bones

Most likely the ashuri, searching for the Prince. The3 injured Prince could not flee, injuries prevent that.

It was a matter of intercepting the riders before they found Prince Satabus.

The sisters could not fall into any other hands this night.

Turning to Zamoran and the Pict, "Can you make your way back to the Prince?

What Marduke and I must do, it is better to be done without the chance that the sisters face capture
."

To Marduke, "Can you see their path, how fast do they move, are they embattled or riding without harassment?"
Chang Jun
player, 130 posts
Wed 2 Sep 2020
at 14:20
  • msg #512

Throne of Bones

Chang Jun moved away from the exit and ito the shadows nearby. He was lad to be out of that horrid place and with the group all alive and well. But know they possibly had another adversary. Watching the light he tried to discern who the riders were, but his eyes were slow to adjust to the darkness.

OOC: 10:18, Today: Chang Jun rolled 15 using 3d6 with rolls of 6,6,3.  Perception 11-.
Crom
GM, 487 posts
Thu 3 Sep 2020
at 01:53
  • msg #513

Throne of Bones

The sharp eyes of the Vanir makes out a torch held by a rider wearing white.

But the second rider does not.

It is difficult to be certain but Marduke believes that the second rider may be Prince Satabus.

There is no doubt in the Norseman's mind but that their path leads them to the ziggurat.

Whomever rides with that light should arrive in the next few minutes unless the demons of the ruins say otherwise.
This message was last edited by the GM at 01:54, Thu 03 Sept 2020.
Marduke the Red
player, 290 posts
Vanaheim END 34/40
15/15 BODY 38/40 STUN
Thu 3 Sep 2020
at 03:04
  • msg #514

Throne of Bones

Marduke proclaims "the first rider, carrying the torch, is clothed in white. I am not certain, but I think I can make out a second rider, and I think it is Sabatus."
Tiberio
player, 265 posts
Healing cut to Thigh
Hyperborean Horse Trader
Thu 3 Sep 2020
at 08:49
  • msg #515

Throne of Bones

They were going to need flame. There was precious little here to burn.

Tiberio moves down the front stairs to the ground and begins to adjust to the night, breathing in the cold desert air, trying to familiarize himself with the ground  around the base and any nearby structures.

The Prince would not be riding unless prssed to it.
Crom
GM, 488 posts
Sat 5 Sep 2020
at 04:03
  • msg #516

Throne of Bones

The horsemaster leads the way down the black stone stairs, a pair of demons are cut down on the way, seeming confused and offering little threat.  Scarcely have you reached the foot of the ancient structure than the sounds of hooves draw close and the riders come into view.   Marcian, still in his disguise of Shemetish white leads 3 ashuri mounts sans their riders.  Next to him Satabus sits astride another mare of Shem with 3 more in line behind him.  It is plain to see that the prince barely maintains his seat, the stain from his wound shows dark upon its dressing and has seeped down his side.

"By the gods you have done the impossible," Marcian gasps as he leaps from his saddle and moves to Satabus' side in case his lord required support, "Amunet safe and none lost in the doing.  While the ashri searched we did as promised and managed to lead them in circles for a time.  But soon the demons of this place appeared, seeing to rise up from the very ground itself and it became a fight of survival on all sides.  My prince never gave up hope, even after we managed to secure horses he insisted we circle and watch for a sign, avoiding both demon an Shemite alike.  When the light atop this structure shown we agreed to reach it in hopes of finding you or die in the attempt.  But the demons seemed subdued and did not dog our path as before and we were able to reach you unhindered."

"Amunet," Satabus calls from greying lips, holding out his hand to his beloved which she runs to take.  Both weep and cling to one another for a moment before the prince straightens and looks upon you all.

"You have given me more than I dared hope, more than I deserved after this disastrous day and all the men that I failed.  When you reach Khoraja you will have the riches as promised.  Please see that it is done, Neferet, and that their deeds are know to my father."

The princess only closes her eyes and bows her head in agreement.

"Now we must go," Satabus motions for Marcian to lift Amunet before him in the saddle so that they might ride together.  He loosens the reigns of the mounts behind his so that any may claim them adding, "let's us leave this forsaken land ere the hellspawn gather their wits and return."

Somewhere in the distance an ashuri horn blows again but it seems distant.  You each choose your mounts and prepare to leave the dead city of Zuhal-Sar to its degenerate denizens once more.

If there is anything you wish to do or say before you ride, now is the time
Marduke the Red
player, 291 posts
Vanaheim END 40/40
15/15 BODY 40/40 STUN
Sat 5 Sep 2020
at 05:59
  • msg #517

Throne of Bones

Marduke helps Tiberio set flame to the ziggurat, hoping that it would draw asshuri and demon alike to a spot where they could engage each other and not pursue THEM. He pulls Syssiah to himself for a rough kiss, declaring  Apparently his Kothic is getting more practiced. He hefts the warclub stolen feom the demon king, testing its weight.

OOC What are the stats on the Warclub?


Great Club 6d6N dmg  15 STR min  1.8kg   2-Handed
This message was last edited by the GM at 18:59, Sat 05 Sept 2020.
Tiberio
player, 266 posts
Healing cut to Thigh
Hyperborean Horse Trader
Sat 5 Sep 2020
at 07:01
  • msg #518

Throne of Bones

Tiberio looks to Marcian, words try to form, but there is nothing to say that could describe what happened to those that did not live it.

A flicker of an image, seen in the well, comes to his mind and then is just crowded out by the thoughts of the present, the tactical and the effort to leave this... demon spawning place.

The Aquilonian takes a horse, vaults to the saddle and looks to see what is ahead.
This message was lightly edited by the player at 19:05, Sat 05 Sept 2020.
Crom
GM, 489 posts
Wed 9 Sep 2020
at 13:14
  • msg #519

End of a Beginning

Heels are put to the flanks of the ashuri mounts and you are off into the night.  The demons of the ruins are barely glimpsed as you leave but there is little doubt they will recover from tonight's loss though it take time.  Time having little regard for the degenerate beings of Zuhal-Sar.

A generally Northwesterly course is set as the land allows.  It is a few hours yet before dawn when Satabus slides from his saddle, somehow managing not to throw Amunet when death claims him.  Though Niamh and Chang had done their best to watch for any plants which might replenish the healing herbs the night had hidden what few these harsh lands might hold.

A halt is called while all take the chance to rest for what seems like the first in an eternity.  Later Neferet and Amunet, perhaps with the assistance of others, prepare Satabus's body while those stronger gather stones for a cairn.
After a few days all are fit to ride once more though Amunet speaks little if at all.

Of the travel to Khoraja there is little to tell.  10 days after leaving the grave of Satabus you enter the gates of the city where his father rules where the princess leads you before the king.  Already survivors of the doomed army have begun to arrive and Neferet's story only confirms the king's worst fear of his son's fate.  The king takes the news poorly but Prince Khossus, Satabus younger brother, speaks to you in private later and hears the truth of your words and thanks you for your noble service to his brother.  No mention is ever made of Amunet or the love she and Satabus shared.  Such is the price the highborn pay for their treaties and alliances.

Neferet and Khossus keeps Satabus' promise and you are handsomely rewarded for your efforts.  Gold, jewels, a steed from the prince's own stock and a fine dwelling are at your disposal.  A position of standing is available to each should such be to you liking.  These will do for a time but such finery have a way of slipping away, like sand through ones fingers, a Cimmerian once said.  Until then the you are free, truly free.

Go and live until fate finds you once more in dire straights, dancing upon the knife-edge, with only your will and steel to meet the threat before you.

All players receive 7XP:
- Confrontations in the battlefield: 1XP
- Rescue of Neferet: 1 XP
- Tunnel of Bones: 1XP
- Temple of Hunger + Rescue of Amunet: 2XP
- Completion of story: 2XP

You may spend on anything you wish within campaign guidelines

This message was last edited by the GM at 13:24, Wed 09 Sept 2020.
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