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14:21, 7th May 2024 (GMT+0)

The Startening... Again.

Posted by TwizFor group 0
Twiz
GM, 483 posts
Fri 4 Sep 2020
at 16:03
  • msg #631

The Startening... Again

In reply to Fithelos (msg # 630):

Each time you put a key in a lock and turn it, you hear mechanisms in the door move. You get all 8 in on your first try, but the door won't budge.
It looks like every key turns every lock, but that doesn't means it's unlocked.
Fithelos
player, 478 posts
Monk
Warlock
Fri 4 Sep 2020
at 17:56
  • msg #632

The Startening... Again

In reply to Twiz (msg # 631):

Fithelos tries all the keys in one lock to see if any of them feel different or actually release the deadbolt.
Twiz
GM, 484 posts
Fri 4 Sep 2020
at 18:44
  • msg #633

The Startening... Again

In reply to Fithelos (msg # 632):

They all feel the same. Each one turns. Each one makes a noise in the mechanism.
Fithelos
player, 479 posts
Monk
Warlock
Fri 4 Sep 2020
at 20:03
  • msg #634

The Startening... Again

In reply to Twiz (msg # 633):

Well that is a lot of possibilities.

Fithelos puts all the keys back, replacing them to their respective pillows and closes the display cases.

He returns to the door and tries to open it again.
Twiz
GM, 485 posts
Fri 4 Sep 2020
at 20:21
  • msg #635

The Startening... Again

In reply to Fithelos (msg # 634):

The door opens.  The mirrored glass fades away showing Lunk picking his nose.  He spots you, picks up the chest, and walks up to you.
Fithelos
player, 480 posts
Monk
Warlock
Tue 8 Sep 2020
at 16:33
  • msg #636

The Startening... Again

In reply to Twiz (msg # 635):

Muttering under his breath about being the target of any god of spite, he pushes past Lunk and continues forward, hoping he will be able to retrieve the information he's looking for.

"Librarian." He calls out. "I am looking for contents on this card. Please assist me at once."
Twiz
GM, 486 posts
Tue 8 Sep 2020
at 16:55
  • msg #637

The Startening... Again

In reply to Fithelos (msg # 636):

You hear the librarian humming an aisle over. She shelves another text, the comes around. "Please keep your voice down. This is the library. Now let me see your card."
Fithelos
player, 481 posts
Monk
Warlock
Tue 8 Sep 2020
at 18:01
  • msg #638

The Startening... Again

In reply to Twiz (msg # 637):

Fithelos shows her his card, saying nothing in response.
Twiz
GM, 487 posts
Tue 8 Sep 2020
at 18:25
  • msg #639

The Startening... Again

In reply to Fithelos (msg # 638):

"OH, well you're very close." she heads down a few aisles, da left, takes two thoughts, and three more aisles down you find what should be your final door.
"just through here and you'll be in the correct room. From there you'll be able to find your shelf."
Fithelos
player, 482 posts
Monk
Warlock
Tue 8 Sep 2020
at 19:51
  • msg #640

The Startening... Again

In reply to Twiz (msg # 639):

"Am I stuck in an eternal loop where I keep meeting the same person over and over again where they keep telling me, 'Just beyond this door,' or 'Just up this staircase' or 'Just down that hallway,'

He shakes his head.

"I'm not ever going to get to my destination...am I in the Mazes?" his eyes narrow at the Librarian. "Are you a servant of the Lady of Pain?"
Twiz
GM, 488 posts
Tue 8 Sep 2020
at 21:05
  • msg #641

The Startening... Again

In reply to Fithelos (msg # 640):

"I'm not quite sure what you're getting at.  There are many librarians; one for each room.  We serve the library.  The library serves those who seek knowledge.  I would not be surprised if The Lady of Pain has visited the library, but I've never seen her."
"I can probably find you texts on the Lady of Pain and her mazes, but you'd be better off in the room that sorts by super-naturals involved, alphabetical order, difficulty of labyrinth, or even gender.  Geography isn't going to be very helpful here.  I can point you in the correct direction for those if you'd like, but you'll be further from the shelf on your card."
Fithelos
player, 483 posts
Monk
Warlock
Wed 9 Sep 2020
at 16:59
  • msg #642

The Startening... Again

In reply to Twiz (msg # 641):

Fithelos doesn't reply. He'll head in the direction she indicated--to the supposed final door.
Twiz
GM, 489 posts
Wed 9 Sep 2020
at 18:45
  • msg #643

The Startening... Again

In reply to Fithelos (msg # 642):

You enter end side of the room, Lunk comes in from the side.  This time you are separated by glass that slowly dims.  Lunk puts the chest down and runs toward you.  He pounds on the glass, but he doesn't appear to see you.  You are now on the other side of the mirror watching Lunk.  He calms down, then starts picking at his nose hairs.  After plucking a few, he spits in his hand and wipes his few strands of hair down. Even pounding on the glass, Lunk does not appear to hear you.  You can hear everything he does. After 10 long minutes of watching Lunk groom himself, he turns to see the riddle.
On a podium in front of the glass wall blocking the door exiting the room is a peach.  The riddle on the wall reads, "It's just a peach."
Lunk looks up at the wall, you're not sure if he can read it, then down at the peach.  He stares at it for a while, then smashes it.  Proud of himself he turns back to the mirror.  Nothing changes.  When he turns around, the peach has returned. A few moments later, he grabs the peach and throws it at the glass wall, smashing it and leaving a smear down the wall as it falls.  Again, he turns to see if you are back, but nothing changes. He walks to the mirror again, adjusts himself, then places his ear against the  mirror.  He still can't hear anything from your side.  He walks back to the peach, which is now sitting on the podium in one piece. He picks it  and holds it up to his eye styding it.  What secrets does this peach hold? What is it not telling him.  He reads the glass wall again, looks back at the peach, then places it on his head. He turns to the mirror smiling, but quickly looks disappointed in his efforts. The peach falls off his head, so he stomps on it.  The mirrored wall does not come down.  He turns back to the podium, stares back and forth between the wall and the peach.  You can tell he has a sudden idea, and he quickly tosses the peach to the side and hurls the podium at the wall. Debris flies everywhere, but the mirrored wall doesn't move. Lunk lays down to nap.  An hour later, Lunk awakes and rubs his belly.  He looks around for a second, notices the peach, and picks it up taking a bite of it.

The podium fades, as well as both the mirrored and glass walls.  Your exit awaits.
This message was last edited by the GM at 21:16, Wed 09 Sept 2020.
Fithelos
player, 484 posts
Monk
Warlock
Thu 10 Sep 2020
at 18:34
  • msg #644

The Startening... Again

In reply to Twiz (msg # 643):

.......................blinking cursor.



What in the nine hells??



Fithelos will leave the area through the exit.
Twiz
GM, 490 posts
Thu 10 Sep 2020
at 23:23
  • msg #645

The Startening... Again

In reply to Fithelos (msg # 644):

You open the door to see another room of the library, with the (a?) librarian shelving.  She looks over at you and screeches, "Oh, my word.  You scared the daylight and the moonlight out of me.  Welcome to the library.  Don't just stand there, come on in.  Do you need help finding anything?"
Fithelos
player, 485 posts
Monk
Warlock
Fri 11 Sep 2020
at 15:00
  • msg #646

The Startening... Again

In reply to Twiz (msg # 645):

Fithelos holds out his card hesitantly as he awaits her to tell him what door or staircase to go to next.
Twiz
GM, 491 posts
Fri 11 Sep 2020
at 15:19
  • msg #647

The Startening... Again

In reply to Fithelos (msg # 646):

From several feet away, she looks at the card, "oh, well that's no good. It's nearly 73 thousand shelves away." after a gnarled pause while looking at the card, "I know a shortcut! Follow me."
She grabs her cart and startles to the end of the aisle and turns right.
When you round the corner, you see her standing there waiting for you. "this is it. Sorry about the walk. Now it looks like you want texts written just after the area was shrunk. That would start here." she points toa spot on the shelf.  "is there anything I can help you find around that time and place?"
Fithelos
player, 486 posts
Monk
Warlock
Fri 11 Sep 2020
at 19:38
  • msg #648

The Startening... Again

In reply to Twiz (msg # 647):

Fithelos is somewhat fearful to respond. "Can I let you know after I've taken a look at what these texts have to offer?"
Twiz
GM, 492 posts
Fri 11 Sep 2020
at 19:46
  • msg #649

The Startening... Again

In reply to Fithelos (msg # 648):

"A browser, huh? No problem. You let me know when you need help."
The spot where she pointed starts with a small gap in time, then an explosion of texts talking about the event, or earthquakes, or unanswered prayers. Slowly but surely the texts seem to return more normal messages of everyday life and spells and the like, but still unsettling questions linger about what happened on that day their world shook and their gods disappeared.

What are you looking for? Any phrases or topics that you would like to find?
Fithelos
player, 487 posts
Monk
Warlock
Fri 11 Sep 2020
at 20:22
  • msg #650

The Startening... Again

In reply to Twiz (msg # 649):

How can I find Britannia?
Where did it go?
How do I contact Balance?
Where is the entrance to the Caverns of Destard?
How do I get to Britannia?
Where do the worlds of Aber Toril and Britannia meet?
Is Britannia a different world or a different plane?
If it is a different plane, which plane is it?
Why was Britannia moved?
Twiz
GM, 493 posts
Fri 11 Sep 2020
at 22:04
  • msg #651

The Startening... Again

In reply to Fithelos (msg # 650):

I forgot to mention, the librarian walked away since you wanted to be alone to search.  She is not hovering over you, watching what you're doing.

Lunk sees you looking through the texts, so he decides to help.  He tends to be fascinated by the different art he finds, mostly by kids drawing their family or pets.


| How can I find Britannia?
| Why was Britannia moved?
| Where did it go?
| How do I get to Britannia?
| Where do the worlds of Aber Toril and Britannia meet?
| Is Britannia a different world or a different plane?
|    If it is a different plane, which plane is it?
Investigation, 10 (bonuses at 12, 16, 20) w/ Advantage because you can take your time to look.

| How do I contact Balance?
No information found.

| Where is the entrance to the Caverns of Destard?
You find a map of Britannia, and immediately find Destard, as if you already knew where to look on the map.  A sharp pain hits between your eyes, so you close them.  As soon as you close them you see treasures laid out in front of.  A movement in the treasure, almost looks like to small waves chasing each other.  Suddenly in the treasure, two giant eyes appear.  A large dragon takes shape in the treasure and grabs you.  Your eyes burst open.  You're still in the library.
Fithelos
player, 488 posts
Monk
Warlock
Tue 15 Sep 2020
at 14:01
  • msg #652

The Startening... Again

In reply to Twiz (msg # 651):

08:55, Today: Fithelos rolled 22 using 1d20+6.  Investigation Adv. (Roll 1)
08:56, Today: Fithelos rolled 14 using 1d20+6.  Investigation Adv. (Roll 2)
08:56, Today: Fithelos rolled 17 using 1d20+6.  Investigation Adv. (Roll 3)
08:57, Today: Fithelos rolled 15 using 1d20+6.  Investigation Adv. (Roll 4)

Fithelos does not like the idea of upsetting/going up against dragons. Maybe even less than dealing with demons. What did it mean though? He wasn't looking for dragons. They were the furthest thing from his mind. For the first time since starting this...errand...Fithelos feels a little fearful of where he's being led.
Twiz
GM, 494 posts
Wed 16 Sep 2020
at 02:29
  • msg #653

The Startening... Again

In reply to Fithelos (msg # 652):

Miscommunication.  1 roll with advantage, but different outcomes at each number.  You first roll is all I need, plus it beat out everything.
Also, I had to rework a lot of this, so hopefully it still makes sense.  I read it like 12 times, but it's hard to find flaws in your own work.  Let me know if anything doesn't make sense or even if you're not 100% on what I've said.


| How can I find Britannia?
| Why was Britannia moved?
| Where did it go?
| How do I get to Britannia?
| Where do the worlds of Aber Toril and Britannia meet?
| Is Britannia a different world or a different plane?
|    If it is a different plane, which plane is it?

As you ask yourself these questions, you come to a realization.  If this room is organized by geography then time, and texts that happened before the "event" are on the same shelf as the things that happened after the "event", and the Library contains all texts from the material plane, Britannia never left.  It's in the same exact location it always has been.
One thing that is strange is how much more time-concentrated the texts become (more texts per day).  You start to wonder, if it's in the same location, how come no one has found it.  Surely shipping routes didn't change overnight.  There must've a point when ships were still expecting to find the island nation, and it was just gone, so how did they not find it if it were there.

While contemplating this, you come across a diary with only two entries.  The front of it is embossed in gold with "The Era of Frederick Smeek".

Day 1 of the Era of Smeek:
I've done it.  The cost was great, but by the gods I've done it.  Britannia will never have to deal with outsiders.  It took years of preparation, sweat, tears, blood, but we are safe.  Britannia has been shrunk to the size of marble and encased in an impenetrable sphere.  I've left 12 anchors to Abeir-Toril in order to access the weave. Though some might be powerful enough to open a portal through ankh, at best they would only be able to communicate through it.  Reading about the 12 anchors, the pain in your skull comes back.  This time when you close your eyes you see a small quiet shrine.  As you, or you in the vision, reaches out to touch it, you see a furious Fraz-Urb'luu yelling at you, but you can't seem to hear any of it.  The library returns; you continue reading.  People are confused and scared now, but soon they will know what I accomplished.  Soon they will praise me as a god among men.  For now I rest.

Day 5 of the Era of Smeek:
I have just now awoken.  4 days have passed, since fell asleep.  I would not have realized it had not heard the Parade of Lights begin this evening.  On top of this, I have aged decades.  The toll on my body was much greater than I imagined.   I must make my announcement tonight when the mayor is to address the town.  How the people will love me when they find out what I have done to protect us all.



A few days later in the stack you find a decree from Britannia, sentencing Smeek to death, his properties destroyed, and his name erased from history.  Britannia apparently did not share his views.  Lucky for you, the Library doesn't seem to care about their laws.

This does explain the concentration of texts though.  He shrunk all of Britannia, including its inhabitants.  Geographically, everything is happening in the same location.
You realize going forward won't help though.  The man with the answers will continue to be dead.  You head backward in the collection looking for more texts by him.  You search a day, then a week, then a month.  He hasn't written anything.  Well anything with his name on it.  You check for different rituals as you go, but the closest thing you find is a half-completed ritual for trapping some strange looking spider beast with people trapped in it.  You start to lose hope until you've made it back a year.  You find a pair of books tied together with a ribbon reading, "Property of Frederick Smeek, Do Not Open!".  One book is his diary, the other is an ancient book of rituals.  The latter is falling to pieces when you pick up the pair.  Enough is left though, you find remnants of the ritual Smeek used to encase the island nation.  Skimming through his diary, you find a passage where he speaks about the "Isolation Event" he is planning.  Using his diary as a reference, you find several rituals he had to combine for his plan to work.  You now know why he was missing for nearly a year.  He performed all of the rituals himself; a year long process he most certainly ignored all but his most basic needs.
He didn't leave any hints behind on how to undo his work.  He was positive it was the right thing to do, and there would be no need to reverse it.  You abandon his diary and begin looking through the ritual book.  As ancient as it is, it is still written in modern common.  After every few pages, you all but destroy the book.  Lucky for you, the librarian earlier showed you it has infinite copies of all texts on the shelves.  Each time the book becomes too damaged to read, you toss it to the side and grab it off the shelf again.  You pick up where you left off and the cycle continues.  It isn't until the last ritual you find what you need.  "Control Zed", named after a powerful necromancer, Zed, that regretted his path later in life and developed the ritual to "undo" everything he had done.  Unfortunately, this ritual requires the caster is also undone, piece by piece.  Zed was already on death's door when he performed the ritual.  It's success is marked by a witness, who details the agonizing death of Zed, as well as the nearly instantaneous reverse of countless undead beasts all around him.


You have your answer.
First you must locate Britannia.  It supposedly still floats in the same spot, but finding a marble on the sea will be exceedingly difficult.  At least you have an idea of its location.  The map from earlier shows it resides in the Trackless Sea.  An arrow pointing to the west on the map points to Leuthilspar at roughly 510 miles away.  Another arrow pointing east to Gudbrandstad at about 450 miles away.
Then, this ritual must be performed once for each ritual Smeek performed.  A ritual to shrink the islands, a ritual to create a sphere around it, a ritual for each ankh connected to the weave (12), and a ritual of permanency.  15 rituals in total, 15 lives must be given.  And not some street urchins with nothing to lose.  You would need convince powerful mages, with absolutely nothing to gain, to perform a mass ritual all at once, forfeiting their lives.  This quest seems to become more difficult with every step.
Finally... Wait, what's next.  All you've managed to do at that point is get to Britannia.  That seems like only half of your journey.


Insight into Smeek you gained from your research in the library: Smeek had been orphaned at a young age by pirates that had come to shore to storm his family's castle.  All that left when the pirates were done were Frederick and a lone tower.  From that point on Frederick vowed to never let anything like this happen again.  He began to study magic, barter with gods, devils, and demons for more power.  By the time he performed the "Isolation Ritual", he was much more powerful than any mage you have ever met.  He spoke of high level magics he'd do in the tower dozens of times each day, like using Imprisonment to remove pesky flies, or using a series of Gates to avoid taking the stairs.  The man could have challenged lower level deities, but was so laser-focused on "protecting" the islands, he had no clue what kind of power he wielded.
Fithelos
player, 489 posts
Monk
Warlock
Wed 16 Sep 2020
at 18:51
  • msg #654

The Startening... Again

In reply to Twiz (msg # 653):

Fithelos needs to stop a moment. Surely, Fraz did not expect him do undo what was done. He could offer a dozen reason why it would be impossible for him to fulfill such tasks. But the bastard demon had only asked him to find it, didn't he?

Maybe there was another way.
Understanding how everything happened, changed everything.
But now, a dragon was involved, he was sure of it. Fraz was already involved and pissed off whenever they met, he wasn't sure what the vision of demonlord could mean.

This...Smeek used the Weave, just like any other mage on Abeir-Toril.
Which meant it could be undone, just like any other spell. The safe way to do so was clearly by following rituals and sacrificing mages willing to offer up their lives...

He laughs out loud. No such magic user exists, Smeek was clever making this the only means by which to undo his enchantment.

That is, almost the only way.
Originally, he thought he was dealing with some otherworldly magic, the kind that may not be affected by anything on Faerun. But now?
Now, he knew better.

"Librarian," Fithelos says calmy. "Do you have anything over the Time of Troubles or the Rite of Unwinding?" he pauses. "I imagine I'll have to wander through a series of mazes, stairways, puzzles and trials. Just point me in the right direction so I can begin."
Twiz
GM, 495 posts
Wed 16 Sep 2020
at 21:18
  • msg #655

The Startening... Again

In reply to Fithelos (msg # 654):

The librarian silently comes from the other side of the shelf, "Of course the library has information on those topics.  Not many things have happened throughout time that have not been recorded in some form or another.  Just show me your card and I'll be happy to help you find it."

Her sudden voice startles Lunk, causing him to bump his head on the shelf above where he's looking.

I also want to point out that I actually prepared for you doing something like a magical deadzone.  I'm proud of myself on that one.  And by that, I don't mean "I'm going to stop you from doing it."  I just mean it definitely makes a huge change in the way the campaign ends.  I have two fully planned, and one thing I thought of you might try a week or two ago, but I don't have a good plan on how to handle it.
I have not, however, heard of the time of troubles, so I'll have to do some studying on that.  It's scary DMing for you.  You know so much more of the lore than I do, so I'm constantly afraid that something I do completely breaks the world.  Of course, if it does, too bad, we'll just call it homebrew. ;)

This message was last edited by the GM at 21:23, Wed 16 Sept 2020.
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