RolePlay onLine RPoL Logo

, welcome to Predicament 14

21:06, 16th April 2024 (GMT+0)

House Rules.

Posted by GMFor group public
GM
GM, 6 posts
Sun 17 Feb 2019
at 02:54
  • msg #1

House Rules

- Failed Aid attempts for Skill Checks of 5 or less detract from the primary’s attempt (-2).

ACTION POINTS (this is your only prompt to remind you about Action Points, no retcons)

Action points provide characters with the means to affect game play in significant ways. A character always has a limited amount of action points, and while the character replenishes this supply with every new level he or she attains, the character must use them wisely. A character can spend 1 action point to do one of these things:

  • Alter a single d20 roll used to make skill check.  Although the roll is secretly rolled by the GM, you may ask to apply an Action Point prior to the results.
  • Alter a single d20 roll used to make an attack, an ability check, a level check, or a saving throw.
  • Use a class talent or class feature during your turn for which the expenditure of 1 action point is required.

When a character spends 1 action point to improve a d20 roll, add 1d6 to the d20 roll to help meet or exceed the target number. A character can declare the use of 1 action point to alter a d20 roll after the roll is made-but only before the GM reveals the result of that roll (whether the attack or check or saving throw succeeded or failed). A character can't use an action point on a skill check or ability check when he or she is taking 10 or taking 20.

When a character spends 1 action point to use a class feature, he or she gains the benefit of the feature but doesn't roll a d6. In this case, the action point is not a bonus to a d20 roll.

A character can only spend 1 action point in a round. If a character spends a point to use a class feature, he or she can't spend another one in the same round to improve a die roll, and vice versa.
Sign In