Before we get into the Dungeon World ruleset, I need to know a few things about your character. Don't think strictly mechanically, but understand that like some older RPGs, not all races can be every class. And not all classes within Dungeon World work exactly like what you might be used to, concerning recent fantasy roleplaying games.
Characters in Dungeon World are class driven.
We'll get more into exactly what each class entails later, but right now pitch me a character that might be interested in the following:
Recruitment Poster:
20 Coins per month!
Looking for able-bodied and brave adventurer types. Must be willing to travel vast distances, and handle one's self in a fight. Orphans preferred.
See Godfrey at 43 South Willow Way, 2nd story.
If it helps, I'll give you a basic rundown of the available classes, and their associated racial options.
- Bard (elf, human)
- Cleric (dwarf, human)
- Druid (elf, halfling, human)
- Fighter (dwarf, elf, halfling, human)
- Paladin (human)
- Ranger (elf, human)
- Thief (halfling, human)
- Wizard (elf, human)