Session Two: The Outpost
Your supplies quickly run out, and Ileosa is forced to hunt to supplant the lost rations. Doing so requires time, not only to hunt, but to clean and cook the game, which requires a proper campsite. The three-day scouting mission turns into a five-day excursion as the two of you map out the mountainside surrounding the outpost.
As you return to the relative safety of the palisade, you think back to a few highlights of your time out in the wild with Ileosa. Together, you've found evidence of a goblin presence on the mountain, however after the first night they left you alone. You've caught glimpses of several strange creatures, but aside from the river eels you encountered when you first arrived, you don't find anything too dangerous—at least as far as fauna is concerned. The flora, too, isn't too dangerous, aside from being thick and difficult to traverse easily. There are numerous areas for predators and enemies to hide.
You recall one night, while updating the map, Ileosa showed you another rite of the land, in which she communed with wood spirits to determine true North. However, the spirits couldn't agree on a single direction. As perplexed as she was about the conflicting information from the spirits, Ileosa also reminded you to keep her rituals secret. Not the fact that she performed them, but the elements of the rituals themselves.
Further, you observe the elf get along just fine out in the wilderness. In fact, she seems to thrive out there. By the night of the fourth day, she appears a completely different person than you met a week or so prior. During your nightly campfires, she opens up a bit, asking you questions about human cities and the various societies you've encountered in your travels. Rather than cold, she seems genuinely interested in the wider world.
However, that changes the morning of the fifth day. As you begin your trek back to the outpost, as with each step closer you take, she appears to put on another piece of her icy armor.
Upon entering the outpost, you don't see much change. The front gate is closed, and a tired-looking man answers your call to enter. Once inside, you do notice a few repairs Bryn promised, but without a dedicated crew, you couldn't really expect too much.
Sketch and Duncan brief you on production. The monster attack will be felt financially, but by driving the teams hard, they believe they'll be able to meet this month's commitments.
You've a couple days before month's end to wrap up anything you'd like, if any. What do you do?
Alternatively, you may simply begin the Upkeep Phase by indicating as such.
Lastly, your reward for this mini adventure is access to the area map. I will post it as soon as I can.