Re: Session Two: The Outpost
Good instincts! Take +1 forward your next non-damage roll.
The centaur, whose name turns out to be Elnaya, frowns at your words, but appears more anxious than offended. She clutches her hand into a tight fist at her chest when Liam places the necklace over his shoulders, as if he is making some terrible mistake.
"I had hoped for the both of you," she replies, her voice troubled. "However it appears your religious beliefs require our meeting to remain... chaste.
"Ah, but the afternoon is warm," She continues awkwardly. "Let us walk together and... talk."
A short while later, the three of you are slowly walking a trail, not too far from the centaur settlement. So close you are that you hear noise from the clan occasionally waft through the trees. There is a tense awkwardness between Elnaya and you in the beginning, but after you get her talking it melts away.
In the time you spend speaking with her, you learn a few things about the centaur clan. First and foremost is that their clan is dying out. Elnaya tells you of how her people shunned the other, more industrial races centuries ago, siding with the fey. However, in time, their allies have grown thin migrating to other lands, assimilating with the cities and towns that spring up like strangling weeds, or die off. A rift has even grown between them and the elves, as they seem to have grown more tolerant of the others' blatant disregard to Nature.
"Every year," she says, "fewer of our children survive, victims of our people's shrinking stock."
You also learn that they are fierce defenders of the natural world, keen to live their lives as close to the earth as possible. They shun all religion, especially that of the merfolk. It is they that they blame for the "Rumbles," even more so than the humans.
At some point during your conversation, Sketch gestures to you, grabbing your attention.
"Oi," he whispers, "I think we can, together, overpower her and escape. Or maybe use her as leverage to get Allessia."
What does Liam do?