Introduction - The Adventure Begins!   Posted by GM.Group: 0
GM
 GM, 1 post
 The Unseen Voice
 Master of Reality
Mon 4 Mar 2019
at 08:45
Introduction - The Adventure Begins!
Welcome, Adventurers!

     This is my first serious attempt at running a game, and I know that you are all new to this, so we get to cut our teeth together.

     First, the basics. This will be a medieval fantasy game set on world remarkably like our own. The geography, ecology, and politics will be different(also, there will be MAGIC!), but the general layout will be very similar. Our game takes place in the equivalent of Europe, specifically the area around France, Italy, and Spain. This does not limit the ethnicity to Europeans, as this is a magical world with many strange reasons why someone might be far from home. Perhaps a strange portal in the jungle transported a Mayan Warpreist to this continent. Maybe a Samurai has wandered far from home in search of adventure. Or an Egyptian Sorcerer was abducted because someone nefarious needed her powers for an evil scheme. Anything goes if it gives you a reason to be here.

      We will be working in Pathfinder. All of the information from all the books is on this site, so no one will have to buy or borrow books. This thread will also remain open for any questions you may have about the game and discussion of character creation. As you are all new to RP, and particularly Pathfinder, I would advise looking at just the Core Races and Core Classes, as there is a lot of material available and it can be overwhelming for people who don't really know what they want to make. However, if you feel inclined to sift through all of the material, I will gladly accept anything you can whip up! Creativity and self expression are extremely important to Role Playing(RP) games.

     This is not a pre-made campaign, it is an original story. I have a skeleton of the story prepared but a lot of the details will be off the cuff, so I may end up with some plot holes or contradictions, but this also allows the game to adapt and incorporate elements from the characters' own stories. The more information you give me about your character, the more I can do with it story-wise, so don't be afraid to get into detail. Also, if you have an idea of what you want but cant find the right class to do it, let me know and we can try to work something out. I would rather my players be free to experiment and explore. Outlandish ideas are more than welcome, as long as I can come up with numbers for them.

     I encourage you all to discuss character creation in this thread, as you might give each other ideas for story or aesthetics. I also encourage you to develop your character as much as you want. If you are the quiet and reserved type, just RP that so that everyone knows that you are being shy or aloof in character. If you like to talk, then feel free to share your life story with anyone who will listen, or at least can't get away. :P Since no one can see your character, you will have to describe their appearance. You might want to find pictures for reference. This helps your companions get a feel for who you are and might end up being important information somewhere down the line. You wear loose flowing robes? maybe it gets caught one something. You wear full plate armor adorned with the symbol of a Lawful Good deity? Chaotic Evil creatures are coming for you first. You wear your hair in liberty spikes and have multiple facial piercings? Extra points to intimidate checks against lower level characters.

     I will explain the basics of character creation in another post. I just want to get this up for now.



     Thank you for playing my game. I can't wait to get started.

          -Dungeon Master




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MAGIC!

GM
 GM, 5 posts
 The Unseen Voice
 Master of Reality
Tue 5 Mar 2019
at 05:49
Introduction - The Adventure Begins!
     The first step in character creation is to pick a Race and Class. It may be helpful to choose your class first, as players tend to know what they want to do first and then decide who they are based on that. However, if you just know that you want to be an Elf, look at the stats for them and then choose a class that fits with that. Or not. It's all up to you. Just don't pick a class who relies on an Ability score that your race will get a minus to.

     Once you know your Race and Class, it is time to work out your Ability Scores. These are the most important numbers for your character, as they will affect just about everything you do. Most often what we will actually use is your Ability Modifier. A score of 10 or 11 gives a mod of 0, 12-13 get +1, 14-15 gets +2, 16-17 is +3, etc. These Modifiers are the numbers that you will add when you roll dice for something. For example, Melee attacks get extra damage equal to your Strength modifier. So a weapon that does 1d6(one six-sided die) damage, will do 1d6+3 if you have a strength of 17. That's 50% extra damage, so those stats are quite important.

     In order to determine these scores, we roll dice. 4d6, to be specific. Then you write down all four numbers. Drop the lowest number and add the remaining three up. If this number is 11 or lower, scratch out that whole roll and do it again.

     For instance, I roll 4d6, get a 1, 3, 5, and 6. We drop the 1, leaving me with 3, 5, and 6. Those add up to 14, so I write that number in a separate column. I roll 2, 2, 4, and 5. Drop one of the 2s, leaving me 2, 4, and 5. That only adds up to 11, so I ignore that roll and do it again. You will need to do this until you have a list of seven numbers which are all 12 or higher. then you will drop the lowest number from that list of seven and the reaming six will be your Ability Scores. Your race will affect your Ability Scores, so those numbers are added after you determine your Scores.

     That is the most difficult part of character creation, as it is a little complicated. If you have any questions about how this process works, post them here or ask me directly.Once we have your Race, Class, and Ability Scores, pretty much everything else is based on those three things.

This message was last edited by the GM at 12:32, Tue 05 Mar 2019.