Yry fires off an icy blast but the undead skeleton seems completely unaffected by the chilling cold.
Glynnelis chops with his sword and chips off some bones but the skeleton seems unfazed by the attack.
Alyssa moves up looking to help drive the skeleton into Orila's attack.
Talia moves up and strikes with her halbred but the skeleton catches it on its rusting shield.
Shalimar moves up.
The corridor beyond the room is dark and full of rubble. Arthua can see numerous more corridors and closed doors. It seems that this is quite a bit more extensive of a ruin than initially thought and would require a dedicated search if it was going to be cleared. Arhtua doesn't see any signs of skeletons or other badddies being attracted by the sounds of combat.
Arthua inspects the suit of armor and can find no signs of traps. No wires or pressure plates or anything else mechanical. If it was protected it could be possible to guard it magically but he also saw no telltale signs of runes either.
Orila pulverizes another skeleton and it disintigrates to dust around her.
With the remaining skeletons all disrupted with fear it is a trivial matter for the group to attack them one by one bash them all into dust one after the other after the other.
OOC: The party earns 55xp from the fight
Round 2-10
Name | AC | HP | Attack | Damage | Status |
---|
Alyssa | 14 | 12/12 | Shortbow +5 | 1d6+3 | - |
Arthua | 13 | 16/16 | Rapier +5 | 1d8+3 | - |
Glynnelis | 15 | 19/19 | Longbow +5 | 1d8+3 | - |
Orila | 16 | 22/22 | Maul +5 | 2d6+3 | - |
Shalimar | 13 | 19/19 | Rapier +4 | 1d8+2 | - |
Talia | 15 | 26/26 | Halbred +5 | 1d10+5 | Rage |
Yry | 15 | 20/20 | Ray of Frost +5 | 1d8 | - |