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01:44, 9th May 2024 (GMT+0)

[OOC] The Tavern.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 534 posts
Teller of Tales
Lord of Lies
Sat 23 Oct 2021
at 13:28
  • msg #919

Re: [OOC] The Tavern

The simple answer is "no" because knock is a 2nd level spell and a cantrip should not invalidate a higher level spell.

The longer answer is that water only increases by 10% volume and because of the tumblers and the keyhole there are plenty of spaces to alleviate pressure. You might be able to damage the lock but it would spring open or shatter completely apart. Instead I would say you could use it to make a key no longer work to unlock it so an idea is to use it to lock a door behind you to keep the bad guys from chasing you. Equivalent to the sci-fi trope "smash the door panel and the door is permanently locked" kind of thing.
Dungeon Master
GM, 535 posts
Teller of Tales
Lord of Lies
Sat 23 Oct 2021
at 13:29
  • msg #920

Re: [OOC] The Tavern

Also there is no time crunch at this time. I don't want to fast forward past exploring the castle because there is Fun Stuff™ to be found but if you want to say fast forward a day you can go back to town, drop of Pinna and the other villagers, get a wagon, get some lockpicks and tools, and come back in the proverbial snap of a finger.
Angel
Rogue, 195 posts
Sun-Elf
AC:15; HP 7/30
Sat 23 Oct 2021
at 13:59
  • msg #921

Re: [OOC] The Tavern

Honestly ladies, I’d rather fast forward a day and as the DM suggests, head back into town to drop off the captives and get the needed supplies, lockpicks included. My ‘angely-sense’ is pinging that if we start smashing the chests (or damaging them with cold magic) then we’re gonna destroy something inside that we’ll regret.

Thoughts?
Alyssa Tealeaf
Scout, 270 posts
HP: 12/12
Sun 24 Oct 2021
at 00:28
  • msg #922

Re: [OOC] The Tavern

FF sounds fine to me.

I'm running around trying to get a commission done. Not sure how often I'll be checking in next couple weeks but I'll do my best.
Talia Alden
Barbarian, 297 posts
Human
AC:15; HP 32/38
Sun 24 Oct 2021
at 00:50
  • msg #923

Re: [OOC] The Tavern

I think FF sounds right. Talia wouldn’t like exploring while civilians are around. Happily, she now has a reason to return which she did not have before. Treasure!

But could we find thieves’ tools in Ashford, really? Or just a crowbar? Haha
Angel
Rogue, 196 posts
Sun-Elf
AC:15; HP 7/30
Sun 24 Oct 2021
at 01:18
  • msg #924

Re: [OOC] The Tavern

Angel herself wasn’t around then, but wasn’t Arthura, who died in the dragon fight, a rogue? He might have had some lockpicks on him, and according to the game thread his body (and presumably his equipment too) was taken back to Ashford. I don’t know what happened to that gear, but there might be at least one set of lockpicks floating around Ashford.
Yry Sweetwater
Sorceress, 191 posts
Gentle cold
Warm heart
Sun 24 Oct 2021
at 05:19
  • msg #925

Re: [OOC] The Tavern

Yeah, let's get those captives home! Pinna needs a good cup of warm tea.
Angel
Rogue, 197 posts
Sun-Elf
AC:15; HP 7/30
Sun 24 Oct 2021
at 12:50
  • msg #926

Re: [OOC] The Tavern

Alright, Lord DM sir, I believe the lesser consensus is that we fast forward a day heading back into town to drop off captives and gather supplies.
Angel
Rogue, 199 posts
Sun-Elf
AC:15; HP 7/30
Tue 26 Oct 2021
at 11:29
  • msg #927

Re: [OOC] The Tavern

Okay, first, since Pinna went upstairs with the other two captives BEFORE Edmund came out of hiding and asked us if it was really a good idea for him to leave the castle and go to the village, then the way I see it, Talia's post happened in two maybe three different conversations, if we still want to keep Edmund's existence a secret.

Talia:
"Ah! Uhmm, alright." She looked around at her friends, comrades, and charges. There seemed a right path here, so she voiced her opinion. "Well, hmm, that all seems to depends on whether we wish the castle to be a base of operations. Hmmm..." She carefulyl considered the situation as best her mind could. She felt dull and sluggish even as she did so. Others here had much more brilliant minds and applicable skills. She? She only had her mother's words and the occasional aid of her ancestors. She looked around and her eyes settled on Pinna and something occurred to her, "I... think... we need a middle road. If we move forward with Edmund's claim, and I am inclined to do so, then having a secret base would be beneficial. Well, as secret as a castle can be. But if we want to use this place, fixing it up a bit seems reasonable. I certainly trust the others in Ashford to help out AND to keep this location a secret. But, perhaps, the fewer that know the location, the better? So, perhaps, only a small work crew? Does that make sense?"


This happened right when Edmund confronted us, but not in the presence of Pinna and the others.

Talia:
She looked at Pinna and Alyssa here as she knew they each had experience managing others. Talia had only ever been managed in a team of one working in her mother's smithy. "So you think. Perhaps, if we ask nicely, those willing to come work here could wear hoods? Ride in a wagon? That way, they don't know where it is? That's a stupid idea, isn't it? I mean, those attacking the village looking for us won't care, but they won't actually be able to say anything, right? Or.. or? We can ask some who would be willing to settle here for a time? we'd need a chef, perhaps mom and one of the carpenter's apprentices to mend things? DO we have a mason in Ashford? Some stout lads to mount a watch?" She grinned at Alyssa and Yry, "Or stout lasses."


This happened obviously in Pinna's presence, so most likely when we went back upstairs to talk with Pinna.

Talia:
That all seemed to be about as much as her overheated mind could come up with concerning the castle. Looking again at Edmund, she shook her head: "Villagers will find out about you eventually and I won't keep such a secret from them. The location of the castle, surely a small thing, but that we are plotting a coup? It endangers their lives as surely as yours, Milord. Again, the miscreants that hunt us to the village will care not that they did not know of you. No, eventually, perhaps, it might be best to more or less move a larger portion here? There's room enough for a large enough group." Talia cringed then as she realized she was close to suggesting the village relocate. She knew many would not want to even if the castle would be safer. But, in the end, Talia was a honest sort of person and cared for them. She shook her head, "No, the village might keep a secret from the world, but I will not keep it from them." She looked to the others to hear their thoughts then as her nerves finally sealed her mouth shut with the glue of nerves.


And this happens obviously back in Edmund's presence, so either it happened before we all went upstairs to talk with Pinna, or it happened in a third conversation when we went back downstairs to talk with Edmund.

So, sorry for totally picking apart your whole post, Talia, but if this is going to be a game of politcal intrigue and such, then I think it's important to establish at the outset if we're blowing Edmund's cover to the three captives at the very beginning, or are we following his lead (and what we've kinda decided ourselves anyway) by keeping his true identity a secret?
Talia Alden
Barbarian, 299 posts
Human
AC:15; HP 32/38
Tue 26 Oct 2021
at 12:25
  • msg #928

Re: [OOC] The Tavern

Nope, that's fine. I had forgotten Pinna went upstairs when I wrote it. Drat! And I really liked that post as part of Talia's arc.

Let me edit things real quick. Thanks for the picking of nits there, ANgel.

EDIT: A small and I think it is fine. Talia is speaking after Pinna went upstairs. References to Pinna but no direct interaction. Should be fine.
This message was last edited by the player at 12:31, Tue 26 Oct 2021.
Angel
Rogue, 201 posts
Sun-Elf
AC:15; HP 7/30
Tue 26 Oct 2021
at 12:29
  • msg #929

Re: [OOC] The Tavern

In reply to Talia Alden (msg # 928):

</hugs>   :)
Dungeon Master
GM, 537 posts
Teller of Tales
Lord of Lies
Thu 28 Oct 2021
at 19:18
  • msg #930

Re: [OOC] The Tavern

Alright continue to discuss. let me know what your final decision is. IT might also help to discuss things OOC here and once a consensus is reached then take it back to IC.

I've found that method helps out a lot in situations like this where it is open ended. Some other things to keep in mind

1) Because of the civil war and the coup there are plenty of sellswords and veterans that could be raised as an army of your own, especially if you it's in the name of the old Baron. Lord Saxton is, as far as you can tell from your brief excursions, not very popular.

2) Edmund did mention a relative that could potentially be brought in for reinforcements as well.

3) Because the core structure of the castle is still in good shape you could probably get it completely fixed up in about 5 months or so. Or even expand it to be a proper castle (right now it is just a keep really). Even still the orcs did a lot of work preparing the keep against a siege so even with just a few hundred volunteers you would be a force to be reckoned with compared to Saxton's 50 mercenary knights (the 12...now 11 Knights plus their men-at-arms etc.). You can't really lay siege with 50 people so he would have to raise an army that would also take time.

4) People do build stuff all the time. New temples, new mills etc so putting out a call for masons and carpenters isn't going to immediately alert Saxton "hey! a coup!" but...

5) Something like this only stays hidden for so long. Even if it's just Pinna and a few townsfolk eventually someone will say something to someone who'll repeat it and get overheard etc. etc. It is only a matter of time before someone from Saxton goes out to investigate. Ashford is already going to be of interest because of the missing taxes.

So one final say is your characters will have zero knowledge of this but I also know how this stuff can grind a game to a halt so if you say ABSOLUTELY NOTHING Saxton will send out a small army within a month. If you announce far and wide "hey, we're here! come help us overthrow Saxton!" Saxton will send out a small army within a week so your time frame of "keeping it quiet" is not going to last very long. If you just put out a call for builders and mercenaries but don't announce what you're doing with them you've got 2-3 weeks.
Talia Alden
Barbarian, 300 posts
Human
AC:15; HP 32/38
Fri 29 Oct 2021
at 01:58
  • msg #931

Re: [OOC] The Tavern

OK, my plan would be to keep it as secret as possible. Putting out a call for masons and such for "unspecified project" is a good plan. As for a mercenary force, we'd need coin. Likely, we'll get a bit in the chests, but an overture to Edmund's relatives might be best. I might also lean on my background here and see if dear old ma might know a way to contact the people Talia comes from. But that is a long term plan.

I just can't make myself operate on a timetable that Talia wouldn't believe. She'd plan to start repairing the keep fully with an eye to getting it defensible first. She hopes to keep this under wraps, at least the Edmund part, for as long as possible. Even if Lord Saxton starts hostility, keeping Edmund secret for now is the best idea. However, Talia really, really mislikes lying to the villagers. They are her friends and family. These are people she has known all her life, so she trusts them. She'd settle for letting Pinna, the elders, and the Mayor in on it and letting them make the decisions for the village though. That is their job, after all. Speaking of which, Talia would probably suggest putting her own mother in charge of the renovations team. She's a talented blacksmith and good at giving orders, so then we don't have to micromanage that side of things as PCs.

She would then suggest that the PC party make a journey to this relative to speak with him and convince him to support them. Edmund can't go with yet though. Too risky if the lord chooses to betray us instead. Right now, Talia'd ask for funds to pay a mercenary company or hire soldiers. She'd not ask the lord to back them beyond funds unless he wanted to send some men. Iron and stone would be her biggest ask, probably. She doesn't trust him with the lives of the villagers.

She also likes that the influx of workers at the keep might help to bolster the village which has lost a lot of population recently.

Now, Talia would go about a lot of that in a much more clumsy way than I laid out there, but she's a lot more awkward with command than I am. She's going to delegate a lot to lean on the expertise of others.

Well, that is, if we are all assuming Talia is getting pushed into leadership?
Angel
Rogue, 202 posts
Sun-Elf
AC:15; HP 7/30
Fri 29 Oct 2021
at 02:53
  • msg #932

Re: [OOC] The Tavern

RE Leadership… As a player I think Talia would make a better choice than Angel. While Angel has the backstory and ability to lead, y’all really don’t want someone as capricious as her in command. She’d do much better as an advisor, messenger, and spy — maybe even the party Face and negotiator. She’s well-versed in intrigue, infiltration, and manipulation — hell, she’s literally been doing that kinda work since she was an adolescent — and she does have that nifty ability to appear as anyone anytime.  :)

Given the DM’s generalized ballpark timeline, I say putting out the call for workers, laborers, and mercenaries (the 2-3 week timetable) sounds the best to me. Start on the track of completing what the orcs started to make the keep the most defensible against attack in that time frame. Once word gets out though and we draw Saxton’s attention, it might be better to let the keep and a skeleton crew be bait, and have the bulk of our forces engage his with ambush/guerrilla/hit and run tactics. Angel will huff and puff about letting others in on “the secret”, but she’ll eventually relent if pressed. Lying just happens to be her go-to tactic for nearly everything and she has no qualms about lying to the villagers, or anyone really… she’s been doing it to y’all since y’all first met her.  ;)

Angel would be a good one to send to feel out and recruit those mercenaries and veterans the DM mentioned that might be persuaded to join the cause against Saxton, and also to that relative Edmund mentioned too. As for more coin, don’t forget y’all left most of the dragon hoard behind in the mines. It might be worth it to go back and see what else we can claim for the cause.

So right now it looks like it’s proposed that we….
     1) bring back immediate supplies (i.e. lockpicks) so we can more fully explore the keep
     2) let the village elders in on the truth about Edmund and our plans to overthrow Saxton, and accept whatever volunteers they want to send us from the Ashford villagers.
     3) put out the call for workers and supplies to start rebuilding the keep, and naming Talia’s mother as “forewoman” of the crews.
     4) put out feelers for recruiting mercenaries and veterans in raising an army against Saxton, capitalizing on any ill will the mercs have for Saxton.

   Anything else?
Orila
Fighter, 299 posts
Female Goliath
Fri 29 Oct 2021
at 17:37
  • msg #933

Re: [OOC] The Tavern

Angel:
So right now it looks like it’s proposed that we….
     1) bring back immediate supplies (i.e. lockpicks) so we can more fully explore the keep
     2) let the village elders in on the truth about Edmund and our plans to overthrow Saxton, and accept whatever volunteers they want to send us from the Ashford villagers.
     3) put out the call for workers and supplies to start rebuilding the keep, and naming Talia’s mother as “forewoman” of the crews.
     4) put out feelers for recruiting mercenaries and veterans in raising an army against Saxton, capitalizing on any ill will the mercs have for Saxton.

   Anything else?


This about sums it up for me
Alyssa Tealeaf
Scout, 272 posts
HP: 12/12
Sun 31 Oct 2021
at 22:46
  • msg #934

Re: [OOC] The Tavern

Angel's summation sounds good to me.
Dungeon Master
GM, 538 posts
Teller of Tales
Lord of Lies
Mon 1 Nov 2021
at 22:11
  • msg #935

Re: [OOC] The Tavern

Alright I will synthesize this into a write up. In the meantime I need 4 perception checks and 4 lock pick checks from Angel.
Talia Alden
Barbarian, 301 posts
Human
AC:15; HP 32/38
Tue 2 Nov 2021
at 00:12
  • msg #936

Re: [OOC] The Tavern

I look forward to the next phase of the game. I had forgotten there was still a stash in the dragon caves. But I also recall that they were not yet wholly clear either. Or, if it was cleared, it has been some time and new occupants may have moved in?
Angel
Rogue, 203 posts
Sun-Elf
AC:15; HP 7/30
Tue 2 Nov 2021
at 01:16
  • msg #937

Re: [OOC] The Tavern

In reply to Talia Alden (msg # 936):

Yes, that’s what the DM said back then, that with time something else may move in and annex the caves and hoard for themselves… but we’ll never know if that coin is still there or not unless we go look.

Again, if y’all want to, Angel wasn’t there and only knows what you’ve told her.
Talia Alden
Barbarian, 302 posts
Human
AC:15; HP 32/38
Tue 2 Nov 2021
at 01:28
  • msg #938

Re: [OOC] The Tavern

No, Talia is thinking about it as the next venture is going to require coin and lots of it. The reputation of a team of dragon slayers won't pay soldiers.
Angel
Rogue, 204 posts
Sun-Elf
AC:15; HP 7/30
Fri 5 Nov 2021
at 00:39
  • msg #939

Re: [OOC] The Tavern

FYI, waiting on the DM to answer some PM questions before I post.
Dungeon Master
GM, 541 posts
Teller of Tales
Lord of Lies
Tue 16 Nov 2021
at 23:26
  • msg #940

Re: [OOC] The Tavern

Apologies for no updates but I was in a pretty bad car accident. I'm fine but dealing with that is going to take a little while, sorry. I should still be able to get in a couple updates this week.
Angel
Rogue, 208 posts
Sun-Elf
AC:15; HP 18/30
Tue 16 Nov 2021
at 23:40
  • msg #941

Re: [OOC] The Tavern

In reply to Dungeon Master (msg # 940):

Oh my gosh! So glad you’re okay!  </hugs> Take all the time you need, we’ll be here when you feel up to posting again.
Orila
Fighter, 303 posts
Female Goliath
Wed 17 Nov 2021
at 03:32
  • msg #942

Re: [OOC] The Tavern

In reply to Dungeon Master (msg # 940):

Wow. Take care of yourself. We'll be here.
Dungeon Master
GM, 542 posts
Teller of Tales
Lord of Lies
Wed 17 Nov 2021
at 21:15
  • msg #943

Re: [OOC] The Tavern

I'm fine. No injuries but also no car now so that's...a thing I have to deal with, lol.
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