Re: [OOC] The Tavern
Question: How do you want to deal with the macro-level combat and army stuff?
The rule set I am using is pretty light and straight forward but it also lends itself more heavily towards tabletop play. The idea behind it was to pay homage to D&D's wargaming roots by creating a war game based off of d20. You have a grid for the battlefield and troop types and each troop type will have different stats based on its race/specialty/experience level/equipment level etc.
Basically the idea would be that instead of running a character, each of you would be leading a squad of soldiers into battle. I've looked over the rules and while I haven't used them yet personally the feedback from reviews and comments is it is fun and does what it says it does: be a lite war game mini-game based off of d20 mechanics.
So with that being said two paths we can proceed down:
Path A) We bring in the mini-game and you would then spend your gold to build an army. Do you invest a lot of gold into buying up expensive cavalry or go cheap numbers and have a field full of peasant levies? Do you focus on infantry or archers or exotics like aerial knights or combat mages.
Then when it is time to take to the field you would have a battlefield and each squad gets a move and an action (for attacking or special abilities or maneuvers etc.) and it runs like a D&D combat encounter. Roll d20s, add your stats vs. target's defense and then deal damage.
Path B) We focus more on the narrative, I ask some general questions and then just work out all the crunchy bits behind the scenes and when you go to war the focus would still be on your characters. You wouldn't be commanding the army in a tactical mini-game but instead battles would be more like "choose your own adventures" or extended skill checks where you are presented with options, roll your stats and this determines the outcomes. SO for example you might be presented with the fact that enemy archers have taken a hill and are devastating the reserves. Do you inspire your troops for a charge up the hill into enemy fire or do you create a feint or distraction and try to sneak into counterattack range?
Let me know as i think that helps determine what the time skip is going to entail. Will you be sitting down with a catalogue of specific units or do I just drum up a few mercenary options for you to hire in a "choose your adventure" style.