OOC Thread-Pre game
The easiest to address first: i am very open to creating some sort of Pre Game Forum or something for some early RP stuff. This can help integrate players if they wish. doesn't even necessarily have to be canon in case you discover something about your character through RP that you feel needs to addressed. Canon or not, this is along the same idea as a prelude, so why not?
Relating to this, yes some of the players here are not that responsive, and honestly this is why I accepted so many players really. I knew some were likely to vanish. We have 3 commonly posting (Random/Megumi, PCO/Frankie, Dr/Hank), 1 who posts some (Hanklowe/Sorcerer character), and one who says they are working on a character idea (Gabrielle). I have not heard from Gabrielle since Thursday my time (EST). All other players and waiting list i have heard from in some time, or in the case of kingjawa hardly at all.
I will not be surprised if some of the later drop the game or I just put them on the backburner/waitinglist. I will post to them in a day or two to let them know to talk to me soon or I will remove them as active players. Also, as real life always happens, if any of you guys need to take time away from the game, I can always put you on a temporary leave kinda thing, since some of you here seem pretty invested in this game. However if your time gone is too long I will put you on a waiting list if i find some more active people. Hopefully it will not come to this but life happens.
So for magic and spheres, well the How Do You Do That? book is both very helpful and a big mess. It has many redunancies, some things I think are just plain wrong (which is why i declared the base book to rule over the THIS book if they conflict) and is very messy. It needs some serious editorial work (then again White Wolf has a long history of badly edited books). I love and hate the book honestly. I am going to go through the book again soon to comment on any optional rules in there you should be made aware of (sorry I meant to do this days ago but life has been busy lately, will explain in the appropriate thread). I will comment more on optional sphere stuff in the appropriate thread when I do so.
also, yes Entropy 2 control probability needs some commentary: it can do crazy amounts of stuff, however its main strict limitation is that it needs to have a basic situation to manipulate. it cannot create things from nothing. I understand that how GMs/STs interpret this can vary a lot. For example: i would be iffy on the example "oh look I found a bank envelope with $1000 in it." unless the possibility of money already being in said envelope already existed that didn't require it to just fully manifest there. Now this could work in the right circumstances, like some kind of money contest or something of that nature. The money has to preexist to some degree. Now I consider this far easier to do with electronic money because you are not creating the money in the same sense, but manipulating electronic data, again this has some limitations. Basically, you have to have a situation or potential situation to be able to manipulate. Now it is of course possible to use other spheres to create something that you can then manipulate via Entropy 2.
on a related note: yes prime can be a very esoteric sphere, but also very very useful.
also in some previous editions i think the writers got lazy or didn't think when writing some examples or what spheres are required to do them. like one in Sorcerer's Crusade said just spirit 2 was enough to summon a mist via Call spirit effect. first off, yes spirit 2 could call a spirit, but 1) the spirit desired might not be around, 2) the spirit has to be convinced to do the act and 3) do you even know enough to know if said spirit can even do the thing you want it to do?