Chapter 3 - A bedtime story.   Posted by Grey Wyrm.Group: 0
Ricky Aramis
 player, 28 posts
 Human Bard
Fri 7 Jun 2019
at 15:20
Chapter 3 - A bedtime story
The party will assure the noble that it is their intent to bring him both. Once the Mercenaries have finished their training the party will ask them if they are willing to accept a contract to guard against two or more bandit groups. If they're willing the plan is to travel as bait, two covered wagons each with a mercenary and a merchant looking fellow, hopefully they won't notice the two warriors within each wagon or the raven scouting ahead. They plan to take the same road that the noble was attacked on before heading to the half orc bandits fortress.
Grey Wyrm
 GM, 85 posts
Sat 8 Jun 2019
at 15:09
Chapter 3 - A bedtime story
The four mercenaries agree to the new contract without hesitation, so preparations are made and the party sets off again in the two wagons the very next morning.

After two days of travel along the now familiar trail you reached the point where a faint trail to the south leads toward the Shrine of Two Horizons in the Abor-Alz mountains. A bit further east you passed the point where a more obvious trail leads off to the north along the western side of the Cairn Hills, with the bandit camp of One Eye the halforc somewhere up on the first of those hills.

The place where Nerius Bootlum was ambushed by the bugbear Relgore Himtooth's bandits is still further to the east. Another couple of hours travel should bring you to the ambush site just before nightfall, so there is a choice to be made. Do you want to stop for the night somewhere near that northern trail, somewhere a bit further east or at the ambush site itself?

OOC: Main Game Map updated. Let me know if you want anyone in different positions in the wagons while travelling. If you decide to stop and set up camp do you want a similar set up to the triangular camp layout that was used before? (See the old map at Game Map for Group 0.) If you do want to stop and set up camp somewhere we will use the current Main Game Map as the base map so you can decide where you want to set up camp in relation to the rock outcrops in that area.
Luc Fromage
 player, 20 posts
 Human Wizard
Sat 8 Jun 2019
at 15:46
Chapter 3 - A bedtime story
The group will carry on the pretense of a merchant caravan and will push on East till roughly an hour before sunset.

OOC: The two maps are awesome, I am very happy with both the campsite and the wagon formations.
Grey Wyrm
 GM, 86 posts
Sun 9 Jun 2019
at 13:58
Chapter 3 - A bedtime story
Do you want to camp out in the open with no rocks anywhere nearby (as on Game Map for Group 0) or sheltered among the rocks (i.e. in that case, where on the Main Game Map do you want to set up camp?)

Given that you know the bandits you are looking for are evil humanoids, what is your guard roster going to be?
Ox Gordon
 player, 22 posts
 Human cleric of Pelor
Sun 9 Jun 2019
at 15:42
Chapter 3 - A bedtime story
The set up for the map for group 0 is great, camping out in the open. As the party wouldn't have cast any spells and as they're expecting trouble half the group will be awake for each watch. First watch will be mercs 1 and 2 in the wagon with swords, shields and the bullseye lantern, with Ox and Luc awake, fully armoured and in their tents. Second watch will be mercs 3 and 4 in the wagon with swords, shields and the bullseye lantern, with Bull and Ricky awake, fully armoured and in their tents.
Grey Wyrm
 GM, 87 posts
Mon 10 Jun 2019
at 13:30
Chapter 3 - A bedtime story
The night is quiet until close to midnight, near the end of the first watch. Even then it is still quiet - perhaps even quieter than a few minutes earlier. The horses are still farting, though, and Bron is snoring.

OOC: Main Game Map updated. It is a cloudy night so the darkness outside the area lit by the campfire is very dark indeed. Those who are awake (m1, m2, Ox, Luc and his raven) can roll listen checks.
Luc Fromage
 player, 21 posts
 Human Wizard
Mon 10 Jun 2019
at 14:36
Chapter 3 - A bedtime story
Listen checks: Ox 13, Luc 15, Raven 18, M1 Tyrion 17 and M2 Jaime 14.

OOC: Hur hur hur, fart jokes are funny ;)
Grey Wyrm
 GM, 88 posts
Tue 11 Jun 2019
at 13:26
Chapter 3 - A bedtime story
It is Tyrion that hears the first suspicious sound from the darkness southeast of the campsite. It sounds like the crunch of gravel underfoot and not too far away from the campsite.
Luc Fromage
 player, 22 posts
 Human Wizard
Wed 12 Jun 2019
at 03:36
Chapter 3 - A bedtime story
Tyrion will lean out of the covered wagon and will unshutter the bullseye lantern. If he sees anything other than gravel he will call out loudly "Halt! Who goes there?"
Grey Wyrm
 GM, 90 posts
Wed 12 Jun 2019
at 14:26
Chapter 3 - A bedtime story
Tyrion sweeps the bullseye lantern around in an arc toward the southeast where he heard the noise. The light clearly reveals the sinister sight of six goblins 55 feet away from the wagons, sneaking up on the camp. Just behind them looms the figures of a pair of hobgoblins. All eight of them have javelins in hand and as Tyrion shouts his challenge they all hurl their javelins at the wagon that he and Jaime were using as their guard station. Clearly the goblinoids knew where both men were from Tyrion's light and Jaime's shadow on the canvas cover of the wagon, for all five javelins headed Tyrion's way and three toward Jaime.

All three of the javelins hurled at Jaime punch through the canvas but are stopped or deflected by his studded leather armour. Three of the javelins hurled at Tyrion thud into the woodwork of the wagon and the other two are stopped by his tower shield.

OOC: Main Game Map updated.
In that surprise round:
m1 AC19 with tower shield +4 cover = AC23
m2 AC14 flatfooted without benefit of tower shield +4 cover = AC18 (next action he will be at full AC)
Normally I don't bother with initiative rolls in on-line games but this time I don't see any fair way to say one group goes first. Please roll initiative (d20+init) for those who are awake. (The sleepers will wake up this round and can act but will have last initiative.) The goblins and hobgoblins all act on the same initiative roll of 7, which is quite a low score and indicates they are a bit stunned that not one of their javelins hit a target!

Ox Gordon
 player, 23 posts
 Human cleric of Pelor
Thu 13 Jun 2019
at 05:46
Chapter 3 - A bedtime story
Hearing the call Ox will run out of the tent and move to Y13. Seeing the goblins lined up he will call to the two mercenaries "Right lads, we are the only thing between these buggers and our defenceless merchant friends!" Smirking, Tyrion hops off the front of the wagon and moves to Z14 and Jaime will hop of the back and move to X12.

OOC: Ox is on 15, M1 Tyrion is on 8 and Jaime is on 7. Everyone else will go after the Goblins :) Ox's AC is 23, with their shield wall feat the mercs are at AC 20.

This message was last edited by the player at 05:49, Thu 13 June 2019.

Grey Wyrm
 GM, 91 posts
Thu 13 Jun 2019
at 13:58
Chapter 3 - A bedtime story
Having just thrown their javelins it takes the gobbos a few seconds to draw their weapons, then they all start to move forward with wicked grins or savage scowls on their faces. They are still 10 feet from Ox and the mercs by the time the rest of the camp can react.

OOC: Main Game Map updated. Everyone in the party can now act before the gobbos get their next action.
Luc Fromage
 player, 23 posts
 Human Wizard
Thu 13 Jun 2019
at 15:13
Chapter 3 - A bedtime story
With the sounds of battle rising Luc will rush out of his tent to stand between the two wagons (square W14). Drawing out his magic he casts sleep (centered on square Y9 trying to effect G1, G2, G3 and hopefully H1, DC 14 will save). Ricky will grab his crossbow and step out of the tent. Breathing deep he will start singing "Soldiers of Pelor, arise, And put your armor on, Strong in the strength which God supplies" Bron (M3) and Pod (M4) will grab their swords and shields and will hustle out of their tent (to O13 and P14) where they are met by Bull (at P14) with mace and shield in hand.

Their allies moving Ox will point his morning star, roar and spring forward with Tyrion and Jaime right by his side.

OOC: Ox moves to AA13 and gets 9, missing G5. Tyrion M1 moves to AB14 and gets 5, missing G6. Jaime M2 moves to Z12 and gets 20, hitting G4, dealing 5 damage.
Grey Wyrm
 GM, 92 posts
Fri 14 Jun 2019
at 13:53
Chapter 3 - A bedtime story
This time Luc's magic works flawlessly and fully half of the attacking goblinoids (goblins 1 to 3 and hobgoblin 1) all slump to the ground, fast asleep.

The goblin (g4) that Jaime hit staggers away, grievously wounded and barely able to walk. It may be pure clumsiness that leads him to stagger over the body of the sleeping hobgoblin (h1) on his way, or maybe not. Either way it is enough to wake the hobgoblin back up again and he groggily clambers back to his feet and picks up the longsword that he had dropped.

The other hobgoblin (h2) steps forward to fill the place vacated by the wounded goblin and he and the other two goblins attack Jaime, Ox and Tyrion. Jaime and Tyrion's recent training with the tower shield serves them well and both manage to block the blows swung at them but Ox is hit by the goblin (g5) attacking him (4hp damage on Ox).

OOC: Main Game Map updated.
Ricky Aramis
 player, 29 posts
 Human Bard
Sat 15 Jun 2019
at 12:05
Chapter 3 - A bedtime story
Seeing the shadow of a goblin stagger through and wake a hobgoblin Luc will snarl "You cheeky little bugger!" Two magic missiles streak from his fingers, striking the goblin (G4) and hobgoblin (H1), each for 3 points of damage. Rushing between the tents and wagon to square S12 Ricky sees the brief flare of the magic missile and puts a bolt clean into the point of impact (21 to hit H1 for 9 points of damage).

Toe to toe with the goblins Ox cracks goblin (G5) across the ribs (16 to hit, 5 points of damage). Again Tyrions lunge misses, again Jaime strikes true though his sword only scratches his foe (21 to hit Hobgoblin H2 for 3 points of damage).

Quickly sizing up the battlefield Bull leads the other two mercenaries in a quick sprint that loops around the sleeping goblins. Arriving in squares AG6, AF6 and AF5 the warriors adrenaline is surging and they are seconds away from a perfect pincering charge.
Grey Wyrm
 GM, 94 posts
Sat 15 Jun 2019
at 15:30
Chapter 3 - A bedtime story
Luc's magic missiles and Ricky's crossbow bolt leave the fleeing goblin (g4) and yawning hobgoblin (h1) mortally wounded and they both collapse on the ground behind the sleeping hobgoblins. Ox's blow leaves his goblin (g5) grievously wounded and Jaime's hit on the other hobgoblin (h2) is a moderate wound.

The hobgoblin (h2) yells angrily and swings wildly at Jaime but misses completely. The grievously wounded goblin beside him (g5) screams defiantly too and swings at Ox again. His blow only strikes Ox's shield but the pain from the goblin's cracked ribs is so intense that he passes out and collapses on the ground at Ox's feet. The last goblin (g6) swings again at Tyrion but his blow is also blocked by the Tyrion's tower shield. That last goblin (g6) then decides this fight is hopeless and turns to run away as fast as he can. (This gives Tyrion (m1) an attack of opportunity on the goblin before he escapes into the darkness.)

OOC: Main Game Map updated. The light from the bullseye lantern (left on the wagon seat) is added to show the area that is illuminated.

Luc Fromage
 player, 24 posts
 Human Wizard
Sun 16 Jun 2019
at 13:38
Chapter 3 - A bedtime story
Seeing the goblin flee Luc snarls "Dammit, where did Tyrions go?" Darting around the wagon to Y14 Ricky grabs the lantern and aims it to illuminate the two remaining foes. "There you are!" With great satisfaction Luc sends two magic missiles to G6, two little thuds dealing 6 points of damage.

Ox and Tyrion begin to advance on the last hobgoblin but Jaime is in the zone. Striking like a cobra he lunges and sinks his sword into the hobgoblins thigh (20 to hit for 6 damage.)

If no other foes appear the group waste no time and act with brutal efficiency. Five of the goblins are put to the sword while one sleeper, G1 is left uninjured. Each of the hobgoblins is given a cure minor wounds to stabilize it then the marauders are thoroughly searched. The two hobgoblins will be dragged over to the lead wagon, stripped of all equipment and each tied to a different wagon wheel facing the campfire. The four coup de graced goblins are dragged over to the sixth goblin and all five will be looted of all valuables.

The party will try two gambits to try to find the location of the Bugbears camp. The raven is perched on the second wagon, carefully watching the last living goblin. The creature will be left to wake up naturally in the hopes that it will think it was missed by the stupid humans and the raven will attempt to follow it home. The following morning the hobgoblins will be pitted against each other.
Grey Wyrm
 GM, 97 posts
Sun 16 Jun 2019
at 15:24
Chapter 3 - A bedtime story
The fight ends swiftly and badly for the intruders. Within minutes there are five dead goblins stretched out on the ground 50 feet away from the campsite and two unconscious but stabilised hobgoblins tied to wagon wheels inside the campsite.

The search of their bodies turns up an assortment of valuables (coins, gems, jewellery, etc.) worth a total of 600gp. Their equipment is all crudely made goblin work and not marketable in human settlements.

The sole surviving sleeping goblin proves to be a very sound sleeper, indeed. He doesn't wake until about seven o'clock in the morning and only then because a ray of sunlight finally shines right in his eyes. He lies still for several minutes, fearfully watching the camp, before finally, slowly, crawling away toward the hills in the southwest until he is finally out of sight. Luc's raven follows his escape from high above. From the speed of the raven's flight it is pretty obvious that the goblin started running as soon as he was out of sight.

The two hobgoblins are both still unconscious from their wounds, despite a full night's rest. (h1 on -4hp, h2 on -1hp)
Ricky Aramis
 player, 30 posts
 Human Bard
Mon 17 Jun 2019
at 09:33
Chapter 3 - A bedtime story
Once the party is finished searching the bodies Ox and Bull will do a patrol around the perimeter and then will congratulate the mercs, especially Jaime, then will get them back on watch. They'll then get together and plan how they're going to proceed.

The following morning a feeling of alarm and excitement lets Luc know that the Goblin has finally awoken and run. Wearing Pods studded leather Bull and Luc will wait a minute then follow the raven. While they are away Ricky and Ox will speak with the captive hobgoblins. Ox will cast Eagles Splendor and Guidance on Ricky then will cast cure light wounds on the first hobgoblin.

Ricky will talk to the Hobgoblin for a couple of minutes. He will explain that the group has been hired to find the Bugbear and retrieve what was stolen. He will explain that accurate information about numbers at the camp and its location will be rewarded, that falsehoods will be punished. He will mention that one of the goblins was left alive and that it is currently being tracked back to their camp. This means that the Hobgoblin has limited time before his information loses its value. As a sweetener he will also say that if the hobgoblins are interested there is a second bandit group the party will be dealing with and they would be willing to hire hobgoblins as mercenaries against an orc. He will then tell the hobgoblin that he has a little time to think about his answers and will get Ox to cast silence on a dagger, showing the hobgoblin that he won't be able to hear or speak before blindfolding him. Ox will then cast guidance again and cure minor on the second hobgoblin and Ricky will go through this with him.

He'll then bounce between the two, playing them against each other.

OOC: Ricky got 20 on his diplomacy with the first hobgoblin, 27 with the second.
Grey Wyrm
 GM, 98 posts
Mon 17 Jun 2019
at 13:55
Chapter 3 - A bedtime story
Bull and Luc have a long hike ahead of them. Since they are following the raven they don't have to worry about keeping the goblin in sight or not being seen themselves by the goblin. For the first hour the goblin seems to be heading right around the closest hill and heading southeast deeper into the Abor'Alz mountain range. How long are they going to keep following him?

The first hobgoblin is initially hostile but when he opens up he gets quite enthusiastic, if not at all friendly.

"So, yer friends'r following that little mongrel, are they? Well youz won't see them again. Not alive. Not in one piece. They's dead men!

"Bah, one orc? We got ... eight orcs! Youz got nothing! Youz gonna be food for orcs! All of youz what don't get et by our ogre first!"


The second hobgoblin seems more willing to make a deal after initial reluctance.

"You let both of us go free an' I'll tell you what you wants to know. I'll tell you 'ow to find the cave but you gotta lets us go. We'll go that way (he points eastward along the plain in front of the Abor'Alz) an' yous'll never 'ave to worry 'bout us again!"
Bull Gordon
 player, 25 posts
 Human cleric of Pelor
Mon 17 Jun 2019
at 14:43
Chapter 3 - A bedtime story
Bull and Luc would be willing to keep going until midday at the latest, that way worst case scenario they can make it back to the camp before nightfall.

Ricky will frown at the second Hobgoblin. "If your information is good then we would be willing to free you both. However we couldn't let you go until after we've dealt with the Bugbear. If we have a deal I want to know the Bugbears location, what forces he commands and I will require you draw a rough map of the place he's staying at."
Grey Wyrm
 GM, 99 posts
Tue 18 Jun 2019
at 12:46
Chapter 3 - A bedtime story
Bull and Luc follow the raven for a second hour before it finally stops flying further southeast and starts circling above a cliff instead. A little while later they come in sight of the base of the cliff and can see a narrow cleft leading into the cliff below the point where the raven is circling.

Back at the camp the second hobgoblin shakes his head.

"No deal. I ain't sitting here all tied up while yous go an' get yer heads bashed in by Relgore an' that big brute Golgo. Yous want a hostage? Keep him!" he says, flicking his head toward the other hobgoblin.
Luc Fromage
 player, 25 posts
 Human Wizard
Tue 18 Jun 2019
at 13:50
Chapter 3 - A bedtime story
Luc and Bull will look for a hidden place roughly 400 - 500 ft away from the cleft where they can keep an eye on the cave entrance and they will send the Raven back to the others to lead them in with the message "We've found the cave, follow me!"

Back at the camp Ricky will snort disdainfully. "At this point you will be remaining tied up, not as a hostage, we have no intention of trying to negotiate with Bugbears or Goblins. You'll be tied up for the safety of me and mine. I'm offering you a future after that." Feeling that he won't get anything more out of them he and Ox will gag and blindfold the captives then set to tending the horses.

When the raven arrives They will tie the hobgoblins even more securely and put them each in a different wagon before setting off to meet up with Bull and Luc. Based on the time it would take the humans to walk there and the Raven to fly back Ricky will try to judge when they are roughly a mile from the cave. That is where they will leave the wagons and mercenaries. Ox and Ricky will then walk the rest of the way.

If all goes to plan two of the party members will stake out the cave while the other two then head back, find a spot that is a) off the beaten track and b) within sight of the two watching the cave and bring the wagons to it. They will then feed the captives that evening, set up the mercenaries with the raven in the observation post and rest in the hope of attacking Relgores cave the following morning.
Grey Wyrm
 GM, 100 posts
Wed 19 Jun 2019
at 13:48
Chapter 3 - A bedtime story
Fortunately, everything goes more or less according to plan. The wagons are hidden in a small canyon well away from the faint trail leading to the cleft in the cliff. It is not in sight of the cleft watchers but if you place someone on watch at the entry of that canyon they can see the wagons' site and the watchers' observation post. The rest of the day and night passes without incident and you are ready to proceed the following morning.
Ricky Aramis
 player, 31 posts
 Human Bard
Fri 5 Jul 2019
at 08:19
Chapter 3 - A bedtime story
Once they return to town the party will take a few days to rest, return the bed to the noble and trade their gains for coin and raw materials. They will then spend four days working closely together to imbue items with power. Both sets of full plate and tower shields are enchanted with protective magic, Bulls gauntlets to increase his strength and an elegant white feather frames a striking amythest in the Bards Cavalier Hat that seems to add to his poise and the eloquence of his words. They also create four identical white leather shoulder cloaks imbued to fortify the body while golden clasps shaped in the face of Pelor seem to sharpen the wearers reflexes against harm.

Each night the Bard will go to a different tavern and will gladly tell old tales or the story of King Hemndel however each time he will start with his newest story.

 “My friends, gather closer and let me tell you of the daring raid on the lair of Relgore the berserk Bugbear. This most savage of goblin aberrations had amassed a following of vile and treacherous humanoids, Goblins, Hobgoblins, Orks, Gnolls, even a brute of an ogre called Golgo. Their courage restored by their numbers these villains began raiding caravans but fate quickly turned on them for one of their victims, a noble from Hardby survived their predation and organised retribution, delivered by devotees of Pelor.

With wagons as bait a small force of warriors travelled these threatened roads and on the first night were set upon by a band of goblins and hobgoblins. These creatures were incautious, their advance quickly discovered and before they knew what was happening a wall of steel shields had closed the trap and arcane forces laid them low. The warriors then employed two gambits to discover the bandits lair; one goblin was left unconscious where he’d fallen under the keen eyes of the wizards raven and the hobgoblin leaders of the assault were captured before justice was delivered onto the fallen thieves.

While the hobgoblins were stoic and only a little information about their allies, camp and leader was gleaned the goblin sealed his comrades doom, fleeing as fast as his cowardly little legs could carry him directly to Relgores lair, raven flying casually above. By midday the chosen avengers were hidden outside the caves watching, resting, preparing for the battles ahead.

Within a hidden valley lay the bandits lair guarded by the brutish Ogre Golgo. Warned that he lay in wait the warriors reacted swiftly upon seeing the top of his fuzzy head. Commenting loudly on Golgo’s ugliness and stupidity the stunted giant roared and charged out into the open, straight into a hail of razor sharp bolts and searing rays of flame. Within the caves a guardian force of Orks and Gnolls quickly succumbed to the mystic arts and righteous mace. A second squad of Orks and Goblins reacted quickly to the adventurers intrusion, dropping their ill gotten gains and surrounding the priests of Pelor. Their triumphant yells quickly turned to shrieks of pain and fear as fully half their number were laid low by magic and the others were quickly struck down.

After traversing a corridor filled with traps and deadfalls did the questors luck turn. Entering the final cavern it was eerily quiet. As the group slowly spread out into the cave Relgore sprung his final ambush. Leaping from hidden clefts in the walls Orks fell upon the mages and Relgore shook loose the dirt he’d partially buried himself in to descend upon the warrior priests, his enchanted Great Axe leant terrible strength by his feral rage.

Battered and bleeding the warriors rallied. Calling upon elemental power the wizard unleashed a ball of intense flame, incinerating the orks mid swing. Calling for his allies to shield their eyes the other caster unleashed his own powers and overcame the mighty Bugbears fury, sinking him deep within a trance. Calling upon their gods the clerics wounds closed, their armour pulsed with power and their maces shone with the blessings of Pelor. Without mercy they beat down their enemy and left him broken on the cavern floor, never to menace the good people of Hardby again.”

On the eighth day the party will gather up the last of their orders and will meet with their mercenaries to plan and pack the wagons. Each night the bard has sought news of raiders, threats or interesting new discoveries. Failing that the group will plan an expedition to the fortress of the half orc bandit.

This message was last edited by the player at 08:22, Fri 05 July 2019.