Re: OOC
This is my, the player's, stance, not my character's:
Okay, so, the primary reason I've insisted that there be a leader is because of play-by-post pacing. It just a long time to have a back and forth conversation between multiple parties in this format, and if our resistance cell runs by committee, that means we'd be having that conversation often, every time we need to decide anything. The game will drag, players will get bored and drop out, and the game will die.
So we need a central authority to get input from everybody and make a decision. That's far far faster.
Looking at the set-up we've been given, I'm fairly certain the GM doesn't want to provide us with an NPC to fill that role. Ben isn't decisive enough, and basically keeps us in the same situation where we have to have a long drawn out discussion to get anything done.
Martin has his preferences, but as a player I just want one of us to be able to make those calls to keep the game moving and the pace fast, because face it, we're not going to get an NPC GM-Mouthpiece to tell us what missions to take. Deciding that is going to be part of the game.
Correct me if I'm wrong about any of this, TWKA.
This message was last edited by the player at 15:29, Fri 03 May 2019.