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21:28, 12th April 2024 (GMT+0)

Fresh Faces and Ugly Places.

Posted by That Which Knows AllFor group 0
Natasha Zander
player, 170 posts
Programmer, Security
Wed 5 Aug 2020
at 07:56
  • msg #475

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 474):

Suggest to go back and keep looking around.
Kick Woods
player, 138 posts
You killed my dad you
Alien scum!
Sat 8 Aug 2020
at 11:33
  • msg #476

Re: Fresh Faces and Ugly Places

Kick agrees.  And wonders silently if even a pocket nuke would be powerful enough to destroy all of this.
That Which Knows All
GM, 165 posts
Discord: DXB47DF
Mon 10 Aug 2020
at 16:36
  • msg #477

Re: Fresh Faces and Ugly Places

So where exactly are you heading back to?
Natasha Zander
player, 171 posts
Programmer, Security
Mon 10 Aug 2020
at 20:34
  • msg #478

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 477):

Continuing to search where we have not been...
That Which Knows All
GM, 166 posts
Discord: DXB47DF
Wed 12 Aug 2020
at 17:13
  • msg #479

Re: Fresh Faces and Ugly Places

Are you referring to where you initially were led to by the guard?
Natasha Zander
player, 172 posts
Programmer, Security
Wed 12 Aug 2020
at 20:23
  • msg #480

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 479):

I thought the corridor continued on?
Kick Woods
player, 139 posts
You killed my dad you
Alien scum!
Fri 14 Aug 2020
at 05:33
  • msg #481

Re: Fresh Faces and Ugly Places

I'm a bit confused as to where we are now.  But I agree with Natasha: let's go to where we haven't been.
That Which Knows All
GM, 167 posts
Discord: DXB47DF
Mon 17 Aug 2020
at 01:05
  • msg #482

Re: Fresh Faces and Ugly Places

Yes, that is correct, it's simply telling which direction you are headed at this point is near impossible.  You would probably guess that you're in an area not accessed too often, probably only for minor things or repairs.
Natasha Zander
player, 173 posts
Programmer, Security
Mon 17 Aug 2020
at 02:35
  • msg #483

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 482):

Ok. What have we seen that could be repaired, given pipes rarely fail?
That Which Knows All
GM, 168 posts
Discord: DXB47DF
Mon 17 Aug 2020
at 19:35
  • msg #484

Re: Fresh Faces and Ugly Places

You have spotted the odd gauge here and there as well as intersections with valving (mechanical in nature, no visible handles or wheels).  There are also various conduits running in parallel with the piping.
Natasha Zander
player, 174 posts
Programmer, Security
Mon 17 Aug 2020
at 20:45
  • msg #485

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 484):

Ok, but no machinery. We will continue exploring unexplored sections...
Kick Woods
player, 140 posts
You killed my dad you
Alien scum!
Tue 18 Aug 2020
at 21:19
  • msg #486

Re: Fresh Faces and Ugly Places

I second the motion.
That Which Knows All
GM, 169 posts
Discord: DXB47DF
Mon 24 Aug 2020
at 22:54
  • msg #487

Re: Fresh Faces and Ugly Places

The pathways and catwalks you encounter are virtually identical as you wind your way through.  Pipes run up and down, left and right in every which direction.  You soon realize that you are walking through a maze of buildings all similar to the one you emerged from originally.  Walking around any of the square structures reveals a door very similar in design as well.  The only guidance you have is the sound of voices, heavy machinery and various other industrial noise.  Cameras, thus far, seem to be nonexistent.
Natasha Zander
player, 175 posts
Programmer, Security
Tue 25 Aug 2020
at 11:37
  • msg #488

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 487):

We will head away from the voices to see what e can find in the less occupied parts of the plant...
That Which Knows All
GM, 170 posts
Discord: DXB47DF
Sat 29 Aug 2020
at 17:56
  • msg #489

Re: Fresh Faces and Ugly Places

You soon find the area is not as much of a labyrinth as you thought.  The walkways and buildings (or whatever they are) appear in perfect uniformity.  To your surprise, you discover the area you are in is actually sealed off from the rest of the facility.  After finding this outer 'wall', it doesn't take you very long to find the only other available exit from the area...which is a gated metal staircase with guards at the bottom.  Wherever you've managed to stumble, it would appear that no one is supposed to be there.
Natasha Zander
player, 176 posts
Programmer, Security
Sat 29 Aug 2020
at 20:58
  • msg #490

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 489):

Good to know. The next thing to find out is why, without being visible. What else have we found out in our travels that might explain why it is sealed off? Also, are there any drain exits or underground things?
Kick Woods
player, 141 posts
You killed my dad you
Alien scum!
Mon 31 Aug 2020
at 21:22
  • msg #491

Re: Fresh Faces and Ugly Places

It’s a shame we didn’t bring any grenades.  As is, getting past those guards will be difficult.
Natasha Zander
player, 177 posts
Programmer, Security
Tue 1 Sep 2020
at 08:20
  • msg #492

Re: Fresh Faces and Ugly Places

In reply to Kick Woods (msg # 491):

You are dressed as one...but lets find out what they were guarding first...
Kick Woods
player, 142 posts
You killed my dad you
Alien scum!
Mon 7 Sep 2020
at 01:17
  • msg #493

Re: Fresh Faces and Ugly Places

Should we try to bluff our way past the guards, or is that too risky?
Natasha Zander
player, 178 posts
Programmer, Security
Mon 7 Sep 2020
at 07:06
  • msg #494

Re: Fresh Faces and Ugly Places

In reply to Kick Woods (msg # 493):

Lets see if we can work out what they are guarding first...
Kick Woods
player, 143 posts
You killed my dad you
Alien scum!
Tue 8 Sep 2020
at 17:56
  • msg #495

Re: Fresh Faces and Ugly Places

How shall we proceed?
Natasha Zander
player, 179 posts
Programmer, Security
Tue 8 Sep 2020
at 20:25
  • msg #496

Re: Fresh Faces and Ugly Places

In reply to Kick Woods (msg # 495):

Finish searching this secure area, while we can, without being seen...
That Which Knows All
GM, 171 posts
Discord: DXB47DF
Thu 10 Sep 2020
at 16:34
  • msg #497

Re: Fresh Faces and Ugly Places

It's hard to get a really good feel for what exactly the area is for, i.e. storage, mixing, etc.  There are signs of recent work, primarily retrofitting, but for what you can't be sure.  All the pipes seem to run together, connecting all of the large cylinders in a mishmash fashion.  No drain access is visible but the cylinders may go deeper into the ground structure  then you can currently see.
Natasha Zander
player, 180 posts
Programmer, Security
Thu 10 Sep 2020
at 20:23
  • msg #498

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 497):

Can we find any access we can use to get below?
Kick Woods
player, 144 posts
You killed my dad you
Alien scum!
Thu 10 Sep 2020
at 21:19
  • msg #499

Re: Fresh Faces and Ugly Places

Let’s search for one.  Maybe we’ll get lucky.
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