Fresh Faces and Ugly Places.   Posted by That Which Knows All.Group: 0
Natasha Zander
 player, 170 posts
 Programmer, Security
Wed 5 Aug 2020
at 07:56
Re: Fresh Faces and Ugly Places
In reply to That Which Knows All (msg # 474):

Suggest to go back and keep looking around.
Kick Woods
 player, 138 posts
 You killed my dad you
 Alien scum!
Sat 8 Aug 2020
at 11:33
Re: Fresh Faces and Ugly Places
Kick agrees.  And wonders silently if even a pocket nuke would be powerful enough to destroy all of this.
That Which Knows All
 GM, 165 posts
 Discord: DXB47DF
Mon 10 Aug 2020
at 16:36
Re: Fresh Faces and Ugly Places
So where exactly are you heading back to?
Natasha Zander
 player, 171 posts
 Programmer, Security
Mon 10 Aug 2020
at 20:34
Re: Fresh Faces and Ugly Places
In reply to That Which Knows All (msg # 477):

Continuing to search where we have not been...
That Which Knows All
 GM, 166 posts
 Discord: DXB47DF
Wed 12 Aug 2020
at 17:13
Re: Fresh Faces and Ugly Places
Are you referring to where you initially were led to by the guard?
Natasha Zander
 player, 172 posts
 Programmer, Security
Wed 12 Aug 2020
at 20:23
Re: Fresh Faces and Ugly Places
In reply to That Which Knows All (msg # 479):

I thought the corridor continued on?
Kick Woods
 player, 139 posts
 You killed my dad you
 Alien scum!
Fri 14 Aug 2020
at 05:33
Re: Fresh Faces and Ugly Places
I'm a bit confused as to where we are now.  But I agree with Natasha: let's go to where we haven't been.
That Which Knows All
 GM, 167 posts
 Discord: DXB47DF
Mon 17 Aug 2020
at 01:05
Re: Fresh Faces and Ugly Places
Yes, that is correct, it's simply telling which direction you are headed at this point is near impossible.  You would probably guess that you're in an area not accessed too often, probably only for minor things or repairs.
Natasha Zander
 player, 173 posts
 Programmer, Security
Mon 17 Aug 2020
at 02:35
Re: Fresh Faces and Ugly Places
In reply to That Which Knows All (msg # 482):

Ok. What have we seen that could be repaired, given pipes rarely fail?
That Which Knows All
 GM, 168 posts
 Discord: DXB47DF
Mon 17 Aug 2020
at 19:35
Re: Fresh Faces and Ugly Places
You have spotted the odd gauge here and there as well as intersections with valving (mechanical in nature, no visible handles or wheels).  There are also various conduits running in parallel with the piping.
Natasha Zander
 player, 174 posts
 Programmer, Security
Mon 17 Aug 2020
at 20:45
Re: Fresh Faces and Ugly Places
In reply to That Which Knows All (msg # 484):

Ok, but no machinery. We will continue exploring unexplored sections...
Kick Woods
 player, 140 posts
 You killed my dad you
 Alien scum!
Tue 18 Aug 2020
at 21:19
Re: Fresh Faces and Ugly Places
I second the motion.
That Which Knows All
 GM, 169 posts
 Discord: DXB47DF
Mon 24 Aug 2020
at 22:54
Re: Fresh Faces and Ugly Places
The pathways and catwalks you encounter are virtually identical as you wind your way through.  Pipes run up and down, left and right in every which direction.  You soon realize that you are walking through a maze of buildings all similar to the one you emerged from originally.  Walking around any of the square structures reveals a door very similar in design as well.  The only guidance you have is the sound of voices, heavy machinery and various other industrial noise.  Cameras, thus far, seem to be nonexistent.
Natasha Zander
 player, 175 posts
 Programmer, Security
Tue 25 Aug 2020
at 11:37
Re: Fresh Faces and Ugly Places
In reply to That Which Knows All (msg # 487):

We will head away from the voices to see what e can find in the less occupied parts of the plant...
That Which Knows All
 GM, 170 posts
 Discord: DXB47DF
Sat 29 Aug 2020
at 17:56
Re: Fresh Faces and Ugly Places
You soon find the area is not as much of a labyrinth as you thought.  The walkways and buildings (or whatever they are) appear in perfect uniformity.  To your surprise, you discover the area you are in is actually sealed off from the rest of the facility.  After finding this outer 'wall', it doesn't take you very long to find the only other available exit from the area...which is a gated metal staircase with guards at the bottom.  Wherever you've managed to stumble, it would appear that no one is supposed to be there.
Natasha Zander
 player, 176 posts
 Programmer, Security
Sat 29 Aug 2020
at 20:58
Re: Fresh Faces and Ugly Places
In reply to That Which Knows All (msg # 489):

Good to know. The next thing to find out is why, without being visible. What else have we found out in our travels that might explain why it is sealed off? Also, are there any drain exits or underground things?
Kick Woods
 player, 141 posts
 You killed my dad you
 Alien scum!
Mon 31 Aug 2020
at 21:22
Re: Fresh Faces and Ugly Places
Itís a shame we didnít bring any grenades.  As is, getting past those guards will be difficult.
Natasha Zander
 player, 177 posts
 Programmer, Security
Tue 1 Sep 2020
at 08:20
Re: Fresh Faces and Ugly Places
In reply to Kick Woods (msg # 491):

You are dressed as one...but lets find out what they were guarding first...
Kick Woods
 player, 142 posts
 You killed my dad you
 Alien scum!
Mon 7 Sep 2020
at 01:17
Re: Fresh Faces and Ugly Places
Should we try to bluff our way past the guards, or is that too risky?
Natasha Zander
 player, 178 posts
 Programmer, Security
Mon 7 Sep 2020
at 07:06
Re: Fresh Faces and Ugly Places
In reply to Kick Woods (msg # 493):

Lets see if we can work out what they are guarding first...
Kick Woods
 player, 143 posts
 You killed my dad you
 Alien scum!
Tue 8 Sep 2020
at 17:56
Re: Fresh Faces and Ugly Places
How shall we proceed?
Natasha Zander
 player, 179 posts
 Programmer, Security
Tue 8 Sep 2020
at 20:25
Re: Fresh Faces and Ugly Places
In reply to Kick Woods (msg # 495):

Finish searching this secure area, while we can, without being seen...
That Which Knows All
 GM, 171 posts
 Discord: DXB47DF
Thu 10 Sep 2020
at 16:34
Re: Fresh Faces and Ugly Places
It's hard to get a really good feel for what exactly the area is for, i.e. storage, mixing, etc.  There are signs of recent work, primarily retrofitting, but for what you can't be sure.  All the pipes seem to run together, connecting all of the large cylinders in a mishmash fashion.  No drain access is visible but the cylinders may go deeper into the ground structure  then you can currently see.
Natasha Zander
 player, 180 posts
 Programmer, Security
Thu 10 Sep 2020
at 20:23
Re: Fresh Faces and Ugly Places
In reply to That Which Knows All (msg # 497):

Can we find any access we can use to get below?
Kick Woods
 player, 144 posts
 You killed my dad you
 Alien scum!
Thu 10 Sep 2020
at 21:19
Re: Fresh Faces and Ugly Places
Letís search for one.  Maybe weíll get lucky.