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07:35, 26th April 2024 (GMT+0)

Fresh Faces and Ugly Places.

Posted by That Which Knows AllFor group 0
Kick Woods
player, 116 posts
You killed my dad you
Alien scum!
Mon 1 Jun 2020
at 23:42
  • msg #400

Re: Fresh Faces and Ugly Places

Oh, I’ll gag him, all right.  No need to worry on that score.
Natasha Zander
player, 142 posts
Programmer, Security
Tue 2 Jun 2020
at 07:16
  • msg #401

Re: Fresh Faces and Ugly Places

In reply to Kick Woods (msg # 400):

Of course, being a lizard, we could just kill him...or do you have any of those drugs left?
Kick Woods
player, 117 posts
You killed my dad you
Alien scum!
Fri 5 Jun 2020
at 11:47
  • msg #402

Re: Fresh Faces and Ugly Places

Probably not.  I wouldn’t take the risk of carrying them unless I knew I was going to use them for something.
Natasha Zander
player, 143 posts
Programmer, Security
Fri 5 Jun 2020
at 21:11
  • msg #403

Re: Fresh Faces and Ugly Places

In reply to Kick Woods (msg # 402):

Ok, so we have dealt with him, now to find out what is going on in this place...
Kick Woods
player, 118 posts
You killed my dad you
Alien scum!
Sun 7 Jun 2020
at 05:28
  • msg #404

Re: Fresh Faces and Ugly Places

Indeed.  Where to first?
Natasha Zander
player, 144 posts
Programmer, Security
Sun 7 Jun 2020
at 07:08
  • msg #405

Re: Fresh Faces and Ugly Places

In reply to Kick Woods (msg # 404):

What are the options?
That Which Knows All
GM, 140 posts
Thu 11 Jun 2020
at 18:23
  • msg #406

Re: Fresh Faces and Ugly Places

The layout was incredibly confusing when the guard brought you to your current point.  Finding your way back exactly would be a feat to say the least.  The door you entered the room through is connected to an outside catwalk.  It runs to both the right and left of the door, turning sharply both right and left at the end of each run with an additional turn immediately to the right of the door.  (Yeah, I know, confusing, so here's a bad map to make it worse; X is the room you are currently at/in).  There also may be another door in the very back of the room or possibly in the sound booth but you can't be certain from where you are.

   _____    _________
[  ]      []   [   X    ]    [  ]
[  ]      []   [    ___]   [  ]
[  ]___[]    [   [_____[  ]
[   _______________   ]
[  ]                           [  ]
[  ]                           [  ]
Natasha Zander
player, 145 posts
Programmer, Security
Thu 11 Jun 2020
at 20:29
  • msg #407

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 406):

I will check out the back of the room and the sound booth...
Kick Woods
player, 119 posts
You killed my dad you
Alien scum!
Fri 12 Jun 2020
at 03:05
  • msg #408

Re: Fresh Faces and Ugly Places

If we run into anybody, let’s pretend you’re a tech person and I’m escorting you.  I’m wearing the visitor’s uniform now, right?
That Which Knows All
GM, 141 posts
Sat 13 Jun 2020
at 19:20
  • msg #409

Re: Fresh Faces and Ugly Places

You did indeed swap clothing, though the size is a touch small for you.

The back of the room leads to a small walkway/hall that leads to two doors.  One appears to enter directly beneath the sound booth while the other lies opposite leading either further into the building or back outside.
Natasha Zander
player, 146 posts
Programmer, Security
Sat 13 Jun 2020
at 22:31
  • msg #410

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 409):

Check the sound booth out...something there may be useful...
That Which Knows All
GM, 142 posts
Tue 16 Jun 2020
at 15:59
  • msg #411

Re: Fresh Faces and Ugly Places

Opening the door, you find a small, metal stairway leading upward to another room with a metal hatch door.  While not locked, the hatch door itself is rather heavy and it takes you several moments to move it open.  Climbing into the small room, you see what appears to be a hastily fashioned sound board.  The wiring is laid in haphazardly with no sense of rhyme or reason to its layout.  The room itself, however, was definitely not meant for this purpose.  Heavy steel boxes encase multiple readouts with heavy switches layered throughout.
Natasha Zander
player, 147 posts
Programmer, Security
Wed 17 Jun 2020
at 22:05
  • msg #412

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 411):

Natasha will require the soundboard to give a mains shock to whoever tried to use it after the power is turned on...then look forward other exits.
That Which Knows All
GM, 143 posts
Thu 18 Jun 2020
at 02:56
  • msg #413

Re: Fresh Faces and Ugly Places

Returning to the ground floor, the only other exit (other than how you entered) is a door opposite where you are standing.
Kick Woods
player, 120 posts
You killed my dad you
Alien scum!
Thu 18 Jun 2020
at 09:21
  • msg #414

Re: Fresh Faces and Ugly Places

Kick struts proudly into the sound room, overly confident that he looks great in tight pants.  “Too bad we didn’t bring a bomb.”
Natasha Zander
player, 148 posts
Programmer, Security
Thu 18 Jun 2020
at 10:41
  • msg #415

Re: Fresh Faces and Ugly Places

In reply to Kick Woods (msg # 414):

"Not the time or place. Good evidence might be much more effective."

She heads to the door.
That Which Knows All
GM, 144 posts
Discord: DXB47DF
Sat 20 Jun 2020
at 17:50
  • msg #416

Re: Fresh Faces and Ugly Places

Opening the windowless, metal door it swings inward easily revealing a single hallway running both left and right.  Perhaps 10 or 15 yards down each section they turn corners, leading in what appears to be the same direction just parallel.
Natasha Zander
player, 149 posts
Programmer, Security
Sun 21 Jun 2020
at 00:43
  • msg #417

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 416):

Have we seen any computer terminals or cctv cameras yet?
That Which Knows All
GM, 145 posts
Discord: DXB47DF
Mon 22 Jun 2020
at 02:19
  • msg #418

Re: Fresh Faces and Ugly Places

No, you passed a few cameras on your way to the building, but you have not seen any since entering nor any facing the entrance.
Natasha Zander
player, 150 posts
Programmer, Security
Mon 22 Jun 2020
at 10:41
  • msg #419

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 418):

Good. Will keep an eye out for them...
Kick Woods
player, 121 posts
You killed my dad you
Alien scum!
Wed 24 Jun 2020
at 06:36
  • msg #420

Re: Fresh Faces and Ugly Places

“This way, prisoner,” he says curtly, pretending to lead her through the doorway and down the passage.
Natasha Zander
player, 151 posts
Programmer, Security
Wed 24 Jun 2020
at 23:48
  • msg #421

Re: Fresh Faces and Ugly Places

In reply to Kick Woods (msg # 420):

Natasha follows with a glare befitting any prisoner.

"You might want to come up with a background story in case someone asks..."
Kick Woods
player, 122 posts
You killed my dad you
Alien scum!
Fri 26 Jun 2020
at 15:27
  • msg #422

Re: Fresh Faces and Ugly Places

“That’s enough talk outta you.  You may be the Leader’s concubine, but for now you’re in my custody.”

When they reach the first branch from the corridor, he takes a quick look while trying not to be seen.
That Which Knows All
GM, 146 posts
Discord: DXB47DF
Sun 28 Jun 2020
at 18:31
  • msg #423

Re: Fresh Faces and Ugly Places

Checking either side corridor reveals the same image of yet another hallway run that yields into a sharp right or left respectively.  Neither hallways possesses a door or window.  Nor have you spied any cameras targeting either hall.
Natasha Zander
player, 152 posts
Programmer, Security
Mon 29 Jun 2020
at 05:12
  • msg #424

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 423):

Natasha heads off to the right...
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