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22:20, 26th April 2024 (GMT+0)

Fresh Faces and Ugly Places.

Posted by That Which Knows AllFor group 0
Kick Woods
player, 123 posts
You killed my dad you
Alien scum!
Mon 29 Jun 2020
at 17:03
  • msg #425

Re: Fresh Faces and Ugly Places

Kick follows, as though he’d meant to go this way all along.
That Which Knows All
GM, 147 posts
Discord: DXB47DF
Mon 29 Jun 2020
at 23:42
  • msg #426

Re: Fresh Faces and Ugly Places

As expected the two hallways converge again on the other side.  This time two doors appear, once more facing each other.  The one to your right (connected to the outer wall) is bare and plain.  Standard fire-grade steel door with no glass.  The second door is similar in construction but bares various markings and warnings.  "Biohazard" stickers dot the door itself along with several stating "NO ADMITTANCE" and "Proper Safety Gear Required".
Kick Woods
player, 124 posts
You killed my dad you
Alien scum!
Tue 30 Jun 2020
at 15:50
  • msg #427

Re: Fresh Faces and Ugly Places

Kick gestures at the biohazard door and shrugs inquiringly.  Wanna go in here?
Natasha Zander
player, 153 posts
Programmer, Security
Tue 30 Jun 2020
at 23:56
  • msg #428

Re: Fresh Faces and Ugly Places

In reply to Kick Woods (msg # 427):

Natasha will listen at the door with the warnings...
That Which Knows All
GM, 148 posts
Discord: DXB47DF
Wed 1 Jul 2020
at 18:25
  • msg #429

Re: Fresh Faces and Ugly Places

No audible sounds can be heard from behind the marked door.
Kick Woods
player, 125 posts
You killed my dad you
Alien scum!
Wed 1 Jul 2020
at 21:19
  • msg #430

Re: Fresh Faces and Ugly Places

Kick takes one last look to make sure they haven’t been seen, and then opens the door.
Natasha Zander
player, 154 posts
Programmer, Security
Thu 2 Jul 2020
at 03:22
  • msg #431

Re: Fresh Faces and Ugly Places

In reply to Kick Woods (msg # 430):

Natasha also looks around...
That Which Knows All
GM, 149 posts
Discord: DXB47DF
Thu 2 Jul 2020
at 19:19
  • msg #432

Re: Fresh Faces and Ugly Places

The hallways you have traversed all appear to be clear of any sound of approach.  No footfalls nor voices can heard regardless of strain.  Occasionally a loud sound (usually mechanical in nature) reverberates through the area but it's origin point is clearly from outside the structure.

Not surprisingly, the marked door is locked.
Natasha Zander
player, 155 posts
Programmer, Security
Fri 3 Jul 2020
at 05:44
  • msg #433

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 432):

Is there a visible lock? Ie mechanical?
Kick Woods
player, 126 posts
You killed my dad you
Alien scum!
Fri 3 Jul 2020
at 14:21
  • msg #434

Re: Fresh Faces and Ugly Places

Ooc: Kick wouldn’t happen to have a crowbar on him?
That Which Knows All
GM, 150 posts
Discord: DXB47DF
Sun 5 Jul 2020
at 17:56
  • msg #435

Re: Fresh Faces and Ugly Places

It is a mechanical lock built into the door (not a padlock).

I don't believe you brought one but to be fair we never did cover what 'tools' you brought in with you.
Natasha Zander
player, 156 posts
Programmer, Security
Sun 5 Jul 2020
at 20:30
  • msg #436

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 435):

If you had a lockpick Natasha would have suggested bringing that...
Kick Woods
player, 127 posts
You killed my dad you
Alien scum!
Sun 5 Jul 2020
at 21:00
  • msg #437

Re: Fresh Faces and Ugly Places

Kick pulls out a Swiss army knife and tries picking the lock with it.
That Which Knows All
GM, 151 posts
Discord: DXB47DF
Sun 5 Jul 2020
at 21:22
  • msg #438

Re: Fresh Faces and Ugly Places

OOC: That's gonna be a hard IQ challenge at -5
Kick Woods
player, 128 posts
You killed my dad you
Alien scum!
Tue 7 Jul 2020
at 00:53
  • msg #439

Re: Fresh Faces and Ugly Places

Not sure this makes it.

20:52, Today: Kick Woods rolled 8 using 3d6.  Pick lock.
Natasha Zander
player, 157 posts
Programmer, Security
Tue 7 Jul 2020
at 06:06
  • msg #440

Re: Fresh Faces and Ugly Places

In reply to Kick Woods (msg # 439):

"Take your time..."
That Which Knows All
GM, 152 posts
Discord: DXB47DF
Thu 9 Jul 2020
at 16:28
  • msg #441

Re: Fresh Faces and Ugly Places

Kick jams the blade into the lock and begins wrenching it about but it seems to have no real effect.  He does, however, manage to avoid snapping his blade completely after a failed attempt to work it into the actual latch buried in the metal frame.
Kick Woods
player, 129 posts
You killed my dad you
Alien scum!
Thu 9 Jul 2020
at 23:52
  • msg #442

Re: Fresh Faces and Ugly Places

He shrugs and stuffs the knife back into his pocket.  He gestures as if to ask, Move on?
Natasha Zander
player, 158 posts
Programmer, Security
Fri 10 Jul 2020
at 00:21
  • msg #443

Re: Fresh Faces and Ugly Places

In reply to Kick Woods (msg # 442):

"Did that guard have any keys? i assume you checked..."
That Which Knows All
GM, 153 posts
Discord: DXB47DF
Fri 10 Jul 2020
at 01:34
  • msg #444

Re: Fresh Faces and Ugly Places

OOC: While Kick never specifically mentioned checking, he did say he put on the guys uniform so that would technically count, yes?  In which case...he did indeed have a small set of keys on him.
Natasha Zander
player, 159 posts
Programmer, Security
Fri 10 Jul 2020
at 21:29
  • msg #445

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 444):

Which would still be in the pockets...we could try them...
That Which Knows All
GM, 154 posts
Discord: DXB47DF
Fri 10 Jul 2020
at 21:52
  • msg #446

Re: Fresh Faces and Ugly Places

OOC: Hey, I'm not the only one here who didn't think about it earlier...just may or may not be more my job to remember.  I'm just sayin'...:D

The key ring is not swarming with metal but it does take awhile to work through them.  As luck would have it, a large, thick brass key fits perfectly.  Giving it a turn yields that in fact this is the correct key as the heavy metal bolt slides from the door frame.  A metallic click echoes through the area.
Natasha Zander
player, 160 posts
Programmer, Security
Fri 10 Jul 2020
at 21:55
  • msg #447

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 446):

We will move into the room, seeing what/who is there first, before closing and locking the door behind us only if it is safe...
That Which Knows All
GM, 155 posts
Discord: DXB47DF
Fri 10 Jul 2020
at 22:41
  • msg #448

Re: Fresh Faces and Ugly Places

Despite the various warnings, the room itself appears to be completely barren of any actual items; no work benches, no control stations, not even any noticeable arrangement of any equipment.  The place appears to be empty but seeing to the other side is hindered as the center of the room contains a single, large, round container (perhaps).  It fills the majority of the room leaving only a small pathway around it.  The ceiling is dramatically higher than the previous hallway, appearing to rise several yards upward.  The metal cylinder rises with it and at the top level you a multitude of pipes feeding into the cylinder.
Natasha Zander
player, 161 posts
Programmer, Security
Sat 11 Jul 2020
at 08:50
  • msg #449

Re: Fresh Faces and Ugly Places

In reply to That Which Knows All (msg # 448):

Making sure the door is locked securely behind them, Natasha looks around for cameras.
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