Character Creation and Rules.   Posted by DM.Group: 0
DM
 GM, 2 posts
Wed 27 Mar 2019
at 16:50
Character Creation and Rules
Character Creation follows RAW (Rules as written)

Start at level 1.

Standard Roll in dice roller in RPOL for ability score.

Use PHB only

If you want any thing else You will need to PM me. Note I probably wont let you doing anything else. You will need a really good reason to use anything else.


Sheet to use...

 Character Name  :                          Height :
 Character Race  :                          Weight :
 Background      :                          Age    :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
 Current XP      :                          Speed  :

  Character Class Information

 Level  1 Class :                         Max HP * :
 Level  2 Class :                         HP Roll* :
 Level  3 Class :                         HP Roll* :
   *HP without con modifiers.

 Background :
 -Skill Prof :
 -Tool Prof  :
 -Feature    :

  Ability Scores

 Strength     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc

 Carry Capacity   : 000 lbs.    Str x 15
 Lift, Drag, Push : 000 lbs.    Str x 30

  Inspiration

 Inspired : Yes / [No]   Using inspiration gives you advantage.

 Personality Traits :
 Ideals :
 Bonds  :
 Flaws  :

  Combat Statistics

 Hit Points    : 00         Current HP : 00
 Proficiency   : +0         Temp HP    : +0
 Initiative    : +0         Total HD   :  1  [-]

 Base Melee    : +0     0 Prof + 0 Str + 0 misc
 Base Ranged   : +0     0 Prof + 0 Dex + 0 misc
 Base Spell    : +0     0 Prof + 0 Mod + 0 misc

 Armor Class   :  8     8 armor + 0 shield + 0 Dex + 0 misc

 Vulnerability :
 Resistance    :

  Senses

 Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
 Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
 Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision :

  Saving Throws

 Strength     : +0    0 prof + 0 Str + 0 misc
 Dexterity    : +0    0 prof + 0 Dex + 0 misc
 Constitution : +0    0 prof + 0 Con + 0 misc
 Intelligence : +0    0 prof + 0 Int + 0 misc
 Wisdom       : +0    0 prof + 0 Wis + 0 misc
 Charisma     : +0    0 prof + 0 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

  Racial Abilities and Features

 Size            :
 Speed           :
 Vision          :

  Class Abilities and Features

 Armor   :
 Weapons :
 Tools   :

 Saving Throws :
 Skill Prof.   :

  Skills and Languages

 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : +0    0 prof + 0 Dex + 0 misc
 [ ] Animal Handling    : +0    0 prof + 0 Wis + 0 misc
 [ ] Arcana             : +0    0 prof + 0 Int + 0 misc
 [ ] Athletics          : +0    0 prof + 0 Str + 0 misc
 [ ] Deception          : +0    0 prof + 0 Cha + 0 misc
 [ ] History            : +0    0 prof + 0 Int + 0 misc
 [ ] Insight            : +0    0 prof + 0 Wis + 0 misc
 [ ] Intimidation       : +0    0 prof + 0 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [ ] Medicine           : +0    0 prof + 0 Wis + 0 misc
 [ ] Nature             : +0    0 prof + 0 Int + 0 misc
 [ ] Perception         : +0    0 prof + 0 Wis + 0 misc
 [ ] Performance        : +0    0 prof + 0 Cha + 0 misc
 [ ] Persuasion         : +0    0 prof + 0 Cha + 0 misc
 [ ] Religion           : +0    0 prof + 0 Int + 0 misc
 [ ] Sleight of Hand ^  : +0    0 prof + 0 Dex + 0 misc
 [ ] Stealth            : +0    0 prof + 0 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +0    0 prof + 0 Wis + 0 misc

 Languages : Common

 Conditional Bonuses and Penalties :

  Feats



  Money and Equipment

 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money :  0 GP

  Magic

 Level 0     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

  Spellbook

 Level 0 :
 Level 1 :
 Level 2 :

This message was last edited by the GM at 21:40, Mon 08 Apr 2019.

DM
 GM, 6 posts
Mon 8 Apr 2019
at 21:46
Character Creation and Rules
1. DM has final say.

2. No god modding. Which is defined as acting for npcs or players with out permission or assuming actions taken by others without asking first.

3. No meta gaming... This is big deal for me. Meta gaming is defined as "having an in-game character act on knowledge that the player has access to but the character should not."

4. No drama at all. If you communicate with me and work with me, I am willing to work with you. But if you just start fighting or arguing your out no hesitation.

5. Use a color for your dialogue. I will be using RED.

6. All rolls must be made in the RPOL roller and copied in posts. If it is not rolled in the RPOL roller it does not count.

7. No rule Nazi's. I am kind of a RAW player my self but I am not looking for the min maxer rule police in my games.

8. No out side real world agendas. This game is not a platform for social justice warriors ect.