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OOC: What do we do now? Posted by Doseyclwn. | Group: 0 |
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Doseyclwn GM, 150 posts Fri 17 May 2019 at 02:40 |
So what do y'all think? | |||||
Galdefax Cainwraith player, 83 posts Hp Max:8 AC:13 PP:14 Fri 17 May 2019 at 02:50 |
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Roman Jakes player, 62 posts Ac16,hp11,int 4 Just call me RJ Fri 17 May 2019 at 02:57 |
Add to that the multiple doors in this first section. Not sure but i would guess you as DM would have to modify the scenario to let the others have something to add. Not sure how to speed it up other then the above. At least this setting. | |||||
Lexard Blackhull player, 64 posts AC 21, HP 12/12 Fri 17 May 2019 at 04:20 |
Yeah, that's the major hold up with this style of dungeon. It doesn't play out the same in text as it does in person. Here are some ways I've done it myself, or seen it done in other games: 1. DM can reduce the traps/locks in the dungeon, turn them into encounters instead. 2. DM can roll all of the time-consuming skill checks on our behalf and just describe the results when you post (you enter the room, discover a trapwire that the rogue disables, and investigate the room revealing a secret door to the east and a second trap that shoots Lexard for 4 poison damage). Most DM's in your position don't like this option because they want the interaction of players searching for the secrets that are littering the dungeon. 3. You can take the skill bonuses from the highest players (+5 Investigate, +6 thieves' tools, etc) and let any player roll those skills with the high bonus as part of their own action that would utilize them. Examples are "Lexard asks Galdefax to investigate the door for traps (rolls G's investigation), has Jurik disarm it if there are any (rolls J's tools) and then opens the door." The player makes those rolls himself, and then they take the hits if traps go off. Without some kind of solution like that, we're basically putting the game on pause repeatedly, until the skilled character(s) have a chance to post. The only other option is for us to just barrel through it all, ignoring the secrets, taking the trap damage, and dying a terrible death, or the game slows to a crawl and the game itself dies a terrible death. | |||||
Alison Romtree player, 104 posts AC18 HP15/9 INIT+4 Tough Damned Chick Fri 17 May 2019 at 12:36 |
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Bongar Bonehammer player, 66 posts Mountain Dwarf Fighter Swinging a Giant Maul Fri 17 May 2019 at 15:50 |
I like battle maps but I know they're a pain and I have no problem whatsoever with TotM. We'll all get better at it over time, and we can all be understanding and flexible about misunderstandings. I agree that trapfinding is what's slowing the game down. Don't have a lot to add to that conversation beyond what others have said (and I, too, particularly like Lexard's second suggestion.) | |||||
Jurik player, 64 posts Fri 17 May 2019 at 15:53 |
As for how to proceed, I agree with Allison that I think Lex's option #2 is probably the best. We already have a sort of standard approach to our exploration so you could just go with that and make those rolls for us so as not to slow things down. Basically, our strategy I believe is: 1) once we determine a direction, Jurik proceeds down the hallway/corridor/whatever, searching for traps and secret doors along the way. 2) If he detects a trap, he calls for Roman to disarm the trap, and then begins his exploration again. 3) if the hallway ends with a door, he then calls up Roman, who thoroughly checks the door for traps, and then opens the door, picking the lock as necessary. 4) if the hallway opens into a room without a door, or after Roman has opened the door, Jurik proceeds into the room and does a cursory examination for traps and secret doors, and then motions for Roman who then comes in and does a more thorough examination, and then checks any/all doors in the room as described above. 5) Pick a hallway to proceed down, and start back at #1. With of course the rest of the party following. You could actually make all of those rolls for us, and not let things get bogged down with waiting for us to tell you what you already know we're going to do. All of that assumes nothing of significance or interest. Obviously if there is something interesting (a chest, monsters, a weird looking throne, etc) then we'd stop the "auto-exploration" and focus on that. Think of it like a movie where you sort of gloss over the standard stuff (like with a montage scene or something) and then the focus zooms in on the interesting bits of the story. As for theater of the mind, I'm totally cool with that, and 5e actually works with that much better than 3.5 of 4. The only things to keep in mind are that some people may at least want to know general battlefield things (ie. Roman gets sneak attack damage against creatures in melee with an ally, so that's important for him to know, people with sentinel need to have some understanding of the battlefield)., but at least there are no things like flanking in 5e that requires precise grid placement. | |||||
Galdefax Cainwraith player, 84 posts Hp Max:8 AC:13 PP:14 Fri 17 May 2019 at 16:26 |
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Roman Jakes player, 63 posts Ac16,hp11,int 4 Just call me RJ Fri 17 May 2019 at 16:44 |
Just mentioned that as standard reaction and actions to each room. This message was last edited by the player at 16:45, Fri 17 May 2019. | |||||
Doseyclwn GM, 151 posts Wed 22 May 2019 at 10:01 |
Unless that's what you want to do. I still like 5e, I just don't have any desire to run it anymore. I have, however, been itching to run the game in it's Swords and Wizardry version (it's a retro-clone of Original D&D). Oft times, that does not appeal to players of 5e, but I thought I'd ask to see if any of you were interested in that. Again, I apologize for doing this, but I felt I at least owed folks an explanation before I stopped. Let me know if y'all want to do this with Swords and Wizardry (the rules can be obtained for free from drivethrurpg.net (https://www.drivethrurpg.com/p...y-Complete-Rule-Book) | |||||
Alison Romtree player, 106 posts AC18 HP15/9 INIT+4 Tough Damned Chick Wed 22 May 2019 at 12:50 |
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Lexard Blackhull player, 65 posts AC 21, HP 12/12 Wed 22 May 2019 at 14:36 |
If you just aren't feeling 5E, then that's fine. If it's the format that's the problem, there are things we can do, we just need to discuss the options and the solutions that you're willing to work with. | |||||
Bongar Bonehammer player, 67 posts Mountain Dwarf Fighter Swinging a Giant Maul Wed 22 May 2019 at 14:49 |
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Doseyclwn GM, 152 posts Wed 22 May 2019 at 21:36 |
Honestly, I think it's running 5e that's the problem for me. I think this format has some problems with it, but I think it's 5e. I seem to like playing it a lot more than I do running it. | |||||
Doseyclwn GM, 153 posts Wed 22 May 2019 at 21:36 |
Thanks man. | |||||
Merric Tealeaf player, 69 posts A light inside me A friend beside me Thu 23 May 2019 at 03:24 |
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Lexard Blackhull player, 66 posts AC 21, HP 12/12 Thu 23 May 2019 at 05:35 |
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Galdefax Cainwraith player, 85 posts Hp Max:8 AC:13 PP:14 Thu 23 May 2019 at 13:25 |
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Jurik player, 65 posts Thu 23 May 2019 at 14:13 |
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