Bowman
Bowman, 7 posts Sun 14 Apr 2019 at 08:43 | Re: Main OOC Sorry trying to sort out my character with our GM as I've never created anything for fate before it's a bit slow :(
Unfortunately because of this I'm having to be spoon fed by our GM to sort him out
Hope I'm not holding things up
This message was last edited by the player at 08:45, Sun 14 Apr 2019.
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Storyteller
GM, 15 posts Sun 14 Apr 2019 at 13:32 | Re: Main OOC We'll definitely get this thing launched this week. Sorry it's been going slowly.
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Mini Man
Mini Man, 3 posts Sun 14 Apr 2019 at 14:08 | Re: Main OOC I'm still here -- just having s little bit of a time issue that is complicated by the limited familiarity with the FATE system.
I'm planning on having something posted by the end of the day.
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Storyteller
GM, 16 posts Sun 14 Apr 2019 at 15:12 | Re: Main OOC Don't hesitate to ask for help, MM. And let's all keep in mind that as long as your character is close enough for us to begin play, we can tweak later.
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Archon
Archon, 11 posts Mon 15 Apr 2019 at 05:26 | Re: Main OOC No rush at all. Just hoping that we had not lost anyone else.
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Imperfection
Imperfection, 9 posts Mon 15 Apr 2019 at 11:09 | Re: Main OOC Storyteller: | Don't hesitate to ask for help, MM. And let's all keep in mind that as long as your character is close enough for us to begin play, we can tweak later. |
Hate to be a bother. I'm wondering if you had a chance to consider my earlier questions.
Re: Angel I haven't been ignoring your feedback. Just waiting on the above.
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Angel
Angel, 15 posts The Unbreakable Giant Fate Points: 2 Tue 16 Apr 2019 at 03:19 | Re: Main OOC Bowman and Mini Man, if I can help with your characters in any way, please let me know. While I'm not the Storyteller, I'm reasonably familiar with FATE and Venture City.
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Mini Man
Mini Man, 4 posts Wed 17 Apr 2019 at 01:42 | Re: Main OOC Okay. Here is the basic framework that I am considering.
I'll expand this in greater detail but I would appreciate any suggestions for improvement or corrections if I did something wrong.
One of things that I am thinking about is that "Super-Form" doesn't seem like an adequate power description here since he doesn't really transform but I picked it because that where Shrinking appears.
Mini-Man
Aspects
High Concept: Miniature Martial-Artist
Trouble: Out of Scale
Other
- Smooth Operator
- It's not the size of the man in the fight, it's the size of the fight in the man.
- TBD
Skills
+4: Athletics
+3: Fight, Stealth
+2: Physique, Rapport, Notice
+1: Burglary, Will, Investigate, Lore
Powers:
Super-Form
- Shrinking
Super Agility
- Cat's Landing
- Uncanny Dodge
Regeneration (Basic)
Drawback: Shrunken size cannot be shut off
Collateral Damage: Hair-Trigger Reaction (from Super Agility)
Power Stunts:
TBD
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Angel
Angel, 16 posts The Unbreakable Giant Fate Points: 2 Wed 17 Apr 2019 at 05:41 | Re: Main OOC  |  | Mini-Man, given that you don't want to be able to change size, the Super-Form Theme doesn't really fit. Instead simply build a new power. Obviously rename at to something you like.
Micronian Stature: You are inhumanly small, no more than 18" tall. Along with your small
stature, you possess remarkable agility and powers of recovery. You gain a +1 to all
defense rolls and an additional +2 to defense rolls when dodging ranged attacks. You
gain +2 to Athletics when leaping, balancing, or otherwise demonstrating your agility.
In addition, you have a prodigious leap: leaping up to a second-story window or from
rooftop to rooftop across a wide alleyway is a simple task that, without further
complication, requires no Athletics roll. You know how to land, when you fall, you land
on your feet and take no damage, regardless of the height you fall from, as long as you
are conscious. Whenever one of your physical consequences begins to recover, it gets
renamed and moved to the next lower consequence slot, if available. This clears away
mild consequences immediately. Additionally, at the end of a scene, if you have any mild
physical consequences - whether they are recovering or not - they get cleared away
automatically.
Power Breakdown
* Miniature * Super Agility
--> Cat's Landing
* Regeneration --> Uncanny Dodge
Special Effects: Mental Recovery, Physical Recovery
Drawback: Small Man, Big World
Collateral Damage: Hair-Trigger Reaction (from Super Agility)
Cost: 5 stunts
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Bowman
Bowman, 8 posts Wed 17 Apr 2019 at 07:45 | Re: Main OOC In reply to Angel (msg # 68):
Sorry on holiday and WiFi isn't great ...thanks any help would be appreciated
Basically bowman is a robotics expert who created his wheelchair to morph into his armoured costume and bow.
He should be able to run and jump above average and see in the dark.
His bow can have trick arrows if possible but not too far fetched so an area attack, an armour piercing, stun etc not the classic green arrow boxing glove arrow :)
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Angel
Angel, 17 posts The Unbreakable Giant Fate Points: 2 Thu 18 Apr 2019 at 05:42 | Re: Main OOC Bowman, I'm not ignoring you. I will get a build up for you tomorrow. I've been thinking it through a bit and have some ideas.
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Bowman
Bowman, 9 posts Thu 18 Apr 2019 at 10:06 | Re: Main OOC In reply to Angel (msg # 72):
Take your time I'm on annual holiday until weekend so not got access to my computer :)
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Angel
Angel, 18 posts The Unbreakable Giant Fate Points: 2 Thu 18 Apr 2019 at 21:36 | Re: Main OOC Bowman, most characters in Venture City only have one power, but some have two and you're one of them.
Powered Armor: On command your wheelchair transforms into a suit of powered armor. While the
suit is active, you are preternaturally graceful, and gain +2 to Athletics when leaping,
balancing, or otherwise demonstrating your agility. In addition, you have a prodigious
leap: leaping up to a second-story window or from rooftop to rooftop across a wide alleyway
is a simple task that, without further complication, requires no Athletics roll. The helmet
includes vision enhancements that allow you to see in the dark and ignore other visual
impediments such as glare or a blinding flash. You gain a +2 to Investigate based on visual
clues. The suit gives you Armor:2 against any purely physical damage.
Power Breakdown
* Super-Form Power Theme * Super-Agility
* Technology Power Theme * Super-Sense (vision)
* Super Toughness
Special Effects: Extra Movement, Physical Recovery
Drawback: Need to Recharge
Collateral Damage: Hair-Trigger Reaction
Cost: 4 stunts
Superhuman Archery: You are usually armed with a high tech bow with which you are
incredibly skilled. You can fire it up to six zones away with a +2 to Shoot.
You have a variety of specialty arrows that allow a range of special effects.
Power Breakdown
* Energy Blast (bow) * Technology Power Theme
--> Master Energy Blast
--> Long-Range Blaster
Special Effects: Area Attack, Inflict Condition
Drawback: Limited Ammunition
Collateral Damage: Rapid Fire
Cost: 3 stunts
Total Cost: 7 stunts
Remaining Refresh: 2
This message was last edited by the player at 01:22, Tue 30 Apr 2019.
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Bowman
Bowman, 10 posts Fri 19 Apr 2019 at 18:08 | Re: Main OOC Thanks angel that looks great I'll try to put the rest of the character together tomorrow as my girls have a day out so I have some free time
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Angel
Angel, 19 posts The Unbreakable Giant Fate Points: 1 Sat 20 Apr 2019 at 04:23 | Re: Main OOC FYI I decided to add Master Natural Weaponry to Angel's power. That drops his Refresh to 1.
Bowman, I'm glad you like the powers.
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Storyteller
GM, 17 posts Fri 26 Apr 2019 at 12:13 | Re: Main OOC Well, that was a bad few days. Couldn't get on the site.
First, I apologize for the delays. Second, I can't thank Angle enough for the invaluable help.
We'll get this candle lit early next week.
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Imperfection
Imperfection, 10 posts Fri 26 Apr 2019 at 13:22 | Re: Main OOC Ooooo does that mean I get to poke you again?
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Storyteller
GM, 18 posts Fri 26 Apr 2019 at 15:52 | Re: Main OOC Yes, and I'll make sure I resolve it this time!
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Angel
Angel, 20 posts The Unbreakable Giant Fate Points: 1 Tue 30 Apr 2019 at 02:14 | Re: Main OOC  |  | Mini-Man, I would like to suggest one addition to your power.
Micronian Stature:
You are inhumanly small, no more than 18" tall. Along with your small stature, you
possess remarkable agility and powers of recovery. Thanks to your size, the world around
you is full of large, easy to hit targets.
You gain a +1 to all attack and defense rolls and an additional +2 to defense rolls
when dodging ranged attacks that you can see coming.
Whenever one of your physical consequences begins to recover, it gets renamed and
moved to the next lower consequence slot, if available. This clears away mild
consequences immediately. Additionally, at the end of a scene, if you have any mild
physical consequences - whether they are recovering or not - they get cleared away
automatically.
You gain +2 to Athletics when leaping, balancing, or otherwise demonstrating your
agility. In addition, you have a prodigious leap: leaping up to a second-story window
or from rooftop to rooftop across a wide alleyway is a simple task that, without further
complication, requires no Athletics roll. You know how to land, when you fall, you land
on your feet and take no damage, regardless of the height you fall from, as long as you
are conscious.
Power Breakdown
* Miniature * Super Agility
--> Small but Fierce --> Cat's Landing
* Regeneration --> Uncanny Dodge
Special Effects: Mental Recovery, Physical Recovery
Drawback: Small Man, Big World
Collateral Damage: Hair-Trigger Reaction (from Super Agility)
Cost: 6 stunts
Description of the Miniature "power":
Miniature
At 12" to 18" in height, you're far smaller than most humans.
Basic Miniature: You're a quarter of your normal size or less and gain a +1 to all defense rolls because you're so hard to hit.
Enhancements
Small but Fierce: The world around you is full of large, easy to hit targets. You gain +1 to all attack rolls because you're so small compared to your targets.
Drawbacks
Your small size can cause almost as many problems for you as it does for your foes. You're weight is significantly less than most and while your strength isn't reduced by your size, you have almost no leverage. It can be tough living as a Small Man, Big World.
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Storyteller
GM, 19 posts Thu 16 May 2019 at 19:16 | Re: Main OOC I apologize for my extended absence.
I would like to start on Monday, and start in media res. If you're all willing to do so, I think I only need to know one thing:
Do you prefer to begin as:
1. A team that has already worked together, but is still working the kinks out
2. A team of "contractors" brought together for a job
3. Individual heroes who find yourselves working on the same effort due to your connections to "civilians" involved.
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Angel
Angel, 21 posts The Unbreakable Giant Fate Points: 1 Fri 17 May 2019 at 00:16 | Re: Main OOC Storyteller: | I apologize for my extended absence.
I would like to start on Monday, and start in media res. If you're all willing to do so, I think I only need to know one thing:
Do you prefer to begin as:
1. A team that has already worked together, but is still working the kinks out
2. A team of "contractors" brought together for a job
3. Individual heroes who find yourselves working on the same effort due to your connections to "civilians" involved. |
My first choice would be an existing team with option 3 a close second. I'm not really interested in being a contractor.
If we go with an existing team, we could always use flashback scenes to show how the team formed.
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Mini Man
Mini Man, 5 posts Fri 17 May 2019 at 02:04 | Re: Main OOC I would also prefer for the characters to be in an existing team.
If not a "team", then I think that a good alternative would be for the characters to have worked with each other at some time in the past -- they could still be "contractors" hired specifically for this job but still have a familiarity with each other from previous jobs for other employers.
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Imperfection
Imperfection, 11 posts Fri 17 May 2019 at 03:11 | Re: Main OOC  |  | Cool!
I'm just going to bump the outstanding questions I have; since I've still not actually finished my character:
You originally said:
Storyteller: | I like what Angel is putting down, but simply because this is a cyberpunk game, I'd like a specialist to be able to be good at it without having to be good at several skills.
I'm thinking we should either use the Interface skill, or split crafts into Computers, Mechanics and Medicine.
Here's what the Interface skill looks like:
Extra: Interface
Permissions: Possession of an interface package (assumed if you take the skill)
Costs: Skill ranks
The Interface skill allows you interact with computers and teched-up objects in a way that most people can’t. You can get inside the machine’s head, talk to it like most people would chat to a friend, and fight it like you’re in a bar brawl. Of course, that means the machine can also do that stuff to you.
Overcome: Use Interface to fix a malfunctioning computer system, bypass security lockdowns and other obstacles by hacking your way through, force a piece of tech to trigger a programmed response, and keep a piece of tech from triggering a response.
Create an Advantage: Use Interface to learn about the properties of a particular piece of tech (i.e. learn its aspects), to diagnose malfunctions in a computer system, to plant fake signals or false information in a computer system, and to create disruptions.
Attack: Use Interface to break down a computer system directly.
Defend: Use Interface to defend against attacks from computer systems. Failed defense rolls will result in physical stress and consequences—a cyber-interface means your actual, physical brain is at stake. |
My question was:
Imperfection: | Cool all around!
I’ve seen it done both sorts of ways so I’m glad I asked. So, in terms of the interface (pun intended) between this and Machine Control, Machine Control runs off Empathy but that’s limited to machine’s one zone away. If you wanted to hack a computer system further than this (or didn’t have Machine Control at all) you’d have to use Interface?
As an example, if we were approaching a secure building with security cameras; I could use Machine control to shut down the camera or have it move its field of view (MC-Empathy). But if I wanted to go all out and have the system run on a loop I’d have to attack the main server (more than one zone away) and that would involve a more traditional hack which would require interface? |
Angel had a comment on it as well:
Angel: | Here is what I would build for her power set:
Cybernetic Hacker: Your neural cybernetic enhancements allow you to pick up signals of all
sorts. You have a permanently active Internet connection, and you can hear both sides of
nearby cell phone conversations. As long as you are using your cybernetic wireless
connection, you gain a +2 to Interface rolls. Your neural network has been augmented and
you are preternaturally graceful, and gain +2 to Athletics when leaping, balancing, or
otherwise demonstrating your agility. In addition, you have a prodigious leap: leaping up
to a second-story window or from rooftop to rooftop across a wide alleyway is a simple
task that, without further complication, requires no Athletics roll. If you do fall, you
land on your feet and take no damage, regardless of the height you fall from, as long as
you are conscious.
Power Breakdown
* Technology Power Theme
--> Built-in WiFi * Super Agility
--> Master Cybernetic Hacker --> Cat's Landing
Special Effects: Mental Recovery; Extra Action
Drawback: HASS (Hyper-Augmentation Stress Syndrome)
Cost: 4 stunts |
But I didn't want to comment as I was still hoping to get an answer to the earlier questions; and maybe the your own thoughts on these suggestions.
As for team I'm good with anything. Though I think i'd prefer a mix of 1/2 in the sense of less team and more "known associates." Again though, good with anything.
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Atalanta
Atalanta, 4 posts Fri 17 May 2019 at 05:37 | Re: Main OOC In reply to Storyteller (msg # 81):
I'd prefer option 1, that we all know one-another as an existing team. Perhaps only recently formed. Option 3 would be my second choice.
With either option, we could also know one-another through FATE or Fiasco-style connections.
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Storyteller
GM, 20 posts Fri 17 May 2019 at 12:12 | Re: Main OOC Even though not everyone has chimed in, there's a clear preference for option 1. And since I'll start us in media res, we can work out the Fiasco relationships here in the OOC and they should be all set during the scene.
Imperfection, I promise I'll answer those in detail today.
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