Main OOC   Posted by Storyteller.Group: 0
Bowman
 Bowman, 7 posts
Sun 14 Apr 2019
at 08:43
Re: Main OOC
Sorry trying to sort out my character with our GM as I've never created anything for fate before it's a bit slow :(

Unfortunately because of this I'm having to be spoon fed by our GM to sort him out

Hope I'm not holding things up

This message was last edited by the player at 08:45, Sun 14 Apr 2019.

Storyteller
 GM, 15 posts
Sun 14 Apr 2019
at 13:32
Re: Main OOC
We'll definitely get this thing launched this week. Sorry it's been going slowly.
Mini Man
 Mini Man, 3 posts
Sun 14 Apr 2019
at 14:08
Re: Main OOC
I'm still here -- just having s little bit of a time issue that is complicated by the limited familiarity with the FATE system.
I'm  planning on having something posted by the end of the day.
Storyteller
 GM, 16 posts
Sun 14 Apr 2019
at 15:12
Re: Main OOC
Don't hesitate to ask for help, MM. And let's all keep in mind that as long as your character is close enough for us to begin play, we can tweak later.
Archon
 Archon, 11 posts
Mon 15 Apr 2019
at 05:26
Re: Main OOC
No rush at all. Just hoping that we had not lost anyone else.
Imperfection
 Imperfection, 9 posts
Mon 15 Apr 2019
at 11:09
Re: Main OOC
Storyteller:
Don't hesitate to ask for help, MM. And let's all keep in mind that as long as your character is close enough for us to begin play, we can tweak later.

Hate to be a bother.  I'm wondering if you had a chance to consider my earlier questions.

Re: Angel I haven't been ignoring your feedback.  Just waiting on the above.
Angel
 Angel, 15 posts
 The Unbreakable Giant
 Fate Points: 2
Tue 16 Apr 2019
at 03:19
Re: Main OOC
Bowman and Mini Man, if I can help with your characters in any way, please let me know. While I'm not the Storyteller, I'm reasonably familiar with FATE and Venture City.
Mini Man
 Mini Man, 4 posts
Wed 17 Apr 2019
at 01:42
Re: Main OOC
Okay.  Here is the basic framework that I am considering.
I'll expand this in greater detail but I would appreciate any suggestions for improvement or corrections if I did something wrong.
One of things that I am thinking about is that "Super-Form" doesn't seem like an adequate power description here since he doesn't really transform but I picked it because that where Shrinking appears.


Mini-Man

Aspects
High Concept:  Miniature Martial-Artist
Trouble: Out of Scale
Other
 - Smooth Operator
 - It's not the size of the man in the fight, it's the size of the fight in the man.
 - TBD


Skills
+4: Athletics
+3: Fight, Stealth
+2: Physique, Rapport, Notice
+1: Burglary, Will, Investigate, Lore

Powers:
Super-Form
- Shrinking

Super Agility
- Cat's Landing
- Uncanny Dodge

Regeneration (Basic)

Drawback: Shrunken size cannot be shut off
Collateral Damage: Hair-Trigger Reaction (from Super Agility)

Power Stunts:
TBD
Angel
 Angel, 16 posts
 The Unbreakable Giant
 Fate Points: 2
Wed 17 Apr 2019
at 05:41
Re: Main OOC
Mini-Man, given that you don't want to be able to change size, the Super-Form Theme doesn't really fit. Instead simply build a new power. Obviously rename at to something you like.

Micronian Stature: You are inhumanly small, no more than 18" tall. Along with your small
  stature, you possess remarkable agility and powers of recovery. You gain a +1 to all
  defense rolls and an additional +2 to defense rolls when dodging ranged attacks. You
  gain +2 to Athletics when leaping, balancing, or otherwise demonstrating your agility.
  In addition, you have a prodigious leap: leaping up to a second-story window or from
  rooftop to rooftop across a wide alleyway is a simple task that, without further
  complication, requires no Athletics roll. You know how to land, when you fall, you land
  on your feet and take no damage, regardless of the height you fall from, as long as you
  are conscious. Whenever one of your physical consequences begins to recover, it gets
  renamed and moved to the next lower consequence slot, if available. This clears away
  mild consequences immediately. Additionally, at the end of a scene, if you have any mild
  physical consequences - whether they are recovering or not - they get cleared away
  automatically.

Power Breakdown
  * Miniature                         * Super Agility
                                        --> Cat's Landing
  * Regeneration                        --> Uncanny Dodge

Special Effects: Mental Recovery, Physical Recovery
Drawback: Small Man, Big World
Collateral Damage: Hair-Trigger Reaction (from Super Agility)

Cost: 5 stunts

Bowman
 Bowman, 8 posts
Wed 17 Apr 2019
at 07:45
Re: Main OOC
In reply to Angel (msg # 68):

Sorry on holiday and WiFi isn't great ...thanks any help would be appreciated

Basically bowman is a robotics expert who created his wheelchair to morph into his armoured costume and bow.
He should be able to run and jump above average and see in the dark.

His bow can have trick arrows if possible but not too far fetched so an area attack, an armour piercing, stun etc not the classic green arrow boxing glove arrow :)
Angel
 Angel, 17 posts
 The Unbreakable Giant
 Fate Points: 2
Thu 18 Apr 2019
at 05:42
Re: Main OOC
Bowman, I'm not ignoring you. I will get a build up for you tomorrow. I've been thinking it through a bit and have some ideas.
Bowman
 Bowman, 9 posts
Thu 18 Apr 2019
at 10:06
Re: Main OOC
In reply to Angel (msg # 72):

Take your time I'm on annual holiday until weekend so not got access to my computer :)
Angel
 Angel, 18 posts
 The Unbreakable Giant
 Fate Points: 2
Thu 18 Apr 2019
at 21:36
Re: Main OOC
Bowman, most characters in Venture City only have one power, but some have two and you're one of them.

Powered Armor: On command your wheelchair transforms into a suit of powered armor. While the
  suit is active, you are preternaturally graceful, and gain +2 to Athletics when leaping,
  balancing, or otherwise demonstrating your agility. In addition, you have a prodigious
  leap: leaping up to a second-story window or from rooftop to rooftop across a wide alleyway
  is a simple task that, without further complication, requires no Athletics roll. The helmet
  includes vision enhancements that allow you to see in the dark and ignore other visual
  impediments such as glare or a blinding flash. You gain a +2 to Investigate based on visual
  clues. The suit gives you Armor:2 against any purely physical damage.

Power Breakdown
  * Super-Form Power Theme            * Super-Agility
  * Technology Power Theme            * Super-Sense (vision)
                                      * Super Toughness

Special Effects: Extra Movement, Physical Recovery
Drawback: Need to Recharge
Collateral Damage: Hair-Trigger Reaction

Cost: 4 stunts


Superhuman Archery: You are usually armed with a high tech bow with which you are
  incredibly skilled. You can fire it up to six zones away with a +2 to Shoot.
  You have a variety of specialty arrows that allow a range of special effects.

Power Breakdown
  * Energy Blast (bow)                * Technology Power Theme
    --> Master Energy Blast
    --> Long-Range Blaster

Special Effects: Area Attack, Inflict Condition
Drawback: Limited Ammunition
Collateral Damage: Rapid Fire

Cost: 3 stunts


Total Cost: 7 stunts
Remaining Refresh: 2

This message was last edited by the player at 01:22, Tue 30 Apr 2019.

Bowman
 Bowman, 10 posts
Fri 19 Apr 2019
at 18:08
Re: Main OOC
Thanks angel that looks great I'll try to put the rest of the character together tomorrow as my girls have a day out so I have some free time
Angel
 Angel, 19 posts
 The Unbreakable Giant
 Fate Points: 1
Sat 20 Apr 2019
at 04:23
Re: Main OOC
FYI I decided to add Master Natural Weaponry to Angel's power. That drops his Refresh to 1.

Bowman, I'm glad you like the powers.
Storyteller
 GM, 17 posts
Fri 26 Apr 2019
at 12:13
Re: Main OOC
Well, that was a bad few days. Couldn't get on the site.

First, I apologize for the delays. Second, I can't thank Angle enough for the invaluable help.

We'll get this candle lit early next week.
Imperfection
 Imperfection, 10 posts
Fri 26 Apr 2019
at 13:22
Re: Main OOC
Ooooo does that mean I get to poke you again?
Storyteller
 GM, 18 posts
Fri 26 Apr 2019
at 15:52
Re: Main OOC
Yes, and I'll make sure I resolve it this time!
Angel
 Angel, 20 posts
 The Unbreakable Giant
 Fate Points: 1
Tue 30 Apr 2019
at 02:14
Re: Main OOC
Mini-Man, I would like to suggest one addition to your power.

Micronian Stature:
     You are inhumanly small, no more than 18" tall. Along with your small stature, you
 possess remarkable agility and powers of recovery. Thanks to your size, the world around
 you is full of large, easy to hit targets.
     You gain a +1 to all attack and defense rolls and an additional +2 to defense rolls
 when dodging ranged attacks that you can see coming.
     Whenever one of your physical consequences begins to recover, it gets renamed and
 moved to the next lower consequence slot, if available. This clears away mild
 consequences immediately. Additionally, at the end of a scene, if you have any mild
 physical consequences - whether they are recovering or not - they get cleared away
 automatically.
     You gain +2 to Athletics when leaping, balancing, or otherwise demonstrating your
 agility. In addition, you have a prodigious leap: leaping up to a second-story window
 or from rooftop to rooftop across a wide alleyway is a simple task that, without further
 complication, requires no Athletics roll. You know how to land, when you fall, you land
 on your feet and take no damage, regardless of the height you fall from, as long as you
 are conscious.

Power Breakdown
  * Miniature                         * Super Agility
    --> Small but Fierce                --> Cat's Landing
  * Regeneration                        --> Uncanny Dodge

Special Effects: Mental Recovery, Physical Recovery
Drawback: Small Man, Big World
Collateral Damage: Hair-Trigger Reaction (from Super Agility)

Cost: 6 stunts


Description of the Miniature "power":
Miniature
At 12" to 18" in height, you're far smaller than most humans.

Basic Miniature: You're a quarter of your normal size or less and gain a +1 to all defense rolls because you're so hard to hit.

Enhancements
Small but Fierce: The world around you is full of large, easy to hit targets. You gain +1 to all attack rolls because you're so small compared to your targets.

Drawbacks
Your small size can cause almost as many problems for you as it does for your foes. You're weight is significantly less than most and while your strength isn't reduced by your size, you have almost no leverage. It can be tough living as a Small Man, Big World.
Storyteller
 GM, 19 posts
Thu 16 May 2019
at 19:16
Re: Main OOC
I apologize for my extended absence.

I would like to start on Monday, and start in media res. If you're all willing to do so, I think I only need to know one thing:

Do you prefer to begin as:

1. A team that has already worked together, but is still working the kinks out

2. A team of "contractors" brought together for a job

3. Individual heroes who find yourselves working on the same effort due to your connections to "civilians" involved.
Angel
 Angel, 21 posts
 The Unbreakable Giant
 Fate Points: 1
Fri 17 May 2019
at 00:16
Re: Main OOC
Storyteller:
I apologize for my extended absence.

I would like to start on Monday, and start in media res. If you're all willing to do so, I think I only need to know one thing:

Do you prefer to begin as:

1. A team that has already worked together, but is still working the kinks out

2. A team of "contractors" brought together for a job

3. Individual heroes who find yourselves working on the same effort due to your connections to "civilians" involved.

My first choice would be an existing team with option 3 a close second. I'm not really interested in being a contractor.

If we go with an existing team, we could always use flashback scenes to show how the team formed.
Mini Man
 Mini Man, 5 posts
Fri 17 May 2019
at 02:04
Re: Main OOC
I would also prefer for the characters to be in an existing team.
If not a "team", then I think that a good alternative would be for the characters to have worked with each other at some time in the past -- they could still be "contractors" hired specifically for this job but still have a familiarity with each other from previous jobs for other employers.
Imperfection
 Imperfection, 11 posts
Fri 17 May 2019
at 03:11
Re: Main OOC
Cool!

I'm just going to bump the outstanding questions I have; since I've still not actually finished my character:

You originally said:

Storyteller:
I like what Angel is putting down, but simply because this is a cyberpunk game, I'd like a specialist to be able to be good at it without having to be good at several skills.

I'm thinking we should either use the Interface skill, or split crafts into Computers, Mechanics and Medicine.

Here's what the Interface skill looks like:

Extra: Interface
Permissions: Possession of an interface package (assumed if you take the skill)
Costs: Skill ranks

The Interface skill allows you interact with computers and teched-up objects in a way that most people canít. You can get inside the machineís head, talk to it like most people would chat to a friend, and fight it like youíre in a bar brawl. Of course, that means the machine can also do that stuff to you.

Overcome: Use Interface to fix a malfunctioning computer system, bypass security lockdowns and other obstacles by hacking your way through, force a piece of tech to trigger a programmed response, and keep a piece of tech from triggering a response.

Create an Advantage: Use Interface to learn about the properties of a particular piece of tech (i.e. learn its aspects), to diagnose malfunctions in a computer system, to plant fake signals or false information in a computer system, and to create disruptions.

Attack: Use Interface to break down a computer system directly.

Defend: Use Interface to defend against attacks from computer systems. Failed defense rolls will result in physical stress and consequencesóa cyber-interface means your actual, physical brain is at stake.


My question was:

Imperfection:
Cool all around!

Iíve seen it done both sorts of ways so Iím glad I asked.    So, in terms of the interface (pun intended) between this and Machine Control, Machine Control runs off Empathy but thatís limited to machineís one zone away.  If you wanted to hack a computer system further than this (or didnít have Machine Control at all) youíd have to use Interface?

As an example, if we were approaching a secure building with security cameras; I could use Machine control to shut down the camera or have it move its field of view (MC-Empathy).  But if I wanted to go all out and have the system run on a loop Iíd have to attack the main server (more than one zone away) and that would involve a more traditional hack which would require interface?


Angel had a comment on it as well:

Angel:
Here is what I would build for her power set:

Cybernetic Hacker: Your neural cybernetic enhancements allow you to pick up signals of all
  sorts. You have a permanently active Internet connection, and you can hear both sides of
  nearby cell phone conversations. As long as you are using your cybernetic wireless
  connection, you gain a +2 to Interface rolls. Your neural network has been augmented and
  you are preternaturally graceful, and gain +2 to Athletics when leaping, balancing, or
  otherwise demonstrating your agility. In addition, you have a prodigious leap: leaping up
  to a second-story window or from rooftop to rooftop across a wide alleyway is a simple
  task that, without further complication, requires no Athletics roll. If you do fall, you
  land on your feet and take no damage, regardless of the height you fall from, as long as
  you are conscious.

Power Breakdown
  * Technology Power Theme
    --> Built-in WiFi                 * Super Agility
    --> Master Cybernetic Hacker        --> Cat's Landing

Special Effects: Mental Recovery; Extra Action
Drawback: HASS (Hyper-Augmentation Stress Syndrome)

Cost: 4 stunts


But I didn't want to comment as I was still hoping to get an answer to the earlier questions; and maybe the your own thoughts on these suggestions.

As for team I'm good with anything.  Though I think i'd prefer a mix of 1/2 in the sense of less team and more "known associates." Again though, good with anything.
Atalanta
 Atalanta, 4 posts
Fri 17 May 2019
at 05:37
Re: Main OOC
In reply to Storyteller (msg # 81):

I'd prefer option 1, that we all know one-another as an existing team. Perhaps only recently formed. Option 3 would be my second choice.

With either option, we could also know one-another through FATE or Fiasco-style connections.
Storyteller
 GM, 20 posts
Fri 17 May 2019
at 12:12
Re: Main OOC
Even though not everyone has chimed in, there's a clear preference for option 1. And since I'll start us in media res, we can work out the Fiasco relationships here in the OOC and they should be all set during the scene.

Imperfection, I promise I'll answer those in detail today.