Main OOC   Posted by Storyteller.Group: 0
Imperfection
 Imperfection, 4 posts
Mon 8 Apr 2019
at 16:54
Re: Main OOC
Storyteller:
Go ahead and post what you have, I'll get us back on track on Monday. Have been dealing with fallout from my vehicle blowing up.

Well that sucks, sorry about that.

Just so I'm not confused: did you want us to go ahead with full creation then?
Storyteller
 GM, 11 posts
Mon 8 Apr 2019
at 18:31
Re: Main OOC
Yes, and those who need help, ask for it and I'll be glad to provide it.

Bowman, I'll be checking in again this afternoon and will begin helping you then.
Angel
 Angel, 5 posts
 The Unbreakable Giant
 Fate Points: 2
Mon 8 Apr 2019
at 22:23
Re: Main OOC
Do you want us publicly posting our characters? That would allow our fellow players to give us feedback.
Talia Greene
 Talia Greene, 3 posts
Tue 9 Apr 2019
at 16:23
Re: Main OOC
Hating to be one of the first ones to drop out but i think i may have taken too many games on at once... GM i'm so sorry but i'm probably not going to have enough time to be posting as regularly as i would like. :(
Imperfection
 Imperfection, 5 posts
Tue 9 Apr 2019
at 21:59
Re: Main OOC
Question: Are the skills standard?  What would you be looking for, for things like Computer use.
Angel
 Angel, 6 posts
 The Unbreakable Giant
 Fate Points: 2
Tue 9 Apr 2019
at 22:13
Re: Main OOC
Are we going to do the interactive Phase Trio? Upside, it builds links between characters. Downside, it can stall and kill a game. Plus as players drop out, those links are broken.
Angel
 Angel, 7 posts
 The Unbreakable Giant
 Fate Points: 2
Wed 10 Apr 2019
at 00:17
Re: Main OOC
Here is my character sheet for Angel. Depending on the answer to my question regarding the Phase Trio, I may need to change one of his Aspects. I also still need an Aspect.

Please let me know if you see any problems with his build.

Given Name: Ńngel Raymond Quinones Castellano
Street Name: Angel                          Refresh: 1

Aspects
  High Concept: The Unbreakable Giant
  Trouble: An Angry Young Man
  Other Aspects:
    "All that's left is my grandfather."
    tbd
    Ximena, my 58' power boat/home

Skills
  Great (+4): Physique
   Good (+3): Athletics, Fight
   Fair (+2): Drive, Provoke, Will
Average (+1): Contacts, Crafts, Empathy, Rapport

Power
Unbreakable Giant: Youíre inhumanly strong and tough. As long as youíre using brute
  strength or toughness, you get a +4 to Physique rolls, a +4 to Fight rolls, and a +2 to
  any attempt to overcome an obstacle impeding your movement by smashing right through it.
  You also get Armor:4 against physical attacks like punches, stabs, gunshots, and getting
  thrown through buildings.

Power Breakdown
  * Super Toughness        * Super Strength
    --> Implacable           --> Master Super Strength
    --> Juggernaut         * Natural Weapon
                             --> Master Natural Weapon

Special Effects: Area Attack, Physical Recovery
Improved Special Effect: Shrug It Off
Drawback: Your strength and toughness are in part a result of your physical density being
  much greater than normal human flesh. You can't float and more fragile structures tend to
  crack and break under you. You are Massive.

Collateral Damage Effect: When you choose to inflict collateral damage, you can
  choose one of the following: take out a nameless NPC (or more than one, if you use Area
  Attack), inflict a moderate physical consequence on a named NPC, attack all targets in a
  zone at full strength, or ignore a physical attack entirely. This effect likely occurs
  because youíre smashing things or because the area around you gets damaged as you shrug
  the attack off.

Cost: 8 stunts
Stunts Left: 0
Refresh Left: 1

Stress
  Physical: [ ] [ ] [ ] [ ]
    Mental: [ ] [ ] [ ]

Consequences
      Mild 2:
  Moderate 4:
    Severe 6:

This message was last edited by the player at 21:40, Thu 18 Apr 2019.

Storyteller
 GM, 12 posts
Wed 10 Apr 2019
at 19:25
Re: Main OOC
Hello, y'all. Just a note: You can post your character sheets here or on your sheet. If anyone needs help with their character (Bowman, you'll be getting a PM in a moment) we can handle that via PM.

Because the phase trio might be a bit cumbersome via PbP, I'm thinking of having a list of Fiasco-style connections, as detailed in this Slyflourish post:

http://slyflourish.com/fiasco_relationships.html

Would anyone object to that?
Angel
 Angel, 8 posts
 The Unbreakable Giant
 Fate Points: 2
Wed 10 Apr 2019
at 21:40
Re: Main OOC
I'm fine with Fiasco-style connections as long as we keep them positive.
Storyteller
 GM, 13 posts
Wed 10 Apr 2019
at 22:23
Re: Main OOC
Sure, I plan for them to be positive.
Imperfection
 Imperfection, 6 posts
Wed 10 Apr 2019
at 22:23
Re: Main OOC
Sorry to poke again, trying to finalize skills - Computer use is linked to?
Angel
 Angel, 9 posts
 The Unbreakable Giant
 Fate Points: 2
Thu 11 Apr 2019
at 00:25
Re: Main OOC
Imperfection:
Sorry to poke again, trying to finalize skills - Computer use is linked to?

Imperfection, usually in FATE, there is no one Computer Use skill. Instead you use the skill that covers what you're trying to do with a computer.

Hacking: Burglary
Programming: Crafts
Data Search: Investigate
Knowledge of the history/theory of computers: Lore

If you're using the Machine Control Power, then you use Empathy.

Venture City, page 47:
Basic Machine Control: You can control machines up to one zone away without touching them. Most machines wonít resist you at all, but something computerized will put up Fair (+2) opposition, and more complex and powerful computers will offer greater opposition; you use Empathy to overcome this opposition. You can only make a machine do something itís capable of; while you couldnít make a toaster float, for instance, you could make a car drive itself.


And I would recommend this Enhancement:

Venture City, page 47:
Built-in Wi-Fi: Your brain is able to pick up signals of all sorts. You have a permanently active Internet connection, and you can hear both sides of nearby cell phone conversations.

Storyteller
 GM, 14 posts
Thu 11 Apr 2019
at 03:15
Re: Main OOC
I like what Angel is putting down, but simply because this is a cyberpunk game, I'd like a specialist to be able to be good at it without having to be good at several skills.

I'm thinking we should either use the Interface skill, or split crafts into Computers, Mechanics and Medicine.

Here's what the Interface skill looks like:

Extra: Interface
Permissions: Possession of an interface package (assumed if you take the skill)
Costs: Skill ranks

The Interface skill allows you interact with computers and teched-up objects in a way that most people canít. You can get inside the machineís head, talk to it like most people would chat to a friend, and fight it like youíre in a bar brawl. Of course, that means the machine can also do that stuff to you.

Overcome: Use Interface to fix a malfunctioning computer system, bypass security lockdowns and other obstacles by hacking your way through, force a piece of tech to trigger a programmed response, and keep a piece of tech from triggering a response.

Create an Advantage: Use Interface to learn about the properties of a particular piece of tech (i.e. learn its aspects), to diagnose malfunctions in a computer system, to plant fake signals or false information in a computer system, and to create disruptions.

Attack: Use Interface to break down a computer system directly.

Defend: Use Interface to defend against attacks from computer systems. Failed defense rolls will result in physical stress and consequencesóa cyber-interface means your actual, physical brain is at stake.
Atalanta
 Atalanta, 3 posts
Thu 11 Apr 2019
at 06:02
Re: Main OOC
Here's Atalanta's character sheet:

Given Name: Atalanta
Street Name: -                          Refresh: 1

Aspects
  High Concept: Boisterous demi-goddess
  Trouble: 'Save The Aliens' wants to 'save' her.
  Other Aspects:
    "My eyes are up here."
    tbd
    tbd

Skills
  Great (+4): Physique
   Good (+3): Athletics, Fight
   Fair (+2): Rapport, Shoot, Will
Average (+1): Notice, Provoke, Resources, Stealth

Power
Immortal descendant of Pyrrha, the daughter of the Titan Epimetheus & Pandora, and Zeus:
  Having been transformed into a statue for thousands of years, Atalanta struggles a
  bit with the modern world. However, her ancestry and wrestling skill gives her strong
  muscles (+2 to Physique rolls in situations requiring pure strength) and lets her heal
  rapidly (consequences immediately reduce on healing, and she cannot truly die except by
  the will of the gods), to the extent of ignoring minor cuts and scrapes (Armor:2 against
  physical damage).

Power Breakdown
  * Basic Regeneration       * Basic Super Strength
    --> Master Regeneration  * Basic Super Toughness
    --> Immortal

Special Effects: Inflict condition, Physical Recovery
Drawback: From another time.

Collateral Damage Effect: Interception (Super Toughness)

Other Stunts
Sprinter (Athletics): She can move two zones for free in a conflict without rolling,
  instead of one, provided there are no situation aspects restricting movement.
Grappler (Physique): +2 to Physique rolls made to create advantages on an enemy by
  wrestling or grappling with them.
Indomitable (Will): +2 to defend against Provoke attacks specifically related to
  intimidation and fear.

Cost: 8 stunts
Stunts Left: 0
Refresh Left: 1

Stress
  Physical: [ ] [ ] [ ] [ ]
    Mental: [ ] [ ] [ ]

Consequences
      Mild 2:
  Moderate 4:
    Severe 6:

Archon
 Archon, 7 posts
Thu 11 Apr 2019
at 07:28
Re: Main OOC
Given Name: Ian Knight
Street Name: - Archon                  Refresh: 3

High Concept: Troubled Troubleshooter
 Trouble: It's Complicated Ian is always trying to solve a problem. His mind focuses on patterns and even when one problem is solved, there is a sort of ripple effect that produces a different problem.


Gadgeteering 1 (You have an intuitive understanding of machines of all types. Just by seeing a device, you can tell what it does, at least in general. In addition, you gain +2 to Crafts when repairing or building complex devices.)
*Super Gadgeteering 1 (Virtually any power can become an ability that you have thanks to a gadget you have created. You might have jetpack-powered Flight, a device which lets you Phase through walls, or a ray to create energy Shields. Even though these powers come from devices, the devices only work because of your superhuman craft, so they can be affected as standard powers can by Power Amplification, Power Nullification, and other means.)


Super Intelligence 1 (You gain +2 to Will when working though puzzles, riddles, or other mentally absorbing tasks. In addition, you can answer complicated mathematical problems instantly.)
 *Pattern Recognition 1 †(You donít just understand facts; you understand how people operate, how events develop, and the repercussions of actions. You gain +2 to the appropriate skill when attempting to predict how these patterns will combine in the near future.)


Skills
  Great (+4):†Notice
† †Good (+3):†Crafts, Investigation
† †Fair (+2):†Contacts, Empathy, Resources
Average (+1):†Deceive, Fight, Shoot, Stealth



Cost: 4 stunts
Stunts Left: 2
Refresh Left: 3

Stress
  Physical: [ ] [ ] [ ] [ ]
    Mental: [ ] [ ] [ ]

Consequences
      Mild 2:
  Moderate 4:
    Severe 6:

This message was last edited by the player at 07:31, Thu 11 Apr 2019.

Archon
 Archon, 8 posts
Thu 11 Apr 2019
at 07:32
Re: Main OOC
Off to a start, but may need a little work.
Imperfection
 Imperfection, 7 posts
Thu 11 Apr 2019
at 17:32
Re: Main OOC
Cool all around!

Iíve seen it done both sorts of ways so Iím glad I asked.    So, in terms of the interface (pun intended) between this and Machine Control, Machine Control runs off Empathy but thatís limited to machineís one zone away.  If you wanted to hack a computer system further than this (or didnít have Machine Control at all) youíd have to use Interface?

As an example, if we were approaching a secure building with security cameras; I could use Machine control to shut down the camera or have it move its field of view (MC-Empathy).  But if I wanted to go all out and have the system run on a loop Iíd have to attack the main server (more than one zone away) and that would involve a more traditional hack which would require interface?

As for Angelís ideas. Oh yes. I am looking at the built in wi-fi indeed ;).

So here is what Iím considering to this point.  Havenít actually done the calculation on how many stunts/refresh Iíve spent cause itís a lot like a wish-list atm.

Given Name: Miranda Black
Street Name: Imperfection

Aspects:
High Concept:          Rogue Augmented Hacker
Trouble:                  The Nice Men in White are Looking for Me
Other Aspects:         Mistress of the Online World
                            Always Be Upgrading (Previously Always Looking for Perfection)
                            The Right Friends in the Wrong Places

Skills   (+4) Interface
         (+3) Empathy, Investigate
         (+2) Will, Athletics, Contacts
         (+1) Fight, Notice, Provoke, Stealth

Power:                            Machine Control
Power Theme:                   Technology
Enhancements:                          Master Machine Control
                                               Built in Wi-fi
Power Synergy:                 Super-Tech (Super Agility)
Enhancements:                           Catís Landing
Drawbacks:                      HASS (Hyper-Augmentation Stress Syndrome)
Special Effects:                  Mental Recovery; Extra Action
Collateral Damage Effects:   Overload

Stunts: (Various items I am considering)

Countermeasures upon Countermeasures: You donít have to be present to provide active opposition to someone trying to overcome digital security measures you put in place or worked on.
All Your Accounts are Belong to Me: Use Interface instead of Resources to purchase items when dealing with Vendors who donít care (or know) where the cash is coming from.
Escapologist. +2 to overcome actions with Athletics when escaping from bonds.
Hardcore Parkour. +2 to overcome actions with Athletics if you are in a chase across rooftops or a similarly precarious environment.
Angel
 Angel, 10 posts
 The Unbreakable Giant
 Fate Points: 2
Thu 11 Apr 2019
at 21:03
Re: Main OOC
Imperfection, is your Machine Control an innate power or the result of some tech?

Given that we're using the Interface skill, should Machine Control use that instead of Empathy? The default assumption in Venture City is that we're using the FATE Core Skills only. Adding Interface seems like it would be a better fit for Machine Control than Empathy.
Imperfection
 Imperfection, 8 posts
Thu 11 Apr 2019
at 21:24
Re: Main OOC
Angel:
Imperfection, is your Machine Control an innate power or the result of some tech?

It's all cybernetic augmentation hence the power theme.  It also plays into her trouble and drawback well.

I'm ok with that switch.  Honestly I don't see Imperfection as being a hugely empathetic character but that's what the power runs off.  So if it runs off Interface that would be great for me.
Angel
 Angel, 11 posts
 The Unbreakable Giant
 Fate Points: 2
Thu 11 Apr 2019
at 21:32
Re: Main OOC
Archon:
Gadgeteering 1 (You have an intuitive understanding of machines of all types. Just by seeing a device, you can tell what it does, at least in general. In addition, you gain +2 to Crafts when repairing or building complex devices.)
*Super Gadgeteering 1 (Virtually any power can become an ability that you have thanks to a gadget you have created. You might have jetpack-powered Flight, a device which lets you Phase through walls, or a ray to create energy Shields. Even though these powers come from devices, the devices only work because of your superhuman craft, so they can be affected as standard powers can by Power Amplification, Power Nullification, and other means.)

It is important to remember that Super Gadgeteering is an example of Power Synergy. You can justify having another 'power' as part of your Gadgeteering suite. This doesn't allow you to create powers on the fly.

You could have a Jet Pack that gives you Flight as part of your power suite. It would cost you 1 stunt and give you Basic Flight. This would be a permanent part of your power set. You could also add some Enhancements to this power.

Gadgeteering itself should allow you to take some time to Create an Advantage. You could use this to build a Jet Pack that gives you the I Can Fly Aspect for a time.
Angel
 Angel, 12 posts
 The Unbreakable Giant
 Fate Points: 2
Thu 11 Apr 2019
at 22:02
Re: Main OOC
Imperfection:
Angel:
Imperfection, is your Machine Control an innate power or the result of some tech?

It's all cybernetic augmentation hence the power theme.  It also plays into her trouble and drawback well.

I'm ok with that switch.  Honestly I don't see Imperfection as being a hugely empathetic character but that's what the power runs off.  So if it runs off Interface that would be great for me.

Thinking about your ability a bit more, I'm not sure she should have Machine Control. MC works on all machines, not just computers.

Here is what I would build for her power set:

Cybernetic Hacker: Your neural cybernetic enhancements allow you to pick up signals of all
  sorts. You have a permanently active Internet connection, and you can hear both sides of
  nearby cell phone conversations. As long as you are using your cybernetic wireless
  connection, you gain a +2 to Interface rolls. Your neural network has been augmented and
  you are preternaturally graceful, and gain +2 to Athletics when leaping, balancing, or
  otherwise demonstrating your agility. In addition, you have a prodigious leap: leaping up
  to a second-story window or from rooftop to rooftop across a wide alleyway is a simple
  task that, without further complication, requires no Athletics roll. If you do fall, you
  land on your feet and take no damage, regardless of the height you fall from, as long as
  you are conscious.

Power Breakdown
  * Technology Power Theme
    --> Built-in WiFi                 * Super Agility
    --> Master Cybernetic Hacker        --> Cat's Landing

Special Effects: Mental Recovery; Extra Action
Drawback: HASS (Hyper-Augmentation Stress Syndrome)

Cost: 4 stunts

Angel
 Angel, 13 posts
 The Unbreakable Giant
 Fate Points: 2
Fri 12 Apr 2019
at 02:27
Re: Main OOC
We have two Bricks. If everyone is happy with that, cool. If not, I would be willing to switch to another character.

I have an idea for a flying hero named Knight Hawk. He is a WW2 Ace who was lost in a storm. Now he returns with the ability to fly and manipulate shadows.
Archon
 Archon, 9 posts
Fri 12 Apr 2019
at 07:20
Re: Main OOC
I am cool with your un-gentle giant concept or you switching to Knight Hawk either one.

For my basic tech derived power, I was thinking Phasing. But since we lost our teleporter, maybe that would be better. Any other suggestions?
Angel
 Angel, 14 posts
 The Unbreakable Giant
 Fate Points: 2
Sat 13 Apr 2019
at 00:33
Re: Main OOC
Given that only Archon has said anything, I will stick with Angel then. I really do like him.
Archon
 Archon, 10 posts
Sat 13 Apr 2019
at 20:12
Re: Main OOC
Bowman, Mini Man, kinda quiet. Still with us?