Armor and Defense
What I've been noticing recently is that the current method of applying armor and defense (as subtracting die) doesn't work as well in Play by Post as it does in tabletop form as players make their rolls without consideration for target Defense or Armor (which is, by the way, something I want to encourage as it keeps the game moving nicely)
SO, instead, targets will add their Defense and Armor rating to Stamina to soak attacks (assuming your defense and/or armor applies to said attack).
However, if you cannot normally soak a type of damage (lethal for mages, for example), you do not get your Stamina to the roll and cannot have more successes than your defense + armor (assuming the armor is rated to handle lethal).
The roll will essentially determine if Defense + Armor was retroactively subtracting a die that missed or a die that hit. The armor only allows the soak against the type of damage it would normally protect against.
This message was last edited by the GM at 04:16, Fri 19 July 2019.