Even if you don't have a copy of the rulebook you can still participate!
Rules
Basic mechanics are assemble a dice pool of Attribute (e.g. Presence or Daring) and Discipline (e.g. Command or Security). Add the two numbers creates your target number to roll under on 2d20. Count the successes. There are ways to buy more dice using either Momentum (gained by succeeding more than is required on other roles) or using Threat (gives the GM tokens to spend to do bad stuff later on but gets you more dice now).
A simple task has a 1 success threshold while almost impossible tasks require 5 successes to pass.
For more information here is an excerpt from the quick start rules:
Quick Start Excerpt
Setting & Lore
The game will be set in 2371 (Star Date 48311). This is classic Star Trek: The Next Generation setting corresponding to around Season 7 of TNG and Season 3 of DS9 and Season 1 of Voyager.
For more information on anything and everything canon about Star Trek you should head over to
Memory Alpha
This message was last edited by the GM at 17:26, Fri 12 Apr 2019.