Universe:
I was thinking about presenting the game in the style of an actual Star Trek episode. What this means is that each "episode" would be broken up into 5 acts and labelled as such, including "commercial break cliffhangers" during the transition from scene to scene.
While I won't be breaking the 4th wall the familiar style and format would lead a sense of predictability to each mission.
Speaking personally, I'm all for an 'episodic' sense to the game. (Having a deliberate beginning, middle and end point has always been good storytelling, IMHO) Admittedly I'm not one for 'commercial break cliffhangers' - cliffhangers are (I've noticed) overused as a plot device, and grow stale all too quickly. Once in a while is good to heighten tension, but more than that, you'll have people turning blase to the storyline all too quickly. As for the '4th Wall', I'm content to leave things like that to the Superheroes - one in particular that I won't mention - and not go there. I'm no 'method' style of player, but breaking that wall just doesn't do it for me.
Universe:
I am not worried about you guys prematurely ending an episode. Star Trek is rife with surprise twists
Star Trek has more twists and turns in it than a logging road deep in the mountains ... If we end things prematurely, we're doing our jobs famously - and that's a good thing. If we're doing it most of the time, however, that's when the Universe starts taking stuff away. (No pun intended)
Universe:
given how long a play-by-post game can go I don't want you losing interest in the game because there isn't a medical/engineering/piloting/security emergency to deal with.
This is a game about the 'lesser lights', like the upcoming (Netflix) series, so I'm not expecting to be going on a fair amount of missions. Bones didn't either, but he made the most of it when he was. I don't have a problem with putting the good doctor in a "B" or "C" story - I think of this as an ensemble cast, everyone will get their chance, at some point.
Universe:
Romance
So as I put up in the important info thread romance will be an option but it is one your character can always opt in and out of.
That's fair - no rushing on that one, as long as we have the option of 'opting out'. I'd rather have romance happen on a more 'organic' level. (I personally am not wild about romance, so I'd prefer not to ... but if built up over time, I'm not averse to playing the concept).