Hit Locations.   Posted by The Director.Group: 0
The Director
 GM, 1 post
Thu 11 Apr 2019
at 00:58
Hit Locations
Hit Locations
1 - Right Leg - Agents take 1 less action per turn. Agents who managed to get both legs wounded are Bleeding Out. Agents who are reduced to 0 actions per turn due to limb injuries are allowed to move to an adjacent room once per turn only (and can take no other actions). Seriously wounded agents are advised to evacuate.

2 - Left Leg - Agents take 1 less action per turn. Agents who managed to get both legs wounded are Bleeding Out. Agents who are reduced to 0 actions per turn due to limb injuries are allowed to move to an adjacent room once per turn only (and can take no other actions). Seriously wounded agents are advised to evacuate.

3 - Right Arm - Agents take 1 less action per turn. Agents who manage to get both arms wounded, or are reduced to 0 actions per turn due to limb injuries, are allowed to move to an adjacent room once per turn only (and can take no other actions). Seriously wounded agents are advised to evacuate.

4 - Left Arm - Agents take 1 less action per turn. Agents who manage to get both arms wounded, or are reduced to 0 actions per turn due to limb injuries, are allowed to move to an adjacent room once per turn only (and can take no other actions). Seriously wounded agents are advised to evacuate.

5-9 - Torso - Agents hit in the torso are Bleeding Out. Human enemies and some monsters take a x2 multiplier to damage, but many monsters are immune to this.

10 - Head - Instant death for all but the most powerful or alien of monsters. Those few monsters that can survive a headshot take a x3 multiplier to damage.

This message was last edited by the GM at 04:28, Thu 11 Apr 2019.