Etheric Potentials.   Posted by The Director.Group: 0
The Director
 GM, 4 posts
Thu 11 Apr 2019
at 05:35
Etheric Potentials
Autohypnosis: Allows the EO to self-induce powerful trance states, enabling them to ignore injury and push past other physical or mental limits.

  • Rank 1: You enter a hyper-focused trance state, giving you a +2 bonus to your Potential roll.
  • Rank 2: Once per mission, you can ignore one hit to any non-head location. You ignore all effects of the hit.
  • Rank 3: Once per mission, you enter a fugue state that lasts until the end of your next turn. You cannot be killed or accrue Sanity damage, and ignore all injuries taken during this state. At the end of the fugue state, any wounds sustained take effect as normal. You suffer no Sanity damage from anything you did or witnessed during this period.


Clairvoyance: Allows for remote viewing of nearby rooms and other feats of extrasensory perception.
  • Rank 1:
  • Rank 2:
  • Rank 3:


Pyrokinesis:
  • Rank 1:
  • Rank 2:
  • Rank 3:


Telekinesis:
  • Rank 1:
  • Rank 2:
  • Rank 3:



Telepathy:
  • Rank 1:
  • Rank 2:
  • Rank 3:



Precognition:
  • Rank 1:
  • Rank 2:
  • Rank 3: