Enemies.   Posted by The Director.Group: 0
The Director
 GM, 5 posts
Thu 11 Apr 2019
at 06:32
Enemies
1 - Cultists: Physically weak, low sanity damage with occasional spikes.

Acolyte - 1 MP. Wits 1, 1 HP, uses melee weapons
Gunman - 2 MP. Wits 1, 1 HP, uses ranged weapons
Celebrant - 3 MP. Wits 1, 1d4 HP, uses melee weapons, Sanity Threat 1.
Champion - 5 MP. Wits 1, 1d4 HP, uses melee weapons, Sanity Threat 2.
Cleric - 7 MP. Wits 3,
Summoning Circle -
Hierophant -
Avatar -

2 - Undead: Medium balance between physical and Sanity danger.

Renfield - 1 MP. Wits 1, 1 HP, uses ranged or melee weapons.
Zombie Slave - 1 MP. Wits 0, 1 HP, Sanity Threat 1. can only be killed by headshots, uses melee weapons. Can only be killed with a headshot.
Zombie Gunman - 2 MP. Wits 1, 1 HP, Sanity Threat 1 (does not stack with Zombie Slave). can only be killed by headshots, uses ranged weapons. Can only be killed with a headshot.
Succubus - 5 MP. 2d4 HP, can only be killed by headshots or torso shots. Uses melee weapons.
Incubus - 5 MP. 2d4 HP, can only be killed by headshots or torso shots. Uses melee weapons.
Vlad - 7 MP. 2d6 HP, can only be killed by headshots or torso shots. Uses melee or ranged weapons.
Bathory - 7 MP. 2d6 HP, can only be killed by headhshots or torso shots. Uses melee or ranged weapons.
Nosferatu - 10 MP. 4d6 HP, can only be killed by headshots. Uses melee or ranged weapons. Very fast, and can move an additional room for free each turn. This bonus action can be used only to move between rooms.
Bonemen -  12 MP. 5d6 HP. Immune to bonus damage from torso shots. Uses melee or ranged weapons. Return to life with 1 HP on their initiative the turn after they're reduced to 0 HP, and can only be killed by a headshot thereafter.
Moreau - 15 MP. 5d6 HP, can only be killed by headshots. Can fly, and move up to three rooms per turn for free. This bonus action can be used only to move between rooms.
The Full Dracula - 20 MP. 5d10 HP, with a guaranteed minimum of 30. This bonus action can be used only to move between rooms. Uses melee or ranged weapons. Sanity Threat 3, with an additional Sanity Threat 1 if the agent begins their turn in the room with the tango.

3 - Anomalies: Things that do not fit or should not be.

Curator - 1 MP. Wits 1, 1 HP, uses ranged or melee weapons.
Aberration - 5 MP.
Anachronism - 5 MP.
Paradox - 10 MP.



4 - Contacts: What are or appear to be alien visitors, whether that means the Greys or Lovecraftian Elder Gods.

This message was last edited by the GM at 21:28, Fri 12 Apr 2019.