Information -set the scene, advance action, develop oracle answers (logicial, interpretive, improvised)
Respond - Character agency and response to information
Resolve - attack rolls, skill rolls, oracle checks etc.
Back to top...
Yes/No Oracle
FORMAT:Exceptional Yes | d% Yes Chance | Exceptional No
HexCrawl Tile Biomes
Roll d10 + d6 to generate biome and type of landmark. Find specific cue for landmark. d10 Biome d6 Landmark
1-5 Previous biome 1 Natural landmark
6 Grassland 2 Artificial landmark
7 Forest 3 Magic landmark
8 Hills 4 Settlement
9 Marsh 5 Lair
10 Mountains 6 Hazard
d6 Natural Landmark Artificial Landmark Magical Landmark Settlement Landmark
1 Geological Art Area under a spell Farm/Hamlet
2 Geological Industrial Enchanted item Village
3 Vegetal Passage (bridge, etc.) Magic path Town
4 Vegetal Religious Magic remains Castle/Stronghold*
5 Fauna-related Ruins (roll on settlement) Power source Tower*
6 Water Small structure Strange Phenomenon Shrine* *If ruins, these are dungeons