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15:50, 19th April 2024 (GMT+0)

Rules: Clarifications and Interpretations.

Posted by FulcrumFor group 0
Fulcrum
GM, 7 posts
Maintainer of the
World's Balance
Sun 14 Apr 2019
at 10:07
  • msg #1

Rules: Clarifications and Interpretations

These are less about changing RAW, and more about how I interpret some of the vague or poorly expressed rules as well as my explaining things normally left unexplained (basically answering "but what does that mean?" questions).

Alignment
Alignment is not a choice, it is one's inherent nature.

Good: values others over one's self. A good person is generally focused on others, how others feel, how others are impacted. When danger strikes, good folks are concerned about the others long before they consider their own danger.

Evil: values self over others, though they may still value particular relationships and have friends and family, often this is them valuing someone in that position, more like a friend or family member is a thing to have rather than another person. Such a person thinks first and foremost about how events will impact them.

For lawful vs chaotic, please watch if you want to have an idea of my thinking here,
https://m.youtube.com/watch?v=8SOQduoLgRw&t=919s

Lawful: These folks believe in behaviors. I.E. lying is a bad thing because the act of lying is bad.

These folks tend to be the conservatives, believing in looking at the big picture of society. These folks see loyalty, authority, and purity as issues of morality, of said another way, how you act is a moral issue.

Chaotic: These folks believe in results. I.E. lying for your own sake is bad, lying to cover for another or to make someone feel better is okay.

These folks tend to be the liberals, believing in looking at the little picture of individuals within the society. These folks do not see loyalty, authority, nor purity as moral issues, though some may still consider them important, just nog a matter for moral consideration, basically, what you achieve is a moral issue.

Neutral: Neutral on either axis can either be Undifferentiated (lacking a strong tendency towards either extreme) or Androgynous (having strong traits towards both sides). The latter is rare and tends to be found in unstable or inconsistent people. The former is most people.

Thus, a paladin must be lawful good because the entire concept is built on the idea of behaving in a pure and loyal fashion to an authority or group beyond themselves (practically the definition of lawful and good), so much so that they actually make an explicit oath to this effect.

Likewise, monks must lawful as routine and vigorous adherence to a way of behaving and in particular seeking purity, are basically the fundemental methods to achieve their feats.

Bards as minstrals, well, chaotic fits the narrative of someone who wanders around through life, though I don't feel the class deservss to be limited to just wandering minstrals. Use Oratory as the perform skill and the bard class fits nobility like custom-made gloves, though in that capacity chaotic alignment no longer fits.
This message was last edited by the GM at 00:33, Mon 13 May 2019.
Fulcrum
GM, 8 posts
Maintainer of the
World's Balance
Sun 14 Apr 2019
at 10:12
  • msg #2

Rules: Clarifications and Interpretations

Saves

Will saves are most often (though not always) about noticing external influence and recoiling from it.

I.E. resisting a Charm Person type spell, a failed save means they don't notice that their feelings towards someone is unusual for them (and therefore would generally not realize that magic was used even after the spell was over unless their attention was brought to their unusual behavior).

But a successful save means that they notice their feelings are unusual and out of place or wrong in some way, from which they will likely guess the source of such strangeness as being magic automatically recoiling from it.
Fulcrum
GM, 10 posts
Maintainer of the
World's Balance
Tue 16 Apr 2019
at 04:41
  • msg #3

Rules: Clarifications and Interpretations

Skills

Appraise is not just about monetary value. Value can be any kind of value, such as how capable a bow is, how does a sword's cutting ability compare to other swords, etc.
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