Session Zero.   Posted by DM.Group: 0
DM
 GM, 5 posts
Fri 19 Apr 2019
at 04:04
Session Zero
The purpose of this thread is to decide on houserules and to put together a party.

Proposal for 2nd edition

Starting level: first.
Character creation: Anything on the PHB works. However for ability scores we will run a pool. Everybody rolls 3d6 seven times and discards the lowest score. We put together all of the sets and you can choose any of the sets to create your character.
*House Rule 1: Cast using arcanist style. You prepare your spells for the day and can choose which ones to cast using each of your slots.
*House Rule 2: For Demihumans, level limits don't apply if you are single classed.

Resources:
*purple worm 2e rules: http://purpleworm.org/rules/
*For gold & glory: https://www.drivethrurpg.com/p...-Glory?term=for+gold+

This message was last edited by the GM at 23:14, Fri 19 Apr 2019.

SB
 player, 1 post
Sat 20 Apr 2019
at 01:19
Session Zero
Woot! Glad to be coming aboard, gang.

@DM, did you have a certain number of players in mind?

For the house rules, once the arrays have been determined ... does an array get removed as an option once selected?  Or could two players elect to use the same one?

Also, I'm generally picking up what you're putting down with regard to arcanist style.  That is, having a number of spells prepared and then using unallocated spell slots to allow choice in casting cast these prepared spells.

How would one determine the number of spells that could be prepared for the day?  Is it that every known spell counts as prepared, or is there some other number we would use?
TH
 player, 1 post
Sat 20 Apr 2019
at 02:12
Session Zero
With this variant, spellcasters still prepare spells as normal (assuming they normally prepare spells). In effect, casters who prepare spells are setting their list of “spells known” for the day. They need not prepare multiple copies of the same spell, since they can cast any combination of their prepared spells each day (up to the limit of their spell points). So, instead of having to Prepare three copies of Magic Missile, you just have to prepare one slot for Magic Missile, it gives you a lot more versatility in spells, and doesn't just limit you.
SB
 player, 2 posts
Sat 20 Apr 2019
at 02:16
Session Zero
^^ Cool, got it.

So if I had two first level spell slots I could prepare two spells, let's say spell A and spell B.  Then later, the two spells I could cast that day would be AA, or AB, or BA, or BB?
TH
 player, 2 posts
Sat 20 Apr 2019
at 02:18
Session Zero

This message was deleted by the player at 02:28, Sat 20 Apr 2019.

DM
 GM, 7 posts
Sat 20 Apr 2019
at 02:23
Session Zero
No, not spell points. The first variant instead.

I'm thinking we could use one to three more players.

(And anybody can take any set of scores, even if someone else picked the same one)
TH
 player, 3 posts
Sat 20 Apr 2019
at 02:25
Session Zero
Want me to toss a link to the game over in the other Old Edition games I am in?
DM
 GM, 8 posts
Sat 20 Apr 2019
at 02:26
Session Zero
In reply to TH (msg # 7):

Please.
SB
 player, 3 posts
Sat 20 Apr 2019
at 02:31
Session Zero
Would you like us to begin rolling for the array of stats, or would you like to wait until recruiting has finished?
DM
 GM, 9 posts
Sat 20 Apr 2019
at 02:32
Session Zero
We can start now, and if you find someone new rolls something you like more, I will let you switch
SB
 player, 4 posts
Sat 20 Apr 2019
at 02:36
Session Zero
I don't think anyone will be picking mine.  :)

SB:
22:34, Today: SB rolled 13,9,5,5,5,5,12 using 3d6,3d6,3d6,3d6,3d6,3d6,3d6.  For the Array.


Even after tossing the lowest one out, I got three fives!

[13, 12, 9, 5, 5, 5]
TH
 player, 4 posts
Sat 20 Apr 2019
at 02:37
Session Zero
15,8,10,8,10,10

Better than the 5,5,5
SB
 player, 5 posts
Sat 20 Apr 2019
at 02:39
Session Zero
Triple nickel for the win!
TH
 player, 5 posts
Sat 20 Apr 2019
at 02:46
Session Zero
Well, since the Array is going to determine what we can and can not play, I'll wait and see what other arrays we get added to the pool. Because with that 15, 10, 10, 10, 8, 8.

Paladin, Ranger, illusionist & Bard are all out of the question.

Fighter, Rogue, Druid, Cleric & Mage can work with these stats.
TH
 player, 6 posts
Sat 20 Apr 2019
at 02:47
Session Zero
I'm trying to go for Bard if I get the stats to pull it off.
DM
 GM, 10 posts
Sat 20 Apr 2019
at 20:38
Session Zero
We have another player and yet another shot at good stats!
SB
 player, 6 posts
Sat 20 Apr 2019
at 20:40
Session Zero
Woot!  Right now I'm eyeing TH's set pretty hard ...