GM, 2 posts
Fri 26 Apr 2019
at 05:58
This is an "all-purpose" section which will cover any and all GM Announcements affecting the overall meta-game, both OOC and IC.

This thread is Required Reading for any new posts.

This game has been set to Mature due to the Tone and Mood of the game.

Participation in this game constitutes agreement with, and acceptance of, all posts below.

This message was last edited by the player at 06:02, Tue 30 Apr 2019.

 GM, 3 posts
Fri 26 Apr 2019
at 09:57
Many years ago, not long after moveable type was invented (and shortly before I was born), the Creators of All Things Grammatical declared that, for written human speech, the words would be set off by opening and closing " or 'quotes'. For some reason, with the advent of the internet, and the ability to throw color, italics, bold, and whatever other formatting doo-dads we can use, the use of quotes around speech has fallen into disuse.

I am old school, for the most part.

    1. For this game, colored speech is allowed, however: "Spoken word should still be set off using quotes", even if the speech is colored.

    2. Italics generally denote an emphasis on a certain word in any given sentence. However, entire threads of dialogue italicized reflect internal, non-projected thought. Additionally, "Projected thought will be italicized in quotes." Italics IN GAME should be limited to this use, however feel free to format your OOC comments however you see fit.

    3. Bold in spoken speech always indicates an increase of voice volume. CAPITALIZED BOLD is outright shouting. Both can be combined with italics to indicate emphasis.

    4. Broadcast messages ('wave, radio, cell phone, etc.) follow the above guidelines. <"However, they should be set off using opening and closing carrot brackets and be in True Type font.">

    5. My GM Speech is blue. This will be used for Official Game Announcements, etc. Any post of mine in blue should be paid more attention to, as it is my GM voice. Other players may continue to use blue for their spoken speech, however.

    6. [OOC Comments should be in Orange, made <small>, and set off with opening and closing line brackets.]

This message may be updated as events warrant, and are listed here as a way to get everyone on the same page, style-wise, which will only reduce confusion.


 GM, 7 posts
Tue 30 Apr 2019
at 06:00
I've learned through my long GM history (and hopefully a long GM future), that establishing certain expectations (both of my Players and from Myself) can help to set parameters, create good guidelines and hopefully engender a more enjoyable game environment.

What follows are the Expectations for Light X-tinguished (also referred to as LX, which is NOT a Roman Numeral!), and may be different than in other games I have posted this in. Please ensure you read them fully, they are in no particular order of importance.

As with the Style Guide these expectations may change or grow. GM Announcements will be made to direct your attention here when needed.

  • Tone and Mood: For those familiar with our previous endeavor, The New X-Men, this is a reboot and re-imagining of that game. Consider that game to have been an "alternate Earth" to our Earth Prime or Earth-616. Unlike TNX, this game has no tie-ins with the DC universe, the MCU, nor any DIRECT tie-in to any of the existing X-Men movie franchise.

    This game does, however, draw heavily from the FOX TV show The Gifted. It is highly recommended that you view at least Season 1 of this show (available currently on Hulu) to get a good feel for the tone and mood of the game. This is not a "four color comic book" or anime interpretation of the X-Men genre, and an overall much more serious tone will be applied to the game in keeping with The Gifted's setting.

    Finally, while this game is directly inspired by The Gifted, it will not explicitly follow, or be influenced by, events in that show - though similar themes, persons and entities from that show may be used.

    The Mature rating of this game does not support sex scenes, "Fade-to-Black" is the order of the day, keep anything after the lights go out to PM or rMail. Also, this is not a "hook up" game, meaning the point of the game is not to have everyone couple up as quickly as possible. However, that is not to say that sex or even romance has no place, just that it is not the focus of the game. It has been set to Mature to reflect the more adult-style approach to the game vs. other comic book or cartoon approaches.

  • Plot Development: There is no currently defined end point to the game. Along the way, there will be plot devices, and, ultimately, this is a semi-sandbox game. That said, Players will get out of this game what they are willing to put into it. Participation is highly encouraged.

    At times, there will be an intensely focused and driven plot narrative, while at others it will be very much sandbox style open narrative and character development. Individual Chapters will have a definite end point and an overall time and plot arc (which can change over the course of the Chapter). Time jumps will be executed as needed to continue the story, and with as much advance notice as possible.

  • Posting Rates/Limits and Absenteeism: This is a character driven game, and I usually require at least a daily posting rate. I require no more than 1 post/day, however, posting rates can and should be considerate for your fellow players and the other characters you may be in a scene with, both when it comes to posting too often and posting too infrequently.

    Not all characters will be in an area together, so some "scenes" will move faster in Game Time than others, while Real Time may slow or speed as usual. For most group scenes, round-robin style (A>B>C>A) is in effect, but it is not strictly enforced, so long as players keep to natural feeling conversational style. If, for example, A and B are intensely arguing and C is not involved directly, it's not needed to wait for C to post. Try to maintain an upper limit of 3 - 4 posts, however, before stopping to wait on others, regardless of the scene.

    If a player has Checked In (listed in the cast list, GMs can see specific times, if needed), but has not posted in a scene for more than 24 hours, they can be bypassed as able to allow the scene to continue.

    Anything more than 48 hours straight with Check Ins but no post will result in movement (as quickly and realistically as possible) out of the current scene until such a time that the player is able to return. Extended (or frequent unannounced) absence(s) will result in stricter measures.

    This game is run for you, the players, and your involvement is required for everyone's enjoyment.

  • Post Content Expectations: Sometimes, single line posts are all that's needed, but those times should be somewhat rare. In most instances, the more content included, the better the post and the more people have to interact with in response. Describing actions, senses, smells, feelings, etc. all help to set the scene for our story. When posting players should keep an eye toward making the post at least a paragraph or 4 - 5 sentences in length, as often as applicable. Full actions are required over snippet actions, "Dyllen walked into the room, grabbing a drink from the fridge and downing it in one, large, swallow." vs. "Walks into room, grabs drink." Consider that you are writing a novel vs. an internet chat room post. More detail is better.

    That said, there should definitely be a limit to the length of your posts. Opening or character placement posts should be lengthy and detail-filled, but not every post needs to be a magnum opus replete with flowered prose, detail-filled descriptions and walls of text. Yes, the more detail you include in your post, the better, but also keep in mind that bevity is the soul of wit.

    It is also appreciated that you refer to your character by name at least once in every post, as natural.

    Players are also expected to pay attention to the content of previous relevant posts when posting. Ensure that if a previous character involves yours in an action, your post does not overlook or discard that action unless you actively include the overlook as part of your response. A Player failing to notice or ignoring an action is entirely different than a Character doing the same.

  • Time Dilation: Though this game has no definite conclusion, I do ask that each "scene" attempt to reach a conclusion rather than being played out in it's entirety. I am sure we have all witnessed the "epic scene" that can take days or even weeks of Real Time while barely half an hour passes in Game Time. I will not execute mid-scene Time Jumps to push time forward, but I ask that the players be mindful of these things and progress themselves through the day naturally. Even a few days of game time will take a long time to play through if we continually focus on the minutiae of minute-by-minute, day-to-day life.

    Time dilation may (and likely will) occur, as some characters spend a short amount of Game Time accomplishing a lengthy task (napping, showering, playing XBOX, coitus, etc.), while others can spend a large amount of Game Time accomplishing a relatively quick task (a brief conversation, eating, coitus, etc.). When and where possible, I will step in with mini-Time Jumps to attempt to keep everyone at roughly the same time, as applicable.

  • Time Jumps: Time Jumps can and will be implemented in several instances, from needing to jumpstart a flagging scene to driving a plot narrative along, to just advancing time within the course of the day. In each instance, as much advance warning as possible will be given to allow time for players to conclude their current scenes naturally. Players are expected to keep the upcoming Time Jump in mind to not create new scenes, and to work to bring their current scenes to a natural conclusion before the Time Jumps are implemented.

  • Combat: The Story will dictate, here. Plot, not randomness, will determine success or failure of every aspect of combat scenes, from the overall fight to individual blows landing. Unless guided externally otherwise (via GM private lines), players can assume their actions succeed against NPC characters, but not to the point of affecting the overall Story for the scene. Their heatbeam lands, but it DOES NOT kill the major villain they're fighting. Players, of course, are encouraged to use their posts to highlight awesome aspects of their characters fighting style so long as they're not altering the Reality of the Scene.

    Basically, everyone will be responsible for their own actions and conclusions rather than everyone posting and waiting on the GM to respond. I'll be providing the "Big Picture" details, but the players will have control over what happens to them and the NPCs around them.

    Also, don't save the day yourself, don't be afraid to take some damage and rough yourself up. Don't control other players, but feel free to have your actions succeed - more or less. Tell a good story, but don't steal any thunder from anyone else.

    Likewise, characters can expect not to succeed entirely during the course of the scene. When the Plot decides it's time for Pinnacle to take an 18-wheeler to the face it will happen when the Story - not randomness - dictates it to happen. Know that I will not kill characters lightly, randomly, or without extensive discussion with the player involved. I have your best interests and enjoyment of the game in mind during these scenes.

    Also, in combat, we'll be switching to Cinematic Scenes rather than true "round-robin" posting. It is something to help speed along combats and allow for "snapshot visions" of individual characters without their being much call for "round-robin" posting where some people are stuck waiting for Player B to punch Villain B. There will occasionally be the need for the "group combat scene", but we'll try to limit those to "highlights" rather than the standard.

  • Player vs Player interactions: Some games have a lot of rules and restrictions involving player v. player actions (incl. personal combat, etc). Personally, I think it slows down the narrative to have to PM a player, then to have to wait for a response and then to work out all the "details", etc.

    Abigail O'Vahey:
    "I couldn't agree more Major,"  Abigail said with a big smile on her face as she placed an arm around Gabby and then Aleksandra.  "And I just know all of our wing mates agree with you."

    There are plenty of incidents in movies, comics, TV, etc. where characters are slapped, grabbed, or otherwise manipulated against their will. It makes for good comedy, serious drama, or awkward situations, in general. Posts like above are very fine, I think, and gives Aleks a chance to react however she'd like w/o disrupting the narrative of what's been written.

    I think we're all adults here, we're all good writers, and we should be able to handle things like this maturely. If, however, you do have an issue, then please PM or speak up asap so we can address and retcon as needed. I don't think this will get out of hand, but I do want to offer the chance for dissenting opinions and preferences, as players request.

This message was last edited by the player at 02:32, Wed 01 May 2019.

 GM, 8 posts
Wed 1 May 2019
at 01:41
Character Creation Guidelines
  • While this game is set in the United States characters need not be from there. However, the game is US-based and US-centric characters are highly encouraged.

  • Canon X-Men characters are off limits. Any surviving named characters - hero or villain - will be in the hands of the GMs. Characters may be related to deceased or missing named characters, but that will require further GM approval.

  • Characters HAVE BEEN affected by the events in the Timeline. Please read and factor that into your backgrounds. You must address the major events, and how you survived, why or why not you were present at 7/15, Genosha and the mutant purge aftermath. Due to the high profile nature of such mutants, the extremely wealthy or those that can quickly gain wealth are off limits. Simply put, they have all very likely been dispatched in some way. And, In-Game, we're looking for Street Level survivability, not the wealthy setting some might be familiar with from The New X-Men.

  • Characters from The New X-Men are welcome and encouraged, but this is a NEW setting with a moderately changed background and history, along with NO ties to the DCU or MCU as before. This is a strictly mutants-only game, Mutates, Aliens, Gods, Robots, Augmented-Humans, etc. are not allowed. Mutant friendly humans are allowed, but, again, require further GM approval.

  • For avatars, please use actual photos and avoid drawn images as much as possible.

These guidelines may be modified or added to, in the course of OOC discussion. Notice will be given to check this post if there are changes.
Cut and Paste directly from below, formatting will carry over. Remove anything in blue as you fill in that section.

<b>Nickname/Alias:</b> [This can be a "mutant name", call-sign or other nickname. It is not required.]

<b>Appearance:</b> [Be descriptive here, rather than just straight factual]


<b>Talents/Abilities/Skills:</b> [This should include any special Non-Mutant gifts.]

<b>Powers:</b> [list][*] <i>Power Name</i> - Power Description

[*]<i>Power Name (if multiple)</i> - Power Description[/list]
<i><b>Physical Attributes</b></i> [These are self-ranked, and are a "priority" system for which is most important/powerful attribute (1st) for your character down through which is least (4th). It likely will only have bearing if PC/PC conflict occurs.]

<i><b>Mental Attributes</b></i>

This message was last edited by the player at 22:34, Wed 01 May 2019.

 GM, 18 posts
Thu 13 Jun 2019
at 03:44
Just wanted to point this out again, as it feels like we're already starting to stagnate for the game.

Plot Development: There is no currently defined end point to the game. Along the way, there will be plot devices, and, ultimately, this is a semi-sandbox game. That said, Players will get out of this game what they are willing to put into it. Participation is highly encouraged.

At times, there will be an intensely focused and driven plot narrative, while at others it will be very much sandbox style open narrative and character development. Individual Chapters will have a definite end point and an overall time and plot arc (which can change over the course of the Chapter). Time jumps will be executed as needed to continue the story, and with as much advance notice as possible.

When the Plot is implemented for a specific chapter, there'll be a GM descriptive post indicating what's going on. Additionally, it'll likely be announced a bit beforehand. What we will NOT be doing is making "micro-posts" as GMs moving along the story. For the most part (now, for example, in the pre-Rescue phase of the Chapter) it will be entirely player driven. We're unlikely, for example, introduce an NPC to talk to your character just because you've moved them to a far corner of the courtyard, or to a private room at the School. You're expected to seek out interaction with players if you want interaction for your character, otherwise, we'll consider that you've moved yourself off-screen because you, as a player, are going to be away, busy, or otherwise don't want to be involved in the game at that point for some reason.

If there's any question or concern, as always, please reach out to us. Trust us, the plot is coming for Chapter One, but in the meantime, there's plenty of game to involve yourself in.


This message was last updated by the player at 03:44, Thu 13 June 2019.