As the ship bores its inexorable way through Jump-space, Princess Rao leaves the operation of the ship to those on board. After all, you'll soon be on your own anyway.
One of the things you find in the computer is the Standard Operating Procedures for a Harrier-Class Commerce Raider. There's nothing that says you have to run things this way, but the ship was designed around it, such as the Captain's Walk on the Bridge.
To take full command of the ship, the roster needs to be filled out and entered into the computer.
Here are the 12 ship positions and what their responsibilities are:
Captain
The senior officer aboard the ship is her captain, though his or her actual rank might vary. The captain is usually, but not always, a qualified bridge officer who can replace an injured crewmember or one who has been sent off as part of a prize crew. Occasionally, the captain’s role is taken by a non-spacer who might be a ground combat specialist or political leader. Some of these individuals have proven to be shrewd tacticians and effective raiders, but a ship’s captain should be the conductor of an orchestra. It is hard to do this effectively without understanding music, so to speak, and ships whose commander is not an experienced spacer have generally under-performed in action.
First Pilot
The first pilot role is traditionally assigned to the executive officer of the ship, though this can vary. The thinking behind this practice is that a successful executive officer will next progress to captaincy of his own ship, and since the first pilot is responsible for controlling the ship in combat, an understanding of this role is essential to commanding a ship. Many navies consider the mathematics-heavy role of astrogator to be more senior than that of the pilot, but the Sindalian Empire and its successors felt that a captain should have recently been a pilot in order to fully understand how a ship behaves in combat. The first pilot is often referred to as the first lieutenant if he is the executive officer, and to many Drinaxians the terms are interchangeable.
Navigation Officer
The navigation officer is responsible for astrogating the ship in normal and jump space, and for overseeing all sensor tasks during combat and other spaceborne operations. The navigation officer is usually the ship’s second lieutenant.
Engineering Officer
The engineering officer is responsible for overseeing all maintenance and repairs as well as monitoring the drive systems. The role is largely managerial aboard a Harrier-class vessel, with the engineering officer normally visiting the drive rooms only to carry out inspections. Most tasks do not require physical presence aboard a high-tech vessel, so this arrangement is entirely workable unless the ship takes damage that requires a hands-on approach. In that case, the delay in getting to the engineering spaces has doomed some Harriers, but the fact there is an engineer outside the machinery spaces has at times saved ships from losing their entire technical complement. The practice remains controversial, with no hard-and-fast conclusions either way.
Second Pilot
A fully-crewed Harrier carries a backup pilot, who is not normally an officer. This role is often taken by officer cadets or personnel being trained for a command role, but this is by no means universal. The second pilot is usually assigned a duty station away from the bridge when the ship is in action, typically leading the damage control party or standing ready to assist any personnel who need it. The second pilot is often an odd-job-man aboard a Harrier, especially when other crewmembers are busy at their specialist tasks. This gives rise to various figures of speech such as ‘busier than a second pilot’ or ‘leave that for the S-P’.
Drive Chief
The drive chief is a specialist non-officer, typically a rating of considerable experience. He is in charge of the machinery spaces when the engineering officer is not present, which is most of the time, and is assisted by the marines and gunners not required for combat duties. The second pilot is often co-opted to assist with engineering tasks when others are unavailable.
Gunners
A fully-crewed Harrier carries two gunners, of whom one is normally a missile specialist and the other a beam gunner. Maintenance of the turrets and any missiles carried falls to the gunners, but in action their duty stations are normally on the bridge, with loading of weapons left to the autoloader or any personnel who can be reassigned to bring fresh missiles in from the magazine.
Medic
The ship’s medic is (hopefully) a part-time post, and most of the time the medic acts as chief steward. Even in combat, his role is more commonly to supply the bridge crew with sandwiches and coffee than to patch up wounded crewmembers. However, his duty station is the common room/galley area where casualties can be brought to him at need.
Marines
The ship’s three marines must be competent in ground-side combat and vacc suit operations, of course, but most of the time they act as additional technicians and maintenance crew. Marines may be tasked with anything from assisting with cargo handling through food preparation to helping out in the engineering spaces. Their combat duty station is officially close to the main airlock, but more commonly marines will be encountered rushing from one necessary task to another or helping the drive chief. Properly qualified marines are trained to at least a basic level in a non-officer shipboard skill such as Engineer, Electronics, Gunner or Mechanic. All marines should also be capable of conducting damage control operations.
CREW ASSIGNMENTS |
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Position | Primary | Back-Up | Alternate |
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Captain | Teddy | Varca | |
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First Pilot | Viridian | Teddy | Varca |
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Navigation Officer | Aaron | | |
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Engineering Officer | Ingrid | | |
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Second Pilot | | | |
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Drive Chief | Ingrid | | |
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Gunner (Missile Specialist) | | | |
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Gunner (Beam Specialist) | Viridian | | |
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Medic | Aaron | Viridian | Zhouth |
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Marine-1 | BB | | |
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Marine-2 | Rejji | | |
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Marine-3 | | | |
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This message was last edited by the GM at 15:55, Tue 28 July 2020.