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16:09, 3rd May 2024 (GMT+0)

3: Dancing on Drinax.

Posted by StarMasterFor group 0
StarMaster
GM, 52 posts
Wed 4 Sep 2019
at 20:43
  • msg #1

2: Dancing on Drinax

If any of the crew want to go to Drinax, there is enough room on the system shuttle since it was only out there for the Princess.
Theodore McFarlane
player, 296 posts
Human
697AAA
Fri 13 Sep 2019
at 12:00
  • msg #2

2: Dancing on Drinax

"What tools and  parts can we cram on the system shuttle to bring back and work on the ship. It is the only way to or from the planet or word will get out that we are here and someone would try to take her for salvage."
Cheshire
NPC, 23 posts
Human Mercenary
Fri 13 Sep 2019
at 18:05
  • msg #3

2: Dancing on Drinax

"There might be some small tools that can be brought back," Princess Rao responds to Teddy. "For the most part, though, everything that could be used on the ship has been used. Given the nature of this operation, anything that could lead back to King Oleb or Drinax has been removed from it. The ship itself is so old that any claim about it would be highly probable, while any claim to Drinax would be perceived as ridiculous."
Theodore McFarlane
player, 301 posts
Human
697AAA
Fri 13 Sep 2019
at 18:17
  • msg #4

2: Dancing on Drinax

"Well tools are a start Princess, hard to work on repairs without them. No other spare parts available?" he says to her.

"Can you offer us any other help, contacts, ideas. I'm sure we can do okay, but every small bit helps."
Zhouth
player, 221 posts
Vargr
669999
Fri 13 Sep 2019
at 18:18
  • msg #5

2: Dancing on Drinax

  "I've seen standardized toolkits for things like electronics and engineering work on starships, although I don't know if the Drinax versions would be the same as back on Rockball or Vanejen. If we can put those together, it would help a lot. You have a top-end starport here, right? So those things can't be too hard to get..." Zhouth trailed off for a moment, then continued, "Medical tools and drugs, just in case. Maybe some expert programs for people like me who don't know what the big red buttons on the bridge do?"
Theodore McFarlane
player, 302 posts
Human
697AAA
Fri 13 Sep 2019
at 18:19
  • msg #6

2: Dancing on Drinax

Teddy nods to Zhouth's suggestions.
Cyrus Alexandre
player, 94 posts
Human
AC9AAA
Fri 13 Sep 2019
at 19:12
  • msg #7

2: Dancing on Drinax

Cyrus arrives on the shuttle dressed sharply, wearing a dress sword, and ready to dance.

"Altesse, Professor, Theodore."

"Are you all prepared to dance?"

Ingrid Gustavdottir Sigar
player, 95 posts
Human Merchant
Sword Worlder
Sat 14 Sep 2019
at 23:12
  • msg #8

2: Dancing on Drinax

I just hope I'm dressed right to meet royalty” Ingrid says. Ingrid was wearing one of her best dresses in pink, pretty but modest, with tight sleeves and layers of skirts and petticoats. The style might have been called early Victorian, if Ingrid had known ancient Solomani eras better. It even had a bonnet. It had been the fashion on Tizon when she had left.
"Really nice upper-class ladies’ fashion on the Sworld Worlds is out of the question, it takes servants. And of course flowers for my hair… that’s not possible under the circumstances. My hair is probably a mess compared to what royals are used to” she frets. She nervously checks her makeup.

Cyrus’ appearance and talk of dancing reminds Ingrid of old times, and she blushes slightly beneath her bonnet.
Cyrus Alexandre
player, 99 posts
Human
AC9AAA
Sat 14 Sep 2019
at 23:26
  • msg #9

2: Dancing on Drinax

"Chere, you are a vision!"
Varca Lexand
player, 145 posts
Human Vespexer
Raider
Sun 15 Sep 2019
at 04:54
  • msg #10

2: Dancing on Drinax

In reply to Cyrus Alexandre (msg # 9):

     Varca steps aboard the system shuttle dressed in the same Hazard Suit he's been wearing since everyone met, back on planet Asim--including wearing his helmet.

     Only, now the black, leather-like synthetic material of the suit looks to be...gleaming...as if he'd polished it.  Even the hard composite of his helmet sparkles under the subdued lighting of the shuttle, as he walks to a seat, reaches back to remove the long-handled mace-or-whatever that's magnetically clipped to his back, then sits down--strapping the weapon into the seat next to himself, before attending his own seatbelts.

     Varca has also added something new to his suit--over the center of his chest is now displayed a four-inche diameter crest of the Kingdom of Drinax, in crimson and gold.
This message was last edited by the player at 06:05, Sun 15 Sept 2019.
Zhouth
player, 225 posts
Vargr
669999
Sun 15 Sep 2019
at 12:25
  • msg #11

2: Dancing on Drinax

  Zhouth's outfit stood out in exactly the same way as it had on Asim... because it was exactly the same outfit that he'd had on Asim. The Harrier wasn't exactly well-stocked when it came to wardrobe options and those were entirely human-fit spares. Add to that the fact that the rest of his travel kit was in transit on another ship, and he'd had to do a little bit of improvising and a lot of daily cleaning. The Harrier didn't have much in the way of conveniences, either...

  "We need to get some things to make the ship livable. No industry, but high tech. They can at least put together autolaundries, can't they?"
Theodore McFarlane
player, 308 posts
Human
697AAA
Sun 15 Sep 2019
at 12:38
  • msg #12

2: Dancing on Drinax

Teddy wore his best uniform complete with decorations, highly polished medals and snow white jacket and trousers with unbelievably shined shoes. He found a seat near Ingrid to talk to her during the flight.
Theodore McFarlane
player, 309 posts
Human
697AAA
Sun 15 Sep 2019
at 14:19
  • msg #13

2: Dancing on Drinax

"Aaron, and Rejji, can stay aboard to secure the ship and begin clean up. The rest of us can meet the king."
This message was last edited by the player at 12:47, Mon 16 Sept 2019.
Cyrus Alexandre
player, 100 posts
Human
AC9AAA
Sun 15 Sep 2019
at 18:49
  • msg #14

2: Dancing on Drinax

"You should have asked me professor. I have my autolaudry wizh me and you would have been welcome to use it."

"Impressive turned out Theodore, and Varca you look very...safe I think. Zhe symbol is clever as well."
Varca Lexand
player, 149 posts
Human Vespexer
Raider
Mon 16 Sep 2019
at 02:28
  • msg #15

Re: 2: Dancing on Drinax

Zhouth:
  "We need to get some things to make the ship livable. No industry, but high tech. They can at least put together autolaundries, can't they?"

     "After our meeting with the King, Zhouth, after we've been released to our own devices," Varca says through the vocoder in his helmet, "I have a few ship supply sources--from my days back with the Star Guard Scouts--that I can tap."

     Varca turns his helmeted head, to momentarily glance forward, towards the Princess, then back to Zhouth, "I have a feeling that the use of a lot of that scrounged, lower-tech equipment in the Harrier was intentional on the part of the Drinaxi technicians.  They didn't want the repairs traced back to Drinax."

     Varca leans a little closer to Zhouth, and the volume from his vocoder lessens,

     "We need to keep that in mind, somewhat, as well, with any repairs we make prior to arriving at Tech-World...or wherever.  If the plan is to claim we found the Harrier floating in space--or crashed on a planet--and we're salvaging her, we shouldn't go having clean synth-silk sheets on the beds and fresh gourmet Drinaxi foods in the cooler, yeah?"

     "I'm not saying we don't stock up on that stuff while we're here--I can get that kinda stuff here, easy.  I'm just saying we should store it away, and go easy on it's use, until after we get the ship registered someplace far away from Drinax."

Zhouth
player, 228 posts
Vargr
669999
Mon 16 Sep 2019
at 02:58
  • msg #16

Re: 2: Dancing on Drinax

  "I wasn't thinking of luxury bedding with the royal seal!" Zhouth exclaimed with a wave of one hand, then grinned and added with an almost mischievous look. "And, well, you have a different idea of luxury food than I do."

  "We've clearly passed through Drinax, though. The astrogation logs will tell them that much, right? So no harm if we get some things here, as long as the receipt doesn't have Oleb's name on it." A thought came to him and he added, "Well, maybe one of the really old Olebs, if we find pieces that look the part! Everything I've heard and read so far says that shouldn't be too hard."
Varca Lexand
player, 150 posts
Human Vespexer
Raider
Mon 16 Sep 2019
at 03:03
  • msg #17

Re: 2: Dancing on Drinax

Cyrus Alexandre:
"You should have asked me professor. I have my autolaudry wizh me and you would have been welcome to use it."

"Impressive turned out Theodore, and Varca you look very...safe I think. Zhe symbol is clever as well."

     Varca hooks a thumb towards Theo,

     "He looks like an Imperial." Varca sneers through his helmet's vocoder, "And nothing like a Prodigal Son of Drinax, returned Home at last."

     "Still..." Varca turns his helmeted head, and looks Theodore up and down, "Damn, Theo!  You win the last war all by your lonesome?"

     Varca turns back to Cyrus, "As for this..." Varca taps the Drinax Crest on his chest, "I'm allowed.  I'm a Veteran.  I just...took a little...liberty...with the placement..."

     Varca reaches with his gloved right hand and taps the side of his left shoulder,

     "That's all..."
Varca Lexand
player, 151 posts
Human Vespexer
Raider
Mon 16 Sep 2019
at 03:08
  • msg #18

Re: 2: Dancing on Drinax

Zhouth:
A thought came to him and he added, "Well, maybe one of the really old Olebs, if we find pieces that look the part! Everything I've heard and read so far says that shouldn't be too hard."

     "True enough." Varca responded, "I recall the words of a Sanitation Engineer I met on the Floating Palace, some years back--a Baronet something-or-other--she referred to going through forgotten back rooms of the Palace and checking old closets and lockers as...Antiquing..."
Ingrid Gustavdottir Sigar
player, 96 posts
Human Merchant
Sword Worlder
Mon 16 Sep 2019
at 03:22
  • msg #19

2: Dancing on Drinax

Ingrid smiles shyly at Cyrus "Thank you, you are too kind."

"What sort of things are you looking for?" she asks Zhouth curiously.

"Good morning Teddy" she chirps. "Looking forward to meeting his majesty?"

"Oh, I should like to get some foodstuffs for cooking, but I won't get anything too fancy" she said to Varca. "Wandering through forgotten areas of the palace, that must be interesting."
Varca Lexand
player, 152 posts
Human Vespexer
Raider
Mon 16 Sep 2019
at 04:31
  • msg #20

2: Dancing on Drinax

In reply to Ingrid Gustavdottir Sigar (msg # 19):

     "I suppose." Varca responds to Ingrid, with a shrug, from his seat, "As you might expect, Vespexers are Minimalists.  The Palacer's tendency to...hoard...all those artifacts--to have so many...possessions...that you can forget about some of them for decades...centuries..."

     Varca's vocoder does an impressive job of passing on a remorseful sigh,

     "It's completely irrational behaviour to us.  It's one of the reasons most Vespexers have such a hard time relating with our sky-bound cousins."

     Varca's tone suddenly changed to one more wistful,

     "Although...during the last few years I was in the Star Guard Scouts, I gained the patronage of someone who showed me some of the more...pleasant...aspects of a non-Minimalist lifestyle.  I didn't give up the Vespexer Way completely, mind you, but I learned to appreciate some of the better things, beyond just survival."

     "Don't tell Rejji." Varca adds with amusement.
Theodore McFarlane
player, 311 posts
Human
697AAA
Mon 16 Sep 2019
at 11:40
  • msg #21

2: Dancing on Drinax

"I'll tell him all your dirty little secrets!" Teddy says with a grin.

"You look simply delicious Ingrid!"
Theodore McFarlane
player, 325 posts
Human Capt, IN ret.
697AAA
Fri 20 Sep 2019
at 14:43
  • msg #22

2: Dancing on Drinax

Teddy fastens his seat belts when they get ready to land, making sure he doesn't get thrown from his seat.
Cyrus Alexandre
player, 103 posts
Human
AC9AAA
Fri 20 Sep 2019
at 19:34
  • msg #23

Re: 2: Dancing on Drinax

Varca Lexand:
"Don't tell Rejji." Varca adds with amusement.



"Oh oui..yes, we can all tell you have gone soft!"


Cyrus laughed at his own joke.

"Zhis zhing is a zhing I do not zhink you need to worry about mes ami."


Knowing that her dress could be a hindrance in the situation Cyrus offered to help Ingrid get buckled in.

"You will save me dance Chere, non?"
StarMaster
GM, 61 posts
Fri 20 Sep 2019
at 20:08
  • msg #24

Re: 2: Dancing on Drinax

The shuttle is only capable of Thrust-3, so it'll take about 36 hours to reach Drinax. The ship had jumped to a point in the near asteroid belt that was closest to Drinax in its orbit.

The system shuttle is reasonably spacious. The seats recline, there's a fresher at the rear (2 actually), and the ship serves 'airline' food, though it is first class airline food. Plus there's plenty of alcohol.

Almost oddly, the Princess is, apparently, the co-pilot. She does come back into the aft passenger compartment from time to time to converse with the group, including answering any questions they might have. But it quickly becomes obvious that she doesn't have a lot of answers... at least not to the questions you have.
Varca Lexand
player, 158 posts
Human Vespexer
Raider
Sat 21 Sep 2019
at 02:15
  • msg #25

Re: 2: Dancing on Drinax

In reply to StarMaster (msg # 24):

     As the system shuttle starts towards Drinax, and everyone settles in, Varca polarizes the faceplate of his helmet and settles back in the seat--then remains completely still for the next several hours.
Ingrid Gustavdottir Sigar
player, 98 posts
Human Merchant
Sword Worlder
Sat 21 Sep 2019
at 07:25
  • msg #26

Re: 2: Dancing on Drinax

"I suppose I can understand that" Ingrid says to Varca. "Some of the people on Sting have similar beliefs."

Ingrid smiles at Theodore. "Oh, thank you!" she says happily. She twirls around, letting her skirts swirl out around her. "This is the style on Tizon, I think it suits me. I hope the royals will agree"

She lets Cyrus help her buckle in. "Oh yes, I will" she responds shyly. "You know I love dancing"

Ingrid passes the time asking questions about Drinax, about what she still doesn't know much. She also reads a novel from home, and chatters sometimes to Theodore about the Sword Worlds, since he's been there too; Ingrid never says so, but she is homesick sometimes.
Theodore McFarlane
player, 326 posts
Human Capt, IN ret.
697AAA
Sat 21 Sep 2019
at 13:54
  • msg #27

Re: 2: Dancing on Drinax

After reminiscing with Ingrid for several hours, Teddy takes a nap in his seat. He'll sit quietly while she sleeps after he wakes, millions of thoughts going through his head as he thinks about what is happening to them. The king was a fool and they would probably all die, but they would die in glory.
Zhouth
player, 240 posts
Vargr
669999
Sat 21 Sep 2019
at 14:59
  • msg #28

Re: 2: Dancing on Drinax

  Zhouth lackadaisically plopped down into one of the seats as if they were about to go on a theme-park ride rather than taking a shuttle trip to meet local royalty, but that was very much in keeping with his personal style to date. He could put on a bit of gravitas when he had to, but they were at least a day and a half away from that.

  It didn't take long for the sight of everyone in dress uniforms to make him think of one of the earlier exchanges he'd had with Cyrus. "So, tell us all about these psionic pirates and your gallant battles against them! Professional interest, you know, and it sounds like a good story!"
This message was last edited by the player at 15:38, Sat 21 Sept 2019.
Ingrid Gustavdottir Sigar
player, 99 posts
Human Merchant
Sword Worlder
Mon 23 Sep 2019
at 08:24
  • msg #29

Re: 2: Dancing on Drinax

"Psychics... that's frightening" Ingrid adds
Cyrus Alexandre
player, 104 posts
Human
AC9AAA
Mon 23 Sep 2019
at 15:18
  • msg #30

Re: 2: Dancing on Drinax

"Gallant is  perhaps too strong a word Professor."

"Zhe first time was some years ago when I was still serving in zhe Strend Intersteller Navy aboard zhe light cruiser "La Bourreau", Zhe Headsman in Galanglic."

"Zhe Strend cluster is proud of it's navy you see and zhe safety zhat it can provide. It is known zhat no one will lightly face zhem in battle. Not even zhe Hierate or zhe Imperium."


He cast a sidelong glance at Teddy.

"Only zhe very best can do so and survive."

"L'Œil Mauvais damaged this reputation. He struck zhe cluster's outposts wizhout warning or mercy."

"In his zhird raid he stole a frigate, zhe Epee, which had halted at Sable Des Etoiles for emergency repairs. Zhis bold move would prove his downfall."

"Zhe navy personnel zhat survived had recorded zhe attack you see and many of L'Œil's secrets were revealed to us. He had zhree espair marines who could teleport wizh 'orrible accuracy."

"We 'ad not seen zhis before you see and zhe crew of zhe Bourreau was enraged."


He looked away thoughtfully at that and his mouth formed a grim flat line before he continued.

"Zhey had no chance to escape us. Zhe Epee's J Drive was broken you see, and repairs had not been completed. Zhe escaping nazy men had set a bomb zhat guaranteed it could not be done quickly."

"We hunted zhem among zhe planetoids for two days. L'Œil could have made good his escape in his corsair at any time but he would not abandon zhe men he had sent over to crew zhe Epee. We were too close for hem too be recovered."

"When at last we had zhem trapped he attacked. A four hundred tonne Corsair and a crippled Frigate against a Light Cruiser of zhe Marine Interstellaire de Strend."

"It was zhe bravest, most foolish, act I have seen. Both pirate ships were completely crippled in a quarter of an hour. But L'Œil Mauvaise was not yet defeated..."

"He and his espair marine commandos teleported aboard the Bourreau, directly onto zhe bridge."

"Zhey detonated TDX mines, gravitically polarized charges, upon arrival zhat disabled or killed most of the bridge crew instantly. Many of my friends died zhen."

"Zhe Captain and myself were spared by an accident of architecture. On zhe Sabre Class light cruiser you see zhe captain commands from a dais raised one point five meters above zhe level of zhe bridge. As zhe Zhird Officer by Strend Navy tradition  my battle station was as zhe captain's bodyguard and so I was wizh him on zhe dais."

"Zhe blast passed above zhe raiders and below zhe Captain and myself. I killed one of zhe raiders almost immediately wizh my stagger laser rifle but ztill we were outnumbered zhree to two."

"To his credit Captain Beaudonnier was a master swordsman. Much of what I know is due to him. He quickly struck down one of zhe raiders leaving our battle even but my foe was as skilled as myself and I needed time to gain zhe advantage of him."

"It was zhen zhat L'Œil revealed his most terrible power. Wizh his Esper's Mind he struck down zhe Captain, as a maid might snuff a candle at bedtime, and zhen he drove his blade into him where he lay."

"A great man died!"


Cyrus' emotion, somewhere between anger and sorrow, was clear.

"In my rage I beheaded zhe last raider and, seeking to distract L'Œil, hurled his head at the pirate captain as I charged him."

"Zhere were you see many zhings I did not know at zhe time."

"I did not know zhat only zhe most rare and powerful of espers can perform a telepazhic assault more zhan once."

"I did not know zhat zhe man I had just killed was L'Œil's 'usband."

"He met me wizh his blade and went berzerk. We fought like animals. Both in righteous fury and feeling zhat any gambit, no matter how low, was justified in order to gain revenge."

"In zhe end...I was younger, perhaps stronger, and due to my Strendian heritage I was augmented. His esper powers were spent."

"In zhe end my static blade pierced his armor and he died. He fell zhere wizh his men."


Again Cyrus' eyes took on a faraway look.

"He spoke to me before he died."

"His last words were, "Against All Flags!"

Theodore McFarlane
player, 328 posts
Human Capt, IN ret.
697AAA
Mon 23 Sep 2019
at 15:31
  • msg #31

Re: 2: Dancing on Drinax

"The pirate was a Zhodane? Or just trained by them?"
Cyrus Alexandre
player, 106 posts
Human
AC9AAA
Mon 23 Sep 2019
at 15:44
  • msg #32

Re: 2: Dancing on Drinax

"We found evidence aboard his ship zhat he was a Zhodani noble but it could not be confirmed. Zhe Consulate denied any knowledge of him or even zhe possibility that a Zhodani noble could turn pirate."
Theodore McFarlane
player, 329 posts
Human Capt, IN ret.
697AAA
Mon 23 Sep 2019
at 15:46
  • msg #33

Re: 2: Dancing on Drinax

"Ahhh, the only good Zhodani is a dead one! All those head games!"
Zhouth
player, 241 posts
Vargr
669999
Mon 23 Sep 2019
at 17:11
  • msg #34

Re: 2: Dancing on Drinax

  Zhouth's expression was knowing at first - the threat of teleporting Zhodani marines was one of the reasons why the Vanejen program had been set up to begin with - and transitioned quickly to disquiet and sympathy as the story progressed, especially as the duel unfolded in words.

  "Teleporting marine squads are a signature Zhodani trick, but they're hardly alone in doing it, they're just the organized ones that the Imperium likes to wrangle with. Zhodani or not, hearing you tell it, that was a bad day for everyone. You're right though: brain-melting more than once after a teleport? That would take psi-drugs. A lot of psi-drugs. Enough to risk melting their own brain." The wan grin was back once again in a way that suggested that Zhouth may have witnessed just such an event...

  He took a moment to settle himself and gave Cyrus a quick pat on the arm. "You did what you had to, and now I get why you want everyone to know how to use those things." He pointed at Cyrus's ceremonial blade. "I'm trying, but so far I think I'd still be more dangerous waving a feather duster about."
This message was last edited by the player at 18:31, Mon 23 Sept 2019.
Princess Rao
NPC, 1 post
Mon 23 Sep 2019
at 21:41
  • msg #35

Re: 2: Dancing on Drinax

"A most enlightening story, Cyrus," Princess Rao responds.

"The Sindalian Empire had worked out a defense against teleporting marines... or any other teleporting people. You can use life sensors programmed to target anyone who wasn't there five seconds ago."

"A less sophisticated method is to fill all open spaces with a maze of razor wire. Only the real crew will know how to get through it."

"Both are a lot of trouble, and no one really takes those precautions until and unless they know they will encounter such an enemy."

Ingrid Gustavdottir Sigar
player, 100 posts
Human Merchant
Sword Worlder
Mon 23 Sep 2019
at 22:10
  • msg #36

Re: 2: Dancing on Drinax

Ingrid listens attentively to Cyrus' story. "That was brave of you, Cyrus." she says; a very high compliment from a Sword Worlder. "I'm sorry about Captain Beaudonnier."

"I don't think I could live like a Zhodane… afraid of what I was thinking" she says, shivering a little.

"Sword Worlders often fight with swords. It's traditional, as one would imagine" Ingrid says. She giggles at Zouth's joke. "Why don't you leave the dusting to me, Zhouth?"
Zhouth
player, 242 posts
Vargr
669999
Mon 23 Sep 2019
at 22:37
  • msg #37

Re: 2: Dancing on Drinax

  Zhouth shook his head in response to Rao's description of Sindalian countermeasures. "That sounds like something error-prone to me. Five-second sensor outage, or even just a blind spot you're in for five seconds, and suddenly your own defenses are shooting at you? Safer to deal with the marines!"

  Ingrid's second comment prompted a laugh and an attempt to lighten the mood around the subject. "Oh, Zhodani don't need to worry about what they're thinking. They only need to worry about what the thinkers think of what they're thinking!" He held one hand up and out and swirled it in a circle, smiling broadly. "Sorry, Vanejen humor. Now you have to hope it doesn't get stuck in your head!"

  He lapsed back into a quieter mood. "Something I learned working there though? Most telepath types aren't really big on joy-riding in other peoples' brains. It takes effort to do it, and they have enough thoughts bouncing around inside their own, like anyone else, so if they do go poking about in yours, they've got some reason more important than because it's there." He paused for a moment, considering his own words, then shook his head and sighed. "That doesn't actually sound very reassuring, does it? Guess it's just one of those professional perspective things."
This message was last edited by the player at 23:21, Mon 23 Sept 2019.
Varca Lexand
player, 159 posts
Human Vespexer
Raider
Tue 24 Sep 2019
at 20:26
  • msg #38

Re: 2: Dancing on Drinax

Zhouth:
  Zhouth shook his head in response to Rao's description of Sindalian countermeasures. "That sounds like something error-prone to me. Five-second sensor outage, or even just a blind spot you're in for five seconds, and suddenly your own defenses are shooting at you? Safer to deal with the marines!"


     "Yet another example of the kind of heavy-handed thinking that brought down the Glorious Dragon Empire of Sindal." Varca says via his helmet's vocoder, from where he reclines, "And it's many Inheritor Kingdoms."

     For the first time in hours, Varca finally moves--raising his gloved fist and extending his index finger upwards,

     "Brought down all the Inheritor Kingdoms--save one!" Varca lowers his hand and taps the Royal Drinax Crest adorning his armored chest.

     "Mostly..." Varca adds.

     Varca raises his seat to an upright position, and de-polarizes his helmet's faceplate, exposing most of his face to view.

     "Although, filling a room with razor wire sounds amusing." Varca turns to look over at Zhouth, "I'm not claiming any expert source materials, Zhouth, but most of the entertainment vids I've seen that had anything to do with teleporting villains usually made a point of saying that it wasn't possible to teleport into solid material--y'know, either the place they were teleporting into had to be completely clear, or they couldn't...y'know...arrive."

     "I always wondered about that, because, what about the air that they would be displacing, even if they are teleporting into a so-called clear area?    Is there some kind of Mass-Density restriction, there, or what?"

Theodore McFarlane
player, 330 posts
Human Capt, IN ret.
697AAA
Tue 24 Sep 2019
at 20:35
  • msg #39

Re: 2: Dancing on Drinax

"Materializing with razor wire through your heart would be a bad and messy thing I believe." Teddy chimed in.
Zhouth
player, 243 posts
Vargr
669999
Tue 24 Sep 2019
at 22:29
  • msg #40

Re: 2: Dancing on Drinax

  "Oh, you want to get into teleportational displacement physics? Well, okay then, but I can't promise that your brain won't melt from a completely non-telepathic cause!" This time Zhouth's grin was definitely mischievous.

  Several minutes later, when Varca's eyes were in danger of becoming permanently crossed beneath his visor, Zhouth brought his brief, impromptu lecture on the subject to a close.

  Yes, relational corporeity was a legitimate concern and that most of the time gaseous environments allowed for sufficient absorption or displacement (and neither were a concern in a vacuum, assuming that one had the means to survive in it), or failing that, reciprocal, ambient, or indeterminate transposition of the offending medium.

  Likewise, razor wire was only a hazard if the clairvoyant tasked with vatic reconnaissance failed to notice it, and even then probably only at the point of arrival, since teleporting marines tended to wear some form of battle dress.

  That was a simple summary of his explanation, anyway!

 
  Zhouth conducts a condensed psionicological lecture...
  22:01, Today: Secret Roll: Zhouth rolled 10 using 2d6+4.

  ...with +2 Effect: reasonably perspicuous to the unelucidated.
 

Varca Lexand
player, 160 posts
Human Vespexer
Raider
Wed 25 Sep 2019
at 01:22
  • msg #41

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 40):

     "So...then...the entertainment vids did get it right!"
Ingrid Gustavdottir Sigar
player, 101 posts
Human Merchant
Sword Worlder
Wed 25 Sep 2019
at 01:55
  • msg #42

Re: 2: Dancing on Drinax

"At least that's a little bit of a relief" Ingrid replies to Zhouth saying telepaths can't always be scanning.

"Oh, you are not hanging razor wire around the ship. It'll snag my skirt" Ingrid complains.

She listens to Zhouth; listening to a technical lecture takes her back to her college days. "Well, let's just avoid any teleporting marines, and the problem won't have to come up."
Zhouth
player, 244 posts
Vargr
669999
Wed 25 Sep 2019
at 02:32
  • msg #43

Re: 2: Dancing on Drinax

  Zhouth folded his hands on his lap. "Simple answer? You need a clear image of the place to teleport to it, and that's hard to do with the inside of something solid, right?"

  He looked sidelong at Varca. "Slightly more complicated answer? You don't just look at the place like a vid image and say 'I want to be there.'. You experience yourself into that spot, and that means all of you, not just your eyes, so even if you could somehow 'see' inside the solid thing, or the thing itself is transparent, it still doesn't work because you can't be there to know what it's like being there."

  "Although if you aren't solid yourself, no problem, since you can be there to be there. Could have a lot of fun playing at being a ghost that way: teleport into the wall, then drift out and moan about being the shade of Life Days past." He held up both hands, palm out, and widened his eyes as he exclaimed. "Everyone would be running in terror!"

  He folded his hands in his lap again. "I'll skip the complicated answer, and all the little corner cases where things might be different. So the vids have it right, but only sort of, and for the wrong reasons. It's like most of the other science stuff they explain in those shows. Sounds plausible and close enough to how people think it works, even if someone who knows the field is cringing. But it's good enough for dramatic effect, right? Just like spaceships going *whoosh* past the camera in hard vacuum, and all those other silly things they do!"


  To Ingrid's closing suggestion he added, "Good idea there. And if they do show up, we'll just tell them that they've popped into the wrong set!"
This message was last edited by the player at 02:32, Wed 25 Sept 2019.
Cyrus Alexandre
player, 107 posts
Human
AC9AAA
Wed 25 Sep 2019
at 02:53
  • msg #44

Re: 2: Dancing on Drinax

"Air pressure and heat must make up some part of zhe equation, non?"

"Zhe most sophisticated equipment zhey brought on zhe raid were zhe environment monitors and zhe coolant systems in zheir armor."

"All vacc-suits have a heater but zhese had refrigerators as well."

Zhouth
player, 245 posts
Vargr
669999
Wed 25 Sep 2019
at 03:10
  • msg #45

Re: 2: Dancing on Drinax

  "Oh, yes! Potential energy differences are a big limit on how far and how quickly someone can teleport themselves, assuming that they don't just run out of spooky mind power from trying too often. Jump too far or too fast and you end up cooked or frozen; even if it's not that extreme, you don't have to skew your body too many degrees before bad things start happening to it!"

  Zhouth raised one hand and mimed fiddling with dials and switches. "So there are all kinds of little systems to help with that, and all kinds of different suits they're put in." Then he shrugged. "Doesn't have to be battle armor, either. As long as it covers enough of someone's body to do the job, it works. Could make fancy business attire with that sort of thing built into it if you had the money and the need."

  He swirled his raised hand back and forth, snapping his fingers at each end of the arc. "Gets harder and harder with more stuff, though, so they either have to be really good to carry the heavy gear, or it has to have psionic attunement so it isn't doing the lead anchor thing."

  He looked directly at Cyrus. "Could be visible or not depending on how the armor is designed, so I can't really be sure unless you've got those pieces lying around somewhere, but my guess is that if they were Zhodani operatives, or used to be, then it was probably attuned stuff. They have a lot more of that kind of tech to lose than most places do!"
This message was last edited by the player at 03:13, Wed 25 Sept 2019.
Varca Lexand
player, 161 posts
Human Vespexer
Raider
Wed 25 Sep 2019
at 15:42
  • msg #46

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 45):

     Varca makes an open-palmed gesture towards Zhouth and Cyrus,

     "Your talk about spacesuits and customization reminds me--after our...meeting...I'm going to meet with a supplier I know, the people who helped me design and build my custom Hazard Suit..." Varca gestures at the suit he's wearing.

     "Zariid Excursionista Outfitters.  They sell some of the best gear on the Palace--even the Hawk Warriors wear their stuff.  I'm going to see about filling the Harrier's need for Vacc Suits, Emergency Suits, Rescue Balls, all that stuff.  I'm also going to get myself a Vacc Suit--this Hazard Suit is only Space Rated for ten minutes."

     Varca looks around the group, "So, if any of you do not have your own Vacc Suit, plan on coming with me to get a suit custom fitted."
Zhouth
player, 248 posts
Vargr
669999
Wed 25 Sep 2019
at 16:25
  • msg #47

Re: 2: Dancing on Drinax

  "I'll have to get one. Or maybe more than one if they're going to get holes poked in them during all of this." Zhouth didn't appear too happy about the latter prospect. "We should get emergency suits that can fit vargr and aslan too, not just human ones. Never know when we might need to pick someone up!"
Theodore McFarlane
player, 333 posts
Human Capt, IN ret.
697AAA
Wed 25 Sep 2019
at 16:29
  • msg #48

Re: 2: Dancing on Drinax

"I need a suit too. Maybe self sealing so I don't have to worry."
StarMaster
GM, 62 posts
Wed 25 Sep 2019
at 20:19
  • msg #49

Re: 2: Dancing on Drinax

The various debates have served to pass the time quite well, and system shuttle is soon landing on the Floating Palace's Royal Docks.

As the crew disembarks from the shuttle, they are met by Lord Wrax of the Star Guard and Chieftain Galx, the Vespexer representative from the surface. She's wearing her full-body hazard suit just like Varca.

"Welcome back, Varca!" the commander addresses Varca. "What brings you to the Floating Palace these days?"
Theodore McFarlane
player, 334 posts
Human Capt, IN ret.
697AAA
Wed 25 Sep 2019
at 20:23
  • msg #50

Re: 2: Dancing on Drinax

Teddy shakes hands with the representatives if offered, knowing he was nobody here, he had been gone for more thane 20 years, and, being a black sheep of a lesser noble family, he was unknown. Teddy was surprised at how well Varca was being received! He did make an impression though!

He left Drinax to serve in the navy, the Drinaxian navy was so small there were few opportunities, that was why he went with the Imperial Navy.
This message was last edited by the player at 20:25, Wed 25 Sept 2019.
Varca Lexand
player, 162 posts
Human Vespexer
Raider
Wed 25 Sep 2019
at 20:25
  • msg #51

Re: 2: Dancing on Drinax

Theodore McFarlane:
"I need a suit too. Maybe self sealing so I don't have to worry."


     Varca slowly turns his face towards Theodore, then stares--unblinking--at him for several seconds before speaking,

     "You spent all those years in the Imperial Navy...and you never got your own spacesuit?  What the frell, Imperial?  You were the one person I figgered would have their own--no, actually, I thought you'd have your own Battlesuit!"

     "Imperials!  Sheesh!"
Varca snorts.
Theodore McFarlane
player, 335 posts
Human Capt, IN ret.
697AAA
Wed 25 Sep 2019
at 20:27
  • msg #52

Re: 2: Dancing on Drinax

"It was old and worn, I served 24 years. It was also not the highest tech level, looking to get one here for the tech level and gadgets included."
Varca Lexand
player, 163 posts
Human Vespexer
Raider
Wed 25 Sep 2019
at 21:10
  • msg #53

Re: 2: Dancing on Drinax

[ABOARD THE SHUTTLE, PRE-LANDING]

Theodore McFarlane:
"It was old and worn, I served 24 years. It was also not the highest tech level, looking to get one here for the tech level and gadgets included."


     "Yeah, well you've forgotten a lot of things in those twenty four years, too.  Prepare to lower your expectations." Varca responds, "You've forgotten that while the Floating Palace still has access to Tech Fifteen knowledge, the manufacturing infrastructure on the palace isn't quite that high--you did see most of the repairs made on the Harrier, didn't you?"

     Varca taps his chest, indicating his Hazard Suit,

     "This suit is cutting edge, custom tech--I paid top credit to have it made." Varca says, "And not a bit of it is better than Tech Thirteen.  A lot of locally produced tech runs about that--though there is some Tech Fourteen being produced in small lots.  I'm going to be buying in bulk, so I'll be buying regular production--I'll wrangle the custom fittings just because I know these guys.  If I'm really lucky, I might even be able to get my guys to upgrade us to Boarding Suits."

     "I'm not saying that you won't find a Tech Fourteen or Fifteen Vacc Suit, somewhere, on the Floating Palace--if you look real hard.  But it'll either be imported or over two centuries old.  And very expensive, either way."



[ARRIVING ABOARD THE FLOATING PALACE]

StarMaster:
"Welcome back, Varca!" the commander addresses Varca. "What brings you to the Floating Palace these days?"


     Varca, out of old habit, comes to attention before speaking to Lord Wrax,

     "Greetings, Lord Wrax..." Varca turns his helmeted head towards Chieftain Galx and nods in her direction, "Chieftain Galx.  It is good to be home again.  Or...to at least be in the air of Drinax."

     Like every other Drinaxi present, Varca is ignoring Princess Rao until, and unless, she makes her presence known (she may be here, aboard the shuttle, incognito).  But he does cast a quick glance to the side, in her direction, before continuing to address the Star Guards High Commander,

     "I'm returned to apply for a minor government job, My Lord.  Something about...resource relocation."
Theodore McFarlane
player, 336 posts
Human Capt, IN ret.
697AAA
Wed 25 Sep 2019
at 21:23
  • msg #54

Re: 2: Dancing on Drinax

Teddy waits to answer Varca until after his greetings with his old comrades. "I have a few credits. And if I can't get one here, there is always Tech World."
Ingrid Gustavdottir Sigar
player, 103 posts
Human Merchant
Sword Worlder
Wed 25 Sep 2019
at 21:28
  • msg #55

Re: 2: Dancing on Drinax

Ingrid curtsies formally to Wrax, although she's not sure how to read the rank of these two, and maintains a demure silence.
Zhouth
player, 249 posts
Vargr
669999
Wed 25 Sep 2019
at 21:36
  • msg #56

Re: 2: Dancing on Drinax

  Zhouth could have continued on about psionic theory all trip long, at levels both approachable and incomprehensible... but fortunately for the sanity of everyone present, he had no particular reason to do so!

  He strolled around to the side of the group when they disembarked, thereby keeping some distance to allow the locals to handle the opening ceremonies while still having a good view of the proceedings - and a good view of the surrounding, once-royal starport.

  As to the matter of what sort of suits to get, he was willing to leave that to the experts, but in his mind more protection was definitely better than less if they were going to deliberately put themselves in front of assorted sharp and shooty things as part of the job.
Cyrus Alexandre
player, 110 posts
Human
AC9AAA
Thu 26 Sep 2019
at 01:34
  • msg #57

Re: 2: Dancing on Drinax

Cyrus stayed immediately near the princess and watched the interactions.
Varca Lexand
player, 166 posts
Human Vespexer
Raider
Thu 26 Sep 2019
at 23:41
  • msg #58

Re: 2: Dancing on Drinax

In reply to Cyrus Alexandre (msg # 57):
[ABOARD THE SHUTTLE, PRE-LANDING]

Theodore McFarlane:
Teddy waits to answer Varca until after his greetings with his old comrades. "I have a few credits. And if I can't get one here, there is always Tech World."


     "Truth be told, I would rather wait and buy suits at Tech-World, as well." Varca says, "But the ship doesn't even have any emergency suits--I wouldn't dare take the chance of making at least two jumps with some of us not having protective suits.  We have to get the best we can get, here."




[ARRIVING ABOARD THE FLOATING PALACE]

     "I'm honored, of course, that two, such Honored Citizens, as yourselves, would meet me, as I disembark a shuttle," Varca added, again bowing his helmeted head to both Lord Wrax and Chieftain Galx, "But surely the two of you are not here simply to welcome a miscreant like myself back aboard the Floating Palace...?"
Theodore McFarlane
player, 339 posts
Human Capt, IN ret.
697AAA
Sun 29 Sep 2019
at 12:17
  • msg #59

Re: 2: Dancing on Drinax

"We have two or three days before we have to get back so I suggest we assign tasks to accomplish some stuff, like tools and parts. We need vacc suits, SMGs for the ship's locker and programs. Maybe we can afford a bot on Tech World."
Varca Lexand
player, 169 posts
Human Vespexer
Raider
Sun 29 Sep 2019
at 13:06
  • msg #60

Re: 2: Dancing on Drinax

[ABOARD THE SHUTTLE, PRE-LANDING]

Theodore McFarlane:
"We have two or three days before we have to get back so I suggest we assign tasks to accomplish some stuff, like tools and parts. We need vacc suits, SMGs for the ship's locker and programs. Maybe we can afford a bot on Tech World."


     Varca gives Theo a hard stare,

     "A Bot!  Haven't figgered out how, yet, but I'm planning on getting an entire Platoon of Robots, my Imperial Friend!  We need combat troops, and I'm not about to recruit and trust real Pirates."

     "Oh.  Meaning no offense to you, Cyrus."

StarMaster
GM, 63 posts
Wed 2 Oct 2019
at 04:12
  • msg #61

Re: 2: Dancing on Drinax

Unless any of the group has some sort of secret identity, then you all show up on the routine passenger manifest for the shuttle, which is part of the standard transponder interchange between the shuttle and the Air/Space Traffic Control system on the Floating Palace.

In general, if anyone shows up of significance, the proper people are notified.

The Princess did not exit the shuttle with the rest of you.

Wrax, as the highest authority present, will escort you to guest quarters once you explain that you will be here for a day or two.


Once settled in to your rooms, you are free to go about your business. You are given the usual invitations to dine with Wrax and Galx.
Varca Lexand
player, 170 posts
Human Vespexer
Raider
Thu 3 Oct 2019
at 09:30
  • msg #62

Re: 2: Dancing on Drinax

In reply to StarMaster (msg # 61):


     "Thank you, Lord Wrax." Varca says after being shown to a room, "I'm honored that you took time from your busy day for an old Vet, like me.  Thank you very much."
Ingrid Gustavdottir Sigar
player, 109 posts
Human Merchant
Sword Worlder
Fri 4 Oct 2019
at 09:16
  • msg #63

Re: 2: Dancing on Drinax

"Thank you for your kindness and hospitality, Lord Wrax" Ingrid says politely. "It's most generous" she adds, smiling.
Theodore McFarlane
player, 342 posts
Human Capt, IN ret.
697AAA
Fri 4 Oct 2019
at 11:44
  • msg #64

Re: 2: Dancing on Drinax

Teddy nods his thanks as well.
StarMaster
GM, 77 posts
Tue 3 Dec 2019
at 23:54
  • msg #65

Re: 2: Dancing on Drinax

At some point, each of you is approached by a fancy-dressed individual who seems to have his nose permanently stuck in the air. He stands six feet tall but his nose seems to make him appear taller. He's thin almost to the point of emaciation, with an angular face. His red-and-gold outfit barely fits him.

"Greetings and felicitations. I am Lord Pompus. His Sublime Majesty King Oleb the Sixteenth, Dragon Emperor of Sindal-in-Exile, requests the honor of your presence in the Royal Throne Room in one hour. Should you choose not to attend, you will no longer be welcome on the Floating Palace or on Drinax."
Zhouth
player, 308 posts
Vargr
669999
Wed 4 Dec 2019
at 00:39
  • msg #66

Re: 2: Dancing on Drinax

  Zhouth was slightly taken aback by the invitation, mainly because of the wording with which it had been presented, and he couldn't help but react with a half-thought, "My presence is an honor? Well, okay, if he thinks so...." before gathering himself into a slightly more formal pose. "I'll, umm, well, I'll be honored to meet with His Sublime Majesty, of course! Is there any special protocol for this? Anything I should bring or say or do?" There was a split second pause, then, "Or not bring or say or do?"

  He was no doubt making a marvelous first impression on the messenger, but the questions were nevertheless quite valid. He'd never been summoned to a royal audience before, let alone one in the distant corners of the Reach!
This message was last edited by the player at 00:41, Wed 04 Dec 2019.
Varca Lexand
player, 241 posts
Human Vespexer
Raider
Wed 4 Dec 2019
at 02:42
  • msg #67

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 66):

In reply to Zhouth (msg # 66):

     Varca was on his way to a place at the starport he'd only heard stories about--or, more specifically, stories about the person he'd find there--when Lord Pompus found him.

     "Please inform the Da--*ahem*--His Imperial Majesty, that Star Guard Scouts Explorer Varca Lexand, Retired, will attend." Varca responds with a nod of acknowledgement towards the Court Official.

     "Obviously, Lord Pompus, I'm a local..." Varca adds, gesturing towards his red eyes, "So...will standard protocols for this meeting be in place, or will there be any special requirements?"

     After hearing Lord Pompus' answer (Varca assumes standard protocols), Varca continues to a landing bay in the public part of the tiny starport area.

     Seeing the indicator light for the bay, beyond, shows that a ship is present, Varca reaches over and presses an annunciator button,

     "Free Trader Dancet?" Varca says in a low voice, so as not to carry any distance, "My name is Varca Lexand.  I'm a Vespexer from down on the planet.  I wish to consult you about some...artifacts...I might have possession of.  Could you spare me a few minutes, please?"
Theodore McFarlane
player, 414 posts
Human Capt, IN ret.
697AAA
Wed 4 Dec 2019
at 13:52
  • msg #68

Re: 2: Dancing on Drinax

"Hmmmm, I guess it won't disturb my schedule too much to attend, I'll be there."

Teddy heads for the Great Hall, the Royal Throne Room, for the meeting with the king, realizing Lord Pompus left no time for sightseeing or dawdling.
This message was last edited by the player at 13:52, Wed 04 Dec 2019.
Ingrid Gustavdottir Sigar
player, 143 posts
Human Merchant
Sword Worlder
Fri 6 Dec 2019
at 10:20
  • msg #69

Re: 2: Dancing on Drinax

Ingrid curtsies formally to Lord Pompus. "His Majesty is too kind. Of course I would be most honored to attend."
Theodore McFarlane
player, 418 posts
Human Capt, IN ret.
697AAA
Fri 6 Dec 2019
at 16:32
  • msg #70

Re: 2: Dancing on Drinax

After he made his way to the Throne Room in the Great Hall, Teddy began looking for his ship mates to arrive, knowing he wasn't the only one 'invited' by the king.
Theodore McFarlane
player, 420 posts
Human Capt, IN ret.
697AAA
Sun 8 Dec 2019
at 16:40
  • msg #71

Re: 2: Dancing on Drinax

He saw Lord Pompus come back in, but continued to look for Ingrid, Varca, and Zhouth.
StarMaster
GM, 78 posts
Sun 8 Dec 2019
at 17:09
  • msg #72

Re: 2: Dancing on Drinax

"Standard protocols will be in effect," Lord Pompus replies to Varca, and then goes in search of the next person on his list.


"This is Julan Kaar," comes the reply from the external comm unit on the Dancet. "Permission to come aboard."

Varca then hears the locks on the hatch/door disengage.
StarMaster
GM, 79 posts
Sun 8 Dec 2019
at 18:42
  • msg #73

Re: 2: Dancing on Drinax

Varca can do his negotiations 'behind the curtain' as it were...

The hour passes quickly enough yet not quick enough when you are waiting!

As you approach the Throne Room, you see two guards at the door. While they appear to be ceremonial, not unlike the palace guards at Buckingham, they still seem to be rather well-armed, and Varca at least recognizes the stance of a professional soldier.

Since they are standing in front of the double doors to the Throne Room, they will have to move for you to pass. Neither says anything, but one of them glares at you questioningly. Once you identify yourselves and your reason for being there, they step aside. BUT... they don't open the door for you; you'll have to do that yourself.

Entering the Throne Room, you are greeted by a factotum. He seems to know who each of you are and why you are there. He doesn't introduce himself, though.

Once you are all in, the doors close behind you. The factotum points to where you are each to stand in a line. Once you are in place, he turns and leaves through another door.

The Throne Room is roughly circular with the perimeter interrupted by soaring half-columns. The walls curve inward as they go upward until they meet in a central circular window that shows the sky above. The walls are silvery with the history of Sindal etched into them.

The most prominent feature in the room, however, is the Iron Throne. It is a mishmash of parts from a hundred or more ships, everything from hull plates to ion cannons to a pair of rocket thrusters apparently being used as supports for the whole thing. Some of it appears to welded together while other parts are bolted. It arches over and behind the actual throne seat.

In the midst of it is an overlarge seat that could easily seat three but, instead, only holds one overlarge king, though two well-endowed redheaded women are perched on either arm.

The King (or, at least, you assume it's the King for those that haven't met him before--who else would dare sit on the throne?) looks to be middle-aged (later forties or early fifties), probably tips the scales at around 300 pounds, has black hair that forms a neatly trimmed beard with mustache on his chubby face, and he's dressed in some maroon velvet robe with gold brocade, a dark blue shirt and a gold ascot. A gold crown sits on his head; it has a single large red gem in the middle of the forehead.

He holds a large bejeweled silver tankard in one hand and has his other arm around the woman on his left whose breasts he is fondling.

There is also a plush-cushioned bench along either side of the throne, but they are currently empty.

In front of the throne is a long table built in the trestle style but probably not actually a trestle. A dark blue silk runner with gold trim is in the middle of the table, and the table is set with several bottles and pitchers, goblets and tankards that appear to match the tankard the King is holding.

"Come in! Come in!" the King calls out in a loud boisterous voice that's just shy of shouting. "Help yourselves to wine and song! The women are mine!"

It is only then that you notice that there is music faintly playing from somewhere.
Theodore McFarlane
player, 421 posts
Human Capt, IN ret.
697AAA
Sun 8 Dec 2019
at 18:54
  • msg #74

Re: 2: Dancing on Drinax

Teddy waits to see what Varca does. He doesn't know the protocol. He was still a teenager when he left the palace.
Zhouth
player, 313 posts
Vargr
669999
Sun 8 Dec 2019
at 23:25
  • msg #75

Re: 2: Dancing on Drinax

  Zhouth arrived with about a quarter hour to spare and spent most of his time meandering about the waiting area and looking over the artwork on display before calmly strolling in through the opened doors and taking his place in the lineup once the ceremonies began. Despite this, he was far from inconspicuous. Quite the contrary, in fact.

  He'd finally had a chance to change clothes, and was now bedecked in what would have passed for a slightly gaudy suit of patterned silver-on-black were it not for the tangled knots of faintly-glittering, varicolored thread that were fastened hither and yon across its surface, single lines crossing to and fro between them, creating the jarring impression of a walking jump-lane map viewed through a malfunctioning chromatic filter.

  And if that wasn't enough, it was partly covered over by a curious hybrid of bead-fringed cape and lab coat wrought in a screaming spread of oversaturated sunset hues, the sheer intensity of which might well have had fire suppression teams across the palace mobilizing at that very moment!

  **

  In contrast to Theodore's reaction - or lack thereof - Zhouth took the invitation to help themselves as a cue to do just that! Within reason, of course.

  And so he promptly made his way up to the laden table where, following a quick glance over the contents, he filled a tankard with one of the lighter offerings, and held it momentarily aloft in a silent toast before taking a quick sip and stepping back to allow easier access for the rest, who by then had also stepped forward.

  ...right?
This message was last edited by the player at 12:19, Mon 09 Dec 2019.
Varca Lexand
player, 246 posts
Human Vespexer
Raider
Mon 9 Dec 2019
at 03:22
  • msg #76

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 74):


     When Varca showed up--just minutes before the designated time--he was fully outfitted as a Vespexer.  He was wearing his helmet, his suit looked freshly polished--including the Drinaxi emblem he'd attached to his suits breastpiece--and, while the staff-like melee weapon he normally carried across his back was missing, Varca now had a gaudily bejeweled, sheathed ceremonial dagger hanging from his suit's utility belt on a thin chain.

     The only response he gives to questions about his lateness or activities, is to answer with a distracted "Later..."

     Varca surrendered the dagger to the guards, of course, before they would step aside.  Nobody is allowed into the King's presence while armed (except his guards).

     When the guards moved aside, allowing access to the door, Varca raised both his gloved hands....and removed his helmet.  However, instead of hanging the helmet at his left hip, as he usually does, Varca tucks it under his left arm, upright and faceplate forward.  Then he looks to either side of himself, casting a quick gaze at everyone (and giving anyone--except Ingrid--who might still be wearing anything on their head an extra intense glare).  He does not, however, make any move to assist in opening the door (Vespexer thing...)

     Varca scowls at the factotum as everyone is shown where to stand--knowing that the feeling is probably mutual.  As Varca has only ever seen vid representations of the throne room--this is his first time here--he can't resist the urge to look around a bit.  So he notices when the lighting very subtly brightens over at the Iron Throne, when the King makes his 'entrance'.

     ~~...He watched, silently, from the shadows, as we got settled in...assessing us...shrewd...~~ Varca thinks to himself.

     When the light is fully upon the King, Varca snaps to Attention--raising his booted right foot up then stomping it back down on the floor, bringing his ankles together, and assuming a ram-rod straight, rigid posture.  Eyes fixed forward, staring into the distance, Varca brings his gloved right hand--balled up into a fist--up and thumps it into his chest, directly over the Drinaxi emblem, there.  He holds the position, unmoving, awaiting the King's pleasure.

King Oleb:
"Come in! Come in!" the King calls out in a loud boisterous voice that's just shy of shouting. "Help yourselves to wine and song! The women are mine!"


     With a short, silent, nod of acknowledgement, Varca assumes a more relaxed pose--though he makes no move towards the refreshments.
Ingrid Gustavdottir Sigar
player, 145 posts
Human Merchant
Sword Worlder
Mon 9 Dec 2019
at 10:16
  • msg #77

Re: 2: Dancing on Drinax

Ingrid says to Varca "A most impressive look" She gives the guards a friendly smile in response to their glares.

Ingrid curtsies deeply to the King. Although her father moved in reasonably high society, as befitted a man in his position, she'd never met a king before. "Thank you, your highness" she says demurely. Imagine me meeting a king! Wouldn't they all be impressed back home! she thinks happily.

And yet, part of her couldn't help but be disappointed. A King ought to be the sort of man who could sign a treaty with one hand while battle his foes with an ax in the other. He should lead the way into battle. Bravery was expected of every Sword Worlder. At his size and appearance, the king hardly seemed the type. But perhaps she was being uncharitable; it wasn't her nation, after all. And feasting was traditionally Kingly, although she didn't usually go to parties with-she takes a look at the king's companions and keeps her embarrassment from showing on her face-such company. But the music was nice.
Theodore McFarlane
player, 423 posts
Human Capt, IN ret.
697AAA
Mon 9 Dec 2019
at 13:18
  • msg #78

Re: 2: Dancing on Drinax

Teddy bows and moves forward but touches nothing just saying "Thank you Sire" when invited.
Rejji Harrasyn
player, 32 posts
Mon 9 Dec 2019
at 19:16
  • msg #79

Re: 2: Dancing on Drinax

Not at all interested in meeting Oleb, nevertheless, Rejji complies with the command. He shows up at the correct time, follows the standard protocols and nods solemnly at the king before visiting the refreshment table.

Knowing Oleb is fond of wine, Rejji is not surprised to find several different varieties on the table, along with some cheese and crackers. The crackers might be a product of the Floating Palace's hydroponics garden, but the cheese is clearly imported. He's not sure about the wine. If it's any good, it probably comes from off-world.

He pours some wine into a goblet and sips at it.

He has a hard time accepting the scene as innocuous as it appears, and constantly scans his surroundings for the 'hidden surprise'. Then he notices the guns on the Iron Throne. Merely decorative, right? If he was the King, he'd make damn sure those guns all worked and were under his command!
Theodore McFarlane
player, 425 posts
Human Capt, IN ret.
697AAA
Wed 11 Dec 2019
at 13:40
  • msg #80

Re: 2: Dancing on Drinax

Teddy waits silently for the king to explain why they were summoned and to answer any questions the king had for him.
Varca Lexand
player, 248 posts
Human Vespexer
Raider
Thu 12 Dec 2019
at 07:15
  • msg #81

Re: 2: Dancing on Drinax

     Varca waits while everyone else moves towards the table--flashing a momentary frown of annoyance towards Rejji, when the younger Vespexer moves forward with the others, but then inwardly shrugging his shoulders--remembering that Rejji hasn't spent much time off Drinax...or dealing with the Nobles of the Floating Palace.

     So, after his 'Betters' have moved to the refreshments, Varca then joins them--stepping up to a spot just between Ingrid and Zhouth.  Pausing to look over the table for a moment, Varca reaches among the bottles and withdraws a narrow, clear-glass bottle containing a water-clear beverage and sets in down in front of himself.  Then he collects a small tumbler, places a few ice cubes into it--sets that near the bottle--then looks for and collects a pitcher from near where the coffee and tea service is set up.  All this he does with his gloved right hand, exclusively--his left still holding his helmet tucked in under his let arm.

     His components collected, Varca starts to assemble his drink, his head tilted down towards the tabletop--thus placing his lips out of sight.

     "Drinaxi enjoy Authoritarian Rule." Varca says, barely moving his lips, in a voice so quiet it's obvious he's only intending it for Ingrid and the sharp-eared Zhouth.

     "Assume observation." Varca continues, pouring what looks like milk, or possibly cream, from the pitcher into the tumbler and over the ice, "Reported to King."

     Varca fills the tumbler half full of milk, sets the pitcher down, then, one-handed, opens the narrow bottle with it's water-clear contents, picks up the bottle and starts slowly pouring the liquid into the tumbler.

     "Call him 'Majesty'--'Highness' for Prince and Princess." Varca finishes with the liquor, sets the bottle down and re-caps it.


     Varca lifts the tumbler towards his lips, hiding them with the glass, "'Imperial Majesty', you wanna kiss his fat ass."

     The hesitation in Varca's moving hand is barely noticeable, as his eyes leap up to the throne--or, more specifically, as they dart from one to the other of the autoguns mounted to either side of the King.

     "Guns're real." Varca whispers, just before taking a sip of his drink, "'Is GranPappy used 'em to stop a Coup, back when."
Theodore McFarlane
player, 426 posts
Human Capt, IN ret.
697AAA
Fri 13 Dec 2019
at 18:55
  • msg #82

Re: 2: Dancing on Drinax

Seeing everyone else get a drink, including Varca, Teddy got a shot glass and gave himself a double shot of Single-Malt Scotch and downed it. When done, he sets the glass back down on the table. Hoping the liquor gave him a little edge, stopping so it didn't inebriate him. There was definite fire in his belly. He looked over the fat king and his disgusting public appearance, a total disgrace! The guns on the throne looked real enough though so he stepped back to the side a little bit to get out of their path!
This message was last edited by the player at 18:58, Fri 13 Dec 2019.
Theodore McFarlane
player, 427 posts
Human Capt, IN ret.
697AAA
Sun 15 Dec 2019
at 15:37
  • msg #83

Re: 2: Dancing on Drinax

"You look lovely Ingrid, come on over here where it's safe, the guns are real." he whispered to Ingrid.

He nods to Varca a knowing nod as he steps back from the barrels of the weapons.
Ingrid Gustavdottir Sigar
player, 146 posts
Human Merchant
Sword Worlder
Tue 17 Dec 2019
at 07:19
  • msg #84

Re: 2: Dancing on Drinax

Ingrid looks terribly embarrassed that she addressed the king by the wrong title and covers her embarrassment by turning away to get a drink. She recovers and says "I rather like the music."
StarMaster
GM, 81 posts
Tue 17 Dec 2019
at 22:15
  • msg #85

Re: 2: Dancing on Drinax

"Now that you've all wet your whistles... ha-ha-ha," the king bellows out, "we can get down to brass tacks... though we haven't had any of them on the Floating Palace for about 50 years! Ha-ha-ha!"

"I'm sure my daughter has explained The Plan to you. While she came up with it, I had similar thoughts because, frankly, I'm tired of things just 'going on' the way they always have. I REFUSE to die in obscurity!"

"So... it's about turning things around in this Sector. Yes, technically I'm the king--in exile--of the Sindalian Empire, but, let's face it, the Empire has been dead for a few centuries. Given it's history and status... I don't see any reason to resurrect it."

"That's not to say that something shouldn't arise in its place... with me at the top, of course! Ha-ha-ha!"

"There's an old adage: Safety in Numbers. As long as all the worlds are fending for themselves, the Aslan can pick us off one by one. They did such a number on Drinax that they don't even consider us worth bothering with. Eventually, of course, once all the other worlds have been conquered, some Ihatei will think Drinax is just another territory to conquer, no matter how worthless it is."

"Well, DAMN IT! I'm not going to wait for that to happen... though I'll probably be long dead by then."

"The Plan is to stir things up in the region, get the worlds to start forming an alliance and, eventually, come under the protection of Drinax."

"To do that, we need to get the Imperium to support us--let us function as a buffer zone between them and the Aslan. Once that happens, we can start pushing the Aslan back. Reclaim some of the worlds they've taken."

"Now, the way we're going to do that is bring back the old commerce raiding. Just not as extreme. Attack resources but don't kill. It's even harder to rule dead people than it is living ones! Ha-ha-ha!"

"Keep your identity secret when you raid. Don't want them to think that it's Drinax behind it."

"Rao said you'd probably need assurances that I'm supporting this plan, so there you have it. From the horse's mouth! Ha-ha-ha! I love that expression! I've got Voha working on how to make a horse talk! I almost gave him the 'teaching a pig to sing' tale! Ha-ha-ha!"

Varca Lexand
player, 249 posts
Human Vespexer
Raider
Wed 18 Dec 2019
at 03:08
  • msg #86

Re: 2: Dancing on Drinax

In reply to StarMaster (msg # 85):

     Varca puts down his drink, clears his throat, then looks up and addresses the King.

     "Majesty." Varca says with a small nod, "I am Varca Lexand, formerly with your Star Guard Scouts.  May I speak in consideration of...adjusting... some aspects of The Plan?"
StarMaster
GM, 82 posts
Wed 18 Dec 2019
at 03:55
  • msg #87

Re: 2: Dancing on Drinax

"Of course, Mr. Varca!" King Oleb responds to Varca.

"You can have your say! All of you can! That's more or less why you're here. But, yes, I am well aware that no plan ever survives contact with the enemy. The Plan is not carved in stone."

"It's the end result that is important."

"So... speak up!"

Zhouth
player, 317 posts
Vargr
669999
Wed 18 Dec 2019
at 06:23
  • msg #88

Re: 2: Dancing on Drinax

  Zhouth did exactly as instructed, smiling brightly but not broadly - too many teeth could be taken the wrong way!

  "I have a question! Two, actually: how much do we have your permission to promise tech from the Tower toward winning favor from all these worlds, and are there any where you think it's especially important to win it?" Holding his drink steadily in one hand, he hooked a thumb in the direction of the Scholar's Tower for emphasis. "I'm an academic, so I like the idea of using that sort of thing as a carrot along with the raiding stick to get the horse talking, you know? I wouldn't want us to promise something that you aren't okay with us delivering, though."
Varca Lexand
player, 250 posts
Human Vespexer
Raider
Wed 18 Dec 2019
at 10:22
  • msg #89

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 88):

     After the King had given him permission to speak freely, Varca then paused, deferring his comments until after Zhouth had spoken.

     "My thoughts follow similar lines to those of Scholar Zhouth, Majesty." Varca says, following Zhouth, "I understand how covert commerce raiding by us can be manipulated to increase tensions on the planets of the region--scare them into thinking that they would be safer in some sort of coalition, rather than trying to stand alone."

     "But while that part of the plan seems easy, to me, I am less certain as to how these activities will cause those same planets to look to Drinax for leadership and protection...?"

     Varca pauses a moment to make a quick nod of his head towards Zhouth,

     "Unless there is some kind of follow-up program being conducted, here at Drinax.  Tech sharing will go a long way towards rebuilding old alliances.  But so will financial, manpower, and military assistance.  Covert raiding and piracy are fairly easy, Majesty--dangerous, but simple in operation.  But when we are not engaged in such activities--if we should find ourselves in a position to offer some kind of assistance to someone, but it would be offering aid from Drinax--just how much authority will we have in such circumstances?"

     Varca shifts his stance from one foot to the other, "I mean, I would not presume to go so far as to set foreign policy, Majesty, but will we have the freedom to offer small assistances, or will we need to communicate back here, just to help out a community with Natural Disaster recovery?"

     Varca pauses and twists his plain face up into a grimace,

     "For that matter, Majesty, do we even have the ability to provide such assistance, even when it would provide political leverage?"

     "Again, we would not presume to set Official Policy, Majesty, but a couple of us have discussed this, and we have come up with a few...ideas...for parallel projects that could be started, here at home, that would supplement The Plan, while maintaining a sufficient distance of deniability."

     "For instance, we have an idea for expanding your Majesty's Star Guard Fleet..."

Theodore McFarlane
player, 428 posts
Human Capt, IN ret.
697AAA
Wed 18 Dec 2019
at 13:24
  • msg #90

Re: 2: Dancing on Drinax

Teddy listens to the others, but says nothing.
StarMaster
GM, 84 posts
Sun 22 Dec 2019
at 19:00
  • msg #91

Re: 2: Dancing on Drinax

"Trading tech is an option, but promising it for something that you may or may not ever get in return... THAT is not advisable," Oleb replies to Zhouth.

"I understand your point of view, but our technological knowledge is all that we have left. If we give it all away, we'd have nothing left."

"I am not you and you are not me. So, it's not about what I would do, but what you will do. Pax Rulin and Thrush would be good allies. Other than that, everyone is welcome. The more the merrier!"

"The follow-up program is you. There's no assistance from Drinax. You, Varca, know that better than anyone. We have no resources to provide assistance. If you think assistance will sway them, then you have to provide it yourself. Negotiate with another world that can. But let them know that it was King Oleb that arranged it."

"If you have some way to increase our fleet, that would be a very good thing. We can't steal a ship from some other world and then add it to ours! That would be disastrous when they found out!"

Theodore McFarlane
player, 430 posts
Human Capt, IN ret.
697AAA
Sun 22 Dec 2019
at 19:05
  • msg #92

Re: 2: Dancing on Drinax

Teddy listens to Oleb, letting what he says sink in. At the moment, he remains silent.
Ingrid Gustavdottir Sigar
player, 148 posts
Human Merchant
Sword Worlder
Mon 23 Dec 2019
at 08:13
  • msg #93

Re: 2: Dancing on Drinax

Ingrid is a little dismayed that Oleb admits how little resources Drinax has, and that he plans to work with the Imperium.
"Your Majesty, I will be honored to help you push back the Aslan. But do you believe you can trust the Imperium?"
Zhouth
player, 320 posts
Vargr
669999
Mon 23 Dec 2019
at 16:08
  • msg #94

Re: 2: Dancing on Drinax

  "Of course he can trust the Imperium! It's perfectly reliable in looking out for its own interests!" Zhouth accompanied the proclamation with a grand, sweeping gesture with his free hand, then promptly drew it down into a small back-and-forth tilt as his voice dropped back to normal. "Just have to play to that fact, right?"

  "And, well, I wasn't thinking of giving it all away. Don't think we could carry that many data chips, for one thing! But one bit here, another bit there, to remind and entice with what else Drinax could do for them? Word gets around, too. Makes dealing with the skeptical types a bit easier later on."

  He tilted his head a bit and brought both hands together around the mug. "Uhh, but if we're going to be saying we're there on behalf of King Oleb, we might want to have something we can wave around to prove it. Something that isn't the pirate-on-my-behalf paper, I mean. That thing gives away a bit too much that we really don't want them knowing."
Varca Lexand
player, 254 posts
Human Vespexer
Raider
Tue 24 Dec 2019
at 02:50
  • msg #95

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 94):

     Varca had paused to collect his thoughts, before he answered the King.  He continued the opportunity, made by Ingrid and Zhouth expressing their thoughts, then spoke after Zhouth.

     "Exactly, Majesty.  The Plan, as presented, is an excellent opportunity for us to go out and make many people--even planetary governments--feel grateful towards Drinax, and Yourself.  But, as you've wisely pointed out, the resources available to Your Majesty here, on Drinax, are incredibly limited, and have been for almost two centuries."

     "And everyone in this stellar region knows this!  That we may go out and hunt down Pirates--sending all our captured Prize Pirate Ships back here, for you to add to Your Fleet--will still only amount to a handful of ships....and merely grateful neighbors.  Any offer by us of "protection" to these star systems will not be the Grand Gesture that we might hope for.  Oh, it will improve everyone's opinion about us, maybe even get planets around here to stop thinking of Drinax as some decimated backwater--but just running a single ship around the subsector on anti-piracy patrol?  That is not going to make our neighbors come beating on our doors to join a New Drinaxi Kingdom, or even a Local Cluster Protection League headed by us."

     "Of course, as we know, part of The Plan is also for us to join in the piracy, disrupting the flow of Trade in the subsector--to increase anxiety--to get the other worlds more concerned that they could become isolated--and thus prey for future Aslan expansions."

     "It is in addressing that concern--making our neighbors think they need Drinax involved in their lives--I believe, that Scholar Zhouth brings up our Tech advantage.  Remember, Majesty, that many of our neighbor planets were once in thrall to Drinax--their infrastructures were making use of our technology.  Then the Aslan Attack smashed much of that on most of these worlds.  What we are proposing is that, as we--this Crew--ingratiate ourselves with these other planets with our 'anti-piracy' patrols, we also look at the other needs of these planets, and if we see something where Drinaxi Technology might aid a world, we then mention it to those planets--as well as report it back to you--then Your representatives can contact these worlds and make offers of Technical Assistance."

     "Your Majesty can offer to send in Technical Advisors to upgrade the world's infrastructure--in exchange for either hard specie, or in exchange for raw resources or trade goods."

     Varca dares to raise his free right hand towards the King in gesture to pause,

     "I know what you're going to say, Majesty--that we do not have the personnel to engage in such major projects.  And I grant that you are correct about that--sort of.  We do not have the trained personnel here, on the Floating Palace, nor do we have such a large workforce such projects would require, again here, on Drinax.  But we do have those resources available to us--we've just been ignoring them for years.  I'm talking about..."

     Varca dramatically raises his right hand up abouve his head and points towards the ceiling,

     "Planet Asim!  There are hundreds of thousands of people on that planet, Majesty, and like it or not, Drinax has Occupied that world, and it is now a part of Your Realm.  It is time we stopped dealing with planet Asim as an Occupied Territory that nobody wants to talk about, and started incorporating it's inhabitants as Citizens of the Kingdom of Drinax.  I have lived on Asim, Majesty, I have served there with the Star Guard.  The majority of the Asimites have no love for the Theocratic Government that we tossed out when we Occupied the planet, and while our Military Colonial Administration has had a gentle hand, and allowed for much local autonomy in governing themselves, the Asimites still see us as Occupiers--as Foreigners."

     "As an adjunct to The Plan, I would suggest to Your Majesty, that a program could be started on Asim--a Program to recruit Asimites into a workforce, in exchange for Advanced Education, where they can then be sent out to worlds we choose--that is, which Your Majesty chooses--who have a need of assistance.  There, under the supervision of both technical Experts from Drinax, as well as Asimites trained to be Supervisors, they can implement our superior Tech."

     "In dribs and drabs, as Your Majesty said, but enough that these worlds come to need Drinax--to want Drinax--to follow Drinax."

     "Plus, as we send captured Pirate Ships back home, for you to integrate into an expanding Star Guards fleet, you will be needing people to Crew those ships.  It is time for us to begin to elevate the people of Asim up to our level, and let them join us as Royal Citizens.  In fact--knowing how hard it is for folks to leave the pleasures and luxuries of the Floating Palace--you might even strongly....suggest....to several of your more wealthy Feudal Technocratic Nobles, that they might consider investing in Asim.  Maybe, if they invest their money & tech into upgrading and improving similar industries on Asim, you might reward those Noble Families by giving Land Grants and Titles to their Second and Third Children--who, let's admit it, Majesty, have little chance for Noble advancement here, on Drinax."
Theodore McFarlane
player, 433 posts
Human Capt, IN ret.
697AAA
Tue 24 Dec 2019
at 13:16
  • msg #96

Re: 2: Dancing on Drinax

Teddy nods at Varca's wisdom and stares at him in awe and wonder.
StarMaster
GM, 86 posts
Sun 29 Dec 2019
at 20:43
  • msg #97

Re: 2: Dancing on Drinax

"But that's what you will be doing!" King Oleb replies to Varca.

"You have pointed out a few additional options, however, for which I am grateful."

"The Floating Palace is a bit overcrowded, so, perhaps, we can offer some land grants to the younger citizens... let them go to Asim and become productive citizens. Ha-ha-ha! I'm not going to hold me breath on that! Too much of the Good Life for them. Haven't done nothing their whole lives."

"I'll send my son to negotiate with Asim. We'll trade some tech for training, bonafide citizenship for land grants... I'm glad I thought of it! Ha-ha-ha!"

"Now, as for trading some of our tech, that's a good idea. We've been sitting on it for so long, we've forgotten what it can do. This old Palace is going to need repairs soon enough. Hell, I can't even get anyone to tell me how it frickin' works, let along how to repair it!"

"We get our tech working again, we'll be a match for the Aslan easily!"

"Now, you might want to consider your first mission to... Torpol and Clarke. Raiders from coreward recently attacked them... looting their orbital factories and destroying their system defense boats. These weren't desperate brigands – they have weapons, technology and discipline that mark them as dangerous corsairs. The Provosts of Torpol and the Psychopomps of Clarke put a combined bounty of the heads of those raiders. Anyone who brings back proof of the raiders’ death will be showered in lanthanum and gold."

"Not that we have any need for those things... exactly, but it's a foot in the door. An opening gambit for trade and negotiations."

"Think you can swing it?"

Zhouth
player, 322 posts
Vargr
669999
Sun 29 Dec 2019
at 23:43
  • msg #98

Re: 2: Dancing on Drinax

  Zhouth's ears perked up as King Oleb started talking about the very same incident that Scholar Voha had brought to his attention earlier, but they almost immediately lapsed askew.

  "Uhh, I'd already thought that we might end up doing that once we get the ship repaired, since Scholar Voha mentioned it to me earlier, but getting the ship repaired is going to take some doing, especially if we're supposed to be chasing it after dangerous corsairs that can shoot down defense boats!"

  Zhouth was very carefully keeping both hands on the mug to suppress his usual penchant for grand gesticulations, but the uh-oh look on his face clearly signaled what he thought of their current chances in any sort of firefight.
Varca Lexand
player, 257 posts
Human Vespexer
Raider
Mon 30 Dec 2019
at 02:09
  • msg #99

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 98):

     Though the look on Varca's face remained stoic, his pale skin turned a shade of pink which couldn't, quite, match the crimson of his eyes.

     "Ah, I'm afraid, Majesty, that Scholar Zhouth is....correct.  At the moment, the....uh, the Harrier is unable to get to either planet Clarke or planet Torpol.  The Jump Drive is in need of serious repairs, and is, currently, incapable of performing a Jump of that distance.  We will need to acquire parts and make those repairs, before the ship can perform a Jump-Two, again.  Steps are being taken, even now, to try and accomplish just that."

     "And, also as Scholar Zhouth pointed out, the Harrier barely qualifies as being armed.  Oh, the weapon fires--and it's a very fine weapon, too, Majesty!  Excellent for capturing ships!  But the turret mechanism is broken.  It's not that complicated a fix, but it will take time.  Now....if we focus on repairs to the Jump Drive--and luck is with us--we might be able to launch for planet Clarke in a few days, maybe a week."

     "We had discussed making our way, quietly, to Tech-World, and getting the majority of the repairs done there--where they have a tech base closer to the original one that built the Harrier.  But it sounds as if this situation in the Torpol Cluster cannot wait the few months it would take us to get to Tech-World and get back."

     "If memory serves me--planet Clarke does have starport facilities rated as Class B, but the planetary technological classification was....eight, I believe, the last time I was there.  Any repairs we tried to have done would require we use imported higher-tech parts.  Costs will thus be higher.  But we should be able to get many of the maintenance and resupply type jobs done fairly easily, and hopefully for not too many credits."

     Varca shrugs, "Even tech level eight parts should suffice to fix a weapon turret, without complications, I would think.  Then, with a working weapon, we should be fine."
Theodore McFarlane
player, 434 posts
Human Capt, IN ret.
697AAA
Tue 31 Dec 2019
at 16:19
  • msg #100

Re: 2: Dancing on Drinax

"Sorry Sire, we need repairs before Torpol and Clarke can be reached as they say. It may take time to get there without your help here."
Ingrid Gustavdottir Sigar
player, 150 posts
Human Merchant
Sword Worlder
Thu 2 Jan 2020
at 23:28
  • msg #101

Re: 2: Dancing on Drinax

Ingrid frowns at Varca's reply, clearly not happy about it.
"I can do a lot of the repair work, but of course we need facilities" Ingrid says. "I do rather like the idea of this Torpol mission."
Varca Lexand
player, 258 posts
Human Vespexer
Raider
Sat 4 Jan 2020
at 08:44
  • msg #102

Re: 2: Dancing on Drinax

     "Well said, Lord McFarlane, Lady Sigar." Varca says, nodding towards each, "The repairs to the Jump Drive will be difficult, even if we could bring the Harrier to the facilities here, on the Palace.  But since we can't risk anyone seeing the Harrier here, to possibly make the connection between the Harrier and Drinax, we must do that job in a less optimal location.  But, I hope--no, I'm certain, that parts should not be a problem."

     Varca turns back to look up at King Oleg, "Majesty, I hope our suggestions have encouraged you to consider additional ways to supplement The Plan, and get our neighbors to look to Drinax, and yourself, for aid in the....uncertain....times to come.  How else, now, may we be of service to you?"
Theodore McFarlane
player, 435 posts
Human Capt, IN ret.
697AAA
Sat 11 Jan 2020
at 18:24
  • msg #103

Re: 2: Dancing on Drinax

Teddy nods acknowledgement to Varca when he is mentioned as he awaits reply from King Oleb for their points.
Varca Lexand
player, 262 posts
Human Vespexer
Raider
Sun 12 Jan 2020
at 03:37
  • msg #104

Re: 2: Dancing on Drinax

     Varca straightens his posture even more, as he decides to take the final step with King Oleg....

     "For....if your Majesty has no further issues, I would....respectfully....like to bring up the matter of Command aboard your Harrier."

     Now committed, Varca pushes on, "Majesty....I hope that you will consider Lord McFarlane for the position of Captain.  Though he chose to leave his Family and Drinax, many years ago, he has come back now, at this propitious time.  And with him he brings the knowledge and skill of an Imperial Naval Officer.  I believe him to still be a True Son of Drinax, Majesty--this opportunity will help him to remember that."

     Varca turns his head, momentarily, to look over at Theodore and flash him a quick grin.

     Then Varca turns back to Oleg, his serious demeanor returning,

     "However, success of this Plan will rely upon more than skill at naval operations--though, granted that will play a large part of The Plan.  But we will also need to perform diplomatic and humanitarian operations, ground combat, salvaging--and even outright theft.  The Commander of this mission should be able to see all of that, to be able to make use of the...." Varca pauses a moment, as he searches for a word, "....eclectic knowledge base of this diverse Team that Princess Rao has assembled for you.  And, when needed, make the hard decisions, swiftly."

     "Majesty, I believe that I fit those qualifications, and respectfully ask that you consider me for the position of Mission Commander.  My loyalty to you, and to Drinax, remains as strong, now, as when I served in your Star Guard.  I am yours to command, Majesty."

     "And further, Majesty, the Commander of this mission should be someone whose loyalty towards Drinax is beyond question.  I put to you, Majesty, that I am the person for this task."
StarMaster
GM, 87 posts
Mon 13 Jan 2020
at 14:31
  • msg #105

Re: 2: Dancing on Drinax

"Oh, for Pity's sake!" the King responds. "There is no Plan! It's just an idea. And it's not my ship until such a time as you do something to make it my ship!"

"It's up to you to decide who is captain, commander, Grand Poobah or whatever! I don't care as long you get the job done! Stop bothering me with details!"

"You wanted assurances that Princess Rao was telling you the truth--you've got those. The ball is now in your court."

Theodore McFarlane
player, 436 posts
Human Capt, IN ret.
697AAA
Mon 13 Jan 2020
at 14:52
  • msg #106

Re: 2: Dancing on Drinax

Teddy's eyebrows arch up and he stands straighter listening to the King, Maybe he could be a count or something in the new empire.
Ingrid Gustavdottir Sigar
player, 152 posts
Human Merchant
Sword Worlder
Thu 16 Jan 2020
at 05:28
  • msg #107

Re: 2: Dancing on Drinax

Ingrid curtsies again "Of course, your Majesty. We will sort out these details."
Zhouth
player, 323 posts
Vargr
669999
Thu 16 Jan 2020
at 06:38
  • msg #108

Re: 2: Dancing on Drinax

  Zhouth tilted his head to one side. "One other thing? You and Rao and Harrick all know about this, right? Is there anyone else? I just want to be sure who we can safely talk to about it while we're here, especially if we have to drop your name into the conversation as part of something we're arranging!" He sounded almost apologetic about the further inquiry, but it was rather relevant to the security of the plan, idea, daydream, or whatever else they were going to call it.
This message was last edited by the player at 06:41, Thu 16 Jan 2020.
Theodore McFarlane
player, 437 posts
Human Capt, IN ret.
697AAA
Fri 17 Jan 2020
at 18:45
  • msg #109

Re: 2: Dancing on Drinax

Teddy was wondering who they could rely on and trust as well. He waited for the king's answer.
StarMaster
GM, 88 posts
Sat 18 Jan 2020
at 01:06
  • msg #110

Re: 2: Dancing on Drinax

"Prince Harrick knows about the idea, but not that I've actually authorized its implementation," King Oleb responds. "He doesn't agree with it, so you should avoid mentioning it to him."

"You can't trust anyone on the Floating Palace. Everyone is out to backstab everyone else to get ahead. It's a way of life here, practically bred into everyone simply because there was never anywhere to go, so this was all there was."

"Sadly, none of them see it as a bad thing. I suppose that's my fault. I may not encourage them, but I don't do anything to discourage them either."

Zhouth
player, 326 posts
Vargr
669999
Sat 18 Jan 2020
at 01:09
  • msg #111

Re: 2: Dancing on Drinax

  "Well then that Asim idea sounds even better! Get them out of the place, shake some of the dust loose from between the ears, right?" Zhouth's smile was accompanied by a slow wave of one hand in the general direction of the Asim system, the first gesture that he'd allowed himself in the last few minutes. The cup remained securely wrapped in the other, of course - no spills allowed!

  The smile faded as he brought his hand back down. "That's everything I can think of right now, though. Guess we'll just have to see how this all goes!"
This message was last edited by the player at 01:12, Sat 18 Jan 2020.
Varca Lexand
player, 265 posts
Human Vespexer
Raider
Sat 18 Jan 2020
at 06:24
  • msg #112

Re: 2: Dancing on Drinax

StarMaster:
"Prince Harrick knows about the idea, but not that I've actually authorized its implementation," King Oleb responds. "He doesn't agree with it, so you should avoid mentioning it to him."

"You can't trust anyone on the Floating Palace. Everyone is out to backstab everyone else to get ahead. It's a way of life here, practically bred into everyone simply because there was never anywhere to go, so this was all there was."

"Sadly, none of them see it as a bad thing. I suppose that's my fault. I may not encourage them, but I don't do anything to discourage them either."


     "And whenever any of these Palace Twits try their aristocratic crap down planetside, they end up in some Vespexer community protein vat." Varca adds in a not-quite-a-whisper aside to Zhouth.
Varca Lexand
player, 266 posts
Human Vespexer
Raider
Thu 23 Jan 2020
at 08:36
  • msg #113

Re: 2: Dancing on Drinax

     Varca clears his throat (after a moments awkward pause) then reaches out with his gloved right hand and lifts up his tumbler of milk and vodka from the nearby serving table.

     "Nyshinden arn Syngshongden...." Varca quotes the Old Sindalese for Ladies and Gentlemen, as he presents his drink to the left, to the right, and then higher, towards the King,

     "A Toast....to the Success of this Operation, and the Glory and Prosperity of Drinax!"

     As Varca brings his drink to his lips, he turns slightly and catches Theodore's eye--giving the expatriate Drinaxi Noble a meaningful look, and making a slight nod up towards King Oleg.
Theodore McFarlane
player, 438 posts
Human Capt, IN ret.
697AAA
Thu 23 Jan 2020
at 13:29
  • msg #114

Re: 2: Dancing on Drinax

Teddy takes a drink of the toast, his eyes sparkle when Varca motions toward the king.
StarMaster
GM, 89 posts
Fri 24 Jan 2020
at 23:43
  • msg #115

Re: 2: Dancing on Drinax

Next stop: planet surface?

You won't be able to take the space shuttle down, only an air/raft or two or a grav vehicle.
Varca Lexand
player, 267 posts
Human Vespexer
Raider
Sat 25 Jan 2020
at 01:57
  • msg #116

Re: 2: Dancing on Drinax

In reply to StarMaster (msg # 115):

OOC: Yeah, the plan Varca has....is to load the shuttle that brought us to the Palace with the things we've bought while we were here meeting with the King, then fly the shuttle out to meet with the Harrier--which Varca has already messaged to move closer to Drinax.  Then we'd take the Harrier down to the planet, to the mountain valley location of an old Star Guard base which Varca had seen (but not, actually, visited) back when he was in the Star Guard Scouts.

Back then, From an over-looking mountain ridge, Varca had seen a narrow landing field with "hundreds" of lined-up and wrecked ships, laying exposed out on the flight line, as well as what looked like hardened, yet damaged, bunkers leading into the mountainside.  He never reported this (thinking he could come back after he retired, and use the salvage to fund his retirement).

When we were all recruited on planet Asim by Princess Rao, Varca recognized the Harrier as the class of ship he had seen "hundreds" of wrecks of, down in that hidden valley base, those years before.  It is Varca's hope, now, that here might be undamaged (but old) parts for Harrier-class ships in the deepest storage spaces, under the mountain, and/or, that there may be salvageable parts to be found amoung the wrecks, out on the tarmac.  This trove of (potentially) useful parts is what Varca is offering as "Ship's Shares".

If the Harrier is not, yet, arrived at the rendezvous spot, closer to Drinax, Varca suggests waiting--perhaps spending the time in beginning to get Ingrid familiarized with her new Vacc Suits.

Ingrid Gustavdottir Sigar
player, 153 posts
Human Merchant
Sword Worlder
Sat 25 Jan 2020
at 04:59
  • msg #117

Re: 2: Dancing on Drinax

In reply to Varca Lexand (msg # 116):

Sounds like a plan
Theodore McFarlane
player, 439 posts
Human Capt, IN ret.
697AAA
Sat 25 Jan 2020
at 19:18
  • msg #118

Re: 2: Dancing on Drinax

OOC - Are you going to tell us your plans Varca? StarMaster, is the royal summons over yet?

"To Drinax and the King! Teddy salutes in his own toast!
This message was last edited by the player at 19:19, Sat 25 Jan 2020.
Varca Lexand
player, 268 posts
Human Vespexer
Raider
Sun 26 Jan 2020
at 05:36
  • msg #119

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 118):

OOC: Finally!  You took the hint! ^_~
Yeah, Varca has dropped a few hints about this plan--and it's been my intention to have him reveal his intentions after this meet-n-greet.  Of course, I've also been assuming that we'd be returning to the Harrier fairly soon after this, anyway, so the two events kinda go hand-in-hand in my/Varca's mind ^_^



     Varca again raises his tumbler and joins Theo's toast,

     "To Drinax!  To the King!"

     Varca drains off the remains of his milk & vodka, then thumps the empty glass--upside down--upon the table.
Zhouth
player, 327 posts
Vargr
669999
Sun 26 Jan 2020
at 09:13
  • msg #120

Re: 2: Dancing on Drinax

  Zhouth saluted with his mug when the others called out their toasts, but he didn't add anything further. A couple of small swallows were all that he needed to empty it thereafter, and he was quick enough on the uptake - or sufficient accustomed to these sorts of formalities - to follow through on the upside-down placement.
StarMaster
GM, 90 posts
Tue 28 Jan 2020
at 00:26
  • msg #121

Re: 2: Dancing on Drinax

The audience with King Oleb is over, and he dismisses you with a casual wave of his hand.

Varca had received a single word on his comm just before entering the throne room: Done.

If everyone goes back to the shuttle, you find that your purchases have all been loaded on it, and Princess Rao is once again sitting in the pilot's seat.

"If anyone asks, I'm dropping you off down on the planet," she says to Varca and the others.

Once everyone is aboard, she requests clearance (not that she would be denied, but she's following protocol), is granted, and the shuttle takes off.

She takes the ship into a low circumpolar orbit until it is out of sight of the Floating Palace and then heads out into space, keeping the planet between the ship and the Floating Palace.

Out in space, she appears to be heading back out to the asteroid belt again, but Varca realizes she's heading for the L2 point.
Theodore McFarlane
player, 440 posts
Human Capt, IN ret.
697AAA
Thu 30 Jan 2020
at 15:40
  • msg #122

Re: 2: Dancing on Drinax

Teddy buckles himself into his seat and waits for the trip back to the Harrier.

"Can't wait to see space again! Pounding sand and such isn't much fun."
This message was last edited by the player at 15:41, Thu 30 Jan 2020.
Varca Lexand
player, 269 posts
Human Vespexer
Raider
Thu 30 Jan 2020
at 19:10
  • msg #123

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 122):

     Once the shuttle is on course, Varca gets up out of his seat,

     "Will it alter your definition of 'fun' if the sand is contaminated, Imperial?" Varca says with a chuckle, as he heads forward to the piloting compartment.

     Once there, Varca tries to be unobtrusive as he looks over 'The Pilots' shoulder at the course settings,

     "When I messaged Viridian," Varca says quietly, so as not to distract the Princess, "I told him to make the best use of the stealth qualities of the ship--so hopefully it should be hard for us to locate him.  If I might suggest, Prin--uh, I mean, Pilot--that you just maintain operation of the usual avionics and guidance electronics, and let Viridian find us."
Zhouth
player, 328 posts
Vargr
669999
Thu 30 Jan 2020
at 19:57
  • msg #124

Re: 2: Dancing on Drinax

  Zhouth was preoccupied with unpacking and examining his new combat suit, which stood out for both its shape and its color scheme even in absence of decals. Changing into it took some further doing; he hadn't been kidding about being unaccustomed to anything so heavy - simple vacc suits and hazard suits had nothing on it - and while he eventually got everything settled into place, it was obvious that he would be ever so slightly less than graceful when moving about in it.

  "Good thing we have these to deal with the contaminated part, right?" came his voice over the internal comms. "Though I have a feeling I'll be spending more time falling down than digging things up. I hope we don't run into anyone shooty down there, either." Zhouth wobbled a bit, not quite properly compensating for the suit's bulk, as he waved his hands about for emphasis. "I mean, I might manage to topple over under the first shot, but I don't think I'd be any good at rolling away from the second!"
This message was last edited by the player at 20:56, Thu 30 Jan 2020.
Ingrid Gustavdottir Sigar
player, 154 posts
Human Merchant
Sword Worlder
Sun 2 Feb 2020
at 06:46
  • msg #125

Re: 2: Dancing on Drinax

Ingrid sighed. "I rather liked being on a planet again... even if it was only for a little while, and it wasn't a Sword World. I am not a natural spacefarer like my father"
Zhouth
player, 329 posts
Vargr
669999
Sun 2 Feb 2020
at 09:46
  • msg #126

Re: 2: Dancing on Drinax

  "Neither am I, but we can both learn, right? Nothing to stop us, here. No rules to stop us, anyway. Just..." Zhouth had waved his hands side to side as he spoke, thereby illustrating the lack of barriers before him - but the suit was clearly something of a barrier around him still. "Well, just getting used to it all, like this thing. I've already learned how it feels to be a tinned product!"
This message was last edited by the player at 09:47, Sun 02 Feb 2020.
Theodore McFarlane
player, 441 posts
Human Capt, IN ret.
697AAA
Sun 2 Feb 2020
at 13:33
  • msg #127

Re: 2: Dancing on Drinax

"Tinned Vargr, sounds tasty!"
StarMaster
GM, 91 posts
Tue 4 Feb 2020
at 18:56
  • msg #128

Re: 2: Dancing on Drinax

Generally, the L2 point was a large area. But, technically, it was really a specific mathematical point where the gravitation of Drinax and Starfire (Drinax's sun) created an equilibrium where a ship, station or planetoid could sit indefinitely in a stable orbit without having to use its engines (if it had any) to maintain position.

In any case, a tight beam scrambled signal to that point would be received by anything that was there, which is what Rao did.

It was only a minute later when a ship appeared. It was the rear end of the Harrier that still had functional camouflaging holoscreen, so as long as its ass was pointed to the planet, it was pretty much undetectable. Of course, now it swung around on its stabilizer jets so that it could rendezvous with the shuttle.
Theodore McFarlane
player, 442 posts
Human Capt, IN ret.
697AAA
Tue 4 Feb 2020
at 19:08
  • msg #129

Re: 2: Dancing on Drinax

"Ahhhhh the ship! Cyrus failed to show up, I guess that makes me captain?" he said to the others. "What in the world happened to Cyrus?"
Viridian Starfire
player, 50 posts
Human Merc
Tue 4 Feb 2020
at 19:18
  • msg #130

Re: 2: Dancing on Drinax

((OOC: Yea! Finally!))


It was actually Aaron that was 'on duty' when the signal was detected, and even before the computer decoded the scrambled message, he knew who it had to be from--Varca! The disadvantage of a tight beam signal was that it was directional, and if there was anything farther out on that heading, it could not only pick up the signal but trace it back to its source.

On the other hand, space was so huge that picking up one tiny little signal was virtually impossible, even if there had been someone farther out to do so.

So, since the heading of the signal was directly through the L2 point, Viridian deduced that it must be from Varca. Otherwise, why would anyone send a signal to an empty orbit?

Rather than reply by return signal, which had all the above conditions reversed, Viridian just used the Vernier maneuvering thrusters on their lowest setting to rotate the ship so that its non-stealthy front end would be visible.

He deemed it still prudent to maintain comm silence so didn't transmit a signal back, letting the ship's action speak for itself.

"We should prepare for a hostile boarding party... just in case," he said to Aaron. He was perfectly aware that they didn't stand a chance against any serious threat, but he was damned if he was going to give up without a fight!
Ingrid Gustavdottir Sigar
player, 155 posts
Human Merchant
Sword Worlder
Tue 4 Feb 2020
at 20:01
  • msg #131

Re: 2: Dancing on Drinax

"Oh, I've spent a fair bit of time on ships already. I try to think of it just like my home, only mobile, but it's not quite the same. I still feel better on planets" Ingrid replied. She smiled at Zouth's joke. "There she is" she said when the pick up the Harrier. "His Majesty's ship. An odd man, his majesty."
Zhouth
player, 330 posts
Vargr
669999
Tue 4 Feb 2020
at 20:52
  • msg #132

Re: 2: Dancing on Drinax

  Zhouth took carefully-measured steps as he moved over to one of the viewscreens to get a look at the ship as the shuttle approached it. "I haven't met very many kings, but I don't think this one wants us to call it his ship until it's to his advantage! We never did come up with a good name for it, though." He held up one hand, index finger raised in a classic ah-ha gesture. "How about Vultan?" The upward point transitioned into a shrug. "That came to me earlier when I was talking to Voha. Still don't know why, but it fits here too somehow!"
Theodore McFarlane
player, 443 posts
Human Capt, IN ret.
697AAA
Tue 4 Feb 2020
at 21:00
  • msg #133

Re: 2: Dancing on Drinax

"Jabberwocky, Lewis Carrol wrote it."
Zhouth
player, 333 posts
Vargr
669999
Tue 4 Feb 2020
at 21:28
  • msg #134

Re: 2: Dancing on Drinax

  Zhouth half-turned away from the viewscreen to regard Theodore (albeit through hte heavy panel of his face-plate). "Jabberwocky? I don't think I've heard of that one... wait, no. It's a Solomani word for talking nonsense backwards, or something like that? I mean, the jabber part makes sense, but how does the walking part relate?" His tone of confusion was quite evident - and sounded genuine to boot! "Oh. You walk backwards while talking nonsense! Is that it?"
This message was last edited by the player at 21:32, Tue 04 Feb 2020.
Theodore McFarlane
player, 446 posts
Human Capt, IN ret.
697AAA
Tue 4 Feb 2020
at 21:49
  • msg #135

Re: 2: Dancing on Drinax

"Vultan is good too."
Zhouth
player, 334 posts
Vargr
669999
Wed 5 Feb 2020
at 08:46
  • msg #136

Re: 2: Dancing on Drinax

  With that matter more-or-less decided, Zhouth turned to another topic. "So, what's the plan? Go down to the surface, scavenge some stuff for repairs, then... Tech-World for more repairs? Chasing after these raiders would be great if we had a working ship to do it in, but... well, we don't, and scavenged parts won't be enough to change that, will they?"

  With a wave of one hand back toward the palace, he added, "Voha told me about that raid too, showered in gold and lanthanum, and all. Guess everyone wants to see this looked at..." He paused to call up an astrographical map of the region. "Nowhere else that's really good to do repairs around there though, even if the jump drives are working again. We'd have to double back to Tech-World, unless we want to take a few months to go all the way to the Imperium!"
This message had punctuation tweaked by the player at 13:03, Wed 05 Feb 2020.
Aaron Lancaster
player, 68 posts
Human Medic
69A9B7
Wed 5 Feb 2020
at 11:56
  • msg #137

Re: 2: Dancing on Drinax

"Right", Aaron replied to Viridian, "I'll start setting something up. You will join me in a moment?"

There were mixed emotions in his tone, a strange mixture of happy to see the others, as well as nervousness of possible, however unlikely, combat. He moved to his quarters put on his cloth armour, puts on breather mask, and grabbed his laser carbine. He felt kind of ridiculous meeting his friends like this.

He moved to the cargo deck and on to the cross-side ship corridor.

COMM START >>> "Any idea on which side they will dock?" <<< COMM END, Aaron asked the merc while looking around for material to use in a makeshift barricade.
This message was last edited by the player at 14:19, Wed 05 Feb 2020.
Theodore McFarlane
player, 449 posts
Human Capt, IN ret.
697AAA
Wed 5 Feb 2020
at 14:23
  • msg #138

Re: 2: Dancing on Drinax

"Did you have something else for Cyrus to do Princess? I thought he would be here too."
Zhouth
player, 338 posts
Vargr
669999
Thu 6 Feb 2020
at 01:56
  • msg #139

Re: 2: Dancing on Drinax

  With docking imminent, Zhouth took the sensible precaution of settling into a seat and buckling himself in, just in case. It was a little more challenging than usual thanks to the boarding suit's bulk, but ameliorated by the fact that the seats were sized for humans.

  It wasn't that he doubted the princess's piloting skills, but accidents did happen, and an armored suit did nothing to increase the appeal of being smashed against a bulkhead!
Varca Lexand
player, 271 posts
Human Vespexer
Raider
Thu 6 Feb 2020
at 09:28
  • msg #140

Re: 2: Dancing on Drinax

     When the Harrier reveals itself, Varca smiles and--momentarily forgetting himself--slaps the back of the 'Pilot' seat in silent satisfaction.  Varca turns to head back to his seat, before the shuttle starts maneuvering for docking.

Theodore McFarlane:
"Ahhhhh the ship! Cyrus failed to show up, I guess that makes me captain?" he said to the others. "What in the world happened to Cyrus?"


     Varca halts and smiles at his friend from so long ago,

     "Yes, Lord McFarlane, the Captain's Chair does, indeed, await your Imperially-trained Ass, once we are back aboard the Harrier." Varca says, clapping the former Imperial Navy man on the arm, "My congratulations....and my apologies that we left so fast you couldn't get any fancy new uniforms tailored."

Zhouth:
  Zhouth took carefully-measured steps as he moved over to one of the viewscreens to get a look at the ship as the shuttle approached it. "I haven't met very many kings, but I don't think this one wants us to call it his ship until it's to his advantage! We never did come up with a good name for it, though." He held up one hand, index finger raised in a classic ah-ha gesture. "How about Vultan?" The upward point transitioned into a shrug. "That came to me earlier when I was talking to Voha. Still don't know why, but it fits here too somehow!"

Theodore McFarlane:
"Jabberwocky, Lewis Carrol wrote it."

Zhouth:
  Zhouth half-turned away from the viewscreen to regard Theodore (albeit through the heavy panel of his face-plate). "Jabberwocky? I don't think I've heard of that one... wait, no. It's a Solomani word for talking nonsense backwards, or something like that? I mean, the jabber part makes sense, but how does the walking part relate?" His tone of confusion was quite evident - and sounded genuine to boot! "Oh. You walk backwards while talking nonsense! Is that it?"

Theodore McFarlane:
"Vultan is good too."

     "Vultan....Vultan?" Varca repeats the word, frowning, as he returns to his seat,

     "I have heard this word, I think?  A long time ago....in a story my Zǔmǔ told....some fairy tale about Old Drinax.  Is it a Sindalian word, Zhouth?  My Zǔmǔ used to use a lot of Old Drinaxi when she spoke--and that's, mostly, a Sindalian dialect...."
Theodore McFarlane:
"Did you have something else for Cyrus to do Princess? I thought he would be here too."

     "Well, he's not here, so just drop it, Theo!" Varca snaps out, as he's belting himself in.

     "*sigh* Sorry." Varca says, after a moment, "I spoke with Cyrus just before the meeting with King Oleb--I got there just barely in time, remember?  I told Cyrus that I had contacted what few friends I have among the Drinaxi military command, and--without going into specifics with them--I had gained their support to be made the Mission Commander of this secret mission.  I added that, if I had to, I would tell the King this.  Cyrus....was not happy."

     "Cyrus was angry, but we're friends.  We argued about it, and, in typical Strendian cybernetic foolishness, he chose to....pursue a different course."

     Varca shrugs, "Turns out it wouldn't have made a bit of difference to the Damned King.  Probably would have amused the fat-ass to find out Cyrus and I were arguing over the job--he might even have had the two of us duke it out to settle the issue."

     Varca snorts in wry amusement,

     "Like I could ever beat that augmented bastard in a fair fight--unless I wore powered armor!"
Zhouth
player, 339 posts
Vargr
669999
Thu 6 Feb 2020
at 13:14
  • msg #141

Re: 2: Dancing on Drinax

  "I don't know!" Zhouth held up one hand, palm out, and waved it side-to side. "It just came to me when I was talking to Voha. Maybe it was on one of the decorative pieces somewhere?" The hand went up and swirled around once before returning to Zhouth's lap. "That whole palace is filled with them, and the Tower isn't any different! It's not even all academic stuff there. Or the other kind that universities seem to like..."

  The obscuring faceplate of Zhouth's helmet couldn't block the sense of his ears and whiskers drooping at the announcement of Cyrus's departure, and his tone was nothing short of glum. "Oh. I guess that's it for the sword-fighting lessons, then. And one less person again. We can't afford to keep having that happen or the ship will be drifting empty again before long!"
This message was last edited by the player at 13:15, Thu 06 Feb 2020.
Theodore McFarlane
player, 450 posts
Human Capt, IN ret.
697AAA
Thu 6 Feb 2020
at 13:20
  • msg #142

Re: 2: Dancing on Drinax

"I'm not as good as Cyrus was Zhouth, but I can teach you too."
Zhouth
player, 340 posts
Vargr
669999
Thu 6 Feb 2020
at 13:47
  • msg #143

Re: 2: Dancing on Drinax

  "That would work... we've got a good medic handy for when I end up impaled, right?" There was a smile behind the words, albeit one a bit faded. The loss of another partner in their project was clearly weighing on him.
Theodore McFarlane
player, 451 posts
Human Capt, IN ret.
697AAA
Thu 6 Feb 2020
at 13:52
  • msg #144

Re: 2: Dancing on Drinax

"We got Aaron! What else do we need?"
Zhouth
player, 341 posts
Vargr
669999
Thu 6 Feb 2020
at 14:11
  • msg #145

Re: 2: Dancing on Drinax

  "So I'll be fine, except for the little turning into a mushroom side effect? Well, okay then!" Zhouth managed a lightly-rumbled chuckle at that.

  He held up both arms, elbows bent, as if presenting something for examination - though in this case it was what he was wearing that warranted concern. "I hope you don't want me to do it in this getup to start with. I really will end up falling on my own sword, and it won't even be for anything dramatic!"
Theodore McFarlane
player, 452 posts
Human Capt, IN ret.
697AAA
Thu 6 Feb 2020
at 14:20
  • msg #146

Re: 2: Dancing on Drinax

"Make sure you're strapped in for docking Zhouth!"
Zhouth
player, 342 posts
Vargr
669999
Thu 6 Feb 2020
at 14:33
  • msg #147

Re: 2: Dancing on Drinax

  Zhouth looked himself over and then side to side to check the fastenings that he'd set in place a few moments ago. "Uhh, I don't think I can get any more strapped in than this?" Running his hands along its contours as if searching for something, he wondered aloud, "Does this thing have built-in grapples and no one told me?"
Theodore McFarlane
player, 453 posts
Human Capt, IN ret.
697AAA
Thu 6 Feb 2020
at 14:36
  • msg #148

Re: 2: Dancing on Drinax

Teddy smiled seeing his friend was strapped in tight, Ingrid looked comfortable, Varca was ever plotting.
Aaron Lancaster
player, 70 posts
Human Medic
69A9B7
Thu 6 Feb 2020
at 15:20
  • msg #149

Re: 2: Dancing on Drinax

Aaron stood in the cross-ship corridor, with his weapon aimed at the port-side airlock waiting to hear the metal sounds he associated with docking. Ready to switch to the other side if they docked there, he figured that a 50% chance was at-least something without more info. Nervous with sweat dripping, the medic was breathing heavily underneath his breather mask. He hoped the merc would soon join him for if it was a hostile boarding he knew he had little chance.

At the same time, he was wondering how ridiculous he looked in the more probable scenario that his friends were returning. He *knew* the Vespexer would dedicate a comment or two to it, and Teddy would probably just look at him wondering what he would think. That thought made him smile, but also think of possible excuses he could quip.

No, no, I was checking if this armour should be adjusted. Was the best he could come up with for now...

Still, Viridian was right, better safe than sorry.
Varca Lexand
player, 272 posts
Human Vespexer
Raider
Fri 7 Feb 2020
at 03:34
  • msg #150

Re: 2: Dancing on Drinax

     "I don't remember the details, exactly," Varca says, "But what I remember of my Zǔmǔ's stories, 'Vultan' was either a Hero's name, or it was the name of some vicious beast.  Either way, I think it would make a fine name for our Harrier.  That is an excellent suggestion, Zhouth.  Thank you."

     Varca then settles back and reflects on something else that Zhouth had mentioned, just moments ago, when he said....
Zhouth had said:
"So, what's the plan?  Go down to the surface, scavenge some stuff for repairs, then....Tech-World for more repairs?  Chasing after these raiders would be great if we had a working ship to do it in, but....well, we don't, and scavenged parts won't be enough to change that, will they?"

"Voha told me about that raid too, showered in gold and lanthanum, and all. Guess everyone wants to see this looked at....Nowhere else that's really good to do repairs around there though, even if the jump drives are working again.  We'd have to double back to Tech-World, unless we want to take a few months to go all the way to the Imperium!"

     Zhouth brought up some valid points--some even more so, after that audience with the Damned King.  Varca believed that Oleb understood the realities of interstellar travel times, and he might even have a glimmering of just how damaged the Harrier still was--but despite all of that, Varca now believed that King Oleb was impatient for some kind of activity with the plan.  Any activity with the plan.  And he wanted that activity soonest.

     So far, the more immediate long-term objectives for the Harrier which had been discussed had involved taking the time and spending the effort and resources to properly repair as many ship systems as possible, before going out, looking for trouble.  If Varca's assessment of the Damned Kings attitude was correct--and he believed it was--then Oleb might not allow them the time that making all those repairs would require.  Varca could imagine the Damned King making a demand for a return on his 'investment', no later than....three months from now.

     That wouldn't be anywhere near enough time to go to Tech-World, get the needed work they wanted done there done, and then get back to the Torpol Cluster to look into the goings on, there--in order to keep Fat Oleb happy.

     Varca spoke up,

     "People, if I could have your attention for a moment?  Okay. We have all chosen to participate in this operation, and, as responsible, safety-conscious professionals, we all want to get our decimals in a column, and plan our tactics and strategies well into the future.  But I'm afraid that we just have to much work to get done first, before we can make any solid, definitive plans for even a month down the way."

     "Unfortunately, I, personally, came away from our audience with King Oleb with the feeling that His Majesty is expecting us to produce results sooner, rather than later.  So I'm thinking it is pointless for us to make any plans beyond dealing with our immediate need.  And right now--before we can decide to either go to the Torpol Cluster, or head off for the shipyards of Tech-World--we can do neither until the Jump Drive is repaired--for either location is a Jump-Two trip away."

     "So, I am proposing that, once we have secured cargo from this shuttle upon the Harri--that is, upon the Vultan, that we proceed down to the surface of Drinax, to a hidden, damaged military facility I know of, where I am almost certain we shall find parts for our Harrier-class Commerce Raider.  Even parts for the Jump Drive."

     "Let us focus on this task.  We can consider future actions, of course, but we shall not plan for them, until we are sure of the success of this task--fixing the Jump Drive--first and foremost."

     "Does anyone disagree with this?" Varca asks, looking around.
Zhouth
player, 344 posts
Vargr
669999
Fri 7 Feb 2020
at 06:16
  • msg #151

Re: 2: Dancing on Drinax

  "Well..." A note of uncertainty rang in Zhouth's voice as a matter of logistics came to the fore. "We're using the shuttle to go down, right? The landing gear on the Vultan still doesn't work, unless Aaron and Viridian have managed to do something about that while we were gone. But, uhh, that means keeping Rao with us a bit longer than she might have planned. Or we can try to land the Vultan somewhere really flat and stable and hope the hull doesn't mind it too much."
Varca Lexand
player, 273 posts
Human Vespexer
Raider
Fri 7 Feb 2020
at 07:35
  • msg #152

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 151):

     Varca cocks his head to the left and frowns at Zhouth,

     "When did the landing gear break down?" Varca asks, "It was working well enough when the Harrier landed on planet Asim, to pick us up.  But we won't be able to hold the....Pilot....and her shuttle, any longer than needed."

     "Besides, we're bringing the ship down to the parts--where we'll install them, ourselves.  Down there." Varca grins, "So we will just have to hope that our pilots are up to the task of landing this ship....with, or without, landing struts."

     Varca's grin suddenly takes on an almost nasty appearance,

     "That's why we bought all those anti-radiation treatments and broad spectrum anti-biologicals.  After all," Varca sneers, "The modern planet Drinax is a contaminated Hellworld, you know...."
Zhouth
player, 345 posts
Vargr
669999
Fri 7 Feb 2020
at 11:06
  • msg #153

Re: 2: Dancing on Drinax

  "It wasn't working then, either!" Zhouth responded urgently. "But Asim's a bunch of brown flat soft stuff. Drinax won't be so comfy for the ship to land on, right? So more dangerous to belly-flop Vultan onto, but I guess we don't have a choice if we want to maybe get it working again." There was a hint of a resigned sigh woven into the last.


  Landing Gear is on the list of things-not-working, under Hull Systems: link to a message in this game


  Oddly, Zhouth didn't seem to be distressed by the threat of biological and radiological hazards. Or maybe it wasn't all that odd. It could've been the shiny new suit, but the more likely explanation hearkened back to Zhouth having spoken at some length about his past work in a secret military life sciences laboratory, and the occasional bouts of excitement that doing so entailed...
This message was last edited by the player at 11:12, Fri 07 Feb 2020.
Theodore McFarlane
player, 455 posts
Human Capt, IN ret.
697AAA
Fri 7 Feb 2020
at 15:17
  • msg #154

Re: 2: Dancing on Drinax

SHIP SYSTEM STRUCTURAL RU TECHNICAL RU COSMETIC RU NOTES
  HULL
  ..Outer Hull Integrity 7-9 --- 20 1 RU = 2D HP; max of 88
  ..Armor --- --- --- Armor is integral to the hull
  ..Internal Structural Integrity 0 0 0 ---
  ..Landing Gear 2 1 0 ---
  ..Lanthanum Grid 1 0 0 can probably do it yourself
  ..Holographic Hull 0 1 0 can probably do it yourself
Varca Lexand
player, 274 posts
Human Vespexer
Raider
Sat 8 Feb 2020
at 03:10
  • msg #155

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 153):

     Varca's 'nasty grin' changes back to a frown,

     "Huh--Really?  I didn't notice, at the time." Varca says, then shrugs, "Well, honestly, we'll just have to hope the winds in the narrow valley we're headed to will allow us to try for a grav-powered vertical landing, rather than a powered glide-in landing--and, as I recall, the landing strip wasn't in that great a shape, anyway."

     "Back when the base was built, I'm sure that wind conditions in the narrow valley were accounted for, and even mediated, where needed.  But since then the Pussies have gone and wrecked the entire planetary environment, so it's anybody's guess what the winds'll be like in there, now.  Just hope that Viridian, or Theo, here, are up to the challenge of making it a soft enough touch down to avoid any gear failure."
Ingrid Gustavdottir Sigar
player, 157 posts
Human Merchant
Sword Worlder
Sat 8 Feb 2020
at 05:07
  • msg #156

Re: 2: Dancing on Drinax

"I'm a decent medic" Ingrid said with a pride she almost never expressed in her greater mechanical abilities. She looks a little nervous at the thought of landing with the landing gear in the state they are in, but she's not the pilot. "I'm sure we'll get down. I just can't wait to get my hands on those old Harriers... imagine how exciting that would be."
Theodore McFarlane
player, 456 posts
Human Capt, IN ret.
697AAA
Sat 8 Feb 2020
at 14:54
  • msg #157

Re: 2: Dancing on Drinax

Teddy awaited the bump and click of the locking ring before unstrapping from his seat and then went and started carrying 'stuff' to the airlock. Spare vacc suits and such as well as brandy and cigars and tool kits and parts.
This message was last edited by the player at 16:28, Sat 08 Feb 2020.
Varca Lexand
player, 275 posts
Human Vespexer
Raider
Sun 9 Feb 2020
at 05:22
  • msg #158

Re: 2: Dancing on Drinax

[Planet Drinax L2 Lagrange Point, aboard Harrier-class Commerce Raider "Vultan"]

     Varca follows Theo's example, unfastening himself from his seat once the shuttle is docked to the Vultan, and assisting in moving gear from shuttle to raider.

     "Hello Aaron!  Ready to Repel Boarders, huh?" Varca says, seeing his old friend waiting on the other side of the airlock,

     "Is that a laser carbine you're holding?  Hey, why isn't the little red light on the side glowing?  Is the safety still on?  You can't charge the firing chamber with the safety on, y'know...."

     Varca chuckles and gives Aaron a wink, then heads aft with the small barrel he's carrying.

     It takes Aaron only half-a-moment to realize he's never, actually, seen Varca handling any kind of laser weapon....and there is no easily seen 'little red light' on the side of his laser carbine to indicate the safety is off--that would be a dangerously obvious tell-tale!
Aaron Lancaster
player, 72 posts
Human Medic
69A9B7
Sun 9 Feb 2020
at 08:54
  • msg #159

Re: 2: Dancing on Drinax

It was very easy to make the mistake that Aaron was looking right at the large Vespexer the moment Varca came onboard. And it was only natural then to assume Aaron did fell for the raider's joke about the little red light and the safety when the medic slowly turned his carbine to flick the safety switch.

Instead however, Aaron was looking at the newly minced laser mark on the bulkhead he created but moments before, when he, being only slightly tense, accidentally squeezed the trigger as the shuttle and the ship connected. And instead of flicking the switch off, the medic's slightly trembling hand switches the weapon's safety on, knowing that meeting his friends could have turned into a unmitigated disaster.

He let out a soft sigh to calm himself, unclipping his breather mask, and responded with a soft, "Hey Varca", as the large man passed him by.

Recovering enough to keep up appearances, the medic greeted everyone as enthusiastic as he could and slung the weapon over his shoulder. "Anything I can help with?", he asked the returning group, both to be kind and to avoid drawing attention to the latest redecorating he had done.
This message was last edited by the player at 10:33, Sun 09 Feb 2020.
Zhouth
player, 346 posts
Vargr
669999
Sun 9 Feb 2020
at 13:29
  • msg #160

Re: 2: Dancing on Drinax

  Moving cargo while wearing the suit wasn't going to be easy, which was precisely why Zhouth chose to do it. Making things more difficult for himself on purpose certainly wasn't one of his priorities, but acclimating himself to the boarding gear most definitely was, and cargo hauling struck him as being among the safer options for doing so.

  The office equipment was the first thing to be moved. After that he worked his way through the crates by size, starting with the smallest and therefore least likely to send him sprawling (and possibly land atop him) when he misjudged his step.

  This did slightly anonymize him when he first emerged from the airlock in front of the carbine-toting Aaron, although the net effect would by no means be mistaken for a competent corsair!
Theodore McFarlane
player, 457 posts
Human Capt, IN ret.
697AAA
Sun 9 Feb 2020
at 13:32
  • msg #161

Re: 2: Dancing on Drinax

Teddy stowed the cigars and brandy in his quarters. the other stuff went to the cargo hold or where it would be used.
Ingrid Gustavdottir Sigar
player, 158 posts
Human Merchant
Sword Worlder
Sun 9 Feb 2020
at 18:40
  • msg #162

Re: 2: Dancing on Drinax

"Hello, Aaron! Lovely to see you again" Ingrid said warmly, smiling and curtsying to him. Meeting royalty put her on her best behavior. "I bought some food on Drinax, I'd like some help with that if you'd be so kind."
Aaron Lancaster
player, 73 posts
Human Medic
69A9B7
Sun 9 Feb 2020
at 20:19
  • msg #163

Re: 2: Dancing on Drinax

Aaron quickly stepped aside as the bulky suited Vargr stepped into the corridor. "Welcome back Zouth, nice suit", the medic said while trying to tap the suit on the shoulder whil reaching about half-way, then adding an unsure, "That was Zouth right?.", as he turned towards Theodore. "Hey Teddy, how are you doing", the medic stated with a wave as his friend passed.

The scholar made a deep nod when Ingrid curtsied. "Good to see you  too miss. Sigar", he added with a deep nod and a warm smile. "I'll get right on it, where shall I put them", Aaron asked as he walked up to the boxes. After he had pick-up some, he turned and asked, "How was the trip? Anything noteworthy happen?"
Theodore McFarlane
player, 458 posts
Human Capt, IN ret.
697AAA
Sun 9 Feb 2020
at 20:22
  • msg #164

Re: 2: Dancing on Drinax

"Doing fine Aaron, how was the space time?" he asks on his way past to his new quarters, the captain's stateroom.
Aaron Lancaster
player, 74 posts
Human Medic
69A9B7
Sun 9 Feb 2020
at 20:42
  • msg #165

Re: 2: Dancing on Drinax

"We had an enormous amount of fun", Aaron mumbled in a flat voice, "Oh, and Viridian is bad at cards.", making a face as he emphasised the word.
Theodore McFarlane
player, 459 posts
Human Capt, IN ret.
697AAA
Sun 9 Feb 2020
at 20:51
  • msg #166

Re: 2: Dancing on Drinax

"Well, now it's time to get to work on repairing the ship and getting down to business. Stow everything from the cutter. Where is Viridian Aaron?"
This message was last edited by the player at 20:56, Sun 09 Feb 2020.
Varca Lexand
player, 277 posts
Human Vespexer
Raider
Mon 10 Feb 2020
at 03:40
  • msg #167

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 166):
Theodore McFarlane:
"...Where is Viridian, Aaron?"

     Varca, on his way back to the shuttle from the cargo bay, pauses to cast a puzzled frown at Theo,

     "Perhaps the guy flying this tub of wreckage-looking-for-a-place-to-crash might be found at the Pilot's Station....on the Bridge....Captain." Varca says, pointedly, raising his gloved right hand and gesturing vaguely towards the deck, abouve.
Theodore McFarlane
player, 460 posts
Human Capt, IN ret.
697AAA
Mon 10 Feb 2020
at 13:28
  • msg #168

Re: 2: Dancing on Drinax

"RAZZBERRY we're just 'orbiting' right now."
Zhouth
player, 349 posts
Vargr
669999
Tue 11 Feb 2020
at 17:30
  • msg #169

Re: 2: Dancing on Drinax

  "Hello, Aaron!" Zhouth exclaimed cheerfully on his way past. On his way back - unburdened by any crates or salvaged office machinery - he paused to hold out his arms and let Aaron take a proper look. "You like it? No skull stickers on it yet, but we have the printers now to add them! Could do it for your suit, too."
Ingrid Gustavdottir Sigar
player, 159 posts
Human Merchant
Sword Worlder
Wed 12 Feb 2020
at 03:20
  • msg #170

Re: 2: Dancing on Drinax

"We'll move them to the stores. Thank you kindly for your assistance" she responded to Aaron. "The trip was quite enjoyable, we got to meet the King. And I'd never actually been to Drinax before."
Viridian Starfire
player, 51 posts
Human Merc
Wed 12 Feb 2020
at 18:00
  • msg #171

Re: 2: Dancing on Drinax

"I'm right here," Viridian comments. "Watching Aaron's back... in case you weren't who you were supposed to be... or were brainwashed... or bribed... or coerced... or you all got greedy."

"For all I know, you could have been alien doppelgangers."

"Besides, I kind of got used to not talking to people. I'm sure I'm a bit wiser for it."

"Yeah, we fixed the landing gear. I think. One of the self-sealing stembolts hadn't sealed itself, so it sheared off when the ship landed. Kept the mechanism from working automatically when the ship took off. Had to be retracted and extended manually. Aaron's drone was a big help."

"Neither of us are engineers, though, so if one of you mechanical geniuses want to double check it, we wouldn't consider than an insult."

Theodore McFarlane
player, 461 posts
Human Capt, IN ret.
697AAA
Wed 12 Feb 2020
at 18:02
  • msg #172

Re: 2: Dancing on Drinax

"Well done! That takes care of that one. Now to fix some of the other defects. I'm moving into the Captain's cabin, on the ship, I'm captain now. Off ship or in boarding actions, Varca leads the way."
This message was last edited by the player at 18:03, Wed 12 Feb 2020.
Aaron Lancaster
player, 78 posts
Human Medic
69A9B7
Wed 12 Feb 2020
at 19:59
  • msg #173

Re: 2: Dancing on Drinax

Aaron nods in a 'will do' kind of way and asks Ingrid with the box in his hands, "What did you think of the king?". "The Palace is quite nice, it's the planet that is a waste ball", he continues while deliberating between moving away to deliver the box or to stay and keep conversing.

As Zouth returns, the medic cheers, "Yeah, I really like it." "It", he begins, then halts his sentence as he considers if he should continue this line, "... suits you ...", finishing the sentence with a half-grin. "Say", he says with a bright face, "we should design an insignia and put that on our suits."
Zhouth
player, 350 posts
Vargr
669999
Wed 12 Feb 2020
at 21:05
  • msg #174

Re: 2: Dancing on Drinax

  "I hope it suits me! I don't want it suiting someone else," Zhouth replied, leaving it somewhat ambiguous as to whether he'd missed the joke or was making one of his own. "Insignia? You mean, other than the skulls that Varca wants everywhere? Well, okay, but only if it doesn't link to Drinax. The king was really insistent that none of this be announced as connected to him. Except when it should be, anyway."

  He moved his hands together and tapped his fingertips against one another, producing a clattering-pat sound akin to hail landing on a roof. "Something different for pirating than for when we're doing legitimate stuff, right? I mean, we're going to do at least some of that." One hand went down to his side while the other waved in a circle. "Do we want to use actual images, or something abstract? I have no idea if there's actually a protocol for this."
Varca Lexand
player, 279 posts
Human Vespexer
Raider
Thu 13 Feb 2020
at 07:25
  • msg #175

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 174):

In reply to Zhouth (msg # 174):

     "I actually have an idea for that." Varca says, returning from the shuttle with another small barrel in his arms--which he sets down, before continuing.

     "Yes, The Damn King wants there to be as little association between us and him as possible--but come on!--this ship is a Drinaxi-built, Harrier-class Commerce Raiding vessel.  It doesn't matter how old the design is, or how long it's been since one of these ships was seen--I have little doubt that that fact still exists in databases around the region.  Especially in Aslan databases.  So, no matter what, when word starts to get around about a ship that looks like this one does, somebody is gonna make a connection to Drinax."

     "What we need to do is figure a way to confuse the situation--to be able to give the Officials on Drinax some kind of plausible deniabilityThat's why I've been advocating that we try to create the illusion that there are two ships, out in the void, that both look like an old Drinaxi Harrier-class.  One ship we use to disrupt things--make raids, steal cargos, interfere with Sunday Brunches--that kind of thing.  Because, unless we kill everyone and leave no witnesses--something which even I am unwilling to do, to achieve success--then there will be reports of what that 'raider' ship looks like.  Eventually."

     "But, at the same time, we also poke around--very openly--as a privately owned, salvaged and refurbished, Harrier-class vessel--this would be us as the Crew of the Vultan.  I'm even thinking we register out of Port Asim, under Drinaxi authority.  The whole scam being that we present ourselves--the Vultan, that is-- as being so obviously from Drinax, that we couldn't possibly be the Raiders everyone is talking about, because it would be suicide for the Raiders to expose themselves like we would be doing."

     "To help with the scam, I've even got a few ideas about how to use the holographic hull system to make just enough tiny alterations to our appearance to create some question as to whether the Vultan and the Raider were identical, or just two ships with similarities."

     "One of those alterations being...." Varca raises his left arm and starts tapping on the computer interface built into the forearm of his Hazard Suit--then points his left arm at a nearby bulkhead,

     "Years back, when I was still in the Star Guard Scouts, I was looking through an old historical database, and I came across an image of the Battle Standard of the 307th Retribution Fleet of the Sindalian Empire....I really liked it."

     A two-dimensional image flashes up on the bulkhead that Varca is pointing his arm at....


     "I was thinking we could use this as the Ship's Crest for the Vultan--for when we are being 'Legitimate'.  We can always change the color scheme, if using the old Sindalian colors doesn't work for everyone."
Zhouth
player, 351 posts
Vargr
669999
Thu 13 Feb 2020
at 11:27
  • msg #176

Re: 2: Dancing on Drinax

  Zhouth needed only a moment to turn and take a look before pronouncing, "I'm not really a good judge of these things, but it looks okay to me. What about when we're doing the naughty stuff? Got one for that too, or should I make some things up with the old printers?" He hooked a thumb in the direction of the mess, where the first of them had been temporarily stowed.
Theodore McFarlane
player, 465 posts
Human Capt, IN ret.
697AAA
Thu 13 Feb 2020
at 13:16
  • msg #177

Re: 2: Dancing on Drinax

"You can use the printer for that Zhouth, I like it Varca, accepted, our new crest. Unless Aaron or Viridian comes up with something better."
This message was last edited by the player at 13:17, Thu 13 Feb 2020.
Theodore McFarlane
player, 466 posts
Human Capt, IN ret.
697AAA
Thu 13 Feb 2020
at 16:04
  • msg #178

Re: 2: Dancing on Drinax

"I'm taking the Captain's cabin, anyone want to lay claim to the others, have at it. Zhouth, you want one where you can set up? I don't know who is where, work it out."
Zhouth
player, 352 posts
Vargr
669999
Thu 13 Feb 2020
at 16:19
  • msg #179

Re: 2: Dancing on Drinax

  "What? Oh, right! Officer cabin for the mad scien... I mean, the ship's office! I can use the one that Rao won't need anymore for that, right?" The vargr equivalent of a great big grin was abundantly clear in his words even with the suit's faceplate blocking all view!
This message was last edited by the player at 16:28, Thu 13 Feb 2020.
Theodore McFarlane
player, 467 posts
Human Capt, IN ret.
697AAA
Thu 13 Feb 2020
at 16:22
  • msg #180

Re: 2: Dancing on Drinax

"You can set your office in the cargo hold too if you need to Zhouth, if the stateroom isn't big enough. Ingrid gets one, others can double up if necessary. We have 8 of them. Aaron and Varca get singles as well."
This message was last edited by the player at 16:25, Thu 13 Feb 2020.
Zhouth
player, 353 posts
Vargr
669999
Fri 14 Feb 2020
at 17:35
  • msg #181

Re: 2: Dancing on Drinax

  "That's something else that we need to deal with. This ship needs parts, yes, but it also needs a full crew, and we're only half way there. One thing at a time though, right?"

  Zhouth's cargo-hauling shifted toward hauling the office materials (and his still-sparse personal effects) into the officer stateroom that was being vacated by Princess Rao. The stateroom itself - like all of the others - still needed a lot of work, but it was just spacious enough to allow for a small and decidedly ramshackle workspace to be set up in one corner.

  He had been keeping the ship's records from the moment they boarded the ship. Now he had somewhere to keep them!
This message was last edited by the player at 17:36, Fri 14 Feb 2020.
Ingrid Gustavdottir Sigar
player, 160 posts
Human Merchant
Sword Worlder
Sat 15 Feb 2020
at 03:21
  • msg #182

Re: 2: Dancing on Drinax

"Nice to see you again, Viridian" Ingrid said with a smile. "I'll double-check it, but I'm sure you've done a fine job" she added confidently

"The king? He's, uh..." Ingrid's politeness warred with her honest for a moment. "...less majestic than I expected. He's friendly, though."

"I like the design, but the bluff seems a little too much" Ingrid said. "But I'm not expert on these things."
Varca Lexand
player, 281 posts
Human Vespexer
Raider
Sat 15 Feb 2020
at 04:44
  • msg #183

Re: 2: Dancing on Drinax

     Varca shuts down the image he's projecting on the bulkhead,

     "Excellent.  I'm glad everyone likes it." Varca says.

Zhouth:
"I'm not really a good judge of these things, but it looks okay to me. What about when we're doing the naughty stuff? Got one for that too, or should I make some things up with the old printers?"


     Varca gives a small shrug, "I hadn't thought about that, actually.  I mean, we'd be acting like Pirates--I guess I was just assuming we'd use the old standby of a skull-and-crossbones....but I suppose we could go in a different direction."

     Varca raises an eyebrow and gives an evil smirk,

     "I wouldn't mind using a stylized Aslan hand, claws out, raised as if ready to strike--and then we transmit our demands for folks to surrender in Trokh! Heh-heh.  But then, I want to have the Pussies take the blame for our actions."

     Varca looks over at Zhouth, and loses the grin,

     "Bu-u-u-ut....I understand why that may not be a good idea. *harrumph*"

     "Oh!  I got it!" Varca suddenly says, his mood brightening, "How about we stick with the Pirate Skull theme, but instead of crossed bones below the skull, we put the skull over the blade of an upright sword--one of those straight, double-sided long blades, like the ones I hear that Imperial ArchDuke, over in The Marches, favors.  Theo, what's his name?  ArchDuke Norbert-or-something?  Anyway, we make it look like the skull has been impaled down on the blade of the sword--that sounds pirate-looking, doesn't it?"
Theodore McFarlane
player, 468 posts
Human Capt, IN ret.
697AAA
Sat 15 Feb 2020
at 13:28
  • msg #184

Re: 2: Dancing on Drinax

"Sounds okay to me. You're in charge, make a decision."
Varca Lexand
player, 282 posts
Human Vespexer
Raider
Sun 16 Feb 2020
at 03:11
  • msg #185

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 184):

     Varca squats, grabs the small barrel he'd been carrying, then (lifting with the legs ^_^) regains his feet.

     "Oh, I will." Varca says, starting off, towards the Cargo Bay, aft, "I'm just asking for input, then I'll have to sit with a graphics program and whip up a few designs....have to look up some course data from my old PsyOps training....make sure the imagery is appropriately--uh--intimidating...."

     "Probably have something by mealtime...." Varca finishes, turning the corner.
Theodore McFarlane
player, 469 posts
Human Capt, IN ret.
697AAA
Sun 16 Feb 2020
at 13:34
  • msg #186

Re: 2: Dancing on Drinax

Teddy chuckles out loud knowing Varca WOULD follow through
Aaron Lancaster
player, 80 posts
Human Medic
69A9B7
Sun 16 Feb 2020
at 20:05
  • msg #187

Re: 2: Dancing on Drinax

Aaron shakes his head and states, "No, I'm not much of a designer, I try but...". Seeing Varca's symbol, the medic nods approvingly, "It's old school indeed, but I Like it Varca.", then adding with grin, "though I am surprised at the lack of bones."

The small man is silent for a moment before continuing, "I actually like the false colours, using an Aslan symbol.", starts to fiddle with his wrist-comp for a minute and then shows a symbol near where Varca showed his design. "I was thinking of something like this?"


"It's risky, but then ... so is anything else.", Aaron adds with a shrug.
Varca Lexand
player, 283 posts
Human Vespexer
Raider
Mon 17 Feb 2020
at 02:46
  • msg #188

Re: 2: Dancing on Drinax

In reply to Aaron Lancaster (msg # 187):

     Varca pauses, just before disappearing around the corner on the way back to he Cargo Bay, and looks over Aaron's concept.

     "Very nice--open hand with dewclaw extended, yesObvious Aslan Threat symbology--I like it!" Varca responds, a gleam of excitement in his eye.

     "We'd want to put that over a black background--y'know, the whole Pirate Black Flag thing--so, maybe, brighten that red just a little bit, y'know, for better contrast.  It's perfect!"

     Once again, Varca squats and sets down the small barrel, or maybe it's a drum--either way, this time a product name, in large Anglic lettering can be seen printed on the side of the container, "ALCONOX"*

     Straightening, Varca assumes (for lack of a better term) 'a pose'--booted feet slightly apart, gloved left fist resting upon his left hip, just abouve the belt, his gloved right hand extended forward, gesturing for emphasis as he speaks, while the red of his eyes lends an intensity to his visage.

     "Alright, I know I've suggested trying to put the blame for us doing....really bad things....onto the Aslan before--and the arguments against doing that all made sufficient sense that I dropped the idea.  I did."

     "But not too long ago, I saw Zhouth get surprised by something--and it started me thinking about this, again."

     "We hadn't been on the Floating Palace for very long, and we were walking through The Bazaar, when Zhouth suddenly points and asks 'Is that an Aslan male, over there, all by himself?'"

     "Do you remember that, Zhouth?  A full grown Aslan Male, dressed as a Warrior but carrying no weapons, walking through the Bazaar of the Floating Palace unescorted, and obviously trying very hard to ignore the throng of Humans all around him, and likewise being ignored by them.  All I did was scowl and nod my head yes, then walk away."

     "Well, I'll have you know that that was Kasiyl--formerly Lord Kasiyl--of the Ahroay’ Clan.  Yes.  That Ahroay’ Clan, the one that bombed Drinax into a contaminated Hellworld.  And Kasiyl lives on the Floating Palace....by permission of King Oleb.  That's right.  And, according to some rumors, that Pussy can trace his ancestry all the way back to a Task Force Commander in the Fleet that hit Drinax.  And the Damned King let's him live."

     "Now, nobody knows for sure--except, maybe, King Oleb--and Kasiyl absolutely refuses to talk about his past, but most of the rumors about the old Pussy have it that he's broken ways with the leadership of the Ahroay’ Clan.  Not sure why, but the most popular story is that the Clan did something, or wanted to do something, that offended Kasiyl's personal Honor--but because whatever it was, was something the entire Clan Council had agreed upon, Kasiyl would have had to take his whole family to war to object about it.  And when he tried doing that, nobody in his family would go against the Clan and support his position.  So, disgusted and disappointed, the old Pussy just up and walked away."

     "I forget what the Aslan term is, for a Warrior who does that--turns his back on Aslan Society--but the Anglic translation works out to be 'Outcast'.  And when I remembered that most folks on the Floating Palace, like the Damned King, treat Kasiyl as an Outcast Aslan, that got me to thinking, again, about us putting the blame for our raiding onto the Aslan."

    "Before, I was thinking in too broad a scope--I wanted to pull a scam that would make the entire Ahroay’ Clan look bad!  You guys--well, okay, mostly you, Zhouth--talked me out of that idea.  And you were right!  It would have been too hard to maintain that front, and it would, eventually, have blown up in our faces."

     "But now I'm thinking, not that we try to blame the Aslan in general for our outrages, but that we create a completely fictitious character--an Aslan Outcast--who is running the operation.  We are just his flunkies, we are just pirates following a rogue Aslan Outlaw.  I'm even thinking, if we can get the computers back up to original spec, we might try and create a CGI image we can use, so our "Boss" can make Comms."

     Varca, finally, shrugs his shoulders, and winds down,

     "I don't know.  I'll admit I am a bit obsessed, when it comes to sticking it to the Pussies--and maybe I'm over-thinking this--but I do think the idea merits, at least, some consideration, before we decide on something else."


OOC:
 * = Alconox is a IRL product.  Check it out....
https://alconox.com/resources/...techbull_alconox.pdf
     Only difference, here, is that Varca has gotten the Tech/13 version of the stuff, not the IRL, Tech/7-8 stuff....five 45 kilogram (100lb) drums of the stuff ^_^

Zhouth
player, 354 posts
Vargr
669999
Mon 17 Feb 2020
at 06:21
  • msg #189

Re: 2: Dancing on Drinax

  "Actually..." Zhouth had been about to head off and fetch another crate, but paused and turned around, still completely hidden within his suit as he began, slowly and thoughtfully at first, then with increasing enthusiasm (and gesticulation) "I think we need to do this the other way around, especially with that Sindalian symbol you showed us."

  "We were given a contract to go after anyone who doesn't have proper Sindalian documentation, which is pretty much everyone right now. So we use that Sindalian symbol and order people to heave to in the name of Sindal and the whatever type of throne it had! If we want to be all holovid about it, we can make up some story about having woken up from cryosleep and now we're carrying out our orders despite the minor setback the empire had in the meantime! Maybe some people believe that, but even if they just think we're all crazy, it means that every ship crew starts thinking, Oh, if only we had Sindalian documents. I wonder who could sell us those for a nominal fee?"

  "Maybe planetary governments start thinking the same thing! If we could just come to some arrangement with that nice King Oleb over at Drinax, ALL of our ships would be safe from these space-crazies, since they actually seem to respect the documents if you have them, which we don't."

  "And when we're not causing all that trouble, we're a totally professional and completely honest courier company taking jobs around the Reach. Maybe we even take some for Aslan! And maybe King Oleb hires us now and then to help his neighbors with their problems. Nothing strange about a courier company stopping by Drinax now and then, right? We don't need to be all hidden when we do it, and he can even talk to us in person if he wants, because it's all totally deniable. Those guys can't be the space-crazies! They never act space-crazy around here, and their ship doesn't even look the same! I mean, the logo is all wrong!"

  "And if we start getting more ships into our Retribution Fleet? Well, clearly those space-crazies are good at rallying other space-crazies to their crazy cause, because they're all crazy out there, so it looks even better to come to terms with that nice King Oleb who keeps sending his emissaries out to help us in the middle of all of this trouble, right?"
Theodore McFarlane
player, 470 posts
Human Capt, IN ret.
697AAA
Mon 17 Feb 2020
at 13:23
  • msg #190

Re: 2: Dancing on Drinax

Kasiyl of the Ahroay’if will be my mercenary contact then. Aslan exile. - contact for Teddy.
Varca Lexand
player, 285 posts
Human Vespexer
Raider
Tue 18 Feb 2020
at 03:18
  • msg #191

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 189):

     Varca listens as Zhouth lays out his idea--seemingly a slight frown of disapproval on his face....or maybe Varca's just hungry....

     After Zhouth makes his comment about '...that nice King Oleb...', Varca raises his gloved right hand, finger raised to make a point, and opens his mouth to speak....but quickly snaps it shut, balls up his right hand into a fist, and brings the fist in, to lightly tap against his chin--a thoughtful look is on his face.

     "But if...?" Varca starts, just a moment later, but again lapses into thoughtful silence.

     Another couple of seconds has Varca, again, looking up,

     "So, then..." a pause, "Then why would...?" silence, followed by Varca slowly beginning to nod his head up and down--a look of complete understanding spreading across his face.

     "By the Dragon, Zhouth!  Sindalian Empire era Winkles!  It's frelling perfect!  It covers everything!  The old ship, our sudden appearance, apparently attacking everyone indiscriminately--it even lets us send folks to Oleg, while keeping him out of it!  We just spread the word that, as you said, 'proper Sindalian documents' can be got, not at the Kingdom of Drinax--no, no, what would Sindalian soldiers just out of centuries of cryosleep know about the Kingdom of Drinax?--but those Sindalian soldiers would send people to the Tongchiture at Drinax!"

     "A Tongchiture was a Sindalian, um, Administrative Center?  Provincial Capital?  King Oleb won't have a clue what's going on--we don't tell him--and that will work to his advantage!  Plausible deniability, indeed!"

     "Zhouth, that's a perfect deception.  So.  Will the Vultan be the Sindalian ship, then, or the Drinaxi Courier?" Varca asked, "And, wherever we use Vultan, we'll still need a name for the other alter-ego."
Zhouth
player, 356 posts
Vargr
669999
Tue 18 Feb 2020
at 04:24
  • msg #192

Re: 2: Dancing on Drinax

  "What? Oh. Well, I think this should be the Vultan when it's doing legitimate work, and then we look up something all old Sindal fleet-sounding for raiding time! It adds to the story, right?" Zhouth clearly sounded pleased that his idea had been taken up. Maybe he did have some useful part to play in this escapade!
Varca Lexand
player, 288 posts
Human Vespexer
Raider
Tue 18 Feb 2020
at 04:51
  • msg #193

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 192):

     "Right, right.  I agree." Varca nodded, "So....Sindalians always gave their ships such threatening and overbearing names--like Devastator or Eviscerator or Irritable Bowel, stuff like that."

     Varca thinks for a moment, "How about Masticator?  That's something horrible....I think."

     "And, if we're going to be using the 316th Retribution Fleet's Sindalian Dragon Crest for our Bad Guys persona, I don't think we should use either a Pirate Skull or Aaron's Aslan Claw Sigil for our Drinaxi Vultan persona.  We need something more....'Courier-ish'.  Y'know, all warm and cuddly, like."

     "Oh!  I just had a thought--Zhouth, before we leave Drinax, you should contact your friend among the Scholars at The Tower, and ask them if they have any software that would translate our spoken Anglic into spoken Sindalese--preferably the dialect spoken at the height of The Empire.  That should help us maintain the fiction, yeah?  Because I really only know a few words and phrases--stuff I remember hearing my old Kumu saying."

     "And library images of what Sindalian Navy uniforms looked like."
Zhouth
player, 357 posts
Vargr
669999
Tue 18 Feb 2020
at 05:10
  • msg #194

Re: 2: Dancing on Drinax

  One of Zhouth's hands swirled toward the floating palace and back again. "We'll have to go back to the palace for that, but that's okay, isn't it? We'll be doing salvage work first and stopping there? Or do we need to borrow another shuttle?"

  "Maybe I can tell Voha something about having heard rumors of this group of space-crazies and its occurred to me to look them up while I was here. Will get the talk going a bit before we're even started, and it won't put him in an awkward spot!"
Ingrid Gustavdottir Sigar
player, 161 posts
Human Merchant
Sword Worlder
Tue 18 Feb 2020
at 05:14
  • msg #195

Re: 2: Dancing on Drinax

Ingrid shows cold fury for a moment when Varca mentioned the Archduke. "His name is Norris, the-" she begins furiously, cutting herself off before she could say something very unladylike. "May Odin curse him" she adds.

The moment passes when Varca mentions mealtime. "Oh! I should change and get on that... between that and all the repair work, there's so much I need to do." she says, slightly stressed. "Privatering can't all be meeting royals and shopping, or I would have started years ago" she adds with a smile.

"I don't know any Sindalian; even Galangic isn't my best language" she admits
Zhouth
player, 358 posts
Vargr
669999
Tue 18 Feb 2020
at 05:22
  • msg #196

Re: 2: Dancing on Drinax

  Zhouth's train of thought carried on unabated amidst Ingrid's outburst. "Actually, maybe I shouldn't ask Voha about it. I've already asked him about Harriers, and that's a bit too much being put together if I ask about a Sindal language database and uniforms. Rao can get us the language stuff, maybe? I mean, she has all kinds of reasons to look up all kinds of things related to all the old traditions, so who's going to think anything of it? Especially if she calls up some other random stuff at the same time!"

  "Either way, we'd better get the rest of that cargo off the shuttle or she may get tired of waiting for us!" About he turned again, with just a touch of clumsiness, and headed off toward the airlock.
This message was last edited by the player at 05:24, Tue 18 Feb 2020.
Varca Lexand
player, 289 posts
Human Vespexer
Raider
Tue 18 Feb 2020
at 08:13
  • msg #197

Re: 2: Dancing on Drinax

     "Yes, good idea." Varca says to Zhouth, as the Vargr starts to head back to the shuttle, "Since you're headed that way, you ask Her!  And if she asks you what you want that stuff for--just smile and give her the Vespexer Answer!"

     Varca then turns to Ingrid,

     "I'm sorry, Ingrid, I didn't mean to upset you, when I asked what Norbert's name was.  Is." Varca apologizes, "It's not like I give a damn about Imperial Noblemen.  I only asked because I thought I remembered hearing, somewhere, that the Imperial Big Shot up in The Marches--you said his name is Norris?--yeah, well, I thought I'd heard that he carried one of those longswords that's really straight, with two edges, and a kinda broad, shallow point at the tip."

     Varca shrugs, "Beyond looking for confirmation of that fact, I don't give a tinker's damn about the Imperial bastard.  He's nothing to me.  But I am sorry, if I upset you.  That wasn't my intent."
Ingrid Gustavdottir Sigar
player, 162 posts
Human Merchant
Sword Worlder
Wed 19 Feb 2020
at 06:42
  • msg #198

Re: 2: Dancing on Drinax

Ingrid looks down, embarrassed. "You have nothing to be sorry for, Varca. I'm sorry for my outburst. It's just... bad memories. War leaves men with glory and ladies with grief. Forgive me."
Varca Lexand
player, 290 posts
Human Vespexer
Raider
Wed 19 Feb 2020
at 08:24
  • msg #199

Re: 2: Dancing on Drinax

In reply to Ingrid Gustavdottir Sigar (msg # 198):

     "Ah!  Don't worry about it!" Varca waves it off, as he squats--again!--to retrieve the drum of chemicals he'd put down--again!--on the deck.

     "The man obviously irritates you.  But, y'know, us Vespexers live in close quarters, as you might expect, living in sealed bunkers like we do.  So we came up with three ways to deal with people who irritate us, like that...."

     Varca shifts his hold on the heavy drum, then starts to walk aft,

     "Live better than them, and live longer than them." Varca says over his shoulder.
Theodore McFarlane
player, 472 posts
Human Capt, IN ret.
697AAA
Wed 19 Feb 2020
at 13:26
  • msg #200

Re: 2: Dancing on Drinax

"In other words, accidents happen, to everyone. Some are fatal."
Viridian Starfire
player, 52 posts
Human Merc
Thu 20 Feb 2020
at 03:43
  • msg #201

Re: 2: Dancing on Drinax

Not knowing how much cargo was being unloaded, Viridian moved to help, and mostly did so silently as he listened to all the ideas being bandied about.

"I kind of like the idea of the Sindalian winkles," he said. "So, us Sindalians are the space-crazies, right? We do the raiding?"

"I think we should use that Sindalian symbol for our fictitious winkle squadron. Make up a name... something that was created just at the end of the war and got lost in the shuffle."

"What if we change the colors? Make the claws and tongue blue and the background red, with a yellow border around it instead of the white one?"

"As for that Aslan symbol... that can still be our 'good guys' symbol... rotate it 90 degrees, make it bright red on a black background and make the gray shadows yellow. Or maybe instead of red, make it blue. Move it a bit further away from its Aslan source."

"Now, as for the ship... if we can get the holo-hull working, we should use it to make the ship look like our Sindalian raider. Maybe we can put some extensions on the front or rear or top... fake turrets... Once we have them figured out, we get the holo-hull to match it."

"That way, when the hologram is turned off, we look just like a regular ship."

"While we were out here waiting, I was thinking about the plan, too. It occurred to me that reviving the Sindalians might be a good idea."

StarMaster
GM, 93 posts
Thu 20 Feb 2020
at 03:58
  • msg #202

Re: 2: Dancing on Drinax

As Zhouth returns to the shuttle, he finds a data storage crystal sitting on top of the last crate. Before he even asks, Princess Rao insists that it isn't hers.

It's a library file from some place called Falkenberg.
Zhouth
player, 359 posts
Vargr
669999
Thu 20 Feb 2020
at 05:13
  • msg #203

Re: 2: Dancing on Drinax

  "Oh, how terrible that someone lost it in our cargo shipment like this! I guess we'll never figure out who it belonged to now..." Zhouth's exaggerated declaration of regret at some unfortunate individual's loss was exceeded only by his comical overacting of the part with a dizzying veer between throwing his hands up in despair and burying his face (or rather, his face-plate) in them.

  Equally jarring was the sudden, shrugging transition to cheerful nonchalance as he tucked it away and took up his next armload of cargo. "Well, maybe there'll be a use for it one day. Just have to wait and see!"
This message was last edited by the player at 05:15, Thu 20 Feb 2020.
Theodore McFarlane
player, 473 posts
Human Capt, IN ret.
697AAA
Thu 20 Feb 2020
at 13:55
  • msg #204

Re: 2: Dancing on Drinax

"Heheheheheheheheheheh."
Varca Lexand
player, 291 posts
Human Vespexer
Raider
Thu 20 Feb 2020
at 22:37
  • msg #205

Re: 2: Dancing on Drinax

Theodore McFarlane:
"In other words, accidents happen, to everyone. Some are fatal."


     "Pretty much." Varca calls back, stepping through the large, open hatch into the central corridor, and disappearing aft--his voice fading as he moves away, "And when they do happen, we're considerate enough to make sure there are no witnessesMakes the unfortunate situation easier for everyone, y'know."
Ingrid Gustavdottir Sigar
player, 163 posts
Human Merchant
Sword Worlder
Fri 21 Feb 2020
at 05:26
  • msg #206

Re: 2: Dancing on Drinax

Ingrid laughs. "Thinks are a little more direct on the Sword Worlds, but I take the general principle."

"Hmm... I have to see what can be done with the holo-hull"

Varca Lexand
player, 292 posts
Human Vespexer
Raider
Sat 22 Feb 2020
at 03:14
  • msg #207

Re: 2: Dancing on Drinax

In reply to Ingrid Gustavdottir Sigar (msg # 206):

     Varca makes several more trips back-and-forth from shuttle to ship, and back.

     After finishing with storage of the decontamination equipment, Varca will move on to the unloading of, then storage and hook-up of, the Boarding Suits into the suit lockers at each airlock.  Those suits that have been assigned--currently only the suits for himself, Theo, and Ingrid, as Zhouth is already wearing his--Varca will deliver to the appropriate stateroom.

     As he's placing the suit he'd bought for himself in the stateroom opposite Theodore's 'Captain's Stateroom', a thought concerning the extra suits occurs to him....

     Grabbing his Hazard Suit's helmet from where it hangs at his left hip, he slips the helmet over his head, then taps a quick command on the suit's computer interface, on his left forearm--connecting his suit's comm system to the ship's internal communications.

COMM START>>>"Varca to Aaron and Viridian.  Please respond.  I never asked--what experience do you two have with Vacc Suits?  Aaron, I know you've worn a Hazard Suit, years back, but have you ever worn a Vacc Suit?  There are some significant differences.  And Viridian--if I recall, you said you've got experience as a professional Mercenary.  That includes basic Vacc Suit training, doesn't it?  What's your level of expertise with Vacc Suits?"<<<COMM END
Theodore McFarlane
player, 475 posts
Human Capt, IN ret.
697AAA
Sat 22 Feb 2020
at 13:25
  • msg #208

Re: 2: Dancing on Drinax

After all of the cargo is shifted, Teddy stands in the cargo hold with his hands on his hips. "Finally done! Now we get started on all of the actual work, starting with what should be done before we even move. Lets divide up tasks and get started."
Aaron Lancaster
player, 81 posts
Human Medic
69A9B7
Sat 22 Feb 2020
at 19:21
  • msg #209

Re: 2: Dancing on Drinax

Aaron continued with carrying food boxes to the stores. As he plpaced the last box, he was contacted by Varca.

Varca Lexand:
COMM START>>>"Varca to Aaron and Viridian.  Please respond.  I never asked--what experience do you two have with Vacc Suits?  Aaron, I know you've worn a Hazard Suit, years back, but have you ever worn a Vacc Suit?  There are some significant differences.  And Viridian--if I recall, you said you've got experience as a professional Mercenary.  That includes basic Vacc Suit training, doesn't it?  What's your level of expertise with Vacc Suits?"<<<COMM END


COMM START>>>"Aaron to Varca. Yeez mate, I'm an ex-scout remember; yes I have full vacc suit training and some experience to boot. The medic paused for a moment, before adding, Although I will admit it has been quite a while I have used it.<<<COMM END

He then moved to his stateroom, the last one on the starboard side, right next to the medical stores. He stored his carbine under his bunk and started to remove his armour.
Zhouth
player, 361 posts
Vargr
669999
Sat 22 Feb 2020
at 20:11
  • msg #210

Re: 2: Dancing on Drinax

  With a one-arm-only shrug, Zhouth conceded to his known limitations in this area. "Well, if you want me to do basic maintenance work, I probably won't mess that up too much, but I think I'm better off keeping track of everything and watching the system readouts while everyone who knows what they're doing does their stuff."
Varca Lexand
player, 295 posts
Human Vespexer
Raider
Sun 23 Feb 2020
at 03:26
  • msg #211

Re: 2: Dancing on Drinax

[Cargo Bay, aboard Harrier-class Commerce Raider "Vultan"]
Theodore McFarlane:
After all of the cargo is shifted, Teddy stands in the cargo hold with his hands on his hips. "Finally done! Now we get started on all of the actual work, starting with what should be done before we even move. Lets divide up tasks and get started."

Zhouth:
With a one-arm-only shrug, Zhouth conceded to his known limitations in this area. "Well, if you want me to do basic maintenance work, I probably won't mess that up too much, but I think I'm better off keeping track of everything and watching the system readouts while everyone who knows what they're doing does their stuff."

     Varca nods acknowledgement to both men,

     "Well, then, Zhouth, as long as we'll just be sitting here in space for a little while, do you feel qualified to pull a Bridge shift?" Varca asks the Vargr, "Just sitting there, monitoring the automatic systems....Screaming bloody murder if an alarm sounds...." Varca smiles, then turns to Theodore,

     "With Captain's permission, of course.  The Bridge is his bailiwick, after all." Varca adds, with a bow to Theo,

     "I'll go tell the....Shuttle Pilot....that we're done unloading, and see to uncoupling the airlock."  Varca says, as he heads forward, towards the airlock where the shuttle is docked.

     At the airlock, Varca crosses over to the shuttle and steps up to the small control cabin, where the Pilot and her Copilot have been waiting.

     "Reporting that we have finished unloading operations, and are ready to uncouple.  Thank you for the ride....Pilot." Varca says, with a smirk, to Princess Rao.

     "We're still working on just how we're gonna do....what we're gonna do.  But I think it's gonna be some time before we get back here, to Drinax.  Y'know--best not to be seen around here.  But we'll stop by planet Asim, whenever we're in this part of The Chain*--that's where we'll offload anything we have for you, and you can leave messages for us, if you need to get hold of us."

     Varca grins ruefully, "I just don't know when that'll next be.  But....if you start to hear some really--and I mean really--strange stories about things happening around the subsector, just remember...."

    Varca straightens up and tosses off a casual salute, as he starts for the exit,

     "This Drinax!  We don't know nothin 'bout nothin!"


OOC
* = "The Chain", i.e., "The Drinax Chain".  A Jump-1 Route following a line of stars from the Aslan-occupied world of Khusai (formerly planet Banks, of the Kingdom of Drinax) curving around to Trailing, past planet Drinax, then down Rimward, past several more former Kingdom of Drinax member worlds, and ending at the two neighboring Aslan worlds of Tyohk and Iroioah.  Planet Drinax, and The Drinax Chain, used to be a part of The Hierate Route, a major trade route between the Third Imperium and the Aslan Hierate, but now only the former Kingdom of Drinax world of Paal is used as a stop over on the way to the Aslan world of Tyokh.

Theodore McFarlane
player, 476 posts
Human Capt, IN ret.
697AAA
Sun 23 Feb 2020
at 12:57
  • msg #212

Re: 2: Dancing on Drinax

"Carry on Zhouth, you're on watch on the bridge, we'll do fuel first and the jump drives followed by checking the life support and maneuver drive. Someone can update the computer too."
Zhouth
player, 363 posts
Vargr
669999
Sun 23 Feb 2020
at 13:40
  • msg #213

Re: 2: Dancing on Drinax

  "As long as I don't have to do any sudden evasive maneuvers. The only thing I know about that sort of thing is that the big red button probably isn't the right one!" It wasn't the most reassuring thing that he'd ever said, but at least he clearly knew his limits!

  **

  It didn't take him long to settle into the captain's chair and call up the general operations interface on its holographic control system. To one side rested his comm, with copies of all of the lists and assessments that he'd made earlier ready for reference as work was done and reports (or chatter amounting to the same) came in. Comm or sensor activity from outside the ship had its own little area on the main readout, and he could only hope that, aside from the expected notifications as Rao's shuttle took its leave, both would remain idle. Interesting times were not among the things he wanted to live in that day!
Varca Lexand
player, 296 posts
Human Vespexer
Raider
Mon 24 Feb 2020
at 01:23
  • msg #214

Re: 2: Dancing on Drinax



Theodore McFarlane:
"Carry on Zhouth, you're on watch on the bridge, we'll do fuel first and the jump drives followed by checking the life support and maneuver drive. Someone can update the computer too."


     Varca sidles over to stand next to Theodore, then leans his head a little closer and speaks in a quiet voice,

     "Um, Theo, maybe wait on any repair work?  I mean, we're floating out here in space, and our primary Ship Engineer is Ingrid--and as good of an Engineer as she is, she doesn't have any space EVA experience--if outside work should be needed.  Actually, I think the only one of us who does have any real spacewalk experience is....you.  Maybe Aaron, he was a Scout--so was I, for that matter, but I spent all my EVA time planetside."

     "So, let me suggest an alternative plan for our immediate activities....if I may?" Varca does pause a moment, but he isn't even watching to see if Theo makes to object.

     "Ingrid has already said she is going to start preparing a meal--while she does that, let's let everyone else spend the time putting their quarters together.  Remember, a lot of the supplies we bought at the Floating Palace were things for the 'housekeeping' needs of the ship.  We can all change the linens on our beds, do some clean up, put our gear away--y'know, get settled in."

     "Then, after we eat, I should have my old map notes on the location of the Harrier base converted into a landing coordinate, and we can all suit up and head planetside.  We've already got the list of the parts we need--we made that during he trip from Asim, remember.  All we have to do is find them, now."

     "I think getting us down to the planet is a bigger priority than starting any repairs, up here, yeah?  What'cha think?"
Theodore McFarlane
player, 477 posts
Human Capt, IN ret.
697AAA
Mon 24 Feb 2020
at 13:27
  • msg #215

Re: 2: Dancing on Drinax

"Carry on XO Varca, you got the bridge." Theo says with a smile and heads for his cabin to put away his cigars and brandy and tidy up. "Ooops, I just gave the bridge to Zhouth, whatever!

"I had 24 years in the navy, and never had any vacc suit training, perhaps you will instruct us Varca?"

This message was last edited by the player at 19:04, Tue 25 Feb 2020.
Viridian Starfire
player, 53 posts
Human Merc
Mon 24 Feb 2020
at 23:48
  • msg #216

Re: 2: Dancing on Drinax

quote:
COMM START>>>"Varca to Aaron and Viridian.  Please respond.  I never asked--what experience do you two have with Vacc Suits?  Aaron, I know you've worn a Hazard Suit, years back, but have you ever worn a Vacc Suit?  There are some significant differences.  And Viridian--if I recall, you said you've got experience as a professional Mercenary.  That includes basic Vacc Suit training, doesn't it?  What's your level of expertise with Vacc Suits?"<<<COMM END


COMM START>>>"I wasn't that kind of mercenary. Ground forces and stealth. So, I can put on a vacc-suit and take it off, but that's about it. I did always think that my training was a bit on short side, but when you are flying around in a spaceship, you don't really expect to have to need a vacc-suit... any more than you do flying in a jet on a planet."<<<COMM END
Ingrid Gustavdottir Sigar
player, 165 posts
Human Merchant
Sword Worlder
Thu 27 Feb 2020
at 07:45
  • msg #217

Re: 2: Dancing on Drinax

Ingrid had changed into a more practical dress and an apron, and was singing in Sagamaal as she worked on preparing a meal; it reminded her of life back home.
Varca Lexand
player, 299 posts
Human Vespexer
Raider
Thu 27 Feb 2020
at 09:19
  • msg #218

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 215):

     "X-O?!  Ha-ha!  That's a good one, Imperial!" Varca bursts out, backhanding Theodore on his right shoulder, "What a joker!  But anyway--you really didn't get any spacewalk time in the Imperial Navy?  Wow.  I figured, of all of us, your Imperial training would cover that.  I find my faith in the Imperium Navy is now lessened...."

    "Oh, well, no matter.  Yeah, once we're on the ground, first thing I'll do is run everyone through some familiarization drills for the suits.  Pretty much, as long as everyone is careful in their actions and slow in their movements, there shouldn't be too many accidents--and hopefully, nothing catastrophic."

Theodore McFarlane
player, 478 posts
Human Capt, IN ret.
697AAA
Thu 27 Feb 2020
at 13:27
  • msg #219

Re: 2: Dancing on Drinax

"Basic training was the only time I ever saw one."
StarMaster
GM, 94 posts
Thu 27 Feb 2020
at 16:54
  • msg #220

Re: 2: Dancing on Drinax

The cargo has all been unloaded from the shuttle and stowed away in the cargo hold for the moment, the shuttle has departed, and the crew is going to spend a day doing what repairs they can while Varca figures out just where he wants the ship to go on the planet.

Zhouth looks over the memory stick that the Princess didn't give him. It's a full library data file... from Exocet. As near as he can tell, it's only about a year out of date.
Theodore McFarlane
player, 479 posts
Human Capt, IN ret.
697AAA
Thu 27 Feb 2020
at 17:00
  • msg #221

Re: 2: Dancing on Drinax

"Three jumps to Exocet. Do some research so we can figure out why she didn't leave it for you Zhouth. A suggestion for a base? It is only tech level 8. UWP of A574126-8"
This message was last edited by the player at 17:30, Thu 27 Feb 2020.
Viridian Starfire
player, 54 posts
Human Merc
Thu 27 Feb 2020
at 18:16
  • msg #222

Re: 2: Dancing on Drinax

"How do you know I didn't leave it?" Viridian says at Teddy's comment.

"It was just sitting there on the cargo crate, so anyone of us could have left it. And that's the point."

"Hmmm. I think you may be reading too much into the source. Whoever left it could have gotten it from some other ship in the past year. What it's saying is that it isn't from Drinax."

"Not that you don't have a point. How does the planet support a Class A starport? There's nothing and nobody there!"

Theodore McFarlane
player, 480 posts
Human Capt, IN ret.
697AAA
Thu 27 Feb 2020
at 18:21
  • msg #223

Re: 2: Dancing on Drinax

"A few dozen people, representative democracy, allowed to carry shotguns. Did you or anyone else leave it on the crate? Then it was the Princess."
Viridian Starfire
player, 55 posts
Human Merc
Thu 27 Feb 2020
at 18:35
  • msg #224

Re: 2: Dancing on Drinax

"And if she is asked if she left it and says 'no', are you going to call her a liar?" Viridian replies.

"And, if you do, who's going to believe you over her?"

"So, you see, the Princess did not leave it on the crate. If could have been someone else from the Palace. Or maybe it was concealed in one of the crates and moving it around dislodged it."

"Just to be on the safe side, once Zhouth downloads it into the ship's computer, we should probably slag it. Remove any possible evidence."

This message was last edited by the player at 18:49, Thu 27 Feb 2020.
Theodore McFarlane
player, 481 posts
Human Capt, IN ret.
697AAA
Thu 27 Feb 2020
at 18:38
  • msg #225

Re: 2: Dancing on Drinax

"I don't have to believe to know Viridian."
Zhouth
player, 367 posts
Vargr
669999
Thu 27 Feb 2020
at 20:45
  • msg #226

Re: 2: Dancing on Drinax

  Zhouth tilted his head to one side a bit and looked sidelong at Theodore, sounding somehow both doubtful and determined at once. "Someone lost it at the starport and it ended up in our shipments by mistake. That's how it happened, right? Nothing to do with the Princess, who wasn't here anyway."

  Resuming his more customary level of casual enthusiasm, he held up the data crystal. "The files are just from Exocet, not about Exocet. So not from Drinax, which is the important thing to no one in particular, because plausible deniability isn't something we're worried about at all! So we don't need to rush off there, which is a good thing, because right now the ship can't even do that. Umm, and lots of planets have really good starports compared to the rest of the place. Okay, Exocet is outside the Imperium, so it's probably a corporate starport, or the Exo...cetians? Well, maybe that's what they put all their money into so they can keep exporting mushrooms."
Theodore McFarlane
player, 484 posts
Human Capt, IN ret.
697AAA
Thu 27 Feb 2020
at 20:51
  • msg #227

Re: 2: Dancing on Drinax

"Might be a good place to 'hide' out between 'jobs' too. Review the crystal Zhouth, I thought it was ABOUT Exocet, didn't know it was FROM Exocet. Shit happens, who knows where it came from then. Sorry for doubting you Viridian."
This message was last edited by the player at 20:52, Thu 27 Feb 2020.
Zhouth
player, 368 posts
Vargr
669999
Fri 28 Feb 2020
at 04:40
  • msg #228

Re: 2: Dancing on Drinax

  Zhouth waved the crystal back and forth a couple of times as he spoke. "Oh, it's from Exocet alright. It'll look like we data dumped from their computer systems to fill our library if anyone goes poking through it looking for the source. And a year ago at that! Going to need updates whenever we get the chance. A bit here and there so it looks properly makeshift, just in case? Could say that we found the ship somewhere near there, maybe. Puts some distance between it and Drinax, origins-wise, right?"

  He shrugged and lowered the data crystal. "We could have just been using another ship from there when we scavenged this one, I suppose. Makes it even murkier. Just have to make sure that we're settled on the story before anyone asks!"
Varca Lexand
player, 301 posts
Human Vespexer
Raider
Fri 28 Feb 2020
at 09:57
  • msg #229

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 228):

     "Jesoo Kristi, Theo!  You've spent too much time in the Imperium!" Varca says, "You're frelling from The Reaches!  You'll need to refresh yourself about the local astrography, if you're going to pull off the act of being a local trampship captain."

     "So....planet Exocet....planet Exocet..." Varca frowns, as he recalls information from his time in the Star Guard Scouts,

     "As I recall....Exocet is the other side of the Torpol Cluster from here--two parsecs to Coreward and Trailing, just within Tobias Subsector.  It orbits a hot, lonely, F-type main sequence star, that's a Jump Two away from any planet worth noting."

     "Planet Blue, in the Torpol Cluster--a one-time member of the Kingdom--is close.  And then in The Borderlands Subsector there's planet Arunisiir--which is full of squabbling, Aslan barbarians--and also planet Tanith--which is full of squabbling Human barbarians--and finally, there's planet Lilgan, in the Tobias Subsector, like Exocet, which is a Rich Agro-World that has managed to stay out from under the Imperium's boot-heel.  Unlike the majority of the rest of Tobias Subsector."

     "Wait...." Varca pauses, his frown deepening, "A lonely planet....a Class A starport with a small Crew, and no planetary population to speak of....only a Jump Two away from a Rich World that has easy access to the markets of The Imperium...."

     Varca's eyes go wide, and he grins,

     "I feel a sudden affinity for planet Exocet!"
Theodore McFarlane
player, 485 posts
Human Capt, IN ret.
697AAA
Fri 28 Feb 2020
at 13:15
  • msg #230

Re: 2: Dancing on Drinax

"The light goes on in that muddled brain, there ahead of you, with 2 dozen residents, shotguns allowed, representative democracy. I KNOW where Exocet is by the way."
This message was last edited by the player at 13:16, Fri 28 Feb 2020.
Varca Lexand
player, 303 posts
Human Vespexer
Raider
Sat 29 Feb 2020
at 03:27
  • msg #231

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 230):

     "That's not what it sounded like, to me...." Varca sniffs, "But you are not only correct, Theo, that Exocet could be a good place to hide out, but it could also be a good place to fence some of our ill-gotten goods."

     "When we're at Exocet, we claim any cargo as 'stuff we swapped with other Free Traders', then we sell it to ships headed into the Imperium, for whatever we can get.  Even if we sell cheap--since most of it will be stolen--it's all profit.  And I'm sure the Damned King would prefer currency over any other valuables."

     Varca shrugs,

     "Zhouth, you'll have to look into that file and try to figure out how....amenable....the local Customs Officials on Exocet might be to taking a small cut of such profits.  But, for now...."

     Varca gestures towards the Galley, "Let's find out what wonders Ingrid has prepared for us, yes?"
Zhouth
player, 369 posts
Vargr
669999
Sat 29 Feb 2020
at 05:22
  • msg #232

Re: 2: Dancing on Drinax

  "You want me to work out how easily they can be bribed from old library data about the planet?" Zhouth sounded (and looked, especially in the set of his ears) both surprised and perplexed by that request. "Well okay, I'll do my best..."

  The suggestion that everyone vacate to the mess hall presented him with another, more immediate practical problem. If he was supposed to be monitoring the bridge stations then either he'd need a very long extension cable or would simply have to wait until someone came to relieve him. And everything would be cold by then!
Varca Lexand
player, 304 posts
Human Vespexer
Raider
Sat 29 Feb 2020
at 08:28
  • msg #233

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 232):

     "Well....yes, but....I mean, when you say it that way, you sound like....me." Varca acknowledges with a grin,

     "What I mean is, you're better at 'reading between the lines' than the rest of us.  As a Scholar, you're used to looking at reams of data and picking out hints that go a long way toward explaining why things are the way they areI look at that data, and all I see is twenty technicians working together at an isolated starport, agreeing not to carry sidearms or throw explosives at each other while they sell high-grade fuel to passing ships."

     "And all I pull out of that is that, on a supposedly uninhabited planet, they feel the need to carry longarms....a-a-and now I have an urge to just fly in there and steal everything--the entire Class A Starport."

     Varca frowns and tosses his hands up, in front of himself, in a gesture of frustration.

     "See?  I read 'only twenty people with shotguns operating a Class A Starport', and I immediately think 'ripe for the raiding'!" Varca grinds out, "But obviously things there can't be that easy--or that valuable--otherwise the place would have been raided into the ground a long time ago.  But from the data I recall, I couldn't tell you why that hasn't happened."

     "So, yeah, I'm hoping that, maybe, you can pull something from what's in that data file, that might not be being said openly, but can be inferred."

     "So, come on, let's go eat, and we can look over the data some more." Varca says, casting an eye over the Pilot's station, "Um, the automatics look to be all set, and we're just floating here.  If anything happens an alarm will sound."

     Varca turns to look at Theo,

     "Right, Theo?  I mean, I've trained to fly a starship, but I was trained on a Scoutship--and that's all I've ever flown." Varca points at the Pilot's console, "I don't recognize some of the controls on this Harrier, but I think I'm reading the board correctly....aren't I?"
Theodore McFarlane
player, 487 posts
Human Capt, IN ret.
697AAA
Sat 29 Feb 2020
at 13:28
  • msg #234

Re: 2: Dancing on Drinax

"An alarm is supposed to sound, it may not work. We'll bring you a plate Zhouth since you're on watch, that way it will still be warm. Don't spill your coffee down in the console."
Theodore McFarlane
player, 489 posts
Human Capt, IN ret.
697AAA
Sun 1 Mar 2020
at 15:32
  • msg #235

Re: 2: Dancing on Drinax

"After we eat, Varca, you and I will begin work on the fuel processors. Viridian and Ingrid can start on the Maneuver Drives. Aaron can help Zhouth in polishing up and maintaining the bridge and the systems there."
Varca Lexand
player, 305 posts
Human Vespexer
Raider
Mon 2 Mar 2020
at 03:59
  • msg #236

Re: 2: Dancing on Drinax

[Bridge, Harrier-class Commerce Raider "Vultan", L2 Lagrange Point, orbiting Planet Drinax]

Theodore McFarlane:
"An alarm is supposed to sound, it may not work. We'll bring you a plate Zhouth since you're on watch, that way it will still be warm. Don't spill your coffee down in the console."


     Varca looks over and gives Zhouth an apologetic shrug.

Theodore McFarlane:
"After we eat, Varca, you and I will begin work on the fuel processors. Viridian and Ingrid can start on the Maneuver Drives. Aaron can help Zhouth in polishing up and maintaining the bridge and the systems there."


     "Sure.  Why not.  I don't have anything more pressing to do, until we land." Varca agrees, "But be warned, Theo--I'm more of a mechanic than an engineerYou'll have to take point on that job.  The Star Guard Scouts only trained me for a couple of shipboard positions--and none of them involved making repairs to major systems."

     Varca grins, "But I can pass over a spanner with the best of them!"
Zhouth
player, 370 posts
Vargr
669999
Mon 2 Mar 2020
at 05:22
  • msg #237

Re: 2: Dancing on Drinax

  Looking slowly around the bridge - the area that he had been designated to help clean up and make presentable - Zhouth murmured, "Those office pieces might come in handy sooner than I thought..."
This message was lightly edited by the player at 05:22, Mon 02 Mar 2020.
Theodore McFarlane
player, 490 posts
Human Capt, IN ret.
697AAA
Thu 5 Mar 2020
at 15:59
  • msg #238

Re: 2: Dancing on Drinax

"That will work Varca, a spanner or a screwdriver passer will be helpful when I'm shoulder deep in the fuel processor."
Ingrid Gustavdottir Sigar
player, 167 posts
Human Merchant
Sword Worlder
Sat 7 Mar 2020
at 05:46
  • msg #239

Re: 2: Dancing on Drinax

Ingrid had made steak and mashed potatoes, and set things out with as much formality as a salvaged warship had to offer. She seemed a little nervous. "Dig in, I hope you enjoy it!" she said when the others came down to eat, smiling.
Theodore McFarlane
player, 491 posts
Human Capt, IN ret.
697AAA
Sat 7 Mar 2020
at 13:35
  • msg #240

Re: 2: Dancing on Drinax

Teddy dove in, a medium rare steak and a big plate of potatoes! He ate voraciously, not realizing how hungry he was! "This is great Ingrid, glad I picked you for my wife!" he says with a smile. "Now I have to work on you picking me, Varca or Cyrus can have the Princess!"
Varca Lexand
player, 306 posts
Human Vespexer
Raider
Sun 8 Mar 2020
at 04:55
  • msg #241

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 240):

     Varca--who had been eating with the focused, efficient movements of someone who has experienced starvation--looks up so sharply at Theo's frivolous comment, that Varca actually drops his food laden fork onto the floor.  After a quick glance downward at the wastage, Varca looks back up with a completely blank look on his face; totally expressionless.

     Without looking directly at either Theo or Ingrid, in a quiet monotone, Varca says,

     "Please don't kill him.  I need him for the mission.  He's obviously been among Imperials for too long."
Theodore McFarlane
player, 492 posts
Human Capt, IN ret.
697AAA
Sun 8 Mar 2020
at 13:02
  • msg #242

Re: 2: Dancing on Drinax

"Heheheheheheheheh." Theo laughs at Varca!
Ingrid Gustavdottir Sigar
player, 168 posts
Human Merchant
Sword Worlder
Tue 10 Mar 2020
at 04:50
  • msg #243

Re: 2: Dancing on Drinax

Ingrid smiled to see the crew enjoyed the meal. She giggled at Theodore; she knew him well. "Obviously, the Empire has a very different idea of romance. Anyways, I'm glad you like it"

"One must make allowances for their strange barbarian ways" she said to Varca with mock-seriousness, holding herself imperiously.
Varca Lexand
player, 311 posts
Human Vespexer
Raider
Tue 10 Mar 2020
at 18:11
  • msg #244

Re: 2: Dancing on Drinax

In reply to Ingrid Gustavdottir Sigar (msg # 243):

     Varca visibly relaxes at Ingrid's words.  He had truly been concerned about her reaction to Theo's heavy-handed attempts at flirtation.

     Everything that Varca knew about Sword Worlders he'd learned from an eighty-year old e-book he'd read, once--and that digital file made it pretty clear that Sword Worlders didn't like the way Imperials acted like they owned the universe.  Very often objecting to said attitude, the file went on to say, with violence.

     Frankly, as he thought about it, now, Varca was rather impressed with Ingrid's self-control around Theodore--especially when he remembered the look in her eyes when he mentioned Archduke Norris' name.

     So, mannerlessly grabbing up his salad fork--his dinner fork was on the floor...filth-ridden...contaminated...toxic--Varca continues eating his meal.
Theodore McFarlane
player, 494 posts
Human Capt, IN ret.
697AAA
Tue 10 Mar 2020
at 18:18
  • msg #245

Re: 2: Dancing on Drinax

Teddy finishes his meal and pushes back his plate and his chair. That was excellent Ingrid, now after all that settles, it will be time to get to work."
Varca Lexand
player, 312 posts
Human Vespexer
Raider
Tue 10 Mar 2020
at 18:54
  • msg #246

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 245):

     After the meal, Varca will assist Theodore in attempting repairs to the Fuel Processors--following Theo's direction and doing most of the 'grunt work'.

OOC:
Varca will be assisting using his Mechanic/1 skill.  DM+0 for INT/EDU/DEX if appropriate, or DM-1 for STR.
If Needed:  Varca Lexand rolled 13 using 2d6+1 ((6,6)).  Assisting Fuel Processor repairs with Mechanic skill.  BOXCARS!  Woo-Hoo!!!

Theodore McFarlane
player, 495 posts
Human Capt, IN ret.
697AAA
Tue 10 Mar 2020
at 19:49
  • msg #247

Re: 2: Dancing on Drinax

"You fixed them Varca! Way to go!"

15:50, Today: Theodore McFarlane rolled 8 using 2d6+3.  engnrng check.
This message was last edited by the player at 19:50, Tue 10 Mar 2020.
StarMaster
GM, 96 posts
Wed 11 Mar 2020
at 19:25
  • msg #248

Re: 2: Dancing on Drinax

The way technology goes, certain items reach a point where their basic function can't be improved, only modified. Such as with a knife. Even at TL15, it's still a knife. It's not a broom, it's not vehicle, it's not a toaster; it's just a knife. It's better quality, it may have a hollow handle with a miniature survival kit stuffed inside, and nothing less than TL15 can sharpen it (but, then again, it never gets dull), but it's still just a knife.

The fuel processor is the same way. There's only so much you can do with raw fuel, which is mostly filtering out the impurities that'll cause problems in the reactor. The earlier evaluation of ship identified a maintenance problem with the fuel processors... it simply hadn't been maintained in so long that it wasn't functioning any more. All Varca needed to do was pulled out the quantum filter, purge it and replace it... and maybe run a rag over some of the moving parts.

It takes only 1/2 ship share of RUs to fix it.


At this point, there were 34 ship shares (including 5 invested by Cyrus) available to repair 25 structural RUs, 53 technical RUs, and 73 cosmetic RUs. Of course, 1 ship share will repair 2 cosmetic RUs, but those can also be repaired by spending credits. There are 300,000 credits available from all the crew (if they are willing to spend it) to fix the cosmetic RUs. In the case of about half of them, it's about acquiring something that's missing.

As Ingrid's dinner was served, it became apparent that the 'dishes' were of lesser quality... about a 3 on a 1-to-10 scale. The ship was originally outfitted with Class 9 equipment, which is about all that's left of Drinax royalty anyway. Back in the day, the King's ship probably had Class 10 equipment--gold, gold-plated, gold leaf, etc.

A typical service for 8 was probably 200Cr, double that for the king due to royal markings.


If Varca finds his cache, it's possible that your ship shares will be twice as effective.

Likewise, a successful skill check (with a success of 10+) will also double the effectiveness of an RU.

Some systems will take a -1 DM due to the difference in TLs. Electronics won't be one of them, though, because Viridian is from a TL15 world.
This message was last edited by the GM at 21:10, Wed 11 Mar 2020.
Varca Lexand
player, 313 posts
Human Vespexer
Raider
Wed 11 Mar 2020
at 21:03
  • msg #249

Re: 2: Dancing on Drinax

In reply to StarMaster (msg # 248):

OOC: I thought Zhouth was from a Really-High Tech world, too?  Not saying he has Viridian's Electronic skills....just thought he said he was from a really high tech world.... ^_^
Theodore McFarlane
player, 500 posts
Human Capt, IN ret.
697AAA
Sat 14 Mar 2020
at 13:16
  • msg #250

Re: 2: Dancing on Drinax

"The fuel problem is fixed now as far as skimming goes, we just need to bang metal to repair it the rest of the way to get capacity back. What else is fixed?"
Ingrid Gustavdottir Sigar
player, 171 posts
Human Merchant
Sword Worlder
Mon 16 Mar 2020
at 10:17
  • msg #251

Re: 2: Dancing on Drinax

Ingrid tidied up then went to work on the M-Drive. She enjoyed working with machines, and she was in good spirits.

03:16, Today: Ingrid Gustavdottir Sigar rolled 12 using 2d6+4.  M-Drive.

Phew! I was afraid I'd botch my first actual engineering roll.

Zhouth
player, 381 posts
Vargr
669999
Mon 16 Mar 2020
at 10:44
  • msg #252

Re: 2: Dancing on Drinax

  "You want me to do what?"

  Zhouth's expression had shifted to that of a skydiver whose parachute and backup had simultaneously failed to open - and fallen off into the bargain - when the request was made.

  "But... I haven't had to do anything like that in almost thirty years!"



  Nevertheless, with a bit of further coaxing, he ended up in a (conventional) vacc suit on the outside of the Harrier, slowly replacing bolts, struts, and other large mechanical parts of the landing gear from a tethered bundle... though it was hard to tell that one apart from Zhouth himself, as he made use of at least three times as many safety cables, harnesses, and related accessories as even the most cautious EVA worker normally would.

  Despite that, he somehow managed to pull it off with an efficiency that would do even the most seasoned shipyard worker proud, and when he made it back in through the airlock he'd calmed to the point of only looking half-terrified about the prospect of what he'd just done!


 
  13 - Education/Mechanic.
 

This message was last edited by the player at 13:19, Tue 17 Mar 2020.
Theodore McFarlane
player, 503 posts
Human Capt, IN ret.
697AAA
Tue 17 Mar 2020
at 13:15
  • msg #253

Re: 2: Dancing on Drinax

"Well, landing gear is fixed, fuel processors fixed, bridge gone over, M-Drive fixed, shall we find the grave yard Varca?"

Varca Lexand
player, 317 posts
Human Vespexer
Raider
Wed 18 Mar 2020
at 16:16
  • msg #254

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 253):

     "Alright." Varca nods, "Everyone follow me down to the starboard Countermeasures Suite, and I'll show you were we're going...."

     Going from the Common Area, on the Upper Deck--where Ingrid's delicious meal had just been served--down to the Lower Deck, everyone assembles in the starboard side Countermeasures Suite.  Each Countermeasures Suite is a room full of computer and sensor equipment, most of which is dedicated to 'spoofing' enemy sensors, enemy targeting, and enemy missile tracking systems, as well as locating and targeting enemies for our weapons.

     The starboard side Countermeasures Suite is also set up as an ad hoc Combat Information Center--not only can all the Electronic Warfare systems be coordinated, but operational planning can be created and monitored from here.

    As the Crew enters the room, everyone sees that there is a holo-table in the center of the room, with a glowing hologram of planet Drinax hovering abouve it, the colors of the medium-sized, wet world looking not-quite-right--the blue of the oceans which cover two-thirds of the planet have a distinct reddish pallor, while the greens and browns of the landmasses are pale and grayish.  Even the clouds hanging in the rarified atmosphere are dingy in appearance.


     Walking up to the holo-table, Varca points at a pulsing red dot, located in the middle of a mountain range on a landmass in the northern temperate zone,

     "There.  That mountainous peninsula is where the rift valley--where I saw what looked like hundreds of wrecked Harriers--is located."

     Varca moves his arm westward, to the left, pointing to another location, a small distance away from where the pulsing red dot is,

     "Over here, a little over four-thousand kilometers to the west, roughly in the center of this area of plains, is the closest Star Guard Army Outpost--a dozen-or-so Troopers, some Technicians and Medicos, and a Trader.  When I was there, there were four Vespexer Clans in that region--could be anywhere from four to eight hundred people, in dozens of scattered bunkers.  Last Vespexer Census confirms they are still there.  If we're careful on our approach to the old base, nobody over here should get a clue to our presence."

     "So, when I first transferred into the Star Guard Scouts, I spent two months teamed with two other Vespexer Scouts doing Planetary Survey in those mountains.  In that time, between the three of us, mostly working solo, we did a rough survey of just under eight-hundred thousand square kilometers.  We had no idea that the old base was even there--and after I spotted it, I never reported it's location.  And in that whole time none of us ever encountered any evidence of Vespexer Clans up in those mountains."

     Varca shrugs his shoulders,

     "Doesn't mean they aren't there.  Just means that, if there are any Vespexers living in those mountains, the Clans are either very small in number, or they're really well hidden.  Or both.  And, as of the last Vespexer Census, three years ago, there are still no Clans reported in that area.  But, again, Vespexers don't always report their locations or numbers accurately--especially if they're working a big salvage site.  So be prepared, we might run into Vespexers.  Keep your weapons handy and charged."


OOC:
"starboard side Countermeasures Suite" = Room #25, on the right-hand side of the ship

"just under eight-hundred thousand square kilometers" = approximately 1 Hex, on the planet map

Zhouth
player, 386 posts
Vargr
669999
Thu 19 Mar 2020
at 09:52
  • msg #255

Re: 2: Dancing on Drinax

  Zhouth had changed out of the vacc suit by the time the briefing was called, and he stood back watching the planetary display as Varca pointed to bits of it and described what he'd seen or knew (or thought) to be there. All well and good, until the very last line.

  "Right. Weapons." Zhouth's ears drooped at the mention and what it potentially presaged. "I guess that means hiding behind a rock and hoping that someone shoots them before they shoot me? I mean, I'm no good at shooting things, and even with that armor, running toward people with laser rifles with the intent of punching them doesn't sound like a very good idea." He deflated a little bit further as he and added, as if in sudden realization, "Can't even try teeth with a face-plate in the way."
Theodore McFarlane
player, 506 posts
Human Capt, IN ret.
697AAA
Thu 19 Mar 2020
at 12:53
  • msg #256

Re: 2: Dancing on Drinax

"Hopefully, you won't need your teeth. Or a rifle."
Varca Lexand
player, 318 posts
Human Vespexer
Raider
Thu 19 Mar 2020
at 13:42
  • msg #257

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 255):

     Varca turns towards Zhouth,

     "I don't know if this will put you at ease, Zhouth, but if we actually do encounter any Vespexers, down in those mountains, and they haven't joined with the Clan Council--and there are still a few Clans, in remote locations, that haven't joined with the planetary community....we call then 'Ferals'--well, you won't have to worry about charging at them, waving a weapon...."

     Varca breaks out into a wide grin, "You won't even know that they are there, until you get shot or stabbed.  Vespexers aren't big on stand up fights--we attack from ambush and use a lot of hit-and-run tactics.  You'll know you've met an unfriendly Vespexer when you suddenly realize you're dead."

     "But you've brought up a good safety issue that most offworlders don't know about--when we're down on-planet, at no time should any of you ever open your suits outside of a secured, pressurized area!  Like, only when you're aboard this ship.  This has nothing to do with potential contamination hazards--which are not something to take lightly--it's the little known fact that the air pressure is extremely low."

     "Even in it's Golden Age, Drinax only had a Thin atmosphere--something like zero-point-six or zero-point-six-five Standard Atmospheric Pressure.  But the Pussies dropped enough high-speed rocks on the planet to blow away half the atmospheric envelope!  Pressure at sea level, now, is about zero-point-four Standards--that's a Very Thin atmosphere, in Scout parlance.  It'll be a little lower up in the mountains, where we're going--and almost a Vacuum at altitudes much higher."

     "So, for yet another reason, do not open your suits down there!"

     "Vespexers are born to that pressure, nowadays, but even I will have a little difficulty up in the mountains--I've lived off-planet for so long, I've lost some of my low-pressure tolerance."

     "Oh, yeah--Gravity!  You may have noticed that Drinax isn't a big world--it's got a diameter of only sixty-four thousand kilometers--but it's a bit on the dense side, and the local gravity is just under half a G--zero-point-four-one Standard G, to be exact.  So you Big-Worlders be careful."


OOC:
     Drinax is thus considered a Low Gravity world--local gravity is between 0.4-0.7g.
     According to the Traveller Companion:
Traveller Companion, page 56:
For every 0.25g difference between the gravity a Traveller is used to and the gravity they experience, DM-1 is imposed on all physical actions.  Assume a ‘home’ gravity of 1g for most people living and working in space, as most space stations and a starships are maintained at this level.  The DM is increased by +1 for every level of the character’s highest relevant skill, up to DM+0.  Normally this will be Athletics (dexterity) or Vacc Suit but others may be used if applicable.

     So, if you don't know your Homeworlds exact gravity, assume 1g.
     With Drinax' 0.41, that's a difference of 0.59.
     0.59 divided by 0.25 is 2.36.  So the DM will either be DM-2 or DM-3, GM's call.
     Skill levels in appropriate skills will off-set this DM.
     But only if a Skill roll is called for.  Otherwise, just remember that you're "lighter" than you're used to.

     Aaron & Theodore, it's been a few years for each of you, but you did spend time down on the planet in the past.  Check with GM to see if you spent enough time down there to become "accustomed" to the difference, as well as if it's been so long, you've forgotten the experience.

Theodore McFarlane
player, 507 posts
Human Capt, IN ret.
697AAA
Thu 19 Mar 2020
at 13:48
  • msg #258

Re: 2: Dancing on Drinax

Been too long for Theodore, he forgets.
StarMaster
GM, 97 posts
Thu 19 Mar 2020
at 21:13
  • msg #259

Re: 2: Dancing on Drinax

The landing gear has been fixed, though one of the struts could stand to be replaced. It doesn't keep the gear from working, but, at some point, it could still give out.

The fuel processors have undergone maintenance and are working just fine now.

The power plant has also undergone its long-overdue maintenance and is back to working at 100%.


With all the immediate problems fixed, the ship is once again under power and a course is set that will keep it out of sight of the Floating Palace as it circles the planet and lands in the spot Varca indicated.

The journey down to the planet goes smoothly, without any incidents. The course takes it over the mountains before dropping into the valley.

It isn't until the ship is nearly on the ground that the ships Varca claimed were there can be seen because they are in a man-made cave/hangar. A significant section of the mountain overhangs the six squadrons that were stationed here... a total of 144 ships. Unfortunately, the north end of the overhang has collapsed at some point, burying maybe two dozen ships.
Zhouth
player, 387 posts
Vargr
669999
Fri 20 Mar 2020
at 08:12
  • msg #260

Re: 2: Dancing on Drinax

  Zhouth was back in his boarding suit by this time, and none too graceful for it, a situation that would surely only worsen once light gravity and a too-thin atmosphere were added to the equation. Judging by Varca's description, Drinax was squarely in between the natural gravity of Rockball and Vanejen; perhaps those hidden sniper-shots would be foiled by a timely topple or two?

  "I suppose it's too much to hope that we can cobble together a nice little patchwork squadron of these things," he murmured (over the comm, of course), as he waved one hand back and forth toward the viewscreen and the slightly-squashed formation that was on display. "But if we want different identities for the ship, there should be lots of totally-legitimate names and transponder codes down there!"
This message was last edited by the player at 08:13, Fri 20 Mar 2020.
Varca Lexand
player, 319 posts
Human Vespexer
Raider
Fri 20 Mar 2020
at 17:01
  • msg #261

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 260):
[Aboard 'courier vessel' Vultan, on approach to 'lost' Harrier Base, planet Drinax]

     Varca, also changed into his new Boarding Suit, is sitting strapped into the acceleration couch at the Electronic Warfare station, in the Port-side Countermeasures Suite, on the lower deck.  When the ship had begun its decent from orbit, Varca had mumbled something about being "...at my Station..."

     The comms of his suit linked into the Vultan's internal comm-network, Varca responds to Zhouth over the general push, so everyone can hear,

     "Damn!  I hadn't even thought about that, Zhouth!" Varca says, "With all those ships--and maybe even some surviving storerooms, deeper in the mountain--I'm positive we can find one or two spare transponders.  And with your and Viridian's advanced computer skills, creating the three transponders we'll be needing shouldn't be too difficult."

     "But as for putting together an entire squadron of rebuilt Harriers....hmmm....looks like, maybe, there were five or six squadrons on the ground, when this place was hit.  But even with that many hulls to pick and choose from, unless there's some kind of repair facility still usable, down there, I wouldn't put any hope in us rebuilding even one ship.  I'm not even sure, exactly, just what level of repairs we are going to be able to do, ourselves."

     "My primary goal, down there, is first to just locate and salvage usable parts for our needs.  Then we can see about replacing or repairing anything, if we can.  But if not, at least we'll have the parts we need, to get them installed, later, at a proper shipyard."

     Varca adjusts the controls to have the video display before him scan across the scene of wreckage.

     "Yeah...it would take major manpower to re-establish this place back into a functional military facility.  We're just here to scavenge.  Although...."

     Varca pauses a moment, in thought, before continuing,

     "It occurs to me, as I look this place over, that it might go a long way to deflecting Lord Wrax' dislike for our little project, if we were to inform him of the location of this base--after we're done with our salvaging, of course.  If nothing else, there's a super-freighter's worth of potentially salvageable Jump/2 engines--built to Tech/15 specs!--down there.  The Grand Admiral will be flying without a grav-belt, when he sees this...."
Theodore McFarlane
player, 508 posts
Human Capt, IN ret.
697AAA
Fri 20 Mar 2020
at 18:35
  • msg #262

Re: 2: Dancing on Drinax

"Look for a soft spot Viridian, land soft in the open so we can get away, but under cover so we're not spotted by the Guard."

Teddy then puts his suit on for going outside once they land.
This message was last edited by the player at 18:36, Fri 20 Mar 2020.
Ingrid Gustavdottir Sigar
player, 173 posts
Human Merchant
Sword Worlder
Sat 21 Mar 2020
at 07:25
  • msg #263

Re: 2: Dancing on Drinax

"I have a pistol that belonged to my father" Ingrid admitted in the tone of someone confessing an embarrassing secret. "I don't really know how to use it, of course."
“I can’t wait to get a look at all that tech that must be down there” Ingrid said excitedly. “More than I know what to do with! And all for me to work with.” She smiled.
“I wish the environment were a little less hostile, though; that will make this harder. I miss Tizon, I surely do.” Ingrid was wearing her new vacc suit, although she seemed a little uncomfortable in it still.
Theodore McFarlane
player, 509 posts
Human Capt, IN ret.
697AAA
Sat 21 Mar 2020
at 12:25
  • msg #264

Re: 2: Dancing on Drinax

"Excited, nervous, or both?" he asked Ingrid.
Viridian Starfire
player, 57 posts
Human Merc
Sat 21 Mar 2020
at 19:42
  • msg #265

Re: 2: Dancing on Drinax

"Soft spot?" Viridian questions Teddy's comment. "It's a rock; it doesn't have a soft spot!"

Nevertheless, he sets the ship down in the shadow of the mountain, as close to the overhang as he can get.
Theodore McFarlane
player, 510 posts
Human Capt, IN ret.
697AAA
Sat 21 Mar 2020
at 19:44
  • msg #266

Re: 2: Dancing on Drinax

"Excellent job Viridian! I knew there was a reason why you were hired for this!" he says with a grin.
StarMaster
GM, 98 posts
Sat 21 Mar 2020
at 19:53
  • msg #267

Re: 2: Dancing on Drinax

It's only now that the ship is down that you get a good view of the ships. It looks as if some sort of plasma weapon was fired from one end of the overhang and pierced every ship in the line. This was repeated for all eight rows of the ships. It could have been done by one unit, since the ships probably weren't manned yet. If they had been, they'd have been airborne. Clearly, though, none of the had lifted off.

Additionally, it looks like individuals had subsequently used the ships as target practice.
This message was last edited by the GM at 15:23, Fri 03 July 2020.
Varca Lexand
player, 320 posts
Human Vespexer
Raider
Sun 22 Mar 2020
at 01:21
  • msg #268

Re: 2: Dancing on Drinax

In reply to StarMaster (msg # 267):

     "Jesu Kristi..." Varca moans in shock, as he looks over the video on the live display--forgetting that his mic is open.

     "Yes *ahem* well....I never said they were in good condition." Varca adds, in his more normal, snarky tone, "I only said I'd seen them here, and that, from a distance, they did look damaged."

     "Still....with over a hundred wrecks out there....statistically....it should be impossible for us not to find something we can use.  Even if we have to repair or refurbish it, first.  That's why I bought all that decontaminating solution."

     "And....there's always the possibility that supplies stored deeper under the mountain may have survived.  If they haven't already been looted, that is...."

     "Well, folks, no point in waiting." Varca says, unbuckling himself from his acceleration couch and rising to his feet.

     "Everyone report to the airlocks--suit up if you aren't already.  These suits already have pretty comprehensive vision and sensor packages, but carrying back-ups never hurts.  Anyone with Ship Engineering skills start checking those ships--very carefully!--for salvageable Jump Drive parts.  That's our first priority."

     "Unfortunately, it looks like most of these ships took the most damage through their middles--and the J-Drive generators on these Harriers is located pretty close to midships--so expect lots of damage and don't take any chances!  Just observe, assess, and report, for now.  There's over a hundred ships to investigate....we're gonna be here for a long time."

     "Anyone not needed for Engineering duties, you'll be with me--we're going to try and get as far back as we can in this hangar space, then see if we can find any entrance to structures deeper under the mountain."

     "Remember, once we step off the ship we'll be in the lower, home gravity.  Those of you who are still uncomfortable with using these Boarding Suits, just remember to relax!  Keep aware of your surroundings, move slowly and cautiously, and just pay attention!"

     "Alright.  Meet you all at the airlocks."
Zhouth
player, 388 posts
Vargr
669999
Sun 22 Mar 2020
at 04:56
  • msg #269

Re: 2: Dancing on Drinax

  As he moved from the bridge to the airlock, Zhouth checked the schematics for the Harrier class on his comm display. "There should be sensor parts in the front and drive parts in the back that we can use, even if the middle's all burned up, right?" He didn't sound particularly distressed by the damage as his academic (and paper-pushing) training took over. "And hull bits that can be reused on other parts. Some of the staterooms, maybe..."
This message was last edited by the player at 13:05, Sun 22 Mar 2020.
Ingrid Gustavdottir Sigar
player, 174 posts
Human Merchant
Sword Worlder
Sun 22 Mar 2020
at 07:56
  • msg #270

Re: 2: Dancing on Drinax

Ingrid let out a chocked gasp. "The ships! All my beautiful ships... all ruined." Her excitement drained out of her, but she still said "I'll see what can be done with them."
Theodore McFarlane
player, 511 posts
Human Capt, IN ret.
697AAA
Sun 22 Mar 2020
at 11:56
  • msg #271

Re: 2: Dancing on Drinax

Teddy didn't say much, he just followed Varca who appeared to know what he was doing.
StarMaster
GM, 102 posts
Mon 23 Mar 2020
at 18:31
  • msg #272

Re: 2: Dancing on Drinax

The crew exits the ship through the airlock, and proceeds toward the wrecked ships.

Varca leads about half the team toward the back of the 'hangar'. The Harrier is 50 yards from the closest wreck, and there is plenty of room to head to the back along the outer column of ships.

It isn't until you round the tail of the last wreck that you can see what passes for rooms. A row of cerametal lockers have been placed against the back wall. At a rough count, there are maybe 50 of them stretching the entire width of the hangar.

Not surprisingly, all of them have open doors. Some look like they may have been locked and the lock was shot out.

From what you can see, all the lockers appear to be empty.



Not sure who's leading the other group or where you are going... someone speak up!
Theodore McFarlane
player, 516 posts
Human Capt, IN ret.
697AAA
Mon 23 Mar 2020
at 18:37
  • msg #273

Re: 2: Dancing on Drinax

OOC - Viridian, Teddy and Ingrid are in one group, Zhouth and Varca in the other? Vince? Aaron still on the ship.
This message was last edited by the player at 18:37, Mon 23 Mar 2020.
Rejji Harrasyn
player, 33 posts
Mon 23 Mar 2020
at 18:46
  • msg #274

Re: 2: Dancing on Drinax

Rejji was expecting to escort Teddy, Ingrid and Aaron to investigate the closest wrecks. Viridian was probably going with Varca and Zhouth.

"So, Geeks, what is your priority?" Rejji asks through his suit comm.

"Figure out what you need first, and then determine which ship is most likely to still have that."

"If a part is something that we can drop in a pocket or carry bag, great. If anything is large enough that requires carrying by more than one person, we take it back to the ship first, then come and get the next part."

"Make sure you all have your toolkits with you. The parts aren't just going to be lying around waiting for us to pick up!"

Theodore McFarlane
player, 517 posts
Human Capt, IN ret.
697AAA
Mon 23 Mar 2020
at 18:50
  • msg #275

Re: 2: Dancing on Drinax

In reply to Rejji Harrasyn (msg # 274):

"Okay, we need a strong back." Teddy is carrying a toolkit. "Who is staying on the ship? Aaron?"
This message was last edited by the player at 13:52, Tue 24 Mar 2020.
Viridian Starfire
player, 59 posts
Human Merc
Mon 23 Mar 2020
at 18:55
  • msg #276

Re: 2: Dancing on Drinax

Not having any engineering skills, Viridian didn't see any point in going with the engineers, so he dutifully followed Varca to the back of the hangar.

"So, what, Varca? Did the Aslan loot these lockers 200 years ago? Or does this look like the work of Vespexers?"

"What clans scavenge in this area? Are they... friendly? Can we convince them that we're not Palace flunkies?"

Zhouth
player, 393 posts
Vargr
669999
Mon 23 Mar 2020
at 20:05
  • msg #277

Re: 2: Dancing on Drinax

  "Do I look like a palace-type?" Zhouth attempted to hold his hands out to his sides in a wide-armed gesture of presentation, and promptly wheeled them about to regain his precarious balance in the unfamiliar suit and the gravity that was simultaneously just-too-much and just-too-little. "I mean, they all strut around in their dull, formal colors. And I don't think they take vargr either!"

  He managed to turn about with only the slightest of unsteady weaves and cast a long, slow look across the wrecked hangar-bunker. "If it was Vespexer-looting, we might not find the same ones now as then, anyway."
Viridian Starfire
player, 60 posts
Human Merc
Mon 23 Mar 2020
at 20:52
  • msg #278

Re: 2: Dancing on Drinax

"I was just going with what Varca keeps saying," Viridian responds to Zhouth.

"If we aren't Vespexers, then we're the enemy... or else food. They seem to treat all enemies as from the Palace... well, except for the Aslan, but, clearly, we aren't the Aslan."
This message was last edited by the player at 15:17, Tue 24 Mar 2020.
Zhouth
player, 394 posts
Vargr
669999
Mon 23 Mar 2020
at 21:03
  • msg #279

Re: 2: Dancing on Drinax

  "Between the Palace and the Aslan? Better to be from the Palace, I think," Zhouth noted pensively. In fact, he was - beneath the wobbles imposed by his current, less than ideal mobility - growing noticeably subdued as he edged toward what cover was available, his nerves apparently getting the better of him amidst the renewed talk of Vespexer sophontophagia.
Ingrid Gustavdottir Sigar
player, 177 posts
Human Merchant
Sword Worlder
Tue 24 Mar 2020
at 07:25
  • msg #280

Re: 2: Dancing on Drinax

Ingrid shifts through her tools nervously. "Varca and Theodore are in charge, I will go where they lead."
Varca Lexand
player, 323 posts
Human Vespexer
Raider
Wed 25 Mar 2020
at 07:56
  • msg #281

Re: 2: Dancing on Drinax

[The 'lost' Harrier Base, planet Drinax]

     Varca's initial thought had been to have everyone go planetside, thinking that the more people involved in the work, the quicker it might get done.  But Theodore made some good arguments for leaving someone aboard--and Aaron, as both a Medic, as well as an ex-Scout--did seem the logical choice.

     Rejji, though no Engineer, did have the skills for surviving in this environment, so he  would go with Theodore and Ingrid, and as they focused on the engineering survey, he would watch out for them.

     Varca would take Viridian with him, and if Zhouth had none of the skills needed for the engineering survey, then he'd take the Vargr with him, as well.

     Aaron would stay aboard the Vultan, listening to headset chatter and monitoring passive sensors.  This way, he would hear a call for a Medic and be able to respond--as well as, hopefully spotting on sensors any approach, by ground or air, of surprise 'guests'.  And, in a pinch, as an ex-Scout, Aaron should even be able to move the ship--if needed.
Viridian Starfire:
Not having any engineering skills, Viridian didn't see any point in going with the engineers, so he dutifully followed Varca to the back of the hangar.

"So, what, Varca? Did the Aslan loot these lockers 200 years ago? Or does this look like the work of Vespexers?"

"What clans scavenge in this area? Are they... friendly? Can we convince them that we're not Palace flunkies?"

     "Well, as I said before, when I was surveying this region, years back, no evidence of Vespexer presence was detected--but that doesn't mean they weren't here then--or that they aren't here now.  But this...."

     Varca indicates the open containers,

     "This was probably the Aslan looting, after their attack." Varca says, "If Vespexers had found this place, they would have taken the containers, as well--we don't leave behind anything useful.  All of these would go a long way to expanding the size of a Bunker.  And don't think their size is an issue.  Vespexers would find a way."

Zhouth:
  "Do I look like a palace-type?" Zhouth attempted to hold his hands out to his sides in a wide-armed gesture of presentation, and promptly wheeled them about to regain his precarious balance in the unfamiliar suit and the gravity that was simultaneously just-too-much and just-too-little. "I mean, they all strut around in their dull, formal colors. And I don't think they take Vargr either!"
     <quote Viridian Starfire>
"I was just going with what Varca keeps saying," Viridian responds to Zhouth.

"If we aren't Vespexers, then we're the enemy... or else food. They seem to treat all enemies as from the Palace... well, except for the Aslan, but, clearly, we aren't the Aslan."

Zhouth:
  "Between the Palace and the Aslan? Better to be from the Palace, I think," Zhouth noted pensively.

     "Hey!  We're not cannibals, you know!" Varca objects, "We don't eat people."

     "But...y'know...some resources are severely limited...so, in order to stretch available meat resources in a community, we created what we call the 'protein vat'--any and all meat or...other...sources of protein that we can get our hands on is put into the protein vat, where it gets processed into a generic, homogenous protein paste"

     Varca shrugs his shoulders, "No way, really, to identify the origin of what comes out of the protein vat."

     Varca turns his helmet to face Viridian, "Besides....corpses ain't people.  Not anymore...."
This message was last edited by the player at 07:57, Wed 25 Mar 2020.
Zhouth
player, 396 posts
Vargr
669999
Thu 26 Mar 2020
at 02:26
  • msg #282

Re: 2: Dancing on Drinax

  "So, just processed cannibalism, then? And precooked from all the laser fire. Kind of like those military emergency meals, right?"

  Zhouth's attempt at humor was marred by even greater unease than before. The talk of rendering corpses into paste certainly hadn't helped his mood any!

  "Umm, I'm thinking that maybe we should keep a pilot and gunner on the ship, not just a doctor. That way we have a bigger gun ready if someone starts shooting them our way?"
Varca Lexand
player, 325 posts
Human Vespexer
Raider
Thu 26 Mar 2020
at 03:07
  • msg #283

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 282):

     "Still not 'cannibalism', Zhouth.  It's just another way of 'running faster than you', to us." Varca says, "And leaving Aaron onboard is leaving a Pilot aboard--that's what I was getting at when I pointed out that Aaron is an ex-Scout.  At the very least, he's got the basics of Piloting."

     "Okay, anyway, these containers might look empty at a quick glance, but it'll be a while before the others are done surveying the ships, so we might as well fully check each container.  Zhouth, you look into this first one, Viridian the next, I'll go down to the third.  We keep leap-frogging each other.  Also, keep an eye open for doors or passageways between the containers--or even at their backs!"

     "These are storage containers, guys--where did the base personnel bunk down?  Where's the base physical plant--power, air, water, recycling?  There has to be more to this facility than just this hangar."

This message was last edited by the GM at 22:54, Thu 26 Mar 2020.
Zhouth
player, 397 posts
Vargr
669999
Thu 26 Mar 2020
at 05:55
  • msg #284

Re: 2: Dancing on Drinax

  "He can't fly it and shoot the cannon at the same time, though..."

  **

  While he cautiously inspected the first of the containers, a task made much simpler by the fancy electronics that had been incorporated into the boarding suits, Zhouth mused, "They'd be underneath, right? Or deeper inside the mountain. Maybe the collapse buried it all, but if it didn't then that would be a great place for Vespexers to set up, with all those things ready to use, or at least to patch back together?"

  "I'd really rather there not be anyone there now, but once we're done, maybe some of them would like to know about this place, just like the Palace would."
This message was last edited by the player at 06:51, Thu 26 Mar 2020.
Varca Lexand
player, 326 posts
Human Vespexer
Raider
Fri 27 Mar 2020
at 02:08
  • msg #285

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 284):

[The 'lost' Harrier Base, planet Drinax]

     "Could be underneath, I suppose, yeah." Varca agrees, "Good point.  We should scan the floors, too, look for faded old markings like the ones ports put around lift shafts.  But my hunch is that they just plasma-drilled horizontally into the mountain."

     "I just really hope that the places we're looking for aren't under that collapsed section of the hangar.  I don't want to spend the next year here, digging this place outThanks for putting that out to the Universe, though, Zhouth." Varca adds in an amused tone.
Zhouth
player, 398 posts
Vargr
669999
Fri 27 Mar 2020
at 02:56
  • msg #286

Re: 2: Dancing on Drinax

  Zhouth stopped in his tracks as a thought suddenly came to him.

  Well, he mostly stopped in his tracks. The combination of heavy armor and askew gravity turned his stop into a three-hop bounce before he managed to right himself, and turned - rather more carefully - to wave one hand excitedly toward the Vultan and the other toward the mountainside.

  "It should have a densitometer, right? Or is that not working yet? It would tell us where the tunnels are! Saves us a lot of guessing where to look, even if we still have to find the hatch!"
This message was last edited by the player at 02:56, Fri 27 Mar 2020.
Varca Lexand
player, 328 posts
Human Vespexer
Raider
Sun 29 Mar 2020
at 02:06
  • msg #287

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 286):

     Varca halts and turns to look at Zhouth,

     "Mother-puss-bucket....I don't know.  All my time in the Countermeasures Suites, I've been focusing on the combat-oriented sensors....I didn't look to see if there was a densitometer aboard, or not." Varca admits,

     "I mean, densitometers are usually on Scoutships....and the Vultan was built as a Commerce Raider....but....maybe...."

     Varca switches to the General Push,

     "Aaron?  Aaron, it's Varca.  Check and see if the Vultan has a densitometer sensor installed aboard.  Maybe on the Bridge, or possibly down in one of the Countermeasure Suites.  If it does, find out if its operational."
Theodore McFarlane
player, 519 posts
Human Capt, IN ret.
697AAA
Sun 29 Mar 2020
at 14:16
  • msg #288

Re: 2: Dancing on Drinax

"Well sweetheart, shall we explore?" Teddy says to Ingrid in his best Bogart voice. "Lead the way Reggie, we're checking them all. Number one first." He carefully makes his way to the first ship in line to begin the inspection.
StarMaster
GM, 103 posts
Sun 29 Mar 2020
at 21:33
  • msg #289

Re: 2: Dancing on Drinax

Rejji leads Ingrid and Teddy over to the first damaged Harrier. If it's laid out like Vultan then the blast went right through the ECM section. No doubt most of it has been destroyed. The damage was done by a plasma cannon, but smaller plasma rifles seem to have taken random target practice on the rest of the ship. Until you get on board, though, you won't be able to tell what was really damaged internally.

One of the rifle shots took out the airlock controls so the starboard airlock won't open. Going around to the other side, that airlock was damaged but not the controls, so it should open. Rejji is able to climb up and open the airlock, and then help Teddy and Ingrid up.

Once inside, you find that a lot of the interior has been looted. A lot more, though, has been affected by insects and weather. There's almost nothing left of the cosmetic decor that the Vultan needs.


As Varca, Zhouth and Viridian continue checking the lockers, you get about halfway down the line when you come to a gap in them. It's about 6 feet wide, and you can see that it leads to the back of the overhang.

You can now see that behind the lockers are two rows of bunk beds with an aisle between the rows. Stacked two high, all that's left are the frameworks. You can see that there used to be a footlocker at the end of every pair, but the footlockers are long gone. There area doesn't go any deeper than the bunks.

That's when the first shot rings out. It appears to come from the collapsed area. The first shot missed, slamming into an open locker door. Even as everyone takes cover, a dozen more shots ring out, clanging off the metal of the lockers.
Varca Lexand
player, 330 posts
Human Vespexer
Raider
Mon 30 Mar 2020
at 00:23
  • msg #290

Re: 2: Dancing on Drinax

In reply to StarMaster (msg # 289):

     "Projectile weapon." Varca says over his teams push, peering forward with light-enhanced vision from where he's taken cover, "gotta be a local--easier to maintain than energy weapons.  And I can't imagine my ancestors equipping their security robots with such crude weapons....but, you never know...."

     Then Varca switches to the general push,

COMM START>>>"Taking fire!  We're behind the big storage containers--entry around the middle of the hangar.  Fire coming from direction of collapsed structure.  We'll try to deal with it, but watch for movement on your side of the containers.  Aaron--get to the Bridge and lock the ship down.  Be ready to remote unlock either airlock, if any of us come running."<<<COMM ENDS

     Back on his team push, Varca says to Zhouth and Viridian,

     "Let's see if we can talk our way out of this.  If not, we scrag these dregs."

     Varca activates the external speaker on his helmet, and turns it up loud.  Then, dropping the Palace Accent he's spent years perfecting, he speaks rapidly in his native Vespexer accent,

     "Check fire!  Check fire!  Oy!  Tough guy!  Ain't lookin fer a fight!  This yer pickins, we back off--just say so!  Save the ammo, hey?"
Ingrid Gustavdottir Sigar
player, 180 posts
Human Merchant
Sword Worlder
Mon 30 Mar 2020
at 08:21
  • msg #291

Re: 2: Dancing on Drinax

Ingrid smiles little despite her nervousness. "I guess we'd better. There's no sense delaying, and there's lots of exciting gear to find"

She smiles and thanks Rejji for helping her up. But she frowns in disappointment once she's inside the ship. "She's in pretty bad shape. But I won't know what's usable until I start opening it up and see what the gear looks like inside."

When she gets the broadcast that Varca is taking fire, she's worried but not intimidated. She's hardly any kind of fighter but she's still a Sword Worlder, and thus no coward. She fumbles with her father's Vendel machine pistol, clearly unfamiliar with how to work it beyond the basics of 'point and click'. "Teddy? What are we going to do?" she asks, sounding a lot more frightened than she feels.
Theodore McFarlane
player, 520 posts
Human Capt, IN ret.
697AAA
Mon 30 Mar 2020
at 13:16
  • msg #292

Re: 2: Dancing on Drinax

"We let Varca do what Varca does best, . . talk." He smiles inside his helmet. "Shall we work our way back to support him if we need too folks, lets go Rej. . ."e smiles inside his helmet,
This message was last edited by the player at 13:17, Mon 30 Mar 2020.
Varca Lexand
player, 333 posts
Human Vespexer
Raider
Tue 31 Mar 2020
at 01:53
  • msg #293

Re: 2: Dancing on Drinax

OOC: just to clarify -- Varca is still speaking Anglic, he's just talking in the accent/slang used by (most of) the Vespexers living down on the planet.  If you speak Anglic, you can understand him.  He just sounds...unsophisticated ^_^
StarMaster
GM, 104 posts
Tue 31 Mar 2020
at 03:40
  • msg #294

Re: 2: Dancing on Drinax

Once Ingrid, Teddy and Rejji were inside the ship, they couldn't hear the shooting. There wasn't any gunshots to hear.


It isn't until Varca takes cover that he realizes the shots (apparently from a Gauss rifle) are coming from several directions. There's at least a half dozen shooters.

There's no response to his speaker request... unless you count a couple more shots.
Zhouth
player, 402 posts
Vargr
669999
Tue 31 Mar 2020
at 04:04
  • msg #295

Re: 2: Dancing on Drinax

  With a startled yelp, Zhouth dove for cover at the sound of gunfire, landing in an ungainly sprawl behind a twisted section of hull that had once belonged to a nearby Harrier, and from there scrambled up into a huddled crouch.

  "It's more than one! There's a dozen of them out there!" His voice betrayed more than a hint of fright both in its speed and its shakiness, but despite that he still managed a small, frantic waving motion in the general direction of the firing squad as he rattled off a few more details. "Gauss weapons. Some on and under the ships. Vespexers, I think?" And, though it wasn't strictly an observation about their assailants, "I knew we needed that cannon ready!"
This message was last edited by the player at 04:10, Tue 31 Mar 2020.
Varca Lexand
player, 334 posts
Human Vespexer
Raider
Tue 31 Mar 2020
at 06:44
  • msg #296

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 295):

OOC: Oops!  My bad, I misread and thought that, given the great description of the "barracks" we got, that we'd passed behind the lockers, to get that kind of detail, and thus the shooters were also "behind" the lockers with us, just up near the collapse--but it clearly says that the "open" end of the lockers are taking incidental fire.  Varca's message to everyone said that we were "behind" the storage containers and taking fire--heh-heh--consider yourselves officially Mis-Informed ^_^


     "Fine!  Be like that!" blasts at the assailants from Varca's external speaker, "But I shall send a sternly worded note to the Vespexer Clan Council about this behaviour!", and then Varca shuts down the speaker.

    "And me without a plasma grenade...." Varca mumbles over his Team Push, as he pulls back the charging levers for his forearm-mounted Snub submachineguns--first the right, then the left.

     "Can anyone see any of these frelling dregs?" Varca asks, as he swings his left arm out, and around, from the locker he's hiding behind, and spraying a wild burst at the rubble pile, "Without exposing yourselves, try to get eyes on these guys.  Right now we're just shooting at rocks!"

     Taking cover, again, behind the locker at the opening leading back to the barracks area, Varca switches to the General Push.

     "Okay, status change!  We are on the outside of the storage lockers!  Repeat, we are outside, in sight of the wrecked ships!  Taking fire from multiple bad guys hiding in the rubble of the collapsed part of the hangar.  They are using gauss weapons, maybe rifles, that's unknown.  We need help spotting these dregs--stay under cover as best you can, but try and get a line on these guys!  Maybe your viewpoint, up in the wreck, will help.  Just don't get shot!"

     "Hey--I don't suppose anyone brought a grenade auto-launcher?  No?  That's too bad..."

     "Hey, Rejji--I've been off-planet a lot, so tell me--what Clans use Gauss weapons?  I always thought those were kinda dodgy for our use, given the environment, down here.  When did our people start using them?"


OOC:
ACTION: Wild-firing a Burst/3 from left arm-mounted Snub-Machinegun
     Varca Lexand rolled
13 using 2d6+1+0 ((6,6))  Boxcars!  Woo-Hoo!
Arm-Mounted Snub-Machinegun is (basically) a standard Snub Pistol with a x4 ammo drum (24 rounds) and the Weapon Traits "Zero-Gee" and "Auto-3".  The range category is still 5 meters (@17 feet), so that roll of 13 may need to be adjusted.
RANGE: 5m (17') |Short: 1.25m (4') DM+1 |Long: 6-9m (33') DM-2 |Extreme: 10m+ (67'+) DM-4 |
     DAMAGE: Varca Lexand rolled
8 using 3d6-3+3 ((1,1,6)) + Effect (if any)

     Varca is also "shouting orders" to everyone about trying to spot the enemy--he's trying to use his Leadership skill to assist y'all in spotting these guys.  If the roll is successful, Varca will be able to....
Core Rulebook, page 72:

....pass orders, commands and suggestions to comrades fighting on the same side.  To do this, [Varca] makes a Leadership check.  The Effect of this check is the number of Boons [Varca] can give to any skill checks (including attack rolls) to [You Bozos] on the same side.  [Varca] must be able to freely communicate to [You Bozos] in order to grant a Boon.

     So, let's roll the dice, shall we?
ACTION: Using Leadership and shouting orders to get a visual on the enemy.
     Varca Lexand rolled
12 using 2d6+2-1 ((6,5)).
     Woo-Hoo!  Normally this is a Target Number 8, which would generate 4 Boon Dice (if I read the abouve, correctly), and a person can only ever use 1 Boon Die at a time, so--assuming I'm crunching all these numbers/rules correctly--Zhouth, Viridian, Ingrid & Theo will get 1 Boon Die to use in any action they take against our opponents, under Varca's "orders".  Preferably while making a Recon roll (I think that's what you roll to spot things).
     StarMaster will have to adjust this, if the Difficulty is higher or lower.

Theodore McFarlane
player, 521 posts
Human Capt, IN ret.
697AAA
Tue 31 Mar 2020
at 12:49
  • msg #297

Re: 2: Dancing on Drinax

Teddy looked out the window of the ship they were on, trying to see through the centuries of dust. He was not very successful. "We need a window washer Varca, too dirty to see. we're coming out."

"Lets get out of here but keep under cover, I don't like being hunted. Keep tight Ingrid, We'll keep you safe."
Rejji Harrasyn
player, 34 posts
Tue 31 Mar 2020
at 22:55
  • msg #298

Re: 2: Dancing on Drinax

"Das a gooder question, Varca," Rejji replies over his comm. "Dere was a rumor not so long ago bout Clan Stovar. Said deysa found a cache of mag bangs. Last I heard, dey was movin' into dese mountains. Dey don't play well with others is the scut."

He then turns back to Teddy and Ingrid.

"It didn't take us as long to get to this ship as it did Varca to get to those lockers in the back, so good chance we weren't spotted. Since we don't know where they are shooting from, I don't think we should leave the ship just yet.:

"If we make a run for it, we'd be sitting duques. We should see what Aaron can find out first."

Varca Lexand
player, 336 posts
Human Vespexer
Raider
Wed 1 Apr 2020
at 04:49
  • msg #299

Re: 2: Dancing on Drinax

[The Lost Harrier Base, near Old Barracks entry, Planet Drinax]

Theodore McFarlane:
Teddy looked out the window of the ship they were on, trying to see through the centuries of dust. He was not very successful. "We need a window washer Varca, too dirty to see. we're coming out."


     "No!  You should stay inside the wreck you're in, Teddy." Varca sends over the general push, "It gives you better cover than running around down here on the ground.  I was actually hoping you guys might be able to get a line of sight on the rubble pile from the hole in the side of the ship you're on."

Rejji Harrasyn:
"Das a gooder question, Varca," Rejji replies over his comm. "Dere was a rumor not so long ago bout Clan Stovar. Said deysa found a cache of mag bangs. Last I heard, dey was movin' into dese mountains. Dey don't play well with others is the scut."


     "And, up in orbit, when we were talking about whether there were any Clans living in these mountains, you never thought to mention these rumors about Clan Stovar?  What the frell, Rejji?" Varca snapped back, "Still....it's good to know those are probably Old Star Guard gauss guns, out there.  We can always hope they short out under such heavy use...."
Rejji Harrasyn
player, 35 posts
Thu 2 Apr 2020
at 16:14
  • msg #300

Re: 2: Dancing on Drinax

"I don't spread gossip, Varca!" Rejji replied over the comms. "These mountains are big. The Stovar could be anywhere in them."

"Just as you are only now finding your way back to this cache, maybe someone of the Stovar are doing the same. And what would it have mattered if I had mentioned it?"

"Besides, we didn't spot anyone when we were flying in."

Theodore McFarlane
player, 522 posts
Human Capt, IN ret.
697AAA
Thu 2 Apr 2020
at 17:04
  • msg #301

Re: 2: Dancing on Drinax

Teddy moves to engineering and looks through the hole through the scope of his Gauss Rifle. He saw rocks.

"You're boss down here, we're staying put. I don't see anything."
Viridian Starfire
player, 61 posts
Human Merc
Thu 2 Apr 2020
at 23:45
  • msg #302

Re: 2: Dancing on Drinax

Viridian wasn't much of a combatant, but he knew enough to keep down and out of sight when someone was shooting at him.

As the rounds clanged around him against the lockers and the ships, he dropped to the ground and rolled over behind one of the landing struts. He waited for a few minutes to see if he'd been spotted... expecting a few rounds to fly in his direction.

When nothing came his way... at least, nothing that he identified as targeting him, he found a  crack in the strut to peer through.

He quickly found out why Gauss guns were so nasty--there was no muzzle flash, no explosive discharge to create a sound to pinpoint where a shot came from.

He had to scan the surroundings to try and spot a Vespexer wearing something like what Varca wore. Probably camouflaged. But... would it match the color and shapes of the ships? Or would they be taking cover like him?

19:41, Today: Viridian Starfire rolled 9 using 2d6+3 ((5,1)). Recon skill check. Probably did spot anything.

"Any chance these guys are monitoring our comms?" he asked over his comms.
Varca Lexand
player, 337 posts
Human Vespexer
Raider
Fri 3 Apr 2020
at 03:33
  • msg #303

Re: 2: Dancing on Drinax

In reply to Viridian Starfire (msg # 302):

     "Detect our comms, yeah, more than likely." Varca replies on the General Push, "Hear what we're saying?  Whether those guys can break our comm encryption depends on whether they have gear from the Palace--like us--or if they've managed to cobble together some Old Drinaxi Tech, like those guns of theirs.  Fully working Old Tech, if they know how to use it, could break our encryption, yeah."

     "But....that gives an idea.  Hey Zhouth--or anybody, for that matter--on the off chance these sand fleas aren't using either Palace Tech or Old Tech, could somebody try and tap into their comms?"
StarMaster
GM, 106 posts
Fri 3 Apr 2020
at 23:44
  • msg #304

Re: 2: Dancing on Drinax

About the only way Teddy could spot anything through the holes in the ships if is one of them happened to line up in that line of sight. The closeness of the ships doesn't provide a wide enough angle vertically to let him see anything on top of the other ships unless they were on the ship next to you.
Zhouth
player, 406 posts
Vargr
669999
Sat 4 Apr 2020
at 00:02
  • msg #305

Re: 2: Dancing on Drinax

  Zhouth slowly shifted his weight and leaned to one side in an almost comically timid attempt to peer around the edge of the wreckage, and he actually managed to hold that pose for the span of several (hasty) breaths, fidgeting all the while his suit's E-suite controls, before pulling back a tiny bit.

  "We really need to get out of here." The level of urgency in his voice had risen even further as one hand waved weakly toward the Harrier. "Four on the ships, four at ground, all ready to take shots, and four more creeping forward among the landing gear to catch us from the side. That one you hit? Barely slowing him down. Guns, knives, vacc suits, and packs. I don't see any fusion thrower things, at least..."

  He sounded half way to fainting by the time he got to the last bit!
This message was last edited by the player at 00:12, Sat 04 Apr 2020.
Varca Lexand
player, 340 posts
Human Vespexer
Raider
Sat 4 Apr 2020
at 02:04
  • msg #306

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 305):

     "I actually hit one?" Varca exclaims in a surprised tone, then gets a grip, "Zhouth, you got eyes on these guys?  Send vid, if you can.  So, you can see twelve Stovars--eight in set firing positions, four on the move, correct?"

    "Okay, this what we're gonna...." Varca suddenly stops speaking, as a realization hits him like a cold splash of water.  Forgetting his instructions for his comrades on the ground, Varca starts speaking, again, in an unnaturally calm tone....

     "Aaron?  Hey, Aaron?  Haven't heard anything from you in these last few minutes, Buddy?" Varca says with an icy calm, his brain scheming furiously, "Give us a word, would ya?  Tell me you're okay by saying what happened that first time we met, a couple months ago."
Ingrid Gustavdottir Sigar
player, 182 posts
Human Merchant
Sword Worlder
Sat 4 Apr 2020
at 07:31
  • msg #307

Re: 2: Dancing on Drinax

"Comms, right, I'll do what I can" Ingrid says. She understands the world of machines much better than she does the one of flying bullets she's in now, and Ingrid tries to lose herself in the intellectual challenge of tapping the communications and not worry about the danger to their lives.

00:29, Today: Ingrid Gustavdottir Sigar rolled 11 using 2d6+3.  Electronics.
Zhouth
player, 409 posts
Vargr
669999
Sun 5 Apr 2020
at 06:58
  • msg #308

Re: 2: Dancing on Drinax

  "You want me to stick my head out again?" A quick point toward his helmet and the edge of the rock accompanied the despairing question, but he nevertheless took a deep breath - audible even over the comms - and began to lean, micrometer by micrometer, back to the side, Varca's sudden change of subject apparently forestalling any other answers for the time being.
Varca Lexand
player, 343 posts
Human Vespexer
Raider
Sun 5 Apr 2020
at 07:48
  • msg #309

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 308):

     Performing his own reconnaissance, by, again, sticking his left forearm around the corner of the locker he's covering behind, and slowly scanning it back and forth, Varca responds to Zhouth over the General Push,

     "You....You haven't been recording since we stepped off the ship?  Aw, frack!  Didn't I show you people how to use that option?  What about the small vid-input built into the weapon mounts on each forearm?" Varca asks, as he pulls his left arm back into cover, then opens a small display window in a corner of his helmet's faceplate, showing the short bit of video he just recorded via the self-same camera mounted in his suits forearm he'd just mentioned,

     "The vid-inputs meant to be tied into Smart Weapons?"
Theodore McFarlane
player, 524 posts
Human Capt, IN ret.
697AAA
Sun 5 Apr 2020
at 11:41
  • msg #310

Re: 2: Dancing on Drinax

"You didn't show us shit Varca, you just assumed we knew."

Teddy takes his Gauss rifle off of his back and out of the case and assembles it. He loads it and readies for action.
This message was last edited by the player at 12:36, Sun 05 Apr 2020.
Aaron Lancaster
player, 82 posts
Human Medic
69A9B7
Sun 5 Apr 2020
at 16:28
  • msg #311

Re: 2: Dancing on Drinax

"The ship is secure, Varca... at least as much as it can be," Aaron replies over the comms. "There aren't any giant holes in the side for people to climb through, but hatches can always be blown open."

"I'm still trying to figure out how to make the damn densitometer work. I can scan the area, but all those ships kind of interfere with the readouts. As near as I can tell, there are no hidden caverns or whatever inside the mountain. What you see is what you got."

"As for what we were talking about 42 morons ago, I don't frickin' remember! And I don't know who won the pennant in oh-six!"

"Oh, and, if you want me to use the particle beam to kill the enemy, how many ships am I allowed to destroy to do that?"

StarMaster
GM, 108 posts
Sun 5 Apr 2020
at 16:47
  • msg #312

Re: 2: Dancing on Drinax

Ingrid has no problem picking up the radio frequency that the attackers are using, even though it's a weak signal. Not quite tight band, but not meant to carry very far.

They aren't talking all that much... unlike Varca. When they do, their words are short, coded and scrambled. Until she unscrambles them, she can't be positive about the 'coded' part, that would be consistent with the brevity.


Because of the range and cover, the first volley of rounds missed everybody. The second volley is a bit more successful.

Varca gets hit by one of the up top snipers as the hypersonic dart pierces the locker. 7 points of damage.

Viridian gets hit by one of the ground snipers. 14 points of damage!

Zhouth gets hit by one of the advancing shooters from a ricochet off a landing strut. 5 points of damage (halved because of the ricochet).
Theodore McFarlane
player, 529 posts
Human Capt, IN ret.
697AAA
Sun 5 Apr 2020
at 16:49
  • msg #313

Re: 2: Dancing on Drinax

"Just radiate them Aaron, they're dying in there!"
Zhouth
player, 415 posts
Vargr
669999
Sun 5 Apr 2020
at 17:32
  • msg #314

Re: 2: Dancing on Drinax

  The crack of gunfire richcheting off of the nearby scrap and then again off of his armor sent Zhouth tumbling the other way with another startled yelp, the low gravity slowing the timing of his fall into a slow-motion that, were it part of a holovid, would have signaled something very dire indeed. As it was, though, the slug hadn't accomplished much other than to overbalance him - not a difficult task in the circumstances!

  Zhouth flailed one arm in the direction of their assailants as he scrambled to brace himself most thoroughly behind solid cover; he certainly wasn't trying to take another look around the corner! "Varca! Try one more time. Talk to him, I mean! The leader! They think we're poaching, right? Try one more time!" It wasn't quite frantic stammering, but it was pretty darned close!
This message was last edited by the player at 17:44, Sun 05 Apr 2020.
BB Nova
player, 25 posts
I7C966
Orbital Drop Marine
Mon 6 Apr 2020
at 00:02
  • msg #315

Re: 2: Dancing on Drinax

If anyone had been looking up and studying the sky they might have seen a small dark object descending rapidly. Easily hitting terminal velocity it plummeted down straight for the wreckage and firefight.

Everyone heard the sound of the grav belt whirring on and then overcharging itself and exploding in a spray of shrapnel that peppered down over the area. The grav belt did its job though, reducing the speed of the falling soldier to just below breakneck velocity.

The figure hit a metal bulkplate with a metallic sound and then rolled into cover. A half-second later the sound of a plasma gun charging up whined and a brilliant green flash clips one of the Vexsperser snipers. The plasma burst hits mostly armor before rolling off to the side leaving the gauss sniper mostly unharmed, if a bit crispy.
Varca Lexand
player, 345 posts
Human Vespexer
Raider
Mon 6 Apr 2020
at 02:19
  • msg #316

Re: 2: Dancing on Drinax

[The Lost Harrier Base, Planet Drinax]

     "Aaron!  Yes!  Thank you, Ancestors!" Varca replies over the General Push, "Okay, good, you're not compromised.  Drop everything and get to the Pilot StationLift the ship up a few meters and swing it around to point in he--ugh!"

     A gauss round suddenly blasts through the locker that Varca has his back against--knocking him forward and down onto his knees.  Inside his helmet, alarms are going off, but the suit appears to have suffered minimal damage.

     "Frack!  Ssss...Aaron, just get the damn ship pointed towards us--NOW!" Varca sends, still on the General Push,

Theodore McFarlane:
"Just radiate them Aaron, they're dying in there!"

Zhouth:
"Varca! Try one more time. Talk to him, I mean! The leader! They think we're poaching, right? Try one more time!" It wasn't quite frantic stammering, but it was pretty darned close!

     ~~....Yeah, like I'm the frikkin diplomatic one....~~ Varca thinks to himself, ~~....Ah, what the Hell....Might as well die with a curse on my lips....~~

     Still on his knees--he's a smaller target, that way--Varca reactivates his external speaker, cranking the volume all the way up....

     "That frelling hurt, ya pustulent, infectious Stovar dregs!  My Mother shoots better than that, and she's blind!" Varca starts, "Ahhh....but still....ya did get the drop on us, and that shows skill.  How about a Job off-worldSeriously!  I'm offering!  Travel among the Stars...see new planets...meet new people...rob and kill them!  We're Pirates, ya Yotz-Heads!  We could use a few killers, like..."

     Being far back in the hangar, under the solid stone overhang of the mountain, Varca hadn't heard any sound from the approach of the dropping commando.  But he suddenly stops talking and looks outwards when he hears the loud, metallic "CLANG!" of the landing atop one of the wrecks.  He's startled, again, when the visual display on the inside of his currently-opaque faceplate dims at the bright, actinic discharge of a plasma weapon....

     ~~....What the..?....Oh frack!....~~

     "Better accept my offer real quick, ya mother-puss-muckers!" Varca says through his loud speaker, "Looks like the frelling Star Guard is joining the party!  What's it gonna be?  Join us, or get fried when the rest of the Troops land?"
Zhouth
player, 421 posts
Vargr
669999
Tue 7 Apr 2020
at 00:48
  • msg #317

Re: 2: Dancing on Drinax

  Zhouth had resumed and remained determinedly in a completely hunkered-down posture by the time that Varca started shouting at the Vespexers, and the sudden crash and eruption of plasma weapons-fire didn't change that one bit. If there was any verbal reaction on his part, it was completely lost amidst the cacophony.
StarMaster
GM, 111 posts
Tue 7 Apr 2020
at 02:19
  • msg #318

Re: 2: Dancing on Drinax

The Stregor clan still disregards Varca's 'shouting', continues to fire at the three that they can see, though two of them turn and start shooting at BB Nova.

No one gets shot this time.
This message was last edited by the GM at 15:30, Fri 03 July 2020.
Aaron Lancaster
player, 83 posts
Human Medic
69A9B7
Tue 7 Apr 2020
at 02:53
  • msg #319

Re: 2: Dancing on Drinax

"Oh, frack! Where the hell did he come from?" Aaron says over the comms.

"Wait! He's shooting at the Stregor. This is getting confusing."

He mumbles something then about 'god sorting them out'.

"Okay, okay, I think I've got the handle on these sensors now. You know, they're not really designed for fine detail work. Find a BIG target... and destroy it!"

"Okay, Varca, it looks like you're the only one that's any good with a gun. Viridian's injured, so he'll probably wind up shooting you if he gets into the fight."

"I've got all the enemy spotted. If you keep low, Varca... dash to the strut ahead and to the right. If you get on the deck, you should be able to spot an advancing target at your 2 o'clock."

This message was last edited by the GM at 15:32, Fri 03 July 2020.
StarMaster
GM, 113 posts
Tue 7 Apr 2020
at 02:56
  • msg #320

Re: 2: Dancing on Drinax

Ingrid soon realizes that they've got a superior tech in terms of the comms, and it just takes a bit of tweaking to descramble the Stovar comms. The ship should also be able to jam them.
BB Nova
player, 30 posts
I7C966
Orbital Drop Marine
Tue 7 Apr 2020
at 05:40
  • msg #321

Re: 2: Dancing on Drinax

From overhead comes another bolt of plasma, this time hitting one of the shooters directly in the chest...and continuing on through...
Varca Lexand
player, 346 posts
Human Vespexer
Raider
Tue 7 Apr 2020
at 06:35
  • msg #322

Re: 2: Dancing on Drinax

Aaron Lancaster:
"Oh, frack! Where the hell did he come from?" Aaron says over the comms.

"Wait! He's shooting at the Stovar. This is getting confusing."


     "I think that was a Jump Trooper crashing the party!" Varca responds on comms, glancing around as he rises from his knees into a crouch, "And that's gotta mean the Star Guard is getting involved.  I just don't know why!"

Aaron Lancaster:
"Okay, okay, I think I've got the handle on these sensors now. You know, they're not really designed for fine detail work. Find a BIG target... and destroy it!"


     "Wait....You're where?"

Aaron Lancaster:
"Okay, Varca, it looks like you're the only one that's any good with a gun. Viridian's injured, so he'll probably wind up shooting you if he gets into the fight."

"I've got all the enemy spotted. If you keep low, Varca... dash to the strut ahead and to the right. If you get on the deck, you should be able to spot an advancing target at your 2 o'clock."


     Frowning in annoyance, Varca looks in the direction indicated by Aaron, and immediately decides to follow through.  It's a good plan.

     "Dammit, Aaron!  We don't need sensors, now!" Varca growls, as he takes off and runs in a low-crouch towards the landing strut Aaron pointed out--zig-zagging along the way,

     "If you get the damn ship up and pointed inside here, then I can threaten these frackers with the ships guns!  Now do it!"

     Varca focusses on getting to the landing strut, and again dropping into a crouch in its shadow--watching to his right, as he gets closer.

OOC:
Today: Varca Lexand rolled 4 using 2d6 ((3,1)), for a DEX Roll for running in a crouch, if needed. (Let's hope it's not! ^_^ )
Today: Varca Lexand rolled 10 using 2d6+1 ((4,5)), for a Recon roll to spot the Bad Guy in the direction Aaron indicated.

Ingrid Gustavdottir Sigar
player, 184 posts
Human Merchant
Sword Worlder
Thu 9 Apr 2020
at 20:04
  • msg #323

Re: 2: Dancing on Drinax

"I think we can jam their comms! I that a good idea, or is it just going to make it harder to speak with them? I'll try unscrambling their comms, too. That could help." Ingrid says. "Right now, all I can say is they aren't speaking much"
Theodore McFarlane
player, 532 posts
Human Capt, IN ret.
697AAA
Fri 10 Apr 2020
at 12:27
  • msg #324

Re: 2: Dancing on Drinax

"Go ahead dear, scramble them! Then they CAN'T talk"
Theodore McFarlane
player, 535 posts
Human Capt, IN ret.
697AAA
Wed 15 Apr 2020
at 15:03
  • msg #325

Re: 2: Dancing on Drinax

Teddy continued to try to look through the hole in the side of the corsair, but he could see nothing from the awkward angle. "Any luck scrambling their comms Ingrid?"
StarMaster
GM, 116 posts
Sat 18 Apr 2020
at 01:04
  • msg #326

Re: 2: Dancing on Drinax

Varca makes it to the next landing strut without incident. All the landing struts are like a forest of trees. You can move among them while keeping out of sight. As Varca takes up his new position, he can spot the shooter easily enough.

Of course, the closer the two sides get, the fewer struts there will be to block line of sight.



Ingrid easily jams the shooting clans' comms. It's a different frequency than what the Harrier uses. She keeps monitoring the frequencies, though, in case they can switch to a different one.


BB Nova is able to hit another one of the attackers. He may not be dead, but he's seriously hurt and will need medical attention or die soon.


Aaron lifts off in the ship and spins it around so the ship's weapon is pointed in the direction of the attackers... more or less. They are a bit too scattered to target more than one or two of them at a time.
Zhouth
player, 427 posts
Vargr
669999
Sat 18 Apr 2020
at 02:21
  • msg #327

Re: 2: Dancing on Drinax

  "They really want us out of here. Four still moving, more slowly. Two of six down at the back." With that, Zhouth slowly called out their positions again*, noting their leader in particular. "If he goes, the others might think twice, but otherwise it's going to be the hard way. Maybe if that drop marine gets him, or the ship does..." He was taking another look by way of leaning toward the side of the rubble, though everything about his body language indicated just how bad an idea he felt this was!


  * Abstractly because that's how the GM is handling them too!
This message was last edited by the player at 16:16, Sat 18 Apr 2020.
BB Nova
player, 41 posts
I7C966
Orbital Drop Marine
Sat 18 Apr 2020
at 02:41
  • msg #328

Re: 2: Dancing on Drinax

With almost mechanical efficiency the giant plasma gun fires again and again and again.

reeeeeeeee....fwoosh

This time the clanner caught the shot to his head. More accurately the clanner was ducking behind a strut for cover before a ball of super-heated plasma melted through the strut, then the head, and continued on past.

OOC: BB hits on an 11 for 50pts of damage
Varca Lexand
player, 350 posts
Human Vespexer
Raider
Sat 18 Apr 2020
at 06:25
  • msg #329

Re: 2: Dancing on Drinax

In reply to BB Nova (msg # 328):

     From his position crouching behind a landing strut, Varca can see one of the attacking Stregor warriors, and he brings up both of his forearms--pointing both weapons mounted on them at the punk...

     ~~~Should I try to talk'em down one last time?...~~~ Varca ponders, ~~~They're probably running hot, with the fight already started....they've taken some hits from that plasma gunner....that's just bad luck in combat, though...and we really could use more crew...~~~

     With a growl of frustration that only he can hear, in his helmet, Varca lowers his arms--and weapons--and again activates his suits speakers at high volume,

     "Hey, Screw-heads!  Use your fingers and take a head count!  All of us are still here--with the addition of a plasma-gunner!  You idiots are down a couple of casualties!  On top of that, if you look over your shoulders, you'll see that our buddies on our ship have swung it around to point the laser cannons your way!"

     "You guys are now caught between us, in here, and that plasma-gunner outside plus our ship and it's lasersYou have injured, and we don't.  Even if you think you can capture us, in here, the ship still has you trapped.  And there's more coming from where that plasma-gunner dropped down from!"

     "So I'm gonna make this offer One...Last...Time!  Stop shooting and lets talk.  No tricks.  Vespexer to Vespexer.  You have my word on it, the word of Varca Lexand, of Clan H'Wanyeen!  May my eyes melt and my balls glow blue if I lie!"

     "I make the same vow that, if you don't stop shooting, that ship will start firing it's lasers at you, even if you capture us!  Your call!  Talk or die!  I'll even give you your comms back, so you can talk it over."

     Varca cuts the speaker, then switches to the General Push,

     "Ingrid?  Great job messing up these idiots comms.  But now I want you to give'em back." Varca says on the channel that everyone can hear, "Probably won't make a difference, but maybe these guys can be talked out of wanting to kill us--maybe even joining us.  But be ready to shut'em down again--maybe even pump something offensive into their ears.  Got any yodeling audio files handy?"

     Varca clips his mic, and waits and watches to see if the attackers out there change their minds...
Theodore McFarlane
player, 537 posts
Human Capt, IN ret.
697AAA
Sat 18 Apr 2020
at 12:40
  • msg #330

Re: 2: Dancing on Drinax

Teddy relaxes visibly in the hole in the side of the ship. Standing over Ingrid. "Great job Ingrid!"
Ingrid Gustavdottir Sigar
player, 186 posts
Human Merchant
Sword Worlder
Tue 21 Apr 2020
at 07:17
  • msg #331

Re: 2: Dancing on Drinax

"Oh, thank you!" Ingrid said, happy at the praise from Varca and Theodore in spite of the fact that now, with deadly danger threatening them, probably wasn't the time to feel this way. "I'll let them talk for now. Let me know when you want the jamming again."
StarMaster
GM, 117 posts
Sun 26 Apr 2020
at 14:09
  • msg #332

Re: 2: Dancing on Drinax

"You jammed our comms," came a reply over the comms. "Can you hear them, too?"

"Whatcha wanna talk about? This is Clan Stregor territory. Yer poachin'!"

Theodore McFarlane
player, 539 posts
Human Capt, IN ret.
697AAA
Sun 26 Apr 2020
at 14:15
  • msg #333

Re: 2: Dancing on Drinax

"Now Varca talks them down. So sweet, isn't it? Good job Ingrid, Got an eye on anything Rejji?"
This message was last edited by the player at 14:15, Sun 26 Apr 2020.
Rejji Harrasyn
player, 36 posts
Wed 29 Apr 2020
at 14:51
  • msg #334

Re: 2: Dancing on Drinax

"I've got all of them located," Rejji replies, "but we'd have to punch some more holes in these ships, and, with our luck, we'd wind up blasting away the very parts we need."

"Maybe we should try to contact that guy with the plasma rifle. Find out who he is before he starts shooting at us. Ingrid, think you can find his comm frequency? Varca seems to think he's Starguard, but we're not picking up any more of them. He's a lone wolf. Seems odd that he'd just drop in on our side."

"At least the others have stopped shooting while Varca talks to them."

Theodore McFarlane
player, 540 posts
Human Capt, IN ret.
697AAA
Wed 29 Apr 2020
at 14:55
  • msg #335

Re: 2: Dancing on Drinax

"Let Varca talk, he's good at it, a very high charisma. Perhaps a few of them will join us, we do need crew."
Zhouth
player, 431 posts
Vargr
669999
Thu 30 Apr 2020
at 01:04
  • msg #336

Re: 2: Dancing on Drinax

  "He can't talk to all of them at once, right?" came Zhouth's ever so slightly panicky-sounding response. "And if that one doesn't stop shooting, the others will start again!"

  "Uhh, let me try..." There was a moment of wavering signal from Zhouth's position, followed by an unsubtle blast-out on every frequency except the one that the Vespexers were using. "Hey, drop-marine person? You hearing this? Could you stop melting them for a moment while we try talking to them? It'll get really awkward if you turn their leader into a goo-pile halfway through agreeing to something!"

  Confident he still clearly was not, but he'd at least managed to silence the notes of terror this time!
This message was last edited by the player at 01:05, Thu 30 Apr 2020.
Varca Lexand
player, 351 posts
Human Vespexer
Raider
Thu 30 Apr 2020
at 02:35
  • msg #337

Re: 2: Dancing on Drinax

StarMaster:
"You jammed our comms," came a reply over the comms. "Can you hear them, too?"

"Whatcha wanna talk about? This is Clan Stregor territory. Yer poachin'!"


     Varca switches off his suit speaker and responds over the comm,

COMM START>>>"And I said we'd acknowledge that--right after you started shooting with no warning, Stregor!" Varca growls over the comm, "And we'd have known it sooner if'n you Spin-Heads had marked your territory more clearly!  And I've yet to see any Clan Marks around here!  You people did lay out Clan Marks, didn't you?"

     Varca assumed a more normal tone,

     "I ain't talkin no Council Registration--I know you Stregor's got issues with the Council, and I can't say I blame ya--but me and mine ain't taken nothing, yet.  We just got here.  Show me a Stregor Mark, and we're outta your territory.  We'll even pay reparations for our unintentional trespass."

     "So what's it gonna be, Stregors?  You willing to talk--and I'll bring the hooch?  Or you wanna keep shootin--and I'll bring the plasma-gunner and the starship cannons?"<<<COMM ENDS
BB Nova
player, 48 posts
I7C966
Orbital Drop Marine
Thu 30 Apr 2020
at 03:25
  • msg #338

Re: 2: Dancing on Drinax

BB responded to Zhouth on frequency 149.95, a channel typical for military use. It was a short and simple message, the message of someone used to following orders and not asking questions.

”Copy that.”

The high pitched whine of a miniature fusion reactor hummed down lower into a standby tone.
Ingrid Gustavdottir Sigar
player, 187 posts
Human Merchant
Sword Worlder
Fri 1 May 2020
at 07:50
  • msg #339

Re: 2: Dancing on Drinax

Ingrid begins working on the comms as Rejji suggested, but paused as Zhouth broadcast in the clear. "That's one way to do it. Good work Zhouth! I think we'll get out of here in one piece"
StarMaster
GM, 118 posts
Sun 3 May 2020
at 17:16
  • msg #340

Re: 2: Dancing on Drinax

"Okay. We can talk. Thought you was Them. Maybe the Destroyers." is the response on the comms.

"Where do we meet? Circle around the mountain to the other side? No plasma, no cannons. Just the two of us?"
Varca Lexand
player, 356 posts
Human Vespexer
Raider
Mon 4 May 2020
at 04:15
  • msg #341

Re: 2: Dancing on Drinax

In reply to StarMaster (msg # 340):

     "You wanna do it that way, sureYour call, Survivor." Varca responds on the Stregor comm channel, "But I got booze on ship.  And it be clean enviro to patch up men--if anything left to patch up.  Because this was misunderstanding on both sides, I even offer some meds.  No strings."

     "I tell you, I gonna deal fair, Survivor.  Truth.  But that ship be my home, so your guns stay outside.  To prove I take your word, you keep any blades you got.  I not disarm honorable warriors, yeah?"

     "So what you want do?  Remember, got me a starship--be on other side of mountain in minutes.  And back just as fast.  You got bleeding kin, sucking contaminated air.  You get them home to bandages faster than get into my ship?  Where I got booze, I say again."

Zhouth
player, 433 posts
Vargr
669999
Mon 4 May 2020
at 04:38
  • msg #342

Re: 2: Dancing on Drinax

  Zhouth didn't say anything over the comms, presumably knowing better than to interrupt, but his body language nevertheless made it clear that his nerves were once again going through the wringer as Varca repeatedly invited the lot onto the ship.

  In the meantime he busied himself with the comms equipment on his suit again, dialing back the all-frequency blare to something more conventional. And if an extra packet or two went out in the process, who but Ingrid and the drop marine would notice?
This message was last edited by the player at 07:57, Fri 08 May 2020.
Varca Lexand
player, 358 posts
Human Vespexer
Raider
Wed 6 May 2020
at 06:13
  • msg #343

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 342):

     While the Stregor leader considered, Varca switched his comm back to the common channel used by his companions,

     "Got a cease fire going, for the moment.  Working on a sit down.  They got numbers, we got firepower.  I'd say we have a small advantage, but I'd rather avoid any of us getting hurt this early in the game, so I'm gonna try and deal.  Stand by, but stay alert."
Theodore McFarlane
player, 545 posts
Human Capt, IN ret.
697AAA
Thu 7 May 2020
at 14:30
  • msg #344

Re: 2: Dancing on Drinax

"Don't screw up then Varca, we need help, maybe they can be our help."
Ingrid Gustavdottir Sigar
player, 188 posts
Human Merchant
Sword Worlder
Fri 8 May 2020
at 07:12
  • msg #345

Re: 2: Dancing on Drinax

"Speaking is better than any of us getting hurt, I agree. But be careful! These people have already attacked us unprovoked once." Ingrid said.
Rejji Harrasyn
player, 37 posts
Fri 8 May 2020
at 16:47
  • msg #346

Re: 2: Dancing on Drinax

"From their point of view, Ingrid, we did provoke them... by stepping into their territory," Rejji responds.

"Parlay isn't a Vespexer's first consideration. He needs to believe he's speaking from a superior position... which is why he tends to attack first... to establish that."

"If he agrees to meet on the ship, we can stay here and keep salvaging."

Thrazakar
NPC, 1 post
Stregor Leader
Fri 8 May 2020
at 17:43
  • msg #347

Re: 2: Dancing on Drinax

"Okay. Word. Got two injured," the Stregor leader replies. "Truce. Parlay. With booze. On your ship. I'll bring six."
Theodore McFarlane
player, 546 posts
Human Capt, IN ret.
697AAA
Fri 8 May 2020
at 17:58
  • msg #348

Re: 2: Dancing on Drinax

You want us to come back to the ship Varca? We probably should."

Teddy helps Ingrid to her feet and then puts his Gauss rifle back in the case for now.
Varca Lexand
player, 361 posts
Human Vespexer
Raider
Sun 10 May 2020
at 05:29
  • msg #349

Re: 2: Dancing on Drinax

In reply to Thrazakar (msg # 347):

COMM START>>> "Right.  I pass the word.  No more shoot, for now." Varca replies to the Stregor leader, "Gimme minute pass it on.  Get you people together, I meet you outside ship, once I order it back on ground.  I be dumbass waving arm.  No guns." <<<COMM ENDS

     Varca switches comm-channels to the Crew's general push, "Stand down, we got a cease fire.  These guys are Stregor Clan, and they're willing to talk, so cease fire and shoulder weapons." Varca says, "Aaron, go ahead and set the ship back down on the ground.  We'll be coming back aboard in a couple of minutes--but keep the doors locked until we call for them, okay?"

     "Hey, did anyone get hold of that Drop Trooper?  We need to tell him to stand down.  I don't want him to start blasting, again, when those Stregors come out of hiding."

     "Oh, by the way, those Stregor are claiming that this place is part of their territory--which it was not, back when I scouted it.  But, since I never reported that discovery, we're gonna have to be nice and talk that over with them.  And, uh, to save time--and to be friendly, since they have wounded--I, uh, I kinda offered to have that discussion aboard the Vultan...."

    "I said they couldn't bring their guns aboard, though!" Varca quickly adds, "But I had to let them keep their knives.  Y'know...so they can keep their pride."
BB Nova
player, 52 posts
I7C966
Orbital Drop Marine
Sun 10 May 2020
at 12:29
  • msg #350

Re: 2: Dancing on Drinax

The comms crackles to life with a distinctly female voice.

"Gunnery Sergeant B.B. Nova at your service. Your friend Cyrus sends his regards and that regard is motherfucking me. Permission to come aboard and intimidate the fuck out of this Stregor clan?"

Despite the firefight her tone was light and jovial like she was on the winning blitzball team and not in a deadly firefight where she had melted holes in people with superheated plasma.
Zhouth
player, 435 posts
Vargr
669999
Sun 10 May 2020
at 14:32
  • msg #351

Re: 2: Dancing on Drinax

  "Six of them coming? Without their guns." Zhouth sounded halfway between announcing an observation and confirming Varca's statement - and still more than a tad uneasy into the bargain. "I'm, uhh, moving back to the ship now."

  And so he did, giving its landing area a wide berth and keeping a bit low and behind as much cover as possible just in case...

  Still a little (okay, very) uneasy, he mused, "Maybe we can offer to sell whatever scrap we collect and can't use and use that to buy them things they need? We have cargo space for bits and pieces that don't get bolted on, right? And if there's lots of it, we can make more than one trip. Would be better for their clan than just having a bunch of ship parts they can't use!"
Varca Lexand
player, 362 posts
Human Vespexer
Raider
Mon 11 May 2020
at 05:48
  • msg #352

Re: 2: Dancing on Drinax

BB Nova:
The comms crackles to life with a distinctly female voice.

"Gunnery Sergeant B.B. Nova at your service. Your friend Cyrus sends his regards and that regard is motherfucking me. Permission to come aboard and intimidate the fuck out of this Stregor clan?"

Despite the firefight her tone was light and jovial like she was on the winning blitzball team and not in a deadly firefight where she had melted holes in people with superheated plasma.


    As Varca slowly stands from his place of concealment, inside his helmet--where he, subconsciously knows nobody can see his face--Varca shows surprise at hearing both the voice, as well as the words, of the female newcomer.

     "Cyrus sent you?" Varca asks over the Crew channel, a little incredulous, "You're not Star Guard?  So, what--you a Mercenary pal of Cyrus'?  I'm not complaining, mind you, we're really grateful for the help.  I'm just curious to how you got down here?  I'd almost believe you, if you told me you just stepped of the edge of the Palace, up there--but there is no way they'd ever let you carry that heater aboard the Floating Palace!  Not with the Damned King aboard, they wouldn't."

     "And yeah, you're welcome aboard, but trust me, you ain't gonna intimidate any Stregor.  Sure, that plasma shooter of yours will scare the shit outta them, but they're Vespexers--they will die before they show fear to any off-worlder.  Guarantee.  I've seen Vespexers who killed Palacers, got caught, then sentenced to Evisceration under Clan Law, and they just cursed every Palacer who ever lived, all the way through it, right until their last breath."

Zhouth:
"Six of them coming? Without their guns." Zhouth sounded halfway between announcing an observation and confirming Varca's statement - and still more than a tad uneasy into the bargain. "I'm, uhh, moving back to the ship now."

Still a little (okay, very) uneasy, he mused, "Maybe we can offer to sell whatever scrap we collect and can't use and use that to buy them things they need? We have cargo space for bits and pieces that don't get bolted on, right? And if there's lots of it, we can make more than one trip. Would be better for their clan than just having a bunch of ship parts they can't use!"


     "Yeah, something like that is kinda sorta the plan I'm working on, Zhouth." Varca acknowledged, "And it's not really going to be six effectives--two of them are injured.  That's one of the reasons I offered to talk inside the ship--it's a clean environment where they can patch up their injured.  Well, cleaner than out here.  So that takes care of at least three of them, maybe four.  And I'm not planning on walking them all through the ship."

     "I'm thinking we go in through the starboard airlock, then take them into the Low Berth Bay--there's a small Medstation in there we can let them use for their injured."

     "Okay, everyone listen up, we only have a few moments, and there's some rules you need to hear about these frelling Vespexers...."

     "First of all, do not expect them to act like me!  I spent twelve years in the Damned Kings Service, and for reasons I ain't gonna frelling tell you, I chose to learn to behave like a Palacer.  Which is my next point--do not act like you!  You off-worlders--and you too, Theo!--in the eyes of these Stregors, you all act just like Palacers.  They hate Palacers!  As in 'want to stab you in the eye a hundred times' kinda hatred!  Do not be nice to them!  Be the bare minimum of polite that you can be!  That's it."

     "And when we get aboard ship, nobody un-suit--they won't.  Keep your suits, and your helmets, on.  Since this is our ship, our home, you can crack the faceplate open, but only a little--and I don't recommend that Ingrid and--what'd you say your name was...Gunnery?...well, Ingrid and Gunnery, the suits will hide the fact that you're women, keep it that way."

     "Vespexers have lots of rules about women--not so much about gender roles, but just a few protocols about treatment of those who can create the next generation.  So listen--it is not allowed in Vespexer society to touch--in any way--a woman who is not part of your own social group without her express permission!  If one of them touches you--even by accident--you must respond with angerHit him, knock him down, stab him--rip his arm off and beat him with it!  It doesn't matter.  You must physically reproach any contact that you do not give permission for.  Even if it's something like you trip and they helpfully catch you--you must shove them away forcefully, before you can say thank you.  If you don't do this, they will think that they can take further liberties with you--that they are allowed to do so."

     "Aaron, as our medic, you need to hear this, too.  Because of the history with plagues and radiation, we Vespexers just don't touch each other.  So, if you go to help the injured, you must ask them if you can help them, first!  Don't just jump in and start treating them--that's a good way to get punched.  Or more likely stabbed.  If they're unconscious, ask one of their buddies for permission, first."

     "Zhouth, you're the only one I suggest should remove your helmet.  I know better--we know better--but these idiots are just as likely to mistake you for an Aslan, as not.  Stregor are a back-end-of-nowhere clan, they don't have a good relation with the Council, and they still think it's Open Season on anyone from the Palace."

     "So remember, be polite but not particularly nice.  Do not touch them without asking first, and if they touch you without permission, you must get angry about it.  That goes quadruple for you ladies.  And for the sake of clean water, do not be offended if they behave ill-mannered and a bit offensive--it's just posturing.  They'll expect some of that from us, as well--they'll even think less of us, if we don't insult them a little."
BB Nova
player, 53 posts
I7C966
Orbital Drop Marine
Mon 11 May 2020
at 15:47
  • msg #353

Re: 2: Dancing on Drinax

Varca Lexand:
     " I'd almost believe you, if you told me you just stepped of the edge of the Palace, up there...


"Nah I didn't come from the palace. Hitched a ride from a passing merchant. When we picked up your signal and they refused to land I...convinced them to dip into the upper atmo for a drop insertion. Didn't have a proper chute though but I was able to get a rigged up grav belt to mostly do the job. Damn thing exploded about fifty feet  up but here I am with two working legs."

Varca Lexand:
     "Sure, that plasma shooter of yours will scare the shit outta them, but they're Vespexers--they will die before they show fear to any off-worlder."


Nova just laughed at Varca's response.

"Oh I've got scarier things than a plasma gun but point taken. Coming in for a proper meet and greet. If you really want to show your appreciation have something cold and alcoholic on standby."

After Varca goes through his schpeal about how to dress and how to act Nova lets out an irritated grunt.

"It sounds to me like it'd just be easier to just gut a few of them but yeah, if any of them touch me I'll put their head through a bulk plate."

Just before her comm cut out there was a soft curse that was just barely caught before the disconnect.

"...fucking dusters..."
This message was lightly edited by the player at 15:47, Mon 11 May 2020.
Ingrid Gustavdottir Sigar
player, 189 posts
Human Merchant
Sword Worlder
Fri 15 May 2020
at 07:19
  • msg #354

Re: 2: Dancing on Drinax

"Territorial, I understand. We have some farmers like that back home, although they don't start shooting so easily" Ingrid responded to Reiji. Ingrid let Theodore help her up. "Thank you. I was eager to get back on a planet, and now after the shooting I'm eager to get back on a ship. Although I do wish I'd gotten to pick over these ships for parts, it's not worth our health or lives."

She nodded at Varca's first set of words. "Talk it over, sounds nice. I'll play hostess." Her jaw drops open in shock at Nova's words. That was a woman talking like that? Goodness. It was tough to get used to.

Understanding that the Vespexers had rules about women was no surprise for Ingrid. Although exactly what she was expected to do was strange to her. "Hit him? I can't- I don't- But- Okay, I'll try. Although what do your men do if not protect Vespexer women?"
Zhouth
player, 436 posts
Vargr
669999
Fri 15 May 2020
at 10:27
  • msg #355

Re: 2: Dancing on Drinax

  "Well if this place was any example, they mostly spend time hitting each other!" Zhouth's habitual, illustrative hand-waving was obscured by the scrap heap, but at least some of his usual demeanor was fighting to reassert itself against raw nerves. "Kind of like the Sword Worlds are supposed to be, right?"

  "I could try to make those skull stickers to look more like the vargr pirate image from that vid of Varca's, so they wouldn't mistake me? But, umm, I guess they've never seen that down here. Oh well. Maybe I'll just print out a big VARGR label in Vespexer language and stick that on the suit!" The increasingly excited tone suddenly crashed back down under the weight of another realization. "Wait, can they read?"
BB Nova
player, 54 posts
I7C966
Orbital Drop Marine
Fri 15 May 2020
at 18:37
  • msg #356

Re: 2: Dancing on Drinax

"Don't worry...Ingrid was it?  I can punch them enough for both of us. Heading down."

From up above the drop marine crawled her way out of the dent she had made in the overhead plating. At the time it had provdied decent cover like a makeshift foxhole but getting out with a giant plasma gun might have proven difficult if not for the reduced gravity of the planet. She was able to handle her BFG with only one arm leaving the other free to help her navigate the wreckage to the edge where she could drop down next to the others and follow them back to the ship.

Nova was wearing a standard armored vacc suit although hers looked quite pitted and worn from use. There were several signs of catastrophic damage to it that had been patched or replaced so her armor was a patchwork of colors, dings, and dents.

On one forearm written down the inside was the word: "BADASS" spray painted in  bright pink. It was positioned so she could see it easily but if the operation called for camouflage it wouldn't give away her position. On her left forearm was spray painted "BITCH" with a stylized skull and crossbones with the skull sticking out its tongue in a goofy manner.

Attached at her hip was a static sword in its sheath and across her back was a small rucksack. Incredibly durable but not one that had a lot of space. It was likely their new drop marine guest would need to borrow toiletries and would be re-using the same pair of clothes for awhile.

Nova gave a quick half-hearted salute and then motioned for the others to lead the way.
Varca Lexand
player, 363 posts
Human Vespexer
Raider
Sat 16 May 2020
at 07:35
  • msg #357

Re: 2: Dancing on Drinax

Ingrid Gustavdottir Sigar:
"Territorial, I understand. We have some farmers like that back home, although they don't start shooting so easily" Ingrid responded. Ingrid let Theodore help her up. "Thank you. I was eager to get back on a planet, and now after the shooting I'm eager to get back on a ship. Although I do wish I'd gotten to pick over these ships for parts, it's not worth our health or lives."

     "Oh, we're still getting parts here, Ingrid." Varca says over the CrewNet, "You can count on that, like you can count on the sun rising tomorrow morning.  It's just now I gotta deal for 'em.  Hadn't counted on that."

Ingrid Gustavdottir Sigar:
She nodded at Varca's first set of words. "Talk it over, sounds nice. I'll play hostess."

Understanding that the Vespexers had rules about women was no surprise for Ingrid. Although exactly what she was expected to do was strange to her. "Hit him? I can't- I don't- But- Okay, I'll try. Although what do your men do if not protect Vespexer women?"

     "We are born, we live, and we die--often at far too young an age!--on a Hellworld, Ingrid.  As I've told you before, out of necessity, we Vespexers are taught from Day One that First and Foremost, we must keep ourselves alive!  We do understand the concept of 'more people means a greater chance of success', but with the limited resources that were available in the past, we never practiced that ideology beyond a tight-knit, familial group.  Even then, sometimes it boiled down to 'Me against my Cousin'.  But always it was 'Me and my Cousin against Everyone Else'."

     "That's why I specified that if someone--especially a male--from another group touches you, you must react aggressively.  In our world, you only give to your loved ones--from everyone else you takeNo doubt, no hesitation, no guilt--you take whatever you want or need from anyone who is not of your blood!  It is not what you Civilized people would call 'nice', but it is what my Hellworld Survivor ancestors called 'necessary'.  We protect ourselves, first, then we protect our own.  Everyone else is prey."


     Varca pauses a moment before continuing,

     "Think of it like this, Ingrid....back on your homeworld, if a man that you did not know were to reach out and grab hold of you, you would be shocked, yes?  You would express your displeasure with a shocked, or angry glare, perhaps even a command to unhand you.  You might even, in an extreme case, slap this man across the face, yes?  These are reactions someone might have, in this circumstance, on your Homeworld?"

     "Well, here, on the surface of Drinax, we Vespexers cover our bodies with protective clothing--at all times.  A Vespexer would not see any facial expression of outrage.  We might not hear any angry protest.  We would not feel the sting of a slap on the face, so we would ignore it.  Here, if you do not assert yourself immediately and forcefully, you will be seen as weak."

     "You will be seen as prey."

     "Protect yourself, then protect othersThat's how we survived on this Hellworld for almost two centuries."



Zhouth:
  "Well if this place was any example, they mostly spend time hitting each other!" Zhouth's habitual, illustrative hand-waving was obscured by the scrap heap, but at least some of his usual demeanor was fighting to reassert itself against raw nerves. "Kind of like the Sword Worlds are supposed to be, right?"

     "They only prey on each other when there is nobody else to prey on, Zhouth.  And if you don't like them preying on you--then prey on them!  That's the worldview they will respect."

Zhouth:
  "I could try to make those skull stickers to look more like the vargr pirate image from that vid of Varca's, so they wouldn't mistake me? But, umm, I guess they've never seen that down here. Oh well. Maybe I'll just print out a big VARGR label in Vespexer language and stick that on the suit!" The increasingly excited tone suddenly crashed back down under the weight of another realization. "Wait, can they read?"

     "Now-a-days, yes.  Even Wastelanders like these Stregor are fairly literate--and tech-savvy.  According to Rejji, they refurbished their own gauss rifles.  But as recently as four generations ago, literacy was hit-and-miss among us."


BB Nova:
"Don't worry...Ingrid was it?  I can punch them enough for both of us. Heading down."

     "That's the attitude, Gunny." Varca chuckles.

    ~~Frikkin Cyrus!~~ Varca thinks with some amusement, ~~Couldn't just leave and come back months from now with an entire Mercenary force to help out....no, not the frikkin Great Cyrus Alexandre!!....No, he has send in a replacement for himself!....and only that frikkin Freshman....no....that's not right....he said everyone from Strend is a....Fletchman?....Fratchman?....Frenchman!!  That's it!...so, oh-no!  That frikkin Frenchman has to go and drop....~~

BB Nova:
Nova gave a quick half-hearted salute and then motioned for the others to lead the way.

     ~~Is she waving?....Why'd she put her hand up near her--oh!....A salute....Imperials salute that way.~~

     Varca returned the salute by bringing his armored right fist up to his chestplate, and thumping it over his heart, then thrusting his arm straight out, with the fist still balled up.  A proper Sindalian-style salute...

     "Aaron?  Suit up once you've secured the ship from flight operations." Varca speaks again on the CrewNet, this time to his friend aboard the ship, "The less we all look and act like folks from the Floating Palace, the better these guys will like it."

     "Theo--once we're back aboard, why don't you take over from Aaron, on the Bridge?  That way, Aaron can come down to ask to aid the injured Stregors."

     "Ingrid--part of my offer to parlay was an offer of booze.  When we're aboard, you go up to the Lounge and get a bottle--I think I added a bottle of grain alcohol to the bar.  Y'know, for really bad days.  But if we don't have one, then grab one of my bottles of Vodka.  Vespexer taste in alcohol is pretty straight forward--we make hooch out of anything we can convert into alcohol.  Taste doesn't matter--as long as it's got a really high proof."

     "Bring down a bottle and several plain cups--no fancy china!  Just simple, functional cups, please."

     "Zhouth--seriously--if you don't want to stay in their presence, you don't need to.  These Wastelanders will be just as nervous around you, as you are around them--they just won't show it.  They'd rather die, than show fear."

     "But if you think you can, it might be a good thing for you to stick around--having someone who is obviously an 'Alien', in their eyes, will keep them unnerved, and might give us an edge in the negotiations."

     "Everyone else, unless you have other, important things to do, you should stick around, too.  Both as a show of force, as well as being there to help out.  Just, if you do offer to help them with something, don't, actually, use the word 'help'--ask them if they want you to do something, or get something, or whatever.  Just never say 'you need help?' or 'can I help you?'--that'll hurt their pride.  And dumb-frackers like these guys would rather die, than accept help from folks like us."

     "And, yes, I do realize how often I'm saying 'these guys would rather die...'  It's just in this case, it's actually true."


     Varca arrives at the now-landed Vultan, and stands before the starboard-side airlock.  Then he raises his right arm and starts waving.

     "Alright, everyone....time to be on your best mediocre behaviour..."
Theodore McFarlane
player, 547 posts
Human Capt, IN ret.
697AAA
Sat 16 May 2020
at 14:32
  • msg #358

Re: 2: Dancing on Drinax

As soon as the Vultan lands, Teddy makes his way to the bridge to relieve Aaron so he can take care of the wounded as necessary.
This message was last edited by the player at 16:49, Sat 16 May 2020.
Zhouth
player, 437 posts
Vargr
669999
Sun 17 May 2020
at 06:30
  • msg #359

Re: 2: Dancing on Drinax

  Zhouth hustled into the airlock the moment that the opportunity presented itself, and once it had repressurized and applied whatever decontamination was available, into the corridor beyond - where he promptly put out one hand against the wall for support and stood stock still for the better part of a minute.

  "Okay. Labels," he murmured wearily, though the effect was largely lost within the suit since he neglected to activate his comms before saying it. Then, with a certain amount of reluctance (or heavy effort - it was difficult to tell through the suit) he heaved himself away from the wall and headed for the mess, where one of the printing machines had been temporarily installed (by way of fitting it into an available corner).

  A few minutes and comm-to-printer operations later, he returned to the airlock corridor with a large label affixed to the front of the suit. Both of his ideas had been combined: it not only read VARGR in Vespexer, the word was flanked by a pair of archetypal vargr corsair skulls from Varca's favorite vid series.

  He tapped one of the skulls with a finger while presenting a small circular wave in the direction of the airlock with his other hand. "I thought these would help with the look intimidating part!"
Viridian Starfire
player, 62 posts
Human Merc
Sun 17 May 2020
at 22:27
  • msg #360

Re: 2: Dancing on Drinax

If this was the shape of things to come, Viridian was starting to wonder if he was cut out for a life of 'piracy on the high seas'. Getting shot at and shooting back, THAT he understood. All this frackin' posturing was already starting to give him a headache.

If these Vespexers started to annoy him, intentionally or not, he was likely to start shooting them.

Once he was convinced that the shooting had stopped, he ventured out from his cover and headed for where the ship was going to land.

He had no idea what his function was going to be in this confab. He could just stand there are try to look intimidating, but from what Varca said, not even a dragon would intimidate a Vespexer. They were more apt to look at it as enough meat to feed the family for a year... or two. Besides, he didn't even know how to look intimidating.
Varca Lexand
player, 364 posts
Human Vespexer
Raider
Mon 18 May 2020
at 04:32
  • msg #361

Re: 2: Dancing on Drinax

In reply to Viridian Starfire (msg # 360):

     Varca turned to look at Zhouth, as the Vargr Scholar gestured to his new suit decals.  Zhouth couldn't see Varca's face, behind the opaqued faceplate of his boarding suit, but Varca's helmeted head slowly tilted down, then just as slowly, rose back up, as Varca checked Zhouth over, from head-to-foot, and back.

     When Varca's blanked-out faceplate was level in Zhouth's view, Varca brought his right fist up to waist-high, then stuck the thumb upwards.

     "Nailed it." Varca responded, deadpan, through his suit's external speaker.
BB Nova
player, 55 posts
I7C966
Orbital Drop Marine
Mon 18 May 2020
at 16:12
  • msg #362

Re: 2: Dancing on Drinax

Nova might not be the largest or bulkiest looking figure, far from it actually, but she handles her giant plasma gun with apparent ease slinging it around one handed. At the talk of alcohol she seems to perk up a bit.

"Booze you say? Engine hooch perhaps? Nothing like a bit of engine cleaner to take the edge off of a drop. Or takeoff. We used to replace our suits water supply with moonshine after the inspections were done. Nothing like getting blackout drunk in the middle of a siege. The medics would bitch about it constantly because it would spike our health monitors. It's not like they can fire you in the middle of a fight but afterwards there'd be hell to pay."

Her laugh was surprisingly light given her overall aggressive demeanor.

"Anyway long story short an afternoon of getting blitzed is a great way of showing your appreciation to the calvary for saving your bacon."
Ingrid Gustavdottir Sigar
player, 190 posts
Human Merchant
Sword Worlder
Wed 20 May 2020
at 06:37
  • msg #363

Re: 2: Dancing on Drinax

Ingrid laughed. "It's not quite that bad in the Sword Worlds, Zhouth, our men are rather overly aggressive, but they don't spend all our time hitting each other. But our men are warriors. And that's the way we like it; I don't know a girl who'd marry any man who wasn't at least in the militia."

"Ingrid Gustavdottir Sigar, of Tizon. Pleased to meet you." Ingrid says warmly to Nova, although she looked askance at Nova's spraypaint.

"Glad to hear we aren't giving up on the parts, sir." Ingrid replied to Varca. "Sword Worlders also family-focused, but after family we think of the community. But I suppose I can understand the harsher attitude; Tizon has a lot better conditions than this place. The worst we have is cloud cover and rain all the time. Dreary at times, but I appreciate it a lot more right now."

"Get the drinks, throw punches, got it." Ingrid said with humor in her voice.

Once back on the ship, Ingrid headed right to the lounge to retrieve the required alcohol and glasses. She was a good hostess, but she'd never done so before wearing this kind of gear!
BB Nova
player, 58 posts
I7C966
Orbital Drop Marine
Wed 20 May 2020
at 11:48
  • msg #364

Re: 2: Dancing on Drinax

Nova nodded and then stretched, putting her hands behind her head. In that position with her forearms pointed out the phrase "BADASS BITCH" could be read clear as day, left to right.

It was clear she was doing it to make sure Ingrid was getting the full picture.
Theodore McFarlane
player, 549 posts
Human Capt, IN ret.
697AAA
Wed 20 May 2020
at 12:16
  • msg #365

Re: 2: Dancing on Drinax

"Being subtle miss Nova?" Teddy asks as he heads for the bridge. He sends Aaron for cigars and Brandy in his room to take down to the meeting.
BB Nova
player, 59 posts
I7C966
Orbital Drop Marine
Wed 20 May 2020
at 18:31
  • msg #366

Re: 2: Dancing on Drinax

Nova just laughs at McFarlane on his way out.

"Subtle? Have you seen my big fucking gun? Ha!"
StarMaster
GM, 119 posts
Thu 21 May 2020
at 18:18
  • msg #367

Re: 2: Dancing on Drinax

Aaron goes ahead and lands the ship where it was before.

Varca, Zhouth and Viridian make it back to the ship without being shot at. Likewise, Ingrid, Teddy and Rejji also make it back to the ship.

BB Nova arrives at the ship about a minute later. The Stregos arrive a few minutes after that.
Varca Lexand
player, 366 posts
Human Vespexer
Raider
Sun 24 May 2020
at 06:32
  • msg #368

Re: 2: Dancing on Drinax

In reply to StarMaster (msg # 367):

[The Lost Harrier Base, Planet Drinax]

     Outside the airlock, Varca gestures for BB to go in, while he waits for the Stregos arrival.

     "Hey, Gunny," Varca says on the Crew Channel, as BB starts to enter, "Once you're inside, grab a guy named Viridian to join you by the airlock, and both of you wait there.  I'm gonna send the injured Stregos in first, maybe with some helpers.  I'll come in with the last of them.  Once the first ones get through the airlock, escort them straight to the Cryo Bay--it's right there, to sternward.  Viridian can point it out to you."

     After that, Varca waits for the Stregos to approach.

     "C'mon!  No tricks, me!  Gave me word." Varca calls over the Strego channel, once he spots them.

     "Put you guns here..." Varca adds, pointing to a spot on the ground, close to the airlock, "Keep blades, but any you bums keepa holdout, me stuff it up yer ass!  Wounded in airlock first.  One helper, if need."

     "Once in airlock, decontam gonna run--take 'bout a minute.  First gonna be Yu-Vee--purple light--for to kill germs.  You no got flash protect, then close eyes tight and keep closed.  Second stage gonna be high pressure spray, for rads and toxic dirt.  If you got faceplate cover, you can be open eyes when feel pressure spray.  If suit no airtight, don't be breathing sprayThird stage be high pressure air jet, gonna dry spray and blow it offa you while airlock suck out dirty air, replace with clean.  Take little over one minute, total."

     "Move, Vespexers--like asses on fire!  Drop guns, then get wounded buddies into airlock.  March!"
StarMaster
GM, 120 posts
Mon 25 May 2020
at 14:44
  • msg #369

Re: 2: Dancing on Drinax

None of the Strego are carrying guns. The leader explains they left them with the others... the better to kill you with later if you betray them.

They know the decon procedure, and comply. The injured enter first and are quickly shuffled to the cryo room where Viridian treats them. Unfortunately, the two suits can't be repaired as easily.

The one Strego is easily treated and he's up and about in five minutes, but it'll still take a week to fully mend.

The other is lucky to be alive, and just barely at that. Still not sure if the cryochambers are working properly, Viridian foregoes putting the Strego in one of them, but has to render him unconscious to fully treat him. It's one step short of a medically induced coma, but he'll be out for about 24 hours, and even after that, he'll be moving around gingerly for a week, maybe two.
Viridian Starfire
player, 63 posts
Human Merc
Mon 25 May 2020
at 14:55
  • msg #370

Re: 2: Dancing on Drinax

Viridian could run all the diagnostics he wanted on the cryosleep chambers that said they were working fine, but until he actually put someone in one and then successfully revived them, he wasn't willing to risk using one. He might do it on an enemy, if there was no other option, but the Strego weren't, technically, the enemy any more. Whether they would be potential allies or even crew remained to be seen.

"Got the sickbay situation under control," he commed to Varca. "The Strego are cooperating, though they aren't happy."

Unfortunately, he had to put the severely injured Strego asleep before he could operate on him. He had to stop their protests with a lot of shouting. He only half-admired the Strego mindset to endure the pain no matter what, but Viridian had never had to perform that kind of medical work while the patient was still awake! There were too many things that could go wrong from a bad reaction or an involuntary jerk.

Besides, he wasn't really a medic anyway. He'd just played one on a holovid. No, wait, he hadn't actually done that--he'd only thought about it... as a lark.
BB Nova
player, 61 posts
I7C966
Orbital Drop Marine
Tue 26 May 2020
at 01:19
  • msg #371

Re: 2: Dancing on Drinax

BB has her giant ass plasma gun holstered but walks with a swagger like she is ten feet tall. She is loose and easy as the Stregos come on board and she points them the way they need to go before escorting them down. She's tempted to start a fight just because but given this was her first time meeting a new crew they probably wouldn't react nicely to her triggering an all out brawl.

She purposefully doesn't speak, using hand signals to get the Stregos to stop, move forward, go left/right etc.
Varca Lexand
player, 367 posts
Human Vespexer
Raider
Tue 26 May 2020
at 04:28
  • msg #372

Re: 2: Dancing on Drinax

OOC: need a bit of clarification.  In an earlier post, Ingrid had radioed that the group she was with had spotted people "in spacesuits"--and it wasn't until Varca heard those people speak that he realized they were Vespexers.  At that point, Varca assumed the possibility that Ingrid might be mistaking Vespexer Hazard Suits for actual Vacc Suits--after all, Ingrid had pointed out she was not all that familiar with Suits, and it would be an easy mistake to make, especially if these guys are wearing Palace-built Hazard Suits, like Varca and Rejji do.
     So, my question: now that Varca can see the Strego clearly, are they wearing actual Vacc Suits of some type, are they wearing Palace-built Hazard Suits, or are they wearing some locally produced Hazard Suit?
     Oh, and I had hoped that the Cold Sleep chambers could be used as ad hoc med-tables--it kinda makes sense.  That's one of the reasons I suggested bringing the injured there, rather than the (relatively) empty Missile Bay, next door.  Speaking of which....


[Aboard the Vultan, Lost Harrier Base, Planet Drinax]

     Once the two injured Stregos have been settled upon opened cryo units, and their wounds being tended, Varca addresses the remaining Stregos, via his suits external speaker,

     "You buddies in good hands." Varca assures them, "You wanna stay and watch, or you wanna go get drink, talk about this shit?  We go room just next door, you be close."

     Varca notices that Viridian seems to be making quick work on the injuries of one of the two Stregos,

     "Him not too bad hurt." Varca adds, pointing at the lesser injured Strego, "Probably faking, but should kick back for a little, anyway.  Mebbe you tell him stay and watch over buddy who really hurt, while we go gab?"
StarMaster
GM, 121 posts
Tue 26 May 2020
at 17:26
  • msg #373

Re: 2: Dancing on Drinax

The Stregors are all wearing some sort of cobbled together hazard suit. At this stage, it's unclear what the base suit started out as, but probably a vacc suit for some of them and maybe a hazmat suit for the others. But they've been added to, had parts replaced, and been otherwise modified. Sometimes it even looks funny, like one of them as a pair of sunglasses fixed to the outside of the visor.

Various bits of padding and armor had been stuck on over the existing suit. Not all the armoring was intended as armor. There's one suit that looks like it has had a vehicle fender cut down and bent around the arm. Another one has the entire hood of a vehicle slung/strung across the back.

However, they all have the Stregor clan distinctive gray/tan/OD green camo pattern painted all over their suits. And somewhere on the suit is the clan symbol, painted in black: two stylized reverse sevens, smaller one above larger one, with a 4-pointed diamond to the lower right of the bottom seven.

"I am Thrazakar," the Stregor clan leader replies to Varca. "Reth and Evekal will stay with Joam. Chendar and Ling Wu will drink with us."

He indicated by a nod that Evekal was the lightly injured one and Joam was the seriously injured one. The three follow Varca out to the next room.
BB Nova
player, 62 posts
I7C966
Orbital Drop Marine
Tue 26 May 2020
at 18:17
  • msg #374

Re: 2: Dancing on Drinax

BB follows behind the three, the unspeaking muscle to back Varca's big mouth up with. Screw walking softly when you're carrying the biggest stick in a couple hundred of miles around.
Zhouth
player, 440 posts
Vargr
669999
Tue 26 May 2020
at 18:44
  • msg #375

Re: 2: Dancing on Drinax

  Zhouth took a couple of steps forward and turned to face the approaching ensemble as it moved up the passage toward him. He'd removed his helmet per Varca's suggestion, making his decidedly non-human (and non-Aslan) features clear to see along with the skull-flanked species-tag affixed to the front of the suit.

  He didn't linger there though, taking another quarter-turn and steps that put him back near one corner of the table where Ingrid had set out several mugs and bottles... and one very large glass filled with an alarmingly fizzling concoction that Zhouth had already prepared from the stock.

  He picked that up in one hand and his helmet in the other, the latter being carried tucked-under as he circled the table a bit further to lean against one of the side walls. That put him present but not too close in any talks... and, perhaps not by coincidence, meant that the table would be in the way if the Vespexer trio didn't pick up on all of the hints and promptly tried to rush the 'Aslan' in a fit of rage.
This message was last edited by the player at 06:09, Fri 29 May 2020.
Theodore McFarlane
player, 553 posts
Human Capt, IN ret.
697AAA
Thu 28 May 2020
at 13:22
  • msg #376

Re: 2: Dancing on Drinax

Teddy listened in on comms, following where he could when he could, being totally silent. He hoped his hooch didn't go to waste, now he would need more. It was good brandy!
Varca Lexand
player, 368 posts
Human Vespexer
Raider
Fri 29 May 2020
at 05:39
  • msg #377

Re: 2: Dancing on Drinax

[Aboard the Vultan, Lost Harrier Base, Planet Drinax]

     Once in the old Missile Storage Bay, Varca walks over to the selection of bottles set out, grabs a bottle of clear liquid and two of the mugs Ingrid set out, then walks over to Thazakar.

     Varca juggles the bottle and mugs in one hand, as he twists the top off of it with the other.  Then, switching the bottle to his other hand, Varca pours a heavy draught of clear liquid into one of the mugs.  As he's doing that, he uses one of the command options inside his helmet to make his faceplate slide out of the way, exposing his face--and his red Vespexer eyes.

     Still holding both mugs in one hand, Varca brings the one he'd just filled up to his lips and takes a big gulp from it.  After, he splashes a little more into the mug he's just drunk from, then fills the other mug and--with both mugs still in one hand, the bottle in the other--Varca offers the second mug to Thazakar.

     "We offer shelter.  Drink, and be welcome.  I am Varca Lexand, of the Vespexer Clan H'Wanyeen."
Ingrid Gustavdottir Sigar
player, 191 posts
Human Merchant
Sword Worlder
Tue 2 Jun 2020
at 07:28
  • msg #378

Re: 2: Dancing on Drinax

Ingrid poured some drinks, but mostly tried to look gruff and silent, although it was hardly natural to her.
Varca Lexand
player, 370 posts
Human Vespexer
Raider
Tue 2 Jun 2020
at 23:16
  • msg #379

Re: 2: Dancing on Drinax

In reply to Ingrid Gustavdottir Sigar (msg # 378):

     "Right." Varca nods, as Thazakar silently takes the mug, "You'n me already know what bastards we are, and you've already given the names of your people, so I suppose I should point out mine."

     "So, like I said, we got ties to Clan H'Wanyeen, and they are pretty tight with the Clan Council--but that don't mean we are.  We only keep our suits clean enough so we can get some access to the Palacers.  We get those aristocratic asses certain...things...that the Clan Chiefs and the Damned King don't exactly approve of, if you get my meaning."

     "Now this..." Varca turns a little bit and gestures towards Ingrid, with his hand holding the bottle, "This one is called Ingrid.  She's my specialist for telling stupid-assed Palacers what they want to hear, while we rob them blind.  She is also the reason I told you bums you could keep your blades."

     Varca turns back to level his red-eyed gaze back on Thazakar,

     "I don't give a flying yotz how good you think you are with a blade--she's better.  I once saw her take out two Palace Peacekeepers who already had the drop on us, guns out and everything--they were both on the floor with a knife through an eye before I'd even thought to make a play for my shooter.  And to this day, I still have no idea where those blades came from--and she's not telling."

     "So, friendly warning--Do.  Not.  Frack.  With.  Ingrid."

     "The talkative one hulking over there, we just call 'The Gunner'." Varca gestures towards BB, "This is our buddy who dropped in to join the party outside--dropped in straight from orbit!  Doing things like that, plus the way The Gunner slings that big frikkin plasma gun around like it's a toy, there's some folks who think The Gunner ain't Human.  Me?  I like staying alive, so I don't think too hard on things like thatLast guy tried to find the answer to that question ended up as an ash shadow, plasma-burned into a concrete wall."

     "Say Hello, Gunner."

     Varca turned to the next of his companions in the room,

     "Speaking of not being Human..." Varca gestured over to where Zhouth was leaning against a bulkhead, "That is Zhouth."

     Varca quickly snaps his head back around to really give Thazakar a nasty glare,

     "I hope you've noticed Zhouth ain't large enough to be a Pussy Warrior--and he also ain't one of their Females!  Zhouth is what's called a Vargr.  And believe me when I tell you, these Vargr can rip your throat out, just as vicious as any Pussy!  Heh-heh."  Varca chuckles,

     "But, unlike the frelling Aslan, the Vargr got a sense of humor!  Instead of pounding their chests and roaring at the sky, like the Pussies do after they kill you, I've heard the Vargr just finish ripping your head off, then play football with itHeh-heh.  I asked Zhouth, but he just laughed and didn't give me an answer."

     "Ain't that right, Zhouth?"

OOC: did I miss anyone else in the room?
Zhouth
player, 442 posts
Vargr
669999
Wed 3 Jun 2020
at 02:19
  • msg #380

Re: 2: Dancing on Drinax

  "Ain't that right, Zhouth?"


  Something rather unexpected happened then.

  Unexpected to the crew of the Vultan, anyway. The Vespexers probably didn't know what to expect in the first place.


  Zhouth slowly raised the furiously fizzling glass towards his lips, pausing it just short of his muzzle, over which a vicious, even feral grin - more of a sneer, really - had slowly spread.

  And the laugh...

  It wasn't loud, but it was long and rumbling; the sort of vocalization that - were the equivalent coming from a human - would have been ascribed to a deranged psychopath contemplating just how much he'd enjoy... well, whatever it was, kicking someone's head around in a football game would be tame by comparison.

  With better reverb in the storage chamber it would have sounded downright demonic.


  And then the moment passed. Sort of. The look of burning evil lapsed into smoulder as he took a sip of that strange brew, but the uncharacteristic and decidedly predatory intensity remained in his stare.

  Either he'd been hiding a secret villainous streak to put even the most maniacal corsairs of Varca's favorite vid shows to shame, or he was a spectacularly good actor.

  Maybe both?
This message was last edited by the player at 02:38, Wed 03 June 2020.
BB Nova
player, 63 posts
I7C966
Orbital Drop Marine
Wed 3 Jun 2020
at 05:07
  • msg #381

Re: 2: Dancing on Drinax

BB didn't say hi, she had a part to play. And that part was looking like she could whip that plasma gun at her side up and at the ready at a moment's notice.
Thrazakar
NPC, 2 posts
Stregor Leader
Wed 3 Jun 2020
at 23:19
  • msg #382

Re: 2: Dancing on Drinax

Thrazakar looks suitably impressed by Varca's words, but the other three seem to be more intimidated.

"If you'd come in from the head of the valley, you'd have seen our mark on the wall," he responds to Varca.

"However, we hadn't yet penetrated to this cache of ships to put our mark on it."

"There's plenty for both of us. No need to invoke a clan war."

"Now, where's the booze you promised?"

Varca Lexand
player, 372 posts
Human Vespexer
Raider
Thu 4 Jun 2020
at 02:00
  • msg #383

Re: 2: Dancing on Drinax

In reply to BB Nova (msg # 381):

     After a couple of moments of BB just standing there, unresponsive, Varca looks at Thrazakar and raises his eyebrows in surprise,

     "Wow!  The Gunner must like you--didn't try to shoot you.  That's how The Gunner usually says 'Hello'..."

    And after Zhouth's maniacal laugh, Varca gives his head a little shake, and raises his mug to his lips,

     "I still think it has to be a bitch, cleaning the blood from his muzzle fur..." Varca mumbles--just loud enough for Thrazakar to hear--before taking a sip of the vodka in his mug.

Thrazakar:
Thrazakar looks suitably impressed by Varca's words, but the other three seem to be more intimidated.

"If you'd come in from the head of the valley, you'd have seen our mark on the wall," he responds to Varca.

"However, we hadn't yet penetrated to this cache of ships to put our mark on it."

"There's plenty for both of us. No need to invoke a clan war."

"Now, where's the booze you promised?"

     Varca gestures to the bottles set out on the cloth covered crate,

     "Help yourself, Thrazakar of Clan Stregor," Varca says, "Let your guys, Chandar and Ling Wu, grab some booze, while you and me make some kinda arrangement, right?"

     Varca looks around the room and calls out, "Nobody kills nobody!  Got it?  We're talkin business, here!"

     Varca turns a crafty glare back to Thrazakar,

     "Alright, Thrazakar, my weapons in the open--I, personally, scouted this canyon ten years ago!  And you and your kin was no place to be seen, back then.  And you just said you're only just starting to explore this old base.  So obviously you all likely ain't been around here all that long."

     Varca gives a shrug--such as he can in the hardened suit he's still wearing,

     "But, hey--habitation counts for nine-tenths of who-gives-a-crap, right?  You and yours are here now, and you was here before we landed--so I'm willing to give you that.  So...as you've seen, we're flying a ship just like all them wrecks, out there."

     "We found ours on the other side of the planet--don't matter where, the place is gone, now, and it was way smaller than here.  We've been using this ship to smuggle rare treats to them scum-suckers up on that floating whorehouse, and even to a few of the nastier Clan Council types, down here.  They pay well for off-world tasties, I tell you--'specially those that regular folks, like me and you, find a bit...unwholesome."

     "Now, here's the deal.  I'm betting that, just like when I was growing up in the Bunkers, your supplies are mostly scrawny game meat brought in by your hunters added to whatever's in the protein vat, plus some rubbery 'ponics veggies, all washed down with gray water--am I right?  Well, we need to make some repairs to this ship, and we need a few really rare parts, which we're only gonna find here, out in some of them wrecks."


     "So, what I'm offering is, if you let us sit here for a while, as we scrounge up what we need and make our repairs, we will give you an entire ton of fresh food and clean water."
StarMaster
GM, 122 posts
Thu 4 Jun 2020
at 15:59
  • msg #384

Re: 2: Dancing on Drinax

At the mention of a ton of water and food, that's the first time you've seen any kind of reaction from Thrazakar.

"If you was here ten years ago, shoulda marked it," Thrazakar replies, grabbing a bottle of booze and drinking straight from it. "Limitations run out anyway. Frikkin pussies left their mark but you think anyone gives a schitt?"

"So. Both got good claims. Doubt we can use anything you'd need for your ship... 'cept maybe trade it up top for something more useful. Found a gravitonic emitter two years ago. Coulda waited till we found another and slapped them suckers on my boots and fly. Mostly a useless piece of junk down here. Traded it up top for a suit. Still haven't found another."

"Hmph. Don't take this the wrong way, but I like the way you do business. Never been much for palaverin'. Get to the point, git 'er done, and off you go."

"One thing else. You find something we can use, you give it to us. We find something you can use, we give it to you. Most likely to be in our favor, but ya already got more'n we do."

"Deal?"

Zhouth
player, 445 posts
Vargr
669999
Fri 5 Jun 2020
at 01:29
  • msg #385

Re: 2: Dancing on Drinax

  The hard, hungry look was still there, but Zhouth remained where he was while the negotiations took place, silent and still save for the occasional sip taken.
Varca Lexand
player, 373 posts
Human Vespexer
Raider
Fri 5 Jun 2020
at 04:03
  • msg #386

Re: 2: Dancing on Drinax

In reply to StarMaster (msg # 384):

     Varca chuckles at Thrazakar's comments,

     "Well, I'll take that as a compliment, no matter how ya meant it.  We got a deal."

     Varca takes another sip of his vodka, and a thoughtful look comes over his face.

     "Thrazakar of the Stregor," Varca says, smiling, "Now that that business is done, would you be interested in listening to an offer that could make your Clan the most influential Clan on this part of the planet?"
This message was last edited by the GM at 15:48, Fri 05 June 2020.
Ingrid Gustavdottir Sigar
player, 192 posts
Human Merchant
Sword Worlder
Fri 5 Jun 2020
at 08:12
  • msg #387

Re: 2: Dancing on Drinax

Ingrid raised her hand when Varca mentioned her, briefly unsealing her helmet as little as was necessary to take a long drink of the alcohol they were drinking. Whoa! I better be careful with this stuff.
BB Nova
player, 67 posts
I7C966
Orbital Drop Marine
Fri 5 Jun 2020
at 18:36
  • msg #388

Re: 2: Dancing on Drinax

BB held her hand out. If she was going to look mean and stand tough she could do it hammered. If only the citizens of the Imperium realized how wasted their brave and bold troops were almost all the time.
Theodore McFarlane
player, 555 posts
Human Capt, IN ret.
697AAA
Tue 9 Jun 2020
at 20:11
  • msg #389

Re: 2: Dancing on Drinax

Teddy listened in on the open comms to what he could, not all were on. He wonders why HE was put on the bridge for the meeting, it wasn't like he was in his Imperial Uniform, he had no Drinaxi accent, that had been gone for more than a decade.
Thrazakar
NPC, 3 posts
Stregor Leader
Tue 9 Jun 2020
at 21:27
  • msg #390

Re: 2: Dancing on Drinax

"What makes you think we aren't already?" Thrazakar replies to Varca.

"This business has gone well. I will listen to what you propose."
Varca Lexand
player, 378 posts
Human Vespexer
Raider
Mon 15 Jun 2020
at 02:52
  • msg #391

Re: 2: Dancing on Drinax

In reply to Thrazakar (msg # 390):

[Aboard the Vultan, inside former Missile Storage Bay.  Lost Harrier Base, Planet Drinax]

     "Well, like you just said," Varca begins, "This salvage site you and your Clan have, here, does have some stuff you can scrounge, clean up, and turn a fair profit on.  Stuff like wiring, generic circuit bundles, general purpose electronics--maybe even some of that hull sheeting--that's all stuff that you can always find a buyer for, anywhere.  But--as you also pointed out--there is a whole lot more of the starship specific stuff, out there, that you won't be able to find buyers for."

     "At least, nobody except the damn parasites living up on the Floating Palace."


     "And I ain't saying that, if you wanted to, you couldn't make contact with some folks, up there, who might be willing to work a fair deal with you.  Eventually.  But, I think I'd be pretty safe in saying that any such deal would likely end up going through so many middlemen, you'd be lucky to break even on the deal.  Am I right?"

     "Well, I told you that we--me and my people on this ship--we go off-world and get things for the Palace Maggots that they really want, but ain't supposed to have.  We know people, up there.  Including some folks at the StarportWe could put you directly in touch with them--no middle men, nobody taking a cut out of your profits, along the way."

     "And this deal works out for me and my guys, because it's easier for us to get our ship repaired up there, in a proper shipyard, than it is doing things ourselves, down here.  This deal could work out for everyone!"

     "You and your Clan salvage this old Base and sell the parts straight to a guy up at the Port--that makes you happy."

     "The guy at the port starts getting a local supply of high-tech ship parts.  And while I'm sure he'll deal fair with you, he's probably gonna charge higher prices than he paid, when he turns around and installs these parts into other ships--so he ends up happy."

     "And, for brokering this deal between him and you, I'll get him to charge me lower costs, when my ship needs repairs--that makes me happy."

     "Everybody benefits.  Nobody loses.  Nobody has to die--except for fun." Varca grins.

     "What do you say, Thrazakar of the Stregor?  Does this opportunity interest you?  You will not have to have any dealings with the Damned King or any part of his Damned Government, I promise you that.  And the Clan Council doesn't have to be involved, unless you tell them about it."

     "So, do you want me to set this up--put you in touch with our contact, up at the Port--after we finish the repairs to our ship?"
Thrazakar
NPC, 4 posts
Stregor Leader
Thu 18 Jun 2020
at 22:32
  • msg #392

Re: 2: Dancing on Drinax

"You sure like to hear yourself talk, doncha?" Thrazakar replies to Varca's long-winded 'offer'.

"I only understood about half of what you just said. Sounds like you was makin' long-term plans. The only long-term plans down here is tomorrow, and most of the time that don't work."

"You got connections on the Palace. Already knew that. We get better deals. You get better deals. Understand that. No problem."

"You got a ship just like those outside. You ain't got much crew, though. You interested in hiring some bashers? We pretty good at breakin' legs. And scrounging."

Varca Lexand
player, 381 posts
Human Vespexer
Raider
Fri 19 Jun 2020
at 05:42
  • msg #393

Re: 2: Dancing on Drinax

In reply to Thrazakar (msg # 392):

     Varca chuckles as he looks down into his mug and swirls the bit of vodka still in it,

     "Heh...Yeah, I get bitched at a lot for the yakkety-yak, whenever I bother to visit the old home bunker." Varca admits, "Sorta became a habit...so many frikkin years dealin with Palace Pukes and Off-Worlders.  Now hard to stop."

     "And, yeah, could be we're interested in taking on a couple of good Bashers--can always find a use for good Bashers.  But, y'know, there's times we be gone for months and months, going places where local dregs don't know it's okay to slap around somebody what's pissing you off.  Not like here at home."

     "Why?  You looking to run out on your woman?  Maybe sell off a few useless kids?  Get us to pay your Leaders to give us Warriors, then empty out your BrigHeh-heh-heh."

Thrazakar
NPC, 5 posts
Stregor Leader
Fri 19 Jun 2020
at 17:23
  • msg #394

Re: 2: Dancing on Drinax

"We're all solos. Can't afford no woman yet," Thrazakar answers.

"You got a ship. You got a rep. Maybe we do better. This pile outside would go a long way for us, but requires time and effort and dealin' with the Uppers. Don't expect much of this to be useful... but you never know."

"Just lookin' for a better option."

Theodore McFarlane
player, 558 posts
Human Capt, IN ret.
697AAA
Sat 20 Jun 2020
at 18:46
  • msg #395

Re: 2: Dancing on Drinax

Over the tacnet, "We got a deal Varca? Or not?"
Ingrid Gustavdottir Sigar
player, 194 posts
Human Merchant
Sword Worlder
Sun 21 Jun 2020
at 07:30
  • msg #396

Re: 2: Dancing on Drinax

Ingrid frowned behind her helmet. She didn't like the manners of this group. But they needed soldiers, and it looked like they might be close to a deal
Varca Lexand
player, 383 posts
Human Vespexer
Raider
Mon 22 Jun 2020
at 05:53
  • msg #397

Re: 2: Dancing on Drinax

[Aboard the Vultan, inside former Missile Storage Bay.  Lost Harrier Base, Planet Drinax]

Thrazakar:
"We're all solos. Can't afford no woman yet," Thrazakar answers.

"You got a ship. You got a rep. Maybe we do better. This pile outside would go a long way for us, but requires time and effort and dealin' with the Uppers. Don't expect much of this to be useful... but you never know."

"Just lookin' for a better option."


     The hand moving to bring the cup with the last sip of vodka up to Varca's lips hesitates for half-a-tic, as Thrazakar says this--before Varca finishes the motion.

Theodore McFarlane:
Over the tacnet, "We got a deal Varca? Or not?"

     ...rang quietly in Varca's ears, as the warmed vodka burned down his throat.

     "Not a bad idea, really." Varca says, stepping closer to the offerings of alcohol, then setting his now-empty mug down, he continues speaking--while still looking down at his empty mug, without turning to look directly at Thrazakar,

     "I mean--give you and your guys credit--you did sneak up on us.  And we had guys on this ship watching our backs!  You pretty good, you bet.  And, uh, you talking all of you--right?  So...you said all you was solo...but, even so, can you Clan give up that many bodies?  Like I tell you, we be gone sometimes a couple months, maybe more."

     "Even though you guys got no women--nobody--to help provide for, that be a lot of hands for a Clan to have gone for so long.  You Leaders gonna scream 'bout this?"

     Varca turns a red-eyed gaze up to Thrazakar.
Zhouth
player, 455 posts
Vargr
669999
Mon 22 Jun 2020
at 14:52
  • msg #398

Re: 2: Dancing on Drinax

  "There's twelve of them. We don't have that many beds!"

  Zhouth's interjection would surely have been delivered with a look and tone that fell somewhere between distress and regret at any other time, but right now he seemed all but possessed by the bloodthirsty corsair motif that Varca had encouraged them to adopt. His eyes were hard and his voice even more so, bordering on aggression.

  They transitioned to something more calculating as he scrutinized the clansmen with a palpable intensity. "Maybe they're good enough pack-mates to take turns? Two or three go with us each time, come back with experience and loot to share?" An unpleasant smile - once again leaning toward a sneer - spread across his face as he took another slow sip, and though he was looking directly at the Vespexers, his suggestion was clearly being put to Varca more than to their 'guests'. "Maybe the fun way that tells us who their best bashers really are? Into the pit with only their teeth. Last two breathing get to sign on."

  Another low rumble-snigger of amusement followed, slightly shorter but no less psychopathic than the first. "Or last three, if we really like their style," he added in mock-magnanimity.

  His expression went flat and hard-eyed again as he muttered a final, vaguely disappointment-tinged prediction to the Vespexers. "Bet he goes for the boring option."
Thrazakar
NPC, 6 posts
Stregor Leader
Mon 22 Jun 2020
at 15:14
  • msg #399

Re: 2: Dancing on Drinax

"Less mouths for the Clan to feed," Thrazakar answers. "We dump a pile of scrap with them before we leave, they be happy all around."

He seems to mostly be ignoring Zhouth, but glances at him when he speaks. He's either not buying into Zhouth's 'act' or else he expects people to act and talk that way whether that's the way they really are.

"Dreams waste time, never come true. Clan only deals with here. And now. Sure, food for tomorrow, and a good leader will get food for a month, but six months down the line? The Pussies could come again and finish the job. Or the dog could sing or the pig could fly."

"Clans aren't stupid. We know our limitations. We also know a good thing when we see it. If you'd prefer to rotate half of us off and on every six months or a year, doable. Not good, but okay."

"Ship needs work. We can work. Work hard. Lush while people starve. Old Kings in their castles. New king in the palace. Nothing's changed, except the new king ain't as lush and the palace ain't as shiny and the people are poorer. And the world'll kill you before the king can."

"Everyone wants change. This our chance."

Theodore McFarlane
player, 563 posts
Human Capt, IN ret.
697AAA
Mon 22 Jun 2020
at 15:18
  • msg #400

Re: 2: Dancing on Drinax

In reply to Thrazakar (msg # 399):

Varca hears Teddy over comms. "Take it, but not too quick, Want me to come down to help seal the deal? I could use a drink too. Coming down."
BB Nova
player, 75 posts
I7C966
Orbital Drop Marine
Mon 22 Jun 2020
at 15:57
  • msg #401

Re: 2: Dancing on Drinax

Over the comms BB adds her input.

"Make them duke it out. We only take the best bangers, not any of their scrubs."
Varca Lexand
player, 388 posts
Human Vespexer
Raider
Wed 24 Jun 2020
at 02:09
  • msg #402

Re: 2: Dancing on Drinax

In reply to BB Nova (msg # 401):

     Varca barks out a laugh at BB's comment--but since she made it over comms, Varca recovers in front of Thrazakar by waving a dismissive hand towards Zhouth.

     "Heh...It's always pit fights with you, Zhouth! Heh." Varca chuckles, "But, while I admit pit fights are a lot of fun to watch, you know that we can't afford anybody deadheading on this ship--so, while we could use a few more killers, we also need a few more Crew that'll be handy aboard the ship."

     "How about this, Thrazakar...?" Varca says, turning to the Vespexer leader, "We're going to be making repairs, here, for several days, maybe a couple weeks.  You tell your Clan Leaders we're looking to take on some of your people for off-world work, but we'll also be needing some help with the repairs, here.  So, any of your people who think they might want to go off-world with us should come help us make the repairs--and we'll assess everyone's skills while we work."

     "We take it for granted that all of you are skilled warriors, so we need to see what other skills you have--or could be trained to have--that will be useful on board a starship."

     "We'll feed anyone who's here working, so that should give some relief to your Clan's resources, while we're here, yeah?  And, when we're ready to go, we'll choose from your people who still want to go."

     "How's that sound to you?  Think your Clan will go for that?"
Thrazakar
NPC, 7 posts
Stregor Leader
Fri 26 Jun 2020
at 03:40
  • msg #403

Re: 2: Dancing on Drinax

"Unless we come back with water or food or equipment or money, our clan doesn't much care one way or the other," Thrazakar responds to Varca.

"Since we were doing that anyway without the food, this is acceptable. While we weren't intending on repairing anything here, we're pretty good at scavenging things. Admittedly, we tend to wreck a lot while we scavenge, we just do it because it's more convenient. We won't do that here, though."

"You've got a deal, Varca!"

Zhouth
player, 461 posts
Vargr
669999
Fri 26 Jun 2020
at 04:19
  • msg #404

Re: 2: Dancing on Drinax

  Zhouth let out a small grunt - more of a harrumph, really - at the dismissal of his second suggestion, but with the talk turning to the first and the eventual announcement of a deal, he apparently felt no further need to object, even going so far as to quaff the last of the volatile froth in his glass when it was declared.

  All the while, he continued to regard the Vespexers as though he was contemplating eating their livers. With or without fava beans and a nice Chianti.
Varca Lexand
player, 392 posts
Human Vespexer
Raider
Sun 28 Jun 2020
at 08:06
  • msg #405

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 404):

     "Well, alright then." Varca says.

     "Let me start your education right now." Varca adds, taking in all of the Stregor Vespexers in the room (3, at the moment--I think?) with a glance.

     "Living on a starship isn't much different than living in your home bunker, here on Drinax--the environment inside is safe and comfortable, while the environment outside wants to kill you, nasty.  So, just like in your home bunker, inside our ship we don't do nothing what might damage the integrity of the hull, and, maybe, let that nasty outside, get inside."

     "So, no shooting guns inside the ship.  No blasting off explosives inside the ship.  No tossing around toxic chemicals inside the ship.  And if you really feel the need to artistically express yourself by sculpting with radiological materials, just...don't."

     "There's a few rooms that'll be off-limits when we're flying--but that won't be just to you.  Even I ain't allowed near the Jump Drive when it's operating!  So don't stress that."

     "Something else.  Yeah, we're bringing you along, mostly, as muscle and extra guns.  But listen--out there, off of Drinax, things is really differentReally different.  It's not so easy to just put a bullet in some dreg who annoys you.  In fact, there's places where they won't let a guy carry a weapon, like decent folks do.  And you'd think, 'how're a bunch of unarmed greebs gonna take my gun away?'  Well, fact is, them places where regular folks ain't allowed to carry a weapon--them places got special Enforcers what have weapons like Gunner, there.  And they gots orders to put down anybody what won't hand over their weapons and act all peaceable, like.  Put'em down hard."

     "So, when we go off Drinax, I ain't saying you gotta put up with crap from any greebs--but you don't go trying to kill nobody without one of us--well, Me or Rejji, at least--telling you first if it's okay to start shooting the place up.  Can you Bad Asses accept that?"

Theodore McFarlane
player, 569 posts
Human Capt, IN ret.
697AAA
Sun 28 Jun 2020
at 12:28
  • msg #406

Re: 2: Dancing on Drinax

"Good! We have a deal!" He walks in to the meeting and stands quietly while Varca finishes, then moves to get a drink of whiskey, he'd save the brandy for later. He looked over the Vespexers with an appraising eye, trying to determine who could fill a function of the ship. He would be training them as gunners and such as well as a few for other stations aboard.
Thrazakar
NPC, 8 posts
Stregor Leader
Sun 28 Jun 2020
at 18:00
  • msg #407

Re: 2: Dancing on Drinax

"Yeah, we got all that, Varca," Thrazakar replies. "We ain't no maroons, you know. We ain't lost a man in two years. We know how to tread lightly when we hafta."

"Now, if that's all settled. let's get to some scavenging!"

StarMaster
GM, 124 posts
Sun 28 Jun 2020
at 18:37
  • msg #408

Re: 2: Dancing on Drinax

Once again, Aaron stays on watch on the ship while everyone else goes out scavenging.

Within ten minutes, two major discoveries are made, one bad, one good.

Ingrid ascertains that all the computers on the ships are fried, literally. Although they were all hardened against EMP, they seem to have been hit with an especially powerful EMP that overpowered the defensive measures. Since all the ships were sitting on the ground at the time, they probably didn't have full defenses going. Whether that mattered or not isn't clear. And there are a few areas on the ships that are still magnetized from the EMP apparently.

Almost oddly if not outright miraculously, every ship here has an intact missile launcher AND a full rack of missiles! One slight drawback is that the computer on the missile launcher is fried, but that's merely remote access from the bridge. A minor repair. The guidance systems on the missiles are still intact, though! Considering that they were also shielded from ECM, that gave them an extra layer of protection from the EMP, so it didn't affect them.


Over the next several hours, you find that all the power plants have been destroyed (that is, they are nonfunctional due to taking the second shot and it would be too much time and effort and money to fix them), all the maneuver drives are intact, and most of the opulence is still there. On the downside, it's not as opulent as your Harrier. The jump drive isn't functional due to the hull damage. None of these ships had a holographic hull.

You find the remnants of a dozen bodies on the ships. In fact, you are surprised that you don't find more, since there doesn't seem to be a base here. Two of the bodies were apparently having sex when they died. Viridian can only guess that the EMP killed them, same as the others. EMPs don't normally affect the brain, but this one may have been strong enough to disrupt brain activity.

All the ships have two hull breaches on both sides. With the ships all neatly lined up in rows, it took only a single powerful shot to go through the hulls of up to ten ships at once. One shot clearly targeted the electronics suites on the ships. Since they were already inactive from the EMP, the shot was meant to make sure they weren't going to be repaired any time soon. The second shot targeted the power plants. Without those, nothing on the ships were going to work anyway.
Theodore McFarlane
player, 573 posts
Human Capt, IN ret.
697AAA
Sun 28 Jun 2020
at 18:47
  • msg #409

Re: 2: Dancing on Drinax

"Well, we got missiles and missile racks after we install them. Let's get everything we can fixed at least."

He begins working on getting a missile rack for their Harrier uninstalled from one of the wrecks. They'd have to buy a computer and a library if necessary.

He checked on a spare life support too just in case. He grabbed a Vespexer to help with the muscle work. Spares for the maneuver drive needed salvaged too.
This message was last edited by the player at 18:48, Sun 28 June 2020.
BB Nova
player, 86 posts
I7C966
Orbital Drop Marine
Sun 28 Jun 2020
at 20:57
  • msg #410

Re: 2: Dancing on Drinax

While Teddy worked on the racks, BB got to work moving ammunition over. In her mind it was either ammo for the ship
or cargo to be sold at their earliest convenance. She too grabbed a Vexxer and a grav cart to assist her.
Viridian Starfire
player, 64 posts
Human Merc
Sun 28 Jun 2020
at 22:44
  • msg #411

Re: 2: Dancing on Drinax

Viridian takes the seriously injured Vespexer that he patched up and starts looking through the ships for any medical gear that can be salvages, including low berths. He'll also make a note of the bunks and freshers that can be pulled for the Vespexers to use. He figures at least four of them can be set up in the cargo hold without too much problem. It depends on how much room they need for cargo.

On the other hand, he could stack the low berths two high and free up some room in the 'medical' bay.

While he's at it, he'll check out the galley/food processors. The ship could certainly use a second one.
Ingrid Gustavdottir Sigar
player, 199 posts
Human Merchant
Sword Worlder
Mon 29 Jun 2020
at 00:52
  • msg #412

Re: 2: Dancing on Drinax

Ingrid was in something of a huff. She did not like these new Vespexers, did not like their attitude and their lack of manners. The fact that she would have to spend so much time in a confined space with them didn't maker her happy, and neither did being the only woman among them (Well, Nova was a woman, but Sword Worlder custom dictated a woman who acted and dressed in masculine styles be treated -mostly- as a man.) But the opportunity to go through all this ancient tech made her excited, and she worked hard try to find anything that could be used to repair the systems of their Harrier. She was mostly quiet as she worked, although she would chatter to Theodore if he was around and respectfully report to Varca. She let out a delighted squeak when she realized all the missile launchers and maneuver drives were intact. "There's lots here. We can work with this." She wasn't much rattled by the bodies they came across, but she was embarrassed when she realized two of them had been having sex, and looked away.
Zhouth
player, 466 posts
Vargr
669999
Mon 29 Jun 2020
at 02:48
  • msg #413

Re: 2: Dancing on Drinax

  With the meeting concluded, Zhouth set his helmet back into place, plopped the glass firmly (but not with shattering force) down on the table, and all but stalked out of the room as he tapped away at something on the screen of his comm. He wasn't spotted taking part in the salvage operations for quite some time after that, but when he did put in an appearance again... well, he was heard before he was seen, and not this time for the vibrancy of his outfit.

  No, it was an excited outburst over the regular crew's comm channel, very much in his normal voice and demeanor, although far less comprehensible for the verbiage that sounded like an extract from a high-end, hallucinogen-tainted physics lecture delivered at three times the original speed. Then there was silence again for a few moments, followed by a quiet and ever-so-slightly breathless announcement of, "I think I found something..."

  Something, in this case, turned out to be the heretofore-concealed entrance to a storage section buried deep within the mountainside, its shelves laden with high-tech parts suitable for repair and maintenance of the Harriers without. Crucially, the cache mostly consisted of smaller, complex mechanical and electronic components, and the storeroom had either been missed by the EMP, or had been sufficiently shielded against it, that most of them were still in working order.
This message was last edited by the player at 02:57, Mon 29 June 2020.
Varca Lexand
player, 394 posts
Human Vespexer
Raider
Mon 29 Jun 2020
at 06:39
  • msg #414

Re: 2: Dancing on Drinax

     "Oh, Praise the Dragon!" Varca responds, when Zhouth reports what he's found, "I was beginning to fear we wouldn't find what we needed to repair the Jump Drives.  Outstanding work, finding this stash, Zhouth."

     "Um, I mean, there are parts for Jump Drives in there--aren't there?"

Zhouth
player, 467 posts
Vargr
669999
Mon 29 Jun 2020
at 07:47
  • msg #415

Re: 2: Dancing on Drinax

  "I suppose so? I'm not really an expert on jump drive components." Zhouth was still in the midst of taking a tentative look around the storage bay as he replied. "We'll be able to get a few of the bridge controls working again, though! And maybe do something about the doors that stick. These servo-things should help with that, right? And, I wonder whether..."

  He trailed off distractedly, but in doing so still found the presence of mind to activate a video feed from his suit. It wasn't ideal - there was no power in the place and thus very limited illumination - but at least it gave the more technically-minded among them some idea of what there was to work with.
This message was last edited by the player at 07:51, Mon 29 June 2020.
Theodore McFarlane
player, 575 posts
Human Capt, IN ret.
697AAA
Mon 29 Jun 2020
at 11:56
  • msg #416

Re: 2: Dancing on Drinax

"I'll be there in a few minutes to pick what we need for sure Zhouth, send a vespexer or two Varca to help move the stuff aboard the Harrier."
Varca Lexand
player, 399 posts
Human Vespexer
Raider
Thu 2 Jul 2020
at 05:33
  • msg #417

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 416):

COMM START>>> "Roger that, Theo." Varca responds, "I'll send Rejji, with a couple of the new guys.  Rejji has one of the new suits, so he can find you and Zhouth by tracking your I-F-F transponders--make sure that you have them on, okay?" <<<COM END

     Varca switches to a general comm call, that everyone can pick up on.

COMM START>>> "Varca to Rejji.  Rejji, Zhouth found a room full of parts that might be engine parts.  Theo is on his way to look them over.  Your Boarding Suit can locate the I-F-F transponders of the other suits, so grab a couple of the Stregor Clan, and go find Zhouth and Theo, and help them out." <<<COMM END
Theodore McFarlane
player, 580 posts
Human Capt, IN ret.
697AAA
Thu 2 Jul 2020
at 12:28
  • msg #418

Re: 2: Dancing on Drinax

Teddy arrived a few minutes later, "Show me what you found Zhouth, we need to get to work on the ship to get out of here. Tired of this ball of dirt."
Varca Lexand
player, 400 posts
Human Vespexer
Raider
Thu 2 Jul 2020
at 22:52
  • msg #419

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 418):

     "That's 'decimated ball of contaminated dirt', to you, Imperial!" Varca chuckles over the comm.
Aaron Lancaster
player, 84 posts
Human Medic
69A9B7
Fri 3 Jul 2020
at 15:38
  • msg #420

Re: 2: Dancing on Drinax

After spending about 4 hours going over all the ships, the following assessment can be made:

You can scavenge 8 structural RUs (Lanthanum grid, fuel scoops, cargo bay, cargo scoop, cargo bay ramp, dorsal hardpoint).

You can scavenge 20 technical RUs (jump drives, comms, sensors, lower deck, cargo bay, cargo scoop, cargo bay ramp, life support, external airlocks, low berths, dorsal hardpoint).

You can scavenge 26 cosmetic RUs (bridge, upper deck, lower deck, cargo bay, cargo scoop, life support, crew accommodations, galley/mess, medical bay, dorsal hardpoint, vaccsuits).

There's certainly enough of the lanthanum grid left on all the ships to repair the damage on your Harrier.

Because the jump drives are all intact, you can scavenge enough parts to fix yours. A lot of it is circuitry but not computers. There are no parts for it in the cache that Zhouth found. If a ship couldn't jump, it couldn't get here in the first place.

In the cache, however, were circuit boards and computer components to repair comms and sensors and life support. While there is extra shielding around the cache--apparently to hide it from sensors, it was the mountain itself that provided the shielding from the EMP.

You can only get about half of the cosmetic RUs from these ships, due to age and the fact that these ships weren't quite tricked out to the degree that your Harrier is/was.

Things that you can't fix are: hull integrity, fuel tanks, and the ventral hardpoint. You simply don't have the heavy equipment necessary to make those kinds of repairs. However, you could spend the Ship Shares getting that equipment so that when you come back, those repairs would be free.

You also can't fix the holographic hull as none of these ships were equipped with it. As near as Zhouth can figure out, your Harrier is a newer model. The Harriers here were all intended as planetary defense.

On the bright side, there are a lot of vacc suits available.

You can also salvage enough crew accommodations to handle all 12 Vespexers.

There are 120 ships that you can access. Another 24 were buried under the collapsed end of the overhang. It would take major excavation equipment and engineering to get them out. Based on the evidence, though, they are also probably damaged by the EMP and plasma beam that disabled the other ships.

The ships had been parked in 8 rows of 18; the last 3 ships in each row were buried.

You can get twice as many RUs from these ships as normal, possible 4 times as much with a successful engineering check.
Theodore McFarlane
player, 581 posts
Human Capt, IN ret.
697AAA
Fri 3 Jul 2020
at 15:48
  • msg #421

Re: 2: Dancing on Drinax

"We expend blood, sweat, tears and time we can fix the ship to almost new condition. Let's get to it."

OOC - Let us know what you want rolled, if you want rolled.
Varca Lexand
player, 401 posts
Human Vespexer
Raider
Sat 4 Jul 2020
at 07:46
  • msg #422

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 421):

OOC: Anybody with any Engineering skill(s) make a Roll(s)!  And that ain't me! ^_^
Theodore McFarlane
player, 582 posts
Human Capt, IN ret.
697AAA
Sat 4 Jul 2020
at 12:27
  • msg #423

Re: 2: Dancing on Drinax

08:36, Today: Theodore McFarlane rolled 9 using 2d6+3.  engnrng check. Truly bad roll. I hope it's enough!
This message was last edited by the player at 12:37, Sat 04 July 2020.
Ingrid Gustavdottir Sigar
player, 200 posts
Human Merchant
Sword Worlder
Sun 5 Jul 2020
at 06:40
  • msg #424

Re: 2: Dancing on Drinax

23:40, Today: Ingrid Gustavdottir Sigar rolled 9 using 2d6+4.  Engineering.
StarMaster
GM, 125 posts
Mon 6 Jul 2020
at 20:34
  • msg #425

Re: 2: Dancing on Drinax

Without any negative DMs, of which there were none in this case, it only takes a roll of 8 to succeed, so both Teddy and Ingrid are able to extend the resources to 4 times what they would normally be able to do. For every RU you spend, you can fix up to 4 RUs on the ship... except for the areas noted.
Theodore McFarlane
player, 584 posts
Human Capt, IN ret.
697AAA
Tue 7 Jul 2020
at 12:11
  • msg #426

Re: 2: Dancing on Drinax

"Search for technical manuals and such too folks, we need every advantage we can get since the software was all fried."
Varca Lexand
player, 403 posts
Human Vespexer
Raider
Thu 9 Jul 2020
at 04:05
  • msg #427

Re: 2: Dancing on Drinax

Theodore McFarlane:
"Search for technical manuals and such too folks, we need every advantage we can get since the software was all fried."


OOC: being an Old Fart, with a memory like a Rusted Steel Trap, I vaguely recall that Zhouth maybe/actually did look for all that stuff in the old database, when he visited the Scholar's Tower, up on the Palace.  I think.  Maybe.  Kinda....
Theodore McFarlane
player, 588 posts
Human Capt, IN ret.
697AAA
Thu 9 Jul 2020
at 12:16
  • msg #428

Re: 2: Dancing on Drinax

In reply to Varca Lexand (msg # 427):

OOC - You're old, but not AS old, I forgot.
Theodore McFarlane
player, 590 posts
Human Capt, IN ret.
697AAA
Fri 10 Jul 2020
at 13:21
  • msg #429

Re: 2: Dancing on Drinax

Teddy gets his hands dirty. He works on repairing the drives both jump and maneuver, then work on the fuel tanks with Varca if needed and loading up a turret for the missile racks and missiles in the cargo hold until they get to Tech-World.

He spends as much time as he can working with Ingrid and getting to know her even better. He had real world plans there, he was enamored with her naivete and strong will and intelligence. She was the real deal and he would court her.

11:16, Today: Theodore McFarlane rolled 10 using 2d6+3.  engnrng check.
This message was last edited by the player at 15:16, Fri 10 July 2020.
Theodore McFarlane
player, 592 posts
Human Capt, IN ret.
697AAA
Sat 11 Jul 2020
at 13:26
  • msg #430

Re: 2: Dancing on Drinax

"What would it take you to sign onto the crew BB? You're a gosh darn drop Marine, no better out there than that! How much? Or do you want a guaranteed salary plus a cut?"
StarMaster
GM, 127 posts
Sat 11 Jul 2020
at 18:03
  • msg #431

Re: 2: Dancing on Drinax

The main problem with repairing the fuel tanks is that you have to go through the hull to get to them. There's no internal access.

Repairing the 7 structural RUs (fuel scoops, cargo bay, cargo scoop, cargo bay ramp, dorsal hardpoint) will take 14 man-days of work.
>>>>> What can't be fixed here is the hull integrity, holographic hull, fuel tanks and ventral hardpoint.

Repairing the 20 technical RUs (jump drives, comms, sensors, lower deck, cargo bay, cargo scoop, cargo bay ramp, life support, external airlocks, low berths, dorsal hardpoint) will take only 30 man-days of work.
>>>>> What can't be fixed here is the holographic hull, the bridge, computers, countermeasures, and the ventral hardpoint.

Repairing the 38 cosmetic RUs (bridge, upper deck, lower deck, cargo bay, cargo scoop, life support, crew accommodations, galley/mess, medical bay, dorsal hardpoint, vaccsuits) will take 57 man-days of work.
     The Stregors are pretty good at taking things apart but not so good at putting them back together, thus they can scavenger stuff from the derelict ships but can't (or shouldn't!) install them.
>>>>> None of these Harriers had the high quality of decor that your Harrier has, so you can only scavenge about half of what will satisfy the King. You can replace some of the damaged parts with inferior material but that doesn't count against the RUs or take any significant amount of effort.

Repairing the lanthanum grid will take 4 man-days--2 to remove the grid sections and 2 to put them on the Harrier.

Removing 6 crew accommodations from the derelict ships and installing them on the Harrier will take 12 man-days and provide quarters for all 12 of the Stegor Vespexers.

Transferring missiles to the Harrier will take 1 man-day per 12 missiles.

You can remove a ventral turret in 4 man-days of work by rigging makeshift hoists and such.

So, a total of 101 man-days (plus 4-8 additional days) of work is required. Even if someone doesn't have any relevant technical skills, they can still be gophers and assistants--taking parts back to the Harrier so that those salvaging the equipment can continue working or assisting by handing tools to the scavengers. Thus, without taking any days off, the 21 crew you have can get the work done in about 5 days.
This message was last edited by the GM at 19:13, Sat 11 July 2020.
Zhouth
player, 485 posts
Vargr
669999
Sat 11 Jul 2020
at 18:06
  • msg #432

Re: 2: Dancing on Drinax

  Zhouth was in his element pushing papers - that is, maintaining exhaustive documentation of everything involved in the salvage operation, which did make the work of restoring things easier if only for the fact that everyone knew exactly what was available, where, and in what condition from moment to moment.

  He helped out somewhat with the general repair and cleaning, of course, but aside from some work on the computer systems, the specialized sections of the ship were beyond him to do much more with than hold tools and fetch parts.
Theodore McFarlane
player, 595 posts
Human Capt, IN ret.
697AAA
Sat 11 Jul 2020
at 18:10
  • msg #433

Re: 2: Dancing on Drinax

"Welcome aboard BB, glad Cyrus took care of that little thing for us all. The Stregors all get a share as well as pay for their positions on ship. If they learn to be crew instead of just boarding party, they get paid more. Any 'rations' aboard the ships salvageable? Canned goods and vacc packs? We have more mouths to feed"
This message was last edited by the player at 18:12, Sat 11 July 2020.
Ingrid Gustavdottir Sigar
player, 201 posts
Human Merchant
Sword Worlder
Tue 14 Jul 2020
at 08:06
  • msg #434

Re: 2: Dancing on Drinax

Ingrid prioritized the fixes to the Jump Drive. She appreciated Theodore's help; she was good with machines, but she had to direct others in the repairs and giving orders was not what she was best at, especially to a rough and tumble group like the Stregors, whom she was obvious a bit intimidated by. She continued chattering to Theodore about her homeworld, the Harriers they were working with, and her ideas for the interior of the ship.

Ingrid was doing as much work as she could herself, which was wearying. Still, she was excited to be working with the Harriers, and clearly had a lot of enthusiasm for her work. She sighed as Theodore brought up that there were more mouths to feed. "With all I'm doing on the ship, I'm might only have time to cook for the officers, the rest might have to break out rations. Is that all right?"
BB Nova
player, 97 posts
I7C966
Orbital Drop Marine
Tue 14 Jul 2020
at 18:37
  • msg #435

Re: 2: Dancing on Drinax

BB might have had "Badass Bitch" on her armor but she might as well be known as "Beast Bitch" for this kind of work. Wherever heavy, grueling labor was needed, she was there and whipping discipline into anyone who thought they could shirk off for things like "rest" or "water" or "food".

Any complaints were met with an immediate rebuttal of "You think this is bad? When I was in the marines..." before going off on an outlandish tale that almost definitely couldn't possibly have happened the way she described it. She would have been completely insufferable except she practiced what she preached displaying incredible acts of strength and endurance.

She might not know which way to hold a wrench but when it came to heavy labor or whipping undisciplined youths into a fighting force she was a wizard. She didn't give two shits if the Vexspers were put off by her lady bits as she would deck anyone who showed insubordination flat on their ass and then immediately offer them a hand to help them back up again.
Theodore McFarlane
player, 602 posts
Human Capt, IN ret.
697AAA
Tue 14 Jul 2020
at 18:41
  • msg #436

Re: 2: Dancing on Drinax

In reply to Ingrid Gustavdottir Sigar (msg # 434):

"We'll get you help with it if all else fails. Can't let the stomachs fail."
Zhouth
player, 489 posts
Vargr
669999
Tue 14 Jul 2020
at 18:52
  • msg #437

Re: 2: Dancing on Drinax

  "Why can't the rest of us do the cooking?" Zhouth sounded genuinely perplexed at the suggestion that Ingrid was somehow the only one capable of finding her way around a kitchen. "I mean, we all know how, right?" He looked around, then at his comm as he called something up on it, and then around again. "Well, maybe not everyone. But enough of us! It's not like we're hosting a gala on the ship, so we don't need all of the special standards of this and that, or everyone with just the right tiny fork in the right place!"
Theodore McFarlane
player, 603 posts
Human Capt, IN ret.
697AAA
Tue 14 Jul 2020
at 18:55
  • msg #438

Re: 2: Dancing on Drinax

"Agreed Zhouth, we can all pitch in. Like I said, no one is going hungry." He kept turning his wrench helping Ingrid with the Jump Drive updates and repairs.
BB Nova
player, 100 posts
I7C966
Orbital Drop Marine
Tue 14 Jul 2020
at 19:04
  • msg #439

Re: 2: Dancing on Drinax

Nova, passing by, just snorts.

"Listen to yourselves. You're officers on a ship not nobles sitting on their asses in palaces. Eat uncooked rations if you have to. It's just fuel for the meat machine and there is more important work to be decided than figuring out which fork to eat your caviar with."
Theodore McFarlane
player, 604 posts
Human Capt, IN ret.
697AAA
Tue 14 Jul 2020
at 19:14
  • msg #440

Re: 2: Dancing on Drinax

"Ever see caviar BB? Salty, I don't like it. It's just fish eggs."
Zhouth
player, 491 posts
Vargr
669999
Tue 14 Jul 2020
at 19:26
  • msg #441

Re: 2: Dancing on Drinax

  "Hey! Nobles aren't what I meant!" Zhouth exclaimed, turning to face BB as he held both arms out to the sides and waved them about for emphasis. "You're military. You should understand, stuck that close to the navy!" The hand holding his comm tucked back down to his side while the other rotated a bit further as he pointed (while still waving) toward some uncertain point (that, in context, might well have been Vanejen all the way back in Deneb). "Admirals and their formal dinners can be just as bad! Maybe even worse!"

  The pointing finger wheeled around as Zhouth, looking and sounding distinctly traumatized, brought it in to tap himself squarely on the chest. "I know. I've had to attend them!"
This message was last edited by the player at 19:27, Tue 14 July 2020.
BB Nova
player, 101 posts
I7C966
Orbital Drop Marine
Tue 14 Jul 2020
at 20:16
  • msg #442

Re: 2: Dancing on Drinax

Another laugh, a surprisingly delicate and light one given how much of a gruff exterior she normally presents.

"You think anyone in naval command ever got within a hundred meters of me? Ha."

Her rest period over BB continued her march back outside into the wastes to find more material to haul to her ship.
Ingrid Gustavdottir Sigar
player, 203 posts
Human Merchant
Sword Worlder
Wed 15 Jul 2020
at 00:22
  • msg #443

Re: 2: Dancing on Drinax

"Because I can do it, Zhouth" Ingrid said, stung by what she (probably wrongfully) perceived as criticism. "Just because I'm good with starships doesn't mean I don't know how to cook. I don't need anyone to take over. Trust me, you'll like it"

Ingrid flinched at BB's language. It was always strange to hear that kind of talk from a woman. "I'd expect that attitude from you" she said indignantly to BB. "But these things are important. It boosts, um, morale" she finished, stumbling over the last word for a moment. She'd heard lots of military-talk from her father, but she had not military training herself.

"Caviar, Teddy? I've never heard of it. Is it a cultural thing, that nobles eat it?" Ingrid asked curiously. They didn't make caviar on the Sword Worlds.

Ingrid giggled at Zhouth's talk of formal dinners with admirals as she returned to working on the jump drive. "I've been to lots of those. Lots of long, boring speeches, but the food is usually good. I've been told food on deployment is always terrible. Father was always glad when I was home and could make him something to eat."

When BB turned to go back to work, Ingrid gave her an apologetic "Thank you for your assistance with the repairs, Sergeant Nova". Ingrid was aware she'd been rude earlier.
Theodore McFarlane
player, 608 posts
Human Capt, IN ret.
697AAA
Thu 16 Jul 2020
at 14:29
  • msg #444

Re: 2: Dancing on Drinax

"You'll get all the help you want and need Ingrid. If you can handle it yourself, that can be arranged, if you need a pair of hands for menial tasks, we'll take care of that too."
This message was last edited by the player at 18:09, Thu 16 July 2020.
Zhouth
player, 496 posts
Vargr
669999
Thu 16 Jul 2020
at 18:07
  • msg #445

Re: 2: Dancing on Drinax

  "When did I say that you don't know how to cook?" Zhouth was genuinely taken aback by that assertion, and it showed in both his expression and his voice. "Did I actually say that? I didn't think I did. Well, In the midst of what was becoming a confused-sounding mutter, he held out one hand, palm up and half-shouted a mortified, "No!"

  Ears tilted slightly back and both hands now waving about illustratively, he settled back to a more typical volume and worried tone. "But doing full time drive rebuilding and running a kitchen for twenty, also full time, well, that's the sort of thing that happens in stories where you're also sword-duelling various people while doing both things at the exact same time, with music that's far too dramatic playing in the background."

  He froze in place, ears suddenly sweeping upward as his eyes widened a bit. "It doesn't actually happen that way, does it?"
This message was last edited by the player at 18:16, Thu 16 July 2020.
Theodore McFarlane
player, 611 posts
Human Capt, IN ret.
697AAA
Thu 16 Jul 2020
at 18:11
  • msg #446

Re: 2: Dancing on Drinax

"Hehehehehehehehehehehehehehe, don't get in trouble Zhouth, I won't help you!"
Ingrid Gustavdottir Sigar
player, 204 posts
Human Merchant
Sword Worlder
Fri 17 Jul 2020
at 07:04
  • msg #447

Re: 2: Dancing on Drinax

Ingrid hesitated. "Oh, I, um... I'm sorry mister Zhouth." she apologized, embarrassed. ""Back home, people tend to assume if a girl takes an interest in spacecraft or things like that... it doesn't matter. Please forgive my rudeness." She'd had to deal with some Sword Worlders who assumed Ingrid's unfeminine interest in spacecraft meant she couldn't possibly have the skills of a proper goodwife, and she was defensive about it.

She giggled at his description of the story. "No, it doesn't happen that way. I'm sure there's a species with the three or more hands they'd need to do all those things at once, but I've only got two. And I suspect if I was using a sword it would be wise for my allies not to get too close, I've never even held one. I will ask for help if I need it, I promise"

"Thanks, Teddy, I appreciate it." she said gratefully. "Anyways, lots of repair work to be done first."
Theodore McFarlane
player, 613 posts
Human Capt, IN ret.
697AAA
Fri 17 Jul 2020
at 11:40
  • msg #448

Re: 2: Dancing on Drinax

"Back to work until mealtime then woman!" Teddy says with a grin, "Just teasing, thanks dear." he says with a smile and kisses her on the cheek.
This message was last edited by the player at 12:48, Fri 17 July 2020.
Theodore McFarlane
player, 617 posts
Human Capt, IN ret.
697AAA
Sat 18 Jul 2020
at 14:26
  • msg #449

Re: 2: Dancing on Drinax

In the evening, Teddy would like to hold some competence tests to see if any of the Vespexers are bright enough to be trained to be crew to fill a few slots like where Kastimir Kang was supposed to be. The Marine side of training would be Varca and BB Nova.
Varca Lexand
player, 412 posts
Human Vespexer
Raider
Sun 19 Jul 2020
at 06:11
  • msg #450

Re: 2: Dancing on Drinax

Theodore McFarlane:
"Back to work until mealtime then woman!" Teddy says with a grin, "Just teasing, thanks dear." he says with a smile and kisses her on the cheek.

     At that moment, the portside lift opens, and someone wearing one of the hardened Boarding Vacc Suits purchased on the Floating Palace steps out--moving slowly and stiffly.

     The suit is surrounded by a cloud of thin haze, and it's dull black surface appears grayish--as it seems to be covered in a fine layer of frost, which is heavier on the chestplate than anywhere else on the suit.  The frost obscures the markings which would identify the wearer.

     The suit stops after a few steps, and the helmet stiffly turns to face Ingrid, Theo, and Zhouth.  There is a momentary 'electronic cackling' sound before Varca's voice is heard, with a scratchy quality to it.

     "Since we can't fix the fuel tanks, I looked into storing extra fuel in the cargo bay." Varca says, "First, checked to see if we could divert fuel straight from the processors into external tanks, since we'll be processing the fuel ourselves.  We can't.  All processed fuel goes straight into the tanks.  There is an emergency flush valve on the processors, but no allowance for hooking up a transfer hose coming out of the processor, only in.  It just blows air through the processor and out the emergency valve, for emergencies and maintenance."

     Varca tries to shrug his shoulders, but the suit's arms barely move.

     "We can drain fuel from the ship's tanks, of course.  There is a transfer valve on each of the tanks--with a hose connection that can be set for either inflow or outflow.  Doing it this way, we have to drain fuel out of the tanks, move it into the cargo bay, then go and process some seawater to refill the tanks.  Upside of this is that, maybe, we can use the fuel stored in the cargo bay first, before we start pulling from the tanks."

     Varca manages to make the arms of the suit move enough that he can make a small sweeping gesture towards his torso.

     "But before all that, I thought I'd test the valves.  I figured, between their age, and the temperature of the fuel in the tanks, the valve operation would be pretty stiff.  I was wrong.  Valve opened like it was brand new, almost no resistance.  It was wide open before I knew what was happening.  I got caught in the edge of the spray, when the fuel squirted out, full blast."

     "Fortunately, with the valve operating so well, I was able to lock it back down, before the suit froze and stiffened up.  I was stuck out there for thirty minutes before the suit warmed up enough that I could stiff-leg it back into the ship.  Most of the onboard electronics shut down, even the commPraise The Dragon the heater kept working."

     "Now that the suit computer is working again, it says it's still gonna be another twenty minutes before the suit is warm enough to touch the outer surface, so I can take it off.  I'm gonna wait it out in my quarters."

     Varca starts to turn away--but stops and turns back, raising his right arm with some difficulty, then extending his index finger upward,

     "Nobody.  Says Nothing.  About This.  To The Stregor!  Got it?" Varca insists, before turning away and heading to his quarters.
Ingrid Gustavdottir Sigar
player, 205 posts
Human Merchant
Sword Worlder
Sun 19 Jul 2020
at 07:27
  • msg #451

Re: 2: Dancing on Drinax

Ingrid laughed at Theodore's joke and blushed when he kissed her on the cheek. She nodded seriously at Varca. "Yes sir, I won't tell anyone. Repair accidents are no joke"
Theodore McFarlane
player, 618 posts
Human Capt, IN ret.
697AAA
Sun 19 Jul 2020
at 11:52
  • msg #452

Re: 2: Dancing on Drinax

Teddy just nodded.
Theodore McFarlane
player, 619 posts
Human Capt, IN ret.
697AAA
Sun 19 Jul 2020
at 15:16
  • msg #453

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 452):

After Varca recovered from the deep freeze, Teddy will help with the fuel problems. Reserve fuel in drums or build some type of drop tank for the Harrier.
Zhouth
player, 500 posts
Vargr
669999
Sun 19 Jul 2020
at 20:03
  • msg #454

Re: 2: Dancing on Drinax

  Zhouth's eyes were wide as saucers and accompanied by a dumbfounded expression as he took in the sight of Varca impersonating a popsicle, and the sitcom-vid explanation didn't do anything to change that.

  "Are you..." he began in a fluster, trailing off briefly as his wits caught up with him. Sort of. "Do you need help with that? Maybe extra blankets? Or a laser on a really low setting?" It was all rather half-hearted, as if - probably with good cause - he fully expected Varca to reject any assistance but felt obliged to offer it anyway.
Varca Lexand
player, 414 posts
Human Vespexer
Raider
Mon 20 Jul 2020
at 05:02
  • msg #455

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 454):

     Without looking back, Varca growls a reply over his shoulder,

     "Yeah, just lay me out on the food service table, why don't ya!" his response crackles through the suit speaker--which obviously isn't working properly.

     Varca then stops moving, and you can see that his shoulders appear to slump--and maybe his helmet droops, too--he's moving so stiffly in the half-frozen suit, you can't be sure.

     Then the damaged speaker gives out a quiet crackle, "Sorry..." Varca says in a quiet voice.

     Varca stiffly turns himself around to face the others.

     "I wasn't hit by the liquid fuel, directly--that shit's so cold, it probably would have killed me." Varca says, "But when it hit the warm air, it instantly boiled into a huge, sub-zero steam cloud that settled on my suit and froze solid in seconds!  That scared the shit outta me..."

     Varca is silent for a moment, then chuckles, and adds, "And then my undies froze. Heh-heh."

     "Whole thing just shook me, a little.  Sorry I snapped at you guys--guess I was just angry I let it get to me.  Thanks, anyways, for the offer of help, but I'm afraid if I heat up the suit too fast, I might screw up the integrity of its molecular matrix--or something.  I'm just going to have to stand around for a couple more hours, playing Human Ice Cube, until it warms to ambient temperature, and then I can take it off."

     "But hey, you wanna help?  Check our database and see if Harriers are designed for drop-tanks--cuz if they aren't, we're going to have to store the extra fuel in the cargo bay, somehow.  And I don't think Liquid Deuterium will keep all that well, if we put it in standard two-hundred liter industrial drums.  You engineering types will then have to come up with a storage system."
Theodore McFarlane
player, 623 posts
Human Capt, IN ret.
697AAA
Mon 20 Jul 2020
at 14:52
  • msg #456

Re: 2: Dancing on Drinax

Teddy goes back to work with Ingrid on the drives of the Harrier, mainly the jump drive and the life support and power plant. The grid would be next unless Varca needed a hand with auxiliary tanks being manufactured and hung on to the ship or placed in the hold. Teddy preferred external tanks for the space savings.
Zhouth
player, 501 posts
Vargr
669999
Mon 20 Jul 2020
at 18:16
  • msg #457

Re: 2: Dancing on Drinax

  "It scares me just thinking about it!" Zhouth proclaimed, and his body language certainly matched the statement. "I, umm, I can look at the designs. Some of the Harriers had modular compartments put in their holds. Those could hold fuel. We'd have to find or make the right kind of fittings..." Suddenly he was back at work on his comm again, pulling up and trawling through the schematics that he'd obtained from the Tower.

  He might not be an engineer - he wasn't an engineer - but basic blueprints certainly weren't beyond him, as evidenced by the murmuring of, "We'd have to set up more than one to hold enough for an extra jump, but maybe one is enough for a single jump if the tanks are down to half... two to be safe?"
This message was last edited by the player at 04:31, Wed 22 July 2020.
Theodore McFarlane
player, 624 posts
Human Capt, IN ret.
697AAA
Mon 20 Jul 2020
at 18:22
  • msg #458

Re: 2: Dancing on Drinax

Teddy nodded, "Great Zhouth, you figure it out, and we'll build it and make it work." Teddy says with a smile.
Theodore McFarlane
player, 625 posts
Human Capt, IN ret.
697AAA
Wed 22 Jul 2020
at 12:29
  • msg #459

Re: 2: Dancing on Drinax

Teddy goes back to work updating and upgrading and fixing the jump drive with Ingrid. "We'll work on the grid thing next"
This message was last edited by the player at 12:42, Wed 22 July 2020.
Ingrid Gustavdottir Sigar
player, 206 posts
Human Merchant
Sword Worlder
Fri 24 Jul 2020
at 07:08
  • msg #460

Re: 2: Dancing on Drinax

"I'm sorry to hear that" Ingrid says about Varca's situation. She actually perks up at his mention of the drop tanks. "Sounds like an interesting problem. I'm curious to hear what you come up with, Zhouth."

"Repairing Maneuver drives is my specialty, but I'm pretty good with Jump drives." Ingrid said to Theodore. "Repair shipboard weapons is my weakest point."
Theodore McFarlane
player, 634 posts
Human Capt, IN ret.
697AAA
Sat 25 Jul 2020
at 18:01
  • msg #461

Re: 2: Dancing on Drinax

"You'll be a pro when we're done! I need the help with the maneuver drives too though."
Theodore McFarlane
player, 636 posts
Human Capt, IN ret.
697AAA
Sun 26 Jul 2020
at 18:46
  • msg #462

Re: 2: Dancing on Drinax

In reply to Varca Lexand (msg # 455):

"Pourne, Hilfer, then jump2 to Tech-World. Those are my plans. Any suggestions Varca, Zhouth? Torpol when we're done with repairs at Tech-World."
This message was last edited by the player at 18:47, Sun 26 July 2020.
Theodore McFarlane
player, 637 posts
Human Capt, IN ret.
697AAA
Mon 27 Jul 2020
at 15:16
  • msg #463

Re: 2: Dancing on Drinax

"Hey Zhouth, you got those drop tanks designed yet so Varca and I can build them? We have to be able to carry enough fuel for a jump2 or 3."
StarMaster
GM, 131 posts
Mon 27 Jul 2020
at 23:44
  • msg #464

Re: 2: Dancing on Drinax

While all the salvaging, scavenging and repairs go on, Zhouth starts to get a sense of... well, not quite foreboding by the end, but something like that. He finally realizes that it's the Stregors that are the cause of this.

Then he realizes the cause: this was a test by the Stregors. Even if they suggested only taking half of them on some sort of rotation, if you don't take all of them, they aren't interested in going. They are a clan, a team and family... not so much literally.
Zhouth
player, 509 posts
Vargr
669999
Tue 28 Jul 2020
at 02:31
  • msg #465

Re: 2: Dancing on Drinax

  "I'm not a drop-tank technician!" Zhouth declared with a wildly-swirling point toward himself, ears noticeably flattened and a distressed look flaring about his muzzle. "Aren't those things meant to be broad-use? Different takes for every ship..." He trailed off, looking at the datapad. "Well, we could put modular storage in the cargo bay, but that will take a few more fittings. Or do the drop-tank thing. If we can find the fittings for it, the modular design should let us use the pods for cargo or fuel. They'll block off the access a bit, though. Or we get tanks and hope they don't get caught on anything when it's time to pop off. We'd only need them once to get to Tech-World to fix the proper tanks, right?"

  We have to take all of the Vespexers. They won't separate, and something bad is going to happen if we try to make them. Like them quitting, or getting all shooty again. Don't tell Varca until he's out of outburst hearing range, okay?

  That came through text-only on the comm, and only to Theodore. Apparently, Zhouth had managed to slip that message into the midst of his tapping about on his own comm as he looked at the Harrier schematics for the umpteenth time.
Theodore McFarlane
player, 645 posts
Human Capt, IN ret.
697AAA
Tue 28 Jul 2020
at 11:35
  • msg #466

Re: 2: Dancing on Drinax

Comms to Zhouth - We'll hire later then, let them here. We don't need them all, we don't want them all. a pod in cargo will work. comms out
This message was last edited by the player at 11:36, Tue 28 July 2020.
StarMaster
GM, 132 posts
Tue 28 Jul 2020
at 17:05
  • msg #467

Re: 2: Dancing on Drinax

At the end of the week of salvaging and repairs, Ingrid makes a final assessment of the ship and updates the status of the various areas.

Up till now, no one has said what they were going to do about the cargo scoop, nor has an agreement been reached about how many missiles are going to be put on board and where they are going to go.

Also, since an agreement couldn't be reached with the Stregors, they pack up their gear and are gone the next morning. Thazakar agrees that they won't tell anyone else about this cache, and they'll leave the missiles in case you want to come back for some of them. What were they going to do with them anyway?


The remaining options:

1. repair the cargo scoop--1/2 day
2. load missiles into the ammo bay; includes missile auto-loader--1/2 day

3. construct fuel drop tanks--1 week
4. construct a fuel pod in the cargo bay--1 week

Both of the latter options require a lot of fabrication work. Fortunately, the tools are here on the derelict ships.
Theodore McFarlane
player, 646 posts
Human Capt, IN ret.
697AAA
Tue 28 Jul 2020
at 17:21
  • msg #468

Re: 2: Dancing on Drinax

StarMaster:
At the end of the week of salvaging and repairs, Ingrid makes a final assessment of the ship and updates the status of the various areas.

Up till now, no one has said what they were going to do about the cargo scoop, nor has an agreement been reached about how many missiles are going to be put on board and where they are going to go.

Also, since an agreement couldn't be reached with the Stregors, they pack up their gear and are gone the next morning. Thazakar agrees that they won't tell anyone else about this cache, and they'll leave the missiles in case you want to come back for some of them. What were they going to do with them anyway?


The remaining options:

1. repair the cargo scoop--1/2 day
2. load missiles into the ammo bay; includes missile auto-loader--1/2 day

3. construct fuel drop tanks--1 week
4. construct a fuel pod in the cargo bay--1 week

Both of the latter options require a lot of fabrication work. Fortunately, the tools are here on the derelict ships.


Teddy will get Rejji to help with the cargo scoop while Varca loads missiles and an auto-loader into the ammo bay with help from Zhouth and Aaron.

Then all will work on constructing a fuel pod or drop tanks. We are willing to hire 3 Stregors if any are interested.
Varca Lexand
player, 418 posts
Human Vespexer
Raider
Wed 29 Jul 2020
at 08:36
  • msg #469

Re: 2: Dancing on Drinax

[Common Area, aboard the Vultan.  The Lost Base, Planet Drinax]

     Varca, wearing his hazard suit (without the helmet), steps out of his quarters, into the central common area of the Upper Deck--where he spots Theodore.

     "Captain McFarlane." Varca says with a nod, walking over to Theo, "I need to speak with you, please.  In private.  Perhaps...on the Bridge?"
Theodore McFarlane
player, 649 posts
Human Capt, IN ret.
697AAA
Wed 29 Jul 2020
at 11:29
  • msg #470

Re: 2: Dancing on Drinax

In reply to Varca Lexand (msg # 469):

Teddy follows Varca onto the bridge, "Why so formal Varca, what is it? How can I help?"
Zhouth
player, 514 posts
Vargr
669999
Wed 29 Jul 2020
at 21:26
  • msg #471

Re: 2: Dancing on Drinax

  "Well, losing all of those Stregor fellows wasn't great, but I suppose it was better this than them becoming unfriendly again, right?" Zhouth was staring rather disconsolately at his comm, which was displaying a manifest on one side of the screen and a shrunken roster on the other, as he maintained a safe distance from Ingrid and her work on the ship's drive systems, something for which he had both no aptitude and no desire to set off any accidents. Then his mood brightened somewhat, ears and mouth perking up into a semblance of a smile. "Oh well. I couldn't keep that crazy space pirate act up around them forever. Now I won't have to!"
This message was last edited by the player at 21:33, Wed 29 July 2020.
Ingrid Gustavdottir Sigar
player, 207 posts
Human Merchant
Sword Worlder
Thu 30 Jul 2020
at 05:32
  • msg #472

Re: 2: Dancing on Drinax

"I wasn't very comfortable around them, but now there's a lot more work to be done without them" Ingrid said. She giggled "You did make a most fearsome space pirate"

"Missiles first. Then the fuel tank" Ingrid suggested.
Zhouth
player, 515 posts
Vargr
669999
Thu 30 Jul 2020
at 06:31
  • msg #473

Re: 2: Dancing on Drinax

  Zhouth's expression flattened back into one of nervousness at the mention of dealing with the salvaged missile supply. "I hope those things are still stable after all this time..."

  Despite the wan apprehension, he nevertheless he put his best effort into the task.
Varca Lexand
player, 419 posts
Human Vespexer
Raider
Thu 30 Jul 2020
at 10:26
  • msg #474

Re: 2: Dancing on Drinax

[Bridge, aboard the Vultan.  The Lost Base, Planet Drinax]

     Walking onto the Bridge with Theo, Varca notices that it's Viridian sitting the Watch.

     "Viridian, could you give us the Bridge for a moment?" Varca asks, "Maybe go get a beverage?  We'll monitor the scopes."

     With a puzzled frown, Viridian silently nods, rises from his seat, and walks out of the Bridge.  As Viridian steps through the door, Varca moves over to activate the door seal, then turns back to Theo.

     "Okay, Theo, we need to talk, before we can leave Drinax." Varca says,  moving down the Captain's Walk, and gesturing for Theo to sit in the Captain's Chair--while he, himself, leans back against the railing that runs around The Walk.

     "First--half of our deal with the Stregor has fallen through, and none of them will be coming with us.  So, you need to stop checking with them to find out who among them wants to come with us.  For them, it's all of them, or none of them."

     "I keep telling you, my old friend, not to think that other Vespexers behave like Rejji and myself!  Rejji and I are the ones that are different--we want to travel, and experience new cultures!  Most Vespexers do not.  Most are insular and, if I'm being honest, most Vespexers are even a little bit xenophobic."

     "Second--we both know that this ship really needs servicing that we will only find at the shipyard on Tech-World.  But the thing is, I do not think that we have the time, yet, to do so."

     "Have you considered how long it will take us to get back here, if we head straight to Tech-World?  Assuming we can perform Jump-Two's, it's two Jumps to get there, and two Jumps to get back--that's four weeks, right there.  And that's not allowing for how long it will take to make repairs!  And if we're still stuck making Jump-Ones--the time will be doubled!"


     "So, let's say we go to Tech-World...and, say we stop here at Drinax, on our way to finally go to planet Torpol, like King Oleb thinks we've been doing.  So, we show up on Drinax after--let's say five weeks--and The King will ask us two questions--'Why did we spend so much time at Torpol?' and then he will ask 'Where is all the Treasure that was offered as a reward for solving their Raider problem?'"

     "Because right now, that is what The Damned King thinks we are off doing.  When next he sees us, he will be expecting us to be reporting that we concluded a successful mission, and that we've brought back treasure.  And if, after five weeks, we show up with nothing but a repaired Harrier...trust me, that fat bastard will take the ship instead of the treasure that, in his mind, we promised him."

     "I really think we have to go to Torpol, first, before we can go to Tech-World.  I believe that it is important that we do so.  And I want you to back me up on this."


     "And finally, Theo, I think that you may have too strong an attachment to these missiles we've reconditioned.  Theo, we do not have a functional missile launcher on the Vultan, and it is likely to be a long time before we get a functional missile launcher installed.  The missiles we've loaded aboard the Vultan are nothing more than cargo, buddy.  They are a means to getting credits, which we'll almost immediately spend on the ship."

     "Again, my friend, I think it's important for both of us--you as Captain, and me as Mission Commander--to be in agreement about this.  That's why I'm discussing this with you, now, behind a sealed door.  Between us, we can disagree--but out in front of the others, we must present a united front.  Or this mission is doomed from the start."

     "So, if you have a different opinion, let me hear it, so we can decide, together, what we are going to do.  And remember, Theo...."


     Varca gives a grin,

     "I never fight fair--even over differences of opinion!"
Theodore McFarlane
player, 650 posts
Human Capt, IN ret.
697AAA
Thu 30 Jul 2020
at 11:50
  • msg #475

Re: 2: Dancing on Drinax

"And I don't respond well to threats, we can't even get the Vultan to Torpol as is. I don't like flying in a roman candle full of hydrogen. Fuck fat Oleb, I'll do his mission when the ship is repaired and not held together by bailing wire and chewing gum.

"The missiles will work just fine once we get it repaired at Tech-World. I'm not going into combat with one arm tied behind my back with half a crew, we need to hire gunners too.

"I know the Stregors are leaving, they said it was all of them or none of them and I told them no.

"Torpol after. Or I do a Cyrus and let you run it!"

BB Nova
player, 109 posts
I7C966
Orbital Drop Marine
Thu 30 Jul 2020
at 13:31
  • msg #476

Re: 2: Dancing on Drinax

BB had been around the corner unintentionally eavesdropping on Ingrid and Zhouth's conversation but she let out a laugh and made her presence known. Once again it was a bit of a surprise for someone so ruff and gruff to have a light and feminine laugh.

"Fuck them. Let's be honest they are probably going to be more trouble than they were worth. The first port we find we can fill the ship up with people who actually understand how a ship works, people who won't get all...weird over working alongside a woman, and people who probably won't take a shit in the middle of the floor because..."

She shifted and adopted a voice and posture that was clearly an imitation of Varca.

"...that's the Vespexer way."

She continued back in her regular voice with a grin on her face.

"And yeah Zhouth, you were fucking terrifying."

She gave the Zhouth a friendly slap on the back, one that would have probably been painful without the flightsuit he was wearing. For such a small woman she was frighteningly strong.
Ingrid Gustavdottir Sigar
player, 208 posts
Human Merchant
Sword Worlder
Thu 30 Jul 2020
at 23:23
  • msg #477

Re: 2: Dancing on Drinax

"The missiles will go all right, Zhouth. They're made to survive the rigors of space." Ingrid said confidently

Ingrid turned and curtsied to BB. "Miss Nova, good morning. Lovely to see you."
"They were a rather difficult group of people to work with. Although I would guess that's rather common in the interstellar raider business." she added. "Their attitudes are different from back home, although women working along men isn't common there." she said in a bit of an understatement. "I'm sure it can't hurt to find some starship experts. As long as none of them put me out of a job!"

She giggled at Nova's impression of Varca.

"The frightening Vargr corsair!" Ingrid laughs, pretending to hide behind BB from Zhouth.
This message was last edited by the player at 23:24, Thu 30 July 2020.
BB Nova
player, 110 posts
I7C966
Orbital Drop Marine
Thu 30 Jul 2020
at 23:40
  • msg #478

Re: 2: Dancing on Drinax

BB laughed, soft and light.

”Does this little group have a name yet? The Vargr Corsair has a nice ring to it.”
Zhouth
player, 516 posts
Vargr
669999
Fri 31 Jul 2020
at 04:59
  • msg #479

Re: 2: Dancing on Drinax

  Zhouth wobbled precariously forward under the impact of BB's wallop and needed a moment and a couple of breaths to steady himself, around which he managed a protest of, "That... everyone will be... confused. Even us!"

  "I mean, there are vargr corsairs all over the place!" The wide, expansive double arm-wave was illustrative and could have caused further stumbles if he'd been as burly as his moment-ago assailant. "We don't want to get blamed for everything they do, or them blaming us for taking their reputation. Not yet, I mean. Maybe later when we're the scourge of the sector, but, umm, even then they'd all expect me to be in charge with a name like that."

  The passingly-startled look was replaced by one of unabashed humor as he poked one thumb toward the bridge. "You want to go be the ones to tell Varca that he can't be in charge anymore because he doesn't look the part?"
BB Nova
player, 111 posts
I7C966
Orbital Drop Marine
Fri 31 Jul 2020
at 06:39
  • msg #480

Re: 2: Dancing on Drinax

BB can barely contain her laughter.

"But he isn't nearly as terrifying as you!"
Zhouth
player, 517 posts
Vargr
669999
Fri 31 Jul 2020
at 07:10
  • msg #481

Re: 2: Dancing on Drinax

  "Okay, I'm better at acting than he is when things are safe," Zhouth conceded with a slight slump of his shoulders, then straightened and mimed gun-firing with his fingers. "I don't have the nerve for it on a battlefield. You saw what I was like out there. Or wait, maybe you didn't since you were on the other side of the salvage field. Right, bad example!" He threw up his arms in mock-frustration.

  Then he grew thoughtful. "Maybe it we make a vid series about all of this one day? Should look into the licensing. If we get enough of an advance, the way some of those things are budgeted, we'll either be no better off than now, or be able to repair this ship and build several more of them too..."
This message was last edited by the player at 09:35, Sat 01 Aug 2020.
Theodore McFarlane
player, 651 posts
Human Capt, IN ret.
697AAA
Fri 31 Jul 2020
at 13:56
  • msg #482

Re: 2: Dancing on Drinax

"McFarlane's Marauders? We good now Varca? I want to get to Torpol sooner than later too. Now, I'll consider it if we go straight to Tech-World afterwards, we will not go to their system and stay. Unless they can afford repairs to us. If we can make repairs at Torpol, I'm all for it. Can we make repairs there? We can't upgrade but we might be able to get the turret and missiles fixed and the fuel tanks sealed and restored. Maybe hire a few gunners and and engine monkey too. Ingrid needs good help."
This message was last edited by the player at 17:43, Fri 31 July 2020.
Varca Lexand
player, 420 posts
Human Vespexer
Raider
Sat 1 Aug 2020
at 07:51
  • msg #483

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 482):

[Bridge, aboard the Vultan.  The Lost Base, Planet Drinax]

Theodore McFarlane:
"And I don't respond well to threats, we can't even get the Vultan to Torpol as is. I don't like flying in a roman candle full of hydrogen. Fuck fat Oleb, I'll do his mission when the ship is repaired and not held together by bailing wire and chewing gum."

     "I don't take well to threats, either, Buddy--I'm with you, as far as Oleb stepping off the Floating Palace without a grav-harness.  But Theo, you've been away from Drinax for a long time--I'm telling you, Oleb doesn't make threats.  If he says he's going to do something, he makes it happen.  Luckily, right now, he thinks we are doing...wait...you are talking about how I said Oleb would be angry if we show up over a month from now with nothing to show for it...right?"

     "I mean...Theo!...you don't think I just threatened you!  Do you?  No.  I was just warning you that I'm stiff-necked, and don't let go easily, once I've put my teeth into something.  That's all I meant, with my crack about not playing fair."

     "And I also agree with you that Tech-World is the place to get the best work done on the ship--I've been there, I've seen what their advanced shipyards can do.  That's why I suggested going there--and I was prepared to go there, immediately after we'd made the repairs we've just made.  But  then The Damned King started talking about the reports he'd got about Raiders in the Torpol Cluster, and a big reward being offered.  Like you, I don't care about Oleb's suggestion about where we should go--but the concern that I do have, which is based on living under his rule for longer than you have, is that the amount of time it will take for us to go to Tech-World before we go to Torpol will be unacceptably long to Oleb.  Even if we come back with the huge rewards he heard were being offered to anyone who gets rid of Torpol's Raider problem."

     "You should know--you're both a better Astrogator and Pilot than I am--that us getting to Tech-World, then back to Torpol, then back to Drinax, will take us about two months!  Maybe more!  Oleb will be expecting us back by the end of Week Five--because he still thinks we're limited to Jump-One--he doesn't know we've done some work on the Jump Drive.  If we can do Jump-Two, we gain a couple of weeks.  Which is good...since we've stayed here on Drinax for the last several days making those repairs."

     "And also--because I have faith in us--if we head straight to Torpol, now, solve their problem, and come back quick with a reward--not only will this make Oleb happy, it will also let us go to Tech-World with hard currency to spend there, not just a cargo of refurbished armaments to trade."


(OOC: yeah, I know we're planning on using Ship Shares we still have left, for work done on Tech-World--I'm just roleplaying that Varca is not aware of what/how much you guys have in banked Credits, or Letters of Credit, or whatever form your Ships Shares take.  We're surrounded by Varca's "Ship Shares"--this "Lost Base" represents, like, 90% of Varca's Shares.)

Theodore McFarlane:
"The missiles will work just fine once we get it repaired at Tech-World. I'm not going into combat with one arm tied behind my back with half a crew, we need to hire gunners too."

     Varca gives Theo an odd look,

     "Of course the missiles will work fine!  We worked hard enough refurbishing them!  And we've loaded only the ones that tested out at ninety-five percent, or more, as ready for use.  I also agree with you that we need more crew--even Gunners.  But, for right now, we have all the Gunners we can use--because we only need one!  There is only one functional weapon on board, plus this ship is designed for the primary gunners to operate their weapons from stations here, on the Bridge.  I asked Viridian."

     "Viridian even said he might be able to run the particle barbette while he's piloting--if he keeps it aimed straight ahead, pointing the ship at the target.  Even he admits that you are a better pilot than him--but I asked The Damned King to make you the Captain, instead of having you be our Chief Pilot, because I'm assuming that that Imperial Navy of yours gives their Officers some kind of leadership training, plus, I also assume, you're trained in the day-to-day operations of a starship.  Plus I know you!  I don't know Viridian, beyond that he says he's a Mercenary, and I don't know if that means he's had leadership training, like you and I have had."

     "Actually, now that I think about it, I never did ask you if the Imperial Navy gave you leadership training..."


(OOC: I have no idea, actually, if either Viridian or Theo has the Leadership Skill.  Varca has it at Level 2 ^_^)

Theodore McFarlane:
"I know the Stregors are leaving, they said it was all of them or none of them and I told them no."

     "Really?" Varca asks, slightly puzzled, "That's odd--Thrazakar told me you'd asked him, again, just this morning if he knew of three of his guys who were willing to stay on.  Huh.  Oh, well, never mind I brought it up, then."

(OOC: ^_~  In message #468, abouve, even after quoting StarMaster's post that all the Stregors were leaving, you still, then, posted "Then all will work on constructing a fuel pod or drop tanks. We are willing to hire 3 Stregors if any are interested.".....unless...oh, crap.  I misread that, when I originally posted, didn't I?  You meant we'd hire 3 Stregors to help build the fuel pod, didn't you?  Not to ask if any of them were interested in comin with us.  Dammit, I am so oblivious, sometimes...)

Theodore McFarlane:
"Torpol after. Or I do a Cyrus and let you run it!"

     Now Varca looks really confused,

     "Do a Cyrus...?  You mean, you'll go to planet Strend and try to recruit an entire company of cyborg Space Marines, to come join us?  Because that's what Cyrus is doing.  Before our meeting with The Damned King, Cyrus and I had a talk--remember, when I arrived late, just before we all went into the Throne Room, I said I'd talked with Cyrus--well, I pointed out to him that I had more political clout on Drinax than he did, and I'd already made arrangements to have some strings pulled for me.  We then came up with the idea that he would go home to Strend--where he had some influence--and try to get us an attack force made up of Strendian augmented soldiers, which he would command, while I stayed behind and took the Captains job on the ship."

     "But then, just as we were being admitted into His Lard-Asses' presence, it occured to me that you knew more about how to run a ship than I did, so that's why I pushed for you to be the Captain, and I would take the job of overall Mission Commander.  And then The Damned King shouted that he didn't care who was what--I think my political allies may have upset him--well, I just went ahead and instituted my plan as if I had The Kings permission to do so.  Of course, now, when Cyrus comes back, in a year, he and I will be right back where we started..."


     Varca gives Theo a strange grin,

     "What?  When I said Cyrus had gone off on his own--did you think I'd shot him, and stuffed his body into one of the Palace's reactors?  I'll admit, the thought did cross my mind...but c'mon, Theo!  You saw Cyrus in action--he's augmented!  That bastard is three times faster than I am!  The only way I could get the drop on him would be to, literally drop something on him from orbit!"

     "And, y'know, he's a friend, so..."


     Varca's grin gets wider.

Theodore McFarlane:
"McFarlane's Marauders?"

     "What's that, then--McFarlane's Raiders?  That your old unit in the Imperial Navy?  You trying to tell me you've been holding out about your combat experience, there, Old Buddy?"

(OOC: Um, you do recall that Theodore & Varca are on the Bridge...alone...behind a sealed blast door...which is designed to be sealed from inside the Bridge...as defense against Boarders and Mutineers...?  'Course ya did.... ^_^)

Theodore McFarlane:
"We good now Varca? I want to get to Torpol sooner than later too. Now, I'll consider it if we go straight to Tech-World afterwards, we will not go to their system and stay."

     "Of course we're good, Theo!  I'm Mission Commander, but I'm not a tyrant.  Well, not much of one, anyway.  Look, I don't know contamination about how to run a starship or how to best use one in a battle!  That has to be all you, my friend.  As far as ship-board jobs go, I'm only trained for Electronic Warfare Ops--and even at that I'm still, basically, a Trainee."

     "I can't do this job properly unless I lean on you to handle everything concerning the ship.  And I can't be making mission critical decisions all by myself if I haven't any idea how to best utilize this ship.  So it's you and me that'll be running this whole operation, Buddy!  As equals!"


     "Well, except that I'll be more equal, 'cuz, y'know, I'm the Mission Commander..."

     "And I wasn't planning on staying around Torpol any longer than we had to--get there, figure out a solution to their problem, then resolve it for them, get the reward, then get back here, make The Damned King happy, take our cut of the reward, then head straight to Tech-World.  That's the basic plan, yeah."


Theodore McFarlane:
"Unless they can afford repairs to us. If we can make repairs at Torpol, I'm all for it. Can we make repairs there? We can't upgrade but we might be able to get the turret and missiles fixed and the fuel tanks sealed and restored. Maybe hire a few gunners and and engine monkey too. Ingrid needs good help."

     "Well, according to the Star Guard Scouts briefings I remember, yeah, the starport at Torpol can handle those things.  They can't fix the hull or the jump grid, I don't think--that stuff is strictly Tech-15 repairs--but the rest?  Sure."

     "Except for the ventral turret--there is no 'repair' for that, Theo.  The turret and the old single tube missile launcher are destroyed, Buddy.  Destroyed and gone.  Princess Rao's techs just sealed it up well enough to hold atmo.  That's not a 'repair' job, that's a 'replacement' job."


     "But I beieve that the 'Port at Torpol is capable of removing what's left of the old, destroyed turret, and then mounting the complete turret assembly--that has a frikkin missile launcher already installed in it--that we pulled out of one of the wrecks, outside.  That whole assembly is only two tons--make it three tons, because we should bring along some extra parts, just in case--and all we'll have to pay for is the Yard Dogs labor.  Probably."

     "And I'm sure we can find a few star-bums, there, who'd be available for Privateer work..."


     Varca takes a deep breath, then says,

     "Look, I don't like it--I really don't like it!--but at this point in our relationship with The Damned King, I think it would be a good thing for us to take Oleb's oh-so-subtle hint, and go get him that reward from Torpol.  If we can give him a quick turnaround on this first mission, that also brings home some money, then I'm thinking that that'll reassure Oleb about the overall mission, and he'll then leave us to go out and do what we think needs doing--without him looking over our shoulders."
Theodore McFarlane
player, 652 posts
Human Capt, IN ret.
697AAA
Sat 1 Aug 2020
at 11:14
  • msg #484

Re: 2: Dancing on Drinax

Leadership 2

"Huuummmpphhh, without gunners and missiles, we'll have a particle accelerator to 'resolve' their problem. We'll be the ones with a problem I'm thinking. This is going to be a short cruise. The Harrier might be a high tech craft, but it's still a little piece of shit with little punch. Unless I'm missing something.

"Who is going to operate the turret? Who has gunnery on the crew?"

This message was last edited by the player at 12:32, Sat 01 Aug 2020.
Varca Lexand
player, 421 posts
Human Vespexer
Raider
Sat 1 Aug 2020
at 12:58
  • msg #485

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 484):

     "Beam Las--Theo, I told the Stregor this ship was armed with a laser cannon...I was lying!  This ship is armed with one of the most terrifying weapons, this side of a nuke!  We're armed with a Particle Beam--it fires a concentrated beam of high intensity radiation.  The beam is powerful enough to actually do some physical damage, but it also hoses a target with thousands of RADS of lethal radiation.  Just the threat of being fired upon by this weapon can make a courageous man crap himself in fear!"

     "That's what makes it such a perfect weapon for Piracy!  We fire a particle beam across a ship's bow, and every radiation sensor on that ship will start screaming, and put such fear into people's hearts that, when we follow up the bow shot with a demand for surrender, any smart spacer will demand that their Captain shut down the Drives and prepare to be boarded."

     "Yeah, I'm very excited to have a particle beam barbette on this ship!  But...you're not trained as a turret gunner?  Neither am I!"

     "Wait...wait...I'm pretty sure that Viridian said he has Gunnery/Turrets."
Theodore McFarlane
player, 654 posts
Human Capt, IN ret.
697AAA
Sat 1 Aug 2020
at 13:05
  • msg #486

Re: 2: Dancing on Drinax

Viridian has gunnery 1 with beam. Zhouth already corrected me and I am duly informed now by both of you. Get the missile turret installed and hire two gunners and an engine monkey on Torpol I guess. We muddle through to Tech-World where we get proper repairs on the fuel system and some permanent fixes."
Theodore McFarlane
player, 658 posts
Human Capt, IN ret.
697AAA
Sat 1 Aug 2020
at 15:04
  • msg #487

Re: 2: Dancing on Drinax

"Lets get to work on the fuel pod, we go nowhere until that is done." With that he heads for the cargo hold to build the fuel pod for extra fuel for the trip to Torpol he assumed
Viridian Starfire
player, 66 posts
Human Merc
Sat 1 Aug 2020
at 18:23
  • msg #488

Re: 2: Dancing on Drinax

"My PMOS is actually listed as 'Gunnery (turrets)', Viridian corrects everyone. "I just trained on lasers, or as some instructors called it, 'beam weapons', so that's the way I tend to think of it and usually list it as such."

"So any weapon system mounted in a turret I can handle. The whole point of that is you have to pivot the turret towards the target, as well as acquire the target at the same time. If there is an electronic augment system installed, then you also have to know how to work with it instead of against it."

Theodore McFarlane
player, 659 posts
Human Capt, IN ret.
697AAA
Sat 1 Aug 2020
at 18:47
  • msg #489

Re: 2: Dancing on Drinax

In reply to Viridian Starfire (msg # 488):

Teddy opens the door.

"Good Viridian, when we go into battle, I fly and you shoot. Varca readies the boarding party."
This message was last edited by the player at 11:56, Sun 02 Aug 2020.
Ingrid Gustavdottir Sigar
player, 209 posts
Human Merchant
Sword Worlder
Sun 2 Aug 2020
at 04:40
  • msg #490

Re: 2: Dancing on Drinax

Ingrid laughed "It's a little early to worry about names and movie deals."
Theodore McFarlane
player, 660 posts
Human Capt, IN ret.
697AAA
Sun 2 Aug 2020
at 11:40
  • msg #491

Re: 2: Dancing on Drinax

In reply to Ingrid Gustavdottir Sigar (msg # 490):

"Hehehehehehehehe, yes, it is. I'm sure there will not be any of those."
BB Nova
player, 112 posts
I7C966
Orbital Drop Marine
Sun 2 Aug 2020
at 23:58
  • msg #492

Re: 2: Dancing on Drinax

There's a loud knocking on the bridge door with BB standing on the other side of it.

"Teddy, Varca. Good, you're both here so I only have to say this once. Now's a good time to tell yo a bit more about why I'm here. Cyrus went back to Strend to try and drum up some recruits for you but let's just say things didn't go too well for him. He couldn't normally afford someone of my caliber so he ended up paying me out of his percentage of the ship. I'm not just a gun for hire because my retirement fund is directly tied up in this here ship.

I know my way around some mission briefings so if there's a problem that you're facing I wouldn't mind knowing a bit more about it, maybe toss my two credits into the pot."

Theodore McFarlane
player, 667 posts
Human Capt, IN ret.
697AAA
Mon 3 Aug 2020
at 14:19
  • msg #493

Re: 2: Dancing on Drinax

"I want to go to Tech-World to fix the ship, Varca is for going to Torpol, a backwater, to make fat Oleb happy. IF they can fix the ship on Torpol, I'd be for it, but they can't."
BB Nova
player, 114 posts
I7C966
Orbital Drop Marine
Mon 3 Aug 2020
at 17:06
  • msg #494

Re: 2: Dancing on Drinax

BB gave a nod and then looked back at Varca.

"Alright who is fat Oleb and how upset is he going to get that we take the time to get our shit fixed first?"
Ingrid Gustavdottir Sigar
player, 210 posts
Human Merchant
Sword Worlder
Tue 4 Aug 2020
at 06:04
  • msg #495

Re: 2: Dancing on Drinax

"Oleb is the King of Drinax" Ingrid explained quietly.
Varca Lexand
player, 425 posts
Human Vespexer
Raider
Tue 4 Aug 2020
at 08:30
  • msg #496

Re: 2: Dancing on Drinax

In reply to Ingrid Gustavdottir Sigar (msg # 495):

     "And he's as fat as any three people, combined." Added Varca, "Don't forget that, Ingrid."
Zhouth
player, 528 posts
Vargr
669999
Tue 4 Aug 2020
at 09:26
  • msg #497

Re: 2: Dancing on Drinax

  "We probably shouldn't say that to his face," Zhouth noted with a quick tap of his belly and cheek. "Well, unless maybe he talks about it first. Kings and emperors are sensitive about their portrayals, right? Even more than everyone else is!"

  His ears flattened a bit as he added a bit more hastily, "Not that I've ever seen anyone say that to an emperor, or had a chance to do it myself, but sometimes you hear about these kinds of things, you know?"
This message was last edited by the player at 09:30, Tue 04 Aug 2020.
Theodore McFarlane
player, 672 posts
Human Capt, IN ret.
697AAA
Tue 4 Aug 2020
at 15:59
  • msg #498

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 497):

"No, call him fat Oleb to his face and I'm sure your legs will be smoking stumps and the rest of you vaporized. Why shouldn't one of us be king or emperor?"
This message was last edited by the player at 16:41, Tue 04 Aug 2020.
BB Nova
player, 117 posts
I7C966
Orbital Drop Marine
Tue 4 Aug 2020
at 17:17
  • msg #499

Re: 2: Dancing on Drinax

BB scratched her head, letting most of the political talk fly over her head. She went over and pulled up a map of the local systems and started plugging in information.

"Alright you want high tech and close by? What about Khusai? Is there a reason why we've pissed off the Aslan yet?

Moving on we're next to Pourne. I've never been but it seems like they have a class A starport and the local planet is tech A so should be able to handle the basics. Also it's only a single jump from here.

Overall though looks like Acrid's the place to go for high tech repairs. Tech D is about the best we can do if Drinax is off the table.

I still think plan A should be to get this repaired at Drinax. It hits all the buttons. Head to Drinax, get our shit fixed, then J-2 to Torpol and do whatever King Oleb needs doing. If you Captain(s) want to veto that then how about Pourne to get basic repair work done so we can pull off a J-2, then J-2 to Clarke, J-1 to Torpol if we really need to get there fast otherwise J-1 to Blue for more repairs, J-2 to Arunisiir and then J-1 to Acrid to spit and polish us off."

This message was last edited by the player at 19:03, Tue 04 Aug 2020.
Theodore McFarlane
player, 675 posts
Human Capt, IN ret.
697AAA
Tue 4 Aug 2020
at 17:22
  • msg #500

Re: 2: Dancing on Drinax

"Tech-World is tech level F, 4 parsecs away, two jump 2's. We'll get this hashed out somehow!" he says with a grin.
BB Nova
player, 118 posts
I7C966
Orbital Drop Marine
Tue 4 Aug 2020
at 17:33
  • msg #501

Re: 2: Dancing on Drinax

BB looks at Teddy stunned, with her jaw slacking a little.

"Wait...when you say Tech-World you don't mean a tech world but the name of the planet is actually just...Tech-World? Goddam are people unimaginative."

She turned and pulled her map south away from Torpol and found the cluster of worlds Teddy had been talking about.

"...huh. Well I don't know if you want to put this up to a democracy thing or not but if there is a vote, my vote is for tech-world. We can't do shit for anyone if this ship blows up mid-flight.

Let me change that. I vote we call up King Oleb and tell him if we're so goddam important to clear space for us on a berth so we can get our ship operational or else we'll see him in a couple of months. Put it on him whether punctuality is more important than discretion and that will satisfy you two right quick. Either we're important, or we aren't. If we're important, we don't have to go anywhere. If we're not, see ya later."

This message was last edited by the player at 17:34, Tue 04 Aug 2020.
Theodore McFarlane
player, 676 posts
Human Capt, IN ret.
697AAA
Tue 4 Aug 2020
at 17:38
  • msg #502

Re: 2: Dancing on Drinax

"THANK YOU BB! Someone with sense. it needs fixed to be operational, so fix it right the first time! Why pay to fix it twice or thrice when once is good enough! Drinax or Tech-World, we need a tech level F planet with a class A port."
This message was last edited by the player at 18:01, Tue 04 Aug 2020.
Theodore McFarlane
player, 681 posts
Human Capt, IN ret.
697AAA
Wed 5 Aug 2020
at 16:16
  • msg #503

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 502):

"Agreed BB. Throw in a paper clip or two. Ingrid? Zhouth? What is your opinion? Varca and Viridian vote Torpol, BB and I say Tech-World."
Theodore McFarlane
player, 682 posts
Human Capt, IN ret.
697AAA
Thu 6 Aug 2020
at 17:39
  • msg #504

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 503):

"Everyone has ship shares, everyone has a vote. Speak up y'all. Torpol or Tech-World? You usually have something to say Zhouth? You're entitled to a vote too Ingrid? Aaron? Rejji?"
This message was last edited by the player at 17:39, Thu 06 Aug 2020.
Ingrid Gustavdottir Sigar
player, 211 posts
Human Merchant
Sword Worlder
Fri 7 Aug 2020
at 07:47
  • msg #505

Re: 2: Dancing on Drinax

"He is at that" Ingrid admitted to Varca.


"I thought our ship couldn't be fixed here on Drinax because of deniability" she pointed out. "I'd like to go to tech-world and get working on fixing it. It'll make my job easier, plus we won't have all these missiles lying around. But if our mission is time-sensitive, we don't want to start off on a bad note."
Theodore McFarlane
player, 683 posts
Human Capt, IN ret.
697AAA
Fri 7 Aug 2020
at 14:35
  • msg #506

Re: 2: Dancing on Drinax

In reply to Ingrid Gustavdottir Sigar (msg # 505):

"That is three votes for Tech-World, Zhouth? Rejji? Aaron? We need your votes too if we can get them. Unless you abstain. Majority wins."
This message was last edited by the player at 15:27, Fri 07 Aug 2020.
Aaron Lancaster
player, 85 posts
Human Medic
69A9B7
Fri 7 Aug 2020
at 18:22
  • msg #507

Re: 2: Dancing on Drinax

"I think Varca has the right of it," Aaron finally spoke up.

"Now that we can do Jump-2, Torpol's only one jump away. Tech-World is two jumps, which means two jumps back plus another one to get to Torpol. That's 5 weeks before we can get to Torpol. The information is already 2 weeks old. If we wait any longer, there won't be problem to solve."

"So, the Torpol issue will have gone away, but Tech-World is still there."

"In any case, you are automatically assuming that Tech-World has the technology to fix our ship... just because it has a high tech rating. Re-fusing the hull may not be in their repertoire. Likewise, having the parts for the holographic hull. I've not heard of that little toy before, so I don't think we should assume that everybody has it."

"I appreciate that you want us to be the biggest, baddest mother-freaker in the subsector so we can kick some raider's ass, but won't do us any good if we can't find them."

Theodore McFarlane
player, 684 posts
Human Capt, IN ret.
697AAA
Fri 7 Aug 2020
at 18:29
  • msg #508

Re: 2: Dancing on Drinax

In reply to Aaron Lancaster (msg # 507):

"That's 3 to 3 with 2 votes to go, we need input from Zhouth and Rejji."

Teddy showed he was getting a little nervous of a tied vote or losing the vote. It was looking  more and more like Torpol was their destination.
Varca Lexand
player, 426 posts
Human Vespexer
Raider
Sat 8 Aug 2020
at 08:11
  • msg #509

Re: 2: Dancing on Drinax

BB Nova:
BB scratched her head, letting most of the political talk fly over her head. She went over and pulled up a map of the local systems and started plugging in information.

"Alright you want high tech and close by? What about Khusai? Is there a reason why we've pissed off the Aslan yet?

Moving on we're next to Pourne. I've never been but it seems like they have a class A starport and the local planet is tech A so should be able to handle the basics. Also it's only a single jump from here.

Overall though looks like Acrid's the place to go for high tech repairs. Tech D is about the best we can do if Drinax is off the table.

I still think plan A should be to get this repaired at Drinax. It hits all the buttons. Head to Drinax, get our shit fixed, then J-2 to Torpol and do whatever King Oleb needs doing. If you Captain(s) want to veto that then how about Pourne to get basic repair work done so we can pull off a J-2, then J-2 to Clarke, J-1 to Torpol if we really need to get there fast otherwise J-1 to Blue for more repairs, J-2 to Arunisiir and then J-1 to Acrid to spit and polish us off."


[Aboard Vultan, Common Area (room 16, Upper Deck)]
(OOC: I'm assuming that this is where we are all conducting this discussion)

     With a puzzled frown, Varca points out the large viewports on the aft wall, at the irradiated and biologically contaminated wasteland, outside the ship.

     "BB...That's planet Drinax.  Out there.  I should know, it's my Homeworld--shithole that it is."

     Varca drops his hand back onto the table.

     "That Survey Data you're reading--it's a bullshit fiction maintained by our Patron, the Beloved King Oleb of Drinax.  A long time ago this was a rich, thriving world, the Capitol Planet for half the Subsector, and the planetary Tech Level was Tech-E.  That's the culture that built that magnificent Floating Palace, up abouve us, and maintained a Class-A Starport that covered half a Continent."

     "Around two hundred years ago, Oleb's ancestors got greedy--okay, I'll admit it--my ancestors, too.  The People of Drinax got arrogant, with our high technology...and stupid, believing in our superiority...and we got greedy...so we tried to squeeze too much toll money out of Imperial and Aslan trade passing through our spacelanes."


     Varca raises his arm, again, and waves it back-and-forth, to indicate everything in view,

     "The Damned Pussies showed up and expressed their annoyance with us by doing that!  That is what we've done to piss off the Aslan.  And if it ever comes down to us needing to pay the Aslan for their services--I'll pay them off with a frikkin Nuke!  Timed to go off in a couple of minutes...."

     Varca turns a red-eyed glare towards BB,

     "In case you want to wait around for change." he says.

     "Now, up on the Floating Palace, the King and the other brain-dead Aristocratic Survivors..." Varca hooks a thumb at Theodore, "...his People...they tried to maintain the Old Tech, but they just didn't have the resources.  They tried, for a long time they held on, but it was almost eighty years before they could come back down to the surface to try their hand at scavenging for materials, and they lost the ability to maintain some of the tech in that time."

     "They managed to retain the knowledge--that's what they do in the Scholar's Tower, up there--but even after reconnecting with the survivor population down on the surface--that would be us Vespexers, and that was one hell of a surprise for the frikkin Palacers on that day, I'm telling you!  Anyway, even with us Vespexers helping them try to get the materials they need for their infrastructure and manufacturing needs, up there, they're barely keeping the remaining Old Tech running, and their average tech index is running about Tech-C.  And what they're able to share with us Vespexers, down on the surface, has us running at an average of, about, Tech-A with some Tech-C infrastructure available to us."

     "But planet Drinax is now such a frelling backwater, that when surveyors from certain Empires show up..."
Varca turns his red-eyed glare on Theo, the Ex-Imperial Navy Officer,

     "They only stick around long enough to send a radio message out, asking if anyone's home, and when they get an answer, these Surveyors just ask a bunch of questions via radio, and accept whatever answers they are given, and don't bother to confirm the data, before they head out to the next backwater star system."

     "That's how the Palacer's keep the Grand Survey ratings for Drinax listed as it having a Class A Starport and a Tech Level of E."

Theodore McFarlane
player, 685 posts
Human Capt, IN ret.
697AAA
Sat 8 Aug 2020
at 11:52
  • msg #510

Re: 2: Dancing on Drinax

"Tech-World IS E though. I don't care much for Oleb, if I never come back, what's he going to do? He isn't coming after us.

"The empire is over and fat Oleb got a rock for a planet now with subjects who love him. His idiotic plan won't work in the slightest bit, but we can play along for a while if you want to."

Viridian Starfire
player, 68 posts
Human Merc
Sat 8 Aug 2020
at 18:52
  • msg #511

Re: 2: Dancing on Drinax

"If you put it down on paper, you're probably right, Teddy," Viridian somewhat agrees. "Oleb's plan is doomed from the outset. No matter how much you dislike him, though, he's not stupid. He knows that. Which is why he recruited us. Well, technically, Rao recruited us. I think she's a chip off the old block."

"From what I heard, so was his son, even more so... until The Accident."

"With ordinary spacers, no, the plan will never work. With wild cards like us, he's hoping that'll tilt the balance in his and our favor."

"Personally, I think his idea a good one. It'll bring stability back to this region... an effort that the Imperium doesn't want to make for fear of upsetting the already unstable apple cart... which is exactly what Oleb wants to do... with him underneath catching all the falling apples."

"The Imperium doesn't want a war with the Aslan. But if the Aslan move into the region and try to claim it, that'll piss off quite a few Imperial Dukes and Counts and Admirals and Grand Poobahs. I heard an old tale, most of which I've forgotten, except for this one line: 'No one steps on a church in MY town!' In other words, it's okay for the Imperium to run roughshod over this area, but nobody else better try it!"

"That's what Oleb is counting on. He may have the same genetic greed defect of his ancestors, but somewhere along the way, his line married into Smarts. He may not be able to help himself with the greed part, but he's going about it the smart way."

"As for Tech-World, it's tech-level F. It takes E at least to re-fuse the hull back into its original integrity. As I understand it, tech-level D might be able to do a credible job with metal-depositing nanites, but that's a guess. Anything less, it's just replacing damaged areas with less effective hull material."

Theodore McFarlane
player, 687 posts
Human Capt, IN ret.
697AAA
Sat 8 Aug 2020
at 18:57
  • msg #512

Re: 2: Dancing on Drinax

Viridian Starfire:



"As for Tech-World, it's tech-level F. It takes E at least to re-fuse the hull back into its original integrity. As I understand it, tech-level D might be able to do a credible job with metal-depositing nanites, but that's a guess. Anything less, it's just replacing damaged areas with less effective hull material."


"Exactly, which is why I want to go to Tech-World, hull integrity equals living versus dying. I want to grow old and grey on my estate, wherever it is, or on my ship."
This message was last edited by the player at 18:57, Sat 08 Aug 2020.
Zhouth
player, 531 posts
Vargr
669999
Sun 9 Aug 2020
at 01:29
  • msg #513

Re: 2: Dancing on Drinax

  Zhouth's ears flattened in a look of uncertainty as he was suddenly called upon to cast what might be a tie-breaking vote, and while he looked down at his comm again - tapping away at it as if searching for some hidden wisdom therein - it didn't do anything to end the expectant looks being directed his way.

  When he looked up and spoke again he was quieter than usual. "I think we have to go after the raiders now if we want to go after them at all. Maybe we don't, but it has to have been three weeks already. Taking six more, counting more repairs? Even if they're still raiding those places now, they won't stay around that long. There'll be convoys or patrols through before then."

  The look shifted to one of wan humor. "Unless we think these raiders have a battlecruiser to work with. Then they might be able to fight off an Imperial patrol, but the only thing we could do with them then is sign on ourselves."

  "Maybe, if they're still around right now, we could try to get them to sign up with us? We need more ships and more crew and more everything, and they might be worth more than the reward. Won't make the raided planets happy with Drinax, though."
BB Nova
player, 123 posts
I7C966
Orbital Drop Marine
Sun 9 Aug 2020
at 04:26
  • msg #514

Re: 2: Dancing on Drinax

BB gave a shrug.

"What if...just saying....we say fuck the raiders. Get our shit fixed and then just go raiding ourselves? There will always be more pirates or raiders or smugglers or targets to hit. You seem so concerned about getting these raiders to the point that this ship is barely holding it together and you want to run into combat with it but there will always be more raiders. Always. What makes this group so special?"
This message was last edited by the player at 06:30, Sun 09 Aug 2020.
Zhouth
player, 533 posts
Vargr
669999
Sun 9 Aug 2020
at 05:00
  • msg #515

Re: 2: Dancing on Drinax

  Zhouth's ears perked up again. "The showered in gold and lanthanum part!" He'd recovered his voice, too. "And if we're working for that nice King Oleb who will help other worlds with their Sindalian raider problems, well, now they know that he helps other worlds with their raider problems, even if they aren't Sindalian ones!" He waved both arms out to the sides and then back again as if to illustrate the enormity of this diplomatic consequence. Then his ears drooped again and his hands both gripped his comm just a little bit more closely. "I know it's dangerous, and I don't like dangerous, but we can't do this by making all of the safe choices, right? So we do the daring thing this time, even though it scares me witless to say that."

  The wan grin returned, leavened with a bit of possibly-genuine but probably-forced enthusiasm. "And if we're still alive after we're done, everyone will be even more impressed by the fact that we did it with a ship that isn't even fully rebuilt yet!"
This message was last edited by the player at 05:00, Sun 09 Aug 2020.
Varca Lexand
player, 428 posts
Human Vespexer
Raider
Sun 9 Aug 2020
at 05:46
  • msg #516

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 513):

     Varca leans over towards Zhouth, and in a stage whisper across the table, says,

     "Uh, Zhouth, I don't think we've told BB about 'Plan: Ghosts of Sindal', yet..."

     Varca then sits back and shrugs,

     "And, yeah, as you say, Zhouth, maybe we can give recruiting these Raiders over to our cause a try.  They'll probably answer our offer with a laser blast, but...y'never know." Varca raises his gloved right hand and mimes pointing a pistol at Zhouth and pulling the trigger,

     "We can always fry'em nice and crispy, if they don't mind their manners.  But, yeah, there's always a chance we could get a couple of recruits out of the survivors."

     "Look, here's a counter suggestion..." Varca leans forward and puts both his gloved hands on the table top,

     "We got everything fixed to make Jump-Twos except the Jump Drive!  We can still only accomplish Jump-Ones.  With the addition of the Fuel Pod in the cargo bay, we can now assign all the fuel in the Main Tanks to making two consecutive Jump-Ones, and still have the fuel to run the ship for five weeks before we're bone dry."

     "So, let's consider this--we make the two Jump-Ones from Drinax to Torpol.  We'll drop by Torpol to see if there is anything we can find out about, or even do about, these Raiders.  And, while we're there we can look into what kinds of repairs they can do for us, at the Starport.  If they can fix the Jump Drive, we'll be sitting kinda pretty--because, with just Jump-Ones, it would be a four week round trip, back to Drinax and King Oleb, anyway.  And that's not counting whatever time we spend running down the Raiders."

     "Now, if we get the Jump Drive repaired at Torpol, we get Jump-Two back.  This means it won't take two weeks getting back to Drinax, but only one.  We gain a week.  We'll probably need it, either searching for the Raiders, or getting a few other small repairs done."

    "If we do this, then after we report back to Drinax and Oleb, we'll then be free to go to Tech-World, and we'll be able to do it with Jump-Two--still, we will have the Jump Drive given a thorough overhaul at Tech-World."

     "Now, about this cargo of missiles..." Varca raises a gloved hand and points towards BB, "You have a great idea about going to Pourne, BB--they have a good shipyard, because they are a stop on the Florian RoutePlus, they are also excellent weapon makers--they are so good at weapon making because they are paranoid head-cases!"

     "Pourne maintains a Highport out at an extreme orbit around their planet, where they service ships travelling the Florian Route, but that's as close as they let anyone get to their planet.  The Pournelles have filled the lower orbits with so many space mines, you could almost walk down to the planet's surface.  And while I have no doubt that we could interest them in buying our Advanced Missiles, I will bet you clean spring water that the Pournelles will recognize them as being old, salvaged, and refurbished, and they won't pay us what we want for them.  But that's okay, I don't, really, want to sell these missiles to the Pournelles, right now, anyway--I want to give the missiles to them, later on."

     "So, anyway, I'm thinking that we might, actually be able to get a decent price for these missiles on either Torpol or Clarke--both their tech capabilities are high enough to be impressed by these capabilities, but low enough they may not notice they are salvaged and refurbished."

     "I did some checking--pretty much I just contacted a friend up at the port, and while I was vague about exactly what I was looking into, if the numbers I got are correct, we can expect to get between fourteen- and fifteen-thousand per missile, likely around fourteen-five.  The question is, how many can Torpol afford to buy..."

     Varca runs down, his head tilted forward, and his red-filled eyes staring at the surface of the table.  After almost an entire minute of silent brooding, Varca looks up and asks,

     "What if...what if, instead of trying to get anything like a realistic price for these Tech-15 Advanced Missiles....what if we told anyone at Torpol or Clarke who wanted to buy some, that...*a-hem* 'Because the People of Drinax are concerned for their Friends on these worlds, King Oleb has made these Advanced Defensive Missiles available at a discount, that being at the price of a common Standard Missile'."

     Varca looks around at everyone,

     "That would still be around ten-grand a missile, maybe less, but it would go a long way to making it look like Oleg and Drinax really give a shit, and want to help.  And, of course, since The King doesn't know about these missiles, to begin with, he doesn't have to know about how much we make on them."

     "So, while we hop over the mountains and top up the fuel tanks from the ocean, I can contact somebody I know in the starport administration, up on the Floating Palace, and have a Registration cut, designating this ship as a civilian Courier/Transport.  I'll put her down as the Vultan, and claim her as a salvaged and refurbished Harriet-class Old Drinaxi scout ship, armed only with a single barrel Laser Cannon.  That should be vague enough to satisfy everyone, yeah?"
BB Nova
player, 125 posts
I7C966
Orbital Drop Marine
Sun 9 Aug 2020
at 06:33
  • msg #517

Re: 2: Dancing on Drinax

BB just throws her hands in the air in frustration.

"We have a damaged ship and you want to go tilting at windmills? Fine, whatever, you have the votes. When combat comes you'll find me in the escape pods. Just do something or are we just going to spend another week with our thumbs up our asses?"

She probably wasn't being too serious about that. Probably just a facade of anger to loose the argument with her pride intact. She probably wasn't going to go back to her quarters, grab a blade, and carve up the electorate into her favor...probably.
Varca Lexand
player, 430 posts
Human Vespexer
Raider
Sun 9 Aug 2020
at 07:40
  • msg #518

Re: 2: Dancing on Drinax

In reply to BB Nova (msg # 517):

     Varca gives BB a hard, red-eyed stare...then brings a fist down on the table, hard, and holds it there.

     "This ship..." Varca growls, glaring at BB with such intensity that his red-tinted eyes almost seem to be glowing from within,

     "...Was built by the Empire of Drinax in the famed Stardocks of Drinax!  All of the knowledge and skill of combat and engineering learned by the Star Dragon Empire of Sindal over centuries of interstellar conquests went into every fiber of it's design!  It was built for Victory!"

     Varca holds his intense glare...for several seconds...until his left eyebrow starts to twitch...

     "There Are No Escape Pods!" Varca roars--before collapsing onto the table, laughing hysterically.
Theodore McFarlane
player, 689 posts
Human Capt, IN ret.
697AAA
Sun 9 Aug 2020
at 11:57
  • msg #519

Re: 2: Dancing on Drinax

The Jump drive is good, Torpol it is. Back to work on the fuel tank."
Viridian Starfire
player, 69 posts
Human Merc
Sun 9 Aug 2020
at 19:18
  • msg #520

Re: 2: Dancing on Drinax

Since he was pretty much useless when it came to repairing things, Viridian had done a lot of the toting and hauling. Also, because he was required to keep track of all the medical supplies for a ship, he'd spent his 'spare' time doing the  bookkeeping for the ship as well.

"Once and for all, Varca, Drinax never had Level 15 technology; they'd only made it to Level 14. Tech-World, on the other hand, does have Level 15," Viridian explains.

"And our countermeasures suites haven't been repaired OR replaced. That was the one thing that the Aslan made sure was destroyed on all these Harriers we've been salvaging. At least, I think that was the Aslan; the damage is consistent with Aslan weapons as I understand it."

"The dorsal turret has been fixed. It is working normally again. There were parts here from the other turrets to fix ours."

"The jump drive has been repaired. It is working normally. The problem is the amount of fuel it takes to create the 'jump bubble'. We can make a jump-2 but then we wouldn't have any fuel left to do anything else, like land on a planet or defend ourselves. We could probably call for help and trade some missiles for refueling, but we wouldn't be able to defend ourselves."

"That's why we're building the extra fuel storage in the cargo bay. That'll let us function normally. It wasn't that much of a stretch since apparently that was an anticipated possibility figured into the original design, so there are fuel pipes running under the deck to get the fuel to the power plant... just not to the jump drive or the fuel tanks. I guess the designers decided they weren't going to do everything for you."

"Speaking of the cargo bay... this Harrier is apparently a newer design than the ones here on the planet. Or maybe it's an older one. I don't know. Maybe Zhouth can figure it out."

"In any case, both the cargo bay and the missile storage bay are larger than the standard specs. That means we can carry 6 racks of missiles in the missile storage bay, which we've already loaded. As for refurbishing or reconditioning them, we haven't done doodly-squat to them. We pulled a full rack off one of the salvage ships and just loaded them on to our ship."

"Ingrid checked them out. Because they are hardened against enemy countermeasures, the EMP that took out the ships didn't affect the missiles. They aren't chemical missiles, so nothing in them to deteriorate. Without setting one off, though, we really don't know if they are working. For that matter, they might need an authorization code."

"Anyway, even with the fuel module in the cargo bay, there's still plenty of room to get around it. We've even got room for the ventral missile turret. We just don't have the proper tools to install it. We should be able to get that done on Torpol. We just may need to have it overhauled once we get to Tech-World."

"Now, I realize, BB, that you'd prefer to go into battle--of any kind--in a Tech-20 super-dreadnought and you think we're riding around in a tin satellite. That's just not the way it is. We can't go toe-to-toe with a dreadnought, of course, but we could survive a skirmish with an Imperial destroyer. If these raiders have one of those, they aren't raiders!"

Varca Lexand
player, 432 posts
Human Vespexer
Raider
Mon 10 Aug 2020
at 02:57
  • msg #521

Re: 2: Dancing on Drinax

     Immediately after Viridian finishes speaking, Varca lifts his head up from the table--it can be seen that he was laughing so hard, tears had run down his face--and says,

     "Ain't that what I just said?"
Zhouth
player, 535 posts
Vargr
669999
Mon 10 Aug 2020
at 03:53
  • msg #522

Re: 2: Dancing on Drinax

At a slightly different time...

Zhouth's ears shot upright as his expression twisted into one of consternation at the contents of the list that Varca had just presented him with.

"Won't their own records show a mismatch, even if it isn't the same port-master in charge, Lord High Underwhatsit of the Most Necessary Verbosity, or whatever the title was, to know that they never issued these?" He looked up from his comm. "Why don't we just register it as having been salvaged now? Your friends at the palace can do that, right? And most of us were just seen on the palace a few days ago, so it's not especially suspicious that we came down here and found something. We could even say that we were just here to follow up on one of Aaron's old investigations!"

He hooked a thumb in the rough direction of where Aaron was sequestered at that moment, then waved his hands in the air, ta-da style. "What do you know, it's not just a really big Drinaxian Gamma-Infused Morel! There's a ship and some loose parts hidden under it! Must have been feeding off of the residual energies from the power plant or something. Good thing that we had a xenobiology expert so we could clean it all away safely instead of getting infected and starting the fungizombie apocalypse!"
This message was last edited by the player at 03:55, Mon 10 Aug 2020.
Ingrid Gustavdottir Sigar
player, 212 posts
Human Merchant
Sword Worlder
Mon 10 Aug 2020
at 06:09
  • msg #523

Re: 2: Dancing on Drinax

"I wouldn't mind the Imperium going to war with the Aslan. But one can't have everything" Ingrid joked.

"I'll do what I can to get us combat-ready before we get to those raiders." She looked a little nervous at the thought of going into combat.
Varca Lexand
player, 434 posts
Human Vespexer
Raider
Mon 10 Aug 2020
at 07:01
  • msg #524

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 522):

     "Um, yeah, I suppose that would work, too.  I guess." Varca responds to Zhouth,

     "Zhouth -- we're not actually having either of these two documents processed.  These documents just state that the processes have already been done and approved!  Our only concern about them is if some over-efficient clerk double checks them in the computer records."

     "But we need these two documents to--well, actually, we only need the Space-Worthiness Certification, but the Salvage Claim goes a long way to explaining where the ship came from--but we need them in order to legitimately apply for a real Drinaxi Ship Registration--and the transponder code that goes with it.  I only came up with those dates because I thought they would draw the least attention--the exact dates don't really matter."

     "That way, when my friend in the Administration pushes our application through, he will do so with these two very-fake documents, and we will hope that, given his Position, the clerk who processes our application will not look too close, and just hand over the Registration to him."

     "Then, if, at some later time, the falsehood of our documents does come up, my friend has deniability--and we'll probably be off-world.  Or dead.  So who cares."


Ingrid Gustavdottir Sigar:
"I wouldn't mind the Imperium going to war with the Aslan. But one can't have everything" Ingrid joked.

"I'll do what I can to get us combat-ready before we get to those raiders." She looked a little nervous at the thought of going into combat.

     Varca rapidly slaps his gloved hand down on the table a couple of times, then brings it up to point at Ingrid,

     "Here!  Here!" Varca shouts enthusiastically, "Bartender!  Get that lovely Sword-Lady a drink, and put it on my tab!"

     Then Varca soberly looks around the crew lounge,

     "Not that we have a Bartender....or are keeping a tab..." Varca turns a grin back to Ingrid,

     "But I like the sentiment!" Varca adds, with a wink.
Zhouth
player, 536 posts
Vargr
669999
Mon 10 Aug 2020
at 09:05
  • msg #525

Re: 2: Dancing on Drinax

  "I just thought that we could get it all done at once, with proper documents, since you have those friends up there. Less chance of someone noticing something later too. But if you want to try it the sneaky way, I suppose that I can try to fake these things." He cast a skeptical look back down at his comm. "No guarantee that I can make them look pretentious enough, though."
Theodore McFarlane
player, 692 posts
Human Capt, IN ret.
697AAA
Mon 10 Aug 2020
at 11:54
  • msg #526

Re: 2: Dancing on Drinax

Teddy listened to the back and forth for a bit as he drank a snifter of brandy, getting ready to go finish the fuel pod.

"Sounds like we have it figured out now, so lets get on the fuel pod and get out of this gods forsaken place and off to Torpol. We can recruit or destroy the other raider there and make some coin!"

Theodore McFarlane
player, 694 posts
Human Capt, IN ret.
697AAA
Mon 10 Aug 2020
at 13:43
  • msg #527

Re: 2: Dancing on Drinax

"How much money we got left for Tech-World? The holographic hull and the fused hull and the armor and the missile launcher, unless we get that installed sooner aren't going to be free. Upgrades and repairs for the computer and all that stuff too. Our Advanced Sensors would give us shot to hit them before they know we're there, a (standard) Countermeasures Suite would let us jam signals."
This message was last edited by the player at 14:18, Mon 10 Aug 2020.
StarMaster
GM, 135 posts
Mon 10 Aug 2020
at 18:50
  • msg #528

Re: 2: Dancing on Drinax

You have a library in the computer now. In fact, you were also able to salvage library data from the salvage harriers. Library data wasn't stored in the mainframe--it was in a backup hard drive... not intentionally protected, but secure from the EMP just the same.

Between the two libraries, you have all the reference e-documents you need. Nothing's done on paper any more anyway. And it's not like there's a paper mill down on the planet any more. When you need to import water and food to survive, who's going to bother importing paper?

The e-documents need a time and date 'stamp', as well as a signature and bio-signature (thumbprint, voice print, retina scan), plus a security code. Some are hard to forge, but the last one is super-hard.

Also, as opposed to 'legalese', the documents are written in 'royalese'.
Theodore McFarlane
player, 695 posts
Human Capt, IN ret.
697AAA
Mon 10 Aug 2020
at 19:00
  • msg #529

Re: 2: Dancing on Drinax

"You really want to help Ingrid? Uhhh, help me with the fuel pod, just fetch and carry and hold things on occasion, Varca thinks he's too good for that and Zhouth is going to be busy with documents. I'll help with dinner afterwards, okay?
BB Nova
player, 126 posts
I7C966
Orbital Drop Marine
Mon 10 Aug 2020
at 21:18
  • msg #530

Re: 2: Dancing on Drinax

BB disappears to head down towards engineering. Presumably to see if Ingrid needed any help getting them off the ground but BB never seems to report for duty for several hours.

On occasion she can be glimpsed moving quickly through the halls with a few spare parts in hand but otherwise she's missing for the rest of the day.
Theodore McFarlane
player, 696 posts
Human Capt, IN ret.
697AAA
Tue 11 Aug 2020
at 12:22
  • msg #531

Re: 2: Dancing on Drinax

BB Nova:
BB disappears to head down towards engineering. Presumably to see if Ingrid needed any help getting them off the ground but BB never seems to report for duty for several hours.

On occasion she can be glimpsed moving quickly through the halls with a few spare parts in hand but otherwise she's missing for the rest of the day.

 OOC Hmmmmm ;-)
Zhouth
player, 538 posts
Vargr
669999
Tue 11 Aug 2020
at 12:46
  • msg #532

Re: 2: Dancing on Drinax

  In the midst of studying the documents, Zhouth suddenly has a slightly different idea as to how they might go about creatively expediting the registry.

  "What if the salvage certifications came from somewhere else? Somewhere that the port authorities here would have a harder time recognizing and verifying. I mean, we could have found this thing anywhere in the Reach, right? Or maybe even a bit further away. As long as they look valid, that should be good enough with your friend pulling strings up there. And maybe a good bottle or two to ease any conscience twinges they have while doing it."

  "Or maybe it's not registered at all because we got it from somewhere that doesn't bother with these things, or where bothering with these things doesn't really happen. If it was, umm, pulled from the asteroid fields around Oghma, for example. Nobody's going to go to the planet full of raiders to ask for a salvage license!"

  "It's not just that I'm worried about them realizing that the security code is fake. If we're trying to be deniable then finding it somewhere other than conveniently parked just below the palace would be a good idea."
This message was last edited by the player at 12:51, Tue 11 Aug 2020.
Theodore McFarlane
player, 698 posts
Human Capt, IN ret.
697AAA
Tue 11 Aug 2020
at 13:16
  • msg #533

Re: 2: Dancing on Drinax

As they work close on the fuel pod, Teddy works close with Ingrid, a subtle touch here and there and an embarrassed look and smile, a pause with flesh on flesh touch. Teddy was in love.
Ingrid Gustavdottir Sigar
player, 213 posts
Human Merchant
Sword Worlder
Wed 12 Aug 2020
at 07:16
  • msg #534

Re: 2: Dancing on Drinax

Ingrid giggled at Varca's comment. She worked well together with Teddy on the fuel pod, although she blushed a little at the attention. It wasn't unwelcome, but when she was in 'engineer mode', so to speak, she had a hard time thinking of herself as worthy of attention.
Theodore McFarlane
player, 699 posts
Human Capt, IN ret.
697AAA
Wed 12 Aug 2020
at 12:31
  • msg #535

Re: 2: Dancing on Drinax

08:29, Today: Theodore McFarlane rolled 8 using 2d6+2.  engnrng check

"Well, the fuel pod is finished Varca, We lauch and refuel then off to Torpol. Where do we refuel? The Gas Giant? Take your stations everyone, Viridian take the helm for now, I'll set our course once we figure it out and Varca can take comms and Zhouth sensors. Ingrid gets to baby her babies for now in engineering. We need a Chief Engineer so she can be Engineering Officer."
This message was last edited by the player at 14:15, Wed 12 Aug 2020.
Zhouth
player, 541 posts
Vargr
669999
Wed 12 Aug 2020
at 19:21
  • msg #536

Re: 2: Dancing on Drinax

I'm going to suppose that the documentation issue has been dealt with by the time this happens...


Zhouth gave the sensors station a thoroughly skeptical look. Nay, more one of the sort that was usually reserved for unstable and smouldering explosives. "Sensors? You know how bad I was at that kind of thing back on Rockball? Enough that I was encouraged to become a paper-pusher instead of flying drones and such like most of the people living there! In a a completely different polity!" His hands waved and pointed in seemingly random directions, illustrating (or perhaps comically over-illustrating) the idea of being encouraged to go somewhere else. Anywhere else.

He caught himself and appeared to be trying very hard to force an ever-so-slightly guilty look into hiding as he muttered. "It's not as though it was always my fault..."

Despite this ill-omened objection, Zhouth crossed over to the station and took it up as his post, although the obvious uncertainty with which he looked over and began poking at the controls probably didn't do much to inspire renewed confidence in his abilities.
This message was last edited by the player at 19:27, Wed 12 Aug 2020.
Theodore McFarlane
player, 702 posts
Human Capt, IN ret.
697AAA
Wed 12 Aug 2020
at 19:38
  • msg #537

Re: 2: Dancing on Drinax

In reply to Zhouth (msg # 536):

"Hmmmm, Okay, BB? You want to try sensors for now. Before Zhouth goes apoplectic. I guess you can double check your documents for awhile Zhouth. Assist Aaron with logistics for what we'll need, or Aaron can assist you.

"Varca and Rejji can work on what they and BB will need for boarding parties.

"Viridian can man the particle accelerator in case we are attacked by someone, including Drinax, because we aren't supposed to be here, Oleb thinks we're at Torpol already, he believes we magically fixed this scow."

This message was last edited by the player at 14:51, Thu 13 Aug 2020.
Varca Lexand
player, 435 posts
Human Vespexer
Raider
Sun 16 Aug 2020
at 08:14
  • msg #538

Re: 2: Dancing on Drinax

In reply to Theodore McFarlane (msg # 537):

     Varca will handle Comms & Sensors as a Shipboard Duty--"It's what I'm trained for" he says.

     However, despite there actually being a station on the Bridge for that job, Varca insists on doing the job in one of the Countermeasures rooms, down on the Lower Deck--"better access to all the gear" he says.
Theodore McFarlane
player, 704 posts
Human Capt, IN ret.
697AAA
Sun 16 Aug 2020
at 11:40
  • msg #539

Re: 2: Dancing on Drinax

In reply to Varca Lexand (msg # 538):

Wow, learn something new everyday. Do it where you want to Varca."
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