RolePlay onLine RPoL Logo

, welcome to Corsairs of Drinax

03:16, 4th May 2024 (GMT+0)

Traveller's Aid Society-3 (OOCs)

Posted by StarMasterFor group 0
StarMaster
GM, 273 posts
Tue 8 Feb 2022
at 04:07
  • msg #1

Traveller's Aid Society-3 (OOCs)

Time to start a new one. You guys sure talk a lot!
Ghent Bel-Andis
player, 58 posts
Human Broker
C97E88
Tue 8 Feb 2022
at 14:41
  • msg #2

Traveller's Aid Society-3 (OOCs)

Hey.. I just got here... :/
Rayjaynul Brown
player, 158 posts
Human, Drinaxian
3-9-6-C-9-4
Tue 8 Feb 2022
at 18:53
  • msg #3

Traveller's Aid Society-3 (OOCs)

Kind of the point of forums no?
Zhouth
player, 990 posts
Vargr
669999
Sat 12 Feb 2022
at 19:25
  • msg #4

Traveller's Aid Society-3 (OOCs)

So... how about we move on to the visit to Miria?
Theodore McFarlane
player, 1227 posts
Human Capt, IN ret.
697AAA
Sat 12 Feb 2022
at 19:28
  • msg #5

Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 4):

Agreed,
Rayjaynul Brown
player, 159 posts
Human, Drinaxian
3-9-6-C-9-4
Sun 13 Feb 2022
at 17:33
  • msg #6

Traveller's Aid Society-3 (OOCs)

What no shopping montage for Ghent?

Also Ghent, did you even spend any of your starting creds?
This message was last edited by the player at 18:27, Sun 13 Feb 2022.
Ghent Bel-Andis
player, 62 posts
Human Broker
C97E88
Sun 13 Feb 2022
at 19:14
  • msg #7

Traveller's Aid Society-3 (OOCs)

Rayjaynul Brown:
OOC: Correct me if I'm wrong, but everyone's basically ready for battle, except for Ghent who may not even have a proper weapon let alone armor?



Ehh, I did spend on armor, and perhaps my playimg d20 games thought that a high dex and str, would help even with me being a swordsman (honestly, I don’t remember guns coming up in char gen). At worse, he dies… and I will reroll, but never had combat in traveller so not sure how badly a melee expert will fare.

As I said, I have credits aplenty. Can invest in a blaster or what not, but the character has zero gun training.
Rayjaynul Brown
player, 161 posts
Human, Drinaxian
3-9-6-C-9-4
Sun 13 Feb 2022
at 19:49
  • msg #8

Traveller's Aid Society-3 (OOCs)

quote:
Reactions
A Traveller who is about to be attacked can react, either
dodging a shot or parrying a blow.
This is called a Reaction, and a Traveller can perform
an unlimited amount of Reactions in every combat
round. However, every time a Traveller performs a
Reaction, he will suffer DM-1 on his next set of actions.

Dodging
A Traveller who is dodging will inflict a penalty equal to his
DEX DM or Athletics (dexterity), whichever is higher, to his
attacker’s attack roll. Every attack must be dodged separately,
so if a Traveller is shot at by two enemies in the same round,
he can dodge both but will suffer DM-2 on his next actions.
Both ranged and melee attacks may be dodged.


So, you can certainly Dodge, but if you rely solely on Dodging, you'll eventually be incapable of attacking back. But that does depend on the size of the fight we wind up getting into, if we even get into a fight. And assuming you can get into melee you can also Parry much to the same effect, albeit with your Melee skill instead.

As for melee vs ranged, you can add your Str DM to melee damage, but at most that's +3 with 15 Str. So assuming a Cutlas 3D+3, you could do a single attack worth 14 average damage.

While with a Sub Machinegun 3D Auto 3 you could choose to make a single attack at 11 average damage, a burst at 14, or full auto which is three attacks at 11 each.

So, assuming you have Cloth TL10 that gives you 8 Protection, which reduces the SMG Burst or Cutlas to 6 damage, you'd then apply that to End before Str or Dex. While with Full auto, would be reduced to 3 each or 9 collectively.

Additionally, Movement is typically limited to 6m a turn, so assuming a starting range of 25m, that'd be 4 turns to even get into melee. While the Submachinegun I mentioned has a range of 25m, meaning up to 12 attacks to dodge before you could attack in melee.

In short, dodging has its limits and tradeoffs, movement is relatively slow, while combat is fairly lethal and results in relatively quick death spirals. So, every little bit helps.

So, if you are only good in melee, the more armor you have, the better the chance you have to actually get to use your melee weapon. So if I were you I'd try to get my hands on a Boarding Shield and TL12 Cloth armor as quickly as possible, as those two sources of Pro can stack with your worn armor, increasing it by +12 collectively (+8 and +4 respectively).
This message was last edited by the player at 20:02, Sun 13 Feb 2022.
Zhouth
player, 992 posts
Vargr
669999
Sun 13 Feb 2022
at 20:12
  • msg #9

Traveller's Aid Society-3 (OOCs)

If you're trying to be combat-focused then yes, you want to know how to shoot. You're currently being signed on in somewhat that context.

If you're not combat-focused then knowing how to shoot is optional (several of us have no gun training). It's nice to be able to contribute somehow when things go south, but that can be from support actions rather than killing things actions.

Someone whose background is as a broker/merchant probably won't be expected to be a master of the battlefield, Varca's in-character expectations notwithstanding.


As for getting close enough to use a blade, bear in mind that fights will rarely take place in a completely flat, featureless space...
Rayjaynul Brown
player, 162 posts
Human, Drinaxian
3-9-6-C-9-4
Sun 13 Feb 2022
at 20:34
  • msg #10

Traveller's Aid Society-3 (OOCs)

He did state he was a Merchant Marine and under his description Broker and Melee (Blades) are stated to be his primary skills. Either case, better to plan for the worst and hope for the best, because I doubt a table will provide much cover, but every bit helps.
Ghent Bel-Andis
player, 63 posts
Human Broker
C97E88
Sun 13 Feb 2022
at 22:44
  • msg #11

Re: Traveller's Aid Society-3 (OOCs)

Rayjaynul Brown:
So, if you are only good in melee, the more armor you have, the better the chance you have to actually get to use your melee weapon. So if I were you I'd try to get my hands on a Boarding Shield and TL12 Cloth armor as quickly as possible, as those two sources of Pro can stack with your worn armor, increasing it by +12 collectively (+8 and +4 respectively).


I’ll look into these, or I can always.. re-roll…
Varca Lexand
player, 790 posts
Human Vespexer
Raider
Mon 14 Feb 2022
at 03:11
  • msg #12

Re: Traveller's Aid Society-3 (OOCs)

Ghent Bel-Andis:
As I said, I have credits aplenty. Can invest in a blaster or what not, but the character has zero gun training.

     Well, now, see!  I did not know that!  When Varca asked about guns, he was talking about trained Gun skills.  So, when Ghent said he could "use" a Gun, Varca assumed he was saying he was "trained" -- My Bad about that.

     However...

     While, yes, anyone can pick up a gun, point it at a target, and figure out how to pull the trigger--in other words, "use" a gun--the greater issue, here, is to "use" a gun to successfully hit the target you're aiming at ... not some poor schmuck standing 2-meters to the left of where you thought you were aiming...

     In all the various incarnations of the Traveller game, the game mechanic has always been that anybody can use any skill at any time--whether they have it on their character's skill list, or not.  It's all about the DMs (Die Modifiers).

     Ghent is--if I got that abouve statement correct--Unskilled with "guns"--that's the Official word that the game uses, "Unskilled"--that means he has No Skill Level with the Gun Combat skill.  This means that if Ghent picks up any kind of "gun"--smallarm, longarm, firearm, energy weapon, blackpowder, whatever--then if he does anything with that gun, other than stare it, he will have a -3 DM.  You'll roll 2d6-3 to determine success.

     Or...think of it like this...Untrained means you're a danger to yourself and others.

     Know, also, that "No Skill Level" is not the same as "Zero Level" in Traveller.

     Zero Level (0-Level) means you are "Trained" in the Skill (well, you've been taught the "basics") and so you are no longer "Unskilled".  You lose that -3 DM, when you roll your 2d6, and now get a +0 DM!!  Yay!

     Zero Level in a skill means you know enough about the skill to only be a danger to yourself!  Hopefully...

     Varca, being the violence prone maniac combat-oriented person that he is, is just trying to assess what actions he can expect from the folks he's with, during the firefight.

     And right now, Varca is certain that he does not want to be anywhere near Ghent, if Ghent is packing a pistol...

     But that's not saying that Varca won't respect Ghent, if Ghent chooses to bring a Knife to a Gunfight!

(okay, you all need to stop laughing--just because you know that Varca will absolutely rag on Ghent for bringing a Knife to a Gunfight!  I'm trying to be supportive, here!  Really!  Stop laughing!!)
Zhouth
player, 993 posts
Vargr
669999
Mon 14 Feb 2022
at 03:56
  • msg #13

Re: Traveller's Aid Society-3 (OOCs)

Varca Lexand:
(okay, you all need to stop laughing--just because you know that Varca will absolutely rag on Ghent for bringing a Knife to a Gunfight!  I'm trying to be supportive, here!  Really!  Stop laughing!!)


Zhouth isn't really even bringing a knife to it. Sure, his suit has some built in, but the odds of him running in to try to use them hover somewhere around -273C...
Varca Lexand
player, 792 posts
Human Vespexer
Raider
Mon 14 Feb 2022
at 05:04
  • msg #14

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 13):

     We gotta get Zhouth to start carrying Nerve Gas Grenades or Incendiary Flash-Bangs or some such, y'know?

     Zhouth tosses a few grenades out ahead ... the rest of us rush in and get slaughtered mop up what's left...
Ghent Bel-Andis
player, 64 posts
Human Broker
C97E88
Mon 14 Feb 2022
at 14:12
  • msg #15

Re: Traveller's Aid Society-3 (OOCs)

I do have a level in Vac Suits, didn't realize they counted as armour as most Vac Suits I have seen in d20 only help keep air in.

Have several knives on me too, which I intended as ranged attacks, though I am not sure that could work now...
Theodore McFarlane
player, 1229 posts
Human Capt, IN ret.
697AAA
Mon 14 Feb 2022
at 15:18
  • msg #16

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 15):

Our hazard suits have some protection, a regular vacc suit, not so much.
Rayjaynul Brown
player, 163 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 14 Feb 2022
at 16:57
  • msg #17

Re: Traveller's Aid Society-3 (OOCs)

Indeed, vacc suits can be armor, in fact much of the game takes place in space after all, and the last thing you want in space is to interact with vacuum or solar radiation personally, so armor that can't protect you against either is rather limited in its utility unless you're playing a planet bound game.

Also, the cheapest vacc suit which is a TL10 Vacc Suit provides +8 pro, which is as much as TL10 Cloth. So never discount a good vacc suit, it could save your life from multiple threats, both enemy and terrain alike. In fact, looking at the Central Catalogue, there is more armor with vacc suit reqs than without.
StarMaster
GM, 274 posts
Tue 15 Feb 2022
at 19:10
  • msg #18

Re: Traveller's Aid Society-3 (OOCs)

Most of the d20 games that would have vacc suits or space suits have basic armor as just a leather jacket, so, since that's the basis, it follows that vacc suits would be at least the equivalent and probably slightly better do to protection from radiation it needs to have.
Rayjaynul Brown
player, 164 posts
Human, Drinaxian
3-9-6-C-9-4
Wed 16 Feb 2022
at 17:50
  • msg #19

Re: Traveller's Aid Society-3 (OOCs)

Yep, I mean that's exactly what Jack is, with its +1 Pro.

quote:
A natural or synthetic leather
jacket or body suit covering the
torso and upper arms and legs.
Jack is better than ordinary
clothing or bare skin when
defending against blades, but
is useless against guns.

Varca Lexand
player, 795 posts
Human Vespexer
Raider
Thu 17 Feb 2022
at 05:06
  • msg #20

Re: Traveller's Aid Society-3 (OOCs)


     So ... Idiot Boy (me) finally went and bought a New Laptop.  Oh, and not just a new laptop -- oh no! -- I went and bought an up to date, current technology laptop.  Super-duper Processor, fast as a rabbit internet, more graphics power than I'll ever need, and it even has Windows 11 installed ... this thing is something the NSA would be jealous of.
(just kidding, guys at the NSA!  You have the superior computers, of course ... please don't raid my house ...)

     So of course, I have no idea how to make this damn thing do any of the things I want it to do!  I keep giving it commands ... it keeps refusing ... I keep hitting the Run button ... it just runs around my house, yelling "Nyaa-nyaa" ... I keep chasing after it, waving a 3-pound ball peen hammer ... sigh ...

     So please bear with me, until I beat some obedience get through the learning curve of this new machine.
(never mind the time it'll take to transfer all the data from the old computer to the new one!)

Theodore McFarlane
player, 1230 posts
Human Capt, IN ret.
697AAA
Thu 17 Feb 2022
at 16:19
  • msg #21

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 20):

Winblows Eleven, good luck with that Vince!
Rayjaynul Brown
player, 166 posts
Human, Drinaxian
3-9-6-C-9-4
Sun 20 Feb 2022
at 00:06
  • msg #22

Re: Traveller's Aid Society-3 (OOCs)

Yep, pretty much avoid any updates for as long as I can, had windows seven for the longest time, and XP before that, don't pay to be a first adopter.
Ghent Bel-Andis
player, 67 posts
Human Broker
C97E88
Sun 20 Feb 2022
at 14:49
  • msg #23

Re: Traveller's Aid Society-3 (OOCs)

Sorry, had to discuss with the GM before posting.
Theodore McFarlane
player, 1232 posts
Human Capt, IN ret.
697AAA
Sun 20 Feb 2022
at 15:28
  • msg #24

Re: Traveller's Aid Society-3 (OOCs)

Rayjaynul Brown:
Yep, pretty much avoid any updates for as long as I can, had windows seven for the longest time, and XP before that, don't pay to be a first adopter.


No it doesn't. Windows 11 requires hardware to run too, so I'd have to buy a new computer. Not going to happen.
Zhouth
player, 1001 posts
Vargr
669999
Thu 24 Feb 2022
at 08:56
  • msg #25

Re: Traveller's Aid Society-3 (OOCs)

Zhouth's concern isn't strictly limited to landmines, Theodore: he's concerned about booby traps in general!
Varca Lexand
player, 797 posts
Human Vespexer
Raider
Thu 24 Feb 2022
at 10:54
  • msg #26

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 25):

If you were aboard Vultan when we landed on Theev you might be wearing one of the Boarding Suits we bought on Drinax.

Varca did ask before we left the ship, and only Theo, Ingrid & Zhouth specifically said they were wearing the Boarding Suits assigned to them from Vultan's lockers.  Varca is wearing his personal Hazard Suit, and BB was wearing her personal Battle Suit (or whatever it is).

Rayjaynul, as you have been aboard since Torpol, you would have had a Drinaxi suit from stores assigned to you, so you could be wearing that suit if you wanted, or you are wearing your own protection.  Viridian hadn't said one way or the other, but I assume he's wearing a Drinaxi suit.  Ghent, you've bought a Boarding suit here, on Theev (pretty sure I read that)--and that can be a good or bad thing.  Just beat it out of ask StarMaster to give you the suit's Tech Level of manufacture.

Remember!  Tech Level Difference with your gear can be an Advantage--or a Disadvantage--that might gain you a DM to dice rolls.  Always beat the GM over the head with remind the GM about the TL of your gear, if you think it might be of significance!

Why do I bring this up now...?

If you are wearing one of the Drinaxi suits, then you have onboard PRIS "goggles"--as well as other sensor systems--as part of your equipment.  PRIS is a multi-spectrum radiant energy "detector"--it can scan pretty much the entire electromagnetic energy spectrum and present the results to you in a visual format--including some limited x-ray "vision".

Everyone with a Drinaxi Boarding Suit and the Electronics(sensors) skill should post that they are scanning.  Anyone not wearing a Drinaxi Boarding Suit should also make similar rolls if you have any kind of sensor equipment that you think might help.  Anyone with a Death Wish, please charge forward now...

As there is the potential for "Dire Circumstances" in the resultant finding--or not finding--of traps or alarms, I'm gonna guess that we will need to make rolls for this.


Oh...and just in case anyone was wondering ... this is why Varca is wearing his Hazard Suit and not his Drinaxi Boarding Suit ... ^_^
Zhouth
player, 1002 posts
Vargr
669999
Thu 24 Feb 2022
at 20:52
  • msg #27

Re: Traveller's Aid Society-3 (OOCs)

I'd suppose that Recon works for this as well? Zhouth is actually half-decent at that given the vargr racial.

It looks like almost everyone would count as having Electronics/Sensors 0 due to specializations elsewhere, so between us we should collectively be able to see if there actually are any problems lying in wait.
Rayjaynul Brown
player, 168 posts
Human, Drinaxian
3-9-6-C-9-4
Fri 25 Feb 2022
at 19:12
  • msg #28

Re: Traveller's Aid Society-3 (OOCs)

Yep, I did state a while back that I was putting on one of the boarding suits back before we actually left the ship. That was when I reminded everyone that worn armor is a quarter the listed weight and stated that even my old weak ass could wear the armor with the rest of my kit without issue. Hence why most everyone decided to wear theirs as well.

Though nice of you to remind me what PRIS stands for, sadly however I don't have Sensors, but I suppose I could still roll Electronics and Int.
Zhouth
player, 1003 posts
Vargr
669999
Fri 25 Feb 2022
at 23:07
  • msg #29

Re: Traveller's Aid Society-3 (OOCs)

Hey, Zhouth isn't wearing armor because it's lightweight. He's using it because he has an aversion to being shot!
Varca Lexand
player, 798 posts
Human Vespexer
Raider
Sat 26 Feb 2022
at 10:53
  • msg #30

Re: Traveller's Aid Society-3 (OOCs)

I ain't gonna get into it in any detail, right now.

If you're wearing a Drinaxi Boarding Suit, the onboard Computer/2 has the Expert-Electronics(sensors)/1 on it.

They also must have Intelligent Interface program running (yes, the Suit talks--when you were first "fitted" to the Suit, the voice was programmed to mimic your own voice.  Blame Varca).

Computers are rated by "Processor" power (Computer/# = Processor value).

Programs are rated by "Bandwidth" requirement (Program Name/# = Bandwidth value).

A Computer can only "Processor" value is the total amount of "Bandwidth" that the computer can handle.

Intelligent Interface uses Bandwidth/1.  Expert-Electronics(sensors)/1 uses Bandwidth/1.  The Computer has Processor/2.  1 + 1 = 2.  We're golden.

If YOU do not have the Electronics(sensors) skill (you're Untrained), then using the Suit Computer to run the Expert-Electronics(sensors) program will let you make a skill check as if you do have the skill (as if Trained) at the software’s Bandwidth -1 -- in this case, as if you have Electronics/0. Only INT and EDU-based skill checks can be attempted

If YOU do have the Electronics(sensors) skill, then the Expert-Electronics(sensors) software will grant you a DM+1 to your skill roll (just DM+1, regardless of the actual Bandwidth of the Expert program).
Rayjaynul Brown
player, 169 posts
Human, Drinaxian
3-9-6-C-9-4
Sat 26 Feb 2022
at 23:49
  • msg #31

Re: Traveller's Aid Society-3 (OOCs)

Odd voice choice there I suppose.

But don't think you mentioned the software it was running, just that the suits have a TL 13 Electronics Suite which includes:
Computer /2, Eye Protection, Geiger Counter,
IR Goggles, Light Intensifier Goggles,
PRIS Binoculars, Radio Transceiver, Scope

But good to know.
This message was last edited by the player at 23:52, Sat 26 Feb 2022.
Varca Lexand
player, 800 posts
Human Vespexer
Raider
Sun 27 Feb 2022
at 09:05
  • msg #32

Re: Traveller's Aid Society-3 (OOCs)

Rayjaynul Brown:
Odd voice choice there I suppose.

     Well, to Varca's arrogant way of thinking, there is no other voice that anyone trusts more than their own!

Rayjaynul Brown:
But don't think you mentioned the software it was running, just that the suits have a TL 13 Electronics Suite which includes:
Computer /2, Eye Protection, Geiger Counter,
IR Goggles, Light Intensifier Goggles,
PRIS Binoculars, Radio Transceiver, Scope

But good to know.

      Actually, I did make up a "Base Program List", back in the day... But it was in a different file and ... well, um ... I kinda ... misplaced that file ...

     But, according to the CRB, all computers (non-ship computers) are sold with:
        Interface (the very basic version of an Operating System--it sounds like Stephen Hawking)
        Security/0 (the very basic anti-hacking software)

     And, being me, I would have had all these suits outfitted with at least:
        Expert-Electronics(sensors)/1
        Expert-Electronics(comms)/1
     Plus, to run an Expert Program we'd need the Intelligent Interface program installed.

     So, at minimum...
          Interface (superseded by Intelligent Interface)
          Intelligent Interface
          Security/0
          Expert-Electronics(sensors)/1
          Expert-Electronics(comms)/1

     And I've always meant to install Database ... and probably should add Expert-Science ... so we can make better sense of all those Sensor readings ...
Zhouth
player, 1004 posts
Vargr
669999
Sun 27 Feb 2022
at 09:10
  • msg #33

Re: Traveller's Aid Society-3 (OOCs)

I'm pretty sure that Science software would be discipline-specific. You can always add one for each, but that adds up, cost-wise, pretty quickly.
Varca Lexand
player, 801 posts
Human Vespexer
Raider
Sun 27 Feb 2022
at 09:43
  • msg #34

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 33):

That it would ... that it would ...
Zhouth
player, 1006 posts
Vargr
669999
Fri 4 Mar 2022
at 05:33
  • msg #35

Re: Traveller's Aid Society-3 (OOCs)

AFAIK we're continuing forward while talking.
Varca Lexand
player, 812 posts
Human Vespexer
Raider
Thu 31 Mar 2022
at 07:48
  • msg #36

Re: Traveller's Aid Society-3 (OOCs)

Theodore McFarlane:
In reply to Varca Lexand (msg # 657):

Teddy nodded at the excellent ideas, glad he only commanded the Vultan. Varca might be smarter than even he apparently was, could be trouble!


     HA!  Not even close!.  Varca's clever--maybe even cunning--but he's only of Average Intelligence.  Theo is both smarter & better educated.

     But it's likely that (from what he might remember, from back when he lived on Drinax) Theo might consider Varca to be one of the better educated Vespexers he's ever met (but still not as high as Theo's EDU)...
Zhouth
player, 1017 posts
Vargr
669999
Mon 11 Apr 2022
at 17:58
  • msg #37

Re: Traveller's Aid Society-3 (OOCs)

Y'know, I'm *quite* sure that the sign-holding escapade was coordinated enough to put the message up back at the far trader where the camera was, since that was the whole point of doing it...
Viridian Starfire
player, 145 posts
Human Merc
Mon 11 Apr 2022
at 20:34
  • msg #38

Re: Traveller's Aid Society-3 (OOCs)

That's probably true, but that's not what was posted. Varca was projecting his sign against the 'wall of metal' that was the cruiser... where the scoop was. As I understand it, his rationale was that Miria might have more cameras or at least one that moved and could see it. Since he didn't get a response, his assumption was that she didn't see it.

I was just explaining why she may not have seen it.
Zhouth
player, 1018 posts
Vargr
669999
Mon 11 Apr 2022
at 20:54
  • msg #39

Re: Traveller's Aid Society-3 (OOCs)

Or, y'know, you could suppose that the characters aren't complete idiots and would project it in the right place/have the right spot pointed out by the one(s) who've seen the camera.
Varca Lexand
player, 814 posts
Human Vespexer
Raider
Tue 12 Apr 2022
at 02:10
  • msg #40

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 39):

     Yeah, that was my operational premise.  Zhouth informed us that he'd "spotted" a camera--something to the effect of "there's a camera up there--don't look at it!"--which I/Varca took to mean that the camera was mounted some place where not only could Zhouth see it, but that it could see us.

     And Varca never did look for that camera, before he projected the message.  Like I said, he just assumed that if one of us could see it, then it could see us.

     That said, I'm not discounting the (probably really good) possibility that that camera may have nothing to with Miria--for all Varca knows, it was put there years ago by somebody who is now dead.  Which would fit with what Viridian is saying.

     I've just been basing Varca's actions on him asking himself "If I were hiding here, how would I protect myself?" -- and Varca would definitely slap a bunch of Video Buttons around a place where he was gonna be sleeping ... 'cuz, y'know ... he's a paranoid lunatic ^_^

     Varca was just following the information that Stitch gave us -- and Stich implied that once we found "The Wall" we'd be where we needed to be to get access to Silverhand...

     Oh, yeah ... I kinda forgot that.  Huh.

     Maybe we should re-think going into the fuel scoop ... maybe Silverhand, or her Crew, have marked the path, in there, somehow...

     But then ... Stitch is a Blissed-Out druggie ... he could have gotten the directions wrong ... or intentionally sent us into a trap...

     And Zhouth is a trained observer ...  If Varca had to trust the judgement of one over the other ... he'd choose to trust Zhouth ...

     Aaaah ... Screw it!  Varca is gonna just call Aaron and have him bring Vultan over here and put a few missiles into the place ...

     "I just love the smell of burning starships in the morning!  It smells like--Oh Crap!  Take Cover!"
StarMaster
GM, 282 posts
Mon 18 Apr 2022
at 11:59
  • msg #41

Re: Traveller's Aid Society-3 (OOCs)

I've been under the weather for the past two weeks with insufficient mental energy to post, and then Thursday morning the AC went out so I've been melting in 90-degree heat for the past 4 days. Tech finally got here yesterday and the AC was working fine when he left, but now it's out again! Aaargh!
Ghent Bel-Andis
player, 73 posts
Human Broker
C97E88
Mon 18 Apr 2022
at 14:40
  • msg #42

Re: Traveller's Aid Society-3 (OOCs)

Totally get it, my GF has been 9 days in the hospital and will be recouperating for 3 weeks at the very least.
Theodore McFarlane
player, 1248 posts
Human Capt, IN ret.
697AAA
Mon 18 Apr 2022
at 14:53
  • msg #43

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 42):

Feel for you Ghent, My wife was in CCU in hospital for 9 days too. The bills are starting to roll in now, applied for grants. we'll see.
This message was last edited by the player at 14:53, Mon 18 Apr 2022.
Ghent Bel-Andis
player, 74 posts
Human Broker
C97E88
Mon 18 Apr 2022
at 18:31
  • msg #44

Re: Traveller's Aid Society-3 (OOCs)

Yikes, that’s even worse Ted.. :/
Ingrid Gustavdottir Sigar
player, 317 posts
Human Merchant
Sword Worlder
Mon 18 Apr 2022
at 21:15
  • msg #45

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 41):

Ooh, that happened to me in Arizona. It got so bad I was going to just leave my house and go to a hotel, but the repariman showed up just in time.
Zhouth
player, 1022 posts
Vargr
669999
Thu 28 Apr 2022
at 12:33
  • msg #46

Re: Traveller's Aid Society-3 (OOCs)

Argh. I think we've got a bit more description-confusion affecting us. Checking...
Zhouth
player, 1023 posts
Vargr
669999
Thu 28 Apr 2022
at 23:13
  • msg #47

Re: Traveller's Aid Society-3 (OOCs)

Okay, so, from StarMaster:

Yes, the airlock of the Fat Trader wreck is visible from the outside. It isn't blocked by debris in any way. But it's up about 20 feet.

The only other airlock visible is one at ground level on the ship below the Fat Trader. It's partially blocked by debris... in particular, a refrigerator on its side and half buried in the ground, plus the torso of some robot.

It's not 'way up' there, but it wasn't on the ground. It was on top of another ship about two decks high, so maybe the upper one or two decks collapsed under the weight of the Fat Trader. It's at a slight angle, both down at the bow and to starboard.



So we've all been a bit off (one way or another) on the location, height, and degree of obstruction involved. Since it would be impractical to go back and completely rewrite our conversations, let's just roll with a touch of comic correction and pretending that we were talking about things the right way around all along.
Rayjaynul Brown
player, 180 posts
Human, Drinaxian
3-9-6-C-9-4
Fri 29 Apr 2022
at 18:08
  • msg #48

Re: Traveller's Aid Society-3 (OOCs)

Or talking about different entrances that our eyes were drawn too.
Ghent Bel-Andis
player, 75 posts
Human Broker
C97E88
Sat 30 Apr 2022
at 19:45
  • msg #49

Re: Traveller's Aid Society-3 (OOCs)

Lots of talk, very little storyline movement...
Rayjaynul Brown
player, 181 posts
Human, Drinaxian
3-9-6-C-9-4
Sun 1 May 2022
at 16:15
  • msg #50

Re: Traveller's Aid Society-3 (OOCs)

The lament of many groups I assure you.
Ghent Bel-Andis
player, 77 posts
Human Broker
C97E88
Sun 1 May 2022
at 19:33
  • msg #51

Re: Traveller's Aid Society-3 (OOCs)

Rayjaynul Brown:
The lament of many groups I assure you.



<3
Varca Lexand
player, 820 posts
Human Vespexer
Raider
Mon 2 May 2022
at 01:17
  • msg #52

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 51):

quote:
Primary Certifications: Broker; Melee Combat (Blades)
Secondary Certifications: Persuade; Pilot (Spacecraft)
Tertiary Qualifications: Advocate, Mechanic, Comms, Steward, Vacc Suit, Drive
Background Skills: Swimming; Animals, Survival, Carouse

      So ... completely outta the blue ... I got a question for ya, Ghent ...

     Ghent and Viridian obviously have a Connection in their backgrounds -- so, is the skill benefit you got from that Connection listed abouve, or have you not picked that, yet?

     'Cuz ... if ya haven't picked that Skill, yet ... can I offer a suggestion for such a Skill...?

     Streetwise.

     While I'm certain that having a Broker-slash-Advocate on-board will be useful ... what we really need is a Fence!

     Y'know ... somebody who can help us to sell-off all the stuff we ... acquire ... for which we don't, exactly, have any receipts ... Oh! ... and also to get stuff for us ... that we probably shouldn't be having ... *wink-wink-nudge-nudge*
Zhouth
player, 1025 posts
Vargr
669999
Mon 2 May 2022
at 02:44
  • msg #53

Re: Traveller's Aid Society-3 (OOCs)

Hmm. There are a couple of exceptions, but of those on the roster, the people with better Streetwise tend to have bad EDU and SOC.
Ghent Bel-Andis
player, 78 posts
Human Broker
C97E88
Mon 2 May 2022
at 03:08
  • msg #54

Re: Traveller's Aid Society-3 (OOCs)

Varca Lexand:
In reply to Ghent Bel-Andis (msg # 51):

quote:
Primary Certifications: Broker; Melee Combat (Blades)
Secondary Certifications: Persuade; Pilot (Spacecraft)
Tertiary Qualifications: Advocate, Mechanic, Comms, Steward, Vacc Suit, Drive
Background Skills: Swimming; Animals, Survival, Carouse

      So ... completely outta the blue ... I got a question for ya, Ghent ...

     Ghent and Viridian obviously have a Connection in their backgrounds -- so, is the skill benefit you got from that Connection listed abouve, or have you not picked that, yet?</i>


You know what? I’m not sure to be honest. I rolled the skills and landed with the character I got, and not knowing much about the game…I just rolled with it. GM can confirm if we included something for the connection.
StarMaster
GM, 286 posts
Mon 2 May 2022
at 04:23
  • msg #55

Re: Traveller's Aid Society-3 (OOCs)

It doesn't look like you picked up a Connection skill. It also doesn't look like you picked two options from the Campaign Skill Package (see Character Generation thread)>
Varca Lexand
player, 821 posts
Human Vespexer
Raider
Mon 2 May 2022
at 04:34
  • msg #56

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 54):

Oh yeah...

That's one of Mongoose Travellers better ideas!

They reward Players for figuring out how they might have known each other -- to think of ways that they can involve themselves with each other.

Then, when you and another Player come up with a good "connection" story, each of you can gain an additional Skill at Level/1.  You can each choose a different skill, if you want, and the skill that you choose does not have to be "relevant" to how the two of you met--although, if you do choose a skill that's relevant to the connection story, it makes that story better!

This Rule doesn't mention this possibility ... but on a couple of occasions, when I couldn't decide on any new skill that I wanted to get, I asked the Referee if I could just add that +1 level to a skill I already had.  One Ref said "yeah, whatever" while another said I could, but only to a skill that I had at Level/0....

You can make Connections with as many other players as you want, but the Connections Rule will only allow you to gain a total of 2 Skills, in this way.

I hope you'll consider Streetwise -- a couple of us have it, so we can find "those kinda folks", but we're not specialized Deal Makers.  So, we really could use a "wheeler dealer" for them "shady" deals ^_^
StarMaster
GM, 287 posts
Mon 2 May 2022
at 04:57
  • msg #57

Re: Traveller's Aid Society-3 (OOCs)

Not only is it the rule in the Mongoose CRB, but it's also in the Character Generation thread here. Your Connection skill is at +1 ranks, up to a max of 3 Ranks in the skill.
Ghent Bel-Andis
player, 79 posts
Human Broker
C97E88
Mon 2 May 2022
at 11:38
  • msg #58

Re: Traveller's Aid Society-3 (OOCs)

Streetwise it is then. :)
Zhouth
player, 1026 posts
Vargr
669999
Mon 2 May 2022
at 15:02
  • msg #59

Re: Traveller's Aid Society-3 (OOCs)

It's a bit weird in that it also depends on how you're doing the deal: make it online rather than in person and it's Electronics/Comms instead of Broker or Streetwise, IIRC. And the actual sale is done by Broker, even if you have to use Streetwise to find them.

Oh, no. It's actually Admin for remote suppliers.

Which means that Zhouth is going to get drafted to do it.
This message was last edited by the player at 15:06, Mon 02 May 2022.
Zhouth
player, 1028 posts
Vargr
669999
Thu 5 May 2022
at 01:33
  • msg #60

Re: Traveller's Aid Society-3 (OOCs)

Not specific to Ghent: given the descriptions from Krssh, does this look like Miria to the rest of us?
Varca Lexand
player, 823 posts
Human Vespexer
Raider
Thu 5 May 2022
at 02:15
  • msg #61

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 60):

Her name has been mentioned -- Miria Silver.

She's had at least one arm replaced with a cybernetic arm -- and she supposedly goers by the nickname "Silverhand".  From that we could assume at least one of her hands appears to be made from a silvery metal.

But that will only be obvious if she's not wearing gloves...
Zhouth
player, 1029 posts
Vargr
669999
Thu 5 May 2022
at 02:26
  • msg #62

Re: Traveller's Aid Society-3 (OOCs)

We haven't had any detail on what she looks like yet, and after all of the foul-ups resulting from the location and disposition of the shipwreck, I don't want to make any assumptions. ;)
Varca Lexand
player, 825 posts
Human Vespexer
Raider
Thu 5 May 2022
at 02:52
  • msg #63

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 62):

Exactly
Rayjaynul Brown
player, 182 posts
Sun 8 May 2022
at 19:46
  • [deleted]
  • msg #64

Re: Traveller's Aid Society-3 (OOCs)

This message was deleted by the player at 19:50, Sun 08 May 2022.
Zhouth
player, 1040 posts
Vargr
669999
Sat 21 May 2022
at 02:46
  • msg #65

Re: Traveller's Aid Society-3 (OOCs)

This strikes me as the sort of thing that the "Calling for Task Checks" sidebar in the core book is talking about.

Can we please forego the 'everyone mashing Roll until they get a high enough Athletics number' scene and just get a move on? We've been stalled here for months enough already.
This message was last edited by the player at 02:46, Sat 21 May 2022.
Ghent Bel-Andis
player, 91 posts
Human Broker
C97E88
Sat 21 May 2022
at 21:00
  • msg #66

Re: Traveller's Aid Society-3 (OOCs)

I didn't have time to post more, but I wanted to say that questionningly. As in asking for permission.
This message was last edited by the player at 21:01, Sat 21 May 2022.
Varca Lexand
player, 835 posts
Human Vespexer
Raider
Mon 23 May 2022
at 01:07
  • msg #67

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 66):

Okay, so I went and looked up the "Arc-Field Weapon" in the Second Edition Mongoose Traveller Central Supply Catalogue, and I then went on-line to check out some of the comments about the concept ... 'cuz, y'know, I still had a few questions.

Don't worry--over-all I'm good with the handwave-tech, here ^_^

Okay, so the CSC definition reads...

MgT2E Central Supply Catalogue, page 100:
ARC-FIELD WEAPON
This is a highly advanced weapon that does not actually have
a blade at all; arc-field weapons have dense, conductive fibres
that are flooded with energy from a self-contained power pack
when activated. The result is a plane of energy that can slice
through nearly anything. Arc-field weapons cannot be parried
by any weapon of a lower Tech Level.


On-line, the biggest argument/confusion seemed to come from the phrase "...does not actually have a blade at all..."  If the definition of "blade" is "...a solid piece of material, usually flat, with a sharped edge(s) for cutting...", then yeah, this weapon has "no blade".  But it is not just a field of energy--like a Lightsaber or a Plasmablade--being projected out of a hilt/handgrip.

The "arc-field" is further defined as having "...dense, conductive fibres that are flooded with energy...", in other words, some kind of "emitter" is sticking out from that handgrip...

Truthfully--when I realized this fact, my silly brain gave me an image of a dagger, but instead of a steel blade, there was something that looked like a piece of stiff window screening cut into the shape of a dagger blade, sticking out from the hilt!  But, when you turn it on ... Fzzz! ... it suddenly looks like "...a plane of energy that can slice through nearly anything..."

'Course, after that I started thinking of a couple of other variations--a simple, narrow "conductive fibre" rod that sticks out of the hilt ... a telescoping "conductive fibre" rod that sticks out of the hilt ...  ^_^

So ... the Arc-Field Weapon, no matter what configuration it takes--sword, axe, spike, etc.--does have a "blade".  It's just that the "blade" is pretty much a flimsy piece of composite fibre weave ... until you turn it on!
Zhouth
player, 1041 posts
Vargr
669999
Mon 23 May 2022
at 02:23
  • msg #68

Re: Traveller's Aid Society-3 (OOCs)

It's a lightning sword rather than a laser sword, but yeah, it has a 'blade' when active, just not a solid/metal or composite one.

There's a similar setup in AoW: Planetfall, actually: an actual laser sword (laser tech/thermal damage), and a lightning one (arc tech/arc damage). Plus different secondary effects. < / tangent >
Ghent Bel-Andis
player, 94 posts
Human Broker
C97E88
Mon 23 May 2022
at 02:37
  • msg #69

Re: Traveller's Aid Society-3 (OOCs)

Price is the difference… lol
Zhouth
player, 1042 posts
Vargr
669999
Wed 1 Jun 2022
at 04:13
  • msg #70

Re: Traveller's Aid Society-3 (OOCs)

So, in goes everyone but Zhouth and Rayjaynul, with Krssh having been voluntold to lead the way since he knows so much more about the layout and all? Missing anything there?
This message was last edited by the player at 10:14, Thu 02 June 2022.
Ingrid Gustavdottir Sigar
player, 319 posts
Human Merchant
Sword Worlder
Wed 1 Jun 2022
at 07:02
  • msg #71

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 70):

I figure I'll bring up the rear.
Rayjaynul Brown
player, 187 posts
Human, Drinaxian
3-9-6-C-9-4
Fri 3 Jun 2022
at 16:53
  • msg #72

Re: Traveller's Aid Society-3 (OOCs)

I guess so unless told otherwise?
Theodore McFarlane
player, 1257 posts
Human Capt, IN ret.
697AAA
Fri 3 Jun 2022
at 16:56
  • msg #73

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ingrid Gustavdottir Sigar (msg # 71):

Ingrid can travel in line with Teddy! <3
Varca Lexand
player, 837 posts
Human Vespexer
Raider
Sat 4 Jun 2022
at 02:23
  • msg #74

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 73):

So ... does this mean Zhouth and Rayjaynul are still standing outside the Fuel Scoop entry into the tunnels when everyone else is standing on top of some other wreck, where Krrsh thinks we've found a hatch that leads into Silverhand's lair...?

Or did you guys decide to tag along, after all? ^_^

I'm asking cuz, if you two are still back at The Wall, as the rest of us are now out in the open--on top of a wreck--I'm thinking it would be logical to radio you two that we've found what we think is an entrance to Silverhand's lair...

And yes ... I just like saying "Silverhand's Lair".  ^_^
Zhouth
player, 1043 posts
Vargr
669999
Sat 4 Jun 2022
at 06:41
  • msg #75

Re: Traveller's Aid Society-3 (OOCs)

Yes, the two of them are keeping back from the ship. They're watching for problems/escape attempts and/or not particularly fighty people.
Varca Lexand
player, 838 posts
Human Vespexer
Raider
Sat 4 Jun 2022
at 09:12
  • msg #76

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 75):

Got it.  Cool.  We'll plan accordingly...
Varca Lexand
player, 846 posts
Human Vespexer
Raider
Fri 1 Jul 2022
at 22:10
  • msg #77

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 76):

Ghent Bel-Andis:
Ooc: sorry, busy week as I tie up loose ends before going on vacay.


Cool.  So, you want us to put your character at the Rear-Guard position (Theo, No!!  Do not say the Innuendo I know just popped into your head!  'Cuz, it popped into mine, too ^_^) and put him on "Autopilot", until you get back?
Ghent Bel-Andis
player, 97 posts
Human Broker
C97E88
Mon 4 Jul 2022
at 14:02
  • msg #78

Re: Traveller's Aid Society-3 (OOCs)

I’m at a friend’s place in New Brunswick with internet access now. I’ll be able to post, so auto pilot is my guess… and rear guard… around Varca if he decides to get feisty… O.o
Theodore McFarlane
player, 1260 posts
Human Capt, IN ret.
697AAA
Mon 4 Jul 2022
at 14:10
  • msg #79

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 77):

Hmmm, Vince is losing it, I just now thought about what you meant by that the other day, it never came into my mind. Until now ;-P. Ride that Brokeback Cowboy!
Zhouth
player, 1052 posts
Vargr
669999
Sun 24 Jul 2022
at 16:00
  • msg #80

Re: Traveller's Aid Society-3 (OOCs)

"It feels like they're taking weeks in there!"
Rayjaynul Brown
player, 194 posts
Human, Drinaxian
3-9-6-C-9-4
Wed 27 Jul 2022
at 04:48
  • msg #81

Re: Traveller's Aid Society-3 (OOCs)

"Only a figment of your imagination."
Zhouth
player, 1053 posts
Vargr
669999
Wed 27 Jul 2022
at 05:22
  • msg #82

Re: Traveller's Aid Society-3 (OOCs)

"What, the time they're taking, or the whole raid happening thing?"
This message was last edited by the player at 05:22, Wed 27 July 2022.
Zhouth
player, 1054 posts
Vargr
669999
Wed 27 Jul 2022
at 21:16
  • msg #83

Re: Traveller's Aid Society-3 (OOCs)

StarMaster, I'm not sure how much more clear it could be made what they're doing short of sending a theater troupe over to your house to stage-act it for you.
Rayjaynul Brown
player, 195 posts
Human, Drinaxian
3-9-6-C-9-4
Sat 30 Jul 2022
at 22:42
  • msg #84

Re: Traveller's Aid Society-3 (OOCs)

A little from column A and a lil from column B.
Zhouth
player, 1055 posts
Vargr
669999
Sun 7 Aug 2022
at 03:52
  • msg #85

Re: Traveller's Aid Society-3 (OOCs)

16 vs (13-3) protection from the boarding suit, so 6 total?

Theodore can take it! It's just a scratch!
Theodore McFarlane
player, 1263 posts
Human Capt, IN ret.
697AAA
Sun 7 Aug 2022
at 11:37
  • msg #86

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 85):

16 points! Am I dead? Endurance is only 7!

Mongoose Traveller Character Sheet


---------------------------------------------------------------------------------
Character Name: Theodore McFarlane  |     Height: 5'10"    | Player: xxx
       Species: Human               |     Weight: 170lbs
        Gender: Male                | Hair Color: Brown
           Age: 42                  | Hair Style: Short cropped w/beard
    Handedness: right               |  Eye Color: Blue
         Speed: xxft                | Skin Color: White
---------------------------------------------------------------------------------
                Ability Scores
     | STR | DEX | END | INT | EDU | SOC |
UPP  |  6  |  9  |  7  |  A  |  A  |  A  |
Mod  |     | +1  |     | +1  | +1  | +1  |

---------------------------------------------------------------------------------
HOMEWORLD
__|       Name       |     Subsector      |       Sector     |    UWP    |
__|      Drinax      |     Tlaiowaha      |    Trojan Reach  | A43645A-E |


 Armor:

 Weapons:
Gauss Rifle 10 magazines 80 shots each.

---------------------------------------------------------------------------------
SKILLS
Admin 1
Melee (blade) 2
Athletics (Zero G) 1
Gun Cbt. (Gauss Rifle) 2
Leadership 2
Astrogation 2
Electronics (Computers) 2
Naval Tactics 2
Pilot 3
Animal 0*
Farming 0*
Engnrng 2*
Medic 1*
Vacc Suit 0
Swimming 1
Gunner 0
Mechanic 0
Gambling 1
Sensors 2
Broker 1
Streetwise 1


* = Background Skill
---------------------------------------------------------------------------------
 LANGUAGES: Drinaxian, Anglic, Aslani, Zhodani


 ASSETS/STIPENDS 5 ship shares, 12,000 credits per retirement


 DEBTS


 CREDITS 28,900

 GEAR (Weight):
Vacc suit: Protection +10, TL 12, Rads 90, Weight 8 kgs, Cost 20kcr, Vacc suit 0 to use.

An Electronics Field Toolkit: 2,000Cr
An Armorer's toolkit (personal armor): 5,000Cr
An Armorer's toolkit (vehicles/starships): 4,000Cr
Toolkit, General Mechanical & Electrical/Electronics (contains common hand tools and
   small kit of fasteners, tape, and fiddly bits for use in repairs): 1,300Cr


 TOTAL WEIGHT:


---------------------------------------------------------------------------------
PERSONALITY/QUIRKS

EDGE:
Photographic Memory

FLAWS:
Black Sheep

OTHER:
Contacts:
Kasiyl of the Ahroay’if will be my mercenary contact then. Aslan exile.

Admiral Darokyn will be my criminal syndicate contact from when we were in the
Imperial Navy together. I served under him for a bit.

---------------------------------------------------------------------------------
BACKGROUND Retired after 24 years in the Imperial Navy,
having taken part in the Fifth Frontier War with the Zhodane Consulate.


---------------------------------------------------------------------------------
This message was last edited by the player at 11:37, Sun 07 Aug 2022.
Ghent Bel-Andis
player, 101 posts
Human Broker
C97E88
Sun 7 Aug 2022
at 14:03
  • msg #87

Re: Traveller's Aid Society-3 (OOCs)

Soooo.. combat… (sorry Ted)!

We in initiative… what? My first gun fight. :/
Theodore McFarlane
player, 1264 posts
Human Capt, IN ret.
697AAA
Sun 7 Aug 2022
at 14:30
  • msg #88

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 87):

Am I dead? Or just maimed?
Varca Lexand
player, 854 posts
Human Vespexer
Raider
Sun 7 Aug 2022
at 16:02
  • msg #89

Re: Traveller's Aid Society-3 (OOCs)

      Theo, like Zhouth said, your armor will stop most of that damage.
Here's the Game Mechanic: [my usually helpful and snarky commentary is in Red]
MgT2E CRB, page 74:
Armour
Armour reduces the damage sustained in an attack by the value of its Armour [Protection] score. An attack with an Effect of 6 or more always inflicts at least one point of damage, regardless of the actual damage rolled for or the Armour score.

Some weapons have the AP, or Armour Piercing, trait.  These weapons ignore an amount of Armour equal to their AP score .

      Assuming Silverhand's using a standard Gauss Pistol, that weapon probably has AP 3.  Subtract 3 from your armor's Protection value of 13, and the suit stops 10 of those 16 points.  You will only suffer 6 points of damage.

The Game Mechanic for that is:
MgT2E CRB, page 74:
DAMAGE
Each weapon in Traveller lists the damage it inflicts as a number of dice. A rifle, for example, has a Damage score of 3D.

Upon a successful attack, damage is rolled for, with the Effect of the attack roll added to the total.

Damage is initially applied to a target’s END. If a target is reduced to 0 END, then any excess damage is deducted from the target’s STR or DEX (target’s choice of which).

If either STR or DEX are reduced to 0, the Traveller becomes unconscious, and any further damage is deducted from the remaining physical characteristic.

If all three physical characteristics (STR, DEX and END) are reduced to 0, the Traveller has been killed.

      You were wearing armor and you only suffer 6 points of damage.  You must apply that to your END -- 7 minus 6 equals 1...

     Your Endurance Score is now temporarily at 1.  The DM for END/1 is -2.


     Now, if you hadn't been wearing armor, and you took the full 16 points, first you would apply it to your END of 7 -- END would drop to 0, and you'd still have 9 points of damage to apply to yourself.

     No matter which characteristic you chose -- STR of 6 or DEX of 9 -- Theo would end up with 2 Characteristics temporarily at 0, so you'd go Unconscious, no matter what.  The best choice, here, would be to hit your DEX, leaving your STR undamaged (you want to avoid having all 3 Characteristics being damaged -- really, really want to avoid that!).

     Taking this hit with no Armor, Theo would end up Unconscious with STR 6 and temporary scores of DEX 0 and END 0.  Oh yeah -- and a Characteristic score of 0 gives a DM of -3 ... cumulative ...

     In this scenario, you'd be Unconscious, but not Dead.
MgT2E CRB, page 79:
Unconsciousness
An unconscious Traveller may make an END check [2D + END DM] after every minute. If successful [unless told otherwise, assume success on 8+], he regains consciousness.

If he fails, he must wait another minute before trying again, this time with a cumulative DM+1 for every previous check failed.


So, You've Been Injured -- Now What?

     Well, assuming that Silverhand doesn't slaughter all the rest of us, then after the fight you'd get some Healing:
MgT2E CRB, page 78:
HEALING
With all the dangers present throughout the galaxy, it is inevitable that Travellers will get hurt. Fortunately, there are several options to heal and repair oneself.

There are two forms of healing – Natural Healing and Medical Treatment. Note that failed Medic checks can easily end up causing the patient more damage - we recommend you see trained doctors only!

Natural Healing
An injured Traveller regains a number of characteristic points equal to 1D + END DM per day of full rest. [Yes, this number can be a result of zero (0) or even a negative!!]

A Traveller who requires Surgery [how/why explained below, sorry] only regains characteristic points equal to his END DM per day of [Natural Healing] rest, which means that the Traveller may never heal naturally and will even get worse if his END DM is currently negative (and it probably will be…).

Medical Treatment
First Aid: Applying First Aid restores a number of characteristic points equal to the Effect of the Medic check [again, this can be zero (0) or even a negative!]. Points restored by First Aid are divided as desired [by you] among all damaged physical characteristics. First Aid must be initiated within one minute of the injury. [this is a scary-short amount of time! Avoid delay...]

Surgery: A Traveller who still has three damaged characteristics after First Aid has been applied [or not!] requires Surgery. Surgery restores characteristic points just like First Aid but if the check is failed the patient [takes damage!] loses more characteristic points equal to 3+ the Effect of the Medic check. Surgery requires a hospital or sickbay. Once one [of the original three damaged characteristics] is back to its maximum level the patient can [then move on to] benefit from Medical Care.
[not sure if you're supposed to just keep performing Surgery until one of the three gets back to maximum level, or if it's One-Surgery-Then-Done...]

Medical Care: A Traveller who has only one or two damaged characteristics after First Aid has been applied, or who has had one of his three physical characteristics restored to normal through Surgery, can then benefit from Medical Care. Medical Care requires a hospital or sickbay and for the Traveller to undergo full bed rest. Medical Care restores 3+ the Traveller’s END DM + the doctor’s Medic skill in characteristic points per day, divided evenly among all damaged characteristics.

In high technology hospitals, standard procedure in most cases is to use Medicinal Slow drug to hasten healing.

Augmentation and Medical Care: Cybernetic or genetic augments can interfere with medical treatment. All Medical Care or Surgery Medic checks treating [such an augmented] Traveller suffer a negative DM equal to the difference in Technology Level between the medical facility and the highest relevant implant[/augment]. For example, a Traveller with TL13 Enhanced Vision being treated in a TL10 hospital would give DM-3 to the surgeon’s Medic checks.

Mental Characteristics: Other than Psionic Strength, characters may also suffer damage to their INT or EDU (the latter reflecting loss of memory). Unless otherwise specified, each mental characteristic heals at a rate of one (1) point each per day.


      So, there ya go, Theo.  You got hit ... took 6 points damage to your END ... you feel like you just got kicked by an Abrams Tank ... but none of your Physical Characteristics is at 0 ... you ain't Unconscious and you ain't Dead ...

     Now Suck It Up, Buttercup!  Go shoot her in the kneecap!

     At least you didn't pointlessly throw a grenade into a room you knew was unoccupied...
     [probably my own fault for not making an Athletics(STR) check for throwing the flash-bang]
Varca Lexand
player, 855 posts
Human Vespexer
Raider
Sun 7 Aug 2022
at 16:09
  • msg #90

Re: Traveller's Aid Society-3 (OOCs)

     Oh Hell!!

     I just double checked my facts, Theo -- and I realized that not only are Gauss Pistols Armor Piercing, but it also has the Auto 2 Weapon Trait!  She hit you with a two-round burst!!

     No wonder she did so much damage ^_^
Theodore McFarlane
player, 1265 posts
Human Capt, IN ret.
697AAA
Sun 7 Aug 2022
at 16:11
  • msg #91

Re: Traveller's Aid Society-3 (OOCs)

All the years I've been playing Traveller, this is my first combat in 41 years back in Classic Traveller when I first started playing. Thanks Vince, glad I'm not dead.
Ghent Bel-Andis
player, 102 posts
Human Broker
C97E88
Sun 7 Aug 2022
at 17:40
  • msg #92

Re: Traveller's Aid Society-3 (OOCs)

Sooooo… no initiative…
Zhouth
player, 1057 posts
Vargr
669999
Sun 7 Aug 2022
at 17:59
  • msg #93

Re: Traveller's Aid Society-3 (OOCs)

Well, Miria and Theodore just had their turns, so everyone else's must be next...
Ghent Bel-Andis
player, 103 posts
Human Broker
C97E88
Sun 7 Aug 2022
at 18:37
  • msg #94

Re: Traveller's Aid Society-3 (OOCs)

Fair enough… :P
StarMaster
GM, 302 posts
Sun 7 Aug 2022
at 19:08
  • msg #95

Re: Traveller's Aid Society-3 (OOCs)

No initiative needed. Actions were self-determining.
Varca Lexand
player, 856 posts
Human Vespexer
Raider
Sun 7 Aug 2022
at 19:13
  • msg #96

Re: Traveller's Aid Society-3 (OOCs)

Ghent Bel-Andis:
Sooooo… no initiative…


     No.  Varca "cheated" -- he told Silverhand that we'd all attack in "two minutes".  He lied.  He uselessly tossed the flash-bang after only 30 seconds, and we all rushed in behind it.

     His intent was to gain Surprise for the team, rather than gain Initiative for them.

     PS, Guys!  Varga's earlier roll of 8 with Tactics(Military) gives all of you a DM+0 to your Initiative rolls -- maybe this is why I tossed the flash-bang into an empty room.  Enjoy.

     Also, his earlier Leadership check generated 3 Boon Dice, which are now available to any of you during this combat scene (except for Theo's current action ^_^).  Anybody feels the need to use one, just call out (before you make any rolls) and I'll assign them to you.
Zhouth
player, 1058 posts
Vargr
669999
Sun 7 Aug 2022
at 19:15
  • msg #97

Re: Traveller's Aid Society-3 (OOCs)

There's still no activity outside whilst all of this comedy transpires within?
StarMaster
GM, 303 posts
Sun 7 Aug 2022
at 19:22
  • msg #98

Re: Traveller's Aid Society-3 (OOCs)

No activity outside. If there was anyone in the vicinity, they've cleared out when the 'gang of thugs' came traipsing in. They didn't want to get caught in a crossfire.
Varca Lexand
player, 857 posts
Human Vespexer
Raider
Sun 7 Aug 2022
at 19:27
  • msg #99

Re: Traveller's Aid Society-3 (OOCs)

Theo -- and everyone else (where applicable) -- some notes on Die Modifiers you may have coming to you, in the Combat we're aboout to engage in:

When you roll Skill Dice to make an attack:
   The quick-and-dirty rule of thumb is that any Attack skill check of 8+ is a hit.  Unless told otherwise by the GM, assume this to be true.  However, the Result of the Skill check (the final number that you got, after all DMs) is then always subtracted from the Target Number -- the aforementioned 8+, if not informed otherwise.  This is the Effect of your attack.  It can either take the form of a simple Die Modifier (DM) = Effect Number, or the Effect number is compared to a table, where "degrees of success" are listed.  Either way the formula is always Your Roll minus Target Number.  This will result in values both positive and negative, as well as Zero.  ALL RESULTS ARE RELEVANT.  They may, ultimately, do nothing, but they are important to calculate, anyway.  Specific Weapons may also be defined as having specific-to-them Effect results.


Weapon Range:  If your Weapon has a listed Range score
Short Range: 1/4 of the listed Range score. If a target lies within one quarter of a weapon’s Range score, the attacker will gain DM+1 to
          all attack rolls made with it as he will be within the weapon’s Short Range.
Medium Range: the listed Range score.
Long Range: 2 times listed Range score. If a target is beyond the weapon’s Range but less than twice the Range away, it is at Long Range.
          The attacker will suffer DM-2 when making an attack roll.
Extreme Range: 4 times listed Range score. If a target is beyond the weapon’s Long Range but less than four times the Range away, it is
          at Extreme Range. The attacker will suffer DM-4 when making an attack roll.

The Scope accessory (internal Scopes are a Weapon Trait) offset these Range DMs -- but are lost when firing in Auto Mode ^_^


Auto X: These weapons fire multiple rounds with every pull of the trigger, filling the air with a hail of fire. A weapon with the Auto trait
can make attacks in three fire modes: single, burst, and full auto.
   Single: Attacks are made using the normal combat rules.
   Burst: Make a single Attack roll to hit.  Add the Auto score to damage. This uses up a number of rounds equal to the Auto score.
   Full Auto: Make a number of Attack rolls equal to the Auto score. All these attacks can be made against a single target or against separate
        targets, so long as they are all within six metres of one another. Full auto uses up a number of rounds equal to the Auto score times
        three.

So, Theo, your Gauss Rifle has a listed Range score of 600 meters...
   Short Range: 150 meters (DM+1)
   Medium Range: 600 meters (DM+0)
   Long Range: 1,200 meters (DM-2)
   Extreme Range: 2,400 meters (DM-4)

It's a pretty fair bet that not one of any dimention of this Bridge cabin are greater than 150 meters -- so any target you shoot at, here on the Bridge, is gonna be Short Range.  You get to add DM+1 to that To Hit Roll.

The Gauss Rifle has Auto 3.  According to the abouve, you can fire 1 slug, no DM, and use 1 bullet.
OR  You can fire a Burst: roll just 1 Attack roll with no DM, then roll Damage as normal (4d) and ADD Effect Number, then ADD +3; using 3 bullets.
OR you can fire Full Auto: making 3 separate Attack rolls with no DM -- each attack roll will generate a separate Effect to go with it, each will roll a separate Damage, but the Auto score is not added to these Damage rolls.  Altogether, you will use 9 bullets.

12:14, Today: Theodore McFarlane rolled 11 using 2d6+3.  to hit.
   I'm gonna guess you didn't include the Range mod in that, so, adjusting for that, your Attack roll is a 12.
   Attack roll of 12 is higher than 8, so (unless there are Mods we don't know about) you can assume you've hit.

12:15, Today: Theodore McFarlane rolled 15 using 4d6.  damage.
   I'm also assuming that, since you rolled only 4D for Damage, that you're firing in Single Shot mode.
   Effect equals Roll - Target; 12 - 8 = 4.  You get to add this value to the weapon's Damage; 15 + 4 = 19.  And maybe the GM will add in a Special Result (aka a "Critical Hit"), or maybe not.
   Your Gauss Rifle is also AP (Armor Piercing) 5, so it ignores 5 points of the Protection her armor provides

Now, what follows comes from the Traveller Companion book, which offers optional rules about various things.  StarMaster may, or may not, allow you to make use of it -- either for this attack, or future combats...  [as always, my snarky comments added in Red]

Traveller Companion, page 52:
Specific Locations
The Traveller Core Rulebook assumes that Travellers are shooting at the centre of body mass, and that limbs or heads are hit more or less by accident. If a Traveller wants to shoot or strike at a specific body part they may try to do so. Hitting a specific location is tricky even with an Aimed shot, and is subject to DM-2. If using more rapid-fire modes of combat, DM-6 is used instead.

Failure indicates the [entire] target has been completely missed. The main benefits of shooting at specific locations are to bypass cover or armour, for example shooting an opponent in the leg if his torso is armoured. A wound to a specific location will have the effects noted under Wound Effects, depending on its severity. (rules for Wound Effects found on page 51 of the Traveller Companion).


So, if StarMaster were to allow this, and as you only fired a Single Shot, you could shoot at, oh, I dunno -- a kneecap, her cybernetic arm, anything except her Head or Torso -- and get a DM-2, which would reduce your Attack roll from 12 to 10.  Which is still a hit (cybernetic arm) with an Effect of 2 (cybernetic arm), rather than 4; damage (cybernetic arm) would thus be 15 + 2 = 17.  And all of it going to (cybernetic arm) the specific location you (cybernetic arm) choose to shoot at. (cybernetic arm)
Zhouth
player, 1059 posts
Vargr
669999
Sun 7 Aug 2022
at 20:52
  • msg #100

Re: Traveller's Aid Society-3 (OOCs)

So initiative is 2d6 + (Dex or Int mod). For those who are here, that means...

+0 Ingrid
+0 Krrsh
+1 Rayjaynul
+1 Rejji
+1 Theodore
+0 Varca
+1 Viridian
+1 Zhouth

Did I miss anyone?

And three of the people in the ship itself get advantage on it (roll three dice, use the best two).



...and this roll should have been at +1, so an actual initiative of +10. Not that it's likely to matter much where Zhouth is. Or how he's reacting.


20:51, Today: Zhouth rolled 9 using 2d6.  Initiative.
(Actually +1/10)

This message was last edited by the player at 20:53, Sun 07 Aug 2022.
Ghent Bel-Andis
player, 104 posts
Human Broker
C97E88
Sun 7 Aug 2022
at 22:00
  • msg #101

Re: Traveller's Aid Society-3 (OOCs)

17:59, Today: Ghent Bel-Andis rolled 10 using 2d6+2.  Initiative.
Theodore McFarlane
player, 1267 posts
Human Capt, IN ret.
697AAA
Mon 8 Aug 2022
at 14:37
  • msg #102

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 101):

10:37, Today: Theodore McFarlane rolled 12 using 2d6+1.

Post 5,000
This message was last edited by the player at 15:32, Mon 08 Aug 2022.
Ingrid Gustavdottir Sigar
player, 320 posts
Human Merchant
Sword Worlder
Thu 11 Aug 2022
at 08:21
  • msg #103

Re: Traveller's Aid Society-3 (OOCs)

01:21, Today: Ingrid Gustavdottir Sigar rolled 10 using 2d6.  Init.
Zhouth
player, 1060 posts
Vargr
669999
Thu 11 Aug 2022
at 09:25
  • msg #104

Re: Traveller's Aid Society-3 (OOCs)

So. Thus far, Theodore, the navy man, knows how to shoot. Everyone else appears to be a graduate of the https://tvtropes.org/pmwiki/pm...rMarksmanshipAcademy
Varca Lexand
player, 860 posts
Human Vespexer
Raider
Thu 11 Aug 2022
at 19:27
  • msg #105

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ingrid Gustavdottir Sigar (msg # 103):

Ingrid Gustavdottir Sigar:
Ingrid tries to follow the plan, knowing she lacks the military skills to improvise. She screams as Theodore gets hit, frightened for him.

Ingrid fires her father's pistol at Silverhand, possessing all the desire for vengeance of any Viking berserker, but alas not the same skill with weapons. The weapon was thunderously loud, it ought to be a good distraction at least...

01:40, Today: Ingrid Gustavdottir Sigar rolled 6 using 2d6-1.  Shot.


     So, Ingrid, the stats for your revolver are:

----------------RANGE in meters--------------------MAGAZINE 
WEAPONTL+1+0-2-4DAMAGEKGCOSTHOLDSCOSTTRAITS
Revolver521020403D-31Cr1506 shotsCr5none

MgT2E CRB, page 73:
Range: This is the effective range of a weapon, the range at which an average user might have a chance of getting a shot on target.
Short Range: If a target lies within one quarter of a weapon’s listed Range score, the attacker will gain DM+1 to all attack rolls made with it as he will be within the weapon’s Short Range.
Medium Range: This is the listed range given with weapon data.
Long Range: If a target is beyond the weapon’s Medium Range but less than twice the listed Range away, it is at Long Range. The attacker will suffer DM-2 when making an attack roll.
Extreme Range: If a target is beyond the weapon’s Long Range but less than four times the listed Range away, it is at Extreme Range. The attacker will suffer DM-4 when
making an attack roll.

Note that unless a weapon has the Scope trait (see page 75), all attacks made at a range greater than 100 metres are automatically considered to be Extreme Range. This is assuming the Traveller is in a combat situation, of course – if the Traveller is in a no-stress environment, the referee is free to increase this limitation to 300 metres.

     StarMaster has informed me that no dimension of the Bridge is greater than 4 meters.
     Ingrid's Revolver has a (Medium) Range of 10 meters, so....
        Short Range: 2 meters [10 / 4 = 2.5; round down]
        Medium Range: 10 meters [the listed Range]
        Long Range: 20 meters [10 x 2 = 20]
        Extreme Range: 40 meters [10 x 4 = 40]

     Ingrid, you didn't give yourself all of the DMs coming at you...
        Short Range: +1
        Skill: -3 (Untrained)
        DEX: +1
     This would have you rolling the 2D6-1 that you did, to give you that 6 (Effect: -2)
BUT...!
     Remember that your Fearless (and Moronic) Leader, Varca, used his Leadership Check to generate 3 Boon Dice for any of y'all to make use of -- and since you were going to use a weapon you are Untrained with -- and Varca gave you specific orders allowing for that -- in retrospect I believe that you should have made use of 1 of those Boon dice.
     (Normally you have to declare you're using a Boon Die before you roll anything, but as this is a Learning Experience, I talked StarMaster into letting you roll one retroactively)

     The way that using Boon Dice normally works is that you get to add a single Boon Die to the number of dice you'd be rolling for your Skill check -- so instead of rolling 2D you would have rolled 3D and then only used the highest 2.

     In this case, Ingrid has already rolled 2D, so now she needs to roll a single, unmodified 1D...
     If the result of this roll is higher than either of the previous 2 rolls, then add together the highest 2 numbers of the three ... add the DM-1 ... and this is your new Skill Check roll.
     If the result of this 1D roll is lower than either of the previous 2 rolls, then we're done -- the Boon Die provides no benefit.

     Now take the result (new or old) of your Skill Check roll and subtract 8 -- always in this order! -- Your Roll - 8.  The result can be a positive number, a negative number, or even a Zero.  This number is your Effect.

     You must always determine an Effect Number after you determine your Skill Success.

     Originally Ingrid rolled 2D6-1 resulting in a 6.  6 - 8 = -2 Effect.
     A -2 Effect is just simple Failure -- no surprises, no second chances, no near misses, no nothing.  Just Failure.

     A -1 Effect is the Effect that gives "Partial Success, but Only If..."  heh-heh-heh
Ghent Bel-Andis
player, 105 posts
Human Broker
C97E88
Thu 11 Aug 2022
at 20:31
  • msg #106

Re: Traveller's Aid Society-3 (OOCs)

Can I use one of the boons?
Zhouth
player, 1061 posts
Vargr
669999
Thu 11 Aug 2022
at 20:33
  • msg #107

Re: Traveller's Aid Society-3 (OOCs)

You're one of the ones storming in, so yes.
Ghent Bel-Andis
player, 106 posts
Human Broker
C97E88
Thu 11 Aug 2022
at 20:34
  • msg #108

Re: Traveller's Aid Society-3 (OOCs)

I was asking because he posted to ask first, so that he could assign them.
Ghent Bel-Andis
player, 107 posts
Human Broker
C97E88
Thu 11 Aug 2022
at 21:07
  • msg #109

Re: Traveller's Aid Society-3 (OOCs)

Also, do we want her captured or dead?

17:12, Today: Ghent Bel-Andis rolled 12 using 3d6+5, dropping the lowest dice only.  Melee Attack = +2 Str +3 Blades.

12 - 8 = 4

I assume that is a success...
This message was last edited by the player at 21:13, Thu 11 Aug 2022.
Zhouth
player, 1062 posts
Vargr
669999
Thu 11 Aug 2022
at 21:35
  • msg #110

Re: Traveller's Aid Society-3 (OOCs)

It's a success with Effect +4, so you add 4 to your damage roll.
Ingrid Gustavdottir Sigar
player, 322 posts
Human Merchant
Sword Worlder
Thu 11 Aug 2022
at 23:01
  • msg #111

Re: Traveller's Aid Society-3 (OOCs)

15:46, Today: Ingrid Gustavdottir Sigar rolled 4 using 1d6.  Boon!

Well, that ought to hit him now. Thank you, Varca! Ingrid actually shot someone, goodness.
Ingrid's weapon was the Vendel EMF Machine pistol, damage 3d6-2 (although admittingly that was from the 1st edition Sword Worlds book, they have one for second edition now but I haven't got it yet since I wasn't super excited about the changes they seemed to make).
15:59, Today: Ingrid Gustavdottir Sigar rolled 8 using 3d6-2 ((1,4,5)).
Zhouth
player, 1063 posts
Vargr
669999
Fri 12 Aug 2022
at 03:44
  • msg #112

Re: Traveller's Aid Society-3 (OOCs)

...and Ghent's 22 damage is from an arc-field blade with AP 30.

If she doesn't have armor then she's probably dead anyway between that and the (at least) two gunshot hits. If she has REALLY good armor then she might still be breathing.
Varca Lexand
player, 861 posts
Human Vespexer
Raider
Sat 13 Aug 2022
at 15:07
  • msg #113

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 112):

Sorry -- got caught up is IRL stuff -- but yes, Ghent, you can use one of those Boon Dice.  I was really intending for that to seem like I'm handing them out -- the words just came out that way ^_^  I was just trying to keep track of who used them.

And Yes.  We wanted her Alive.  I've only had Varca say it -- usually in boldface -- five or six times ... but thanks for asking!

Great Googly-Moogly, Ingrid!  I thought you'd been saying your fathers pistol was a Revolver!  If I/Varca had realized it was a Machine Pistol ... well, I probably wouldn't have told you to empty your weapon at Silverhand...  ^_^

Also, I'm assuming you'ree using that Boon Die as suggested, Ingrid?  I'm also assuming that the 4 you rolled with it will replace one of the two numbers you rolled to get that previous Attack Roll of 6 -- so what was your new Attack Roll result (I'm guessing (old)4 + (new)4 = 8)?

And here's 2E stats for a machine pistol (Mongoose calls it an "Assault Pistol") -- plagiarized copied straight from the Central Supply Catalogue:


----------------RANGE in meters--------------------MAGAZINE 
WEAPONTL+1+0-2-4DAMAGEKGCOSTHOLDSCOSTTRAITS
Assault Pistol621020403D-31Cr25015 shotsCr10Auto 2
This weapon is, basically, an autopistol designed to fire bursts of fully automatic fire, assault pistols are notoriously inaccurate and suffer DM-2 to all attack rolls when using burst or full auto modes. Travellers are advised to carry as many extra magazines as they can, as the assault pistol burns ammunition very quickly.
WEAPON TRAITS:
Auto 2: weapon fires multiple rounds with every pull of the trigger, filling the air with a hail of fire.
   Weapons with Auto trait can make attacks in three fire modes: Single, Burst, and Full Auto.
      Single: Attacks are made using the normal combat rules.
      Burst: Add the Auto score to damage. This uses a number of rounds equal to the Auto score.
      Full Auto: Make a number of attacks equal to the Auto score. These attacks can be made against separate targets
         so long as they are all within six meters of one another. Full auto uses a number of rounds equal to three
         times the Auto score.
   A weapon cannot use the Auto trait in the same action as the Scope trait or Aiming action.


     So, the next question is -- which Mode was selected when Ingrid pulled that trigger...?  (please say Single...please say Single...oh, please says Single...)
This message was last edited by the player at 16:55, Sat 13 Aug 2022.
Ghent Bel-Andis
player, 109 posts
Human Broker
C97E88
Sat 13 Aug 2022
at 15:15
  • msg #114

Re: Traveller's Aid Society-3 (OOCs)

Varca Lexand:
In reply to Zhouth (msg # 112):

And Yes.  We wanted her Alive.  I've only had Varca say it -- usually in boldface -- five or six times ... but thanks for asking!



Sorry, I read one post where you were growling at getting her killed… and then your posts get verbose er.. lengthy, and I… well.. stop reading. :(
This message was last edited by the player at 15:17, Sat 13 Aug 2022.
Varca Lexand
player, 862 posts
Human Vespexer
Raider
Sat 13 Aug 2022
at 15:26
  • msg #115

Re: Traveller's Aid Society-3 (OOCs)

     This scene in the bridge is gonna turn out just the way Varca likes it -- the walls are gonna be painted in blood ... mostly from Varca's own companions...  ^_^

Theo is shooting a Gauss weapon that can punch a hole through a Ship's Hull (well...on a really good damage roll.  But thankfully he's firing Single shots)...

Ingrid might be spraying the room with a hail of (2) bullets from a Machine Pistol...

Varca is firing a perfectly reasonable & appropriate weapon -- a Snub Pistol -- he's just not hitting anything... ^_^

I dunno what Viridian is firing...

And Ghent is charging in with a freakin glowing-knife -- straight up to the person who's the target of all this flying metal...

Oh, yeah -- these walls are gonna just run with blood... ^_^

(Varca's Effect of -3 means he didn't hit anything -- so he missed Ghent.  This time... ^_^)
Varca Lexand
player, 863 posts
Human Vespexer
Raider
Sat 13 Aug 2022
at 15:28
  • msg #116

Re: Traveller's Aid Society-3 (OOCs)

Ghent Bel-Andis:
Sorry, I read one post where you were growling at getting her killed… and then your posts get verbose er.. lengthy, and I… well.. stop reading. :(


     Exxxxxxxxxxxxcellent!  Then my Nefarious Plan is succeeding...
Ghent Bel-Andis
player, 110 posts
Human Broker
C97E88
Sat 13 Aug 2022
at 15:34
  • msg #117

Re: Traveller's Aid Society-3 (OOCs)

LOLL

I figured that since you are all shooting like storm troopers, that I was safest next to your intended target anyway…
Theodore McFarlane
player, 1268 posts
Human Capt, IN ret.
697AAA
Sat 13 Aug 2022
at 15:51
  • msg #118

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 117):

I hit her, didn't do much damage, but I hit her!
Ghent Bel-Andis
player, 111 posts
Human Broker
C97E88
Sat 13 Aug 2022
at 16:30
  • msg #119

Re: Traveller's Aid Society-3 (OOCs)

Theodore McFarlane:
In reply to Ghent Bel-Andis (msg # 117):

I hit her, didn't do much damage, but I hit her!



Ok, Luke..! LOL
Zhouth
player, 1064 posts
Vargr
669999
Sat 13 Aug 2022
at 23:44
  • msg #120

Re: Traveller's Aid Society-3 (OOCs)

Ok, Luke..!

...says the guy wielding the big blue-glowing energy blade.
This message was last edited by the player at 23:44, Sat 13 Aug 2022.
Ingrid Gustavdottir Sigar
player, 323 posts
Human Merchant
Sword Worlder
Sat 13 Aug 2022
at 23:55
  • msg #121

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 113):

Single, Ingrid knows she lacks skill with weapons and isn't about to spray auto-fire into an area where she could hit her friends.
StarMaster
GM, 305 posts
Sun 14 Aug 2022
at 00:14
  • msg #122

Re: Traveller's Aid Society-3 (OOCs)

Oops! Just put up a post where I said the opposite. After all, Silverhand did just shoot Theo!

Otherwise, there was no chance of Ingrid hitting anything! She'd probably even miss the wall!
Zhouth
player, 1065 posts
Vargr
669999
Sun 14 Aug 2022
at 00:42
  • msg #123

Re: Traveller's Aid Society-3 (OOCs)

Noted something to the GM that may affect whether she's still in one piece...
Ingrid Gustavdottir Sigar
player, 324 posts
Human Merchant
Sword Worlder
Sun 14 Aug 2022
at 00:43
  • msg #124

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 122):

Oh, then please go with that. I shall cherish my brief damage-dealing.
Zhouth
player, 1066 posts
Vargr
669999
Sun 14 Aug 2022
at 01:15
  • msg #125

Re: Traveller's Aid Society-3 (OOCs)

Miria has taken a total of 18 or 31 damage by my count. (31 if the AP of the blade is accounted for?) Either is probably enough to disable if it doesn't outright kill her.

Now, is that beeping an actual danger signal, or are you all being bluffed?
Ingrid Gustavdottir Sigar
player, 325 posts
Human Merchant
Sword Worlder
Sun 14 Aug 2022
at 01:25
  • msg #126

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 125):

The "assuming that's her sitting in the chair" makes me worried.
Zhouth
player, 1067 posts
Vargr
669999
Sun 14 Aug 2022
at 01:36
  • msg #127

Re: Traveller's Aid Society-3 (OOCs)

Well, there's someone sitting in the chair and filling two of you full of gauss rounds. That's what matters right now!

Well, that, and the possibility that the ship's fusion plant is about to blow.
Ghent Bel-Andis
player, 112 posts
Human Broker
C97E88
Sun 14 Aug 2022
at 04:09
  • msg #128

Re: Traveller's Aid Society-3 (OOCs)

Zhouth:
Ok, Luke..!

...says the guy wielding the big blue-glowing energy blade.


You got me there…!  >.>

Though, I could be the more mature, Obi Wan Kenobi… shrugs
Zhouth
player, 1068 posts
Vargr
669999
Sun 14 Aug 2022
at 16:35
  • msg #129

Re: Traveller's Aid Society-3 (OOCs)

Varca's actually pulling a suicide monologue, just standing there as the thing counts down? Hmm.
Varca Lexand
player, 866 posts
Human Vespexer
Raider
Sun 14 Aug 2022
at 21:27
  • msg #130

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 129):

     He's Heroically Sacrificing himself!  Keeping her distracted while the rest of you make an escape...........

     Bwa-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha--ha ... gasp! ... ha-ha-ha-ha-ha-ha-ha!!!!!

     Ah...heh-heh...no, no, no!  'Course not ... he's actually creeping towards a broken-out viewport.  He's gonna dive out of it and leave y'all behind -- of course!

     ^_^
Varca Lexand
player, 868 posts
Human Vespexer
Raider
Tue 16 Aug 2022
at 19:18
  • msg #131

Re: Traveller's Aid Society-3 (OOCs)

StarMaster:
"... remember, he still has a Boon die left (as I recall), so if he uses that, he can do it as a Minor Action.

That would be an Investigate or Recon skill roll... with the Boon die ...

      Well, then ... Varca may be screwed...

     'Cuz them Boon Dice came from a Leadership Skill check Varca made, and...
CRB, page 72:
"... Effect of this check is the number of Boons the Traveller [Varca] can give to any skill checks (including attack rolls) to other Travellers [i.e., anyone but Varca] on the same side ...

      In other words, since a requirement for using the Boon Dice is that the user has to be able to hear instruction from the "Leader" -- Varca can't "follow orders" he's giving to himself...

     Oh, I'm still gonna roll a standard Recon check -- 'cuz that's the game mechanic for the Scavenging Edge -- and hope that he gets some kind of conditional DM for his focus on trying to scavenge any "portable electronic device" he can see (and hope that the EM Probe will help with that).


     But I gotta agree with StarMaster -- even allowing for any "expertise" that the Scavenging Edge may provide -- Varca likely has, at most, time for a single Minor Action (that man just will not shut up!), before that bomb goes off (thankfully, "Diving for Cover" is a Reaction, and not a Minor Action ^_^)
StarMaster
GM, 309 posts
Tue 16 Aug 2022
at 23:58
  • msg #132

Re: Traveller's Aid Society-3 (OOCs)

Under the circumstances, I don't see why Varca can't use that remaining Boon die--Lead by example: "Follow me, men! I'll be right behind you!"


So apparently it was my turn to get Covid, although a weaker strain. Culminated Monday night when I fell getting out of bed because I got dizzy and my legs were so weak they couldn't support me. After friends helped me get into a chair, called an ambulance to take me to the hospital for evaluation and testing. Everything else was clear but the test came back positive for Covid. Put some fluids in me, gave me a few prescriptions for me cough, and sent me home.

According to the doctor, I have had it for a few days, so Monday was the worst of it. Getting better, but I still feel like crap and a bit unsteady on my feet.

At least this explains why I've been feeling so crappy for awhile now.
Zhouth
player, 1072 posts
Vargr
669999
Thu 18 Aug 2022
at 00:29
  • msg #133

Re: Traveller's Aid Society-3 (OOCs)

Re Varca's post in the IC thread (which should really be here...):

First Aid must be applied within a minute of receiving the injury/injuries. Ingrid is the best at it but we've got two patients, and I also don't know how many medkits we brought along.

Varca will only need surgery if he still has damage to Strength after First Aid is applied. And if all three stats aren't at 0 by that point, of course.



As for the medical care, and assuming that we still have Aaron around...

Theodore will need 1-2 days in medical to get his End back (depending on how First Aid goes).

Varca will need 2-3 days (again, depending on First Aid), if he doesn't take any more damage from the blast.

This means that they're out of action during that time, requiring complete rest, so someone else will have to lead during that time.


(Oh, no. Thinking about it, Zhouth's job on the ship would technically make him the next in line for command...)
Zhouth
player, 1074 posts
Vargr
669999
Thu 25 Aug 2022
at 17:38
  • msg #134

Re: Traveller's Aid Society-3 (OOCs)

We have a slight timing issue.

The two goons came out of a hole on the other side, in full view of Zhouth and Rayjaynul, at about the same time as the explosion, but this was only noted (in PM) during the post with the first aid results, which happened somewhat later.

Since Rayjaynul was specifically watching for this and ready to pop them when they, err, popped out, we may have a second altercation going on while the rubble is being dug? (Or not, depending on how good Rayjaynul's shooting is.)
This message was last edited by the player at 17:41, Thu 25 Aug 2022.
Rayjaynul Brown
player, 200 posts
Human, Drinaxian
3-9-6-C-9-4
Thu 25 Aug 2022
at 23:10
  • msg #135

Re: Traveller's Aid Society-3 (OOCs)

Not terrible, assuming they aren't moving too fast, but it's just an Accelerator so can only pull the trigger so fast.
Ghent Bel-Andis
player, 119 posts
Human Broker
C97E88
Fri 26 Aug 2022
at 00:39
  • msg #136

Re: Traveller's Aid Society-3 (OOCs)

Zhouth:
Unsurprisingly, Zhouth dropped down again - though this time only to a crouch behind the panel - when the gunfire began.

Surprisingly, he managed a coherent if somewhat panicky-sounding exhortation this time. "Stop them! Don't let them get back to their ship!"



Can we prepare an action if they do return to the ship?

IE: Can we ambush them? Wait for them to pass by a certain hatch, and then BAM..!
Varca Lexand
player, 875 posts
Human Vespexer
Raider
Fri 26 Aug 2022
at 05:30
  • msg #137

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 136):

     It isn't this wreck of a ship that Zhouth's talking about, Ghent.  It's the ship that brought them to Theev.  They are running to report that we've killed Silverhand.

     Varca said "drop them", Rayjaynul -- he even made it an "order" so the responsibility for their deaths would be on him -- so drop them!!!
Ghent Bel-Andis
player, 120 posts
Human Broker
C97E88
Fri 26 Aug 2022
at 14:03
  • msg #138

Re: Traveller's Aid Society-3 (OOCs)

Ghent doesn’t have that information, so he’s drawing his own conclusions, be they correct or not. He simply believes that the two henchmen were asked to take care of the rabble while she took care of us, and that with the explosion, she might need their help more.
Zhouth
player, 1076 posts
Vargr
669999
Sat 27 Aug 2022
at 19:10
  • msg #139

Re: Traveller's Aid Society-3 (OOCs)

Well, that's probably an Effect of +5, so you'll hit for 11.

Whether that's crippling or inconsequential depends on how well-armored they are.
Rayjaynul Brown
player, 201 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 29 Aug 2022
at 15:12
  • msg #140

Re: Traveller's Aid Society-3 (OOCs)

Conscience is not a concern, but rather rate of fire and enemy armor.
Varca Lexand
player, 877 posts
Human Vespexer
Raider
Mon 29 Aug 2022
at 20:02
  • msg #141

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 140):

He tries real hard to hide it ... but Conscience is a concern ... to Varca...  ^_^
Theodore McFarlane
player, 1276 posts
Human Capt, IN ret.
697AAA
Wed 31 Aug 2022
at 17:53
  • msg #142

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 141):

unable to perform the action, I deleted the post.
StarMaster
GM, 314 posts
Wed 31 Aug 2022
at 18:08
  • msg #143

Re: Traveller's Aid Society-3 (OOCs)

That's fine, but rather than deleting it, it would have been better if you had just adjusted it to reflect the new information... such as realizing you can't see the target you were trying to shoot. And maybe don't listen to Varca next time...
Ghent Bel-Andis
player, 121 posts
Human Broker
C97E88
Wed 31 Aug 2022
at 19:05
  • msg #144

Re: Traveller's Aid Society-3 (OOCs)

StarMaster:
... And maybe don't listen to Varca next time...



Like me! ;))
Varca Lexand
player, 879 posts
Human Vespexer
Raider
Wed 31 Aug 2022
at 19:55
  • msg #145

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 144):

Hey!  Let's not forget that Varca has Rubber Bullets, and he's not afraid to use them, hmmm?

Varca is a Raider Commander, after all!  A bloodthirsty thug who pretends not to doesn't care about anybody!!  Who'll shoot his own people just for being reasonable snoring too loud!!

DAMMIT!!  I swear, if that annoying Voice in Varca's head doesn't shut up, he's gonna shoot it!
Rayjaynul Brown
player, 202 posts
Human, Drinaxian
3-9-6-C-9-4
Thu 1 Sep 2022
at 02:56
  • msg #146

Re: Traveller's Aid Society-3 (OOCs)

Hey StarMaster I would like to note that the Core Rulebook states the Accelerator Rifle's range is 250m, not sure which takes precedence here. But either way as its current sole user, might I make a case against the recent alterations and for using the Core Rulebook's stats?

Point 1: Unarmed Damage is 1D, the Body Pistol does 2D, while the SMG has 3D Auto 3. As such your damage ramp up is far too penalizing a feature effectively making it inferior to the SMG outside of Extreme Range. As for "realism" what about Anti-Grav, FTL, and Psionics?

Point 2: Without the Accelerator Rifle having a 250m range, Long Range Zero G combat (100m+) becomes the sole purview of Lasers, which unfairly penalizes the Slug specialty, and is simply boring. Not to mention there was mention of Snub SMGs before we got onto that one space station, suggesting they were SMG versions of the Snub Pistol and thus Zero G, which would kind of make them redundant in that regard.

Lastly, if you absolutely refuse to accept that the Accelerator Rifle's TL9 rocket propellant and miniature engines are capable of matching the Core Rulebook's stats, I put forth the following alternative:

Short 3D-3 1-25m, Medium 3D 26-100m, Long 4D-3 101-200m, Extreme 4D 201-400m; Zero-G

Exploding 6s sounds like a wonderful idea till you do the math, which is on average an extra .5833 per Die. I would rather have a better average than higher potential. Also, not sure how one would reconcile it with the other weapon rules, let alone reality.

As for AP, I would love to retain it, but all the Slug options that have AP are Gauss or the Sniper Rifle, so it doesn't really fit.

As for my alternative, with the exception of Flechette weapons, the Air Rifle and Big Game Rifle, when there is a damage modifier for Slugs it is -3, thus the damage mods. While I felt that it would be unfair for it to have less than the Snub Pistol's damage as minimum, and that it should have its normal damage as medium, which then led to 4D-3 and 4D respectively.
This message was last edited by the player at 03:11, Thu 01 Sept 2022.
StarMaster
GM, 315 posts
Thu 1 Sep 2022
at 05:05
  • msg #147

Re: Traveller's Aid Society-3 (OOCs)

The CSC2 lists the range as 25. Now that you pointed it out, it's clearly a typo with the zero having gotten lost.

I'll probably go with your suggestions, but have to think about it for a bit. When Short Range was only 6, it made sense that it would do a small amount of damage because the gyrojet hasn't gotten up to full speed yet.

Keep in mind that a hurricane can drive a straw through a tree, so it still seems reasonable to me that at maximum speed the gyrojet round would be AP.
Varca Lexand
player, 881 posts
Human Vespexer
Raider
Thu 1 Sep 2022
at 15:53
  • msg #148

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 147):

     A possible consideration to get around the High-Velocity = Armor Piercing question might be to consider variable ammo types for the mini-missile of an Accelerator weapon.

     They are small, but if you just established minor benefit for the various munition...

For Example:
     HE (High Explosive) Round = +1 Damage / Die: just a drop of C4; when it explodes, it simply adds to the concussive force of the impact.  Might even have a chance to "shatter" small amount of fragile material (put fist-sized hole in a wood door, smash a lock open, etc.)

     Tungsten Penetrator (Armor Piercing): basically a "plastic" nosecone, but inside is a small, super-dense, pointed rod of tungsten.  Impact strips away the low-density plastic, all the energy is focused upon the "pointed rod", which gets shoved through hard armor.  This wouldn't "add" damage so much as reduce Protection value (to the same effect), so, again, maybe 1 point of AP per die of damage.

     HEAP (High-Explosive, Armor Piercing): basically, both of the abouve munitions combined.  On impact, the explosion adds to the concussive force, while also further accelerating the tungsten rod to greater speed, thus improving penetration.  Damage with this could go a couple ways -- either apply both AP1/Die AND Damage+1/Die ... or maybe just pick one effect -- AP or Extra Damage -- and make it a flat DM+2 to either one.

     This concept could go further, of course -- Gas Rounds, Incendiaries, Signal Rounds, Trackers, etc.  You get it.

     But the basic suggestion is not to change the weapon, but to change the Ammo.
StarMaster
GM, 316 posts
Thu 1 Sep 2022
at 19:25
  • msg #149

Re: Traveller's Aid Society-3 (OOCs)

There are already different Ammunitions that can be used for it, including HEAP. We're talking about the basic weapon itself.

What I'd come up with was based on the data in the CSC2 which it now turns out is WRONG.

Had to readjust the numbers for the original stats.
Rayjaynul Brown
player, 203 posts
Human, Drinaxian
3-9-6-C-9-4
Thu 1 Sep 2022
at 21:54
  • msg #150

Re: Traveller's Aid Society-3 (OOCs)

I'd still argue even if the short range was 6m, 1D as starting damage was still way too low making it extremely situational given the competition. But glad to hear we've reached an accord.
Zhouth
player, 1078 posts
Vargr
669999
Thu 1 Sep 2022
at 23:13
  • msg #151

Re: Traveller's Aid Society-3 (OOCs)

Are we talking about the one on P111 of the Central Supply Catalogue, which is essentially a micro (extremely) missile launcher?

I could see the range being 250 instead of 25, although since it's specifically meant for Zero-G combat (and only TL 9) it's probably intended for relatively short-range engagements to begin with.

3d6 damage (again, at TL9) is also reasonable for being a no-recoil slug weapon.
This message was last edited by the player at 23:13, Thu 01 Sept 2022.
Rayjaynul Brown
player, 205 posts
Human, Drinaxian
3-9-6-C-9-4
Thu 1 Sep 2022
at 23:17
  • msg #152

Re: Traveller's Aid Society-3 (OOCs)

It's also in the Core Rulebook and has a listed range of 250m. Either case a happy compromise has been reached. A min range of 6m, a loss of 3 damage within Short Range, in exchange for some decent boons beyond medium and exploding 6s.
Varca Lexand
player, 884 posts
Human Vespexer
Raider
Mon 5 Sep 2022
at 20:38
  • msg #153

Re: Traveller's Aid Society-3 (OOCs)

     You wonder how The Admiral will react when he sees Silverhand's bloody cyberarm?  The Admiral, Ghent??!  Who frikkin cares what The Admiral thinks...

     ^_^

     Varca is already dreaming about when he holds up the wreckage of that arm and shows it to Ferrick Redthane -- and with a feral grin will snarl "You're next..."
Ghent Bel-Andis
player, 123 posts
Human Broker
C97E88
Mon 5 Sep 2022
at 22:07
  • msg #154

Re: Traveller's Aid Society-3 (OOCs)

Ahh but Redthane won’t bloody pay us a dime for her…
Varca Lexand
player, 885 posts
Human Vespexer
Raider
Tue 6 Sep 2022
at 00:37
  • msg #155

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 154):

     If you can get a guy to Pay Us before we kill him, you're a Better Man than I, Gunga Din...
Ghent Bel-Andis
player, 124 posts
Human Broker
C97E88
Tue 6 Sep 2022
at 00:40
  • msg #156

Re: Traveller's Aid Society-3 (OOCs)

I could probably convince him… *checks stats*
Ghent Bel-Andis
player, 125 posts
Human Broker
C97E88
Mon 12 Sep 2022
at 02:13
  • msg #157

Re: Traveller's Aid Society-3 (OOCs)

Totally in the bag…
Zhouth
player, 1082 posts
Vargr
669999
Mon 12 Sep 2022
at 02:16
  • msg #158

Re: Traveller's Aid Society-3 (OOCs)

Worry first about whether they'll be alive and still have the capacity for thinking and speaking...
Varca Lexand
player, 886 posts
Human Vespexer
Raider
Mon 12 Sep 2022
at 02:20
  • msg #159

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 158):

Folks have been known to be damn eloquent -- even without their knees...
Zhouth
player, 1083 posts
Vargr
669999
Mon 12 Sep 2022
at 03:04
  • msg #160

Re: Traveller's Aid Society-3 (OOCs)

It's more a matter of why Zhouth exclaimed raspberry. strudel. and rushed heedlessly over to start performing first aid...
Zhouth
player, 1085 posts
Vargr
669999
Mon 12 Sep 2022
at 18:06
  • msg #161

Re: Traveller's Aid Society-3 (OOCs)

To be more specific now that everyone has arrived and can see the situation: the two henchmen are sitting at 1/1/1 stat-wise even after Zhouth's First Aid, so they're going to need some serious surgical intervention to pull through.
Ingrid Gustavdottir Sigar
player, 330 posts
Human Merchant
Sword Worlder
Tue 13 Sep 2022
at 08:03
  • msg #162

Re: Traveller's Aid Society-3 (OOCs)

Do we have the gear for that kind of surgery at the ship?
Theodore McFarlane
player, 1280 posts
Human Capt, IN ret.
697AAA
Tue 13 Sep 2022
at 11:31
  • msg #163

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ingrid Gustavdottir Sigar (msg # 162):
in the medbay Ingrid.
Ghent Bel-Andis
player, 126 posts
Human Broker
C97E88
Tue 13 Sep 2022
at 13:52
  • msg #164

Re: Traveller's Aid Society-3 (OOCs)

I tossed that stuff out, I needed an office, and you wouldn't let me have the commander's quarters Ted..! I suppose Ingrid can use my office though...
Varca Lexand
player, 888 posts
Human Vespexer
Raider
Wed 14 Sep 2022
at 01:01
  • msg #165

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 164):

Yeah, Ingrid, we added a few things to the Frozen Watch compartment, figgering that that would be a place where we'd need medical facilities.

Well, non-combat related medical facilities, anyway...

It's still pretty basicI don't know if it's up to handling "surgery", if that's what it's gonna take to get these guys better.  Maybe...

If nothing else, we can Tag 'em, Bag 'em, and Shove 'em in The Freezer...
^_^
Ghent Bel-Andis
player, 128 posts
Human Broker
C97E88
Thu 15 Sep 2022
at 04:05
  • msg #166

Re: Traveller's Aid Society-3 (OOCs)

Omg, you guys  have me  in stitches!! LOL
Zhouth
player, 1087 posts
Vargr
669999
Fri 16 Sep 2022
at 06:14
  • msg #167

Re: Traveller's Aid Society-3 (OOCs)

So. Hauling these two and whatever data repositories you found in the wreckage back to the Vultan for treatment and study, respectively? Shall we jump ahead to that?
Ingrid Gustavdottir Sigar
player, 333 posts
Human Merchant
Sword Worlder
Fri 16 Sep 2022
at 06:56
  • msg #168

Re: Traveller's Aid Society-3 (OOCs)

Sounds like a plan to me!
Varca Lexand
player, 890 posts
Human Vespexer
Raider
Sun 18 Sep 2022
at 15:37
  • msg #169

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ingrid Gustavdottir Sigar (msg # 168):

Sorry I dropped off the map, there, for a bit.  I was running from Bill Collectors dealing with a couple of financial issues, and kinda got obsessed. (ignore any stories you hear about Bank Robberies in South Florida...)

Anyway -- yeah, we'll head back to ... wait...

First, if Ingrid hasn't already done it (I've been distracted, remember) Ingrid should do a quick diagnosis of these 2 guys to decide if they will survive long enough to get to Vultan, or if we absolutely must get them to the nearest medical facility, ASAP.  But I'm gonna assume they'll make it to the ship.

I'm also assuming that the Widows won't give a damn if we're walking through the city, hauling a couple of seriously injured "buddies" -- Varca isn't sure if "bleeding all over the floor" counts as a violation of Red Flag Zone protocols...

So, yes, we head to VultanIf these thugs can be restored to health, then we'll do so.  If they are too far gone, we freeze 'em.

If we can keep 'em alive, we make an offer for them changing sides and joining up with us.  If they agree, we add 'em to the Crew (under supervision for a while, of course).  If they won't give up their loyalty to Redthane, then we express being impressed by such loyalty ... and we freeze 'em.

"Experienced" Pirates are more valuable to us, right now, than any money we'd make turning them in to Torpol Authorities.

Though Varca will happily take whichever of those options he can get...
StarMaster
GM, 318 posts
Thu 29 Sep 2022
at 23:00
  • msg #170

Re: Traveller's Aid Society-3 (OOCs)

I was just starting to get caught up...

As you may have heard, Southwest Florida where I  live got clobbered by Hurricane Ian. Once again, we've lost power. With Irma, we lost it for 10 days. It could be longer this time as a couple of substations got trashed and there's almost a million people without power now across the six counties.

Currently using my friend's hot spot from his phone, but there's still the problem of charging up my computer and his cell phone.

So, not sure how much I'll be able to post before we get power back. No gas stations are operable because their pumps are electrical and they don't have power either. Most stores were closed today, but a few restaurants managed to open to feed the people that can't cook at home now.

Lots of trees down, and some damage to houses and yards. Six houses on our block lost their back porches. Our fence barely survived, but it's leaning because the ground got so soaked. Lost a few solar panels. But other than that, made it through without any damage to the house (except the back porch (the lanai) is 50% gone) and we're all intact--people, cats and dogs.
Varca Lexand
player, 893 posts
Human Vespexer
Raider
Fri 30 Sep 2022
at 01:31
  • msg #171

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 170):

     I have no idea what he's talking about.  Me -- I got caught in a really powerful Duststorm on Mars.

     That -- and some annoying Solar Flares messing with my comms -- is why I'm Running Silent...

^_^
Ghent Bel-Andis
player, 130 posts
Human Broker
C97E88
Fri 30 Sep 2022
at 02:46
  • msg #172

Re: Traveller's Aid Society-3 (OOCs)

Oh wow… Fiona hit hard here too, some of the people I know lost their houses as they were blown into the sea. Course — those houses were built at the sea level, had no foundations, so the only place it could go was with the current.

Glad you folks made it out ok..!!
Rayjaynul Brown
player, 210 posts
Human, Drinaxian
3-9-6-C-9-4
Fri 30 Sep 2022
at 14:27
  • msg #173

Re: Traveller's Aid Society-3 (OOCs)

Good to hear you're still among the living.
Varca Lexand
player, 895 posts
Human Vespexer
Raider
Wed 5 Oct 2022
at 21:39
  • msg #174

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 173):

You call THIS "living"?!!
Varca Lexand
player, 896 posts
Human Vespexer
Raider
Wed 5 Oct 2022
at 21:39
  • msg #175

Re: Traveller's Aid Society-3 (OOCs)

^_^
Zhouth
player, 1090 posts
Vargr
669999
Sun 9 Oct 2022
at 01:35
  • msg #176

Re: Traveller's Aid Society-3 (OOCs)

I can't help but think that, if the area is prone to long outages due to hurricanes, then gas stations, of all places, ought to have diesel generators as backup...
StarMaster
GM, 319 posts
Sun 9 Oct 2022
at 13:13
  • msg #177

Re: Traveller's Aid Society-3 (OOCs)

That's been my bitch since we lost power!

WHY don't gas stations have back up systems so they can get the gas out of the tanks?

WHY don't supermarkets have back up systems for their refrigerators so they don't have to throw away all that product that goes bad after two days?

WHY doesn't the damn city have some sort of back up for the traffic lights? Traffic was a nightmare when the lights were out because people don't know how to drive!

So, yea, power's back as of Friday afternoon. Internet came back late Friday night. We thought it'd take long because we're at the tail end of a line and the telephone pole and transformer at the other end of the block were both lying on the ground because the pole had snapped in half!

Spent yesterday cleaning up, picking up the pieces, putting things back in place, and making sure nothing got burnt out. Vince's sister had their AC and big screen TV get burnt from the power surge when their power came back on. We unplugged the TVs and shut off the AC at the circuit box, so we seem to be okay.

Our two house cats keep wanting to go out on the back porch like they used to, but it's half gone, so that's not going to be an option for awhile.

Anyway, expect to get caught up on my games today.
Zhouth
player, 1092 posts
Vargr
669999
Tue 11 Oct 2022
at 01:16
  • msg #178

Re: Traveller's Aid Society-3 (OOCs)

Okay, so, IC-wise...

Aaron the Mushroom Man has enough Medic for a full-on surgeon; Ingrid is our second-best at it. Zhouth is only so-so but I figure that he's unlikely to just stand around waiting. Hopefully the three of them can salvage at least one of these guys.

Ingrid, you are going to help out here, I hope?

Varca and Theodore, even if they're okay mechanically, should still be given proper treatment thematically. Varca having to go around without his suit may end up being the most traumatic incident of the day (for everyone else as well as for him).


Now that I think about it, we don't really have anyone designated to deal with psych issues, do we?
Ghent Bel-Andis
player, 131 posts
Human Broker
C97E88
Tue 11 Oct 2022
at 01:18
  • msg #179

Re: Traveller's Aid Society-3 (OOCs)

Negative on the psy / med from Ghent. :/
Varca Lexand
player, 897 posts
Human Vespexer
Raider
Wed 12 Oct 2022
at 00:24
  • msg #180

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 178):

Vespexers don't have psychological issues...

We are psychological issues!  ^_^

Yeah, while Game Mechanic-wise, Varca has been restored to full & normal Stat levels, I've been playing his "I'm fine!" attitude to Pain Killers ... which, yes, after tromping from The Scrap Heap all the way back to Vultan, at the starport, he's likely gonna need another dose ... or three...
Varca Lexand
player, 898 posts
Human Vespexer
Raider
Wed 12 Oct 2022
at 00:43
  • msg #181

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 180):

Hey, Zhouth!  You're having delusions of grandeur concerning our "Med Bay" ... it's just the old Coldsleep Chamber, where the Old Drinaxi kept their Frozen Watch.

Because there can sometimes be complications when reviving Coldsleepers, I/Varca have been assuming that there would be a really basic "treatment" table in there (maybe just a metal slab that folds down from the wall?) with a big-ass Medical Kit bolted to the wall nearby...

Now, Aaron is a full-on doctor (he may not have that sheepskin, but he has the Skill Level) and we did let him spend some of that Ship Shares money, back on Drinax, to purchase "medical supplies" ... plus I've also been assuming that, over the past few weeks, Aaron has been "puttering around" at trying to "improve" said treatment area for better function ... but it's still just a metal table with a nearby hyped-up medicine chest.

Remember, in the original incarnation of the Harriers, the "Med Bay" was just the dining room table, up in the Crew Lounge, where the Steward did what he could to patch up any injuries...


Ummmm ... we did sterilize that dining room table ... right?
Zhouth
player, 1094 posts
Vargr
669999
Wed 12 Oct 2022
at 01:17
  • msg #182

Re: Traveller's Aid Society-3 (OOCs)

Yes, it's the cold berth now, not the dining hall. Zhouth is treating it as a formal medbay because calling it anything else right now might be bad for morale. ;)
Zhouth
player, 1098 posts
Vargr
669999
Thu 20 Oct 2022
at 19:06
  • msg #183

Re: Traveller's Aid Society-3 (OOCs)

Hrm. Zhouth will have something to report but I figure that it'll take a bit more in-game time and the rest of you will want to grill those two first...
Rayjaynul Brown
player, 212 posts
Human, Drinaxian
3-9-6-C-9-4
Fri 21 Oct 2022
at 23:17
  • msg #184

Re: Traveller's Aid Society-3 (OOCs)

Or maybe not assuming they really don't know anything.
Zhouth
player, 1099 posts
Vargr
669999
Fri 28 Oct 2022
at 05:03
  • msg #185

Re: Traveller's Aid Society-3 (OOCs)

So it sounds like we can get the Mercifuge out of this while only having to liquidate one of the crew.

If nothing else, its logs should have nav data that we can use. And maybe Krrsh would find it entertaining to get command of the ship of his former hated rival...
Varca Lexand
player, 904 posts
Human Vespexer
Raider
Fri 28 Oct 2022
at 21:58
  • msg #186

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 185):

That was my thinking, yeah.

     Next issue will probably be quicker to deal with here -- though it would probably be a total laugh-riot IC...

     Assuming we do capture the Mercifuge -- Varca's suggestions for crewing that ship are to let Krrsh be Captain.  Good or Bad, Krrsh does have some Captain-ing experience, as well as some Pi-ratting experience....

     XO of the Mercifuge should be Viridian.  Viridian is a good pilot, he grew up on Theev and has some familiarity of the social quirks of "Pirates" -- and Varca trusts Viridian to blow a hole in the back of Krrsh's head, if that second-rate pirate tries to double cross us.

     I/Varca would have suggested that BB go with Viridian as the Mecifuge's "Raider Commander", but unfortunately we've lost her.  We can but hope that, hearing about this potential position, she can fight her way back to us.

     So, instead, I/Varca would recommend Taliesa for the job of Viridian's Enforcer and "Ship's Raider Commander".  Taliesa is an ex-Space Marine, right?

     And we should transfer any of Silverhand's ex-crew onto Vultan -- if they can be spared from the Mercifuge.  I want the new guys under our thumb for a while.

     Anybody got any other thoughts or ideas about this?  Anybody wanna fight Krrsh I mean, toss their name into consideration for Captain of the Mercifuge?  Anybody think that some other members of this crew should be transferred around?

     Oh!  Oh!  I got it!  Ingrid goes to the Mercifuge as its Chief Medical Officer and our Teams official "Queen of the Space Pirates!"!

     I like it!  ^_^  Mr. Viridian, Make It So!

     Also, Zhouth ... I've been holding off on this, but...

     It's time to remove the Fancy Imperial Attitude and go get Vargr on Krrsh's butt!  You need to do a full court press Charisma Challenge on Krrsh that leaves him laid out and whimpering on the floor in total obedience to you!

     You are the only one who can instill a metabolic instinct of Loyalty from Krrsh.  The rest of us can only make friends with him, or put the Fear of Varca into him...

^_^
Zhouth
player, 1100 posts
Vargr
669999
Sat 29 Oct 2022
at 06:48
  • msg #187

Re: Traveller's Aid Society-3 (OOCs)

You don't need Zhouth for that; "cultural" vargr can be impressed by a member of any species who acts the part.

Also, if Zhouth did that, the implied expectation would be him taking command of the Mercifuge, and comical though that would be, I'm not sure that it's our most effective option.



We can probably transfer all of the abandoned PCs at this point (Aaron, BB, Collyn, Rejji, Viridian), unless there's a really good reason to keep them on the Vultan instead. It also ensures there's a good officer corps there if Krssh gets out of line (or too drunk to know what he's doing).
Rayjaynul Brown
player, 214 posts
Human, Drinaxian
3-9-6-C-9-4
Tue 1 Nov 2022
at 23:18
  • msg #188

Re: Traveller's Aid Society-3 (OOCs)

Kind of figured that's what Star had in mind as well.
Collyn Ramburton
Player, 112 posts
Solomani
6B788A
Thu 3 Nov 2022
at 17:45
  • msg #189

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 188):

When was Collyn abandoned? He can go if you want him too though. ;-)
Varca Lexand
player, 913 posts
Human Vespexer
Raider
Wed 9 Nov 2022
at 20:11
  • msg #190

Re: Traveller's Aid Society-3 (OOCs)

In reply to Collyn Ramburton (msg # 189):

Collyn isn't being "abandoned", we're just discussing crew assignments -- potential crew assignments.  Remember, we're pretty much maxed out for bunk space on Vultan.  Unless anyone wants to volunteer for Frozen Watch...?

When-and-If we get our hands on Mercifuge we gotta make some decisions.  The Mercifuge is a 400-ton ship -- twice the size of our 200-ton Vultan.  That could work out to needing twice the crew, as well.

We'll see.

On a semi-related note, it's been so long since we did this, but ... does anyone remember just how much money we made from the sale of those missiles -- and do we have any money left?

We kept a stack of missiles for Vultan.  And Vultan has a Particle Beam Barbette (I'm truly expecting that this will be the weapon that catches Redthane for us -- we'll return his glowing, radioactive body in for the bounty ^_^).

If we capture Mercifuge, as a 400-ton ship she could have 4 Hardpoints.  And we may need/want to get some ammo for some of the weapons mounted there.

Now, I'm not sure, but I think I remember being told that Redthanes ship is a 200-ton Trader -- which likely means just 2 Hardpoints.  If we manage to get Mercifuge on our side, we will likely have Redthane pretty well outgunned.
Varca Lexand
player, 917 posts
Human Vespexer
Raider
Sun 13 Nov 2022
at 13:27
  • msg #191

Re: Traveller's Aid Society-3 (OOCs)

Zhouth:
... Zhouth slowly swiveled his eyes to glance sidelong at Collyn. "Does that answer your question? ..."


     I had to stop and re-read this post -- it's so great on so many levels!

     Fantastic post, Zouth!
Theodore McFarlane
player, 1290 posts
Human Capt, IN ret.
697AAA
Sun 13 Nov 2022
at 13:42
  • msg #192

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 191):

He's an excellent Vargr for sure!
Varca Lexand
player, 922 posts
Human Vespexer
Raider
Sat 19 Nov 2022
at 21:43
  • msg #193

Re: Traveller's Aid Society-3 (OOCs)

Stumbled across this image I've had hanging around for a really long time  ^_^

Kinda a "vision" of what I'd always thought Fat Oleb is thinking, when he tells us we gotta "restore" the opulence of Vultan's crew spaces.

This would be the Crew Lounge...


Ghent Bel-Andis
player, 143 posts
Human Broker
C97E88
Mon 21 Nov 2022
at 14:42
  • msg #194

Re: Traveller's Aid Society-3 (OOCs)

Theodore McFarlane:
Teddy followed Ghent up to the top level, nodding to the 'guard' at the stairs, Ingrid on his arm as they went.

"Opinions Zhouth? RayJay, Ingrid, Ghent? Anyone lay their eyes on the Admiral? Suggestions?" he asks as his eyes wander over the clientele.



I'm waiting on feedback from my rolls.
Zhouth
player, 1116 posts
Vargr
669999
Sun 27 Nov 2022
at 17:43
  • msg #195

Re: Traveller's Aid Society-3 (OOCs)

Collyn, you need a clear image of the destination point for teleportation. If there's an actual window into a (hopefully-unoccupied) compartment, you'd be set; otherwise you'd need to hack the internal sensors somehow to get a look.

Teleporting in might also set off intruder alarms, so even if you can do it, it's probably better used to arrive from an unexpected position after things have gone loud.
Zhouth
player, 1118 posts
Vargr
669999
Sun 27 Nov 2022
at 19:47
  • msg #196

Re: Traveller's Aid Society-3 (OOCs)

Does 'imager' have a specific meaning in Traveller?

I don't think that Zhouth counts as being there in the Skull thread; he and the other going to the restaurant have already headed off by that point?
Varca Lexand
player, 928 posts
Human Vespexer
Raider
Sun 27 Nov 2022
at 19:55
  • msg #197

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 196):

OOC: No. Not that I'm aware of.  In that context it's just another way of saying Vid-monitor, or "video display screen", whatever.  As I thought more on this question, I guess Varca is getting at will a CGI or Holographic display work for purposes of Teleport targetting?.
Zhouth
player, 1119 posts
Vargr
669999
Sun 27 Nov 2022
at 20:00
  • msg #198

Re: Traveller's Aid Society-3 (OOCs)

AFAIK it will as long as it's showing the interior of the Mercifuge (presumably live/current, not an old photo) specifically - a generic image of a salvager interior won't cut it.

Hack into their systems and get control of the internal sensors to look through and you're golden.
Varca Lexand
player, 930 posts
Human Vespexer
Raider
Sun 27 Nov 2022
at 20:10
  • msg #199

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 198):

Our Raider Suits have PRIS systems -- we can kinda-sorta "see through" the door.  It just takes time.
Varca Lexand
player, 931 posts
Human Vespexer
Raider
Sat 3 Dec 2022
at 07:01
  • msg #200

Re: Traveller's Aid Society-3 (OOCs)

ATTENTION
Inmate 11753 -- aka StarMaster -- really pissed-off the Warden, last Thursday, and was sent to The Hole.  Rumor is the Warden is gonna let 11753 out sometime Monday, with severe restrictions.

Ghent Bel-Andis
player, 147 posts
Human Broker
C97E88
Sat 3 Dec 2022
at 13:35
  • msg #201

Re: Traveller's Aid Society-3 (OOCs)

Honestly..? Lol
Theodore McFarlane
player, 1301 posts
Human Capt, IN ret.
697AAA
Sat 3 Dec 2022
at 13:41
  • msg #202

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 201):

Hospital?
Ghent Bel-Andis
player, 148 posts
Human Broker
C97E88
Sat 3 Dec 2022
at 14:07
  • msg #203

Re: Traveller's Aid Society-3 (OOCs)

Sounded more like my cat shitting the bed to get my attention..?
Zhouth
player, 1120 posts
Vargr
669999
Sat 3 Dec 2022
at 15:29
  • msg #204

Re: Traveller's Aid Society-3 (OOCs)

Varca was making a Prison Planet reference.

StarMaster has had ongoing health issues, so...
Theodore McFarlane
player, 1302 posts
Human Capt, IN ret.
697AAA
Sat 3 Dec 2022
at 15:52
  • msg #205

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 204):

That's why I asked hospital.
Ghent Bel-Andis
player, 149 posts
Human Broker
C97E88
Sat 3 Dec 2022
at 16:08
  • msg #206

Re: Traveller's Aid Society-3 (OOCs)

Didn’t realize..!
StarMaster
GM, 327 posts
Mon 5 Dec 2022
at 20:50
  • msg #207

Re: Traveller's Aid Society-3 (OOCs)

Yeah. Ever since I got COVID back in October, I've been a physical wreck... more or less. Just seem to be constantly tired. Someone recently suggested it might be due to an iron deficiency, which would also account for low energy and loss of appetite. Might also account for my insomnia.

Anyway... been having sporadic minor chest pains on the right side. It didn't feel like a heart attack or stroke (not that I've had either before)... more like a muscle strain from lifting something. Called the VA clinic and the nurse advised I go to the ER because of my previous heart problem and age.

So I spent two days in the hospital being poked and prodded, inspected and injected, only for them to clear me 100% for any heart problems. The stupid part is that I felt worse after being discharged Saturday than I did when I went in on Thursday!

Feeling a bit better today.
Ghent Bel-Andis
player, 150 posts
Human Broker
C97E88
Mon 5 Dec 2022
at 20:59
  • msg #208

Re: Traveller's Aid Society-3 (OOCs)

Better safe than sorry, but yeah... I can't imagine going the hospital as being restful. :/
Zhouth
player, 1121 posts
Vargr
669999
Mon 5 Dec 2022
at 21:20
  • msg #209

Re: Traveller's Aid Society-3 (OOCs)

Were you coughing a lot before it happened, by chance? One cold had me doing it hard and frequently enough that it cracked the cartilage between a couple of my ribs. I found that out when I went to get checked for the resulting chest pains.
StarMaster
GM, 329 posts
Mon 5 Dec 2022
at 21:36
  • msg #210

Re: Traveller's Aid Society-3 (OOCs)

No, no coughing. I had a cracked rib before and it didn't feel like that at all.
Theodore McFarlane
player, 1303 posts
Human Capt, IN ret.
697AAA
Tue 6 Dec 2022
at 13:41
  • msg #211

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 210):

I see my heart doctor next Tuesday.
Ghent Bel-Andis
player, 152 posts
Human Broker
C97E88
Wed 7 Dec 2022
at 00:58
  • msg #212

Re: Traveller's Aid Society-3 (OOCs)

Geez, just how old is everyone?
Zhouth
player, 1124 posts
Vargr
669999
Wed 7 Dec 2022
at 06:23
  • msg #213

Re: Traveller's Aid Society-3 (OOCs)

They were around long before humanity had such modern conveniences as the internet... running water... the wheel...
Theodore McFarlane
player, 1305 posts
Human Capt, IN ret.
697AAA
Wed 7 Dec 2022
at 13:12
  • msg #214

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 212):

I'm 61, I have a good heart, we're working on my BP and cholesteral to keep it that way. StarMaster is older, mid to late 60's iirc, though I could be wrong.
Ghent Bel-Andis
player, 153 posts
Human Broker
C97E88
Wed 7 Dec 2022
at 15:30
  • msg #215

Re: Traveller's Aid Society-3 (OOCs)

Mid to late 40s.. pleased to make all of your acquaintances.

Probably joining the old boys club very soon when I finally visit my GP. -.-
StarMaster
GM, 331 posts
Thu 8 Dec 2022
at 03:51
  • msg #216

Re: Traveller's Aid Society-3 (OOCs)

My usual reply when asked about my age is "I'm younger than the mountains, older than the sea."

So Zhouth got it right, but Theodore was on the low side. I've only started feeling 'old' since the end of September. Even worse since I got out of the hospital. :-(
Varca Lexand
player, 932 posts
Human Vespexer
Raider
Tue 13 Dec 2022
at 22:49
  • msg #217

Re: Traveller's Aid Society-3 (OOCs)

GET! TO! KNOW! ME!

Just in case the word hasn't gotten around, yet -- Vince (the guy who plays Varca) is just as big of an Ass as Varca is ^_^

So, as a Heads Up, I wanted to tell y'all that I am not reading the "Dinner at the Blue Diamond" thread, as it goes along...

I/Varca am not there, so, in True Ass-Hat fashion, I'm not reading the thread so that I won't have to "play dumb" about anything I/Varca should, or should not, know.  When the Teams get back together, I will truthfully be Totally Ignorant!

So, don't be surprised when, at some time in the future, I/Varca just keep beating a dead horse about getting y'all to "inform me" about something that happened at the Blue Diamond -- 'cuz I honestly won't know!  So, I'll make you tell me all about it!

And now you know...
And Knowing is Half the Battle!
^_^
Ghent Bel-Andis
player, 155 posts
Human Broker
C97E88
Wed 14 Dec 2022
at 00:45
  • msg #218

Re: Traveller's Aid Society-3 (OOCs)

Nothin is happening at the diamond… yet.
Zhouth
player, 1125 posts
Vargr
669999
Wed 14 Dec 2022
at 00:52
  • msg #219

Re: Traveller's Aid Society-3 (OOCs)

Well. You might appreciate some of the culinary discussion, but otherwise...
StarMaster
GM, 332 posts
Wed 14 Dec 2022
at 15:19
  • msg #220

Re: Traveller's Aid Society-3 (OOCs)

Yeah, that's what I'm doing, too! That's my story and I'm sticking to it. Hmmm. Maybe that's the problem--my round tuit isn't sticky!
StarMaster
GM, 334 posts
Thu 22 Dec 2022
at 16:28
  • msg #221

Re: Traveller's Aid Society-3 (OOCs)

 
 Apologies to everyone for not keeping up with my games by posting more often, but I've been under the weather since the beginning of October and haven't had much mental energy. 
 
 
  M E R R Y   C H R I S T M A S  
 

Ghent Bel-Andis
player, 156 posts
Human Broker
C97E88
Thu 22 Dec 2022
at 17:24
  • msg #222

Re: Traveller's Aid Society-3 (OOCs)

Best wishes! !:D
Rayjaynul Brown
player, 224 posts
Human, Drinaxian
3-9-6-C-9-4
Sat 24 Dec 2022
at 03:03
  • msg #223

Re: Traveller's Aid Society-3 (OOCs)

Merry Christmas one and all!
This message was last edited by the player at 03:05, Sat 24 Dec 2022.
Theodore McFarlane
player, 1308 posts
Human Capt, IN ret.
697AAA
Sun 1 Jan 2023
at 13:02
  • msg #224

Re: Traveller's Aid Society-3 (OOCs)



Happy New Year!
Rayjaynul Brown
player, 225 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 2 Jan 2023
at 18:24
  • msg #225

Re: Traveller's Aid Society-3 (OOCs)

Wouldn't it be hilariously soul crushing if Ingrid refused? lol
Ghent Bel-Andis
player, 158 posts
Human Broker
C97E88
Mon 2 Jan 2023
at 20:19
  • msg #226

Re: Traveller's Aid Society-3 (OOCs)

She could choose someone else, but… lol
Zhouth
player, 1128 posts
Vargr
669999
Mon 2 Jan 2023
at 20:35
  • msg #227

Re: Traveller's Aid Society-3 (OOCs)

Well, they've been leading up to this for a while, so unless it was all a ploy to mortally embarrass Theodore...
Ghent Bel-Andis
player, 159 posts
Human Broker
C97E88
Mon 2 Jan 2023
at 22:19
  • msg #228

Re: Traveller's Aid Society-3 (OOCs)

Oh…. Bets anyone?
Ingrid Gustavdottir Sigar
player, 343 posts
Human Merchant
Sword Worlder
Thu 5 Jan 2023
at 09:15
  • msg #229

Re: Traveller's Aid Society-3 (OOCs)

*Giggles* Now now, am I that evil?
This message was last edited by the player at 09:15, Thu 05 Jan 2023.
Ghent Bel-Andis
player, 160 posts
Human Broker
C97E88
Thu 5 Jan 2023
at 13:52
  • msg #230

Re: Traveller's Aid Society-3 (OOCs)

>.>


I noticed she hasn't posted yet...
Theodore McFarlane
player, 1310 posts
Human Capt, IN ret.
697AAA
Thu 5 Jan 2023
at 15:54
  • msg #231

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 230):

I noticed that too, now Teddy is getting worried, he asked her to marry him and she giggled! NO!!!!!!!!!!!
Ghent Bel-Andis
player, 161 posts
Human Broker
C97E88
Sat 7 Jan 2023
at 17:09
  • msg #232

Re: Traveller's Aid Society-3 (OOCs)

Did the proposal and noise draw any attention.?
Varca Lexand
player, 934 posts
Human Vespexer
Raider
Mon 9 Jan 2023
at 06:27
  • msg #233

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 232):

Hey Everybody!  My name is Varca and that's Phoenician for Fish Food!

As some of you may remember, the December to February time of year is when I send my Brain out for a good Washing.  And as so often happens, I then can't remember where I sent it, and it takes a month or two to find it again...
(I.e., my Manic Cycle is at its yearly lowest, and I don't give a shit about nothing!)

But enough of my lies and excuses...


StarMaster went back into the hospital last Friday.  Over the last month -- after he'd been cleared of COVID by the Doctors -- he was still feeling weak and "out of it".  The weakness got slowly worse, and he also lost his appetite and just couldn't sleep well.

He finally managed to schedule a VA appointment to actually see a doctor for next Friday -- so he needed to go to the VA to get bloodwork done this past Friday.

He was unsteady on his feet by then, so I drove him up to the VA for the bloodwork that morning -- we got home around Noon and about an hour later, his VA Doc calls up and orders him to get to an ER immediately!

The Doc said his A1C was way abouve 9.0.  That's no typo -- abouve 9 - point - 0!!

We rushed him immediately to the Hospital (assume Standard Hospital ER Nightmare) and finally got him admitted.

As of the time of this writing, if the Docs actually have any idea about the cause of what's happening, they ain't telling StarMaster...

Anyway, That's all I know.  I'll keep checking in with him, and if I learn anythi--Crap!  My Brain fell out from my ear again!

Now I gotta go chappabloomatonka...pllllllllllllltt!!!!!!!!!!!!!!!!!!!!!!!!!!
Ingrid Gustavdottir Sigar
player, 345 posts
Human Merchant
Sword Worlder
Mon 9 Jan 2023
at 08:16
  • msg #234

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 233):

Goodness gracious! I hope everything turns out okay!
Theodore McFarlane
player, 1313 posts
Human Capt, IN ret.
697AAA
Mon 9 Jan 2023
at 12:57
  • msg #235

Re: Traveller's Aid Society-3 (OOCs)

Ouch Vince, his sugar is that high?! WOW! We'll keep him in our thoughts, you need anything I can help with, God only knows what that might be, just ask and we'll give it a shot!
Varca Lexand
player, 935 posts
Human Vespexer
Raider
Mon 9 Jan 2023
at 20:23
  • msg #236

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 235):

As of right now, the Docs aren't giving any reason for the high A1C.

Remember that he was in the hospital for a couple days after Thanksgiving, when he had COVID.  None of this showed up on his bloodwork back then--yeah, as a Diabetic, his A1C would have been a little higher than normal, but nobody said anything, so I assume it was "within tolerances".

But NOW, about a month later, it's 9.0?!!

That's one of those things that make ya say -- "What The Hell?" or maybe "How Are You Still Alive?"  (ooo...Shades of my 18th Birthday, and the first thing my Old Man said to me, when he picked me up at the Police Station...)
Ghent Bel-Andis
player, 162 posts
Human Broker
C97E88
Tue 10 Jan 2023
at 00:05
  • msg #237

Re: Traveller's Aid Society-3 (OOCs)

Goodness, sending good vibes his way. O.o
Theodore McFarlane
player, 1314 posts
Human Capt, IN ret.
697AAA
Sun 15 Jan 2023
at 15:56
  • msg #238

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 237):

Rob doing any better Vince?
Varca Lexand
player, 936 posts
Human Vespexer
Raider
Sun 15 Jan 2023
at 18:45
  • msg #239

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 238):

Oh, yeah!  Sorry, I happened to have recently been talking about that in an rMail, and I forgot that that talk wouldn't be made public.  My Bad...

Yeah, Bob's out of hospital and back home.  I, myself, still don't understand what the Doc's were saying the issue is/was, but they poked and prodded him for a week, then sent him home -- where he is currently recovering from whatever-the-hell was wrong with him as well as recovering from all the poking and prodding.

He's still super-fatigued -- he keeps nodding off in the middle of talking -- and I think his eyes cross when he looks at a computer screen.  Of course, he looks like that normally, so I could be wrong about that.

I think he's now trying to read up on everything he's missed these past weeks...
Theodore McFarlane
player, 1315 posts
Human Capt, IN ret.
697AAA
Sun 15 Jan 2023
at 19:05
  • msg #240

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 239):

Excellent news, tell him to take care of himself and we'll see him when he is up to it.

John
Varca Lexand
player, 937 posts
Human Vespexer
Raider
Mon 16 Jan 2023
at 02:20
  • msg #241

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 240):

He said "Soon"....
StarMaster
GM, 335 posts
Mon 16 Jan 2023
at 05:27
  • msg #242

Re: Traveller's Aid Society-3 (OOCs)

So here's what's been happening...

I've been 'ill' for about three months now, starting with getting COVID back in the beginning of October. Wasn't too bad and I got over it in a few days, but it left me with the typical aftermath symptom of being tired ALL THE TIME. I was slowly getting over it, and even had a few hours of energy every day.

I had a doctor's appointment scheduled for mid-October but then Hurricane Ian hit. The VA clinic took some damage and was closed for two weeks. I finally got the appointment rescheduled for Jan. 13.

December 1st, I had a minor chest pain on my right side. It felt like just a minor muscle strain but at my age and with my medical history, I felt it was prudent to check. Called the VA clinic to see about a walk-in visit the next day and the nurse I talked to went into panic mode with the 'chest pain' words, and told me to go to the ER. So, on Friday, December 2nd, that's what I did. More panic mode.

Spent 4 days being poked and prodded, inspected, detected, and injected and stuff, only to be told my heart was fine. More exactly, they couldn't find any cause for the chest pain... the obvious cause seemed to elude them.

Here's where it started going to hell. Getting out of the hospital, I had an extreme loss of appetite, shortness of breath, and NO ENERGY. Didn't have any of that when I went in!

Not only was I not hungry, but nothing tasted appealing any more. Could barely eat my favorite foods, and then only 2-3 bites. On top of that, I ran out of one of my diabetes medicines. Not eating and drinking much, I also wasn't taking my meds as regularly as I had been.

This went on for the next three weeks, so things probably grew gradually worse without me quite realizing it.

December 31st, I managed to pull a back muscle, and while the pain meds I took didn't do squat, I at least knew it'd go away in a few days. It did. And then I got hives!

Jan. 6 I went to the VA clinic to get bloodwork done for my doctor's appointment. No sooner did I get home than the doctor called to tell me my blood sugar level was 903! I needed to go to the ER pronto! That's where I've been for the past week. :-(

I still didn't feel all that bad (weak and no energy), but I definitely had some serious health issues. Turned out I had ketoacidosis and some kidney issues. After a few days treatment, the keto was gone, kidneys were all better, and my blood sugar was back to normal. Now I had to survive the 'recovery'. As long as I was stuck in that hospital bed, though, I knew I wasn't going to get better. So now I'm home.

Have a nurse helping me, and physical therapy should start tomorrow. And now I have to play tag with a doctor's appointment again...

Anyway, the reason I'm telling you all this is in case you, family or a friend should find yourself in a similar situation, you'll have a heads-up/warning about what's might be happening.


Now it's just recovery and rehab.
Ghent Bel-Andis
player, 163 posts
Human Broker
C97E88
Mon 16 Jan 2023
at 16:37
  • msg #243

Re: Traveller's Aid Society-3 (OOCs)

Crap man, hope you're doing better soon. Hang in there.
Ghent Bel-Andis
player, 164 posts
Human Broker
C97E88
Mon 23 Jan 2023
at 14:34
  • msg #244

Re: Traveller's Aid Society-3 (OOCs)

Question about the blue diamond; what was the purpose of the meeting? Should Ghent take out the hand he took from silverhand?
Theodore McFarlane
player, 1318 posts
Human Capt, IN ret.
697AAA
Mon 23 Jan 2023
at 14:38
  • msg #245

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 244):

No, I don't think so. Varca? What do you think?
Zhouth
player, 1130 posts
Vargr
669999
Mon 23 Jan 2023
at 23:15
  • msg #246

Re: Traveller's Aid Society-3 (OOCs)

No. We were just there to meet him and make a positive impression (or in Theodore's case, re-establish it) so that he knows who we are in case we need to approach him later. This isn't the place to try to engage him in a business proposition.

If we can get what we need from the Mercifuge then asking him for support won't be necessary (and we'll have him as a contact for later), but if the Mercifuge mission fails to turn up Redthane's hiding place then approaching the Admiral is the fallback option.
Varca Lexand
player, 940 posts
Human Vespexer
Raider
Tue 24 Jan 2023
at 01:01
  • msg #247

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 246):

Yes.  We do want Admiral Darokyn to have warm & fuzzy feelings toward us.

     1. The Admiral is a Big Shot here on Theev.  It's always useful to have powerful friends in Low Places.
     2. Redthane (and most of his crews) worked for The Admiral.  Redthane broke with The Admiral and stole from him.  From The Admiral's POV, Silverhand is just a Minion of Redthane's...
     2. It's in Theo's Background that he had both professional and personal association with The Admiral back before Darokyn broke his Oath to the Imperium and went Pirate.  We are hoping to exploit that relationship -- but not to the point that The Admiral insists that we join with his group.  We want him as a "Good Friend", right now, and not as a "Close Ally" (that will come later, maybe).

     Remember that, for whatever reason Darokyn broke with the Imperium, he still maintains the illusion of following Imperial Culture and Military Doctrine.  While The Admiral may or may not have the warm & fuzzies for Theo as a Person, we should expect that The Admiral will maintain a high level of Cultured Civility towards Theo because Theo is both an Officer and a Nobleman -- until and unless Theo (or his associates) gives The Admiral an excuse to believe that Theo is less than "a Proper and Noble Gentleman", Darokyn will be "friendly".
      Waving around battle damaged cybernetic appendages at the dinner table is, well ... It is simply Not Done, Darling...

     Dinner talk should be light; let Theo carry most of it -- catching up, mentioning people they have in common, when they were last seen, who's married, who's divorced, reminiscing about military Operations they were both involved in, etc.  Never-never-never bring up the Imperium in a Patriotic light, but don't bad mouth it, either.

     The biggest bit of information we want to know from The Admiral is how he will react to Theo/us hunting down Redthane and bringing him in for the reward (try to spin our interest not as "hunting a Pirate", but more as we're after the gang that pissed-off the rulers of Torpol & Clarke -- we're hunting the "thugs" who did it, not the "Pirates" who raided them.

     Assume that The Admiral already has read an Intelligence Report on us.  He may "know" a lot about us.  The one thing that we must never allow him to confirm for himself is that we are Agents for King Oleb.  Obviously, The Admiral won't believe that Fat Oleb is just gonna let some minor Drinaxi Nobleman just run around treating a repaired Harrier as a pleasure yacht, just for Fun! so try to lead him to believe that, of course His Majesty "...gave us a wink, and turns the other way..." (but if The Admiral don't bring it up, don't you bring it up).
Zhouth
player, 1131 posts
Vargr
669999
Tue 24 Jan 2023
at 03:47
  • msg #248

Re: Traveller's Aid Society-3 (OOCs)

Well... we don't really need to say that we're hunting a pirate because we're not really hunting a pirate - we're hunting a mass-murderer and causer-of-mayhem.

There's still something of a "pirate code" in play in the Reach. Stealing people's stuff is okay (from the pirate PoV), but causing unnecessary casualties, wantonly destroying ships/stations/etc, and otherwise engaging in atrocities, is understood to be bad for business due to all of the heat it generates even if you don't have any moral qualms about any of it.

From that PoV, Redthane isn't a legit pirate for having staged that raid and caused all of the damage that he did. He's the sort of loose cannon that even other pirates might decide to head-hunt, never mind how many non-pirate mercs/bounty hunters/naval vessels/etc would be perfectly happy to hang his head on their ship's bow.
Varca Lexand
player, 942 posts
Human Vespexer
Raider
Wed 25 Jan 2023
at 21:29
  • msg #249

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 248):

Redthane became a Deadman Walking the moment he stole from Admiral Darokyn.  We just need to know if The Admiral will get angry if anybody but him gets to Redthane first.

I/Varca am guessing that, since Darokyn is ex-Imp Navy, he's enough of a Strategist to not care who or how Redthane gets taken out of the picture, just that Redthane is taken out.

More importantly, we need a read on whether The Admiral will want his Mercifuge back.

Varca really wants to bring that ship back to Drinax.  Adding Mercifuge to the available ships will go a long way to pleasing both King Oleb and High Admiral Lord Drax.

If Darokyn wants his ship back, Theo is gonna have to work real hard to ... disabuse Varca of the idea...
Zhouth
player, 1133 posts
Vargr
669999
Tue 31 Jan 2023
at 01:19
  • msg #250

Re: Traveller's Aid Society-3 (OOCs)

And it's all silent again.
Varca Lexand
player, 943 posts
Human Vespexer
Raider
Tue 31 Jan 2023
at 07:23
  • msg #251

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 250):

Before we start the operation to get aboard Mercifuge, I just wanna confirm/double check -- among everyone on The Skull, when it comes to Comms or Computer skill, is anyone able to add more than +2 to the die roll?
Zhouth
player, 1134 posts
Vargr
669999
Tue 31 Jan 2023
at 07:27
  • msg #252

Re: Traveller's Aid Society-3 (OOCs)

Looks like all of the +3s went to dinner, so... nope!

You did take advantage of it being Theev, the one-stop shop for space criminals, to pick up some top-end electronic lockbreakers, right?

...right?
This message was last edited by the player at 07:28, Tue 31 Jan 2023.
Varca Lexand
player, 944 posts
Human Vespexer
Raider
Tue 31 Jan 2023
at 23:01
  • msg #253

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 252):

Nope ^_^

Varca got all his cyber-crime gear on Drinax.

But a little shopping before we leave is definitely in order...
Zhouth
player, 1141 posts
Vargr
669999
Sun 12 Feb 2023
at 17:40
  • msg #254

Re: Traveller's Aid Society-3 (OOCs)

Today's sitcom-style entertainment was brought to you by...


But really, it's one of the better ways to fill time in that thread while we wait for the long, drawn out battle to start in the other one!
Ghent Bel-Andis
player, 170 posts
Human Broker
C97E88
Sun 12 Feb 2023
at 18:04
  • msg #255

Re: Traveller's Aid Society-3 (OOCs)

We could always join them?
Zhouth
player, 1142 posts
Vargr
669999
Sun 12 Feb 2023
at 18:07
  • msg #256

Re: Traveller's Aid Society-3 (OOCs)

That won't really work out in terms of time frame - they're probably where they are just as we're first sitting down at the restaurant!

Plus, we need to play the restaurant visit straight for appearance's sake. Don't need people wondering what (else) we're up to.


C'mon, now. Surely Ghent can think of something else to talk about to better entertain the masses. ;)
Ghent Bel-Andis
player, 171 posts
Human Broker
C97E88
Sun 12 Feb 2023
at 18:09
  • msg #257

Re: Traveller's Aid Society-3 (OOCs)

We could start a bar fight, but… not there. Maybe at a club… >.>
Zhouth
player, 1143 posts
Vargr
669999
Sun 12 Feb 2023
at 18:39
  • msg #258

Re: Traveller's Aid Society-3 (OOCs)

Maybe Ghent has some memories and could relate some stories from his merchant marines career? Hopefully not any that involve (ex-)naval officers and marriages going horribly awry...
This message was last edited by the player at 18:40, Sun 12 Feb 2023.
Varca Lexand
player, 948 posts
Human Vespexer
Raider
Mon 13 Feb 2023
at 06:17
  • msg #259

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 258):

Sit-Com?  SIT-COM?!!

Varca prefers Rom-Coms ... every "tough guy" is a closet Romantic, don't ya know...

~_~
Zhouth
player, 1144 posts
Vargr
669999
Mon 13 Feb 2023
at 06:25
  • msg #260

Re: Traveller's Aid Society-3 (OOCs)

Varca included, hmm? We'll be sure to remember that...
StarMaster
GM, 343 posts
Fri 24 Feb 2023
at 19:53
  • msg #261

Re: Traveller's Aid Society-3 (OOCs)

So while I was stuck in the hospital bed for two weeks, I wrote and rewrote this post in my head several times. Don't remember any of it now, so here's the newest version.

THE NEVER-ENDING STORY...

The Missing Chapter: when I was discharged from the hospital back in January, I was sent home with a Foley catheter, which was more of an annoyance and handicap for my home rehab at the time. Managed to get an appointment with the VA  urologist two weeks later. He thought I should never have been sent home with it, but it was time to get it removed. Took a week of scheduling shuffles but finally went home without it on the following Thursday.

That Friday night when getting ready for bed, I lost my balance while setting something on the floor and fell over on my back onto the concrete floor. My housemate helped me get up and everything seemed fine once I was back out in the recliner. Nope. Come Saturday, I was in excruciating pain across all the muscles in my chest and back. Doan's, Aleve, Tylenol didn't help at all. Monday added a heating pad... better. Wednesday, switched to BenGay... better, but still couldn't sleep, so Thursday went back to the VA for some stronger pain meds.

That doctor saw the previous records and thought I might be having a pulmonary embolism and immediately did an ambulance transfer to the ER. 6 hours later the ER doctor decided that wasn't the case and sent me home with vicadin. Didn't do anything but pharmacy was closed so had to wait till the next day to get more.

After that, everything was fine for a few hours. Mid-afternoon, I suddenly couldn't move my legs!

EMT/PD shortly had me back in the ER. MRI of head and neck revealed a tumor in my C2 vertebra. Had spinal surgery next morning! Being the weekend, it took 4 days to get the pathology back which identified it as prostate cancer. Caught it early and getting chemo, and now in rehab to walk again.

Other than that, I'm in great health (for my age)! Probably 4-6 weeks in rehab before I go home.
Ghent Bel-Andis
player, 172 posts
Human Broker
C97E88
Fri 24 Feb 2023
at 20:16
  • msg #262

Re: Traveller's Aid Society-3 (OOCs)

Well.... jeepers, what a story! Hope things settle down for you...

but daaamn...
Zhouth
player, 1150 posts
Vargr
669999
Wed 1 Mar 2023
at 06:03
  • msg #263

Re: Traveller's Aid Society-3 (OOCs)

If we're going by the 2023 update for the boarding suits, they have 16 armor at Drinax's TL, so they'll stop 13 of an AP 3 attack.

That means 4 and 7 damage on Varca and Viridian, respectively. Unless they drop it a bit further by dodging?

That hurts, but they're not out.
Varca Lexand
player, 957 posts
Human Vespexer
Raider
Thu 2 Mar 2023
at 00:00
  • msg #264

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 263):

There's a 2023 Update for Boarding Suits...?
Zhouth
player, 1151 posts
Vargr
669999
Thu 2 Mar 2023
at 00:39
  • msg #265

Re: Traveller's Aid Society-3 (OOCs)

Yeah, the CSC-23:

ARMOUR TYPE PROTECTION TL RAD KG COST REQUIRED SKILL
Boarding Vacc Suit, Basic +11 11 50 25 Cr18000 Vacc Suit 1
Boarding Vacc Suit, Improved +13 12 75 12 Cr24000 Vacc Suit 1
Boarding Vacc Suit, Advanced +16 13 90 12 Cr48000 Vacc Suit 1
This message was last edited by the player at 00:41, Thu 02 Mar 2023.
StarMaster
GM, 346 posts
Thu 2 Mar 2023
at 00:43
  • msg #266

Re: Traveller's Aid Society-3 (OOCs)

Not sure I'm ready to jump on that. Don't suppose they increased the damage of weapons to compensate?

You must have the older models.... lowest bidder and all that.
Zhouth
player, 1152 posts
Vargr
669999
Thu 2 Mar 2023
at 00:55
  • msg #267

Re: Traveller's Aid Society-3 (OOCs)

It was a deliberate change discussed somewhere on their forums. The problem with the original values was that, despite being described as combat-hardened, they were actually lessprotective than other vacc suits of equivalent cost/tech, even some non-military ones.

I'm under the impression that it came about from Mongoose's iffy QA; it's likely that someone initially copy-pasted 1E stats and didn't adjust them for 2E's higher scaling.

So yeah, damage was increased to compensate... when 2E came out. :P
Rayjaynul Brown
player, 235 posts
Human, Drinaxian
3-9-6-C-9-4
Thu 2 Mar 2023
at 02:31
  • msg #268

Re: Traveller's Aid Society-3 (OOCs)

Yeah, was informed the suits were TL13, but the 2016 PDF I have doesn't have a TL13, though the TL11 and 12 matches up with what Zhouth posted. So, how out of date was everyone else's stats?
Zhouth
player, 1153 posts
Vargr
669999
Thu 2 Mar 2023
at 02:34
  • msg #269

Re: Traveller's Aid Society-3 (OOCs)

In other news: I'm pretty sure that Murdo was taken out by the first shot, so cutting off his hand amounted to overkill.

On the other hand (not his), it'll get the point across to the rest...
Zhouth
player, 1158 posts
Vargr
669999
Thu 2 Mar 2023
at 22:18
  • msg #270

Re: Traveller's Aid Society-3 (OOCs)

When I describe Zhouth as tapping away at his comm, that means text-writing screen tapping and similar. I'd be more specific if it was Morse Code or the like. :)
Zhouth
player, 1160 posts
Vargr
669999
Sat 4 Mar 2023
at 07:47
  • msg #271

Re: Traveller's Aid Society-3 (OOCs)

If they're Mercifuge crew, they were on one if the ships that attacked...

But they're not the ones who led it, so they'd only have an "ordinary" pirate bounty on them.
Viridian Starfire
player, 174 posts
Human Merc
Sat 4 Mar 2023
at 07:53
  • msg #272

Re: Traveller's Aid Society-3 (OOCs)

Viridian was offering them 'plausible deniability'.
Varca Lexand
player, 962 posts
Human Vespexer
Raider
Sat 4 Mar 2023
at 18:03
  • msg #273

Re: Traveller's Aid Society-3 (OOCs)

In reply to Viridian Starfire (msg # 272):

Yeah, like we did/are doing with Krrsh.  There's a chance that the Torpol & Clarke authorities got hold of his name/participation the same way we did.  I believe we're certain that his old ship has been blown up--I recall we found & scanned a debris cloud near where we found Krrsh, that we believed to be the wreckage of his old ship--so we use that as proof that "Captain Krrsh" is dead, and then we mcan get him a new ID, so he can start with a fresh slate.

I/Varca am thinking we can get away with something similar with anyone who jumps ship to "our side" -- I think it's unlikely that Torpol or Clarke may have solid data on most of these guys, so we fake some photos of them "all shot up" after we "took the ship's" that they were on.  Then get them some new IDs issued at planet Asim (remember, we have some small amount of "pull" in Drinaxi controlled space).

More than likely Zhouth is correct -- individually any of these guys may have some small bounties on them, but for the Torpol & Clarke bounty, we just need confirmation that the "Ships & Crews" known to be responsible are "accounted for".  Thus the need to fake a bunch of pictures of "dead pirates"--the after effect of us "assaulting" their ship.  That we have Mercifuge in our possession is proof we "took" it.  This is also a reason that Varca made such a big deal about recovering Silverhand's cyberarm--proof that "we" blew her up.

When we find Redthane, I/Varca am expecting him to fight--so we'll end up severely damaging, or more likely, destroying his ship.  For that reason we'll need make sure we get good combat recordings of our fight with him, as well as all communications.  So, if we're unlucky and Redthane & Crew all get vaporized, we'll have evidence it was us what vaporized 'em.

OOC: Jeez, how many times did I say "more than likely" up there?  ^_^
Zhouth
player, 1161 posts
Vargr
669999
Sat 4 Mar 2023
at 19:19
  • msg #274

Re: Traveller's Aid Society-3 (OOCs)

Wasn't the debris cloud just bits from the damage caused by the other guy shooting back, not an entire ship worth? The rest of the crew took off after dumping him at the station (presumably with a new captain in charge).

AFAIK the bounty is specifically on whoever led the attack so as long as we have that, we're set - and technically Redthane is the one who led it, so he's the only one that we need as proof. More proof is just better (and there are probably generic bounties on Silverhand, too).


Oh, and yeah: if we have the Mercifuge then we have the jump logs, so we should have a pretty good idea of where Redthane went. So would ex-Silverhand's crew...
This message was last edited by the player at 19:22, Sat 04 Mar 2023.
Zhouth
player, 1162 posts
Vargr
669999
Sat 4 Mar 2023
at 19:23
  • msg #275

Re: Traveller's Aid Society-3 (OOCs)

According to the UPPS, Collyn has Astrogation 4.
Collyn Ramburton
Player, 129 posts
Solomani
6B788A
Sat 4 Mar 2023
at 19:36
  • msg #276

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 275):

Astrogation 0 isn't even on his sheet!

Mongoose Traveller Character Sheet


---------------------------------------------------------------------------------
Character Name: Collyn Ramburton    |     Height: 6'02"    | Player: John
       Species: Solomani            |     Weight: 190lbs
        Gender: Male                | Hair Color: Black
           Age: 34                  | Hair Style: Short/wavy
    Handedness: Left-handed         |  Eye Color: Green
         Speed: 30ft                | Skin Color: Tan
Distinguishing Marks: long scar on his back
---------------------------------------------------------------------------------

Ability Scores
 STRDEXENDINTEDUSOC PSI
UPP6B788A C*
Mod:+0+1+0+0+0+1 +2
* = Psionic implant

---------------------------------------------------------------------------------
HOMEWORLD
NameSubsectorSectorUWP
TheevSindalTrojan ReachesA434500-F


CAREER:Adventurer*Bounty Hunter*
ASSIGNMENT:Thrill-seeker**Skip Tracer
TERMS:22
* = SPICA Career Book 1; ** = Reskinned Treasure Seeker

---------------------------------------------------------------------------------

SKILLS

BACKGROUNDS SKILLS
  1. Language 1 Aslan
  2. Seafarer 0
  3. Swimming 1

EDUCATION SKILL
  1. Electronics (Computer) 0

CAREER SKILLS
  Athletics 0
    Strength 1
    Dexterity 1
    Endurance 1
  Broker 1
  Deception 1
  Drive 1
  Electronics 0
    Electronics/Sensors 1
    Electronics/Comms 2
  Gun Combat 0
    Gun Combat/Slug 1
  Investigate 1
  Jack-of-All-Trades 2
  Language (D'Narian) 2
  Melee 0
    Melee/Blade 4
  Recon 1
  Science 0
    Lore/D'Nari 1
  Stealth 1
  Streetwise 1
  Survival 2
  Vacc Suit 2


OOC: STOP AIRING YOUR DIRTY LAUNDRY IN PUBLIC! GOT AN ISSUE, PM ME! THERE'S DATA ON THERE THAT THE OTHER PLAYERS DON'T KNOW!
This message was last edited by the GM at 20:06, Sat 04 Mar 2023.
Zhouth
player, 1163 posts
Vargr
669999
Sat 4 Mar 2023
at 19:41
  • msg #277

Re: Traveller's Aid Society-3 (OOCs)

You've got a completely different setup than the one listed in the UPP, so I think that needs to be replaced.


Also, umm, "push" is already part of the core rules, although it's 4x cost for +2 range bands (and doing that with teleportation would normally be very messy OR result in a slight catapulted-into-the-sky-or-splattered-into-the-ground problem).
This message was last edited by the player at 19:48, Sat 04 Mar 2023.
Collyn Ramburton
Player, 130 posts
Solomani
6B788A
Sat 4 Mar 2023
at 20:04
  • msg #278

Re: Traveller's Aid Society-3 (OOCs)

So? He has Astrogation 4? Or nothing? Needless to say, I didn't put it up in UPP, that was Rob.
Zhouth
player, 1164 posts
Vargr
669999
Sat 4 Mar 2023
at 20:07
  • msg #279

Re: Traveller's Aid Society-3 (OOCs)

He doesn't. He also does/doesn't have a lot of things. Collyn's UPP must be the old NPC version?
Zhouth
player, 1166 posts
Vargr
669999
Sun 5 Mar 2023
at 20:41
  • msg #280

Re: Traveller's Aid Society-3 (OOCs)

Are we going with the original idea of splitting the NPCs off onto the Mercifuge and keeping the PCs on the Vultan, or are we now going with a mix on each?

If it's the former then we need Kira on the Vultan, the four Mercifuge crew staying where they are, and to transfer Krssh, Viridian, Rejji, and Taliesa to the Mercifuge.

That fills its crew requirement (due to having four turrets), and it can handle eight people with double berthing in four standard staterooms. More than that would become awkward.
StarMaster
GM, 352 posts
Sun 5 Mar 2023
at 22:18
  • msg #281

Re: Traveller's Aid Society-3 (OOCs)

Since your original GM was kidnapped by aliens and no longer remembers how/when/why the UPP thread lists Collyn with Astrogation-4, that would seem to be the most recent iteration, so that's what Collyn has.


As for crewing the ship's, whatever we decide today is always subject to change tomorrow... and twice on Tuesdays. Keep in mind that it's an evolving game. We've added two new players since The Plan was first discussed.
Theodore McFarlane
player, 1335 posts
Human Capt, IN ret.
697AAA
Mon 6 Mar 2023
at 13:14
  • msg #282

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 280):

I vote for NPC's to Mercifuge. Otherwise, who would a PC converse with?
Varca Lexand
player, 967 posts
Human Vespexer
Raider
Mon 6 Mar 2023
at 20:21
  • msg #283

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 282):

Weeeeeeeeeeellllllll...

We're already kinda-sorta dealing with that issue with some of us Players "adopting" an NPC in order to help out StarMaster.  So, even if one ship ended up with an "all NPC Crew", we'd still be able to "play" aboard it--hell, even I am starting to consider asking to play Rejji...

I do think, however, that the "Old Crew" (Original Crew, whatever--you know who you are!) should be left aboard VultanThose folks made a direct Contract with King Oleb--he handed over control of his Harrier to us, to (unofficially) use in His Name (with adequate Deniability).
Theodore McFarlane
player, 1336 posts
Human Capt, IN ret.
697AAA
Mon 6 Mar 2023
at 20:48
  • msg #284

Re: Traveller's Aid Society-3 (OOCs)

I got Teddy and Collyn, so I could be on both. I can't do 3 though, not good enough for that.
Kira Cerise O'Neill
player, 17 posts
Mon 6 Mar 2023
at 20:52
  • msg #285

Re: Traveller's Aid Society-3 (OOCs)

What kind of ship is the Vultan?
StarMaster
GM, 356 posts
Mon 6 Mar 2023
at 21:09
  • msg #286

Re: Traveller's Aid Society-3 (OOCs)

The Vultan is a Harrier-class Commerce Raider.
Theodore McFarlane
player, 1337 posts
Human Capt, IN ret.
697AAA
Mon 6 Mar 2023
at 21:35
  • msg #287

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 286):

How you doing Rob? You okay today? My roommate goes for radiation treatment every day for 5 weeks starting Wednesday.
Ghent Bel-Andis
player, 183 posts
Human Broker
C97E88
Mon 6 Mar 2023
at 21:40
  • msg #288

Re: Traveller's Aid Society-3 (OOCs)

I wouldn’t mind an NPC
Zhouth
player, 1167 posts
Vargr
669999
Mon 6 Mar 2023
at 21:43
  • msg #289

Re: Traveller's Aid Society-3 (OOCs)

I'd prefer to stick to the "command team" rather than trying to play every ship. The latter will also become increasingly impractical as our fleet grows.
Zhouth
player, 1170 posts
Vargr
669999
Wed 8 Mar 2023
at 04:34
  • msg #290

Re: Traveller's Aid Society-3 (OOCs)

Okay, since we are in a new thread:

The Mercifuge now has Krssh (NPC), Viridian (DMPC), Taliesa (NPC), and Rejji (ex-PC), along with four of the original crew.

On the Vultan, that leaves us with...

Collyn, Ghent, Ingrid, Kira, Rayjaynul, Theodore, Varca, Zhouth (PCs)
Aaron (ex-PC)
Donio (NPC)

Did I miss anyone?

I don't think there's any real reason to change out who was doing what among the original team.

Ghent and Kira are both good pilots (replacing Viridian).
Rayjaynul is a good starship gunner.
Kira and Rayjaynul are both good with guns, so they join Collyn in the marine squad.

(Kira doesn't have specializations listed for Gunnery, Gun Combat, or Pilot?)


Theodore, Varca, Ingrid, and Zhouth have the officer staterooms.

The four crew staterooms are doubles.

Collyn/Donio, Rayjaynul/Ghent, Aaron, and Kira?  (Give the doctor a little more space; the Kira gets separated for the sake of quaint notions of propriety.)

That leaves us with enough room to pick up two more crew members: IIRC, we promised to give a ride to one of the locals, so we'll probably be putting him in with Aaron until we react Torpol.
This message was last edited by the player at 04:55, Wed 08 Mar 2023.
Rayjaynul Brown
player, 242 posts
Human, Drinaxian
3-9-6-C-9-4
Wed 8 Mar 2023
at 05:51
  • msg #291

Re: Traveller's Aid Society-3 (OOCs)

Still kinda sad that I'm on the Marine Squad lol
Zhouth
player, 1171 posts
Vargr
669999
Wed 8 Mar 2023
at 07:31
  • msg #292

Re: Traveller's Aid Society-3 (OOCs)

You're our primary gunner first and foremost.

Marine squad only when we don't need anything ship-shot.
Kira Cerise O'Neill
player, 21 posts
Wed 8 Mar 2023
at 14:07
  • msg #293

Re: Traveller's Aid Society-3 (OOCs)

Kira has Gun Combat-2 (Slug), Gunner-1 (Turret), and Pilot-2 (Spacecraft)
Ghent Bel-Andis
player, 185 posts
Human Broker
C97E88
Wed 8 Mar 2023
at 14:12
  • msg #294

Re: Traveller's Aid Society-3 (OOCs)

Having two pilots is good, in case something happens to the other.

Ghent has Spacecraft (3); Blades (3); Broker (3); Persuade (2)
Comm/Mechanics/Vacc Suits (1)


So not much of a gunner in his case, but would be good for melee.
Theodore McFarlane
player, 1338 posts
Human Capt, IN ret.
697AAA
Wed 8 Mar 2023
at 14:29
  • msg #295

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 290):

Ingrid can move in with Teddy! ;-)
Ghent Bel-Andis
player, 186 posts
Human Broker
C97E88
Wed 8 Mar 2023
at 15:52
  • msg #296

Re: Traveller's Aid Society-3 (OOCs)

Theodore McFarlane:
In reply to Zhouth (msg # 290):

Ingrid can move in with Teddy! ;-)


That was kinda my point in raising it, LOL
Zhouth
player, 1172 posts
Vargr
669999
Wed 8 Mar 2023
at 16:03
  • msg #297

Re: Traveller's Aid Society-3 (OOCs)

It would be bad policy to actually reassign staterooms on that basis. Also, the officer rooms aren't really outfitted for it (nor is life support going to cover any overbunking).

We might be able to deal with the latter with a refit but we aren't done with the just-get-it-working refits yet.
Rayjaynul Brown
player, 243 posts
Human, Drinaxian
3-9-6-C-9-4
Wed 8 Mar 2023
at 16:34
  • msg #298

Re: Traveller's Aid Society-3 (OOCs)

Well just saying 3 Str twig man does not engender ideas of Marine lol
Zhouth
player, 1173 posts
Vargr
669999
Wed 8 Mar 2023
at 17:06
  • msg #299

Re: Traveller's Aid Society-3 (OOCs)

With guns, not swords!

Maybe a nice laser rifle since that doesn't have any kick...
Rayjaynul Brown
player, 244 posts
Human, Drinaxian
3-9-6-C-9-4
Wed 8 Mar 2023
at 20:34
  • msg #300

Re: Traveller's Aid Society-3 (OOCs)

Neither does my Accelerator Rifle or Snub Pistol, which I can more effectively use.
Varca Lexand
player, 970 posts
Human Vespexer
Raider
Wed 8 Mar 2023
at 21:55
  • msg #301

Re: Traveller's Aid Society-3 (OOCs)

Ghent Bel-Andis:
Having two pilots is good, in case something happens to the other.

Ghent has Spacecraft (3); Blades (3); Broker (3); Persuade (2)
Comm/Mechanics/Vacc Suits (1)


So not much of a gunner in his case, but would be good for melee.


Which is why--once Ghent is "let in" on our real Plan, Varca wants to propose Ghent as being the "Business Face" of our little organization.  I know that Ingrid is currently doing that job...as well as Chief Engineer...and Assistant Medic...and Steward/Cook...and--well, y'all get the picture.

All of us are wearing many Hats, but I've always felt we were asking a little much from Ingrid.  Asking her to be our "Woman of Business" was mostly because, due to her background, she actually had Broker and Advocate and Steward.  Now, maybe I'm wrong (we are, after all, talking about Me and my Swiss-Cheese-Memory) but I've always thought that Ingrid would rather be our Engineer, rather than a Merchant or Administrator.

Look, you guys know that "Varca Always Lies"--he bends the truth like it's made outta soft rubber.  That's his origin--he started as a B&E tech and Flim-Flam guy, before he caught a bad case of Patriotism and became a Scout. (LIES!  He joined the Scouts to get off Drinax before his Creditors could catch him!  See?  He always Lies!  Just ask him!)

Anyways, when we're playing the Role of "Drinaxi Bumpkins", Varca could keep up the appearance of just being "Captain-the-Baron Theodore's" Bodyguard, while Ghent takes over the job of playing The Baron's Personal Assistant, and Ingrid takes on the more dangerous job of "Eye Candy hanging on The Baron's arm"--i.e., she becomes our Chief Spy and Information Gatherer.

Cuz, y'know, everybody dismisses the Eye Candy as harmless....  ^_^
Zhouth
player, 1174 posts
Vargr
669999
Wed 8 Mar 2023
at 22:18
  • msg #302

Re: Traveller's Aid Society-3 (OOCs)

Varca Lexand:
rather than a Merchant or Administrator.


Hey, Zhouth has the Administrator job! It's what he was trained for!

And he does it with an attention to detail that falls somewhere along the spectrum of "thorough" to "obsessive", at that!


In a social context he obviously has the role of (Extremely) Obvious Distraction. Except when he's so obvious that he goes unnoticed. Or just chatterboxes his way through the situation without giving anyone time to breathe. Or...
Ghent Bel-Andis
player, 187 posts
Human Broker
C97E88
Wed 8 Mar 2023
at 22:19
  • msg #303

Re: Traveller's Aid Society-3 (OOCs)

Varca Lexand:
Cuz, y'know, everybody dismisses the Eye Candy as harmless....  ^_^



I’m far from harmless..! Oh wait… Ingrid. Right.
Zhouth
player, 1175 posts
Vargr
669999
Wed 8 Mar 2023
at 22:33
  • msg #304

Re: Traveller's Aid Society-3 (OOCs)

Since the subject matter in the other thread seems more OOCish: we supposedly know his hiding spot from the other crew and the astrogation data, don't we? So we shouldn't need to spend a bunch of time searching.

If anything the Mercifuge's presence can be used to briefly cover for the appearance of a second, unfamiliar ship (the Vultan). It isn't likely to fool Redthane for very long though, especially if Miria isn't there and talking.

If we can capture Redthane's ship (assuming that he still has one), great, but I suspect that we'll have to take the *blamblamblam* approach which, given that we have a long-range particle barbette, we can probably do from beyond any range at which he can retaliate. Even better is that it may end up killing him and his crew with the radiation, leaving the ship in at least a partially-salvageable state.

And if not, the Vultan and Mercifuge together should have enough firepower to gun him down via the "lots of explosions" route.
This message was last edited by the player at 22:33, Wed 08 Mar 2023.
Varca Lexand
player, 972 posts
Human Vespexer
Raider
Wed 8 Mar 2023
at 22:49
  • msg #305

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 302):

Exactly!  When we're play-acting at being newbie "Drinax Bumpkins", we want folks to underestimate us--we gotta try hard not to have our "Bumpkin" persona's either get into too much trouble or act "too heroic".  We're Gathering Intel when we play the "Bumpkins".

But when we hoist the Skull-&-Bones, we gotta make everyone think we're Bad-Ass Pirates who inflict Death & Destruction upon all they meet!  That means that delightful, soft-spoken Ingrid turns into the vicious Pirate Queen, who smashes people's noses with her pistol--just 'cuz they burped!  And Varca has to threaten to toss folks "into the Protein Vat" while Zhouth chuckles and adds "Make mine Rare!"

We'll moderate it as best we can, but we're out here to convince Drinax' neighbors that neither The Imperium or The Heirate have any interest in protecting them from the "depredations" of the Pirates--but that they can look to Drinax for help & protection.

And if that means we gotta leave behind smoking, radioactive craters, then that's what we're gonna do!  Only, y'know, in a friendly way....
Kira Cerise O'Neill
player, 22 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Wed 8 Mar 2023
at 23:05
  • msg #306

Re: Traveller's Aid Society-3 (OOCs)

Kira can also rock the whole 'clinging silk shirt, thigh high leather boots, smouldering gaze. and contemptuous sneer' thing :)
This message was last edited by the player at 23:11, Wed 08 Mar 2023.
Zhouth
player, 1176 posts
Vargr
669999
Thu 9 Mar 2023
at 07:19
  • msg #307

Re: Traveller's Aid Society-3 (OOCs)

So, who is our Electronics/Sensors person?

Edit: Looks like it's Aaron. Time for him to run diagnostics on the moon to find out where the tumor is...
This message was last edited by the player at 07:41, Thu 09 Mar 2023.
Kira Cerise O'Neill
player, 23 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Thu 9 Mar 2023
at 14:18
  • msg #308

Re: Traveller's Aid Society-3 (OOCs)

OOC: Can I assume that Kira has been brought somewhat up to speed by the time we arrive at the Palindrome system? She will have spent flight time getting to know a bit about the crew and their mission.
StarMaster
GM, 361 posts
Thu 9 Mar 2023
at 14:41
  • msg #309

Re: Traveller's Aid Society-3 (OOCs)

Yes, full briefings would take place once the ship is in J-space since there's no chance of eavesdroppers there.
Kira Cerise O'Neill
player, 25 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Sun 12 Mar 2023
at 23:48
  • msg #310

Re: Traveller's Aid Society-3 (OOCs)

Would Kira (being a pirate like Redthane) have heard any juicy gossip or rumours about him?
Zhouth
player, 1179 posts
Vargr
669999
Sun 12 Mar 2023
at 23:54
  • msg #311

Re: Traveller's Aid Society-3 (OOCs)

We should have a pretty thorough description/capabilities of Redthane's ship (and Redthane himself) between the Mercifuge's logs (sensor logs included), the video from Torpol, and - most importantly - several ex-associates (Krrsh and the Mercifuge crew) who have dealt with him and been flying their own ships with his?

Also, if Kira wants me to write up what Zhouth is like... oof, where to begin? It might be better to let everyone else (try to) describe him. That, or go through the old threads and form your own impression. ;)
Ghent Bel-Andis
player, 190 posts
Human Broker
C97E88
Mon 13 Mar 2023
at 00:02
  • msg #312

Re: Traveller's Aid Society-3 (OOCs)

Ghent’s rather new to the group, so he knows little about Redthane, other than his rep and what other spacefarers have said about him at meetings. He did have access to more info than others being a 1st officer with the merchant marines, but no first hand accounts.
Rayjaynul Brown
player, 245 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 13 Mar 2023
at 02:07
  • msg #313

Re: Traveller's Aid Society-3 (OOCs)

Just realized how much smaller Aaron is than me, bless you my smol prince, I am neither the shortest nor the lightest.
Zhouth
player, 1180 posts
Vargr
669999
Mon 13 Mar 2023
at 02:21
  • msg #314

Re: Traveller's Aid Society-3 (OOCs)

Hey, Zhouth isn't exactly tall, either: 5'3"/1.6m - only slightly more than Aaron!

Okay, sure, there's a species difference in there too, but Krssh is still much taller (~1.75m).
Rayjaynul Brown
player, 247 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 13 Mar 2023
at 02:27
  • msg #315

Re: Traveller's Aid Society-3 (OOCs)

Yes, but you are what is colloquially known as a Nerd, while he is most assuredly a Jock.
Zhouth
player, 1181 posts
Vargr
669999
Mon 13 Mar 2023
at 02:56
  • msg #316

Re: Traveller's Aid Society-3 (OOCs)

Judging by their UPPs, Zhouth is at least as jock-capable as Rayjay is: skill-wise, not very in either case, but Zhouth is much more physically fit.

On the other hand, Rayjay has a higher Int (despite Zhouth being the academic).

Combined with his gunnery, engineering, remote ops, mechanics, etc, along with firearm training, this tells us that Rayjay isn't a jock at all.

No, what Rayjay really qualifies as is a gearhead.
This message was last edited by the player at 03:03, Mon 13 Mar 2023.
Rayjaynul Brown
player, 248 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 13 Mar 2023
at 04:14
  • msg #317

Re: Traveller's Aid Society-3 (OOCs)

Perhaps, but the statement was in reference to the differences between you and Krrsh.
Zhouth
player, 1182 posts
Vargr
669999
Mon 13 Mar 2023
at 04:25
  • msg #318

Re: Traveller's Aid Society-3 (OOCs)

Well, Krssh has a similarly not-jock physique and a whole lot of technical skills (no surprise as a lifelong spacer/pirate), so he's also essentially a tech-head.

...when he's not predominantly a sot, that is.
Rayjaynul Brown
player, 249 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 13 Mar 2023
at 04:43
  • msg #319

Re: Traveller's Aid Society-3 (OOCs)

Maybe if you equate Jockhood to Atheletics or Physical Stats sure, in which case Collyn is our leading contender, though Taliesa isn't far behind.

But either case, he's probably far better at sports than you are.
Zhouth
player, 1183 posts
Vargr
669999
Mon 13 Mar 2023
at 04:48
  • msg #320

Re: Traveller's Aid Society-3 (OOCs)

Oh, pure attitude-wise?

That would be Varca. Definitely Varca. He wouldn't think of himself as anything less. ;)
Rayjaynul Brown
player, 250 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 13 Mar 2023
at 04:52
  • msg #321

Re: Traveller's Aid Society-3 (OOCs)

Yeah, I can definitely see that, even if he's probably never seen a ball that wasn't also a grenade.
Varca Lexand
player, 974 posts
Human Vespexer
Raider
Mon 13 Mar 2023
at 19:01
  • msg #322

Re: Traveller's Aid Society-3 (OOCs)

Ghent Bel-Andis:
Ghent’s rather new to the group, so he knows little about Redthane, other than his rep and what other spacefarers have said about him at meetings. He did have access to more info than others being a 1st officer with the merchant marines, but no first-hand accounts.

     Trust me, Ghent--once we're done with this Redthane issue, I am so planning on abusing your knowledge from being a Merchant Marine Officer!

     We gots us some Pi-Ratting to do, and you're gonna help us find victims... ^_^
Ghent Bel-Andis
player, 191 posts
Human Broker
C97E88
Mon 13 Mar 2023
at 19:03
  • msg #323

Re: Traveller's Aid Society-3 (OOCs)

That was the idea. :D
Starwolf
GM, 2 posts
Mon 13 Mar 2023
at 19:49
  • msg #324

Re: Traveller's Aid Society-3 (OOCs)

Zhouth:
Oh, pure attitude-wise?

That would be Varca. Definitely Varca. He wouldn't think of himself as anything less. ;)


Rayjaynul Brown:
Yeah, I can definitely see that, even if he's probably never seen a ball that wasn't also a grenade.


Oh Boy!  Oh Boy!  Labelling People! My all-time favorite activity!  Let's start pointing some fingers...!

Varca is openly Amoral (I've explained this a couple times, already--go Google it!) and--when asked--always classifies himself as a "Thug" (then punched the person who asked).  However, observant people have caught on that Varca always says it as "acting like a Thug", or words to that effect.

Given his apparent obsession with gadgets and armor, one might think he's a "Tech-Head".  However, a second look shows that all the "gear" he's "obsessed" with has to do with either Breaking & Entering or Keeping him Alive in any situation.

Physically, Varca acts tougher than he really is.  That's because he is a lunatic, and refuses to acknowledge to himself that he's a Light-Worlder--his Homeworld's Gravity is only 0.39.  Amoung his own people (and on his Homeworld) he's "about average" in strength.  Amoung alla you Monsters...well, let's just say that when it comes to Arm Wrestling ... Varca only has any chance of beating Rayjay--he ties a lot with Ingrid--and he really, really hates all the rest of you... ^_^

To that end, Varca is often doing Strength and Endurance training (he's locked into a cycle of spending XP to improve his strength, only to lose it to Age Rolls), so one could get the impression that he's a "Muscle-Head".

Varca would just give you one of his maniac grins if you called him a "Muscle-Headed Thug" or a "Techie-Thief".

Because he would suddenly shift gears and behave as if he were familiar with walking the Halls of Power and Politics, easily navigating those treacherous corridors...

So ... He's complicated....  ^_^
Rayjaynul Brown
player, 251 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 13 Mar 2023
at 20:23
  • msg #325

Re: Traveller's Aid Society-3 (OOCs)

It's the favorite pastime of our species, what can we say?
Varca Lexand
player, 977 posts
Human Vespexer
Raider
Mon 13 Mar 2023
at 23:29
  • msg #326

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 325):

Hey Kira!  I probably missed it--y'know, me having been around here so much, lately ^_^--but I thought you chose to stay with Viridian?  If so, that would put you aboard Mercifuge...
Zhouth
player, 1184 posts
Vargr
669999
Mon 13 Mar 2023
at 23:36
  • msg #327

Re: Traveller's Aid Society-3 (OOCs)

She moved to the Vultan per a bit later dialogue. Better to keep the PCs on one ship for now.
Kira Cerise O'Neill
player, 28 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Mon 13 Mar 2023
at 23:49
  • msg #328

Re: Traveller's Aid Society-3 (OOCs)

Plus the Mercifuge has those claws, you know... so gauche! :)
Ghent Bel-Andis
player, 192 posts
Human Broker
C97E88
Mon 13 Mar 2023
at 23:57
  • msg #329

Re: Traveller's Aid Society-3 (OOCs)

I thought Varca had claws... I can ensure he keeps them to himself.

>.>
This message was last edited by the player at 23:58, Mon 13 Mar 2023.
Varca Lexand
player, 979 posts
Human Vespexer
Raider
Tue 14 Mar 2023
at 00:18
  • msg #330

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 329):

You may scoff now!  But those salvager claws will pay for themselves before this is over!
Zhouth
player, 1186 posts
Vargr
669999
Tue 14 Mar 2023
at 01:35
  • msg #331

Re: Traveller's Aid Society-3 (OOCs)

Are the ships both powered? They'd have to keep power on to provide life support, and that would mean a signature.

It'll make a big difference if it's *just* the Janal Torsk with a power signature.
Ghent Bel-Andis
player, 193 posts
Human Broker
C97E88
Tue 14 Mar 2023
at 01:41
  • msg #332

Re: Traveller's Aid Society-3 (OOCs)

The other one could be derelict, and used as a base. Heck, Silverhand’s ship mightnhave a berth nearby too.
StarMaster
GM, 367 posts
Tue 14 Mar 2023
at 01:46
  • msg #333

Re: Traveller's Aid Society-3 (OOCs)

Minimal power... probably batteries... from Torsk. No power from Harrier.
Zhouth
player, 1187 posts
Vargr
669999
Tue 14 Mar 2023
at 02:06
  • msg #334

Re: Traveller's Aid Society-3 (OOCs)

Umm...

"So doesn't it follow that the Janal Torsk doesn't, either? If anything, it probably has worse sensors."

They were stated to be 100 feet apart. Never mind high-tech sensors, their eyeballs would be enough to spot it.
Varca Lexand
player, 980 posts
Human Vespexer
Raider
Tue 14 Mar 2023
at 22:53
  • msg #335

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 334):

Well, yes--100 linear feet apart.  But it was also stated that they each were in a different ice chasm.  Thus, there is some kind of "ice wall" between them.  It could be thick, it could be thin, it could be short it could be tall.

As for detecting any energy emissions--I suggest we only trust Thermal readings gained from within 1-5 miles.  Thermal emissions are both the hardest, and easiest, to suppress.

Everything else--everything else!--is subject to an Electronic Warfare procedure called "Signal Suppression".  This is where you have gear/materials/methods--both passive and active--that "suppress" any signals that may come from your ship.
     Examples: Submarines have a "rubber" (it ain't really rubber--don't make me smack you!) coating on their hulls that absorbs/reduces SONAR signals that hit the hull, thus reducing the strength of the return signal and increasing the likelihood that the Sub will be mistaken for something else--this is "passive" signal suppression.
     "Active" signal suppression: every single thing that uses "electricity" in any form is simultaneously generating & emitting a "signal".  This can be either a "radio" signal or a magnetic "signal"--and often time both.  The simple act of friction between two moving metal objects generates a teeny-tiny-super-small "spark" of both electricity and magnetism--not enough that you, holding the two items of metal in your hands and rubbing them together, would notice.  But a sensitive enough "detector" would. (don't believe me? Google "Simple Dynamo"--a device you can spin with your hand, and it generates electricity in usable amounts)  A running motor generates enough radio hash to interfere with low-powered radio reception.  A copper wire with electricity running through it generates a magnetic field around the wire that can be detected several inches away from the wire.

If you really give a crap about this--or if you just wanna be able to toss around reasonable sounding "technobabble", this Wikipedia article does an okay job of explaining it (without needing the requisite 6-year-old to dumb it down)  https://en.wikipedia.org/wiki/Electronic_warfare

So...just because those two ships "detect" as powered down doesn't mean they actually are.  Now, y'all know that Varca has (an insane) confidence in Drinaxi technology--in his (addled) head he can't believe anybody could "spoof" Vultans sensors--but also remember, that we are only using Passive sensors.  Even if their "tech" is lower than ours, if they are managing to really, really, keep themselves "signal silent", then it would be super-hard to detect them with Passives.  They would appear as if they were dead, or powered down.

Sure, they might be making God's Own Noise that our Active sensors would detect--but "active" sensors means that WE are pushing out powerful signals which are pretty easy to detect.
Kira Cerise O'Neill
player, 30 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Tue 14 Mar 2023
at 23:07
  • msg #336

Re: Traveller's Aid Society-3 (OOCs)

Tried to create Redthane in HeroForge;



Also 'Torsk' means 'cod' in Danish, which amuses me greatly :)
This message was last edited by the player at 23:12, Tue 14 Mar 2023.
Zhouth
player, 1188 posts
Vargr
669999
Wed 15 Mar 2023
at 01:18
  • msg #337

Re: Traveller's Aid Society-3 (OOCs)

So... since he's screaming at us over comms, we probably don't need to maintain silence any longer.

And if we're going to start shooting, we'd better do it before they get powered up and moving.
Kira Cerise O'Neill
player, 32 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Wed 15 Mar 2023
at 14:05
  • msg #338

Re: Traveller's Aid Society-3 (OOCs)

Summary;

The crew of the Vultan and Mercifuge arrive at Palindrome to search for Redthane. They discover two ships hidden in adjacent ice crevasses on a moon. Passive sensors identify one as a 200-ton Far Trader, likely Redthane's Janal Torsk, and the other as a mysterious ship resembling their own Harrier-class Vultan.

Varca links to the laser-comm with Mercifuge, instructing them to prepare and intermittently transmit an audio file containing snippets of Silverhand's voice at various power levels. The plan is to lure Redthane out of hiding. Despite the crew's stealth and caution, Redthane eventually detects them and desperately calls for parlay, shouting, "Who the frell are you people?! What do you want?!"

Meanwhile, Grunge suggests that the unknown Harrier has been hidden for hundreds of years, unbeknownst to Redthane. The crew debates their next move, with some advocating for a missile strike and others urging restraint. They consider the possibility of Redthane not knowing about Silverhand's situation and weigh the consequences of their actions as bounty hunters versus cold-blooded pirates.

As the crew maintains their position above the chasms, Kira focuses on piloting the Vultan and  quips to Zhouth, "Looks like Redthane has some new toys. Maybe he's hoping to take over the universe, one tiny ice moon at a time."

Varca continues to collect and analyze passive scan data, sharing it with Mercifuge and their targeting systems. He expresses concern about giving away their position if they switch to active scans but is also worried about Redthane potentially detecting them the longer they remain in place.

Aaron suggests that Redthane is hiding from Admiral Darokyn and might not know they are hunting him for the bounty. He proposes lighting up the ships with full sensors to scare Redthane. Varca agrees that this is a possibility, but ultimately leaves the decision to Captain Theo.

Aaron points out that if they attack Redthane, they might be seen as cold-blooded pirates themselves. Zhouth notes that if they bring Redthane to justice, they could be considered no-nonsense bounty hunters.

Varca shares his concern about the unknown Harrier, asking Captain Grunge if he knows anything about it. Grunge replies that he had no idea the ship existed until they rescued him and finds it amusing that Redthane had been sitting so close to everything he wanted without knowing it was there.

As the crew continues to debate, Varca sends a message to Grunge, asking him to have Mercifuge run a full spectrum scan on the unknown ship and send the data to the Vultan. The goal is to keep an eye on the Janal Torsk in case it activates its targeting sensors.

Ultimately, the crew decides to continue passive scans and maintain their position above the chasms while they gather more information. They await Captain Theo's orders, with Varca proposing to bury the unknown Harrier beneath the ice cliffs and deal with it later. In the meantime, the Vultan's particle cannon would target the Free Trader.
This message was last edited by the player at 14:36, Wed 15 Mar 2023.
Zhouth
player, 1191 posts
Vargr
669999
Wed 15 Mar 2023
at 14:22
  • msg #339

Re: Traveller's Aid Society-3 (OOCs)

Zhouth, meanwhile, is conflicted about their course of action. He points out that if they attack Redthane, they might be seen as cold-blooded pirates themselves. At the same time, he argues that if they bring Redthane to justice, they could be considered no-nonsense bounty hunters.

Umm, the pointing-out part was done by someone else entirely...
Kira Cerise O'Neill
player, 33 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Wed 15 Mar 2023
at 14:34
  • msg #340

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 339):

Ah, my bad. Or ChatGPT's bad. Will edit.
Ghent Bel-Andis
player, 198 posts
Human Broker
C97E88
Mon 20 Mar 2023
at 01:21
  • msg #341

Re: Traveller's Aid Society-3 (OOCs)

Viridian Starfire:
"I don't see any way around it but to sleep the marines."

"Now comes the tricky part... getting the crew off the Torsk. We definitely don't want the Torsk lifting off under its own power without us being in control. Transferring while it's still down in the crevasse is out of the question."

"So, we're looking at EVA. Redthane first, then the marines... one at a time. Then we go down with our own crew to take control."

"Once it's in orbit, then we take a look at this other Harrier."</darkblue>


This is what Ghent meant about terms of the surrender and slowly going through their crew. I didn’t write as much because there are others that can RP the encounter, and we don’t have Redthane (onboard) yet. That said, the above was what I was expecting when I was giving terms for how the surrender should proceed.
This message was last edited by the player at 01:22, Mon 20 Mar 2023.
Zhouth
player, 1195 posts
Vargr
669999
Mon 20 Mar 2023
at 01:49
  • msg #342

Re: Traveller's Aid Society-3 (OOCs)

Just as obviously, they'd never studied at the School of Never Let Them See You Sweat.

In the words of Phoenix Wright: OBJECTION!

When has Zhouth ever been ice cold? It would be such an obviously abnormal reaction from him that people would reasonably conclude that something was direly wrong!

On the contrary, erratic and/or agitated reactions like the one he just had are far more of a sign that everything's perfectly normal (for his particular value of normal), thank you!


Now, anyone else reacting like that... well, you'd have a point there.
Starwolf
GM, 7 posts
Mon 20 Mar 2023
at 03:19
  • msg #343

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 342):

Yeah, what the Mutt said!  He ain't "ice cold"!  He's a Scientist!  He's...Detached.  Yeah, that's it!  He's maintaining Scientific Detachment!

Hey look, Zhouth!  Varca is helping!

^_^
Zhouth
player, 1196 posts
Vargr
669999
Tue 21 Mar 2023
at 04:36
  • msg #344

Re: Traveller's Aid Society-3 (OOCs)

"And remember, the Admiral wants Redthane tried, convicted and carbonized on Clarke."

We didn't actually talk to Darokyn about Redthane and the public talk was just about wanting him dead. Is this a blooper or is it referring to a different admiral?
StarMaster
GM, 371 posts
Tue 21 Mar 2023
at 18:40
  • msg #345

Re: Traveller's Aid Society-3 (OOCs)

It refers to the conversations PCs should have had at least off-screen if not in actual conversations. Derived from the conversation at the Blue Diamond. It was a request made by Admiral Darokyn of Captain McFarlane.
Ghent Bel-Andis
player, 200 posts
Human Broker
C97E88
Tue 21 Mar 2023
at 19:07
  • msg #346

Re: Traveller's Aid Society-3 (OOCs)

I drank way too much!! I didn't get that message... LOL
Zhouth
player, 1197 posts
Vargr
669999
Tue 21 Mar 2023
at 19:17
  • msg #347

Re: Traveller's Aid Society-3 (OOCs)

Well, he'll still get carbonized. And they can put his corpse on trial if necessary.

Torpol may want to get a word in on that too.
Zhouth
player, 1198 posts
Vargr
669999
Thu 23 Mar 2023
at 20:37
  • msg #348

Re: Traveller's Aid Society-3 (OOCs)

So, it sounds like the plan is for Redthane to have a private audience with the nobleman (Theodore) flanked by his two armored guards (Varca in his usual suit, Zhouth in his boarding suit).

That coincidentally leaves the people who are actually good with guns free to quietly monitor the situation and put bullets and/or lasers in Redthane's skull if he tries anything.

We're not genre blind here. A sudden but inevitable betrayal is... self-explanatory.
Rayjaynul Brown
player, 256 posts
Human, Drinaxian
3-9-6-C-9-4
Thu 23 Mar 2023
at 21:49
  • msg #349

Re: Traveller's Aid Society-3 (OOCs)

Less effective if we put him on ice shortly thereafter.
Zhouth
player, 1199 posts
Vargr
669999
Sat 25 Mar 2023
at 12:36
  • msg #350

Re: Traveller's Aid Society-3 (OOCs)

So... according to the narrative from StarMaster, we're now at the point that Redthane is on board and the three of us should be meeting him rather than Varca talking to Kira about it. I'm going to suppose that that happened earlier? ;)

Zhouth would have definitely made the point that someone should scan him for "...weapons and explosives and neurotoxins and all of those other things," before letting him onto the Vultan. :P

Should we have a separate thread for the meeting? It'll be easier to follow the different dialogues that way.
Varca Lexand
player, 987 posts
Human Vespexer
Raider
Sat 25 Mar 2023
at 13:09
  • msg #351

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 350):

     Yeah...

     I suppose, pretty much, you could look at all that stuff Viridian is doing as being done prior to, during, and after our meeting with Redthane (yeah, in a separate thread-kinda-sorta way).
     If there's some element of these actions that you feel Zhouth (or anyone) would have a hand in, I guess you can still interact--he only just put 'em up.

     It hasn't, yet, been written that Redthane has been delivered to us (but it's been implied).  I'm not certain, but I think StarMaster might be letting us write our own intro to The Meeting, and he'll just provide Redthane's answers to our questions.  I'm just waiting on a couple answers from you & Theo, before I do just that.
Ghent Bel-Andis
player, 205 posts
Human Broker
C97E88
Sat 25 Mar 2023
at 16:07
  • msg #352

Re: Traveller's Aid Society-3 (OOCs)

I just posted, but it occurs to me I might not be where that conversation is happening.

We need a roster by ship thread somewhere so we can compare and know where we’re at.
This message was last edited by the player at 16:07, Sat 25 Mar 2023.
Kira Cerise O'Neill
player, 41 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Sat 25 Mar 2023
at 16:58
  • msg #353

Re: Traveller's Aid Society-3 (OOCs)

Yes, must admit to being slightly confused as to who is on which ship.
Ghent Bel-Andis
player, 206 posts
Human Broker
C97E88
Sat 25 Mar 2023
at 18:34
  • msg #354

Re: Traveller's Aid Society-3 (OOCs)

Thanks for the crew list Star Master, most helpful.

How many actual players do we actually have vs characters?
Zhouth
player, 1200 posts
Vargr
669999
Sat 25 Mar 2023
at 19:00
  • msg #355

Re: Traveller's Aid Society-3 (OOCs)

There are currently seven players controlling eight PCs. (Theodore and Collyn are run by the same person.)
Ghent Bel-Andis
player, 207 posts
Human Broker
C97E88
Sat 25 Mar 2023
at 19:22
  • msg #356

Re: Traveller's Aid Society-3 (OOCs)

So enough to have 3 captains and 3XOs, and … ah… one commodore?
This message was last edited by the player at 19:24, Sat 25 Mar 2023.
StarMaster
GM, 374 posts
Sat 25 Mar 2023
at 19:44
  • msg #357

Re: Traveller's Aid Society-3 (OOCs)

I'd have said 9 PCs (if Teddy wants to play a second character, that's fine by me), 5 NPCs, and now 13 npcs.
Ghent Bel-Andis
player, 208 posts
Human Broker
C97E88
Sat 25 Mar 2023
at 19:48
  • msg #358

Re: Traveller's Aid Society-3 (OOCs)

So three per ship then? Whats the plan?
Theodore McFarlane
player, 1353 posts
Human Capt, IN ret.
697AAA
Sat 25 Mar 2023
at 19:49
  • msg #359

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 357):

I already do, Collyn.
StarMaster
GM, 375 posts
Sat 25 Mar 2023
at 19:54
  • msg #360

Re: Traveller's Aid Society-3 (OOCs)

I think the plan is to eventually have all the PCs on the Vultan... otherwise I'd be running 3 subgames; struggling with just this one right now.

That doesn't mean Ghent can't still captain his own ship. We had a ready=made NPC to take over Mercifuge. Nothing there for Torsk yet.
Rayjaynul Brown
player, 258 posts
Human, Drinaxian
3-9-6-C-9-4
Sat 25 Mar 2023
at 20:39
  • msg #361

Re: Traveller's Aid Society-3 (OOCs)

Well then time to interview some captain candidates.
Rayjaynul Brown
player, 260 posts
Human, Drinaxian
3-9-6-C-9-4
Sun 26 Mar 2023
at 00:33
  • msg #362

Re: Traveller's Aid Society-3 (OOCs)

Pretty sure Ghent's supposed to be part of the interrogation, I think.
Ghent Bel-Andis
player, 210 posts
Human Broker
C97E88
Sun 26 Mar 2023
at 00:35
  • msg #363

Re: Traveller's Aid Society-3 (OOCs)

I was told to leave (wanted to be a fly on the wall), but StarMaster wrote me in on the Torsk
This message had punctuation tweaked by the player at 00:35, Sun 26 Mar 2023.
Rayjaynul Brown
player, 261 posts
Human, Drinaxian
3-9-6-C-9-4
Sun 26 Mar 2023
at 00:39
  • msg #364

Re: Traveller's Aid Society-3 (OOCs)

Hmm, so it would seem.
StarMaster
GM, 378 posts
Sun 26 Mar 2023
at 01:01
  • msg #365

Re: Traveller's Aid Society-3 (OOCs)

Alas, no... the 'triumvirate' had this intimidation scenario in mind, so Ghent was supposed to be the VIP escort and then leave.

At this point, the sensors between the Vultan and Mercifuge are fully linked, with Vultan having the superior military sensors but Mercifuge having the better salvage/mining/mineral sensors. They are also slightly different.

No reason the Torsk didn't get added to the mix.
Varca Lexand
player, 988 posts
Human Vespexer
Raider
Sun 26 Mar 2023
at 17:09
  • msg #366

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 365):

Zhouth:
There are currently seven players controlling eight PCs. (Theodore and Collyn are run by the same person.)

     Collyn is an NPC!  I don't care what anyone says--I've seen his Union Card!!
     ^_^

Ghent Bel-Andis:
So enough to have 3 captains and 3XOs, and … ah… one commodore?

     NOT Commodore!  I'm the Mission Commander!  It's a Political Rank, not Military.  You people need to get that straight!  I remind you that we serve a Monarchy--and one that (I think) isn't Constitutional!  You slugs keep disrespecting my author-i-tie and I'll Space you!  I have that powe--hey!  Let go of me!  I'm the Mission Commander, dammit!  Put me dow--No!  Not in the airlock! Let me out of here--no, I didn't mean tha-*WHOOSH*

StarMaster:
Alas, no... the 'triumvirate' had this intimidation scenario in mind, so Ghent was supposed to be the VIP escort and then leave.

     That would be The Troika!!  I prefer to use the Russian word.  It carries a more...sinister intent...Don't 'cha think?
Collyn Ramburton
Player, 134 posts
Solomani
6B788A
Sun 26 Mar 2023
at 17:18
  • msg #367

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 366):

"I am not an NPC, I'm a second PC that is usually in the background, but not always!"
Zhouth
player, 1203 posts
Vargr
669999
Mon 27 Mar 2023
at 01:39
  • msg #368

Re: Traveller's Aid Society-3 (OOCs)

Also, if there are only three ships then one of the captains would be the commodore. We're not a large enough fleet to require a full-time admiral.
Ghent Bel-Andis
player, 217 posts
Human Broker
C97E88
Mon 27 Mar 2023
at 01:42
  • msg #369

Re: Traveller's Aid Society-3 (OOCs)

I figured one of the captains might be the commodore; or it could switch.

Was just trying to figure out what the big plan was.

Also: loving the artwork intermixed with the adventure, Kira
Varca Lexand
player, 992 posts
Human Vespexer
Raider
Mon 27 Mar 2023
at 02:43
  • msg #370

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 369):

Yo!  Guys on the wrecked Harrier!

If this ship follows the same Basic layout, then the Upper Deck will be focused on Command (the Bridge & Computer controls) & Crew Living Space (staterooms, Common Areas & "housekeeping" supplies).  Vultan also has a Ship's Locker/Armory close to the Bridge.

Lower Deck will be dedicated to machinery, computers, and combat systems.  Check the Deckplans StarMaster has in the Game Maps to get a general idea of what to expect.  Just remember that he said this ship is noticeably larger than Vultan--that could just mean more floorspace, or it could even mean another deck.

As Kira mentioned, first keep an eye out for things we can salvage that won't require disassembly--undamaged or repairable spacesuits, man-portable weapons, rooms full of Missiles, spare Ship's Boats, the complete Elvis Collection from 3023, commemorative mugs saying "I Survived the Long Night and all I got was this Solid Gold mug"--y'know--small stuff ^_^
Varca Lexand
player, 994 posts
Human Vespexer
Raider
Mon 27 Mar 2023
at 03:42
  • msg #371

Re: Traveller's Aid Society-3 (OOCs)

AND ONE MORE THING...!

     For those of you who may have forgotten--or those of you who are new, and do not know--I (once again) present our ship's Heraldry...


     Back at the beginning, we came up with the idea that a Vultan was a bird of prey, about the size of an Eagle, that had existed on Drinax prior to the Aslan Attack.  None have been seen since that fateful day and they are assumed to be extinct ... along with 97-percent of all other life on the planet.
Zhouth
player, 1205 posts
Vargr
669999
Mon 27 Mar 2023
at 23:01
  • msg #372

Re: Traveller's Aid Society-3 (OOCs)

At the rate the die roller is going, the lot of you are going to end up inadvertently wrecking whatever salvage there still is down there.
Rayjaynul Brown
player, 264 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 27 Mar 2023
at 23:08
  • msg #373

Re: Traveller's Aid Society-3 (OOCs)

Yeah, not sure I want to be poking around missiles with my rolls. Also, not sure what CU, TU, and SU mean. But if they potentially mean Consumable Units, Tech Units, and Supply Units, probably not going to find a lot of the latter two with my rolls.
Zhouth
player, 1206 posts
Vargr
669999
Mon 27 Mar 2023
at 23:17
  • msg #374

Re: Traveller's Aid Society-3 (OOCs)

Cosmetic, Structural, and Technical Units. It's an abstraction for the types of components needed to patch up the remaining issues with the Harrier.

Notice X has the list of what's fixed/missing, although I'm not sure how up to date it is.
Rayjaynul Brown
player, 265 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 27 Mar 2023
at 23:46
  • msg #375

Re: Traveller's Aid Society-3 (OOCs)

Ah good to know, then we'll be styling for sure lol
Varca Lexand
player, 996 posts
Human Vespexer
Raider
Mon 27 Mar 2023
at 23:56
  • msg #376

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 375):

Gold Light Fixtures are not affected by age/cold/ice.  Be GENTLE with the Dining Crystal!!

There's probably only ice-intrusion near holes in the hull--so some of the supply closets may be ice-free--eyes open for fresh Table Linen!!
This message was last updated by the player at 23:56, Mon 27 Mar 2023.
Ghent Bel-Andis
player, 219 posts
Human Broker
C97E88
Tue 28 Mar 2023
at 00:13
  • msg #377

Re: Traveller's Aid Society-3 (OOCs)

It’s a derelict ship, not a Walmart,
..! Lol
Kira Cerise O'Neill
player, 49 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Tue 28 Mar 2023
at 14:58
  • msg #378

Re: Traveller's Aid Society-3 (OOCs)

OOC: Kira found nothing of value. Sorry guys :)
Kira Cerise O'Neill
player, 50 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Thu 30 Mar 2023
at 17:48
  • msg #379

Re: Traveller's Aid Society-3 (OOCs)

Did you see the latest Mandalorian? I now insist we have a big steering wheel installed on the bridge for the captain! :)
Ghent Bel-Andis
player, 220 posts
Human Broker
C97E88
Thu 30 Mar 2023
at 18:39
  • msg #380

Re: Traveller's Aid Society-3 (OOCs)

Saw both that and Picard... OMG! Mama mia!
Zhouth
player, 1208 posts
Vargr
669999
Fri 31 Mar 2023
at 17:01
  • msg #381

Re: Traveller's Aid Society-3 (OOCs)

Kira: how about giving it a description of the interrogation scene and see what it comes up with? I suspect that there are a few bits that will confuse it.
Kira Cerise O'Neill
player, 52 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Fri 31 Mar 2023
at 17:52
  • msg #382

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 381):

I did try. It got *very* confused. But I managed to get a fairly good image of Ferrik (minus his eyepatch) :)


This message was last edited by the player at 18:48, Fri 31 Mar 2023.
Zhouth
player, 1210 posts
Vargr
669999
Fri 31 Mar 2023
at 20:30
  • msg #383

Re: Traveller's Aid Society-3 (OOCs)

Oh, go on. Show us some of the confused results.
Starwolf
GM, 13 posts
Sat 1 Apr 2023
at 13:44
  • msg #384

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 383):

Ferrick Redthane has an Eyepatch...?
Kira Cerise O'Neill
player, 53 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Sat 1 Apr 2023
at 13:59
  • msg #385

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 383):

This was my first attempt; 'Caribbean space pirate with red jacket and dreads being interrogated by three shadowy figures'


Varca Lexand
player, 999 posts
Human Vespexer
Raider
Sat 1 Apr 2023
at 14:17
  • msg #386

Re: Traveller's Aid Society-3 (OOCs)

In reply to Kira Cerise O'Neill (msg # 385):

Oh!  Oh!  Varca's the one with the Hat, right?  'Cuz Varca always wears a helmet...
Theodore McFarlane
player, 1360 posts
Human Capt, IN ret.
697AAA
Sat 1 Apr 2023
at 15:11
  • msg #387

Re: Traveller's Aid Society-3 (OOCs)

None are Teddy, not Jamaican/Carribean descended
Rayjaynul Brown
player, 267 posts
Human, Drinaxian
3-9-6-C-9-4
Sun 2 Apr 2023
at 00:09
  • msg #388

Re: Traveller's Aid Society-3 (OOCs)

Think the AI misinterpreted that line of text, because that's three mysterious Caribbean space pirates interrogating someone.
Kira Cerise O'Neill
player, 54 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Sun 2 Apr 2023
at 00:11
  • msg #389

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 388):

Spot on  :)
Zhouth
player, 1212 posts
Vargr
669999
Wed 5 Apr 2023
at 17:03
  • msg #390

Re: Traveller's Aid Society-3 (OOCs)

It seems like Viridian's question was intended as happening a bit later rather than during the search - maybe we should have it in a post-Palindrome thread to avoid temporal anomalies?

Also, the picture on the lower right looks more like three Caribbean space pirates engaged in a tarot reading.
This message was last edited by the player at 17:05, Wed 05 Apr 2023.
Theodore McFarlane
player, 1363 posts
Human Capt, IN ret.
697AAA
Wed 5 Apr 2023
at 17:04
  • msg #391

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 390):

temporal anomolies sounds like me.
Varca Lexand
player, 1002 posts
Human Vespexer
Raider
Thu 6 Apr 2023
at 00:33
  • msg #392

Re: Traveller's Aid Society-3 (OOCs)

OOC:
StarMaster:
The idol was almost as easy to identify: a Xuvendi cursed idol--one-eyed screaming monkey-like 17" statuette carved out of zharwood. Worth... 200MCr?

     Two Hundred MILLION Credits?!!  The farging monkey-monster statue is worth 200 Mega-Credits?
     Ghent, Darling, are you absolutely certain that's an accurate assessment?  Hmm?  Maybe let someone else take a stab at it?

Ghent Bel-Andis
player, 222 posts
Human Broker
C97E88
Thu 6 Apr 2023
at 00:39
  • msg #393

Re: Traveller's Aid Society-3 (OOCs)

What the heck does Ghent know about art? He does plan on trying to sell it though!,
Zhouth
player, 1213 posts
Vargr
669999
Thu 6 Apr 2023
at 01:04
  • msg #394

Re: Traveller's Aid Society-3 (OOCs)

Yeah, that estimate sounds a bit optimistic. Am I missing something about the Xuvendi (who are they anyway) or zharwood that would spike the price that high?
Ghent Bel-Andis
player, 223 posts
Human Broker
C97E88
Thu 6 Apr 2023
at 01:32
  • msg #395

Re: Traveller's Aid Society-3 (OOCs)

Possibly cursed and notoriously attributed to each owner’s demise… but yeah, Ghent would probably know who might be in the market for those, and at worse… maybe they’re stolen and there’s an insurance bounty for their return.
Starwolf
GM, 16 posts
Thu 6 Apr 2023
at 14:20
  • msg #396

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 395):

Maybe sooner rather than later, y'know?  I mean, considering how well Redthane's possessing it has worked out for him...
Ghent Bel-Andis
player, 225 posts
Human Broker
C97E88
Thu 6 Apr 2023
at 14:24
  • msg #397

Re: Traveller's Aid Society-3 (OOCs)

I think he had other problems. Lol
Varca Lexand
player, 1004 posts
Human Vespexer
Raider
Thu 6 Apr 2023
at 15:07
  • msg #398

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 397):

Yeah!  Damn Idol Cursed him!

In Other News....

StarMaster has to go back to the Hospital today to prep for some Surgery Tuesday (I don't know why he's being admitted so early!  I'm not a Doctor, I'm a Security Contractor, dammit!) and we're not sure if he'll have Internet access during his stay. Doc says he could be in Hospital Recovery for 1 to 3 weeks.

Hopefully StarMaster will just be offline until next week--so you miserable Space Rats get ME to watch over you for a little while bwa-ha-ha-ha-ha-ha-ha!

Since we're such a great group of chatty gossips--Roleplayers!-- I'm gonna have Varca hold a Barn Dance--Organizational Meeting!--aboard Mercifuge, in the large Cargo Bay on the upper deck.  He'll lay out our "next move" and we can all have input on where-and-what we do next--before we actually leave the Pallindrome System.

I'll put up something to that effect, when I get home later this afternoon.

Until then--the Floggings will continue until Morale improves! ^_^
Rayjaynul Brown
player, 270 posts
Human, Drinaxian
3-9-6-C-9-4
Thu 6 Apr 2023
at 20:09
  • msg #399

Re: Traveller's Aid Society-3 (OOCs)

Not the Floggings! Whatever will we do without the Floggings? lol
Ghent Bel-Andis
player, 227 posts
Human Broker
C97E88
Thu 6 Apr 2023
at 22:21
  • msg #400

Re: Traveller's Aid Society-3 (OOCs)

Hope he gets better soon..!
StarMaster
GM, 394 posts
Sat 8 Apr 2023
at 05:38
  • msg #401

Re: Traveller's Aid Society-3 (OOCs)

Hope I get better soon, too!



So, it'll take four jumps to get back to Drinax with the bounty--Palindrome to Borite, Borite to Torpol, a week's comm lag for Clarke to get on board, Torpol to Drinax.

How much role-playing do you want to indulge in at each of these locations? Is this something we can fast-forward?

I ask because it doesn't seem like we are all on the same page... not even sure we're reading the same book any more.

And then where to next?
Rayjaynul Brown
player, 271 posts
Human, Drinaxian
3-9-6-C-9-4
Sat 8 Apr 2023
at 06:19
  • msg #402

Re: Traveller's Aid Society-3 (OOCs)

Something to get everyone caught up and on the same page would be nice, but other than that I'm fine with a time skip. But as for the time figure, with effectively four jumps to make our way back, does that mean four weeks to train?
StarMaster
GM, 395 posts
Sat 8 Apr 2023
at 06:24
  • msg #403

Re: Traveller's Aid Society-3 (OOCs)

Exactly. Working on that very thing.


I guess it gets down to how deep everyone wants to get into the role-playing. We could spend the next six months REAL TIME role-playing out the meeting with King Oleb, or we can just deal with it in a few posts.
Ghent Bel-Andis
player, 228 posts
Human Broker
C97E88
Sat 8 Apr 2023
at 13:26
  • msg #404

Re: Traveller's Aid Society-3 (OOCs)

Ghent would work on improving his leadership and dexterity (martial arts?), and likely work on getting to know the crew better / keeping morale up. Don’t mind skipping ahead.
Kira Cerise O'Neill
player, 56 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Sat 8 Apr 2023
at 13:58
  • msg #405

Re: Traveller's Aid Society-3 (OOCs)

Kira's good with skipping ahead a bit. One request; can we try to keep everything in one thread? It gets kinda confusing having to fit everything together from 3-4 threads.
Ghent Bel-Andis
player, 229 posts
Human Broker
C97E88
Sat 8 Apr 2023
at 14:17
  • msg #406

Re: Traveller's Aid Society-3 (OOCs)

This ^
Kira Cerise O'Neill
player, 57 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Sat 8 Apr 2023
at 14:17
  • msg #407

Re: Traveller's Aid Society-3 (OOCs)

Summary of events;

Varca addresses the assembled pirates. He introduces himself and his fellow crewmates from the Vultan, explaining the situation with their former captains - Captain Silverhand is dead, while Captain Redthane has retired and is now a corpsicle. Varca offers the pirates an opportunity to join his organization, promising the same pay rate as the Imperial Spacer's Guild, with additional shares of loot following the accepted method used by the Pirate Lords of Theev. He also mentions that excellent performance and outstanding efforts will be rewarded. The pirates, though initially unsure, accept the deal and express their willingness to work with Varca and his crew.

The Vultan crew decides to spend four days salvaging a sister ship to their Vultan, the Imperial Star Dragon Flaming Victory, which is discovered to have a construction date only two years after the Vultan. During this time, they utilize the Vultan's tech-15 fuel processors and the Mercifuge's fuel processors to refuel their ships with ice from the moon. This process not only refuels the ships but also boosts crew morale as they participate in a competition to break ice rocks for an extra cash reward.

Ingrid spends her time studying and installing a Jump Booster on the Vultan. She discovers that the Booster uses hyperfusion injectors on the jump bubble to expand it to J-3 without requiring additional hydrogen fuel. This effectively tricks the Jump Drive into thinking it's larger than it is. While Ingrid acknowledges the risks associated with this technology, she is confident that the Vultan's advanced sensors and safety measures can handle the task.

The Mercifuge is found to have auxiliary fuel tanks that can store enough fuel to cover both other ships, allowing them to make just one jump to reach their destination, Borite. During this time, Ghent conducts research on a painting and statue they've acquired. He discovers the painting's value and an ongoing dispute over its ownership, while the statue has a mysterious history, with rumors of it causing the death of several prominent people and possibly being a secret Zhodani weapon.

Ghent also learns about the Vanadium Trace and a mysterious Zhodani electronic puzzle box, which is rumored to reveal the location of the Treasure of Sindal on the planet Noricum. The treasure itself is subject to much speculation, with various theories ranging from death stars and battle wagons to piles of gold, gems, and jewelry.

Ingrid investigates the Ultracline chair after Ghent's request and finds two unexpected circuits. The first seems to be a communication device, but she lacks the time and focus to fully analyze it. The second is a transponder identifying the ship as the Independent Far Trader Starfang out of Tyr. It's unclear whether Redthane was aware of it, but its presence raises questions about why it would be installed in the captain's chair.

As the crew works on their salvage operation and integrating the new pirate crew members into their ranks, they start receiving communications from the Palindrome authorities. Initially, the messages are infrequent, but as the days pass, they become more insistent, with the authorities growing increasingly curious about their activities on the ice moon.

Commander Krimson Onaki of the Palindrome Space Force eventually contacts the Vultan crew, demanding that they identify their intent and operations or face a defensive posture from Palindrome forces. The crew must now decide how to address the situation with Palindrome while continuing their salvage operation and managing their newly expanded organization.
This message was last edited by the player at 15:30, Sat 08 Apr 2023.
Rayjaynul Brown
player, 272 posts
Human, Drinaxian
3-9-6-C-9-4
Sat 8 Apr 2023
at 14:51
  • msg #408

Re: Traveller's Aid Society-3 (OOCs)

Quite concise. Unlike that Harrier name, quite the mouth full. Imperial Star Dragon Flaming Victory? I assume Imperial is the nation designation but still, Star Dragon Flaming Victory. Poor girl.
Ghent Bel-Andis
player, 231 posts
Human Broker
C97E88
Sat 8 Apr 2023
at 15:03
  • msg #409

Re: Traveller's Aid Society-3 (OOCs)

Imperial Star Dragon is a fleet designation for that type of ship like an SSD.

So the ISD Flaming Victory. Are we close to imperial bases?
StarMaster
GM, 397 posts
Sat 8 Apr 2023
at 15:25
  • msg #410

Re: Traveller's Aid Society-3 (OOCs)

Nope, the ship's full and proper name is Imperial Star Dragon Flaming Victory. It is not the ship class/designation.

Apparently it has nothing to do with the Imperium. It is referencing an ancient myth about dragons, one type of which was known as an 'imperial dragon'.
Zhouth
player, 1219 posts
Vargr
669999
Sat 8 Apr 2023
at 16:56
  • msg #411

Re: Traveller's Aid Society-3 (OOCs)

Also, the king of Drinax sits on the Dragon Throne, much like the Imperium's emperor has the Iridium Throne. You'll tend to see images and references accordingly in a lot of old Drinaxi stuff.
Ghent Bel-Andis
player, 232 posts
Human Broker
C97E88
Sat 8 Apr 2023
at 17:31
  • msg #412

Re: Traveller's Aid Society-3 (OOCs)

I admit I know nothing of the Traveller RP setting, one more reason to play. ^-^
Theodore McFarlane
player, 1364 posts
Human Capt, IN ret.
697AAA
Sat 8 Apr 2023
at 17:40
  • msg #413

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 412):

You better get well Rob! We want to play a long time! ;-) Take care of yourself, will be thinking of you!
This message had punctuation tweaked by the player at 17:41, Sat 08 Apr 2023.
Starwolf
GM, 18 posts
Sat 8 Apr 2023
at 17:42
  • msg #414

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 411):

...which goes back to the progenitor(?) of our beloved Kingdom of Drinax -- the Sindalian Star Empire, the autocratic ruler of which was called The Dragon Emperor.  A double-headed Dragon is the Imperial symbol of that ancient Empire (we even have a big portrait of a Sindalian Emperor hanging in Vultan's lounge ^_^) and is why Fat Oleb's throne is called The Dragon Throne--Oleb's ancestors saw themselves as the "inheritors" of the Sindalian Star Empire, so they gave the Throne the same name as the ancient Sindalian Dragon Throne.
Ghent Bel-Andis
player, 233 posts
Human Broker
C97E88
Sat 8 Apr 2023
at 17:48
  • msg #415

Re: Traveller's Aid Society-3 (OOCs)

Just wondering, is there some fiction to read that could explain the galaxy 101 dynamics that one should read if they want to delve into Traveller a bit more?
Ghent Bel-Andis
player, 234 posts
Human Broker
C97E88
Sat 8 Apr 2023
at 18:19
  • msg #416

Re: Traveller's Aid Society-3 (OOCs)

Oh and why is Varca jumping back and forth and ignoring the comms? :P
Theodore McFarlane
player, 1366 posts
Human Capt, IN ret.
697AAA
Sat 8 Apr 2023
at 18:27
  • msg #417

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 416):

you answered the comms well!
StarMaster
GM, 398 posts
Sat 8 Apr 2023
at 18:39
  • msg #418

Re: Traveller's Aid Society-3 (OOCs)

He ran out of time to finish his post...

The ships are no longer communicating with each other via tight-beam laser comms, but are on general broad-band communication systems. That's subject to Vultan's communication security protocols... when wanted or necessary. Cool Blue is only one of 19 icy moons that orbit Palindrome... at 115,000 miles.
Ghent Bel-Andis
player, 235 posts
Human Broker
C97E88
Sat 8 Apr 2023
at 20:11
  • msg #419

Re: Traveller's Aid Society-3 (OOCs)

Theodore McFarlane:
In reply to Ghent Bel-Andis (msg # 416):

you answered the comms well!


Thank you…! Just thought we had moved on.
StarMaster
GM, 399 posts
Sat 8 Apr 2023
at 20:24
  • msg #420

Re: Traveller's Aid Society-3 (OOCs)

Varca and I do seem to be posting at cross-purposes a lot...

STARMASTER: You're approaching Torpol starport...

VARCA: The party's just getting started on Palindrome...

He's got the dog by the tail and just won't let it go! Pretty much he's got these dozen posts he wants to put up and can't find the time to post them.
Zhouth
player, 1221 posts
Vargr
669999
Sun 9 Apr 2023
at 05:59
  • msg #421

Re: Traveller's Aid Society-3 (OOCs)

Zhouth had budgeted three months worth of expenses with two jumps/month for the Vultan back when we were on Torpol and set up the ship's fund. I don't think that we're at quite that threshold yet but will be on the way back. Still, the cost of the Vultan's resupply should be covered for now.
Kira Cerise O'Neill
player, 58 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Sun 9 Apr 2023
at 15:11
  • msg #422

Re: Traveller's Aid Society-3 (OOCs)

Is it Grunge or Grudge?
Theodore McFarlane
player, 1367 posts
Human Capt, IN ret.
697AAA
Sun 9 Apr 2023
at 16:25
  • msg #423

Re: Traveller's Aid Society-3 (OOCs)

In reply to Kira Cerise O'Neill (msg # 422):

Grunge.
Starwolf
GM, 19 posts
Sun 9 Apr 2023
at 16:41
  • msg #424

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 423):

Yeah, that was me screwing up.  I do it all the time.

I have a character in another Game named "Vonon"--and I have "Varca", here--I often mix up those two names between the two games.

I have a character named "Drudge" in another Game, and I guess I sorta transposed that with "Grunge", and started calling Krrsh "Cap'n Grudge" (I think Grudge sounds more "ominous", but...)

^_^
Zhouth
player, 1222 posts
Vargr
669999
Sun 9 Apr 2023
at 19:20
  • msg #425

Re: Traveller's Aid Society-3 (OOCs)

Re the trade goods: the stuff with the high tariff probably isn't worth it. The spices, sure. The biochem/pharma, maybe. The rest? We'd need a super-broker result just to break even.

Oh, and the bobble-head aslan. If you think that we can find a market for it.

I mean, I'm sure that we can sell one to Varca, but five tons of them might be a bit more challenging.
Kira Cerise O'Neill
player, 60 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Sun 9 Apr 2023
at 19:44
  • msg #426

Re: Traveller's Aid Society-3 (OOCs)

In reply to Starwolf (msg # 424):

I must say, I prefer "Grudge" as well.

More.... piraty  :)
Starwolf
GM, 20 posts
Sun 9 Apr 2023
at 20:42
  • msg #427

Re: Traveller's Aid Society-3 (OOCs)

Zhouth:
Re the trade goods: the stuff with the high tariff probably isn't worth it. The spices, sure. The biochem/pharma, maybe. The rest? We'd need a super-broker result just to break even.

Oh, and the bobble-head aslan. If you think that we can find a market for it.

I mean, I'm sure that we can sell one to Varca, but five tons of them might be a bit more challenging.


I was thinking similarly.  Look at the Jump Route we're planning--Palindrome-to-Borite-to-Torpol-to-Asim & Drinax.

Just spit-balling, here...

None of those cargoes we might call "technological" may have any value at Borite (and what will they pay with) ... although ... maybe, if those "pharmaceuticals" are things like basic medicines and medical nutrition supplements, we could barter with the Borites to fill our cargo holds with agro-products.  Drinax invaded Asim because of food shortages (20 years ago), after all.  I'm guessing that food might always be a welcome commodity.

Didn't Redthane's Raid actually hit a biochemical supply location? (hell, maybe that stuff is sitting right here) Maybe we could take that stuff back to Torpol and offer it up as "replacements" for their losses?  If the pharma isn't right for Borite, maybe here at Topol.

The Spices seem to be "cheap" here, it's likely they from the (nearby) Imperium.  We might get a good price for them all the way back at Drinax.

I think that both the Common Electronics and the Advanced Electronics might do well at Asim--we could sell the Common stuff to the locals, and the Advanced stuff to the Drinaxi running the Starport.  And we are trying to get a Tech Revolution started there...

If not Asim, maybe we could use those electronics to start up a trade with another nearby planet that has the same TL as Asim--Planet Paal.  They are a non-industrial world with a Rich economy.  All those electronics may play well there...
Rayjaynul Brown
player, 274 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 10 Apr 2023
at 03:11
  • msg #428

Re: Traveller's Aid Society-3 (OOCs)

Yeah, mostly though I find it funny that those tonages exactly fit our current capacity lol
Ghent Bel-Andis
player, 237 posts
Human Broker
C97E88
Mon 10 Apr 2023
at 03:16
  • msg #429

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 428):

GM did it on purpose:

StarMaster:
The cargoes listed weren't meant as 'convenient' lots, but what would actually fit in the ships' cargo holds..

Varca Lexand
player, 1008 posts
Human Vespexer
Raider
Mon 10 Apr 2023
at 03:19
  • msg #430

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 428):

Maybe.  And maybe we'd just specifically looked for cargoes of a size to optimize our carrying--oh, what the frack would Varca know about it?  If it doesn't fit in the hold, Varca's solution would be the selective use of explosives to make it fit!
Rayjaynul Brown
player, 276 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 10 Apr 2023
at 03:30
  • msg #431

Re: Traveller's Aid Society-3 (OOCs)

Of course I know, but Rayjay wouldn't, to him it'd seem a tad bit too convenient is all I'm saying lol.
Rayjaynul Brown
player, 277 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 10 Apr 2023
at 18:04
  • msg #432

Re: Traveller's Aid Society-3 (OOCs)

Just noticed the House Rules for training lol, down from 2 Month Training periods to 1 Week Training periods, bless you.

Either case, had been training Althetics Strength since I joined 4 jumps and thus weeks ago to no avail. While given the House Rules also working on Mechanics for 2 weeks and both Eletronics Computer and Sensors for another week each, all three of which turned out successful. Thought I'd let you know.

So, for the next 4 Weeks I'll continue to train Athletics Strength, and pray to RN-Jesus, and if I somehow make progress, I'll shift into Athletics Endurance then Agility if successful. Lets see if we can make these noodles into something more!

While also working on Electronics Comms then Sensors if successful.
StarMaster
GM, 407 posts
Mon 10 Apr 2023
at 21:47
  • msg #433

Re: Traveller's Aid Society-3 (OOCs)

If you haven't noticed it yet, the thread for updating your characters skills has been updated. If you are attempting to improve your character's skills, you should post which ones here.
Varca Lexand
player, 1009 posts
Human Vespexer
Raider
Mon 10 Apr 2023
at 22:27
  • msg #434

Re: Traveller's Aid Society-3 (OOCs)


SKILL TRAINING WHILE EN ROUTE TO...
CREW MEMBERSKILL & LEVEL ACHIEVED
Varca Lexand
------------------------
THEEVSTR: 5.3
---TO---&
PALINDROMEDeception: 1.1
------------------------
PALINDROMESTR: 5.4
---TO---&
WAY  POINTDeception: 2.0
------------------------
WAY POINTSTR: 5.5
---TO---&
BORITEAthletics(DEX): 2.0
------------------------
BORITESTR: 6.0
---TO---&
TORPOLPersuade: 1.1
------------------------
TORPOLDiplomat: 1.1
---TO---&
DRINAXPersuade: 2.0
------------------------
DRINAX 
---TO---&
??? 
------------------------


Total # Ranks: 26
Total # Developed Skills: 34
This message was last edited by the player at 22:39, Mon 10 Apr 2023.
Rayjaynul Brown
player, 278 posts
Human, Drinaxian
3-9-6-C-9-4
Tue 11 Apr 2023
at 03:13
  • msg #435

Re: Traveller's Aid Society-3 (OOCs)

Oh, so what part was updated recently?
Varca Lexand
player, 1011 posts
Human Vespexer
Raider
Tue 11 Apr 2023
at 16:00
  • msg #436

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 435):

Hey, all you Vultans!

As long as we're re-arranging Crews, here, I wanna check in and make sure everyone is doing things they actually want to do....

Anybody wants a new job, or to get rid of a current job--or even commit suicide by challenging Varca for the Commander's job (no rubber bullets for that fight)--just speak up!

For example, Varca is happy being the ship's Sensor & Electronic Warfare Officer.  He was also pulling double duty as Comm Officer, but is happy to give that up, if anyone wants it.

Rayjaynul is, I think, the best Gunner amoung us, so I assume he holds a Ship's Gunner position--probably Primary Gunner.  And lately he's been acting as a Comm Officer.  Are you happy with that, Rayjay?  Any other "hat" you wanna wear?

BTW, Vultan is designed with a Gunner Station on the Bridge, and is where the on-duty Gunner should be sitting.  The Bridge Gunner Station can control both turrets (Old Drinaxi ships used a lot of automation, and while the turrets do have manual controls, the ship was designed for Gunners to rarely sit in them).

I'm pretty sure Theo is happy as Captain... ^_^  He's also one of our Pilots (Tertiary Pilot?  Maybe Back-Up Pilot? ^_^).  Are you happy with that, Theo?  Any other "hat" you wanna wear? (Ghent is currently challenging your position as "Ship's Stud")

Zhouth is a "Science Officer" and also Ship's Quartermaster (which I assume is an alternate reference to him being a "Ship's Steward" or "Ship's Purser").  Are you happy with that, Zhouth?  Any other "hat" you wanna wear?

Ingrid is the Chief Engineer, but that was based on her simply having more Engineering skills than the rest of us.  We now have a couple more Engineers available, so, Ingrid, do you want to keep being our go-to for Engineering?  As I recall, Ingrid also has a high(er than the rest of us) Steward skill, which she has been using to be our un-official Ship's Cook--sorry--Ship's Chef ^_^  Are you happy with that, Ingrid?  Any other "hat" you wanna wear?

Kira has expressed expertise with both Gunner & Pilot.  She also presents as a Ground Combatant (Varca doesn't use the word "Marine" for shipboard fighters, he uses "Raider", instead).  Got any preference, here, Kira?  With Viridian moving to Mercifuge, our Vultan has an opening for Primary Pilot (while the Captain is a Pilot, the ship isn't designed for him to do the flying during combat, except in emergencies).  Or you could wrestle with Rayjaynul for Primary Gunner.  Or, if you're feeling frisky, you could challenge Taliesa for Chief Raider...that might involve hand-to-hand combat, though (Varca's money is on Taliesa)

Aaron is Ship's Medic.  Are you(we) happy with that, Aaron?  Any other "hat" you(we) wanna (make you) wear?

I'm not sure about the NPCs.  I'm pretty sure that Taliesa is staying on Vultan as Chief Raider (unless Kira opts for that--just know that Varca is resistant to a Duty Pilot who runs off the Bridge to go lead a Ground Assault).  Can we assume the 4(?) Marines will be remaining aboard Vultan?  With all this shuffling of crew, we might have a free Stateroom aboard Vultan to shove all 4 into...

I/Varca want to send Rejji to Mercifuge along with Viridian.  Rejji can call himself Security Officer or Chief Raider, whatever he wants. Anyone have any issue with that?

Also, I/Varca is kinda insistent that whoever was Redthane's XO aboard Janal Torsk must come aboard Vultan to be XO under Theo. At least until we reach Asim

So...am I correct, then, in assuming that Collyn is to be assigned as Ghent's XO, on Janal Torsk?
Kira Cerise O'Neill
player, 63 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Tue 11 Apr 2023
at 16:03
  • msg #437

Re: Traveller's Aid Society-3 (OOCs)

Kira would be happy to be the pilot of the Vultan. She also like getting involved in scraps while raiding. :)
Kira Cerise O'Neill
player, 64 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Tue 11 Apr 2023
at 16:04
  • msg #438

Re: Traveller's Aid Society-3 (OOCs)

Oh and if she gets a chance, perhaps she can train her Piloting skill during the jumps.
Rayjaynul Brown
player, 279 posts
Human, Drinaxian
3-9-6-C-9-4
Tue 11 Apr 2023
at 17:21
  • msg #439

Re: Traveller's Aid Society-3 (OOCs)

Well Rayjay was basically born to be a Gunner, so more than happy to remain our Primary Gunner, even if we haven't gotten into any ship-to-ship combat yet lol, probably for the best given the system though.

As for a Secondary Gunner, we do have the Missiles, though there's no Specialization required or really involved with those as the missile literally aims itself.

And if I'm currently the best Comms Officer on deck that's also fine, though those are potentially grim prospects since I just recently trained it. Still a +3 though.
Varca Lexand
player, 1013 posts
Human Vespexer
Raider
Tue 11 Apr 2023
at 18:10
  • msg #440

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 439):

     I think you missed what I said (and I was quoting the "official" info about the Harrier), Rayjaynul...

     Both weapon turrets are controlled by 1 Gunner, from a Weapon Station up on the Bridge.  Each turret does have manual controls, but they are designed for emergency use (the Old Drinaxi Ship Architects were stoopid, that way).

     You could reconfigure another Bridge Station to control one of the turrets, but then both Gunners would be on the Bridge.  Since nobody is using the Comm Station, as Primary Gunner you could reconfigure that station for Gunnery and run things that way, with 2 Gunners on the Bridge.  Just check it with Cap'n Teddy.

     Varca has been "Acting" Comm Officer (+2 with EDU) because there are comm controls down in each Countermeasures Cabin (Varca sits in Portside Countermeasures running EW, while Zhouth sits in Starboard Countermeasures focusing on non-combat Sensor Ops)--jamming comms is one of the tasks performed in the Countermeasures Cabins.
Zhouth
player, 1224 posts
Vargr
669999
Tue 11 Apr 2023
at 18:59
  • msg #441

Re: Traveller's Aid Society-3 (OOCs)

Well... Zhouth has been acting as the de facto XO for the Vultan (mainly because it involves much the same as being the quartermaster - making sure that everyone's got what they need and knowing what we have, the details of which he takes to excessively thorough degrees), as well as the de facto XO for mission command (mostly because of the same detail obsession). If Varca wants to swap someone else into one of those jobs, well, okay...
Varca Lexand
player, 1013 posts
Human Vespexer
Raider
Tue 11 Apr 2023
at 23:10
  • msg #442

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 441):

No...more like I "knew" Zhouth was doing those duties, but it never registered with me that he wanted to do the XO's job.  I/Varca was just thinking to groom Redthane's old XO for "greater things".  I'm cool with kicking him out of his privileged position and tossing him back down amid the Rabble.  I'm sure he'll understand and hold no ill will towards us... ^_^
This message was last updated by the player at 23:10, Tue 11 Apr 2023.
Rayjaynul Brown
player, 280 posts
Human, Drinaxian
3-9-6-C-9-4
Wed 12 Apr 2023
at 00:19
  • msg #443

Re: Traveller's Aid Society-3 (OOCs)

I see, but would a single gunner be able to fire both turrets at once? I know with Multi-Turrets you can only fire weapons of the same kind together, but I'm not so sure about multiple turrets.
Zhouth
player, 1225 posts
Vargr
669999
Wed 12 Apr 2023
at 04:04
  • msg #444

Re: Traveller's Aid Society-3 (OOCs)

You probably want different gunners even if it can: someone specialized for each.
Ghent Bel-Andis
player, 240 posts
Human Broker
C97E88
Fri 14 Apr 2023
at 13:20
  • msg #445

Re: Traveller's Aid Society-3 (OOCs)

StarMaster:
Apparently Ghent hired a new comms officer for the Torsk. Someone named Uhura.



Ehhm, those were suggestions. I thought we needed to fill each position. Figured that was a WIP.

At least you pointed out the joke, LOL
StarMaster
GM, 409 posts
Fri 14 Apr 2023
at 13:42
  • msg #446

Re: Traveller's Aid Society-3 (OOCs)

It's all good, Ghent. It's part of the role-playing.


Vultan's second turret is a missile turret. It's a fire-and-forget system.
Rayjaynul Brown
player, 281 posts
Human, Drinaxian
3-9-6-C-9-4
Fri 14 Apr 2023
at 16:58
  • msg #447

Re: Traveller's Aid Society-3 (OOCs)

Yeah, so pretty much anyone can fire it with a respectable degree of accuracy.
Varca Lexand
player, 1014 posts
Human Vespexer
Raider
Fri 14 Apr 2023
at 17:28
  • msg #448

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 447):

And the 12 missiles currently loaded are refurbished Drinax-built TL14 Advanced Missiles (Smart).

they aren't just "Fire-and-Forget", these are "Fire-and-Come-Back-To-Remind-You" missiles

^_^
Starwolf
GM, 22 posts
Fri 14 Apr 2023
at 20:15
  • msg #449

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 448):

One more thing (which I find odd, for a design point) is that there is only 1 launch tube, apparently.  Vultan can only fire 1 missile at a time.

Maybe we can figger out a software work-around, some way to speed up the firing process, maybe rapid-fire off a pair of missiles, or something...
Rayjaynul Brown
player, 283 posts
Human, Drinaxian
3-9-6-C-9-4
Fri 14 Apr 2023
at 20:31
  • msg #450

Re: Traveller's Aid Society-3 (OOCs)

Yeah, tis one of the detractors of our particular missile set up.

Also, anyone else amused by the thought of giving a bunch of Vespexers Aslan bobbleheads?
This message was last edited by the player at 20:33, Fri 14 Apr 2023.
Theodore McFarlane
player, 1372 posts
Human Capt, IN ret.
697AAA
Fri 14 Apr 2023
at 20:40
  • msg #451

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 450):

ROFLMAO!
Varca Lexand
player, 1016 posts
Human Vespexer
Raider
Fri 14 Apr 2023
at 20:57
  • msg #452

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 450):

     ...grrrrrrrrrrrrrrr...
Rayjaynul Brown
player, 284 posts
Human, Drinaxian
3-9-6-C-9-4
Fri 14 Apr 2023
at 21:03
  • msg #453

Re: Traveller's Aid Society-3 (OOCs)

Hey now Varca, hear me out, they make for wonderful target practice and stress relief, wouldn't you agree?
Varca Lexand
player, 1016 posts
Human Vespexer
Raider
Sat 15 Apr 2023
at 00:45
  • msg #454

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 453):

     "I'd prefer to offer them to smart-asses...as Suppositories..."
This message was last updated by the player at 00:45, Sat 15 Apr 2023.
Theodore McFarlane
player, 1373 posts
Human Capt, IN ret.
697AAA
Fri 14 Apr 2023
at 21:40
  • msg #455

Re: Traveller's Aid Society-3 (OOCs)

In reply to Starwolf (msg # 454):

ROFLMAO! Shove it where the sun don't shine!
StarMaster
GM, 411 posts
Sat 15 Apr 2023
at 14:41
  • msg #456

Re: Traveller's Aid Society-3 (OOCs)

So, the PLAN was to get all the PCs unto the Vultan so that they could all interact. However, that means filling their two crews with more NPCs, particularly captain of the Torsk.

Vultan was going on to Drinax while the other two ships were going to Asim.

Another option, of course, is for the Mercifuge and Torsk to remain the same and go have their own adventure on Asim.

Anyone have any thoughts on this either way?
Theodore McFarlane
player, 1374 posts
Human Capt, IN ret.
697AAA
Sat 15 Apr 2023
at 14:48
  • msg #457

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 456):

Wow! We've been playing for 4 years here! Sweet!

Sounds right, we didn't want fat Oleb stealing half of the fleet! Should we kill him and take over Drinax? ;-)
Varca Lexand
player, 1017 posts
Human Vespexer
Raider
Sat 15 Apr 2023
at 15:16
  • msg #458

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 456):

OOC:
I already know that Varca and the Drinaxi Military Governor of Asim don't get along.  So that's why he's advocating for Vultan to go straight to Drinax, and then to Asim--we have a guy aboard that we want to install as the new Civilian Administrator for the Starport--and we're gonna need some kinda official document to get that done.  No way we go to the Military Governor with a "we brought along this foreign civilian who's gonna run the Starport better than you" without some document that starts with "By Order of King Oleb..."

Now, I am one of those who backs the "All PCs On One Ship" theory--but I also don't think we can initiate it until after Vultan goes back to Drinax, and then re-joins the other two on Asim.

I'm guessing that we'll need to spend at least 4-5 days at Drinax--for Fat Oleb to praise/abuse us with the results of our first operation. And only members of the "original" Vultan crew "have to" go to Drinax.

So, yeah, I suppose the current crews of Mercifuge & Janal Torsk--which would include Janal Torsk's current Captain...Ghent.  And maybe a couple of additions; anyone now on Vultan who feels they aren't needed on Drinax--like Kira or Rayjaynul--or anyone who doesn't feel the absolute NEED to visit the Contaminated Ruins of Old Drinax--like Kira or Rayjaynul--could tag along to Asim, instead.  Go visit all the pretty brown locations...

But, I mean, hey...if you really want to be verbally abused by an actual Petty Tyrant, well...

Ghent Bel-Andis
player, 242 posts
Human Broker
C97E88
Sat 15 Apr 2023
at 15:29
  • msg #459

Re: Traveller's Aid Society-3 (OOCs)

I just want to finish getting cargo in the holds… lol - but once that’s done, I want to empty them as soon as possible

Anyways, I think making it manageable for the GM is more important than us going in separate directions. I mean, as much as I liked going dining with half the crew, would have loved to storm the Mercifuge too and thought it was too bad that we hadn’t stuck together.
Zhouth
player, 1228 posts
Vargr
669999
Sat 15 Apr 2023
at 20:08
  • msg #460

Re: Traveller's Aid Society-3 (OOCs)

Piracy (if we ever actually engage in any) works best if the fleet is dispersed for day-to-day operations and only comes together for major events. Depending on which plan we go with (there have been several now), we'd also want to be operating separately for other reasons.

This means that yes, we're going to need to end up with all of the PCs on the Vultan and move as many NPCs as possible to the other ships. Second-character PCs may also be best off moved to the other ships and effectively put off camera (except during those major operations), just to keep the roster manageable.

We'll have a bit more flexibility there when we get a bigger ship to use for rough stuff instead of the Vultan.
Starwolf
GM, 25 posts
Sat 15 Apr 2023
at 20:12
  • msg #461

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 460):

     Yup.  Varca's always keeping an eye-out for that Battle Cruiser that somebody no longer needs...  ^_^
Rayjaynul Brown
player, 285 posts
Human, Drinaxian
3-9-6-C-9-4
Sat 15 Apr 2023
at 20:28
  • msg #462

Re: Traveller's Aid Society-3 (OOCs)

Zhouth's got the most of it I think.

Also Varca, have you so quickly forgotten that I am Drinaxian too? Maybe I'd like to see our glorious floating city again after being away from home for so long. lol
Kira Cerise O'Neill
player, 65 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Sun 16 Apr 2023
at 00:44
  • msg #463

Re: Traveller's Aid Society-3 (OOCs)

Sorry I haven't been posting much lately. Wife is recovering from surgery and the in-laws are visiting, so things are a bit chaotic. Hopefully things will be back to normal soon.
Ingrid Gustavdottir Sigar
player, 361 posts
Human Merchant
Sword Worlder
Sun 16 Apr 2023
at 00:51
  • msg #464

Re: Traveller's Aid Society-3 (OOCs)

In reply to Kira Cerise O'Neill (msg # 463):

I hope the recover goes well!
Rayjaynul Brown
player, 286 posts
Human, Drinaxian
3-9-6-C-9-4
Sun 16 Apr 2023
at 01:00
  • msg #465

Re: Traveller's Aid Society-3 (OOCs)

Indeed, as the saying goes, IRL comes first.
StarMaster
GM, 412 posts
Sun 16 Apr 2023
at 05:12
  • msg #466

Re: Traveller's Aid Society-3 (OOCs)

Seems to be a lot of RL going around just now!

After my butt surgery, I'm stuck laying in awkward and mostly uncomfortable positions during recovery so I'm having to learn how to use my computer upside down and sideways with one finger!
Starwolf
GM, 26 posts
Sun 16 Apr 2023
at 11:49
  • msg #467

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 462):

     I haven't forgotten, Rayjay...

     But you're one'a them slippery Palacers...so, as a Vespexer, I tend to "forget" you're a fellow Drinaxi.  o_o
Zhouth
player, 1229 posts
Vargr
669999
Sun 16 Apr 2023
at 21:44
  • msg #468

Re: Traveller's Aid Society-3 (OOCs)

a dozen companies are knocking at your door to engage in trade... though your destination may hamper that.

It's not like we'll never pass through Torpol again, so I'm sure that our brokers can engage in a little talk about future prospects even if we won't be going the right way this time!
Rayjaynul Brown
player, 288 posts
Human, Drinaxian
3-9-6-C-9-4
Sun 16 Apr 2023
at 22:01
  • msg #469

Re: Traveller's Aid Society-3 (OOCs)

Indeed, also it might be easier on the way back anyway.
Varca Lexand
player, 1019 posts
Human Vespexer
Raider
Tue 18 Apr 2023
at 02:10
  • msg #470

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 468):

How does Varca put this nicely...WRONG!  ^_^

Look, even if we don't end up doing any real Pi-Ratting, we still need to keep our attention on traffic along the Trade Routes--because the real Pirates will be doing that, and if we wanna interfere with them, we need the same Intel that the Pirates are getting.

Torpol is a layover world on 2 of those Routes.  Their planetary economy is based on refueling passing ships and providing entertainment & diversion for the passengers & crews of those ships.  Think of Torpol as Las Vegas--"out front" everything is bright & shiny, designed to separate Ship Crews from their cash.  It's only behind the scenes, where folks don't see it, that the day-to-day grind is happening.

We're gonna wanna reach out to information brokers there to keep us apprised of tradeships coming and going.  Torpol could also be a convenient world to dump our ill-gotten gains onto.  Especially as "The Vultan Group"--an entrepreneurial agency out of Drinax, remember?--has just been granted Favored Trade Partner status, here on Torpol  ^_^

So, if anybody, maybe, wants to spend any of the 3 days we gotta stick around Torpol on making Broker, Carouse, or Streetwise efforts (rolls) in order to locate people that we can get that info from...please do.

(We'll talk about Varca's desire to go do some "real Pirating" out around the Dust Belt worlds, later...)
Zhouth
player, 1230 posts
Vargr
669999
Tue 18 Apr 2023
at 04:08
  • msg #471

Re: Traveller's Aid Society-3 (OOCs)

Umm... isn't that what I was getting at? :P

Or did you read it that we WOULDN'T pass this way again?

(It'd be hard not to - it's not just on a trade route, it's on the route to half of the Reach.)
Kira Cerise O'Neill
player, 66 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Tue 18 Apr 2023
at 11:27
  • msg #472

Re: Traveller's Aid Society-3 (OOCs)

What kind of ship is the Lady Blackbird, btw?
StarMaster
GM, 417 posts
Tue 18 Apr 2023
at 11:56
  • msg #473

Re: Traveller's Aid Society-3 (OOCs)

It's a 200-ton Far Trader.
Kira Cerise O'Neill
player, 67 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Tue 18 Apr 2023
at 12:18
  • msg #474

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 473):

Ah cool. Like that design. Have always had a weak spot for Traveller ships. Converting the stats and layout of a Free Trader for Fading Suns at the moment :)


StarMaster
GM, 418 posts
Tue 18 Apr 2023
at 13:14
  • msg #475

Re: Traveller's Aid Society-3 (OOCs)

Nope. That's the Empress Marava-Class Far Trader.

Blackbird is the modified A2 Free Trader/Far Trader.


Yeah, Traveller ships were always practical and usable/useful, unlike Star Trek's monster ships.
Zhouth
player, 1231 posts
Vargr
669999
Tue 18 Apr 2023
at 17:43
  • msg #476

Re: Traveller's Aid Society-3 (OOCs)

Star Trek's are understandable given the model design and budget limitations when they started. They rarely/never show purely civilian freighters or the like either; those may look quite different.

I find Star Wars is often a much bigger offender. There are some very practical designs, a large number of iffy ones, and then an assortment that can only be described as 'What was the architect smoking!?'


The Free Trader is the one on the cover of the core book. The Far Trader and Fast Trader, while they have different internal configurations, use the same hull and look the same from the outside.
Starwolf
GM, 27 posts
Wed 19 Apr 2023
at 00:06
  • msg #477

Re: Traveller's Aid Society-3 (OOCs)

Zhouth:
Umm... isn't that what I was getting at? :P

Or did you read it that we WOULDN'T pass this way again?

(It'd be hard not to - it's not just on a trade route, it's on the route to half of the Reach.)

      Oh.  Sorry.  I actually did read it that we WOULDN'T pass this way again.  My Bad.
Ghent Bel-Andis
player, 243 posts
Human Broker
C97E88
Wed 19 Apr 2023
at 20:05
  • msg #478

Re: Traveller's Aid Society-3 (OOCs)

Hey All! my union decided to strike and now I'm on a picket line instead of my cozy office, so I can't update...!! Collective Bargaining at its best...

I haven't forgotten you all... just.. well... getting a lot more fresh air than expected, so my posting rate is going to go down for the next little while. I imagine I will also have to crunch at work once its over... ugh
Theodore McFarlane
player, 1375 posts
Human Capt, IN ret.
697AAA
Wed 19 Apr 2023
at 21:01
  • msg #479

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 478):

Sorry about the bad news, I was never in a union, never interested.
Ghent Bel-Andis
player, 244 posts
Human Broker
C97E88
Wed 19 Apr 2023
at 22:17
  • msg #480

Re: Traveller's Aid Society-3 (OOCs)

Never had the choice, if I’m honest. All part of working in the industry I’m in, where everyone is automatically part of the union if under contract for 3months +.
Varca Lexand
player, 1020 posts
Human Vespexer
Raider
Thu 20 Apr 2023
at 02:28
  • msg #481

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 480):

Well, good luck.  Here's hoping for a quick resolution...so you can get back to the more important job of Posting! ^_^
This message was last updated by the player at 02:28, Thu 20 Apr 2023.
Varca Lexand
player, 1021 posts
Human Vespexer
Raider
Thu 20 Apr 2023
at 03:24
  • msg #482

Re: Traveller's Aid Society-3 (OOCs)

Point Of Information:

Vultan "Raider Armor"
Drinax Made Boarding Vacc Suit





   Before leaving Torpol, Varca gets together with Aaron to get some pretty detailed
  physical scans of Krrsh Cap'n Grunge--in order to get him a customized Boarding Suit.


   When we arrive at Drinax, while we are there, Rayjay, Kira, Ghent, Taliesa, Collyn and
  Donio will also be fitted for customized Boarding Suits.


   Technically, all Raider Suits are on the books as Ship Property--it's just that some of
  them have been "permanently assigned" to specific people and those suits have been
  customized to their bodies & needs.  These are Drinax-built TL13 customized Boarding
  Suits--including all onboard electronics.


   If any of these people--Rayjay, Kira, Ghent, Taliesa, Collyn and Donio--do not wish to
  get a Raider Suit assigned to them (maybe because you already got something better,
  or you just don't wanna lug a heavy non-powered suit around during battle in a gravity
  well) then speak up NOW!!  Krr--I mean--Cap'n Grunge don't get a choice...but I
  doubt he'd say No to a customized hardened Vacc Suit that would otherwise cost him
  tens-of-thousands of credits.


   So SPEAK UP if you DO NOT want to be ASSIGNED a customized, personal TL13
  suit of Space Armor
.


   In fact--just to be a bigger Dickhead than I usually am--any of the aforementioned
  people who do NOT respond to this Post will NOT RECIEVE A FREE SUIT OF SPACE
  ARMOR!!!
! ^_~
Kira Cerise O'Neill
player, 68 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Thu 20 Apr 2023
at 11:44
  • msg #483

Re: Traveller's Aid Society-3 (OOCs)

"Suits you, sir" grins Kira, referring to an old Earth TV show.
Rayjaynul Brown
player, 290 posts
Human, Drinaxian
3-9-6-C-9-4
Thu 20 Apr 2023
at 18:14
  • msg #484

Re: Traveller's Aid Society-3 (OOCs)

Already got assigned one back when we fought that bug in the station and rescued Krrsh. Also, not that heavy as worn armor reduces its weight by half. This coming from Mister -1 Strength here so no one's got an excuse to not enjoy 16 Protection and 90 Rad Resistance.
This message was last edited by the player at 18:15, Thu 20 Apr 2023.
Ghent Bel-Andis
player, 245 posts
Human Broker
C97E88
Thu 20 Apr 2023
at 20:18
  • msg #485

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 482):

I'll not argue. :D
Zhouth
player, 1233 posts
Vargr
669999
Fri 21 Apr 2023
at 00:27
  • msg #486

Re: Traveller's Aid Society-3 (OOCs)

Wait, we're overcrowded and there was a fight? I thought we were under capacity after all the crew changes.

In other news, Zhouth has reached the mighty rank of Profession/Pharmaceuticals 2. No, he's not Breaking Bad. He's just restocking the med bay. :P
This message was last edited by the player at 00:29, Fri 21 Apr 2023.
Starwolf
GM, 31 posts
Fri 21 Apr 2023
at 00:58
  • msg #487

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 486):

     Hearing Zhouth's "news" Varca starts walking around the ship with a silly grin on his face--mumbling words like "War Gasses" and "Crimes Against Humanity"....


     Wha-at??  Varca is a Decendant of The Dragon, after all! (i.e., of Sindalian genetic heritage)

^_^
Zhouth
player, 1234 posts
Vargr
669999
Fri 21 Apr 2023
at 01:30
  • msg #488

Re: Traveller's Aid Society-3 (OOCs)

Umm, I don't think that those come in caplet form.

But, given his background. Varca might still be able to grin (maybe even more) about having a comprehensive stock of infection/radiation/etc prevention and treatment options.
Varca Lexand
player, 1023 posts
Human Vespexer
Raider
Fri 21 Apr 2023
at 04:09
  • msg #489

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 488):

*giggle* Anesthetic gas is a pharmaceutical product *giggle* there are a number of neurotherapeutic (both hallucinogenic and sedative) drugs which can be aerosolized *hee-hee*

The dictionary definition of "Pharmaceutical" may say "intended to treat or cure"--but we pesky humans have that delightful ability to weaponize anything!  ^_^

...Tear Gas is a pharmaceutical intermediate product...you'd know how to make that, too...
Varca Lexand
player, 1024 posts
Human Vespexer
Raider
Fri 21 Apr 2023
at 05:04
  • msg #490

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 489):

     Oh, c'mon!  I'm just kidding around!

     If it helps, I swear to everyone right now that Varca will try to keep the Chemical Warfare use down to a minimum...and if we ever get our hands on Megaton-scale nuclear weapons, Varca will only ever use them one at a time...and never multiple times on the same target.

     Probably...
Kira Cerise O'Neill
player, 70 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Fri 21 Apr 2023
at 13:05
  • msg #491

Re: Traveller's Aid Society-3 (OOCs)

Hawk Warriors! Delightful!  :)


StarMaster
GM, 422 posts
Fri 21 Apr 2023
at 13:51
  • msg #492

Re: Traveller's Aid Society-3 (OOCs)

Very nice. Wings might require a re-thinking of the motive force behind the flying, but I like it.

In the books, the wings are more decorative than functional. Like narrow shoulder pads that sweep halfway down the back. Do nothing as the Warriors fly by  grav pack/belt.
Rayjaynul Brown
player, 291 posts
Human, Drinaxian
3-9-6-C-9-4
Fri 21 Apr 2023
at 17:00
  • msg #493

Re: Traveller's Aid Society-3 (OOCs)

I mean they could be anti-grav.

Also link for Rayjay's own Heroforge treatment
https://www.deviantart.com/kag...anul-Brown-959094015
StarMaster
GM, 423 posts
Fri 21 Apr 2023
at 19:59
  • msg #494

Re: Traveller's Aid Society-3 (OOCs)

I think you captured his image perfectly!
Theodore McFarlane
player, 1376 posts
Human Capt, IN ret.
697AAA
Fri 21 Apr 2023
at 21:38
  • msg #495

Re: Traveller's Aid Society-3 (OOCs)

Nice Rayjay!
Starwolf
GM, 33 posts
Sat 22 Apr 2023
at 17:25
  • msg #496

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 495):

Recently got the Drinaxian Companion book...

We MUST get us a Sindalian Deathbot! They are just so cute & cuddly!!!
Theodore McFarlane
player, 1380 posts
Human Capt, IN ret.
697AAA
Sat 22 Apr 2023
at 17:45
  • msg #497

Re: Traveller's Aid Society-3 (OOCs)

In reply to Starwolf (msg # 496):

I thought you had that for awhile? It is said to be priceless, so, no.
Starwolf
GM, 34 posts
Sat 22 Apr 2023
at 19:27
  • msg #498

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 497):

Nope.  Only heard about it a few weeks ago--the reviewers over on DrivethruRPG weren't impressed, but after reading a review on The Cannibal Halfling--a much more thorough review, I'll add--I wasn't thrilled to pay $30, but it didn't stop me.
Zhouth
player, 1238 posts
Vargr
669999
Sat 22 Apr 2023
at 20:41
  • msg #499

Re: Traveller's Aid Society-3 (OOCs)

Yes, because the Vilani-background folks around here won't be running around in a blind panic as soon as the word "deathbot" appears!
Kira Cerise O'Neill
player, 72 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Sat 22 Apr 2023
at 21:18
  • msg #500

Re: Traveller's Aid Society-3 (OOCs)

It's adorbs! :)


Varca Lexand
player, 1026 posts
Human Vespexer
Raider
Sun 23 Apr 2023
at 13:56
  • msg #501

Re: Traveller's Aid Society-3 (OOCs)

In reply to Kira Cerise O'Neill (msg # 500):

Right?  Right?  It's just so...Cuddly!!

And the old Sindalians actually named it a Deathbot!  That's not just a nickname.  It is actually called "Deathbot"!!

Gotta get me an Army of them...
This message was last updated by the player at 13:56, Sun 23 Apr 2023.
Theodore McFarlane
player, 1381 posts
Human Capt, IN ret.
697AAA
Sun 23 Apr 2023
at 19:48
  • msg #502

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 501):

I have failed to keep up on skills we gained in jump space. How many are there and how do I update them?

Collyn too.
Rayjaynul Brown
player, 295 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 24 Apr 2023
at 06:29
  • msg #503

Re: Traveller's Aid Society-3 (OOCs)

Since I've been here six weeks have passed in game as far as I'm aware of, while the house rule for training has a period of a week rather than a month. Thus depending on your skills, that's anywhere from six chances to learn a new skill, or one chance to improve a skill from 5 to 6, or some combination thereof.
Theodore McFarlane
player, 1383 posts
Human Capt, IN ret.
697AAA
Mon 24 Apr 2023
at 10:59
  • msg #504

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 503):

I added a few skills for Teddy and Collyn.
StarMaster
GM, 427 posts
Mon 24 Apr 2023
at 19:21
  • msg #505

Re: Traveller's Aid Society-3 (OOCs)

Yeah, I've been slowly getting that skill development post ready. Had to backtrack to where we left off.
Theodore McFarlane
player, 1384 posts
Human Capt, IN ret.
697AAA
Mon 24 Apr 2023
at 19:24
  • msg #506

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 505):

How you doing Rob? Healing good? Please take care of yourself!
Ghent Bel-Andis
player, 247 posts
Human Broker
C97E88
Wed 26 Apr 2023
at 12:44
  • msg #507

Re: Traveller's Aid Society-3 (OOCs)

StarMaster:
Ingrid and Kira... pick a system and make a roll (or you can role-play it out if you want--think Oscar Madison from the Odd Couple tv show).


I had to go far to find this since even I don't remember the Odd Couple.. my memories start around Threes Company:

https://youtu.be/PT8267oKFN0
Theodore McFarlane
player, 1388 posts
Human Capt, IN ret.
697AAA
Wed 26 Apr 2023
at 12:51
  • msg #508

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 507):

Walter Mathau and Jack Lemon in the movie. Jack Klugman was Oscar in the tv series, can't remember Felix's name off hand. I grew up watching them! That was Klugmans show before he went to Quincy. Tony Randall was Felix!
This message was last edited by the player at 12:52, Wed 26 Apr 2023.
Kira Cerise O'Neill
player, 75 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Wed 26 Apr 2023
at 12:56
  • msg #509

Re: Traveller's Aid Society-3 (OOCs)

Tried to summarize events so far;

The crew of the Vultan arrives at Torpol Highport in the Torpol system after leaving Borite. They are greeted by Prime Provost Haddo Farx and Starport Administrator Provost Lemo Falx. The crew has captured Ferrik Redthane, the pirate that attacked both Torpol and Clarke. They have also brought forensic evidence proving the death of the Pirate Captain Miria Silver and a sensor record of a debris field that is all that is left of the Type-S scout vessel Misery's Company. All this data is made available to local law authorities.

The Troika is expected to meet with the Provosts for the transfer of the bounty. The crew is promised a 2.5MCr bounty and confirmed as Favored Trade Partner with the Torpol government. They are local heroes, and a dozen companies are knocking at their door to engage in trade.

The crew is advised to sell everything they can for as much as they can and purchase Electronic Teaching Aids for Asim, a planet that is TL6. The crew hires five new crew members to fill the temporary vacancies on the Janal Torsk and Mercifuge. All but one of the new hires are women.

The Aslan go crazy over the bobble-head Aslan novelties, which are all about fictitious Aslan with a short history of their exploits. The crew is able to sell them for 100 times their purchase price. The crew heads to Drinax to help their friend Kazgar become the new Starport Administrator. They hire a few hands to fill the vacancies on Mercifuge and Janal Torsk for the trip to Asim.

Varca addresses the crew and instructs them to proceed to planet Asim and wait for them there. Each ship captain should have enough credits to pay basic docking fees for a couple of weeks. Captain Braddock will command Janal Torsk while Captain Grudge will keep running Mercifuge. Captain Grudge will be in overall command of all crew members. Vultan lifts off and they will meet on Asim in two weeks.

Over the last two weeks, Rayjay mostly kept at his physical fitness routine, even though he appeared to not be improving at all, as well as familiarizing himself with the power and comms systems aboard.

Zhouth had several projects on the go during the last few weeks, including analyzing the statue, organizing (and reorganizing) the ship's stores, and further acclimatizing himself to the Drinaxi boarding suit and its potential EVA applications. Varca catches up with Ingrid and asks if the Holographic Hull system is fully repaired. He wants to use it when they arrive back at Drinax and asks if any of the spares they pulled from the other Harrier could be used to further repairs on the Holo-Hull. Ingrid agrees to take a look and see if she can make it work. She thinks it could be fun, but it's advanced technology, particularly compared to back home.

Captain-Baron McFarlane and his crew spend three days attending various events and completing bureaucratic tasks before finally setting off for Drinax. During their week-long journey through J-Space, tensions rise on the ship due to the cramped conditions, but everyone breathes a sigh of relief when they reach their destination. However, upon arrival, they experience a near-collision with the Starlight Voyager, a yacht commanded by Captain Rachando. Varca takes note of various ships and defense platforms in the system.

Varca establishes communication with Rachando, who shares some concerning news: the political landscape on Drinax has become highly unstable. Various factions have formed, each supporting different potential rulers. This delicate balance of power means that the crew's arrival could be the spark that ignites a full-blown coup.

Rachando outlines the key players and their supporters in the ongoing power struggle:
1. King Oleb: The current ruler of Drinax, he is supported by Princess Rao, and his elite hawk warriors.
2. Princess Rao: King Oleb's daughter, she has the backing of her father and Lady Hil.
3. Prince Harrick: The son of King Oleb, he has shifted his allegiance after a transformative decade-long medical treatment under the guidance of the pacifistic Scholar Voha. Prince Harrick is now supported by Lord Admiral Wrax, the Star Guard, Scholar Voha, and possibly some of the hawk warriors.
4. Ser-Duke Nerado Murgel Fintavian Llangward Zith II: A charismatic figure who has gathered a significant number of followers despite seemingly coming out of nowhere.
5. Third Star Earl Kerzentian Voloron Jacinto Transion: Once a strong supporter of King Oleb, he now calls for the King's removal from power. The reason for his sudden change of heart remains unclear.
6. Kasiyl: An Aslan outcast with supporters who would prefer to see Drinax become an Aslan state rather than face bombardment again.
7. Chieftain Galx: A leader who now seeks the throne, claiming her people have been treated unfairly.
8. Thao Poloc: Formerly a bored and indifferent Imperial Ambassador, he now hopes to bring Drinax into the Imperium, potentially securing a title for himself in the process.
9. Masyn Starbolt: The First Starport Administrator and representative of GeDeCo, though his specific goals and motivations are unclear.

The crew discusses the complex and precarious situation, realizing that their arrival on Drinax might trigger the already volatile political climate. With so many factions vying for power, navigating the situation will be challenging.

While communicating with Rachando, the crew receives personal messages from their family members back on Drinax. Captain-Baron McFarlane's father, 3rd Sub-Overbaron Wellington Ambrose McFarlane, sends a message advising them not to land at the palace, as they may be taken hostage. Other crew members receive messages from their relatives as well.

Captain McFarlane sends an email to his father, requesting more information about the situation at the palace. Meanwhile, Varca jokingly texts Theo, suggesting they shoot everyone on his father's list and asking who would dare to take them hostage. Varca and Zhouth plan to join the captain in speaking with Rachando, reminding him to be cautious with the Imperial trader.

The crew debates their options, considering various roles they might assume in the power struggle on Drinax. They ultimately decide to invite Rachando aboard the Vultan to discuss the situation in more depth.

Captain McFarlane suggests docking with the Starlight Voyager, and Varca recommends contacting their respective family members and Princess Rao for further instructions. In the meantime, Donio, the security officer on the bridge, checks Rachando's background and advises him to power down his ship to avoid a collision.

Kira successfully docks the Vultan with the Starlight Voyager, and Rachando joins the crew on the bridge. Ingrid secures her station and prepares to take an away team to assess the yacht's condition. Rachando, now aboard the Vultan, compliments the crew on their ship and asks about their trade vessel at the palace.

Donio mentions repairing Rachando's ship, prompting Viridian to scan the crew's skillsets, only to find their engineering skills lacking. Kira, being the most qualified, volunteers to help Ingrid inspect the Starlight Voyager.

The crew discusses their options as they navigate the complicated palace politics. They decide to remain loyal to King Oleb and Princess Rao, continuing their trading mission and reporting back to the royals

Rachando offers them a deal to transport 20 tons of vinyl records to Asim, hoping they would buy in for 10%. Varca instructs Ghent to work out a deal with Rachando, but also to be wary of his motives.

Meanwhile, Ingrid and Kira inspect the Starlight Voyager, which they find in a horrible state of disrepair and filth. Ingrid shuts down the emergency power to avoid a dangerous reactor meltdown, as it is long overdue for maintenance. The ship needs extensive repairs and cleaning before it can be safely used again.

The crew receives a message from King Oleb, welcoming them back to Drinax and expressing excitement about their successful trading venture. He requests a personal report from the crew and offers assistance in repairing Rachando's ship. They are given a landing vector for the Royal Palace and are to be escorted by the king's loyal Hawk Warriors.

Ingrid updates Theodore on the condition of the Starlight Voyager, describing it as offensive both as an engineer and as a homemaker. She requests gas masks for the crew and warns that the repair job will be quite an undertaking.
This message had punctuation tweaked by the player at 13:27, Wed 26 Apr 2023.
Kira Cerise O'Neill
player, 76 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Wed 26 Apr 2023
at 13:01
  • msg #510

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 508):

Ah, loved the movie (showing my age here) :)
Theodore McFarlane
player, 1389 posts
Human Capt, IN ret.
697AAA
Wed 26 Apr 2023
at 13:13
  • msg #511

Re: Traveller's Aid Society-3 (OOCs)

In reply to Kira Cerise O'Neill (msg # 510):

Me too, they were EXCELLENT actors!
Ghent Bel-Andis
player, 248 posts
Human Broker
C97E88
Wed 26 Apr 2023
at 13:14
  • msg #512

Re: Traveller's Aid Society-3 (OOCs)

Theodore McFarlane:
In reply to Ghent Bel-Andis (msg # 507):

Walter Mathau and Jack Lemon in the movie. Jack Klugman was Oscar in the tv series, can't remember Felix's name off hand. I grew up watching them! That was Klugmans show before he went to Quincy. Tony Randall was Felix!


I remember the movie! And Quincy (slightly)!

But yeah, StarMaster said the TV Show, so I found the show. ;) I've always loved Walter Mathau and Jack Lemon though..!!
Varca Lexand
player, 1030 posts
Human Vespexer
Raider
Thu 27 Apr 2023
at 00:24
  • msg #513

Re: Traveller's Aid Society-3 (OOCs)

OOC:
Kira Cerise O'Neill:
"Hang on," says Kira to Ingrid as she tip-toes through the refuse pit that is the Starlight Voyager. "Are we expected to clean this pig sty? I'm happy enough to verify that it can fly but I'm not going to play house maid!"


Ingrid Gustavdottir Sigar:
Ingrid laughed. "No, Teddy would only assign me a maid's duty in order to get me into a maid outfit. We don't have to clean it. Just might make it slightly less of a toxic waste dump in here."

     You could always override the controls on an airlock and open both doors at the same time--the air in the ship will blast out thru the open airlock taking anything that isn't tied down aboard the ship out with the air.  Then let the ship sit in vacuum for a few minutes to kill any bacteria or molds and--viola!  A clean ship!  Just close the airlock and re pressurize the air, and you're good.
     Unless you accidentally clear out anything valuable that Rachando may have left unsecured aboard the ship...


     ^_^
Kira Cerise O'Neill
player, 78 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Thu 27 Apr 2023
at 01:00
  • msg #514

Re: Traveller's Aid Society-3 (OOCs)

A most excellent idea, Varca. Kira just doesn't see why the Heroes of Torpol(tm) should bother with mucking out random yachts on their way to see the King. :)
Ingrid Gustavdottir Sigar
player, 367 posts
Human Merchant
Sword Worlder
Thu 27 Apr 2023
at 01:38
  • msg #515

Re: Traveller's Aid Society-3 (OOCs)

I tend to believe Rachando wouldn't be super happy with us throwing all his stuff into the void of space.
Zhouth
player, 1241 posts
Vargr
669999
Thu 27 Apr 2023
at 02:02
  • msg #516

Re: Traveller's Aid Society-3 (OOCs)

The passing debris would interfere with Varca's light show, too.
Kira Cerise O'Neill
player, 79 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Fri 28 Apr 2023
at 17:35
  • msg #517

Re: Traveller's Aid Society-3 (OOCs)

Apropos absolutely nothing. The Woffen from Skyrealms of Jorune remind me a lot of the Vargrs from Traveller.

https://pbs.twimg.com/profile_...qp0m3Jqb_400x400.jpg
Varca Lexand
player, 1030 posts
Human Vespexer
Raider
Fri 28 Apr 2023
at 22:28
  • msg #518

Re: Traveller's Aid Society-3 (OOCs)

In reply to Kira Cerise O'Neill (msg # 517):

Vargr Football (Soccer) Fans!

In fact--wait a damn minute!  Isn't that Zhouth and his buddy Vonon?!

OOC: as the sharp eyed among you may have noticed--I occasionally mistype "Varca" as "Vonon".  That's because I play a Vargr Trader Captain--named Vonon Ronkunu--in another game ^_^
This message was last updated by the player at 22:28, Fri 28 Apr 2023.
Zhouth
player, 1244 posts
Vargr
669999
Fri 28 Apr 2023
at 23:07
  • msg #519

Re: Traveller's Aid Society-3 (OOCs)

Of course not. Zhouth would never present himself in such a state of undress!

Also... the next Galactic Civilizations 4 update has incorporated ChatGPT generation for factions (flavor text and traits), events, and so on, and similarly with AI-driven leader portraits.

The results are pretty good. Or outright hilarious. Most often, both.
Kira Cerise O'Neill
player, 84 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Mon 1 May 2023
at 22:45
  • msg #520

Re: Traveller's Aid Society-3 (OOCs)

Quick illustration by MidJourney of 'Pirate Queen Kira'  :)


Kira Cerise O'Neill
player, 86 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Tue 2 May 2023
at 01:54
  • msg #521

Re: Traveller's Aid Society-3 (OOCs)

Oleb XVI of Drinax


Starwolf
GM, 39 posts
Tue 2 May 2023
at 02:24
  • msg #522

Re: Traveller's Aid Society-3 (OOCs)

In reply to Kira Cerise O'Neill (msg # 521):

HA!  I like it!
Rayjaynul Brown
player, 301 posts
Human, Drinaxian
3-9-6-C-9-4
Tue 2 May 2023
at 03:47
  • msg #523

Re: Traveller's Aid Society-3 (OOCs)

Looks good, and that Oleb one certainly captures how I see him too lol definitely quite the royal lush.
Kira Cerise O'Neill
player, 89 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Thu 4 May 2023
at 19:14
  • msg #524

Re: Traveller's Aid Society-3 (OOCs)

Does the Vultan have a medbay or at least some medikits on board?
Rayjaynul Brown
player, 303 posts
Human, Drinaxian
3-9-6-C-9-4
Thu 4 May 2023
at 19:49
  • msg #525

Re: Traveller's Aid Society-3 (OOCs)

Going off the Harrier checklist, it does appear to have a stocked medbay.
StarMaster
GM, 436 posts
Thu 4 May 2023
at 21:02
  • msg #526

Re: Traveller's Aid Society-3 (OOCs)

Yes, there's a fully stocked medical area--the galley doubles as the 'Med Bay'. There's also an autodoc taking up space.
Rayjaynul Brown
player, 304 posts
Human, Drinaxian
3-9-6-C-9-4
Fri 5 May 2023
at 17:48
  • msg #527

Re: Traveller's Aid Society-3 (OOCs)

Question, clearly, I missed something, or someone received additional information and didn't manage to disperse it effectively. But what's this 'drug' concern all about now?
Theodore McFarlane
player, 1399 posts
Human Capt, IN ret.
697AAA
Fri 5 May 2023
at 18:00
  • msg #528

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 527):

I think Varca started, I had no clue, apparently he thinks someone has drugged everyone on the palace to fight each other. I don't know why he thinks that. I have no clue.
Starwolf
GM, 40 posts
Fri 5 May 2023
at 18:04
  • msg #529

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 527):

^_^  Nope, you didn't miss anything.

A couple of un-named Ass-Hats Varca who think they are running things Varca around here decided to keep it a secret Varca when Aaron reported that he'd done some data research and found a trend of increasing factional infighting that suddenly began on the Palace starting around 6-8 weeks ago (not long after Vultan left Drinax) which escalated quickly.  A little too quickly.  Aaron also noted a trend--as mentioned in news & social media reports--for people who were mainly Drinax Natives to behave badly/oddly & passive-aggressive paranoid.

So, fearful of the implications of this getting out before "proper authorities" could be consulted, members of the Troika Varca & Zhouth decided to keep it secret until either more definitive proof could be gathered, or we could find somebody around the Palace we could trust... they didn't even tell Theo...

Said Fat Man currently missing and presumed dead... NOT Varca
Theodore McFarlane
player, 1400 posts
Human Capt, IN ret.
697AAA
Fri 5 May 2023
at 18:07
  • msg #530

Re: Traveller's Aid Society-3 (OOCs)

In reply to Starwolf (msg # 529):

When did Varca hear this, and why didn't Teddy know?
Kira Cerise O'Neill
player, 90 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Fri 5 May 2023
at 18:28
  • msg #531

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 527):

I'm also feeling like I missed out on something - why are we splitting up and what is the palace group supposed to be doing?

(Which is incidentally also why Kira dug her heels in. The King is missing, presumed dead!!)
This message was last edited by the player at 18:30, Fri 05 May 2023.
Theodore McFarlane
player, 1401 posts
Human Capt, IN ret.
697AAA
Fri 5 May 2023
at 18:44
  • msg #532

Re: Traveller's Aid Society-3 (OOCs)

Which could mean our lives if we are 'captured' and be called traitors. I think we should all look for the king.
Starwolf
GM, 41 posts
Fri 5 May 2023
at 19:30
  • msg #533

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 532):

This started as an independent investigation--based on a hunch--supported by supposition--by AaronSome of you may not know this, but it's in Aaron's background that he's visited Drinax many times over the years to conduct medical research.  He was even headed back there when he ran into all of us on Asim.

When we recently arrived back at Drinax, knowing Drinaxi society as he does, Aaron was suspicious at how much social change had occurred between when we left Drinax and when we now returned.  On his own initiative, he began downloading and reviewing the past 6-8 weeks' worth of news/gossip/social media data, looking for odd trends.  Then, just after The King invited us to land on the palace, Aaron asked for a private meeting with Varca and Zhouth--Varca as Mission Commander and Zhouth as Chief Science Officer and a fellow researcher--he told us what he suspected might be happening on the Palace.

Like I said, there is lots and lots of circumstantial evidence which just screamed "conspiracy"--but at the same time none of it was definitive enough to hold up to any kind of "Legal" scrutinyWe didn't say anything to all of you because, at that point we were still just guessing, we simply wanted to wait for more data.  Rachando gave Aaron some additional data which helped him come to the conclusion that whatever was being used, it might only affect people with a Drinaxi genome.

But, again, even that info still was nothing definitive!  It was all still vague supposition.  We were hoping to gain more data upon arrival at the Palace, while meeting with The King--possibly even laying out what we suspected to him--but, well, y'know...

A secondary factor, for Varca, in the decision to keep quiet was that he chose to keep all this secret in case a situation like this happened--where we might be required to take a "bad action" for the "right reason"--and he wanted to allow the maximum number of you to have "plausible deniability" for any "misadventure" that might have to be done in-or-around the Life Support area.

But thanks to Aaron flapping his big mouth in front of the whole Crew, you all now know about it and can be held Complicite.
Theodore McFarlane
player, 1403 posts
Human Capt, IN ret.
697AAA
Fri 5 May 2023
at 19:36
  • msg #534

Re: Traveller's Aid Society-3 (OOCs)

In reply to Starwolf (msg # 533):

You failed to answer the question as far as I'm concerned. Why shouldn't I space you!

You, Aaron AND Zhouth! You failed to inform the Captain!
StarMaster
GM, 437 posts
Fri 5 May 2023
at 19:45
  • msg #535

Re: Traveller's Aid Society-3 (OOCs)

My bad. It's the flipside of metagaming.  It started as a private conversation between Aaron and Varca but then that information never got disseminated to the rest of the crew. Remember, too, that I the All-Seeing GM can see every post and I don't always realize that you all can't see them, too.

Plus, I'm still in rehab so the world gets a bit discombobulated for me now and then.

Anyway, it was suspected that some gene-tailored paranoia gas was being pumped into the palace to cause this factionalization and the current scene. Out of the ensuing chaos, any of the factions could seize power.

Also keep in mind that this plan was formulated before they knew the King was missing/dead.

My point about everyone searching for the King is that you only have one ship and one sensor suite. What does everyone else think they are going to be doing?

In theory, everyone else was told... that was the 45-minute scene cut from the final movie...
Theodore McFarlane
player, 1405 posts
Human Capt, IN ret.
697AAA
Fri 5 May 2023
at 19:51
  • msg #536

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 535):

;-) No problem Rob, you KNOW Teddy would be extremely angry about being betrayed like that! Varca needs to do some serious ass kissing to smooth things over! ;-)
Varca Lexand
player, 1040 posts
Human Vespexer
Raider
Fri 5 May 2023
at 19:58
  • msg #537

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 536):

Nope.  He went the Diplomatic route.  Minimal blood loss...
Theodore McFarlane
player, 1407 posts
Human Capt, IN ret.
697AAA
Fri 5 May 2023
at 20:16
  • msg #538

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 537):

Oh, look, Varca was VERY diplomatic! Coming along Vince? ;-) Just trying to figure out why Kira was SO upset?? Teddy thought Varca was his friend and he had been betrayed, Kira is crew with few real connections. She from Drinax too? I didn't realize it if she was. Thanks for the support though Kira! Teddy liked that! ;-)
Kira Cerise O'Neill
player, 94 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Fri 5 May 2023
at 20:26
  • msg #539

Re: Traveller's Aid Society-3 (OOCs)

No problem, Teddy. Kira's from Thalassa, not Drinax, but she has a problem with certain types of authority and Varca just hit all the check boxes. :)
This message was last edited by the player at 20:30, Fri 05 May 2023.
Theodore McFarlane
player, 1408 posts
Human Capt, IN ret.
697AAA
Fri 5 May 2023
at 20:50
  • msg #540

Re: Traveller's Aid Society-3 (OOCs)

Who is staying on the palace exactly? Do they need any more help?
Rayjaynul Brown
player, 307 posts
Human, Drinaxian
3-9-6-C-9-4
Fri 5 May 2023
at 21:09
  • msg #541

Re: Traveller's Aid Society-3 (OOCs)

I assume me, Collyn and Viridian, and while Varca suggested against it, having filter masks on hand would be nice. Also, a blowtorch or some other tools for some forced entry and removal, just in case.
Collyn Ramburton
Player, 139 posts
Solomani
6B788A
Fri 5 May 2023
at 21:11
  • msg #542

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 541):

Agreed. Should we put this in IC? Anyone else needed?
Zhouth
player, 1249 posts
Vargr
669999
Fri 5 May 2023
at 21:56
  • msg #543

Re: Traveller's Aid Society-3 (OOCs)

Zhouth just kind of assumed that he'd be on the flight and went inside. If you want him to be part of the filter crew instead... well, someone can tell him so!

(I can see advantages and disadvantages to both, considering...)
This message was last edited by the player at 23:38, Fri 05 May 2023.
Varca Lexand
player, 1041 posts
Human Vespexer
Raider
Sat 6 May 2023
at 03:21
  • msg #544

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 543):

I'd suggest Ghent join the Palace Crew.  His skills of Persuasion could prove valuable to talk your way out of situations on the Palace.

I haven't, yet, gotten fully familiar with Kira's Piloting skill levels.  I just know that Viridian & Theo are our two best Pilots--and Viridian is gonna be on the Palace.  Varca assumes that Oleb is likely lost over rough terrain, plus there's unstable weather all the time.  We're gonna need an excellent pilot.  I/Varca have been assuming that her skill level is just below those two.  Also--I/Varca had suggested that Cap'n Theo take the pilot seat because, when we find the King, he'd earn extra Brownie points being able to say "I flew to your rescue, your majesty!" ^_^

The Drinax of "today" has a planetary G-field of 0.39, the air is Very Thin (3) and requires a Respirator (at least) in order to breathe.
Be aware that you non-Vespexers may need to take into account the lower gravity when performing any kind physically oriented skills.  Normally this is just Athletics(DEX) or Vacc Suit skills--but occasionally it can cross over into things like Mechanic, Weapon Combat--anything where you'd "set" yourself to either apply or resist force & momentum.  Don't wait for the DM on this--if you think what you're doing might be affected by Gravity, just go ahead and send a roll.  If the GM doesn't feel the roll is needed, he'll ignore it.
By the way, according to Mongoose Traveller rules, you have to spend 1 week in a "different" Gravity environment before you learn to adapt.  I'm expecting that Rejji and Varca probably will stumble around for a little bit, once we hit the ground, but Varca & Rejji do train in Low-G, in the cargo hold (when we can find the time) to keep ourselves "familiar" with the Home Gravity.  I'm guessing it'll come back to us rather quickly.

Also Note that while the entire planet wasn't carpet bombed with Nukes, the majority of the city structures were heavily beamed by very large Plasma Cannons.  The strike locations of any Plasma weapon normally become slightly radioactive--even the people-scale weapons--but the cities were hit with Strategic level weapons.  There are some seriously irradiated sites in the city ruins.  If whatever happened to Oleb dropped him in city ruins, you will need RAD protection.  EVERYWHERE ELSE on Drinax, there is a very good chance of encountering any of dozens of toxins, or even (old & faded) biological weapons.

If you have not already been issued a Raider Suit (RAD Prot 75) and have to rely on your own protective suits, I seriously recommend that you plan to stay aboard the ship if your suit's RAD Prot is less than 50.

Most dangers on the surface of Drinax are physical manifestations of the terrain or the environment.  But there are still a few flora & fauna that have adapted to the lower air pressure and the toxins--and are more dangerous because of it.  People are also more dangerous than normal.  If you encounter someone you do not know, out on the surface, keep your distance and trust nothing.  Out in The Wastes, where nobody sees anything, people get tempted to do things they might not normally do.  Only trust your companions--with a grain of doubt...
Kira Cerise O'Neill
player, 95 posts
Scout-1 / Rogue-3
UPP 6C7BB8
Sat 6 May 2023
at 14:29
  • msg #545

Re: Traveller's Aid Society-3 (OOCs)

Yeah, sorry guys. I'm out

I enjoyed bits of the game but basically one player made it all not fun. I've never seen so much player conflict before and I suspect I'm not the only one unhappy with his behaviour.

Peace out
Theodore McFarlane
player, 1409 posts
Human Capt, IN ret.
697AAA
Sat 6 May 2023
at 14:43
  • msg #546

Re: Traveller's Aid Society-3 (OOCs)

In reply to Kira Cerise O'Neill (msg # 545):

Huh? I do something? I thought the conflict was role playing?? Damn! Sorry to see you leave, I was totally enjoying Kira!
Zhouth
player, 1250 posts
Vargr
669999
Sat 6 May 2023
at 14:54
  • msg #547

Re: Traveller's Aid Society-3 (OOCs)

My guess is that it was about the in-character eruption that just happened, which is both separate from OOC and a mostly bluster thing IC.
Theodore McFarlane
player, 1410 posts
Human Capt, IN ret.
697AAA
Sat 6 May 2023
at 14:57
  • msg #548

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 547):

All role play, Vince is great to play off of.
Varca Lexand
player, 1043 posts
Human Vespexer
Raider
Sat 6 May 2023
at 16:18
  • msg #549

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 547):

Yeah, it's been roleplaying on my part.  Recall that I cautioned everyone at the beginning of the adventure that I was gonna add an element of Varca being an Ass-Hat, but that he was trying to improve himself.

If the actions I've posted for Varca have caused offense to the Player, I'm truly sorry.  That was not my intention.  I was merely RP'ing the drama of Kira challenging Varca's authority.

Y'all know how I love me some dark & gritty Drama ^_^

Since first joining the group I have been impressed and entertained by the high degree of skill in roleplaying that Kira has exhibited, and I honestly thought we were just playing through a scene.  It was a surprise to me to find out that the Player of Kira was upset about anything I've posted.  I had no idea I'd offended him.

Again, I'm truly sorry if I crossed any lines, but this is how I've been playing Varca all along.
Rayjaynul Brown
player, 309 posts
Human, Drinaxian
3-9-6-C-9-4
Sun 7 May 2023
at 17:46
  • msg #550

Re: Traveller's Aid Society-3 (OOCs)

Yeah, I can see why Kira might feel that way if she took the IC banter personally, but I also can't really see Varca radically changing in the foreseeable future.
This message was last edited by the player at 17:47, Sun 07 May 2023.
Theodore McFarlane
player, 1411 posts
Human Capt, IN ret.
697AAA
Sun 7 May 2023
at 17:52
  • msg #551

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 550):

Yea, true. I got pissed at Vince for about a 30 seconds, but knew it was just IC and nothing personal and IC I exploded on him. But he knows I'm not really mad. I consider Rob and Vince as dear friends after all of the years we've been gaming together. I hope Kira comes back, I liked the way she played. I don't hold grudges either, if I'm truly mad at you, it will last a minute and I'm over it. Friends are hard to find, you can't lose them over silly shit.
Varca Lexand
player, 1044 posts
Human Vespexer
Raider
Sun 7 May 2023
at 18:46
  • msg #552

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 550):

^_^  Y'know, for someone who's always threatening to shoot people, Varca hasn't actually shot anyone, yet...well, except for that one Stregor Clansman, back on Drinax...and, of course, Silverhand.  But it was Theo who really dealt most of the damage to her.

I was/am kinda planning on using our second meeting with Oleb as one of those "turning points" for Varca and have him start being more empathic.  Not saying he'll be any more "mature", but he'll definitely start thinking more about others--and their feelings--in the future.

I'm thinking I can still make use of rescuing Oleb--alive or dead--as the focus of such a revelation.  Thinking that the struggle to find him might even be more dramatic  ^_^


But hey!  I hate to interject any "seriousness" into, well, anything--but as long as it's come up...

In the past, in other games, when I've found myself either "seizing control" or being "placed in charge" by others, it has always been my method to constantly ask others for their input towards actions to be taken.  I'd like to believe that I'm getting input from everyone when I make decisions for my character and the group.

I'd like to think I'm doing the same in this game.  Despite all of Varca's bluster, I'm not a tyrant.  It is truly important to me that everyone is having fun, here. Unfortunately, I'm also OCD--I get deeply into "details" and am obsessed with "making things believable"--and sometimes, without thinking, I'll say or do something that...doesn't go over well.

So, if anybody thinks otherwise--that I'm running roughshod over this game--please speak up and let me know, so I can change Varca's behaviour.

Just let me know if I'm pissing you off!  Send me a strongly worded PM--something like "Hey, ya Fuck! What's with the attitude?"--expressing your concerns and, once I stop laughing, I'll go about making changes.

Honestly and truly, I will not take it personally!  I'm just not wired that way (just don't ever tell me that you know what I was thinking better than I doNothing pisses me off except folks thinking they are inside my head, here with me)

In IRL I often tell folks "I'm a bit of an Asshole--just let me know when I'm acting that way, 'cuz I probably don't even realize I'm doing it".

REALLY!  I actually tell folks that (y'know, after I've gotten to know them a little while...and I'm kinda sure saying it won't offend them...)

So, what' the case, here?  Am I/Varca doing okay as Supreme Galactic Overlord, or what?  Lemme have it--both barrels!--I can take it!   <whimper>
Theodore McFarlane
player, 1412 posts
Human Capt, IN ret.
697AAA
Sun 7 May 2023
at 18:54
  • msg #553

Re: Traveller's Aid Society-3 (OOCs)

Can I be the new king? :-D
Varca Lexand
player, 1044 posts
Human Vespexer
Raider
Sun 7 May 2023
at 19:12
  • msg #554

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 553):

Maybe...

If Princess Rao won't marry Varca, he'll throw himself from the Floating Palace in darkest despair   (confident the gravitic safety net will catch him)

The Dragon Throne is then yours for the taking, Theo...
This message was last updated by the player at 19:12, Sun 07 May 2023.
Theodore McFarlane
player, 1413 posts
Human Capt, IN ret.
697AAA
Sun 7 May 2023
at 19:29
  • msg #555

Re: Traveller's Aid Society-3 (OOCs)

Maybe a Duchy, Duke of one of the planets with a decent atmosphere and not dead. ;-) Drinax being a dead planet for all intents and purposes.
Varca Lexand
player, 1045 posts
Human Vespexer
Raider
Sun 7 May 2023
at 19:41
  • msg #556

Re: Traveller's Aid Society-3 (OOCs)

Regarding the activity in the thread "Searching For The King" (no, we ain't looking for Elvis...)

Operational Considerations before we head in:
#1: (I list this as Primary 'cuz, without Sensor readings to follow, we don't need to Fly anywhere)  Technically there are 3 sensor "control stations"--at least, stations with over-lapping capability, in this regard--aboard Vultan.  1 such station is on the Bridge, 1 is in Portside Countermeasures Suite, and 1 in Starboard Countermeasures Suite.
     Varca is usually in Portside Countermeasures, Zhouth often sits in Starboard Countermeasures, and anyone can sit up on the Bridge (and I assume that the Bridge Sensor Station can "take control" of the others, if needed).
     Thus we can either have 3 Sensor Ops making 3 separate rolls--or we can designate 1 Sensor Op as Lead Sensors, and the other 2 assisting.  Pros & Cons both ways.  3 chances at lower odds, or just 1 chance with greater odds.
     Varca adds a grand total of +2 to a Sensor roll--I'm pretty sure Zhouth adds a little more.
     Anyone else wanna take that Bridge station?  Anybody adding more than +2 to a sensor roll who isn't doing something else that's equally important?

#2: Piloting, as mentioned by StarMaster, will be critical in this mission.  Our Best Pilot will be needed.  I'm assuming that that is Theodore (with Viridian not aboard).  There are also some very good reasons for Theo to Pilot during this mission--the Prestige of being The Pilot Who Rescued The King, being one.
     I don't know if anyone adds more to a Pilot roll that Theo--what's your total mod, Theo?--but if there is, speak up, please.
     Also, as mentioned in #1, abouve, there is the concept of Assistance.  If nobody wants to use the Bridge Station for Sensor Ops, it could be reconfigured as a Flight Station, and used by a Co-Pilot.

#3:  Assuming we find some sensor trace, we're likely going to need to put people on the ground.  STRICTLY AS A SAFETY PRECAUTION!  Nobody leaves the ship if they aren't wearing a Raider Suit.  Yes, a Standard TL12+ Vacc Suit actually has more RAD Protection than a Raider Suit, but the Raider has more onboard capabilities (gear) and the chances for actually encountering radiation levels high enough to cause immediate damage are low.  Probably.  Hopefully.
This message was last edited by the player at 19:42, Sun 07 May 2023.
Theodore McFarlane
player, 1414 posts
Human Capt, IN ret.
697AAA
Sun 7 May 2023
at 19:44
  • msg #557

Re: Traveller's Aid Society-3 (OOCs)

Quit writing in grey in a small font! I'm an old man, I can't see that shit!  Pilot +3
This message was last edited by the player at 19:48, Sun 07 May 2023.
Starwolf
GM, 43 posts
Sun 7 May 2023
at 20:05
  • msg #558

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 557):

Actually, that's true for me, as well.  It's just that that's how I've always represented "whispering"...

I'll try to remember to start Boldfacing it, as well.  Sorry ^_^


     Okay, so, can anyone match or beat Theo's +3 to a Pilot roll?
Theodore McFarlane
player, 1415 posts
Human Capt, IN ret.
697AAA
Sun 7 May 2023
at 20:12
  • msg #559

Re: Traveller's Aid Society-3 (OOCs)

In reply to Starwolf (msg # 558):

I do the small to whisper too, but the gray, in small, disappears into the black background, Yellow, green, something bright I can see. Thaks
Rayjaynul Brown
player, 310 posts
Human, Drinaxian
3-9-6-C-9-4
Sun 7 May 2023
at 21:42
  • msg #560

Re: Traveller's Aid Society-3 (OOCs)

By the way Star, do we have Filter or Breather Masks on the ship? Or could we have bought some at the market?
StarMaster
GM, 440 posts
Sun 7 May 2023
at 22:46
  • msg #561

Re: Traveller's Aid Society-3 (OOCs)

Although no one's been maintaining the Ship's Locker, filter masks are one of those common items that would be there. In any case, you walked through Rachando's Bazaar and could easily have picked up some.
Ingrid Gustavdottir Sigar
player, 370 posts
Human Merchant
Sword Worlder
Mon 8 May 2023
at 06:41
  • msg #562

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 556):

Surprisingly, I don't have sensors; you'd think I would.
Varca Lexand
player, 1046 posts
Human Vespexer
Raider
Mon 8 May 2023
at 15:45
  • msg #563

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ingrid Gustavdottir Sigar (msg # 562):

Technically, you do.

You have Electronics (Computers)/1 -- which also grants you Level/0 in all the other Electronics Specialties, including Electronics (Sensors).  So, you'd be familiar enough with any sensor to use it--but just for simple, basic stuff.

I agree with you that, as Vultans Chief Engineer, you might wanna look into gaining the Sensors specialty.  I'm pretty sure that would only take 1 Skill Point, under StarMaster's system, and so could be learned during a single Jump.
Zhouth
player, 1252 posts
Vargr
669999
Mon 8 May 2023
at 17:19
  • msg #564

Re: Traveller's Aid Society-3 (OOCs)

Theodore: bump up the time increment one step to add +2. We'll get there; we'll just need a bit longer.
Theodore McFarlane
player, 1419 posts
Human Capt, IN ret.
697AAA
Mon 8 May 2023
at 17:30
  • msg #565

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 564):

Sorry Zhouth, I'm a little dense, but you know that. What do you mean by 'bump up the time increment one step to add +2.'
Rayjaynul Brown
player, 312 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 8 May 2023
at 20:58
  • msg #566

Re: Traveller's Aid Society-3 (OOCs)

So Collyn and Ghent, would you prefer to borrow some Filter Masks from the locker, or more believable cover story with Breather Masks, ranging from 150 cr to 2000 cr, depending on TL?
Collyn Ramburton
Player, 143 posts
Solomani
6B788A
Mon 8 May 2023
at 21:00
  • msg #567

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 566):

Filter is all we need, right?
Rayjaynul Brown
player, 313 posts
Human, Drinaxian
3-9-6-C-9-4
Mon 8 May 2023
at 21:05
  • msg #568

Re: Traveller's Aid Society-3 (OOCs)

Yep, though if we're using them as a cover story, and the guard is perceptible enough to realize they aren't breather masks, the excuse might fall through unless someone can lie their ass off. Though that does of course assume we're found along the way, which is still relatively high as I don't know about you but I'm not invisible, and most access tunnels don't have convenient hiding spaces along their length lol.
This message was last edited by the player at 21:06, Mon 08 May 2023.
Collyn Ramburton
Player, 144 posts
Solomani
6B788A
Mon 8 May 2023
at 21:13
  • msg #569

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 568):

Breather then I guess.
Ghent Bel-Andis
player, 253 posts
Human Broker
C97E88
Mon 8 May 2023
at 23:17
  • msg #570

Re: Traveller's Aid Society-3 (OOCs)

Rayjaynul Brown:
So Collyn and Ghent, would you prefer to borrow some Filter Masks from the locker, or more believable cover story with Breather Masks, ranging from 150 cr to 2000 cr, depending on TL?


Breather for sure!
Zhouth
player, 1253 posts
Vargr
669999
Mon 8 May 2023
at 23:54
  • msg #571

Re: Traveller's Aid Society-3 (OOCs)

Theodore: Going Faster or Slower, p60 of the 2020 core book.
Varca Lexand
player, 1049 posts
Human Vespexer
Raider
Wed 10 May 2023
at 00:00
  • msg #572

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 571):

Hey Zhouth!

So, I'm looking up how long it'll take us to make 1 "sensor sweep" per Roll--1D x 10 minutes--and I see this...
2E Core Rulebook, page 64:
Electronics:
   Sensors:
     Making a Detailed Sensor Scan: Routine (6+) Electronics (sensors) check (1D x 10 minutes, INT or EDU).
     Analysing Sensor Data: Average (8+) Electronics (sensors) check (1D hours, INT).

I'm gonna guess that the Difficulty on Making a Detailed Sensor Scan will go up due to environmental conditions.  The Analyzing Sensor Data is gonna take 1 hour, but I don't see where the outside conditions would influence an Analysis of gathered data.

Those rules for going Faster or Slower at Task attempts would let the Analysis drop from 1D Hours, down 1 Step to 1D x 10 Minutes, with "only" a -2 DM.  And (I'm guessing here) I believe that even for analytical functions, the Gear Bonus for our Sensors will still apply (+0 for Military Grade, +1 for Improved, or +2 for Advanced, which ever applies)--or maybe StarMaster will say we have an Advantage and we can roll a Boon Die (roll 3 dice, toss out Lowest).

So, I'm thinking, what if one of us does the Detailed Sensor Scan while the other does the Analyzing Sensor Data?

Varcas Electronics (Sensors)/1 base roll would be 2d6+1; he adds no DM for INT or EDU.

Zhouths Electronics (Sensors)/0 base skill roll would also be 2D6+1, because he gets to add +1 for INT or EDU.

Military Grade and/or Advanced sensor gear will add either +0 (Military Grade) or +2 (Advanced) more, so we'd be rolling 2D6 +2 or +3.  If the Difficulty stays at 6+, that's easy-peasy success with probably Edge benefits--a little less likely for 8+ success, and probably no Edge benefits if it's Difficult (10+) or higher.  Or StarMaster might just deal with it exclusively as a Boon/Bane situation.

Either way, the numbers are pretty equal between us.  I'm just thinking that, based on Backgrounds, Zhouth might be the better at Analyzing the data, while Varca might have a bit more "experience" at the actual scanning.

I don't think we can afford to wait for answers for 1 hour, so it's pretty much a given whoever does Analysis needs to "hurry" the job, so -2 DM will apply.
Varca Lexand
player, 1051 posts
Human Vespexer
Raider
Wed 10 May 2023
at 03:46
  • msg #573

Re: Traveller's Aid Society-3 (OOCs)

Everyone aboard Vultan needs to start thinking about this...

     DO you have Protection?

     If--when--we land to go rescue King Oleb, simply putting on a jacket and a respirator ain't gonna be enough.

     Even if there's no Ionizing Radiation (Gamma Rays, X-Rays, Neutron Radition, etc.) out there--but there likely is just a little bit--the storm is generating a massive amount of EM Radiation.  And OSHA says that that will kill ya just as much as the Ionizing stuff.

     Plus the rainwater is likely Poisoned--full of any number of toxins or other contaminants.

     And the Air!  Y'don't even have to breathe it!  The air can kill ya by being absorbed through your skin.

     So, I'm talking about full body, self-contained protective suits.  The last of our Raider suits (hardened Vacc Suits) where assigned to people after our first visit to Torpol.  Anybody hired on at Theev (or anyone from Redthane's Crew), there wouldn't have been a Raider Suit available.

     Anyone formerly with Redthanes Crew probably has a standard Vacc Suit in their possession.  The rest of you (we do not call people "Players" IC.  It isn't polite.) hopefully purchased your own such protection.

     Anyone who does not own/possess a full body, self-contained suit with RAD Protection of 50+ is not going outside the ship and into those ruins.

     That is not an order by Varca, it's an order from Aaron, our Chief Medical Officer.  It is backed-up by Varca...and Rejji...and Theodore...and Rayjaynul...all of whom are from Drinax and respect the planets ability to KILL YOU.

     So, check now if you have such protection, and if you do not, start considering what you'd like to do aboard Vultan--sit at Comms, run Sensors, just watch out the windows, whatever--when the rest of us go outside to recover the King.
Theodore McFarlane
player, 1423 posts
Human Capt, IN ret.
697AAA
Wed 10 May 2023
at 09:34
  • msg #574

Re: Traveller's Aid Society-3 (OOCs)

+1 sensor search? That's it? What were you learning in all of those weeks in jump space? I'm +2 in sensors, +3 on the roll. I can't fly AND do sensors.
This message was last edited by the player at 09:35, Wed 10 May 2023.
Ghent Bel-Andis
player, 256 posts
Human Broker
C97E88
Wed 10 May 2023
at 15:50
  • msg #575

Re: Traveller's Aid Society-3 (OOCs)

Theodore McFarlane:
I can't fly AND do sensors.


Why the heck not!?! LOL
Varca Lexand
player, 1053 posts
Human Vespexer
Raider
Wed 10 May 2023
at 15:57
  • msg #576

Re: Traveller's Aid Society-3 (OOCs)

Theodore McFarlane:
+1 sensor search? That's it? What were you learning in all of those weeks in jump space? I'm +2 in sensors, +3 on the roll. I can't fly AND do sensors.

     Varca was learning Diplomacy and Blade Combat at the time, reading "How to Make Friends and Cut People Up"...
Varca Lexand
player, 1055 posts
Human Vespexer
Raider
Fri 12 May 2023
at 01:05
  • msg #577

Re: Traveller's Aid Society-3 (OOCs)

Hey Zhouth!

I think I have a vague recollection of you--way back when--making a list of who/what was assigned to each Stateroom aboard Vultan.  Was that you?
Zhouth
player, 1256 posts
Vargr
669999
Fri 12 May 2023
at 03:35
  • msg #578

Re: Traveller's Aid Society-3 (OOCs)

We had a list of who was using or sharing each.

Ingrid, Theodore, Varca, and Zhouth each had an officer stateroom. The others were paired off in the crew staterooms. That hasn't been updated much since (given all of the changes), but I would guess:

Aaron/Viridian, Kira/Taliesa, Donio/Collyn, Ghent/Rayjaynul.

That's not quite enough: we can move Ingrid in with Theodore, Aaron to the officer stateroom, and Rejji goes with Viridian. It'll be less crowded when we aren't carrying half of the crew of the other ships as well.

I think that's everyone on board?
This message was last edited by the player at 03:45, Fri 12 May 2023.
Varca Lexand
player, 1056 posts
Human Vespexer
Raider
Fri 12 May 2023
at 03:52
  • msg #579

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 578):

For this trip to Drinax we also have Rejji onboard.  But out of everyone aboard, Varca has no issues sharing a stateroom with a fellow Vespexer (and I assume a fellow Vespexer would have no issues sharing with Varca).

Ultimately, I think both Rejji and Viridian are headed for Mercifuge/Second Breakfast.
Zhouth
player, 1258 posts
Vargr
669999
Fri 12 May 2023
at 11:46
  • msg #580

Re: Traveller's Aid Society-3 (OOCs)

Just to clarify for everyone: the vole (and therefore the vespexers) are heading toward the king's hiding spot, not (as far as Zhouth could tell) anywhere near the missing warrior.

Not unless there's a serious shortcut from the cave to the edge of the city, anyway.
Theodore McFarlane
player, 1432 posts
Human Capt, IN ret.
697AAA
Fri 19 May 2023
at 19:24
  • msg #581

Re: Traveller's Aid Society-3 (OOCs)

22 points of damage!? Am I still alive? I don't know how you figure out how much the suit absorbs, and how much we take and where.

Sensors didn't pick it up I guess.
Zhouth
player, 1262 posts
Vargr
669999
Fri 19 May 2023
at 22:44
  • msg #582

Re: Traveller's Aid Society-3 (OOCs)

With AP5, the boarding suits still block 11 damage, so 8 on Rejji, 9 on Varca, and 11 on Theodore.

I'm under the impression that there should be a separate "to hit" roll against each of them (rather than one applied against all targets), though?

Either way, you usually put any damage against Endurance first, and once that's at 0, the leftover goes to either Str or Dex.
This message was last edited by the player at 00:37, Sat 20 May 2023.
StarMaster
GM, 451 posts
Fri 19 May 2023
at 23:18
  • msg #583

Re: Traveller's Aid Society-3 (OOCs)

I rolled secretly for everybody's Sensors check and Recon checks. The vole got surprise because it has chameleonic camouflage that's being augmented by the storm. Plus it has Stealth.


The vole is the size of a small elephant. It's attack was a sweeping slash against all the targets it could see.

I'm a sick GM at the moment still in rehab in a lot of pain so not being very detail-oriented.


The AP of 5 reduces the suit's armor by 5, leaving 14, 15, and 17. Thus, the damage that gets through the armor is 4 for Rejji, 5 for Varca, and 7 for Teddy.

You can spread the damage across your 3 characteristics as you wish.
Zhouth
player, 1263 posts
Vargr
669999
Sat 20 May 2023
at 00:38
  • msg #584

Re: Traveller's Aid Society-3 (OOCs)

StarMaster:
The AP of 5 reduces the suit's armor by 5, leaving 14, 15, and 17. Thus, the damage that gets through the armor is 4 for Rejji, 5 for Varca, and 7 for Teddy.


Err, what?

The suits have 16 armor. AP 5 reduces that to 11 protection. That reduces the 19/20/22 damage to 8/9/11 damage.
This message was last edited by the player at 00:39, Sat 20 May 2023.
StarMaster
GM, 452 posts
Sat 20 May 2023
at 03:55
  • msg #585

Re: Traveller's Aid Society-3 (OOCs)

You just couldn't leave it alone, could you? This cross-eyed GM was accidentally giving you a bonus and you had to throw it back in his face!

It's Varca's fault! He keeps tweaking the name and numbers. Misread one of his PMs--saw '13' as '18'.

Have no idea where you get '16' from.

So, let's just make it simple: you're all dead.
Zhouth
player, 1264 posts
Vargr
669999
Sat 20 May 2023
at 04:58
  • msg #586

Re: Traveller's Aid Society-3 (OOCs)

Vultan can just use our telemetry to target the thing with its plasma gun. We'll be fine - we've got rad protection in these suits!

The 16 is from the TL and armor type:

ARMOUR TYPE                  PROTECTION TL RAD KG COST    REQUIRED SKILL
Boarding Vacc Suit, Basic    +11        11 50  25 Cr18000 Vacc Suit 1
Boarding Vacc Suit, Improved +13        12 75  12 Cr24000 Vacc Suit 1
Boarding Vacc Suit, Advanced +16        13 90  12 Cr48000 Vacc Suit 1

StarMaster
GM, 453 posts
Sat 20 May 2023
at 05:15
  • msg #587

Re: Traveller's Aid Society-3 (OOCs)

But what's your source? None of the books I have list it that high.
Zhouth
player, 1265 posts
Vargr
669999
Sat 20 May 2023
at 05:59
  • msg #588

Re: Traveller's Aid Society-3 (OOCs)

Central Supply Catalogue, 2023 update.
StarMaster
GM, 454 posts
Sat 20 May 2023
at 06:24
  • msg #589

Re: Traveller's Aid Society-3 (OOCs)

Okay, I don't have that book.

I have this vague notion this came up before...

The other aspect is that only 24,000Cr were spent to guy each suit....
Theodore McFarlane
player, 1433 posts
Human Capt, IN ret.
697AAA
Sat 20 May 2023
at 11:30
  • msg #590

Re: Traveller's Aid Society-3 (OOCs)

In reply to StarMaster (msg # 589):

Okay, I'm hurt bad, but still alive. Hurt worse because of Zhouth! It's all your fault Zhouth! ;-)
This message was last edited by the player at 11:31, Sat 20 May 2023.
Starwolf
GM, 46 posts
Sat 20 May 2023
at 12:28
  • msg #591

Re: Traveller's Aid Society-3 (OOCs)

StarMaster:
The other aspect is that only 24,000Cr were spent to buy each suit....

     I'm working on it!!  I've only got 3 hands and 4 eyes!  Plus I have to overcome a Learning Disability...my inherent Laziness...

It's still tentative, but it's looking like the actual value of these suits will likely be somewhere in the area of 32-33 thousand.

Just gimme another month week the check's in the mail until the end of the weekend to get it all collated.

Mongoose Traveller 2E Core Rulebook, page 74:
Armour reduces the damage sustained in an attack by the
value of its Armour score. An attack with an Effect of 6 or
more always inflicts at least one point of damage, regardless
of the actual damage rolled for or the Armour score.

Some weapons have the AP, or Armour Piercing, trait.
These weapons ignore an amount of Armour equal to
their AP score.

     And in the 2E Central Supply Catalogue, Boarding Suits of TL12 and higher (ours are TL13) the "Protection" value is +13 (I don't know WHY they list it as "+13", when you're supposed to Subtract the Protection from the amount of Damage suffered!)

     As for the Armor Piercing--the Wee Beastie only made a single attack--it struck out with a paw that has a handful of super-sharp claws, but still only a single attack.  With that attack being AP 5, our suits only provide Protection +8.

    It also got an Exceptional Success with that attack which, given its size & speed, StarMaster chose the result of that Exceptional Success be that it managed to hit three of us with that one great swipe of its paw.

     Between the Size, the Speed, and Claws that can shred Armor, I'd have to say that this is a "Holy Fucking Shit!" class of critter...
This message was last edited by the player at 12:52, Sat 20 May 2023.
Zhouth
player, 1266 posts
Vargr
669999
Sat 20 May 2023
at 12:55
  • msg #592

Re: Traveller's Aid Society-3 (OOCs)

Given the shares being put into it, they could just as easily have been base-48 at the time; the stats just weren't there for it.

(It didn't really make sense to get the boarding suits under their previous stats anyway; they were objectively worse than the purportedly non-combat vacc suits available for the TL - one of the reasons for the change.)


At least the bug didn't kill either of the medics. You fighting types need to kill it so that the medics can help you, though!

Edit: Apparently Aaron has gun training/energy, so he should be good to help out. Zhouth will be... taking notes from a remote vantage or something.
This message was last edited by the player at 13:08, Sat 20 May 2023.
Theodore McFarlane
player, 1434 posts
Human Capt, IN ret.
697AAA
Sat 20 May 2023
at 13:17
  • msg #593

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 592):

My endurance is 0, in original Traveller, I'd be dead! My dex is down to 5, I'm hurt bad!
Varca Lexand
player, 1060 posts
Human Vespexer
Raider
Sat 20 May 2023
at 14:05
  • msg #594

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 593):

Theo, don't forget that StarMaster just said he's using the alternate damage option--you can assign the damage points in any way you want across all three Attributes.  You don't have to exhaust all your Endurance first.

I think this was presented in the Traveller Companion.  It was offered as a way to hold off Attributes hitting 0 with a single hit.

With the AP 5 on the attack, Varca's suit Protection is (13-5=) 8.  The Attack generated 20 points of damage, 20 - 8 = 12.  Varca, himself, will take 12 points of damage.

That would wipe out Varca's END--and remember, there are Negative DMs for each Attribute at 0--leaving 3 points to put elsewhere.  His DEX is 8 and his STR is 6--either way he's gonna lose about half of wherever he puts it.

Under the alternate system, I could put 4 points against all three Attributes, ending up with STR 2(-2), DEX 4(-1), END 5(-1).
     Actually, looking at that, I'd more likely take 5 from END, 4 from DEX and 3 from STR, so I'd end up with STR 3(-1), DEX 4(-1), END 4(-1).  While Varca would "survive" another hit like that, he would be unconscious.

Under the "Standard" method, END reaching 0 is "just" the standard -3 DM.  But the moment that either your STR or DEX hits 0, you drop unconscious.  The Alternative method just increases your chances of staying conscious a little bit longer.
Zhouth
player, 1267 posts
Vargr
669999
Sat 20 May 2023
at 14:08
  • msg #595

Re: Traveller's Aid Society-3 (OOCs)

Yeah, End 0 doesn't kill you. All three physicals need to hit 0 to actually kill you.

Granted, one of the reasons for "all damage goes to End, then overflows to a single other" is that it's more likely to leave some space between "disabled" and "dead", and many enemies will be okay with the former. The alternative means that you may stay up fighting for another turn, but you probably won't survive doing so.
Theodore McFarlane
player, 1435 posts
Human Capt, IN ret.
697AAA
Sat 20 May 2023
at 14:10
  • msg #596

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 595):

Thanks guys. I'll fix. I think we're in trouble unless the Vespexers show up, or the Hawk Men.
StarMaster
GM, 455 posts
Sat 20 May 2023
at 15:08
  • msg #597

Re: Traveller's Aid Society-3 (OOCs)

It's all starting to come back to me now... mostly. With the update pointing out that the boarding suit was poorer armor than the vacc suit, why would you bother with it?

So I went ahead and made the 'official' Boarding Suit Armor +16. In game, this can be explained by Imperial Armor Testing Facilities recalibrating their equipment.

So that's 3 extra points everyone gets.


Apologies for the confusion, but keep in mind that I've been in the hospital or rehab for 4 months now. Brain and energy levels aren't at their peak any more.
Zhouth
player, 1268 posts
Vargr
669999
Sat 20 May 2023
at 17:11
  • msg #598

Re: Traveller's Aid Society-3 (OOCs)

Theodore: you should still be fully capable of attacking as long as whatever stat you're using for it isn't touched (and the others aren't both at 0 - that does disable you).

I suppose that in this case if you end up with Str at 1-2 then you might not be able to carry the gun, but otherwise, a move away and a shot?
Starwolf
GM, 47 posts
Sat 20 May 2023
at 17:17
  • msg #599

Re: Traveller's Aid Society-3 (OOCs)

Zhouth:
Theodore: you should still be fully capable of attacking as long as whatever stat you're using for it isn't touched (and the others aren't both at 0 - that does disable you).

I suppose that in this case if you end up with Str at 1-2 then you might not be able to carry the gun, but otherwise, a move away and a shot?

OOC: Circle the Wagons around Theodore!!
Starwolf
GM, 48 posts
Sat 20 May 2023
at 18:54
  • msg #600

Re: Traveller's Aid Society-3 (OOCs)

In reply to Starwolf (msg # 599):

I am working at a furious pace (please ignore those sounds of snoring) to put together a listing for our Boarding suits--which ended up accidentally being a lot more than we paid for--to include rules for all the subsystems, all in one place.

I just want to point out to Varca, Theo and Rejji that these suits have onboard Medkits which possess Medic/3.  They can operate (Pun intended) autonomously, or they can assist you in giving yourself First Aid (remember, "First Aid" is a specific medical task).

But, as long as you are conscious, YOU have to ORDER the Medkit to TREAT you!
Starwolf
GM, 49 posts
Sat 20 May 2023
at 19:10
  • msg #601

Re: Traveller's Aid Society-3 (OOCs)

In reply to Starwolf (msg # 600):

     Yeah, yeah, yeah...I forgot to remind all of us just what "First Aid" does!  I got it now, so shuddap!

MgT2E Core Rulebook, page 78:
First Aid: Applying first aid restores a number of characteristic points equal to the Effect of the Medic check. Points restored by first aid are divided as desired among all damaged physical characteristics. First aid must be initiated within one minute of the injury.


     Please note that the following caveat can also be found on the same page...

MgT2E Core Rulebook, page 78:
... Note that failed Medic checks can easily end up causing the patient more damage -- we recommend you see trained doctors only! ...

     Positive Effect numbers Heal injury -- Negative Effect numbers cause more damage.  But with Medic/3, there's a...fair chance...we'll get some healing.

     And thankfully, screaming out in pain the words "Suit!  Medical Treatment--NOW!!" is a Free Action :)
Zhouth
player, 1269 posts
Vargr
669999
Sat 20 May 2023
at 20:16
  • msg #602

Re: Traveller's Aid Society-3 (OOCs)

That actually brings up another point re splitting damage between all of your stats: you will require surgery if all three stats have taken damage (even if none of them have reached 0), which is another reason to be careful about splitting damage between them: you will have been mangled if you spread it to all three.

And if anyone has augments, that makes all of these medic-related tasks (potentially) worse.
Ingrid Gustavdottir Sigar
player, 374 posts
Human Merchant
Sword Worlder
Sun 21 May 2023
at 01:13
  • msg #603

Re: Traveller's Aid Society-3 (OOCs)

Please help keep my fiancée alive, I don't want to be a widow before I get married.
Theodore McFarlane
player, 1437 posts
Human Capt, IN ret.
697AAA
Sun 21 May 2023
at 09:10
  • msg #604

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ingrid Gustavdottir Sigar (msg # 603):

LOL! Thank you dear!
Starwolf
GM, 50 posts
Sun 21 May 2023
at 11:43
  • msg #605

Re: Traveller's Aid Society-3 (OOCs)

Zhouth:
That actually brings up another point re splitting damage between all of your stats: you will require surgery if all three stats have taken damage (even if none of them have reached 0), which is another reason to be careful about splitting damage between them: you will have been mangled if you spread it to all three.

And if anyone has augments, that makes all of these medic-related tasks (potentially) worse.


Oh, yeah!!  Augments make everything easier -- and more difficult!

"Phenomenal Cosmic Powers ... itty-bitty Living Space."

Starwolf
GM, 51 posts
Sun 21 May 2023
at 13:06
  • msg #606

Re: Traveller's Aid Society-3 (OOCs)

Theodore McFarlane:
What does the medkit do?

OOC: in this case, it will work autonomously to give First Aid.  The device has Medic/3--it rolls 2D+3 for the skill check.

First Aid: Applying First Aid restores a number of Characteristic Points equal to the Effect of the Medic skill check (Difficulty Average (8+); 1D minutes, EDU).  And, yes, if a Negative Effect is rolled, you lose that number of Points. Points restored/lost by First Aid are divided as desired among all damaged physical characteristics.
   First Aid must be initiated within one minute of the injury.

     As Zhouth pointed out, First Aid can only be used once for any given injury/combat loss.  If you are still short on characteristic points after using First Aid, you have 3 options:

Surgery: A Traveller who still has three damaged characteristics after First Aid has been applied requires Surgery (if only one or two damaged characteristics remain after First Aid has been applied, then skipping Surgery and going straight to Medical Care is an option, see below).
   Surgery restores characteristic points much like First Aid (again, no specific Difficulty is given, so assume Average Difficulty (8+; 1D Hours, EDU) for success) but the points healed can only be applied to one characteristic at a time; your Effect is how many points are healed (if more points were generated than are needed, the excess can then be applied to a different characteristic).  But, with Surgery, if the check is failed the patient then loses more characteristic points than with First Aid--equal to 3+ the (negative) Effect of the Medic check!
   Performing Surgery requires a hospital or sickbay. Once at least one characteristic is back to its maximum level the patient can then benefit from either Medical Care or Natural Healing (see below).

Medical Care: A Traveller who has only one or two damaged characteristics after First Aid has been applied, OR who has had one of his three physical characteristics restored to normal through Surgery, can benefit from Medical Care, OR can pursue Natural Healing.
   Successful Medical Care (Average (8+); per Day, EDU) will restore 3 + Your (current) END DM + the doctor’s Medic Skill Level, in characteristic points per day, divided evenly among all damaged characteristics.
   Medical care requires a hospital or sickbay and for the Traveller to undergo full bed rest.

Natural Healing: You can naturally (i.e., without Medical supervision) recover a number of characteristic points equal to 1D + Your (current) END DM per day of full rest. A Traveller who still requires Surgery only regains characteristic points equal to his (current) END DM per day of rest--which means it is possible that the Traveller may never heal naturally and may even get worse if his current END DM is negative (and it probably will be...)

Zhouth
player, 1271 posts
Vargr
669999
Sun 21 May 2023
at 13:32
  • msg #607

Re: Traveller's Aid Society-3 (OOCs)

Okay, here's hoping that some of you have managed to ding that thing's Endurance before the grenade lands. (This is another reason why damage is supposed to come off of End first...)

Profession/Pharmaceuticals does have its battlefield uses. It's all about the delivery method. ;)
Theodore McFarlane
player, 1439 posts
Human Capt, IN ret.
697AAA
Sun 21 May 2023
at 14:27
  • msg #608

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 607):

09:10, Today: Theodore McFarlane rolled 14 using 2d6+3.  medic. medkit
Ghent Bel-Andis
player, 260 posts
Human Broker
C97E88
Sun 21 May 2023
at 16:10
  • msg #609

Re: Traveller's Aid Society-3 (OOCs)

Ingrid Gustavdottir Sigar:
Please help keep my fiancée alive, I don't want to be a widow before I get married.


I’ll take care of you if he doesn’t pull through…

Er.. did I say that out loud? Someone else must have been thinking it. Ahem.
Zhouth
player, 1272 posts
Vargr
669999
Sun 21 May 2023
at 16:15
  • msg #610

Re: Traveller's Aid Society-3 (OOCs)

Maybe we can transfer his brain into a robot? Sword Worlders don't have the same panicky terror toward the idea of intelligent robots that Imperial types do, do they? ;)
Ghent Bel-Andis
player, 261 posts
Human Broker
C97E88
Sun 21 May 2023
at 16:54
  • msg #611

Re: Traveller's Aid Society-3 (OOCs)

So, Traveller follows some of the Dune stuff? (Anti AI)?
Zhouth
player, 1273 posts
Vargr
669999
Sun 21 May 2023
at 17:06
  • msg #612

Re: Traveller's Aid Society-3 (OOCs)

The Vilani have an ingrained cultural fear of sentient AI due to their early history. (Developing on a world teeming with death-bots left by the Ancients will do that.) This strongly impacts the culture of the Imperium as a whole.

Outside of the Imperium, or in areas of the Imperium that have strong cultural influences in the other direction, things can be quite different. Vargr generally disdain them, but that's more to do with the fact that they lack charisma as vargr see it. The Zhodani have no issues with using advanced robots, and their preference for doing so as part of warfare (as opposed to the Imperium's abhorrence for it) is yet another point of disagreement between the two. Go to Tech World and you'll find robots (sentient and nonsentient) vastly outnumber everyone else.
Starwolf
GM, 53 posts
Sun 21 May 2023
at 20:03
  • msg #613

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 612):

...as well as a large degree of cybernetic augmentation among the non-Robotic folks of Tech World, as well.
Theodore McFarlane
player, 1442 posts
Human Capt, IN ret.
697AAA
Sun 21 May 2023
at 23:29
  • msg #614

Re: Traveller's Aid Society-3 (OOCs)

Skill Advancement thread has been updated.
Ghent Bel-Andis
player, 262 posts
Human Broker
C97E88
Mon 22 May 2023
at 20:43
  • msg #615

Re: Traveller's Aid Society-3 (OOCs)

Varca Lexand:
In reply to Theodore McFarlane (msg # 55):

     "Jesu Kristi, just look at the size of that thing!  It could provide enough protein to feed my home bunker for a week!"


Ok. so... Is traveller an earth timeline of sorts?
This message was last edited by the player at 20:43, Mon 22 May 2023.
StarMaster
GM, 459 posts
Mon 22 May 2023
at 20:49
  • msg #616

Re: Traveller's Aid Society-3 (OOCs)

Not quite sure what you mean, but the answer is probably YES. A week is 7 days, a month is 4 weeks/30 days, etc. It could vary by location depending on culture. So it wouldn't be out of place to find tenday and fortnight in use somewhere.
Zhouth
player, 1276 posts
Vargr
669999
Mon 22 May 2023
at 20:55
  • msg #617

Re: Traveller's Aid Society-3 (OOCs)

Ghent Bel-Andis:
Ok. so... Is traveller an earth timeline of sorts?


Earth exists and is the origin point of the Solomani. (If you accept the Solomani Hypothesis then it is also the origin point of the Vilani, Zhodani, Vargr, and assorted others.)

That was quite a long time ago, however. You'd have to go back to the First Imperium era to find Earth in a state that looks like the present day.
Ghent Bel-Andis
player, 263 posts
Human Broker
C97E88
Mon 22 May 2023
at 21:08
  • msg #618

Re: Traveller's Aid Society-3 (OOCs)

It's just that Varca used a religious term, and I was like... Oh ok, so this is a potential earth timeline --- not a galaxy far far away who has never heard of Jesus H. Christ.


BTW, AIs attempts at taking over a man's life:

https://www.vice.com/en/articl...source=pocket-newtab
This message was last edited by the player at 21:10, Mon 22 May 2023.
StarMaster
GM, 460 posts
Mon 22 May 2023
at 21:22
  • msg #619

Re: Traveller's Aid Society-3 (OOCs)

Ah, got you. So, this isn't a made-up universe. It's the real universe/galaxy set in Earth's far future. GMs and players often drag historical anachronisms into the game. For example, you could still listen to the Rolling Stones right alongside the New Cosmic Rockers and Midnight Oblivion.
Ghent Bel-Andis
player, 264 posts
Human Broker
C97E88
Mon 22 May 2023
at 21:28
  • msg #620

Re: Traveller's Aid Society-3 (OOCs)

THat kinda clues me in as to what I can bring into the game..! Thx!! :D
Zhouth
player, 1277 posts
Vargr
669999
Mon 22 May 2023
at 21:40
  • msg #621

Re: Traveller's Aid Society-3 (OOCs)

You can also simply read it that the characters are using a local equivalent that's being conveniently universally-translated for your benefit. ;)

But yes, the cultural influence of Sol is found scattered throughout the human-dominated areas of Charted Space, mainly due to early Solomani colonization of various locales (like the Trojan Reach) and their ill-fated attempt at running a Second Imperium.

It's nowhere near as prevalent/predominant as in a setting like Star Trek though.
Rayjaynul Brown
player, 321 posts
Human, Drinaxian
3-9-6-C-9-4
Wed 24 May 2023
at 16:27
  • msg #622

Re: Traveller's Aid Society-3 (OOCs)

Apologies, been no-lifing Starship Troopers: Extermination for the last couple days, game's pretty fun, if a bit janky, and of course full of Bugs lol

Almost required to make that particular pun.
Ingrid Gustavdottir Sigar
player, 375 posts
Human Merchant
Sword Worlder
Thu 25 May 2023
at 06:42
  • msg #623

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 621):

The Sworld Worlds Ingrid comes from are Scandanavian-descended and use a lot of terminology from them, although they have changed a lot in the intervening years (no Scandanavian society had god-emperors like Ingrid's homeworld used to)
StarMaster
GM, 463 posts
Thu 25 May 2023
at 22:58
  • msg #624

Re: Traveller's Aid Society-3 (OOCs)

Lost internet for a few days, but, yeah, I'm thinkin' I'm back...
Zhouth
player, 1283 posts
Vargr
669999
Wed 31 May 2023
at 15:41
  • msg #625

Re: Traveller's Aid Society-3 (OOCs)

Is Oleb awake and coherent, or is Theodore trying to reassure an unconscious monarch? ;)
Theodore McFarlane
player, 1455 posts
Human Capt, IN ret.
697AAA
Wed 31 May 2023
at 15:43
  • msg #626

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 625):

;-P He WAS awake. He just spoke. But he can be asleep, Teddy is good at looking like a fool!
Starwolf
GM, 55 posts
Thu 1 Jun 2023
at 00:15
  • msg #627

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 626):

Oleb IS awake--maybe not completely coherent--as he just awarded Zhouth a sweet position as Royal Bard...which Zhouth has been completely ignoring.

So, you're cool, Theo.  ^_^

And Zhouth ... ignore it all you want but remember that every suit in that cave--including The King's Hawksuit--records & stores everything that goes on around them, including audio & video.  Especially the Hawksuit--'cuz Oleb likes to watch & re-watch his aerial exploits afterwards.

And even though the Gov't is listed as a Feudal Technocracy, Oleb is effectively an Absolute Monarch--his Word is Law.  Even if he's in an obviously "confused" state, OLEB is the only person who can reverse what he's done to Zhouth.

I'm afraid that, by Direct Commission of His Majesty...Zhouth is now a Drinaxian Aristocrat...

Congratulations *giggle* My Lord.
Zhouth
player, 1285 posts
Vargr
669999
Thu 1 Jun 2023
at 00:29
  • msg #628

Re: Traveller's Aid Society-3 (OOCs)

Oh, he was only declining the Space Pope part, which was explicitly presented as optional.

I suppose that it does bring up the related question: who does he outrank with either of those titles?

Never mind the potential fun of Varca, Theodore, and various others now having to call Zhouth "my lord" in conversation. Who can he issue orders to at the palace? >;)
This message was last edited by the player at 00:31, Thu 01 June 2023.
Starwolf
GM, 56 posts
Thu 1 Jun 2023
at 01:51
  • msg #629

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 628):

Hmmm.  It's a Court Title...not a Noble Title...but in the eyes of others, you're seen to "work" in the Court and thus have access to The King...sometimes.

You are..."Court Poet Extraordinary of Drinax, Bard of Sindal, and Grand High Tum-ti-tump of the Outrim Void."...

"Court Poet Extraordinary of Drinax" clearly defines you as being part of King Oleb's Court--someone who works with and around the Palace and The King (it may, or may not, be Hereditary).

"Bard of Sindal" is a hollow Title--it means only what Oleb wants it to mean, since he does not, actually, control Sindal.  This one you can probably play around with.  The word "Bard" can have several meaning, y'know...old world Bards used to travel around gathering and reporting "news".  You could make "Bard" come to mean "Spy Master"  ^_^

"Grand High Tum-ti-tump of the Outrim Void" now this one could be fun!  It's probably just something Oleb made up from his pain & frustration, but it's still on The Record.  You could work this up to mean whatever you want it to mean--until & unless Oleb steps in to rein you in.

But, unless you are planning on making a Career out of playing political games at The Palace--as "Court Poet Extraordinary of Drinax", I'd guess you rank just abouve the Household Staff...y'know, the Maids & Kitchen Staff...
Zhouth
player, 1286 posts
Vargr
669999
Thu 1 Jun 2023
at 03:12
  • msg #630

Re: Traveller's Aid Society-3 (OOCs)

Well, if we'd had time to play some political games at the palace then we might have been able to do something to prevent the present mess there...

I was also thinking of the Space Pope one, though. That pretty much makes him in charge of Drinaxi religion, and since they seemingly haven't had one until now, Zhouth would get to make it up on the spot.

No harm could come from that. None whatsoever.
This message was last edited by the player at 06:35, Thu 01 June 2023.
StarMaster
GM, 474 posts
Thu 1 Jun 2023
at 06:49
  • msg #631

Re: Traveller's Aid Society-3 (OOCs)

I was thinking the number of words in a title signified the importance. Thus you get king, queen, prince at the top; Arch Duke, grand duke etc. Down at the bottom you get the Royal Nightshift Director of Palace Security, the Assistant Administrator for Administrative Assistance. etc.
Zhouth
player, 1287 posts
Vargr
669999
Thu 1 Jun 2023
at 07:43
  • msg #632

Re: Traveller's Aid Society-3 (OOCs)

So "Space Pope" would be up near the top, hmm?
StarMaster
GM, 475 posts
Thu 1 Jun 2023
at 09:45
  • msg #633

Re: Traveller's Aid Society-3 (OOCs)

Could go that way.

I can just see Zhouth's new religion requiring everyone to howl at the moon....
Zhouth
player, 1288 posts
Vargr
669999
Thu 1 Jun 2023
at 18:19
  • msg #634

Re: Traveller's Aid Society-3 (OOCs)

Zhouth hasn't howled once, let alone at a moon. (Does Drinax even have one?) Such a vulgar, racist cliche that. Most vargr would punch you out for suggesting it.

Zhouth would probably just go into I-can't-believe-you-just-said-that mode like he has when Varca has made some similar comments, though.

No. These Drinaxi definitely need to lighten up a bit, however. I'm sure that he'd come up with some interesting doctrines to achieve that.
Varca Lexand
player, 1074 posts
Human Vespexer
Raider
Thu 1 Jun 2023
at 18:41
  • msg #635

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 634):

The Drinaxi--Palacer and Vespexer alike--are a passionate people who make total commitments to everything they choose to do...

...even towards an Interstellar outlook that's pretty much, just burying our heads in the sand...
Starwolf
GM, 57 posts
Thu 1 Jun 2023
at 20:38
  • msg #636

Re: Traveller's Aid Society-3 (OOCs)


Oh, I'LL be your SPACE POPE, Baby!  YEAH!!

Zhouth
player, 1290 posts
Vargr
669999
Thu 1 Jun 2023
at 21:21
  • msg #637

Re: Traveller's Aid Society-3 (OOCs)

Think about what you'd be doing.

No, not the whole "put Zhouth in charge of Drinaxi religion and therefore fundamentally alter its social architecture" thing. Dramatic as that sounds, it would be the least of your problems.

The truly catastropic consequence? Zhouth the Unduly Fashionable would have to newly-create all of the religion's ceremonial and day-to-day regalia.

Do you really want to unleash that on the people of Drinax (and perhaps beyond)?
Starwolf
GM, 59 posts
Fri 2 Jun 2023
at 02:04
  • msg #638

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 637):

I think the Drinaxi have a word for that specific situation -- they call it "Bling"...
Zhouth
player, 1294 posts
Vargr
669999
Tue 6 Jun 2023
at 19:29
  • msg #639

Re: Traveller's Aid Society-3 (OOCs)

All of you other expeditioners should keep in mind that with damage to three stats, you're in bad enough shape that you need surgery to deal with it. Casually going about as if nothing has happened? Well, if you're using some really strong painkillers and don't mind making your internals bleed more, maybe... ;)
Theodore McFarlane
player, 1465 posts
Human Capt, IN ret.
697AAA
Tue 6 Jun 2023
at 21:58
  • msg #640

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 639):

How'd I do Zhouth? A week, internal injuries, at least a few broken ribs! Then rest and healing for a while after release from the doctor. No wild sexcapades with Ingrid! ;-)
This message was last edited by the player at 21:59, Tue 06 June 2023.
Zhouth
player, 1295 posts
Vargr
669999
Wed 7 Jun 2023
at 01:50
  • msg #641

Re: Traveller's Aid Society-3 (OOCs)

What *are* Theodore's stats at now? I see Varca's listed in the IC thread, but I'm not sure about him - or Rejji or Aaron, for that matter.

Ingrid is the second-best medic after Aaron, so I guess she'll be doing some of the surgery here.
Varca Lexand
player, 1077 posts
Human Vespexer
Raider
Wed 7 Jun 2023
at 05:35
  • msg #642

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 641):

You made a valid point, Zhouth.  But while I likely hadn't played up Varca's injuries to the degree they truly needed, I've tossed in the occasional comment that he's not moving as fast as he might like.

Varca's Base UPP is 689796.  His UPP upon arriving at the Highport is 365666.  No Characteristic is at 0, but he's still lost 9 points.

Lessee...after medical treatment his UPP will be...
BASE TEMP AFTER AID
STR6 3 3-1
DEX8 6 8+0
END9 5 8+0
---------------------------------
INT7 6 6+0
EDU9 6 6+0

So, his Dex is back to normal...his End is only down by 1 point...his Str sucks more than usual...and his thinking (both Int & Edu) are still a little fuzzy.

And with Kira & Donio on Royal Bodyguard Duty...Varca will relax.

...actually, he's in a medically induced coma, so, y'know, he hasn't much choice in the matter. ^_^
Theodore McFarlane
player, 1467 posts
Human Capt, IN ret.
697AAA
Wed 7 Jun 2023
at 11:06
  • msg #643

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 642):


Teddy Stabilizes at:
Temp STR [6] 3(+1) 4
Temp DEX [9] 7(+1) 8
Temp END [7] 4(+3) 7
--------------------
Temp INT [A] 8(+0)
Temp EDU [A] 7(+0

Teddy is feeling much better, but he wasn't 100% by a ways!

This is after his first hour of surgery in the highport, he picked up 5.

Updated
This message was last edited by the player at 21:29, Mon 12 June 2023.
Zhouth
player, 1296 posts
Vargr
669999
Wed 7 Jun 2023
at 18:29
  • msg #644

Re: Traveller's Aid Society-3 (OOCs)

Looks like they'll both need two days of full-rest medical care to recover from that point, given the +2 from Ingrid and/or +3 from Aaron.

I suspect that it's similar for Aaron and Rejji? Zhouth didn't require surgery (only damage to End) but would need a couple of days to recover too.

The facilities here should be good enough to safely use Slow Drug on everyone, although that will still put each person out for a full day.
Zhouth
player, 1297 posts
Vargr
669999
Mon 12 Jun 2023
at 21:08
  • msg #645

Re: Traveller's Aid Society-3 (OOCs)

Since Theodore asked: surgery only works until one stat is back to full. After that it's medical care / natural healing, which is based on Medic and End, and requires complete bed rest.

None of us can avoid at least one day of downtime for that. Some will need two or more.

Since we have the medical facilities to use it, Slow Drug can be used to cover up to a month's worth in one day, but you're still out for that day.


So no duties as such for a day (at minimum) for the people who got smacked around - unless you don't want to heal and don't mind risking getting worse.
Zhouth
player, 1298 posts
Vargr
669999
Fri 16 Jun 2023
at 18:41
  • msg #646

Re: Traveller's Aid Society-3 (OOCs)

Okay, it looks like people will only be out for six hours (plus a few minutes for prep and recovery, I suppose) with the New Improved Slow Drug that StarMaster has given us.

That's still six hours where Ingrid will have to run things if we all go under!
Theodore McFarlane
player, 1469 posts
Human Capt, IN ret.
697AAA
Fri 16 Jun 2023
at 18:53
  • msg #647

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 646):

We can go under in shifts if you prefer.
Zhouth
player, 1299 posts
Vargr
669999
Sat 17 Jun 2023
at 02:47
  • msg #648

Re: Traveller's Aid Society-3 (OOCs)

Theodore and Varca ought to go under right away, given how serious their wounds were.

The main issue is that the crew on the palace will have to manage without us for that time.
Ingrid Gustavdottir Sigar
player, 382 posts
Human Merchant
Sword Worlder
Sat 17 Jun 2023
at 08:53
  • msg #649

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 646):

I'm sure I can run things for six hours.
We'll I'm reasonably confident.
I'm not panicking.
Maybe.
Theodore McFarlane
player, 1470 posts
Human Capt, IN ret.
697AAA
Wed 21 Jun 2023
at 21:58
  • msg #650

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ingrid Gustavdottir Sigar (msg # 649):

Did I miss something? Everyone quit posting, even me apparently.
Zhouth
player, 1300 posts
Vargr
669999
Wed 21 Jun 2023
at 23:05
  • msg #651

Re: Traveller's Aid Society-3 (OOCs)

It's waiting on SM, I think.
Ghent Bel-Andis
player, 270 posts
Human Broker
C97E88
Wed 21 Jun 2023
at 23:22
  • msg #652

Re: Traveller's Aid Society-3 (OOCs)

Last week of school here, 1 graduating from elementary school and another graduating from high school with all the others getting their final grades in the process... so we've been somewhat busy. I figure our group is waiting for SM to move us along to our suggested plan of using the NPC's vessel... I have purposely kept out of the other thread seeing as Ghent shouldn't have any knowledge of the events there anyway.
Zhouth
player, 1301 posts
Vargr
669999
Wed 21 Jun 2023
at 23:33
  • msg #653

Re: Traveller's Aid Society-3 (OOCs)

Y'know, we do have a working comm system on the Vultan, and I suspect that at least one of you is carrying a comm, so you probably would know all about it by now. ;)
Ghent Bel-Andis
player, 271 posts
Human Broker
C97E88
Thu 22 Jun 2023
at 00:09
  • msg #654

Re: Traveller's Aid Society-3 (OOCs)

maybe once we're out of earshot, but I expect a covert op to be done on radio silence.
Zhouth
player, 1302 posts
Vargr
669999
Thu 22 Jun 2023
at 01:07
  • msg #655

Re: Traveller's Aid Society-3 (OOCs)

It... wasn't particularly covert. ;)
Ghent Bel-Andis
player, 272 posts
Human Broker
C97E88
Thu 22 Jun 2023
at 01:28
  • msg #656

Re: Traveller's Aid Society-3 (OOCs)

In my heart of hearts it was, damn it...! LOL
Starwolf
GM, 60 posts
Thu 22 Jun 2023
at 03:01
  • msg #657

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 656):

OOC: at last word, a total communications black-out had been imposed upon the Floating Palace.  Full-blown TL14 Military Grade signal jamming is in place.
     Maybe -- MAYBE! -- a dedicated Laser-Comm between the Military High Command (including the Royal Family) and the section of the Highport assigned for use by the Star Guard may exist...but you guys likely would have no access to it.
     What has yet to be determined is whether the Port facilities on the Floating Palace -- either the Royal Port (private) or the public Palace Port have been locked downIF ships -- and even aircraft -- are not being allowed to land or launch from the Floating Palace, then leaving the Palace is a problem...short of fighting a way on/off.
     Remember, you guys on the Floating Palace have already seen & heard various indications of Civil Unrest taking place there--and, as yet there has been no clear indication as to who is in overall charge there, if anyone is.

     At "Last Post"--the point when the Palace Team appeared to have finished their mission, which coincided with Vultan arriving on the Highport and getting King Oleb to the Medical Facilities there--the Palace Team was at liberty and uninjured on the Palace...but the aforementioned Civil Unrest was starting.
     Team Rescue had got The King to the Highport.  Only Ingrid, Kira & Donio (who'd stayed aboard ship) were uninjured.  Everyone else, to one degree or another, were injured.
     Zhouth, Aaron (who did get at least a little "Roughed Up" by the Storm) & Rejji would likely be discharged within just a couple of hours.
     Only Theo & Varca were injured to the degree that it would take several hours of medical treatment to recover.
     Both Theo & Varca receive RX treatment--the treatment requires 5 hours, followed by another 5 hours of medically monitored recovery.  Varca, being the more severely injured, may actually require a couple hours more than Theo does.

     So, Ingrid, Kira & Donio were aboard the ship, and are fine.  They could take whatever actions they want right from the moment they landed.
     Zhouth, Rejji & Aaron are "treated & released" within an hour of arriving on the Highport.
     Any Actions taken by Theo and Varca (except, maybe, some of the disgusting "lovey-dovey' crap between Theo & Ingrid) won't take place until 10 or 12 hours after Vultan lands on the Highport.

Ghent Bel-Andis
player, 273 posts
Human Broker
C97E88
Thu 22 Jun 2023
at 12:56
  • msg #658

Re: Traveller's Aid Society-3 (OOCs)

See.. radio silence... thanks SM! :D
This message was last edited by the player at 12:56, Thu 22 June 2023.
Theodore McFarlane
player, 1472 posts
Human Capt, IN ret.
697AAA
Sun 25 Jun 2023
at 14:47
  • msg #659

Re: Traveller's Aid Society-3 (OOCs)



The Star Guard that came to 'take custody' were arrested? Hawkmen are all loyal to the king?
Varca Lexand
player, 1080 posts
Human Vespexer
Raider
Thu 6 Jul 2023
at 23:13
  • msg #660

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 659):

Fellow Human Beings ... Fellow Gamers ... Friends ...

It is with a saddened heart that I inform you all of the passing of Robert Rusk -- better known to many of us as StarMaster.

Rob passed in his sleep on Thursday morning, July 6, 2023, at approximately 10:30am.  He had been hospitalized since early in the year due to complications concerning Cancer & associated surgeries.  He was 73 years old.

Rob was a Comics Fan Boy & fiction writer wannabe his whole life and came to Roleplaying in the Early Days of 1978.  It was my distinct pleasure to have met him, and gamed with him, since that time.

After his Retirement, Rob committed himself to the community he found in RPol, participating in over 20+ games, here.  He was an especial "softie" for GM-adopting abandoned games and working to keep them running, for the enjoyment of the Players.

He will be missed.

Varca Lexand
player, 1081 posts
Human Vespexer
Raider
Fri 7 Jul 2023
at 01:08
  • msg #661

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 660):

This is my favorite Game and my favorite group of Players.

Though we often got irritated or argued over content with Rob, I know for a fact that he was always obsessing over ways to keep us all on our toes & provide us with surprises of the unknown, trying to overcome the prevalent spread of in-game knowledge of the Drinax campaign due to its age.  Sometimes to the point of mental paralysis, because he couldn't decide just what he wanted to do to who ^_^

Every time someone hinted that some adventure element he'd tossed at us "wasn't the way it was supposed to be", he always laughed and told me "What do you think is gonna happen, Vince, that we're all gonna sit around the computer and just read from the script of the published material with nothing different happening?  If that's all you want, then you don't need a GM--or the other Players--you just need reading glasses and a cold soda.  Sounds kinda dull and lonely, to me".
Ghent Bel-Andis
player, 275 posts
Human Broker
C97E88
Fri 7 Jul 2023
at 14:40
  • msg #662

Re: Traveller's Aid Society-3 (OOCs)

Welllll shiiiiit. My thoughts and prayers to Rob and his family / friends.

What a sad development.
Rayjaynul Brown
player, 329 posts
Human, Drinaxian
3-9-6-C-9-4
Fri 7 Jul 2023
at 15:22
  • msg #663

Re: Traveller's Aid Society-3 (OOCs)

He will indeed be missed and though I only knew him as Starmaster I can't help but feel as if I lost a family member today, but we would all be so lucky to enjoy our hobbies with friends into our final days. So please share our regards with the rest of his family, kith and kin alike, we are all lucky to have known him.
Theodore McFarlane
player, 1476 posts
Human Capt, IN ret.
697AAA
Fri 7 Jul 2023
at 15:38
  • msg #664

Re: Traveller's Aid Society-3 (OOCs)

In reply to Rayjaynul Brown (msg # 663):

He will indeed be missed, I'm sitting here teary eyed myself! Thank you for letting us know Vince, knowing he lived with you, if you need anything, you let me know and I'll do what I can to help. How is his girlfriend doing?
This message was last edited by the player at 16:09, Fri 07 July 2023.
Theodore McFarlane
player, 1477 posts
Human Capt, IN ret.
697AAA
Fri 7 Jul 2023
at 15:51
  • msg #665

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 664):

I put your post in his other games I was in Vince, everyone has been notified.
Zhouth
player, 1305 posts
Vargr
669999
Fri 7 Jul 2023
at 16:21
  • msg #666

Re: Traveller's Aid Society-3 (OOCs)

My condolences to everyone who knew him here and in his other games, and especially to Vince. Take the time you need.
Varca Lexand
player, 1082 posts
Human Vespexer
Raider
Fri 7 Jul 2023
at 18:53
  • msg #667

Re: Traveller's Aid Society-3 (OOCs)

Theodore McFarlane:
In reply to Theodore McFarlane (msg # 664):

I put your post in his other games I was in Vince, everyone has been notified.


Thanks, Bubba.  That's a big help.  I haven't yet started going thru his computer to see what other games he was in that I wasn't.
Theodore McFarlane
player, 1478 posts
Human Capt, IN ret.
697AAA
Fri 7 Jul 2023
at 19:06
  • msg #668

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 667):

I was in 6 of his games, he was working on combining a few into one, but never had the chance to finish. Going to miss him, you're going to really miss him, hell he was family to you. You have my email and I private lined my phone number if you need anything, even if it's just to talk. Stay in touch Vince.
Starwolf
GM, 62 posts
Fri 7 Jul 2023
at 23:19
  • msg #669

Re: Traveller's Aid Society-3 (OOCs)

Theodore McFarlane:
In reply to Rayjaynul Brown (msg # 663):

He will indeed be missed, I'm sitting here teary eyed myself! Thank you for letting us know Vince, knowing he lived with you, if you need anything, you let me know and I'll do what I can to help. How is his girlfriend doing?

     The girlfriend's a bit messed-up, as might be expected, but over the last month-or-so, we were beginning to have suspicions he was fading.  Since this all started, back at the beginning of the year, the Doc's were kinda hopeful that they'd caught everything really early, his responses to the cancer meds was positive, and they had high hopes for the physical therapy.  However, he didn't do well in the hospital/rehab environment.

     He wasn't resting/sleeping well, he was resistant to his PT & OT therapy (and, as you know, they can/won't force that on a patient, So, very little therapy, very little progress), and he was obstinate about refusing to eat what they offered him.

     We brought him food & snacks from home, but he eventually lost taste for even that and just stopped eating.  We were just about to look into force feeding him (or whatever the Legal Term for that is).

     We'd visited him just 2 days prior.  It was obvious he was weak.  But even though he often paused while he spoke, he was still obviously aware of his surroundings and quite cognizant.  When we left, we talked about how week he seemed, and were going to bring it up with the medical folks when next we visited.

     We were just about to leave the house to go visit, when we got the call.  It was a shock, but we were kinda-sorta expecting it.
Theodore McFarlane
player, 1479 posts
Human Capt, IN ret.
697AAA
Fri 7 Jul 2023
at 23:48
  • msg #670

Re: Traveller's Aid Society-3 (OOCs)

PM
Ingrid Gustavdottir Sigar
player, 385 posts
Human Merchant
Sword Worlder
Sat 8 Jul 2023
at 07:33
  • msg #671

Re: Traveller's Aid Society-3 (OOCs)

Oh my god! I'm so sorry to hear that!
Theodore McFarlane
player, 1480 posts
Human Capt, IN ret.
697AAA
Sun 9 Jul 2023
at 18:04
  • msg #672

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ingrid Gustavdottir Sigar (msg # 671):

I posted his passing in all of my active games, there were at least 1 or 2 folks in each game that gamed with Rob in at least one game. They pass their condolences to his family Vince, that means you too.
Varca Lexand
player, 1083 posts
Human Vespexer
Raider
Mon 10 Jul 2023
at 05:42
  • msg #673

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 672):

So, before we all scatter to the four winds....

I'm wondering how much interest there is, here, in trying to keep this Game going?

Maybe recruit a GM, or one or two of us step up and take over...?

I'd be willing to give it a shot, but I'd likely phase out Varca, if I did--I've always been uncomfortable playing a Character in a scenario that I'm GMing...

So. any interest?
Theodore McFarlane
player, 1481 posts
Human Capt, IN ret.
697AAA
Mon 10 Jul 2023
at 09:27
  • msg #674

Re: Traveller's Aid Society-3 (OOCs)

you know me and collyn are in.
Ghent Bel-Andis
player, 276 posts
Human Broker
C97E88
Mon 10 Jul 2023
at 14:55
  • msg #675

Re: Traveller's Aid Society-3 (OOCs)

I think a few people would love  to phase Varca... LOL -- Sorry, couldn't resist.

If folks are willing to play a little, I'm in.
Ingrid Gustavdottir Sigar
player, 386 posts
Human Merchant
Sword Worlder
Mon 10 Jul 2023
at 18:49
  • msg #676

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 673):

I'm in
Varca Lexand
player, 1084 posts
Human Vespexer
Raider
Tue 11 Jul 2023
at 19:19
  • msg #677

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ingrid Gustavdottir Sigar (msg # 676):

Okay, so, how we wanna do this?

Do we wanna try to recruit an "outside" GM to take over?  Other than just putting up a notice on the GM's Wanted board, I have no idea how this would work...

One (or more) of us step up.  SM did often "consult" (use me as a sounding board) on general details of what/where/why he was doing with his Corsairs stuff, he never went into any specific details.  And while SM did "appoint" me as a "Back-up GM", it was in name only.  "GM Starwolf" only has Player Access, I've no access to the GM Menu for this game.

I know that there is some kind of process whereby someone other than the creator of a Board can gain access in order to "take over" when the creator abandons a game, but I'm not sure how to do it.  I recall SM saying that a couple of times he was doing this, it just worked out to be easier to start a brand-new board and abandon the old one.

I dunno.  So.  Any thoughts, hints, or suggestion?

Also--just a thought--we could also consider using this opportunity to make small "adjustments" to our Characters.  Y'know, the idea of "If I'd known Then what I know Now, I would have chosen This rather than That..."

I'm not saying change anything Significant -- like me changing Varca from being a Vespexer to being an Asimi or dropping his 2 Terms as a Thief and replacing them with 2 Terms as a Spy -- nothing that significant.

But maybe if there is a Skill or two that you wish you'd taken at an earlier time, or maybe just change a Career Assignment choice, but not changing the actual Career (i.e., stay Navy, but switch out from the Career Assignment of "Line/Crew" to that of "Engineer/Gunner").

Y'know, only make changes that keep the Character "The Same...But Different".
Theodore McFarlane
player, 1482 posts
Human Capt, IN ret.
697AAA
Tue 11 Jul 2023
at 19:33
  • msg #678

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 677):

Yes, you have to recruit on the GM wanted board if that is what you decide to do.

You might be able to access the GM menu through the owners of rpol, some are designated as property of the GM and can't be transferred, I'm not sure about this game, I couldn't find the 'property of' statement, but I might not be looking in the right place.

Too bad we can't let all of his other players know he passed away.

You doing okay Vince?
Varca Lexand
player, 1085 posts
Human Vespexer
Raider
Tue 11 Jul 2023
at 19:43
  • msg #679

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 678):

Yeah, I'm doing okay.  It all still hasn't "hit me", emotionally, 'cuz I'm so damned burned out from working 60–72-hour weeks for the last 4 months.  But I got a little hit just the other day as I was packing my car to head to work--I put my duffle down in the backseat and had the thought "I need to keep room for the stuff I'll bring Bob when I stop to visit, on the way to work..."

And I suddenly realized that I wouldn't be stopping to visit him, anymore.

Started to tear up a bit, then took a deep breath and got on with the day.
Theodore McFarlane
player, 1483 posts
Human Capt, IN ret.
697AAA
Tue 11 Jul 2023
at 19:54
  • msg #680

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 679):

I know how it is, I bawl my eyes out for an hour or so if one of my cats dies, you lost your best friend, don't be afraid to let go once or twice, it's healing for you. If you need to talk we're all here if nothing else. I cried when you told us he passed.
Zhouth
player, 1306 posts
Vargr
669999
Tue 11 Jul 2023
at 20:11
  • msg #681

Re: Traveller's Aid Society-3 (OOCs)

This game doesn't seem to have the "P" tag, so it should be transferable.
Theodore McFarlane
player, 1484 posts
Human Capt, IN ret.
697AAA
Tue 11 Jul 2023
at 20:14
  • msg #682

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 681):

Thanks, I knew I couldn't find the statement.
Ghent Bel-Andis
player, 277 posts
Human Broker
C97E88
Tue 11 Jul 2023
at 20:24
  • msg #683

Re: Traveller's Aid Society-3 (OOCs)

I've taken over games before; if you have GM privs, you can just transfer to make yourself Main GM
Theodore McFarlane
player, 1485 posts
Human Capt, IN ret.
697AAA
Tue 11 Jul 2023
at 20:35
  • msg #684

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 683):

He doesn't have GM privileges. Rob never gave him those permissions.
Zhouth
player, 1307 posts
Vargr
669999
Tue 11 Jul 2023
at 20:42
  • msg #685

Re: Traveller's Aid Society-3 (OOCs)

No, it'll have to be done by the RPOL staff.

I can't think of anything that I'd want to change about Zhouth? I'm sure that some of the other characters would prefer that he change his aesthetic sensibilities, but that's not going to happen!
Ghent Bel-Andis
player, 278 posts
Human Broker
C97E88
Tue 11 Jul 2023
at 20:48
  • msg #686

Re: Traveller's Aid Society-3 (OOCs)

Theodore McFarlane:
In reply to Ghent Bel-Andis (msg # 683):

He doesn't have GM privileges. Rob never gave him those permissions.


Then, yes... he'd need to get the Mods approval. Or host the game elsewhere.
This message was last edited by the player at 20:51, Tue 11 July 2023.
Theodore McFarlane
player, 1486 posts
Human Capt, IN ret.
697AAA
Tue 11 Jul 2023
at 21:14
  • msg #687

Re: Traveller's Aid Society-3 (OOCs)

In reply to Zhouth (msg # 685):

I like Teddy and Collyn the way they are too.

Looking for a new GM, if that is what you decide to do, will need to be done by you guys, I've been banned from posting to the GM page for several years now ;-) Never understood for sure why, so I never got it taken care of.
Theodore McFarlane
player, 1487 posts
Human Capt, IN ret.
697AAA
Sat 15 Jul 2023
at 19:41
  • msg #688

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 687):

Everyone doing okay? Vince? You alright? How are you doing?
Rayjaynul Brown
player, 330 posts
Human, Drinaxian
3-9-6-C-9-4
Sat 15 Jul 2023
at 20:25
  • msg #689

Re: Traveller's Aid Society-3 (OOCs)

So far so good.

Just grew out the Brown family to sixteen members so far. A Father, Mother, Step-Mother, two Siblings, three Half-Siblings, two Siblings-in-Law, then three Nieces and three Nephews.
Zhouth
player, 1308 posts
Vargr
669999
Sat 15 Jul 2023
at 20:26
  • msg #690

Re: Traveller's Aid Society-3 (OOCs)

I'm here. Just waiting for things to settle.
Theodore McFarlane
player, 1488 posts
Human Capt, IN ret.
697AAA
Sat 15 Jul 2023
at 20:43
  • msg #691

Re: Traveller's Aid Society-3 (OOCs)

I'm doing okay too. Vince is the one I worry about.
Varca Lexand
player, 1086 posts
Human Vespexer
Raider
Sun 16 Jul 2023
at 18:58
  • msg #692

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 691):

Yeah, I'm taking some steps to begin taking over for StarMaster--unless you wanna do it, Zouth?--and I've got an idea for using Rayjaynul & his Family as a focal point in getting past the current situation.

In a similar vein, those of you who acquired any Friends, Allies, or whatnot in your backgrounds, could you please PM me whatever details you have on them.  Now might be a perfect time for a few "ghosts from the past" pop up and complicate things.

'Cuz it looks like Varca's "Ally in The Palace" just might be turning into a Rival...

(Three guesses just who that pain-in-the-ass might be...and the first two guesses don't count  ^_^)
Theodore McFarlane
player, 1489 posts
Human Capt, IN ret.
697AAA
Sun 16 Jul 2023
at 20:14
  • msg #693

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 692):

Glad you're keeping busy, it makes it a little easier. You need to talk, I'm here. You'll probably be okay though.

For Theodore

Contacts:
Kasiyl of the Ahroay’if will be my mercenary contact then. Aslan exile.

Admiral Darokyn will be my criminal syndicate contact from when we were in the
Imperial Navy together. I served under him for a bit.

Collyn doesn't have any contacts.
Zhouth
player, 1309 posts
Vargr
669999
Mon 17 Jul 2023
at 15:02
  • msg #694

Re: Traveller's Aid Society-3 (OOCs)

Perhaps unsurprisingly, Zhouth has a few contacts, but they're mostly related to his former research work and not really in any position to affect the palace situation.

Scholar Voha was supposed to be another, but we never really got a chance to go anywhere with that.
Starwolf
GM, 63 posts
Mon 17 Jul 2023
at 17:13
  • msg #695

Re: Traveller's Aid Society-3 (OOCs)

Zhouth:
Perhaps unsurprisingly, Zhouth has a few contacts, but they're mostly related to his former research work and not really in any position to affect the palace situation.

Scholar Voha was supposed to be another, but we never really got a chance to go anywhere with that.


Well, it's always possible that -- just like Zhouth is doing -- some of those old "Back in my Lab Days" Contacts could be out wandering the galaxy doing "Field Research", or just Travelling for their own enjoyment.

And, given the current setting, now might be an excellent time to further develop that relationship with Voha, yes? (...he said with sinister intent...)

Theo...

We've done some stuff with Darokyn -- and will likely do more -- so I'll PM you about the Pussy -- I mean, the Aslan!!  ^_^
Zhouth
player, 1310 posts
Vargr
669999
Mon 17 Jul 2023
at 19:10
  • msg #696

Re: Traveller's Aid Society-3 (OOCs)

Well... per the last communication while we were inbound to the palace before heading down to the planet, Voha was all up on a high horse about the righteousness of Harrick's cause and how mean and wrong we all were to be supporting Oleb/Rao. Also, that the palace had collectively gone mad. Then he cut off all communication.

So I'm not sure how much of a contact he can be counted as at this point, other than how quickly he will make contact with the surface of the planet after he's bodily thrown off the palace after all of this.

This is where some of Zhouth's info on the situation came from.
Ingrid Gustavdottir Sigar
player, 387 posts
Human Merchant
Sword Worlder
Tue 18 Jul 2023
at 15:29
  • msg #697

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 692):

Being from so far away, Ingrid didn't really have contacts here. Maybe the ship she previously worked on if it is still in the area.
Starwolf
GM, 64 posts
Wed 19 Jul 2023
at 01:03
  • msg #698

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ingrid Gustavdottir Sigar (msg # 697):

I'm talking about the Friends/Contacts/Allies/Enemies that can be generated when creating your Character. they are usually associated with an Event Roll (thus giving at least a minor explanation for how/why you gained them), but sometimes they are as generic as "Choose a Skill or a new Contact".  Depending on the number of Career Terms you went through, you're likely to have a few of these.

But it is possible that a character could go through several Career Terms without ever rolling any of these...
Ingrid Gustavdottir Sigar
player, 388 posts
Human Merchant
Sword Worlder
Thu 20 Jul 2023
at 04:25
  • msg #699

Re: Traveller's Aid Society-3 (OOCs)

In reply to Starwolf (msg # 698):

Ahh.
Starwolf
GM, 67 posts
Wed 26 Jul 2023
at 06:04
  • msg #700

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ingrid Gustavdottir Sigar (msg # 699):

Well, my request to take over this board has been denied--and now that they know StarMaster is dead, we can likely expect this Board to disappear momentarily...

I'll try an old Voodoo ceremony to resurrect the dead I learned down in Barbados.  Who knows?  I might just be able to bring StarMaster back... (wink-wink)
Ingrid Gustavdottir Sigar
player, 389 posts
Human Merchant
Sword Worlder
Wed 26 Jul 2023
at 06:27
  • msg #701

Re: Traveller's Aid Society-3 (OOCs)

Darn.
This message was last edited by the player at 06:27, Wed 26 July 2023.
Zhouth
player, 1311 posts
Vargr
669999
Wed 26 Jul 2023
at 06:39
  • msg #702

Re: Traveller's Aid Society-3 (OOCs)

Did you point out that it is not marked as containing personal IP?

(Suggesting that they look at this OOC discussion thread might also help.)
RPoL Moderator
GM, 1 post
Wed 26 Jul 2023
at 08:58
  • msg #703

Re: Traveller's Aid Society-3 (OOCs)

Just to clarify here: this game is in no immediate danger of being deleted.  We have been aware of StarMaster's passing for some time (there is even a thread in Community Chat on that topic) and, while inactive games are eventually removed from the site, that can take months, or even years.

The game can not be transferred to a new owner since there is nobody with actual GM access who can take over (old Voodoo ceremonies which breach RPoL's rules notwithstanding).

The only option, if you want to continue this game, is to transfer what information you can to a new board, under a new GM.
This message was last edited by the GM, as it was in need of a minor tweak, at 11:02, Wed 26 July 2023.
Theodore McFarlane
player, 1490 posts
Human Capt, IN ret.
697AAA
Wed 26 Jul 2023
at 10:49
  • msg #704

Re: Traveller's Aid Society-3 (OOCs)

In reply to RPoL Moderator (msg # 703):

Thank you.
Theodore McFarlane
player, 1491 posts
Human Capt, IN ret.
697AAA
Sun 6 Aug 2023
at 19:02
  • msg #705

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 704):

There is hope, RegisP. now has ownership to the old 'Beyond' game Starmaster was running!
RPoL Moderator
GM, 1 post
Mon 7 Aug 2023
at 10:58
  • msg #706

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 705):

Actually, they don't have ownership.  They were promoted to GM status by an existing game GM, which is fine.

However, in order to get ownership, RegisP would need to approach the Moderators about transferring it over, and we can go through the steps required for that with them.  It should be doable in that case, because they already have GM status in the game, and the game isn't flagged as "sole ownership".

But until the game is handed over to them, StarMaster is still listed as the owner.
Theodore McFarlane
player, 1492 posts
Human Capt, IN ret.
697AAA
Mon 7 Aug 2023
at 12:54
  • msg #707

Re: Traveller's Aid Society-3 (OOCs)

In reply to RPoL Moderator (msg # 706):

Oops, my error. I was the original owner of the game and gave it to StarMaster when he took over. Then I promoted Regis when Rob died. That makes sense, nobody gave total statud to Vince or in the Star Seeker game. Thanks for the clarification. How do we migrate posts to a new thread? Is it possible?
Ghent Bel-Andis
player, 280 posts
Human Broker
C97E88
Mon 7 Aug 2023
at 13:18
  • msg #708

Re: Traveller's Aid Society-3 (OOCs)

Copy and paste; link back to old game as archive
Theodore McFarlane
player, 1493 posts
Human Capt, IN ret.
697AAA
Mon 7 Aug 2023
at 13:30
  • msg #709

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 708):

We could do that if the moderators let the game up for us. Which moderator is posting here? Ron? Or another?
Ghent Bel-Andis
player, 281 posts
Human Broker
C97E88
Mon 7 Aug 2023
at 13:56
  • msg #710

Re: Traveller's Aid Society-3 (OOCs)

RPoL Moderator:
The only option, if you want to continue this game, is to transfer what information you can to a new board, under a new GM.


This what we’re looking for?
Theodore McFarlane
player, 1494 posts
Human Capt, IN ret.
697AAA
Mon 7 Aug 2023
at 14:07
  • msg #711

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 710):

I guess it is. Vince? You okay buddy? You taking over? Or trying to recruit a GM?
RPoL Moderator
GM, 2 posts
Mon 7 Aug 2023
at 16:39
  • msg #712

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 709):

Which game?  This one?  Everything here is Group 0, which means its visible to everybody.  Once a game is no longer active, it will eventually be removed from the site, but you probably have at least a year to grab what you need from it.
Theodore McFarlane
player, 1495 posts
Human Capt, IN ret.
697AAA
Mon 7 Aug 2023
at 16:52
  • msg #713

Re: Traveller's Aid Society-3 (OOCs)

In reply to RPoL Moderator (msg # 712):

Thank you, is this Ron? Or another moderator?

They're talking about continuing Star Seekers too.
RPoL Moderator
GM, 3 posts
Mon 7 Aug 2023
at 17:09
  • msg #714

Re: Traveller's Aid Society-3 (OOCs)

It's Ron.

Okay... Star-Seekers looks to be in the same boat as this one.  It has no GM, which means it can't be passed on to anybody.  However it has more posts, which means it's probably going to hang around longer than this one.  The only slight difference is that there are a few threads not in Group 0... but nearly all are accessible to somebody (not always the same somebody).

So same thing as here - grab what you need and set up a new board.
Theodore McFarlane
player, 1496 posts
Human Capt, IN ret.
697AAA
Mon 7 Aug 2023
at 17:16
  • msg #715

Re: Traveller's Aid Society-3 (OOCs)

In reply to RPoL Moderator (msg # 714):

Thanks Ron, I guess we'll try to get a vote together to decide what to do there. I think we're continuing here, but Vince is taking care of Rob's estate right now so he isn't on as much as he usually is.
Theodore McFarlane
player, 1497 posts
Human Capt, IN ret.
697AAA
Sat 12 Aug 2023
at 23:00
  • msg #716

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 715):

What's happening? We going to continue here while Vince sets up a new board, or are we going to migrate soon? We can help a bit.
Zhouth
player, 1312 posts
Vargr
669999
Thu 17 Aug 2023
at 05:53
  • msg #717

Re: Traveller's Aid Society-3 (OOCs)

I don't have any idea what's happening at the moment.
Ingrid Gustavdottir Sigar
player, 390 posts
Human Merchant
Sword Worlder
Thu 17 Aug 2023
at 06:11
  • msg #718

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 716):

I'll follow whichever plan we settle on.
Theodore McFarlane
player, 1498 posts
Human Capt, IN ret.
697AAA
Thu 17 Aug 2023
at 12:14
  • msg #719

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ingrid Gustavdottir Sigar (msg # 718):

Vince is pretty unhappy with his treatment by the mods, one of them accused him of trying to get into the owners account on this thread. He's pissed, plus he's still going through Rob's estate I think. Patience I guess.
RPoL Moderator
GM, 1 post
Thu 17 Aug 2023
at 12:56
  • msg #720

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 719):

Actually, nobody accused him of anything.

However... about half an hour after he joked about resurrecting StarMaster, somebody logged into (only) the two games that LordVince had contacted us about taking over, using StarMaster's account. This person gave LordVince GM status in both games and removed the "sole ownership" flag from the other one.  You can actually see this for yourselves -- if you look at the Cast List, StarMaster apparently logged in to this game near the end of July.

It doesn't matter who did it.  Logging in to somebody else's account, for any reason, is a violation of RPoL's rules.  If we have an idea who did it we don't waste time with an accusation, we just ban their account until they have convinced us that they'll comply with the site rules in future.

Note that Vince's account has not been banned.
This message was last edited by the GM at 13:45, Thu 17 Aug 2023.
Ghent Bel-Andis
player, 282 posts
Human Broker
C97E88
Thu 17 Aug 2023
at 13:43
  • msg #721

Re: Traveller's Aid Society-3 (OOCs)

That certainly explains the radio silence.. funny, and not. :/

Poor Vince, with everything that’s going on.

I’ve debated copying and pasting the threads to a new game, but I couldn’t GM this since I am totally green to Traveller.
This message was last edited by the player at 13:44, Thu 17 Aug 2023.
Varca Lexand
player, 1087 posts
Human Vespexer
Raider
Thu 17 Aug 2023
at 17:20
  • msg #722

Re: Traveller's Aid Society-3 (OOCs)

RPoL Moderator:
In reply to Theodore McFarlane (msg # 719):

Actually, nobody accused him of anything.

However... about half an hour after he joked about resurrecting StarMaster, somebody logged into (only) the two games that LordVince had contacted us about taking over, using StarMaster's account. This person gave LordVince GM status in both games and removed the "sole ownership" flag from the other one.  You can actually see this for yourselves -- if you look at the Cast List, StarMaster apparently logged in to this game near the end of July.

It doesn't matter who did it.  Logging in to somebody else's account, for any reason, is a violation of RPoL's rules.  If we have an idea who did it we don't waste time with an accusation, we just ban their account until they have convinced us that they'll comply with the site rules in future.

Note that Vince's account has not been banned.

     I'm just as puzzled as anyone about this.  Maybe moreso because I didn't take possession of Robs computer until August 1st.  The treatment facility where Rob passed away would not give me the possessions he left behind, there, until I could produce his Death Certificate -- as I was not a Blood Relative nor a Designated Heir.
     Technically, I'm not even the Executor of his estate! He didn't leave a Will. That's why I had to jump through hoops to get his stuff.  I'm just a longtime friend trying to take care of some of his final business.

     Robs computer was physically locked away from just after his death until I got it on August 1st.  I got witnesses & paperwork to prove that.  I don't know what, why, or how the RPoL servers say otherwise.  I can only imagine that doing that would require skills I just don't have.  Nor can I think of anyone I know who could, or would, do that!  Or even WHY they'd do that!

     My "Voodoo" joke was about Rob "Speaking from The Grave" -- I was going to go back through my emails and find the one where he'd said he was concerned about his slow down on the games and wanted to know if I'd help on a couple.  He then created the "Starwolf" persona for me -- even tagged it as "GM" -- but didn't assign me any GM access.
     I mentioned this during a visit with him, and he said that he got tired and hadn't finished the set up.  He died before he got that done.

     Doesn't matter.  I'm done with this shit.  I'm not gonna corrupt all the years of great memories I have from this game arguing with people I neither know nor give a shit about.

     It's been great, Guys.  I will miss you all so much.  I'm hoping we'll cross paths again, in other places.
Theodore McFarlane
player, 1499 posts
Human Capt, IN ret.
697AAA
Fri 18 Aug 2023
at 11:51
  • msg #723

Re: Traveller's Aid Society-3 (OOCs)

In reply to Varca Lexand (msg # 722):

So, I guess this is the end then. It has been fun and exciting, Rob was a great StarMaster! It is sad to know I am 'losing' a lot of friends here, as our paths may never cross again. We all lost Rob from this life forever, I had a great love and respect for him though we never physically met, we corresponded through rmail and email quite a bit. I have a great respect for Vince too, for how he is dealing with his loss and all he did for Rob while he was alive, a true and great friend! I'm going to greatly miss the rest of you too, sweet Ingrid, RayJay, Ghent, Kira, Viridian and of course the great Zhouth! A great character with great knowledge, alway there to correct me when I screwed up, which was often! You guys take good care of yourselves and your loved ones, may you all live long and prosper. Hope to see you all again.
Ghent Bel-Andis
player, 283 posts
Human Broker
C97E88
Fri 18 Aug 2023
at 13:43
  • msg #724

Re: Traveller's Aid Society-3 (OOCs)

Was a pleasure for sure, though I don’t see why this would be the end..? Vince will eventually want to get back into something like this once the dust settles and the pain is more distant.

Like I said, I can open a game and transfer some of the main threads, link back to this game as an archive, but someone else would need to GM though.

If we have no one available to GM, maybe we can hunt one down.
Theodore McFarlane
player, 1500 posts
Human Capt, IN ret.
697AAA
Fri 18 Aug 2023
at 14:05
  • msg #725

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 724):

Do it! We can always try to recruit a GM. Maybe Varca will reappear after a suitable time. I thought that was the best course to begin with.
Rayjaynul Brown
player, 333 posts
Human, Drinaxian
3-9-6-C-9-4
Fri 18 Aug 2023
at 16:09
  • msg #726

Re: Traveller's Aid Society-3 (OOCs)

Sounds like the start of a plan to me.
Ghent Bel-Andis
player, 284 posts
Human Broker
C97E88
Fri 18 Aug 2023
at 16:41
  • msg #727

Re: Traveller's Aid Society-3 (OOCs)

Let’s start here, I’m going to drag in stuff over the weekend:

link to another game
Theodore McFarlane
player, 1501 posts
Human Capt, IN ret.
697AAA
Fri 18 Aug 2023
at 17:16
  • msg #728

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 727):

Wow! went from 1500 posts, to 0! ;-)
Ghent Bel-Andis
player, 285 posts
Sat 19 Aug 2023
at 01:07
  • [deleted]
  • msg #729

Re: Traveller's Aid Society-3 (OOCs)

This message was deleted by the player at 05:25, Sat 19 Aug 2023.
Theodore McFarlane
player, 1502 posts
Human Capt, IN ret.
697AAA
Sat 19 Aug 2023
at 10:34
  • msg #730

Re: Traveller's Aid Society-3 (OOCs)

Okay everyone Ghent has set up a new board for the game, with links back to this one even so we can keep this for quite some time, until the mods finally delete it. He's going to advertise for a new GM once we're all migrated and ready! Sign up Vince, Varca lives on! Ingrid, Zhouth!
Theodore McFarlane
player, 1503 posts
Human Capt, IN ret.
697AAA
Sat 19 Aug 2023
at 13:16
  • msg #731

Re: Traveller's Aid Society-3 (OOCs)

In reply to Theodore McFarlane (msg # 730):

Ghent has placed the ad! Looking for GM, now, we wait for a reply. Migrate over good friends!
Ghent Bel-Andis
player, 286 posts
Human Broker
C97E88
Sat 19 Aug 2023
at 13:17
  • msg #732

Re: Traveller's Aid Society-3 (OOCs)

I feel spied upon.. lol
Theodore McFarlane
player, 1504 posts
Human Capt, IN ret.
697AAA
Sat 19 Aug 2023
at 13:26
  • msg #733

Re: Traveller's Aid Society-3 (OOCs)

In reply to Ghent Bel-Andis (msg # 732):

Ahh, but you ARE being spied on! ;-) Thanks for taking the lead!
Sign In