EDGES |
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---------- EDGE ---------- | EFFECT |
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Accelerated Healing | You naturally heal twice as fast as others of your species. |
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Ace | You get a +1 bonus to any skill checks required when operating a vehicle. |
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Alertness | Training and natural talent work together ensure that you are never surprised. |
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Animal Friend | Animals just seem to like you, though that may not always be a good thing. |
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Attractive Appearance | You are considered attractive by others of your species. |
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Berserk | You have the ability to fly into a berserk rage. When you do so, you get a +1 bonus to attack in melee and always do one extra point of damage. |
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Bland Appearance | Your appearance is so bland that people simply don’t remember you. |
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Brilliant | You get a +1 bonus to all scientific skill checks. |
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Catnap | You can sleep anywhere at any time, and you only need 6 hours of sleep per day, but it can be in any number of small increments. |
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Combat Sense | You have an intuitive sense of combat; you get a +1 bonus to all combat skill checks. |
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Contortionist | You can twist and contort your body to fit through narrow openings, hide in small tight spaces, or escape from ropes, handcuffs and straight-jackets. |
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Crack Pilot | You get a +1 bonus to all Piloting skill checks. |
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Danger Sense | You have an intuitive sense of when danger threatens you. You always know ahead of time when danger lurks just around the corner. |
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Dangerous Beauty | You attract attention wherever you go… not always for the better. |
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Deep Pockets | You have a habit of squirreling away small items in your pockets and on your person. Once per scene, you can reach into your pocket and pull out something small but useful: duct tape, jelly babies, penknife, etc. |
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Distinctive Appearance | Your appearance is so remarkable that people never seem to forget you. |
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Eagle Eyes | You are good at spotting things at a distance or discerning small details. |
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Fame | You are famous for some reason, perhaps only for being famous. |
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Fist of Iron | Martial arts training now lets you punch through hard materials |
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Fleet-Footed | You naturally move faster than others of your species. You get a +1 bonus to your Movement score. |
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Fortunate Son | Sometimes good things happen to you, but sometimes bad things happen to the other guy! Once per encounter, you can cause a single roll by an opponent to be a failure regardless of what the roll is. |
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Gambling Man | You’ll pretty much bet anyone on anything that might come up—cards, races, sports or even just ordinary events. You get a +1 bonus to all Gambling skill checks. |
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Hard to Kill | You always take 1 less point of damage due to your superior constitution and intestinal fortitude. |
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Internal Clock | You always know what time it is and how much time has passed. |
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Internal Compass | You have a natural sense of direction; you always know which way is north on a planet, and always know which way to go in space. |
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Intimidating Appearance | Your appearance is generally considered to be angular, harsh and intimidating. If you face an opponent head on, they are more likely to back down or turn and flee rather than attack you. |
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Jack-of-All-Trades | You gain +1 Ranks in Jack-of-All-Trades skill up to a maximum of 3. |
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Keen Sense of Hearing | You hear better than others of your species. |
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Keen Sense of Smell | You have a better sense of smell than others of your species. |
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Keen Sense of Touch | You have a finer sense of touch than others of your species. |
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Keen Sense of Vision | You have better vision than others of your species. |
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Light Sleeper | You sleep with one eye open. The slightest abnormal sound is enough to wake you up. |
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Lightning Calculator | You juggle numbers almost as quickly as a computer. |
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Lucky | Sometimes it’s better to be lucky than good. Once per scene, you get a +1 bonus to any checks needed. |
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MacGyver | You are adept and clever at building something out of nothing. Well, not literally nothing—just common everyday items, junk and scrap. Such an item generally only works once. |
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Mr. Fix It | You get a +1 bonus to all skill checks needed to fix or repair a device or vehicle. |
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Mulligan | Once per day, you can re-roll any failed check. |
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Natural Athlete | You gain a +1 bonus to any athletic or Strength or Dexterity checks that you need to make. |
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Night Vision | You can see better at night than others of your species. |
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Panache | Whatever you do, you do it with such flair and style that anyone who sees you do is suitably impressed. |
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Photographic Memory | You can remember anything you’ve ever seen, heard, read or smelled in the past few years. |
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Piercing Gaze | Once per encounter, by gazing intently at someone, you make them feel uneasy, as if their inner secrets were on display. Those with ulterior motives, uneasy consciences, nervous dispositions, and those who are lying will tend to fidget uncomfortably. |
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Quick Study | You have an uncanny ability to learn new skills and improve old ones, limited to one attribute. You always learn new skills as if you had a teacher (even if you don’t), and you can improve skills you already know at a cost of one less week of study per Rank. |
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Reputation | You have reputation for something: honesty, integrity, keeping your word, never backing down, etc. Generally, you or your name have to be recognized. |
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Resistance to chemicals & acids | You are more resistant to and tolerant of chemicals and acids. |
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Resistance to cold | You are more resistant to and tolerant of the cold. |
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Resistance to disease | You are more resistant to and tolerant of diseases. |
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Resistance to drugs | You are more resistant to and tolerant of harmful drugs. |
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Resistance to electricity | You are more resistant to and tolerant of electrical shock. |
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Resistance to heat | You are more resistant to and tolerant of the heat and humidity. |
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Resistance to hunger & thirst | You are more resistant to and tolerant of hunger and thirst, able to survive longer without food or water than others of your species. |
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Resistance to pain | You are more resistant to and tolerant of pain. |
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Resistance to poisons | You are more resistant to and tolerant of poisons. |
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Resistance to radiation | You are more resistant to and tolerant of radiation. |
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Resistance to sonic-concussion | You are more resistant to and tolerant of sonic damage and concussions. |
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Resistance to torture | You are more resistant to and tolerant of torture. |
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Scavenging | You can scavenge important or valuable items from a room in half the time than others can. |
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Seventh Son | You can cycle through 7 other Edges that you select. Decide the order, and then each one must be used before the next one. Once you’ve gone through all 7, you start over again with the same 7 Edges. |
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Signature Gadget | You always use the same type of small gadget and can get it replaced for free whenever it is lost, stolen or damaged. A gadget is any electrical, electronic or mechanical device smaller than a toaster that isn’t a vehicle or weapon. |
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signature Gear | You always use the same type of small handheld gear and can get it replaced for free whenever it is lost, stolen or damaged. Gear is any type of equipment that isn’t covered by the other three categories. It can be a valise, climbing gear, a bottle opener, combat boots, sunglasses, etc. |
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Signature Vehicle | You always use the same type of vehicle and can get it replaced for free whenever it is lost, stolen or damaged. This does not apply to starships or other large or specialized vehicles like an aircraft carrier or a tank. |
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Signature Weapon | You always use the same type of weapon and can get it repaired or replaced for free whenever it is lost, stolen or damaged. It might be a derringer, a laser pistol, a gyrojet, a Bowie knife, etc. |
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Sixth Sense | You have an intuitive ability to tell when something is amiss in your surroundings, such as spotting undercover agents or people out of place or unsound structure. |
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Tactician | Whenever you succeed at a Tactics check at the start of combat, you grant an extra +1 to the Initiative of your allies. |
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Team Player | When working with another teammate, you can give them a +1 bonus to any skill check that you also have at least 1 Rank in. |
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Tough as Nails | At the start of each day, you gain +2 temporary Endurance. Any damage you take first comes from these temporary Endurance. It does not add to any Endurance checks you need to make. |
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Trademark Specialization | You are noted for taking some action or being good at one particular skill. |
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Ventriloquism | You can throw your voice and make it sound like someone else. |
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Widget | You have a strange device or relic that you know little or nothing about. It could be an object of alien origin, or a one-of-a-kind experimental gadget, or even an experimental process used on you at some point in your past. Somewhere in your travels, you came to possess the widget or the abilities it provides. Any Widget that is an item is small enough to be easily carried around or worn as an accessory to your regular outfit. You may not even know the item’s function or purpose and certainly don’t know how to activate it—you have to discover exactly what the artifact does and how to use it as the campaign progresses. |
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