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Great Responsibility: Move-Specific OoC thread.

Posted by EditorFor group 0
Editor
GM, 263 posts
Mon 2 Mar 2020
at 04:25
  • msg #81

Great Responsibility: Move-Specific OoC thread

No Move is required to get power out of the ring. It only informs the potential consequences of failure. Use another Move besides Push if you want to, or use Push to do something new with your Powers Profile.
'Red' Ruby Goldthwait
Supporting, 29 posts
Even in her fifties
She is a force
Tue 5 May 2020
at 13:00
  • msg #82

Great Responsibility: Move-Specific OoC thread

What would Red roll in order to attempt to act in the real world and not the illusion?
Editor
GM, 318 posts
Tue 5 May 2020
at 13:17
  • msg #83

Great Responsibility: Move-Specific OoC thread

All your senses are overwhelmed by the illusion, but possibly you can move your hands or whatever in the real world. You would not know what you are doing, but perhaps you can figure something out. Roll based on what you are trying to accomplish. More information? Examine. Escape? Defy Danger. Help Golem? Aid or Interfere.
Miriam Aaronson
Supporting, 53 posts
Sun 24 May 2020
at 19:02
  • msg #84

Great Responsibility: Move-Specific OoC thread

I've a spell of concealment that can be used now without reading from the book --  have been considering how it might be used in the present situation.

If I speak it, can I do so under my breath?   Or is it perforce loud enough that my attendant would hear me chanting?

Though I guess I could try and fob it off as an old English witch's spell to relieve constipation?   ;D
Editor
GM, 361 posts
Sun 24 May 2020
at 19:28
  • msg #85

Great Responsibility: Move-Specific OoC thread

Sure, you could cast your spell that summons concealing mist without being obvious. That sounds like Defy Danger + Influence, to feign casualness.
Editor
GM, 419 posts
Tue 11 Aug 2020
at 23:00
  • msg #86

Great Responsibility: Move-Specific OoC thread

DD, if you want to make an Examine move, that would be a good use of it.
Editor
GM, 427 posts
Mon 17 Aug 2020
at 14:17
  • msg #87

Great Responsibility: Move-Specific OoC thread

Devil Dog, what are you trying to accomplish with the controls? Get the plane in the air?
Devil Dog
Prime, 208 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 17 Aug 2020
at 14:32
  • msg #88

Great Responsibility: Move-Specific OoC thread

Well yes, but he also wants to be sure he can land it. If not, they can secure the bomb and leave the way they originally planned.
Miriam Aaronson
Supporting, 76 posts
Tue 18 Aug 2020
at 00:38
  • msg #89

Great Responsibility: Move-Specific OoC thread

I think you tried to give me an opening there, Ed -  but remember, I've still got Ruby's body in my arms.
Krsnik
Prime, 62 posts
Mon 31 Aug 2020
at 02:39
  • msg #90

Great Responsibility: Move-Specific OoC thread

If I wanted to try to heal myself using powers, what would that be? Push? Would it be the Protect attribute?
Editor
GM, 437 posts
Mon 31 Aug 2020
at 12:04
  • msg #91

Great Responsibility: Move-Specific OoC thread

You don't currently have healing on your powers profile so you would need to make a Push move to see if you can do it at all.

Push is always done without adding any attributes to it. Just roll two D6 and see what you get. You can burn bonds to improve the success.
Editor
GM, 439 posts
Tue 1 Sep 2020
at 12:24
  • msg #92

Great Responsibility: Move-Specific OoC thread

Maybe rather than specifying how difficult it is to heal, you could specify what sort of wounds Krsnik is good at healing. Surely your magic does not apply to all conditions equally. Could it be just physical wounds? Wounds caused by high-tech weapons like guns? Relieving pain, or preventing disease?
Devil Dog
Prime, 218 posts
Lakota-Sioux and Proud
US Marine Raider
Wed 23 Sep 2020
at 21:08
  • msg #93

Great Responsibility: Move-Specific OoC thread

Should I roll Seize Control?
Amber
Prime, 167 posts
British archaeologist
Barbara Marie Wells
Wed 4 Nov 2020
at 23:04
  • msg #94

Great Responsibility: Move-Specific OoC thread

In terms of what's Centipede's asking, would that need a Push move?

I'm not like the modern Green Lantern -  I don't have a means to hurl people written into my powers.   My flight applies to me specifically, and my force shields are only that - I've not previously used them to scoop or grab another person.
Amber
Prime, 170 posts
British archaeologist
Barbara Marie Wells
Fri 11 Dec 2020
at 20:19
  • msg #95

Great Responsibility: Move-Specific OoC thread

I see that Krsnik is making 'an untenable position secure', as regards Centipede's situation.

I'm unclear what that means, exactly --  is it going to save Centipede from the worst, make him mostly invulnerable to whatever happens, or something inbetween?

I'd like to understand a little better, so I can apply my own defense in the most useful way.
Editor
GM, 469 posts
Sat 19 Dec 2020
at 21:14
  • msg #96

Great Responsibility: Move-Specific OoC thread

I think in this case Centipede's "position" is a route designed to attack your most dangerous enemy. So Centipede has got an optimal approach, but is not necessarily safe. He is going to be an arrow loosed at the target, the most perfect shot possible, possibly to his own danger as well.

Forgive me for taking so long to reply.
Amber
Prime, 171 posts
British archaeologist
Barbara Marie Wells
Mon 21 Dec 2020
at 02:20
  • msg #97

Great Responsibility: Move-Specific OoC thread

No problem -- at this point, I'm officially out till the 27th or so...but look forward to catching up when I get back...jolly X-mas (or Hanukkah, as appropriate) to all!
Amber
Prime, 174 posts
British archaeologist
Barbara Marie Wells
Mon 11 Jan 2021
at 03:35
  • msg #98

Great Responsibility: Move-Specific OoC thread

Okay:

So a Magos bomb has been set for detonation?

I guess we've got some chance to prevent that, but failure will be bad, ruin our weekend, at the least.

Is this the time to come up with a really creative solution?   Or is frantically scrambling to survive the only sensible thing?
Editor
GM, 477 posts
Mon 11 Jan 2021
at 11:42
  • msg #99

Great Responsibility: Move-Specific OoC thread

This is the last page of the comic book, so it's going to be dramatic.
Krsnik
Prime, 87 posts
Mon 11 Jan 2021
at 16:49
  • msg #100

Great Responsibility: Move-Specific OoC thread

Might be a good time to grab the bomb and toss it off the planet, or seal it in stone.
Amber
Prime, 175 posts
British archaeologist
Barbara Marie Wells
Wed 13 Jan 2021
at 22:27
  • msg #101

Great Responsibility: Move-Specific OoC thread

Since this is our epic ending, do you two (Krsnik & G) want to brain storm this a little ?

Maybe we should look at what we all have, and come up with a combination approach of some sort.    Though if anyone has a strong idea and wants to take the lead on this one, I'm ok with being support in their effort.

My 'possible' power (I used it once) is the banishing of evil supernatural entities -- the magos bomb isn't an entity per se, but it seems to be laced with an evil magic of some kind. Perhaps removing it from this plane would be possible.

I could try doming the bomb (with force fields), containing the explosion, but I'm not real optimistic about that.    But, if G did stone on top of that, and Krsnik added some other barrier or enhancement, that might be credible.

Or, I could try a push with the ring, and attempt to enhance the power of one or both of you, for whatever you might want to attempt.  That would be in theme.

Open to just about anything else that gives us a worthy conclusion.   Even if it involves a sacrifice on your ring wielder's part..
The Golem
Prime, 162 posts
Being of Earth
Called forth by the word
Thu 14 Jan 2021
at 04:29
  • msg #102

Great Responsibility: Move-Specific OoC thread

In reply to Amber (msg # 101):

I was planning on seizing control of the bomb and dragging it deep into the earth...but then I rolled two 1's...
Krsnik
Prime, 88 posts
Thu 14 Jan 2021
at 08:17
  • msg #103

Great Responsibility: Move-Specific OoC thread

I've been busy with work this week, I'll try to come up with an idea or a post as soon as I can.
Krsnik
Prime, 89 posts
Thu 14 Jan 2021
at 18:16
  • msg #104

Great Responsibility: Move-Specific OoC thread

I've got some questions about Bonds. I never finished filling them out because I was confused how to list them. Are the Bonds supposed to be for just PCs or NPCs? Can they be to organizations or divine entities? I was thinking about having Krsnik appeal to the old gods responsible for his powers to help the group get rid of the bomb.

Either that or conjure a tornado to suck the magos bomb energy/poison up and away.
Editor
GM, 479 posts
Thu 14 Jan 2021
at 18:24
  • msg #105

Great Responsibility: Move-Specific OoC thread

Bonds can be with NPCs or organizations. You must have a bond with each player character.
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